_(a) The preliminaries_ must be natural, interesting, fresh, and

vivid. That is, they must not seem manufactured. It is all well enough

to say that Jack has made an enemy at College, but _how_ did the

enmity arise? The young men will not become opponents merely to suit

the photoplaywright. You must think out some natural, interesting,

fresh, and vivid cause for the antagonism. Such a logical basis for

action is called _motivation_. And so with all the preliminaries on

which your plot is based--they must motivate what follows. Remember

that forces or persons outside the two characters may lead them to

quarrel. Swiftly but carefully lay your foundations (mostly out of

sight, in the manner of a good builder) so that your building may be

solid and steady--so that your story may not fall because the

groundwork of the plot does not appeal to the spectator as being

_natural, convincing, interesting, fresh, and vivid_; these words bear

reiteration.

_(b) The complication_, or struggle, including all its immediately

surrounding events, must be (usually) surprising, of deep concern to

the chief character, and arouse the anxiety of the spectator as to how

the hero will overcome the obstacles. Jack discovers that the girl he

has just learned to love is the well-loved sister of his college

enemy. How will this complication work out? An interesting series of

movements and counter-movements immediately becomes possible, and any

number of amusing or pathetic circumstances may arise to bring about

the denouement--which simply means the untying of the knot.

The struggle in a plot may be either comical or tragic. Mr. Botts

ludicrously fights against a black-hand enemy--who proves to be his

mischievous small son. Plump and fussy Mrs. Jellifer lays deep but

always transparent plans to outwit her daughter's suitor and is

finally entrapped into so laughable a situation that she yields

gracefully in the end.

And so on indefinitely. Hamlet wars against his hesitating nature.

Macbeth struggles with his conscience that reincarnates the murdered

Banquo. Sentimental Tommy fights his own play-actor character. Tito

Melema goes down beneath the weight of his accumulated insincerities.

Sometimes light shines in the end, sometimes the hero wins only to

die. To be sure, these struggles suggest merely a single idea, whereas

plots often become very elaborate and contain even sub-plots,

counter-plots, and added complications of all sorts. But the basis is

the same, and always in some form _struggle_ pervades the drama;

always this struggle ranges the subordinate characters for or against

protagonist and antagonist, and the outcome is vitally part and

substance of all that goes before--the end was sown when the seeds of

the beginning were planted. This touches upon the third element:

_(c) The Denouement_, or disclosure of the plot just before its close,

is one of its most vital parts.

"Novelty and interest in the situations throughout the story, with an

_increasing_ interest in the denouement, are the essential demands of

a plot."[12]

[Footnote 12: Evelyn May Albright, _The Short Story_.]

It goes without saying that you must interest your audience, but you

must also satisfy them--gratify the curiosity you have earlier

aroused. It is all very well to write an "absorbing" story, in which

the excitement and expectation are sustained up to the very last

scene, but be sure that the theme is essentially such that _in_ the

last scenes, if not before, your action will unravel the knot that has

become so tantalizingly tangled as the play proceeded. No matter how

promising a theme may be in other respects, it is foredoomed to

failure if from it comes a plot of which the spectator will say as he

goes out, "It was a pretty picture--but I couldn't understand the

ending."

Another thing: If it is important that, in every case, the spectators

must be "shown" what happens in the working out of a plot, it is

equally important that they be shown _why_ it happens. This also has

to do with sound and comprehensible motivation. "It is not so much a

case of 'show me,' with the average American, as a common recognition

that there must be a reason for the existence of everything created.

He is inclined to give every play a fair show, will sit patiently

through a lot of straining for effect, if there is a _raison d'être_

in the summing up, but his mode of thought, and it belongs to the

constitution of the race, is that of getting at some truth by

venturesome experiment or logical demonstration."[13]

[Footnote 13: Louis Reeves Harrison, in _The Moving Picture World_.]

Bear that truth in mind, no matter what you write of, and never start

anything that you can't finish--which is simply one way of saying, do

not start to write a story _at all_ until you have every scene,

situation, and incident, so thoroughly planned, motivated and

developed in your mind that when you come to write it out in action in

the scenario you cannot help making the audience understand the plot.

Never attempt to introduce even a single situation without a logical

cause; be sure that "there's a reason."

"Break away from the old lines," advises Mr. Nehls, of the American

Company. "Try to write scenarios that will hold the interest with a

not too obvious ending, with sudden, unexpected changes in the trend

of the story."

If the story contains a mystery, do not allow the end to be guessed

too soon. Interest thrives on suspense and on expectation. The

surprising thing, yet the natural ending, swiftly brought about, marks

the climax of a good photoplay plot. Many a promising photoplay script

has failed because it did not make good its prophecy. The plot opened

well, but "petered out"--the complication was a good one, but the

unfolding of the mystery, the result of the struggle, the aftermath of

the choice, were disappointing.

And one final word in this connection: The _photoplay public loves a

"happy ending"--unless it must be forced_.

_3. The Study of Plot-Structure_

A careful study of fictional and dramatic plot will well repay the

photoplaywright. But little more can be said here on the technique of

plot, though it deserves a treatise in itself; but much will be gained

if these few words are taken seriously, and no stories are submitted

except those revolving about ORIGINAL, CLEAR-CUT, PLAUSIBLE

SITUATIONS SHOWING THE LIVES OF HUMAN BEINGS IN THEIR HOUR OF CRISIS,

AND WORKING OUT THE AFTER-RESULTS OF THAT CRISIS WITH LIVELY, DRAMATIC

HUMAN INTEREST.

This advice applies even to humor, for humor takes things which are

ordinarily serious and by introducing the incongruous makes them

laughable. It is the sudden interruption of smooth going, the

unexpected shifting of the factors in the problem, the new and

surprising condition of affairs, the swift disappointment--it is any

of these in countless variety that makes plot possible.

Learn to invent plots. Invent them wholesale--by day, by night. Turn

the facts of everyday life into plots. Draw them from jests, from

tragedies, from newspapers, from books, from your own heart--and don't

omit the heart, whatever else you do omit. At first, invent merely

complications; later work out the situation entire. Thus you will

cultivate an inventive attitude and at least _some_ good plots are

sure to result.

_4. Preparation of the Synopsis_

The synopsis of the plot is the first part of the script to be read by

the editor, for from it he decides whether the whole script is worth

reading further. For this reason, even were there no other, the

importance of the synopsis should need no argument. Besides, many

companies now are willing to consider "synopsis only."

The _final_ preparation of the synopsis should be the last stroke in

the completion of the script. We emphasize "final" because, as has

been briefly pointed out in a previous chapter, the writer should at

the very outstart draft a rough, or working, synopsis, to be used as

a guide while working out the various scenes in his scenario.

The reasons for reserving the synopsis for improving and polishing at

the very end of the writing may easily be understood. Suppose an

author were to write the complete synopsis of his story first, and

then in writing his scenario follow that synopsis rigidly, adding no

scene not indicated in it, introducing no character that it does not

mention, and otherwise being bound by his earlier work. He might

indeed produce a good scenario, but would it be quite as good as it

might have been had he allowed himself a freer rein in working it out?

Might there not have been a scene or two added that would have aided

materially in making every little detail of his plot clear to the

spectators?

Again, a writer will frequently find, when working out his scenario,

that he can improve his story by transposing some of the scenes as

originally planned. In fact, there are a dozen ways in which the story

may be altered for the better while in course of construction. Why,

then, should the author hamper himself by obstinately adhering to his

original plan or synopsis of it? In photoplay writing an author should

not promise himself never to change his mind.

An experience of a certain writer will serve to illustrate the

impracticability of writing the final form of the synopsis first. A

few years ago, when all editors were asking for the complete script,

and when most companies were insisting upon a synopsis of

approximately two hundred and fifty words, the editor of a company

for which he writes suggested that, instead of preparing the complete

script before submitting it, the author should merely write out his

synopsis in the usual way and send that in. If the synopsis was

satisfactory, his being told to go ahead and finish the script would

mean that the story was as good as purchased. Appreciating this

kindness, three synopses were submitted by the writer, and two of them

accepted; the third was for certain reasons unavailable. It was

necessary, then, to write out and send in the scenarios for the two

satisfactory synopses, and the author started in. Notwithstanding that

the firm in question places no restriction on the number of words in

the synopsis of scripts submitted to them, and that this author, for

that reason, seldom sent in, even in those days, a synopsis of less

than a thousand words, giving the theme and details of the plot, he

found that in working out the scenarios of both stories the original

plots could be improved, strengthened, given a more decided "punch,"

by making some changes. In one, he added a character and transposed

several scenes, thereby strengthening the whole plot. In the other,

elimination of two scenes of minor importance made it possible for the

director to give more footage to a big scene. These changes being made

in the scenarios, the original synopses could not be used. It was

therefore necessary to write two new ones which corresponded with the

scenarios that went with them. Thus the original synopses of the two

accepted stories really amounted to nothing more than working, or

first-draft, synopses.

5. _Length of the Synopsis_

How many words should be allowed for the writing of a synopsis still

remains a matter of opinion. Almost every writer wishes that he could

use, within reason, an unlimited number. The acceptance or rejection

of the script depends so almost entirely upon the interest the editor

takes in the synopsis, that it unjustly hampers a writer to be limited

in the number of words he may use. This is peculiarly true if the plot

should happen to be one that requires the explanation of several

minor, yet important, details of the story. And even though you are

sending to a company that asks for the complete script, you must bear

in mind that some editors base their decisions wholly upon what they

get from the synopsis.

On the other hand, more scripts suffer from having the synopses

loosely and wordily written than from being over-compressed. The young

writer especially cannot be too careful in drilling himself in the art

of clear-cut, concise, yet effective expression. To be able to tell a

story in outline, using few but vivid words, is an art worth

cultivating.

However, now that the market has expanded from one to five, and even

more, reels, the limit of words is not so closely drawn. Indeed,

today, whether the studio is one that asks for the complete script or

insists upon examining the synopsis only, you may almost feel safe in

sending in a synopsis containing _just as many words as are really

needed_--which means, simply, that the editor's first consideration is

to be able to "get" your whole story from one reading of your

synopsis, whatever its length. It _should_ be concise; it _must_ be

clear and readily understandable. A busy editor has no time to waste

in re-reading certain paragraphs or even sentences the meaning of

which is obscure. One of the first things to remember is that certain

companies send out the call for "synopsis only" because they prefer to

have their staff writers do the continuity of scenes (write the

scenario), instead of accepting the scenario prepared by the author

and upon occasion, altering it in the studio to suit their special

requirements. Why so many concerns prefer to do this is easily

understood. Instead of cutting up the originally submitted scenario

and substituting different settings or locations, and perhaps, even,

different large and difficult-to-obtain "props," they simply provide

the staff writer with the synopsis of the story purchased from you,

and tell him to go ahead and prepare the continuity, knowing as he

does, and keeping in mind while at work, to just what approximate

expense the company is prepared to go, just what sets are available or

can be built, what necessary locations can be reached within a

reasonable time, and what players--especially if they must be

distinctive types--are in the company or may be readily engaged.

These, of course, are matters over which the outside writer can have

no control; if he is selling to a concern that demands the synopsis

only, he must make up for what he does not know about the inside

workings of the studio by giving the editor and (especially) the staff

writer _every needed detail_ of his plot. Only by so doing can he

feel sure of eventually seeing the story on the screen in the form of

an artistic and satisfactory working out of his original idea.

Some companies that request the synopsis only also like the writer to

submit two synopses. The first, for the special benefit of the editor,

and _shorter_ than the two-hundred-and-fifty-word synopsis of a few

years ago, is intended to show the editor or his reader almost at a

glance if the story is what that particular company could use at all.

The second synopsis, of course, is the longer and more detailed one

from which both he and the staff man can get _all_ the necessary

details if your story is purchased. By reading the market departments

of such magazines as _The Writer's Monthly_, and the various trade

journals, you can keep posted as to which concerns like this double

synopsis. For your own good, always observe the rule if the company

lays it down, and remember that it is an easy matter to make a brief

synopsis from the longer one already prepared.

Again, while it is also necessary to observe strictly the rule of

sending the "synopsis only" to companies that demand it, one of the

present writers has found that many firms welcome the author's

continuity, _after the story has been purchased on the strength of its

synopsis_, for the sake of the finer details of action and the

technical and mechanical suggestions contained in it, and even though

they use it merely as an additional aid to the staff writer in

preparing _his_ continuity. Such a company, of course, merely gives

the writer a courteous "thank you" for his continuity, as contrasted

with those that pay a certain amount for the synopsis and, usually,

double that amount if the scenario also is _called for_; but the

earnest writer has the satisfaction of knowing that, with the

additional details supplied in the scenario, or continuity, the staff

writer stands an even better chance of perfectly preparing the blue

print, as it were, of the story from which the director will work

while building the photoplay.

These things being so, this writer works along the following lines:

From a rough draft, or working synopsis, he prepares the complete

scenario, just as he would do for a company that was having a story

done to order. To this, in any case, must be attached a synopsis. He

therefore writes a very complete, detailed synopsis, preparing it in

the manner which will presently be described. In addition, it is a

very simple matter to write a synopsis of from one hundred and fifty

to two hundred and fifty words, according to the story, and have it

ready in case he finds it advisable to submit to a "two synopses

requested" concern.

Now, whether the company is or is not one of those that will accept

the author's own continuity as an additional guide for the staff

writer, if it is a concern that asks for a complete, detailed

synopsis, this writer sends in what he has more than once humorously

termed a "camouflaged continuity." He does not, so to speak,

send in the "plot of action"--the full continuity--with the

technical directions and scene numbers left out, but a genuine,

specially-written synopsis, in proper narrative form. However, it is

written _directly from_ his own complete, detailed continuity, and

the action, though in narrative form, is made to run along exactly as

it does in the continuity. This, it may be said, is almost the same

process which was followed by writers a few years ago, when complete

scripts were first in demand, and which we advocate earlier in the

present chapter. But you must bear in mind that the method here

outlined is used _in connection with_ the writing of a synopsis of

from three thousand to six thousand words, or even more, if really

necessary, as contrasted with the two-hundred-and-fifty-word synopsis

generally demanded a few years ago. Furthermore, the synopsis is

written in such a way that anyone could separate this writer's

sentences and paragraphs by drawing a lead pencil between the lines,

thus dividing it into almost the exact number of scenes, with the same

continuity of action as shown in the scenario. The minor details of

action are omitted, of course, and there are little side remarks

written in, in connection with characterization, etc., which would be

out of place in the scenario.

As for its mechanical preparation, this synopsis is double spaced,

with a left-hand margin of one and one-half inches. As the story runs

on, many statements are made which give the staff writer an

opportunity to use a leader (sub-title) at that point if he wishes to;

but if in his own scenario the writer whose practice we are quoting

has a number of leaders (frequently ordinary statement, or

before-the-scene, sub-titles, but usually cut-in, or dialogue,

leaders) which he really feels are of special importance, and worded

just right, they go into the synopsis _written in red_, and started

in the left margin at "0," with double space both above and below

them. In this way they stand out clearly and give the staff writer or

the sub-title editor (if the firm employs someone to attend to that

special work), a chance to pick them out quickly and decide whether or

not he wishes to retain them. Even more important than the matter of

keeping in the sub-titles after the picture has been produced is that

of directing the action of the players when putting on the picture, so

as to work directly up to the leader that fits into the action at a

certain point. Knowing this fact, the writer gives the director help

in the way just described; what necessary changes are made after the

script has been sold is a matter over which no free-lance writer has

any real control.

At the end of this chapter is reproduced a page from one of this same

writer's synopses, illustrating just how far he usually goes in giving

details of the action when writing a complete synopsis, and showing

how the suggested inserts are separated from the narrative of plot.

Let us repeat, however, that not all companies that ask for the

detailed synopsis care to have also the scenario, even as a gift. This

explains the introduction of little bits of detail and certain

suggestions which ordinarily would have no place in the synopsis were

it not that, in order to insure as fully as possible the proper

interpretation of his story, the writer inserts them in this way for

the benefit of both editor and--especially--staff writer.

The importance of trying to acquaint yourself with the preferences of

the different editors as to the length of the synopsis should be

apparent to any writer--although it is well to remember that editors

change and studio rules change with them. For a feature-story of five

reels or more you may have, say, from six to twelve typed pages--the

length of the synopsis, of course, depending upon the nature of the

story and the action it contains. You must be especially careful to

ascertain the preferences of an editor who reads scripts for a star

such as Douglas Fairbanks, because you know that a story prepared

especially for his use (although not written to order) may not sell

elsewhere if his company rejects it. However, regardless of its

length, the object of the synopsis is to present a clear, interesting

and comprehensive outline of the story--of what is worked out in

action in the scenario, if you send one--and to give editor, staff

writer and director all the help you possibly can without for a moment

making it appear that you are trying to teach them their business.

This does not mean that if you know _your_ business you need hesitate

to send in a scene-plot diagram as your suggestion for a certain

important set, or supply historical or other needed data, or give your

own idea of how best a certain effect can be obtained. All

broad-minded and progressive directors are glad to receive such help.

But do not attempt such suggestions until you have thoroughly mastered

the technique of photoplay writing and have also seen on the screen

many examples of how different effects have been procured in the past.

It is not out of place to say now what is enlarged upon in a chapter

to follow: The screen is, after all, the greatest of all schools for

the would-be professional photoplaywright.

Here are some wise words from Mr. Epes Winthrop Sargent, in _The

Moving Picture World_:

"The successful seller of synopses first makes his story interesting,

not through inflated literary style, but through clearness in the

exploitation of idea. He makes his second point through the fullness

of the _necessary_ detail. His third point is made through the

omission of _unnecessary detail_. His last advantage is that he knows

when to give scenes that are out of the ordinary and leaders that will

be useful to the continuity writer. He undertakes to sell no more than

an idea, and, selling an idea, he does not confound it with history

nor expect the buyer to be a mind reader. That is the great trick in

synopsis writing. Learn what to put in and what to leave out. Learn to

tell what the continuity writer needs, and learn to omit the things

that will suggest themselves to the imagination of any intelligent

plot-handler."

_6. The Form of the Synopsis_

An examination of the scripts of some amateur photoplay authors shows

that there is a frequent tendency to misunderstand the form in which

the synopsis should be written. This may be due to the writer's being

impressed with the necessity for not making his synopsis too long. At

any rate, the examples we have in mind are written--the story is

told--exactly as the scenario _should_ be written, only even more

briefly and without being subdivided into numbered scenes. Thus,

instead of writing: "Blake conceals himself behind a boulder and, as

Tom is about to pass him, steps out and orders him to throw up his

hands. He compels Tom to surrender his revolver and cartridge belt,

hastening Tom's actions, when he momentarily hesitates, by firing a

shot close to his head;" the writer may say: "Blake sees Tom

approaching up path. Hides behind boulder. As Tom is about to pass

boulder, he is held up by Blake, who makes him strip off gun and

cartridge belt. Tom too slow in actions, so Blake shoots past his

head. Tom drops belt and gun on ground, etc." Obviously, the mistake

consists in not writing the synopsis in narrative form.

It is well to note another point also. Although some manufacturers in

preparing synopses of their stories for the trade journals write them

in the past tense, it is always advisable to tell your story in the

present tense. In the scenario, you _must_ follow this custom, and in

the synopsis you _should_ do so.

In adding bits of characterization to your synopsis, and particularly

in pointing out the dramatic incidents of your plot, consider the

value of suggestive words and phrases. Not _many_ words, but words

that suggest pictures, call up whole scenes, tell entire stories, are

needed. And this is particularly true when you are writing to meet the

"synopsis only" demand. Don't over-adjective your synopsis, but such

qualifying words as you use should be vivid, clear and precise. One

specific word outweighs a score of general statements. Consider the

difference between "horse" and "broncho;" "house" and "bungalow;"

"woman" and "sour spinster." Be definite.

A careful examination of any well-written synopsis will convince the

novice that several rewritings are not too many to give to a synopsis

before deciding that it is _clear, concise, and interesting_. Each of

these points is well worth considering carefully. Interest, no one can

teach you; conciseness may be attained only by cutting out needless

words and _studying_ how to express the utmost in terse language; and

clearness is surely equally worthy of conscientious effort to master.

A first-class rhetoric, like Genung's, or Hill's, will be of great

value in acquiring conciseness and clearness of style, as well as

other good qualities of expression. One point only is there time to

dwell upon here: the lack of clearness arising from the careless use

of personal pronouns. For example, compare the relative clearness in

these two statements:

"In a moment of excitement, Harley strikes Jim a heavy blow. The whole

thing dazes him, and he scarcely knows what to do. After a few hours,

he determines upon revenge and, after taking his brother into his

confidence, warns him that he will shoot him on sight, etc."

"In a moment of excitement, Harley strikes Jim a heavy blow. The whole

affair dazes Jim, and he scarcely knows what to do. However, after a

few hours, he determines upon revenge, and, after taking his brother

Ted into his confidence, he warns Harley that he will shoot him on

sight, etc."

In the following 248-word synopsis, we have a model of clearness,

conciseness, and interesting statement. The same general form, applied

to a longer synopsis, should satisfy any editor. For the second, or

short, synopsis, demanded by certain companies, one of about this

length, and as carefully prepared, would undoubtedly be entirely

acceptable. Add to the conciseness and clearness of this Vitagraph

synopsis the suggested inserts, leaders, etc., already described in

connection with the synopses usually sent out by one of the present

writers, and you have what comes pretty near to being the ideal form

when the wishes of the editor, staff writer and director are all

considered. You will find other synopses in chapters V and XX.

A WASTED SACRIFICE

_Produced by the Vitagraph Company_

With all his faults, Jack Martin, an Arizona gambler, has one

redeeming quality, a deep love for his motherless child. The baby is

taken sick. Leaving her with Aunt Jane, the Mexican housekeeper, Jack

goes for Doctor Winton, who is also the sheriff. The child dies.

Crazed with grief, Jack gets drunk and shoots the town Marshal.

Leaping astride his horse, he escapes into the desert. Far out on a

sandy plain, he comes across the dead body of a young Apache squaw,

who has been bitten by a rattlesnake. By the side of the lifeless form

he finds a child who has nursed from its mother's breast and imbibed

the poison.[14] Jack thinks of his own child and his heart goes out to

the little one. Jack has eluded his pursuers and his horse has

dropped from exhaustion. He knows that he is free to escape. He

hesitates, but determines to save the little papoose by doubling back

on his tracks and meeting the posse, of which the doctor-sheriff is

the leader. On rounding a curve in the canyon, he comes upon his

followers, who cover him with their weapons. Holding out the child to

the doctor, he begs him to do something for it. The sheriff examines

it and discovers that it is dead. Jack, with tears in his eyes, stands

ready for his capture, conscious that inasmuch as he did it for one of

God's little ones, he has not done it in vain.

[Footnote 14: The scientific inaccuracy of this statement need not now

be considered.]

Mr. Epes Winthrop Sargent has well epitomized some important

principles in synopsis writing when--in _The Writer's Monthly_ for

April, 1918--he says that "the good synopsis:

"Starts with a 'punch' fact.

"Tells the story clearly in full detail as to facts, with as few words

as possible.

"Identifies as fully as possible all the leading characters at their

first introduction.

"Fully establishes minor personages as they enter the story.

"Gives _all_ of the facts required by the staff writer in the

construction of a continuity.

"Presents these facts fluently and interestingly, with some suggestion

of literary charm, but without the use of florid phrase or elaborate

descriptive writing.

"Presents facts in their logical order, but not necessarily in the

exact order of their happening.

"Is as brief as is consistent with clearness of statement, but may run

5,000 words or more IF fewer words will not permit the story

to be clearly told."

[Illustration: Paint Frame on Which Scenery is Painted]

[Illustration: Checking "Extras" Used in Rex Beach's Photodrama, "The

Brand." Produced for Goldwyn at its Culver City Studios]

[Illustration:

The Man who Mocked - 2 -

Dear Dwight:

What do you say to a trip to Italy? Father

is very anxious to continue his historical

researches, especially in Rome and the Campagna.

We'd be delighted to have you as one of our party.

Run up to the house tonight and we'll talk it over.

As ever,

Muriel.

Delafield cares nothing for the ruins and historical treasures

of the Eternal City, but he is mightily interested in being

near Muriel, and he leaves the house prepared to accept this

invitation.

As he comes down the steps of his house to enter his car,

an old blind man, led by a little dog on a cord, shuffles

along and collides with him. Delafield steps back, pushing the

man from him, who, as if fearing a blow, raises his arms to

guard against it and then hurries on, while Delafield, sneering

as he watches him, steps into his car and drives off.

At the Trevor's, he is shown into the library, where Muriel

and her father are sitting in earnest conversation. They rise to

greet him, the professor shaking his hand warmly. When Muriel

goes to him, Delafield takes her left hand in his (close-up),

and with his right index finger touches the engagement ring

on her finger and then points to himself, thus indicating that

he already looks upon her as his property, albeit he plainly

shows his genuine regard for her. She presently picks up the

book to which she and her father have been referring before

Delafield's entrance and shows it to him, saying:

"FATHER AND I HAVE BEEN DISCUSSING THE THEORY OF REINCARNATION"

At which Delafield smiles good-naturedly, but plainly shows that

he considers the theory so much rubbish, answering:

"WHILE I'M ALIVE, THAT SORT OF THING DOESN'T INTEREST ME; AND WHEN

I'M DEAD, IT WON'T MATTER"

The professor is plainly disappointed by this speech, but he

passes it off with a smile, answering:

"ONE HAS TO DIE, MY DEAR FELLOW, TO FIND OUT THAT IT _DOES_ MATTER"

The truth of which remark is not apparent to Delafield until

some time later. He smiles at the professor's earnestness,

which Muriel quite evidently shares, and is about to speak to

the girl again when her brother, Jack, enters. He is about

twenty-two, clean-cut and jovial, and he greets Delafield

heartily, at the same time asking his father:]

CHAPTER IX

THE CAST OF CHARACTERS

The expression "the cast of characters" may be used in any one of

three senses: the list of principal characters as it is thrown on the

screen to serve the purpose of a theatre program; the actual group of

actors used in the production of the photoplay; and the complete cast

of characters as made by the writer for his script. Of course it is

not necessary here to consider each of these three uses of the term,

but it will be quite easy to avoid confusion if we bear the

distinctions in mind.

_1. Showing the Cast on the Screen_

Introducing the cast of characters as a printed part of the pictured

drama is a comparatively recent improvement in the art of the

photoplay. For many years the picture "fans," as we have come to call

them, were kept in ignorance of the real names of the players who

entertained them on the screen. Then in Great Britain the exhibitors

came to realize that the added interest that would come of having the

various artists known to the public by name would mean an increase in

the box-office receipts, and they began to give out fictitious names

for such favorites as Mary Pickford, Florence Turner, and Mary Fuller.

This opened the eyes of some of the manufacturers to the wisdom of

giving on the films the names of the players as well as the names of

the characters represented by them, and the Edison studio, of which

Mr. Horace G. Plimpton was then manager, was one of the first American

concerns to give the cast of characters in connection with the

pictured story. Leaving aside the wishes of the public, it was an

injustice to the players not to have included the casts sooner, just

as the names of actors and actresses are given in a "legitimate"

theatre program.

Following the first showing of the casts on the films, different

manufacturers began to see the wisdom, as well as the additional

artistic effect, of showing the name of the author of the photoplay,

and this practice has gradually grown until, today, it is very seldom

that the name of the writer is omitted. There are patrons who feel

that, at the present time, the preliminary announcements on most

films, especially "features," are rather overdone, inasmuch as they

usually give the names of the author of the story, the writer of the

scenario, or continuity, the director, the cameraman, the "art title"

maker, and the supervising producer. However, most writers and actors

feel that the manufacturers are quite welcome to go as far as they

like in this direction, so long as they continue to give the credit

due to those who write and enact the story.

Undoubtedly, one reason why the manufacturers hesitated about giving

all this information on the film in the days of the single-reel

photoplay was that they had the matter of footage to consider. With an

even thousand feet to a reel, and a reel to a story, no footage could

be spared for preliminary announcements without crowding the

story-part of the film. Today, with one-, two-, three-, and a few

four-reel pictures, and feature productions of from five reels up,

less attention need be paid to the matter of footage consumed by both

preliminary statements and the regular leaders and inserts, as further

pointed out in Chapter XII.

Again, today, one company at least--the Essanay, of Chicago--has

broken away from the old rule of making pictures run to one, two, or

more even reels. They decided to let all their photoplays run on until

the story was logically told (with the aid of the printed inserts) and

then to end it, regardless of the length to which it had run. Then,

instead of announcing in the trade-papers that the picture was in so

many reels, or parts, they simply stated that the screen-time of the

picture was so many minutes, or an hour and so many minutes. From

this, the exhibitor may easily reckon the approximate length of the

picture. The important point in this connection is that it would seem

that the foolish old custom of making a picture run to an arbitrary

length, either by padding it out or by cutting it down, regardless of

all reason and logic, will soon be a thing of the past. The harm done

to certain productions in the past by forcing them to adhere to a

certain number of feet--so many even reels--can hardly be estimated.

Imagine stage plays being written to run so many even hours, instead

of ending logically when the story is fully and consistently worked

out!

At any rate, today, and especially in the case of those concerns which

call for the synopsis only, the free-lance photoplaywright has a much

better opportunity to centre his attention on turning out a good

story, without having constantly to keep in mind the matter of how

many reels of film it will take to tell it--which, of course, is as it

should be. Thus, as has just been shown, the gradual breaking of the

restrictions on footage has resulted in proper screen-publicity being

given to the cast.

_2. The Time for Showing the Cast_

The methods adopted by producing companies in presenting the names of

characters and players on the screen are varied. Indeed, no set rules

are followed. The producer's whole object in each case seems to be

simply to present every cast-announcement of this kind in as striking

and artistic a way as possible. Some companies list the characters at

the very outset--or all the principal characters, at least--with the

names of the players. Others open with a statement-leader, which

gives, so to speak, the "theme" of the story to follow, this leader

being at once followed by the name of the leading male or female

character, sometimes with and sometimes without an additional

descriptive statement. With the particular method followed by the

producer the author is little concerned. His best plan is simply to

make out a complete list of the people in his story, following one of

the forms given later in this chapter. At the present time, nearly

every big concern employs a sub-title editor whose duty it is to

eliminate, alter, or add to the writer's own leaders and inserts, and

this person also "fixes up" to comply with the firm's rule any

additional wording that may be attached by the author to the names of

his characters when the cast is made out.

_3. The Number of Characters_

The "legitimate" dramatist, especially the untried dramatist, must be

very careful to use only as many characters in his play as are

absolutely necessary. Every theatrical manager knows that he is taking

a chance, and a big chance, when producing the work of a new writer.

The writer, also knowing this, and realizing that every additional

character means an addition to the salary list--and therefore to the

manager's risk--wisely uses no more characters in the unfolding of his

plot than he can help. Even when an actor "doubles" two parts, he

expects a proportionately larger salary for so doing.

In the moving picture studios, on the other hand, the players are paid

by the week, to work, as it were, by the day. The photoplay actor

plays as many different parts as the director finds it necessary to

cast him for. If necessary, in a big production, a director can draw

on any or all of the players making up the stock company, provided he

does not prevent them from playing the parts in another picture then

in course of production, for which they have been previously cast. So

that, so far as salary is concerned, unless certain "types," either

men or women, are specially engaged for a production, the film

manufacturer does not need to worry about how many "principals" are

needed to take part in a picture. He has, of course, to consider the

salaries of the "extra people," or supernumeraries, when a picture

calls for their employment. But the principal reason for keeping the

photoplay cast as small as possible is that the fewer the principal

characters the more easily understood is the story. In this respect,

better twenty extras and five principals than twenty principals and

two extras.

Remember, then, to use as few principal characters as possible in

developing your plot. This does not mean that you may be prodigal in

your use of extras; quite the contrary. But, since extras who are

posing as cowboys, soldiers, guests at a ball, bystanders in a street

scene, or saloon loungers, are easily distinguished from the

principals, it is a matter of small importance how many are used so

long as the scene is full enough to harmonize with the idea. It would

be silly, of course, actually to specify the number of "travellers and

bystanders" used in a scene at a railroad station at train time. The

director will employ as many as he thinks necessary.

_4. How the Director Assigns the Cast_

It frequently happens that members of the regular stock company are

used to fill in in certain scenes, although they may not be cast in

the picture at all. When, for example, the scene is laid in a

ballroom, or when boxes and orchestra chairs in a theatre are shown,

the director uses as many of the regular company as are

available--knowing that they may be relied upon to sustain the

necessary action, and feeling sure that they will "dress" the scene

suitably. Extras are then drawn upon for as many more people as he

may require.

A distinction must be made between extras who merely fill in or dress

a scene and those who play a small part, or "bit," in one or more

scenes. In every studio there are men and women who are known as

"regular" extras--people who are on hand every morning and who remain

until they are either told that they can work in a certain picture or

that they will not be required that day. Practically all of these

regular extras are experienced actors and actresses, and most of them

continue to report daily in the hope that, being given a small part to

play, they may in this way attract the attention of the director and

eventually be offered positions in the stock company. Many of the best

known photoplayers in the country today made their start in

moving-picture work in this way after having forsaken the "legitimate"

stage.

_5. Planning the Cast_

Strictly speaking, it is no longer advisable, nor even possible, to

plan your cast ahead, when writing photoplays, any more than it would

be possible to state exactly in advance how many characters you would

introduce if you were setting out to write a novel. Today more than

ever before the demand is for good _stories_. Given a good story, a

competent director will do the rest. He will not hesitate to engage

for that production just as many people as may be necessary, whether

they are special "type" players, male or female, or for "straight"

parts. Your cast, in other words, must inevitably be a result of the

final working out of your story. The one thing you _can_ do in advance

is determine whether you are going to write what is simply a good

story or is a story designed as a vehicle to exploit some particular

"star."

This latter procedure is always a risky one for the writer to adopt.

The story planned and worked out to fit the talents of a certain star,

especially if designed to feature the very unusual work of such a

player as Douglas Fairbanks, may not sell at all if it fails to sell

to the one for whom it was planned, and the writer's work goes for

naught. By far the wisest plan is to write for certain particular

stars _only under contract_, or at least to write only stories that

stand a chance of selling elsewhere if rejected by the firm at which

they were first aimed.

If you _are_ writing "to order" for a certain star, and if you are

reasonably sure that the supporting players are permanent members of

that particular company, you may plan your story so as to give the

director a chance to use all the people at his disposal to the best

advantage, for today, while character-actors are just as busy as ever,

it is the actual "type" that is usually cast for a certain part if

such a man or woman is procurable at all.

As for whether a certain "small" part is played by an "extra" or by a

regular member of the stock company, you need not worry. The director

will do his best for every part, however small.

One thing that you should _not_ overlook in making up your list of

characters, we repeat, is to show the director how he may cast his

available people to the best advantage. To do this, you should not

only mention every character, no matter how unimportant, but in the

case of all those characters who do not actually come under the head

of principals in that particular picture, you should give the number

of the scene or scenes in which they appear. This will, in many cases,

enable the director to use some of his people in more than one

character by "doubling" two minor rôles.

As an example, let us suppose that you have written down your

principals--the ones who will keep the one part through the whole of

the action. You can then write:

Mrs. Brown's maid, in 9 and 11.[15]

Trained nurse, in 22.

Policeman, in 15.

Blind beggar, in 27.

Colored porter, in 28.

[Footnote 15: Meaning _scenes_ 9 and 11. Of course, you can only make

this arrangement _after_ your scenario has been blocked out, scene by

scene.]

Here are five minor characters, and yet, if the director desired, he

could use only two people to play all five parts. Mrs. Brown's maid in

9 and 11 could easily change to a trained nurse for 22. The actor

playing the policeman in 15 could just as easily make up as a blind

beggar for 27; and he would then be able to change again and go on as

a colored porter in 28, the next scene.

A point that many who are not familiar with the inner workings of the

studios do not realize is that although Scene 10, let us say, is

"done" on one day, Scene 11 may not be taken until the following day,

or even a week later. It frequently happens that one set is allowed to

stand for several days, on account of "re-takes" that have been found

necessary, or because a director has difficulty in obtaining a certain

lighting effect. In such cases certain players are required to play

the same part over and over again, even though between the "re-takes"

they may "work" for other directors in the same studio.

_6. Actual Work on the Cast_

You will probably find that the best and easiest way to prepare your

cast of characters is to keep a rough list of all the people who take

part in the action, as you write the scenario. Because, of course,

although the cast of characters is the second division of the script,

it should have its final preparation after the scenario has been

completed, for the same reason that the synopsis is also finally

prepared when the scenario has been finished.

Keep a sheet of paper beside you as you write your scenario. First put

down the names of all your _principal_ characters so as to have them

before your eyes as you write. Then as you work out your scenario,

scene after scene, set down every character introduced; for example,

if you use a doctor, who merely pays one visit to a patient appearing

in only one scene, set down the following on your memorandum sheet:

Doctor, in 2.

and so on. At the time you write Scene 2 you may think that that _is_

the only one in which you will use the doctor; later on, perhaps as

you are giving the action of Scene 16, you may find that you have

occasion to introduce a doctor again. Unless Scene 16 is supposed to

be located in another part of the country, the chances are that you

might just as well bring in the same physician again, and you then

simply make it

Doctor, in 2 and 16.

_7. Naming the Characters_

Of course it is unnecessary to give a name to _everyone_ appearing in

a picture. The cast of characters is made up of the names only of

those whose work in the photoplay materially advances the action in

some way or another. On the "legitimate" stage any character who has

even a "line" to say may be said to have a "speaking part." Only these

are supposed to be in the cast proper. Similarly, in the photoplay no

one whose work in the picture is not in some way necessary to the

working out of the plot need be given a name. In the same way that you

would write "Doctor, in 2 and 16," or "Policeman, in 8," write

Guests at ball, in 13.

Stock brokers and clerks, in 22.

Clubmen, in 27.

The following is quoted from Mr. Epes Winthrop Sargent's weekly

department, "The Photoplaywright," in _The Moving Picture World_. He

says all that could be said upon a subject that is of the greatest

importance, no matter on what division of the photoplay script you are

at work--the necessity for simplifying everything so as to make it

quickly and easily understood by editor and director alike:

"When you start to write a play decide what you are going to call your

characters, and adhere to your decision. If you have a character named

Robert Wilson, do not indiscriminately call him Bob, Robert, and

Wilson. Decide on one of the three and use that one invariably. If

your character travels under an alias, being known as Montgomery in

society, and Jimmy the Rat in the underworld, do not call him

Montgomery in the society scenes and The Rat when he gets among his

proper associates. Call him Montgomery straight through, and the first

time he changes from Jekyll to Hyde tell the audience, in a leader,

that he is known as the Rat; but in the plot of action hold to

Montgomery, because you started with that and do not want to confuse

the director. The editor is going to read in a hurry the first time

through, and he cannot continually consult the cast to identify your

constant changes in cognomens.

"Be careful in selecting your names. Do not let them sound too much

alike, or confusion will arise. Often a story will be sent back that

might be regarded more carefully were the characters more individually

named, and perhaps fewer of them named. Too many names are apt to be

confounded with each other. Names too much alike or not possessed of

individual sound are apt to be confusing. In either case your story

is not readily understood on a first reading and never passes to a

second perusal. Take pains with your literary baptisms."

It seems scarcely necessary to point out that it is both easier and

better to call the young people by whatever Christian name you decide

to give them and to refer to their elders by their last name. You can

say Freeman or Mr. Freeman, when speaking of Jess's father, but do not

say that Tom and Miss Freeman are discovered by her father making

love. Simply say Tom and Jess. If Jess's father is a farmer or a

miner, it may seem more natural to say Freeman, or Jess's father. If

he is a banker or a stock broker, you may choose to speak of him as

Mr. Freeman. The most important thing is to make the name, as clearly

as possible, suggest the age, rank, and general characteristics of the

person to whom it is given.

A good deal has been written concerning the advisability of using only

short and simple names for most characters in the photoplay. Others

have advised photoplay authors to try to discover unhackneyed names

for their characters. There are, of course, hundreds of short and

appropriate "first" names for people of different nationalities; the

trouble, especially with amateur writers, is that such names as Tom,

Jack, Jim, and Charley, and May, Mary, Grace, Ethel, and Kate, are

used over and over again, and without any regard to the surname which

follows them. Simple and common names _are_ desirable, so long as they

really fit the characters who bear them. John and Tom and Mary and

Kate are names that will be used over and over again, both in fiction

and in photoplay. But unusual names are desirable too, provided they

fit the characters. The work of an amateur writer can almost always be

told by the names he gives his characters.

In the writing of photoplays, where the author has no description to

rely on to explain who and what his characters are, there is especial

need of names that will help to indicate the social status of his

different characters. In real life, a bank president is as likely to

be a Casey or a Smith as he is to be a Rutherford or a Pendleton, but

the chances are that, when given to a great banker, either of the last

two names would make a greater impression on "popular" spectators.

Again, certain names instantly make us think of villainy, while others

as plainly tell us that the owner of the name is an honest man. The

authors of the "good old" melodramas used exaggerated names that today

would probably be laughed at. "Jack Manly" and "Desmond Dangerfield"

would hardly "get by" in modern drama or in present-day picture plays;

but the idea of appropriateness that was responsible for such names

being used is what is needed by photoplaywrights who desire to name

their characters convincingly. Percy certainly does not suggest a

prizefighter, any more than Miriam portrays a cook.

By all means keep a special notebook in which to jot down new and

unusual names to fit characters of every nationality and of every

station in life, _but try to get names that are short and easily

pronounced_. Very few photoplaywrights adhere to only one line of

writing. A clever and ambitious writer may "do" a story of city life

this week, and one with the scenes laid in Mexico the next. You can

get plenty of names for your "down East" story, but will you be able

to find eight or ten really appropriate names for your photoplay of

life in "Little Italy" or the Ghetto? The following methods of

obtaining suitable names--especially surnames--for characters have

been found very helpful:

1. If you live in a city, cover the different foreign quarters

thoroughly and note in your book names of every nationality that

strike your fancy.

2. If the public library in your town gets French, Italian, or other

foreign papers (all great city libraries do, of course), go over them

and get similar lists of foreign names. You can never tell when a

typical Russian surname, or an Italian Christian name, may be wanted

for one of your stories. This will prevent your calling a Spaniard

"Pietro" or an Italian "Pedro."

3. Buy an old or a second-hand city directory. An out-of-date New York

or Chicago directory contains names enough, of all nationalities, both

Christian names and surnames, to last you a life-time and will cost

you little. But directories are not _absolutely_ trustworthy after

all.

4. When reading novels and short-stories, copy any names that

particularly strike you. Use only the first or the last name in every

case, of course, and do the same when selecting names from the

directory or from signs in the street. You would not name your hero

Richard Mansfield, nor his uncle John Wanamaker, but you might wish to

call the uncle Richard Wanamaker and make John Mansfield the hero.

5. Select from regular theatre programs names that please you, but

transpose the first and last names as recommended above. If you choose

a French Christian name from one of Henri Bernstein's plays, do not

take the surname of another character _in the same cast_ to go with

it. Rather take it from another French play, or from a French story in

a magazine.

You do not wish to find, when the time does come for your cast of

characters to be thrown upon the screen, that the director has found

it necessary to change half of your names. Make them so good and so

appropriate that there will be absolutely no excuse for altering them.

One thing to be remembered, however, is that the picture spectators of

today have been gradually educated up to expecting and approving many

things which the spectators of a few years ago would have looked upon

as too "highbrow." This is due in no small degree to the many screen

adaptations of literary classics and fictional successes generally

which have been made, as well as to the large number of stage plays

that have been transferred to the screen, for, of course, the authors,

publishers and dramatic producers have always stipulated that the

casts be kept as they originally were made out--except that

occasionally certain characters who in the stage-production of a

certain play were merely spoken about and described have been, in the

photoplay form, actually introduced, and thus added to the cast. But

the point is that there is no longer the frantic striving to keep

everything as "short and simple as possible" that once existed, and

this applies to everything in the nature of inserts quite as much as

to the names used for characters in the picture. Little by little

"art" in motion picture production is becoming a reality instead of

being merely a high-sounding word used occasionally by the

press-agents.

_8. Describing the Characters_

Since there is no restriction placed upon the way in which a cast of

characters is made out, the writer may choose between the simple

statement-form, when giving the names of his characters, and that in

which the appearance and dominant traits of the character are set

forth. You can say:

Silas Gregory, a miser,

or you can draw a picture of the man himself in the very way you

describe him, thus:

Silas Gregory, an extremely wealthy and eccentric miser; a bachelor

and a man who both by his appearance and his nature repels the

friendship of his fellow men; inclined to practice petty cruelty on

children and animals; suspicious of and seeming to hate everybody

except his old body-servant, Daniels, to whom he is strangely

attached.

While the foregoing is a rather long description of a character to be

included as part of the cast-outline, and while some of the points in

connection with Gregory's nature could be more forcibly demonstrated

by having him _do_ little things in the action that would make them

apparent, the point is that you are supplying these items of

information for the benefit of the editor and the director, and that,

as must be apparent, the fuller their understanding of your meaning in

everything you write, the better will be their interpretation and

production of your story.

It is very important to keep this point constantly in mind. Seldom is

it today that the cast appears on the screen exactly as prepared by

the author. Almost all the big companies at the present time are given

to long sub-titles, and to lengthy statements in connection with the

introduction of the principal characters. Many readers will see the

similarity between the second of the foregoing descriptions of the old

miser and the printed statement, in connection with a similar

character, shown in the Triangle and Paramount pictures written by C.

Gardner Sullivan, as well as in many others. The statement on the film

which introduces a principal character, today, is much more in the

nature of an actual leader than it is a mere announcement of the names

of the character and the player. Thus, in Universal's feature

production of "The Kaiser," the heroic blacksmith of Louvain was

introduced in this way:

Marcas, the blacksmith of Louvain, was a mighty man. This

man, Marcas, lived in faith and love and friendship, and, by

the sweat of his brow, had won peace and happiness.

MARCAS......................ELMO LINCOLN

In writing out your cast, give your most important characters first.

Try, also, to simplify it and eliminate unnecessary words, first

writing the name of a principal character and then giving the others

in the order of their relationship, as:

Charles Waldron, a wealthy rancher.

Mrs. Waldron, his wife.

Bessie, his eldest daughter.

Jean, his youngest daughter.

Dick, his son.

Graydon, Waldron's foreman.

This will save words and show at a glance just how the other five

characters are related to or connected with Charles Waldron.

Make it a rule to write your cast on the last sheet of your synopsis

_if you have plenty of room left after finishing the synopsis_.

Otherwise, use a separate sheet. Don't crowd the two divisions as if

you were trying to economize paper. In the cast proper, give the names

or occupations of every character whose work in the action really

helps to advance the action of the play. Also name the scenes in which

appear the various characters--other than the principals, who are

likely to dominate nearly every scene.

The first two sample casts which follow do not give the

characteristics of the different people concerned in the plot. They

are simply reproduced as examples of photoplay casts which have been

printed in the manufacturers' bulletins and other advertising matter,

after the photoplay itself had been produced and was ready for

release. The third and full cast is altered, so as not to be

recognizable, from a photoplay which has not yet been produced. This

last of the three forms is the one we recommend you to follow.

PIERRE OF THE NORTH

by

_Elmer N. Wells_

Pierre, a French Canadian trapper.......

Baptiste, his brother...................

Duncan McLain, a trapper................

Mary McKenzie, the factor's daughter....

John McKenzie, the factor...............

Mail Carrier............................

Half Breed..............................

_Produced by the Selig Polyscope Company_

THE OLD MUSICIAN

by

_W.A. Tremayne_

François Vian, an old musician

Pierre le Noir, his neighbor

Oscar Muhlbach, a German spy

Bertha le Noir, Pierre's sister

General of the German army

Infantry officer

Gendarme

_Produced by the Vitagraph Company of America_

THE SOPHOMORE'S SURPRISE

by

X Y Z

TED CARSON President of the Freshman class at

College; twenty, blonde, bright,

athletic, full of gay spirits.

FAY NORTON The college co-ed beauty, inclined

to love Ted, who loves her.

NITA CARSON Ted's twin sister; a freshman

co-ed, in love with Hal Coates.

HAL COATES President of the Sophomore class;

twenty-four, dark; athletic rival of

Ted, whom he looks down upon.

A college leader; lover of Nita.

DAN WILLIS Ted's chum; a slim and mischievous

Freshman.

"BUCK" SLAGLE Hal's chum; an unprincipled Sophomore.

DEAN HALL A nervous professor; comedy character.

POLICEMAN In 16, 17 and 18.

STUDENTS Throughout.

WAITERS In 16, 17 and 18.

CO-EDS In 4, 6, 7, 10, 13 and 17.

CHAPTER X

THE SCENARIO OR CONTINUITY

The first step in the preparation of the scenario--or continuity of

scenes--is not a step at all--it is a state of mind: the mood of

visualization.

_1. The Picture Eye_

No matter how easy it may be for you to write a clear, brief and

interesting synopsis of your story, nor how successful you may be in

drawing up your cast of characters, you will fail in producing the

right kind of scenario to accompany them until you acquire or

cultivate the picturing eye. To possess it is simply to be able to

visualize your story as you write it--yes, even before you write it.

You must not only write that "Hal Murdoch steals his employer's

letter-book so as to find out some important facts," but you must

yourself first _see_ him do it, just as you expect to see it on the

screen. On the regular stage, the "business" of the actors--important

as it is--is nevertheless of secondary consideration; dialogue comes

first. On the photoplay stage it is just the reverse--at all times it

is action that is of primary importance. It is what your characters do

that counts. Leaders, letters, and other inserts help to make clear

what you are trying to convey to the audience, but for a proper

understanding and interpretation of your plot the spectators depend

upon what they see the characters do; so how can you expect the

editor, the producer, or the spectator, to "see" your plot

understandingly unless you yourself are able to visualize every scene

and incident distinctly as you are putting your thoughts on paper?

This is what Mr. C.B. Hoadley has to say on this subject, quoted from

_The Photoplay Author_, now _The Writer's Monthly_:

"Suppose you have a story that has all the requirements for an

acceptable motion-picture play. You seat yourself to write it, chock

full of enthusiasm and faith in the idea, and in the exuberance of

your spirits you see visions of a substantial check. Very well. But

have you a visualization of the story? Can you close your eyes and see

it on the screen? Or will you 'get stuck' about the tenth scene when

it appears to be running smoothly, and then finish along the lines of

least resistance, mentally concluding that the plot is so excellent

that the editor or director will finish the work you have so

enthusiastically planned? This happens to about fifty per cent of the

authors."

Mr. Phil. Lang, former editor of the Kalem Company, offered this

sensible advice in reply to a question as to whether his company could

use psychological scripts. We quote from _The Moving Picture World_:

"The successful photoplaywright is the one who has developed the

'picture eye.' If you will visualize each scene of this scenario,

abandoning the 'psychology' which inspired it, you can readily

determine how it will appear to the picture patron. The psychology of

an action or the development of an act in the photoplay is only

psychology when the natural pantomime and business make it clear to

the spectator. By the process of visualizing you can readily determine

if your play offers anything different from others of the same

character which have been done."

Strive, then, to cultivate this ability to see your scenes in action,

remembering that it is the thing of all things most calculated to help

you in writing a clear-cut, logical, and interesting scenario of your

plot. What you cannot clearly visualize is not worth writing.

_2. Identifying the Characters Early_

There is nothing more annoying to the spectator or more calculated to

insure the widespread condemnation of your photoplay after it has been

produced than to fail in establishing the identity of all your

principal characters early in the action. The basic relationship of

each character to the others should be made clear just as soon as

possible after each makes his first appearance in the picture, if,

indeed, it is not made clear just before his appearance by the

introduction of an explanatory insert.

We urge this clear identification of characters so that your

spectators may be saved the annoyance of needless speculation, and be

able to yield to the play their instant attention and sympathetic

interest. Furthermore, this course will enable you to tell your story

and develop your plot with much greater ease, since the onlookers,

understanding who everybody is, and how they are disposed towards

each other, will grasp the points of the plot more quickly. Remember

that the motives actuating the different characters are virtually sure

to be the very foundations of a photoplay plot.

Almost everyone has sat half through a photoplay which was perfect in

all other respects, but far from pleasing because it left the

spectators guessing for minutes as to "who's who."

"Keep your first characters on the screen, even though in different

scenes, long enough to get everyone familiar with them and their

environment in the story before introducing a new and unexpected phase

in the tale. To fail in this is faulty construction."[16]

[Footnote 16: Herbert Case Hoagland: _How to Write a Photoplay_.]

_3. Prompt Beginning of the Action_

A common mistake among amateur photoplaywrights is to waste far too

much time on preliminaries. If a guest is expected from a distant

city, all that is necessary, as a rule, is to write in a short letter,

which is opened and read by the host- or hostess-to-be, announcing

that the guest will arrive at a certain time. But the young writer--to

judge from many scripts we have examined--thinks that in such a case

it is necessary to show the housemaid preparing the guest-chamber,

another scene in which the hostess instructs the chauffeur to be ready

at such an hour to meet her guest at the station, and so on. No matter

what kind of story you are writing, go straight to the point from the

opening--make the wheels of the plot actually commence to revolve in

the first scene--_plunge_ into your action, don't wade timidly in inch

by inch. To use up two or three scenes in showing trivial incidents

which may happen to the characters while they are, so to speak,

standing in the wings ready to make their entrances, is as tiresome as

it is useless. If the hero of the Western story makes his first

appearance by dashing into the scene madly pursued by a band of

Indians, the spectator is not interested in finding out what he was

doing at the time he first discovered the red men closing in upon him;

it is how he will escape them that engages their whole attention. Once

get your action started vividly and the interest of the spectators

will permit you to give all the really necessary foundation

information as you move on with your story.

_4. Sequence in the Action_

Apply the same rule of directness to the introduction of new

characters in the scenes that follow. There is one main theme, one

main line of development, in every well constructed story--and only

one. See to it that you do not digress from it except as you bring up

from the rear other essential parts of the action. There is absolutely

no place in the photoplay for side trips.

As simply and as emphatically as we can put it, the most important

thing in connection with the writing of the scenario is to have the

action progress smoothly, logically, and interestingly from the first

to the last scene. Wherever possible, one scene should lead into the

next scene, and each scene should appear to be the only one

possible--from the standpoint of the action it contains--at that stage

of the plot's development. If, even for a moment, a scene appears to

have been written in solely for effect, or merely to delay the climax

of the story, the picture is open to criticism for padding. Not only

should the denouement (the untying, the clearing up of the story at

the close) appear to be the only one logically possible, but each

successive scene should follow the one preceding it with

inevitableness.

To be sure, this does not mean, as we explained in the chapter on

Plot, that the sequence of your scenes must be the simple,

straight-forward sequence of everyday life, in which one character is

seen to carry out his action without interruption from start to

finish. Quite to the contrary, photoplay action must often interrupt

the course of one character so as to bring another personage,

or set of personages, into the action at the proper time to

furnish the surprising interruptions and complications--and their

unfoldings--required to make a plot. But all this really _is_ the

progressive, logical development of the story in good climacteric

style.

Elsewhere in this volume we have spoken of the way in which the action

progresses in the twelve- to sixteen-scene comic pictures in the comic

supplements to the Sunday newspapers. Take for example the well-known

"Bringing Up Father" series of "comics." Commencing with the basic

situation, the action moves progressively to a logical conclusion, the

climax coming, usually, in the next to the last picture. The last

picture is the surprise-denouement--the event which naturally and

inevitably follows the climax. There is, of course, a wide contrast

between one of these series and a "dramatic" photoplay; but the same

principle that governs the evolution of the story in the comic

supplement should be applied to the working out of your photoplay

story. Cultivate the picturing eye, we repeat, so that by being able

to visualize each scene as you plan it in your mind you cannot fail to

produce in your scenario a series of scenes whose action is logically

connected and essentially natural and unforced.

_5. The Interest of Suspense_

To say that there must be a logical sequence in progressing from scene

to scene, and that each must appear to be the natural outcome of the

one preceding it, is by no means to say that you must suggest in one

scene what is about to follow in the next. It is when we review a

photoplay in retrospection that we decide whether proper care has been

given to the planning of the scenes so as to make them lead smoothly

one into the other, but while we are watching a photoplay for the

first time, half the charm lies in _not_ knowing what is coming next.

Suspense, then, must be kept in mind as the scenario is being planned.

You should not only keep the spectator in suspense as to the climax as

long as possible, but in building up your plot you should work in as

many unexpected twists as you can without destroying its logic. Mr.

Hoagland says: "Suspense is a delightful sensation, though we all beg

not to be kept in it." So whet the spectator's imagination by

springing little surprises and minor climaxes whenever they can be

introduced without seeming to be forced. Make each such incident

another step upward toward your climax proper; hold back the "big"

surprise, the startling denouement, until the very end. The most

enjoyable feature of Anna Katherine Green's "The Leavenworth Case" was

that she kept the reader in the dark until the last chapter as to who

was the real murderer. All the many detective novels that have since

appeared have been successful exactly in proportion as the solution of

the mystery has been withheld from the reader until the end of the

story.

Naturally, this requires careful planning. About twenty years ago, one

of the high-class fiction magazines published a story in which a

reporter who had been interviewing the leading woman of a theatrical

company was caught on the stage as the curtain rose on the first act.

The leading woman was supposed to be "discovered" at the rise of the

curtain, but the newspaper man was both surprised and embarrassed by

_his_ being discovered. Nevertheless, having his overcoat on and

carrying his hat in his hand, with great presence of mind he turned to

the actress and said: "Very well, madam; I will call for the clock at

three this afternoon." Then he made a deliberate exit, and the leading

woman read her first speech. But, as the play progressed, there was

scarcely one in the audience who failed to wonder why the "actor" who

had spoken the line about the clock did not reappear according to

promise. At a certain point in the action of the drama, just where the

intervention of someone from outside would have been most opportune,

the audience expected that the "jeweler" would make his reappearance;

but of course he did not, the play ended as the author had intended it

to end--and the audience went out feeling that something had gone

wrong somewhere--as it had.

The lesson to the photoplaywright is plain: Never introduce into the

early scenes of the scenario any incident that is likely to mislead

the spectator into thinking that it is of sufficient importance to

affect the ultimate denouement, when it really has no bearing upon it.

Reverse this, and you have another good rule to follow in writing the

scenario. As one critic said in substance, if you intend to have one

of your characters die of heart disease toward the end of the play,

prepare your audience for this event by "registering" in an earlier

scene the fact that his heart is affected. Do not drag in a scene to

make this fact clear, but, in two or three different scenes, have him

show that his heart is weak, and be sure that every one of these

scenes serves the double purpose of registering this fact and

introducing other important action relevant to the plot. In other

words, make the slight attacks which the man experiences all through

the story merely incidental to the scenes in which they occur. Then

when the fatal attack comes, the audience is prepared for it, yet

they have not been actually looking forward to it through several

scenes. While speaking of heart disease, we would call the attention

of the writer to an observation lately made by the photoplay critic of

_The Dramatic Mirror_: "Scenario writers notwithstanding, it is

exceptional for people to die because an unexpected piece of news

shocks them, even when they suffer from weak hearts. Robust men do not

part from life so readily, and film tragedies of this kind generally

fail to carry conviction because the facts presented are divorced from

the customary laws of nature."

Do not introduce a new character in one of the late scenes, especially

if he or she is importantly connected with the plot, even though you

use that character in the picture for only a brief interval. If the

appearance of a certain man in one of the late scenes will help in

saving the life of a condemned man, try to plan the entrance of this

character into the story in an earlier scene, even though only for a

period long enough to establish who and what he is. In this way you

may avoid a long and otherwise unnecessary leader just when you are

approaching your climax and thus halt the interest.

_6. Action May Be Too Rapid_

If you are writing the scenario of a dramatic plot, it is evident

that, within reasonable limits, the more dramatic situations--the more

"punches," in the vernacular--you can put into it, the more likely it

is to find favor in the eyes of the editor and the producer. But too

many writers, conscious of this fact, make the mistake of forcing the

pace. The solid photoplay of today should not be made to resemble a

cheap melodrama, in which something highly sensational is sure to

happen every three minutes. Just because you have seen a sensational

episode in a play on the screen, do not attempt to crowd your scenario

with minor thrills and sensations, regardless of whether the incident

pictured is relevant to the plot. If your plot is a strong one, its

unfolding will _suggest_ scenes of sufficient dramatic quality to hold

the interest. But do not search your brain for startling situations to

introduce here, there, and everywhere in the action, paying no

attention to whether they have little, if anything, to do with the

plot.

Imagination is the writer's greatest asset, but imagination run riot

is photoplay madness. It must be intelligently exercised else it will

fairly run away with the plot, and the result will be a literary

wreck. You must study--and hence realize at least fairly

completely--the possibilities of your story before you start to write

it at all. Haphazard work will never bring you anything--in photoplay

writing or in any other creative line.

_7. Centralizing the Interest_

It is almost impossible to produce a really effective photoplay

without centering the attention of the spectator on one of the

principal characters and holding it there until the end. Even when the

principal characters are lovers, either one or the other is bound to

stand out in the picture more than the other. As in a play on the

regular stage, either the hero or the heroine must dominate the action

or the spectator is very likely to miss some of the best points of the

plot because of the shifting interest. In such a play as "Romeo and

Juliet," many would find it difficult to determine which of the two

principal characters evokes the more sympathy and interest in the

spectators. Yet a careful study of the play will leave no doubt that

it was Shakespeare's intention that one of the two "star-crossed

lovers"--Juliet--should dominate the action of the drama very subtly

and certainly, the other being, though in only the slightest degree,

it is true, subordinate to the "principal." The same thing is true in

the stories of Damon and Pythias, Paolo and Francesca, and Pelleas and

Melisande. You must determine at the very beginning whether it is to

be the man or the woman, and, having trained the spot-light upon that

one, keep it there until the end.

A certain picture, released about four years ago by a European

manufacturer, was concerned with a husband, his wife, and his

friend--a man who for a period of some months was a guest in the home

of the pair. In the ordinary sense, it was not a problem plot; the

friend was an honorable man, and the husband, who had the most sincere

admiration for his old college companion, was a fine fellow in every

way. Yet, as the story progressed it became apparent that there had

been a love affair between the wife and her husband's friend when

they were both scarcely more than children. Little incidents in the

action of the next few scenes gradually caused the audience to

sympathize with the friend. Then, toward the end of the play, the

sympathy was definitely shifted to the husband. This, of course,

viewed in the proper light, was as it should be; but only a scene or

two from the end of the picture an incident happened that again caused

the audience to feel that it was the friend who alone deserved the

woman's love. The result was that out of all the hundreds of people

who saw the picture in the two days during which it was shown at a

certain theatre, none expressed themselves as being satisfied with it,

although only a few were able to say directly that they did not

approve of the play because of the frequently shifted interest.

Thus the picture failed because whoever wrote it did not keep in mind

the important fact that divided interest will go a long way toward

destroying the dramatic value of any story, regardless of how perfect

it may be otherwise.

Use as few principals as possible, no matter how many minor characters

or extra people are employed; and be sure to keep the subordinate

characters in the background sufficiently to prevent them from

detracting in any way from the interest that should be constantly

fixed upon your principals, and especially the _two_ principals who

make possible nine-tenths of all the stories written.

_8. Managing Changes of Scene_

In preparing the scenario it is important to remember that if a leader

is introduced _before_ a scene, the leader should be written first,

and followed by the number and description of the scene. And in

describing your scenes you should study the convenience of the

director: where more than one scene is to be done in a set, refer back

to the _original_ scene number. Thus if Scene 5 is the sheriff's

office, and the same background is used for scenes 7, 9, and 14, when

writing Scene 14 say:

14--Sheriff's office, same as 5--

No matter how many times that setting may be used as the background

for a scene of your story, write it out every time just as you did at

first. Do not merely say: Same as 5. Follow the scene number, whether

it be 7, 9, or 14, with: "Sheriff's office;" then add the "same as 5."

Also, do not forget what was said in Chapter VI regarding the writing

of your scene-number at 0 (or 0 and 1, if there are two figures) on

the scale-bar of your typewriter. In this way, if 5 is your left

marginal stop, you will have almost a half-inch space between the

number and the description of the scene. Bridge this space with the

hyphen or short-dash character, and you will be sure that the

director's attention is quickly drawn to each change of scene.

It is extremely important to remember that in telling your story in

action even the slightest change of location means another scene. Let

us make this point perfectly clear:

Suppose you have a scene in which a fire ladder is placed against the

wall of a burning building, only the lower part of the ladder showing

in the picture. A fireman starts to mount, and finally disappears

overhead. The scene changes, and we see the upper windows of the

building and the upper portion of the ladder. Suddenly the fireman's

head appears as he climbs up (into the picture), then his whole body

comes into view, and presently he climbs in at one of the windows.

These are written in as two separate scenes, though it is plain that

in real life they are actually one, and in the photoplay they are not

separated even by an insert of any kind, thus seeming to be one, as

intended.

But now suppose that when the fireman starts up the ladder the

cameraman "follows him"--tilts his camera so that the result is a

"shifting stage"--the eye of the spectator following the fireman as he

goes up and until he reaches the top of the ladder and climbs in at

the window. That, of course, constitutes only one scene--the swinging

of the camera to follow the progress of the actor simply enlarges the

stage, as it were. Such scenes as this second one are frequently seen

in photoplays--an aëroplane leaving the ground and rising in its

flight, a band of horsemen riding "across" and eventually "out of" a

picture, a man climbing down the side of a cliff, and the like. But as

a rule they are simply arranged by the director's instructing the

cameraman to swing his camera as described--the writer of the script

does not introduce an actual direction to the director to obtain the

effect in this way but writes them in as two scenes.

In taking such panoramic scenes as those just described, the tripod of

the camera remains unmoved. Even in a railroad drama, where we see an

engine run down a track for a quarter of a mile or more, the camera is

mounted on another train, which closely follows the one seen in the

picture, and hence it is plainly, from a technical standpoint, only

one scene, though while it is being shown on the screen the background

is changing continuously. It is the _abrupt_ shifting from one

locality to another that constitutes a "change of scene" in the

photoplay.

This being so, it follows that each change of scene must be given a

separate scene-number in your scenario. We have examined dozens of

amateur scripts in which scenes would be found written thus:

8--Library, same as 2.

Tom looks on floor, fails to find locket, and then goes into

one room after another searching for it.

This, of course, is impossible. Even though the director were willing

to show Tom going through the different rooms looking for the lost

piece of jewelry, each scene would have to be separately and

consecutively numbered in the scenario. If in the tenth room visited

Tom should find the locket and then go out on the piazza to speak to

Mabel about it, the scene showing the piazza would be 18 and not 9.

It is quite as incorrect to divide into two or more parts the action

of what should be one scene, as already explained, as it is to try to

make one scene out of two or more by running them together in the way

illustrated in the foregoing bad example. To avoid both errors, bear

in mind that besides giving every scene a separate scene number, you

must write a scene into your scenario whenever it is necessary to

supply a new background for some bit of action. For example, you

cannot say:

Scene 4. John comes out of the store, walks down the street

for a couple of blocks, and enters the bank on the corner.

That much action would be written about as follows:

1--Exterior of store.

John comes out of store and walks down street, out of

picture.

2--Street.

Enter John. Passes down street and out of picture.

3--Exterior of bank on street corner.

John comes down street, approaches bank, and enters.

In the foregoing example, three scenes are given to show how John gets

from the store to the bank; but it might not be really necessary to

take three scenes to show this action. We might see John leave the

store and start down the street, the camera being set up in such a way

as to take in not only the doorway of the store but also a

considerable portion of the street. If the scene showing the front of

the bank were planned in the same way, so as to show John approaching

up the street, as though coming from the store, the connecting scene

(2), which merely shows him between the two points, could very well be

left out altogether, to be supplied by the imagination of the

spectators.

Experience alone--combined with the study of the pictures seen on the

screen--can teach you just what scenes are really necessary and which

may be avoided; the point to remember is that you should not waste

footage on even the shortest scene that can be eliminated without

detracting from the interest or breaking the logical sequence of the

events in your story. In other words, make it your hard and fast rule

to write _nothing_ into your scenario that does not aid materially in

telling your story and making your meaning clear to the spectator. On

the other hand, see that you _omit nothing_ that will tend to produce

the same result.

Going back to the example just given, we would point out that we

purposely introduced into it an example of what _not_ to do. Scene 3

is described as the "exterior of bank _on street corner_." That is

something that it is best to leave entirely to the director. Let him

do the locating of all the buildings used in a story, unless there is

an exceptionally good reason why you should specify just where a

certain building ought to be. The chances are that there is no special

reason why the bank in your story should be located on the corner of

the street, and the director might be able to locate a bank suitable

for the purpose of the scene in question within a block or two of the

studio. If there is a really important reason for having the bank on

the corner, he may have to go a mile or more away from the studio to

find one; and, inasmuch as it is frequently the case that the director

will take his cameraman and the necessary actor or actors out with

him, and do such a scene as this one outside the bank while another

set is being built up inside the studio for him to work in, it will

easily be seen that the more you can help him out by making things

convenient for him the more likely he is to express a desire to

examine other stories written by you.

This point will bear repeating: A scene is so much of the entire

action as is taken in one place without stopping the camera; in its

photoplay sense, _scene_ never refers to the action between certain

players, nor does a new scene commence when another character enters

upon a scene already in course of action.

It is a mistake, in working out the scenario, to keep the action in

the same setting too long at a time. Frequent changes of scene are

advisable. In his article in _The Photoplay Author_ for March, 1913,

Mr. C.B. Hoadley tells of a script written by a well-known actress who

is also the author of several successful "legitimate" dramas. Having

appeared in a notable picture drama, she determined to take up

photoplay writing herself. Her first effort--a comedy drama--was

returned. The lady was highly indignant; yet the reason for the

rejection of her script becomes apparent when it is known that the

entire action of her story occurred in a hotel corridor and in a room

in the same hostelry. Only nineteen scenes were used, and of these,

eighteen were to be played in the one room without a break in the

settings. Imagine the monotony of such a production, even on the

regular stage!

But while it is best to have a frequent change of scene, it is also a

mistake to risk confusing the spectator by changing often from one

scene to another far removed from the first, especially without the

use of some explanatory insert.

In connection with the error of some amateur writers referred to on

page 146, of making what is (or would be, if their script was worked

out as planned by them) actually one scene when they intend it to be

two, it may be said that this is one of the commonest and most amusing

errors of beginners. The mistake lies simply in their failure to

observe the rule of _always separating two different scenes in the

same set or location by interposing a scene in a different setting, or

by introducing a leader_. If this rule is not observed, the

result--even though it goes no farther than the amateur script--is

decidedly funny. To illustrate, take the following example:

23--Bedroom, same as 12--

Thorn, still looking through contents of bureau drawer,

stops, listens, indicates that he hears someone coming down

hall, and then, closing drawer, crosses to the window again

and makes his escape.

24--Bedroom, same as 12--

Tom is sitting at the table opening the letters laid there

by the landlady. He opens one, etc., etc.

A glance at the foregoing will show that, if produced as written, the

result on the screen would be a continuous scene in the bedroom

setting. Thorn would be seen making his exit by way of the window, and

then _instantly_ there would be Tom sitting at the table, opening his

mail! There would be lacking the logical action of his coming into the

room, crossing to the table, and sitting down. The whole effect would

be much the same as in those "fairy" plays produced several years ago,

where "stop camera" work was resorted to to obtain the effect of a

supernatural being suddenly appearing on the scene, greatly to the

astonishment of the mere mortals present.

Introduce a scene showing Thorn just landing on the ground after

sliding down a rain-water pipe from the roof of the veranda, or even

insert a leader between the two scenes as now written, and the mind of

the spectator is prepared for almost anything that he may find to be

going on in that room when he sees it again. But too much care cannot

be taken to guard against everything that may make for jerky or

illogical action of this kind. The merciless scissors of a careless

operator in the picture theatre may remove three or four inches of the

film at a certain point, with the result that a character leaving one

side of the room and starting to go out by the door on the other side

may be made to cross the room at a bound, causing a surprised laugh

at a very serious moment of your play. Do not approximate this

ludicrous effect by writing your scenes as illustrated in the

foregoing example.

Still another laughable error of the novice is to introduce into a

scene certain action which could not be properly registered in mere

pantomime. We lately examined an amateur script in which the following

appeared as part of the action between a girl and a man in a farm

location:

so (Mary) tells the stranger that her father is over in the

next field, milking the cow. He starts to, etc.

Now, whether or not the spectator in the theatre were shown a previous

scene in which Father actually milked a cow, the pantomime of Mary, in

trying to make plain without the aid of a cut-in leader the fact that

she was telling the man what her father was doing, would be extremely

ludicrous, to say the least. You must give thought to every bit of

action you write, remembering that it is of no use to say that

so-and-so happens if the action described will not register clearly in

pantomime. Here again experience will teach you what to put in and

what to leave out.

_9. The "Cut-Back"_

Readers of the boys' story papers published a few years ago will

remember how at the end of one chapter the hero would be left hanging

by a slender vine over a yawning chasm, "one thousand feet deep." The

next chapter, instead of continuing the logical sequence of action and

explaining how he was rescued--or rescued himself--would begin: "Let

us now return to Captain Barlow and Professor Whipple, whom we left

facing the band of dwarfs at the mouth of the cave, etc." These

stories exemplified practically the same technique as is employed

today by photoplaywrights who use what has become known as the

"cut-back," sometimes referred to as the "flash-back."

Mr. D.W. Griffith is commonly credited with having "invented" this

technical device, which is simply a frequent switching from one scene

to another, and then back again to the first, in order to heighten

interest by maintaining the suspense. Its use has been well

illustrated by Mr. C.B. Hoadley, who cites a play in which the

contrasting pictures of "a gambler seated at cards with convivial

companions, and his wife at home in a scantily furnished room keeping

vigil at the bedside of their sick child," are flashed back and forth

in such a manner as to keep the contrast before the spectators while

yet developing the drama effectively.

Another good example of the use of the cut-back was shown in an old

Biograph subject, "Three Friends." One of three friends who have sworn

never to separate falls in love with a young woman of the village and

marries her. A second of the trio is enraged to think that his friend

has broken up the triangle; the third, of better nature, is merely

very much disappointed. As a result of breaking up the trio, the two

bachelors leave the factory to go to another town. A baby is born to

the young married couple, and they are very happy for a time. Then the

second friend, Jim, comes back to his old shop to take the position of

foreman. As the result of a quarrel between him and the young husband,

the latter is discharged. From that time on things go badly with the

young couple, and soon bad is followed by worse. When they are on the

verge of starvation, and the husband has returned home after a

fruitless search for work, the wife goes out to try to beg a bottle of

milk. While she is away, the husband, thoroughly disheartened,

resolves to ask her to die with him, confident that neighbors will

care for the child. She returns home empty handed, and, though at

first shocked and horrified by his proposal, finally consents. Just as

the husband covers his wife's eyes with his hand and raises the

pistol, the two friends of former days burst into the room. One of the

husband's shop-mates has told the third friend of how "Jim fired

him"--as a leader tells us--and the reproaches of the third friend

have been instrumental in bringing about a feeling of remorse in the

heart of the foreman. The two hurry together to the little home,

arriving just in time to prevent the tragedy.

All through this picture the cut-back is used most effectively. Early

in the action, supposedly a day or two after the young man had met his

future wife, we are shown the two other men waiting for him at the

saloon, the three glasses of beer standing untouched upon the table.

The scene then switches to the young man and the girl out walking,

gazing from a bridge into the river. Back to the saloon again, and we

see the two friends looking at their watches, about to leave, the

third glass still standing untouched. Then, back to another pretty

exterior, where the young man proposes and is accepted. Toward the

climax, the use of the cut-back becomes even more effective: we see

the wife go out to get the milk; the two friends at the same old table

in the saloon; the husband bending over the child, taking out the

revolver, and indicating what is in his mind to do; then the scene in

the saloon, where the fourth man tells the kind-hearted friend how the

foreman has discharged his former comrade; back in the house again, we

see the man and the woman prepared to die together; then the exterior

of the saloon, with the two friends coming out; another home scene

leading up to the expected tragedy; the two friends hurrying down a

street--and even though they are hurrying, we know that they are

unaware of what is going on in the house which is their destination,

and we are fearful lest they may arrive too late; the man with his

hand held over the eyes of his wife, the revolver being slowly raised;

the two friends at the gate of the cottage; and then the climax as

they enter the room just in time to avert the tragedy. Thus the

cut-back effect kept suspense and interest at highest pitch every

moment.

Some years ago the same company released a drama, "The Cord of Life,"

in which the cut-back was used so effectively to heighten the suspense

and add to the thrill that many people in the audience of the theatre

were leaning forward in their seats and making excited comments--the

supreme test of a picture "with a punch."

One caution is necessary in the use of the cut-back--_do not use it as

an excuse to digress_. Above everything else, when you have started

the ball of your plot rolling, keep it rolling _forward_. You must not

switch back to some earlier scene for the purpose of picking up a

point that you have overlooked. Nor is it possible to go back and

follow the characters who have been temporarily dispensed with. If

they reappear, it must be in a scene which naturally follows, and does

not come with a sense of perplexing surprise. Remember this: When

characters are reintroduced they must not have been too long absent

from the plot-movement, but they must have been all the time

consciously or subconsciously present in the mind of the spectator _as

being essentially in the story_.

Unfriendly critics of the photoplay--and there are some such--have

said some harsh things about "the mugging close-up and the

nerve-wracking cut-backs," nor have their criticisms been wholly

without point and justification. But only, of course, when these

technical devices are abused by over-use. Mr. Sargent has pointed out

that the close-up of the silent drama is only another form of the

spot-light used on the regular stage, and, similarly, the cut-back

finds its duplicate in the "off-stage" sound-effects of the regular

drama. Instead of the "galloping horse" effects of the legitimate

stage, we get on the screen the actual scene of the horseman dashing

ahead. But anything overdone is bad, and cut-backs and other similar

devices are no exception to this rule. Not only is our attention

called to the fact that the writer or director is working a certain

technical trick to death, but in following the story its working out

is spoiled for us as a result of the very thing used with the

intention of heightening our interest.

"Even Griffith, in his big production, 'Hearts of the World,' taxes

suspense too far at one point," says Mr. Sargent. "So clever a

trickster as he (and, like Belasco, he is more the artistic trickster

than the artist) has failed to realize that suspense, carried too far,

becomes first tiresome and then amusing. This applies most directly to

the single situation, but it is almost equally applicable to a

situation strong in itself, but which is depended upon to yield

suspense out of proportion to its value."

And, since Mr. Griffith's main suspense-producer has always been his

self-invented cut-back device, the error of over-using this technical

trick is made even more apparent by what this critic points out. Here

again a careful study of the methods of several different leading

directors is your best guide.

_10. How Various Kinds of Inserts Are Used_

The use of leaders, letters, and other inserts needs some treatment in

connection with the scenario. The ordinary statement-leader, such as

"Two years later. Bob returns to his old home," is used before the

scene to which it applies. It shows the spectator the passage of time,

and explains what is about to follow. The ordinary, before-the-scene,

leader, is frequently employed to make such a statement as, "Tom

accuses his brother of having forged the check." But the other way of

telling the audience what Tom does is the use of the cut-in leader--of

which more later. This enables us to read Tom's own words--the

distinguishing mark of the cut-in.

This very effective form of the leader takes its name from the fact

that it cuts in, or is inserted into, the midst of a scene. That the

cut-in leader may tell all that is necessary much better than could a

long statement of what is going on is evident because the direct words

of a character are more effective than the same ideas expressed in the

third person.

Another consideration is that using the cut-in and omitting the leader

before the scene makes it possible to start the scene with action that

does not at first disclose Tom's intention. Then when the proper

moment arrives, the cut-in leader is flashed on the screen, and the

result is that, instead of the spectator's anticipating what is about

to happen, he is likely to be as much taken by surprise as is the

guilty brother.

After introducing the cut-in leader, write _Back to scene_, the same

as after an inserted letter, telegram, newspaper item, or the like.

In what follows we give examples of proper scenario form, as well as

examples of the way in which the leader, cut-in leader, letter, bust,

and mask are used.

[Illustration: View of Stage, Lubin Studio, Los Angeles, California]

[Illustration: Wardrobe Room in a Photoplay Studio]

_Leader_--TOM DISCOVERS HIS BROTHER'S CRIME

9--Maxwell's library, same as 4--

Tom enters, followed by Ralph. Tom goes straight to desk,

opens it, and takes out envelope. From it he takes Ralph's

letter and the check. Glances over letter again, Ralph

standing by, watching him with nervous expression.

_On screen, letter._

Dear Blakely:

I send you enclosed my father's check to cover amount of my

debt to you. Kindly send receipt to me at old address.

Yours,

RALPH MAXWELL.

_Back to scene_.

Tom lays letter on desk and picks up check, looking at it

closely. Suddenly starts, frowns, glances at Ralph, and then

looks intently at check again. Opens drawer of desk and

takes out reading-glass. Holding check in left hand, he

examines it closely through the glass.

10--Bust of Tom's left hand holding check, right hand grasping glass,

focusing the glass upon the name signed to the check. This shows that

the name has been written in a very shaky hand.

11--Back to 9--

Tom lays reading-glass on desk, looks at his brother

accusingly, and then thrusts check close to his face.

_Leader_--"RALPH, YOU FORGED THIS CHECK!"

_Back to scene_.

Ralph looks at Tom despairingly, his face betraying his

guilt. Tom hangs head in shame, at thought of his brother's

crime.

12--Hallway, showing door of library--

Wilkins, the butler, kneeling before library door, his eye

glued to key-hole.

13--Portion of library, same as 4, seen through key-hole--

Ralph is explaining to Tom how he came to owe Blakely the

money, etc.

Now let us take up the different points just as they have been

introduced in the foregoing example, and briefly explain each.

The leader is shown, first of all, simply as an example of an ordinary

before-the-scene leader. In writing a scenario such as the one of

which this might be a part, if you introduced the cut-in leader in

Scene 11, there would be no necessity for giving also the ordinary

bald statement-leader before Scene 9. The fact that "Tom discovers his

brother's crime" is made plainer by Tom's own spoken words, in Scene

11, than an ordinary leader before the first scene in the library (in

this example) could make it. In the middle of this scene (9) Tom reads

his brother's unsent letter, and you write "On screen, letter,"

following this note to the director with the letter itself. After the

letter you write "Back to scene," showing that the scene in the

library is not ended and that the action which is broken by the

flashing on the screen of the letter is continued just as soon as Tom

lays the letter down--that is, as soon as it disappears from the

screen.

The "bust" comes next, but since we wish to compare the bust with

another technical device, the "close-up," let us pass it by in detail

for the moment. But you must remember, when introducing a bust, that

it is a separate scene, and must, therefore, be given a separate and

distinct scene-number. The bust breaks the scene in the library as Tom

scrutinizes the check through the reading-glass. The letter previously

shown also broke the scene, or interrupted the action; but the bust,

being considered as a separate scene, is given a scene-number--10.

After the bust (10), Scene 11 takes us back to the library; but we do

not follow the scene-number (11) with "Maxwell's library, same as 4"

(4, as the example shows, was the number of the first scene played in

the library). Instead, we write "11--Back to 9," which shows that the

action in the library is picked up and continued from the point where

it ended (on the screen) when the bust picture was flashed.

_11. Masks_

After Tom has openly accused his brother of forgery, as shown by the

cut-in leader, the scene changes to the hallway outside the library

door. We see Wilkins, the butler, who is implicated in the plot

against Ralph, kneeling and peering into the room through the

key-hole. This is a very short scene, but it is necessary to show two

things: not only that the brothers are being spied upon, for we are

not interested in merely watching the butler kneeling there, but it is

important for us to see _what_ he is watching so intently--the action

in the library. So, after we have shown the spy kneeling outside the

door, the scene is shifted back to the continuation of the interview

between Tom and Ralph. This time, however, we see it on the screen in

a way that merely _suggests_ the butler kneeling outside the closed

door. On the screen appears a large key-hole, and within its limits

the scene between the brothers is acted.

The effect thus produced is termed a "mask." Ordinarily the lens of a

moving picture camera is masked by a metal plate, rectangular in

shape, one inch wide by three-quarters of an inch high. The use of

this mask prevents the light from spreading up or down the film as it

is being exposed. As explained in Chapter III, each of the sixteen

tiny pictures that make up a foot of film is termed a "frame," and,

the camera being masked as described, the light is permitted to act

upon only one frame at a time. But within this limit of one inch by

three-quarters of an inch another mask may be used, cut in any form

that the producer may desire. It may be a key-hole mask, as in the

foregoing example; it may be simply circular, to suggest that the

scene is viewed through a telescope; or a mask with hair-line bars,

which will suggest that you are looking through a window. We examined

a script a short while ago in which a travelling salesman for an

optical goods house amused himself in the interval before train time

by watching through a pair of binoculars the street below and the

buildings opposite his hotel window. The scene enacted in an office of

a building not far away led him to believe that a murder was being

committed, and the action which followed was extremely funny. The

scene in the office, watched by the "drummer" through the binoculars,

appeared on the screen as though viewed through a large and very round

figure eight, lying on its side, thus: [symbol: figure-eight].

The four just mentioned are the commonest forms of the mask; but we

have seen masks cut in the shape of oak leaves, bottles, and other

forms, though these latter were used merely to obtain novel effects.

The mask may be used as an inserted scene--as we have here chiefly

considered it--or it may serve as a sort of excuse for the entire

action of the photoplay, as in the case of the commercial traveller

and his binoculars, and add effectiveness by its novelty of

presentation.

_12. The Bust and the Close-up_

In former usage, the term "bust" was employed to describe any enlarged

view, as a watch, a face, a hand turning a door knob. Now the term has

been given a less wide range and has been superseded in its broadest

meaning by another technical expression--the "close-up."

The bust now means any enlarged _object_, such as a hand holding a

watch, a box of cigars on a table with a note pinned to a cigar, or

any object shown close to the camera, _where no action is called for_.

If Maud comes into a room and sees her sister staring at the window

sill, crosses to the sister's side and stares also, it is natural that

we wonder what it is that causes the consternation. The camera is

manifestly too far away to show unmistakably what Maud picks up--say,

a broken-off knife-point. Suppose that it is part of the plot to have

the spectator also grasp the fact that there is a dark stain on the

knife-point. We must get it closer. So we write the scene up to the

point where Maud holds up the object, then we start another scene and

say:

43--Bust of Maud's hand holding knife-point to show

blood-stain in shape of rude star.

There is no action. The hand simply holds the object. A scene of this

kind is usually taken before a black curtain or in front of some such

indeterminate background. Later, this bust scene is inserted into the

film at the proper point. A point worthy of notice is that bust scenes

are always taken, and close-up scenes are _nearly_ always taken,

either before or (usually) after the scenes into which they break have

been done. If the plot demands that a certain character examine his

watch at a certain point, and if the spectator is supposed to see

exactly what time the watch shows, the director is not going to stop

his camera, bring the camera nearer to the player or the player nearer

to the camera, as his method may be, make the bust picture, and then

resume the taking of the "wide-angle," or full-size-stage, scene. Much

time can be saved by making the _different kinds_ of scenes

separately. This explains why every scene and every kind of scene in

the entire scenario _must_ be given a separate scene-number. The

scenes in a photoplay may be likened to a cut-up picture puzzle, each

part of which must be properly assembled and inserted in its proper

place to make a complete, understandable picture.

As has already been said, the bust picture in photoplay is like the

spot-light in the regular theatre. It centres the spectator's

attention on a certain object and holds it there until the important

object is fully observed by the watcher. It "not only magnifies the

objects, but it draws particular attention to them. Many points may be

cleared in a five-foot bust picture which would require twenty to

thirty feet of leader to explain, and the bust picture always

interests. Sometimes in a newspaper illustration a circle surrounds

some point of interest, or a cross marks where the body was

discovered. The bust picture serves the same purpose, and answers, as

well, for the descriptive caption that appears under a cut."[17]

[Footnote 17: Epes Winthrop Sargent, _The Technique of the

Photoplay_.]

Bear in mind, then, that the introduction of a bust scene makes the

succeeding portion of the action in that setting _another scene_, with

its own consecutive number.

In the past few years, the number of scenes to the reel has been

almost doubled, in most studios; and this is due to the increased use

of the close-up. The bust and the close-up are entirely separate in

their utility and effect, yet, properly used, each has been found a

valuable addition to the technical devices of photoplay construction.

It is now frequently the practice of many directors to bring the

camera nearer to a certain character, or group of characters, at some

important point of the action for the sake of emphasizing facial

expression or certain bits of "business" that are vitally essential to

a proper understanding of the plot.

This may be accomplished in three different ways--the method employed

always depending upon the nature of the scene as well as of _the

setting or location_. First, if the surroundings of the character at

that stage of the action are important as having something to do with

the "business" being carried out--if, for example, it is necessary to

show, at close range, the actions of two characters who are seated at

a table--the director has the camera moved down toward them, and that

particular close-up, or series of close-ups, is taken usually, as has

been said, after all the wide-angle scenes in that setting have been

"done," for the obvious purpose of rendering unnecessary the frequent

shifting of the camera.

If, on the other hand, the director merely wishes to emphasize at

certain points in any scene the facial expression of his players, as

affected by the humorous, startling, or other emotional "business"

incidental to the plot at that point, and if the surroundings of the

character or characters may be indeterminate without detracting from

the value of the scene, the player or players may be brought _nearer

to the camera_, and the close-up may even be made with the subjects

posed against a plain, dark background. This method of obtaining the

close-up is frequently resorted to, and, it may be said, is not always

truly "artistic," if seriously considered, inasmuch as it tends to

detach the character from the surroundings of the scene, and make the

result more than ever in the nature of a figure in the spot-light. We

have seen many pictures, particularly those with female "stars"

featured--as, for example, the Mary Pickford pictures--in which the

action of a scene would be broken several times, and the head of the

pretty "star" shown photographed against a plain, very dark

background.

The third method used in the studios is one which actually changes a

wide-angle view into a close-up without breaking or interrupting the

action in the slightest degree. This is accomplished by mounting the

camera on a specially built platform on wheels--on a truck--which as a

rule is operated on wooden tracks previously prepared to suit the

action taking place in that set or location. Take for example the

Babylonian setting (the principal Babylonian setting, that is) in the

D.W. Griffith production, "Intolerance." When this scene is first

thrown on the screen we see an immense open court, surrounded by

banquet halls and long corridors, with walls reaching up to tremendous

heights, the walls themselves banked with huge figures of heathen gods

and images and great elephants, compared to which the human figures

participating in the scene are mere pygmies. At the back of this

enormous setting is a flight of steps, perhaps a hundred feet or more

in width, upon which are probably a hundred girls going through the

graceful motions of a religious dance. We are permitted, for several

feet of film, to view the immensity and the grandeur of ancient

Babylon in this wide-angle view. Then, smoothly and steadily, we

approach the back of the set--the great flight of steps, with the

dancing figures. Hundreds of details of architecture and sculpturing

are unfolded as we draw nearer, and when the truck suddenly stops, we

have a close-up of part of the steps with the dancing girls just

finishing their performance.

The point is, simply, that if a mere close-up of a certain character

or group of characters is all that is desired, either of the two

methods first explained is used. But if the director has an unusually

beautiful and imposing setting which he wishes to show off, the moving

truck, with the constantly turning camera, gives him exactly what he

wants to show. Close-ups of this type may be likened to the more

frequently used panoramic scenes--"panorams"--obtained in open-air

work by mounting the camera on a train, an automobile, or some other

moving vehicle. Another point is that the ordinary close-up, produced

as first described, is the one most used because it does away with the

footage consumed in the gradual-approach method.

Suppose, now (following up the previous example of the use of the

bust), that having shown Maud's hand holding up the broken-off point

of what she believes to be her brother's knife, we go back to the

wide-angle view of the room and show the two sisters together, and

Maud casting the knife-point from her in horror. Let us imagine that

they are supposed to suspect some other character--their brother, in

fact--of having used the knife of which this is a part, to commit some

crime. This character now comes into the room. We want to register

certain expressions and, what is equally important, we want to isolate

one character's expression from that of another, so that the eye and

mind of the spectator will not be confused by the wide range of vision

employed in the full--or wide-angle--scene. We show the brother as he

comes into the room and stops, seeing the eyes of the two girls fixed

upon him. How shall we isolate him? Not by the use of the bust, for

the bust is now employed only to give a close view of an _inanimate

object_. We use the close-up, and we write the scenes thus:

42--Living room, same as 15.

Maud comes in to find Ethel staring at an object lying on

the window sill. She crosses and stares down at it also,

then, with a shudder, picks up--the knife-point!

43--Bust of Maud's hand holding knife-point to show blood-stain in

shape of rude star.

44--Back to wide-angle of room.

Maud flings the knife-point from her in horror, then turns

to Ethel and clings to her. Both look towards door as Frank

enters. He advances a pace or two, sees them, and stops,

aghast.

45--Close-up of Frank. His eyes suddenly drop, he sees the object

lying on the floor, and, slowly, his hands go up over his eyes.

46--Close-up of Maud and Ethel. Maud slowly turns to her sister with a

question in her eyes--"Is he guilty?"--and bows her head, then looks

up quickly and fixes her gaze on Frank.

47--Close-up of Frank. With agony in his eyes, the boy protests his

innocence. Suddenly he pauses, realizing that he is not making an

impression.

48--Back to wide-angle of room.

Both sisters are staring at Frank. Maud's look is one of

unmistakable accusation. She looks down at the floor. Frank

follows her gaze. Maud stoops, picks up the knife-point, and

holds it out towards him. He slowly advances and takes it

from her. He knows what they expect--what they demand!

Slowly, hesitatingly, he draws a pocket knife out of his

pocket. The sisters come closer, drawn magnetically by the

horrible thing they fear to see--the meeting of the knife

and the broken point.

49--Close-up of Frank. A very close view to show him slowly opening

the knife, the point of which is broken off. The other hand puts the

bloodstained point to the broken blade. They match! They fit

absolutely!

50--Back to wide-angle of room.

With an anguished face the boy cries:

_Leader_--"I DIDN'T!--OH! WON'T YOU BELIEVE ME?"

_Back to scene_.

He sees a hardening of Maud's face. Silently his hands

unclench; the knife-point falls to the table. Then, with an

access of fear, he closes his knife, thrusts it into his

pocket, and rushes wildly out, while the two girls merely

stare after him, too horror-stricken to move, to follow.

The foregoing is a good example of how "straight" action, all in one

uninterrupted wide-angle scene, would not be half so convincing,

dramatic or suspense-holding as the broken-up series of scenes, all in

the same setting, all in the one situation. Incidentally, Scene 49

shows very clearly the distinction between the bust and the close-up.

This is a very close view of the boy's hands, but it cannot be called

a bust because of the fact that it is an action scene. The close-up

compares with the bust in much the same way that any painting with

supposedly human, moving figures compares with those pictures which

come under the "still life" classification.

This illustration of the use of the bust and the close-up is taken

from an actual script, prepared by one of the Vitagraph Company's

staff writers. It will be noticed that the "description" of the scene

following the bust scene is "44--Back to wide-angle of room," instead

of "44--Back to 42," which it would have been had this Vitagraph

writer followed the same rules of technique as were used by the writer

of the script from which the example on page 159 was taken. The

Vitagraph writer follows the same rule in writing the description of

close-up scenes, also. Either form is correct, and it is optional

which you use. There are certain technical terms as well as methods of

writing for which there are no hard and fast rules, and this accounts

for the fact that some writers will say "leader" when others use the

term "sub-title," and so on.[18]

[Footnote 18: Compare the Vitagraph-made working scenario in Chapter

XX with the one-reel scenario reproduced in Chapter V.]

Shortly before one of the present writers was appointed scenario

editor for the Edison Company, Mr. Bannister Merwin, who for several

years was one of Edison's chief contributing writers, gave up his work

in this country and went to England to live. He is now active in the

British film world and also a director--or "producer," as Mr. Merwin

still calls it--for one of the largest English motion picture

manufacturers. The present writer found that Mr. Merwin's work had

left a considerable impression upon the methods of work of the various

Edison directors, and, indeed, he has always been regarded as one of

the leading authorities on photoplay technique. The three paragraphs

which follow are taken from a letter written by Mr. Merwin to Mr. Epes

Winthrop Sargent, and published in _The Moving Picture World_. Several

important points in connection with the scenario are briefly but

interestingly discussed. In connection with what we have just been

discussing--the close-up--it may be said that, as Mr. Merwin himself

says, all writers make use of the close-up at certain points of

different scenes; but what this author-director says in addition may

be taken as another warning against the _over-use_ of this effective

technical device:

"My present notion of the best construction for long feature stories

follows somewhat the lines of the stage play. The line of climactic

development should be a series of ascending waves. After each crisis

or climax there should be a slight lull. And the first few hundred

feet, like the first ten minutes of a play, should be devoted to

getting your audience acquainted with your characters and their

relationships. To place a very important action in the first few

hundred feet before the audience knows who the characters are or what

they are to one another tends to create confusion. People will later

say, 'Oh, was _he_ the one who did that?' Of course the characters

must do things in these first few hundred feet, but they should be

things that express their characters interestingly rather than things

that have important significance in the plot development. Perhaps I

put the point a little too strongly, for there are always exceptions,

but you will know what I mean.

"The thing is to look at one's own work from the viewpoint of the

audience, and continually ask one's self such questions as, 'Is it

clear? Can I follow it without confusion of mind? Does it constantly

keep my interest stimulated?'

"Now the question of breaking one's scenes with close-ups and varied

shots from different angles. Of course, we all do this in preparing

our scripts. But lately I have wondered whether it would not be better

to leave the breaking up of the scene to the producer, except in very

obvious cases. You see, I am now speaking as a producer as well as a

writer. The value of the close-up almost always is governed in

practice by floor conditions. I mean by this several things. For one

thing, if the cast is not the ideal cast you have had in mind when

writing the play the character you have set down for a close-up may

not be able to express what it is essential to express in that

particular close-up. The producer must then find some other means of

punctuating the situation. For another thing, no producer is likely to

build a set and handle his people in it in exactly the way you have

conceived. For that matter, no two producers are likely to handle the

set and the characters in the same way. It follows that very often the

producer can secure a natural close-up in the course of the action

where you have called for a special close-up scene. And on the other

hand the producer may find that he needs a special close-up scene at a

point where your conception of the movements of the characters has not

made it appear necessary. Anyhow, the close-up is an interpretation.

If, as I hold, the producer is an interpreter, would it not be better

to leave this matter of close-ups to him, and write your scene

straight, with emphasis on the points that should be brought out most

strongly? I don't say that this surmise is right; I merely am

wondering. In any event, we do not want to see the close-up overdone.

We don't want too much of the Griffith staccato. It leads to what a

certain friend of mine once called Tom Lawson's method of

muck-raking--'The method of universal emphasis.'"

It is interesting to note in the first paragraph of the quotation from

Mr. Merwin's letter that he advocates giving, in most pictures, "the

first few hundred feet" to a proper introduction of the characters and

to laying the foundation, as it were, for the story proper. This is in

marked contrast to the method of a few years ago, when one-reel

pictures were the rule, and when very little footage could be spared

for such introductory scenes. Today, with very much longer pictures,

there is no excuse for any writer's ever feeling himself cramped for

room in which to make clear everything that the spectator ought to

know in connection with his characters and his plot.

Finally, in connection with the _story_, as written by you, and the

_picture_, as put on by the director, we again quote Mr. Sargent:

"If you _need_ a close-up, write it in, numbering it as a separate

scene. If you do not need a close-up, don't write one in, even though

you see innumerable close-ups used. Let the director make these as his

fancy or judgment may dictate. He can see just where and how the use

of the close-up can help the _pictorial_ quality of the picture. You

are apt to concern yourself only with the narrative value of the

close-up, employing it only where it is necessary in order to get the

_story_ over clearly. You cannot possibly imagine the scene exactly as

it will be set up or played, therefore you cannot tell where and how

_pictorial_ close-ups or other effects will be useful. Leave that to

the director and he will handle the numbering according to his special

system. Number _your own_ close-ups, because they are separate scenes

even though they are in reality a part of other scenes."

What this critic means by the director's "special system" of handling

the numbering of close-ups that he may decide to use after the story

has been placed in his hands is simply that such added close-ups will

be inserted into the working script in this manner (40 and 41 being

your original scene numbering):

40--(a) Henderson steps forward to give his prisoner

a better view of his face.

(b) Close-up of Trask and Henderson. In the

stronger light, Trask recognizes his old enemy

and his face is convulsed with hate.

(c) Henderson steps back, laughs, and holds out

the handcuffs, etc.

41--This scene as originally written.

It will be seen that the action contained in (b) is the inserted

close-up action. In what remains (c) we get the end of the scene as

written by the author.

_13. Visions, Memories, Dreams, and Other Devices_

We have already referred to the old method of obtaining certain

effects in so-called fairy-tale pictures by "stop-camera" work, or by

simply stopping the character at a certain point just prior to the

scheduled appearance of some supernatural visitant, having the other

characters hold their positions while the witch or the fairy character

walks into the scene and takes her proper position in it, and then

starting the camera again, the result on the screen being that the

supernatural figure stands, in the fraction of a second, where nothing

of the kind appeared before. Today, stop-camera work is used very

seldom--as a rule only to obtain ludicrously sudden and unexpected

effects in certain types of "slap-stick" comedy. A far more artistic

effect, when it is desired to introduce visitors from other worlds, is

obtained by "superimposure," or by taking the picture twice, as it

were. On the first "take" the characters go through the business

already rehearsed, and the director keeps careful track of just when

each important move is made by counting while the cameraman turns the

crank. If, at the count of "Eleven!" one character registers surprise

and points excitedly at an unoccupied corner of the room, it is the

first step in introducing the fairy, or the spectre, who is to appear

there in the picture as shown on the screen. After the scene has been

gone through with, following this rule, the film is run through the

camera a second time, the "stage" being empty of players up to the

count of "Eleven!" at which point the unearthly-visitor character is

brought into the scene at the proper place in the setting, either

appearing quite suddenly or being more gradually dissolved in,

different studios having different methods of accomplishing this. The

point is that visions of this kind are obviously written into the

scene proper, just as you would introduce any new character. If it is

a ghostly visitor of some kind, you simply say: "Harding looks in

horror (at whatever point of the room or location you desire). Vision

of Blake, standing quite still and pointing an accusing finger at

Harding." Or, if Tom is in the city and has reason to believe that

Frank, back on the farm, is taking advantage of his friend's absence

to win his sweetheart away from him, write the scene down to the point

where Tom straightens up in his office chair and stares (perhaps

directly into the camera) with a worried expression, and then say:

"Vision-in portion of the apple orchard, with Frank making love to

Mary as they stand beneath one of the trees."

Writing the Photoplay · 第 22 / 25 章