The dialogue games appear to me to be later in form than both line and

circle games. They are, in fact, developments of these earlier forms.

Thus the "Fox and Goose" and "Hen and Chickens" type is played

practically in line form, and belongs to the contest group, while the

"Witch" type is probably representative of the circle form. But they

have assumed a dramatic character of a very definite shape. This, as

will be seen later on, is of considerable importance in the evidence of

the ancient origin of games; but I will only point out here that this

group has allowed the dramatic element to have full scope, with the

result that a pure dialogue has been evolved, while custom and usage has

to some extent been pushed in the background.

The next group is the arch form of game. This I divide into two

kinds--those ending in circle or dance form, and those ending with a

contest between two leaders. Of this first form there are several

examples. "London Bridge" (i. pp. 333-50) is possibly the most

interesting. Two players form the arch, all the others follow in single

file. The words of the story are sung while all the players run under or

through the arch. The players are all caught in turn in the arch, and

then stand aside; their part is finished. In some cases the game begins

by all forming a circle, and the verses are sung while the circle dances

round. The arch is then formed, and all run through it in single file,

and are caught in turn by being imprisoned between the lowered arms.

Also, we find the circle-dancing following the arch ceremony. In my

account of this game (vol. i. pp. 341-50), I have drawn attention to the

incident of a prisoner being taken as indicative of the widespread

custom known as the foundation sacrifice, because of the suggested

difficulty of getting the bridge to stand when the prisoner is taken. I

have given a few instances of the custom, and the tradition that the

stones of London Bridge were bespattered with the blood of little

children, and that the mortar was tempered with the blood of beasts. In

stories where a victim is offered as a foundation-sacrifice, the victim,

often a prisoner, is sometimes forced to enter a hole or cavity left on

purpose in the building, which is then walled or built up, enclosing the

victim. In some, recourse to lottery is had; in others, as at Siam,

mentioned by Tylor (_Primitive Culture_, i. 97), it was customary, when

a new city gate was being erected, for a number of officers to lie in

wait and seize the first four or eight persons who happened to pass by,

and who were then buried alive under the gate-posts. After these customs

of human sacrifice had ceased to be enforced, animals were slaughtered

instead; and later still the ceremony would be performed, as a ceremony,

by the incident being gone through, the person or animal seized upon

being allowed to escape the extreme penalty by paying a money or other

forfeit; and it may be this later stage which is represented in the

game. The dancing in circle form, which belongs, I think, to the

original method of play, shows us a ceremony in which people of one

place are concerned, and would supersede an older line form of game, if

there were one, when the custom showed a real victim being taken from

outsiders by force, who would resist the demand. The circle dance would

follow as the completion of the ceremony. The "line" form would also be

the first portion of the game to disappear when once its meaning was

lost.

The game, "Hark! the Robbers" (i. 192-99) may be a portion of "London

Bridge" made into a separate game by the part of the building being

lost, or the children who play both games may have mixed up the method

of playing; but as it ends in some places with a contest and in some

with a dance, it is difficult to say which is right.

"Thread the Needle," played by all players running through an arch and

then dancing round, is a game well illustrated by customs obtaining on

Shrove Tuesday in different parts of the country. All the children play

"Thread the Needle" in the streets of Trowbridge, Bradford-on-Avon,

South Petherton, Evesham, besides other places, in long lines, whooping

and shouting as they run through the arches they make. After this they

proceed to the churchyard, and encompassing the church by joining hands,

dance all round it three times, and then return to their homes. Here is

the undoubted performance of what must have been an old custom,

performed at one time by all the people of the town, being continued as

an amusement of children. It was played at Evesham only on Easter

Monday, and in three other places only on Shrove Tuesday, and another

correspondent says played only on a special day. In other places where

it is played the game is not connected with a special day or season. The

circle dance does not always occur, and in some cases the children

merely run under each other's clasped hands while singing the words. In

the places above mentioned we see it as a game, but still connected with

custom. It is a pity that the words used by the children on all these

occasions should not have been recorded too. "How many Miles to Babylon"

(vol. i. pp. 231-238) may with good reason be considered a game of the

same kind. It represents apparently a gateway of a town, and a parley

occurs between the gatekeepers and those wishing to enter or leave the

town. Small gateways or entrances to fortified towns were called

needle's eyes, which were difficult to enter. But notwithstanding these

apparent identifications with the conditions of a fortified town, I

think the practice of going through the arch in this and in the previous

game relates to the custom which prevailed at festivals held during

certain seasons of the year, when people crept through holed stones or

other orifices to propitiate a presiding deity, in order to obtain some

particular favour. This would be done by a number of people on the same

occasion, and would terminate by a dance round the church or other spot

associated with sacred or religious character. "Long Duck" is another

probably almost forgotten version of this game.

"Draw a Pail of Water" (vol. i. pp. 100-108), though not quite in accord

with the arch form in its present state, is certainly one of the same

group. This game I consider to be a descendant of the custom of "well

worship." In its present form it is generally played by children

creeping under the arms of two or four others, who clasp hands and sway

backwards and forwards with the other children enclosed in them. The

swaying movement represents, I believe, the drawing of water from the

well. The incidents of the game are:--

(1) Drawing water from a well. (2) For a devotee at a well. (3)

Collecting flowers for dressing the well. (4) Making a cake for

presentation. (5) Gifts to the well [a gold ring, silver pin, and

probably a garter]. (6) Command of silence. (7) The presence of

devotee at the sacred bush. (8) The reverential attitude (indicated

by the bowing and falling on the ground).

I can now add another incident, that of the devotee creeping through a

sacred bush or tree (signified by the creeping under or getting enclosed

within the arms of the leaders). These are all incidents of primitive

well worship.

I have from many different versions pieced together the lines as they

might appear in earlier versions (i. p. 107).

This restoration, though it is far from complete, shows clearly enough

that the incidents belong to a ceremonial of primitive well worship.

Dressing holy wells with garlands and flowers is very general; cakes

were eaten at Rorrington Well, Shropshire, and offerings of pins,

buttons, and portions of the dress, as well as small articles worn on

the person, are very general; silence is enforced in many instances, and

sacred trees and bushes are to be found at nearly all holy wells.

Offerings are sometimes hung in the bushes and trees, sometimes thrown

into the well. Miss Burne records in _Shropshire Folk-Lore_ (pp. 414,

433, 434) that at Rorrington Green, in the parish of Chirbury, is a holy

well, at which a wake was celebrated on Ascension Day. The well was

adorned with green bowers, rushes, and flowers, and a maypole was set

up. The people used to walk round the hill with fife, drum, and fiddle,

dancing and frolicking as they went. They threw pins into the well for

good luck, and to prevent them from being bewitched, and they also drank

the water. Cakes were eaten. These were round flat buns, from three to

four inches across, sweetened, spiced, and marked with a cross, and were

supposed to bring good luck if kept.

Instances of similar practices at holy wells could be multiplied, and

they are exhaustively examined in my husband's book on _Ethnology in

Folk-Lore_. Halliwell records in his nursery rhymes what is perhaps the

oldest printed version of the rhyme. He says the children form a long

string, hand in hand; one stands in front as leader, two hold up their

clasped hands to form an arch, and the children pass under; the last is

taken prisoner. Though this way of playing does not appear to be used

now--no version, at least, has reached me--it is clear that the game

might be played in this way, probably as a commencement of the

ceremonial, and then the other positions might follow. Halliwell may not

have recorded it minutely or have heard of it as a whole, or the version

sent him may have been in degenerate form. It is, however, clear that

the arch form here indicates a ceremonial, and not the taking of a

prisoner.

"Oranges and Lemons" (vol. ii. pp. 25-35) is the best-known game of the

arch form, followed by the contest or tug-of-war. In this game two

players, sometimes chosen by lot, clasp hands and form an arch. They

have each a name, which is secret. One is called "Orange," the other is

"Lemon." They sing the words of the game-rhyme, and the other players

run under the arch in a long line or string. At the close of the verses

which ends with the line, "Here comes a chopper to chop off your head,"

one of the string of players is caught and is asked which she prefers,

orange or lemon. She chooses, and is told to stand behind that leader

who took that name. This is repeated until all the players have been

separately caught, have chosen their side, and are standing behind the

respective leaders, holding on to each other by clasping each other's

waists. A line is then drawn on the ground, and both sides pull; each

endeavours to drag the other over the line. The tug is generally

continued until one side falls to the ground. Now this is an undoubted

contest, but I do not think the contest is quite of the same kind as the

line game of contest and fighting. The line form is one of invaders and

invaded, and the fight is for territory. In this form it seems to me

that the contest is more of a social contest, that is, between people of

the same place, perhaps between parishes and wards of parishes, or

burghers and apprentices (townspeople) on one side, and the followers of

lords or barons (military power) on the other, or of two lords and

barons. The leaders are chosen by lot. Each leader has a "cry" or

"colour," which he calls out, and the other players run and place

themselves under the banner they choose.

In my account of this game I draw particular attention to the following

details:--The game indicates contest and a punishment, and although the

sequence is not clear, as the execution precedes the contest, that is

not of particular importance in view of the power of the old baronial

lords to threaten and execute those of their following who did not join

their armed retainers when required. All rhymes of this game deal with

saints' names and with bell ringing. Now, the only places where it would

be probable for bells to be associated with different saints' names in

one area would be the old parish units of cities and boroughs. The

bells were rung on all occasions when it was necessary to call the

people together. The "alarm" bell tolling quickly filled the open spaces

and market-places of the towns, and it is a well-known fact that serious

contests and contest games between parishes and wards of parishes were

frequent. The names "oranges" and "lemons," given to the leaders in the

game, usually considered to be the fruits of these names, are, in my

opinion, the names of the "colours" of the two rival factions.

The passing under the arch in this game is not absolutely necessary in

order that the players may exercise their choice of leaders, nor is the

"secrecy" which is observed necessary either. Even this may have its

origin in custom. It may signify the compulsory attendance of a vassal

under pain of punishment to serve one side, or the taking prisoner and

condemning to death for serving on the opponents' or losing side. An

idea is current that it represents cutting off the last person's head,

the last of the string or line of players, and in some places the last

one in the line is always caught instead of one whom the leaders choose

to enclose in their arms. Of course a "laggard" or late arrival would be

liable to suspicion and punishment, and this idea may be suggested in

the game; but I do not think that the game originates from the idea of

catching a "last" player. The passing under the arch can also be

attributed to the custom of compelling prisoners to pass under a yoke to

signify servitude, and the threat of execution would follow attempt to

escape or disobedience. Again, prisoners were offered life and freedom

on condition of joining the army of their opponents.

The other games of this method of play, "Three Days' Holiday," and "Tug

of War," are the same game under other names, with only a nominy

surviving, and the method of play. Several games entered under the title

of "Through the Needle Eye," are really the "arch" type with the "tug,"

that is the "Oranges and Lemons" game, instead of belonging to the

"Thread the Needle" or first form of arch type, as they are usually

considered. The Scottish form, described by Jamieson (ii. p. 290), is an

exception which should have been included with "Thread the Needle," to

which group it belongs. The other games, "Through the Needle Eye," have

lost a portion of their play, which probably accounts for the mixture of

name with the "Thread the Needle" games, because of both containing the

arch form. "Namers and Guessers," "Fool, Fool, come to School," "Little

Dog, I call you," practically versions of one and the same game, which I

have classed in this type because of the "tug," have an additional

element of guessing in them. The leader or namer on one side and the

guesser on the other take sides. All the players have names given them,

and it is the first business of the guesser to guess which of the

players has taken a particular name. If he guesses correctly, he takes

that player on his side; if incorrectly, he stays on the namer's side.

After he has "guessed" at all the players, the "tug" follows, and the

beaten side has further to run the gauntlet between two lines of the

successful side. This game, having all its players chosen by guessing,

by what might have been originally choosing by "lot" or by magical

powers, may have an entirely different meaning, but it is clearly a

contest game, although there is no indication as to the why or

wherefore. The punishment of "running the gauntlet" is found in the

game, which again indicates military fighting.

This group of games, though small, is perhaps one of the most indicative

of early custom, for beyond the custom which is enshrined in each

game--foundation sacrifice, well worship, &c.--it will be noticed there

is a common custom belonging to all the games of this group; this is the

procession under the arch. The fact that this common custom can also be

referred to primitive usage, confirms my view that the particular

customs in each game owe their origin to primitive usage. Mr. W. Crooke

has very kindly supplied me with some notes on this interesting subject,

and I gladly avail myself of his research:--

"In Cairo, women walk under the stone on which criminals are

decapitated, in the hope of curing ophthalmia and getting children.

They must go in silence, and left foot foremost."--Lane, _Modern

Egyptians_, i. p. 325; Hartland, _Perseus_, i. p. 163.

"Rheumatism and lumbago cured by crawling under granitic masses in

Cornwall."--Hunt, _Popular Romances_, p. 177.

"Passing children under bramble to cure rupture."--_Ibid._, pp. 412,

415.

"This cures chincough."--Aubrey, _Remains_, p. 187.

"In Scotland, sick children are passed through the great stones of

Odin at Stennis, and through a perforated monolith at Burkham, in

Yorkshire."--Rogers, _Social Life in Scotland_, i. p. 13.

"Barren women pass their hands through the holes of the Bore Stone

at Gask in order to obtain children."--_Ibid._, iii. p. 227.

"Similar rites prevail in Cyprus."--Hogarth, _Devia Cypria_, p. 48;

Gardner, _New Chapters in Greek History_, p. 172.

"This again gives rise to the use of the gateway through which

pilgrims pass to temples. Such are the Indian Torana, in this shape,

which are represented by the Torio, so common in Japan.

"The Greeks had the same, which they called Dokana ([Greek: dokana],

from [Greek: dokos], 'a beam'). With them they represented the

Dioscuri--Castor and Pollux. They are described by Plutarch."--_De

Amor. Fratr._, i. p. 36.

"Similar arches, covered with charms, were seen at Dahomi by

Burton."--_Mission to Gelele_, i. pp. 218, 286.

"Women in England creep under a gallows to get children." (I have

mislaid the reference.)

"There are many 'creeps' or narrow holes in Irish dolmens certainly

used by people, who had to creep in to worship the ghost or bring

offerings. Captives intended to be slaughtered had to creep through

such places."--Borlase, _Dolmens of Ireland_, ii. p. 554.

"Barren women pass their hands through such holes."--_Ibid._, ii. p.

650.

"A good picture of such a stone from France."--_Ibid._, ii. pp. 626,

700, 702, 707.

Mr. Albany F. Major has also kindly drawn my attention to the following

interesting passages from the sagas, which Dr. Jon Stefansson has kindly

translated as follows:--

"In old times this had been the custom of brave men, who made an

agreement (pact) that the one who lived the longest should revenge

the other's death. They were to go under three earth-sods, and that

was their oath (eiðr). This ceremony (leikr) of theirs was in this

wise, that three long earth-sods (turfs) should be cut loose. All

the ends were to be fast in the ground (adhere to it), but the coils

(bends) were to be pulled upward, so that a man might go under

them. This play Thorgeir and Thormod went through."--_Fóstbrædra

Saga_, ed. 1822, ch. i. p. 7.

"Now is spread about this report of Thorkell and his men, but

Gudmund had before told [the story] somewhat otherwise. Now that

tale seemed to those kinsmen of Thorarins somewhat doubtful, and

they said they would not put trust in it without proof, and they

claimed for themselves [to share] half the property with Thorkell,

but Thorkell thought to own it himself alone, and bade go to ordeal

after their custom. This was then the [form of] ordeal at that time,

that they should go under an earth-belt, that is, a sod [which] was

ripped up from the field. The ends of the sod must be fast in the

field, but the man who was to perform the ordeal must go thereunder.

Thorkell of the Scarf somewhat suspects whether the death of those

men can have happened in the way that Gudmund and his men had said

the latter time. Now, heathen men thought that they had no less at

stake, when they had to play such a part, than Christian men think

nowadays when ordeals are held. Then the man who went under the

earth-belt was clear if the sod fell not on him. Thorkell took

counsel with two men that they should let themselves fall out about

something or other, and be there standing near at hand when the

ordeal was being performed, and should touch the sod so hard that

all might see that they brought it down. After this the man who was

to perform the ordeal starts, and as soon as he was come under the

earth-belt those men who were set to do it sprang to meet each other

under arms, and they encounter near the bend of the sod and lie

fallen there, and the earth-belt fell down, as was to be expected.

At once men spring between them and separate them; that was easy,

because they were fighting with no risk to life. Thorkell of the

Scarf asked what people thought of the ordeal; now all his men say

that it would have done well if no one had spoilt it. Then Thorkell

took all the loose property, but the land is joined on to

Hrappstead."--_Laxdæla Saga_, ch. xviii.

"Berg gave notice of the blow for the Hunawaterthing and began the

lawsuit there. As soon as men came to the thing they tried to

arrange a settlement. Berg said that he would not take payment in

atonement, and would only be reconciled under these terms, that

Jokull should go under three earth-belts, as was then the custom

after great transgressions, 'and thus show humility towards me.'

Jokull said the trolls should take him before he thus bowed himself.

Thorstein said it was a matter for consideration, 'and I will go

under the earth-belts.' Berg said then would the matter be paid for.

The first earth-belt reached to the shoulder, the next to the

waist-belt, the third to mid-thigh. Then Thorstein went under the

first. Then said Berg: 'Now I make thee stoop like a swine, who wast

the loftiest of the Vatnsdale men.' Thorstein answers, 'That hadst

thou no need to say, but this will be the first return for those

words, that I will not go under any more.' Finnbogi said, 'That is

clearly not well said, but then not much comes in repayment for

Berg's wrong, that he gat from Jokull, if the matter shall here come

to a standstill, and everything seems to you lowly by the side of

you Vatnsdale men, and I will challenge thee, Thorstein, to

holm-gang a week hence by the stackyard which stands on the island

down before my farm at Borg.'"--_Vatnsdæla Saga_, ch. xxxiii.

These significant customs, I think, bear out my theory as to the origin

of the games played in the two methods of the arch form.

Lastly, I come to the "winding up" games. "Eller Tree" (i. p. 119) and

"Wind up the Bush Faggot" (ii. pp. 384-387), show a game in which a tree

or bush is represented, and is probably indicative of tree worship. The

tallest player represents the tree, and all the other players walk round

and round in line form, getting closer and closer each time, until all

are wound round the centre player. They call out when winding round "The

old tree gets thicker and thicker," and then jump all together, calling

out "A bunch of rags," and try and tread on each other's toes. This last

action is evidently performed from not understanding the action of

stamping, which is, without doubt, the object of the players. It is

probable that this game descends from the custom of encircling the tree

(Mr. Addy suggests the alder-tree) as an act of worship, and the

allusion to the "rags" bears at least a curious relationship to hanging

rags on sacred trees. A ceremonial of this kind would probably take

place each spring, and the stamping on the ground would be, as in "Oats

and Beans and Barley," a part of the ceremony to awake and arouse the

earth spirit to the necessity of his care for the trees under his

charge. The connection of all the players, by means of the clasped

hands, with the central figure or tree, may also be considered a means

of communicating life and action to it; the tree requiring contact with

living and moving creatures to enable it to put forth its leaves. In a

version of this game from Lincoln, called the "Old Oak Tree" (ii. p.

386), we find practically the same words and same actions, the dancing

round and jumping up and down are constant features of this game. It

remains in some degenerate versions from Scotland (_ibid._), where the

game has assumed the modern name of "Rolling Tobacco." In "Wind up the

Bush Faggot" we have again the tree or bush suggested, and the dancing

and jumping, or stamping up and down. In Shropshire it is the closing

game of any playtime, and was played before "breaking-up" at a boys'

school in Shrewsbury in 1850-1856. This tends to show that the game had

originally been played at a special time or season.

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