CHAPTER VI

THE MIDDLE GAME

GENERAL REMARKS

HAVING now a fair knowledge of the end-game, we should be in a

position to appreciate how the middle game should be conducted.

We must throughout maintain a favourable pawn formation, in view

of the end-game which might be forced on us by exchanges. On the

other hand, as soon as we have gained an advantage sufficient to

secure the victory in the end-game, we must ourselves, by the

exchange of pieces, try to reduce the position to one of the

typical elementary cases which we have discussed. Now it will

invariably be found that beginners are unwilling to make these

essential exchanges. This is explained by the attraction which

combinations involving the action of many pieces have for them.

They assume that exchanges, particularly of the Queens, make the

games dull. Such ideas only prove that the beginner has not

grasped the nature of chess, the essence of which is stern logic

and uncompromising conclusions, and this demands the shortest and

clearest way leading to a mate. To the strong player, able to

play logically, logic will always be inseparable from beauty in

chess.

To play logically means to subordinate all combinations to a

leading plan of campaign, but there is difficulty in finding the

latter. An unsound scheme, even if worked out to its logical

conclusion, can of course be of no value. All the same it is

better than no plan at all. And in time one gains by experience,

and develops a sort of instinct for rejecting from the large

number of possible operations all those which, properly

countered, cannot bring any advantage.

Beside practical play, which is essential in order to gain this

instinct, a methodical theoretical instruction is of inestimable

value, and accelerates the development of the student’s mind. Now

the instruction I wish to give in the THEORY of chess will not

take the form of an ANALYSIS, brought up right into the middle

game, of the various openings, tested and found correct in master

play. Such collections erroneously bear the title of “Theory of

the Openings,” and are, besides, quite useless at this stage,

since they only embody the results of ANALYSIS.

It is first necessary to ascertain a few leading principles,

which can be taught in a most simple manner, by the exercise of

common sense, rather than by applying oneself to the study of

long-winded analysis. The student will no longer need to discover

time-worn maxims in the light of his own weary experience, and on

the other hand, these principles will help him to understand

analysis, and to keep clearly before his mind’s eye the common

and principal lines of play, of which he might easily lose sight

in the labyrinth of suggested variations.

I propose to show the application of such principles to master

play, and this will give us a further opportunity of deeper

study, both of the rules set out in the first part for conducting

the opening correctly, and of the end-game principles, which

should be well considered.

I have made the pawn skeleton with its attendant grouping of

pieces the main consideration in the study of the opening; now in

the investigation of the problems of the middle game, I will

start from the TRANSFORMATION which the pawn skeleton has to

undergo in the course of further operations. In my opinion this

is the best starting-point for the choice of effective manœuvres

of the different pieces.

Before we are able to evolve a practical scheme we must have

under consideration the following important points: How do we

know if an attack is likely to succeed? In other words: On what

point should I concentrate the attack? It should be clear to all

that it is of no possible use to direct an attack on anything

that can move away. Yet beginners frequently infringe this

obvious rule, and I have often witnessed manœuvres such as these

(Diagram 90):

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| #P | | #Kt| | |

|---------------------------------------|

5 | | | #B | | #P | | | |

|---------------------------------------|

4 | | | ^B | | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 90

1. P-QR3, 2. P-QKt4, and then, after the B has retired to his Kt3

even, 3. R-QKt1, 4. P-QR4, 5. P-R5. Meanwhile Black will have

played P-QR3, to make a loophole for his B at R2, and what is the

result? The Black Bishop is as effectual at R2 as at B4, but

White has advanced his pawns, and weakened them, as they are now

more liable to attack. Moreover, White has used up five moves to

achieve his aim, whilst Black only needed three. Therefore Black

has gained two moves, which he can use for the development of his

pieces.

Diagram 91 illustrates another mistake frequently made in the

choice of an objective, and one which can utterly spoil the whole

game, even in its earliest stage. Black has to

---------------------------------------

8 | #R | | #B | #Q | #K | #B | #Kt| #R |

|---------------------------------------|

7 | #P | #P | #P | #P | | #P | #P | #P |

|---------------------------------------|

6 | | | | | | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | ^Q | ^P | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | | ^K | ^B | | ^R |

---------------------------------------

A B C D E F G H

Diag. 91

move, and his game is somewhat hindered by the dominating

position of the White Queen. The latter prevents the Bishop from

occupying a desirable square at his QB4, and also makes the

liberating move P-Q4 impossible. Therefore it would seem

desirable to drive the Queen away. But this should only be done

if it is not attended by some further disadvantage.

Now the average player is not particularly fastidious in his

methods. The Queen irritates him, therefore the Queen must be

repelled one way or the other. He would probably try P-QB4. The

result is that the Queen selects another good square, for

instance at K3 or QR4, but Black has not improved matters, for he

still can play neither B-B4 nor P-Q4. On the other hand,

irredeemable harm has been done, inasmuch as the Black QP now

remains “backward.” The attack on the Queen by P-QB4 must

consequently be rejected. Sallies such as these, in which short-

lived attacks are made by pawns upon pieces, are always of

doubtful value. They must unquestionably be avoided if they break

up the pawn skeleton, which is formed in the opening, and confine

the mobility of the pieces.

Also with regard to manœuvres of PIECES, intended solely to

drive away an opposing piece, it is obviously essential that the

attacking pieces in effecting their purpose should not be made to

stray too far afield, lest they become out of play.

I shall delay dealing with the features underlying good forms of

attack, both by pieces and pawns, until I have treated of the

choice of an objective.

From what we have already expounded, it is clear that the subject

of an attack should be incapable of evasion. Should it, in the

course of attack, be desired to prevent a PIECE from being moved,

that can only be effected by means of a “pin.” A PAWN, however,

can be held in place either by occupying the square immediately

in front of it, or by controlling the latter with more forces

than the opponent can bring to bear upon it.

---------------------------------------

8 | | | | #R | | | #K | |

|---------------------------------------|

7 | | | #Q | #R | #B | #P | #P | #P |

|---------------------------------------|

6 | #P | #P | | #P | | | | |

|---------------------------------------|

5 | | | #P | | | | | |

|---------------------------------------|

4 | | | ^P | | ^P | ^B | | |

|---------------------------------------|

3 | | ^P | | ^R | | | | |

|---------------------------------------|

2 | ^P | | | ^Q | | ^P | ^P | ^P |

|---------------------------------------|

1 | | | | ^R | | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 92

The last two diagrams exemplify this. If in Diagram 91 Black

makes the mistake of playing P-QB4 as suggested, the backward QP

becomes a welcome objective for White’s attack. White can keep

that pawn back by playing P-Q B4 as soon as it threatens to

advance, after which he would develop quietly, double his Rooks,

and bring the Q and QB to bear in a concentrated attack on Q6. A

position not unlike that in Diagram 92 will result ultimately, in

which Black defends the pawn as many times as it is attacked, but

in which White can bring up his KP to the attack, as the QP

cannot move away, whilst Black has no further defensive move at

his disposal. Play against a backward pawn nearly always

develops on these lines, and is even easier when there is no

defending B of the same colour as the pawn. (See p. 40, and Game

No. 26.)

Such manœuvres, in the course of which pieces are pinned and

attacked, are illustrated in Diagram 90. The most obvious move,

which initiates an attack and at the same time completes the

development of the minor pieces, is B-Kt5. Attacks by means of

such devices are so frequent and varied that it will be necessary

to treat them at some length, which I now propose to do. I should

also add that, with regard to Diagram 90, the student will derive

lasting benefit from a thorough study of the position, and will

thus improve his power to judge of the desirability, or

otherwise, of obtaining open files, diagonals, doubled pawns,

etc. After B-KKt5, the threat is to attack the Knight a second

and third time with Kt-Q5, and Q-B3, after moving the KKt away.

As Black’s KKt is only supported twice, and there is no chance of

bringing up more forces for its defence, Black must undertake

something to provide against the threatened onslaught.

The most natural plan is to develop the QB at K3, from where it

can be exchanged for the Knight should Kt-Q5 be played. The

doubled pawn, which White could force by exchanging the Bishops,

is in no way detrimental to Black’s game. On the contrary, the

opening of the file for the Rook, with the attendant chance of

playing P-Q4 supported by the doubled pawn, gives Black the

advantage.

The doubled pawn which Black obtains after 2. Kt-Q5, BxKt; 3. PxB

(or 3. BxB), Kt-K2; 4. BxKt, would also be of no help to White.

The apparent weakness created in Black’s game at KB3 and KR3 by

the disappearance of the KtP does not assist White in this case,

because the pieces which could take advantage of such a weakness,

the QB and the Kt at Q5, have been exchanged. There only remains

the KKt and the Q for an immediate attack, whilst the Black Rook

will soon get into effective action on the open Knight’s file,

e.g. 5. Q-Q2, K-R1; 6. Q-R6, Kt-Kt3; 7. Kt-R4, KtxKt; 8. QxKt, Q-

K2, followed by the doubling of the Rooks on the Kt file.

Considerations of a similar nature would tend to show that 1. B-

Kt5, Kt-K2; 2. BxKt, PxB is in favour of Black. The White QB,

which is so effective in taking advantage of weaknesses at

Black’s KB3 and R3, has been exchanged. The Queen’s Knight is not

available for attack on the KBP, as it would be exchanged or else

driven off in time by P-B3. Compared with the position considered

above, which occurs after 1. ... B-K3, 2. Kt-Q5, Black has the

further advantage of maintaining his QB, which makes it possible

to push the weak KBP on to his fourth, and either exchange it or

push it still further to B5, a useful and secure position.

Matters would be different were Black to allow his King’s wing to

be broken up without getting rid of White’s dangerous pieces by

exchanges. Let us consider what happens, if Black takes no

measures against Kt-Q5, but only prevents White’s ultimate Q-B3

by pinning the Knight with B-KKt5. White gains a decisive

advantage by bringing his Queen into play before Black is able to

secure himself against the threatened combined attack of Q and B,

or alternately Q and Kt by K-R1, R-Kt1-Kt3. I will give two

examples of how the whole game now centres on the attack and

defence of the points weakened by the disappearance of the KtP,

and how White pushes home his advantage in the one instance with

the help of the B, in the other by the co-operation of the Kt.

I. 1. B-KKt5, B-KKt5; 2. Kt-Q5, Kt-Q5; 3. Q-Q2, BxKt?; 4.

BxKt, PxB; 5. Q-R6, and there is no reply to the threat of KtxPch

and QxP mate, except through the sacrifice of the Q. Forcing the

exchange of Knights is of no avail, for after 5. ... Kt-K7ch; 6.

K-R1, BxPch; 7. KxB, Kt-B5ch; 8. KtxKt, PxKt; 9. K-R1, White

occupies the Kt file first and wins easily: 9. ... K-R1; 10. R-

KKt1, R-KKt1; 11. RxR, QxR; 12. R-KKt1 followed by mate or loss

of the Queen.

II. 3. Q-Q2, P-B3; 4. KtxKtch, PxKt; 5. B-R4! BxKt; 6. Q-

R6, Kt-K7ch; 7. K-R1, BxPch; 8. KxB, Kt-B5ch; 9. K-R1, Kt-Kt3.

Now Black has succeeded in interrupting the White Queen’s action

on the BP. But it has taken many moves, with the sole result that

Black’s Queen’s Knight is better placed. All the other pieces,

however, occupy the positions they took up in the opening. The

Black Knight, moreover, is only supported by the RP until Black

manages to block the White Bishop’s diagonal by P-Q4. Meanwhile

White has gained a big start, and is ready to occupy the open

file with his Rooks. The sequel might be: 10. P-Q4!, BxP (if PxP;

11. P-K5!!, QPxP; 12. R-KKt1, etc.); 11. P-B3, B-Kt3; 12. QR-Q1,

K-R1; 13. R-KKt1, Q-K2; 14. R-Q3, R-KKt1; 15. R-R3, R-Kt2 (KtxB;

16. QxRPch!!); 16. R-B3, followed by BxP (B6).

Taking it all in all, we see from the foregoing that the pinning

of the Black Knight can only be injurious to Black if he does not

take timely measures to provide against White’s Kt-Q5, which

threatens to concentrate more forces for the attack on KB6 than

Black is able to mobilise for its defence.

Beginners, after having experienced frequent trouble through

their inadequate defence of this kind of attack, try to avoid

their recurrence by making such pinning moves impossible from the

first and playing P-R3 on whichever side the pin is threatened.

Apart from the loss of time, on which I remarked at length when

discussing the opening, such pawn moves have various other

drawbacks.

With every pawn move it should be considered whether the squares

protected by the pawn before it has moved may not need the

support of that pawn at a later stage. This is particularly the

case with regard to squares in front of the castled King. If one

of those pawns pushes on, the squares which have lost its

protection frequently offer an opening for a direct attack by the

enemy’s pieces on the King.

A second consideration is the fact that the advancing pawn itself

becomes a target for an assault in which the opponent, moving up

a pawn on the next file, brings his Rooks into play, or in which

he sacrifices a piece for the advanced pawn and the one that

protects it, thus robbing the King of the protection he sought to

obtain in castling.

The following examples will contribute much to the understanding

of this most important subject, the grasp of which will mean a

great step forward for the student.

The position in Diagram 93 is from a game v. Scheve-Teichmann

(Berlin, 1907). White played 1. P-R3 in order to avoid the

pinning of his Knight through B-Kt5. The move is not unjustified,

as the Knight is required for the support of the square at Q4.

The pawn move, however, has the drawbacks enumerated above, and

White must think of keeping a sufficiency of pieces for the fight

on the King’s wing, in order to prevent Black from utilising the

weakness thus created for a combined assault by superior forces.

---------------------------------------

8 | #R | | #B | | #K | | #Kt| #R |

|---------------------------------------|

7 | #B | #P | #P | | #Q | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #P | | | | |

|---------------------------------------|

5 | ^P | | | | #P | | | |

|---------------------------------------|

4 | | | ^B | ^P | ^P | | | |

|---------------------------------------|

3 | | | ^P | | | ^Kt| | |

|---------------------------------------|

2 | | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 93

In this case White does not take precautionary measures, and

succumbs in a surprisingly short time.

1. ... Kt-B3; 2. PxP? With this move White opens the diagonal for

Black’s KB for no apparent reason. 2. ... QKtxP; 3. KtxKt?

Instead of providing for the defence of his King’s wing, White

exchanges one of the King’s side pieces, 3. ... QxKt; 4. Kt-Q2,

BxP! White has provoked this sacrifice by his last two moves. The

KBP is pinned, and the Q enters by way of her Kt6, the protection

of which was given up by pushing on the RP. The rest is easy; 5.

PxB, Q-Kt6ch; 6. K-R1, QxPch; 7. K-Kt1, Kt-Kt5; 8. Kt-B3, Q-

Kt6ch; 9. K-R1, BxP; 10. resigns.

Diagram 94 shows a position from a game Marshall-Burn (Ostend,

1907). Strong in the knowledge that the Black Queen’s side pieces

are not developed, and can only with difficulty be of assistance

in the defence of the King’s side because of their limited

mobility, White takes advantage of the weakness created by the

advance of the Black KKt pawn to his third, and initiates an

immediate assault on the King’s stronghold.

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | #Kt| #P | #P | #B | #P |

|---------------------------------------|

6 | | | | #P | | #Kt| #P | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | ^P | | ^B | | |

|---------------------------------------|

3 | | | | ^B | ^P | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^Kt| | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 94

1. P-KR4, R-K1; 2. P-R5. This forces open the Rook’s file. If the

pawn were still at Kt2, Black would simply let White push on to

R6 and then reply with P-KKt3. 2. ... KtxP; 3. RxKt, White

concludes the game in brilliant style. Black’s wrong development

has given a welcome opportunity for sacrificial combinations. Now

the KB has an open diagonal, the pawn position is broken, and

White’s Q and R have no difficulty in using the Rook’s file for a

deadly attack. 3. ... PxR; 4. BxPch, KxB; 5. Kt-Kt5ch, K-Kt3 (if

K-Kt1, then 6. QxP, Kt-B3; 7. QxPch, K-R1; 8. Castles, etc.); 6.

QKt-B3, P-K4; 7. Kt-R4ch, K-B3; 8. Kt-R7ch, K-K2; 9. Kt-B5ch, K-

K3; 10. KtxBch, K-K2; 11. Kt-B5ch, K-K3; 12. P-Q5ch, KxKt; 13.

QxPch, K-K5; 14. Castles, followed by P-B3 or R-Q4 mate.

In cases where both sides have already castled on the same wing,

and the opponent has weakened his position by pushing on one of

the pawns of that wing, it is seldom advisable to start an attack

with the advance of one of the pawns in front of the King, as the

latter’s position would be weakened. An attack of this kind is

only justified if there is a prospect of concentrating with all

speed a superior force before the opponent has time for a counter

attack.

The Black position in Diagram 95 illustrates one much favoured by

“natural” players. Here the advance of the

---------------------------------------

8 | #R | | | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #B | #P | #P | #Kt| #P | #B | #P |

|---------------------------------------|

6 | | #P | #Kt| | #P | | #P | |

|---------------------------------------|

5 | | | | | ^P | | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | | ^Kt| ^B | ^B | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 95

KRP would not be a suitable plan of attack for White as his Rook

is no longer on the Rook’s file, nor could it be brought back in

time. In this case White must endeavour to take advantage of the

weaknesses at Black’s KB3 and KR3, produced by his move P-KKt3.

This will be the modus operandi: Q-Q2 followed by B-R6, forcing

the exchange of Black’s valuable KB. After that the Q in

conjunction with one of the Knights will attempt to force an

entry at KB6 or KR6, as for instance in the following, the moves

of which are taken from a game I once watched and took note of as

being most instructive.

1. Q-Q2, P-Q3; 2. B-KR6, PxP; 3. BxB, KxB; 4. PxP, Q-Q2; 5. Kt-

K4, Kt-Q4; 6. B-B4, QR-Q1; 7. BxKt, PxB; 8. Kt-B6, Q-K3; 9. Q-

Kt5, B-B1 (to prevent Kt-Kt4); 10. QR-K1, Q-B4; 11. Q-R4, P-KR3;

12. Kt-Q4, KtxKt; 13. QxKt, P-B4; 14. Q-Q2, P-Q5; 15. P-KB4, P-

B5; 16. P-KKt4, Q-K3; 17. P-B5, Q-B3; 18. R-K4, B-Kt2; 19. R-B3!,

Q-B4; 20. QxPch, KxQ; 21. R-R3ch, followed by R-R7 or Kt-R7 mate.

A somewhat more difficult case is shown in Diagram 96.

---------------------------------------

8 | #R | #Kt| | | #Kt| #R | #K | |

|---------------------------------------|

7 | | #B | #Q | | | #P | | #P |

|---------------------------------------|

6 | #P | | | #P | | #B | #P | |

|---------------------------------------|

5 | | #P | #P | ^P | #P | | | |

|---------------------------------------|

4 | | | | | ^P | | ^P | |

|---------------------------------------|

3 | | | ^P | | ^B | ^Kt| | ^P |

|---------------------------------------|

2 | ^P | ^P | ^B | | | ^P | | |

|---------------------------------------|

1 | ^R | | | ^Q | ^R | ^Kt| ^K | |

---------------------------------------

A B C D E F G H

Diag. 96

Here the advance of the White King’s side pawns has undeniably

produced weaknesses in the pawn skeleton, and these would be

fatal had the Black pieces as much mobility as the White ones.

But the congestion of Black’s pieces on the Queen’s side makes

his defence unwieldy, and White has no difficulty in accumulating

his forces on the King’s side for the final assault. The

prospects are that White will be able to bring home his attack,

before Black has a chance of forcing exchanges and of bringing

about the end-game, which through the weakness of the White pawns

would probably turn to his advantage. The play (E. Cohn-Ed.

Lasker match, Berlin, 1909) is instructive, and shows how the

attack should be conducted in such positions. 1. Kt-Kt3, B-Kt2;

2. K-R2, P-B3; 3. R-KKt1, Kt-Q2; 4. Kt-R4, K-B2. The

concentration of the White pieces has become alarming, and

threatens to be continued by Q-Q2, R-Kt2. QR-KKt1, and Kt-B5. So

the Black King decides on flight, but he finds no peace on the Q

side either, because there his advanced pawns soon allow White to

make a breach in the Black position.

5. Kt-Kt2, K-K2; 6. Q-K2, Kt-Kt3; 7. KR-KB1, B-B1. It is Black’s

intention to play P-B4 as soon as practicable, and to make an

attempt at a counter demonstration on the King’s side, 8. P-K B4,

K-Q1? (Black should have kept to his original intention and

played P-B4); 9. PxP, QPxP; 10. Q-B2, Kt-Q2; 11. P-QR4; B-Kt2;

12. PxP, PxP; 13. RxR, BxR. Now White has achieved what he set

out to do. He has opened up avenues of attack on the Queen’s

side, and is ready to utilise the weakness of Black’s QBP by

playing P-Kt4, on which Black must submit to opening the file for

the White KR or the diagonal for the White QB. In either case

White brings vastly superior forces to bear on the Black King’s

position, and Black should lose. In this game Black escaped only

through a mistake on the part of his opponent.

In the foregoing positions it was seen how fatal weaknesses can

be, which are produced by the premature advance of the pawns in

front of the King, on whom the opposing pieces can force their

attack. When the pawns concerned are on the opposite wing to

their King, the disadvantages of a premature advance are felt in

a different way. The weakness concerns the pawns themselves and

not the forces behind them, and is apt to cause the loss of the

end-game, particularly of Rook end-games. Let us compare the

positions in Diagrams 97

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | |#Kt | #P | | #P |

|---------------------------------------|

6 | | | | #P | | #P | | |

|---------------------------------------|

5 | | ^B | | | #P | | | |

|---------------------------------------|

4 | | #B | | | ^P | | | |

|---------------------------------------|

3 | | |^Kt | ^P | |^Kt | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 97

and 98. In the one case the chain of Black pawns is broken by the

absence of K Kt P, in the other of the Q Kt P. The absence of the

KKt pawn can lead to serious consequences in the middle game,

because of the weakness of Black’s KB3 and KR3 (compare Diagram

90); it can, however, hardly become awkward in the end-game, as

the pawns on the B and R files are within the protecting reach of

their King.

---------------------------------------

8 | #R | | | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | | #P | #B | #B | #P | #P | #P |

|---------------------------------------|

6 | | | #P | #P | |#Kt | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | |^Kt | ^P | | | |

|---------------------------------------|

3 | | |^Kt | ^Q | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 98

On the other hand, the absence of the Q Kt P is of no consequence

for the middle game. There is nothing behind it which could

invite an attack. The QRP and QBP, however, are very weak for the

end-game, as they are quite out of reach of the King (compare

Game No. 19). I do not wish to imply that Black should have

avoided the exchange at his QB3 at all cost; such an exchange has

always the compensating advantage of opening a file for the

Rooks, which advantage often means a favourable middle game, as

will be readily understood. Further, it is often possible to get

rid of the weak QRP by pushing it on, and eventually compelling

the exchange of the opposing Kt P, an exchange which can usually

be enforced if the Rooks have occupied the open Kt file. The pawn

itself is often useful at B 3, in that it can support the advance

of P-Q 4 in the centre, should it be desired, or it can, by

pushing on, be brought to exercise further pressure on the

opposing Kt P.

The break-up of the pawn position on the Q side can become

awkward in the end-game and sometimes in the middle-game when the

pawns can be attacked, and pieces brought to bear on the Queen’s

side without leaving the King’s side denuded of forces.

This will be illustrated by the position in Diagram 99.

---------------------------------------

8 | #R | | #B | | | #R | #K | |

|---------------------------------------|

7 | #P | | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | #P | | | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | | | | ^B | | |

|---------------------------------------|

2 | ^P | | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 99

FROM A GAME FR. LAZARD-ED. LASKER (PARIS, 1914)

Here the pawn positions on both sides are broken, and the player

that occupies the open files first, gets a decisive advantage.

In this case it is Black’s move. We can conclude at once that

White has played the opening badly. He must have lost two moves,

for he has still to capture the BP and then, being White, it

should be his move. This disadvantage, small as it may seem, with

which White has emerged from the opening, is sufficient to bring

him into the greatest difficulties. Black, of course, does not

defend the pawn by B-Kt2 or B-Q2, as this would practically

reduce the B to a P and, moreover, White, by R-Kt1 or Q1, would

both attack the B and obtain an open file. Instead of that, Black

utilises the two moves, which he has, as it were, as a gift in an

otherwise equalised position, to bring both Rooks on the Kt file.

This policy allows Black to occupy the seventh or eighth rank at

will, and to attack the White pawns from the flank or rear,

according to circumstances. This menace hampers the radius of

action of the White pieces, as they must always be ready for the

defence of the threatened pawns, and this gives Black by far the

superior game.

The play was continued as follows: 1. ... R-Kt1; 2. BxP, R-Kt7;

3. B-K4, B-K3; 4. P-QR3, KR-Kt1. The Knight’s file is now

definitely in Black’s hands. White could occupy the Queen’s file,

but the Black B at K3, which prevents the entry of the Rooks at

Q7, makes the operation aimless. Therefore White is condemned to

inactivity. On the contrary, Black’s line of action is clear. His

entry on the seventh can only achieve something if White’s QBP

can be deprived of its support. To do this Black has only to play

P-QB4-B5 and P-KB4. This, of course, weakens Black’s KB, and the

White Rooks might obtain an entry on the K file. Therefore Black

will effect a timely exchange of one of his Rooks, after which

his King alone will hold the K file. These considerations make

the following moves clear: 5. KR-K1, P-QB4; 6. P-KR3, a further

awkward necessity in positions of this kind. Before the Rook can

venture out, a loophole must be provided for the King.

6. ... P-B5; 7. R-K3, R-Kt8ch; 8. RxR, RxRch; 9. K-R2, P-B4; 10.

B-B3, K-B2; 11. B-K2 (threatening R-QB3), R-Kt2; 12. R-QB3, K-B3

(now BxP is not feasible on account of R-QB2); 13. P-B4. White

wishes to keep the Black King from his Q5 but cannot do so

permanently. Black, however, can occupy the Q file with his Rook,

and confine the White King to his wing. 13. ... R-Q2; 14. K-Kt3)

R-Q5; 15. K-B3, K-K2; 16. R-K3, K-Q3; 17. K-Kt3, R-Q7; 18. P-B3,

B-B2. R-R7 would be a mistake on account of RxBch, but the QRP

cannot escape. 19. P-QR4, P-Kt3; 20. B-B3, R-R7; 21. B-Q1, B-Q4;

22. R-K2, R-R8; 23. R-Q2, R-R6; 24. R-QB2, RxRP. Now at last

Black has obtained material gain, which was made possible by his

command of the open Kt file. To convert it into a win by queening

the extra pawn is only a matter of time.

We have now seen how the possession of open files reacts on the

mobility of the opposing forces, forever increasing their

difficulties until the positional advantage is converted into

material gain. We shall meet with cases later on in which the

greater mobility of minor pieces achieves the same result and

find more and more proofs of the truth of the main general

principles which I introduced at the outset.

Let us now recapitulate the chief points touched upon in the

course of our deliberations:

1. Generally speaking, attacks should only be directed to

objects which cannot be moved away.

2. If in particular cases the attack is aimed at driving off

an opposing piece from an especially favourable post that attack

is unwise, if it involves the weakening the pawn position, or if

pieces have to take up inferior positions in order to effect

their purpose.

3. Pawn moves always create weaknesses, either by leaving

other unsupported pawns behind, or by giving opposing pieces

access to squares formerly guarded by them, and this more

specially so in front of the castled King.

4. Attacks which depend on pawn moves are only justified if

overwhelming forces can be accumulated in support, as the

advanced pawns might become the object of a counter attack.

5. As pawn moves have very generally some drawbacks, the

middle game is the pieces’ own hunting ground. As in the

opening, the first consideration of sound play in the middle game

is to make only such moves as do not reduce the mobility of the

pieces.

As illustrative of such manœuvres I shall now give examples from

actual master play. In my annotations of these games I have tried

to keep before the student’s mind constantly the main ideas

underlying the different combinations which spring from general

strategical principles. I thus avoid burdening his memory with a

mass of detail, and bring into prominence the basic principle of

each line of play, thereby developing his capacity for conducting

a middle game, even after an unusual opening.

I have fixed mainly upon such games as are illustrative of the

openings treated in the first part of this book. In most cases

the first moves will, therefore, not need any special remarks.

The end-games, being typical examples, will only need reference

to the chapters in which they have been respectively dealt with.

PART II

ILLUSTRATIVE GAMES FROM MASTER TOURNAMENTS

GAME No. 1

White: Tartakower. Black: Burn.

King’s Gambit declined (compare p. 30).

1. P-K4 P-K4

2. P-KB4 B-B4

3. Kt-KB3 P-Q3

4. PxP

On principle this exchange cannot be commended, as the opening of

the Queen’s file increases the Black Queen’s mobility. White

derives no benefit from the KB file so long as the Black Bishop

makes castling impossible. White intends to play P-B3 and P-Q4,

but the manœuvre is doubtful, and the whole opening includes an

inordinately large number of pawn moves. In the present game

Black exposes the failings inherent to this system unequivocally.

4. ... PxP

5. P-B3 Kt-QB3

Black cannot put off White’s P-Q4 by B-KKt5, for White can give a

check with the Queen and unpin the Knight.

6. P-QKt4

The object of this move is not clear, as P-Kt5 does not win a

pawn (Kt-R4; 8. KtxP; 9. Q-R5ch). It does not promote development

either, and only compromises the QBP and QKtP.

6. ... B-Kt3

7. B-Kt5 Kt-B3

This is aimed at the White King’s pawn, which is deprived of its

natural support by the QKt. In this position Black does well to

attack White’s KP rather than to defend his own, because an open

King’s file can only benefit him. Being able to castle, he can

occupy the file with his Rook before White has time to bring his

King into safety.

8. KtxP

It would have been better to protect the pawn by Q-K2 or P-Q3.

8. ... Castles!

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | #B |#Kt | | |#Kt | | |

|---------------------------------------|

5 | | ^B | | | ^Kt| | | |

|---------------------------------------|

4 | | ^P | | | ^P | | | |

|---------------------------------------|

3 | | | ^P | | | | | |

|---------------------------------------|

2 | ^P | | | ^P | | | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 100

The beginning of a brilliant attack. Whether White exchanges the

Bishop or the Knight, he is overwhelmed.

9. KtxKt

After 9. BxKt, PxB; 10. KtxP, Q-K1 wins; 10. P-Q4 would also lose

because Black gains two pawns after KtxP; 11. O-O, KtxP. It is

interesting to note how speedily the weakness at White’s QB3 is

brought to book.

9. ... PxKt

10. BxP KtxP!!

Now White can neither take the Kt nor the R. In the first case Q-

R5ch forces mate very soon, in the second B-B7ch, followed by B-

Kt5ch or B-R3ch, wins the Queen.

11. P-Q4 Q-B3!

12. BxKt Q-R5ch

13. K-Q2 QxB

14. Q-B3 Q-R5!

15. P-Kt3

Not QxR, because of Q-B7ch and the loss of the Queen by a

discovered check by the Bishop.

Q-Kt4ch

16. Q-K3 Q-Q4

17. R-K1 B-Kt5

18. K-B2 P-QR4

Such is the price to pay for premature advances.

19. PxP RxP

20. B-R3 P-QB4

Black shatters White’s pawn position, and his Bishops and Rooks

have full play along open files and diagonals.

21. PxP RxB!

22. KtxR

or PxB, RxRPch; 23. RxR,QxRch; 24. K-Bl,B-B4.

22. ... BxP

The rest speaks for itself.

23. Q-K5 B-B4ch

24. K-Kt2 Q-Kt2ch

25. K-B1 BxKtch

26. K-Q2 R-Q1ch

27. K-K3 R-Q6ch

28. K-B2 Q-B6ch

29. K-Kt1 R-Q7

30. Q-Kt8ch B-KB1

Resigns.

GAME No. 2

White: Leonhardt. Black: Marshall.

Falkbeer Counter Gambit (compare p. 35).

1. P-K4 P-K4

2. P-KB4 P-Q4

3. PxQP P-K5

4. P-Q3 PxP

5. QxP Kt-KB3

6. Kt-QB3

It would be quite bad to play P-B4 and try to hold the extra pawn

at the expense of development. Black would very soon occupy the

King’s file with his Rook and there would be no time for White to

bring his King into safety, e.g. 6. P-B4, B-QB4; 7. Kt-KB3,

Castles; 8. B-K2, R-K1, and already now there are threats of Kt-

K5 or Kt-Kt5 followed by B-B7ch or Kt-B7.

6. ... B-QB4

7. B-Q2

White would of course like to continue with B-K3 in order to make

a fight for the possession of the diagonal. He would, however,

lose his chance of castling through Black’s Q-K2. This is

detrimental in all such cases where the lines in the centre are

open or likely to be forced open at any time.

7. ... Castles

8. Castles QKt-Q2

9. B-K2 Kt-Kt3

10. B-B3 B-KKt5

11. B-K3?

White has not yet completed his development, and his first care

should be to bring out his KKt. This he could have done without

difficulty, thus: 11. BxB, KtxB; 12. Kt-R3. After the move in

the text, Black not only occupies the King’s file but gains a

move in so doing.

11. ... BxBch

12. QxB R-K1

13. Q-Q4 Q-Q3

Black’s course is obvious; he must win the QP. The forces will

then be equal in material, but there will remain a

---------------------------------------

8 | #R | | | | #R | | #K | |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | #Kt| | #Q | | #Kt| | |

|---------------------------------------|

5 | | | | ^P | | | | |

|---------------------------------------|

4 | | | | ^Q | | ^P | #B | |

|---------------------------------------|

3 | | | ^Kt| | | ^B | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | | ^P | ^P |

|---------------------------------------|

1 | | | ^K | ^R | | | ^Kt| ^R |

---------------------------------------

A B C D E F G H

Diag. 101.

flaw in White’s position, namely the exposed KBP, and this tells

in the ending.

14. P-KR3

Now the square at KKt3 is unprotected, and this is serious in

view of a probable Knight’s ending, where, moreover, it will

sooner or later be necessary to play P-KKt3 in order to support

the KBP. Both the KKtP and KBP would be weak, with the King on

the other wing, and be under constant threat of being captured.

The game does proceed as indicated, and the simple and logical

manner in which Marshall brings home his advantage in a very

short time shows convincingly how fatal a shattered pawn position

can be for the end-game. Instead of the move in the text, White

should have played BxB followed by Kt-B3, which would have

completed his development without making another pawn move.

14. ... BxB

15. KtxB QR-Q1

16. KR-KI RxR

17. RxR QKtxP

18. KtxKt KtxKt

19. P-KKt3 P-KR3

making a loophole for the King. In this case the move is correct,

as the threat of mate ties the Black Rook to his rank. It is

wrong to make a loophole, as weak players are fond of doing, as

early as possible “in case,” before it is shown that there will

be a need for it, or that there will be a Rook ending.

20. P-R3

White is afraid of playing 20. QxP on account of Kt-Kt5, which

threatens KtxBP followed by Q-QB3. 21. QxP would not be a

sufficient defence because of Q-B4 threatening mate, and on the

other hand 21. Q-R4 would conjure up a dangerous attack,

beginning with P-QKt4. When the players castle on different

wings, there is always the danger of the opponent sacrificing

pawns and opening up files for his Rooks and Q against the

castled King. The game then assumes a wild character, and as

matters are generally settled one way or another in the middle-

game, end-game considerations, both with regard to number and

position of pawns, can be disregarded. Experience has shown that

the player who develops his attack first is likely to win, and

that it is of little use to submit tamely to an assault of this

kind without attempting a counter attack.

Such games are very difficult for the beginner to understand.

There is about them something violent and difficult to estimate,

and years of practice are necessary in order to gain the judgment

required for weighing up the possibilities of attack and counter

attack, where the Kings have castled on opposite wings.

20. ... P-R3

21. R-Q1 Kt-B3

22. QxQ RxQ

23. RxR PxR

24. Kt-Q4 Kt-K5

25. Kt-K2 K-B1

The Black King now pushes forward irresistibly, and attacks the

weakened pawns on the King’s wing. The White King cannot get any

nearer, as a check by the Black Kt would win a pawn at once. The

end is easy.

26. P-B3 K-K2

27. K-B2 K-K3

28. P-Kt3 Kt-B7

29. Kt-Q4ch K-B3

30. P-KR4 P-KR4

Now the P at Kt3 is “backward” and therefore lost.

31. P-B4 Kt-K5

32. Kt-K2 K-B4

33. K-Q3 Kt-B7ch

34. K-B3 K-Kt5

35. P-Kt4 Kt-K5ch

36. K-Q4 KtxP

Resigns.

GAME No. 3

White: Spielmann. Black: Prokes.

Vienna Game (compare p. 35).

1. P-K4 P-K4

2. Kt-QB3 Kt-KB3

3. P-B4 P-Q4

4. PxKP KtxP

5. Q-B3

It is contrary to the principles governing sound play to bring

out the Queen early in the game. The opponent frequently has an

opportunity of gaining a move by driving off the Queen,

developing a minor piece at the same time. In the present case

Black might have gained the advantage in the following way: 5.

... Q Kt-B3. Now if: 6 KtxKt then Kt-Q5!; 7 Q-Q3?, PxKt; 8 QxP?,

B-KB4. If, however, 6 B-Kt5, Black obtains the better game by

playing 6. ... KtxKt; 7 KtPxKt, Q-R5ch; 8 P-Kt3, Q-K5ch; 9 QxQ,

PxQ; 10 BxKtch, PxB, with two Bishops on open diagonals. There is

no harm in the doubled pawn, as White cannot attack it. Black’s

immediate threat is B-R3 or KB4, which exerts pressure at Q6, and

White will find it difficult to advance his QP.

5. ... P-KB4

This move is open to discussion, as the Kt which it means to

support can be driven away by P-Q3. On the other hand, if White

does play his QP to Q3, Black can prevent its further advance by

P-Q5, after which the White KP is insecure and the KB somewhat

shut in.

6. P-Q3 KtxKt

7. PxKt P-Q5

8. Q-B2!

White offers his QBP in order to be able to strengthen his centre

by P-Q4, and to free his pieces. To protect his QBP would be

inferior, e.g. 8 Kt-K2, Kt-B3 or 8 B-Kt2?, PxP; 9 BxP, B-Kt5!; 10

BxB, QxR5ch; 11 Q-B2, QxBch; 12 Q-Q2, Q-Q5.

8. ... PxP?

It would have been better, of course, to continue developing with

Kt-B3, which at the same time maintains the pressure on Q5.

9. P-Q4 B-K3

10. Kt-R3

Intending Kt-B4 with a view to exchanging the Bishop. After

that, Black’s position on White squares is weak specially on the

diagonal QR7, KKt1, which was opened by Black’s fifth move, and

on which the White Bishop can soon operate. The game is

instructive in showing the development of that idea.

10. ... B-K2

11. Kt-B4 Q-Q2

12. KtxB QxKt

13. B-Q3 P-KKt3

Black cannot prevent White’s threat of Q-K2 and B-B4.

14. Q-K2 Q-Q4

---------------------------------------

8 | #R |#Kt | | | #K | | | #R |

|---------------------------------------|

7 | #P |#P | #P | | #B | | | #P |

|---------------------------------------|

6 | | | | | | | #P | |

|---------------------------------------|

5 | | | | #Q | ^P | #P | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | | #P | ^B | | | | |

|---------------------------------------|

2 | ^P | | ^P | | ^Q | | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 102.

15. Castles QxQPch

Black is obliging. The opening of files in the centre is

favourable for White, as he can make use of his Rooks in the

combined attack. Instead of the move in the text, development

with Kt-B3 and Castles QR was the last, though slender, chance of

saving the game.

16. B-K3 Q-Q4

If QxP, Q-B2 followed by B-Q4, B-K4, KR-K1 and QR-Q1. Black has

no sufficient means of defence to oppose this massing of forces.

17. QR-Q1 Q-R4

18. BxBP

The end is swift, and easy to understand.

18. ... R-B1

19. Q-Kt4 PxB

20. Q-R5ch R-B2

21. P-K6 Resigns.

GAME NO. 4

White: Tarrasch. Black: Capablanca.

Giuoco Piano

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-B4 B-B4

4. P-B3

The beginning of interesting operations in the centre. The steady

development with: 4. P-Q3, P-Q3; 5. Kt-B3, Kt-B3; 6. B-KKt5, B-K3

or Castles tends to a draw from the very first, and is thought

dull.

4. ... Kt-B3

Black can avoid the exchange of pawns, which White tries to bring

about after P-Q4, by playing his Queen to K2. This covers his KP

a second time, and White’s P-Q4 can be answered with B-Kt3.

White’s QBP then obstructs the Kt’s natural development. In a

game von Schewe-Teichmann (Berlin, 1907) the position discussed

on p. 117 was reached after the following moves: 5. Castles, P-

Q3; 6. P-Q4, B-Kt3; 7. P-QR4, P-QR3; 8. P-R5, B-R2.

5. P-Q4 PxP

6. PxP B-Kt5ch

---------------------------------------

8 | #R | | #B | #Q | #K | | | #R |

|---------------------------------------|

7 | #P | #P | #P | #P | | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| | | #Kt| | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | #B | ^B | ^P | ^P | | | |

|---------------------------------------|

3 | | | | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 103

7. B-Q2

The pawn sacrifice by 7. Kt-B3, KtxKP; 8. Castles! is much more

interesting and more in keeping with the spirit of the opening.

[Footnote: The following two short games will give an idea of the

various lines of attack which are to be found in this opening:

a. Howell-Michell (cable match, England--America, 1907): 8. ...

BxKt; 9. P-Q5 (Moller attack), B-B3; 10. R-K1, Kt-K2; 11. RxKt,

P-Q3; 12. B-Kt5, BxB; 13. KtxB, B-B4 (the only chance of a draw

would be this: Castles; 14. KtxRP, KxKt; 15. QR5ch, K-Kt1; 16. R-

R4, P-KB4!; 17. B-K2, Kt-Kt3!; 18. Q-R7ch, K-B2; 19. R-R6, Kt-B5;

20. B-R5ch, KtxB; 21. Q-Kt6 with perpetual check); 14. Q-B3,Q-Q2

(BxR; 15. QxPch followed by Q-K6ch and QxB); 15. B-Kt5!, QxB; 16.

QxB, P-KB3; 17. QR-K1, PxKt; 18. RxKtch and mate in a few moves.

b. X v. Y, first 10 moves as before: 11. RxKt, Castles; 12. P-Q6,

PxP 13. B-KKt5, Kt-B4; 14. Q-Q5!, BxB; 15. KtxB, Kt-R3 (QxKt; 16.

QxPch); 16. Q R-K1, resigns.] White obtains a quick development

and prevents Black from freeing his game by playing P-Q4. After

8. ... BxKt; 9. P-Q5 follows (Moller attack), and after 9. ... B-

B3, White wins back his piece by R-K1 (10. PxKt would not be

good, as Black could free his game by KtPxP and P-Q4). On the

other hand, after 8. ... KtxKt; PxKt, White in addition gains a

move, as BxP is countered by Q-Kt3.

As played here, Black succeeds in playing P-Q4, and the game is

even. Indeed the isolated QP is a weakness in the White position.

7. ... BxBch

8. QKtxB P-Q4!

9. PxP KKtxP

10. Q-Kt3 QKt-K2

11. Castles KR Castles

12. KR-K1 P-QB3

Now the Knight is securely posted in the centre, and Black can

accumulate forces for the attack on the White QP, possibly by Q-

Kt3, R-Q1 and Kt-B4.

13. P-QR4

in order to drive the Queen from her Kt3, but this advance is

“three-edged,” as Master Gregory would say, and the pawn is sure

to prove weak in the end-game.

13. ... Q-Kt3

14. Q-R3 B-K3

15. P-R5 Q-B2

16. Kt-K4

Kt-KKt5 would seem to be stronger here. B-B4 would then be

answered by 17. B-Q3. After BxB, 18. QxB, White obtains

opportunities for a King’s side attack, in which the Rook could

co-operate via K4 and Kt4 or R4.

16. ... QR-Q1

17. Kt-B5 B-B1

18. P-KKt3?

This produces weak points at KB3 and KR3, and there being as yet

no definite threat in Black’s Kt-B5, should have been avoided. It

is of course difficult to formulate a plan of attack, for there

is no weak place in Black’s armour. In any case White could

safely have played QR-Q1 and Q2 in order to double the Rooks on

the King’s file or Queen’s file according to circumstances. But

now as soon as a Rook moves to Q1--and that will have to be done

in the end, to support the weak QP--Black’s B-Kt5 might become

awkward.

18. ... Kt-B4

19. QR-Q1 Kt-Q3!

20. BxKt Kt-Kt4

avoiding an isolated pawn in a subtle manner.

---------------------------------------

8 | | | #B | #R | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #Q | | | #P | #P | #P |

|---------------------------------------|

6 | | | #P | | | | | |

|---------------------------------------|

5 | ^P | #Kt| ^Kt| ^B | | | | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | ^Q | | | | | ^Kt| ^P | |

|---------------------------------------|

2 | | ^P | | | | ^P | | ^P |

|---------------------------------------|

1 | | | | ^R | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 104

21. Q-Kt4 RxB

22. Kt-Q3 B-Kt5

23. QKt-K5 P-R4

24. KtxB PxKt

25. Kt-R4

Kt-K5 would be answered by KR-Q1; 26. KtxP, KtxP threatening both

Kt-B6ch and Kt-B7. If White stops both threats with Q-B3, Kt-K7ch

wins.

25. ... KR-Q1

26. R-K7 Q-Q3

Now Black foregoes his well-earned advantage. He overlooks

White’s subtle move 28. P-R6. 26 Q-B1 was indicated. White’s

Queen’s Pawn could not escape, and there was time to dislodge the

White Rook from the seventh by R-Q2, e g. 26. ... Q-B1; 27. Q-

Kt3!, QR-Q2; 28. Q-K3, RxR; 29. QxR, KtxP.

27. QxQ KtxQ

28. P-R6! PxP

29. RxRP Kt-Kt4

30. RxRP KtxP

31. K-B1 P-Kt4

32. Kt-Kt2 Kt-B6

33. RxR PxR!

The pawn threatens to queen. Taking the Rook’s pawn would not be

so good, as it would displace the Knight. White would not only

regain the pawn easily with Kt-K3, but would also get his King

into play.

34. Kt-K1 R-K1

Here R-QB1 affords winning possibilities for Black. On account

of the threat of R-B8, the exchange of Knights by White would be

forced, and his game would have been badly cramped by the Black

KBP, e.g. 34. ... R-QB1; 35. KtxKt, PxKt; 36. R-R1 (K-K1?, R-B7;

37. R-Q6, R-K7ch; 38. K-B1, RxP; 39. K-K1, R-K7ch; 40. K-B1, R-

K4), R-Kt1; 37. R-Kt1, R-Kt6. After the move in the text the game

is drawn.

35. KtxKt PxKt

36. R-Q6 R-QB1

There is nothing in this move, as the Black passed pawn is now

attacked.

37. K-K1 R-K1ch

38. K-B1 R-QB1

Drawn.

GAME No. 5

White: R. C. Griffith. Black: W. H. Gunston.

Giuoco Piano.

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-B4 B-B4

4. P-B3 Kt-B3

5. P-Q3

P-Q4 would seem to be the logical consequence of P-B3, and

therefore preferable. After the text move Black will sooner or

later be able to enforce the advance of his own pawn to Q4, and

his pieces will then have the greater mobility.

5. ... P-Q3

Here Black might have played P-Q4 at once. For if White takes the

pawn, he leaves Black in possession of the pawn in the centre. If

he does not do so but plays B-QKt5 instead, Black’s reply would

be Q-K2 and the exchange of pawns at K 5 would follow. White’s P-

B3 is then clearly a lost move.

6. B-K3 B-Kt3

7. QKt-Q2 Kt-K2

8. Kt-B1 P-B3

9. Q-K2 Castles

10. Kt-Kt3 P-Q4

11. PxP PxP

12. B-Kt3 Kt-Kt3

Black has now the superior position on account of his pawn

centre.

13. Castles KR B-B2

14. B-Kt5 P-KR3

15. BxKt PxB

There is nothing in the weakness at Black’s KB3 and KR3 caused by

the disappearance of his KKt Pawn, as White has lost his KB. On

the contrary the open file should be a distinct asset, for,

having a strong centre, Black’s pieces are more mobile and he is

more likely to get an attack.

16. Q-K3 K-R2

17. P-KR3

in order to play Kt-R5, which otherwise would be answered by B-

Kt5.

17. ... KR-Kt1

18. K-R1 P-B4

19. Kt-R5 B-K3

BxP was threatened.

20. R-KKt1 P-B5

---------------------------------------

8 | #R | | | #Q | | | #R | |

|---------------------------------------|

7 | #P | #P | #B | | | #P | | #K |

|---------------------------------------|

6 | | | | | #B | | #Kt| #P |

|---------------------------------------|

5 | | | | #P | #P | | | ^Kt|

|---------------------------------------|

4 | | | | | | #P | | |

|---------------------------------------|

3 | | ^B | ^P | ^P | ^Q | ^Kt| | ^P |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | |

|---------------------------------------|

1 | ^R | | | | | | ^R | ^K |

---------------------------------------

A B C D E F G H

Diag. 105

P-K5 would seem to be better, as it opens a diagonal for the KB,

and a diagonal, too, for the QB, as White has to exchange the

pawns. Indeed Black would soon have obtained a winning advantage,

e.g. 20. ... P-K5; 21. PxP (Kt-R2, Q-R5; 22. Q-K2, Kt-K4), BPxP;

22. Kt-R2, Q-R5; 23. Q-K2 (P-KKt4 or B-Q1, P-B4), Kt-K4,

threatening Kt-Kt5 and Kt-Q6. As it is, White gains a little

time, although Black’s position still remains superior.

21. Q-K2 Q-K2

22. P-Kt4 P-B3

to prevent P-Kt5.

23. R-Kt2 QR-K1

24. R-K1 Q-B2

25. Kt-Q2

intending to play P-B3, thus retarding Black’s P-K5, which is

still hanging over White like Damocles’ sword. The move, however,

lets in the Knight.

25. ... Kt-R5

26. R-R2 P-B4

27. P-B3 P-K5

Now this move is no longer feasible, as White’s brilliant

sacrifice demonstrates. To make the move possible, long

preparations would have been necessary, such as: R-Kt3, B-Q2-B3,

etc.

28. QPxP QPxP

29. KtxKP PxKt

30. QxPch R-Kt3

31. R(R2)-K2

The scene has changed with startling suddenness. White has open

files and diagonals for all his forces, whilst Black’s pieces are

immobilised. Whatever he plays, Black must lose the piece he has

gained.

31. ... B-Q3

32. Q-Q3 BxB

33. RxR Q-B5

He cannot play B-Q4 on account of Q-Q4.

34. Kt-B6ch K-Kt2

35. QR-K7ch BxR

36. RxBch KxKt

37. Q-Q6ch Resigns.

GAME No. 6

White: Mason. Black: Gunsberg.

Giuoco Piano.

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-B4 B-B4

4. P-Q3 P-Q3

5. B-K3 B-Kt3

6. P-B3 Kt-B3

7. QKt-Q2 Q-K2

8. P-QR4

A lost move. The logical continuation is Kt-B1-Kt3 and Castles.

8. ... B-K3

9. B-QKt5 BxB

Generally speaking, exchanges such as this are doubtful.

However, in the present case, although it opens the B file for

White, White cannot prevent Black from obtaining the same

advantage.

10. PxB P-QR3

Black gives up the move he has gained. There is no justification

for this, as nothing prevents him from proceeding with his

development at once with 10. ... Castles.

11. BxKtch PxB

12. P-QKt4

White is anxious lest his KtP should be made “backward” by P-QR4

and P-B4. This is one of the drawbacks of the premature advance

of the QRP.

12. ... Castles KR

13. Castles Kt-Kt5

14. Q-K2 P-KB4

15. PxP BxP

16. P-K4 B-Q2

17. Kt-B4 Kt-B3

18. Kt-K3 P-Kt3

19. P-B4

This creates a weakness at Q4.

Unimportant as it appears to be, it is the cause of the loss of

the game, as the opposing Knight gets in ultimately. The doubling

of the Rooks on the KB file would seem to be the best plan.

19. ... Kt-R4

20. P-Kt3

White’s weaknesses at KB3 and KR3 are more damaging than the

corresponding ones in the Black camp, as Black still possesses a

Bishop of the same colour as the weakened squares. But the move

is now compulsory; for were White to allow the Black Knight to

his KB5, and to drive him off then with P-Kt3, the Knight could

play to his R6 and prevent the doubling of the White Rooks.

20. ... B-R6

21. R-B2 Kt-Kt2

22. Q-Kt2

White begins to operate in the centre and on the Q wing, as his

position on the K side begins to be doubtful. The intention is to

play P-Q4, which, however, Black opposes at once.

22. ... Kt-K3

---------------------------------------

8 | #R | | | | | #R | #K | |

|---------------------------------------|

7 | | | #P | | #Q | | | #P |

|---------------------------------------|

6 | #P | | #P | #P | #Kt| | #P | |

|---------------------------------------|

5 | | | | | #P | | | |

|---------------------------------------|

4 | ^P | ^P | ^P | | ^P | | | |

|---------------------------------------|

3 | | | | ^P | ^Kt| ^Kt| ^P | #B |

|---------------------------------------|

2 | | ^Q | | | | ^R | | ^P |

|---------------------------------------|

1 | ^R | | | | | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 106

If now White plays P-Q4, he loses a piece by PxP; 24. KtxP?, RxR;

25. KxR, Q-B3ch.

23. R-K1

The Rook has no future here, and R-Q1, in order to play P-Q4, is

more logical. But as Black obviously threatens to double his

Rooks on the KB file, it would be advisable to play for an

exchange of Rooks, with: Kt-Kt2, QR-B1 and Kt-K1.

23. ... R-B2

24. QR-K2 QR-KB1

25. Kt-K1 Kt-Q5

26. R-Q2 Q-Kt4

27. Kt(K3)-Kt2 BxKt

28. KxB

KtxB is frustrated by Kt-B6ch.

28. ... Q-K6

All the Black forces are now in action, and White has no defence,

as his pieces can hardly move.

29. K-B1 Kt-Kt6!

Resigns.

If R-K2 or B2, there follows RxRch; 31. RxR, Kt-Q7ch; 32. QxKt,

QxQ.

GAME NO. 7

White: Marshall. Black: Tarrasch.

Max Lange Attack.

1. P-K4 P-K4

2. P-Q4 PxP

3. Kt-KB3 Kt-QB3

4. B-QB4 B-B4

5. Castles Kt-B3

Black can avoid the complications of the Max Lange attack by 5.

... P-Q3. In that case White cannot recover the pawn, and in

order to develop his QKt effectively, would have to play P-B3,

aiming at rapid development in return, after 6. ... PxP; 7. KtxP.

But Black can frustrate this plan either by pushing his pawn to

Q6, so that the QKt is barred from the square B3, or by playing

B-KKt5 with this probable continuation: 7. Q-Kt3, BxKt; 8. BxPch,

K-B1; 9. PxB, Kt-B3, and Black has the better game, for White’s

King’s side is broken up and his pieces undeveloped, while Black

has prospects of attack on the open KB file.

6. P-K5 P-Q4

7. PxKt PxB

8. R-K1ch B-K3

9. Kt-Kt5 Q-Q4

---------------------------------------

8 | #R | | | | #K | | | #R |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| | #B | ^P | | |

|---------------------------------------|

5 | | | #B | #Q | | | ^Kt| |

|---------------------------------------|

4 | | | #P | #P | | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 107

This is the typical position in the Max Lange attack. With his

ninth move White threatened to win a piece by KtxB and Q-R5ch.

Black could not parry the threat by 9. ... Q-Q3, on account of

PxP followed by Kt-K4-B6ch. The position in the diagram appears

to be favourable for Black, as all his minor pieces are in play,

whilst White’s development is somewhat restricted by Black’s

strong pawns at QB5 and Q5. For a long time this opening has not

been played in tournaments, being considered unsatisfactory for

White. With the present game, and his new move of 15. B-R6,

Marshall has reopened the question as to whether White’s attack

on the K file plus the pawn at KKt7 is sufficiently tempting.

10. Kt-QB3 Q-B4

11. QKt-K4 Castles QR

This is imperative. If Black retires the Bishop from his unsafe

position, White permanently prevents Black from castling, which

is bound to be fatal in view of the open K file--e.g. 11. ... B-

Kt3; 12. PxP, R-KKt1; 13. P-KKt4, Q-Kt3; 14. KtxB, PxKt; l5. B-

Kt5, RxP; 16. Q-B3 with a violent attack.

12. KtxQB

If White tries to win the exchange in the following way: 12. P-

KKt4, Q-K4!; 13. Kt-KB3, Q-Q4; 14. PxP followed by Kt-B6, Black

can initiate a promising counter attack by 14. ... BxP!!; 15.

PxR-Q, RxQ; 16. Kt-B6, QxKt; 17. QxQ, BxQ. In this case White

exposes his King’s side by P-KKt4 in order to benefit from the

unstable position of the Black KB, but unless care is taken, he

can easily fall a victim to an attack on the open KKt file

12. ... PxKt

13. P-KKt4 Q-K4

Not Q-Q4, on account of PxP and Kt-B6.

14. PxP KR-Kt1

15. B-R6

This is Marshall’s innovation. It gets the Bishop out of play, as

P-Kt5 must necessarily follow, yet the pawn at Kt7 holds the

Black Rook, and there is a permanent threat of Kt-B6 either

winning the exchange or, if the Knight is taken, giving White a

pair of formidable passed pawns.

15. ... P-Q6

16. P-B3 B-Q3

This is quite to White’s liking, since he wishes to advance Ids

centre pawns. Black’s only chance of escaping disaster would be:

B-K2, with R-Q2, Kt-Q1-B2. Instead of this, his next few moves do

not reveal any concerted plan, and he loses in a surprisingly

short time.

17. P-B4 Q-Q4

18. Q-B3 B-K2

19. P-Kt5 Q-B4

20. Kt-Kt3 Q-B2

In manoeuvring his Q, Black has achieved nothing either for

counter attack or defence. Now White has numerous attacking

chances. He first turns his attention to the KP.

21. Q-Kt4 QR-K1

22. R-K4! P-Kt4

23. P-QR4

and now even the QR takes part in the assault. Black’s game is

hopeless.

23. ... P-R3

24. PxP PxP

25. K-Kt2

attacking the KP by avoiding the check.

25. ... Kt-Q1

26. Q-B3 Q-Kt3

27. R-Q4 P-B3

28. RxKtch KxR

29. QxP Resigns.

After this, no master has tried to defend a “Max Lange” in an

international tournament.

GAME NO. 8

White: Blackburne. Black: Em. Lasker.

Scotch Game.

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. P-Q4 PxP

4. KtxP B-B4

5. B-K3 Q-B3

The threat KtxKt and BxB must be met in some way. P-Q3 is not

satisfactory, for Black remains with a trebled pawn after the

double exchange. An alternative to the text move is B-Kt3. Q-B3,

however, has the advantage of developing a piece, and although it

is the Queen, White has no early opportunity of driving the same

off, such as he often obtains when the Queen comes out so soon in

the game.

6. P-QB3 KKt-K2

7. Kt-B2

In order to develop the QKt.

7. ... P-QKt3!

Out of three possible moves, Lasker selects the one which

contributes most to development. B-Kt3 does nothing in that

direction, and BxB would bring the White Knight further into

play. The text move prepares the development of the B at Kt2 with

the option of Castles QR. If White exchanges Bishops he gives up

the command of his Q4. Black’s P-Q3 might have had the same

result, but then the exchange would have given White a majority

of pawns on the K side, whilst White’s three Q side pawns would

have held the black Q side pawns, one of the latter being

doubled.

8. Kt-Q2 Q-Kt3

The exchange of Bishops allows White to play Kt-K3, thus avoiding

the weakening move P-K Kt3. 9. B-KB4 is answered by P-Q4!.

9. BxB PxB

10. Kt-K3 R-QKt1

11. P-QKt3 Castles

12. B-B4

To prevent Black’s P-B4.

At first sight it seems as if the QBP ought to move to B4, as the

advance of the QKtP has weakened it. But White dares not allow a

Black Knight to settle at Q5.

12. ... P-Q3

13. P-B4!

---------------------------------------

8 | | #R | #B | | | #R | #K | |

|---------------------------------------|

7 | #P | | #P | | #Kt| #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| #P | | | #Q | |

|---------------------------------------|

5 | | | #P | | | | | |

|---------------------------------------|

4 | | | ^B | | ^P | ^P | | |

|---------------------------------------|

3 | | ^P | ^P | | ^Kt| | | |

|---------------------------------------|

2 | ^P | | | ^Kt| | | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 108

Black threatens to play K-R1 in order to play P-B4. White’s

position would then be very bad, and therefore he rightly decides

to anticipate the move, even at the cost of a pawn. In order to

gain the QBP Black must waste a number of moves with the Q, and

White gains time for a King’s side attack. The pawn sacrifice is

very promising indeed.

13. ... Q-B3

14. Castles QxQBP

15. R-B3

There seem to be many threats here, and the position is a

difficult one to fathom. After disentangling his Queen, Black

tries very hard to force his P-B4. As soon as he succeeds in this

he has a won game, for the open file is available both for

defence and counter-attack.

15. ... Q-Q5

16. K-R1 B-K3

17. R-QB1 BxB

18. RxB Q-Kt7

Q-B3 is impossible apart from the fact that it would block the

KBP, e.g. 18. ... Q-B3; 19. P-K5, PxP; 20. Kt-K4, etc.

19. R-QB2 Q-B3

Now the attack shown in the last note could be answered with Q-

R5.

20. Kt-Kt4

Here P-KKt4 could be answered by Kt-Q5, e.g. 21. P-Kt5, Q-Kt3;

22. R-Kt3, P-B4.

20. ... Q-Kt3

21. R-Kt3 P-B4

22. Kt-K5 Q-K3

23. KtxKt KtxKt

24. P-K5 Kt-Kt5!

This prevents the Rook from occupying the Q file which is about

to be opened.

25. R-B4 PxP

26. Q-R1 Q-Q2!

If now QxP, Black plays R-B2 with unanswerable threats of R-K1 or

Q1.

27. Kt-B3 PxP

28. Kt-K5 Q-K2

29. RxKBP QR-K1

30. Kt-B4 Q-K8ch

31. R-B1 QxQ

32. RxQ KtxP

33. P-R3 P-B5

34. R-Q3 Kt-Kt5

35. R-Q7 P-B6!

36. PxP RxP

37. RxRP Kt-Q6

threatens mate in six.

38. R-R1 Kt-K8

mate is again threatened.

39. Kt-Q2 RxPch

40. K-Kt1 R-Kt6ch

41. K-R2 R-Q6!

42. RxKt RxKtch

43. RxR RxR

44. R-Q7 R-K6

45. RxP RxP

46. RxP P-R3

47. R-B6

A few more moves “for fun.”

47. ... K-R2

48. K-Kt2 P-R4

49. R-R6 P-Kt3

50. R-R4 K-R3

51. R-QB4 R-Kt7ch

52. K-Kt3 K-Kt4

53. R-B3 P-R5ch

54. K-R3 K-R4

55. R-B4 R-Kt6ch

56. K-R2 P-Kt4

57. R-R4 R-Kt7ch

58. K-Rsq P-R6

59. R-QB4 P-Kt5

60. K-Ktsq P-Kt6

61. R-B5ch K-Kt3

62. R-Bsq K-B4

63. R-Rsq R-Q7

64. R-Ksq K-B5

65. R-Rsq K-K6

66. R-R3ch R-Q6

67. R-Rsq K-K7

Resigns.

GAME No. 9

White: Salwe. Black: Marshall.

Two Knights’ Defence

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-B4 Kt-B3

4. Kt-Kt5

This attack may be tempting, as the BP cannot be protected, but

it is against that elementary principle which says that no attack

should be undertaken in the opening until the minor pieces are

mobilised, provided of course that Black also has made sound

opening moves. There is every likelihood that the attack in the

present instance will lead to nothing. It has taken many years

to find the correct reply, but now that it is known, the opening

has practically disappeared from master practice. Instead of the

move in the text, White can play either P-Q3, leading almost

unavoidably to a drawing variation of the Giuoco piano, or

Castles which might bring about the Max Lange attack after 4. ...

B-B4; 5. P-Q4, PxP.

4. ... P-Q4

5. PxP Kt-QR4!

This is a typical position in the Two Knights’ defence. The

former continuation 5. ... KtxQP has long been abandoned, as the

attack that White can initiate by 6. KtxBP, KxKt; 7. Q-B3ch,

forcing the Black King to K3, is dangerous though the result is

uncertain. The move in the text breaks the attack from the very

first, and Black gets the advantage

---------------------------------------

8 | #R | | #B | #Q | #K | #B | | #R |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | | | | #Kt| | |

|---------------------------------------|

5 | #Kt| | | ^P | #P | | ^Kt| |

|---------------------------------------|

4 | | | ^B | | | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^P | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 109

as he can gain time by attacking the two minor pieces which it

should be noted, are unsupported, and in addition obtain a speedy

development, worth more than the pawn given up for it.

6. P-Q3

B-Kt5ch is an alternative. The advantage is Black’s in this case

also--e.g. P-B3; 7. PxP, PxP; 8. B-K2, P-KR3; 9. Kt-KB3, P-K5;

10. Kt-K5, Q-B2; 11. P-Q4, B-Q3 (or PxP e.p. followed by B-Q3);

12. P-KB4, PxP e.p.; 13. KtxP, Kt-Kt5 or 11. P-B4, B-Q3; 12. P-

Q4, PxP e.p.; 13 KtxP, Castles. Black has an easy game and open

lines.

6. ... P-KR3

7. Kt-KB3 P-K5

8. Q-K2 KtxB

9. PxKt B-QB4

10. KKt-Q2

The Knight must move sooner or later.

10. ... Castles

11. Kt-Kt3 B-KKt5

12. Q-B1

A sorry retreat, but the plausible Q-Q2 would be disastrous, e.g.

P-K6!; 13. PxP, Kt-K5 and Q-R5ch

12. ... B-Kt5ch

Black’s superior development begins to tell in no uncertain

fashion. Now White can neither play 13. B-Q2 on account of BxBch;

14. QKtxB, R-K1, followed by P-K6, nor 13. Kt-B3 on account of

BxKt; 14. PXB, P-B3 regaining the pawn and maintaining positional

advantage. White has therefore no alternative but P-B3, which

weakens his Q3, where a Black Knight soon settles down.

13. P-B3 B-K2

14. P-KR3 B-R4

15. P-Kt4 B-Kt3

At last White can castle. He can, of course, only castle on the

Queen’s side, because his King’s side pawns are shattered. Now

games in which the Kings castle on different wings are more or

less beyond calculation, as pointed out before. On the whole, the

player who first attacks wins. But experience has shown that the

Queen’s side is more difficult to defend on account of its

greater expanse, and this theory is supported by the present

game. In addition, White’s development is not completed yet,

whilst all the Black forces are ready to strike.

16. B-K3 Kt-Q2

17. QKt-Q2 Kt-K4

18. Castles P-Kt4

Storming the position with pawns is peculiar to this kind of

game. The intention is to break up the opposing pawn position,

and to open files for the Rooks. Pawns are cheap in such cases.

Open lines for the pieces are the things that matter, and the

fewer pawns there are left, the more open lines are available for

the attack.

19. PxP Kt-Q6ch

20. K-Kt1 QxP

21. K-R1

The King was not safe on the diagonal. White wishes to push on

his King’s side pawns (P-B4-B5, and so on). But after PxP e.p.

there would be a fatal discovered check by the Black Knight.

22. ... QxP

Black’s advantage becomes more marked. He has recovered his pawn,

and for the ensuing attacks on both sides he is better placed,

having already two open files for his Rooks.

22. P-KB4 P-QR4

23. QR-Kt1 P-KB4

24. Kt-Q4 Q-R5!

---------------------------------------

8 | #R | | | | | #R | #K | |

|---------------------------------------|

7 | | | #P | | #B | | #P | |

|---------------------------------------|

6 | | | | | | | #B | #P |

|---------------------------------------|

5 | #P | | | | | #P | | |

|---------------------------------------|

4 | #Q | | | ^Kt| #P | ^P | ^P | |

|---------------------------------------|

3 | | | ^P | #Kt| ^B | | | ^P |

|---------------------------------------|

2 | ^P | ^P | | ^Kt| | | | |

|---------------------------------------|

1 | ^K | ^R | | | | ^Q | | ^R |

---------------------------------------

A B C D E F G H

Diag. 110

The position bristles with chances for daring sacrifices. After

25. KtxBP, for instance, Black could play RxKt!; 26. PxR, Kt-Kt5;

27. PxKt, PxP; 28. P-R3 (Q-B4ch?, B-B2), B-B3; 29. K-R2, QxPch;

30. PxQ, RxP mate.

25. P-Kt3 Q-Q2

26. PxP BxP

27. Q-Kt2 P-B4

White’s compulsory 25. P-Kt3 has weakened his QB3, and the move

in the text is intended to open the diagonal KB3-QB6 for the

Black Bishop.

28. KtxB QxKt

29. QxP B-B3

30. Q-B4ch K-R1

31. Kt-K4 QR-K1

White cannot parry all the threats at once. Though he gets rid of

the threatening B, he lets in the hostile R on the K file and the

end cannot long be delayed.

32. KtxB RxKt

33. B-B1 KR-K3

34. B-R3 R-K7

35. KR-Q1 Kt-K8

36. BxP Kt-B7ch

37. K-Kt2 Kt-Kt5ch

and mate at R7 or B7.

GAME No. 10

White: Teichmann. Black: Amateurs in consultation.

Two Knights’ Defence.

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-B4 Kt-B3

4. Castles

---------------------------------------

8 | #R | | #B | #Q | #K | #B | | #R |

|---------------------------------------|

7 | #P | #P | #P | #P | | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| | | #Kt| | |

|---------------------------------------|

5 | | | | | #P | | | |

|---------------------------------------|

4 | | | ^B | | ^P | | | |

|---------------------------------------|

3 | | | | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^P | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 111

The idea underlying this pawn sacrifice is to open the K file for

the Rook. It will be seen that, with correct play, Black manages

to castle just in time, and White, though winning back his pawn,

has no advantage in position. The opening is seldom played by

modern masters.

Instead of the move in the text, White can hardly defend the KP

with Kt-B3, as Black simply captures the pawn and recovers his

piece by P-Q4, with a satisfactory position. It is even better

for Black if White plays 6. BxPch in reply to 5. ... KtxP. The

capture of White’s KP is far more important than that of the

Black KBP, particularly as the White Bishop, which could be

dangerous on the diagonal QR2-KKt8, is exchanged, e.g. 6. ...

KxB; 7. KtxKt, P-Q4; 8. Kt-Kt5ch, K-Kt1! Black continues P-KR3,

K-R2, R-B1 and has open lines for Rooks and Bishops.

4. ... KtxP

Black can, of course, develop his B-B4. Then he must either

submit to the Max Lange attack (5. P-Q4, PxP) or play BxP, giving

up the useful B, in which case he loses the pawn gained after 6.

KtxB, KtxKt; 7. P-KB4, P-Q3; 8. PxP, PxP; 9. B-KKt5, and

eventually Q-B3.

5. P-Q4

R-K1 at once would lead to nothing.

5. ... PxP

6. R-K1 P-Q4

7. BxP! QxB

8. Kt-B3

---------------------------------------

8 | #R | | #B | | #K | #B | | #R |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| | | | | |

|---------------------------------------|

5 | | | | #Q | | | | |

|---------------------------------------|

4 | | | | #P | #Kt| | | |

|---------------------------------------|

3 | | | ^Kt| | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 112

This attack has been analysed extensively by Steinitz. The

only square where the Queen cannot be attacked at once by the

minor pieces is at QI. After 8. ... Q-QI, Black obtains quite a

satisfactory game: 9. RxKtch, B-K2; 10. KtxP, P-B4. This is

Pillsbury’s move, intending to displace the Rook. Black has then

open lines for his two Bishops as compensation for his shattered

pawn position. 11. R-KB4, Castles; 12. KtxKt, QxQch; 13. KtxQ,

PxKt. Now it is not easy to find a reasonable plan for White, as

Black threatens to cramp White’s game with B-Q3 and P-B5. It is

therefore necessary for White to take measures against that by

playing R-B4 and B-B4. If Black still plays B-Q3, B-B4 follows,

with the intention of exchanging and of provoking Black’s P-B4,

which leaves the QP “backward.”

8. ... Q-KR4

9. KtxKt B-K2

10. B-Kt5 B-K3

11. BxB KtxB

12. Kt-Kt3 Q-R3

13. QxP Castles KR

14. QR-Q1

Now White is ahead with his development, having both Rooks in

play and his Queen better placed. Nor can the latter be attacked

by R-Q1, as White would simply play QxR. On the Queen being

driven away by the Black Knight, he exchanges the latter and

plays the Queen back into the same dominating position,

eventually producing a dislocation of the Black Queen’s side

pawns.

14. ... Kt-B3

15. Q-QR4 QR-Q1

16. Kt-Q4! KtxKt

17. RxKt RxR

18. QxR P-QKt3

19. Q-K5 P-QB4

It is instructive to watch how this very slight weakness created

by Black’s advance of his pawns brings him into trouble. A White

Knight settles down at his Q6, which is no longer guarded by the

Black QBP, and paralyses the whole of Black’s game. Another

factor in White’s superiority of position is the possession of

the King’s file. The Black Rook cannot move until the King gets a

loophole by a pawn move. As we have seen, such a pawn move often

affords an entry to the opposing pieces.

20. P-KB4 B-B1

Not BxP, of course, because of P-QKt3 and Q-Kt2. The Bishop

which cannot remain at K3 is to go to Kt2, so that the threat of

mate after Q-QB3 may also hold up a White piece.

21. P-B5 B-Kt2

22. Q-K7 Q-QB3

23. R-K2 P-B3

Compulsory, as otherwise P-B6 forces the KtP to advance, which is

fatal in any case. After P-Kt3, White would cover his BP and play

his Q to KR6. On the other hand, after PxP there is Kt-R5-B6, and

Black is in a mating net.

24. Kt-K4 Q-Q4

25. Kt-Q6 B-B3

The threat was QxRch and R-K8 mate.

26. P-KR3

in order to retreat to R2 in case of Q-Q8ch. In a way P-KR3

creates a certain weakness, as the square at Kt3 is now

defenceless, but Black has no pieces with which to take advantage

of it: his Rook cannot move, his Bishop is on the White squares.

If Black had a KB instead, the move would be very doubtful,

because then Black might break in through White’s KKt3.

26. ... P-B5

White’s threat was to repel the Black Queen by P-B4 and to mate

in five moves, beginning with Q-K6ch.

27. P-B3 P-KR3

---------------------------------------

8 | | | | | | #R | #K | |

|---------------------------------------|

7 | #P | | | | ^Q | | #P | |

|---------------------------------------|

6 | | #P | #B | ^Kt| | #P | | #P |

|---------------------------------------|

5 | | | | #Q | | ^P | | |

|---------------------------------------|

4 | | | #P | | | | | |

|---------------------------------------|

3 | | | ^P | | | | | ^P |

|---------------------------------------|

2 | ^P | ^P | | | ^R | | ^P | |

|---------------------------------------|

1 | | | | | | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 113

This disposes of the winning of the Queen by the threatened mate.

But it creates a weakness at Black’s Kt3, which White exploits in

grand style. He decides to play the King himself to Kt6,

threatening mate at Kt7. In spite of several raids by the Black

Queen, this quaint device is crowned with success. The weakness

created by P-KR3 could not be demonstrated more drastically.

28. K-R2 P-QKt4

29. K-Kt3 P-QR4

30. K-R4 P-Kt3

If White were to play PxP now, Black would mate him one move

earlier (Q-Kt4). Of course he parries the threat first, and Black

is helpless.

31. R-K3 QxKtP

32. R-Kt3 Q-B7

After P-Kt4ch White could not play 33. K-Kt4 on account of the

pretty mate by B-B6. He would play K-R5-Kt6.

33. PxP Q-B5ch

34. R-Kt4 Q-B7ch

35. K-R5 Resigns.

A most instructive game, showing how the superior position of the

pieces can lead indirectly to a win, by reducing the opponent’s

pieces gradually to impotence and compelling him to move pawns,

thereby affording opportunities for a decisive entry.

GAME No. 11

White: Schlechter. Black: Janowski.

Ruy Lopez (compare p. 40).

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-Kt5 Kt-B3

4. Castles KtxP

A continuation, which has lately gained in favour, is: P-Q3 and

B-K2 (see p. 39).

5. P-Q4 B-K2

It is clearly very dangerous to gratify White’s wish for an open

file by playing PxP. The move may be playable in the system of

defence called the “Riga variation” (see Game No. 17). Here it

would be advantageous to be able to close the KB’s diagonal. It

is better when intending to play the “Riga variation” to have

played P-QR3 on the third move.

6. Q-K2 Kt-Q3

7. BxKt KtPxB

8. PxP Kt-Kt2

9. Kt-B3 Castles

10. R-K1 R-K1

The manœuvre cited on p. 40, namely Kt-B4-K3, which makes P-Q4

possible, is essential for the development of the QB. Black loses

the present game because White is able to keep the Bishop shut in

permanently

11. Q-B4 Kt-B4

so that the pawn B3 should not be “hanging” when the QP moves.

12. Kt-KKt5! BxKt

13. BxB QxB

14. QxKt R-K3

---------------------------------------

8 | #R | | #B | | | | #K | |

|---------------------------------------|

7 | #P | | #P | #P | | #P | #P | #P |

|---------------------------------------|

6 | | | #P | |#R | | | |

|---------------------------------------|

5 | | | ^Q | | ^P | | #Q | |

|---------------------------------------|

4 | | | | | | | | |

|---------------------------------------|

3 | | | ^Kt| | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 114

After the exchanges the position is clearly in favour of White.

Against an undeveloped B, which also hampers a Rook, his Knight

is mobile. The Black Queen’s side pawns are weak, and give White

winning chances even if Black succeeds in playing P-Q4 and

bringing the Bishop into play. The move in the text, which

covers the pawn at B3, again prepares for P-Q4.

15. Q-Q4 B-Kt2

The only chance lay in the pawn sacrifice by P-QB4, after which

the Bishop gets to Kt2 with a threat of mate, and the QR is free.

16. Q-QKt4 B-B1

17. Kt-K4

Fine play. If Black captures the pawn, White obtains a combined

attack with Q, R, and Kt, to which Black can only oppose the Q,

so that the result cannot be in doubt--e.g. 17. ... QxKP; 18. Kt-

B5, Q-Q3; 19. Q-QB4, RxRch; 20. RxR, P-KR3; 21. R-K8ch, K-R2; 22.

Q-K4ch, P-Kt3 (Q-Kt3?; 23. QxQ, followed by KtxP); 23. Kt-Q3 and

R-K7.

17. ... Q-K2

18. Kt-B5 R-Kt3

19. R-K3 P-QR4

20. Q-Q4 R-Kt1

21. P-QB4

preventing R-Kt4

21. ... P-R3

22. P-QKt3 K-R2

23. R-Q1 Q-Kt4

24. R-Kt3 Q-B4

25. RxR PxR

Black has built a wall of pawns round his King, but it does not

avail against the superior forces which White can concentrate.

White’s plan is clear. He will advance his pawns, and break up

those that surround the Black King, always taking care that Black

does not free his Queen’s side meanwhile. His pieces will then

break in easily, and Black is forced to look on passively.

26. P-KR3 R-R1

27. P-QR4

to prevent the sacrifice of a pawn by P-R5, which would bring the

Black Rook into play.

27. ... R-Kt1

28. R-Q3 Q-Kt4

29. K-R2 Q-K2

30. P-B4 Q-B2

31. P-K6!!

---------------------------------------

8 | | #R | #B | | | | | |

|---------------------------------------|

7 | | | #P | #P | | #Q | #P | #K |

|---------------------------------------|

6 | | | #P | | ^P | | #P | #P |

|---------------------------------------|

5 | #P | | ^Kt| | | | | |

|---------------------------------------|

4 | ^P | | ^P | ^Q | | ^P | | |

|---------------------------------------|

3 | | ^P | | ^R | | | | ^P |

|---------------------------------------|

2 | | | | | | | ^P | ^K |

|---------------------------------------|

1 | | | | | | | | |

---------------------------------------

A B C D E F G H

Diag. 115

A beautiful move which robs Black of his last chance of freeing

his Queen’s side, which he might have accomplished by the pawn

sacrifice of P-Q3.

31. ... PxP

32. Q-K5 Q-K2

33. P-KKt4 R-Kt5

34. K-Kt3 R-Kt3

35. P-R4 Q-B1

36. P-R5 PxP

37. QxRP R-Kt1

38. Q-K5 R-Kt3

39. P-Kt5 P-R4

40. P-Kt6ch

The end is near. Black must take, as QxRP forces a speedy

40. ... KxP

41. Q-Kt5ch K-R2

42. QxRPch K-Kt1

43. Q-Kt5

threatening R-Q8

43. ... K-B2

44. R-Q8 Q-K2

45. Q-R5ch Resigns.

Loss of the Queen and mate in a few moves cannot be prevented.

Black has played the whole game practically with two pieces less,

and the mate was really only a matter of time.

GAME No. 12

White: Teichmann. Black: Rubinstein.

Ruy Lopez (see p. 37).

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-Kt5 P-QR3

4. B-R4

By exchanging the Bishop White could not prove P-QR3 to be a lost

move, for Black, by retaking with the QP, obtains open lines for

Q and QB, and in addition to an easy development, retains two

Bishops. This is a set-off against a certain weakness in Black’s

game, which may be found in the fact that after P-Q4, PxP, White

has four pawns to three on the King’s side, while his three pawns

on the Queen’s side are able to hold the four opposing pawns, one

of which is doubled. But this weakness can only tell in the end-

game, which is too far ahead for practical purposes, and to which

it may not come at all. An example of the usual line of play will

be found in Game No. 18.

4. ... Kt-B3

5. Castles B-K2

6. R-K1 P-QKt4

7. B-Kt3 P-Q3

8. P-B3

---------------------------------------

8 | #R | | #B | #Q | #K | | | #R |

|---------------------------------------|

7 | | | #P | | #B | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #P | | #Kt| | |

|---------------------------------------|

5 | | #P | | | #P | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | ^B | ^P | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | | ^P | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 116

8. ... Castles

In Capablanca’s opinion Black should not castle before White’s

intentions in the centre have been made clear. It makes a great

difference whether White plays his QP to Q4 or to Q3 only.

If after 8. ... QKt-R4; 9. B-B2, P-B4 White plays: 10. P-Q4, his

intention is to move his pawn further to Q5 as soon as Black has

castled, and then to attack on the King’s wing with QKt-Q2-B1-K3,

P-KKt4 and Kt-B5. For this reason Black should force White to

disclose whether he intends to exchange his QP or to advance it

to Q5. In the latter case Black can refrain from castling

altogether and counter-attack on the King’s wing, e.g., 10. P-Q4,

Q-B2; 11. P-KR3, B-Q2; 12. QKt-Q2, R-QB1; if now: 13. P-Q5 then

P-R3 followed by P-Kt4-Kt5 gives Black many chances. If on the

contrary 13. PxP, then Black need no longer fear an attack on the

King’s side after he has castled, as his Rooks will have a

favourable opportunity for operating on the open Queen’s file.

However, there is still the disadvantage for Black of having

advanced Queen’s side pawns, which are liable to attack (P-QR4).

The game takes a different course when Black exchanges the pawns

in the centre. The continuation would then be: 11. ... Kt-B3;

12. Q Kt-Q2, B-Q2; 13. Kt-B1, PxP; 14. PxP, PxP; 15. B-Kt5, Q-

Kt3. It is difficult to decide which side has the advantage.

Black has an extra pawn, but White has the initiative.

If in Diag. 116, after 8. ... Castles White plays 9. P-Q4 at

once, Black has an opportunity for the following interesting

attack: 9. P-Q4, B-Kt5; 10. B-K3, KtxKP; 11. B-Q5, Q-Q2; 12.

BxKKt, P-Q4; 13. B-B2, P-K5 14. P-KR3, B-R4; 15. Kt-K5, BxQ; 16.

KtxQ, BxB; 17. KtxR, RxKt. White cannot take advantage of his

Rooks, as there is no open file, whilst Black threatens to

initiate a strong attack with P-B4.

Aljechin has analysed a variation of this line of play, which he

thinks leads finally to White’s advantage: 12. PxP, Kt-Kt4; 13.

BxKt, BxB; 14. P-KR3, BxKt; 15. QxB, KtxP; 16. RxKt, PxR; 17.

BxR, B-B8; 18. Kt-R3, Q-Q7. I doubt that White can win this game.

9. P-Q3

In this less aggressive continuation, in which nothing is

immediately attempted against Black’s centre, White prepares

gradually for a King’s side attack, as in this game with Kt-Q2-

B1-Kt3. But Black should obtain time for operations in the

centre.

9. ... Kt-QR4

10. B-B2 P-B4

11. QKt-Q2 Kt-B3

12. P-QR4

In many variations of the Ruy Lopez, this advance is always good,

if Black cannot avoid exchanging the pawn, because the White

Queen’s Rook, which only gets into play with difficulty, can

either be exchanged or hold the Rook’s file. In any case the

Black Knight’s pawn is weak for the end-game. If, as in the

present game. Black can play P-Kt5, P-R4 is useless and even

doubtful, as the Rook’s pawn itself may become weak in the end-

game.

12. ... B-Kt2

This causes the loss of the game. In the Ruy Lopez the Bishop is

nearly always needed on the diagonal QB1-KR6, to prevent a Knight

from settling at White’s KB5, which otherwise cannot be repelled

except by P-KKt3, a most undesirable consummation. The proper

continuation would have been P-Kt5, B-K3, Q-B2 and P-Q4,

capturing the Queen’s file. Compare note to move 13 in the next

game.

13. Kt-B1 Q-B2

14. Kt-Kt3 P-Kt3

---------------------------------------

8 | #R | | | | | #R | #K | |

|---------------------------------------|

7 | | #B | #Q | | #B | #P | | #P |

|---------------------------------------|

6 | #P | | #Kt| #P | | #Kt| #P | |

|---------------------------------------|

5 | | #P | #P | | #P | | | |

|---------------------------------------|

4 | ^P | | | | ^P | | | |

|---------------------------------------|

3 | | | ^P | ^P | | ^Kt| ^Kt| |

|---------------------------------------|

2 | | ^P | ^B | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 117

Here is the weakness. White first provides against Black’s P-Q4,

and then starts a sharp attack on the King’s side.

15. B-Kt5 QR-Q1

P-Q4 at once is not feasible, because of BxKt.

16. PxP PxP

17. Q-B1

This brings the Q away from her file, which Black could now

secure by P-Q4, followed by PxP.

17. ... KR-K1

The proper continuation is the one outlined in the note above.

18. P-R3

White has now ample leisure to prepare the advance of his KBP.

18. ... R-R1

19. RxR RxR

20. Kt-R2 B-QB1

21. P-KB4 Kt-K1

22. P-B5 BxB

23. QxB Q-K2

Black seeks salvation in exchanges, which White, of course, tries

to avoid, having good prospects of driving home his attack. His

pieces are concentrated on the King’s side, whilst the Black

forces are scattered, and unable to get back in time for the

defence. Moreover, it is likely that the weakness at Black’s KR3

and KB3 will prove fatal as the Black KB is exchanged.

24. Q-R6 Q-B1

25. Q-B1 Q-Kt2

26. R-B1 P-Kt4

White was threatening to play Kt-Kt4 with PxP and Kt-R6.

27. Kt-Kt4 Kt-B3

28. KtxKtch QxKt

One of the attacking Knights is eliminated. But there is another,

which forces the entry at KB6 and KKt6.

29. P-R4

to gain access for the White Queen at KR6. If Black, captures

there follows: 30. Kt-R5, Q-Q1; 31. Q-R6, Q-B1; 32. Kt-B6ch, an

instructive example of the weakness created by P-KKt3.

29. ... P-R3

30. Kt-R5 Q-Q1

31. P-B6

All this is easy to understand.

31. ... K-R2

32. PxP B-Kt5

33. Kt-Kt7 K-Kt3

34. B-Q1 Q-Q2

35. Kt-B5 BxKt

36. PxBch Resigns.

The conclusion might be: K-R2; 37. B-R5, PxP; 38. QxP, R-KKt1;

39. B-Kt6ch, PxB; 40. Q-R4 mate.

GAME No. 13

White: Teichmann. Black: Schlechter.

Ruy Lopez (see p. 37).

Move 1-8 as in Game No. 12.

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | | | #P | | #B | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #P | | #Kt| | |

|---------------------------------------|

5 | | #P | | | #P | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | ^B | ^P | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | | ^P | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 118

9. P-Q3 Kt-QR4

10. B-B2 P-B4

11. QKt-Q2 Q-B2

Supporting, as it does, the KP, this is not a lost move, although

White has not played P-Q4. It prepares Black’s P-Q4 (after Kt-

B3), the KP being fully protected against White’s double attack

by PxP.

12. Kt-B1 Kt-B3

13. Kt-K3 B-Kt2

The logical move would have been B-K3, to enforce P-Q4. Black is

then very well developed, whilst White labours under a somewhat

undeveloped Queen’s side. An attempt to exert pressure in the

centre with P-Q4 in order to prevent Black’s P-Q4 would be

belated. Black would gain the advantage by: l4. ... KPxP; 15.

PxP, PxP; 16. KtxP, KtxKt; 17. QxKt, Kt-Kt5! Nor would B-Kt5

before Kt-K3 be more successful; after B-K3; 14. Kt-K3, QR-Q1;

15. P-Q4, BPxP; 16. PxP, PxP; 17. KtxP, KtxKt; 18. QxKt, Q-B4,

Black has the better chances in the end-game. The move in the

text is not good because, as we saw before, the Bishop is wanted

on the other diagonal to cover the square at KB4.

14. Kt-B5 KR-K1

15. B-Kt5 Kt-Q2

Even now it was desirable to aim at P-Q4, therefore QR-Q1 was

preferable.

16. B-Kt3

The position of the White pieces points to a dangerous menace to

the opposing King’s side.

16. ... Kt-B1

17. B-Q5!!

The beginning of a brilliant combination. BxKt is threatened, and

Black must first cover his B at K2.

17. ... Kt-Kt3

18. BxB KKtxB

QKtxB is not feasible, because of BxB and KtxQP.

19. BxPch!! KxB

20. Kt-Kt5ch

---------------------------------------

8 | #R | | | | #R | | | |

|---------------------------------------|

7 | | #B | #Q | | #Kt| #K | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| #P | | | | |

|---------------------------------------|

5 | | #P | #P | | #P | ^Kt| ^Kt| |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | | ^P | ^P | | | | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 119

Quite a number of charming combinations are hidden in this

position. If K-Kt3 or Kt1, then 21. KtxKtP! If K-B3 White can

capture the RP first with check.

20. ... K-Kt1

21. Q-R5 KtxKt

22. QxRPch K-B1

23. QxKtch K-Kt1

24. Q-Kt6!!!

The point. This prevents P-Kt3, which would allow Black to bring

up his Q for the defence at Kt2. Now nothing can be done against

the threatening R-K3-B3 or R3.

24. ... Q-Q2

25. R-K 3 Resigns

A wonderful game in which Teichmann, the great judge of position,

proves himself also a master in hand-to-hand fighting, in the

wild chaos of sacrificial combinations.

GAME No. 14

White: Spielmann. Black: Tarrasch.

Ruy Lopez (see p. 41).

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-KT5 P-QR3

4. B-R4 Kt-B3

5. Castles Kt-P

6. P-Q4

---------------------------------------

8 | #R | | #B | #Q | #K | #B | | #R |

|---------------------------------------|

7 | | #P | #P | #P | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| | | | | |

|---------------------------------------|

5 | | | | | #P | | | |

|---------------------------------------|

4 | ^B | | | ^P | #Kt| | | |

|---------------------------------------|

3 | | | | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 120

In a game between Riga and Berlin PxP was tried for the first

time, a bold venture which anticipates White’s desire to open the

King’s file. After 7. R-K1 Black can defend the Kt by P-Q4, but

after 8. KtxP White threatens again to win the Kt by P-KB3,

besides attacking the QKt a second time. However, Black has a

surprising answer in readiness. He initiates a violent counter

attack which keeps White busy until Black, by castling, escapes

the dangers of the double pin. (Compare Game No. 17.)

6. ... P-QKt4

7. B-Kt3 P-Q4

8. P-QR4

This gives Black an opportunity of disposing of his QKt by

exchanging it, thereby enabling him to round off his pawn

position by P-QB4, at the same time threatening to cut off the

Bishop by P-B5. 8. PxP followed by P-B3 is the natural

continuation, as shown in the first part of this book, because

the Bishop, retreating to B2, can operate on a useful diagonal.

8. ... QKtxP!

QR-Kt1 would not be so good, because White obtains an open file

for his Rook. The move in the text is an absolutely valid

defence, as was proved by Schlechter in his match against Lasker.

9. KtxKt PxKt

10. Kt-B3

PxP and P-B3 seems a more natural continuation.

10. ... KtxKt

Not PxKt, on account of BxP.

11. PxKt P-QB4

12. RPxP B-K2

in order to castle in reply to B-R4.

13. Q-B3

Here White should have got back his second pawn by PxQP. If then

13. ... P-B5; 14. B-R4, Castles; 15. PxP, BxP, White plays P-QB3,

providing a retreat for his R or B. After the move in the text

this manœuvre becomes impossible, because the B after P-B3 can

be attacked twice but has lost the support of the Queen.

13. ... B-K3

14. RxP Castles

15. PxP P-B5

16. B-R2

Now the Bishop is hemmed in permanently; in other words, Black is

a piece up and must win easily. Therefore 16. B-R4 was compulsory

in order to get at any rate three pawns for the piece, thus: 16.

... B-Q2; 17. QxP, RxR; 18. PxR, BxB; 19. QxP.

16. ... RxR

17. PxR Q-R4

18. B-Kt1 P-B6

19. Q-Kt3

White tries to work up an attack on the King’s side while Black

is still occupied on the other wing.

19. ... R-B1

20. P-B4 B-KB4

21. R-K1 B-B3

22. K-R1

In order to answer BxQP by 23. B-K3 and P-R7, 22. ... QxP is not

feasible because of QxP.

22. ... P-R3

23. P-R3 R-Kt1

24. B-K3 QxP

25. R-Q1 Q-R8

26. Q-K1

---------------------------------------

8 | | #R | | | | | #K | |

|---------------------------------------|

7 | | | | | | #P | #P | |

|---------------------------------------|

6 | | | | | | #B | | #P |

|---------------------------------------|

5 | | | | #P | | #B | | |

|---------------------------------------|

4 | | | | ^P | | ^P | | |

|---------------------------------------|

3 | | | #P | | ^B | | | ^P |

|---------------------------------------|

2 | | | ^P | | | | ^P | |

|---------------------------------------|

1 | #Q | ^B | | ^R | ^Q | | | ^K |

---------------------------------------

A B C D E F G H

Diag. 121

The sequel forms an instructive example of how superior

development can afford winning chances even when there is no

immediate prospect of material gain. The opposing pieces are

gradually constricted until the defending lines are weakened by

compulsory pawn moves. In the present position Black quietly sets

to work to bring his Bishops to bear on the White King.

26. ... B-K5

27. K-R2 B-K2

28. Q-B1

to free his game somewhat with P-B5, which Black prevents at

once.

28. ... P-B4

29. R-K1 B-R5

Being probably short of time, Black makes a few irrelevant moves.

If his aim was not the opening of the KKt file but the subsequent

sacrifice of the Queen, he might have played Q-Kt7 at once,

followed by Q-Kt4.

30. P-Kt3 B-K2

31. B-B2 B-Q3

32. R-B1 K-R2

33. R-K1 R-Kt3

34. R-B1 B-R6

35. R-K1 Q-Kt7

36. Q-K2 R-Kt5

37. R-Kt1 R-Kt3

Otherwise White might embark upon a counter attack, beginning

with P-Kt4. Now this is impossible on account of R-Kt3.

38. R-K1 Q-Kt4

39. Q-R5

After the exchange of Queens, Black would win easily by R-Kt7.

39. B-R2 also fails on account of QxQ; 40. RxQ, R-Kt7; 41. B-Kt3,

B-Q6!; 42. R-K5, BxP, and the passed pawn costs a Rook. With the

text move, White provokes the sacrifice of the Queen at Kt 8,

apparently not seeing the fine continuation at Black’s disposal

on the forty-first move.

39. ... QxB!

40. RxQ RxR

41. P-Kt4

Compulsory. B-Kt1 would be followed by R-QB8, etc.

41. ... B-B8!!

Resigns.

There might follow 42. K-Kt3, P-Kt3; 43. Q-R4, BxPch; 44. KxB, P-

Kt4ch, and so on. 4l. ... B-Q3 would have given White a little

respite, though his game would still have been hopeless after PxP

and R-K8.

GAME No. 15

White: Aljechin. Black: Niemzowitsch.

Ruy Lopez (see p. 41).

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-Kt5 P-QR3

4. B-R4 Kt-B3

5. Castles KtxP

6. P-Q4 P-QKt4

7. B-Kt3 P-Q4

8. PxP B-K3

9. P-B3 B-K2

10. R-K1

---------------------------------------

8 | #R | | | #Q | #K | | | #R |

|---------------------------------------|

7 | | | #P | | #B | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| | #B | | | |

|---------------------------------------|

5 | | #P | | #P | ^P | | | |

|---------------------------------------|

4 | | | | | #Kt| | | |

|---------------------------------------|

3 | | ^B | ^P | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 122

This is one of the most important positions in the Ruy Lopez.

Black has the better development, but his centre is less secure.

Whilst White has a pawn secured in the centre, Black has a Knight

there which will soon be driven away. White’s Q4, the basis of

his centre, is entirely in his hands, while Black’s Q4 is exposed

to a steady pressure by the White pieces. Finally Black’s Q Kt is

unfavourably placed, obstructing as it does the QBP and

preventing it from falling into line with its fellows. In

Petrograd, 1909, Lasker tried the following new defence: Kt-B4

followed by B-Kt5, giving up the moves gained before in order to

relieve the pressure on the Black QP and to exchange the same

ultimately at Q5. The various possibilities of the position have

been discussed in connection with Diag. 22. It may be added that

after 10. ... Castles; QKt-Q2 is surely a better move than the

usual Kt-Q4, as the Queen’s side should be developed before

undertaking an attack (11. ... Q-Q2?; 12. KtxB, followed by

RxKt). For a long time it was thought that after Kt-Q4 Black had

to exchange Knights, which enables White to make the pawn at QB7

“backward” by B-K3. For Black must first play P-KR3 to guard his

Kt against the threat of P-B3 and P-KR4. However, a sensational

innovation which refutes the Kt’s move was introduced in Breslau

in 1912. It is the following sacrifice: 10. ... Castles; 11. Kt-

Q4, KtxKP!; 12. P-B3, B-Q3!!; 13. PxKt, B-Kt5!!; 14. Q-Q2, Q-R5

with an overpowering attack.

10. ... Kt-B4

11. B-B2 B-Kt5

12. Q Kt-Q2 Castles

13. Kt-Kt3 Kt-K5

Here Lasker played Kt-K3 against Janowski (Paris, 1912), but it

proved to be inferior, because 14. Q-Q3 disorganises Black’s

King’s side forcibly.

The move in the text is not really a pawn sacrifice. After 14.

BxKt, PxB; 15. QxQ, QRxQ; 16. KKt-Q4, KtxKt; 17. KtxKt, R-Q4,

White cannot play 18. RxP, because of P-QB4; 19. Kt-B2, B-B4 or

19. Kt-B3, R-Q8ch; 20. Kt-K1, B-B4; 21. R-K2, B-Q6; 22. R-K3, B-

Kt4.

14. B-B4 P-B4

15. PxP e.p. KtxP(B3)

16. Q-Q3 Kt-K5?

This loses the QBP, and weakens the QP. Black might have tried

BxKt; 17. QxB, B-Q3. It would then have been possible to support

the QP by P-B3 after moving the Kt away. If Black was anxious to

preserve his two Bishops he would even have risked P-Kt3. After

17. B-R6, R-B2, the Bishop could have been driven away again by

the KKt from Kt1 or Kt5. The open file offered some compensation

and chances of counter attack.

17. BxP Q-Q2

Not QxB because of QxPch.

18. Kt-K5 KtxKt

19. BxKt B-R5

RxP is bad because of 20. RxKt, B-KB4; 21. Q-Kt3.

20. B-Kt3 BxB

21. RPxB B-B4

Now RxP! was feasible with a level game after: 22. RxKt, B-B4!

23. KxR, BxR; 24. Q any, Q-B4ch, followed by BxB. After missing

this chance, Black soon loses the game.

22. Q-Q4 KR-Q1

23. QR-Q1 Q-QB2

24. Kt-Q2 KtxKBP

A last and desperate attempt. Black obtains Rook and pawn against

two minor pieces, but has no time to initiate an attack with the

Rooks. The wisest plan was to give up the P, with a view to

effecting the exchange of the minor pieces, because an ending

with Queen and Rooks generally produces a draw. Black could not

play KtxKtP instead of the move in the text because of 25. B-

Kt3!.

25. BxB KtxR

26. RxKt QxKtP

27. B-K6ch K-R1

28. BxP QR-B1

29. Kt-K4 Q-R5

30. P-QKt3 R-B3

White now obtains a passed pawn, and a speedy win.

31. Q-B2 Q-R4

32. Q-B3 QxQ

33. PxQ P-Kt3

34. R-Q2 R-Kt3

35. P-QB4 PxP

36. PxP R-Kt8ch

37. K-B2 P-QR4

38. P-B5 R-QB8

39. P-B6 K-Kt2

40. B-B4! RxB

41. RxR RxP

42. R-Q7ch K-R3

43. K-Kt3 R-B5

44. Kt-B2 K-Kt4

Mate was threatened by: 45. Kt-Kt4ch, K-R4; 46. R-Q5ch, P-Kt4;

47. R-Q6 and R-R6 mate (or if RxKtch, PxR mate).

45. R-Q5ch K-B3

46. RxP Resigns

GAME No. 16

White: Yates. Black: Gunsberg.

Ruy Lopez.

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-Kt5 P-QR3

4. B-R4 Kt-B3

5. Castles KtxP

6. P-Q4 P-QKt4

7. B-Kt3 P-Q4

8. PxP B-K3

9. P-QB3 B-K2

10. B-K3

in order to exchange the Black Knight if played to B4.

10. ... Castles

11. QKt-Q2

If Q-Q3, then Kt-R4; 12. QKt-Q2, P-QB4.

11. ... KtxKt

This furthers White’s development, and should not be played

unless there is no other move available. To be considered are P-

B4 and B-KKt5. An argument against P-B4 is that White can deprive

Black’s weak centre pawn of one protecting piece (12. PxP e.p.,

KtxP (B3); 13. Kt-Kt5), and experience has shown that White

obtains the superior game.

12. QxKt Kt-R4

13. B-B2 Kt-B5

A very dangerous manœuvre, as White can evade the exchange of

his Bishop and the Black Kt does not get back in time for the

defence of the K side, where White’s attack becomes virulent. He

should have played P-QB4 followed by Kt-B3.

14. Q-Q3 P-Kt3

15. B-R6 KtxKtP

16. Q-K2 R-K1

17. Kt-Q4

Black had probably anticipated that White would be content with

regaining his pawn by BxP, but, with fine positional insight, he

retains his Bishop for the coming onslaught and speedily

concentrates his forces on the K side; whilst Black, who has won

a pawn at the expense of several moves, cannot mobilise an

equivalent number of pieces in time for the defence.

17. ... Kt-B5

18. P-B4 B-Q2

White was threatening 19. Kt-B6, 20. KtxB, 21. B-Kt5, 22. B-B6;

18. ... Q-Q2 is not sufficient, as 19. P-B5 would follow. Neither

can 18. ... B-QB4 be played because of 19. B-Kt5, Q-B1; 20. B-B6.

Preferable to the text move seems B-KB1 (19. B-Kt5, Q-B1; 20. B-

B6, B-Kt2), as then the Black pieces have more freedom of action.

19. QR-K1 P-QB4

20. P-K6

A brilliant sacrifice to which no satisfactory reply can be

found. For instance, 20. ... PxKt; 21. Q-Kt4, Kt-K6, 22. RxKt,

PxR; 23. P-B5, BxP; 24. PxB, PxP, 25. BxP, etc.; or 24. ... R-

KB1; 25. PxPch, RxP; 26. Q-K6, Q-K1; 27. BxP, etc.; or 23. ... P-

Kt4; 24. PxPch, KxP; 25. Q-R5ch, K-Kt1; 26. P-B6, BxP; 27. BxP,

etc.; or 21. ... B-B4; 22. PxPch, KxP; 23. BxPch, PxB; 24. P-B5,

etc. There are many variations, all leading to a speedy end.

---------------------------------------

8 | #R | | | #Q | #R | | #K | |

|---------------------------------------|

7 | | | | #B | #B | #P | | #P |

|---------------------------------------|

6 | #P | | | | ^P | | #P | ^B |

|---------------------------------------|

5 | | #P | #P | #P | | | | |

|---------------------------------------|

4 | | | #Kt| ^Kt| | ^P | | |

|---------------------------------------|

3 | | | ^P | | | | | |

|---------------------------------------|

2 | ^P | | ^B | | ^Q | | ^P | ^P |

|---------------------------------------|

1 | | | | | ^R | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 123

20. ... B-KB3

21. P-Kt4 P-Kt

22. P-B5 P-Q6

23. BxP BxKP

If PxKP then 24. PxKtP, Kt-K4; 25. RxKt, BxR; 26. Q-R5, Q-B3; 27.

RxQ, BxR; 28. PxPch, K-R1; 29. Q-B7, etc.; or 26. ... BxP; 27. B-

B8, etc.

24. PxB Q-Kt3ch

25. K-R1 Resigns

GAME No. 17

White: Berlin. Black: Riga.

Ruy Lopez.

Move 1-6 as in Game No. 16.

---------------------------------------

8 | #R | | #B | #Q | #K | #B | | #R |

|---------------------------------------|

7 | | #P | #P | #P | | #P | #P | #P |

|---------------------------------------|

6 | #P | | #Kt| | | | | |

|---------------------------------------|

5 | | | | | #P | | | |

|---------------------------------------|

4 | ^B | | | ^P | #Kt| | | |

|---------------------------------------|

3 | | | | | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| ^B | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 124

6. ... PxP

Compare note to move No. 6 in Game 14.

7. R-K1 P-Q4

8. KtxP B-Q3

This is the key to the variation. Black threatens to obtain a

draw by perpetual check through BxPch, followed by Q-R5ch and

QxPch. This is not good enough against a weaker opponent in a

tournament, and a strong player cannot afford to play the Riga

defence. But that is not a point against the variation. To prove

it unsound, White has to find a win.

9. KtxKt BxPch

10. K-R1!

After 10. K-B1 Black has a tremendous attack, and drives it home

before White can manage to bring his extra piece into play. A

game Maroczy-Berger (Vienna, 1908) is an illustration of this. It

continued in this way: 10. K-B1, Q-R5; 11. B-K3, Castles; 12. Kt-

Q4, B-Kt5; 13. Kt-KB3, Q-R4. Now White has no satisfactory

continuation. 14. Kt-Q2 obstructs the Queen, and it is difficult

to bring the Rooks into concerted action. 14. Kt-B3, QR-Q1; 15.

Q-Q3, BxKt; 16. PxB, QxP; 17. KtxKt, PxKt; 18. Q-B3, Q-R6ch; 19.

K-K2, Q-Kt5ch; 20. K-B1, R-Q4; 21. B-Kt3, R-KR4; 22. P-B3, PxP;

Resigns.

10. ... Q-R5

It now looks as if White were lost. But a fine sacrifice forces

the exchange of all Black’s attacking pieces, and saves the

situation.

11. RxKtch PxR

12. Q-Q8ch QxQ

13. KtxQch KxKt

14. KxB ...

---------------------------------------

8 | #R | | #B | #K | | | | #R |

|---------------------------------------|

7 | | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | #P | | | | | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | ^B | | | | #P | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^K |

|---------------------------------------|

1 | ^R | ^Kt| ^B | | | | | |

---------------------------------------

A B C D E F G H

Diag. 125

After the terrible slaughter, the position is somewhat clearer.

Black has a Rook and two pawns for two minor pieces, a slight

advantage for the end-game, but as yet there is no thought of an

end-game. White, in possession of two Bishops, with an open

Queen’s file on which the Black King stands, has good attacking

chances, and most masters would think the position favourable for

White.

14. ... B-K3

P-KB4 is a plausible move, but is followed by a pretty mate by

15. B-Kt5. The move in the text threatens to eliminate the KB by

P-QB4, P-QKt4.

15. B-K3 P-KB4

16. Kt-B3 K-K2

17. P-KKt4

Tarrasch recommends 17. R-Q1, threatening Kt-Q5ch. If P-B3,

White could play 18. B-Kt6, thereby permanently preventing Black

from contesting the Queen’s file, and then try to exchange

Black’s B by Kt-K2-Q4. With two Bishops, White would then have

winning chances.

A subtle idea underlies White’s move of P-KKt4. He wishes to take

advantage of the fact that Black has exchanged the KB by playing

P-Kt5, thus holding all the four pawns on the King’s side. But

Black finds a surprising reply, which seems to refute White’s

plan.

Capablanca played against Ed. Lasker (New York, 1915), 17. P-

KKt4, P-KKt3; 18. K-Kt3, P-KR4; 19. PxBP, P-R5ch; 20. K-R2, PxP;

21. Kt-K2, P-Kt4; 22. B-Kt3, BxB; 23. RPxB, KR-KKt1; 24. R-Q1,

QR-Q1; 25. RxR, KxR; 26. Kt-K4, winning a pawn.

17. ... P-KKt3

18. P-Kt5 QR-KKt1!!

Black offers the exchange in order to get rid of White’s QB. If

White accepts the sacrifice, he loses his KKtP, and Black retains

three passed pawns for the piece, at least an equivalent for the

end-game. White should decline the doubtful gift and meet the

threat of P-R3 and P-KKt4 with 19. R-KKt1.

19. B-Q4 P-R3

20. B-B6ch K-B2

21. BxR RxB

22. R-Q1

in order to play 23. B-Q7 in answer to P-B4. This explains

White’s check at move 20.

22. ... PxPch

23. K-Kt2 K-B3!

If now 24. Kt-Q5ch, Black would assail the White King with K-K4;

25. KtxP, B-B5-K7-B6. The Black phalanx of pawns becomes

menacing.

24. B-Kt3 BxB

25. RPxB K-K3

26. P-Kt4 R-R2

Black need no longer fear to exchange Rooks, for he would then

threaten the Queen’s side pawns with his King whilst the passed

pawns kept the White forces occupied.

27. Kt-K2 R-Q2

28. Kt-Q4ch K-B3

29. P-QB3 P-B3

The aim of this move is not clear. Black should adopt a forward

policy with P-Kt5, P-B5, R-R2, etc.

30. R-KR1 P-Kt5

31. R-R8

Now none of the pawns can advance: P-B5 would be answered by 32.

R-K8, R-K2; 33. RxR, KxR; 34. Kt-Kt3 and one of the pawns is

lost.

31. ... R-K2

32. Kt-K2 R-Q2

33. Kt-Q4 R-K2

34. R-B8ch K-Kt2

35. R-Q8 P-B5

36. R-Q6 K-B2

37. Kt-B2 R-K3

38. R-Q7ch R-K2

39. R-Q6 R-K3

40. R-Q1

White tries to win at all costs--and loses. By a forcible advance

on the Queen’s side, he creates new chances, but also new

weaknesses.

40. ... K-B3

41. P-B4 R-K2

42. R-Q4 K-Kt4

43. R-Q6 P-K6!

44. P-B3

PxP fails on account of P-B6ch and R-R2.

44. ... P-K7

45. Kt-K1 P-Kt6

46. P-Kt5

Too late.

46. ... R-R2

47. PxBP PxP

48. R-K6 R-R7ch

49. K-Kt1 R-B7

50. Kt-B2 RxP

51. RxKP R-Q6

52. Kt-K1 R-Kt6

53. R-Q2 P-B6

54. Kt-Q3 P-R4

Resigns

The RP cannot be prevented from pushing on to R6, after which a

mate is threatened by the BlacKRon the eighth rank. R-Q1 would

then be compulsory. But that lets the Black Rook in on the

seventh (KR-R7, followed by P-B7ch).

GAME No. 18.

Emanuel Lasker. Capablanca.

Ruy Lopez (see p. 37)

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. B-Kt5 P-QR3

4. BxKtQ PxB

5. P-Q4 PxP

Worthy of consideration is: 5. ... B-KKt5; 6PxP, QxQch; 7. KxQ,

Castles ch; 8. K-K2, R-K1; 9. P-KR3, BxKtch; 10. KxB, P-B3; with

a good game. In this opening Black is justified in assuming the

initiative, as the exchange, which has opened a diagonal for his

QB, has furthered his development. If he does not do so, and

confines himself to defending tamely, the chances are that he

will lose on account of White’s majority of pawns on the King’s

side.

6. QxP QxQ

Compulsory. If B-K3 instead, 7. B-B4 attacks QB7. B-Q3 in reply

to that would be inferior. By exchanging Bishops White would

render the Black QP “backward,” and on the open file its capture

would be inevitable.

7. KtxQ B-Q3

8. Kt-QB3 Kt-K2

Black prepares to castle on the King’s side. It is more usual,

and probably stronger, to castle on the Queen’s side, as the King

then protects the QBP, which in the present case would be weak if

Black’s KB were to be exchanged.

9. Castles Castles.

10. P-B4 R-K1

---------------------------------------

8 | #R | | #B | | #R | | #K | |

|---------------------------------------|

7 | | #P | #P | | #Kt| #P | #P | #P |

|---------------------------------------|

6 | #P | | #P | #B | | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | ^Kt| ^P | ^P | | |

|---------------------------------------|

3 | | | ^Kt| | | | | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 126

Black allows his opponent too much latitude on the King’s wing.

He should prevent White’s P-B5, which obstructs his QB, by P-KB4.

After P-K5 the game would be equalised by B-B4, BxKt, and B-K3.

A draw would then be practically certain, with the Bishops of

opposite colours. Black probably thought White would not risk

weakening his KP by P-B5. But with unfailing judgment Lasker

foresees that, in consequence of the greater mobility of his

pieces, his attack will be successful before a counter attack on

the weak KP can be instituted.

11. Kt-Kt3 P-B3

Even now P-KB4 was imperative, though it would keep the Bishop

from that square. The continuation could have been 12. P-K5, B-

Kt5; 13. Kt-K2 (or R4), Kt-Q4, and the Bishop is safe.

12. P-B5!!

This move has a twofold aim. It shuts in the Bishop, and allows

B-B4, exchanging the Black QB.

12. ... P-QKt3

The diagonal QR1-KR8 is the only one in which the Bishop has any

prospects of action. However, as soon as he relinquishes his

present diagonal, a White Knight settles at K6 and the Black

Rooks are very much hampered.

13. B-B4 B-Kt2

Black should have exchanged the Bishops. Now he gets a weak pawn

at Q3. Before playing B-Kt2, P-B4 should be played to prevent the

Knight getting from Kt3-Q4-K6.

14. BxB PxB

15. Kt-Q4 QR-Q1

16. Kt-K6 R-Q2

17. QR-Q1 Kt-B1

18. R-B2 P-QKt4

19. KR-Q2

This holds Black’s Kt at B1. White’s next move prevents the

Bishop getting into action by P-B4. After depriving all the Black

pieces of their mobility, White turns his attention to a

determined assault on the Black King.

19. ... QR-K2

20. P-QKt4 K-B2

21. P-QR3 B-R1

22. K-B2 R-R2

23. P-Kt4 P-R3

24. R-Q3 P-QR4

25. P-KR4 PxP

26. PxP R(R2)-K2

There are no prospects on the Rook’s file, and Black is

restricted to keeping his pieces mutually protected. He cannot

prevent White from penetrating the King’s side.

27. K-B3 R-Kt1

28. K-B4 P-Kt3

29. R-Kt3 P-Kt4ch

30. K-B3

If Black captures the pawn, he would lose it again forthwith

through White’s R-R3, and the pawn at R3 would also be captured.

30. ... Kt-Kt3

31. PxP RPxP

32. R-R3 R-Q2

33. K-Kt3

---------------------------------------

8 | #B | | | | | | #R | |

|---------------------------------------|

7 | | | | #R | | #K | | |

|---------------------------------------|

6 | | #Kt| #P | #P | ^Kt| #P | | |

|---------------------------------------|

5 | | #P | | | | ^P | #P | |

|---------------------------------------|

4 | | ^P | | | ^P | | ^P | |

|---------------------------------------|

3 | | | ^Kt| | | | ^K | ^R |

|---------------------------------------|

2 | | | ^P | | | | | |

|---------------------------------------|

1 | | | | ^R | | | | |

---------------------------------------

A B C D E F G H

Diag. 127

The White King leaves the diagonal because Black’s P-B4 would

interfere with the combination by which White intends to

annihilate Black’s game in a few moves.

33. ... K-K1

34. QR-KR1 B-Kt2

35. P-K5!!

A beautiful final stroke.

35. ... QPxP

36. Kt-K4!! Kt-Q4

37. Kt(K6)-B5 B-B1

Black dares not move the Rook on account of KtxB and Kt-Q6ch.

38. KtxR BxKt

39. R-R7ch R-B1

40. R-R1 K-Q1

41. R-R8ch B-B1

42. Kt-B5 Resigns

Mate in two is threatened. Black’s only move is Kt-K2, after

which he is helpless, and White can capture the pawns one by one

at his leisure (R-B7, etc.). In this game, so beautifully

engineered by White, we have a further example of Lasker’s

remarkable grasp of position.

GAME No. 19

White: Eduard Lasker. Black: Janowski.

Four Knights’ Game.

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. Kt-B3 Kt-B3

4. B-Kt5 B-Kt5

B-K2; 5 Castles, P-Q3; would lead into the Ruy Lopez.

5. Castles Castles

6. P-Q3 P-Q 3

It is, of course, better to castle before playing P-Q3, as the

opponent could at once play Kt-Q5 and utilise the pin to initiate

an immediate attack, e.g. 5. Castles, P-Q3; 6. Kt-Q5, B-B4; 7. P-

Q4, PxP; 8. B-Kt5.

7. B-Kt5

---------------------------------------

8 | #R | | #B | #Q | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | | | #P | #P | #P |

|---------------------------------------|

6 | | | #Kt| #P | | #Kt| | |

|---------------------------------------|

5 | | ^B | | | #P | | ^B | |

|---------------------------------------|

4 | | #B | | | ^P | | | |

|---------------------------------------|

3 | | | ^Kt| ^P | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 128.

The position is not unlike that in Diagram 90, and the same

remarks apply to it. Here B-K3 is inadvisable, because P-Q4,

threatening to fork two pieces, forces the exchange of Black’s

centre pawn. After 7. ... B-Kt5; 8. Kt-Q5, Kt-Q5; 9. B-B4, B-B4,

on the other hand, we get the position discussed on p. 115, in

which White obtains the advantage by Q-Q2. Instead of 9. ... B-

B4, Black should play Q-Q2 with a similar threat. But he has not

the cooperation of his King’s Bishop for the attack, and White

just manages to escape with a draw, e.g. 9. ... Q-Q2; 10.

KtxKtch, PxKt; 11. BxP, P-KR3(BxKt; 12. PxB, Q-R6 fails on

account of K-R1 and R-KKt1); 12. P-B3, KtxKtch; 13. PxKt, B-KR4;

14. K-R1, K-R2 (Diagram 129); 15. R-KKt1.

---------------------------------------

8 | #R | | | | | #R | | |

|---------------------------------------|

7 | #P | #P | #P | #Q | | #P | | #K |

|---------------------------------------|

6 | | | | #P | | ^B | | #P |

|---------------------------------------|

5 | | | | | #P | | | #B |

|---------------------------------------|

4 | | #B | ^B | | ^P | | | |

|---------------------------------------|

3 | | | ^P | ^P | | ^P | | |

|---------------------------------------|

2 | ^P | ^P | | | | ^P | | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | | ^K |

---------------------------------------

A B C D E F G H

Diag. 129.

This is the saving clause. If now Black had his B at B4, as White

has in the corresponding attack, White would first have to

protect his BP with 15 Q-K2, and would be lost after R-KKt1; 16.

R-KKt1, R-Kt3; as 17. B-R4 fails because of Q-R6; 18. B-KKt3, R-

B3; and on the other hand, after 17. RxR, PxR Black plays R-KB1,

attacking the BP a second time.

With the Black Bishop at Kt5, however, Black does not succeed.

The continuation could be l5. ... R-KKt1; 16. R-Kt3, R-Kt3; 17.

B-R4, with a probable draw.

This line of play is most difficult for both sides, and it has

been avoided so far in tournaments.

In Diagram 128 the favourite continuation for many years was: 7.

... BxKt; 8. PxB, Kt-K2. The opening of the KKt file by 9. BxKKt

is not to be feared, because of the reasons given when discussing

Diagram 90. But White obtains the advantage with 9. Kt-R4,

preparing the opening of the KB file by P-B4 and PxP. 9. ... Kt-

Kt3, in order to retake with the BP after 10. KtxKt and to open

the file for Black’s Rooks, is not a sufficient reply, because

after 11. P-B4 and PxP White has a clear advantage, having an

extra pawn in effect for the end-game. For the three Black pawns

on the King’s side are held by the two adverse pawns, which they

cannot pass.

The attempt to expel the troublesome Bishop after 9. ... Kt-K1 by

P-KB3, and then play for a centre by P-B3, Kt-B2 and P-Q4 fails

on account of the withering attack which White obtains on the KB

file, e.g. 9. ... Kt-K1; 10. B-QB4, K-R1; 11. P-B4, P-KB3; 12. Q-

R5, PxB; 13. PxP, etc.

In consequence the defence by 7. ... BxKt and Kt-K2 has been

abandoned.

In the present game Black reverts to a very old defence,

comprising the moves: BxKt, Q-K2, Kt-Q1-K3. It had been abandoned

because White, by playing R-K1, P-Q4, and eventually B-B1 and B-

R3, forces the exchange of Black’s centre pawn, and obtains an

advantage, on well-known grounds. Here Black strengthens the

defence by interpolating P-KR3!, after which White must come to a

decision as to maintaining the pin. If he decides to do so the

White Bishop will no longer be able to threaten the Black Queen

from QR3.

7. ... BxKt

8. PxB P-KR3

9. B-KR4

If the B retreats to B1 or K3, Black can adopt the defence Kt-K2-

Kt3. Then Kt-R4 would be inferior, because Black can simply play

P-KKt4. In this case the advance of the pawns is justified,

because Black can bring his QKt to KKt3 and have practically one

piece more on the King’s side, and good prospects for the attack

which he can open with K-R2, R-KKt1, Kt-Kt3-B5.

9. ... Q-K2

P-KKt4 would be premature. White would win at once by 10. KtxKtP,

PxKt; 11. BxP, as he can attack the Knight a second time by P-KB4

and PxP before Black can either protect it sufficiently or

relieve the “pin.”

10. Q-Q2 Kt-Q1

11. P-Q4 B-Kt5

12. Q-K3 BxKt

13. QxB Kt-K3

It would be wrong to play for the gain of a pawn with P-KKt4 and

PxP, e.g. 13. ... P-KKt4; 14. B-Kt3, PxP; 15. R-K1!, PxP; 16. P-

K5, etc.

14. BxKt

Black’s threat was to develop an attack, similar to that

described at move 9, with P-KKt4 and Kt-B5.

14. ... QxB

15. QxQ PxQ

16. B-B4

in order to exchange the Knight, which is generally superior to a

Bishop in an end-game, as mentioned before.

16. ... PxP

17. BxKt PxB

18. PxP

---------------------------------------

8 | #R | | | | | #R | #K | |

|---------------------------------------|

7 | #P | #P | #P | | | | | |

|---------------------------------------|

6 | | | | #P | #P | #P | | #P |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | ^P | ^P | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | ^P | | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 130

In the end-game thus brought about the White Rooks have more

freedom, as they can be mobilised easily on the third rank to act

on either wing. Black’s pawns, however, are stronger, being

easily protected by the King, whilst White’s weak pawns at QR2

and QB2 are at too great a distance from the King; therefore

White must see to it that Black does not open files for his Rooks

on the Queen’s side.

18. ... QR-B1

19. QR-Kt1 P-Kt3

20. KR-Q1 KR-Q1

21. R-Kt3

White must now allow Black to occupy the QB or Q file. After 21.

P-Q5 Black would simply play PxP; 22. PxP, P-B3, with a certain

draw.

21. ... P-Q4

22. R-Kt3ch

P-KB3 was the correct move here, in view of subsequent threats of

mate.

22. ... K-B2

23. PxP RxP

24. R-QR3 P-QR4

25. P-KB4?

A mistake under time pressure, costing a pawn. QR-Q3 was the

move.

25. ... P-QB4

26. R-QB3 QR-Q1

27. R-Kt1 RxP

28. RxKtP RxP

29. P-KR3 R-Q7

30. R-Kt5

Not RxP, on account of R-B7, and the KKtP cannot be saved.

30. ... R-(B5)B7

31. R-KKt3 P-B4

32. P-B4 P-B5

33. R-KKt4 P-R4

34. R-Kt5 RxP

35. P-R4

Mate was threatened in a few moves through R-QB7-B8 and R(R7)-R8.

35. ... R-(B7)Kt7

If now R-B7, White would win the KBP or obtain a perpetual check

(36. R-QKt7ch, followed by R-QKt8-KB8). After the move in the

text, White can still draw, as he wins back his pawn.

36. RxR RxR

37. RxRP?

This careless move now loses the game. Of course White should

have taken the BP. If then P-R5, R-R5 held the pawn from behind,

also after 37. ... K-B3; 38. RxQRP, P-K4, a draw would have been

the result, as the White BP would soon have become threatening,

e.g. 39. R-R8, K-B4; 40. P-B5, P-K5; 41. P-B6, R-QB7; 42. R-QB8,

K-Kt5; 43. P-B7, KxP; 44. K-R2, P-K6; 45. R-B8, RxP; 46. RxPch,

K-Kt4; 47. R-K4, R-B6; 48. K-Kt3, etc.; or 44. R-K8, RxP; 45.

RxP, K-Kt6; 46. R-K1, R-B7; 47. K-R1, RxP; 48. R-K3ch, and so on.

37. ... P-R5

38. RxP P-R6

Resigns.

After R-R5 there follows P-R7 and R-Kt8ch, or (if 40. K-R 2) P-

B6.

GAME No. 20

White: Eduard Lasker. Black: Englund.

Four Knights’ Game.

1. P-K4 P-K4

2. Kt-KB3 Kt-QB3

3. Kt-B3 Kt-B3

4. B-Kt5 Kt-Q5

5. KtxP

Black can now get White’s KP by playing Q-K2, and moreover

exchange White’s valuable Bishop. Instead of the move in the text

it is advisable to retire the Bishop to R4 or B4, or else to play

5. KtxKt, PxKt; 6. P-K5, PxKt; 7. PxKt. Black would then play QxP

and not PxQPch, as the latter move allows White to develop

quickly, and Black has no time to castle--e.g. 8. BxP, QxP; 9.

Castles, B-K2; 10. B-B3, followed by R-K1.

5. ... Q-K2

6. Kt-B3 KtxP?

---------------------------------------

8 | #R | | #B | | #K | #B | | #R |

|---------------------------------------|

7 | #P | #P | #P | #P | #Q | #P | #P | #P |

|---------------------------------------|

6 | | | | | | | | |

|---------------------------------------|

5 | | ^B | | | | | | |

|---------------------------------------|

4 | | | | #Kt| #Kt| | | |

|---------------------------------------|

3 | | | ^Kt| | | ^Kt| | |

|---------------------------------------|

2 | ^P | ^P | ^P | ^P | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | ^B | ^Q | ^K | | | ^R |

---------------------------------------

A B C D E F G H

Diag. 131.

Here KtxB was essential, followed by QxP, freeing the Bishop.

After 7. KtxKt, QxPch; 8. Q-K2, QxQch; 9. KxQ, Kt-Q4 (10. P-B4,

P-QR3), Black completes his development a little later (10. R-K1,

P-KB3; 11. K-B1ch, K-B2), but after the exchange of Queens there

is not much to fear from an immediate attack, and the value of

the two Bishops soon asserts itself. In a match game Ed. Lasker-

Cole (London, 1913) the continuation was 12. P-Q4, P-QR3; 13. Kt-

B3, KtxKt; 14. PxKt, P-Q4. Here the doubled pawn is a

disadvantage, in that the pawn at B2 is immobile, and constantly

liable to be attacked by B-B4. P-Q3 was the better move.

7. Castles KtxKt

Now KtxB was no longer possible. After KtxQKt there would be

threats of KtxBP as well as of R-K1 and P-Q3. The game is almost

lost for Black at this stage, as the King cannot escape the

impending attack on the K file by castling.

Chess Strategy · 第 6 / 7 章