403.--THE SPANISH DUNGEON.

Not fifty miles from Cadiz stood in the middle ages a castle, all traces

of which have for centuries disappeared. Among other interesting

features, this castle contained a particularly unpleasant dungeon

divided into sixteen cells, all communicating with one another, as shown

in the illustration.

Now, the governor was a merry wight, and very fond of puzzles withal.

One day he went to the dungeon and said to the prisoners, "By my

halidame!" (or its equivalent in Spanish) "you shall all be set free if

you can solve this puzzle. You must so arrange yourselves in the sixteen

cells that the numbers on your backs shall form a magic square in which

every column, every row, and each of the two diagonals shall add up the

same. Only remember this: that in no case may two of you ever be

together in the same cell."

One of the prisoners, after working at the problem for two or three

days, with a piece of chalk, undertook to obtain the liberty of himself

and his fellow-prisoners if they would follow his directions and move

through the doorway from cell to cell in the order in which he should

call out their numbers.

[Illustration]

He succeeded in his attempt, and, what is more remarkable, it would seem

from the account of his method recorded in the ancient manuscript lying

before me, that he did so in the fewest possible moves. The reader is

asked to show what these moves were.

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