8. QPxKt KtxKtch

9. QxKt Q-B4

10. R-K1ch B-K2

11. B-Q3

prevents castling, as Q-K4 would win a piece.

11. ... P-Q4

12. B-K3

White has the development of the B gratis, as Black must lose

time with the Queen.

12. ... Q-Q3

13. B-KB4 Q-KB3

14. QxP!!

Black being behind with his development is already threatened by

sacrificial combinations. If he takes the Bishop he loses by 15.

B-Kt5ch, K-B1; 16. Q-Q8ch!, BxQ; 17. R-K8 mate, or l5. ... P-B3;

16. BxPch, and so on.

14. ... P-B3

15. Q-K4 B-K3

16. R-K3 B-QB4

Here Black might have castled on the Queen’s side, but R-Q1 would

have had much the same sequel as in the actual game.

17. B-K5 Q-R3

18. R-Kt3 B-KB1

A sorry retreat. But after Q-Q7, which may have been Black’s

original intention, White plays R-KB1, threatening B-KB4.

19. R-Q1

This move completes White’s development, and only seems to give

Black a chance of castling. However, Black has no satisfactory

continuation.

19. ... Castles?

20. QxPch PxQ

21. B-R6 Mate

GAME No. 21

White: Eduard Lasker. Black: Aljechin.

Three Knights’ Defence.

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. Kt-B3 B-Kt5

4. Kt-Q5

Developing another piece by B-Kt5 or B4 would be more in

accordance with principle.

4. ... B-K2

There was a threat of KtxB and KtxP. If Black plays P-Q3, the B

must retire all the same after 5. B-Kt5. It seems best to retire

the B to K2 rather than to B4 or R4, because there remains the

threat of a pin subsequently by B-KKt5, which might become

serious with the Knight at Q5.

5. B-B4 Kt-B3

6. P-Q3 P-Q3

7. KtxB QxKt

8. P-B3 P-KR3

The KKt is to support the advance of P-Q4 subsequently, and that

is why Black does not want to allow it to be pinned. This is

sound strategy, since White has exchanged his QKt, which from B3

prevents P-Q4 in the ordinary way.

9. B-K3 Castles

10. Q-Q2 B-K3

11. B-Kt3

The first mistake. B-QKt5 should be played to retard P-Q4.

11. ... BxB

12. PxB P-Q4

---------------------------------------

8 | #R | | | | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | | #Q | #P | #P | |

|---------------------------------------|

6 | | | #Kt| | | #Kt| | #P |

|---------------------------------------|

5 | | | | #P | #P | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | ^P | ^P | ^P | ^B | ^Kt| | |

|---------------------------------------|

2 | | ^P | | ^Q | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 132

13. PxP

The second mistake. Unimportant as it seems, it leads to the loss

of the game. White did not defend the pawn by Q-B2, because it

would have proved 10. Q-Q2 to have been a lost move. But giving

up the centre is a far greater evil. Black now commands his Q5

and KB5, and this enables him to start an attack to which there

is no defence. The game shows conclusively how important it is to

maintain the centre.

13. ... KtxP

14. Castles KR P-B4

15. P-QKt4 P-QKt3

16. Q-K2

to prevent P-K5, which would now be countered by PxP and Q-B4.

However, as P-K5 cannot be prevented permanently, and the Q must

move in any case, Q-B2 would have been the better move, as there

the Queen cannot be molested by a Rook.

16. ... Q-Q3

17. P-Kt5 QKt-K2

18. B-Q2 Kt-Kt3

19. R-R4 QR-K1!

Black’s game is beautifully developed, whilst White cannot make a

combined effort. The Black Rooks are particularly well placed,

and threaten to take an effective part in the attack in various

ways. All this is the outcome of White losing the centre.

20. P-KKt3

Though this prevents Kt(Q 4)-B5, it weakens KB3, which is all the

more serious as Black threatens to open the file by P-B5.

20. ... Q-Q2

If now White refrains from taking the pawn, Black plays P-QR4!

21. RxP P-K5

22. Kt-Q4 PxP

23. QxP Kt-K4

24. Q-K2 P-B5

All the avenues of attack are now open, and White’s game

collapses quickly.

25. Q-R5 Kt-KB 3

26. Q-B5 Kt-B6ch

27. K-R1 QxQ

28. KtxQ KtxB

29. R-Q1 Kt(B3)-K5

30. KtxP KtxBPch

31. K-Kt2 P-B6ch

Resigns.

GAME No. 22

White: Forgacz. Black: Tartakower.

French Defence (see p. 48).

1. P-K4 P-K3

2. P-Q4 P-Q4

3. Kt-QB3 Kt-KB3

4. B-Kt5 B-K2

5. P-K5 Kt-K5

KKt-Q2 is better, because it would support the advance of P-QB4

and also be of use eventually in an attack on White’s centre by

P-KB3. The text move allows the exchange of two minor pieces,

which can only be to White’s advantage, as Black cannot get his

QB into play, and is for a long time practically a piece down.

6. KtxKt BxB

After PxKt the pawn would be very weak, and could hardly be held

for long.

7. KtxB QxKt

8. P-KKt3

To be able to play P-KB4 before developing the Kt (see p. 49).

8. ... P-QB4

9. P-QB3 Kt-B3

10. P-KB4 Q-K2

11. Q-Q2 B-Q2

12. Kt-B3 Castles KR

13. B-Q3 P-B5

14. B-B2 P-QKt4

15. Castles KR P-Kt2

16. Q R-K1 P-QR4

---------------------------------------

8 | #R | | | | | #R | #Q | |

|---------------------------------------|

7 | | | | #B | #Q | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| | #P | | | |

|---------------------------------------|

5 | #P | | | #P | ^P | | | |

|---------------------------------------|

4 | | #P | #P | ^P | | ^P | | |

|---------------------------------------|

3 | | | ^P | | | ^Kt| ^P | |

|---------------------------------------|

2 | ^P | ^P | ^B | ^Q | | | | ^P |

|---------------------------------------|

1 | | | | | ^R | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 133

So far the game is easy to understand in the light of the remarks

made on page 44, when treating of the openings. The continuation

shows in an instructive fashion that White’s attack is the more

effective, being directed against the King’s side.

17. P-B5! KPxP

This sacrifice of a pawn in conjunction with a second sacrifice

on the next move, produces a combination of rare beauty.

18. P-Kt4!! PxP

If Black did not capture White would. In either case the storming

of the position by pawns achieves its object and the lines of

attack are free for the pieces.

19. Kt-Kt5 P-Kt3

Now that White has made an opening for himself at KB6, the rest

is easy. 19. ... P-R3 is of no avail. The sequel might have been:

20 Kt-R 7, KR-Q1; 21 Kt-B6ch, after which White wins after either

PxKt; 22 QxP, or K-R1 KtxP.

20. R-B6 K-Kt2

Black gets no breathing space. If P-R3, then 21 BxP.

21. QR-KB1 B-K1

22. Q-B4 Kt-Q1

23. P-K6 R-R3

24. Q-K5 K-R3

25. QR-B5

Help!

25. ... BPxP

26. Kt-B7ch QxKt

27. R-R5ch K-Kt2

28. RxKtP mate

GAME No. 23

White: Yates. Black: Esser.

French Defence.

1. P-K4 P-K3

2. P-Q4 P-Q4

3. Kt-QB3 Kt-KB3

4. B-Kt5 PxP

5. BxKt PxB

If the Queen recaptures, White obtains too great an advantage in

development, and therefore Black submits to the doubling of his

pawns. It is doubtful if this means a handicap, although the

King’s side gets broken up. For Black keeps his two Bishops, a

powerful weapon, unless White succeeds in developing swiftly an

attack on the King’s side. The present game is instructive and

shows the chances afforded to both sides by the position brought

about by the exchange at KB6.

6. KtxP P-KB4

As the KB obtains a long diagonal at Kt2, this advance is

justified. Otherwise there would be strong objections to it, as

the pawn is likely to be subjected to attack, and apart from

that, it gives up command of Black’s K4.

7. Kt-QB3

Kt-Kt3 would seem more natural, firstly, because Black has

weaknesses on the K side, and White will need his pieces for

attack in that quarter, and secondly, because the QP ought to be

supported by P-B3, as Black will attack it by B-Kt2.

7. ... B-Kt2

8. Kt-B3 Castles

9. B-B4

If now the Knight were at Kt3, White could play P-B3 and BQ3.

This is the proper place for the B, which might obtain an open

diagonal after P-KKt4.

9. ... Kt-B3

10. Kt-K2 Kt-R4

11. B-Q3 P-B4

12. P-B3 P-QB5

P-Kt3 seems preferable, as the text move releases the hold on

White’s Q4. The isolated pawn resulting after 13. PxP is not to

be feared, as the B at Kt2 would have greater efficiency (QR-

Kt1), and White would not be so firmly established in the centre.

13. B-B2 P-Kt4

14. Q-Q2

There now ensues an interesting struggle. White builds up an

attack with Q and both Knights and eventually the B (P-KKt4). If

Black can manage to play his King into safety at R1 in time, and

then occupies the Kt file with his Rooks, he would have the

better of it, his pieces having by far the greater range of

action.

14. ... B-Kt2

15. Q-B4 Q-B3

K-R1 and KR-Kt1 might be considered.

16. Kt-Kt3 B-KR3

17. Q-B7 Q-Q1

18. Q-K5

White gains a move by attacking the Knight’s Pawn. It may seem

far fetched if I now point out that this could not have happened

if from the first Black had given preference to the pawn

formation at QKt3 and B4 instead of Kt4 and B5, though the whole

game would almost certainly have taken a different course. Still,

when advancing a pawn into an unprotected position there always

is the risk of its becoming the object of an attack at an

opportune moment, and whenever the plan of development does not

necessitate such moves they are best avoided.

18. ... B-Q4

19. Kt-R5 Kt-B3?

20. Q-Kt3ch??

---------------------------------------

8 | #R | | | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | | | | | #P | | #P |

|---------------------------------------|

6 | | | #Kt| | #P | | | #B |

|---------------------------------------|

5 | | #P | | #B | | #P | | ^Kt|

|---------------------------------------|

4 | | | #P | ^P | | | | |

|---------------------------------------|

3 | | | ^P | | | ^Kt| ^Q | |

|---------------------------------------|

2 | ^P | ^P | ^B | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 134

The last moves have decided the game. Both players have

overlooked that 20. Q-B6 would have won a pawn at least (QxQ,

21. KtxQch with KtxB and BxP). 20. ... BxKt leads to an immediate

loss by 21. QxB, BxKt; 22. QxB followed by P-KKt4! with an

overwhelming attack.

Instead of 19. ... Kt-B3, Black should have played P-B3, followed

by K-R1 and the occupation of the Kt file by the Rooks. White’s

last move allows him to de this with even greater effect.

20. ... K-R1

21. Q-R3 R-KKt1

Black has now a preponderance of material on the field of battle,

and it can be concluded off-hand that White, not being able to

bring his Rooks into play, must lose.

22. Kt-Kt3 Q-B3

23. K-B1

K-K2 is a shade better. But there is no longer any adequate

defence.

23. ... R-Kt5

24. R-K1 QR-KKt1

25. Kt-K5

Black was threatening BxKt, followed by R-R5 and P-B5

25. ... KtxKt

26. PxKt Q-Kt4

27. Q-R5 BxPch

28. K-Kt1 RxKt?

QxQ and B-K5ch was simple and effective.

29. RPxR BxR

30. QxQ BxQ

31. KxB R-Q1

32. P-B4

R-Q1 is much more promising, although it means the loss of a pawn

(RxR and B-B8, etc.). With Bishops of different colour the game

is not easy to win even now.

32. ... R-Q7

33. PxB RxB

34. R-Q1 RxKtP

35. R-Q7 K-Kt2

36. RxRP R-QB7

He could have played P-Kt5 at once.

37. R-R5 R-QKt7

38. P-R4

R-R3 would only have drawn out the agony a little longer.

38. ... P-Kt5

Resigns.

GAME No. 24

White: Atkins. Black: Barry.

French Defence.

1. P-K4 P-K3

2. P-Q4 P-Q4

3. Kt-QB3 Kt-KB3

4. B-Kt5 B-K2

5. P-K5 KKt-Q2

6. BxB QxB

---------------------------------------

8 | #R | #Kt| #B | | #K | | | #R |

|---------------------------------------|

7 | #P | #P | #P | #Kt| #Q | #P | #P | #P |

|---------------------------------------|

6 | | | | | #P | | | |

|---------------------------------------|

5 | | | | #P | ^P | | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | | ^Kt| | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^K | ^B | ^Kt| ^R |

---------------------------------------

A B C D E F G H

Diag. 135.

7. Kt-Kt5

The intention is to strengthen the centre by P-QB3. Though it

takes a number of moves to bring the Knight into play again, yet

most of the tournament games in this variation have been won by

White, mostly through a King’s side attack on the lines set out

in the notes to Game No. 22. Investigations by Alapin tend to

show that this is due to the fact that Black in all cases devoted

his attention to Queen’s side operations (just as in Game No. 22)

when he could have utilised White’s backward development, by

himself starting a counter attack on the King’s side. He can then

either aim at the White centre at once with P-KB3, or else play

P-KB4 and prepare the advance of the KKtP by Kt-B3-Q1-B2. These

various lines of play are still under discussion. Simple

development is probably preferable to the move in the text, e.g.

7. B-Q3, Castles; 8. P-B4, P-QB4; 9. Kt-B3.

7. ... K-Q1

There can be no advantage in forfeiting the option of castling

unless there be no other way of getting the King into safety and

of bringing the Rooks into concerted action. It is obvious that

otherwise the free development of pieces is hindered, and the

King is in appreciable danger, for it is easier to open files in

the centre than on the wings where the pawns have not advanced

yet. Therefore Kt-Kt3 is the only move worth considering.

8. P-QB3 P-KB3

9. PxP

With the Black King remaining in the centre, White has no further

interest in the maintenance of his pawn at K5. On the contrary he

will try to clear the centre.

9. ... PxP

10. Q-Q2 P-B3

11. Kt-QR3 Kt-B1

At this early stage it is clear that Black will have to contend

with difficulties in trying to complete his development. The

usual way (P-QB4) is barred on account of the dangers to Black’s

King with which a clearance in the centre is fraught.

12. Kt-B3 B-Q2

13. P-KKt3!

As Black can force this advance at any time by playing R-KKt1,

White decides to develop his KB at Kt2, thereby covering his KB3

and KR3. The weakness of the latter squares would not be of any

great moment if White were to castle on the Queen’s wing. But as

P-QB4 is necessary in order to break up the centre, castling KR

is the right course.

13. ... B-K1

14. B-Kt2 QKt-Q2

15. P-B4 PxP

16. KtxP Kt-QKt3

17. KtxKt PxKt

18. Castles KR Kt-Kt3

19. KR-K1 B-Q2

20. Q-B3 R-K1

21. Kt-Q2 Q-B1

22. P-QR4!

White wishes to get rid of the pawn at Black’s Kt3, in order to

break in with his Knight at B5. Black has no means of preventing

this, and soon succumbs to the overwhelming array of White

forces.

22. ... Kt-K2

23. P-R5 P-QKt4

24. Kt-Kt3 Kt-Q4

25. BxKt KPxB

26. RxRch BxR

27. Kt-B5 Q-B2

28. R-K1 K-B2

29. Q-K3 B-Q2

30. Q-B4ch Resigns.

If K-Q1, 31. KtxPch followed by Kt-Q6ch. If K-B1 White wins by

31. Q-Q6 and R-K7.

GAME NO. 25

White: Emanuel Lasker. Black: Tarrasch.

French Defence.

1. P-K4 P-K3

2. P-Q4 P-Q4

3. Kt-QB3 Kt-KB3

4. B-Kt5 B-Kt5

---------------------------------------

8 | #R | #Kt| #B | #Q | #K | | | #R |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | | | #P | #Kt| | |

|---------------------------------------|

5 | | | | #P | | | ^B | |

|---------------------------------------|

4 | | #B | | ^P | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^K | ^B | ^Kt| ^R |

---------------------------------------

A B C D E F G H

Diag. 136

This line of defence, called the McCutcheon variation, was

recommended for many years by Tarrasch as being the strongest.

The most obvious continuation 5. P-K5 leads to complications, and

the final verdict has not yet been reached. After 5. ... P-KR3,

the best continuation is thought to be: 6. PxKt, PxB; 7. PxP, R-

Kt1; 8. P-KR4, PxP; 9. Q-R5, Q-B3; 10. QxRP, QxP.

White has an easy development, whilst Black, as in most

variations in the French defence, finds it difficult to bring his

QB into play. After P-KR3, it is not advisable to retire the

Bishop; 6. B-R4, P-KKt4; 7. B-Kt3, for here the Bishop is out of

play, and Black’s King’s Knight being free can play to K5 for

concerted action with Black’s KB. Lasker’s continuation in the

present instance is at once simple and effective. It leads to an

entirely different system of development.

5. PxP QxP

If Black recaptures with the pawn, he must lose a move with the

Bishop in order to avoid getting an isolated doubled pawn after

6. Q-B3. The doubled pawn which Black may get after the move in

the text would not be isolated, and therefore not necessarily

weak. It could become a weakness if Black were to castle on the

King’s side. But otherwise it might even become a source of

strength, supporting, as it would, an advance of Black’s KP

against the White centre.

6. Kt-B3 P-B4?

Black should retain the option of castling QR, in case White

exchanges at his KB6; P-QKt3 and B-Kt2 would have been better.

7. BxKt PxB

8. Q-Q2 BxKt

9. QxB Kt-Q2

10. R-Q1 R-KKt1

11. PxP QxP

12. Q-Q2 Q-Kt3

guarding against the mate at Q1 before moving the Kt. But this

would have been better effected by Q-K2. After Q-Kt3 the Knight

cannot move yet because of B-Kt5ch.

---------------------------------------

8 | #R | | #B | | #K | | #R | |

|---------------------------------------|

7 | #P | #P | | #Kt| | #P | | #P |

|---------------------------------------|

6 | | #Q | | | #P | #P | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^Q | | ^P | ^P | ^P |

|---------------------------------------|

1 | | | | ^R | ^K | ^B | | ^R |

---------------------------------------

A B C D E F G H

Diag. 137

13. P-B3 P-QR3

14. Q-B2 P-B4

15. P-KKt3 Kt-B4

16. B-Kt2 Q-B2

Black wishes to push on the KP. White, however, prevents this at

once.

17. Q-K2 P-Kt4

18. Castles B-Kt2

The Black position has any number of weaknesses. The King cannot

castle into safety; the pawn position is full of holes, and open

to attack. White takes full advantage of this and wins in

masterly fashion with a few strokes.

19. P-B4 P-Kt5

20. Q-Q2 R-Kt1

Now White cannot capture the KtP because of BxKt. But he does

not want the pawn, he wants the King.

21. Q-R6 BxKt

22. BxB Q-K4

23. KR-K1 QxP

24. Q-B4 QR-B1

25. Q-Q6 P-B3

Mate in two was threatened (B-B6ch, etc.).

26. B-R5ch R-Kt3

27. BxRch PxB

28. RxPch Resigns.

GAME No. 26

White: Capablanca. Black: Blanco

French Defence.

1. P-K4 P-K3

2. P-Q4 P-Q4

3. Kt-QB3 PxP

4. KtxP Kt-Q2

5. Kt-KB3 KKt-B3

6. KtxKtch KtxKt

7. Kt-K5

This crosses Black’s plan of developing the QB at Kt2.

7. ... B-Q3

8. Q-B3 P-B3

9. B-Kt5ch, P-B3; 10. KtxP was threatened.

9. P-B3 Castles

10. B-KKt5 B-K2

11. B-Q3

Whatever Black plays now, he must create some weakness in order

to provide against White’s Q-R3, BxKt, QxRP, and White’s attack

must succeed. The whole of Black’s plan is thus frustrated, as

the only reason for abandoning the centre by PxP was the

occupation of the long diagonal by the QB. Now the Queen’s side

pieces cannot get into play without much difficulty, and by the

time they have succeeded it is too late.

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | | | #B | #P | #P | #P |

|---------------------------------------|

6 | | | #P | | #P | #Kt| | |

|---------------------------------------|

5 | | | | | ^Kt| | ^B | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | | ^P | ^B | | ^Q | | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 138.

11. ... Kt-K1

Intending to intercept the diagonal of the White KB by P-KB4. If

Black plays P-KKt3 with the same intention, White plays P-KR4-5

and PxP, and brings the Rook into play.

12. Q-R3 P-KB4

P-KR3 would lead to an immediate disaster: 13. BxP, PxB; 14.

QxRP, P-KB4; 15. P-KKt4. The move in the text avoids the

immediate attack on the King, but the King’s Pawn is now

“backward,” and White immediately fastens on this weakness.

13. BxB QxB

14. Castles KR R-B3

15. KR-K1 Kt-Q3

16. R-K2 B-Q2

17. QR-K1 R-K1

18. P-QB4 Kt-B2

19. P-Q5 KtxKt

20. RxKt P-KKt3

21. BxP was threatened.

21. Q-R4 K-Kt2

22. Q-Q4 P-B4

23. Q-B3 P-Kt3

24. PxP B-B1

25. B-K2

The Bishop now settles at Q5, and whether Black takes the pawn or

not, he is paralysed either by the pawn itself, or the pin of the

Bishop if the pawn is taken.

25. ... BxP

26. B-B3 K-B2

27. B-Q5 Q-Q3

28. Q-K3 R-K2

29. Q-R6 K-Kt1

30. P-KR4

The deciding manœuvre, tearing up the chain of pawns in front of

the K.

30. ... P-QR3

31. P-R5 P-B5

32. PxP PxP

33. RxB Resigns.

After RxR, 34. RxR, RxR; 35. QxPch wins a piece. A beautifully

concise game.

GAME NO. 27

White: Niemzowitsch. Black: Tarrasch. French Defence.

1. P-K4 P-QB4

This opening is called the Sicilian Defence. White, however,

adopts a continuation which leads into a variation of the French

Defence.

2. P-QB3 P-K3

3. P-Q4 P-Q4

4. P-K5 Kt-QB3

5. Kt-B3 Q-Kt3

6. B-Q3 PxP

Black seeks to demonstrate that White’s QP is weak. The present

game, however, seems to prove that White is able to guard it

adequately, thus permanently supporting the KP too. It would

therefore appear to be better to attack the KP itself, and to

play P-B3 on the fifth move. Now B-Q2 would be better than the

text move. As White cannot give further support to his Q4, he

would have to play PxP, and the protection of the K5 would have

to be undertaken by pieces, which is not desirable.

7. PxP B-Q2

Not KtxP, 8. KtxKt, QxKt, because of B-Kt5ch.

8. B-K2

The B cannot go to B2 on account of Kt-Kt5 and B-Kt4.

8. ... KKt-K2

9. P-QKt3 Kt-B4

10. B-Kt2

Now White’s centre is safe from further attacks. True, White has

forfeited castling, but as he dominates the King’s side, where

Black cannot undertake anything, there is no harm in P-Kt3,

preparatory to “artificial castling.”

10. ... B-Kt5ch

11. K-B1 B-K2

Directed against 12. P-Kt4, driving off the Kt. Now Kt-R5 would

follow.

12. P-Kt3 P-QR4

---------------------------------------

8 | #R | | | | #K | | | #R |

|---------------------------------------|

7 | | #P | | #B | #B | #P | #P | #P |

|---------------------------------------|

6 | | #Q | #Kt| | #P | | | |

|---------------------------------------|

5 | #P | | | #P | ^P | #Kt| | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | ^P | | | | ^Kt| ^P | |

|---------------------------------------|

2 | ^P | ^B | | | ^B | ^P | | ^P |

|---------------------------------------|

1 | ^R | ^Kt| | ^Q | | ^K | | ^R |

---------------------------------------

A B C D E F G H

Diag. 139

This manœuvre is unwise; White counters with 13. P-QR4, a move

which was necessary in any case, in order to develop the QKt via

R3, this being the Knight’s only chance of getting into play,

because, as long as the QP is attacked three times the lines of B

and Q must not be interrupted. That is a weakness in White’s

game, and it was necessary for Black to prevent his Kt being

driven off by P-KKt4. P-KR4 was the correct move. Then White also

had to play P-KR4 to prevent P-KKt4-5, in which case Black could

have played l3. ... P-KKt3, and have brought his Rooks into

concerted action. P-KKt3 would have been necessary before

castling, because White’s B-Q3 would have attacked the KKt. The

latter could not then capture the Queen’s Pawn on account of a

discovered check, e.g. l2. ... Castles; 13 B-Q3, KtxP?; 14 KtxKt,

KtxKt; 15 BxKt, QxB?; 16 B-R7ch, and QxQ.

In Diagram 139 Black’s P-QR4 is not only a lost move, but

moreover allows a White piece to settle permanently at QKt5. It

also prevents the Knight from playing to QR4, from where White’s

P-QR4 could be answered by Kt-Kt6 eventually.

13. P-QR4 R-QB1

14. B-Kt5 Kt-Kt5

All these skirmishes only result in the exchange of pieces, and

as long as Black’s KRis out of play this can only be of advantage

to White.

15. Kt-B3 Kt-QR3

This is in order to drive off the B. Black should have exchanged

his own inactive QB, as the White B might become effective on the

Diagonal QKt1-KR7, whilst Black’s QB has no future.

16. K-Kt2 Kt-B2

17. B-K2 B-Kt5

Black cannot yet castle, because of 18. B-Q3 Kt-KR3, 19. B-QB1).

18. Kt-R2 Kt-QR3

19. B-Q3 Kt-K2

20. R-QB1 Kt-B3

21. KtxB QKtxKt

22. B-Kt1

White’s last eight moves completed his development, and his

Bishops lie in wait for the attack on the Black King. Meanwhile

Black has effected nothing. On the contrary, he

---------------------------------------

8 | | | #R | | #K | | | #R |

|---------------------------------------|

7 | | #P | | #B | | #P | #P | #P |

|---------------------------------------|

6 | | #Q | #Kt| | #P | | | |

|---------------------------------------|

5 | #P | | | #P | ^P | | | |

|---------------------------------------|

4 | ^P | #Kt| | ^P | | | | |

|---------------------------------------|

3 | | ^P | | | | ^Kt| ^P | |

|---------------------------------------|

2 | | ^B | | | | ^P | ^K | ^P |

|---------------------------------------|

1 | | ^B | ^R | ^Q | | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 140

has exchanged his valuable KB, and also allowed his KKt to be

driven off. His King’s side is bare, and castling would be

fraught with danger. If Black castles now, White plays Kt-Kt5,

and Black must weaken his position by P-R3 or P-Kt3, and White

would advance his KtP or RP and force an exchange, opening a file

for his Rook. In consequence Black decides to forfeit castling

and to bring his KR to bear on the KB file. For this also Black

must first play P-R3, and White obtains an open file by P-Kt4-

Kt5. The sequel is shown here.

22. ... P-R3

23. P-Kt4 Kt-K2

24. RxRch BxR

25. Kt-K1

White waits first, to see whether Black is going to castle, and

meanwhile tries to exchange Black’s QKt, which commands his QB2

and Q3.

25. ... R-B1

26. Kt-Q3 P-B3

27. KtxKt QxKt

28. PxP RxP

29. B-B1 Kt-B3

30. P-Kt5 PxP

31. BxP R-B1

32. B-K3 Q-K2

33. Q-Kt4

This provides against Black attempting to free his Bishop by P-

K4. Black’s B-Q2 is countered by B-Kt6ch. White new wins

surprisingly quickly, through the greater mobility of his pieces.

33. ... Q-B3

34. R-Kt1 R-R1

35. K-R1 R-R5

Here Black could have held out a little longer by defending his

KtP: 35. ... K-B1; 36. R-Kt3, R-R5; 37. Q-Q1, K-Kt1; 38. B-Kt5,

QxP (RxP, 39. Q-R5); 39. R-Q3, QxP; 40. BxR, QxB.

36. Q-Kt3 RxP

Compulsory. B-Kt5 was threatened, and after R-R1, QxP, QxQ, RxQ,

the RP wins easily.

37. BxR KtxB

38. QxP Q-B6ch

39. Q-Kt2 QxQch

40. RxQ KtxP

41. P-R4 Resigns.

GAME No. 28

White: Alapin. Black: Rubinstein.

Sicilian Defence.

1. P-K4 P-QB4

At first glance this move would seem to lose time, as it does

nothing towards the main object of opening strategy, namely, the

development of pieces. But we shall find that

it does contribute to that aim, although indirectly. For one

thing it could, by a transposition of moves, lead into an opening

in which P-QB4 is played in any case; in other openings it is of

use, in that it acts from the first against the formation of a

strong white centre. Concurrently it prepares the opening of a

file for the Rooks.

2. Kt-KB3 Kt-KB3?

Black should not play Kt-KB3 as long as White’s P-K5 means the

clear gain of a move. There are plenty of developing moves to

choose from.

Two systems of development can be followed by Black according to

whether the KB is to develop at K2 or Kt2. In the first case

(compare Game No. 29) P-K3 is played. In the second case, the

opening might take this course: 2. ... Kt-QB3; 3. P-Q4, PxP; 4.

KtxP, Kt-B3; 5. Kt-QB3, P-Q3 (not P-KKt3 at once, because White

would exchange Knights and drive off the KKt by P-K5); 6. B-K3,

P-KKt3, and B-Kt2. White’s position is superior, as he has a pawn

in the centre in conjunction with greater mobility. Black will

find it difficult to bring his QB into play. Nevertheless his

position is compact and difficult to get at.

3. P-K5

Undoubtedly Rubinstein had taken this move into account when

playing 2. ... Kt-KB3. His idea was to provoke the advance of the

KP. The pawn at K5 is weaker than at K4, particularly as Black’s

QBP prevents its natural support by P-Q4. Moreover Black’s Q4 is

free from interference by White. White refutes this ultra

subtilty by simple and straight-forward play, and he gets such an

advantage in development that his attack succeeds before Black is

able to demonstrate any weakness in White’s game.

3. ... Kt-Q4

4. Kt-B3 KtxKt

5. QPxKt Kt-B3

6. B-QB4 P-Q3

After 6 ... P-K3, 7. B-B4 would restrain the QP.

7. B-B4 PxP

At this early stage Black has no satisfactory means of

development. The QP is attacked three times, and therefore the KP

cannot move, nor can the KB be developed at Kt2. B-Kt5, in order

to play BxKt and PxP, is refuted by BxPch. The move in the text

which brings about the exchange of Queens, but develops another

White piece at the same time, is more or less forced. It is

instructive to watch how White’s advantage in development soon

materialises.

8. KtxP QxQch

9. RxQ KtxKt

10. BxKt P-QR3

White’s threat of B-Kt5ch could not be parried by B-Q2 because of

11. BxPch.

---------------------------------------

8 | #R | | #B | | #K | #B | | #R |

|---------------------------------------|

7 | | #P | | | #P | #P | #P | #P |

|---------------------------------------|

6 | #P | | | | | | | |

|---------------------------------------|

5 | | | #P | | ^B | | | |

|---------------------------------------|

4 | | | ^B | | | | | |

|---------------------------------------|

3 | | | ^P | | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | | | | ^R | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 141

11. B-B7 B-Kt5

12. P-B3 QR-B1

13. B-Kt6 B-B4

14. B-Kt3 P-K4

15. B-R4ch K-K2

16. P-QB4

Here White could have won a pawn at once by R-Q5. If then K-K3,

17. P-QB4.

16. ... P-B3

17. K-B2 K-B2

18. B-Q7! BxB

19. RxBch B-K2

20. KR-Q1!

The pawns can wait. 20. RxP would not have been profitable

because of R-QKt1.

20. ... K-K3

21. RxP B-Q3

Black might have resigned here. It is only a question of time.

22. B-R7 R-B3

Otherwise there follows R-Kt6.

23. RxP P-QR4

24. R-Kt7 R-R1

25. R-Q5 P-R4

26. P-QR4 P-R5

27. P-QKt3 R(R1)-QB1

28. R-Kt5 Resigns.

GAME No. 29

White: Teichmann. Black: Spielmann.

Sicilian Defence (see p. 215).

1. P-K4 P-QB4

2. Kt-QB3 P-K3

3. KKt-K2

This comes to the same as Kt-B3, as after P-Q4, PxP the Knight

recaptures. If, however, Black plays P-Q4 there is a certain

advantage for White to have the Kt at K2, e.g. 3. ... P-Q4; 4.

PxP, PxP; 5. P-Q4. If now Black does not exchange pawns, White is

able to bring his KB to bear on the centre after P-KKt3 and B-

Kt2.

3. ... Kt-QB3

White can exchange this Knight later on, and thus make P-K5

possible as soon as he should deem it advisable to drive the

Black Knight from his KB3, where the same is bound to develop

sooner or later. It is perhaps wise to prevent P-K5 by Q-B2

instead of the move in the text. This is an old defence,

introduced by Paulsen. Though it retards the development of

Black’s minor pieces, it produces a strong defensive position,

and the opening of the QB file gives attacking chances on the

Queen’s side. The defence might run like this: 3. ... P-QR3; 4.

P-Q4, PxP; 5. KtxP, Q-B2; 6. B-K3, Kt-KB3; 7. B-K2, B-K2; 8.

Castles, P-QKt4 followed by B-Kt2, P-Q3, QKt-Q2, etc.

4. P-Q4 PxP

5. KtxP P-QR3

6. KtxKt KtPxKt

7. B-Q3 P-Q4

8. Castles Kt-B3

9. B-KB4 B-Kt5

---------------------------------------

8 | #R | | #B | #Q | #K | | | #R |

|---------------------------------------|

7 | | | | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #P | | #P |#Kt | | |

|---------------------------------------|

5 | | | | #P | | | | |

|---------------------------------------|

4 | | #B | | | ^P | ^B | | |

|---------------------------------------|

3 | | |^Kt | ^B | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. #142

As White can force Black to play P-Kt3, a weakening move, by P-K5

and Q-Kt4, Black should have played P-Kt3 at once, so as to have

Kt-R4 in answer to P-K5, thus keeping one piece for the defence

of the King’s side. The latter is in jeopardy after the move in

the text, and White’s attack succeeds.

10. P-K5 Kt-Q2

11. Q-Kt4 P-Kt3

12. KR-K1 P-QB4

Of course Black must not accept the sacrifice of the exchange by

playing P-Q5. After 13 Kt-K4, BxR; 14 Kt-Q6ch, K-B1; 15 R x B,

Black is in a mating net, from which there is no escape, as he

has no time to collect sufficient forces for the defence. The

move in the text does not stem the tide either, and White quickly

forces the win by a beautiful combination.

13. P-QR3 B-R4

14. B-KKt5 Q-Kt3

Q-B2 leads to the same conclusion.

15. P-Kt4! PxP

16. KtxP PxKt

17. P-K6

The object of White’s fifteenth move is revealed. Without it the

R at K1 would now be attacked.

17. ... P-B4

Kt-B4 fails on account of 18. PxPch, KxP; 19. R-K7ch, followed by

Q-KB4.

18. PxKt double ch KxP

19. BxPch Resigns.

GAME No. 30

White: Tarrasch. Black: Spielmann.

Sicilian Defence.

1. P-K4 P-QB4

2. Kt-QB3 Kt-QB3

3. P-KKt3

Speedy development by Kt-B3 and P-Q4 is more desirable, as

otherwise Black may have time to get a firm footing at his Q5.

3. ... P-KKt3

4. B-Kt2 B-Kt2

The Black Bishop is the more effective, as the line of the White

Bishop is masked by the KP. Small as this advantage would seem,

it becomes serious later on. It is another confirmation of the

doctrine that the value of each manœuvre in the opening depends

on the measure of mobility it affords for the pieces.

5. KKt-K2 Kt-B3

6. P-Q3

Here White could still obtain a freer game with P-Q4. Perhaps he

was afraid of losing a pawn after 6. ... PxP; 7. KtxP, KtxP. But

there is nothing in it, e.g. 8. KKtxKt, KtxKt; 9. KtxQ, KtxQ; 10.

KtxBP! (KtxKtP? BxKt; 11. BxB, R-QKt1), KxKt (KtxBP?; 11. KtxR,

KtxR; 12. KtxP, KtxP; 13. KtxP), KxKt. There was nothing else to

be feared after P-Q4.

6. ... P-Q3

7. Castles B-Q2

in order to play Q-B1 and B-R6 and to exchange Bishops, after

which there would be weak points at White’s KR3 and KB3.

8. P-KR3 Castles

9. B-K3 P-KR3

Black also prevents an exchange of Bishops.

10. Q-Q2 K-R2

11. P-B4 Kt-K1

The position has now become exceedingly difficult. In order to

make the most of the favourable development of his KB, Black must

advance on the Queen’s side. But in moving his King’s side pieces

over to the Queen’s side, Black must proceed warily, as White

might get chances of an attack with overwhelming forces on the

King’s side.

12. P-KKt4 Kt-B2

13. Kt-Kt3

Here it was necessary to play R-B2 in order to play the QR to KB1

before Black could manage to drive the Kt to Q1 by P-QKt4-5.

13. ... P-QKt4

14. Kt-Q1?

It would still have been better to play QR-K1 and to leave the

Queen’s side to itself as long as possible after P-Kt5, 15. Kt-

Q1, in order to start an assault on the King’s side with P-B5, P-

KR4 and P-Kt5. After the text move the Queen’s Rook remains shut

in.

14. ... QR-Kt1

15. Kt-K2

in order to play P-B3 and P-Q4. The whole plan, however, is

inconsequent, as he has started an attack on the King’s side. Now

he suddenly opens up files on the Queen’s side where Black has

assembled superior forces. The result is that White gets into

trouble on both wings, for as soon as he gives up his King’s side

attack, the advanced pawns there, as one knows, are only a source

of weakness.

15. ... P-Kt5

16. P-B3 PxP

17. PxP Q-B1

18. P-Q4 PxP

19. PxP Q-R3

20. R-B1 Kt-Kt4

21. P-Q5

---------------------------------------

8 | | #R | | | | #R | | |

|---------------------------------------|

7 | #P | | | #B | #P | #P | #B | #K |

|---------------------------------------|

6 | #Q | | #Kt| #P | | | #P | #P |

|---------------------------------------|

5 | | #Kt| | ^P | | | | |

|---------------------------------------|

4 | | | | | ^P | ^P | ^P | |

|---------------------------------------|

3 | | | | | ^B | | | ^P |

|---------------------------------------|

2 | ^P | | | ^Q | ^Kt| | ^B | |

|---------------------------------------|

1 | | | ^R | ^Kt| | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 143

This shuts in the White KB altogether, and at the same time opens

the diagonal of Black’s KB. Therefore, on principle alone the

move is questionable. In effect it gives Black an opportunity for

a beautiful winning combination. Only P-K5 was worth

considering, as then the opposing Bishop would have been shut in

and White’s own diagonal opened.

21. ... Kt-Kt5!!

22. QxKt Kt-Q5

23. QxKt BxQ

24. KtxB

Although three minor pieces are generally an equivalent for the

Queen, in this case the White game collapses quickly. The

advanced pawns have produced too many weak points which afford an

entry for the Black forces.

24. ... KR-B1

25. RxR RxR

26. R-B2 Q-R6

27. R-K2

B-R5 was threatened. But the text move is of no avail either.

Black winds up the game with another fine combination.

27. ... R-B8!

28. BxR QxB

If R-K1, Q-B4.

29. Kt-B3 QxKtch

30. K-B2 B-Kt4

Resigns.

GAME No. 31

White: John. Black: Janowski

Sicilian Defence.

1. P-K4 P-QB4

2. Kt-KB3 Kt-QB3

3. P-Q4 PxP

4. KtxP Kt-B3

The aim of this move is to provoke Kt-B3, and incidentally to

prevent P-QB4. The latter move would give White command of his Q5

and not only prevent Black’s P-Q4 but also immobilise Black’s KP

unless his QP is to remain “backward.”

5. QKt-B3 P-KKt3

As shown on p. 216, P-Q3 must be played first. In any case Black

must be wary of playing P-KKt3. If, for instance, after P-Q3

White plays 6. B-QB4, and Black replies with P-KKt3, there

follows 7. KtxKt, PxKt; 8. P-K5!, Kt-Kt5 (PxP?, 9. BxPch); 9. P-

K6, P-KB4, with advantage to White (see game in the match

Schlechter-Lasker).

6. KtxKt KtPxKt

7. P-K5 Kt-Kt1

8. B-QB4 P-Q4

9. PxP, e.p. PxP

10. Q-B3

---------------------------------------

8 | #R | | #B | #Q | #K | #B | #Kt| #R |

|---------------------------------------|

7 | #P | | | | | #P | | #P |

|---------------------------------------|

6 | | | #P | #P | | | #P | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | ^B | | | | | |

|---------------------------------------|

3 | | | ^Kt| | | ^Q | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 144

White has now three pieces in action and Black none. Black’s

game is hopeless already; his B2 cannot be covered by Q-Q2

because of: 11. BxPch, QxB; 12. QxPch, and after Q-K2ch there

follows: 11. B-K3, B-Kt2; 12. Castles QR, and 13. KR-K1, with an

overwhelming attack.

10. ... Q-Q2

11. Kt-Q5

In view of the fact that his game is so much more developed, and

that the opposing King will hardly be able to escape from the

centre of the board, White decides to sacrifice a Knight in order

to open the files in the centre for his Rooks, instead of

following the simple line indicated in the previous note.

11. ... PxKt

12. BxP Q-K2ch

13. B-K3 R-Kt1

14. Castles KR

Castles QR is stronger still, as the QR gets into action at once.

14. ... B-KKt2

15. B-KB4 R-Kt3

16. B-B6ch RxB

If B-Q2, the continuation might have been: 17. BxB, QxB; 18. QR-

Q1, Q-Kt2; 19. KR-K1ch, Kt-K2; 20. RxKtch, KxR; 21. BxPch, etc.;

or 18. ... Q-B1; 19. BxP, etc.

After 17. R-K1 Black could have held out a little longer with B-

B3. After the text move, however, Black’s game collapses quickly

before the concentrated onslaught of the White forces.

17. QxRch Q-Q2

18. Q R-K1ch Kt-K2

19. RxKtch! KxR

20. R-K1ch K-B1

21. BxPch K-Kt1

22. R-K8ch B-B1

23. RxBch K-Kt2

24. Q-B3ch Resigns.

GAME No. 32

White: Ed. Lasker. Black: Mieses.

Centre Counter Defence.

1. P-K4 P-Q4

2. PxP Kt-KB3

This is to tempt White to play P-QB4, a weak move (see p. 35).

By playing P-QB3 Black would obtain by far the better game in

exchange for the pawn.

3. P-Q4 QxP

KtxP can also be played. In either case White wins a move by

driving off the Black piece by Kt-QB3 or P-QB4. Furthermore,

White has a pawn in the centre. Black’s plan in retaking with the

Queen might be to castle early on the Queen’s side and attack

White’s centre pawn by P-K4, and White must be on the alert

against this plan, though it will not be easy for Black to put

the same into execution, because of the exposed position of his

Queen. After 4. Kt-QB3, Q-QR4 is the only move which brings the

Queen into momentary security, and even then Black must provide

for a retreat, as after White’s B-Q2 there would be a threat of

an advantageous “discovery” by the Kt. P-QB3 provides such a

retreat, but it bars the QKt from its natural development at B3,

where the Kt could exert further pressure on White’s Q4. The QB,

too, is difficult to get into play and easily becomes an object

of attack, as in the present game.

4. Kt-QB3 Q-QR4

5. Kt-B3 B-B4

B-Kt5 would only help White’s intentions to attack on the King’s

side in the absence of Black’s Queen, e.g. 6. P-KR3, B-R4; 7. P-

KKt4, B-Kt3; 8. Kt-K5 (threatening Kt-B4), P-B3; 9. P-KR4, Q Kt-

Q2; 10. Kt-B4, Q-B2; 11. P-R5, B-K5; 12. KtxB, KtxKt; 13. Q-B3

and B-B4 with the superior game.

---------------------------------------

8 | #R | #Kt| | | #K | #B | | #R |

|---------------------------------------|

7 | #P | #P | #P | | #P | #P | #P | #P |

|---------------------------------------|

6 | | | | | | #Kt| | |

|---------------------------------------|

5 | #Q | | | | | #B | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | | ^Kt| | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | ^K | ^B | | ^R |

---------------------------------------

A B C D E F G H

Diag. 145

6. Kt-K5! Kt-K5

P-B3 was urgent here, to provide against Kt-B4 and Q-B3. Now the

game is as good as lost. White obtains a violent attack with

superior forces, and brings it home before Black has time to

complete his development.

7. Q-B3 Kt-Q3

If KtxKt, B-Q2.

8. B-Q2 P-K3

9. P-KKt4 B-Kt3

Black had to guard his KB2 because of Kt-Kt5, KtxKt, QxPch.

10. P-KR4 Q-Kt3

11. Castles P-KB3

Compulsory. Kt-B3 is refuted by 12. KtxKt, QxKt; 13. QxQ, PxQ;

14. B-Kt2 and P-R5. On the other hand, the answer to 11. ... QxP

would be 12. B-KB4, Q-B4; 13. P-R5, P-B3; 14. PxB, PxKt; 15. B-

KKt5 followed by RxKt and R-Q8 or Q-B7 mate.

12. KtxB PxKt

13. B-Q3 QxP

K-B2 or P-KB4 were also unavailing in consequence of Black’s poor

development.

14. BxPch K-Q2

15. B-K3 Q-Kt5

16. P-R3 Q-B5

17. QxKtP Q-B3

18. B-K4 Resigns.

GAME No. 33

White: Barasz. Black: Mieses.

Centre Counter Defence.

1. P-K4 P-Q 4

2. PxP QxP

3. Kt-QB3 Q-QR4

4. Kt-B3

It is better to advance the QP at once and so threaten B-Q2,

after which Black is almost under compulsion to provide a retreat

for his Q by P-QB3, thus blocking his QKt.

4. ... Kt-QB3

5. B-K2 B-B4

6. P-Q3

Already now the mistake of having allowed Black to develop his

Queen’s side unmolested is apparent. P-Q4 is now impossible, for

Black would castle on the Queen’s side and keep the initiative by

exerting a permanent pressure on White’s QP by P-K4. White must

yield up the centre to Black.

6. ... P-K4

7. B-Q2 Castles

8. P-QR3 Q-B4

The Queen must escape from White’s threat of P-QKt4.

9. Castles Kt-B3

10. P-QKt4 Q-K2

11. P-Kt5

This advance is somewhat purposeless, as the White pieces are not

ready for an attack on Black’s King. It is difficult, though, to

find a sensible plan, as the White pieces have so little

mobility. It would perhaps be best to play R-K1, B-B1, and Kt-K4.

11. ... Kt-Q5

12. R-K1 Q-B4

13. B-KB1 B-Q3

14. Q-Kt1?

---------------------------------------

8 | | | #K | #R | | | | #R |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | | #B | | #Kt| | |

|---------------------------------------|

5 | | ^P | #Q | | #P | #B | | |

|---------------------------------------|

4 | | | | #Kt| | | | |

|---------------------------------------|

3 | ^P | | ^Kt| ^P | | ^Kt| | |

|---------------------------------------|

2 | | | ^P | ^B | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Q | | | ^R | ^B | ^K | |

---------------------------------------

A B C D E F G H

Diag. 146

The purpose of this move is not clear. The advance of the KtP

could only be condoned by a desire to obtain an open file, and it

seems illogical to protect it now. If White wanted to escape the

pinning of his KKt he need not have moved the Queen. KtxKt would

have effected this and prevented the King’s side from being laid

bare.

White’s game would still have been bad, particularly as the

exchange at Q4 opens the diagonal for the Black KB, but the move

in the text has even a worse effect. Mieses concludes the game

with an elegant sacrifice.

14. ... KtxKtch

15. PxKt P-K5!

16. QPxP BxPch

17. KxB QxPch

18. B-Kt2 RxB

19. R-K2 RxR

20. KtxR QxKt

21. PxB Q-K4ch

22. K-R1 R-K1

Black has wrought fearful havoc in the White ranks, and the

defenceless King cannot withstand the onslaught of the three

White pieces for long.

23. P-QB4 Kt-R4

24. K-Kt1 Q-Q5ch

25. K-R2 R-K7

threatening Q-R5ch, Q-B7ch, and mate at Kt7 or R7.

26. Q-R1 Q-K4ch

27. P-B4 QxPch

28. K-Kt1 Q-Q5ch

Resigns.

GAME NO. 34

White: Em. Lasker. Black: Niemzowitsch.

Caro-Kann Defence (compare p. 50).

1. P-K4 P-QB3

2. P-Q4 P-Q4

3. Kt-QB3 PxP

4. KtxP Kt-B3

5. KtxKt KtPxKt

6. B-K2 B-B4

7. B-B3 Q-R4ch

8. P-B3 P-KR4!

A deep conception. If White accepts the proffered sacrifice of a

pawn, he loses time, as he must retire his B before bringing out

his Kt, and, moreover, the KR file being open, he can only castle

on the Q side. But there the Black Queen is ready for the attack.

If he refuses the sacrifice, the text move is still of value, as

even then it is hardly advisable for White to castle on the K

side, whilst Black can play B-R3 as soon as it might be desirable

to exchange White’s QB.

9. BxP Kt-Q2

10. B-Kt4 BxB

11. QxB Castles

12. Kt-K2 P-K3

13. B-B4 Q-QKt4!

Black is the first to complete his development, and he assumes

the offensive.

14. Castles QR!

This is much stronger than the alternative P-QKt3, which would

fatally disturb the pawn skeleton, particularly as castling is

only possible on the Q side. Although Black can now gain two

pawns, White obtains an attack and Black only just manages to

escape with a draw.

14. ... Kt-Kt3

15. Kt-Kt3

intending Q-K2 in answer to Kt-B5. Again P-QKt3 is not to be

thought of, and R-Q2 also fails because of Kt-B5; 16. R-B2, KtxP.

15. ... Q-Q4

16. K-Kt1 QxKtP

17. QR-Kt1 QxBP

18. Kt-K4 Q-R5

19. Q-B3 Kt-B5!

---------------------------------------

8 | | | #K | #R | | #B | | #R |

|---------------------------------------|

7 | #P | #P | | | | #P | | |

|---------------------------------------|

6 | | | #P | | #P | #P | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | #Kt| ^P | ^Kt| ^B | | #Q |

|---------------------------------------|

3 | | | ^P | | | ^Q | | |

|---------------------------------------|

2 | ^P | ^P | | | | | | ^P |

|---------------------------------------|

1 | | ^K | | | | | ^R | ^R |

---------------------------------------

A B C D E F G H

Diag. 147

Whilst Black was busy capturing two pawns by moving the Queen

four times, White was concentrating the whole of his forces, and

now threatens to win back the pawn with R-Kt4. The move in the

text anticipates the threat, for now the answer to 20. R-Kt4

would be Q-R4; 21. KtxP?, Q-B4ch; 22. Kt-K4?? Kt-Q7ch, winning

the Q.

20. K-R1 P-KB4

21. Kt-Kt5 B-Q3

22. B-B1 R-Q2

23. R-Kt2 B-B2

intending to get rid of the awkward White Knight by Kt-Q3-K5.

24. KR-Kt Kt-Q3

25. Q-K2 Kt-K5

26. Kt-B3 Q-R6

27. P-R3

White appears to be in “time” difficulties, or else he remains

passive, in order to give Black an opportunity for making the

risky attempt to hold the extra pawn by P-B3 and P-K4.

27. ... P-R3

28. B-K3 KR-Q1

29. K-R2 R-R1

If Black wants to play for a win, he must play P-B3. In view of

the favourable position of the White pieces, he prefers to risk

nothing and to avoid the weakening of position which follows upon

practically every pawn move.

30. K-R1 KR-Q1

31. K-R2 R-K1

32. R-Kt8 RxR

33. RxRch R-Q1

34. R-Kt7 R-Q2

35. R-Kt8ch

As long as Black plays steadily, White cannot hope for more than

a draw.

35. ... R-Q1

36. R-Kt7 R-B1

37. P-B4 Kt-B3

In order to drive off the Rook; White now enforces the draw by a

fine combination.

38. B-Kt5! Kt-R4

39. RxP! RxR

40. QxPch R-Q2

Not K-Kt1 on account of 41. Q-K8ch, K-R2; 42. QxR, QxKt; 43. QxB,

threatening B-K7.

41. Kt-K5! Draw.

For after BxKt there follows 42. Q-K8ch, K-B2; 43. QxBch, with

perpetual check.

Both players have shown a deep positional insight, and the game

shows in an interesting manner how a preponderance of material

can be counterbalanced by the greater mobility of the pieces.

GAME NO. 35

White: Reti. Black: Tartakower.

Caro-Kann Defence.

1. P-K4 P-QB3

2. P-Q4 P-Q4

3. Kt-QB3 PxP

4. KtxP Kt-KB3

5. Q-Q3

White wishes to castle as soon as possible on the Queen’s side,

in order to operate on the Queen’s file with the help of the

Rook.

5. ... P-K4

Here Black loses two moves in bringing White’s centre pawn away.

The manœuvre therefore is not sound. QKt-Q2, KtxKt, and Kt-B3,

or any other developing moves would be preferable.

6. PxP Q-R4ch

7. B-Q2 QxP

8. Castles!

---------------------------------------

8 | #R | #Kt| #B | | #K | #B | | #R |

|---------------------------------------|

7 | #P | #P | | | | #P | #P | #P |

|---------------------------------------|

6 | | | #P | | | #Kt| | |

|---------------------------------------|

5 | | | | | #Q | | | |

|---------------------------------------|

4 | | | | | ^Kt| | | |

|---------------------------------------|

3 | | | | ^Q | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^B | | ^P | ^P | ^P |

|---------------------------------------|

1 | | | ^K | ^R | | ^B | ^Kt| ^R |

---------------------------------------

A B C D E F G H

Diag. 148

White prepares a magnificent mating combination, which can only

be made possible at such an early stage, when the opponent has

utterly neglected his development.

8. ... KtxKt

9. Q-Q8ch!! KxQ

10. B-Kt5 double ch K-B2

11. B-Q8 mate

A beautiful mate. If 11. ... K-K1, 11. R-Q8 mate.

GAME NO. 36

White: Forgacz. Black: E. Cohn.

Queen’s Gambit.

1. P-Q4 P-Q4

2. Kt-KB3 P-K3

3. P-B4 PxP

4. Kt-B3 Kt-KB3

5. B-Kt5 B-K2

6. P-K4 P-KR3

Through 3. ... PxP Black’s development is one move behind, and

such pawn moves should at any cost be avoided as do not

contribute to the mobilisation of the pieces. Castles, P-QKt3, B-

Kt2, and QKt-Q 2 was the proper course.

7. BxKt

This is better than to withdraw the Bishop; Black’s last move was

clearly loss of time.

7.. ... BxB

8. BxP Kt-Q2

9. Castles Castles

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | #Kt| | #P | #P | |

|---------------------------------------|

6 | | | | | #P | #B | | #P |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | ^B | ^P | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 149

There seems to be nothing alarming about the position, yet on

closer investigation a number of vital failings can be discerned

in Black’s camp. The absence of a pawn in the centre and the

unsatisfactory development have a far-reaching influence. White

will be able to bring his forces to the King’s side by way of K4,

which is made accessible by the disappearance of Black’s QP,

before Black has time to bring his QB to bear on White’s K4 by P-

QKt3 and B-Kt2. White’s immediate threat (after P-K5) is Q-K2-K4

and B-Q3. If Black does not wish to risk P-KKt3, he must defend

himself with R-K1, Kt-B1. In the meantime White can play R-Q1 and

threaten P-Q5, opening the Queen’s file. This again necessitates

P-B3, which postpones the efficiency of the QB at Kt2 until

White’s QKt and QR have been brought up for the attack. The game

develops on these lines, and provides an excellent example of the

advantage of the command of the centre.

10. P-K5 B-K2

11. Q-K2 R-K1

12. QR-Q1 P-QB3

13. Q-K4 Q-B2

preparing P-QKt3.

14. KR-K1 Kt-B1

15. Q-Kt4 P-QKt3

16. Q-R5 B-Kt2

17. R-K4 B-Kt5

Black cannot yet play P-QB4, as R-B4 is threatened with an attack

on KB7. The Bishop which obstructs the Q would have no move, save

the sorry retreat to Q1, and White would win speedily: 17. ... P-

QB4; 18. R-B4, B-Q1; 19. P-Q5, PxP; 20. KtxP, BxKt; 21. BxB,

attacking R and P.

18. R-Kt4 BxKt

19. PxB K-R1

QxP was threatened.

20. Kt-Kt5 R-K2

21. Kt-K4

Even the Knight is brought in via K4.

21. ... R-Q1

22. R-Q3 P-QB4

23. Kt-B6

threatening QxPch and R-Kt8 mate. Black cannot capture the Kt

because of QxPch and mate at Kt7. But the mate cannot be delayed

much longer in view of the concentration of superior forces for

the attack.

23. ... Kt-Kt3

24. R-R3 Resigns

There is no answer to Q-Kt5 and RxP.

GAME NO. 37

White: Marshall. Black: Capablanca.

Queen’s Gambit Declined (see p. 52).

1. P-Q4 P-Q4

2. P-QB4 P-K3

3. Kt-QB3 Kt-KB3

4. B-Kt5 B-K2

5. P-K3 Kt-K5

---------------------------------------

8 | #R | #Kt| #B | #Q | #K | | | #R |

|---------------------------------------|

7 | #P | #P | #P | | #B | #P | #P | #P |

|---------------------------------------|

6 | | | | | #P | | | |

|---------------------------------------|

5 | | | | #P | | | ^B | |

|---------------------------------------|

4 | | | ^P | ^P | #Kt| | | |

|---------------------------------------|

3 | | | ^Kt| | ^P | | | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^K | ^B | ^Kt| ^R |

---------------------------------------

A B C D E F G H

Diag. 150

Lasker has played this move successfully in his match against

Marshall; but it has not come into general use. White should get

the better game by 6. BxB, QxB; 7. Q-B2, KtxKt; 8. QxKt or 7.

PxP, KtxKt; 8. PxKt, PxP; 9. Q-Kt3, in the first case because the

Black QB is out of play, in the second case because of the open

Kt file. 7. KtxKt is bad, because PxKt prevents the natural

development of the KKt at B3, and Black can obtain an attack

after castling by P-KB4-5.

6. BxB QxB

7. B-Q3

This also is a good move, as it furthers development.

7. ... KtxKt

8. PxKt PxP

Giving up the centre pawn in this case is not against the spirit

of the opening, as it opens the only diagonal on which the Black

QB can operate.

9. BxP P-QKt3

10. Q-B3 P-QB3

11. Kt-K2 B-Kt2

12. Castles KR Castles

13. P-QR4

This move can only be good if White intends to operate on the

Queen’s side, possibly by KR-Kt1 and P-R5. But the position of

the White Queen makes the adoption of a different plan

compulsory. For one thing, it is rational to concentrate forces

where the Queen can take her share, therefore, in this case, on

the King’s side. On the other hand, the manœuvre referred to

could not be put into execution here because Black can prevent P-

R5 by P-QB4 and Kt-B3. A fairly obvious course was to play P-K4,

taking possession of the centre. P-QB4 would then be answered by

P-Q5, after which the White Rooks would be very effective at Q1

and K1. In this game White does initiate a King’s side attack

subsequently, and thus 13. ... P-QR4 is clearly a lost move.

13. ... P-QB4

14. Q-Kt3 Kt-B3

15. Kt-B4 QR-B1

The tempting move of P-K4 cannot be played because of 16. Kt-Q5,

Q-Q1; 17. PxBP, Kt-R4; 18. KR-Q1. The move in the text threatens

PxP, KtxP and RxB.

16. B-R2 KR-Q1

17. KR-K1 Kt-R4

This threatens B-B3 attacking the RP. White decides to yield the

same at once, thinking quite rightly that a direct attack must

have good chances, as Black gets two pieces out of play in

capturing the pawn.

18. QR-Q1 B-B 3

19. Q-Kt4

Black cannot take the pawn yet, because of KtxP and BxPch.

19. ... P-B5

20. P-Q5?

---------------------------------------

8 | | | #R | #R | | | #K | |

|---------------------------------------|

7 | #P | | | | #Q | #P | #P | #P |

|---------------------------------------|

6 | | #P | #B | | #P | | | |

|---------------------------------------|

5 | #Kt| | | ^P | | | | |

|---------------------------------------|

4 | ^P | | #P | | | ^Kt| ^Q | |

|---------------------------------------|

3 | | | ^P | | ^P | | | |

|---------------------------------------|

2 | ^B | | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | | | | ^R | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 151

There is no need to play for violent complications. The logical

course was to open the way to the King’s side for the Rooks by P-

K4. The continuation could have been: 20. P-K4, BxRP; 21. Kt-R5,

P-Kt3; 22. P-K5, BxR; 23. RxB followed by Kt-B6, with a strong

attack; also after 21. ... P-B3, 22. R-Q2, White’s attacking

chances are good. After the move in the text, Black could get an

advantage by simply exchanging: 20. ... PxP; 21. KtxP, BxKt; 22.

RxB, RxR; 23. QxRch, R-Q1; 24. Q-KB5, P-Kt3; 25. Q-B2, Q-R6. In

taking the RP, however, Black incurs grave risks.

20. ... BxRP

21. R-Q2 P-K4

22. Kt-R5 P-Kt3

23. P-Q6 Q-K3

24. Q-Kt5 K-R1

Black finds the weaknesses at his KB3 and KR3 very troublesome.

RxP would lose at once, because of 25. RxR, QxR; 26. Q-R6!

25. Kt-B6 RxP

26. RxR QxR

27. B-Kt1

Q-R4 would have been answered by K-Kt2.

27. ... Kt-B3

Black must try to bring back his minor pieces for the defence. If

he succeeds in doing that in time, the end-game is easily won on

the Queen’s side.

28. B-B5 R-Q1

Not PxB because of Q-R6.

29. P-KR4

White’s attacking resources seem inexhaustible. By exchanging

Queens he could have got his pawn back in this way: 29. B-Q7, Q-

B1 (R xB?, 30. Q-R6); 30. BxKt, BxB; 31. QxQP, Q-Q3; 32. Kt-

Q7,QxQ; 33. KtxQ, B-K1; 34. KtxQBP. But even then Black would

maintain a superiority in the end-game owing to the freedom of

his passed pawn, and because he can post his Rook at the seventh

after P-QKt4. This explains why Marshall prefers not to win back

his pawn, but to enter upon a violent attack with a doubtful

issue. However, Capablanca finds the right move in all the

ensuing complications, and finally wins the game.

---------------------------------------

8 | | | | #R | | | | #K |

|---------------------------------------|

7 | #P | | | | | #P | | #P |

|---------------------------------------|

6 | | #P | #Kt| #Q | | ^Kt| #P | |

|---------------------------------------|

5 | | | | | #P | ^B | ^Q | |

|---------------------------------------|

4 | #B | | #P | | | | | ^P |

|---------------------------------------|

3 | | | ^P | | ^P | | | |

|---------------------------------------|

2 | | | | | | ^P | ^P | |

|---------------------------------------|

1 | | | | | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 152

29. ... Kt-K2

30. Kt-K4 Q-B2

31. Q-B6ch K-Kt1

32. B-K6

This is now compulsory. If White loses time in withdrawing the B,

Black consolidates his position by: Kt-Q4 and Q-K2.

32. ... PxB

R-B1 is refuted by 33. Kt-Kt5!, PxB; 34. QxR, etc.

33. QxKPch

Better than Kt-Kt5, for after Kt-Q4, 34. QxPch, the Black King

finds a safe retreat at Kt2.

33. ... K-B1

34. Kt-Kt5 Kt-Kt1

35. P-B4

in order to open the file for the Rook.

35. ... R-K1

36. PxP R-K2

37. R-B1ch K-Kt2

38. P-R5 B-K1

39. P-R6ch K-R1

KtxP fails on account of Q-B6ch.

40. Q-Q6

White takes all possible advantage from the position, but cannot

bring home his attack, as Black has concentrated his forces for

the defence. Black must still be careful to avoid a mate, e.g.

QxQ?; 41. PxQ, RxP; 42. R-B7 or 4l. ... R-Q2; 42. R-B8.

40. ... Q-B4

41. Q-Q4

Here White could have tried QxQ and R-B8. There was then a

permanent threat of RxB, e.g. 41. QxQ, PxQ; 42. R-B8, RxP; 43.

Kt-B3, R-K2; 44. Kt-Kt5, etc. It seems as if Black would have to

give up the piece again by 43. ... R-R4 in order to win. White,

however, would then have drawing chances, which would have been a

fitting conclusion to this wonderful game.

41. ... RxP

42. Q-Q7 R-K2

Resigns

GAME No. 38

White: Rotlewi. Black: Teichmann.

Queen’s Gambit Declined.

1. P-Q4 P-Q 4

2. Kt-KB3 Kt-KB3

3. P-B4 P-K3

4. Kt-B3 QKt-Q2

5. B-Kt5 B-K2

Capablanca tried 5. ... B-Kt5; against Ed. Lasker in New York,

1915. The continuation was: 6. P-K3, P-B4; 7. B-Q3, Q-R4; 8. Q-

Kt3.

The correct move is here 8. Castles. If Black wins the pawn by

BxKt; 9. PxB, QPxP; 10. BxP, QxBP, White obtains a strong attack,

e.g., 11. R-B1, Q-R4; 12. BxKt, PxB (KtxB; 13. PxP); 13. P-Q5,

with this possible continuation l3. ... Kt-Kt3, 14. PxP, PxP; 15.

Q-Q6, with a strong attack.

6. P-K3 Castles

7. Q-B2 P-B4

White intends to castle on the Queen’s side, and to follow this

up with a storm by the King’s side pawns. Although Rubinstein has

on many occasions been successful with this form of attack, it is

open to criticism. For, where Kings have castled on different

wings, the attack on the King which has castled on the Q side

should be more successful.

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | | #Kt| #B | #P | #P | #P |

|---------------------------------------|

6 | | | | | #P | #Kt| | |

|---------------------------------------|

5 | | | #P | #P | | | ^B | |

|---------------------------------------|

4 | | | ^P | ^P | | | | |

|---------------------------------------|

3 | | | ^Kt| | ^P | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^Q | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | ^K | ^B | | ^R |

---------------------------------------

A B C D E F G H

Diag. 153

This is much stronger than P-Q Kt3 and B-Kt2, as then the Black

Queen cannot participate in the attack quickly enough. As pointed

out before, speed is the first consideration for the attack,

whenever the Kings have castled on different wings. An

interesting counterpart to the present game is found in a game

won by Rubinstein from Teichmann (Match, Vienna, 1908) 7. ... P-

QKt3; 8. PxP, PxP; 9. B-Q3, B-Kt2; 10. Castles QR, P-B4; 11. P-

KR4, P-B5? (the only hope lay in the opening of the QB file);

12. B-B5, R-K1; 13. BxKKt, KtxB; 14. P-KKt4, B-Q3; 15. P-Kt5, Kt-

K5; 16. P-R5, Q-K2; 17. QR-Kt1, P-QR3; 18. BxPch!, KxB; 19. P-

Kt6ch, K-Kt1; 20. KtxKt, PxKt; 21. P-R6, P-B31 22. PxP, PxKt; 23

R-R8ch, KxP; 24. R-R7ch, and Black resigned a few moves later.

8. Castles Q-R4

9. PxQP

White loses time in the centre. It was imperative to proceed at

once with P-KKt4 followed by BxKt, P-Kt5 and P-KR4.

9. ... KPxP

10. PxP KtxP

11. Kt-Q4 B-K3

12. K-Kt1

It would be too risky to leave both King and Queen on the QB

file.

12. ... QR-B1

13. B-Q3 P-KR3

The threat was: BxKt and BxPch. Had White played P-KKt4 and P-KR4

instead of effecting exchanges in the centre, Black would not

have been able to afford this weakening move. But now Black wins

the game on the other wing, before White is able to make use of

the weakness thus created.

14. BxKt BxB

15. B-B5 KR-Q1

16. BxB PxB

17. Q-Kt6

The Queen must leave the QB file without delay, as Kt-K5 is

threatened. Black’s game is already superior; with the exception

of the Queen, White has no piece available for the attack on the

opposing King.

17. ... R-Q3

18. R-QB1 R-R3

Now White must again provide against Black’s Kt-K5, as White’s

QKt is needed for the defence of QR2.

19. P-B3 R-Q1

Black intends to move his B and then to advance his KP with an

attack on the Queen. The object of the text move is to prevent

White from saving himself by an attack on the Rook (Q-B5).

20. R-B2 BxKt

By this exchange Black achieves his object of driving off the

Knight by P-Q5, but White has time to give his RP further

protection by P-QKt3, This, Black would have prevented by playing

B-Kt4 instead of the text move, e.g. 21. P-B4, P-K4; 22. Q-B5,

PxKt; 23. PxP, B-B3; 24. PxKt, P-Q5, etc.

21. PxB P-K4

22. Q-Kt4 PxP

23. QxP Kt-K3

24. Q-K5

This delays the fatal advance of the QP for one move.

24. ... P-QKt4

25. P-QKt3 P-Q5

26. Kt-K4 P-Q6

27. R-Q2 Kt-Q5

28. R-QB1 Kt-B7

29. Q-Kt2 Kt-R6ch

30. K-R1 Kt-B7ch

31. K-Kt1 Kt-R6ch

32. K-R1 Kt-B7ch

33. K-Kt1

---------------------------------------

8 | | | | #R | | | #K | |

|---------------------------------------|

7 | #P | | | | | | #P | |

|---------------------------------------|

6 | #R | | | | | | | #P |

|---------------------------------------|

5 | #Q | #P | | | | | | |

|---------------------------------------|

4 | | | | | ^Kt| | | |

|---------------------------------------|

3 | | ^P | | #P | | ^P | | |

|---------------------------------------|

2 | ^P | ^Q | #Kt| ^R | | | ^P | ^P |

|---------------------------------------|

1 | | ^K | ^R | | | | | |

---------------------------------------

A B C D E F G H

Diag. 154

Black does not play for a draw, but only wishes to gain time.

33. ... R-QB3

The intention is to double Rooks and to force an entry at B7. P-

Kt5 would not be good. The White Rook would no longer be

attacked, and the Knight could attack the QP.

34. R(B1)-Q1 KR-QB1

Now that the White Rook has left the QB file, one Rook would be

sufficient to force an entry at B7, and Kt-R6ch followed by P-Kt5

could have been played at once, e.g. 34. ... Kt-R6ch; 35. K-R1,

P-Kt5 (preventing P-QKt4); 36. Kt-B2,R-B7; 37. RxR, PxR; 38. R-

QB1, Q-Kt3; 39. Kt-K4, R-Q8 followed by RxRch, Q-Q5ch and P-B8

mate.

35. RxP Kt-R6ch

36. K-R1 P-Kt5

37. R-Q7 Q-K4!!

If QxQ, Black mates in three.

38. R-Q8ch RxR

39. RxRch K-R2

40. R-Q1 QxQch

Curiously enough there is nothing better. Q-B2 only leads to the

exchange of Queens and the same end-game, which, however, is an

easy win for Black, as the permanent mating threat keeps the

White Rook tied to the first rank, whilst the Black King

threatens to capture all the White pawns.

If Q-B2 White forces the exchange of Queens with the following

combination: 41. Q-Q2, R-B7; 42. Q-Q3, R-B8ch; 43. K-Kt2, with a

threat of Kt-B6ch and Q-R7 mate. Black therefore would have to

play Q-B7ch, etc., as in the game.

41. KxQ R-B7ch

42. K-R1 RxP

43. R-R1 P-Kt4

44. Kt-B6ch K-Kt2

45. Kt-K4 K-Kt3

46. Kt-Q6 P-QR4

We have now a position with a forced move. If the White Knight

moves, there follows K-B4-B5, etc. Therefore White gives up his R

P voluntarily.

47. R-QB1 RxP

48. Kt-B4 Kt-Kt4

Now Kt-B6 and RxP mate are threatened.

49. Kt-K5ch K-Kt2

50. Kt-Kt4 R-K7

51. R-B5 R-K8ch

52. K-Kt2 Kt-R6

53. R-B7ch K-B1

54. R-B1 R-K7ch

55. K-R1 Kt-B7ch

56. K-Kt1 Kt-R6ch

Black again appears to be short of time.

57. K-R1 Kt-Kt4

58. R-B5 R-K8ch

59. K-Kt2 Kt-R6

60. R-B1 R-K7ch

Now, after the sixtieth move Black has again plenty of time, and

can prepare the final combination at leisure.

61. K-R1 R-K3

62. R-R1 K-Kt2

63. R-QB1 K-Kt3

64. R-B6 RxR

65. Kt-K5ch K-B4

66. KtxR P-R4

67. Kt-Q4ch K-K4

68. Kt-K2 Kt-B7ch

69. K-Kt2 Kt-Q5

Resigns.

GAME NO. 39.

White: Rotlewi. Black: Rubinstein

Queen’s Gambit Declined.

1. P-Q4 P-Q4

2. Kt-KB3 P-K3

3. P-K3 P-QB4

4. P-B4 Kt-QB3

5. Kt-B3 Kt-B3

6. QPxP BxP

7. P-QR3 P-QR3

8. P-QKt4 B-Q3

9. B-Kt2 Castles

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | | #P | | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #B | #P | #Kt| | |

|---------------------------------------|

5 | | | | #P | | | | |

|---------------------------------------|

4 | | ^P | ^P | | | | | |

|---------------------------------------|

3 | ^P | | ^Kt| | ^P | ^Kt| | |

|---------------------------------------|

2 | | ^B | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^K | ^B | | ^R |

---------------------------------------

A B C D E F G H

Diag. 155

10. Q-Q2

White cannot win the QP by 10. PxP, PxP; 11. KtxP, KtxKt; 12.

QxKt, because BxPch wins the Queen. The text move is played with

the intention of bringing up the QR for the attack on the QP.

However, it would have been more correct to fix the object of

attack first by PxP, as Black could now cross White’s intentions

by playing PxP, after which he would sooner or later gain a move

by occupying the Q file with a Rook, and forcing the White Queen

to retreat.

10. ... Q-K2!

Black offers to give up his Queen’s Pawn. If White accepts the

sacrifice, Black’s attack on the Queen’s file will become deadly,

as White must lose a move in bringing his Queen out of the line

of action of the hostile Rook. The White King has then no time to

get into safety, e.g. 11. PxP, PxP; 12. KtxP, KtxKt; 13. QxKt, R-

Q1; 14. Q-Kt3, B-K3 followed by KtxP, etc.

11. B-Q3?

Here again PxP (followed by B-K2, R-Q1, Castles) would have

avoided the loss of a move, as indicated in my note to move 10.

Now White loses yet another move, as Black exchanges pawns and

the Bishop has taken two moves to reach B4, as against one only

in the case of the Black KB. The loss of two moves in the

opening stages should be fatal, and of this Rubinstein gives a

striking example in the present game.

11. ... PxP

12. BxP P-QKt4

13. B-Q3 R-Q1

14. Q-K2 B-Kt2

15. Castles KR Kt-K4

The advantage which Black obtains by his last move is generally

gained by White in this opening (compare Diag. 36). But in the

game White has lost two moves and Black has assumed the

offensive, having moreover a Rook acting on the Q file.

16. KtxKt BxKt

17. P-B4

Black’s threat was: BxPch followed by Q-Q3ch and QxB. If White

replies: 17. KR-Q1 the answer is Q-B2 attacking both the RP and

the Kt. The text move is unsatisfactory, as it will be necessary

to advance the KP to K4 or K5, where it will block the diagonal

of one of the Bishops.

17. ... B-B2

18. P-K4 QR-B1

19. P-K5 B-Kt3ch

20. K-R1 Kt-Kt5!!

---------------------------------------

8 | | | #R | #R | | | #K | |

|---------------------------------------|

7 | | #B | | | #Q | #P | #P | #P |

|---------------------------------------|

6 | #P | #B | | | #P | | | |

|---------------------------------------|

5 | | #P | | | ^P | | | |

|---------------------------------------|

4 | | ^P | | | | ^P | #Kt| |

|---------------------------------------|

3 | ^P | | ^Kt| ^B | | | | |

|---------------------------------------|

2 | | ^B | | | ^Q | | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | | ^R | | ^K |

---------------------------------------

A B C D E F G H

Diag. 156

The beginning of magnificent sacrifices. 21. QxKt cannot be

played because of RxB and R-Q7, etc.

21. B-K4 Q-R5

22. P-Kt3

After P-R3 Black wins also in fine style: RxKt!!; 23. QxKt, QxQ;

24. PxQ, BxB; 25. BxR, R-Q6 threatening R-R 6 mate; or, 23. BxR,

BxB; 24. QxB, Q-Kt6; 25. PxKt, Q-R5 mate.

22. ... RxKt!!

23. PxQ R-Q7!!

24. QxR BxBch

25. Q-Kt2 R-R6

and mate at R7.

GAME NO. 40

White: Rubinstein. Black: Capablanca.

Queen’s Gambit Declined.

1. P-Q4 P-Q4

2. Kt-KB3 P-QB4

3. P-B4 P-K3

4. PxQP KPxP

5. Kt-B3 Kt-QB3

6. P-KKt3 B-K3

7. B-Kt2 B-K2

8. Castles R-B1

This move is not satisfactory at this juncture. It rather helps a

combination which is frequently resorted to in similar positions,

namely, the exchange of the Black QB and subsequent pressure on

the KP by the White KB on the diagonal KR3-QB8. 8. ... Kt-B3

should have been played, after

---------------------------------------

8 | | | #R | #Q | #K | | #Kt| #R |

|---------------------------------------|

7 | #P | #P | | | #B | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| | #B | | | |

|---------------------------------------|

5 | | | #P | #P | | | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | | ^Kt| | | ^Kt| ^P | |

|---------------------------------------|

2 | ^P | ^P | | | ^P | ^P | ^B | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 157

which White could hardly be said to possess any advantage, e.g.

9. B-Kt5, Kt-K5, or 9. B-K3, Kt-KKt5, or 9. P-QR3, or 9. PxP,

BxP; 10. B-Kt5, B-K2. After 9. PxP, however, it would be weak to

recapture with the Queen. In a game E. Cohn-Ed. Lasker (match

1909) there followed: 9. ... Q-R4; 10. Kt-KKt5, QxP; 11. B-K3, Q-

R4; 12. Q-Kt3, after which Black had to give up a pawn already:

Castles QR; 13. KtxB, PxKt; 14. B-R3, etc.

9. PxP BxP

10. Kt-KKt5 Kt-B3

11. KtxB PxKt

12. B-R3 Q-K2

13. B-Kt5

P-K4 is stronger here, in order to play B-Kt5 after PxP. l3. ...

P-Q5 would then be refuted by Kt-Q5.

13. ... Castles

14. BxKt QxB

After this White gains a pawn by a complicated and well-timed

combination. Capablanca did not consider the subtle reply on

Rubinstein’s seventeenth move. Otherwise he would have recaptured

with the pawn. However, in that case too, White’s chances are

good in the end-game which ensues after: 15. KtxP, PxKt; 16.

QxPch, K-R1; 17. BxR. The Rooks would soon become effective in

view of the open K side.

15. KtxP Q-R3

BxPch fails because of 16. K-Kt2, Q-B2; 17. Kt-B4!

16. K-Kt2 QR-Q1

17. Q-B1

---------------------------------------

8 | | | | #R | | #R | #K | |

|---------------------------------------|

7 | #P | #P | | | | | #P | #P |

|---------------------------------------|

6 | | | #Kt| | #P | | | #Q |

|---------------------------------------|

5 | | | #B | ^Kt| | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | | | | | ^P | ^B |

|---------------------------------------|

2 | ^P | ^P | | | ^P | ^P | ^K | ^P |

|---------------------------------------|

1 | ^R | | ^Q | | | ^R | | |

---------------------------------------

A B C D E F G H

Diag. 158

17. ... PxKt

If RxKt, White exchanges Queens and plays BxPch.

18. QxB Q-Q7

19. Q-Kt5 Kt-Q5

20. Q-Q3

With an extra pawn White forces the exchange of Queens. Black

cannot prevent it, as 20. ... QxKtP loses the Knight on account

of 21. KR-Kt1, and 20. ... Q-Kt5 loses the QP by 21. KR-Q1 and B-

K6ch.

20. ... QxQ

21. PxQ KR-K1

22. B-Kt4

KR-K1 would not prevent the entry of the Black Rook: Kt-B7; 23.

RxRch, RxR; 24. R-QB1, R-K7; 25. B-Kt4, R-Q7. Black would win the

pawn back and might even succeed in the end-game with a Knight

against a Bishop.

22. ... R-Q3

23. KR-K1 RxR

24. RxR R-QKt3

Black should first play his King to KB3, and keep the Rook away

from his K5. Not that the QP is of paramount importance; the QKtP

fully makes up for its loss. But as played the Knight is driven

from his dominating position, and the badly placed Bishop gets

into play. No doubt even after the text move the ending is most

difficult, and it requires Rubinstein’s full powers to bring it

to a successful issue.

25. R-K5 RxP

26. RxP Kt-B3

27. B-K6ch K-B1

28. R-B5ch K-K1

29. B-B7ch K-Q2

30. B-B4 P-QR3

Black’s only chance is his extra pawn on the Q side. To exchange

the Kt for the B by 30. ... K-Q3; 31. R-B 7, Kt-K4; 32. RxKKtP,

KtxB would take too much time where time is all-important. White

would clear the K side in the meantime, push on his KRP, and

ultimately give up his R for Black’s remaining P, as soon as the

latter runs into Queen, after which the three passed pawns win

easily against the Rook. Generally speaking it is wise, in R

endings like the present one, to advance pawns on the side where

there is an extra pawn, in order to get a passed pawn as soon as

possible. Then the hostile Rook has to look after that pawn lest

it should queen, and the greater mobility of one’s own Rook often

saves the game even when opposed by a preponderance of pawns.

31. R-B7ch K-Q3

32. RxKKtP P-Kt4

33. B-Kt8 P-QR4

34. RxP P-R5

35. P-R4 P-Kt5

36. R-R6ch K-B4

37. R-R5ch K-Kt3

38. B-Q5 P-Kt6

RxP is tempting but unavailing, as White plays B-B4 followed by

R-Kt5ch and P-R5-6, etc. After the text move White has a problem-

like continuation, which he has worked out with great accuracy.

39. PxP P-R6

40. BxKt

If now P-R7, White simply plays 41. R-Kt5ch, K-R3; 42. R-Kt8-R8.

40. ... RxKtP

41. B-Q5 P-R7

42. R-R6ch Resigns.

As the R holds the RP, e.g. K-R4; 43. B-B4 followed by R-R6ch or

42. ... K-R2; 43. R-R8, etc.

GAME NO. 41

White: Niemzowitsch. Black: Tarrasch.

Queen’s Gambit Declined.

1. P-Q4 P-Q4

2. Kt-KB3 P-QB4

3. P-B4 P-K3

4. P-K3 Kt-KB3

5. B-Q3 Kt-B3

6. Castles B-Q3

7. P-QKt3 Castles

8. B-Kt2 P-QKt3

9. QKt-Q2 B-Kt2

10. R-B1 Q-K2

11. PxQP

The most natural move to which the development of the QKt at Q2

instead of B3 would seem to lead is Kt-K5 followed by P-B4. After

11. Kt-K5 Black could not yet attempt 11. ... PxQP; 12. KPxP, B-

R6, weakening the QP, because of 13. BxB, QxB; 14. PxP, KtxKt;

15. PxKt, KtxP; 16. Kt-B4 and Kt-Q6.

11. ... KPxP

12. Kt-R4

In order to provoke Black’s weakening move: P-Kt3, which might

give White chances of attack on the long diagonal QR1-KR8, White

gives up two clear moves. Black is able to get considerably ahead

in his development, much to White’s disadvantage.

12. ... P-Kt3

13. KKt-B3 QR-Q sq

Not Kt-K5 yet, on account of 14. PxP, PxP?; 15. BxKt, PxB; 16.

KtxP.

14. PxP

White’s position is uncomfortable, and a satisfactory

continuation is hard to find. Possibly passive resistance might

have been the best plan, thus: Q-K2, KR-Q1, Kt-B1-Kt3. The text

move is a preliminary to operations on the Queen’s side, but

allows Black too much scope in the centre.

14. ... PxP

15. B-Kt5

White wishes to get rid of the Black Knight which supports the

advance of P-Q5.

15. ... Kt-K5

16. BxKt BxB

17. Q-B2

White has no idea of the threatened disaster, or he would have

played P-KKt3. Even then, however, Black has the better game with

two Bishops, and the Q and Kt better placed.

17. ... KtxKt

The beginning of a brilliant mating combination.

18. KtxKt P-Q5!

Black would have played the same move if White had retaken with

the Queen.

19. PxP

P-K4 was comparatively the best move, although Black’s attack

would have become overwhelming after P-B4, e.g. 20. P-B3, B-B5,

etc.

---------------------------------------

8 | | | | #R | | #R | #K | |

|---------------------------------------|

7 | #P | | | | #Q | #P | | #P |

|---------------------------------------|

6 | | | #B | #B | | | #P | |

|---------------------------------------|

5 | | | #P | | | | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | ^P | | | | | | |

|---------------------------------------|

2 | ^P | ^B | ^Q | ^Kt| | ^P | ^P | ^P |

|---------------------------------------|

1 | | | ^R | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 159

19. ... BxPch!!

20. KxB Q-R5ch

21. K-Kt1 BxP!

Emanuel Lasker won a celebrated game from Bauer (Amsterdam,

1889) with a similar sacrifice of two Bishops, and very likely

this is the reason why Tarrasch’s beautiful game only earned him

the second brilliancy prize at Petrograd (1914).

22. P-B3

If KxB, then Q-Kt5ch; 23. K-R1, R-Q4; 24. QxP, R-R4ch; 25. QxR,

QxQch; 26. K-Kt2, Q-Kt4ch and QxKt.

22. ... KR-K1

Not Q-Kt6, because of Kt-K4.

23. Kt-K4 Q-R8ch

24. K-B2 BxR

25. P-Q5 P-B4

26. Q-B3 Q-Kt7ch

27. K-K3 RxKtch!

28. PxR P-B5ch

With Q-Kt6ch Black mates two moves earlier.

29. KxP R-B1ch

30. K-K5 Q-R7ch

31. K-K6 R-K1ch

Resigns.

If K-Q7, B-Kt4 mate, if K-B6, Q-R5 mate.

[FOOTNOTE: Emanuel Lasker-Bauer: 1. P-KB4, P-Q4; 2. P-K3, Kt-KB3;

3. P-QKt3, P-K3; 4. B-Kt2, B-K2; 5. B-Q3, P-QKt3; 6. Kt-QB3, B-

Kt2; 7. Kt-B3, QKt-Q2; 8. Castles, Castles; 9. Kt-K2, P-B4; 10.

Kt-Kt3, Q-B2; 11. Kt-K5, KtxKt; 12. BxKt, Q-B3; 13. Q-K2, P-QR3;

14. Kt-R5, KtxKt; 15. BxPch!!, KxB; 16. QxKtch, K-Kt1; 17. BxP!,

KxB; 18. Q-Kt4ch, K-R2; 19. R-B3, P-K4; 20. R-R3ch, Q-R3; 21.

RxQ, KxR; 22. Q-Q7, and White won.]

GAME No. 42

White: Capablanca. Black: Aljechin.

Queen’s Gambit Declined (see pp. 57 and 58).

1. P-Q4 P-Q4

2. P-QB4 P-QB3

3. P-K3 Kt-B3

4. Kt-KB3 P-K3

5. QKt-Q2 QKt-Q2

6. B-Q3 B-K2

7. Castles Castles

8. Q-B2

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | | #Kt| #B | #P | #P | #P |

|---------------------------------------|

6 | | | #P | | #P | #Kt| | |

|---------------------------------------|

5 | | | | #P | | | | |

|---------------------------------------|

4 | | | ^P | ^P | | | | |

|---------------------------------------|

3 | | | | ^B | ^P | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^Q | ^Kt| | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 160

Black’s difficulty is the development of his QB, particularly

after White’s last move, which prevents P-K4. If now Q-B2 White

plays 9. P-K4 and either the Queen or the Knight bear on K5, e.g.

9. ... PxKP; 10. KtxP, P-K4; 11. QKt-Kt5, B-Q3; 12. P-B5, etc.

Black therefore must develop his QB at Kt2 with P-QKt3, B-Kt2 and

P-B4. Having moved the QBP twice, Black is a move behind the

development usual in this opening. However, it would have been

the lesser evil. In the present game the Bishop does not get into

play in time.

8. ... PxP

9. KtxP P-B4

10. QKt-K5 PxP

11. PxP Kt-Kt3

12. Kt-Kt5

If Black captures the pawn, White gains time by threatening the

Queen, and brings all his forces into play, whilst the Black

Queen’s side remains undeveloped, e.g.: 12. ... QxP; 13. R-Q1,

Q-B4; 14. Kt-Kt4, P-Kt3; 15. B-K3, Q-R4; 16. R-B1, with a strong

attack. Black of course need not take the pawn, but the move in

the text is a valuable one nevertheless, as the threat Q-B3-R3

provokes a weakening pawn move.

12. ... P-Kt3

13. KKt-B3 K-Kt2

preventing the entry of the B at R6.

14. B-KKt5 QKt-Q4

15. QR-B1 B-Q2

16. Q-Q2 Kt-Kt1

It should be noted how the weakness at KR3 acts to the detriment

of Black’s game. The text move covers the weak square, but at the

same time brings the Kt out of play. White in consequence gets

the upper-hand on the Queen’s side, and the Knight cannot return

in time.

17. BxB QxB

It would be no use taking with the KKt, as the threat Kt-Kt4 and

Q-R6 must be guarded against. If the other Kt captures there

follows: 18. B-K4, R-Kt1; 19. R-B3 and KR-B1.

18. B-K4 B-Kt4

This drives the Rook to a better square, but already now there is

no satisfactory move. It would perhaps have been best to parry

the threat of BxKt and R-B7 by playing Q-Q3, although the pawn

would have to recapture after 19. BxKt, because of 20. R-B5 and

KR-B1. The chance of bearing on the QP through the open file,

which was probably Black’s intention all along, would then be

lost. After the text move, however, White takes possession of the

seventh rank, and Black’s game collapses quickly.

19. KR-K1 Q-Q3

20. BxKt PxB

21. Q-R5 P-QR3

22. Q-B7 QxQ

23. RxQ P-R3

Kt-Kt5 and Kt-K6ch was threatened.

24. RxP QR-B1

25. P-QKt3 R-B7

26. P-QR4 B-K7

27. Kt-R4! P-KR4

The KtP cannot be saved.

28. KKtxP R-K1

29. RxPch Resigns.

GAME No. 43

White: Capablanca. Black: Bernstein.

Queen’s Gambit Declined.

1. P-Q4 P-Q4

2. Kt-KB3 Kt-KB3

3. P-B4 P-K3

4. Kt-B3 QKt-Q2

5. B-Kt5 B-K2

6. P-K3 P-B3

7. B-Q3 PxP

Before initiating this manœuvre, which aims at the development

of the Queen’s wing, Black should castle, as otherwise the King

is exposed to dangerous and immediate attacks in the centre.

8. BxBP P-Kt4

9. B-Q3 P-QR3

The system of opening chosen by Black has been tried frequently

of late. It seems to be somewhat artificial, as the QB Pawn takes

two moves to get to his fourth. On the other hand the pawn

formation at QR3, QKt4, and QB4 is attained, whilst it can be

prevented in other variations, e.g. 6. ... Castles; 7. B-Q3, PxP;

8. BxP, P-QR3; 9 P-QR4.

10. P-K4 P-K4

---------------------------------------

8 | #R | | #B | #Q | #K | | | #R |

|---------------------------------------|

7 | | | | #Kt| #B | #P | #P | #P |

|---------------------------------------|

6 | #P | | #P | | | #Kt| | |

|---------------------------------------|

5 | | #P | | | #P | | ^B | |

|---------------------------------------|

4 | | | | ^P | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| ^B | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 161

Black’s only plausible move here seems to be P-B4, and many

critics have remarked that after 11. P-K5, PxP!; 12. Kt-K4 (if

PxKt, PxKt) KtxKt; 13. BxKt, R-QKt1; 14. BxB, QxB; 15. QxP, Q-B4;

the game would have been even. However, this is not the case, for

on the 15th move White does not capture the pawn with the Q but

with the Kt and Black has no satisfactory continuation. If he had

castled he could play l5. ... B-Kt2 which now is not available

because of: 16. Kt-B6, BxKt; 17. BxB, with an overwhelming

advantage in position for White. White’s refutation of the text

move is above criticism.

11. PxP Kt-Kt5

12. B-KB4 B-B4

If Q-B2, White would play R-B1, after which Black could not

recapture the KP yet, as the QBP is en prise. 13. ... KKtxP; 14.

KtxKt, KtxKt; 15. Kt-Q5, Q-Q3; 16. BxKt, QxB; 19. RxP, etc.

13. Castles Q-B2

14. R-B1 P-B3

Again KtxP is not feasible on account of the loss of the QBP, as

can be easily seen.

15. B-Kt3 PxP

Black’s game cannot be saved. If l5. ... Kt(Kt5)xKP there follows

16. KtxKt, KtxKt; 17. Kt-Q5, Q-Q3; 18. BxKt, PxB; 19. RxB, or 16.

... PxKt; 17. Q-R5ch, P-Kt3, 18. Q-R6.

16. P-Kt4!

Now White initiates a brilliant attack, driving it home without

giving Black a moment’s rest. If Black takes the pawn, White

plays Kt-Q4, with many threats, e.g. P-B4; 18. Kt-Q5, Q-Q3; 19.

Kt-K6, or l7. ... Kt(Kt5)-B3; 18. Kt-K6, etc.

16. ... B-R2

17. BxKtP

The sacrifice is fairly obvious, as White obtains three pawns for

the piece, and moreover drives the King into the field of battle.

However, this does not detract from the beauty of the game, which

is full of brilliant phases.

17. ... RPxB

18. KtxKtP Q-Q1

Or Q-Kt3; 19. Kt-Q6ch, K-K2; 20. Kt-B5ch, followed by Q-Q6.

19. Kt-Q6ch K-B1

20. RxP Kt-Kt3

The threat was: 21. Q-Q5, Kt-R3; 22. KtxB, RxKt; 23. R-Q6, etc.

20. ... Kt(Q2)-B3 is of no avail because of 21. Q-Kt3, Kt-R3; 22.

KtxP, or 21. ... Q-Q2; 22. KR-B1, etc.

21. B-R4 Q-Q2

22. KtxB! QxR

Not RxKt because of 23. QxQ. Now Black is a whole Rook ahead. But

it is as much out of play as his Queen’s side pieces. The King is

driven into a mating net by the concentration of superior White

forces, and only escapes by giving up the extra piece.

23. Q-Q8ch Q-K1

24. B-K7ch K-B2

25. Kt-Q6ch K-Kt3

26. Kt-R4ch K-R4

If K-R3 there follows mate in three by 27. Kt(Q6)-B5ch; 28. Kt-

Kt3ch; 29. B-Kt5 mate.

27. KtxQ RxQ

28. KtxPch K-R3

29. Kt(Kt7)-B5ch K-R4

30. P-KR3!

This threatens 31. PxKtch, KxP; 32. P-B3ch, followed by P-Kt3 or

Kt4 mate. If Black plays 30. QR-KKt1, White wins as follows: 31.

PxKtch, RxP; 32. P-B3, Kt-B1ch; 33. K-R2, KtxB; 34. PxRch, KxP;

35. KtxKt, K x Kt; 36. R-B7. If 30. ... Kt-R3; 31. Kt-Kt7 mate.

30. ... Kt-B1

31. PxKtch KxP

32. BxR RxB

33. P-Kt3 R-Q7

34. K-Kt2 R-K7

35. P-R4 Kt-Kt3

36. Kt-K3ch K-R4

37. P-R5 Kt-Q2

38. Kt(R4)-B5 Kt-B3

39. P-Kt5 B-Q5

40. K-B3 R-R7

41. P-R6 B-R2

42. R-B1 R-Kt7

43. P-Kt4ch K-Kt4

44. R-B7 RxPch

45. KxR KtxKtPch

46. K-B3 Resigns.

GAME NO. 44

White: Dus Chotimirski. Black: Vidmar.

Queen’s Pawn Game.

1. P-Q4 P-Q4

2. Kt-KB3 P-QB4

3. P-B3 P-K3

4. B-B4

We have seen on page 55 that Black can hardly develop his QB

without disadvantage. White, however, has no difficulty in doing

so, as his QP is protected, and after Black’s Q-Kt3 he has only

to look after his KtP. He could play Q-B1, which might bring the

Q into effective action on the diagonal to R6.

The aim of the text move is the early occupation of K5. But, as

the present game shows, this cannot be effected. Black must not

waste time with Q-Kt3, but play B-Q3 at once.

4. ... Kt-QB3

5. P-K3 Kt-B3

6. QKt-Q2 B-Q3

7. B-Kt3 Castles

8. Kt-K5 BxKt!

9. PxB Kt-Q2

Now White has no means of maintaining his centre. Whether he

supports the pawn with Kt-B3 or P-KB4, Black forces matters with

P-B3.

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | | #Kt| | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| | #P | | | |

|---------------------------------------|

5 | | | #P | #P | ^P | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | ^P | | ^P | | ^B | |

|---------------------------------------|

2 | ^P | ^P | | ^Kt| | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^K | ^B | | ^R |

---------------------------------------

A B C D E F G H

Diag. 162

Now that the idea underlying White’s opening strategy has proved

impracticable, he has difficulty in formulating a plan. Making

the best of a bad job, he abandons his KP in exchange for Black’s

KRP. But Black obtains a powerful pawn centre, a telling

advantage.

10. B-Q3 KKtxP

11. BxKt KtxB

12. BxPch KxB

13. Q-R5ch K-Kt1

14. QxKt P-B3

15. Q-R5 Q-Kt3

Black wishes to provoke the advance of the QKtP and QBP in order

to obtain a passed pawn (16. P-QKt3, P-K4; 17. Castles KR, Q-R4;

18. P-QB4, P-Q5). In order to avoid this continuation, White

takes his chance of castling on the Queen’s side. This turns out

to Black’s advantage. Indeed it is a foregone conclusion. In the

ensuing double assault by pawns, Black is several moves ahead, as

the White pawns concerned in the attack are still on their

original squares.

16. Castles QR P-K4

17. P-KKt4 P-Q5

18. P-QB4 B-Q2

19. P-Kt5 PxKtP

20. QxP RxP

21. PxP BPxP!

Finely played. Black gives up his KP in order to get his QR into

play with the gain of a move.

22. QxP R-K1

23. Q-Kt3 QR-K7

24. KR-K1

KR-Kt1 would also be of no avail because of Q-KR3, 25. Q-Q3, Q-

KB3 threatening B-B4. The move in the text puts an end to the

agony.

24. ... RxKt!!

Resigns.

For after 25. RxR, RxR; 26. KxR, QxPch; 27. K-Q3, B-B4ch; 28. R-

K4, Q-B6ch; 29. K-K2, QxQ; Black remains with an extra piece.

GAME No. 45

White: Rubinstein. Black: Spielmann.

Irregular Opening.

1. P-Q4 P-QB4

With this move Black tries to avoid well-trodden paths of

tournament practice. White can, at will, lead into a peaceful

Queen’s Gambit by 2. P-K3 or into a Sicilian Defence by P-K4. It

is more usual, however, to play P-Q5, which blocks up the Black

centre to some extent.

If 2. PxP, Black regains his pawn after P-K3 without any

disadvantage.

2. P-Q5 P-Q3

3. P-QB4

Coupled with 4. P-K4, this move is of doubtful value, as Black

gains command of White’s Q4. It is advisable to keep the QBP

back, thus retaining the option of driving off a hostile piece

from Q4 by P-QB3. Moreover, the White KB is hemmed in by the pawn

at QB4.

3. ... P-KKt3

4. P-K4 B-Kt2

5. B-Q3 P-K3

The development of the KKt is not desirable at B3, where it would

block the long diagonal. From K2, however, it commands KB4, where

it can take up a strong position after the exchange of pawns in

the centre, or else it can support the advance of the KBP.

6. Kt-QB3 Kt-K2

7. KKt-K2

Kt-B3 would have been slightly better, because the Black QKt

might play to his K4.

7. ... PxP

8. KPxP Kt-Q2

9. P-B4

This move weakens the King’s position, and would be justified

only if there was a possibility of opening the file for the Rook

by P-B5. But Black has too strong a hold on his KB4. The text

move aims at preventing the exchange of White’s KB through

Black’s Kt-K4. It would have been better to withdraw the B to B2.

9. ... Kt-KB3

10. Kt-Kt3 P-KR4!

Now White cannot enforce P-B5, as Black can attack the Knight by

P-R5. White cannot prevent this with P-KR4, as the Black Knight

would take up a commanding position at Kt5. Black’s game is

superior. He can concentrate all his minor pieces on the King’s

wing, while White’s QB is ineffective on account of the ill-

considered advance of the KBP.

---------------------------------------

8 | #R | | #B | #Q | #K | | | #R |

|---------------------------------------|

7 | #P | #P | | | #Kt| #P | #B | |

|---------------------------------------|

6 | | | | #P | | #Kt| #P | |

|---------------------------------------|

5 | | | #P | ^P | | | | #P |

|---------------------------------------|

4 | | | ^P | | | ^P | | |

|---------------------------------------|

3 | | | ^Kt| ^B | | | ^Kt| |

|---------------------------------------|

2 | ^P | ^P | | | | | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 163

11. Castles P-R5

12. KKt-K4 KtxKt

13. BxKt

White has to capture with the B, in order to exchange the Black

Knight if it should play to B4. After 13. KtxKt, B-Q5ch; 14. K-

R1, Kt-B4; White’s Knight would not be able to move from K4 on

account of the threat: Kt-Kt6ch. Sooner or later, Black would

get a deciding advantage by enforcing the exchange of White’s

Knight, e.g. 15. Q-K1, Q-K2; 16. R-QKt1, B-Q2; 17. P-QKt3,

Castles QR; 18. B-Kt2, QxKt; 19. BxQ, Kt-Kt6ch; 20. QxKt, PxQ;

21. P-KR3, BxP; 22. PxB, RxPch; 23. K-Kt2, R-R7ch; 24. KxP, RxB;

or 21. BxB, RxPch, followed by PxB and QR-R1.

13. ... B-Q5ch

14. K-R1 Kt-B4

15. BxKt BxB

White is helpless against the two powerful Bishops.

16. R-K1ch K-B1

Black forfeits his chance of castling, not a great loss under the

circumstances. In any case his KR is needed on the Rook’s file,

and Black would only have castled on the Queen’s side if at all.

17. Q-B3

Here P-KR3 was essential in order to prevent the further advance

of the KRP. The weakness at Kt3 would not have been so serious in

the absence of a Black Knight. Now Black forces the advance of

White’s KKtP, and the Bishops become immediately effective.

17. ... P-R6

18. P-KKt3

not P-KKt4 on account of Q-R5.

18. ... Q-Q2

19. B-Q2 B-Kt5

20. Q-B1

If Q-Q3, Black plays Q-B4 and White cannot exchange Queens

because of B-B6 mate.

20. ... Q-B4

threatening Q-B7.

21. QR-B1 K-Kt2

22. B-K3 B-B3

Black must not exchange his valuable Bishop.

23. P-Kt3 KR-K1

24. B-B2

There is no answer to Black’s threat of doubling the Rooks on the

K file. If White plays Q-B2, Black’s Queen effects an entry at

Q6, after which he would double his Rooks, and White’s Bishop

cannot be defended. After the text move, Black forces the

exchange of his two Rooks for the Queen. Generally speaking, this

is no disadvantage, but in consequence of the exposed position of

the White King, it means a speedy loss for White.

24. ... B-B6ch

25. K-Kt1 B-Kt7

26. RxR BxQ

27. RxR Q-Q6!

If now RxB Black plays Q-B6.

28. R-K8

In order to play R-K3 if Black plays BxKt.

28. ... Q-B6!

29. KxB Q-R8ch

30. B-Kt1 Q-Kt7ch

31. K-K1 QxBch

32. K-Q2 QxPch

Resigns

for the pawn queens.

GAME NO. 46

White: G. A. Thomas. Black: Ed. Lasker.

Irregular Opening (compare Game No. 45).

1. P-Q4 P-QB4

2. P-Q5 P-Q3

3. P-QB4 P-KKt3

4. Kt-QB3 B-Kt2

5. B-Q2

This is not necessary. Black could hardly exchange his B for the

Kt; the weakness at his KB3 and KR3 would become too serious a

disadvantage.

5. ... P-K3

6. P-K4 PxP

7. KtxP!

In view of the fact that Black’s position after BP or KPxP would

be very promising, as all his pieces would be easy to bring into

play, White decides upon the sacrifice of a pawn, in order to

further his own development.

7. ... BxP

8. R-Kt1 B-Kt2

9. Q-R4ch Kt-B3

10. KKt-B3

Kt-Kt6, R-Kt sq; 11. B-R5 leads to nothing, as Black plays 12.

QK2.

10. ... P-KR3

If Black plays KKt-K2 at once, his position becomes somewhat

cramped after 11. B-Kt5, Castles; 12. Kt-B6ch, K-R1; 13. Q-Q1.

11. B-Q3 Kt-K2

12. Castles Castles

13. Q-B2 P-Kt3

This allows the development of the QB.

14. B-B3 KtxKt

15. KPxKt Kt-K4

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | | | | | #P | #B | |

|---------------------------------------|

6 | | #P | | #P | | | #P | #P |

|---------------------------------------|

5 | | | #P | ^P | #Kt| | | |

|---------------------------------------|

4 | | | ^P | | | | | |

|---------------------------------------|

3 | | | ^B | ^B | | ^Kt| | |

|---------------------------------------|

2 | ^P | | ^Q | | | ^P | ^P | ^P |

|---------------------------------------|

1 | | ^R | | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 164

Kt-K2 should have been played here in order to play BxB; 17. QxB,

B-Kt5 with Kt-B4, in answer to 16. Q-Kt2. Black is still open

to attack in consequence of his broken King’s side, but there is

no demonstrable advantage for White. The text move is a mistake,

and gives White chances of a decisive attack.

16. KtxKt BxKt

17. BxB PxB

18. BxP! Q-Kt4

Of course not PxB, on account of 19. QxPch, K-R1; 20. QxPch, K-

Kt1; 21. R-Kt3, etc. 18. ... P-B4 fails because of 19. R-Kt3.

19. B-K4 P-B4

20. P-B4!!

This elegant continuation decides the game. If PxP, White simply

plays 21. B-Q3, and Black can hardly hope to save the end-game,

as his pawns are broken up. If the Queen retreats, however, there

follows: 21. PxP, and White obtains two passed pawns for the B

and has the superior position.

20. ... Q-Kt2

21. PxP PXB

22. RxRch QxR

23. R-KB1 Q-Kt2

24. QxP Q-Kt5

25. R-B4 Q-Q8ch

26. K-B2 Q-Q5ch

27. QxQ PxQ

28. P-K6 B-R3

29. RxP R-B1ch

If K-B1, 30. P-Q6.

30. K-K3 R-B3

31. K-K4 R-B7

32. P-Q6 R-K7ch

He might play K-Q5, after which B-Kt2ch has points.

33. K-Q3 Resigns.

GAME No. 47

White: Tartakower. Black: Asztalos.

Dutch Opening.

1. P-KB4 P-Q4

It has been tried to refute White’s non-developing first move by

a pawn sacrifice: 1. ... P-K4; which leads to a rapid

mobilisation of the Black forces after 2. PxP, P-Q3; 3. PxP, BxP.

But this attack--called the From Gambit--does not seem to prevail

against the best defence. In a match game, Tartakower-Spielmann

(Vienna, 1913), White won as follows:

4. Kt-KB3, P-KKt4; 5. P-Q4, P-Kt5; 6. Kt-K5, Kt-QB3; 7. KtxKt,

PxKt; 8. P-KKt3, P-KR4; 9. B-Kt2, P-R5; 10. Q-Q3, B-Q2; 11. Kt-

B3, R-Kt1; 12. Castles, PxP; 13. PxP, P-QB4; 14. B-B4, BxB; 15.

RxB, Q-Kt4; 16. Kt-K4, Q-R3; 17. KtxP, Kt-B3; 18. KtxB, KtxKt;

19. Q-K4ch, K-Q1; 20. RxBP, R-K1; 21. QxP, Q-K6ch; 22. K-B1,

Resigns.

When Black plays P-KB4 in answer to 1. P-Q4 we have the Dutch

Defence. After 1. P-Q4, P-KB4, White can also sacrifice a pawn by

2. P-K4, and thereby obtain a far more favourable position than

Black does in From’s gambit, as he is a move to the good, having

already advanced his QP, e.g. 2. P-K4, PxP; 3. Kt-QB3, Kt-KB3; 4.

P-B3 or 4. B-Kt5 and then P-B3. If Black captures the KBP, White

obtains a powerful attack. A drastic example is found in the

following little game, played by two students in an academic

tournament at Petrograd: 4. P-B3, PxP; 5. KtxP, P-K3; 6. B-KKt5,

B-K2; 7. B-Q3, Castles; 8. Castles, P-QKt3; 9. Kt-K5, B-Kt2; 10.

BxKt, BxB; 11. BxPch, KxB; 12. Q-R5ch, K-Kt1; 13. Kt-Kt6, R-K1;

14. Q-R8ch, K-B2; 15. Kt-K5ch, K-K2; 16. QxPch!!, BxQ; 17. R-

B7ch, K-Q3; 18. Kt-Kt5ch, K-Q4; 19. P-B4ch, K-K5; 20. R-K1 mate.

Black’s best answer is to play P-Q4 after White’s 4. P-KB3 (5.

B-Kt5, B-B4). If 4. B-Kt5, it is not yet possible to play P-Q4

because of the threat: BxKt, Q-R5ch, and QxQP. In that case Black

must first play P-QB3, after which White again obtains a strong

attack by P-KB3.

Black can avoid the attacks which follow after 1. P-Q4, P-KB4; 2.

P-K4, by playing P-K3 on his first move, and then lead into the

Dutch defence with P-KB4 on his second move. He must, however,

reckon with having to play the French defence which White can

bring about with 2. P-K4.

2. P-K3 P-K3

3. Kt-KB3 P-QB4

4. P-QKt3 Kt-QB3

5. B-Kt5 Kt-B3

Black should have played B-Q2 here, as White can exchange at B6,

leaving Black with a doubled pawn. This in itself is not a

drawback, but in the present position it is serious, as Black

will have difficulty in finding a place for his QB. For there is

no prospect of enforcing P-K4, as White commands that square in

sufficient force.

6. B-Kt2 B-K2

7. Castles Castles

8. BxQKt PxB

9. Kt-K5 Q-B2

10. P-Q3 P-QR4

Black’s attempt of capturing his K4 by playing Kt-Q2 and P-B3,

White would cross at once with Q-Kt4. With the text move Black

begins operations on the Q side, which is quite correct, as White

has the upper hand on the other wing.

11. Q-K2

White should have prevented the further advance of the Black RP

by 11. P-QR4. This would have been sound policy in any case, as

the R file could not have been forced open for the Black Rooks.

11. ... P-R5

12. Kt-Q2 PxP

Premature. The capture is only of value if the file can be held.

To that end it is first necessary to play B-Kt2 and to occupy the

R file with Rooks and Queen. After the exchange

of Rooks, Black is at a disadvantage for the end-game because of

the inefficiency of the QB.

---------------------------------------

8 | #R | | #B | | | #R | #K | |

|---------------------------------------|

7 | | | #Q | | #B | #P | #P | #P |

|---------------------------------------|

6 | | | #P | | #P | #Kt| | |

|---------------------------------------|

5 | | | #P | #P | ^Kt| | | |

|---------------------------------------|

4 | | | | | | ^P | | |

|---------------------------------------|

3 | | #P | | ^P | ^P | | | |

|---------------------------------------|

2 | ^P | ^B | ^P | ^Kt| ^Q | | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 165

If instead of the text move Black had driven off the Bishop to B1

with P-R6 (13. B-B3?, P-Q5!; 14. PxP, Kt-Q4) he could have

enforced his P-K4, but in the long run White would have captured

the QRP, and remained with a passed pawn on the R file, a

powerful weapon for the end-game, e.g. l2. ... P-R6; 13. B-B1,

Kt-Q2; 14. KtxKt, BxKt; 15. P-K4, P-KB3; 16. P-B4, followed by

Kt-Kt1.

13. RPxP RxR

14. RxR B-Kt2

15. P-KKt4

The Black pieces being cut off from the K side, White is free to

attack.

15. ... R-R1

16. RxRch BxR

17. P-Kt5 Kt-Q2

18. Q Kt-B3 KtxKt

19. BxKt Q-R4

20. P-B4

in order to prevent the release of the B by the pawn sacrifice P-

B5 and P-B4.

20. ... B-Kt2

21. K-B2 K-B1

22. P-R4 B-R3

23. P-R5 B-Kt2

24. P-R6 P-Kt3

By advancing his RP White has weakened Black’s KB3, with the

constant threat of establishing his Kt there and of capturing the

RP.

25. K-B1

This move is superfluous and probably dictated by time pressure.

The proper plan is: Q-QKt2 with the threat of B-B7 or Kt8 and Q-

R8ch.

25. ... Q-R6

26. Q-QKt2

The end-game is a clear win for White. He plays his Kt to KKt4,

threatening to reach B6 or K5. The effect is twofold.

---------------------------------------

8 | | | | | | #K | | |

|---------------------------------------|

7 | | #B | | | #B | #P | | #P |

|---------------------------------------|

6 | | | #P | | #P | | #P | ^P |

|---------------------------------------|

5 | | | #P | #P | ^B | | ^P | |

|---------------------------------------|

4 | | | ^P | | | ^P | | |

|---------------------------------------|

3 | #Q | ^P | | ^P | ^P | ^Kt| | |

|---------------------------------------|

2 | | ^Q | | | | | | |

|---------------------------------------|

1 | | | | | | ^K | | |

---------------------------------------

A B C D E F G H

Diag. 166

Black must keep his B at K2 and his K must remain near the KBP.

White’s King marches to QKt6 and captures the QB pawns, queening

his QKtP. Black cannot prevent the White King from doing this by

B-Q1, as White, by attacking Black’s QB4 with his B, could at any

time force the B back to his K2. The remainder of the game needs

no comment.

26. ... QxQ

27. BxQ B-Q3

28. Kt-R2 K-K1

29. Kt-Kt4 B-K2

30. B-K5 K-Q2

31. K-K2 K-K1

32. K-Q2 K-Q2

33. K-B2 K-K1

34. K-Kt2 K-Q2

35. K-R3 K-K1

36. K-R4 K-Q2

37. B-Kt8 K-B1

38. B-R7 K-Q2

39. B-Kt6 P-Q5

40. P-K4 K-K1

41. P-K5 K-Q2

42. Kt-B2 Resigns.

because there follows Kt-K4 and BxP.

GAME No. 48

White: Blackburne. Black: Niemzowitsch.

Irregular Opening.

1. P-K3 P-Q3

It is due to this reply of Black’s that the opening is irregular.

For had he played P-Q4 a peaceful QP game would have resulted, or

after White’s 2. P-KB4 a Dutch opening.

2. P-KB4 P-K4

3. PxP PxP

Black has the superior position; he has a pawn in the centre and

his pieces are more free.

4. Kt-QB3 B-Q3

As was seen on a former occasion, it is a shade better to develop

the Knights before the Bishops, as the choice of moves for the

latter is less limited. The alternative might have been 5. Kt-B3,

B-KKt5; 6. B-K2, Kt-B3.

5. P-K4

Now White has also a pawn in the centre, but he is a move behind

in his development.

5. ... B-K3

6. Kt-B3 P-KB3

7. P-Q3 Kt-K2

8. B-K3 P-QB4

9. Q-Q2 QKt-B3

10. B-K2 Kt-Q5

11. Castles KR Castles

12. Kt-Q1 KKt-B3

13. P-B3

Now Black has gained an advantage from the command of his Q5. The

advance of White’s QBP, which was necessitated by the dominating

position of the Black Knight, has left White with a “backward”

pawn at Q3.

13. ... KtxBch

14. QxKt R-K1

If now a general exchange takes place after P-Q4, the KP is lost

through B-Q4.

15. Kt-R4

White’s counter attack on the King’s side becomes threatening,

and Black must continue his operations on the Queen’s wing with

the greatest care, as he may be called upon at any time to

concentrate his pieces for the defence of the King’s wing.

15. ... B-KB1

16. Kt-B5 K-R1

17. P-KKt4 Q-Q2

18. Kt-B2 P-QR4

Black wishes to open up files on the Queen’s side.

19. P-QR3

Freeing the QR.

19. ... P-QKt4

20. QR-Q1 QR-Kt1

21. R-Q2 P-Kt5

22. RPxP RPxP

23. P-B4 R-R1

24. Q-B3 R-R7

Before trying to push home his advantage on the Queen’s side,

which is made possible by the weakness of White’s QP, Black

should look after his King’s side, where White has collected an

alarming array of forces. After the text move the Rook is quite

out of play.

25. P-Kt5 P-Kt3?

---------------------------------------

8 | | | | | #R | #B | | #K |

|---------------------------------------|

7 | | | | #Q | | | | #P |

|---------------------------------------|

6 | | | #Kt| | #B | #P | #P | |

|---------------------------------------|

5 | | | #P | | #P | ^Kt| ^P | |

|---------------------------------------|

4 | | #P | ^P | | ^P | | | |

|---------------------------------------|

3 | | | | ^P | ^B | ^Q | | |

|---------------------------------------|

2 | #R | ^P | | ^R | | ^Kt| | ^P |

|---------------------------------------|

1 | | | | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 167

Black should simply play PxP with the following continuation:

26. BxP, Kt-Q5; 27. KtxKt, QxKt; 28. B-K3, Q-Q3. After the move

in the text, White’s attack is overwhelming.

26. Kt-Kt4!

White obtains a Rook and two pawns for his two Knights; this is

in itself an equivalent of material. In the present instance the

exchange is of decisive advantage for White, as Black must lose

several moves to bring up his Rook for the defence of his

unguarded King.

26. ... PxKt

27. KtxBP Kt-Q5

If PxP, White wins by 28. Q-R5, Q-B2; 29. P-Kt6, QxPch; 30. QxQ

and KtxR.

28. Q-B2 Q-B3

29. KtxR QxKt

30. BxKt KPxB

31. PxP B-Q2

32. R-K1 Q-B2

33. Q-R4! R-R1

Not BxP because of 34. R-KB2, followed by KR-KB sq.

34. R-KB2 B-B3

35. Q-Kt4

The threat is to open the Rook’s file by P-Kt6 with an attack on

the King by the Rooks.

35. ... R-K1

36. RxR QxR

BxR in order to play Q-R4 might be better. With the Queens off

the board, Black has winning chances on account of his two

Bishops. But then White might evade the exchange and proceed to

seize the King’s file with the Rook after 37. Q-B4.

37. R-K2 Q-Q2

38. R-K6 B-R1

in order to play Q-QKt2 or R2.

39. P-Kt6! PxP

If Q-QKt2, 40. R-K8!, if Q-R2, 40. Q-R4. White wins in either

case.

40. RxP Q-KR2

41. Q-Kt3

Threatens Q-K5ch.

41. ... Q-R4

42. R-Kt4! Resigns.

TABLE OF OPENINGS

A. KING’S PAWN GAMES

a. 1. P-K4 P-K4

2. P-KB4 PxP

2. ... B-B4

2. ... P-Q4

2. P-Q4 PxP 3. QxP

3. Kt-KB3 P-QB4

3. ... Kt-QB3

3. B-QB4

3. P-QB3 PxP

3. ... P-Q4

2. Kt-KB3 Kt-QB3 3. P-Q4 PxP 4. KtxP

4. B-QB4

4. P-B3

3. B-B4 B-B4 4. P-Q3

4. P-B3

3. ... Kt-B3

3. Kt-B3 Kt-B3

3. ... B-Kt5

3. B-Kt5 P-Q3 4. P-Q4

3. ... Kt-B3 4. Castle P-Q3

4. ... KtxP

3. ... P-QR3 4. B-R4 Kt-B3 5. Castle B-K2

5. ... KtxP

4. BxKt QPxB 5. KtxP

5. P-Q4

2. ... P-Q3 3. P-Q4 QKt-Q2

2. Kt-QB3 Kt-KB3 3. P-B4 P-Q4

b. 1. P-K4 P-K3

2. P-Q4 P-Q4 3. P-K5

3. Kt-QB3 Kt-KB3 4. P-K5

4. B-Kt5 B-K2

4. ... B-Kt5

3. ... PxP

1. P-K4 P-Q4 2. PxP QxP

1. P-K4 P-QB3 2. P-Q4 P-Q4

1. P-K4 P-QB4

B. QUEEN’S PAWN GAMES

a. 1. P-Q4 P-Q4

2. P-QB4 PxP

2. ... P-K3 3. KtQB3 KtKB3

3. ... PQB4 4. PK3

4. Kt-KB3 Kt-QB3 5. PxQP

2. ... P--K4

2. ... B-B4

2. ... P-QB3

2. Kt-KB3 P-K3 3. P-B4 PxP

3. ... P-QB4

3. ... Kt-KB3

2. ... P-QB4 3. P-B4 P-K3 4. P-K3

4. Kt-B3 Kt-QB3

3. P-K3 P-K3 4. B-Q3 Kt-KB3 5. P-QKt3

3. P-B3

2. ... Kt-KB3

b. 1. P-Q4 P-QB4

1. P-Q4 Kt-KB3 2. Kt-KB3 P-Q3

1. P-Q4 P-KB4

C. IRREGULAR OPENINGS

1. P-QB4

1. P-KB4 P-Q4

1. ... P-K4

1. P-K3 P-Q3

Chess Strategy · 第 7 / 7 章