Illustrated by HARRY ROSENBAUM

[Transcriber's Note: This etext was produced from

Galaxy Science Fiction September 1951.

Extensive research did not uncover any evidence that

the U.S. copyright on this publication was renewed.]

You'd love Earthmen to pieces, for they

may look pretty bad to themselves, but

not to you. You'd even want to be one!

Up to the very last minute, I can't imagine that Moklin is going to be

the first planet that humans get off of, moving fast, breathing hard,

and sweating awful copious. There ain't any reason for it. Humans have

been on Moklin for more than forty years, and nobody ever figures there

is anything the least bit wrong until Brooks works it out. When he

does, nobody can believe it. But it turns out bad. Plenty bad. But

maybe things are working out all right now.

_Maybe!_ I hope so.

At first, even after he's sent off long reports by six ships in a row,

I don't see the picture beginning to turn sour. I don't get it until

after the old _Palmyra_ comes and squats down on the next to the last

trip a Company ship is ever going to make to Moklin.

Up to that very morning everything is serene, and that morning I am

sitting on the trading post porch, not doing a thing but sitting there

and breathing happy. I'm looking at a Moklin kid. She's about the size

of a human six-year-old and she is playing in a mud puddle while her

folks are trading in the post. She is a cute kid--mighty human-looking.

She has long whiskers like Old Man Bland, who's the first human to open

a trading post and learn to talk to Moklins.

Moklins think a lot of Old Man Bland. They build him a big tomb,

Moklin-style, when he dies, and there is more Moklin kids born with

long whiskers than you can shake a stick at. And everything looks okay.

_Everything!_

Sitting there on the porch, I hear a Moklin talking inside the trade

room. Talking English just as good as anybody. He says to Deeth, our

Moklin trade-clerk, "But Deeth, I can buy this cheaper over at the

other trading post! Why should I pay more here?"

Deeth says, in English too, "I can't help that. That's the price here.

You pay it or you don't. That's all."

I just sit there breathing complacent, thinking how good things

are. Here I'm Joe Brinkley, and me and Brooks are the Company on

Moklin--only humans rate as Company employees and get pensions, of

course--and I'm thinking sentimental about how much humaner Moklins are

getting every day and how swell everything is.

The six-year-old kid gets up out of the mud puddle, and wrings out her

whiskers--they are exactly like the ones on the picture of Old Man

Bland in the trade room--and she goes trotting off down the road after

her folks. She is mighty human-looking, that one.

The wild ones don't look near so human. Those that live in the forest

are greenish, and have saucer eyes, and their noses can wiggle like an

Earth rabbit. You wouldn't think they're the same breed as the trading

post Moklins at all, but they are. They crossbreed with each other,

only the kids look humaner than their parents and are mighty near the

same skin color as Earthmen, which is plenty natural when you think

about it, but nobody does. Not up to then.

I don't think about that then, or anything else. Not even about the

reports Brooks keeps sweating over and sending off with every Company

ship. I am just sitting there contented when I notice that Sally, the

tree that shades the trading post porch, starts pulling up her roots.

She gets them coiled careful and starts marching off. I see the other

trees are moving off, too, clearing the landing field. They're waddling

away to leave a free space, and they're pushing and shoving, trying to

crowd each other, and the little ones sneak under the big ones and they

all act peevish. Somehow they know a ship is coming in. That's what

their walking off means, anyhow. But there ain't a ship due in for a

month, yet.

They're clearing the landing field, though, so I start listening for

a ship's drive, even if I don't believe it. At first I don't hear a

thing. It must be ten minutes before I hear a thin whistle, and right

after it the heavy drone that's the ground-repulsor units pushing

against bedrock underground. Lucky they don't push on wet stuff, or a

ship would sure mess up the local countryside!

I get off my chair and go out to look. Sure enough, the old _Palmyra_

comes bulging down out of the sky, a month ahead of schedule, and the

trees over at the edge of the field shove each other all round to make

room. The ship drops, hangs anxious ten feet up, and then kind of sighs

and lets down. Then there's Moklins running out of everywhere, waving

cordial.

They sure do like humans, these Moklins! Humans are their idea of what

people should be like! Moklins will wrestle the freight over to the

trading post while others are climbing over everything that's waiting

to go off, all set to pass it up to the ship and hoping to spot friends

they've made in the crew. If they can get a human to go home with them

and visit while the ship is down, they brag about it for weeks. And do

they treat their guests swell!

They got fancy Moklin clothes for them to wear--soft, silky guest

garments--and they got Moklin fruits and Moklin drinks--you ought to

taste them! And when the humans have to go back to the ship at takeoff

time, the Moklins bring them back with flower wreaths all over them.

Humans is tops on Moklin. And Moklins get humaner every day. There's

Deeth, our clerk. You couldn't hardly tell him from human, anyways. He

looks like a human named Casey that used to be at the trading post, and

he's got a flock of brothers and sisters as human-looking as he is.

You'd swear--

But this is the last time but one that a Earth ship is going to land

on Moklin, though nobody knows it yet. Her passenger port opens up

and Captain Haney gets out. The Moklins yell cheerful when they see

him. He waves a hand and helps a human girl out. She has red hair and

a sort of businesslike air about her. The Moklins wave and holler and

grin. The girl looks at them funny, and Cap Haney explains something,

but she sets her lips. Then the Moklins run out a freight-truck, and

Haney and the girl get on it, and they come racing over to the post,

the Moklins pushing and pulling them and making a big fuss of laughing

and hollering--all so friendly, it would make anybody feel good inside.

Moklins like humans! They admire them tremendous! They do everything

they can think of to be human, and they're smart, but sometimes I get

cold shivers when I think how close a thing it turns out to be.

Cap Haney steps off the freight-truck and helps the girl down. Her eyes

are blazing. She is the maddest-looking female I ever see, but pretty

as they make them, with that red hair and those blue eyes staring at me

hostile.

"Hiya, Joe," says Cap Haney. "Where's Brooks?"

I tell him. Brooks is poking around in the mountains up back of the

post. He is jumpy and worried and peevish, and he acts like he's trying

to find something that ain't there, but he's bound he's going to find

it regardless.

"Too bad he's not here," says Haney. He turns to the girl. "This is

Joe Brinkley," he says. "He's Brooks' assistant. And, Joe, this is

Inspector Caldwell--Miss Caldwell."

"Inspector will do," says the girl, curt. She looks at me accusing.

"I'm here to check into this matter of a competitive trading post on

Moklin."

"Oh," I says. "That's bad business. But it ain't cut into our trade

much. In fact, I don't think it's cut our trade at all."

"Get my baggage ashore, Captain," says Inspector Caldwell, imperious.

"Then you can go about your business. I'll stay here until you stop on

your return trip."

I call, "Hey, Deeth!" But he's right behind me. He looks respectful and

admiring at the girl. You'd swear he's human! He's the spit and image

of Casey, who used to be on Moklin until six years back.

"Yes, sir," says Deeth. He says to the girl, "Yes, ma'am. I'll show you

your quarters, ma'am, and your baggage will get there right away. This

way, ma'am."

He leads her off, but he don't have to send for her baggage. A pack of

Moklins come along, dragging it, hopeful of having her say "Thank you"

to them for it. There hasn't ever been a human woman on Moklin before,

and they are all excited. I bet if there had been women around before,

there'd have been hell loose before, too. But now the Moklins just hang

around, admiring.

There are kids with whiskers like Old Man Bland, and other kids with

mustaches--male and female both--and all that sort of stuff. I'm

pointing out to Cap Haney some kids that bear a remarkable resemblance

to him and he's saying, "Well, what do you know!" when Inspector

Caldwell comes back.

"What are you waiting for, Captain?" she asks, frosty.

"The ship usually grounds a few hours," I explain. "These Moklins are

such friendly critters, we figure it makes good will for the trading

post for the crew to be friendly with 'em."

"I doubt," says Inspector Caldwell, her voice dripping icicles, "that I

shall advise that that custom be continued."

Cap Haney shrugs his shoulders and goes off, so I know Inspector

Caldwell is high up in the Company. She ain't old, maybe in her

middle twenties, I'd say, but the Caldwell family practically owns

the Company, and all the nephews and cousins and so on get put into

a special school so they can go to work in the family firm. They get

taught pretty good, and most of them really rate the good jobs they

get. Anyhow, there's plenty of good jobs. The Company runs twenty or

thirty solar systems and it's run pretty tight. Being a Caldwell means

you get breaks, but you got to live up to them.

Cap Haney almost has to fight his way through the Moklins who want to

give him flowers and fruits and such. Moklins are sure crazy about

humans! He gets to the entry port and goes in, and the door closes and

the Moklins pull back. Then the _Palmyra_ booms. The ground-repulsor

unit is on. She heaves up, like she is grunting, and goes bulging up

into the air, and the humming gets deeper and deeper, and fainter and

fainter--and suddenly there's a keen whistling and she's gone. It's all

very normal. Nobody would guess that this is the last time but one a

Earth ship will ever lift off Moklin!

Inspector Caldwell taps her foot, icy. "When will you send for Mr.

Brooks?" she demands.

"Right away," I says to her. "Deeth--"

"I sent a runner for him, ma'am," says Deeth. "If he was in hearing of

the ship's landing, he may be on the way here now."

He bows and goes in the trade room. There are Moklins that came to see

the ship land, and now have tramped over to do some trading. Inspector

Caldwell jumps.

"Wh-what's that?" she asks, tense.

The trees that crowded off the field to make room for the _Palmyra_ are

waddling back. I realize for the first time that it might look funny

to somebody just landed on Moklin. They are regular-looking trees, in

a way. They got bark and branches and so on. Only they can put their

roots down into holes they make in the ground, and that's the way

they stay, mostly. But they can move. Wild ones, when there's a water

shortage or they get too crowded or mad with each other, they pull up

their roots and go waddling around looking for a better place to take

root in.

The trees on our landing field have learned that every so often a ship

is going to land and they've got to make room for it. But now the ship

is gone, and they're lurching back to their places. The younger ones

are waddling faster than the big ones, though, and taking the best

places, and the old grunting trees are waving their branches indignant

and puffing after them mad as hell.

I explain what is happening. Inspector Caldwell just stares. Then Sally

comes lumbering up. I got a friendly feeling for Sally. She's pretty

old--her trunk is all of three feet thick--but she always puts out a

branch to shade my window in the morning, and I never let any other

tree take her place. She comes groaning up, and uncoils her roots, and

sticks them down one by one into the holes she'd left, and sort of

scrunches into place and looks peaceful.

"Aren't they--dangerous?" asks Inspector Caldwell, pretty uneasy.

"Not a bit," I says. "Things can change on Moklin. They don't have to

fight. Things fight in other places because they can't change and they

get crowded, and that's the only way they can meet competition. But

there's a special kind of evolution on Moklin. Cooperative, you might

call it. It's a nice place to live. Only thing is everything matures so

fast. Four years and a Moklin is grown up, for instance."

She sniffs. "What about that other trading post?" she says, sharp.

"Who's back of it? The Company is supposed to have exclusive trading

rights here. Who's trespassing?"

"Brooks is trying to find out," I says. "They got a good complete line

of trade goods, but the Moklins always say the humans running the place

have gone off somewhere, hunting and such. We ain't seen any of them."

"No?" says the girl, short. "_I'll_ see them! We can't have competition

in our exclusive territory! The rest of Mr. Brooks' reports--" She

stops. Then she says, "That clerk of yours reminds me of someone I

know."

"He's a Moklin," I explain, "but he looks like a Company man named

Casey. Casey's Area Director over on Khatim Two now, but he used to be

here, and Deeth is the spit and image of him."

"Outrageous!" says Inspector Caldwell, looking disgusted.

There's a couple of trees pushing hard at each other. They are

fighting, tree-fashion, for a specially good place. And there's others

waddling around, mad as hell, because somebody else beat them to the

spots they liked. I watch them. Then I grin, because a couple of young

trees duck under the fighting big ones and set their roots down in the

place the big trees was fighting over.

"I don't like your attitude!" says Inspector Caldwell, furious.

She goes stamping into the post, leaving me puzzled. What's wrong with

me smiling at those kid trees getting the best of their betters?

* * * * *

That afternoon Brooks comes back, marching ahead of a pack of

woods-Moklins with greenish skins and saucer eyes that've been guiding

him around. He's a good-looking kind of fellow, Brooks is, with a good

build and a solid jaw.

When he comes out of the woods on the landing field--the trees are

all settled down by then--he's striding impatient and loose-jointed.

With the woods-Moklins trailing him, he looks plenty dramatic, like a

visi-reel picture of a explorer on some unknown planet, coming back

from the dark and perilous forests, followed by the strange natives who

do not yet know whether this visitor from outer space is a god or what.

You know the stuff.

I see Inspector Caldwell take a good look at him, and I see her eyes

widen. She looks like he is a shock, and not a painful one.

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