It is a matter of regret to many lovers of billiards that they never now

see a match for the professional championship. The obvious reason, of

course, is that there is at the present time one player so far superior

to all the rest that it would be useless to challenge him without the

slightest chance of success. At the same time, there would be a great

deal of interest aroused if a second prize was instituted, as it is in

several amateur competitions in different branches of sport; and with

such brilliant players as Diggle, Dawson, Mitchell, Peall, and Richards,

excitement would run very high as to their respective chances. Up to the

year 1849 Jonathan Kentfield was universally allowed to be the greatest

exponent of the game, and it was not till the following year that the

North-countryman from Manchester, John Roberts, father of the present

champion, gradually made his way to the front. He never met Kentfield in

a match, the latter declining the contest, but they did in that year

play a few friendly games together at Kentfield’s rooms at Brighton.

From that date, 1850, till 1869 John Roberts was admittedly the

champion, and during this period he was able to, and did, give

habitually 300 in 1,000 to the next best players, who were Bowles,

Richards (elder brother of the present D. Richards), and C. Hughes.

During 1869 a young aspirant, Wm. Cook, a pupil of the champion, was

being much talked of, and it was said that his admirers thought he had a

great chance of defeating John Roberts if a match could be arranged,

especially as he had developed wonderful skill at what is now

universally known as the spot stroke (of which the champion himself was

the introducer, and up to the present the chief exponent), and would be

able to make so many consecutive hazards that Roberts’ supposed

superiority all round would be more than counterbalanced. In fact, so

strongly did this idea prevail that at a meeting of the leading

professional players, convened to draw up rules for the proposed

championship match, it was agreed that the pockets should not exceed

three inches, and that the spot should be placed half an inch nearer the

top cushion, thus making it twelve and a half inches distant instead of

thirteen. The history of the match, played on February 11, 1870, at St.

James’s Hall, has often been related, and, as all the billiard world

knows, the younger player succeeded in, winning the proud position of

champion. From that date up to the year 1885 there have only been three

players who have won the title. The number of matches played in these

fifteen years amounts to sixteen (a list of which with dates and results

is given on p. 373), and from the last match[18] up to the present time,

a period of ten years, John Roberts, junior, son of the John Roberts

whom Cook defeated, has been in undisputed possession of the title of

champion. I say undisputed, because no one has challenged him to play

under the rules governing the championship matches, which were drawn up

for the express purpose of deciding the title, under which all the

sixteen matches have been played, and which have never been abrogated or

altered. It has been urged by many that the table is too difficult,

inasmuch as experts at the spot stroke are precluded from making any

large number of their favourite hazards; but it is evident that the

intention of the framers of the rules was to render the pockets more

difficult, and not only make the spot stroke, but every hazard, whether

winning or losing, require the greatest care; and no further proof of

their discretion is required when we see that all ordinary matches

between the leading players are always now, and have been for some time,

played with the spot stroke barred, the fact being that the public soon

got wearied of the monotony of the stroke, and would not pay to see it.

Now to bar a legitimate stroke is an absurdity, except in the case of

the balls getting ‘froze’ (as our American cousins say) in the jaws of

the pocket, as happened at the Aquarium on April 24, 1891, when T.

Taylor made 729 consecutive cannons (and more recently at Knightsbridge,

on June 2, 1893, when Frank Ives made 1,267 somewhat similar[19]

strokes); but this position is so rare and so difficult to attain, that

the case could be met by merely declaring that, should such a

contingency arise, the balls should be broken in the same way as they

are when touching. To return to the question of the spot stroke, it is

_not_ barred on the championship table any more than a difficult losing

hazard, such as a short jenny; it is merely rendered more difficult, and

the greatest accuracy is required for its successful manipulation; but

there can be little doubt that Peall, with his extraordinary power of

perseverance and unfailing accuracy, would, with practice, in a very

short time make fifty consecutive hazards, and probably more. It must

not be thought for one moment that the three-inch pocket table is

advocated for general use in exhibition matches; for, though caviare to

those who have really made a study of the game, the scoring is not rapid

enough to satisfy the palate of the majority of the public, whose great

idea is to witness something big in the way of figures, and who would

prefer to see a break of several hundreds amassed by the repetition of

one particular stroke to an all-round break of various strokes from

different positions, however masterly the execution, which might not

even reach three figures. Still, in spite of this hankering after

sensational scoring, if we compare the number of spectators at the

fifteen matches for the championship played from 1870 to 1885 inclusive

with the attendances at the ordinary spot-barred exhibitions of to-day,

and at the same time take into consideration the enormous extent to

which the game of billiards has developed during the last decade (I

speak only from personal observation), the balance would probably be in

favour of the former period.

It must not, however, be forgotten, on the other hand, that there is a

great difference in interest to the spectators between a _bona-fide_

match for a stake and an ordinary exhibition game, where there is no

other incentive than the glory of winning. Who does not remember with

delight the wonderful strengths and neat execution of W. Cook, and the

losing hazard striking of Joseph Bennett, and the keen rivalry which

prevailed between these players and the present champion in their

contests? Roberts declares that he attributes the height of excellence

he has reached to be mainly owing to those years of play on the

championship table; and though not himself an advocate for it as far as

ordinary exhibition matches are concerned, yet, if called upon to defend

his title, he considers that the table which has always been used

according to the championship rules should still be adhered to, an

opinion in which he is supported by other well-known players of the past

and present.

We have some reason to hope that before very long we may perhaps see a

challenge issued to the champion, so great are the strides that the

younger generation are making at the game; and though to those who watch

John Roberts play it seems almost impossible that they will ever see his

equal, it must not be forgotten that in one remarkable week when giving

Diggle more than one-third of the game, viz., 9,000 out of 24,000, the

latter absolutely scored more points in the first six days’ play than

the champion. There can be no doubt that, within reasonable limits, in

all games the greater the difficulties presented the greater is the

satisfaction in overcoming them, and the higher is the standard of

excellence attained; and it is much to be hoped that we may again see

such interesting and scientific matches between our leading players as

we used to have from 1870 to 1885.

One word more: is it not high time that the push stroke should be

abolished once and for all? It is not allowed by any other

billiard-playing nation, and is equally unfair with the so-called quill

or feather stroke, which was tabooed years and years ago.

R. D. W.

Regarding play on a championship table, little need be said; the

practice prescribed for an ordinary one for the most part holds good,

and diagrams of strokes, such as accompany Chapters IV., V., VII, and

the figures of nursery cannons in Chapter X., are applicable with but

little alteration. As regards cannons generally, it is of course evident

that the stroke is the same on both tables, and as to hazards the only

real difference is that with easier pockets there is a larger margin for

error. Hence a few words of caution as to the execution of strokes and

the policy of play are alone required. For making easy losing hazards,

certainty is most readily assured by striking ball 1 a gentle strength

rather under the centre; this has the effect of slightly diminishing the

natural development of rotation and of decreasing the rebound due to

elasticity after impact. A ball thus struck seems to travel on straight

rather than on curved lines, and the stroke is specially useful for

short jennies. Similarly for long losing hazards drag with strength

rather under No. 2 will be found very useful: but hazards should be

subordinated to cannon play; they should be chiefly used as a means of

getting cannon breaks. When, however, they have to be played and are not

certainties, it is better to strike with freedom than to attempt to

secure success by extreme gentleness and caution; for accuracy is more

probable when the stroke is played with customary strength than when

great softness necessitates placing the ball at a strange angle. In case

of failure also the freer stroke is less likely to leave an easy opening

for the adversary, whilst at the same time it may be usefully kept in

mind that if somewhat more caution in attempting a hazard is necessary,

less apprehension need be felt as to leaving balls near pockets. It is a

matter of common knowledge that on an ordinary table the better the

stroke for a hazard, that is, the nearer it is to success (so long as

that is not obtained), the greater is the penalty for failure. Realising

this, many persons play with more strength than is necessary, in the

hope of bringing the ball away from the pocket in case of a miss, which

often results in consequence of the precaution. When pockets are

difficult this consideration may to a great extent be neglected, and

attention may be concentrated on making the hazard. Another point which

should be noticed is that amateurs are more nearly equalised on a

championship than on an ordinary table. A man who on the latter could

give his adversary thirty points in a hundred, would probably find that

on the former he could not give more than twenty points. The usual fault

is that persons accustomed to the 3⅝ inch pockets are afraid of the

smaller ones, and try a great deal too much for absolute accuracy, a

procedure which is simply fatal to success. Hence strength approaching

to that generally used by each person will be found best. Should the

stroke be missed the balls will come reasonably away, whereas if it

should be made, the player has presumably some idea of the position to

be left, and a fair chance of continuing the break. By following that

policy and by determinedly playing for cannon breaks, specially

nurseries, success may reasonably be expected. Do not break your heart

over difficult hazards, leave that to the adversary; but hold

tenaciously to every chance of cannons. Play, in fact, as Ives did with

Roberts. The latter could very possibly give the former half the game in

one of the usual spot-barred exhibitions, but when the pockets were

reduced in size and larger balls were brought into play, the American

had the best of the deal and won accordingly.

From the preceding remarks it will be gathered that whilst for practice

the manual prescribed for an ordinary table may be followed, in a game

the player must pursue a different policy. Hazards which require

strength greater than No. 2 should be avoided, and the ordinary idea of

bringing the object ball back to the middle of the table after a

middle-pocket hazard, half-ball or finer, should be superseded by

playing with reduced strength, and, when the object ball is the red,

being contented with leaving it in play, that is, between the lines PM,

QN, laid down on many of the diagrams. When ball 2 happens to be the

opponent’s ball endeavour should be made to leave it in the

neighbourhood of the spot. With these qualifications the advanced player

(and we think no other should use three-inch pockets) will find the

directions for making breaks in Chapter X. useful, specially those which

refer to play at the top of the table and at cushion nurseries; practice

will soon result in a very considerable modification of the ordinary

game, but the changes will vary with the personal qualities of the

player, who will soon adopt those which suit him best. As scoring on a

tight-pocket table is decidedly slower than on an ordinary one, it

follows that safety and cautious play have more effect in the former

game. Hence potting the opponent’s ball and leaving a double baulk, and

similar tactics, are more likely to be rewarded with ultimate success

than when that style of game is followed on a table with 3⅝-inch

pockets. Whether that is or is not an advantage is a question for the

reader to decide for himself; one good result with which it may be

credited is to encourage the practice of strokes for the purpose of

scoring from, or at any rate of disturbing, a double baulk.

It is, we think, unnecessary to say more at present respecting play on a

championship table; in time, perhaps, improvement in amateur form may be

so great and so universal as to make the more difficult supersede the

easier game; but that day is distant, and speculation as to its

requirements is under existing circumstances unprofitable.

_Billiard Championship Matches_

┌──────┬────────────────────────┬──────────────────────────────┬──────┐

│Points│ Date │ Players │Won by│

├──────┼────────────────────────┼──────────────────────────────┼──────┤

│1,200 │ Feb. 11, 1870 │Cook b. Roberts, senr. │ 170│

│1,000 │ April 14, 1870 │Roberts, jun., b. Cook │ 478│

│1,000 │ May 30, 1870 │Roberts, jun., b. Bowles │ 246│

│1,000 │ Nov. 28, 1870 │Jos. Bennett b. Roberts, jun. │ 95│

│1,000 │ Jan. 30, 1871 │Roberts, jun., b. Bennett │ 363│

│1,000 │ May 25, 1871 │Cook b. Roberts, jun. │ 15│

│1,000 │ Nov. 21, 1871 │Cook b. Jos. Bennett │ 58│

│1,000 │ Mar. 4, 1872 │Cook b. Roberts, jun. │ 201│

│1,000 │ Feb. 4, 1874 │Cook b. Roberts, jun. │ 216│

│1,000 │ May 24, 1875 │Roberts, jun., b. Cook │ 163│

│1,000 │ Dec. 20, 1875 │Roberts, jun., b. Cook │ 135│

│1,000 │ May 28, 1877 │Roberts, jun., b. Cook │ 223│

│1,000 │ Nov. 8, 1880 │Jos. Bennett b. Cook │ 51│

│1,000 │ Jan. 12 13, 1881 │Jos. Bennett b. Taylor │ 90│

│3,000 │ Mar. 30 and 31, and │Roberts, jun., b. Cook │ 92│

│ │ April 1, 1885 │ │ │

│3,000 │ June 1, 2, 3, 4, 1885 │Roberts, jun., b. Jos. Bennett│ 1,640│

└──────┴────────────────────────┴──────────────────────────────┴──────┘

CHAPTER XII

THE RULES OF THE GAME OF BILLIARDS

In a game so scientific and at the same time so popular as billiards,

played, as it is occasionally, for important stakes, the rules evidently

should be clear, precise, and sufficient. That those in force in 1895

fulfil these conditions will not be affirmed by any person of

experience; indeed, more versions than one exist and are current, whilst

the opinions of experts even do not coincide as to the provisions which

should be included. Hence, it is evident that the problem cannot be

satisfactorily solved until the various matters have been fully

considered by a carefully selected body of men, in which the

professional element is sufficiently but not predominantly represented,

and which should contain persons capable, from habit and training, of

recording the decisions arrived at lucidly and in good English. The work

to be done is in many respects similar to that of drafting an Act, and

similar qualifications are required for doing it well.

In this book, however, in dealing with rules, the main question is, What

version at present existent has the best title to the obedience of

players? This, we think, can only be answered in one way if we deal with

things as they are, not necessarily as they should be, and that is by

accepting as valid the rules prepared by the Billiard Association of

Great Britain and Ireland. They were compiled by the chief professional

players of the day, who do not appear to have had the advantages of

educated amateur criticism or of the services of an expert to draw them

up in a satisfactory manner. Under them, however, the principal games of

recent years, both exhibition and those for genuine money, have been

played, and therefore they have perhaps the best title to be considered

as the laws of the game. Sold, too, by the Association at half a crown a

copy, they form, it is believed, its main source of income. But both

title and income are held on a precarious tenure, for there is little

doubt, the present code being so imperfect, that if a committee of

suitable persons were formed an improved set of rules might easily be

framed which would supersede existing ones, and might be sold at a price

more nearly approaching to their cost of production.

In an article written for the first number of the ‘Billiard Review,’ at

the champion’s request the present writer thus summarised the needs or

wants of the Association rules:—

Considered generally, the code requires rearrangement on a system. It

should begin by defining the game and implements, by prescribing the

positions of the spots, the baulk-line, the =D=, and so on, keeping

such preliminary matters at the commencement, and not scattering them

broadcast.... Then the code should proceed step by step, one leading

to another; explanation or definition should precede, and not succeed,

reference to terms.... Again, some of the rules seem superfluous or

capable of being embodied in other rules, thus reducing the number and

tending to their simplification.

In commenting on this, John Roberts remarked that it was high time that

the rules were recast, and he has kindly offered to give any assistance

in his power.

As a general guide to the preparation of a code it was stated in the

article already quoted that the rules should be as few, as simple, and

as clear as possible; of a nature general rather than particular; and

that for one offence one penalty, ample, but never vindictive, should

suffice. Inquiry was suggested how far accidental may be distinguished

from intentional offence. Further, the principle that the struggle for

victory ought to be strictly confined to the players, no one under any

pretence soever being permitted to assist or advise either, must be

recognised;

and provision should be made for offences, recollecting that very

often the offenders are spectators, and that in dealing with them it

may be difficult, if not impossible, to enforce a penalty. Again, ...

knowing, as all do, how the custom of different rooms varies, and how

habitually in certain places great laxity prevails, how far is it wise

to make laws with the full knowledge that they will be broken with

impunity and by common consent?

All will agree that unless such rules are plainly required in the

interests of the game they should be cancelled; but when they are

beneficial and necessary they must be supported or provided, and it

would seem best that the option of enforcing them should be left to the

non-striker. Each rule should have a brief marginal reference to its

subject, and when explanation is difficult or doubtful it should be

illustrated by examples. As these considerations may help the framers of

the next set of rules, it seems right to include them in this chapter,

in which, however, it is not proposed to discuss minor matters in

detail, for that can be better done when the amendment of the code is

undertaken; but there are certain questions connected with the rules so

important to the game that their examination here is appropriate. These

are:

1. The desirability or otherwise of attempting to discriminate between

the act of aiming and the act of striking.

2. The necessity for a special penalty for playing a miss otherwise than

with the point of the cue.

3. Playing with the wrong ball.

4. Foul strokes.

5. Procedure when player’s ball touches another ball.

6. Offences committed by persons other than the players.

7. Obstruction of the striker by the non-striker.

8. How far the marker may assist either player; and, finally,

9. The push stroke.

In offering remarks and suggestions on these matters there is no desire

to arrogate any superiority of judgment or any right to decide. It is

fully understood that opinions will differ, and that those brought

forward here may not commend themselves to the majority of experts; but

they are the result of study and of consultation with persons well

qualified to be heard on such matters, and, therefore, they are put

forward as of sufficient importance to warrant their receiving due

weight when action is taken in respect to the rules.

Dealing with the questions in their numerical order, let us examine:

1. The results of trying to discriminate between the act of aiming and

the act of striking. Now, these two together constitute a stroke, the

first being the preliminary, the second the final part; and it is not

always easy to say where the one ends and the other begins. Here,

therefore, there is an element of uncertainty which if possible should

be eliminated, the more so because argument as to a fact of which no one

but the striker can be really cognisant is avoided. The matter can be

satisfactorily settled by simply ruling that if a player touches his

ball his doing so shall be considered a stroke. In addition to removing

a somewhat thorny subject of discussion, which in itself is sufficient

recommendation, such a provision is very much sounder than any attempt

to divide a stroke into its component parts and to treat each

differently. Why should carelessness during the first part of a stroke

be pardoned whilst during the last it is punished? It is not unusual for

a striker who inadvertently touches his ball to remark that he was not

in the act of striking, and to proceed to give a safe miss. This often

happens when a difficult stroke is attempted and the safe miss is

unquestionably his best game and the worst for his adversary, who,

realising the fact and perceiving the opening for profitable generosity,

begs the striker not to mind the little accident, but to replace his

ball and play the stroke again. With a young player this

disinterestedness is usually rewarded, but an older one will decline to

take advantage of such good-nature and will adhere to the safety miss.

Now, if the touch was held under the rules to be, as it is actually, a

stroke, there would be no inducement for this little by-play, and the

offender would not have the option of embarrassing his opponent and

escaping from the effects of his blunder by playing for safety. A stroke

is a stroke whether played hard or soft, whether intentional or

accidental, and the rules should uphold this fact. If they did (and this

is a further recommendation), several rules or provisions in the code of

the Association might be expunged, and it would thereby gain in

clearness and simplicity.

2. Playing a miss otherwise than with the point of the cue. The general

rule is that all strokes must be played with the point of the cue, and

that they are foul if otherwise made. This perhaps meets all cases

sufficiently save that of giving a miss for safety. Some players, from

carelessness or in order to assume a _dégagé_ style which they consider

to be attractive and indicating that they do not need to stand on much

ceremony with their opponent, give the miss with the side of the cue,

and if they have made the ball travel too fast they have no hesitation

in stopping it. As matters stand, all that can be done in such a case is

to insist on the person playing the stroke properly; but this is

insufficient, and it is not absolutely clear whether he can be forced to

do so. Distinct provision for this should be made and a sufficient

penalty provided, so that this practice, which is discourteous to the

adversary, and which, if the ball is stopped, involves two offences, may

be prevented. It is a bad practice, too, for the man who indulges in it,

for he may do it on some occasions when unpleasantness would result,

and, moreover, indulgence in the habit is likely to lead to loss of

power to give a miss in the proper way.

3. Playing with the wrong ball. Under the Association rules, if the

striker plays with the wrong ball the opponent has the choice of three

penalties and the option of claiming them. He cannot, however, enforce

any unless the error be discovered and claimed before the next stroke.

This rule seems objectionable in more ways than one. Unless there are

very cogent reasons for ruling otherwise, one offence should have but

one penalty, and the adversary, who is an interested party, should not

be permitted to decide what measure and form of punishment are

appropriate. Surely an adequate penalty could be devised the infliction

of which would have no suspicion of vindictiveness. The limitation, too,

is not very fortunate, and usually leads to discussion, for the offender

often avers that he played with the ball which the non-striker did not

use; this of course is really no argument, but it is often successful,

for men generally prefer to avoid dispute.

4. Foul strokes. The Association Rule 30 is incomplete and badly worded.

Presumably, all strokes which are not fair are foul, and if a list is

given it should be as complete as possible. Were this attended to, and

were the recommendations under 1 accepted, the result would be to

decrease the number of rules and to simplify the code.

5. When player’s ball touches another ball. In old days, if under these

circumstances a score was made, the stroke was held to be foul and the

opponent broke the balls. This was apparently thought to bear too

severely on delicate play, specially as the touch was often the result

of imperfection in the balls or table; and the present rule was

introduced, which provides that the red be placed on the spot, the

non-striker’s ball on the centre spot, whilst the striker may play from

baulk. This change enormously improves the value of close positions for

cannon play, and one of its results is the fearless cultivation of

nurseries; but whether that is a benefit to the game of billiards is

another matter. The question how to deal with the case of balls which

touch is really surrounded with difficulty. It has always appeared hard

that if at the end of a stroke fairly made the striker’s ball should

touch another ball, his next stroke should be foul. He has not offended,

and why should he be punished for playing with exact strength? The only

apparent reason for ruling the next stroke foul is that it is a

certainty; the striker, if he can play into any pocket or on the third

ball, must score, and he cannot give a miss. What is the objection to

this? Is not the object of all work at billiards and the measure of

success thereat to be able to leave a certainty to follow each stroke?

In the case of close cannons the stroke is practically no more certain

if the balls touch than if they are the conventional small distance

apart. Other unknown considerations may affect the question and make the

present or former ruling fair and advantageous for the game, but in

their absence no sufficient case is made out against abolishing the

rules respecting balls touching and permitting the striker to play on.

Possibly the objections to this in nursery cannon play are so great as

to make the arrangement undesirable, but it is open to question how far

it would materially affect the length of the series. At any rate, whilst

expressing no strong opinion, it is clear that the proposal merits

consideration. A collateral advantage would be doing away with the need

for a reference to the umpire or marker on a point often most difficult

to decide, and one concerning which mistake is frequent.

6. Offences committed by persons other than the players. These are not

easily dealt with, chiefly because of the difficulty of enforcing a

penalty; and many of them, moreover, are rather the result of bad

manners, want of observation of the etiquette of the room, and

ignorance, than of intention to offend.

Perhaps the commonest and one of the most offensive errors a spectator

can be guilty of is offering advice to a player. This is of course

promptly resented if there is money on the game. That, however, is not

enough; the mischief may be done, and no amount of penitence can then

compensate. But the practice is equally reprehensible if there is no

money at stake; the competitors should have a fair field and no favour.

Another offence is obstructing a player, and this expression covers

accidentally coming against him, or being in his way when striking a

ball, or doing any other act which interferes with his stroke—moving in

his line of sight, scratching a match, or extinguishing it by waving it

up and down in front of him, entering or leaving the room on the stroke,

speaking to a player or conversing in a loud tone sufficient to distract

his attention. Want of the certainty that these matters will receive

consideration, and of all power to enforce them except at the risk of

being considered unreasonable, is one of the reasons why really good

amateurs abstain so largely from playing in clubs. It is worthy of

consideration whether a spectator who sees the game wrongly marked

should be allowed to state the fact. We think that he should not have

this permission, on the principle that the struggle should be strictly

confined to the players, and that they, and they only, should be allowed

to question the score. The spectator is almost as likely to be wrong as

right, and an interruption is caused which had better have been avoided.

Lastly, it has been usual to provide that in case the marker or referee

could not decide a point, the majority of spectators might be appealed

to. As a rule, the majority of spectators know so little about such

matters, and, not being so well placed as the marker or referee to judge

of questions of fact, it would seem in every way preferable in case of

doubt to produce a coin and leave the matter to the arbitrament of

chance.

7. Obstruction of the striker by the non-striker. The intention of the

rules whereby deliberate obstruction or wilful interference with the run

of the balls shall be punished by the loss of the game is excellent, as

also is the provision that the non-player shall leave the table and

avoid the player’s line of sight; but the rules are not very definite.

In the first place, what is deliberate obstruction? Clouds of tobacco

smoke blown across the table interfere with sight, and pieces of tobacco

and ashes obstruct the run of the balls; a remark which distracts the

player’s attention is an obstruction as much and as deliberate as if the

opponent laid his cue on the table, but it is less tangible and more

difficult to deal with. What is desired is complete liberty and freedom

for each player when in possession of the table; it matters

comparatively little whether the offence is accidental or intentional,

for the penalty should be sufficient to meet the graver case. If a seat

is available for the non-striker, it is surely not much to ask that he

should occupy it and remove himself to a fair distance from the table.

8. How far the marker may assist either player. Regarding this an

opinion has already been plainly expressed that the struggle should be

strictly confined to the players, neither of them being allowed to

receive extraneous advice. It is no argument, or but a very poor one, to

contend that the same advice is open to both players; and no such

sophistry can make it right that the judgment and eyesight of the marker

should be at the disposal of an adversary who is either too lazy or too

blind to see for himself how far the cue-tip is from the ball. When two

men are playing billiards, he who helps the one injures the other, and

the more careless and lazy the performer, the more help will he receive,

a result clearly injurious to the best interests of the game and unfair

to the attentive man. The latter will seldom err as to which ball he

should play with, whilst the former after almost every break will

commence by inquiring which is his ball or play with the wrong one.

Again, strokes with the half or long-butt are fruitful causes of

failure. Is it right that a player should be permitted to ask the marker

whether the cue-tip is within proper distance of the ball? Certainly

not. If one of the players’ sight is better than the other’s, he should

profit thereby, just as he may lawfully profit by any other advantage he

is fortunate enough to possess. Believing, as we do, that it is most

important to let the struggle lie absolutely between the two combatants

and to preserve the strictest neutrality, and that advice or assistance

of the nature indicated should, if asked for, be refused, it follows

that the custom some markers have of offering the rest or the half-butt

is at least equally objectionable. It is often done in perfect

innocence, but it may have a most undesirable effect on the game, and

the impulse to take the initiative should be restrained.

9. The push stroke. The vexed question whether this stroke is to be

permitted or to be prohibited will, we think, have to be arbitrarily

decided—decided, that is, not on its real merits, but on the

consideration of expediency. It is always rather a pity when this is so,

and with the view of laying before those interested matters concerning

the stroke which might escape notice, we shall endeavour to collect them

and to assign to each its due importance.

To begin with, those who assert roundly that all push strokes are foul

because there are several impacts between cue-tip and ball are

practically wrong. In very close pushes, such as those employed in

nursery cannons, or in any stroke when balls 1 and 2 are nearly

touching, if played by a person who has mastered the art, the vast

majority are fair strokes—that is, they are made with the point of the

cue, and ball 1 is not twice struck. In other words, it is possible to

push a ball for some distance with the point of the cue without losing

touch. It is dangerous to drive any argument to extremes, and for

practical purposes it is well to bear in mind that _de minimis non curat

lex_. Against the opinion just expressed that it is possible to push a

ball for a short distance fairly, those who contend that such is not the

case base their view on the fact that as soon as the ball begins to

travel it also begins to rotate, and that when rotation is established

continued impact is impossible. They contend that though it may appear

to be continuous it really is not so, and that the stroke consists of a

number of little blows, which might be represented by a dotted line,

instead of absolutely steady impact, which would be represented by a

line. It seems unprofitable to attempt to go into such minutiæ. If the

touches are sufficiently close together the result is continued impact;

in other words, if the dots are close enough together they cease to be

dots and form the line. A man who allows these minute matters to obscure

his judgment might equally well argue that a ball rotating quickly in

the direction of its path was not in constant contact with the cloth. No

doubt it is not, and but a small irregularity, an atom of dust, chalk,

or tobacco, will if passed over cause the ball to jump perceptibly;

contact with the cloth is visibly interrupted and again assumed, and the

ball for an instant is off the table, yet no one would dream of

inquiring whether the stroke was in consequence vitiated, or of raising

the question as to whether the ball was knocked off the table. So much

for those who base their opposition to the push stroke on the assumption

that it is always foul and, following timid or incapable referees, rule

it so invariably on appeal. Another so-called proof that the stroke is

generally foul is arrived at by either chalking a cue heavily and

pushing the red ball, when, it is argued, if contact is continuous, the

ball will show a line of chalk on its surface, but if impact has been

interrupted the line will be broken; or by pushing with a cue whose tip

has been removed, when the fact of repeated impacts is conveyed to the

player by the sense of feeling—in other words, he feels the friction

between the ball and cue. Neither of these tests is conclusive; in the

first it is manifest that sooner or later the expenditure of chalk on

the tip must result in none being applied to the ball, or a slight

variation in pressure or some other accident might account for the chalk

not adhering to it; in the second, all that need be said is, when it is

desired to play a fair push stroke do not select a cue without a tip.

Were the tip made of cotton or wool or a similar fabric, it is evident

that there would be no difficulty in keeping some part or other of it in

contact with the ball even over a long course. But the fact is these

far-fetched objections should carry no weight, and, as far as we can

judge, a practical and impartial person who desires to consider the

matter is justified in starting with the assumption that the push is not

necessarily foul.

If, however, on theoretical grounds it were so ruled, it follows at once

that many other strokes hitherto unsuspected or uncomplained of would

for the same reason have to be prohibited. Of these the half-push (see

p. 230) is an example, and indeed it is not too much to say that in

every stroke in which balls 1 and 2 are close, and which has to be

played at all hard, whether a follow or a close screw, in both of which

the cue-tip follows up ball 1, the probability is great that there have

been at least two distinct impacts. Before going further it is

reasonable to inquire why a ball should not be struck twice. There does

not seem to be any special rule in the Association code prohibiting the

practice, the only one under which it can be brought being Rule 30,

wherein impeding or accelerating the progress of a ball is declared to

make the stroke foul; and this is an excellent example of how badly

those rules are drafted; for in every stroke played with follow the

progress of the ball is accelerated, whilst in every drag stroke it is

impeded, and yet both are fair strokes. However, as there is no other

rule on the subject, this must be accepted, it being conceded, for the

sake of argument, that subsequent impacts of the cue make the ball

travel faster. Now, it seems on consideration that the reason for

prohibiting a second impact is that a player is entitled to one stroke

only at a time; he must not, once he has set ball 1 in motion, take a

second stroke to correct deficiencies. These deficiencies are likely to

be of two kinds—either ball 1 is struck too gently, in which case there

is temptation to help it with a second blow; or it is sent in a wrong

direction, when there is inducement to correct the error by an

application of the cue. To condemn the push stroke as contravening this

rule seems somewhat far-fetched.

But, granting all this, there are most serious objections to the stroke,

of which perhaps the strongest is the great difficulty of discriminating

between a fair and a foul push. In many instances it requires a man who

has mastered the stroke to judge, and in others markers and referees are

apt most unwarrantably to make up their minds that, if the push is

allowed, any stroke so made, however palpably foul, must be passed;

whilst others take precisely the opposite view, and on appeal rule every

push to be foul. The difficulty of judging is their only excuse, but to

rule any stroke as foul unless they distinctly saw and can name the act

which made it so is to prove themselves unfitted for the post of

referee. A vast proportion of amateurs cannot make the stroke, which

requires much determination and steadiness, as well as a good deal of

practice; they are most suspicious of those who can do it, and resent a

ruling that their clumsy endeavour is foul, whilst another smoothly made

by an expert is fair. Being ignorant of the difference, they feel

injured, and express their feelings more or less eloquently to the

marker, who to avoid such scenes rules all push strokes to be foul.

Another important objection to the push is that it induces a slovenly

style of cannon play, and that, so far as we know, it is not permitted

by any other billiard-playing nation. This is a drawback when our

players compete with foreigners, not merely because the difficulties of

arranging the game are enhanced, but because our representatives are

wanting in the skill which is required to surmount obstacles usually

overcome by the push.

The case for and against the push stroke was thus condensed in the

‘Times’ of December 17, 1894:—

Opinions will vary, for there are many arguments on both sides. Those

opposed to it maintain, in the first place, that it is always foul,

because cue-tip and ball come in contact more than once; that it is a

slovenly mode of evading difficulties which should be conquered by

fair means; and that, therefore, its use is detrimental to the game,

players not being encouraged to acquire the skill possessed by foreign

exponents. On the other hand, those in favour of it will deny the

separate contacts or affirm contact to be so nearly continuous that

the difference between a push and an ordinary stroke is merely one of

duration; they will truly say that it is a stroke requiring much

skill, and greatly extending the possibilities of the English game, in

which _massé_ can never play the part it does in the French game; and,

lastly, that to abolish it would lengthen play, which is undesirable.

We do not know that much more remains to be said; as far as can be

judged, the balance of opinion, professional and amateur, is in 1895

perhaps in favour of its retention, and Roberts’s remark that he does

not think the time has arrived when it should be prohibited is doubtless

sound from the point of view of gate-money, which naturally influences

professional opinion, and is, moreover, a test of popularity which

deserves some consideration; but it is by no means conclusive as to what

is best in the interests of the game. And signs are not wanting that the

days of the push stroke are numbered.

[Illustration:

ARE THEY TOUCHING?

]

CHAPTER XIII

PYRAMIDS, POOL, AND COUNTRY-HOUSE GAMES

BY W. J. FORD

When and under what circumstances winning hazard games were invented,

billiard history does not record. Every player, however, must have met

men with little aptitude for the more scientific game of billiards, who,

being blessed with good sight and sound nerve, play well at pyramids and

pool. For their benefit these games were doubtless produced, demanding

as they do considerable skill and knowledge, and lending themselves

especially to being played for money. It is an established fact that

persons will play billiards for nothing who would never dream of playing

pyramids, &c. for love; and also that many who would think twice before

risking a shilling or half a crown on a hundred game at billiards would

lightly and cheerfully take part in a game of pyramids or pool for

stakes at which a far greater sum can readily be lost or won.

One thing the beginner must remember—that he will have to pay for his

experience. He may be a fair hazard striker, with a moderate power of

cue and sound ideas about strength and position, but until he has played

a good many games of pool and pyramids, with the money up, and has

overcome the nervousness incidental to playing in public for a stake, he

will never master the game. All must go through the fiery ordeal of the

public room, where every shot is fired in earnest and there are no blank

cartridges. The price to be paid must depend on the beginner’s nerve and

his aptitude for such games, but he will find that practice and

observation work wonders, and that when he has watched fine players and

played with them, his losses will begin to dwindle, and gradually

transform themselves into winnings.

A few general hints may not be out of place before discussing the

different games in detail. It is really important to use the same cue as

far as possible; it is as essential as one’s own gun, bat, or racquet,

and as jointed cues can now be procured, which are easily carried in the

hand or packed in a portmanteau, it is prudent to get one. Some players

fancy a heavy cue, with a broad top, for winning hazards; but this is a

matter of taste, and it is generally wise always to use the same weapon.

It should be remembered, in playing pool or pyramids after billiards,

that the balls are usually smaller, lighter, and less true. Another

essential point is a strict adherence to rules. It is an unfortunate

thing for billiards that this principle is not observed with rigid

strictness, that fouls are often not claimed, that players are allowed

to get on the table, and so forth; but the curious thing is that, lax as

many men are on these points over a game of billiards played for

nothing, they are very strict when they are playing for money; so as

long as billiards is played, it is perhaps well that there should be a

small stake on the game, if only to induce _every one_ to make Sarah

Battle’s whist the model of what his billiards should be. Her celebrated

wish was ‘the rigour of the game. She took and gave no concessions. She

hated favours. She never made a revoke, nor ever passed it over in her

adversary without exacting the utmost forfeiture;’ and where she

emphatically asserted that cards were cards, I repeat that billiards is

billiards. Again, the etiquette of the room should be most carefully

observed, though it is frequently neglected. It is the duty of the man

who has played his stroke to retire ‘to a reasonable distance and keep

out of the line of sight’—the rules require this; but there are many

people, unfortunately, who think this a good time to light a pipe, talk

in a loud tone of voice to a bystander, give stentorian orders to the

waiter, and so forth, forgetting that a game is in progress which is

making every demand on the striker’s nerve and self-possession. Such

offenders are numerous, they are public nuisances in the room, and it is

small consolation to the persons disturbed to be assured that their

delinquencies were unintentional. Any game that is worth playing at all

is worth playing seriously and strenuously, and the cultivation of

habits of silence, decorum, and self-restraint is a duty we owe to our

friend the enemy and have a right to expect from him in return.

PYRAMIDS

This game is played with one white and fifteen red balls, the latter

being set up in the form of a triangle or pyramid, with the apex-ball

nearest to the baulk-line and on the pyramid spot. As a rule, only two

players take part in a game, and the order of playing is decided by lot.

The first stroke is played from the =D=, as are all subsequent strokes

if the white ball has gone into a pocket or has been forced off the

table. The object of the game is to hole the red balls with the white,

each ball so holed counting as one; but, should the striker make a

losing hazard (notwithstanding that he holes a red ball with the same

stroke), or force a red ball or his own off the table, or miss

altogether, he loses a ball—_i.e._ one is deducted from his score and a

ball put up on the table. Any ball or balls he may have taken by such a

stroke are put up as well. If the striker’s score is love, and he incurs

this penalty, he is said to owe one (or more, as the case may be), and

no ball can be put up till he has made a winning hazard; if he owes more

than one, a ball is restored for each hazard he makes, until he has paid

off his debts. After a miss the next player plays from where the white

ball stops; but if the latter is pocketed or forced off the table he

plays from the =D= at any ball he chooses, whether in baulk or not. When

only two balls—the white and one red—are left on the table, the game

becomes single pool; after white has played on red, red plays on white,

and so on till one of the two is holed.

These are the salient points of the game; other details may be gleaned

from the printed rules which should be in every billiard-room. Points

are scored (see Rules 4 and 5)[20] by giving balls or owing balls, or

both. When a player gives one or more balls, they are scored to his

opponent before the game begins, and are removed from the table. If he

owes one or more, the first time a winning hazard is made the ball is

put up on the table, and nothing is added to the striker’s score till

all the balls he owes have been put up. When the odds are combined, each

ball given is removed, and no hazard counts till all debts are paid;

_e.g._ if he gives one and owes two, one ball is removed (see Rule 4),

his opponent scores one, and the giver of odds cannot score till he has

holed two balls, each of which has to be put back on the table (see Rule

18).

The rules for foul strokes are the same as at billiards, but if a player

_wilfully_ touch a moving ball, he loses the game;[21] to do so

accidentally makes that stroke foul (see also Rule 23).

I once saw a pretty commentary on Rule 18, which directs that a ball

which has to be put up be placed on the pyramid spot. The player, who

owed four, made a hazard and got exact position behind the pyramid spot

in a line with the corner pocket, and, screwing back each time, holed

each ball as it was put up.

Balls forced off the table are put up again, but the striker’s break is

at an end unless he also holes a ball (see Rules 18 and 19).

Nothing can be said on the question of handicapping players. Of course

their relative skill at billiards affords no criterion of their relative

powers at pyramids. A few games will best decide the question; but it

may be remarked that to give a ball is a far higher handicap than to owe

a ball, as the adversary starts with a point to the good, and there are

only fourteen coloured balls on the table; whereas the player who owes a

ball only forfeits the first hazard he makes.

Before the game commences the first step is to set up the balls

properly. In theory each ball should touch its immediate neighbours, but

in practice this is of course impossible. They should, however, be

collected in the triangle, and then rolled smartly up and down parallel

to the sides of the table, the apex-ball never going beyond the pyramid

spot. After this has been done two or three times the motion should be

sharply stopped when the apex-ball is on the spot, and the pyramid will

then be fairly correct. There are three ways of playing the first

stroke, two of them unsound. The first wrong way is to smash the pyramid

by a vicious hit from baulk, for which Captain Crawley, in ‘The Billiard

Book,’ recommends a mysterious ‘under-handed stroke;’ but in whatever

way the stroke is played it is unsound, as there are only two pockets

behind the pyramid into which to drive a ball. The second wrong method

is to play slowly up the table with a little side, missing the pyramid

on the upward journey, and just dropping on to it from the top cushion.

Old-fashioned players are fond of this opening, but it is not sound, as

the adversary can easily get safe, or, if he likes, he can smash with

four pockets open to him. Whether he be wise to do so is another

question; with a weak adversary, to whom he is giving odds, it may be

advisable. I have seen no less than five balls disappear after such a

stroke; but if a winning hazard is not made, the break of course goes to

the other side: it is a matter of speculation, the chances being

naturally in favour of the stronger player. At no time should a smash be

tried except when four pockets are open—_i.e._ from the top of the

table; a stab or screw back should be used, so as to avoid as far as

possible the mob of flying balls, which may kiss the white into a

pocket. The third and orthodox opening is to play at the end ball of the

row next the base of the pyramid with strength sufficient to leave the

white ball as near to the bottom cushion as possible. If the pyramid is

properly set up, the opponent has no easy stroke left, though

occasionally a ball is malignant enough to detach itself and come down

the table. This is generally the result of either careless setting up or

of striking too hard, but if this opening stroke is properly played, the

second player will have nothing better to play for than a more or less

difficult stroke for safety, and so the game will proceed till the

pyramid is gradually shaken and finally broken up; but in playing for

safety it is sometimes advisable to disturb the pyramid, if possible, it

being difficult for one’s opponent to steer a safe course when there are

rocks ahead in the shape of balls.

It is often safe to leave the white ball near the pyramid, provided that

it has not been greatly disturbed; for, if the players are equal,

neither should risk a smash, for it is, after all, even betting which

player profits. The best safety of all is to leave the adversary far

away from a ball and as near to a cushion as possible; but if he can

retaliate in kind, not much good will have been done. Watch the score,

and play to the score. The leader should play a cautious rather than a

dashing game, as a losing hazard not only diminishes his score by a

point, but also gives his adversary the advantage of playing from baulk

with an extra ball on the table. ‘When in doubt play for safety,’ is a

golden rule, but a doubtful hazard may often be tried when one can get

safety as well. Beginners should be cautioned to watch carefully for

foul strokes, especially when the rest or spider is being used. A

knowledge of the spot stroke and its variations is invaluable,

involving, as this stroke does, every form of screw, stab, and following

stroke; while the stop stroke is also most useful—_i.e._ a sort of stab

that leaves the white ball on the place just vacated by the red.

When a player is familiar with ordinary winning hazards, and can make

them with some facility, he should devote himself to the making of

breaks—_i.e._ a series of hazards. Diagrams I. and II. may serve as

examples, showing how position should be got so that one hazard may lead

on to another.

[Illustration:

Diagram I.

]

Nor should the famous _dictum_ about the spot stroke be forgotten—viz.

that the first and most important point is to make sure of putting in

the red. Supposing, then, that the balls are left as in Diagram I., the

problem is to take them all in a break, which may be done as follows,

the figures representing the successive positions of the white

ball:—From position 1 there is an easy hazard, and position 2 may be

easily gained. The same remarks apply to the next stroke, but from 3 a

‘run through’ with right-hand side is required so as to get to 4. Here

there is the option of dropping ball X quietly into the middle pocket,

leaving an easy shot on Y, or of stabbing Y and getting position 5. If

the latter stroke is successfully played, the rule of ‘never play for a

middle pocket at single pool’ should decide the striker to drive X

gently down to the left-hand bottom pocket, leaving his ball safe under

the side cushion.

The break shown in Diagram II. is by no means so easy. It may be played

as follows:—From position 1 a gentle stab, screwing back a little,

should be played; from 2 is required a semi-follow with left-hand side.

For the third stroke strong right-hand side is used, the top cushion

being utilised or not according to fancy; and the fourth also requires

some right-hand side, but the proper play is to try to get such position

as will leave a shot for a corner and not a middle pocket. It may also

be noted that by playing on ball Y first there will be but a poor chance

of getting ball X in the course of the break, as ball Z will clearly be

the next one to play at. These two breaks are only suggested for useful

practice, and to show the beginner some of the devices necessary for

success.

[Illustration:

Diagram II.

]

I will now discuss certain strokes of frequent occurrence, for which

special hints are necessary, plants and doubles being among the most

important. They have been to some extent dealt with already,[22] but are

more common at winning-hazard games than at billiards, and consequently

not only do they demand careful attention, but also verification by

practice, the relative positions of the balls being frequently altered,

and the varieties in the results noted and studied. Another very

important class of strokes occurs when the object ball is under the

cushion, a common situation in all games of pool. Diagram III. shows two

examples, though stroke B is really only a modification of stroke A;

still, it deserves separate consideration, as the hazard is very

difficult, and the position of the striker’s ball after the stroke has

been played is most important. Example A may be considered typical; the

player’s ball is on the centre of the =D= and the object ball half way

up cushion 2. Play slowly, about No. 1 strength, so as to hit ball and

cushion simultaneously. Ball 2 will drop into the pocket, and ball 1

will travel towards the spot. If position is desired to the right of the

spot, a little left-hand side should be used, and it even seems to make

the hazard easier; a sharper stroke with right-hand side will bring ball

1 towards the middle of the table. This stroke should be practised with

ball 2 at such positions as P, Q, R, and S, and the resting place of

ball 1 should be carefully observed. It is clearly not a good stroke for

single pool, as the balls are left too close together. Stroke B is not

at all easy, but it is worth playing for, as it cannot leave much. Ball

2 must be cut very finely—in fact, play just not to miss it. If it _is_

missed on the upward journey, left-hand side, which is almost essential

to the stroke, will cause ball 2 to be hit from the cushion, X and Y

show the direction of ball 1 according as no side or left-hand side is

used.

There are no strokes more common and none which require more care than

those in which the object ball is close to a cushion, nearly at right

angles to the path of ball 1 and a long distance from it. The paths of

both seem, from the mere proximity of the cushion, to be regulated by an

entirely new code of dynamic laws, the fact being that the whole

conditions of the case are not correctly realised. It is here that the

inestimable qualities of side, as an agent productive of pace, are

called in to assist; for by playing with direct side and cutting ball 2

very fine, its course will be restricted, and the side will cause ball 1

to travel freely down the table; but here, as in all things, an ounce of

practice is worth a ton of theory, and more can be learned by an hour’s

practice than a week’s reading.

[Illustration:

Diagram III.

]

To the serious student the ‘R.-W. Billiard Diagram Notebook’[23] is

recommended, in order that the results of practice and observation may

be recorded, for, as Captain Cuttle might have said, ‘These things, when

found, should be made a note of.’

Diagram IV. shows a useful double in stroke A, ball 2 being some

distance below the middle pocket, and two or three inches from the

cushion. Ball 1 should be placed approximately as shown in the diagram;

but practice and experience can alone show the exact place, depending as

it does on the position of ball 2. To make the double, play full on ball

2. Ball 1 can be made to reach the top of the table, if desired, by the

use of strong left-hand side and follow. For single pool a stab is of

course the right stroke. If the top pocket is blocked, or if for any

other reason (_e.g._ for the sake of position) this stroke is

undesirable, there is a good chance of a double as shown in stroke B,

ball 2 being struck half-ball, and ball 1 following approximately the

lines terminating in X. For the sake of practice the position of ball 2

should be shifted towards the pocket, and also further down the table.

The further it lies from baulk, the finer must be the cut, and the

harder the stroke. The position of ball 1 should be carefully noted each

time, and also the point at which the object ball having been gradually

moved _down_ the table, a kiss occurs and prevents the double into the

middle pocket.

[Illustration:

Diagram IV.

]

The stroke shown in Diagram V. is of common occurrence in single pool,

and may appropriately be here explained, as every game of pyramids

eventually becomes one of single pool. The type of stroke is so

important that it should be practised from various positions—first

without side, and then with side both right and left, the ultimate

position of the striker’s ball being the main feature of the stroke. The

direct hazard is of course on, but only special circumstances would

justify any but a first-rate hazard striker in trying for it. In the

diagram P Z shows the course of ball 1 when no side is used, Q Y when

played with strong left-hand side, and R X when strong right-hand side

is employed. Strength is most important, and observation alone will show

when a kiss occurs as the balls cross each other’s track; but the

chances of this are much diminished when reverse side (in this case

_left_ side) is used. If ball 2 is near the cushion, a sharp stroke is

necessary, but the double shown in stroke A, Diagram VI., is the better

game. All the doubles shown in this diagram are useful, especially for

single pool. Stroke A is played with a stab, stroke B with follow, so as

to leave ball 1 under the top cushion. Stroke C also requires a stab,

strength being judged so as to leave ball 2 close to the pocket, if it

is not holed. In both B and C ball 2 might possibly be cut in, but the

double is, for pool at least, the safer stroke.

The question of plants has been already alluded to in Chapter VII.,

which should be carefully studied, as such shots are infinitely more

common with the fifteen-pyramid balls than at billiards. In the plant,

pure and simple, the balls are touching or practically touching; but if

what may be called the second object ball is fairly near to the pocket,

a plant is often worth trying, though some caution is necessary, as a

leave is very likely to result if the stroke fails. The principle may be

described as playing a ball on to a certain point in a third ball, this

point being on the line leading to the centre of the pocket. Thus, by

means of ball 2, ball 3 may be holed, though, with a view to a possible

leave for the adversary, the stroke is too risky to be recommended for

general use.

[Illustration:

Diagram V.

]

[Illustration:

Fig. 1

]

[Illustration:

Fig. 2

]

It should be noticed that a pocket is considerably enlarged so to speak,

when there is a ball in the position shown by fig. 2, as from almost

anywhere to the right of the diagonal drawn through that pocket a ball

may be holed off ball 3, either directly or off cushion 2, or it may be

put in without touching ball 3, which will then be left for the next

stroke.

[Illustration:

Fig. 3

]

Fig. 3 shows a neat stroke. Balls 2 and 3 are touching. The line passing

through their centres is at right angles to the line drawn from ball 2

to the centre of the pocket. Then from any point below P Q, and even

from some distance above it, a winning hazard on ball 2 is with ordinary

care a certainty.

In fig. 4 a useful but rare stroke is shown. The two balls are touching

or nearly touching, but are not aligned on the pocket. By playing a push

shot, quite quietly, the point of the cue, never quitting ball 1,

gradually directs ball 2 towards the pocket. The cue should be directed

as much _above_ P as the pocket is _below_ it. A _stroke_ with left-hand

side will have the same effect, but to enter into reasons would be to

open up the whole question of push strokes.

[Illustration:

Diagram VI.

]

[Illustration:

Fig. 4

]

In Diagram VII. stroke A suggests a method of making a winning hazard

which, though in itself easy, may be dangerous when the player is in a

cramped position. Ball 2 is close to the pocket, and ball 1 is in a

straight line with it, but so hampered by the cushion that a stab shot

is out of the question. The hazard may easily be made by playing off

cushion 6, as shown, and ball 1 may be left in the direction of the

spot. This type of stroke, by the way, is capable of much development

and should be studied. The strokes marked B_{1}, B_{2}, and B_{3}

suggest three methods of play in case ball 1 should be angled, ball 2

being in the jaws of the middle pocket. Fortunately such an occurrence

is rare; but I once saw it happen at pool, and the player—a very good

one—played the stroke marked B_{2} and brought it off. Experiment gives

the best results with B_{1} and the worst with B_{3}; but which of the

three should be essayed depends on the exact position of ball 2 and the

chances of making a loser. The point Q is about six inches below the

baulk-line, but a few trials will show the exact place. B_{2} is of the

nature of a _massé_, and even if ball 1 strikes the cushion above the

middle pocket, there is still a chance of success. Should ball 1 be

angled for ball 2, the latter being in a corner pocket, the _massé_

stroke is the only chance; in fact, there is a very old trick stroke,

made when balls 1 and 3 are in the jaws of the corner pockets and ball 2

in the jaws of the middle, all on the same side; by a similar species of

_massé_ ball 1 curves round and outside ball 2 and holes ball 3.

[Illustration:

Diagram VII.

]

_A propos_ of stroke A, there is a useful method of getting position at

the top of the table, if ball 1 can be struck freely. If plenty of

follow is used, and ball 2 is struck nearly full, the striker’s ball

will rebound towards the middle of the table and then spring forward

towards the top cushion again. The stroke requires much freedom, and the

explanation of it is to be found in Chapter VI., On Rotation.

Stroke C may be found useful at some time or another. The object ball is

resting against the upper jaw of the middle pocket, in such a way that

it is impossible to cut it in from baulk; but with a kiss the stroke is

absurdly easy. By playing from the end of the =D= with No. 1 strength,

and hitting the red about three-quarters right, the kiss will send it

into the pocket and leave ball 1 in the middle of the table.

The question of occasionally giving a miss may deserve a word, but, as a

matter of fact, the opportunities of playing such a stroke with profit

are very rare. To begin with, the penalty is a very heavy one, and can

only be afforded by a player who has a most commanding lead and whose

adversary cannot dare to follow suit. With a score of, say, nine to one,

when the leading player has the game in hand, he may, if he please,

sacrifice a ball in the hopes of getting a break afterwards; but when

the scores are nearly equal, it is clear that if it is worth A.’s while

to give a miss, B. can hardly do better than follow his example.

The highest possible break at pyramids (unless the striker owes one or

more balls) is, of course, fifteen; this number has frequently been

taken by fine players, but the chances of finding a full complement of

balls on the table and of being in a position to take advantage of the

opening are very small, always presupposing that the ability to clear

the table exists. In the quickest game I ever played, my adversary

managed to take a ball after the opening stroke, and, gradually breaking

up the pyramid, secured ten, and the last five fell to me in the next

turn, so that we had but three innings between us, one of them being the

break. A capital performance was once done at Cambridge by an

undergraduate whose adversary broke and apparently left everything safe;

however, eight balls disappeared, nearly all very difficult strokes, in

which the player had to consider safety as well as the hazard. In his

next turn he cleared the table by a series of similar shots, all, or

nearly all, so difficult that once more safety was his main object. This

was a very great feat; but the reader need hardly be reminded that at

pyramids, as at billiards, the art to be cultivated is the art of

leaving a series of easy strokes. I once saw a man who had just made a

break of 30 or 40 at billiards turn round and say, ‘What a good break!

There wasn’t a single easy stroke in it!’ The real billiard-player would

have described it as a series of well-made strokes, but as a _break_,

never.

SHELL-OUT

This game is practically the same as pyramids, but more than two take

part in it. A stake, so much a ball, is agreed upon. The balls are set

up as at pyramids, but under no circumstances is a ball ever put up

after a miss, or when a ball has been forced off the table, or when the

white has run in. If any of these things has happened, a point is added

to every one’s score except the offender’s, who thus pays the stake to

the other players. The score is most conveniently kept on the slate,

each ball counting one, except the last, which is generally reckoned as

two; all penalties incurred off it are also double, but with the

exaction of the penalty the game is at an end. There is no single pool,

white always playing upon red. If a player plays out of turn, he has to

pay all round; he can gain nothing if he takes a ball, but the ball is

not put up. If he makes a foul when only one red ball is left and takes

that ball, he cannot score, but the game is at an end. The rules for

foul strokes are the same as at pyramids. At the end of the game each

player pays or receives the differences. Thus, if the scores stand A. 9,

B. 3, C. 4, A. receives 6 from B. and 5 from C., while C. receives 1

from B.

Everything that has been said about pyramids applies equally to

shell-out; but as it is a game of all against all, safety is not so much

an object as hazard striking, it being clearly useless for A. to leave

B. safe so that C. may profit by it. It may also be remembered that if,

say, four are playing, the individual has practically a bet of three to

one about each stroke. The game, in fact, is more for amusement than for

scientific play, though naturally the scientific player will in the long

run get more pleasure and profit out of it.

POOL

Pool, the good old-fashioned following pool, is getting out of date. The

more racy games of black pool and snooker have jostled it from its place

in men’s affections, so once more Cronos has been deposed, and Zeus

reigns in his stead. As, however, no article on winning hazard games

would be complete without a detailed reference to it, if only because of

its antiquity, I will treat it as still instinct with life and energy;

and, indeed, as the parent of the more modern games, it deserves our

respect. The principles of the game are quite simple.

Each player receives a ball by lot—any number up to twelve can play—and

starts with three lives. The order of play is decided by the sequence of

the colours on the marking-board, which correspond with the balls. White

is placed on the billiard spot and red plays the first stroke from the

=D=; yellow plays on red, green on yellow and so on, the same order

being kept throughout the game, unless an intermediate ball is dead

(_i.e._ has lost all its lives), when the ball that precedes it becomes

the object ball; _e.g._ if red is dead, yellow plays on white, or if

both red and yellow are dead, _green_ plays on white. If a player clears

the table—_i.e._ takes all the balls on it—his ball is spotted.

The most important part of the game is to hole the object ball. When

this is done, its owner loses a life, and the striker continues his

break by playing at the nearest ball, and thus the game proceeds till

only one player or two are left. In the first event the survivor takes

the whole pool, which is called a maiden pool if he has his three lives

intact; in the second the two players play on till one kills the other,

or till each has an equal number of lives, in which case the pool is

divided. If, however, there are three balls on the table, say red with

two lives, yellow with one life, and green with two lives, then if green

holes yellow, he has a shot at red, though the number of their lives is

equal. This is obviously fair, as he is in the middle of his break.

Green, then, has this stroke called stroke or division; if he holes red,

the pool is played out to an end—_i.e._ till both are one-lifers or till

green kills red; but if green’s stroke fails, the pool is divided at

once. Each player pays the amount of his pool to the marker, this being

generally three times the value of a life, though, if lives are only

sixpence, the pool should be two shillings. The table-money, generally

threepence a ball, and the same for each star, is taken out of the pool

before it is given to the winner. A player who is unfortunate or

unskilful enough to lose his three lives early can come into the game

again by paying the amount of the pool a second time over. This is

called starring, as a star is put against his colour on the

marking-board, but he only receives the lowest number of lives shown on

the board.

As the striker is compelled to play at a particular ball, he is allowed

to have any ball or balls taken up (to be replaced after the balls have

ceased rolling) which are nearer than the object ball and prevent him

hitting either side of it, or which in any way interfere with his stroke

(see Rules 20 and 21).[24] No star is allowed when only two players are

left in, but when more than eight are playing a second star is

permitted. Sometimes the game is played with an unlimited number of

stars, each costing the amount of the pool over and above the price of

the last star—_e.g._ at three-shilling pool the first star costs three,

the second six, and the third nine shillings, and so on (see Rules 8 and

9). The striker loses a life (Rule 13) if he holes his own ball, whether

he takes the object ball or not; forces it off the table; misses; runs a

coup; plays out of turn; hits a wrong ball first; or plays with the

wrong ball, except when he is in hand, in which case there is no

penalty. All penalties are paid to the owner of the proper object ball,

however incurred. If a player wishes to have a ball up, he should not

lift it himself, as such an act would be technically a foul stroke.

Should a player be angled, and wish to play off the cushion, he may have

any ball or balls taken up which interfere with his aim; but the old

rules allowed him to move his ball just far enough to get his stroke,

though he could not take a life by it.

Rule 28 says: ‘Should a player be misinformed by the marker, he may play

the stroke over again, but cannot take a life.’ This seems hard, and is

perhaps an instance of _summum ius, summa injuria_; but the moral for

the player is that he must keep his attention fixed on the game and the

marking-board. To attempt to replace the balls, and to allow the stroke

to be played over again might give rise to much unpleasantness. By Rule

30, ‘Should the striker miss the ball played at, no one is allowed to

stop the ball, the striker having no option.’ The striker’s ball after

missing the object ball may still hit others, and materially affect the

subsequent progress of the game; hence a hard-and-fast law on the

subject is necessary.

As it is to the survivor or survivors that the pool eventually comes, it

is of paramount importance to cling to life. Many things combine to

decide the striker whether to try for safety or for a hazard, or for

both together—his own temperament and skill, the state of the score, and

the position and skill of the next player and his other opponents. All

hands are against every man, so that general rules are impossible, but

‘When in doubt play safety’ is a capital rule. Another useful maxim is,

‘Play for safety with safety-players, play for hazards with hazard

strikers,’ as the latter, if they play out boldly, are sure to sell the

safety-player sooner or later—_i.e._ will leave his ball in a position

of great danger. But if the next player is close to the cushion, one is

justified in playing for a hazard when, under other conditions, safety

would be the right game. Again, a bolder style is right in a big pool

of, say, eight or ten players, as the chances of being sold are greater.

More boldness, too, in playing out for hazards may be shown by a player

who is left in with, say, three lives, while the others have only one;

but even then it is better to be cautious.

It is generally good policy to star two; many things may happen before

it is star’s turn to play again, and he has the great advantage of

playing from the =D=. A glance should also be taken at the position of

the other balls, as the next player may have an easy stroke to play, and

every life taken is in star’s favour with a view to the pool. A

deliberate miss or coup, so as to be enabled to star well, is not

chivalrous, perhaps not fair, but there is nothing unsportsmanlike in

playing a more open game with a view to starring. With an unlimited star

the question is reduced to one of capital and temperament; but in any

case starring is an expensive luxury, and the player who is not

judicious may find in himself a parallel to F. C. Burnand’s heroine of

suicidal tendencies, of whom he wittily writes the epitaph, ‘In memory

of Itti Duffa, the ill-starred maid, who lost her one life in this

pool.’

One must play for one’s own hand, regardless of the other players, and

undeterred by chaff or sneer from trying for a plant or cannon; but it

is generally dangerous to play for a cannon unless very easy, as there

is always a chance of the player’s ball following the other into a

pocket; but it is no more bad form to try for such a stroke than to pot

the white at billiards; whether it is expedient or not, is another

question, which only the exigencies of the moment can decide.

The marker is the proper person to measure distances when necessary, but

the beginner should learn the right way to do so. One player puts his

finger firmly on the striker’s ball, while another gently slides the

butt of his cue up to it, holding the other end between forefinger and

thumb, thumb uppermost. The point of the cue is then lowered till the

cue rests lightly on the top of the other ball, the forefinger being

slid up till it just touches the ball. A similar process is gone through

with the third ball, the striker’s being held steady the while, and the

question of which is the nearer is solved at once. Again, it is the

marker’s duty to tell the striker on which ball he has to play, and

which ball plays next, the formula being, _e.g._ ‘Green on yellow,

player brown,’ or, if brown is in hand, ‘Green on yellow, player brown

in hand,’ and if the striker has to play on his player, the marker must

inform him of the fact; as, however, the striker is the scapegoat even

if he acts on wrong information, he should keep his attention fixed on

the game.

The opening of a pool is more or less stereotyped, all the players

endeavouring to lay themselves under the top cushion out of harm’s way,

the player being always in hand till white’s turn comes round; thus the

last player—brown, let us say, in a five-pool—has to steer himself round

the other balls that are clustered at the head of the table, and find

his way down to baulk, as white is nearly sure to be high up; in a big

pool the last player may have some difficulty, and it is well to

remember that, as he can have any ball or balls up that lie between him

and the object ball, he can, by selecting a good spot from baulk, have

one or two such obstacles removed. The orthodox opening shot for red, by

the way, is to play full on to white from a corner of the =D=, just hard

enough to find the cushion himself. Plenty of drag should be used and no

side. Side and screw are of no value except for position, or for playing

a slow stroke which is wanted to travel quickly off the cushion.

The late William Cook once made a pool record. ‘Playing in a twelve

following pool at his own rooms’ (I quote the words of a fine amateur

player who took part in the game), ‘in 1881, he actually cleared the

table, playing always of course on the nearest ball. He had taken 20 to

1 five or six times from spectators, and the excitement was intense when

he performed this really phenomenal feat.’ As pool is limited to 12,

Cook, like Alexander, had no more worlds to conquer; but his hazard

striking and position must have been marvellous.

Doubles are of the utmost importance, and the strokes shown in the

preceding diagrams should be noted. One may fairly play a middle-pocket

double with extra strength if by so doing there is a chance of the

double-double, though it is not strictly sound, and shows a certain

diffidence as to one’s accuracy. Plants are rare.

_A propos_ of doubles, the following occurrence is probably without

precedent, but the story is absolutely vouched for. Three amateurs were

playing three-pool. Red opened by doubling white into the right-hand

bottom pocket. Yellow avenged white by doing exactly the same to red,

and white made matters even by treating yellow to a precisely identical

shot. Strange to say, red with his second shot holed white just as

before—four consecutive doubles into the same pocket—and, though yellow

spoiled the average by only doubling red into the right-hand _middle_

pocket, white made things all square and yellow disappeared into the

original pocket. Thus six consecutive doubles were made, five of them

into one pocket! What are the odds against such a performance?

As even in these enlightened days the confidence trick flourishes, it

may be worth while to warn beginners against innocent strangers. If

these win by sheer skill, there is nothing to be said against them, and

the best thing is to put down one’s cue; if they are sharps as well,

they will probably hunt in couples, on the chance of one playing next to

the other, when the first player, curiously enough, never quite gets

safety and always leaves a ball over the pocket. I remember just such a

pair, a good player and a duffer, turning up at some rooms I used to

frequent, and, though none of us were innocents, they played so cleverly

into each other’s hands, the apparent duffer making several slight

mistakes at critical moments, that the good player had a pretty good

time. Talking the matter over, we saw that we had been had, and, as we

were rather a snug little _coterie_, arranged with the marker what was

to be done if they reappeared. The pair had posed as absolute strangers

and had come in separately, so we told the marker that if the duffer

came in first he was to have a ball and we would try to warm him up, but

on the good player’s appearance he was to be refused a ball, while we, a

fairly sturdy lot, would see the marker through any trouble. All came

off splendidly. The duffer appeared first and lost two or three pools,

and when the crack walked in he was at once confronted by the marker

with ‘I am very sorry, sir, but I can’t give you a ball to-day.’ We

expected a row, but he took it like a lamb and decamped, and the duffer,

after losing another pool or two, decamped also. One of our party saw

them the same evening, hobnobbing together at the Criterion, so there

can be no doubt that it was a put-up job. The following occurred to a

friend of mine, a good billiard-player, a particularly good

pyramid-player, and well able to look after himself. After a couple of

games of billiards, on both of which he won a small bet, his opponent, a

stranger and apparently a Jew, suggested ‘just one game of pyramids.’

‘What shall we play for?’ said my friend. ‘Three and one,’ said the

Semitic one, which means, as usually interpreted, a shilling a ball and

three shillings on the game. My friend won by thirteen balls, but his

opponent, after putting up his cue, offered him just four shillings and

threepence, being at the rate of three _pence_ a ball and one _shilling_

a game! There was nothing to be done, but I wonder what the Jew would

have claimed had he won by thirteen balls.

THREE-POOL

When four players only are left, and one of them is finally killed, the

marker should be careful to call ‘Three-pool.’ Why this is so may not be

apparent to the novice, and perhaps it will be cheaper for him to learn

from a book than to pay for the information over the table. When four or

more players are left in, the striker plays for a hazard, and, whether

successful or not, he has no further anxieties beyond the safety of his

own ball; but in three-pool a new element is introduced: he must

consider where the object ball will finally stop if his hazard fails,

and the middle of the table is the very worst position for it. A

moment’s thought will show the reason. A., B., and C. are three players:

B. plays on A., lays himself safe from C., and leaves A. in the middle

of the table. C. having to play on B., is now, in most cases, in a great

dilemma; he has no chance of taking B., and with A. in the middle of the

table may find it very difficult to get safety after he has played. If

he has a long shot from under the cushion, he will probably leave A. a

fairly easy stroke, in which case B. may suffer also, so that B.’s own

carelessness, or his indifference as to where A. was left, may

deservedly recoil on his own head. The amount of consolation meted out

to him for having been sold will be the cold comfort of ‘You ought to

have played three-pool;’ in other words, ‘You ought, while leaving your

ball safe, to have also left A.’s ball in such a position as to make

safety fairly possible for C.’ Again, it is only self-defence to leave

the object ball near a pocket, in case of a failure to put it in;

especially is this advisable when it is very hard for the striker to get

safety, for it is clearly to every player’s advantage to have, if

possible, a comrade in misfortune.

The general principle of three-pool may be more easily understood from

Diagram VIII., which shows two cases in which the obvious stroke for

ordinary pool would be quite wrong in three-pool. In each case red has

to play on white, yellow being his player. In No. 1 red has a hazard in

the middle pocket, but it is not particularly easy, and must be played

slowly, so that if it fails white will very likely be thrown by the

lower jaw of the pocket to about A, while red drops slowly down to B.

Yellow has the poorest chance of escaping white next time, and, being

extremely indifferent to what becomes of red, will probably sell him, as

he deserves. If red plays the game he will dribble white down towards

the left-hand bottom pocket, and be himself safe at C, when yellow will

not be forced to run any risks. In stroke 2 it is tempting to play for

the double into the middle pocket with strong right-hand side and screw,

so as to get near the spot off three cushions; but as this would

probably leave white in the middle of the table, and yellow would be in

hopeless trouble, the right stroke is an attempted double into the

_bottom_ pocket, when left-hand side and screw will leave the striker

safe, and yellow will have no difficulty in getting safe also, while,

further, the striker will have the best chance in the subsequent

finessing.

SINGLE POOL

Many of the more ordinary strokes required at this game have already

been discussed; but, as single pool is a most scientific and interesting

game _per se_, it deserves a few lines to itself. As the striker is

always playing on his player, the problem of safety is quite different.

Two general maxims should be writ large in the striker’s mind: (1) Leave

the balls as far apart as possible; (2) Never play for a middle pocket

unless it is a certainty. The first of these requires no comment: a

moment’s thought will show the importance of the second, which applies

equally to doubles and to direct shots, as a stroke for the middle is

sure, if it fails, to leave the adversary’s ball in the middle of the

table, when he will either have a good chance of a hazard or no

difficulty in getting safe.

[Illustration:

Diagram VIII.

]

Reverting to Diagram VIII., stroke 1, at ordinary pool red may,

_caeteris paribus_, try to hole white in the middle pocket. The danger

of this stroke for three-pool has already been shown; at single pool it

is even more risky, as from A white would have an almost certain hazard

with red at B. The same remarks apply to stroke 2.

For the opening stroke, again, it would be suicidal for red to drag

slowly up to white: an endeavour should be made to double the white into

one of the bottom pockets by a stab, for which object the white should

be driven against the top cushion, about four inches to the right or

left of the centre of it behind the spot, leaving the striker’s ball as

near the cushion as possible; but some players like to use a little

direct side while playing for the same double, leaving their own ball

under a side cushion.

Two strokes are shown in Diagram IX. illustrating the difference of play

demanded by single pool. In stroke 1, at ordinary pool the striker would

try to hole white in the top corner pocket; at single pool he should

play a smart stab, being careful not to follow on, driving the object

ball all round the table towards the bottom cushion. Stroke 2, known as

the Z shot, separates the balls well and should be played with some

right side, white being cut very fine, so as to leave it high up the

table. It would be an equally sound stroke to play for a double in the

right-hand bottom pocket; but the reader is again warned that these and

all other sample strokes should be tried over coolly in private, and not

be essayed for the first time in the heat of actual conflict.

BLACK POOL

Considering the popularity of this game, it is really surprising that no

regular and recognised code of laws exists. Some rules have been

published, it is true, but there are so many deviations from them,

almost every room having its own bye-laws, that the present state of

things is quite chaotic. Thus it is impossible to do more here than give

directions for the game as it is generally played; any one who is

playing in a strange room should inquire what the customs of the room

are.

[Illustration:

Diagram IX.

]

The special feature of the game is the introduction of the black ball,

which may be described as public property, for every player who takes it

is paid by all the others the amount of the stake agreed upon, and all

penalties incurred when playing at it are also paid all round. It is

spotted on the centre spot; if that is occupied, on the pyramid spot; if

that is occupied, on the billiard spot; and if _all_ are occupied, it is

held up till one is vacated. Each player has an infinite number of

lives, and cannot be killed, however often he is put down. Each life

lost is paid for by a stake agreed upon. There is no subscribed pool.

Each game lasts half an hour; when time is up, directly after white has

played the marker announces the last round, white having always the last

stroke. Any number can play for whom balls can be found, but five

players make the most interesting game. At the end of a round a new

player can enter. His ball is spotted on the billiard spot, and he has

to stand fire till his turn to play comes. Similarly, any one can retire

by giving notice of his intention directly after he has played, but his

ball remains on the table till his turn comes again. In fact, the

spotting of the new-comer’s ball and the removal of a player’s ball may

be considered their first and last stroke respectively. Foul strokes are

regulated by the rules of ordinary pool, but after a miss the striker’s

ball is left where it stops and is not removed from the table. A life is

lost by playing with or at the wrong ball, or out of turn; if any one

plays at the black out of turn, he has to pay all round. The black ball

is never taken up, and no coloured ball can be taken up (except during

the first round) if it interferes with the striker. Baulk, as in all

winning hazard games, affords no protection. If the black ball is holed,

it must be spotted at once; if the striker play before it is spotted,

the stroke is foul.

The first round is played exactly as at ordinary pool, the balls being

given out in the same way—white set on the billiard spot, and black on

the centre spot. After white has played—that is, after the conclusion of

the first round—red can play on any other player’s ball.

By some rules he has to play on the nearest ball, by others the pool

order is observed.

If he takes a life, he receives a single stake from the owner of the

ball and must then play on the black.

By some rules he may take as many coloured lives as he likes before

playing on the black. This cuts both ways, as the striker may have a

better chance of getting position on black by taking several coloured

balls first, but, on the contrary, he is spoiling his chance of a

large break.

If the coloured ball is holed and the black also (_e.g._ by a cannon or

plant), the black does not count, but is spotted at once and is the next

ball to be played on.

Sometimes the black is allowed to count under these circumstances, and

can be played on again, after it has been spotted, the theory being

that, though black cannot be _played on_ twice running, it may, under

certain circumstances, be _taken_ twice running.

If black is holed, the striker must play on a coloured ball, the rules

of the room deciding which one, but in most rooms he is allowed his

choice.

If he takes this life too, he must again play on black, taking coloured

balls and blacks alternately till he breaks down, when the next player

proceeds.

If the striker plays on black, and holes both black and a coloured ball,

both are counted; but if a coloured ball goes down and black does not,

the coloured ball does not count, and the break is at an end. If the

striker holes the black and no other ball is left on the table, his ball

is spotted.

In a game of this kind, where all are playing against all, to play for

safety is mere waste of time; but when the next player has an easy

stroke waiting for him, with perhaps a good chance of black to follow,

the striker should sacrifice his own game (unless he has a reasonable

chance of scoring) to spoil the next player’s; _e.g._ if red has a

difficult stroke, and yellow, who follows him, has a good chance of

taking (say) brown, then red should knock brown away, as, if yellow

makes his first hazard and then gets black, red will have to pay with

the others. But as a general rule the striker must play for himself

alone, and play not merely for the first hazard but for the black

afterwards. At no time is caution so necessary as when the next striker

is in hand and there is a ball behind the baulk-line which is likely to

be holed. If the black is safe, no danger is to be feared; but if it is

anywhere in the middle of the table, some self-sacrifice may be

necessary, so that it behoves every player as his turn comes round to

think what kind of a stroke the next man is likely to have.

Again, it is clearly useless to cower under a cushion; no one is likely

to play at a ball so placed, and its owner will have left his ball in a

cramped position. Hence an open game should be played, with the black

always in view, and the reflection that he whose ball is holed will have

the advantage of playing from baulk. To push the matter further, a coup

is often judicious, if such a course does not seem likely to sell the

table; a coup is often better play than a haphazard shot, which may cost

one or more blacks in the end. As a new-comer’s ball is spotted before

white plays, it is no good entering if white has a promising break; the

last arrival may indeed help him to get one, and in this case it is

prudent to defer one’s entry for another round. The player who leaves

before the pool is over has to stand fire for a round and is responsible

for any blacks that may be taken in the course of it.

No hazards are so valuable at black pool as those into the middle

pockets, because of the position of the black. Practice consequently at

this class of strokes is sure to be profitable.

BLACK AND PINK POOL

For science, changing vicissitudes, and general amusement, black pool is

greatly improved by the addition of the pink ball. It is always spotted

on the pyramid spot; if that is occupied, on the billiard spot; and

failing that one, it goes to the centre spot, if unoccupied. If all are

occupied, it is held up till one of the spots is free. The rules of

black pool apply both to the black and pink balls. In some rooms,

however, pink can be played on originally (after the first round), but

under all rules blacks and pinks can be taken alternately, without the

intervention of a hazard off a coloured ball. A double stake is

generally payable on black and a single stake on pink, this being levied

on all the players. The game is opened as at black pool; neither black

nor pink can ever be taken up if they interfere with the striker, nor

any coloured ball, except in the first round. When a coloured ball has

been taken, the striker must play on either pink or black.

In some rooms this is optional, and he may play on a coloured ball if

he chooses.

If the striker holes a pink or a black, he cannot play on that ball till

he has taken another life, but not necessarily a coloured ball, as he

can go from black to pink and from pink to black as often as he makes a

hazard. If he plays the first stroke of a break on a coloured ball and

holes either black or pink by cannon or plant, the rule of black pool

which provides for such a case is generally observed.

In some rooms, if _pink_ goes down under these conditions, it is

allowed to count even if the coloured ball is not holed. If both are

holed, both count.

It is usually conceded that black cannot be _played upon_ twice running,

nor pink, but every room should have a hard-and-fast law to settle

whether either or both can be _taken_ twice running; otherwise the

following is a _crux_. No balls are left on the table except pink,

black, and the striker’s ball. Pink is over the pocket; the striker

plays on black and ‘plants’ pink. If pink may not be taken again, the

break is at an end, and the coloured ball must be spotted; otherwise he

may play on pink and black alternately as long as he can make a hazard.

The best break I ever heard of at this game was one coloured ball,

followed by ten pinks and ten blacks, a pretty series of twenty-one

hazards. A good way of collecting the stakes is to mark off with chalk

on the top of the cushion a compartment for each player; he can then lay

down his lives, on the _wooden_ surface opposite his compartment, and

the striker can readily collect the money when his break is over. This

saves a great deal of trouble in collection. No special hints are needed

for this game, as it is only a modification of black pool, but care is

necessary to avoid leaving an easy hazard for the next player if black

or pink is over a pocket. Especially is this necessary if the rule is

that pink may be played on originally.

Another useful bye-law is that the striker may be required, before he

plays, to declare on which ball he is playing; if he declares to play on

black, misses it, and hits pink, then, though legally entitled to hit

pink, he must pay the full penalty for missing black. Such a law as this

may save many disputes.

SNOOKER

Snooker—or, to give it its full title, Snooker’s Pool—is a hybrid game,

half pool and half pyramids. Any reasonable number of players, say five

or six, may take part; but it is best to play a single-handed game, or

for two to play against two. As is the case with black pool, there are

no accepted rules, the published code being of little use, so many are

the deviations from it. The general method of play is here laid down, so

that those who are unfamiliar with the game may make its acquaintance.

The pyramid balls are set up in the usual way, and the striker always

uses the white ball. The black ball is set on the billiard spot, the

pink on the centre spot. Blue is placed just below the apex-ball of the

pyramid, brown on the centre spot of the =D=, with yellow and green on

the right and left corner spots.

If pink and black are not introduced, blue is put on the billiard

spot, brown on the centre spot, green at the apex of the triangle, and

yellow on the centre spot of the =D=. The positions of pink and black

are sometimes reversed.

A red ball counts one, yellow two, green three, brown four, blue five,

pink six, and black seven. The score, if two persons are playing or

sides are formed, may be marked on the board as at billiards.

A red ball must be taken before a coloured ball can be played at; if the

striker, playing on a red, holes it, and takes a coloured ball also, the

latter does not count and is spotted. If, playing on red, he fails to

hole it, but holes a coloured ball, the value of the latter is scored to

the other side.

In each of these cases the striker is allowed in some rooms to score

the coloured ball; the rule given is the generally accepted one.

After taking a red, the striker must play on one of the coloured balls.

If he holes one of them, any other balls that go down by the same stroke

count to him. All coloured balls which are holed must be spotted

immediately; if the striker plays before all are spotted, the stroke is

foul. No red ball is ever put up. The rules for foul strokes are the

same as those of ordinary pool, and penalties are incurred in the same

way, but the amount of the penalty is the value of the ball played

at—_i.e._ to miss a red counts one, to miss the yellow two, and so

forth. If the striker, playing at red, hits a coloured ball, the penalty

is the value of the ball struck.

The rule is not always as severe as this. In many rooms, to miss red

involves a penalty of one, to miss yellow of two, and so on,

regardless of the value of any ball that may be struck afterwards.

Billiards · 第 7 / 8 章