CHAPTER II

HINTS FOR BEGINNERS--ELEMENTARY COMBINATIONS

THE mental development of the chess player is a gradual struggle

from a state of chaos to a clear conception of the game. The

period required for such development largely depends upon the

special gifts the learner may possess, but in the main the

question of methods predominates. Most beginners do not trouble

very much about any particular plan in their study of chess, but

as soon as they have learnt the moves, rush into the turmoil of

practical play. It is self-evident that their prospects under

such conditions cannot be very bright. The play of a beginner is

planless, because he has too many plans, and the capacity for

subordinating all his combinations to one leading idea is non-

existent. Yet it cannot be denied upon investigation that a

certain kind of method is to be found in the play of all

beginners, and seems to come to them quite naturally. At first

the pawns are pushed forward frantically, because there is no

appreciation of the power and value of the pieces. Conscious of

the inferiority of the pawns, the beginner does not conclude that

it must be advantageous to employ the greater power of the

pieces, but is chiefly concerned with attacking the opposing

pieces with his pawns in the hope of capturing them. His aim is

not to develop his own forces, but to weaken those of his

opponent. His combinations are made in the hope that his

adversary may not see through them, nor does he trouble much

about his opponent’s intentions. When most of his pawns are gone,

then only do his pieces get their chance. He has a great liking

for the Queen and the Knight, the former because of her

tremendous mobility, the latter on account of his peculiar step,

which seems particularly adapted to take the enemy by surprise.

When watching beginners you will frequently observe numberless

moves by a peripatetic Queen, reckless incursions by a Knight

into the enemy’s camp, and when the other pieces join in the

fray, combination follows combination in bewildering sequence and

fantastic chaos. Captures of pieces are planned, mating nets are

woven, perhaps with two pieces, against a King’s position, where

five pieces are available for defence. This unsteadiness in the

first childish stages of development makes it very difficult for

the beginner to get a general view of the board. Yet the

surprises which each move brings afford him great enjoyment.

A few dozen such games are by no means wasted. After certain

particular dispositions of pieces have proved his undoing, the

beginner will develop the perception of threats. He sees dangers

one or two moves ahead, and thereby reaches the second stage in

his development.

His combinations will become more and more sound, he will learn

to value his forces more correctly, and therefore to husband his

pieces and even his pawns with greater care. In this second stage

his strength will increase steadily, but, and this is the

drawback, only as far as his power of combination is concerned.

Unless a player be exceptionally gifted, he will only learn after

years of practice, if at all, what may be termed “positional

play.” For that, it is necessary to know how to open a game so as

to lay the foundation for a favourable middle game, and how to

treat a middle game, without losing sight of the possibilities of

the end-game. It is hopeless to try to memorise the various

openings which analysis have proved correct, for this empirical

method fails as soon as the opponent swerves from the recognised

lines of play. One must learn to recognise the characteristics of

sound play. They apply to all and any position, and the

underlying principles must be propounded in a manner generally

applicable. And this brings me to the substance of my subject,

round which I will endeavour to build up a system compatible with

common sense and logic.

Before I proceed to develop my theme, I shall set down a number

of elementary rules which will facilitate the understanding of

such simple combinations as occur at every step in chess.

If we ignore the comparatively small proportion of games in which

the mating of the opponent’s King is accomplished on a full

board, we can describe a normal, average game of chess in the

following way. Both sides will employ their available forces more

or less advantageously to execute attacking and defensive

manœuvres which should gradually lead to exchanges. If one side

or the other emerges from the conflict with some material gain,

it will generally be possible to force a mate in the end-game,

whilst if both sides have succeeded by careful play to preserve

equality of material, a draw will generally ensue.

It will be found a little later that a single pawn may suffice,

with some few exceptions, to achieve a victory, and we shall

adopt the following leading principle for all combinations, viz.

loss of material must be avoided, even if only a pawn. It is a

good habit to look upon every pawn as a prospective Queen. This

has a sobering influence on premature and impetuous plans of

attack.

On the other hand, victory is often brought about by a timely

sacrifice of material.

But in such cases the sacrificing of material has its

compensation in some particular advantage of position. As

principles of position are difficult for beginners to grasp, I

propose to defer their consideration for the present and to

devote my attention first to such combinations as involve

questions of material. Let us master a simple device that makes

most combinations easy both for attack and defence. It amounts

merely to a matter of elementary arithmetic, and if the beginner

neglects it, he will soon be at a material disadvantage.

Diagram 4 may serve as an example:

---------------------------------------

8 | | | | | #R | | | #K |

|---------------------------------------|

7 | #P | #P | #Q | #Kt| #R | | #P | |

|---------------------------------------|

6 | | | #Kt| #B | #P | | | #P |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | | | ^P | | |

|---------------------------------------|

3 | | ^P | | ^Kt| | ^Kt| | |

|---------------------------------------|

2 | ^P | ^B | | ^Q | ^R | | ^P | ^P |

|---------------------------------------|

1 | | | | | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 4.

It is Black’s move, and we will suppose he wishes to play P-K4. A

beginner will probably calculate thus: I push on my pawn, he

takes with his pawn, my Knight takes, so does his, then my Bishop

takes, and so on. This is quite wrong, and means waste of time

and energy.

When the beginner considers a third or fourth move in such a

combination, he will already have forgotten which pieces he

intended to play in the first moves. The calculation is perfectly

simple upon the following lines: I play P-K4, then my pawn is

attacked by a pawn and two Knights, a Bishop and two Rooks, six

times in all. It is supported by a Bishop, two Knights, two Rooks

and a Queen, six times in all. Therefore I can play P-K4,

provided the six units captured at K4 are not of greater value

than the six white units which are recaptured. In the present

instance both sides lose a pawn, two Knights, two Rooks, and a

Bishop, and there is no material loss. This established, he can

embark on the advance of the KP without any fear.

Therefore: in any combination which includes a number of

exchanges on one square, all you have to do is to count the

number of attacking and defending units, and to compare their

relative values; the latter must never be forgotten. If Black

were to play KtxP in the following position, because the pawn at

K 5 is attacked three times, and only supported twice, it would

be an obvious miscalculation, for the value of the defending

pieces is smaller.[2]

[2] It is difficult to compare the relative value of the different

pieces, as so much depends on the peculiarities of each position,

but, generally speaking, minor pieces, Bishop and Knight, are

reckoned as equal; the Rook as equal to a minor piece and one or

two pawns (to have a Rook against a minor piece, is to be the

“exchange” ahead). The Queen is equal to two Rooks or three minor

pieces.

---------------------------------------

8 | | | | | #R | | #K | |

|---------------------------------------|

7 | | | #P | | #R | | #P | #P |

|---------------------------------------|

6 | | #P | |#Kt | | #P | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | | ^P | | | |^Kt | |

|---------------------------------------|

2 | ^P | ^P | ^B | | | | ^P | ^P |

|---------------------------------------|

1 | | | | ^R | | ^K | | |

---------------------------------------

A B C D E F G H

Diag. 5.

Chess would be an easy game if all combinations could be tested

and probed exhaustively by the mathematical process just shown.

But we shall find that the complications met with are extremely

varied. To give the beginner an idea of this, I will mention a

few of the more frequent examples. It will be seen that the

calculation may be, and very frequently

---------------------------------------

8 | | | #R | | | #R | #K | |

|---------------------------------------|

7 | #P | | | | | #P | #P | #P |

|---------------------------------------|

6 | | #P | #B | ^R | |#Kt | | |

|---------------------------------------|

5 | | | #P | | | | | |

|---------------------------------------|

4 | | | | | ^P | | | |

|---------------------------------------|

3 | | ^B | ^P | | |^Kt | | |

|---------------------------------------|

2 | | ^P | | | | ^P | ^P | ^P |

|---------------------------------------|

1 | | | | | ^R | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 6.

is, upset by one of the pieces involved being exchanged or

sacrificed. An example of this is found in Diagram 6; KtxP

---------------------------------------

8 | | | | | | | | |

|---------------------------------------|

7 | | | | | | | #P | #K |

|---------------------------------------|

6 | #B | #P | | | | | | #P |

|---------------------------------------|

5 | | | #P | ^P |#Kt | | | |

|---------------------------------------|

4 | | | ^P | | | | | |

|---------------------------------------|

3 | | | | |^Kt | | ^B | |

|---------------------------------------|

2 | ^P | | | | | | | ^P |

|---------------------------------------|

1 | ^K | | | | | | | |

---------------------------------------

A B C D E F G H

Diag. 7.

fails on account of R X B; this leaves the Knight unprotected,

and White wins two pieces for his Rook. Neither can the Bishop

capture on K5 because of R X Kt. leaving the Bishop unprotected,

after which BxKt does not retrieve the situation because the Rook

recaptures from B6.

A second important case, in which our simple calculation is of no

avail, occurs in a position where one of the defending pieces is

forced away by a threat, the evasion of which is more important

than the capture of the unit it defends. In Diagram 7, for

instance, Black may not play KtxP, because White, by playing P-

Q6, would force the Bishop to Kt4 or B1, to prevent the pawn from

Queening and the Knight would be lost. A further example of the

same type is given in Diagram 8. Here a peculiar mating threat,

which occurs not

---------------------------------------

8 | | | #B | | #Q | #R | | #K |

|---------------------------------------|

7 | | | | |#Kt | | #P | #P |

|---------------------------------------|

6 | #P |^Kt | | | | | | |

|---------------------------------------|

5 | | | ^R | |^Kt | | | |

|---------------------------------------|

4 | | | ^Q | | | | | |

|---------------------------------------|

3 | | | | | | | | |

|---------------------------------------|

2 | ^P | | | | | | ^P | ^P |

|---------------------------------------|

1 | | | | | | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 8.

infrequently in practical play, keeps the Black Queen tied to her

KB2 and unavailable for the protection of the B at BI.

White wins as follows:

1. KtxB, KtxKt; 2. RxKt, QxR; 3. Kt-B7ch, K-Kt1; 4. Kt-R6 double

ch, K-R1; 5 Q-Kt8ch, RxQ; 6. Kt-B7 mate.

We will now go a step further and turn from “acute” combinations

to such combinations as are, as it were, impending. Here, too,

I urgently recommend beginners (advanced players do it as a

matter of course) to proceed by way of simple arithmetical

calculations, but, instead of enumerating the attacking and

defending pieces, to count the number of possibilities of attack

and defence.

Let us consider a few typical examples. In Diagram 9, if Black

plays P-Q5, he must first have probed the position in the

following way. The pawn at Q5 is attacked once and supported once

to start with, and can be attacked by three more White units in

three more moves (1. R-Q1, 2. R(B2)-Q2, 3. B-B2) Black can also

mobilise three more units for the defence in the same number of

moves (1. Kt-B4 or K3, 2. B-Kt2, 3. R-Q1). There is,

consequently, no immediate danger, nor is there anything to fear

for some time to come, as White has no other piece which could

attack the pawn for the fifth time.

---------------------------------------

8 | | | | | #R | #B | #K | |

|---------------------------------------|

7 | #P | #P | | #R | | |#Kt | #P |

|---------------------------------------|

6 | | | | | | | #P | |

|---------------------------------------|

5 | | | | #P | | | | |

|---------------------------------------|

4 | | ^P | | | | | | |

|---------------------------------------|

3 | ^P |^Kt | | | | ^P | ^B | |

|---------------------------------------|

2 | | | ^R | | | | ^P | ^P |

|---------------------------------------|

1 | | | ^R | | | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 9.

It would be obviously wrong to move the pawn to Q6 after White’s

R-Q1, because White could bring another two pieces to bear on the

P, the other Rook and the Knight, whilst Black has only one more

piece available for the defence, namely, his Rook.

The following examples show typical positions, in which simple

calculation is complicated by side issues.

In Diagram 10, the point of attack, namely, the Black Knight at

KB3, can be supported by as many Black units as White can bring

up for the attack, but the defensive efficiency of one of Black’s

pieces is illusory, because it can be taken by a White piece. The

plan would be as follows: White threatens Black’s Knight for the

third time with Kt-K4, and Black must reply QKt-Q2, because

covering with R-K3 would cost the “exchange,” as will appear from

a comparison of the value of the pieces concerned. The “exchange”

is, however, lost for Black on the next move, because

---------------------------------------

8 | #R | #Kt| #B | #Q | #R | | #K | |

|---------------------------------------|

7 | | #P | #P | | | #P | #B | #P |

|---------------------------------------|

6 | #P | | | #P | | #Kt| #P | |

|---------------------------------------|

5 | | | | ^Kt| #P | | ^B | |

|---------------------------------------|

4 | | | | ^P | | | | |

|---------------------------------------|

3 | | ^B | | | ^P | | ^Kt| |

|---------------------------------------|

2 | ^P | ^P | ^P | | | ^P | ^P | ^P |

|---------------------------------------|

1 | ^R | | | ^Q | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 10

White’s further attack on the Knight by Q-B3 forces the Rook to

defend on K3, where it gets into the diagonal of the Bishop,

which at present is masked by White’s Knight. The sequel would be

3. QKtxKtch, RxKt (not BxKt on account of BxR winning a whole

Rook), 4. BxR, and so on. A similar case is shown in Diagram 11.

---------------------------------------

8 | | | | | | | | |

|---------------------------------------|

7 | #P | #K | #P | #Kt| | | #P | #P |

|---------------------------------------|

6 | | #P | | | | | | |

|---------------------------------------|

5 | | ^Kt| | | | | | |

|---------------------------------------|

4 | | | | | | ^B | | |

|---------------------------------------|

3 | ^P | | ^P | | | ^P | ^P | |

|---------------------------------------|

2 | #B | | | | | | | ^P |

|---------------------------------------|

1 | | | | | | | ^K | |

---------------------------------------

A B C D E F G H

Diag. 11

Here, too, there is a flaw in the simple calculation, because the

defending units are not secure. Beginners should devote special

attention to this position, which is in practice of frequent

occurrence.

It can be easily perceived that the Bishop cannot capture the

pawn at B7 on account of P-QR3. But to take with the Knight would

also be an error, because Black would then keep chasing away the

covering Bishop.

1. P-Kt4; 2. B-Q6, K-B3; 3. Kt-K8, B-B2; and wins one of the

pieces.

Finally, one more example, in which one of the defending pieces

being pinned makes simple calculation impracticable.

In Diagram 12 it seems at first sight as if Black could play

KtxP: although White can pin the Knight with R-K1

---------------------------------------

8 | #R | | #B | | #K | | | #R |

|---------------------------------------|

7 | #P | #P | | | | #Kt| #P | #P |

|---------------------------------------|

6 | | | #P | #Kt| | | | |

|---------------------------------------|

5 | | | | | | | | |

|---------------------------------------|

4 | | | | | ^P | ^Kt| | |

|---------------------------------------|

3 | | | | | | | ^B | |

|---------------------------------------|

2 | ^P | ^P | | | | | ^P | ^P |

|---------------------------------------|

1 | ^R | ^Kt| | | | ^R | ^K | |

---------------------------------------

A B C D E F G H

Diag. 12

and then attack it once more with his Knight, Black would appear

to have sufficient protection available, with his Kt and B. White

has no time to double Rooks, because if he does so, after his R-

K2 Black would play the King away from his file and allow the

Knight to escape.

But White can, by a simple sacrifice, bring the slumbering R at

R1 into sudden action:

1. ... KtxP; 2 R-K1, B-B4; 3. Kt-B3, Kt-Q3; 4. RxKt, KtxR; 5. R-

K1, and White wins two pieces for his Rook.

These illustrations will be sufficient to give the beginner an

understanding of economy of calculation in all kinds of

combinations. His power of combining will grow speedily on this

basis, and thrive in the fire of practical experience. Where an

opponent is missing, the gap must be filled by reference to such

books as treat of the science of combination and give examples

taken from actual play.

Chess Strategy · 第 2 / 7 章