Everyone who has attended the motion picture theatres has seen dozens

of examples of "visions," produced in one or another manner, and it

should be easy to distinguish between "visions" and "thoughts" or

"memories." The latter _may_ be introduced as part of another scene

just as the vision (using the word in the sense of "apparition" or

"supernatural visitant") is introduced; but it must be borne in mind

that the photoplay spectators have in the past few years been

gradually educated up to a rather perfect comprehension of what

results different technical devices produce--even if they do not quite

understand the technical why and wherefore; and for this reason it is

best when writing action in which the characters are supposed to show

what they are thinking about or describing to use the fade-out and

fade-in device, as the meaning of this is now very clearly understood.

The spectators are quite used to seeing the picture fade out, or "go

black" at the end of certain scenes, just as they are familiar with

the use of it at the actual end of the photoplay. Apart from these two

uses, they have come to associate the fade-out with the thought of

the immediate introduction of a "memory," either related to others or

silently indulged in, or a mere thought, or, if the character is seen

going to sleep, of a "dream."

If the fade-out is used, it means three scenes instead of one, of

course, because following the introduction of the "memory," or

whatever it may be, you return to the scene proper, just as you go

back to the wide-angle view after using a bust or a close-up scene.

They would be numbered, for example, 17, 18 and 19, and you would

write the action as follows:

17--Library, same as 6.

Fenton continues to make love to Beverly, presently ending

what he is saying with an impassioned plea to fly with him

at once. For just a moment she seems on the point of

yielding; then she starts back and shows that she is

thinking of what it would mean. (Fade out into--)

18--Bedroom, same as 8.

Dean, lying in bed, wakes up and calls out, as if calling to

his wife. Then he falls back again on the pillow, exhausted.

(Fade back to--)

19--Back to 17.

Fenton reaches out to grasp Beverly's hand, but she draws

quickly back and urges him to stop pleading with her, at the

same time crossing etc.

If you are using the "dissolve" or "interpose" (see definitions in

Chapter III) you introduce the device in the same way as above; but

bear in mind that the dissolve is somewhat harder to accomplish than

the fade, and, again, while it merges one scene into another in an

artistically beautiful manner, it is not so readily recognized by the

spectator as an announcement, so to speak, of what is to follow.

The diaphragm (in or out), as the definition in Chapter III states, is

used to indicate a lapse of time in the action of a story without

using a leader. Also, in scenes between which there is supposed to be

only a very brief interval, but which nevertheless call for a definite

break of thought, the diaphragm is resorted to. Some directors will

say "Circle out!" that being the effect on the screen--the oblong

picture changing to a circle, which gradually becomes smaller and

smaller until the diaphragm of the camera is entirely closed and the

film "goes black." The reverse of this, of course, is called

"diaphragming in."

As several critics have pointed out, the fade and the diaphragm should

never be used to denote synchronized action. Action occurring in two

places at practically the same moment should be cut one into the

other, for this is the primary function of the cut-back. At no time

should the diaphragm be used in this connection, either as a means of

fading out or to reduce the field, for this robs the action of any

suggestion of immediate change. Here the use of cutting back is

imperative, and no other device should be substituted.

As has been indicated, photoplay terminology is, even yet, only in

process of formation. The terms given and defined in Chapter III are

the terms in common daily use in the majority of studios, but there

is no ancient precedent to compel any writer to adhere to any of

these terms if he is in the habit of using others. There is too great

a disposition on the part of amateur writers to split hairs over the

correct technical term. A matter of far more importance is to turn out

a good story.

_14. Camera Tricks and Special Effects_

With the way most trick-effects are produced in the studio the average

writer need be little concerned except as a matter of interest.[19]

The object of discussing them here is to show how certain plots, or

parts of plots, are made possible as a result of knowing how these

things _may_ be accomplished, whereas without this knowledge the

writer with a good idea might fear to include it in his story in the

belief that it was impossible of production. It may be remarked that

what is said here has a bearing on Chapter XV, in which is discussed

the matter of expense in picture production. Some of the very

companies who a few years ago were warning the beginning writer

against introducing action that would necessitate too great an outlay

of money are today producing features seemingly regardless of expense.

Yet most concerns are really exercising a wise economy and getting

some wonderful results with cleverly planned trick-camera work.

[Footnote 19: See Homer Croy's _How Motion Pictures Are Made_.]

For example, in one episode of the Wharton serial, "The Eagle's Eye,"

the German conspirators in New York, seeking to injure the cause of

the Allies and lay the blame on the American 'longshoremen at the same

time, arrange to have a train of freight cars, crossing on barges from

Manhattan to Jersey, dumped into the North River by removing the means

by which they are held in place on the tracks of the barge and

"letting 'em slide." The effect on the screen is wonderfully like what

a long-range photograph of such an actual event would show. All that

was needed to produce the scene was a tank of water with a miniature

barge pushed along by a tiny tug-boat, the latter steaming up very

realistically. When the toy barge and tug-boat were right in the

middle of the "stage," three or four toy freight cars were allowed to

slide off into the water. Above the tank, as a background, was hung

some white or light colored cloth, making everything from the

waterline up a white blank. Against this blank was superimposed, by

running the film through the camera twice, a picture of the New York

sky-line as seen from the Jersey shore. The unruffled surface of the

water in the tank--so unlike the wavy North River--was almost the only

thing to show certain of the spectators that the scene was not the

real thing. In another episode of the same serial, after the German

spies have caused an Allied grain ship to be loaded on one side only,

so that she will turn turtle as soon as released from her moorings,

another very realistic scene shows the ship actually turning over, as

much as the comparative narrowness of the slip will let her, after

they have cut the ropes holding her to the dock. Here, again, a model

vessel in a built-up miniature slip supplied the means of obtaining a

startlingly realistic effect. The scene lasted only a few seconds, so

that little opportunity was given the spectator to see how it was

worked, but the effect of the brief scene was very convincing.

In scores of feature productions models or miniatures of various kinds

have been resorted to to obtain startling or novel effects, and have

saved the outlay of thousands of dollars in the production of certain

pictures. Double photography, or superimposure, is a ready ally when

the director wants to get an effect showing a specially arranged

fictitious scene played against a real and frequently well-known

background, as in the North River scene just described. In the same

picture, "The Eagle's Eye," the Whartons, who produced it, displayed a

new feature in photography--a genuine photographic device rather than

a trick--in what they described as "the triple iris"--three diaphragms

opening at once and disclosing the heads of Boy-Ed, Von Papen and Dr.

Albert, and then fading and showing a scene in which these three

characters were seen grouped in conversation.

Another effect which might, perhaps, be classed as a trick was used in

the Mary Pickford feature, "Amarilly of Clothes-line Alley." It was in

reality merely a clever scene intended to take the place of a leader,

while being also an improvement on a leader because of the fact that

to almost everyone in the audience it instantly "put over" the idea

back of the action at that point of the story. At the time that

Amarilly's good-hearted but socially impossible mother, with her

little brothers and sisters, are being entertained by the rich

hostess who desires to shame the little girl from the tenements in the

eyes of her son, there is flashed on the screen, against a dark

background, an empty glass gold-fish bowl with the fish themselves

wriggling and gasping on the table beside it. The idea of "fish out of

water" was very apparent to the spectators. Later, when the

tenement-bred family had returned to their humble home, another

picture showed the gold-fish contentedly swimming about in a

well-filled bowl. It is such an effect as this that any clever writer

might think of suggesting in his scenario, and it is legitimate in

every way--far more so, in fact, than some of the tricks of

diaphragming and fading so frequently made use of by certain

directors.

A startlingly novel effect was shown some time ago in the Vitagraph

Company's production of Arthur Stringer's story, "Mortmain." Just as

Mortmain was put under ether the scene proper faded out, giving place

to a dull blur in which the faces of the doctor and his attendants

were brought right up to the lens of the camera and then withdrawn for

several feet, the action being extremely rapid, and being repeated

several times, by means of the camera mounted on a truck, as already

described. This was accompanied by another dark-background strip of

film, across--or rather down--which shot fiery streaks, like the tails

of discharging sky-rockets. The whole effect of anæsthesia was vividly

reproduced, and the effect on the audience was most marked. The idea

of what Mortmain experienced in his last conscious moments "got

across" in no uncertain way. Especially startling and realistic--to

those who have been there--was the effect of the patient's feeling

himself dropping, dropping, dropping through space into--oblivion.

It is extremely unlikely that this work will be made use of by anyone

who has not visited the picture theatres often enough to have seen ten

times as many camera tricks, special effects, and examples of the use

of different technical devices as are herein described. But if you

_are_ taking up photoplay writing without having seen many photoplays

on the screen, you are but half equipped, notwithstanding all the help

you may receive through text-books and trade-journal articles. In

other words, we urge upon you the wisdom of keeping in mind that the

real finishing school for screen writers is the picture theatre

itself.

_15. Dual-Character Double Exposures_

Undoubtedly, the gradual perfecting of the double exposure

(superimposure) device in motion-picture making has made possible the

screening of innumerable good stories which would otherwise have been

almost impossible of production. When only a few years ago the

Vitagraph Company made their very creditable production of Charles

Dickens's "A Tale of Two Cities," the two leading male characters,

Sidney Carton and Charles Darnley, were played by two different

actors--the final action of the plot turning on the fact that these

two were "doubles," for this fact makes possible Sidney Carton's

supreme sacrifice for his friend and the woman he loves. There was a

fairly close facial resemblance between the two actors who played

these parts--enough, with the aid of the wigs they wore and other

make-up, to make the picture convincing. Today, no director would

think of putting on such a picture with two different actors in the

dual rôles of Carton and Darnley. When, in 1917, the Dickens classic

was released as a William Fox feature, William Farnum played both

rôles, and some really remarkable results were obtained in scenes

where both characters were present at the same time. Almost everyone

has seen pictures containing examples of the possibilities offered by

double exposure in making pictures of this nature.

In the first place, when two characters are supposed to be "doubles,"

it is certainly more convincing to have one player portray both rôles.

Again, any additional trouble that is attached to making pictures of

this kind, on account of the double exposures involved, is confined to

those scenes in which both characters are present in the scene at the

same time, and even then the difficulty is minimized by the use of

close-ups.

For example, to show Carton in one scene where Darnley is not present

is simply to take an ordinary scene in an ordinary way. Then, suppose

you wish to show Carton seated in a chair at one side of the room

while Darnley leaning against the table at the other side of the room

talks with him. In pictures of this kind the director frequently uses

more close-ups than usual merely to avoid the necessity of making

double exposures, in connection with which the greatest trouble is

always the keeping track--by counting, for instance--of the moves of

the two different characters. But it is a much easier matter for the

dual-rôle actor, made up as Carton, to be photographed singly in one

part of the room as he goes through with the action of one or more

scenes, after which, dressed as Darnley, he goes through the

synchronized action of that character. Synchronization--or harmony of

movement in time--of course demands that the action of both characters

be properly matched--to use a common and easily understood term--but

it will be seen that when the spectator watches only one character at

a time there is not the need for the _perfect_ synchronization of

action that is always demanded of the wide-angle double-exposure

scene, in which one man, playing two different characters, must face

himself and keep the action natural and convincing at all times.

Very few things in the development of motion picture art have advanced

so noticeably as this trick of portraying dual characters on the

screen by means of double exposure of the film. Theoretically,

it is extremely simple. There is a middle--or at any rate an

arbitrary--dividing line to the stage. A mask being placed over

one-half of the camera lens, the film is run through and the action of

Carton in a certain scene in which he is supposed to face Darnley is

taken. Careful track is kept of just what important moves he makes at

different stages of the count. Later, after he is made up as Darnley,

the first half of the lens is masked in the same way as before, while

the second half is exposed and the action of Darnley is gone through

with, with the gestures and other action properly timed to

synchronize with the action of his "double"--and that is all there is

to do. But the skill of the director is tested in his timing of the

moves of the characters, just as his knowledge of lighting and

backgrounds is tested so as to avoid showing the line where the two

differently exposed parts of the film join. Then, too, certain

directors have, of late, procured some "double" effects which well

deserve to be called wonderful, as when in a certain William Fox film

the two different characters, played by the one woman, are made to

meet and kiss each other most naturally.

To repeat, double exposure (to use the simplest term for this camera

trick) has made possible the writing of many stories for the screen

which a few years ago would have been rejected because of the

inability of the company to procure two people similar enough in

appearance successfully to portray the "doubles." No author with a

really fine idea for a dual-character story need hesitate to offer it

to the film companies today. But there is still enough additional

trouble attached to the production of this kind of story to justify

the editors in rejecting everything but the very best in the way of

plots.

_16. Features_

The most surprising thing, when one looks back and considers the

single-reel stories of a few years ago, is that a complete, logically

told story could ever have been produced in one thousand feet of film,

part of which was consumed by sub-titles and inserts. Of course, the

sub-titles and inserts _helped_ to tell the story in those days, just

as they do now, but even so, the comparatively small amount of footage

allowed to each picture seems even less than it actually was in the

light of the five- to eight-thousand feet and more to which we expect

feature pictures to run today.

The fact remains, however, that for several years one-reel pictures

were the rule; and a still more important fact, considered from the

standpoint of the writer, is that many--a great many--of the stories

that were then confined to one thousand feet of film were far better

_stories_, if not quite so pleasing as _pictures_, than many that are

now being put out in lengths of five-thousand feet or more and labeled

as features.

The reason is clear; there simply could not be a clearer or more

undeniable reason: When a story had to be told in one thousand

feet--perhaps a few feet less than that, but never a foot more--it had

to be _all story_, all meat. "Padding" was a thing quite unknown in

1909. The wonder was that so much story could be crowded into so few

feet of film. Good as was the Famous Players five-reel production of

Dumas' "Monte Cristo"--judged by the standards of the year in which it

was released--a great many people who saw it were struck by the fact

that this feature production had very little more actual story in it

than had the carefully condensed one-reel version of the same

novel-play that was put out by the Selig Company in 1908. What it did

have was more detail, and a great deal more opportunity for pictorial

effects. The one-reel Selig release gave every essential detail of

the romance, with the necessary explanatory inserts in the way of

leaders, letters, etc. The Famous Players feature production gave

the essential details plus innumerable details that were by no

means essential--although very effective as helps to a better

understanding of the locale, the period in history, and the author's

characterization.

The Famous Players "Monte Cristo," however, was not, at any point,

"padded." It might have been two reels longer--and probably would have

been three reels longer had it been produced a little later--without

giving too much of the wealth of picture-material contained in the

complete story of Edmond Dantes. We mention these two pictures solely

for the purpose of drawing a comparison between the kind of stories

put out in 1908 and those that were beginning to appear about six

years later. But "padding"--the filling up of the picture with

non-essential and often very extraneous details or pictorial

effects--has steadily increased with the yearly increase of the

so-called "features," and has unquestionably been responsible for the

falling-off in interest among countless former photoplay "fans." They

have gone into the theatres expecting to see a "big star" in a "big

story"--and have come out after having seen only the "big star." Just

who is responsible for this very unsatisfactory state of affairs it is

sometimes hard to say. Occasionally the story, if written by an

"outside" writer, is lacking in plot-material in the first place, and,

having been purchased on account of its having, none the less, several

good situations, is allowed to go into production without being built

up in plot (which is quite another thing from "padding") by one of the

studio staff-writers. Or it may be that, the logical length of that

particular story being five thousand feet, the director lets it run on

for another reel, or even two, in order to be able to work in several

hundred feet of quite unnecessary close-ups of the female "lead," who

chances to be his wife, and whose popularity he is naturally anxious

to maintain. This actually has happened; but even a conscientious and

otherwise artistic director may occasionally "stretch a picture out a

little" in order to take advantage of the beautiful natural locations

of the part of the country in which he is working.

All these things being so, it becomes more and more the duty of the

author to see that his story _has_ plenty of _story_. Give the

director a strong, well-developed plot and he will have far less

opportunity and much less excuse for introducing anything that will be

in the nature of padding. Moreover, so evident is it that photoplay

audiences have come to recognize the padded story when one is shown,

that the producers have started to call a halt on this foolish

practice, and as a result stories accepted from the outside are

closely scrutinized to see if they are full length in actual material.

So far as any special rules in connection with the writing of the

feature picture is concerned, there are really none--unless the

admonition to try to make a five-reel story five times as interesting

and five times as cleverly plotted as a one-reel story may be called

a rule. In other words, the writer who can turn out a salable

synopsis for a one-reel story ought to be able to write an equally

good synopsis for a five-reel feature; and similarly, if you can write

the continuity for a one-reel story--if you can write a single-reel

scenario of the kind that would have been acceptable in any studio a

few years ago--you undoubtedly can write a five-reel continuity that

is up to the technical standard demanded by those companies that

accept complete scripts today. And of course the same applies to the

"synopsis only" script.

The one thing that you cannot do, unless you are actually on the staff

of a certain company, is obvious, and has been referred to in the

chapter on "The Synopsis": You cannot write any story with the

certainty that it will be entirely unchanged after being accepted for

production. Any one of a dozen very good reasons may demand that some

alteration, addition to or elimination of certain scenes or parts of

scenes in your story must take place while it is in the director's

hands. There is a vast difference between the necessary changes

carefully made by an artistic and painstaking director and the

indiscriminate slashing to pieces of a writer's story common among a

certain variety of directors in the past. Fortunately for the writer,

this class of director is rapidly being outlawed, and the

photoplaywright should write at all times in the confident belief that

his perfect-as-he-can-make-it story will be adequately "put on" by a

director who knows his business and is, as Mr. Merwin says, an

interpreter of the author's plot.

We need only repeat here one other thing that we said in Chapter VIII:

No matter what the length of the story, today, it is always run

through--in all but the very smallest and most out-of-the-way theatres

and towns respectively--without interruption, because two projecting

machines are used, and another reel is started as soon as one

finishes, there being no perceptible break in the action on the

screen. For this reason, if you are writing a five-reel feature-story

with, say, forty scenes to a reel, you start with Scene 1 and number

straight through to Scene 200. There should be a series of rising

climaxes, but no special forward-looking climax exactly at the end of

each thousand feet.

Also, of course, it is quite unnecessary to have an equal number of

scenes to each part. The action of your first reel--more or less

introductory--may demand only thirty or thirty-five scenes, whereas

when your story gets to moving rapidly you may see the necessity for

running up the number of scenes by introducing several short scenes,

or "flashes."

_17. Serials_

We advise a rereading of the definition of the term "serials" given in

Chapter III. In addition to what is there said, it may be stated that,

as a rule, it is best not to write a complete serial--even though only

in synopsis form--unless you have what is beyond question a sure

market. As a matter of fact, most serials are written at present by

big-name writers of fiction--such as Arthur B. Reeve--or "inside"

writers, such as George B. Seitz, who has been responsible for

several successful Pathé serials. The comparatively few "outside"

writers who have "made good" with serials follow the plan of writing

the synopsis of the first four or five episodes (which in film form

would mean eight or ten reels), which they submit for the editor's

approval in the regular way. If the editor likes the idea, or theme,

of the story, and thinks it would make a successful picture, he will

commission you to finish it. Four or five episodes of well-planned,

suspense-holding plot will be sufficient to assure him that you are

capable of keeping up the same speed and making the story consistently

interesting all through.

To reiterate what was also pointed out in the definition in Chapter

III, you must bear in mind that while the end of each separate reel in

an ordinary feature need not end with a forward-looking climax, the

end of each _episode_ in a photoplay serial _must_ be a climax of a

most thrilling nature, or, at any rate, must be such a climax as will

greatly excite the interest of the spectator and insure his coming to

the theatre when the next episode is shown. The serial photoplay is

exactly like the well-written and carefully edited serial story of

fiction. Judged from the box-office viewpoint, the supreme test of a

good photoplay serial is its ability to keep the same spectators

coming to the theatre where it is being run week after week.

What has been said as to the thrilling climax at the end of each

episode, or chapter, must not be interpreted as meaning that a mere

thrilling _situation_ is all that is required. In the boys'

story-papers of a few years ago, referred to in our discussion of the

cut-back, the hero was frequently left hanging over the edge of the

cliff, or tied to the railroad track, or waiting for the timed fuse to

reach the keg of powder. These situations in themselves were

sufficient to make juvenile readers wait anxiously for seven whole

days in order to find out what would happen "in our next." It has been

demonstrated, however, that what holds the attention of the photoplay

spectator, young or old, is the mystery connected with the story, and

it is the solving of this mystery that must constantly be kept in

mind. "Who is the masked stranger?" "Who is the owner of the

mysterious clutching hand," "Who is the mysterious and ominous

personage who inevitably sends a telephone message of warning when

about to strike down a new victim?" These are the questions that keep

them guessing from week to week and draw them back to witness every

episode. Your climax may be a thrilling situation--should be, in

fact--but it must also be a definite way-station on the journey to the

point of discovery.

While there is still a great deal of absolute nonsense--viewed from

any standpoint of common sense and logic--in most photoplay serials,

and while the long-drawn-out mystery is often made possible only by

the introduction of weird and unnatural happenings not even possible

in real life, there is now a tendency toward serials more true to life

and more dependent for their success upon plots that will stand the

acid test of logical reasoning. The very fact that each separate

episode, with its various situations in the working out of the

mystery, had to be depended upon to draw the crowds back again to see

the next episode, was taken as sufficient excuse for the introduction

of situations that would make the wildest exploits of "Diamond Dick"

or "Old King Brady" read like the Sunday-school stories of a

generation ago.

The Wharton serial, "The Eagle's Eye," already referred to, was the

first in which historical facts were reproduced in their logical

order, held together and made more interesting by a veneer of fiction.

The fictional head of the Criminology Club and the daring woman Secret

Service operative seemed almost to be secondary characters compared to

the much-talked-about agents of the Imperial German Government whose

nefarious acts made so much trouble for the American detectives and

Secret Service agents headed by ex-Chief Flynn, under whose

supervision the serial was made.

The future holds out immense possibilities for producers and writers

of thoroughly good photoplay serials. Whereas in the past many serials

were to be seen only in the second-rate houses, on account of the fact

that their impossibly thrilling situations and weird plots appealed

only to the juvenile and less intelligent spectators, now with the

improvement in the _stories_ of serial pictures has come an increase

in the spectators who follow them up, and a consequent introduction of

serials into theatres where at one time nothing of the kind would have

been tolerated.

In conclusion, it may be said that for purposes of plot-study the

photoplay serial can hardly be surpassed. Good, bad or indifferent,

every photoplay serial reveals a sheer ingenuity of plotting that is a

genuine inspiration to the writer of often better material. And a

careful following-up and study of a _good_ serial is a liberal

photoplay-writing education in itself.

_18. Final Points_

More and more, in those--all too few--studios where full scripts are

desired, the directors of ability and intelligence are welcoming the

help extended by the author--if the author himself is known to be a

finished workman. Elsewhere we have quoted Mr. Bannister Merwin, who,

long before he became one himself, held that the director was

rightfully an interpreter--a reader of and builder from the blue

print--of the author. Mr. Merwin was also one of the first

photoplaywrights to submit what might be called a fully elaborated

script--one in which every scene was so carefully worked out that the

_motive_ behind every action of every character was made absolutely

plain. Notwithstanding the greater length of such a scenario, or

continuity, its advantages are emphatic, and directors are, as has

been said, approving it more and more as they learn that the author's

intention is to assist--to insure a proper interpretation of his

thought--and not merely to try to teach the director his business. The

script that opens up a way into the very heart of the character so

that the actors and the director may be guided in interpreting it, is

certainly vastly superior, in that regard at least, to the scenario

which concerns itself chiefly with external action. Motives and the

whole inner life of the man, set down clearly and briefly, are in the

last degree valuable in showing what a character really is and _why_

he does what he does.

_Conciseness._--But this desirable sort of scenario elaboration

MUST NOT lead to over-expansion. Brevity and conciseness are

not necessarily one, any more than are fullness and prolixity. Be

concise--cut close to the line; having started your action by setting

forth a basic incident at once interesting and plausible, keep the

wheels of your story in motion, letting it accumulate speed as it runs

on, and never slow down until after the climax has been passed. Keep

your eye--your "picture eye"--on your characters as they move about

and carry out the actions which you have planned to have them perform;

but describe those actions, as well as the motives which actuate them,

in just as few words as possible. Do not trifle with the tendency to

be wordy, or even to introduce too many scenes.

The time is rapidly coming when the production of a photoplay will

mean the earnest and intelligent coöperation of the author, editor,

and director. But there is a very decided difference between including

in the paragraphs of action everything really necessary to the proper

understanding of the motives actuating the different characters and

the indiscriminate introduction of extraneous details that neither

assist in telling the story nor help in making it interesting.

_Over-Condensation._--On the other side of the golden middle-ground

lies the weakness of too great brevity, and this is the very fault

that some otherwise good writers at times permit themselves to

display. Their plots are strong, and their work is so well and

favorably known that their scripts are accepted; but because they have

over-condensed it becomes necessary for the editor or director to add

to the business of a certain character, or possibly to devise

explanatory inserts. Too little is worse than too much. In many cases

it is the writer's failure to include a few words describing a bit of

by-play or a short piece of business that makes the scenario faulty,

even though it may find a grudging acceptance.

_The Number of Words._--The question has frequently been asked by

amateur writers: "How many words are there in a full-reel

photoplay--what is the average number of words to a scene?" and so on.

No such consideration as the number of words in a script enters into

the production of a motion-picture drama. "Photoplays are put on,"

said one prominent producer, "with a stop-watch in one hand and a

yard-stick in the other." It is the number of feet of film used, and

not the number of words contained in the scenario, with which the

director is concerned. There can be absolutely no set rule--in from

ten to fifteen words you may say all that is necessary in the

description of a scene that will use up three hundred feet of film.

Another scene which consumes one hundred feet may require five times

as many words, or more, to make perfectly clear to the director a

short but very important bit of business. If you leave out the

non-essentials, you will save on the number of words, but you should

never hesitate to tell all that is necessary in order to make clear

the motives and actions of your characters.

_Simple, Clear English._--The scenario is really nothing more than the

synopsis rewritten in detail and divided into scenes. Observe that the

paragraphs of action are written in the present tense to help YOU keep

the action simple and vivid and PRESENT. Absolutely nothing is to be

gained by attempted "fine writing," yet it is true that the best-paid

writers today are for the most part the ones who are giving attention

to clearness and precision of detail and description when writing the

third division of their scripts. But description does not mean

hifaluting word painting--_it means clear, concise setting forth of

exactly what a thing is_.

_The Uselessness of Dialogue._--Dialogue, naturally, is out of place

in the scenario. If Frank asks Ethel where she hid the letter, and she

replies by opening a volume which she takes from the bookcase and

taking it out, that is all that is necessary. Do not write a line of

dialogue which tells just what Frank says to her, except as may be

required for an occasional cut-in leader. Neither is it necessary to

say what words of hers accompany the action of taking the letter from

the book where it has been concealed. Yet there is one way in which

dialogue may serve a useful purpose in writing the scenario. If by

writing a single phrase you can tell the _editor_ and the _director_

as much as you could by writing several lines of action, there is no

reason why you should not use the line--not as dialogue, however, but

as stage directions.[20]

[Footnote 20: Note the introduction of occasional bits of dialogue in

the "action" portion of the O. Henry story in Chapter XX.]

_Exterior Backgrounds Valuable._--In planning your scenario remember

that for scenes that do not positively demand indoor settings it is

best to provide an exterior background, or location. No matter how

well provided with scenery a studio may be there is always a certain

amount of time lost in erecting sets. Even though the director does

not take the scenes in the order in which they are written, he will be

able to save a great deal of time if, between the scene that is done

in the library and the one enacted in the court-room, he can take his

people out and get three or four, or even more, scenes in the open

air, where the setting is ready for him. Carefully plan every scene

_before you write it_, and see, for instance, if Dick could not

propose to Stella in the garden, or on a bench in the park, just as

well as he could in the drawing room or in the ball-room. Help

yourself to more sales by helping the director to easier work.

_Human Interest._--In the Biograph photoplay, "Three Friends,"

previously referred to in this chapter, there was one short scene that

was especially effective--one of those human-interest bits that are

characteristic of photoplays that sell. After the arrival of the two

men, and the reconciliation between the foreman and the young woman's

husband, the former hurries the latter off to the factory, promising

to "give him back his job." The third friend hangs behind, and,

realizing that the wife is without money to buy food, hands her a

banknote. She hesitates to take it; but he, noticing the revolver

which she now holds, takes it from her and thrusts the money into her

hand in its place, indicating that he is only buying the "gun" from

her. The woman smiles gratefully, and the kind-hearted friend hurries

out after the other two men.

It will pay the student to remember all the little human touches of

this kind that he sees in the photoplays of others, and, while by no

means copying them, try to work into his own stories bits of similar

value.

Human interest must be woven in the plot, and not thrown in in chunks.

As for how to do it, "Each mind," says Emerson, "has its own method. A

true man never acquires after college rules." But of one thing make

sure: Plan your human appeal from the start, so that the actual climax

may loom up distinctly from the time you write your very first scene.

As Jean Paul has said, "The end we aim at must be known before the

way."

In conclusion, we offer a short catechism that the writer will do well

to consult before sending out his script:

Is my plot really fresh?

Could it be called a colorable imitation of any magazine story, book,

or play?

Is it strong enough?

Is it logical?

Does it suit the time of year?

Is the plot not only possible but _probable?_

Is the material desired by the producer to whom I am sending it?

Does the company make that style of story?

Are the points properly brought out, that others may see them as I do?

Can I make it better by altering it?

Will it pass the Censors?

Even if it does, will it offend even one spectator?

Do the synopsis and scenario match properly, or have I hinted at

action in my synopsis which is not adequately worked out in the

continuity? On the other hand, does the synopsis tell everything that

happens in the scenario?

Is it impracticable for the camera?

Have I introduced scenes that would cost too much to produce?

Is the cast too small?

Is it too large?

Finally, some anonymous writer has said: "Don't let go of your script

until you are positive that you have made every detail clear, that

your layout of scenes has told the story in self-explanatory action,

and that you have answered every prospective 'Why?'"

CHAPTER XI

THE SCENE-PLOT AND ITS PURPOSE

It has been said in an earlier chapter that it is optional with the

writer whether to submit a scene-plot with his complete script;

nevertheless, we believe that it is advisable.

_1. Why Prepare a Scene-Plot_

The reason is a plain one: Until the writer has become known as a

professional, it is the spirit in which the scene-plot is sent rather

than its actual value to either editor or director that counts in his

favor. It indicates his willingness to help both these busy men so far

as lies in his power; further, it shows that he is willing to do at

the beginning of his career that which he would never for a moment

think of leaving undone after his complete scripts are once in demand;

but, most of all, it shows that he has enough confidence in his work

to believe that--provided the story is acceptable--it will be produced

essentially as he has planned it.

Naturally, it often happens that the director adds scenes to those

planned by the author, and even oftener some of the author's scenes

are cut out; in either case, however, so much of the scene-plot as

remains unchanged will have its value. The author may feel that the

director's alterations are unwarranted, but that functionary rarely

makes additions or cuts unless he works an improvement.

The writer sends the scene-plot along so that, in case no drastic

changes are necessary, the director may have all ready his list of

scenes arranged in proper chronological order. From these he will

prepare his regular scene-plot diagram, which the carpenters and

mechanics will use in building the scenery, and by which the stage

hands and property men will be guided in setting the scenes and

placing the furniture and other "props."

_2. The Scene-Plot Explained_

Let us now explain the difference between the _only kind of scene-plot

with which the photoplaywright is concerned_ and that which the

director means when he uses the same term.

Practically all directors have had experience as theatrical producers,

or stage directors, or stage managers, before entering the

moving-picture field. What is known as a scene-plot in regular

theatrical work is a list of the various scenes, or sets, showing

where the different "hanging pieces" (drops, cut-drops, fog drops,

foliage, fancy, kitchen, or other borders) are hung, and how all the

various pieces of scenery that are handled on the floor of the stage,

as wood and rock wings, "set" pieces, "flats," and "runs," are to be

arranged or set. Almost every stage carpenter has, in addition to

this list, a supply of printed diagrams showing the exact position on

the stage of everything handled by the "grips," or scene-shifters, as

well as the proper arrangement on the set of the furniture and larger

props. Both the list and the diagram are usually printed on one sheet,

and this, known as the scene-plot, is sent ahead to the stage managers

of the theatres in the next towns to be played. At the same time, a

"property plot," being simply a list, act by act, of the various props

not carried by the company, is sent to the property man of the house.

Now, the principal difference between the regular and the

moving-picture stage is that, in making photoplays, _natural_

exteriors are used, in almost every case. Consequently, landscape and

other exterior drops are almost unknown in moving-picture work. As

actual drops they _are_ unknown; when such painted backgrounds are

used, they are usually painted on canvas or a sort of heavy cardboard,

which is stretched over or tacked to a solid framework. So that even

in making out his working scene-plot diagram, a director finds that

there are many technical terms which he constantly used in his

theatrical work but seldom or never employs in his capacity of

photoplay producer. Nevertheless, he still uses a scene-plot diagram,

drawing it himself on regular printed forms.

As may be gathered from the foregoing, the scene-plot diagram for a

photoplay setting is entirely different from the diagram of the

setting for a scene on the regular stage. The former shows, printed,

the comparative shape and dimensions of the "stage," and gives, in

figures, the depth of the stage and the distance from the camera to

the "working line," below which (toward the camera) an actor must not

step if he wishes his feet, therefore his whole body, to show in the

picture.

To say "the depth of the stage" is to say that the printed diagram is

marked off in a scale of feet from the camera's focus. The figures at

the right side of the sheet indicate the distance in feet from the

camera, while those at the left show the width of the field, or range

of the camera lens, at different distances. Only that portion of each

piece of furniture which is marked a solid black in the diagram is

supposed to show in the picture. Thus half of a table may be "in" and

half "out" of a picture, or scene. This diagram-form is made out by

the director for virtually every set that shows an interior scene, and

he frequently draws one also for exteriors, where a building, or even

what appears in the picture to be a complete, permanent structure, is

set up by the carpenters and mechanics out of doors. Such a scene-plot

diagram is reproduced at the end of this chapter.

The scene-plot which you as a photoplay author are called upon to

prepare, however, is simply a list of the scenes used in working out

your scenario. Here you must distinguish between "scene" and "set" (or

setting) in photoplay writing. We know that the scene is changed every

time that the camera is moved. One scene or ten may be taken, or

"done," in the same set--that is, a half-dozen scenes might be taken

successively in a business office without changing the set at all.

Therefore, although you have two hundred _scenes_ in your five-reel

scenario, only twenty _sets_ may be needed in which to play them.

_3. How Scenes and Sets Are Photographed_

We know that a scene is ended when the cameraman stops "grinding;" we

understand, also, that a change of setting is brought about by moving

the camera, even though, in the case of taking two exterior scenes,

the camera is only moved enough to take in a new "stage" three or four

feet to either side of that shown in the last scene.

The word "scene" seems to be a stumbling block for some beginners.

Take for example the setting showing the bedroom in the ranch house,

as listed in the scene-plot of "Without Reward," and given in this

chapter. In doing the five scenes that take place in that room, Scene

4 would be taken, the camera would be stopped, and, in some studios, a

large white card with the figure "9" painted on it in black would be

held a few feet in front of the lens. About a foot of film would then

be exposed, which would thus register the number _of the next scene_

to be taken in the same set.[21] Then Scene 9 would be done. This

scene being ended, the numbering-of-the-scene process would be

repeated, the next scene being number 17. Then, in turn, would come

scenes 28 and 30--or, rather, although listed on the scene-plot as two

scenes, 28 and 30 would really be photographed as one unbroken scene,

for, as a glance at the scene-plot will show, Scene 29 is a bust

scene, which means that the film would be cut at the proper place

after the scene had been taken, thus dividing it into two scenes,

separated by Scene 29 in the finished photoplay.

[Footnote 21: Different studios have different methods for recording

the number of the next scene to be taken. Some use the numbered card

system--as explained in the body of the text--in which a stand, or

tripod, having a rack on top with cards numbered from 1 to 50, and

other cards marked "Retake," etc., is placed on the working line

between each scene. In other studios the film itself is marked with

the number of the scene, just as one writes the name of a picture on

the film when using an "Autographic Kodak" camera.]

[Illustration: The Reception of King Robert of Sicily by His Brother,

the Pope--a Historical Photoplay Produced in the Essanay Studio,

Chicago]

[Illustration: Same Set, with Players Getting Ready for Action. The

Three Poplar Trees are Real, while the Rest of the Background is a

Painted Drop]

Now, since Scene 30 is the last to be taken in the bedroom setting,

let us suppose that the setting showing the interior of the sheriff's

office is standing on the studio floor right next to the bedroom set.

The camera is merely shifted over and set up as required to take the

two scenes (24 and 26) done successively in that set, and the same

process is gone through that was followed in making the five scenes in

the bedroom.

This, then, is the one thing that the photoplaywright must remember:

All the _scenes_ that are to take place in one _setting_ or location

are made before the camera is moved an inch, and, in one way or

another, according to the particular studio, the film is marked after

each scene so as to show the number of the scene coming next. The

reason is plain: because scenes 28 and 30 (which are subsequently

divided by the bust picture) and scenes 4, 9 and 17, are all done in

the same set, if the camera were not stopped and the film marked

before each new scene with the number of that scene, the operators in

the cutting room, where the different parts of the film are assembled,

would--unless guided by the director--mistake _all_ that part of the

film showing the bedroom setting for one unbroken scene.

_4. How Scene-Plots Are Handled by Directors_

The scene-plot for the writer's story, "Without Reward," just referred

to, follows:

Exterior of Sheriff's office, main street of town, 1, 23.

Dr. Turner's office, 2.

Exterior, Freeman and Doctor riding to ranch, 3.

Bedroom in ranch house, 4, 9, 17, 28, 30.

Corner of ranch house, looking toward stable, 5, 7, 16, 22,

27, 31.

Exterior, supposedly at distance from, but within sight of,

Ranch, 6.

Kitchen of ranch house, 8, 10, 32.

At door of stable, 11.

Foothill trail, 12.

Rocky part of hillside, showing entrance to cave in side of

cliff, 13, 15.

Interior of cave, 14.

Exterior, Steve riding to town, 18.

Road on outskirts of town, 19.

Same road, farther on, 20.

Exterior of Dr. Turner's house, 21.

Interior of Sheriff's office, 24, 26.

Rear of Sheriff's office, showing corner of building and

side wall, 25.

Bust of Jess's right hand, holding photograph, 29.

Here, it will be seen, there are four interior and thirteen exterior

sets, or backgrounds. Scene 14, the interior of the cave, was counted

as an exterior when giving the number of interior and exterior sets

following the title in writing the synopsis. This was because,

although in the picture it would appear to be taken inside a rocky

cave, the chances are that it would really be made in some recess of a

rocky cliff-side, where there would be enough light to make the

photography distinct, without allowing the rays of the sun to cast any

shadows that would make it seem unnatural, since the cave was

supposedly dimly illumined from the daylight outside. At any rate, it

would not be a studio setting--whether the stage was an indoor or an

open-air one--so it would be classed as an exterior.

After the cameraman had taken Scene 3, which shows Freeman and the

Doctor riding to the ranch, he could probably find a suitable

background for the scene showing Steve riding toward the town, by

merely turning his camera half way around. Thus Scene 18 might be

taken after Scene 3; after which, by again moving the camera only a

short distance, a suitable spot might be found in which to take Scene

12. Scenes 19 and 20 were intended to be taken on a fairly well-kept

piece of roadway, supposedly on the outskirts of the town, and it

might be necessary to travel some distance to find the desired spot.

So it will be seen that the order in which the scenes are written has

nothing to do with the order in which they will be taken. Scene 29,

so called, is really a part of Scene 28, being simply a bust of the

girl's hand holding a photograph. The words written on the back of

this picture have an important bearing on the action which follows;

therefore it is important that they should be read by the spectators.

So, the much enlarged bust picture is introduced, in which, as has

been explained in the preceding chapter, the hand with the photograph

is held so close to the camera that when the picture is shown on the

screen the writing is easily read. In writing out the scene-plot,

never omit mentioning the bust picture, if one is used, and give it a

number as if it were a distinct interior or exterior, but when giving

the total number of interior and total number of exterior settings

(which follows your title in writing the synopsis), do not include it

as being either one or the other. It is not even necessary to say "One

bust picture." On the other hand, close-ups are regarded as regular

interior or exterior scenes, and must be counted as such and so

mentioned when giving the number of scenes, as described.

_5. How the Director Provides the Sets_

The director having gone over the author's scene-plot to aid him in

preparing his own diagrams of the various settings, it is merely

necessary, so far as the exteriors are concerned, to go out himself,

or send out his assistant, to pick the natural settings required. In

fact, in most modern studios, an elaborate card index system of

listing locations, sometimes situated miles from the studio, is

maintained. Unless an exterior scene calls for a log cabin, church

front, or some building of special construction other than such real

buildings as may be easily found in the neighborhood of, or within a

reasonably short distance from, the producing plant, he does not have

to draw a special diagram-plot for the scene. Even when a new building

is needed, it is only necessary to instruct the carpenters to build,

say, a log cabin of a certain size on the location he points out, with

a door, windows, etc., as determined by him for the requirements of

the scene.

With the interior scenes it is different. The sets for these are

planned by the director to obtain the very best stage- and scenic

effects possible from the standpoints of architecture, lighting, and

arrangement of properties.

_6. The Director_

A first-class company will employ from four to ten, or even twelve,

directors. Frequently a new director is recruited from among the

actors in the stock company. "Director" and "producer" mean

practically the same thing in photoplay parlance; a man will _direct_

the acting of the players while engaged in _producing_ a picture. As a

rule, if a man is known as a "dramatic" director, he adheres to that

kind of work, just as a first-class comedy man will seldom touch any

other kind of production.

There is always a certain amount of friendly competition among the

directors in any studio, since they constantly vie with each other in

obtaining the most artistic settings for the various scenes of their

respective stories.

_7. Writing the Scene-Plot_

The actual writing of the scene-plot should come after the scenario

has been completed. One way of doing it is to go over the scenario and

write out the various settings, and then give the numbers of the

scenes played in each. This, however, is a very roundabout and

tiresome method. The best and simplest way is to keep a slip of paper,

similar to the one on which you make note of the characters when

writing the cast, and jot down the settings as you come to them,

adding the number of the scene. In this way as you work on the

scenario you have before you a list of every setting used, and can see

at a glance what scenes are played in each different setting. Then

when your scenario is finished you have simply to slip a fresh sheet

of paper into your typewriter and make a neat copy of the complete

scene-plot. As a safeguard, it is better, before recopying, to check

up so as to make sure that you have every scene accounted for, by

counting from "one" to whatever may be the number of your last scene.

In writing the scene-plot it is only necessary to give a list of the

exterior and the interior settings; at the same time, it is sometimes

advisable, especially in the case of exterior scenes, to add a few

words that will help the director to understand just what the setting

is intended to be without having to refer to the scenario, where such

details would naturally appear.

The following example is selected from the scene-plot of "Sun, Sand

and Solitude," a scene-plot diagram from which we reproduce on a

succeeding page. The theme of this story is the discontent of a young

wife, caused by seeing, month in and month out, the sun-baked

stretches of the Arizona desert.

Exterior, showing desert, 17. For this scene, select an

extremely barren and unpleasing bit of desert landscape.

Another exterior, 24. A stretch of desert landscape; if

anything, more barren and solitary than 17.

Another exterior, 28. While still typical desert landscape,

it is much less barren and desolate than either 17 or 24.

There is no law of writing, and no studio rule, to compel you to do

any of these little things to help a busy editor or an earnest

director, but, just because they are busy men, why not try to help

them? So long as the "help" is not overdone, and is intelligent,

clear, and concise, it is sure to help your script toward an

acceptance.

[Illustration: [diagram]]

The scene-plot diagram reproduced on the opposite page is

the author's original diagram for the "Living room of ranch

house" setting in his photoplay, "Sun, Sand and Solitude."

With a little study of this diagram the reader will be able

to judge just how the scene would appear in the picture on

the screen. Of course, it is neither customary nor necessary

to send such a diagram as this when you are submitting your

script. There is a possibility, however, that the producer

might use the author's diagram as a guide in preparing that

particular setting, should the photoplaywright send one

similar to the one here reproduced.

The dotted lines show the dimensions of the enlarged stage

for special very large sets. Since the line _E_ represents

the background of this enlarged stage, it will be seen that

it is almost twice as wide as the background for the

interior setting here shown. By "background" is meant the

space on the diagram between _B_ and _D_, not the "desert

backing," which, if the scene were taken inside the studio,

would be simply a painted background, taking the place of

the "drop" which would be used on the regular stage. It will

be noticed that, although there are a couple of steps

leading to the veranda, there is only one post indicated on

the diagram. This, of course, is because a post at the other

side of the steps is unnecessary, that point being "masked"

by the piece of scenery representing the back wall of the

room. The open door shows a portion of the veranda railing

and the post on the left of the steps. As the scenario

shows, Dean is carried up these steps, and into the bedroom

on the left, after he has been thrown from his horse. To the

right of the door, and looking out upon the veranda, is a

bay window, forming a window-seat. Attention is called to

the fact that what is so frequently called a "bay window"

is, properly, a "bow window," the three sides of a bay

window being at right angles to each other. The sideboard at

the right of the stage is absolutely essential to the climax

of the plot, though only half of it--enough to show the

upper left-hand drawer distinctly--need appear in the

picture.

CHAPTER XII

THE USE AND ABUSE OF LEADERS, LETTERS AND OTHER INSERTS

A full reel contains approximately one thousand feet of film. The

ordinary five-reel feature is therefore somewhat less than five

thousand feet in length. With far less stress laid upon the admonition

to "Make your leaders and inserts brief" than formerly, the writer

still must keep in mind the fact that the major portion of a

five-thousand-foot film must be devoted to _scenes_--to action which

the spectator merely watches--and that the inserts, of whatever

nature, must never be allowed to crowd this action-part of the

picture.

At the same time, any story with the average amount of

plot-complication can be told--the action-portion, that is, can be

fully worked out--in from 3,800 to slightly over 4,000 feet; which

means that something less than one thousand feet of film may be, and

frequently is, given up to the various inserts.

This matter of footage is one which demands the attention of both

director and cameraman. On the side of the motion-picture camera is an

indicator, by which is computed the exact number of feet exposed each

time the cameraman turns the handle. At the conclusion of each scene

the director cries "Cut!" The cameraman stops turning, looks at the

indicator, and announces "Seventy-five!" or whatever the number of

feet used. In some cases it is necessary to take the scene again,

altering the "business" slightly or hurrying the action a little to

reduce the footage consumed in a certain scene. A point worth noting

is that the director can seldom figure in advance the exact amount of

footage a certain scene will require--even after it has been rehearsed

and timed several times; whereas he _can_ always tell the exact number

of feet he must give to each of the various inserts, because "insert

footage" is reckoned in advance, a certain number of feet being

allowed for each word.

Photoplay audiences have gradually been educated up to an appreciation

of sub-titles, or leaders, when they are all that they ought to be (a

point which we shall presently discuss); and less attention is paid to

the rather selfish cry of the illiterates in the audience who insist

that "they came to look at pictures, and not to read a book." As one

of the most prominent theatre managers in San Francisco recently said

in the _Motion Picture News_: "In many pictures the big scene is 'put

over' by a sub-title. The wording of a sub-title in a big situation

can make or break a picture, and it is therefore false economy to

allow this work to be done by any person other than one with real

literary talent, who is thoroughly conversant with the art of

expression."

We have already pointed out that in most studios the work of writing

leaders and inserts is now attended to by one specialist--the

"sub-title editor," as he is usually called. Just as much care is put

into the preparation of everything in the nature of an insert as

attends the making of the scenes of the picture.

_1. Why Inserts Are Used_

Before the advent of pictures of five and more reels, with their

consequent greater room for inserted matter in addition to the

necessary scenes, the general opinion was that the perfect photoplay

had no leaders and needed none. Certainly, such a picture would be

ideal if a photoplay were to be a motion picture and nothing more than

that, since it would be so perfectly acted and so self-explanatory

that no inserted explanation of any kind would be necessary.

Practically, however, the only photoplay that can be made without the

aid of at least a few leaders or other inserts--that is, that can be

nothing but pictured action--is one on the order of the Vitagraph

Company's one-reel release of several years ago, "Jealousy," in which

the entire picture was made in a single set. In it Miss Florence

Turner was the only actor, telling the whole story clearly,

coherently, and with strong dramatic force, and making every phase of

the plot clear, the only outside assistance she received being the

momentary appearance of two other hands than her own--a man's and a

woman's--through the curtains covering the doorway. This, of course,

was pure pantomime, and most artistically performed; the woman's every

thought, so to say, was portrayed, and understood by the spectator as

if the play were accompanied by a printed synopsis of the story.

But it would seem to be impossible to produce a photoplay having

changes of scene, plot complications, from six to a dozen or more

characters, and lapses of action-time between the different scenes,

without employing any inserts. Even in a small group of scenes it is

often extremely difficult to make a certain important point in the

action "register"--that is, show the spectator what is in the minds of

the characters as the scene is worked out. In such a case, even though

the scenario as planned by the author does not contain an insert at

that point, the director may deem it advisable to introduce one to

make the situation clear. The use of inserts, then, is necessary.

_2. The Over-Use of Inserts_

The over-use of them, on the contrary, is not only entirely

unnecessary but a positive drawback to the director, and frequently

one of the reasons why an unavailable manuscript is returned to the

writer. A good rule is to employ inserts only when it is impossible to

progress and still make every point of your plot clear and effective

without their aid. This need for an insert of some sort at a given

point may be inherent in the material and therefore desirable as well

as needful, but do not admit such a necessity without serious thought.

Ingenuity accomplishes wonders. Remember, the use of a leader is in

most cases a frank confession that you are incapable of "putting over"

a point in the development of your plot solely by the action in the

scenes--you must call in outside assistance, as it were. A scenario

written by a novice often contains many leaders which he considers

necessary to tell his story, yet the same plot in the hands of a

trained writer could be made into a photoplay with many less

sub-titles. Like fire, the leader is a good servant but a bad master.

Once you discover that you are getting into the habit of introducing

an explanatory insert before almost every scene, it is time to remodel

your idea of what constitutes proper technique.

But when a leader can be used to advantage, do not hesitate to insert

it--it has a distinct value and that value must not be despised. True,

_any_ leader halts the action because it destroys the illusion to some

extent, and diverts the attention from the picture to the explanatory

words. But it is also true that it puts the mind of the spectator in a

mood to accept and appreciate the action which is to follow.

Therefore, use the leader, or any other insert--_discreetly_.

We have repeatedly advised the would-be photoplaywright to study the

pictures as he sees them on the screen, and to gain therefrom a

knowledge of what is required by the manufacturers. At this point,

however, we would warn writers _not_ to copy the example of certain

companies whose pictures are nearly always overloaded with sub-titles

which appear to have been introduced for no other reason than to

afford the sub-title editor an opportunity to do some clever writing.

Many critics have asserted--not entirely without cause--that the type

of photoplay comedy-dramas originated by Douglas Fairbanks are less

than one-half action, the rest being merely clever but often

unessential sub-titling. While this criticism is rather severe, it

cannot be denied that certain stories of the kind mentioned,

featuring this star and others, have been far too dependent for their

appeal to the spectator upon the humorous, epigrammatic sayings of the

characters. True, it is usually after leaving the theatre, and

reviewing the picture in retrospect, that the spectator realizes

that the accent has been too definitely on the sub-titling and

not enough upon the action, but when he does realize it, he feels

disappointed--and watches the next release featuring the same star to

see if it will be repeated. More than ever before, in this day of

feature photoplays, there is a constant opportunity to use leaders and

other inserts with telling effect. The point simply is that with more

leeway than the writer has ever been given before, you should learn to

take advantage of every shining opportunity to work in a really

effective sub-title, while constantly guarding against the temptation

to introduce one on the slightest excuse.

Let such inserts as you do use be phrased in clear, terse language.

The old example in the schoolbook, that it is simpler and therefore

better to say, "A leather apron" than, "An apron of leather," holds

good with inserts, and especially leaders. Short, clean-cut sentences

strike the eye and penetrate the mind the most quickly and

effectively. If you doubt this, look at a good advertisement. So do

not only dispense with every needless insert, but cut out from each

insert every needless word.

_3. The Danger of Over-Compression_

In cutting, do not go too far. Use enough words to be clear and

definite. Vagueness is an abomination and confusing pronouns make an

author as ridiculous as his scene is unintelligible. Remember that the

leader is shown on the screen for only a moment, and it is for you to

assist the spectator by making your leader so plain "not that it _may_

be understood," as Quintilian used to say, "but that it _must_ be

understood."

It is quite as possible to use too few inserts, especially leaders, as

it is to use so few words in them as to mar their meaning. Young

writers are often more eager to follow the advice of their mentors

than they are bold to use their own common-sense; and having had the

importance of brevity well pounded in, they produce scripts with the

double fault of not having enough action to make the plot clear, and

not enough inserts to help out the action.

As an example of this tendency toward over-compression, take the

script of one amateur writer. It contained a scene in which Mary, the

heroine, constantly abused by a drunken step-father, steals out of the

house at night as if about to start for some other town where she can

make her own living and be free from the step-father's abuse. In Scene

7, Mary, carrying a suit case, leaves the farm-house where she had

always lived. Scene 8 shows her "plodding wearily" along the road

leading to town. Then in Scene 9 we are back in the kitchen at the

farm-house. "The room is deserted. (Everyone supposed to be in bed.)

The door opens and Mary enters, carrying suit case, which she puts

down just inside the door. She staggers to the rocking chair and drops

wearily into it, as if completely fatigued." And so on.

On reading the script, one's natural supposition is that Mary has

thought it over while "plodding wearily" toward town, and, remembering

the comfortable bed which awaits her at the old home--even though the

next morning will bring more ill treatment at the hands of the

step-father--has returned to make the best of it. After reading three

more scenes, however, we learn that Mary had not only reached the

town, but had gone so far as "the big city," from which she had

returned after a fruitless search for work. Scene 9 is really supposed

to take place two weeks after Scene 8!

Now, laying aside the fact that no scenes are introduced to show what

happened to her after she went to the city, the script does not even

give a scene showing her boarding a train to go, so there is nothing

even to hint that Scene 9 did not take place on the same night that

Mary left home.

The point of all this is that, had this script been accepted at all,

and even had not the producer chosen to introduce any scenes showing

Mary in the city, a leader of some kind between Scenes 8 and 9 would

have been absolutely necessary. This, of course, was an amateur

script, and the whole story was impossible from the standpoint of

logic and the sequence of events; but in more than one picture that

has been shown on the screen we have noticed the omission of a leader

at a point in the action where one was very necessary, as a

consequence of which the spectator was left--for the space of two or

three scenes at least--to guess at what was what.

It is worth remembering that you are not an accomplished

photoplaywright until you can produce a story that is thoroughly

understandable _all the way through_ by action and inserts. You are a

clever writer, undoubtedly, if you can produce a "leaderless" script.

But it is no indication of cleverness merely to _leave out_ a

leader--only to find, when your story is produced, that the director

has found it necessary to add what you have simply cut out or never

put in. He is a foolish and short-sighted writer indeed who gives any

director such an opportunity to doubt his knowledge of photoplay

technique.

In this connection, let us quote Mr. Frank E. Woods, who, besides

being well known as a critic, photoplaywright, director and supervisor

of productions under Mr. David W. Griffith, is an acknowledged expert

in editing motion pictures.

"Many a picture," says Mr. Woods, "has been ruined by inadequate

sub-titles. The makers of the picture have assumed that because _they_

understood the meaning of every action, the spectators should also

understand, forgetting that the spectators will view the picture for

the first time. The moment a spectator becomes confused and loses the

sense of what he is seeing on the screen, his interest is gone. While

he is wondering 'What are they talking about now?' or 'Who is the chap

in the long coat?' or 'How did he get from the house in the woods?'

the film is being reeled off merrily and the spectator has lost the

thread of the story. Going to the other extreme and inserting

sub-titles where the meaning is perfectly obvious, or telling in

sub-titles that which is to be pictured immediately after, should also

be avoided, although pictures are sometimes criticized for having too

many titles when in fact the keen-eyed critic is the only one who

finds them too many. The average spectator is none too alert.... The

sub-title should be in complete harmony with the story and should

never divert interest from the story. It should never be obtrusive. It

should be there only because it belongs there. Therefore all

sub-titles should be couched in language that harmonizes with the

story. Every word should be weighed. Nothing should ever shock the

spectator out of his interest in the picture by its incongruity,

extravagance or inanity. Too much in a sub-title is as bad as too

little--like seasoning in a pudding. The function of the sub-title is

to supplement and correct the action of the picture, to cover lapses

in the continuity, and to supply the finer shades of meaning which the

actor has been unable to express in pantomime."[22]

[Footnote 22: "Editing a Motion Picture," by Frank E. Woods, in _The

Moving Picture World_.]

In passing, let us note one point of considerable moment.

Notwithstanding the fact that many pictures are shown in which a

leader immediately follows the title, it is much better not to arrange

it so. Let your title be followed by a scene--by action--even though

the scene be a short one. Then, if necessary, introduce your first

leader. If when the photoplay opens the title is flashed upon the

screen, and immediately a leader is shown, there is a chance that,

having taken in the title almost at a glance, the spectator may

momentarily divert his gaze and so miss your first leader, only

turning his eyes toward the screen again when he notices that a scene

is being shown. Again, even though he may be watching closely, the

spectator is seldom quite so attentive to an explanatory insert which

is shown before the opening scene as he is to one introduced later,

when he has already become interested.

Most critics are also agreed that the use of leaders introducing the

principal characters (usually accompanied by a few feet of film in

which the character named is also pictured, perhaps in the act of

bowing to the audience, or in some pose characteristic of the part he

plays) is a mistake, when such "introducing" is done before the first

scene of the story has been shown. Undoubtedly _anything_ coming

before the first scene is really out of place--so far as its being

part of the story is concerned. Again Mr. Sargent stated a fact when

he said that "What goes before the first real scene of a story is no

more a part of that story than the design-head is a part of the

fiction story. No magazine editor expects the author to be his own

artist and supply an illustrated title. Start your story with the

first scene of action, and let the director supply the preliminary

scenes [close-ups of the principals] and leaders to suit himself."

As a matter of fact, though, the very best reason for not introducing

from three to six or eight characters before the opening scene is that

by the time the story has advanced a little many of the spectators

have forgotten "who is who," whereas they have a much better

opportunity to fix a character's name and occupation--so to speak--in

their minds if that character is briefly but properly introduced at

the point of his first entrance into the action of the play. Only the

fact that we were already familiar with the faces of the contemporary

historical characters shown in such features as Ambassador Gerard's

"My Four Years in Germany" made it possible for us to keep track,

during the first few scenes in which each one appeared, of the persons

shown. No one could possibly have memorized the "panoramic" leader

giving the cast, with its thirty or more names of characters and

players.

_4. Four Special Functions of Leaders_

Properly used, leaders can accomplish four results very

satisfactorily: (a) Mark the passage of time; (b) clear up a point of

the action which could not otherwise be made to "register;" (c)

"break" a scene; and (d) prepare the mind of the spectator to enter

into the scene in the right spirit.

_(a) Marking the passage of time._ In the amateur script previously

discussed, we found the need for this use of the leader. The

introduction, between scenes 8 and 9, of a leader telling the

spectator that the events in Scene 9 were supposed to happen "Two

weeks later" than those taking place in Scene 8, would have gone a

long way toward clearing up the plot of the story. In this case, of

course, it would have been necessary to add to the statement

concerning the passage of time another statement as to what had

happened in the interval, the complete leader reading: "Two weeks

later, Mary returns home after failing to get work in the city." Or,

better still: "After two weeks of fruitless search for work in the

city, Mary returns to her old home."

Try to get away from the monotonous use of the "Next day," "The next

day," and "Two years later," style of leader. Say: "The following

afternoon," "After five years," "Later in the evening," or "Six months

have passed." Even though you find when your story is produced that

the director has seen fit to omit altogether the leader that you

"wrote in" at a certain point of the action, you have the satisfaction

of knowing that, _had_ he used one there, he could not have improved

upon the one you wrote.

_(b) Clearing up a point in the action_ is too obvious a use of the

leader to require much discussion. Some things mere actions cannot

express, and some explanations must be verbally made because pantomime

suggestion is inadequate. To take their proper place in the photoplay

all such leaders should be more than merely explanatory: they should

have genuine dramatic value--just as much as an important speech would

have in a "legitimate" dramatic production. In the pictured drama the

leader really fills in a significant part of the plot which could not

be portrayed by wordless action.

Miss Lois Weber, a well-known photoplay author who has also produced

some very fine feature photoplays, says in _The Moving Picture World_:

"Often the right words in a leader or other insert are the means of

creating an atmosphere that will heighten the effect of a scene, just

as a tearful conversation or soliloquy, at a stage death-bed will move

the audience to tears where the same scene enacted in silence would

leave it dry-eyed. Naturally, the wrong words may have the opposite

effect, but that is no argument against the leader; it only argues

that the wrong person wrote it."

_(c) "Breaking" a scene_ with a leader may be explained by an

illustration, which at the same time will serve to exemplify how the

mind experiences a more or less unconscious _(d) preparation for the

ensuing scene_.

Suppose you have a comedy scene showing a bathtub gradually filling

with water because the faucet was left open. In the time required to

fill the bath and cause it to overflow, five or six hundred feet of

film would be used up if the scene were not changed. Instead of this

waste of film, you could, after registering the fact that the running

water was rapidly filling the bath, introduce a leader: "Ten minutes

later--the tide rises."

Such a leader prepares the spectator for the funny scene that is to

follow; and when the next scene is shown, in which the water is

overflowing the bath and turning the bathroom into a miniature lake,

the spectator realizes what has happened in the ten minutes which,

according to your leader, has elapsed since the last scene was shown.

Or, in your story, a lumberman may be injured by having a tree that he

is chopping down fall on him. To show the whole process of felling a

good-sized tree would take too long--it would consume too much

footage, and be monotonous to the spectator. Also, it is the effect

and not how it is obtained that makes a picture of this kind

successful. For these reasons the man should be shown as he starts to

chop down the tree. Then after he has made some perceptible progress

you might introduce a leader. "The accident;" and, following the

leader, show the man pinned to the ground by the fallen tree; then

proceed with the succeeding action. You may be sure that the audience

will understand that the man has been knocked down by and pinned under

the tree as it fell; it is only necessary to show these two scenes.

A leader, however, should never be employed to "break" a scene unless

there is absolutely no chance to introduce in its stead a short

_scene_, the showing of which will help the progress of the plot; or

unless a leader will serve the double purpose of breaking the scene

and supplying the audience with an explanation that is important just

at that time.

Taking the two examples just given, in which a leader is used to break

the scene, there is scarcely any doubt that, were you writing these

scenes in scenario form, you might easily substitute scenes that would

help the action of the story and allow you to dispense with the

leaders altogether. For instance, you could show the scene in which

the absent-minded man leaves the water running into the bath and goes

out of the room. Then, show a scene in his bedroom, where he is

contentedly removing the studs from his shirt. Suddenly he remembers

that he has left the water running. With an expression of dismay, he

jumps up and runs out of the room. Flash back to the bathroom scene.

The tub has overflowed and the room is filling with water. As the

excited man opens the door, the flood pours out into the hall. The

short scene in the bedroom makes the leader unnecessary. Better

fifteen feet of film showing the bedroom scene than five feet of

leader.

Again, after the lumberman had started to chop down the tree, you

might flash a short scene showing a couple of other men at work in

another part of the forest. All at once they both stop work and

register that they have heard something that startles them. One speaks

excitedly to the other, and both run out of the picture. You then show

the scene with the man lying beneath the fallen tree. Presently the

two men who heard his cries for help come running up to him.

_5. Cut-in Leaders_

One very effective form of the leader is the cut-in, described in

Chapter X. It takes the form of the speech of one of the characters,

being written in quotation marks. This device of throwing on the

screen the supposed words of a certain character at the moment of

action enables the photoplaywright to tell all that is necessary much

better than he could by a long statement of what is going on--a point

that is well worth remembering. Directors are now using the

explanatory cut-in leader as much as possible, to the exclusion of the

ordinary one which merely states facts. This does not mean that they

are trying to substitute "dialogue" leaders, but that wherever the

newer form can be used to advantage it is less objected to by the

audience than is the bald statement-sub-title--doubtless because it is

in line with the illusion of reality in using the player's words, and

is not merely an insertion by the director or the author, as other

inserts evidently are.

For the reason that all leaders more or less interrupt the action of a

scene, some directors prefer decidedly not to use cut-ins more than is

necessary, their argument being that for a few seconds following the

right-in-the-middle-of-the-scene leader, the mind of the spectator is

engaged with the import of what he has just read on the screen, and

the action immediately following the leader is at least partially

overlooked.

Yet a cut-in leader is usually one that suddenly discloses an

important point of the plot. It may be that one of the characters,

when the scene is about half through, unexpectedly makes a statement

which amounts to a confession of some crime. We read on the screen,

"Judge, she said that to save me. That is my revolver!" No sooner has

the cut-in been shown, and the action resumed, than the eyes of every

spectator are fastened upon the face of the character in the scene

who should, by all logical reasoning, be most affected by that

confession. If a scene is important enough to require a cut-in leader,

it is reasonable to suppose that it has the full attention of the

spectator after the first few seconds of action. This being so, it

would seem that the spectator is far less likely to miss a point of

the action _immediately following a cut-in_ than he is to miss what

occurs at the beginning of a scene, following an ordinary

between-the-scenes leader. It is a fact that a few directors drag the

action of a scene for the first few seconds following an ordinary

leader for the purpose of again centering the attention of the

beholder on the action itself, before developing--_in_ action--another

point of the plot.

We have already referred to "panoramic" leaders giving long casts of

characters, the leader moving upwards on the screen instead of

sidewise as in panoramic _scenes_. Today, the panoramic sub-title, as

well as the panoramic letter or other insert, is quite common,

especially in feature pictures. Those directors who, notwithstanding

all, still favor the use of introductory matter before the first

scene, frequently resort to long panoramic sub-titles as a means of

making the spectator familiar with the theme of the story before

starting to tell it, just as Kipling has so frequently introduced an

introductory paragraph of the same nature in his short fiction. To our

way of thinking, a thematic sub-title of this kind, used before the

opening scene, is far less out of place than the ordinary introductory

titles merely having to do with the characters, because it really

does help prepare the spectator for the _kind_ of story he is about to

view.

Then, again, it may be added that the present-day length of leaders

greatly modifies what we say--as a sound guiding principle--in Section

7 of Chapter XVII. A great many excellent detective-story films have

been produced, either from original synopses or as adaptations of the

work of fiction writers. In these, there has been no hesitation on the

part of the director and sub-title editor to use just as many words in

a leader as might be necessary to make every point of the story

entirely clear and interesting. Paramount's "The Devil Stone," showing

the train of tragic events that followed the stealing by a wicked

Norse queen of the great emerald belonging to a certain Breton priest,

was one example of an intensely interesting detective story in which

sub-titles supplied much more than a third of the story--and supplied

it, apparently, quite unobtrusively. Here, again, only common sense

and experience can show you what to do.

Before leaving the subject of leaders let us say once more that you

must seek to find the golden middle ground between the leader that is

too flowery in its language and the other that is too stilted and

prosaic. Again, in connection with the length of leaders, study the

two following from Universal's feature, "The Kaiser, the Beast of

Berlin," the first of which contains only seven words, while the

second contains fifty-five.

Joy died, Hope fled. Desolation became supreme.

Then came the Master crime. An unoffending people was ground

into extinction beneath an iron heel. A nation was

destroyed. The Crime against Belgium being completed to its

fullest, the Prussian stalked onwards with his twin

comrades, Frightfulness and Horror. A new blotch of

infamy--the _Lusitania_--was added to the Black Name of the

Beast.

Notice, also, that as is being done with many feature pictures of this

or similar type today, the producers have adhered throughout to the

past tense in wording their sub-titles.

_6. The Use of Letters, News Items and Similar Inserts_

The great thing in using inserts other than leaders is to be able to

tell what would be most effective in scoring a point of the plot at an

important place in the story. You may start to "write in" a letter and

then suddenly get the idea that the same point might be better

explained if a newspaper paragraph were used. But no matter what other

kind of insert you employ, it will doubtless seem to be more a part of

the action than will a plain leader. For this reason it is best,

whenever possible, to use a letter, telegram, news item, or some

similar insert, in place of a leader. A carefully worded letter

introduced at just the right time will sometimes tell the audience as

much concerning the complications of the plot as would five or six

scenes.

Letters should be short and to the point, but they should also tell as

much as possible of _what can not be told in action_. Better a single

letter of thirty-five words which tells everything than two or three

notes of a line or two each that only suggest what the writer means.

Some of the so-called "letters" which are seen on the screen are

simply ridiculous on account of their very brevity. If it is a mere

note that is dashed off and sent to one of the characters, or a note

left where it will be found by someone after the writer has gone away,

its brevity is allowable; but when a "letter" is written by a man to

an old friend of his--a friend who, he is told, is living in a distant

city, when for years he has supposed him to be dead--and contains but

seventeen words, it is likely to make the spectator doubt the strength

of the former friendship.

It is not always necessary actually to write a long letter; but it is

best in such instances to _suggest_ that a long letter has been

written. This may be accomplished in two ways: You may either show a

paragraph in the body of the letter, with a line or two just before

and just after it, thus:

On screen, letter.

and it was from him that I learned the truth.

I'll leave for Wheeling on the first train tomorrow, and

hope to clasp your hand again before Monday night.

Honestly, old man, it seems too, etc.

or you may write out the ending of the letter in such a way as to

suggest that much more has been said in the forepart of the message,

thus:

On screen, letter, folded down to show only this:

so I'll leave for Wheeling on the first train tomorrow, and

hope to clasp your hand again before Monday night.

Honestly, old man, it seems too good to be true. I won't be

able to believe that what Morgan told me _is_ true until I

see you with my own eyes.

Until then, believe me to be

As ever, your sincere friend,

Stephen Loring.

To illustrate the way a letter will consume footage, we reproduce one

for which fifteen feet were allowed.

Lord Cornwallis:

Am now within forty miles of Charlottesville. Thomas

Jefferson and the entire Virginia Assembly will be my

prisoners today.

Tarleton.

As we know, a letter will sometimes be written by a character in one

scene, but the spectators will not learn its exact contents--though

they may know just about what he is writing--until a scene or two

later, when the letter is delivered to and read by the one to whom it

is addressed. On the other hand, we sometimes see an actor write a

letter, immediately after which, as he reads it over, it is flashed on

the screen. Then, later, we see it delivered, but although the one

receiving it is seen to read it, it is not flashed upon the screen

again, because the beholder has so recently been shown what it

contains. But it sometimes happens that more than one letter enters

into the development of the plot at a certain point, and hence there

may be some slight confusion caused by the spectator's not knowing

which of two letters the player is supposed to be reading. It is to

avoid this confusion that directors generally flash a few feet of the

letter a second time, simply to identify it. Thus, if the letter that

Tom wrote to Nelly in Scene 6 is delivered to her together with one

from her friend Kate in Scene 8, you may write:

Postman hands Nelly two letters. She registers delight upon

noticing handwriting on one envelope. Opens it immediately

and reads:

On screen. Flash two or three feet of Tom's letter, same as in 6.

Back to scene.

Few spectators will object to the introduction of letters, telegrams,

newspaper items, and the like--provided there are not too many such

inserts--because these seem to fit into the picture as a part of the

action, and are not, like leaders, plainly artificial interpolations

by the author. It need hardly be pointed out, however, that letters

and other written messages must not be introduced except for logical

reasons. More than one case has been known in which the scenario

submitted to an editor specified that one character was to write and

hand to another a note which the second character was to read--the

note, of course, was to be shown on the screen--when the contents

were simply the words which, on the regular stage, the first actor

would speak to the other! Of course, no director would allow such a

thing to take place in his picture. In a situation where the story

could actually be advanced by showing the beholder what a certain

player was supposed to be saying to another, it would be only

necessary to introduce a cut-in leader, as previously described.

We have spoken of substituting a newspaper item for a letter. Wherever

this can be done, it is well to do it; the newspaper item, being

printed, is at least readable. One or two of the studios use letters

in which the handwriting is so poor that before all the spectators

have read the contents of the letter it has disappeared and the scene

has been resumed.

Let us suppose that Edith--not knowing that her friend Eleanor has

fallen in love with Jack Temple, whom they met at a resort the

previous summer--writes Eleanor a letter in which she says:

On screen, letter.

and I'll send it in my next letter.

By the way, I heard a report that Jack Temple--the fellow

that you thought was so bashful--was seriously injured in

the wreck of the Buffalo Express last week. I

Back to scene.

The expression on Eleanor's face, as she reads this, would be the same

as if she had picked up a newspaper and read:

at the time of the collision.

Among those reported injured are James T. Appley, Syracuse,

N.Y.; Lloyd W. Stern, Boston, Mass.; Mrs. Geo. P. Rowley,

Bangor, Me.; and John Temple, New York City.

Conductor Thomas Hammond told a _World_ reporter that as

soon as the report

Of course, at some point in the action previous to the scene in which

Eleanor reads this report in the newspaper, you will have made the

spectators familiar with the hero's name by means of a leader or some

other insert.

"Where the information is brief," says Mr. Sargent,[23] again, "it may

be better displayed as a newspaper headline. A two-column display head

is better shaped for use on the screen than the deeper single-column

head. A deal of information may be conveyed in a headline and the

spectator seems to read the item over the character's shoulder rather

than to have been interrupted by a leader."

[Footnote 23: Epes Winthrop Sargent, _Technique of the Photoplay_.]

Mr. William Lord Wright, author of "The Motion Picture Story," has

this to say on the subject:

"Nearly all photoplays now contain a flash of newspaper headline. It's

a good way of putting over the information essential to the plot, but

it is suggested that the headlines be properly written. Perhaps the

author of the playlet was a novice in writing headlines, or maybe the

director was a know-it-all. If not a newspaper man and a headliner, we

would advise the author who wishes to use headlines in his action to

get some newspaper man to write them for him. Some of the would-be

newspaper heads we have read on the screen lately are not impressive

or well written. Headlining is a difficult art."

If you have occasion to use a will, mortgage, or other legal document,

in telling your story, you will realize that the property man in every

studio has the blank forms on hand for anything that you may

introduce. It is therefore only necessary to show, say, the back of

the mortgage on the screen, with the names of the principals written

upon it. Then, later in the scene, or in some other scene, you can

show the body of the mortgage. But if you show the body of such a

document in Scene 10, after having shown the outside in Scene 4, it

would be well to flash the outside, or cover, again in 10, before

displaying the contents--for the purpose of identifying it, as in the

case of the letter.

In passing we may mention the letter or other document which is

actually written by the actor who is _supposed_ to write it. Such a

piece of writing, of course, must be, and is, not an "insert," but

rather a part of a close-up scene. It might appear in the scenario

thus:

27--Close-up of upper part of Allison's body, right hand writing in

pencil on one of Enderby's letterheads. He writes:

It took eleven years to get you, Enderby, as I swore I

would, some day. Now that I've kept my oath, I'm ready to

pay the price, and you will

It is comparatively seldom, however, that this kind of close-up is

made use of--usually because the actor or actress does not write a

sufficiently clear hand for satisfactory "screening." More often the

player will be seen starting to write the note, and then the close-up

of another hand, _supposedly_ that of the player, will be shown,

writing the words designed to be read by the spectator. In either

case, they are close-ups, but the wording must be given in full, just

as if you were writing an ordinary letter or other insert to be shown

on the screen _after_ it has been written. But do not confuse what we

have just said with the fact that, nowadays, nearly every letter that

is screened is shown in what is literally a _bust_ picture, the letter

or document being held in the hands of the player as he or she reads

it. This is merely an additional realistic touch added in the studio;

the writer supplies his insert in the regular way.

The proper use of leaders and other inserts is a part of the technique

of photoplay writing that is best learned by practise. Be sure to keep

a carbon copy of your script. Then, if your story is accepted and

produced, when you are watching it on the screen note the leaders

carefully, comparing them with the ones you originally wrote, and

profit by what you see. If the producer has seen fit to make changes

of any kind, there is a reason, and it is generally safe to assume

that it is a good one.

CHAPTER XIII

THE PHOTOPLAY STAGE AND ITS PHYSICAL LIMITATIONS

By "the photoplay stage" we mean all that sweep of view which is taken

in by the range of the camera, whether in the studios or out of doors.

At first this may appear to be of very wide area, but the scene-plot

diagram (see Chapter XI) will give a good idea of space-limitations in

staging the picture.

_1. Scope of the Stage_

To begin with, the actors must be constantly on the alert to avoid

"getting out of the picture" while the scene is being taken. Suppose

an actor is seated in a reclining chair that has been "set" where the

line _A_ cuts it in half, so to speak. If he is leaning forward, he

will be completely in the picture. But if he forgets himself and leans

back it is likely that the upper part of his body will not appear when

the film is developed. To avoid this, the V-shaped lines shown on the

scene-plot are actually marked on the floor, in some studios. A piece

of strong cord, or sometimes wire, is stretched tightly from _B_ to

_C_ and thence to _D_. Within this V-shaped space the complete set

must be made, and within these limits the entire scene is played. In

the case of a set requiring more than the ordinary amount of depth, a

larger stage is obtained by setting the back part of the scene (or

set), as shown by the dotted line _E_, and laying down a special pair

of V lines to cross the permanent ones on the studio floor. When the

camera is placed at the apex of this larger V, the picture is,

naturally, made many feet deeper, with a corresponding width of

background as the lines diverge.

_2. Number of Stages Used_

As a rule, there are at least four of these V-shaped stages side by

side on the floor of the studio in any of the big producing plants.

Thus four entirely different sets may adjoin each other; and, as was

pointed out in a previous chapter, a director may finish Scene 8 in

Set I and move directly to Set II, where the scene "done" may be 9, or

any later scene, depending very often upon whether the players will

have to make a change of costume or make-up. A careful director will

always try to avoid waits by having his scenes set up in the order

that will allow him to proceed with as few delays as possible.

In some studios, the fact that walls and ceiling are of glass permits

the taking of most scenes, on a bright day, without the aid of

artificial light. In the majority of studios, however, all scenes

taken indoors are produced with the aid of artificial light, daylight

being excluded. Natural lighting, in _indoor_ studios, has been found

to be rather unsatisfactory; artificial lighting, with constant

experimentation in an effort to produce better "effects," is what is

most used today.

_3. Stage Lighting_

The Cooper-Hewitt system of interior lighting is probably the most

used in the various Eastern and West-coast studios. Everyone--at any

rate, everyone living in the city--is familiar with the peculiar

lights used in many photographers' studios. These Cooper-Hewitt lights

seem to be merely large glass tubes that shed a ghastly blue-green

tinge over everything, and under which photographers may take pictures

regardless of exterior light-conditions. In addition to the

Cooper-Hewitt lights, in a studio equipped with that system, there

are, of course, various other kinds of special lights used in

obtaining certain unusual effects.

In other studios, a brilliant white light is used, rows of overhead

lights being supplemented by tiers, or "banks," of side-lights, so

that there is no shadow on any part of the set unless it is the

specific purpose of the director to _have_ a shadow in a certain

place.

One of the big producing plants has two studios--one in which both

daylight and artificial light are used, and another, at the top of the

building, with glass walls, and a ceiling which constitutes the roof

of the building, where every scene is taken with natural light. On a

bright day the latter studio is used; if there is no sunlight at all,

the downstairs studio is kept busy. On the immense floor of the

daylight studio, as many as eight different ordinary sets may be

erected side by side at one time.

During the past five or six years, and especially since the Pacific

Coast has become a great photoplay-producing centre, more and more

"interior" scenes are made on outdoor stages. This method of taking

the scenes in a picture has now been reduced to a fine art. The

outdoor stages, not needing the artificial lighting systems, have

their various overhead and side screens, so that scenes may be

photographed regardless of the natural light-conditions.

Frequently the director will put up a special outdoor stage

overlooking the sea, or a beautiful garden or landscape, on which to

build a certain interior setting planned to have that outlook. Indeed,

today, the artificial background for any interior having windows or

open doors is unusual. In Jacksonville, Florida, and other southern

cities, as well as in California, the outdoor stage is the most used.

The outdoor stage is especially useful in taking, let us say, a scene

showing the interior of a house supposedly during a heavy storm, with

the rain beating against the windows and being dashed in at the door

when it is opened. On the exterior stage, such a scene can be taken at

almost any hour of the day, and with the screens to dim and diffuse

the rays of the sun, and the skillful use of an ordinary hose in the

hands of the property-man or assistant director, a very realistic

storm scene can be secured. Many extremely realistic rainstorm effects

can also be arranged for exterior scenes, and as for lightning--sheet,

forked, or any other variety--it is one of the easiest things to

"get" imaginable. The mere scratching of the negative film with a pin,

throughout the number of frames covering the flash of the lightning,

the scratching, of course, being in the shape the lightning is to

take, makes it possible to have thrillingly natural stabs of fork and

chain lightning just where it is needed in any scene. You need never

hesitate to call for a lightning storm if your story warrants one at a

certain point.

A practical point in favor of the outdoor stages is that there is a

tremendous saving in the company's bill for lighting. Besides the

cost, the outdoor "interiors" are as satisfactory in every way as

those made beneath the artificial lights.

It is unnecessary to point out to anyone who has visited the picture

theatres that outdoor scenes taken at night are now as common as

exteriors photographed at mid-day. Everything from camp-fire effects

to night battle-scenes has been accomplished with wonderful results.

Interior effects of firelight, moonlight, candle-light, etc, are

easily procured, and are usually most convincing and sometimes

exceedingly beautiful, when taken in conjunction with the setting.

_4. Rehearsals of Scenes_

Different studios have different rules for preventing so much as the

possibility of there being some fault with the photography when a

certain scene is "done." In some studios the rule is to take every

scene at least twice, or even three times. When the films are

developed, the one which is not only clearest and sharpest

photographically, but which shows--even though by ever so small a

difference--the best action on the part of the players, is kept, and

from this the positives are printed. In other studios, each scene is

taken only once at first; and if the film proves to be faulty the

scene must be retaken, even though a day or so later. In every studio,

of course, each scene is rehearsed before being "done." Sometimes

running over the scene once or twice is sufficient, while other big

scenes may be rehearsed fifteen or twenty times. Not only to obtain

the best effects in action and grouping is a scene rehearsed many

times, but repeated goings over are often necessary in order to change

the action slightly, or to cut it down so that it will run only a

certain number of seconds, each sixty seconds representing,

approximately, as many feet of film.

_5. Respect for Stage Limitations_

At all times you must keep in mind the limitations of the photoplay

stage. If you have the picture eye, as described in Chapter X, you

will be able to see just what you can, and can not, write into a

picture so that it will register. If it does not register, it might

better not have been written. As Mr. Sargent once said, "Pretty nearly

everything is possible to the camera, but not all things are

practicable." In the same article, he gave a practical illustration of

camera limitation that should guide photoplay authors in determining

what not to write:

"Suppose you've written a chase scene. A band of horsemen dash through

the picture. The hero is wounded and falls from his horse, rolling to

the side of the road. The pursuers thunder past and then the heroine

comes in and rescues the hero. This is photographically possible, but

not practical. The dust and the smoke will create a haze that will dim

the end of the scene. It can be done by letting the hero lie while the

dust settles, the camera being stopped meanwhile, but unless the scene

is strong enough to repay this trouble the script will be passed over

in favor of one that can be made without so much fuss."

Almost every day, directors and cameramen--especially cameramen--risk

life and limb in an effort to secure some novel scenic effect as a

background for their pictures. It should be remembered, however, that

what the director may choose to do when it comes actually to taking

the scene has nothing to do with the scene as you write it--so far as

the actual background is concerned. Do not demand that the struggle

between the sheriff and the leader of the cattle rustlers must take

place upon just such and such a kind of precipice. You may be certain

that if the situation is a strong one the producer will spare neither

time nor pains to secure the most perfect setting it is possible for

him to obtain.

The moving picture camera, it is well to remember, is of no light

weight when set up on its massive tripod. The cameraman cannot place

it in position to take all the pictures that you might be able to take

with a snap-shot camera held between the hands. The body of the

camera, without the tripod, may be placed upon the overhead beams in a

studio in order to get some novel scenic effect below; or a special

platform may be built for camera and operator when the director is

determined to get a scene on the side of a cliff, where no neighboring

cliff or rocky platform was furnished by nature; but when the director

goes to such pains as these to obtain an effect there is a reason, and

generally the reason is an unusually strong story that justifies

special effort on the part of all concerned in its production.

Mr. William E. Fildew, one of the foremost screen cameramen, long

associated with director William Christy Cabanne, says in _The Moving

Picture World_:

"As to what constitutes the greatest difficulty in the making of

motion pictures, I should reply the insecurity of the tripod in the

making of outdoor scenes. Exteriors require the greatest amount of

attention from the cameraman because of the varying light and shade

and the mobility of the camera itself and its liability to accident.

The location chosen by the expert may be all that is desired, and

there may be a whole lot of trained performers, but you can't get a

trained camera. The tripod must be nursed like a contrary child. It

_must_ be firmly set." Mr. Fildew speaks of the difficulty he had, on

one occasion, when he was obliged to follow the progress of an express

train while operating his camera from an aëroplane, they being

constantly buffeted by pockets of wind, while flying for many miles at

a low altitude in order to keep within the desired focus. He cites

another case, when he was photographing the sea scenes for the Fine

Arts picture, "Daphne and the Pirates," the waters outside San

Francisco Bay being chosen for the locale. A pirate ship crew was to

board a merchant ship, and a big battle to follow on the latter's

deck. A heavy storm came up just as the two ships came together, and

Mr. Fildew, 120 feet up in the air, holding to a mast that swayed like

a pendulum, was compelled to go through with what was a most difficult

and dangerous piece of work, which, however, resulted in some

exceptionally fine scenes. In these instances, of course, it was a

matter of the director's planning almost everything just as he wanted

to take it; the point we insist upon is that it is better to write

certain difficult scenes more in the form of a suggestion than as if

it were absolutely necessary to take them just as you have visualized

them. Not a few successful writers try to think of two different ways

in which an important part of the story may be "put over." Thus, just

as an off-hand example, you might suggest that the running fight

between the bank robbers and the police may take place in a couple of

automobiles _or_ in an auto and a locomotive. Rest assured that the

director will provide the locomotive instead of the second automobile

if he can procure one.

Watch the pictures on the screen and you will see what effects are

produced; and it follows that if a thing can be done once it can be

done again. But will it be _worth while_ in the case of _your_ story?

This is a point that you must determine before venturing to specify

that particular effect. Do not be carried away by the fact that it

_is_ your work. Weigh the importance of that scene and compare it with

the dramatic value of the scenes which precede and follow it; if the

scene with the unusual and difficult effect is the big scene of an

unusually big and interesting story, write it in. The chances are that

the director will be only too glad to stage it according to your

original idea. But do not ask him to waste his time or the company's

money in producing a scene the expense and bother of obtaining which

is out of all proportion to the importance of the rest of the picture.

And do not forget that the camera, wonderful as it is, cannot and does

not do everything that it seems to do. In other words, do not mistake

an effect produced by trick photography for one that is merely the

result of exceptional care and work on the part of both cameraman and

director.

CHAPTER XIV

HOW TO GATHER IDEAS FOR PLOTS

_1. Watching the Pictures_

Unless you are already a successful fiction writer when you first

determine to write photoplays it is not going too far to assert that

you have never yet really watched a motion picture. You have

_witnessed_ many, but only the playwright and the theatrical man may

be said to _watch_ plays, whether on the stage or on the screen, with

every faculty alert and receptive, ready to pounce on any suggestion,

any bit of stage business, any scenic effect, or any situation, that

they may legitimately copy or enlarge upon for their respective uses.

This keen attitude is partly a matter of inborn dramatic instinct, but

it is even more a matter of training and habit--therefore cultivate

it.

Not only does the professional photoplaywright remain wide

awake when watching real photoplays, but he often finds as much

plot-suggestion in other classes of films as there is in the

story-pictures, for plot-germs fairly abound in scenics, vocationals,

microcinematographics, educationals, and topicals, as these several

sorts are called by the craft. A certain successful writer has sold no

less than thirty photoplays, all the plots of which sprang from

scenics and educationals. One, for example, was built upon an idea

picked up in watching a film picturing the making of tapioca in the

Philippines.

At the outstart you must admit to yourself that to see every release

of every company is impossible, and even if it were possible it would

be unnecessary. In the big cities, for example, it is often difficult

to locate a theatre that is exhibiting the particular picture you are

anxious to see, either on the date of its release or later. Nothing is

more common in a moving picture studio than to hear one actor say to

another: "Tonight such and such a theatre is showing such and such a

picture [one in which they have worked]; let's go over to see it." And

if the actor is anxious to study acting through watching the work of

himself and others on the screen, how much more should the writer be

willing and anxious to study the technique of the photoplay by paying

frequent visits to the picture theatres? Try, then, to see as many

photoplays as your time and means will permit, for purposes of study.

Nor do we recommend seeing only pictures that the critics have

praised, for it is possible, at times, to learn as much from a poor

picture as from a good one. You must teach yourself, as you watch the

screen, what to _leave out_, as well as what to put in; we may learn

much from the mistakes of others.

One point especially worthy of notice is that when you see a good

picture on the screen it may be one written by a successful

photoplaywright, and as such likely to repay close study to see how

the successful construct their stories. Or it may be a picture written

in the producing studio from the bare idea purchased from an

"outsider." In either case, look out for and carefully study the

pictured stories produced by writers who are "putting them over."

If you are taking up photoplay writing as a profession, or even as an

avocation, there is only one way to undertake it--be fully equipped to

succeed. It is not enough, as we said in an early chapter, to have had

previous training as a fiction writer; nor enough to have acquired a

knowledge of photoplay form and construction. You must be "up to the

minute" in your knowledge of the market for scripts. Therefore be in

touch with what writers, editors, and producers are doing. Do

everything in your power to avoid writing stories similar to others

that have been done within the past year or two, at least. It is not

merely a question of plagiarism, important as that is--it is a matter

of helping yourself to sell your script by not offering old ideas to

the editors. Fully one-half of the _good_ stories that go back to the

authors are returned because the companies have already done a similar

picture and do not wish to have exhibitors and their patrons declare

that "The Cosmopolitan Company must be writing over their old pictures

because they can't get new stuff."

_2. What to Look for in a Picture_

Besides avoiding the similar use of ideas that have been utilized by

others, it is most important in watching a picture to be able to see

what the one who wrote it did _not_ see--to be able to pick up an idea

that he _might_ have employed in working out his story, and from it

get the inspiration and plot-foundation for a photoplay of your own.

In addition to studying the action to see how certain effects are

produced, count the number of scenes and the number of leaders used in

the different makes of pictures. It will serve as a guide to what the

different makers want. In case you do not care to sit through a second

showing of the film, or do not want to risk missing part of the

picture by counting the scenes and leaders, make a practice of

carrying a few small cards, with a line drawn down the middle of each.

As the card is held in the hand, mark with a pencil a short stroke on

one side for every change of scene, and on the other side a stroke for

each leader, letter, or other insert--this will serve as a convenient

record-device.

_3. The Note-Book Habit_

To have the plot-instinct is a great blessing for the writer. Lacking

this, however, the most valuable asset he can possess is the note-book

habit. Carry one with you _constantly_. Jot down everything that may

be of help in framing and developing a plot, as well as in creating a

dramatic scene for a story. Remember that plots are not lying around

fully developed, awaiting only some observant eye to discover them,

but they almost always grow out of single ideas--plot-germs--which one

may recognize as incidents and situations in everyday life or in

unusual circumstances. Do not wait for the fully developed plot to

come to you, for the chances are that it will not. Jot down the single

idea and in time it may germinate and become a fully developed

plot--even though you may have to use hot-house methods and force its

growth.

[Illustration: William S. Hart, Leaning on the Camera, with part of

His Supporting Company and the Cameraman and His Assistant in a Scene

from "The Poppy Girl's Husband," an Artcraft Picture]

[Illustration: Harry Beaumont Directing Fight Scene Between Tom Moore,

Goldwyn Star, and the Villain, in "A Man and His Money"]

It seems incredible that any writer, knowing, as he must, that the

idea, the plot-germ, is what really makes the story, should neglect to

note it down the moment it comes to him; and yet there are those who

simply trust memory to retain an impression. In the photoplay

especially "the idea's the thing" for here you cannot depend on

description or on good writing to sell your story.

The rule of jotting down your thought on the instant does not apply

merely to ideas that come as inspirations, or thoughts suggested by

what you read or see, but it applies especially to the ideas that come

to you at the time you give yourself up to concentrated thinking in

play-production. A certain writer on the photoplay--we do not recall

who--once wrote a paragraph headed "When do you do your thinking?"

This critic found that he could think best when riding, say on a

street car. Others have discovered that ideas come to them most freely

when they are sitting in a theatre. One writer has learned that his

best plot-ideas come to him after he lies down for the night. For this

reason, a tabouret with pad and pencil always stands at his bedside,

and a special self-installed switch for the electric light is within

reach of his hand. Now, with his note-book always with him when he is

away from home, with note-books and card-indexes close at hand when he

_is_ at home, and with the means of instantly putting his thoughts on

paper if they come to him after he has gone to bed, he knows that he

is in a position to take advantage of every stray idea that may

contain a plot germ, or that may aid him in developing a story already

in course of construction.

If the beginner would only understand the importance of systematic

note-making, he would soon reduce by one-half the labor of unearthing

plots for his stories.

_4. The Borrowed Plot_

All is grist that comes to the mill of the writer who keeps a

note-book. Almost everything that he reads, sees, or hears, offers

some plot-suggestion, or suggests a better way of working out the plot

he has already partly developed. But, in taking plot-ideas from the

daily papers and writing stories suggested by the anecdotes and the

conversation of friends, proceed with great care, lest you make

trouble for yourself or for others. In a later chapter we show how

many cases of alleged plagiarism are simply the results of two people

taking the same idea from the same newspaper paragraph. The point here

made is that if you take an idea from a newspaper item there are three

courses open to you--one safe course, and two not safe. The unsafe

ways are, to recopy the story bodily, using in your story all the

facts set forth in the news item; or else to change it only enough to

insure its being "the same, yet not the same." If you adopt either of

these two foolish and dangerous methods, you are extremely likely to

find that you have either been forestalled by someone who wrote a

story on the subject before you did, or that your story, following

closely the original facts, has given offense to someone who was

concerned in the actual case. If you live in a small community, the

risk of thus offending is, of course, correspondingly greater.

The one safe way is to use the plot-germ, and _only_ the plot-germ,

taken from the item in the paper. If you can take the central idea and

remodel it so that the very reporter who wrote the original item would

not recognize it, you may legitimately claim to have produced an

original story. That is, moreover, what you _should_ do, leaving aside

all questions of your script's being accepted, and the possibility of

its being refused because of its similarity to one previously

purchased from some other writer.

The main incidents of a prominent court trial may supply you with an

idea for a strong, original story, but you should not think of

following the facts of the case just as they occurred in real life. To

_copy_ a story from a newspaper item and to _get_ a story from the

same source are two entirely different things. Press clippings, as an

author once remarked, "are not first aid to the feeble minded. They

are merely sign-posts that point the way to the initiated." And

another has said: "It is the art of seeing and appreciating just a

line or two in some newspaper item and working it up that makes

newspaper study pay."

The really practised writer realizes that the best plot-suggestions

are to be found in the shorter news items--the five-to-ten-line

fillers--and not in the big sensations of the day. But then, the

practised writer can find ideas anywhere.

One thing of which the beginner should beware is the practise of

writing stories from plots suggested by friends. As a rule, the young

writer, not yet having learned to think for himself, is quick to

accept these friendly suggestions. He is told the outline of an

unusually good story and straightway turns it into a photoplay. It is

accepted, but a short while after it has been released someone

recognizes in it a short-story that has appeared in a popular

magazine. It is not difficult to imagine the result--before very long

the film manufacturing company is compelled, whether by a sense of

justice or by law, to make settlement with the magazine company

holding the copyright on the original story, and the beginner finds

that he is decidedly _persona non grata_ with at least one

manufacturer. Should the matter become generally known, he is likely

to find himself barred by other companies also, as every editor has an

inborn dread of the plagiarist, even though he may have been innocent

of any thought of wrong doing.

_5. Keeping Well Informed_

The best means of avoiding unconscious plagiarism and the use of old

material is to keep informed as fully as you possibly can of what is

released week by week. You cannot be too well posted on what is going

on in the photoplay business-world. Your selling-average will be

higher as a result. The editor knows what is old and what is new, and

so must you, though doubtless not so perfectly. Every editor's office

is stocked with books, reference works, magazines, trade publications,

and files of newspaper clippings. These all contain something of

practical value in working up the bare ideas bought from contributors

or in writing his own story--for editors as well as producers often

write photoplays.

You can hardly go too far in making a study of the various

motion-picture trade journals, because, quite apart from the material

furnished by the different studio publicity departments--which

material, for a certain week, may be practically the same in all the

publicity mediums--each periodical may be depended upon to have at

frequent intervals if not in every issue some good special article

that will either help to instruct the writer or furnish a "tip" as to

the immediate needs of a certain company. While we make special

mention of _The Moving Picture World_ because of the fact that it has

had Mr. Sargent's department as a regular feature for over eight

years, we also recommend the student to keep regularly in touch with

what is published in the _Motion Picture News_ (New York), the _New

York Dramatic Mirror_, _Motography_ (Chicago), and--for the sake of

their critical reviews--any other trade periodicals he may be able to

procure. Apart from the trade journals, you can always be sure of

finding well-written special articles or regular departments of

interest to photoplaywrights in such monthly and semi-monthly

magazines as _Photoplay_ (Chicago), _Motion Picture Magazine_ and

_Motion Picture Classic_ (Brooklyn, N.Y.), _Picture-play Magazine_

(New York), and _Moving Picture Stories_ (New York). Many popular

magazines also print excellent photoplay material frequently and such

craft-periodicals as _The Writer's Monthly_ (Springfield, Mass.) are

always especially helpful to authors. All such tools of the writer's

trade you should get as regularly as you can--and _use_ them.

So long as you get your plot-ideas honestly, where you get them is

altogether your own matter. But get them you must, for, as A. Van

Buren Powell has said: "Everyone will grant that in photoplay writing

'The Idea's the thing.' The script of the beginner, carrying a

brand-new idea, will find acceptance where the most technical

technique in the world, disguising a revamped story, will fail to coax

the coy check from its lair."

_So, let your ideas be original._ Get your inspiration, your

plot-germ, from any source, but be sure that, before you claim the

story for your own, you have so changed and reconstructed the original

that it is absolutely yours.

Here is a paragraph by Mr. Eugene V. Brewster, in _Motion Picture

Magazine_, of which he is editor: "It is extremely difficult to think

out a plot that has not been done before. You may not have seen it

before, you may have invented the whole thing out of your brain, but

the probabilities are that the manufacturers have done the same thing,

with slight variations, time and time again, and that the same idea

has been submitted to them dozens of times. You may think you have

worked out something entirely new, but you should remember that the

regular writers employed by the manufacturers have been reading and

thinking for years in an effort to devise something new, and that they

have been trained to do this very thing."

True, it _is_ difficult to think out a plot that has not been done

before; but this very fact, instead of discouraging the writer, should

offer him the greater incentive to discover original ideas for his

stories. That the manufacturers are once in a while forced to make

over their old plays should convince the photoplaywright that they are

more than willing to buy new ones if they are the kind they are

looking for, and that he should study the market to see what the

manufacturers want, and then write the kind they _are_ looking for.

Lastly, we would say most emphatically that the staff-writers employed

by the different companies have absolutely no advantage over the

trained and intelligent free-lance author in the production of

original plays. It is just as hard to think up original plots if one

is on the salary list of one of the manufacturers as it is for you who

do your work at home and turn out only one script a month. The

important fact is, that the staff-writer would never have been offered

the position he holds had not the editor recognized his ability to

keep up a fairly steady output of plays with plots and technical

points of more than average merit. He was an original writer _before_

he became a member of the staff, _not because_ he is in the employ of

the producer.

The field is wide and growing, but nowhere is there room for

untrained, incompetent, hit-or-miss dabblers. The man who is in

earnest, who keeps in touch with what is going on in the trade, who

watches the pictures to gain ideas and inspiration, who studies the

life about him to find plot-suggestions and motives, and who, once

started, keeps at it--working, working, working--cannot fail to find

that his reward will justify the effort.

CHAPTER XV

WHAT YOU CANNOT WRITE

The caption of this chapter must be taken as a serious warning that

there are certain things which you cannot write into a script unless

you wish to insure its rejection. These specific warnings are based on

the experiences of amateurs who have had their scripts returned with

the brief and unsatisfactory statement that they were "not available

for present use," or that the "cost of production is too great."

_1. Asking the Impossible or the Impracticable_

It is a constant source of mingled amusement and dismay to editors to

read some of the impossible or impracticable things that amateur

photoplaywrights wish to have done in the course of the action of

their stories. Three things are responsible for this common fault in

photoplay plotting: the writer's very limited knowledge of the

limitations of the photoplay stage; an intense desire to be original;

and the fact that, having seen in the pictures themselves so many

evidences that the manufacturers do not let the question of expense

stand in the way of attaining spectacular and realistic effects, they

go blindly ahead and introduce scenes to take which would so

enormously run up the cost of producing the picture that the expense

involved would be out of all proportion to the value of the scene as a

part of the story.

Better to illustrate these points, we reproduce a paragraph from an

article by Mr. R.R. Nehls, manager of the American Film Manufacturing

Company:

"Ordinary judgment should tell a writer about what is possible in the

way of stage equipment to carry out a plot. We can provide almost

anything in reason, such as wireless instruments, automobiles, houses

of every description, cattle, etc., but we cannot wreck passenger

trains, dam up rivers, and burn up mansions merely to produce a single

picture. There is no rule to guide you in these matters save your own

common sense."

Now, the foregoing paragraph was written by Mr. Nehls some six years

ago. We include his opinion in this volume, however, because it is

absolutely necessary to consider expense when planning a story for the

screen. On the other hand, it must be said for the benefit of the new

and talented writer who really has or can evolve big situations for

his stories that never in the history of the motion picture have

manufacturers been so ready to do the big thing in a big way as they

are now. That is to say--and this whole statement should have your

most careful consideration--the only thing that a manufacturer

considers today is the question of whether or not a certain effect,

scenic, mechanical, or whatever it may be, is _worth_ the money which

would have to be spent to obtain it. It would be folly to say that

train wrecks, burning houses, destroyed bridges, and the like, are

"impossible" in a film story, after every patron of the picture houses

has seen on the screen everything from the wrecking by earthquake of a

whole village to the burning of a huge sailing vessel--have seen, in

very fact, almost everything that it is possible to see on the earth,

above the earth, or in the waters under it. We have indeed reached a

period of amazing spectacular effects, produced, in most cases, at

enormous cost. And yet today a far closer watch is kept on the cost

than ever before.

How are we to reconcile these two apparently conflicting statements?

The answer is simple: Nothing is too costly if it pays for itself--as

reckoned by the sale of prints when the picture is placed on the

market. If, for example, "The Birth of a Nation," "Civilization,"

"Cabiria," "Twenty Thousand Leagues Under the Sea," and ever so many

other super-features that have been made since these were produced,

had cost twice as much as they actually did, they would still have

been exceedingly profitable ventures for the ones who put them out. If

you have the story to justify the big scenes and effects you will

unhesitatingly be provided with all the effects the story calls for.

Today, economy is practiced _after_ the story has been purchased; the

unusually good plot is not persistently returned because of the

expense attached to putting it into film form. Ways and means are

found within the studio to produce, for every thousand dollars paid

out, an effect--a result--such as to make it appear that from three to

five times that amount has been expended. Sometimes, indeed, an

effect produced at comparatively trifling expense, often by trick

photography or by "faking" or substituting for some expensive

property, is even _more effective_ than the real thing would have

been. As an example, the effect on the screen of a miniature--a

"fake"--Zeppelin falling through the clouds, a blazing mass, was

convincing, thrilling and easy to produce, whereas from the

spectator's point of view it would have been well nigh impossible to

make a satisfactory photograph of a real Zeppelin consumed by flames

and falling to destruction, even though it had been both possible and

financially worth while to burn a real dirigible.

Another thing to be remembered is that Mr. Nehls wrote his statement

at a time when one-reel pictures were the rule; and what would have

been considered enormously expensive for a single-reel story is not

thought so much of when it is to be included in a production of five

reels or over. A good rule, followed by many successful writers, is to

plan your story--estimating as well as you can according to what

unusual effects or settings, are called for--so that a five-reel

subject, say, will not call for more than five times the outlay

demanded by a single-reel picture. It is not an easy thing to do, we

will admit; but you can do your best to figure the expense in this

way. Many manufacturers are willing to pay out as much for a

thoroughly good five-reel picture as some others would pay for a

six-or seven-reel feature; if they do so in the case of _your_ story

so much the better for you, in the light of the additional credit you

will receive for having turned out an especially fine piece of work.

The point is: Don't be too ready to add to the expense merely because

it is a multiple-reel story. The test should be: Is the expensive

scene or effect absolutely essential to a proper unfolding of your

plot? If it is, include it; if not, leave it out or find as good a

substitute effect as you can. In any event, omit expensive scenes for

minor parts of your plot.

_2. Considering the Expense of Settings_

Writing the Photoplay · 第 23 / 25 章