Now young couple, you're married for ever,

Your father and mother you must obey;

Love another like sister and brother,

And now young couple, pray kiss together.

--Dublin (Mrs. Lincoln).

(_c_) The children form a ring, joining hands. A child, usually a boy,

stands in the middle. The ring dances round and sings the verses. The

boy in the centre chooses a girl when bidden by the ring. These two then

stand in the centre and kiss each other at the command. The boy then

takes a place in the ring, and the girl remains in the centre and

chooses a boy in her turn. In the Dublin and Isle of Man versions a girl

is first in the centre; in the Manx version (A. W. Moore) the two

children hold hands when in the centre.

(_d_) In the _Traits and Stories of the Irish Peasantry_, Mr. Carleton

gives this game as one of those played by young people of both sexes at

funeral wakes. It is played in the same way as the game now is; boys and

girls stand alternately in a ring holding hands, choosing each other in

turn, and kissing. The other versions do not differ materially from each

other, except that the Lancashire version described by Miss Dendy has

evidently been corrupted quite lately, because a purer form is quoted

from the same county in _Notes and Queries_. The game seems to be one of

the group of marriage games arising from the fact that at any gathering

of people for the purpose of a ceremonial, whether a funeral or a

festival, it was the custom to form matrimonial alliances. The words are

used for kiss-in-the-ring games, and also in some marriage games when

the last player is left without a partner.

Skin the Goatie

One boy takes his stand in an upright position at a wall. Another boy

stoops with his head in the breast of the one standing upright. A third

boy jumps stride-leg on his back, and tries to "crown," _i.e._, put his

hand on the head of the boy at the wall. The boy on whose back he is

tries every means by shifting from side to side, and by throwing up his

back, to prevent him from doing so, and to cast him off. If he succeeds

in doing so, he takes his stand behind the stooping boy in the same

position. Another boy then tries to do the same thing over the two

stooping boys. If he succeeds in crowning the standing boy, he takes his

station at the wall. If not, he takes his stand behind the two stooping

boys. The game goes on till a boy "crowns" the one standing at the

wall.--Banchory (Rev. W. Gregor).

See "Saddle the Nag."

Skipping

Strutt says (_Sports_, p. 383), "This amusement is probably very

ancient. Boys often contend for superiority of skill in this game, and

he who passes the rope about most times without interruption is the

conqueror. In the hop season a hop-stem, stripped of its leaves, is used

instead of a rope, and, in my opinion, it is preferable." On Good Friday

on Brighton beach the fisher folk used to play at skipping, six to ten

grown-up people skipping at one rope.

Apart from the ordinary, and probably later way of playing, by one child

holding a rope in both hands, turning it over the head, and either

stepping over it while running, or standing still and jumping until the

feet catch the rope and a trip is made, skipping appears to be performed

in two ways, jumping or stepping across with (1) more or less

complicated movements of the rope and feet, and (2) the ordinary jumping

over a turned rope while chanting rhymes, for the purpose of deciding

whether the players are to be married or single, occupation of future

husband, &c.

Of the first class of game there are the following variants:--

"Pepper, salt, mustard, cider, vinegar."--Two girls turn the rope slowly

at first, repeating the above words, then they turn it as quickly as

possible until the skipper is tired out, or trips.

"Rock the Cradle."--In this the holders of the rope do not throw it

completely over, but swing it from side to side with an even motion like

the swinging of the pendulum of a clock.

"Chase the Fox."--One girl is chosen as a leader, or fox. The first runs

through the rope, as it is turned towards her, without skipping; the

others all follow her; then she runs through from the other side as the

rope is turned from her, and the others follow. Then she runs in and

jumps or skips once, and the others follow suit; then she skips twice

and runs out, then three times, the others all following in turn until

one trips or fails. The first one to do this takes the place of one of

the turners, the turner taking her place as one of the skippers.

"Visiting."--One girl turns the rope over herself, and another jumps in

and faces her, while skipping in time with the girl she visits. She then

runs out again without stopping the rope, and another girl runs in.

"Begging."--Two girls turn, and two others run and skip together side by

side. While still skipping they change places; one says, as she passes,

"Give me some bread and butter;" the other answering, "Try my next door

neighbour." This is continued until one trips.

"Winding the Clock."--Two turn the rope, and the skipper counts one,

two, three, up to twelve, turning round each time she jumps or skips.

"Baking Bread."--Two girls turn, and another runs in with a stone in her

hand, which she puts down on the ground, and picks up again while

skipping.

"The Ladder."--The girls run in to skip, first on one foot and then the

other, with a stepping motion.

Two other games are as follows:--(1.) Two ropes are used, and a girl

holds either end in each hand, turning them alternately; the skipper has

to jump or skip over each in turn. When the rope is turned inwards, it

is called "double dutch," when turned outwards, "French dutch." (2.) The

skipper has a short rope which she turns over herself, while two other

girls turn a longer rope over her head.

The second class of games consists of those cases where the skipping is

accompanied by rhymes, and is used for the purpose of foretelling the

future destiny of the skipper. These rhymes are as follows (all

collected by Miss Chase):--

Ipsey, Pipsey, tell me true

Who shall I be married to?

A, B, C, &c.

Letters--initial of one to whom you'll be married.--Hurstmonceux,

Sussex.

Half pound tuppeny rice,

Half a pound of treacle,

Penny 'orth of spice

To make it nice,

Pop goes the weazle.

--Crockham Hill, Kent.

When I was young and able,

I sat upon the table;

The table broke,

And gave me a poke,

When I was young and able.

[The children now add that when singing

Pass the baker,[8]

Cook the tater,

is the full couplet.]--Deptford.

Every morning at eight o'clock,

You all may hear the postman's knock.

1, 2, 3, 4. There goes "Polly."

Girl named running out, and another girl running in

directly.--Marylebone.

Up and down the ladder wall,

Ha'penny loaf to feed us all;

A bit for you, and a bit for me,

And a bit for Punch and Judy.

--Paddington Green.

As they run thus, each calls in turn, "Red, yellow, blue, white." Where

you are tripped, the colour stopped on marks that of your wedding

gown.--Deptford.

Each of the two girls turning the rope takes a colour, and as the line

of children run through, they guess by shouting, "Red?" "Green?" When

wrong nothing happens; they take the place of turner, however, if they

hit upon her colour. Another way is to call it "Sweet stuff shop," or

"green grocers," and guess various candies and fruits until they choose

right.--Deptford.

When several girls start running in to skip, they say,

"All in, a bottle of gin,"

and as they leave at a dash, they cry--

"All out, a bottle of stout."

While "in" jumping, the turners time the skippers' movements by a sing

song.

Up and down the city wall,

Ha'penny loaf to feed us all;

I buy milk, you buy flour,

You shall have _pepper_ in half an hour.

--Deptford.

At pepper turn swiftly.

Up and down the ladder wall,

Penny loaf to feed us all;

A bit for you, and a bit for me,

And a bit for all the familee.

--Marylebone.

Up and down the city wall,

In and out "The Eagle,"

That's the way the money goes,

Pop goes the weazel.

--From "A London Maid."

Dancing Dolly had no sense,

For to fiddle for eighteenpence;

All the tunes that she could play,

Were "Sally get out of the donkey's way."

--Deptford.

My mother said

That the rope must go

Over my head.

--Deptford.

Andy Pandy,

Sugardy candy,

French almond

Rock.

--Deptford.

B-L-E-S-S-I-N-G.

Roses red, roses white,

Roses in my garden;

I would not part

With my sweetheart

For tuppence hapenny farthing.

A, B, C, &c., to X, Y, Z.--Deptford.

Knife and fork,

Lay the cloth,[9]

Don't forget the salt,

Mustard, vinegar,

Pepper!

--Deptford.

They sometimes make a girl skip back and forth the long way of the rope,

using this dialogue--

Girl skipping.--"Father, give me the key."

Father.--"Go to your mother."

Girl jumping in opposite direction.--"Mother, give me the key."

Mother.--"Go to your father."

Lady, lady, drop your handkerchief,

Lady, lady, pick it up.

Suiting action to the words, still skipping.

Rhyme to time the jumps--

Cups and saucers,

Plates and dishes,

My old man wears

Calico breeches.

[8] To change from left to right side, crossing a second skipper, is

called "Pass the Baker."

[9] In Marylebone add here, "Bring me up a leg of pork."

Skyte the Bob

This game might be played by two, three, or more. A small stone of a

squarish form, called the "bob," was placed on a level piece of ground.

On this stone each player placed an old button, for buttons were the

stakes. A point was fixed several yards from the stone, and a line was

drawn. Along this line, "the stance," the players took their stand, each

holding in his hand a small flat stone named "the pitcher." This stone

was thrown so as to strike "the bob" and make the buttons fall on "the

pitcher," or nearer it than "the bob." The button or buttons that lay

nearer "the pitcher" than "the bob" fell to the lot of the player. The

second player did the same, but he had to guard against driving any of

the buttons nearer the first player's stone. If a button was nearer his

stone than "the bob," or the first player's stone, he claimed it. The

third player followed the same course if all the buttons had not been

won by the two players. If the buttons were not all won at the first

throw, the first player had a second chance, and so on till all the

buttons were won. If two played, if each won a button, they alternately

began, but if one gained the two buttons, the other began. When three

played, if one had two for his share he played last in the following

game, and the one that had nothing played first. If the players, when

three played, were experts, the one whose lot it was to play second, who

was called the "poust," lost heavily, and to be "pousted" was always

looked upon as a misfortune, for the reason that the first player often

by the first throw gained the whole stake, and then in the following

game the last player became the first, and the gainer in the foregoing

game became the last. If this player carried off the whole stake, he in

the next game took the last place, and the last took the first, and so

between the two good players the "poust" had no chance.--Aberdeenshire

(Rev. W. Gregor).--See "Buttons."

Smuggle the Gig

Mr. Ballantyne describes the game as played in his young days at Biggar

as follows:--Two boys would each select his own side. "First pick" was

decided by lot. A third boy took two straws, one shorter than the other,

and held them between his finger and thumb in such a way that only

equal lengths were visible. Each leader drew a straw. The one who drew

the longest had "first pick" of all the intended players, the other

leader had the next; alternate choice was then made by them until both

sides were complete, and were ranged by their leaders. Then lots were

again drawn as to which side should go out first. The side going out had

to show the Gig; anything easily carried in the hand sufficed. The

"outs" went out from the den twenty or thirty yards, sometimes round the

end of a house, to "smuggle the Gig"--that is, to give one of their

number the Gig to carry, care being taken that the "ins" did not know

who had it. During this time the leader of the ins called "out" in a

loud voice--

Zimerie, twaerie, hickeri seeven,

Aucherie, daucherie, ten and eleven;

Twall ran musha dan

Tweedledum, twadledum, twenty-one. Time's up!

Outs had all to appear by "Ready" when the chase began. Boundary limits

were fixed, beyond which outs could not run and ins could not stand,

within a fixed distance of the den. This den was a place marked by a

mark or rut in the ground, about four feet by six feet. The outs

endeavoured (particularly the one carrying the Gig) to get into the den

before any one could catch and "crown" him. The pursued, when caught,

was held by the pursuer, his cap taken off, and the palm of the hand was

placed on the crown of his head. As he did so the pursuer would say,

"Deliver up the Gig." If he had it not, the pursuer went off after

another player. If he had the Gig, and succeeded in getting into the den

without being "crowned," outs won the game; but if the Gig was caught

and "crowned," ins won.

At Fraserburgh the players are divided equally. A spot is marked off,

called the Nestie. Any small object known to all is chosen as the Gig.

One half of the players receive the Gig and retire, so as not to be seen

distinctly by the other half that remains in and near the Nestie. The

Gig is concealed on the person of one of the players that retire. When

everything is ready those having the Gig move towards the Nestie, and

those in the Nestie come to meet them. The aim is to catch the player

who has the Gig before reaching the Nestie. If this is done the same

players again hide the Gig, but if the Gig is discovered, the players

discovering it now hide it.

At Old Aberdeen sides are chosen, then a small article (such as a knife)

is made the _gig_. Then one side, determined by a toss, goes out and

smuggles the gig and cries out, "Smuggle the gig." Then the other side

rushes in and tries to catch the one that has the "gig." If the one that

has the gig is free, the same side goes out again.--Rev. W. Gregor.

See "Gegg."

Snail Creep

In Mid-Cornwall, in the second week of June, at St. Roche, and in one or

two adjacent parishes, a curious dance is performed at their annual

"feasts." It enjoys the rather undignified name of "Snail Creep," but

would be more properly called the "Serpent's Coil." The following is

scarcely a perfect description of it:--"The young people being all

assembled in a large meadow, the village band strikes up a simple but

lively air and marches forward, followed by the whole assemblage,

leading hand-in-hand (or more closely linked in case of engaged

couples), the whole keeping time to the tune with a lively step. The

band, or head of the serpent, keeps marching in an ever-narrowing

circle, whilst its train of dancing followers becomes coiled around it

in circle after circle. It is now that the most interesting part of the

dance commences, for the band, taking a sharp turn about, begins to

retrace the circle, still followed as before, and a number of young men,

with long leafy branches in their hands as standards, direct this

counter movement with almost military precision."--W. C. Wade (_Western

Antiquary_, April 1881).

A game similar to the above dance is often played by Sunday school

children in West Cornwall, at their out-of-door summer treats, called by

them "Roll tobacco." They join hands in one long line, the taller

children at their head. The first child stands still, whilst the others

in ever-narrowing circles dance around singing until they are coiled

into a tight mass. The outer coil then wheels sharply in a contrary

direction, followed by the remainder, retracing their steps.--Courtney's

_Cornish Feasts and Folk-lore_, p. 39. A Scottish game, "Row Chow

Tobacco," described by Jamieson, is played in the same way, the boy at

the extremity being called the "Pin." A clamorous noise succeeds

the "winding up," the players crying out "Row Chow Tobacco" while

giving and receiving the fraternal hug. The words are pronounced

Rowity-chowity-bacco. The naming of this game in connection with tobacco

is curious. It is undoubtedly the same as "Snail Creep." I am inclined

to think that all these games are connected with an ancient form of

Tree-worship, and that the analogy of tobacco-rolling is quite modern.

See "Bulliheisle," "Eller Tree," "Tuilyie-waps," "Wind up the Bush

Faggot."

Snapping Tongs

See "Musical Chairs."

Snatch Apple

A game similar to "Bob Cherry," but played with an apple.--Halliwell's

_Dictionary_.

Snatch Hood

An undescribed boy's game mentioned in a statute of Edward III.'s

time.--Halliwell's _Dictionary_.

Soldier

I am an old soldier, I come from the war,

Come from the war;

I am an old soldier, I come from the war,

And my age it is sixty-and-three.

I have but one son and he lies alone, lies alone,

I have but one son and he lies alone;

And he's still making moan for lying alone.

Son, go choose a wife of your own,

Choose a good one or else choose none,

Or bring none home to me.

Now they're got married, they're bound to obey,

Bound to obey in every degree;

And as you go round kiss all but me.

--Belfast, Ireland (W. H. Patterson).

The players form a ring and sing the first three verses. Then one of the

players chooses a girl from the ring. The first three verses are again

sung until the whole ring is arranged in couples; then the first couple

kneels in the middle, and the rest dance round them singing the marriage

formula; then the second couple, and so on, each couple kissing.

Solomon

The players knelt in a line; the one at the head, in a very solemn tone,

chaunted, "Solomon had a great dog;" the others answered in the same

way, "Just so" (this was always the refrain). Then the first speaker

made two or three more ridiculous speeches, ending with, "And at last

this great dog died, and fell down," giving at the same time a violent

lurch against his next neighbour, who, not expecting it, fell against

his, and so on, to the end of the line.--Cornwall (_Folk-lore Journal_,

v. 50).

See "Obadiah," "Quaker's Wedding."

Sort'em-billyort'em

A Lancashire game, very similar to "Hot Peas and Bacon."--Halliwell's

_Dictionary_.

Sow-in-the-Kirk

A large hole is made in the ground, surrounded by smaller ones,

according to the number of the players, every one of whom has a shintie,

or hooked stick. The middle hole is called the kirk. He who takes the

lead in the game is called the sow-driver. His object is to drive a

small piece of wood or bone, called the sow, into the large hole or

kirk; while that of his opponents, every one of whom keeps his shintie

in one of the smaller holes, is to frustrate his exertions by driving

back the sow. If he succeeds, either in knocking it into one of the

small holes, while one of his antagonists is in the act of striking it

back, he is released from the drudgery of being driver. In the latter

case, the person whose vacancy he has occupied takes the servile station

which he formerly held.--Lothian (Jamieson). This is said to be the same

game with "Church and Mice" in Fife. Jamieson's description is not very

lucid. It appears that each player must hold his shintie with its end in

his hole, and it is only when he takes it out to prevent the sow-driver

getting his sow into or towards the kirk, that the sow-driver has the

chance of putting the sow into the player's hole, and so causing that

player to take the place of sow-driver.

See "Kirk the Gussie."

Span Counter

A common game among boys. "You shall finde me playing at Span

Counter."--Dekker's _Northward Hoe_. Toone, _Etymological Dictionary_,

mentions this as a juvenile game played with counters.

Boys shall not play

At span counter or blow pipe.

--Donne (_Satire_ iv.).

Dr. Grosart, in noting this passage, says, "I rather think the game is

still played by boys when they directly, or by rebound, endeavour to

play their button or marble into a hole." Strutt briefly notes the game

as being similar to "Boss Out."--_Sports_, p. 384. Halliwell

(_Dictionary_) simply gives the quotation from Donne's Poems, p. 131,

mentioning the game.

See "Boss Out."

Spang and Purley

A mode resorted to by boys of measuring distances, particularly at the

game of marbles. It means a space and something more.--Brockett's _North

Country Words_.

Spangie

A game played by boys with marbles or halfpence. A marble or halfpenny

is struck against the wall. If the second player can bring his so near

that of his antagonist as to include both within a _span_, he claims

both as his.--Jamieson.

This is the same game as "Banger," "Boss Out." Probably the Old English

game of "Span Counter," or "Span Farthing," was originally the

same.--See Johnson's _Dictionary_.

Spannims

A game at marbles played in the eastern parts of England.--Halliwell's

_Dictionary_.

Spawnie

The same game as "Spangie."--Keith (Rev. W. Gregor).

Spinny-Wye

The name of a game among children at Newcastle-upon-Tyne. I suspect this

is nearly the same with "Hide and Seek." "I spye" is the usual

exclamation at a childish game called "Hie, spy, hie."--Brand, ii. 442.

Splints

A game at marbles, in which they are dropped from the hand in

heaps.--Easther's _Almondbury Glossary_.

Spurn point

An old game (undescribed) mentioned in the play _Apollo Shroving_,

London, 1627, p. 49.

Spy-arm

A game of Hide-and-Seek, with this difference, that when those are found

who are hid the finder cries Spy-arm; and if the one discovered can

catch the discoverer, he has a ride upon his back to the

dools.--Mactaggart's _Gallovidian Encyclopædia_.

See "Hide and Seek" (1).

Stacks

A stack in the centre of the stackyard was selected, and round a part of

one side a rut was marked in the earth usually by the toe-bit of the

ploughman's boot. This enclosure, not over four feet wide at the

broadest part, was called the den. One of the players, selected to be

the catcher, stood within this den, and when all the players were ready

turned his face to the stack, and counted out loud the numerals from one

to twenty, the last with a great shout. During the count the players ran

round the stacks out of sight, but no hiding nor leaving the stackyard,

this was "not fair." When twenty was heard one would shout back "Ready!"

Then out came the catcher. He was not permitted to stand in or near the

den, but went out among the stacks and caught as many players as he

could before they reached the den. The great aim of those "out" was to

get into the den unseen and untouched. If all the players got in, then

the catcher had to try again; but when all were caught (which was seldom

or never), the last one caught was catcher for the next game. When one

player was touched by the catcher he or she had to remain in the den

till the rest were all in.--Biggar (Wm. Ballantyne).

Mr. Ballantyne says, "This game usually ended in a promiscuous

'catching' and 'touching' game, each lad trying to catch the lass he

liked best, and some lads, for the fun of the thing, would try and get a

particular girl first, her wishes and will not being considered in the

matter; and it seemed to be an unwritten law among them for the lass to

'gang wi' the lad that catched her first,' yet I have known lassies take

this opportunity to favour the lad they preferred. It was the correct

thing for the people to visit each other's farms in rotation to play

'the stacks.'" This game was played when all the crops of grain were in

the stackyard under thack and rape (?nape). Then it was customary for

the servant lads and lasses of neighbours' "ferm toons" to gather

together and play at this game. Mr. Ballantyne considers it was the

third of three festivals formerly held at the ingathering of the crops.

See "Barley Break."

Stag

A boys' game. One boy issues forth and tries to "tig" another,

previously saying this nominy, or the first two lines--

Stag, stag arony,

Ma' dog's bony,

Them 'at Aw catch

'Ill ha' to go wi' me.

When one boy is tigged (or "tug") the two issue forth hand in hand, and

when more, all hand in hand. The other players have the privilege of

breaking the chain, and if they succeed the parties forming it are

liable to be ridden back to the den. At Lepton, where the game was

publicly played, the boundaries were "Billy tour end, Penny Haas end,

and I' Horsin step." So played in 1810, and is still.--Easther's

_Almondbury Glossary_.

The Traditional Games of England, Scotland, and Ireland (Vol 2 of 2) With Tunes, Singing-Rhymes, and Methods of Playing etc. · 第 13 / 36 段