In considering this group of games it is obvious, I think, that we have

elements of custom and usage which would not primarily originate in a

game, but in a condition of local or tribal life which has long since

passed away. It is a life of contest, a life, therefore, which existed

before the days of settled politics, when villages or tribal territories

had their own customs differing from each other, and when not only

matters of political relationship were settled by the arbitrament of the

sword, but matters now considered to be of purely personal relationship,

namely, marriage. While great interest gathers round the particular

marriage customs or particular contests indicated in this group of

games, the chief point of interest lies in the fact that they are all

governed by the common element of contest.

I will now turn to the circle games. Like the line games, this form

contains games which show marriage custom, but it is significant that

they all show a distinctly different form of marriage. Thus they all

show courtship and love preceding the marriage, and they show that a

distinct ceremony of marriage is needful; but this ceremony is not

necessarily the present Church ceremony. The two best examples are

"Sally Water" (vol. ii. pp. 149-179) and "Merry-ma-tansa" (vol. i. pp.

369-367).

In "Sally Water" the two principal characters have no words to say, but

one chooses another deliberately, and the bond is sealed by a kiss, and

in some instances with joining of hands. The circle of friends approve

the choice, and a blessing and good wishes follow for the happiness of

the married couple, wishes that children may be born to them, and the

period of the duration of the marriage for seven years (the popular

notion of the time for which the marriage vows are binding). I have

printed a great many versions of this game (about fifty), and note that

in the majority of them "Sally" and "Water" are conspicuous words. In

fact they are usually taken to mean the name of the girl, but on

examining the game closely I think it is possible, and probable, that

"Sally Water" may be a corruption of some other word or words, not the

name of a girl; that the word "Water" is connected, not with the name of

the maiden, but with the action of sprinkling which she is called upon

to fulfil. The mention of water is pretty constant throughout the game.

There are numerous instances of the corruption of words in the game, and

the tendency has been to lose the sprinkling of water incident

altogether.

The sitting or kneeling attitude, which indicates a reverential

attitude, obtains in nearly all versions, as do the words "Rise and

choose a young man," and "Crying for a young man." This "crying" for a

young man does not necessarily mean weeping; rather I consider it to

mean "announcing a want" in the way "wants" or "losses" were cried

formerly by the official crier of a town, and in the same manner as in

games children "cry" forfeits; but, losing this meaning in this game,

children have substituted "weeping," especially as "weeping" with them

expresses many "wants" or "woes." The incident of "crying" for a lover,

in the sense of wanting a lover, appears in several of these games. I

have heard the expression they've been "cried in church" used as meaning

the banns have been read. The choosing is sometimes "to the east" and

"to the west," instead of "for the best and worst." Now, the expression

"for better for worse" is an old marriage formula preserved in the

vernacular portion of the ancient English Marriage Service, and I think

we have the same formula in this game, especially as the final

admonition is to choose the "one loved best." Then comes the very

general lines of the marriage formula occurring so frequently in these

games, "Now you're married, we wish you joy," &c.

In "Merry-ma-tansa" the game again consists of a marriage ceremony, with

fuller details. The choice of the girl is announced to the assembled

circle of friends by a third person, and the friends announce their

approval or disapproval. If they disapprove, another choice is made.

When they approve, the marriage formula is repeated, and the capacity of

the bride to undertake housewifely duties is questioned in verse by the

friends (p. 370). All the circle then perform actions imitating sweeping

and dusting a house, baking and brewing, shaping and sewing. The

marriage formula is sung, and prognostications and wishes for the birth

of children are followed by actions denoting the nursing of a baby and

going to church, probably for a christening. In one version, too, the

bride is lifted into the circle by two of the players. This may indicate

the carrying of the bride into her new home, or the lifting of the bride

across the threshold, a well-known custom. In another version (Addenda,

p. 444) after the ceremony the bridegroom is blindfolded and has to

catch his bride.

These two games relate undoubtedly to marriage customs, and to no other

ceremony or practice. They are, so to speak, the type forms to which

others will assimilate.

In "Isabella" (vol. i. pp. 247-56) the actions indicate a more modern

marriage ceremony. The young couple, after choosing, go to church, clasp

hands, put on ring, kneel down, say prayers, kiss, and eat dinner. The

clasping of hands, putting on a ring, and kissing are more like a solemn

betrothal before a marriage ceremony.

In the other marriage games which show remains of a ceremony are those

of the kind to which "All the Boys" belongs (vol. i. pp. 2-6). In this

game, customs which belong to a rough and rude state of society are

indicated. The statement is made that a man cannot be happy without a

wife. He "huddles" and "cuddles" the girl, and "puts her on his knee."

The principal thing here to be noted is the mention in all versions of

this game the fact that some food is prepared by the bride, which she

gives to the bridegroom to eat. This, although called a "pudding,"

refers, of course, to the bridal cake, and to the old custom of the

bride preparing it herself, and giving some to her husband first.

Other rhymes of this kind, belonging, probably, to the same game, are

"Down in the Valley," "Mary mixed a Pudding," "Oliver, Oliver, follow

the King," "Down in Yonder Meadow." In all these the making and eating

of a particular "pudding" or food is mentioned as an important item; in

two, catching and kissing the sweetheart is mentioned; and in all,

"courting" and "cuddling"; articles for domestic use are said to be

bought by the bride. The formal ceremony of marriage is contained in the

verbal contract of the two parties, and the important ceremony of the

bridegroom and bride partaking of the bridal food. The eating together

of the same food is an essential part of the ceremony among some savage

and semi-civilised peoples. The rhymes have a peculiar parallel in the

rude and rough customs associated with betrothal and marriage which

prevailed in Wales and the North of England.

In "Poor Mary sits a-weeping" (vol. ii. pp. 46-62) we have very

distinctly the desire of the girl for a "lover." She is "weeping" for a

sweetheart, and, as in the case of "Sally Water," her weeping or

"crying" is to make her "want" known. She is told by her companions to

rise and make her choice. In some versions the marriage lines follow, in

others the acceptance of the choice ends with the giving of a kiss.

Others of a similar kind are "Here stands a Young Man who wants a

Sweetheart" (vol. i. p. 204), "Silly Old Man who wants a Wife" (vol. ii.

196-99). This is a simple announcement of the young man's need for a

wife or sweetheart (probably originally intended to announce his having

arrived at manhood, as expressed in the expression, "he ain't a man till

he's got a sweetheart and gone a-courtin'"). These verses are followed

by the marriage formula. Games of this kind are used for a kiss in the

ring game, without the chasing and capturing. The ordinary kiss in the

ring games are probably relics of older custom. These consist of one

person going round the assembled circle with a handkerchief and choosing

another of the opposite sex, after saying a nominy or form of set words.

This was probably originally something in the shape of a "counting out"

rhyme, to obtain sweethearts by "lot." A chase follows, and capture of

the girl, and the giving and receiving of a kiss in the circle. This was

a method of choosing sweethearts which prevailed until quite a late

period at country festivals and fairs, but at an earlier period was a

serious function. It is still customary on Easter and Whit-Monday for

this game to be played on village greens, and the introduction thus

afforded is held sufficient to warrant continued acquaintance between

young people.

In connection with this class of games I must point out that a game such

as "Hey, Wullie Wine" (vol. i. pp. 207-210), though it cannot be

considered exactly a marriage game, points to the matter-of-fact way in

which it was customary for young people to possess sweethearts. It seems

to have been thought not only desirable, but necessary to their social

standing. A slur is cast on the young man or young woman who has no

lover, and so every facility is given them to make a choice from among

their acquaintances. In the game "King William" is a remnant of the

disguising of the bride among some of her girl friends and the

bridegroom's test of recognition, when that custom became one of the

forms of amusement at weddings.

The remaining love and marriage games mostly consist of lines said in

praise of some particular girl or young man, the necessity of him or her

possessing a sweetheart, and their being married. These are probably

fragments of the more complete forms preserved in the other games of

this class. Marriage games, preceded by courtship or love-making, are

played in the second method of the circle form.

Among the games played in the first method of the circle form, "Oats and

Beans and Barley," and "Would you know how doth the Peasant," show

harvest customs. The first of these (vol. ii. pp. 1-13) shows us a time

when oats, beans, and barley were the principal crops grown, before

wheat--now, and for some time, one of the principal crops--came into

such general cultivation as at present. All the players join in singing

the words and performing the actions. They imitate sowing of seed,

folding arms and standing at ease while the corn is growing, clap hands

and stamp on the ground to awake the earth goddess, and turning round

and bowing, to propitiate the spirit and do reverence to her. In "Would

you know how doth the Peasant" (ii. 399-401) we find actions performed

showing sowing, reaping, threshing, kneeling, and praying, and then

resting and sleeping. These actions are in both games accompanied by

dancing round hand in hand. These two games, then, take us back to a

time when a ceremony was performed by all engaged in sowing and reaping

grain; when it was thought necessary to the proper growth of the crops

that a religious ceremony should be performed to propitiate the earth

spirit. I believe these games preserve the tradition of the formula sung

and danced at the spring festivals, about which Mr. Frazer has written

so fully.

"Oats and Beans and Barley" also preserves a marriage formula, and after

the religious formula has been sung and danced, courting and marriage

follows. A partner is said to be wanted, is chosen, and the marriage

ceremony follows. The addition of this ceremony to the agricultural

custom is of considerable significance, especially as the period is that

of spring, when, according to Westermarck, natural human marriage, as

also animal pairing, takes place. It is evidently necessary to this game

for all the players to perform the same actions, and the centre player

is not required until the choosing a partner occurs. There is no centre

player in the other agricultural game, and no marriage occurs.

In "When I was a Young Girl" (ii. pp. 362-374) we have all players

performing actions denoting the principal events of their lives from

girlhood to old age. When young, enjoyment in the form of dancing is

represented (in present day versions, going to school is taking the

place of this), then courting, marriage, nursing a baby, and occupations

which women perform; the death of the baby and of husband follows, and

the woman takes in washing, drives a cart to support herself, and

finally gets old. Here, again, there is little doubt that this game owes

its origin to those dances originally sacred in character, in which men

and women performed actions, accompanied with song and dance, of the

same nature as those they wished or intended to perform seriously in

their own lives. "Mulberry Bush" is another descendant of this custom.

In "Green Gravel" and "Wallflowers" we have a death or funeral custom.

Originally there may have been other actions performed than those the

game contains now. These two are noticeable for the players turning

themselves round in the course of the play so that they face outwards.

It is this turning outwards, or "to the wall," which indicates hopeless

sorrow and grief, and there is some probability that the death mourned

is that of a maiden, by the other maidens of the village. The game is

not a representation of an ordinary funeral.

I must here refer to the game of "Rashes" (Addenda, ii. pp. 452, 453). I

have not succeeded in obtaining a version played now, and fear it is

lost altogether, which is, perhaps, not surprising, as the use of

"rushes" has practically ceased; but, as recorded by Mr. Radcliffe in

1873, there is no doubt it represented the survival of the time when

rushes were gathered and used with ceremony of a religious nature.

Even in the extremely simple "Ring a Ring of Roses" (ii. 108-111), now

only a nursery game played by very young children, there can be traced

a relationship to a dance, in which the use of flowers, and all the

dancers bowing or falling prostrate to the ground together, with loud

exclamations of delight obtained. It may well be that sneezing, an

imitation of which is an essential part of the game, was actually a

necessary part of the ceremonial, and sneezing was always considered of

sacred significance among primitive peoples. It is not probable that

children would introduce this of their own accord in a dance and "bop

down" game.

The games played in the third method of this group are also

representative of custom. In "Old Roger" (vol. ii. pp. 16-24), the

circle of players is stationary throughout; the circle sings the words

describing the story, and the other players or actors run into the

circle and act their several parts in dumb show. The story, it will be

seen, is not the acting of a funeral, but the planting of a tree over

the grave of a dead person by relatives and friends, and the spirit

connection which this tree has with the dead. The spirit of the dead

"Old Roger" enters the tree, and resents the carrying away of the fruit

by the old woman by jumping up and making her drop the apples.

Possession of the fruit would give her power over the spirit. That the

tree is sacred is clear; and I am tempted to suggest that we may

possibly have in this game a survival of the worship of the sacred tree,

and its attendant priest watching until killed by his successor, as

shown to us by Mr. Frazer in the story of the "Golden Bough."

"Round and Round the Village" (ii. pp. 122-143) shows us the performance

of a recurring festival very clearly in the words which accompany all

versions, "As we have done before." This conveys the idea of a special

event, the event in the game marriage, and I suggest that we have here a

periodical village festival, at which marriages took place. It is

characteristic of this, as in "Old Roger," that the chorus or circle

stand still and sing the event, while the two characters act. This

acting is the dancing round the village, going in and out the windows

and houses, then choosing a lover, and "follow her to London." It is

quite possible that the perambulation of boundaries with which festive

dances and courtship were often associated would originate this game.

The perambulation was a recurring custom periodically performed, and on

p. 142, vol. ii., I have given some instances of custom which, I think,

confirm this.

In "Who goes round my Stone Wall" we find the players in circle form,

standing still and representing the houses of a village (the stone

wall), and also animals. The game represents the stealing of sheep, one

by one, from the village, by a predatory animal or thief. In this game

the circle do not sing the story. That element has disappeared; the two

actors repeat a dialogue referring to the stealing of the sheep from the

"wall." This dialogue is short, and is disappearing. The game is not now

understood, and consequently is dying out. "Booman," another of the same

kind, represents a funeral. The grave is dug in action, Booman is

carried to his grave, the dirge is sang over him, and flowers are

pretended to be strewn over.

There are other circle games, which it is not needful to examine in

detail. They are fragmentary, and do not present any fresh features of

interest. It is, however, important to note that a few examples have

evidently been derived from love ballads, drinking songs, and toasts;

some of the dance games are of this origin. This may be explained by the

fact that children, knowing the general form of marriage games, would

naturally dance in circle form to any ballad verses in which marriage or

love and courtship occurs, and in this manner the ballad would become

apparently a fresh game, though it would only be putting new words to an

old formula of action.

Dr. Jacob Jacobsen, in _Dialect and Place Names of Shetland_, tells us

that all the _vissiks_ or ballads have been forgotten since 1750, or

thereby. They were sung to a dance, in which men and women joined hands

and formed a ring, moving forwards, and keeping time with their hands

and feet. Mr. Newell (_Games_, p. 78), records that "Barbara Allen" was

sung and danced in New England at children's parties at a period when

dancing was forbidden to be taught in schools. "Auld Lang Syne" is a

further instance.

It will easily be seen that the circle games have a distinctive

characteristic compared with the line games. These, as I have already

pointed out, are games of contest, whereas the circle games are games in

which a homogeneous group of persons are performing a ceremony belonging

entirely to themselves. The ceremony is of a religious character, as in

"Oats and Beans and Barley," or "Old Roger," dedicated to a spirit

intimately connected with the group who perform it, and having nothing

belonging to any outside group. The position of the marriage ceremony in

this group is peculiar. It has settled down from the more primitive

state of things shown in the line marriage games, and has acquired a

more social and domestic form. Except in the very significant water

custom in "Sally Water," which I have suggested (ii. pp. 176, 177) may

take us back to perhaps the very oldest stage of culture, all the games

in this group are evidently of a later formation. Let it be noted, too,

that the circle has deep religious significance not entirely absent from

the customs of comparatively later times, among which the singing of

"Auld Lang Syne" is the most generally known.

But in speaking of matters of religious significance, it is important to

bear in mind that we are not dealing with the religion of the Church.

Everywhere it is most significant that marriage ceremony, sacred rite,

social custom, or whatever is contained in these games, do not take us

to the religion of to-day. Non-Christian rites can only be pre-Christian

in origin, and these games therefore take us to pre-Christian religious

or social custom, and this is sufficient to stamp them with an antiquity

which alone would certify to the importance of studying this branch of

folk-lore.

To take now the dialogue or individual form of game, the best example

for my purpose is "Mother, Mother, the Pot boils over" (vol. i. pp.

396-401). Here the chorus has disappeared; the principal characters tell

the story in dialogue, the minor characters only acting when the

dialogue necessitates it, and then in dumb show. This is an interesting

and important game. It is a complete drama of domestic life at a time

when child-stealing and witchcraft were rife. A mother goes out to work,

and returns to find one of her seven children missing. The game

describes the stealing of the children one by one by the witch, but the

little drama tells even more than this. It probably illustrates some of

the practices and customs connected with fire-worship and the worship of

the hearth. There is a pot, which is a magical one, and which boils over

when each one of the children is stolen and the mother's presence is

necessary. A remarkable point is that the witch asks to borrow a light

from the fire. The objection to the giving of fire out of the house is a

well-known and widely-diffused superstition, the possession of a brand

from the house fire giving power to the possessor over the inmates. The

witch in this game takes away a child when the eldest daughter consents

to give her a light. The spitting on the hearth gives confirmation to

the theory that the desecration of the hearth is the cause of the pot

boiling over. Instances of magical pots are not rare.[20]

[20] Mr. W. F. Kirby refers me to the form of initiation into

witchcraft in Saxony, where the candidate danced round a pot

filled with magic herbs, singing--

"I believe in this pot,

And abjure God;"

or else it was--

"I abjure God,

And believe in this pot."

After the children are stolen the mother has evidently a long and

troublesome journey in search of them; obstacles are placed in her path

quite in the manner of the folk-tale. Blood must not be spilled on the

threshold. This game, then, which might be considered only as one of

child-stealing, becomes, when examined on the theories accompanying the

ancient house ritual, an extraordinary instance of the way beliefs and

customs have been dramatised, and so perpetuated. Other games of a

similar character to this, and perhaps derived from it, are "Witch,"

"Gipsy," "Steal the Pigs."

Amongst other games classified as dialogue games are those in which

animals take part. In some there is a contest between a beast of prey,

usually a fox or wolf, and a hen and her chickens or a goose and her

goslings; in others a shepherd or keeper guards sheep from a wolf, and

in these animals of the chase are hunted or baited for sport. In

the animal contest games, "Fox and Goose," "Hen and Chickens,"

"Gled-wylie," "Auld Grannie," "Old Cranny Crow," all played in the

dialogue form, the dialogue announces that the fox wants some food, and

he arouses the suspicion of the goose or hen by prowling around or near

her dwelling. After a parley, in which he tries to deceive the mother

animal, he announces his intention of catching one of the chickens. The

hen declares she will protect her brood, and a contest ensues. These

games have of course arisen from the well-known predatory habits of the

wolf, fox, and kite. On the other hand, the games illustrating the

hunting or baiting of animals, such as "Baste the Bear," "Fox in the

Hole," "Hare and Hounds," are simply imitations of those sports.

"Baiting the Bear," a popular and still played game, has continued since

the days of bear-baiting.

I may also mention the games dealing with ghosts. "Ghost at the Well,"

"Mouse and Cobbler," show the prevailing belief in ghosts. Playing at

Ghosts has been one of the most popular of games. These two show the

game in a very degenerate condition. I need not, I think, describe in

detail any more of the dialogue games. There are none so good as

"Mother, the Pot boils over," but that was hardly to be expected. The

customs which no doubt were originally dramatised in them all have in

many cases been lost, as in the case of some versions of "Mother, the

Pot boils over."

The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2) With Tunes, Singing-Rhymes, and Methods of Playing etc. · 第 32 / 36 段