Entering as we are upon the season of games, it might be well to
utter an urgent appeal to hostesses not to play "Suggestions." For
"Suggestions," though it may begin as a game, is really a wrangle.
Under the guise of a light-hearted pastime it offers little but
opportunities for misunderstanding, general conversation, allegations
of unfairness, and disappointment.
"Suggestions" ought to be played like this: You sit in a semicircle
and the first player says something--anything--a single word. Let us
suppose it is (as it probably will be in thousands of cases) "MARGOT."
The next player has to say what "MARGOT" suggests--"reticence," for
example--and the next player, shutting his mind completely to the word
"MARGOT," has to say what "reticence" suggests--perhaps _Grimaud_,
in _The Three Musketeers_--and the fourth player has to disregard
"reticence" and announce whatever mental reaction the name of
_Grimaud_ produces. It maybe that he has never heard of _Grimaud_ and
the similarity of sound suggests only GRIMALDI the clown. Then he
ought to say, "GRIMALDI the clown," which might in its turn suggest
"melancholy" or "the circus." All the time no one should speak but the
players in their turn, and they should speak instantly and should say
nothing but the thing that is honestly suggested by the previous word.
At the end of, say, a dozen rounds the process of unwinding the coil
begins, each player in rotation taking part in the backward process
until "MARGOT" is again reached.
That is how the game should be played.