One of the most pleasing toys for children, which may be counted among

those made by boys themselves, is this little coop of chickens. Make a

box like Fig. 1, leaving off the top and back boards until the works are

placed within it. The little bars which separate the chickens are thin

strips of wood. In Fig. 2, _a_ represents one of the chickens, which is

also made of thin wood and painted yellow; a hole is made at _b_, to

allow the passage of a strong stiff wire, upon which the chickens turn,

and by which they are also kept in place. At the end, _c_, of each, a

strong piece of linen thread is tied through a small hole bored for the

purpose, and each line is caught to a separate nail, driven in the

bottom of the box, just below the chicken, in such a manner that when it

is drawn tightly in place it will just touch the roller _d_. Fig. 1

shows just where each chicken is placed, and how far their heads

protrude through the bars. The ends of the wire, _b_, which holds them

in place, can be fastened on one side by simply pushing one end into a

hole bored partly through the wood to receive it; the other should be

slipped into a groove made for it, and fastened in place by a wedge

nailed just above it when in position. Fig. 3 shows the roller in full,

and the little blocks or cams which are placed along its surface. These

little cams are made of wood, not more than three-eighths of an inch

thick, and are placed at such distances from each other along the roller

that the middle point of each shall come opposite one of the threads.

[Illustration: Fig. 2]

[Illustration: Fig. 3]

Between these blocks, but so situated that they will not come in contact

with any one of the threads, are little quills, driven into tiny gashes

made in the roller. These quills are an inch long, and should all be of

the same length. One end of the roller is fitted with a crank, while the

other is fastened in place by a wooden pin or long nail. Below this, at

either end of the box, is a curved bridge, _e_, into which grooves are

cut and slender brass wires drawn very tightly, as seen in a violin. The

curve made by the wires, however, is unlike that in the above-named

instrument, being concave instead of convex. Now it will be seen that by

placing the roller in such a position that the quills will strike the

wires with some force as the wheel revolves, a constant tinkling sound

like that of a toy piano is the result; and at the same time, as the

little blocks come in contact with the strings, they push the thread

backward, and in so doing lower the point _c_, and consequently raise

the head of the chicken. The top of the extension in front of the bars

is made of thin board and painted green, while a slight sprinkling of

yellow over its surface represents the meal the chickens are supposed to

be eating. The remainder of the box may be painted to suit the fancy of

the maker.

―――――◀▶―――――

CAPTAIN S.’S PEG PUZZLE.

One bright summer morning, which seems but a short while ago, unless I

stop and count the years that have passed since then, we children were

invited to take a sail across the bay with one of the kind-hearted old

captains who owned a trim little cat-boat, which her owner was wont to

boast would beat any other craft of her length in the harbor. But there

was not much chance of beating anything on the morning of which I write,

for, although a light northerly breeze was stirring when we intended to

start, the girls of our party took so much time in which to get ready,

that by the time we were fairly under way we were scarcely able to fill

our sail. However, we managed to make some little headway, and in the

course of two hours reached the beautiful rocky point covered with its

grove of fine old trees, which, but for the delay in starting, would

have been reached much earlier in the day. This point was quite a

favorite spot for excursionists, and was hailed with delight by most of

our party. We boys, however, cared more for the little _Sea Dog_, and

the companionship of old Captain S., than for the walks on shore. So,

claiming our full share of the good things packed in the baskets stowed

away in the cabin, we decided to remain on board and share our picnic

with the captain on the bay.

After all were on shore, and the hampers had been taken to the grove, we

hoisted the sail and made for deeper water; but there was no wind, and

we had to content ourselves with looking at the glassy surface around

us, and feeling that we were in a boat away from shore, even if not in

rapid motion. We ate our lunch as we listened to a delightful story told

by the captain, of how his ship was once chased by a pirate, and only

escaped through the timely interposition of a snow-storm. We next tried

our hands at the oars and rowed some distance further from the land.

Finally, as we were about to return for the others of our party on

shore, a small piece of wood Fred found on the cabin floor changed the

current of our thoughts, and we saw for the first time the little device

I am about to describe. This bit of wood which he had picked up was a

thin strip of a cigar-box cover. In one end was a circular hole about an

inch in diameter, in the middle was a square hole of the same diameter,

and at the extreme end was still another opening, in the form of an

isosceles triangle, the perpendicular being of the same length as the

side of the square.

[Illustration: Fig. 1]

When Captain S. saw the piece of wood he challenged us each to make one

peg which should exactly fit all three holes. “But it can’t be done,

Captain,” we both exclaimed at once; “the holes that have corners

couldn’t be fitted with a round peg, and the peg large enough for the

square would be too large for the triangle,” continued Fred, as he

examined the openings more carefully. “But it can be done,” answered

Captain S., with a peculiar kind of chuckle he always gave when very

much pleased. “It can be done, for I have done it hundreds of times.”

He had done it hundreds of times; had made one peg which should fit a

round, a square, and a triangular hole, and fit them nicely! How was it

to be done? We thought it over, and tried to study it out; we even took

out our jackknives and whittled away at an old broken thole-pin which

lay in the bottom of the boat. But we couldn’t make it work; there were

always the corners to be filled, and little spaces would be left if we

tried to compromise, and make the pin less round as it increased in

length; then the triangle! that wouldn’t accommodate itself to any shape

we could devise. We whittled away for over an hour, now and again

receiving a little encouragement from the captain, who greatly enjoyed

our successive failures. During the meantime a brisk south-west wind had

sprung up, and we were bounding over the water at a delightful speed;

but we paid little attention to the sail; in fact, we hardly knew we

were moving at all, so intent had we become to solve the mystery. After

the others of the party came on board, we soon fired them with our

enthusiasm, and every bit of available wood and every jackknife was

brought into use. But not one of the party was bright enough to hit upon

the right shape. I shall never forget the fun made of us by the

girls—not one of whom, by the way, could sharpen a lead-pencil

decently—when the captain finally showed us how the thing was done.

Asking one of the older boys to take the helm, he picked up a bit of

wood we had thrown aside as too small, whipped out his jackknife, and in

less time than it takes me to write it, had the peg made and fitted to

the holes. How he made it fit so well in so short a time has never

ceased to be a source of wonder to me; but probably the practice of

years, while off on lonely whaling cruises, had something to do with his

dexterity.

[Illustration: Figs. 2, 3, 4]

He first whittled out a cylinder, which exactly fitted the circular

hole; then he cut it off, so that its length should be the same as the

diameter of the square (see Fig. 2). Now, by putting this sideways into

the square opening, it fitted it perfectly. Lastly, leaving the base of

the cylinder undisturbed, he cut away from either side until he had a

shape like Fig. 3, which, when looked at from another point, presents

the appearance of Fig. 4, and would, of course, perfectly fit the last

and triangular opening.

―――――◀▶―――――

SLATE GAMES FOR CHILDREN.

A slate is one of the most useful presents which can be given to a

child. Long before the little hands can fashion letters, or the infant

mind comprehend them, the baby fingers can make marks and scratches upon

the smooth surface and derive considerable amusement from the exercise.

As the little one grows older, these meaningless scrawls gradually

change to more intelligible forms, and then it is that the “Tit-Tat-To,”

so very old, and yet so delightfully new, to every little girl or boy in

their turn, comes into play.

[Illustration]

TIT-TAT-TO.

This game is played on a figure similar to the above, made on an

ordinary slate. The players alternately mark in the figure, the one a

cross, and the other a nought; he who first obtains a row, either

horizontally, perpendicularly, or diagonally, wins the game, and calls

out the following rhyme:

“Tit-Tat-To, my last go;

Three jolly butchers all in a row.”

The object of each of the players is equally to obtain such a row and to

prevent his opponent from obtaining one.

AIR, EARTH, OR THE SEA?

This game—which is sometimes called _Birds, Beasts, and Fishes_—is

instructive as well as interesting to children who have some slight

knowledge of natural history. It is played as follows: Two boys take

their slates, and each writes down the first and last letters of the

name of some bird, beast, or fish, first stating whether it belongs to

the air, earth, or water, or from which category the name is selected,

and puts a cross for each of the intermediate letters. For example:

James writes upon his slate T × × × r, and remarks, as he passes it to

his companion, “the earth.” Charles selects a bird and marks upon his

slate as follows: E × × × e, saying, at the same time, “the air.” They

exchange slates, and each tries to guess the name of the beast or bird

indicated, and fills up the blanks accordingly. It is evident that those

indicated above are respectively tiger and eagle.

TURKS AND RUSSIANS.

[Illustration]

The slate should be divided into three divisions, the top and bottom

divisions each having a small compartment marked off therein, as shown

in the annexed diagram.

One of the two end divisions should be allotted to the Turks, and the

other to the Russians, and marks put therein, to represent the soldiers

of the respective nations.

Each player having provided himself with a well-sharpened pencil, the

game is played as follows: The players decide the order of play, and the

first selected being supposed to be a Turk, places the point of his

pencil at the spot marked in the smaller compartment of the Turkish

division of the slate and draws it quickly across the slate in the

direction of the opposing army.

The pencil will, of course, leave a line marking its track, and all the

men of the opposite side through which the track passes count as dead.

Each player plays alternately, and he wins who first kills all the men

on the opposite side.

The track of the pencil must be rapidly made and must be either straight

or curved; any track in which there is an angle does not count.

Sometimes the players turn their heads or close their eyes when making

the track.

THIRTY-ONE.

[Illustration]

Although this game is usually played upon a board similar to the one in

the cut, and with small wooden blocks made for the purpose, a slate

properly marked off would answer very well for the board, and bits of

pasteboard, marked with the necessary figures, do equally well for the

blocks.

The game consists of playing these bricks or squares of pasteboard, so

that the column added up makes just thirty-one.

As only two persons play together, suppose William and Mary are

contestants. Mary commences the game by playing a six; that is, she

slides one of the blocks numbered six over to the right-hand side of the

board. Then William plays block No. 4. This makes ten. Mary then plays

two, and William follows with a five, making seventeen total. Now, some

calculation is necessary if either will win. Mary, after some study,

ventures a five, and William plays a six. It is now only necessary for

Mary to slide No. 3 over to the right side, to make the total thirty-one

and beat.

That move of Mary’s—which was made after considerable deliberation—was

not a safe one, as William could have moved over a one and made the

total only twenty-three. This would require eight more to complete the

required thirty-one, and as six is the largest number on the blocks,

William would have had the last play and gained the contest.

_Rules for Thirty-one._

The object of each player is to gain thirty-one, or _nearer_ thirty-one

than his opponent, _without going over_ that number.

Put the blocks or bits of pasteboard on the left side of the board; and

each in turn moves any piece they like to the other side.

Each player moves alternately one piece at a time.

Add together the numbers on _all the blocks moved_, until one or the

other gains thirty-one, without going over that number.

The player gaining this number by his individual block wins.

The final honor is given to him who wins three out of five single games.

―――――◀▶―――――

SOLITAIRE.

[Illustration]

During the long winter evenings, we cannot have too many games to amuse

the younger members of the household, and a variety is always

acceptable.

Where the family is large and the means small, and especially in the

country where boys are forced to rely upon their own devices in the way

of amusement, few of the ready-made games find their way into the

household.

Now boys, and girls, too, let me whisper to you so softly that your city

cousins may not hear—you are no losers because of that fact. A great

part of the enjoyment of a thing consists in the making of it. And many

of the games which are best enjoyed by children all over the land you

can, with a little ingenuity and some trouble, perhaps, make for

yourself.

Among the many things which a boy can make, there are very few more

interesting or fascinating than the simple game of Solitaire, or, as it

is more frequently called, _The Peg Puzzle_.

Take a piece of smooth board, from nine inches to a foot square, cut out

the corners as indicated in the illustration, and bore holes in the

positions indicated by the dots.

Out of soft pine or other suitable wood whittle thirty-two pegs, which

are to fit into these holes; the middle or thirty-third hole is to be

left empty.

The game consists in removing all the pegs excepting one from the board,

and that one is to be left in the middle hole.

This is effected, as in “checkers,” by a series of captures; that is,

when taken off the board, the peg removed must first have been jumped

over by another peg.

In beginning the game, peg No. 1 jumps over peg No. 2, and is placed in

the central hole. No. 2 is then removed from the board. As the hole

occupied by No. 2 is now empty, peg No. 3 jumps over No. 4, and is

placed in the empty hole No. 2. No. 4 is removed, and the moves continue

in like manner as those described.

The following is a key to the solution of the puzzle, but should not be

consulted until you find it impossible to accomplish the feat without

its aid.

KEY.

1 to centre

3 to 2

5 to 4

2 to 3

7 to 4

8 to 6

9 to 7

11 to 3

7 to 4

6 to 8

13 to 2

x to 1

15 to 2

16 to 14

2 to 13

18 to 11

20 to 19

8 to 21

22 to 20

20 to 19

11 to 18

24 to 14

26 to 25

25 to 17

28 to 14

17 to 25

29 to x

x to 27

30 to 24

32 to 25

27 to centre.

―――――◀▶―――――

BATTLEDORE AND SHUTTLECOCK.

[Illustration]

If any of my young boy friends wishes to make a useful, and at the same

time acceptable, present to a sister or girl friend, he cannot do better

than make a set of this pretty and amusing game.

The battledore is readily made with a hickory stick and a piece of hoop,

and the shuttlecock with a cork and a few short feathers. The forms of

the two are shown in the illustrations.

The game is played by two players, each having a battledore, and each

bats the shuttlecock from one to the other, the one failing to return it

when it is batted to him within possible reach losing a point in the

game. A game consists of twenty points, and the best two out of three

games gains the match.

―――――◀▶―――――

RING TOSS.

[Illustration]

This light pastime for the summer lawn, or for the parlor on a winter’s

evening, is one of the most graceful and pretty games ever invented.

Although particularly intended for the fairer sex, boys are generally

the most skillful, if not the most graceful, competitors in the game.

This game is played with a target-post, more or less ornamental, as the

skill and taste of the maker may decree, and a number of light rings or

small hoops, ranging from five to ten inches in diameter.

The rings are nicely made of old hoop-skirt wires, bent in the desired

shape, and strongly fastened with cords, the whole covered with bright

silk or ribbon; the greater variety of colors used the brighter the

effect of the game. The ribbons need not necessarily be perfectly fresh,

as in winding the rings any soiled spots can readily be hidden.

It is also better to have the rings divided into three sets or sizes,

and all those of each set as nearly as possible of the same size. For

instance, if eighteen rings are to be used, let six be about five inches

in diameter, six more be seven or eight inches, and the remaining six to

be ten inches across.

The game is simply to toss the rings so as to fall on the target-post.

The smaller the rings the higher the count.

For the large rings one point is scored, for the next in size two

points, and for the smallest or five-inch rings, three points—fifty

points being a full game.

The distance on a lawn which the player stands from the target-post is

twenty-five feet. In the parlor it is fifteen feet.

―――――◀▶―――――

CHECKERS.

[Illustration]

As I write the above title, I wonder if there is a boy or a girl in this

great American land who does not own a checker-board, or does not know

how to play this delightful game. The game was brought to us from

England, we cannot say how many years ago, probably by the first

settlers in these then lonely wilds.

This game of checkers is a scientific one and is governed entirely by

calculation. So, in order to become a good player, one has to give

considerable time and thought to the subject, which is perhaps as good

mental discipline as many of our less interesting school studies.

The game is played upon a board or table, divided off into thirty-two

white and thirty-two black squares, with twelve white and twelve black

men or checkers.

The board can be made out of thin wood, or upon a strong piece of

pasteboard, the white squares left the original color of the material

used, and the black colored with ink or paint, whichever is most

conveniently at hand.

For the checkers, small pieces of wood may be used, or black and white

buttons be substituted in their place.

The table or board should be so placed that each player shall have a

black square at his right hand, if playing on the white squares, or a

white square, if playing on the black.

The men move obliquely _forward_ until they arrive at the last, or the

adversary’s head row, when they are made kings and can then move

_backward_ as well as _forward_.

To distinguish a king from a common man he is crowned, by placing

another checker of the same color on top of him, as soon as he reaches

the _king’s row_.

The adversary’s men are taken by leaping over them, and _must be taken_

whenever offered or exposed. No move can be recalled after the man has

been quitted; that is, after the finger has been removed from him.

The players have the first move in each game alternately.

Checkers may best be learned by playing, for awhile at least, upon a

board on which the white squares are numbered, some authorities advising

the placing of permanent numbers in a corner of each white square, so as

to be seen when the men are placed.

The numbers are arranged as follows: 1 being on your right hand and 4 on

your left; number 5 the right hand of the second row, and 8 the left,

and so on. See illustration.

The black men are placed upon 1 to 12; the white on 21 to 32.

In order to understand the game more readily, it may be of some

assistance to beginners to show how a simple game might be played.

Suppose B., who has the black men, makes the first move from 11 to 15.

W. follows him with 22 to 18. B. now moves from 15 to 22, jumping over

18, and capturing it by the move. 22 is now exposed, so W. is obliged to

take it, and to do so moves from 25 to 18. B. now commences a new line

of moving, and passes 8 to 11. W. moves 29 to 25 thus breaking his

king’s row. B. 4 to 8; W. 25 to 22; B. 12 to 16; W. 24 to 20; B. 10 to

15. Now W. moves 27 to 24, and loses the game by so doing. B. follows

with 16 to 19, thus exposing 19. As it is a law in the game that the

opposite side must take up the exposed men, W. is obliged to jump 19,

and moves from 23 to 16 in so doing. B. moves from 15 to 19; W. 24 to 15

to jump 19; B. 9 to 14; W. 18 to 9, and captures 14. B. now sees 15 and

22 exposed, and moves from 11 to 25, thus capturing both men by the act.

W. 32 to 27; B. 5 to 14, jumping 9. W. 27 to 23; B. 6 to 10. W. 16 to

12; B. 8 to 11. W. 28 to 24; B. 25 to 29, and is made a king. W. now

moves 30 to 25, but as 29 is a king and can move backward as well as

forward, B. moves from 29 to 22 and jumps 25, but exposes the king,

which is quickly captured by W., who moves from 26 to 17. Now both sides

proceed in a quiet manner for a time, B. moving from 11 to 15, W. 20 to

16, B. 15 to 18, W. 24 to 20. B. captures 28 by moving from 18 to 27,

and W. takes 27 by jumping from 31 to 24. B. 14 to 18; W. 16 to 11,

which is taken by B. who moves 7 to 16. W., in turn, takes 16 with 20,

which he jumps over to 11. B. 18 to 23; W. 11 to 8. B. 23 to 27, and W.

now gains another king by moving 8 to 4. B. moves 27 to 31 and also gets

a king. The king, you remember, can move backward, so W. moves from 4 to

8; B. 31 to 27. W. 24 to 20; B. 27 to 23. W. 8 to 11; B. 23 to 18. W. 11

to 8, and B. 18 to 15, which shows the game is lost to W.

[Illustration: Figs. 1, 2]

The two following problems are given for practice, and are intended to

materially assist the learner in gaining some knowledge of the

intricacies of the game.

SOLUTION TO NO. 1.

Black to move and win.

Black. White.

1st move 6 to 1 5 to 9

2d move 10 to 15 9 to 5

3d move 15 to 18 5 to 9

4th move 1 to 5 9 to 6

5th move 18 to 15 21 to 17

6th move 5 to 1 6 to 9

7th move 15 to 18 9 to 5

8th move 18 to 22 17 to 14

9th move 1 to 6 5 to 1

10th move 6 to 2 14 to 10

11th move 22 to 18 1 to 5

12th move 18 to 14 White loses.

SOLUTION TO NO. 2.

White to move and win.

White. Black.

1st move 18 to 14 5 to 1

2d move 14 to 9 1 to 5

3d move 22 to 17 5 to 14

4th move 17 to 10 21 to 25

5th move 10 to 15 25 to 30

6th move 15 to 19 30 to 25

7th move 27 to 32 25 to 22

8th move 19 to 24 20 to 27

9th move 32 to 23 White wins.

―――――◀▶―――――

THE SPIRIT JEW’S-HARP.

During the Christmas holidays, when families are home for the season,

and entertainments are the principal things desired in the long bright

evenings, perhaps a few more tricks may not come amiss.

Among these the spirit jew’s-harp will be sure to amuse and at the same

time mystify both the older and younger members of the company, who will

probably form the audience on these Christmas or New-year’s evenings;

and will form a pleasant entertainment between the acts of a charade or

the lapses in the music. Briefly described, the trick is as follows:

A jew’s-harp is placed in the mouth, and played upon for awhile with the

finger in the ordinary way. Gradually, however, the performer moves his

hand away, but continues the motion of playing some distance from the

mouth, while the instrument continues to play quite as clearly and

distinctly as before. The hand may wave above the head, or in any

position, to show the audience that no thread or string is connected

with the tongue of the instrument, but must keep up the motion of

playing as long as the sound continues to come.

Procure a jew’s-harp with a very flexible tongue, and cover the end with

a smooth ball of sealing-wax. Now place the instrument in your mouth

with its tongue pointed inward, and if your tongue is placed against the

ball of sealing-wax and suddenly pushed out, and as suddenly released, a

sound will be produced much as if it was pushed out in the ordinary way

with the finger.

After a time you will find it possible to produce different notes upon

it, and with some practice will find it as possible to play tunes as by

the common method.

It will now be seen that during the whole performance the music is

elicited by the tongue, and not by the finger as at first appears; the

placing the forefinger of the right hand to the mouth, and moving it as

if playing in the ordinary way, is simply a little _ruse_ to mislead the

audience.

The performer should so stand that the light does not shine too strongly

upon his face, and thus expose the absence of the tongue of the

jew’s-harp, and a complete mastery of the instrument in the inverted

position should be acquired before one attempts the trick in public.

―――――◀▶―――――

A NEW WAY TO KINDLE THE FIRE.

There are many ways given for producing fire, but the following is the

most unique, and at the same time convenient, of all these various

methods, as it consists in simply blowing the flame from the mouth, and

so igniting the camp-fire or whatever else one wishes to burn.

How? or, Spare Hours Made Profitable for Boys and Girls · 第 10 / 14 段