White. Black.
Anderssen. Dufresne.
1. P-K4 P-K4 | 13. Q-R4 B-Kt3
2. Kt-KB3 Kt-QB3 | 14. QKt-Q2 B-Kt2
3. B-B4 B-B4 | 15. Kt-K4 Q-B4
4. P-QKt4 BxP | 16. BxP Q-R4
5. P-B3 B-R4 | 17. Kt-B6 (ch) PxKt
6. P-Q4 PxP | 18. PxP R-Kt sq
7. Castles P-Q6 | 19. QR-Q sq QxKt
8. Q-Kt3 Q-B3 | 20. RxKt (ch) KtxR
9. P-K5 Q-Kt3 | 21. QxP (ch) KxQ
10. R-K sq KKt-K2 | 22. B-B5 (ch) K-K sq
11. B-R3 P-Kt4 | 23. B-Q7 (ch) K moves
12. QxP R-QKt sq | 24. BxKt mate.
This game is most remarkable and brilliant. The _coup de repos_ of 19.
QR - Q sq is the key - move to the brilliant final combination, the
depth and subtlety of which have never been equalled, except perhaps in
the following game between Zukertort and Blackburne:--