ENGLISH BILLIARDS

The English table consists of a framework of mahogany or other hard

wood, with six legs, and strong enough to bear the weight of five slabs

of slate, each 2-2/5 ft. wide by 6 ft. 11/2 in., and about 2 in. thick.

These having been fitted together with the utmost accuracy to form a

level surface, and a green cloth of the finest texture having been

tightly strained over it, the cushions are screwed on, and the pockets,

for which provision has been made in the slates, are adjusted. As the

inside edge of the cushion is not perpendicular to the bed of the table,

but is bevelled away so that the top overhangs the base by about 3/4 of an

in., the actual playing area of the table is 6 ft. wide but is 11/2 in.

short of 12 ft. long. The height of the table is 2 ft. 8 in. measured

from the floor to the cloth. The cloth is in the shape shown in the

diagram.

[Illustration:

A. The billiard spot measured from the nearest point of the face of

the cushion. B. Pyramid spot.

C. Centre spot.

XY. Baulk line.

D. Semicircle of 111/2 in. radius, known as the D.]

The three spots are on the centre line of the table, and are usually

marked by small circular pieces of black tissue paper or court

plaster; sometimes they are specially marked for the occasion in

chalk. The _baulk_ line and the D are marked either with chalk,

tailors' pipeclay, or an ordinary lead pencil; no other marks appear

on the table. Smaller tables provide plenty of practice and amusement,

provided that the relation of the length to the breadth be observed.

On these tables full-sized balls may be used, the pockets being made

slightly smaller than in the full-size table.

In the early part of the 19th century the bed of the table was made of

wood, occasionally of marble or stone; green baize was used to cover

both the bed and the cushions, the latter made of layers of list. Then

as now the cushions proper were glued to a wooden framework which is

screwed on to the bed of the table. The old list cushions possessed so

little resilience that about 1835 india-rubber was substituted, the

value of the improvement being somewhat modified by the fact that in

cold weather the rubber became hard and never recovered its

elasticity. Vulcanite resisted the cold, but was not "fast" enough,

i.e. did not permit the ball to rebound quickly; but eventually a

substance was invented, practically proof against cold and

sufficiently elastic for all purposes. Late in the 19th century

pneumatic cushions were tried, tubes into which air could be pumped,

but they did not become popular, though the so-called " vacuum

"cushions give good results. The shape of the face of the cushion has

gone through many modifications, owing to the difficulty experienced

in the accurate striking of the ball when resting against the cushion

with only a small fraction of it's surface offered to the cue; but low

cushions are now made which expose nearly half of the upper part of

the ball.

On the size and shape of the pockets depends the ease with which the

players score. The mouth of the pocket, known as the "fall" or "drop,"

is part of the arc of a circle, the circle being larger in the case of

the corner pockets than in that of the middle pockets; the cushions

are cut away to admit the passage of the ball. The corner pockets are

measured by the length of the tangent drawn at the outside point of

the arc to the cushion on either side. The middle pockets are measured

at the points where the arc terminates in the cushions. The fall of

the middle pockets, i.e. the outside point of the arc, is on the line

of the outside face of the cushion; that of the corner pockets is half

way down the passage cut in the cushions.

From 1870 to 1885 matches for the championship were played on

"Championship Tables," the pockets measuring only 3 in. at the "fall."

The tables in ordinary use have 3-5/8-in. or 33/4-in. pockets, but in

the "Standard Association Tables," introduced by the Billiard

Association at the end of the 19th century, the 3-5/8-in. pocket was

adopted for all matches, while the fall of the middle pocket was

withdrawn slightly from the cushion-line. Further, as the shape of the

shoulders of the cushion at the pockets affects the facility of

scoring, the Association adopted a much rounder shoulder than that

used in ordinary tables, thereby requiring greater accuracy on the

part of the player. In the championship tables the baulk line was only

28 in. from the cushion, and the radius of the D was reduced to 91/2 and

afterwards to 10 in., the spot being 121/2 in. from the top cushion.

The principal games are three in number,--_billiards proper, pyramids_

and _pool_; and from these spring a variety of others. The object of the

player in each game, however, is either to drive one or other of the

balls into one or other of the pockets, or (only in billiards proper) to

cause the striker's ball to come into successive contact with two other

balls. The former stroke is known as a _hazard_ (a term derived from the

fact that the pockets used to be called hazards in old days), the latter

as a _cannon_. When the ball is forced into a pocket the stroke is

called a winning hazard; when the striker's ball falls into a pocket

after contact with the object ball, the stroke is a losing hazard; "red

hazards" mean that the red ball is the object-ball, "white hazards" the

white.

Three balls are used in billiards proper, two white and one red. One

of the white balls has a black spot at each end of an imaginary

diameter, to distinguish it from the other, the white balls being

known as spot-white (or "spot") and "plain." They should be

theoretically perfect spheres, of identical size and weight, and of

equal durability in all parts. The size that is generally used in

matches has a diameter of 2-1/16 in., and the weight about 4-2/3 oz.

It is exceedingly difficult to get three such ivory balls (the best

substance for elasticity) except by cutting up many tusks, and when

procured the halls soon lose their perfection, partly because ivory is

softer in one part than another, partly because it is very susceptible

to changes of weather and temperature, and unequally susceptible in

different parts; it is also liable to slight injury in the ordinary

course of play. Various substitutes have, therefore, been tried for

ivory (q.v.), such as crystalate, or bonzoline (a celluloid compound),

and even hollow steel; but their elasticity is inferior to that of

ivory, so that the ball rebounds at a wider angle when it strikes. The

price of a first-rate set of ivory balls is from four to six guineas;

the composition balls cost about half a guinea apiece.

The cue is a rounded rod of seasoned ash about 4 ft. 9 in. in length,

tapering from the butt, which is about 11/2 in. in diameter, to the tip,

which varies in size according to the fancy of the player. The average

tip is, however, 1/2 in. in diameter. The cue weighs generally between

14 and 18 oz. The tip of the cue is usually a leather cap or pad,

which, being liable to slip along the surface of the ball in striking,

is kept covered with chalk. To the leather tip, the invention of a

Frenchman named Mingin (about 1820), and to the control which it gives

the player over the ball, the science of modern play is entirely due.

The butt of the cue is generally spliced with ebony or some other

heavy wood, since a shaft of plain ash is too light for its purpose,

and is furthermore liable to warp. At one time it was lawful to use

the butt of the cue or even a special instrument with a squared

spoon-shaped end called a mace (or mast), in making strokes or giving

misses, but now all strokes must be made with the point. The cue is

held in one hand, and with the other the player makes a "bridge" by

placing wrist and finger-tips on the table, and extending his thumb so

as to make a passage along which to slide his cue and to strike the

ball. As it is not always possible to reach the ball in this way,

longer cues (the "half-butt" and "long butt") are required; they are

used with a "rest," a shaft of wood at the end of which, perpendicular

to the axis, is fastened an x of wood or metal, the cue being rested

on the upper half while the lower is on the cloth. A "long rest,"

about 6 ft. long, is used with the long cues, the "short rest" (or

"jigger") about 4 ft. long, with the ordinary cue. A marking-board and

stands or racks for rests and butts, with iron and brush for the

table, and a cover for the table when not in use, complete the

billiard "furniture" of the room, apart from its seating

accommodation.

The game of _billiards proper_ consists of the making of winning and

losing hazards and cannons. It is usually played between two opponents

(or four, two against two) for 100 or more points, three being scored

for each red hazard, two for each white hazard and two for each cannon.

Certain forfeitures on the other hand score to the opponent: running

your ball off the table or into a pocket without having hit another

ball, 3 (a coup); ordinary misses (not hitting an object-ball), 1. All

these forfeits involve the termination of the turn. There are also "foul

strokes" which score nothing to the opponent, and only involve the

termination of the turn: such as playing with the wrong ball, forcing a

ball off the table, hitting a ball twice, &c. When the red ball is

pocketed it is replaced on the billiard-spot; if that is occupied, on

the pyramid-spot; if that too, on the centre-spot; but if the opponent's

white ball is pocketed it remains out of play till his turn comes.

Public matches between adepts are played for higher points, but the

rules which govern them are the same. The players have alternate turns,

each being "in play" and continuing his "break" until he fails to score.

The game commences by stringing for the lead and choice of balls. The

players standing behind the baulk line, strike each a ball from the

semicircle up to the top cushion, and he whose ball on its return

stops nearest the bottom cushion has the choice of lead and balls. The

red ball is placed on the spot at the commencement of the game, and

the first player must "break the balls." The balls are said to be

"broken" when the first player has struck the red or given a miss; and

the opponent's ball when off the table is said to be "in hand."

Breaking the balls thus takes place whenever the position, as at the

beginning of the game, recurs. The first player (or the player at any

stage of the game when he plays after being "in hand") must place his

own ball in any part of the D, or on the lines that form the D, and

must play into the part of the table outside the baulk line, for he

may not hit direct any ball that is "in baulk," i.e. on or behind the

baulk-line; if he wishes to play at it he must first strike a cushion

out of baulk (or, as it is called, _bricole_). If a player fails to

score, the adversary plays, as soon as all the balls are at rest,

either from baulk (if "in hand") or from the place where his own ball

has stopped. If by the same stroke a player makes two scores, i.e. a

cannon and a hazard for instance, or a winning and a losing hazard, he

scores for each of them. Thus if he pockets the red ball and the

cue-ball, he scores six, or if he makes a cannon and holes the red

ball, five. In the case of a cannon and a losing hazard, made by the

same stroke, the value of the hazard depends on the ball first struck.

Thus if the cue-ball strikes the red, cannons on to the white, and

runs into a pocket, the stroke counts five points, but only one cannon

can be made by the same stroke, even if the cue-ball strikes each of

the others twice. If both object-balls are struck simultaneously it is

considered that the red is struck first. Ten points are the most that

can be scored by a single stroke with the cue, namely by striking the

red ball first and then the white, and holing all three. If the white

ball be struck first and the same series occurs, the value of the

stroke is nine points. When the cue-ball and object-ball are

_touching_, whatever the position, the red ball is spotted, the white

object-ball put on the centre-spot, and the player plays from baulk.

There are various subtleties in the art of striking, which may be

indicated, though only practice can really teach them; the simple

stroke being one delivered slightly above the centre of the ball.

The _side-stroke_ is made by striking the object-ball on the side with

the point of the cue. The effect of such a mode of striking the ball

is to make it travel to the right or to the left, according as it is

struck, with a winding or slightly circular motion; and its purpose is

to cause the ball to proceed in a direction more or less slanting than

is usual, or ordinary, when the ball is struck in or about the centre

of its circumference. Many hazards and cannons, quite impossible to be

made with the central stroke, are accomplished with ease and certainty

by the side-stroke. It was the invention of the leather tip which made

_side_ possible. The _screw_, or twist, is made by striking the ball

low down, with a sharp, sudden blow. According as the ball is struck

nearer and nearer to the cushion, it stops dead at the point of

concussion with the object-ball, or recoils by a series of reverse

revolutions, in the manner familiar to the schoolboy in throwing

forward a hoop, and causing it to return to his hand by the twist

given to its first impetus.

The _follow_ is made by striking the ball high, with a flowing or

following motion of the cue. Just as the low stroke impedes the motion

of the ball, the follow expedites it.

In the _drag_ the ball is struck low without the sudden jerk of the

screw, and with less than the onward push of the follow.

The _spot-stroke_ is a series of winning hazards made by pocketing the

red ball in one of the corners from the spot. The great art is, first,

to make sure of the hazard, and next, to leave the striking ball in

such a position as to enable the player to make a similar stroke in

one or other of the corner pockets. To such perfection was the

spot-stroke brought, that at the end of the 19th century it was

necessary to bar it out of the professional matches, and the

"spot-barred" game became consequently the rule for all players. The

leading English professionals so completely mastered the difficulties

of the stroke and made such long successions of hazards that they

practically killed all public interest in billiards, the game being

little more than a monotonous series of spot-strokes. In 1888 W.J.

Peall made 633 "spots" in succession, and in 1890 in a break of

3304--the longest record--no less than 3183 of the points were scored

through spot-stroke breaks. J.G. Sala, by use of the screw-back, made

186 successive hazards in one pocket, but C. Memmott is said to have

made as many as 423 such strokes in succession. The spot-stroke was

known and used in 1825, when a run of twenty-two "spots" caused quite

a sensation. The player, whose name was Carr, offered to play any man

in England, but though challenged by Edwin Kentfield never met him, so

the latter became champion. Kentfield, however, did not regard the

spot-stroke as genuine billiards, rarely played it himself, and had

the pocket of his tables reduced to 3 in., and the billiard-spot moved

nearer to the top of the table, so as to make the stroke exceedingly

difficult. John Roberts, sen., who succeeded Kentfield as champion in

1849, worked hard at the stroke, but never made, in public, a longer

run than 104 in succession. But W. Cook, John Roberts, jun., and

others, assisted by the improvements made in the implements of the

game, soon outdid Roberts, sen., only to be themselves outdone by W.

Peall and W. Mitchell, who made such huge breaks by means of the

stroke that it was finally barred, the Association rules providing

that only two "spots" may be made in succession unless a cannon is

combined with a hazard, and that after the second hazard the red ball

be placed on the centre-spot.

_Top-of-the-Table Play._--When the spot-stroke was dying, many leading

players, headed by John Roberts, jun., assiduously cultivated another

form of rapid scoring, known as "top-of-the-table-play," the first

principle of which is to collect the three balls at the top of the

table near the spot. The balls are then manipulated by means of red

winning hazards and cannons, the winning hazard not being made till

the object-white can be left close to the spot.

_The Push-stroke._--Long series of cannons were also made along the

edge of the cushion, mainly by means of the "push-stroke," and with

great rapidity, but eventually the push-stroke too was barred as

unfair. It was usually employed when cue-ball and object-ball were

very close together and the third ball was in a line, or nearly in a

line with them; then by placing the tip of the cue very close to the

cue-ball and pushing gently and carefully, not striking, the

object-ball could be pushed aside and the cue-ball directed on ball 3.

_Balls Jammed in Pockets._--If the two object-balls get jammed, either

by accident or design, in the jaws of a corner pocket, an almost

interminable series of cannons may be made by a skilful player. T.

Taylor made as many as 729 cannons in 1891, but the American champion,

Frank C. Ives, in a match with John Roberts, jun., easily beat this in

1893, by making 1267 cannons, before he deliberately broke up the

balls. In Ives's case the balls, however, were just outside the jaws,

which were skilfully used to keep the balls close together; but in

this game, which was a compromise between English and American

billiards, {21/4}-in. balls and {31/4}-in. pockets were used. Under the

aegis of the Billiard Association a tacit understanding was arrived at

that the position must be broken up, should it occur. A similar

position came into discredit in 1907, in the case of the

"cradle-double-kiss" or "anchor" cannon, where the balls were not

actually jammed, but so close on each side of a pocket that a long

series of cannons could be made without disturbing the position--a

stroke introduced by Lovejoy and carried to extremes by him, T. Reece

and others (see below).

_The Quill or Feather Stroke._--This stroke was barred early in the

game's history. It could only be made when the cue-ball was in hand

and the object-ball just outside that part of the baulk-line that

helps to form the D. The cue-ball was set so close to the object-ball

as only not to touch it, and was then pushed very gently into the

pocket, grazing the other so slightly as just to shake it, and no

more. A number of similar strokes could thus be made before the

object-ball was out of position.

A _jenny_ is a losing hazard into one of the (generally top) pockets

when the object-ball is close to the cushion along which the pocket

lies: it requires to be played with the side required to turn the ball

into the pocket. Long jennies to the top pockets are a difficult and

pretty stroke: short jennies are into the middle pockets.

_Masse and Pique._--A _masse_ is a difficult stroke made by striking

downwards on the upper surface of the cue-ball, the cue being held

nearly at right angles to the table, and the point not being directed

towards the centre of the ball. It is generally used to effect a

cannon when the three balls are more or less in a line, the cue-ball

and the object-ball being close together. The term _masse_ is often

used irregularly for _pique_, made when the object-ball is as close to

the cue-ball as the latter to the cushion, or the third ball, or to

make screwing impossible; the cue is then raised to an angle of almost

45 deg. or 50 deg. and its axis directed to the centre of the cue-ball, so

that backward rotation is set up. Vignaux, the French player, says,

"_Le masse est un pique_." _Masse_ is in fact _pique_ combined with

side.

The perfection of billiards is to be found in the nice combination of

the various strokes, in such fashion as to leave the balls in a

favourable position after each individual hazard and cannon; and this

perfection can only be attained by the most constant and unremitting

practice. When the cue-ball is so played that its centre is aimed at

the extreme edge of the object-ball, the cue-ball's course is diverted

at what is called the "_natural_" or "_half-ball_" angle. If the balls

were flat discs instead of spheres the edge of one ball would touch

the centre of the other. The object-ball is struck at "three-quarter

ball" or "quarter-ball" according as the edge of the cue-ball appears

to strike mid-way between the half-ball point and the centre or edge

respectively of the object-ball. The half-ball angle is regarded as

the standard angle for billiards, other angles being sometimes termed

rather vaguely as "rather more or less than half-ball." The angle of

the cue-ball's new course would be about 45 deg., were the object-ball

fixed, but as the object-ball moves immediately it is struck, the

cue-ball is not actually diverted more than 33 deg. from the prolongation

of its original course, it being conventional among players to regard

the prolongation of the course and not the original track when

calculating the angle. The natural angle, and all angles, may be

modified by side and screw; the use of strength also makes the ball go

off at a wider angle.

_Development in Billiard Play._--The modern development of English

billiards is due mainly to the skill of such leading players as John

Roberts, sen., and his son of the same name. Indeed, their careers form

the history of modern billiards from 1849 when the elder Roberts

challenged Kentfield (who declined to play) for the championship. No

useful comparison can be made between the last-named men, and the change

of cushions from list to india-rubber further complicates the question.

Kentfield represented the best of the old style of play, and was a most

skilful performer; but Roberts had a genius for the game, combined with

great nerve and physical power. This capacity for endurance enabled him

to practise single strokes till they became certainties, when weaker men

would have failed from sheer fatigue; and that process applied to the

acquisition of the spot-stroke was what placed him decisively in front

of the players of his day until a younger generation taught by him came

forward. In 1869 the younger generation had caught him up, and soon

afterwards surpassed him at this stroke; both W. Cook and J. Roberts,

jun., carried it to greater perfection, but they were in turn put

entirely in the shade by W. Mitchell and W.J. Peall. It is curious to

realize that John Roberts, sen., developed the game chiefly by means of

spot-play, whereas his son continued the process by abandoning it. The

public, however, liked quick scoring and long breaks, and therefore a

substitute had to be devised. This was provided chiefly by the younger

Roberts, whose fertility of resource and manual dexterity eventually

placed him by a very long way at the head of his profession. In

exhibition matches he barred the spot-stroke and gave his attention

chiefly to top-of-the-table play.

The next development was borrowed from the French game (see below),

which consists entirely of cannons. Both French and American professors,

giving undivided attention to cannons and not being permitted to use the

_push-stroke_, arrived at a perfection in controlling or "_nursing_" the

balls to which English players could not pretend; yet the principles

involved in making a long series of cannons were applied, and leading

professionals soon acquired the necessary delicacy of touch. The plan is

to get the three balls close to each other, say within a space which a

hand can cover, and not more than from 4 to 8 in. from a cushion. The

striker's ball should be behind the other two, one of which is nearer

the cushion, the other a little farther off and farther forward. The

striker's ball is tapped quietly on the one next the cushion, and hits

the third ball so as to drive it an inch or two in a line parallel to

the cushion. The ball first struck rebounds from the cushion, and at the

close of the stroke all three balls are at rest in a position exactly

similar to that at starting, which is called by the French _position

mere_. Thus each stroke is a repetition of the previous one, the

positions of the balls being relatively the same, but actually forming a

series of short advances along the cushion. With the push-stroke a great

number of these cannons could be quickly made, say 50 in 31/2 minutes;

and, as that means 100 points, scoring was rapid. Most of the great

spot-barred breaks contained long series of these cannons, and their

value as records is correspondingly diminished, for in such

hair's-breadth distances very often no one but the player, and sometimes

not even he, could tell whether a stroke was made or missed or was foul.

Push-barred, the cannons are played nearly as fast; but with most men

the series is shorter, _masse_ strokes being used when the cannon cannot

be directly played.

_Championship._--When Kentfield declined to play in 1849, John Roberts,

sen., assumed the title, and held the position till 1870, when he was

defeated by his pupil W. Cook. The following table gives particulars of

championship matches up to 1885:--

+-------+-------------------+--------------------------------+-----+

|Points.| Date. | Players. | Won |

| | | | by. |

+-------+-------------------+--------------------------------+-----+

| 1200 | Feb. 11, 1870 | Cook b. Roberts, sen. | 117 |

| 1000 | April 14, 1870 | Roberts, jun., b. Cook | 478 |

| 1000 | May 30, 1870 | Roberts, jun., b. Bowles | 246 |

| 1000 | Nov. 28, 1870 | Jos. Bennett b. Roberts, jun. | 95 |

| 1000 | Jan. 30, 1871 | Roberts, jun., b. Bennett | 363 |

| 1000 | May 25, 1871 | Cook b. Roberts, jun. | 15 |

| 1000 | Nov. 21, 1871 | Cook b. Jos. Bennett | 58 |

| 1000 | March 4, 1872 | Cook b. Roberts, jun. | 201 |

| 1000 | Feb. 4, 1874 | Cook b. Roberts, jun. | 216 |

| 1000 | May 24, 1875 | Roberts, jun., b. Cook | 163 |

| 1000 | Dec. 20, 1875 | Roberts, jun., b. Cook | 135 |

| 1000 | May 28, 1877 | Roberts, jun., b. Cook | 223 |

| 1000 | Nov. 8, 1880 | Jos. Bennett b. Cook | 51 |

| 1000 | Jan. 12, 13, 1881 | Jos. Bennett b. Taylor | 90 |

| 3000 | March 30, 31, and | | |

| | April 1, 1885 | Roberts, jun., b. Cook | 92 |

| 3000 | June 1, 2, 3, 4, | | |

| | 1885 | Roberts, jun., b. Jos. Bennett |1640 |

+-------+-------------------+--------------------------------+-----+

These games were played on three-inch-pocket tables, and John Roberts,

jun., fairly contended that he remained champion till beaten on such a

table under the rules in force when he won the title or under a new code

to which he was a consenting party. A match was played for the

championship between Roberts and Dawson, in 1899 of 18,000 up, level.

The main departure from a championship game lay in the table, which had

ordinary, though not easy pockets, instead of three-inch pockets. The

match excited much interest, because Dawson, who had already beaten

North for the Billiard Association championship, was the first man for

many years to play Roberts even; but Roberts secured the game by 1814

points. After this Dawson improved materially, and in 1899, for the

second time, he won the Billiard Association championship. His position

was challenged by Diggle and Stevenson, who contested a game of 9000

points. Stevenson won by 2900, but lost to Dawson by 2225 points; he

beat him in January 1901, and though Dawson won a match before the close

of the spring, Stevenson continued to establish his superiority, and at

the beginning of 1907 was incontestably the English champion.

_Records._--Record scores at billiards have greatly altered since W.

Cook's break of 936, which included 292 spots, and was made in 1873.

Big breaks are in some degree a measure of development; but too much

weight must not be given to them, for tables vary considerably between

easy and difficult ones, and comparisons are apt to mislead. Peall's

break of 3304 (1890) is the largest "all-in" score on record; and in

the modern spot-barred and push-barred game with a championship table,

H.W. Stevenson in April 1904 made 788 against C. Dawson. In January

1905 John Roberts, however, made 821 in fifty minutes, in a match with

J. Duncan, champion of Ireland; but this was not strictly a "record,"

since the table had not been measured officially by the Billiard

Association. A break of 985 was made by Diggle in 1895 against

Roberts, on a "standard table" (before the reduction in size of the

pockets). On the 5th of March 1907 T. Reece began beating records by

means of the "anchor" stroke, making 1269 (521 cannons), and he made

an unfinished 4593 with the same stroke (2268 cannons) on the 23rd of

March. Further large breaks followed, including 23,769 by Dawson on

the 20th of April 1907, and even more by Reece; and towards the end of

the year the Billiard Association ruled the stroke out.

_Handicapping._--The obvious way of handicapping unequal players is

for the stronger player to allow his opponent an agreed number of

points by way of start. Or he may "owe" points, i.e. not begin to

reckon his score till he has scored a certain number. A good plan is

for the better player to agree to count no breaks that are below a

certain figure. The giver of points scores all forfeits for misses,

&c. If A can give B 20 points, and B can give C 25 points, the number

of points that A can give C is calculated on the following formula,

20 x 25

20 + 25 - ------- = 40.

100

The handicap of "barring" one or more pockets to the better player, he

having only four or five sockets to play into, has been abolished in

company with other methods that tended to make the game tedious.

_Pyramids_ is played by two or four persons--in the latter case in

sides, two and two. It is played with fifteen balls, placed close

together by means of a frame in the form of a triangle or pyramid, with

the apex towards the player, and a white striking ball. The centre of

the apex ball covers the second or pyramid spot, and the balls forming

the pyramid should lie in a compact mass, the base in a straight line

with the cushion.

Pyramids is a game entirely of winning hazards, and he who succeeds in

pocketing the greatest number of balls wins. Usually the pyramid is

made of fifteen red or coloured balls, with the striking ball white.

This white ball is common to both players. Having decided on the lead,

the first player, placing his ball in the baulk-semicircle, strikes it

up to the pyramid, with a view either to lodge a ball in a pocket or

to get the white safely back into baulk. Should he fail to pocket a

red ball, the other player goes on and strikes the white ball from the

place at which it stopped. When either succeeds in making a winning

hazard, he plays at any other ball he chooses, and continues his break

till he ceases to score; and so the game is continued by alternate

breaks until the last red ball is pocketed. The game is commonly

played for a stake upon the whole, and a proportionate sum upon each

ball or life--as, for instance, 3s. game and 1s. balls. The player

wins a life by pocketing a red ball or forcing it over the table; and

loses a life by running his own, the white, ball into a pocket,

missing the red balls, or intentionally giving a miss. In this game

the baulk is no protection; that is to say, the player can pocket any

ball wherever it lies, either within or without the baulk line, and

whether the white be in hand or not. This liberty is a great and

certain advantage under many circumstances, especially in the hands of

a good player. It is not a very uncommon occurrence for an adept to

pocket six or eight balls in a single break. Both Cook and Roberts

have been known, indeed, to pocket the whole fifteen. If four persons

play at pyramids, the rotation is decided by chance, and each plays

alternately--partners, as in billiards, being allowed to advise each

other, each going on and continuing to play as long as he can, and

ceasing when he misses a hazard. Foul strokes are reckoned as in

billiards, except as regards balls touching each other. If two balls

touch, the player proceeds with his game and scores a point for every

winning hazard. When all the red balls but one are pocketed, he who

made the last hazard plays with the white and his opponent with the

red; and so on alternately, till the game terminates by the holing of

one or other ball. The pyramid balls are usually a little smaller than

the billiard balls; the former are about 2 in. in diameter, the latter

2-1/16 in. to 2-1/8 in.

_Losing Pyramids_, seldom played, is the reverse of the last-named

game, and consists of losing hazards, each player using the same

striking ball, and taking a ball from the pyramid for every losing

hazard. As in the other game, the baulk is no protection. Another

variety of pyramids is known as _Shell-out_, a game at which any

number of persons may play. The pyramid is formed as before, and the

company play in rotation. For each winning hazard the striker receives

from each player a small stake, and for each losing hazard he pays a

like sum, till the game is concluded, by pocketing the white or the

last coloured ball.

_Pool_, a game which may be played by two or more persons, consists

entirely of winning hazards. Each player subscribes a certain stake to

form the pool, and at starting has three chances or lives. He is then

provided with a coloured or numbered ball, and the game commences

thus:--The white ball is placed on the spot and the red is played at it

from the baulk semicircle. If the player pocket the white he receives

the price of a life from the owner of the white; but if he fail, the

next player, the yellow, plays on the red; and so on alternately till

all have played, or till a ball be pocketed. When a ball is pocketed the

striker plays on the ball nearest his own, and goes on playing as long

as he can score.

The order of play is usually as follows:--The white ball is spotted;

red plays upon white; yellow upon red; then blue, brown, green, black,

and spot-white follow in the order of succession named, white playing

on spot-white. The order is similar for a larger number, but it is not

common for more than seven or eight to join in a pool. The player

_wins_ a life for every ball pocketed, and receives the sum agreed on

for each life from the owner of that ball. He _loses_ a life to the

owner of the ball he plays on and misses; or by making a losing hazard

after striking such ball; by playing at the wrong ball, by running a

coup; or by forcing his ball over the table. Rules governing the game

provide for many other incidents. A ball in baulk may be played at by

the striker whose ball is in hand. If the striker's ball be

angled--that is, so placed in the jaws of the pocket as not to allow

him to strike the previously-played ball--he may have all the balls

except his own and the object ball removed from the table to allow him

to try bricole from the cushion. In some clubs and public rooms an

angled ball is allowed to be moved an inch or two from the corner; but

with a ball so removed the player must not take a life. When the

striker loses a life, the next in rotation plays at the ball nearest

his own; but if the player's ball happen to be in hand, he plays at

the ball nearest to the centre spot on the baulk line, whether it be

in or out of baulk. In such a case the striker can play from any part

of the semicircle. Any ball lying in the way of the striker's ball,

and preventing him from taking fair aim and reaching the object-ball,

must be removed, and replaced after the stroke. If there be any doubt

as to the nearest ball, the distance must be measured by the marker or

umpire; and if the distance be equal, the ball to be played upon must

be decided by chance. If the striker first pocket the ball he plays on

and then runs his own into a pocket, he loses a life to the player

whose ball he pocketed, which ball is then to be considered in hand.

The first player who loses all his three lives can "star"; that is, by

paying into the pool a sum equal to his original stake, he is entitled

to as many lives as the lowest number on the marking board. Thus if

the lowest number be 2, he stars 2; if 1, he stars 1. Only one star is

allowed in a pool; and when there are only two players left in, no

star can be purchased. The price of each life must be paid by the

player losing it, immediately after the stroke is made; and the stake

or pool is finally won by the player who remains longest in the game.

In the event, however, of the two players last left in the pool having

an equal number of lives, they may either play for the whole or divide

the stake. The latter, the usual course, is followed except when the

combatants agree to play out the game. When three players are left,

each with one life, and the striker makes a miss, the two remaining

divide the pool without a stroke--this rule being intended to meet the

possible case of two players combining to take advantage of a third.

When the striker has to play, he may ask which ball he has to play at,

and if being wrongly informed he play at the wrong ball, he does not

lose a life. In clubs and public rooms it is usual for the marker to

call the order and rotation of play: "Red upon white, and yellow's

your player"; and when a ball has been pocketed the fact is

notified--"Brown upon blue, and green's your player, in hand"; and so

on till there are only two or three players left in the pool.

There are some varieties of the game which need brief mention.

_Single Pool_ is the white winning hazard game, played for a stake and

so much for each of three or more lives. Each person has a ball,

usually white and spot-white. The white is spotted, and the other

plays on it from the baulk-semicircle; and then each plays

alternately, spotting this ball after making a hazard. For each

winning hazard the striker receives a life; for each losing hazard he

pays a life; and the taker of the three lives wins the game. No star

is allowed in single pool. The rules regulating pool are observed.

_Nearest-Ball Pool_ is played by any number of persons with the

ordinary coloured balls, and in the same order of succession. All the

rules of pool are followed, except that the baulk _is_ a protection.

The white is spotted, and the red plays on it; after that each striker

plays upon the ball nearest the upper or outer side of the baulk-line;

but if the balls lie within the baulk-line, and the striker's ball be

in hand, he must play up to the top cushion, or place his ball on the

spot. If his ball be not in hand, he plays at the nearest ball,

wherever it may lie.

_Black Pool._--In this game, which lasts for half-an-hour, there are

no lives, the player whose ball is pocketed paying the stake to the

pocketer. Each player receives a coloured ball and plays in order as

in "Following Pool," the white ball being spotted; there is, in

addition, however, a black ball, which is spotted on the centre-spot.

When a player has taken a life he may--in some rooms and clubs

_must_--play on the black ball. If he pockets it he receives a stake

from each player, paying a stake all round if he misses it, or commits

any of the errors for which he would have to pay at "Following Pool."

The black ball cannot be taken in consecutive strokes. Sometimes a

pink ball, spotted on the pyramid spot, is added and a single stake is

paid all round to the man who pockets it, and a double stake on the

black; it is also permitted in some rooms to take blacks and pinks

alternately without pocketing a coloured ball between the strokes.

Again it is the custom in certain rooms to let a player, after the

first round, play on any ball. The game is more amusing when as much

freedom is allowed as possible, so that the taking of lives may be

frequent. At the end of the half-hour the marker announces at the

beginning of the round that it is the last round. White, who lost a

stroke at the beginning by being spotted, has the last stroke. If a

player wishes to enter the game during its progress his ball is put on

the billiard-spot just before white plays, and he takes his first

stroke at the end of the round.

_Snooker Pool._--This is a game of many and elaborate rules. In

principle it is a combination of pyramids and pool. The white ball is

the cue-ball for all players. The pyramid balls, set up as in

pyramids, count one point each, the yellow ball two points, green ball

three, and so on. The black is put on the billiard-spot, the pink on

the centre-spot, blue below the apex ball of the pyramid; brown, green

and yellow on the diameter of the semicircle, brown on the middle

spot, green on the right corner spot of the D, yellow on the left. The

players, having decided the order of play, generally by distributing

the pool balls from the basket, and playing in the order of colours as

shown on the marking board, are obliged to strike a red ball first. If

it is pocketed, the player scores one and is at liberty to play on any

of the coloured balls; though in some clubs he is compelled to play on

the yellow. If he pockets a coloured ball he scores the number of

points which that ball is worth, and plays again on a red ball, the

coloured ball being replaced on its spot, and so on; but a red ball

must always be pocketed before a more valuable ball can be played at.

When all the red balls have been pocketed--none are put back on the

table as at pyramids--the remaining balls _must_ be pocketed in the

pool order and are not replaced. The penalties for missing a ball,

running into a pocket, &c., are deducted from the player's score; they

correspond to the values of the balls, one point if the red be missed,

two if the yellow be missed, &c. If, before hitting the proper ball,

the player hits one of a higher value, the value of that ball is

deducted from his score, but there is no further penalty. A player is

"snookered" if his ball is so placed that he cannot hit a ball on

which he is compelled to play. In this case he is allowed in some

rooms to give a miss, but in such a way that the next player is not

snookered; in others he must make a _bona fide_ attempt to hit the

proper ball off the cushion, being liable to the usual penalty if in

so doing he hits a ball of higher value. In some rooms it is

considered fair and part of the game to snooker an opponent

deliberately; in others the practice is condemned. The rules are so

variable in different places that even the printed rules are not of

much value, owing to local by-laws.

Among other games of minor importance, being played in a less serious

spirit than those mentioned, are _Selling Pool, Nearest Ball Pool,

Cork Pool_ and _Skittle Pool_. The directions for playing them may be

found in _Billiards_ (Badminton Library series).

_French and American Billiards._--French and American billiards is

played on a pocketless table, the only kind of table that is used in

France, though the English table with six pockets is also occasionally

to be found in America. For match purposes the table used measures 10

ft. by 5 ft., but in private houses and clubs 9 ft. by 41/4 ft. is the

usual size, while tables 8 ft. by 4 ft. are not uncommon. The balls,

three in number as in English billiards, measure from 21/4 to 2-3/8 in.,

the latter being "match" size. Since they are both larger and heavier

than the English balls, the cues are somewhat heavier and more powerful,

so that better effects can be produced by means of "side," masses, &c.

Only cannons (called in America "caroms," in French _caramboles_) are

played, each counting one point.

The three-ball carom game is the recognized form of American

billiards. The table is marked with a centre-spot, "red" spot and

"white" spot. The first is on the centre of an imaginary line dividing

the table longitudinally into halves; the red (for the red ball) and

white spots are on the same line, half-way between the centre-spot and

the end cushions, the white spot being on the string-line

(corresponding to the English baulk-line). The right to play first is

decided, as in England, by "stringing." The opponent's white ball and

the red ball being spotted, the player plays from within the imaginary

baulk-line. Each carom counts one point; a miss counts one to the

opponent. A ball is re-spotted on its proper spot if it has been

forced off the table. Should red be forced off the table and the red

spot be occupied, it is placed on the white spot. White under similar

conditions is set on the red spot. The centre spot is only used when,

a ball having been forced off the table, both spots are occupied. If a

carom be made, and the ball afterwards jumps off the table, it is

spotted and the count allowed. If the striker moves a ball not his own

before he strikes, he cannot count but may play for safety. If he does

so after making a carom the carom does not count, he forfeits one, and

his break is ended. If he touches his own ball before he plays, he

forfeits a point, and cannot play the stroke. Should he, however,

touch his ball a second time, the opponent has the option of having

the balls replaced as exactly as possible, or of playing on them as

they are left. It is a foul stroke to play with the wrong ball, but if

the offence is not detected before a second stroke has been made, the

player may continue.

Such long runs of caroms, chiefly "on the rail" along the cushion,

have been made by professional players (H. Kerkau, the German

champion, making 7156 caroms in 1901 at Zuerich), that various schemes

have been devised to make the game more difficult. One of these is

known as the "continuous baulk-line." Lines are drawn, 8, 14, 18 or

even 22 in. from the rails, parallel to the side of the table, forming

with them eight compartments. Of these 14 and 18 are the most general.

Only one, two or three caroms, as previously arranged, are allowed to

be made in every space, unless one at least of the object-balls is

driven over a line. In the space left in the middle of the table any

number of caroms may be made without restriction. In the case of the

_Triangular Baulk-line_, lines are drawn at the four corners from the

second "sight" on the side-rails to the first sight on the end-rails,

forming four triangles within which only a limited number of caroms

may be made, unless one object-ball at least be driven outside one of

the lines. The _Anchor Baulk-lines_ were devised to checkmate the

"anchor" shot, which consisted in getting the object-balls on the

rail, one on either side of a baulk-line, and delicately manipulating

them so as to make long series of caroms; each ball being in a

different compartment, neither had to be driven over a line. The

"anchor baulk-lines" form a tiny compartment, 6 in. by 3, and are

drawn at the end of a baulk-line where it touches the rail and so

divides the compartment into two squares. Only one shot is allowed in

this "anchor-space," unless a ball be driven out of it. By these

methods, "crotching" (getting them jammed in a corner) the balls, and

long series of rail-caroms were abolished. The push-stroke is strictly

forbidden.

The _Cushion Carom_ game is a variety of the ordinary three-ball game,

in which no carom counts unless the cue-ball touches a cushion before

the carom is completed. There is also _Three-Cushion Carom_, which is

explained by its title, and the _Bank-Shot_ game, in which the

cue-ball must touch a cushion before it strikes either ball. The

cushion carom games are often used in handicapping, other methods of

which are for the better player to make a certain number of caroms "or

no count," and for the weaker to receive a number of points in the

game.

In France billiards was played exclusively by the aristocracy and the

richer middle class until the first part of the 17th century, when the

privilege of keeping billiard-rooms was accorded to the _billardiers

paulmiers_, and billiards became the principal betting game and

remained so until the time of Louis Philippe. The most prominent

French player of late years is Maurice Vignaux. The French game became

the accepted one in the United States about 1870, and the best

American players have proved themselves superior to the French masters

with the exception of Vignaux. The best-known American masters have

been M. Daly, Shaafer, Slosson, Carter, Sexton and Frank C. Ives,

doubtless the most brilliant player who ever lived. His record for the

18-in. baulk-line game was an average of 50, with a high run of 290

points. In cushion-caroms he scored a run of 85.

The four-ball game, the original form of American billiards, is

practically obsolete. It was formerly played on an English six-pocket

table, with a dark-red and a light-red ball and two white ones. At

present when played an ordinary table is used, the rules being

identical with those of the three-ball game.

_Pool_ is played in America on a six-pocket table with fifteen balls,

each bearing a number. There are several varieties of the game, the

most popular being _Continuous Pool_, an expanded form of

_Fifteen-Ball Pool_, in which the balls are set up as in English

pyramids, the game being won by the player pocketing the majority of

the fifteen balls, each ball counting one point, the numbers being

used only to distinguish them, as a player must always name, or

"call," the ball he intends to pocket and the pocket into which he

will drive it. The player who "breaks" (plays first) must send at

least two balls to the cushion or forfeit three points. The usual

method is to strike a corner ball just hard enough to do this but not

hard enough to break up the balls, as in that case the second player

would have too great an advantage. Balls pocketed by chance in the

same play in which a called ball has been legitimately put down are

counted; all others pocketed by accident are replaced on the table. In

Fifteen-Ball Pool each frame (fifteen balls) constitutes a game. In

Continuous Pool the game is for a series of points, generally 100, the

balls being set up again after each frame and the player pocketing the

last ball having the choice whether to break or cause his opponent to

do so.

The balls in Fifteen-Ball Pool are generally all of one colour,

usually red. In _Pyramid Pool_ they are parti-coloured as well as

numbered, and the game, which usually consists of a single frame, is

won by the player who, when all fifteen balls have been pocketed, has

scored the greatest aggregate of the numbers on the balls. In _Chicago

Pool_ each frame constitutes a game and is won by the player scoring

the highest aggregate of numbers on the balls, which are set up round

the cushion opposite the diamond sights, the 1 being placed in the

middle of the top cushion, opposite the player, with the odd-numbered

balls on the player's left and those with even numbers on his right.

The arrangement of the balls, however, varies and is not important.

Each player must strike the lowest-numbered ball still on the table,

forfeiting the number of points represented by the ball should his

ball first hit any other ball, or should he pocket his own ball. If he

pockets the proper ball all others that fall into pockets on that play

count for him also. Missing the ball played at forfeits three points

(sometimes the number on the ball played at), as well as fouls of all

kinds. _Bottle Pool_ is played with a cue-ball, the 1 and 2 pool-balls

and the leather pool-bottle, which is stood upon its mouth in the

middle of the table. A carom on two balls counts 2 points; pocketing

the 1-ball counts 1; pocketing the 2-ball counts 2; upsetting bottle

from carom counts 5; upsetting bottle to standing position counts 10,

or, in many clubs, the game is won when this occurs. Otherwise the

game is for 31 points, which number must be scored exactly, a player

scoring more than that number being "burst," and having to begin over

again. There are many penalties of one point, such as missing the

object-ball, foul strokes, forcing a ball or the bottle off the table,

pocketing one's own ball and upsetting the bottle without hitting a

ball. The game of _Thirty-Four_ is played without a bottle, the

scoring being by caroms or pocketing the two object-balls. Exactly 34

must be scored or the player is "burst."

_High-Low-Jack-Game_ is played with a set of pyramid balls by any

number of players, the order of starting being determined by

distributing the small balls from the pool-bottle. The 15-ball is

High, the 1 Low, the 9 Jack, and the highest aggregate of numbers is

the game, each of these four counting one point, the game consisting

of seven points, and therefore lasting at least for two frames. The

balls are set up with the three counting balls in the centre and

broken as in pyramids, although balls accidentally falling into

pockets count for the player, on which account the balls are sometimes

broken as violently as possible. When two or more players have the

same score the High ball wins before the Low, &c., as in the card game

of the same title.

_Pin Pool_ is played with two white balls, one red and five small pins

set up in diamond form in the centre of the table with the pin

counting 5 (the king-pin) in the middle, the pins being 3 in. apart.

Each player is given a small ball from the bottle and this he keeps

secret until he is able to announce that his points, added to the

number on his small ball, amount to exactly 31. If he "bursts" he must

begin again. Points are made only by knocking down pins, which are

numbered 1 to 5. Should a player knock down with one stroke all four

outside pins, leaving the 5-pin-standing, it is a "natural" and he

wins the game.

Besides these common varieties of pool there are many others which are

played in different parts of America, many of them local in character.

BIBLIOGRAPHY.--The scientific features of billiards have been

discussed at more or less length in several of the following older

works:--E. White, _Practical Treatise on the Game of Billiards_

(1807), this was partly a translation of a French treatise, published

in 1805, and partly a compilation from the article in the _Academie

universelle des jeux_, issued in the same year, and since frequently

re-edited and reprinted; _Le Musee des jeux_ (Paris, 1820); Monsieur

Mingaud, _The Noble Game of Billiards_ (Paris, 1834); a translation of

the same, by John Thurston (London, 1835); Kentfield, _On Billiards_

(London, 1839), founded principally on the foregoing works: Edward

Russell Mardon, _Billiards, Game 500 up_ (London, 1849); Turner, _On

Billiards_, a series of diagrams with instructions (Nottingham, 1849);

Captain Crawley, _The Billiard Book_ (London, 1866-1875); Roberts, _On

Billiards_ (1868); Fred. Hardy, _Practical Billiards_, edited by W.

Dufton (1867); Joseph Bennett (ex-champion), _Billiards_ (1873). These

older books, however, are largely superseded by such modern

authorities as the following:--J. Roberts, _The Game of Billiards_

(London, 1898); W. Cook, _Billiards_ (Burroughes & Watts); J.P.

Buchanan, _Hints on Billiards_ (Bell & Sons); _Modern Billiards_ (The

Brunswick--Balke--Collender Co., New York); Broadfoot, _Billiards_,

Badminton Library (Longmans); Locock, _Side and Screw_ (Longmans); M.

Vignaux, _Le Billiard_ (Paris, 1889); A. Howard Cady, _Billiards and

Pool_ (Spalding's Home Library, New York); Thatcher, _Championship

Billiards, Old and New_ (Chicago, 1898). For those interested in the

purely mathematical aspect of the game, Hemming, _Billiards

Mathematically Treated_, (Macmillan).

Encyclopaedia Britannica, 11th Edition, "Bible" to "Bisectrix" Volume 3, Slice 7 · 第 46 / 78 题