CHAPTER VII

MISCELLANEOUS STROKES

Under the above heading it is proposed to describe a variety of strokes

many of which may be played in different ways, according to the position

which it is desired to leave. Some of these are genuine strokes, whether

plain or whether rotation is applied; others partake rather of the

nature of tricks, but as they do not contravene existing rules they must

be treated as legitimate, and their effect on the game is so important

that they must not be neglected in any manual. Following strokes belong

to the former class, and are of much importance to the game; the

principle involved in playing them was explained in the last chapter.

The number of such strokes which may be set up on the table is infinite,

whilst the examples here given are necessarily few. They have, as in

other cases, been selected after much thought, and being in some

instances strokes commonly met with in a game, similar diagrams will be

found in other books on billiards. Yet this does not involve plagiarism,

for in many instances repetition cannot be avoided, as will be apparent

when the spot stroke is described.

Endeavour has been made to give examples which may readily be varied at

the will of the player, and so that slavish adherence to the

measurements given may be unnecessary. This is important, for not only

do tables vary slightly in make, but persons vary the manner of

measuring. The diagrams, as before, must simply be considered

approximate, but are, it is hoped, sufficiently correct and intelligible

to enable a careful reader to set up the strokes when disposed for

practice.

Diagram I., stroke A.

Ball 1: 34 in. from cushion 2; 23 in. from cushion 1.

Ball 2: 30½ in. from cushion 2; 37 in. from cushion 1.

Ball 3: 24½ in. from cushion 2; 50 in. from cushion 1.

Strike ball 1 one-half above the centre, a free No. 1 strength, play

nearly full (between three-quarters left and full) on ball 2, and cannon

gently on ball 3; ball 2 will follow the course indicated or some

modification thereof, and after contact with two cushions rest near the

middle pocket; ball 3 will also be driven gently in that direction, and

the situation of the three balls after the stroke may be as indicated by

the figures 1′, 2′, and 3′, leaving, as is evident, an excellent

opportunity for further play. Played fifty times, this stroke may never

result twice precisely alike; yet it is scarcely possible to make the

cannon and fail to leave a good opening. That is one beauty of the

stroke. Even if, as will happen occasionally, ball 1 cannons fine on

ball 3 (which it may easily do in a slight variation in the stroke) and

runs into the pocket, ball 2 comes up from the bottom cushion and there

is a fair chance of scoring from baulk. There may, of course, sometimes

be an unlucky leave, but if the stroke be played with freedom this will

rarely happen. The general fault made in all following strokes is to

play too fine on ball 2, specially when some strength is used; hence it

is prudent to play what seems to be rather too full. This should never

be forgotten; ten strokes are missed because they are played too fine

for one that fails because it was played too full.

Another set of measurements which may be substituted for those given,

and which will exhibit a somewhat similar stroke, are here appended.

They are taken from the same cushions, which are not therefore again

indicated.

Ball 1, 33 × 27½ in.; ball 2, 31 × 36 in.; ball 3, 20 × 52½ in. This

stroke and many variations of the same type will suggest themselves to

the player, and may with much advantage be practised. At first sight

position A might seem to an amateur a rather unfortunate conjunction of

the balls; yet see what an excellent opening may be left in one stroke!

It is the power to recognise such situations and to profit by them which

makes the great difference between players.

[Illustration:

Diagram I.

]

Diagram I., stroke B.

No measurements are needed. Ball 2 is on the spot, and balls 1 and 3 as

indicated. Ball 1, struck slightly above the centre, aimed at ball 2

about ¾ right, medium No. 1 strength, will cannon on ball 3 and scarcely

disturb it, whilst ball 2 will return from the side cushion and the

balls will be gathered about ball 3. This is a very common position from

which endeavour is made to start a series of nursery cannons; but if

this is not desired, and if ball 2 be the red, then a winning hazard to

the left top pocket will leave a good opening for continuing play at the

top of the table.

When balls 2 and 3 are touching the cushion, as shown in Example C, ball

1 being in hand or suitably placed on the table, the cannon can best be

made as a simple following stroke, because aim is easier when no side is

used.

Play thus: Ball 1, ½ to ¾ high, No. 2 strength full on ball 2, which

will escape in the direction shown by the dotted line, whilst the follow

will cause ball 1 to run up the cushion and make the cannon. The stroke

may be played with left side and slower, with the advantage that the

position of the balls afterwards may be roughly foreseen, and that if

the cannon be missed direct it may be got off the top cushion. If the

losing hazard into the left top pocket be desired, then left side must

be used, for the pocket is as blind as possible, and the side is

necessary not so much to keep ball 1 close to the cushion on its way to

the pocket, as to cause it to enter the pocket after contact with the

shoulder of the top cushion. For the cannon, the further ball 1 is from

ball 2 the safer is it to dispense with side and trust to follow.

Diagram II. shows types of losing hazards made by use of follow. Example

A may be set up by eye, measurements not being required. Play ball 1,

striking it about one-half left and over rather than under the height of

its centre; impact with ball 2 should be about three-quarters left or

fuller, and the latter ball will take a course somewhat as indicated by

the dotted line, on which it is evident that once out of baulk there is

a considerable margin as regards strength within which the ball is left

in play. If there is a heavy nap on the cloth, and if for some reason it

may be desired to play this stroke very gently, the reverse side may be

used, ball 1 being struck one-quarter right. The side acting against the

nap and outliving or predominating the forward motion (translation) will

powerfully draw the ball into the pocket. It is understood, of course,

that the reverse side is only used when playing against the nap of the

cloth.

Example B,—Ball 1: 30 in. from cushion 5, 15 in. from cushion 4. Ball 2:

12 in. from cushion 5, 3 in. from cushion 4. This is a useful stroke for

practice, and may be played in many ways, either without side or with

it, either gently or with considerable freedom, according to the

position in which it is desired to leave ball 2.

For a plain stroke deliver the cue medium No. 1 strength on ball 1

rather over centre than under, striking ball 2 three-quarters right or

fuller; ball 2 will rebound off two cushions towards the centre of the

table, leaving the path of ball 1 to the pocket clear. This stroke may

be varied by advancing ball 1 on the line 1, 2; but as the distance

between the balls decreases strength should be reduced and follow

increased, the reason being that there is less space within which ball 1

can develop rotation, which, therefore, must be artificially supplied.

Ball 1 may be retired on the same line, in which case the stroke is

plain—_i.e._ the cue is delivered on the centre of ball 1.

It may also be played with side, which has two effects, both beneficial.

If ball 1 be struck one-half left on ball 2, as before, nearly full, the

side used tends to prevent the common error of playing too fine on that

ball, and further it enlarges the pocket, or, in other words, will cause

ball 1 to drop into the pocket even if it may have touched the dangerous

shoulder, as that corner of the cushion is called which partly blinds

the pocket.

As a variation of this stroke, place ball 1 30 in. by 13 in., and ball 2

12 in. from cushion 5, and touching the bottom cushion—_i.e._ ball 1 is

moved 2 in. nearer the bottom cushion and ball 2 is set touching it, the

other measurements being unchanged. Play with strong left side, striking

ball 1 above the centre; impact with ball 2 as before. The stroke may be

played with almost any strength desired, and the distance between the

balls may be varied; the usual error is to play too fine on ball 2,

probably from forgetting to allow for the difference between the points

of impact and of aim. As certainty is acquired ball 2 may be placed

further from the pocket, when the stroke, though otherwise similar,

requires greater accuracy.

Example C is not of uncommon occurrence in a game, and is specially

useful when 2 happens to be the adversary’s ball which would be lost for

play if dropped into the pocket. By playing a free stroke with strong

left side full on ball 2, the latter is driven along the cushion,

catches in the shoulders of the pocket, and travels down the table,

leaving an open path for ball 1 to the pocket. Ball 1 should be struck

above the centre to secure follow, and with plenty of side, to cause it

to cling to the cushion. The stroke is an easy one, soon acquired; but

the same can scarcely be said respecting Example D, which, though merely

a variation, yet requires more judgment and accuracy. The difficulty, of

course, is how to give ball 2 time to take the corners of the pocket and

get out of the way. Solution is simple, and might be correctly arrived

at by a careful student who has read thus far; but the stroke requires

some neatness, and time and temper will be saved by watching an expert

and by playing before him. It is far from easy to describe such a stroke

so as to make its execution by another person certain; all that will be

said here is that, to give ball 2 the required time, ball 1 must after

impact travel very slowly, whilst ball 2 has considerable velocity, and

this is effected by delivering the cue slightly under the centre. If it

be struck too low or too sharply, it will stop altogether; and if struck

true centre or above, it will follow too soon and again collide with

ball 2, the result in both cases being failure.

[Illustration:

Diagram II.

]

Diagram III.—Measurements are not required, as the balls can be placed

from the diagram with sufficient accuracy. From position 1″ the stroke

can be made by a well-executed screw either direct or off the top

cushion, but it is easier and more certain if played as a following

stroke; but from positions 1 and 1′ the screw is all but impossible,

whereas the high follow offers a reasonable prospect of scoring. Let the

cue be well aligned and let the player stand carefully, so as to ensure

free delivery. Get well down to the stroke; play ball 1 a free No. 2

strength, three-quarters high, nearly full on ball 2; after impact ball

1 will follow a path somewhat as indicated, the curve being usually very

pronounced. The first and sharper curve is apparently due to the rebound

after impact modified by the strong follow, whilst the second and more

gentle curve is the result of impact with the cushion. The tendency of

the latter is, of course, to reverse the follow and send the ball down

the table; but the strong follow appears to fight with this, and to

prevail so far as to maintain its bias for the cushion and its

disposition to return towards it. Ball 1 may almost be placed anywhere

towards the left side of the table, and the stroke remains much the

same. As the distance between balls 1 and 2 increases, follow becomes

less necessary, its place being supplied by naturally developed

rotation.

The variety of strokes which may be played on this principle is very

great. Too much force should not be employed, or that will in the final

conflict defeat the follow, of which it is ordinarily impossible to give

too much.

Fine strokes should rarely be attempted unless ball 1 is near ball 2;

they are, then, however, often of great value, because, being played

gently, the positions of the balls after the stroke can be foreseen with

tolerable accuracy. The great secret of success is to stand properly, so

that the edge of ball 2 may be clearly seen. A few examples are shown on

Diagram IV. They can be set up without measurement.

[Illustration:

Diagram III.

]

Example A.—A fine stroke on ball 2 will make the losing hazard and leave

that ball about 2′ .

Example B.—Ball 1 played fine on ball 2 will make the losing hazard and

leave an opening from baulk.

Example C.—A very useful stroke. Ball 1 played fine on ball 2 will

cannon rather full on ball 3, which it will drive as shown by the

dot-and-dash line; ball 1 will stop between the other two, and a winning

or losing hazard will almost certainly be left in either top pocket.

In playing nursery cannons fine strokes are often useful; indeed, a

player who possesses great delicacy of touch may make a series of

strokes yet scarcely move balls 2 or 3. These cannons will be considered

hereafter, and, therefore, are not at present further noticed.

Fine strokes have the following drawbacks: they must usually be played

so softly that the least obstacle or untrueness of ball will cause

deflection from the proper path; the target presented by ball 2 is

small, sometimes merely an edge; and an error so slight as to be

imperceptible in the division of ball 2 may result in leaving the balls

safe.

[Illustration:

A Push Stroke

]

The next variety of strokes to be considered are those in which the ball

is pushed rather than struck; they are usually subdivided into _push_

and _half-push_ strokes. Great difference of opinion exists as to

whether push strokes should be lawful in the game, but at present we are

not concerned with what should be, but with what is allowed. The

question whether, in the interest of billiards, the stroke should or

should not be foul will hereafter be considered; at present, it is

permitted by the rules, and without it much delicate play and many long

breaks would be sacrificed, consequently a few examples are introduced.

In learning this stroke, instruction from an expert is indispensable:

there are various ways of playing it, some grasping the cue tightly with

both hands to secure rigidity and sliding the bridge, which is

_bouclée_, the forefinger being hooked round the cue and the other

fingers shut on the cloth; others somewhat shorten the cue, or hold it

further from its butt and play over a bridge in the usual way; but in

any case the cue-tip should be brought as close as possible to ball 1,

short, of course, of touching it, and not withdrawn before the stroke,

but pushed gently and steadily forward. Contact between cue-tip and ball

1 must be preserved till the position occupied by ball 2 is passed, and

ordinarily no more strength should be employed than is necessary to

carry ball 1 either to ball 3 or to the pocket. The idea of the stroke

is that, by dint of steady pushing, ball 2 is removed from the path of

ball 1, which is more nearly unaltered on impact the more perfectly the

stroke is made. In practice, if the distance between ball 2 and the

pocket or ball 3 is considerable, some allowance must be made, and the

player cannot safely ignore ball 2; he must not push exactly for the

part of ball 3 he desires to hit, or straight for the pocket, but

compensate for the throw-off from ball 2 by aiming somewhat fuller than

would be necessary were it removed. The more perfect the performer, the

more may ball 2 be neglected, and the less compensating allowance is

necessary. For example, if the cue-tip were stuck to ball 1, so that

interruption to contact was impossible, ball 2 might be wholly

neglected; ball 1 could be pushed through a pyramid of balls and made to

enter a pocket, or cannon simply by aligning correctly and pushing

straight for the object. By common consent, however, long push

strokes—_i.e._ when ball 1 is far from ball 2—are avoided; it is very

difficult, if not impossible, to make them without interruption to the

contact between cue-tip and ball, and consequently they either fail if

the cue be withdrawn, or are foul if it be reapplied.

Some cases when the push stroke is specially useful are shown in Diagram

V. A is an example of the commonest and simplest type. Ball 1 pushed on

the alignment shown will move ball 2 slightly to the left (thereby

opening the losing hazard from baulk), and cannon full on ball 3,

leaving a losing hazard in the middle pocket.

B. Ball 1 pushed gently through ball 2 on the alignment shown, will

enter the pocket and leave a losing hazard from baulk.

C is a _bricole_ push, a useful and very pretty stroke. The three balls

are so nearly in a straight line, so near each other and so near the top

cushion—which, however, they do not touch—that a score by an ordinary

push or stroke is impossible. If, however, the cue be aligned as shown,

and ball 1 be pushed without touching ball 2 on to the cushion, it will

escape between the cue-tip and cushion in the direction of ball 2, and,

entering between it and the cushion, will push it out of the way and

make the cannon.

This stroke is made easier and more certain if the cue is applied to the

left side of ball 1; if by chance it was applied to the right of the

centre, there would be much probability of the ball becoming jammed

between cue and cushion.

D is another ingenious adaptation of the push stroke. Ball 1 pushed

gently on ball 2, which touches the cushion, is slightly kissed and

travels quietly to ball 3, whilst ball 2 squeezed between ball 1 and the

cushion indents the latter slightly and escapes to rejoin the group at

ball 3. Some players, perhaps Mitchell specially, use this stroke with

great effect in nursery cannons.

[Illustration:

Diagram IV.

]

In Example E the situation is shown when assistance cannot be got from a

cushion. The balls are too nearly in a straight line for the ordinary

push, it being impossible to get 2 out of the way before 3 is reached;

if, however, the cue be carefully aligned on the right edge of ball 3, a

steady push will result in 2 striking 3 on the left, causing it to

travel to the right, where it meets ball 1, which has been slightly

deflected in the same direction. This is a pretty example of a class of

strokes which requires great accuracy of eye and a wonderfully just

judgment to invent or to modify in a game; of course, when a situation

somewhat similar to that now shown occurs, and a player profits by the

advice given here, he may not necessarily possess these qualities in an

eminent degree, but his recognition of the stroke and its successful

execution will encourage him to try modification, and may elicit the

sound judgment which is so greatly to be desired.

On Diagram VI. A is an example of as easy a push hazard as can be found

on the table. Ball 1 is very close to or touching the top cushion, ball

2 partly masks the pocket. Align the cue parallel to the cushion, and

push ball 1 along its edge past ball 2, which may be wholly neglected.

The cushion forms a guide to both cue and ball, and the stroke can

scarcely be missed.

B is a modification of the cannon already explained (Diagram V., Example

C). In this case, ball 2 is too immediately in front of the pocket and

too nearly equidistant from the top cushion with ball 1 to permit of the

treatment just recommended for A. It is necessary to align the cue as

shown, and to push ball 1 on its right side to the cushion. The squeeze

between cue and cushion will cause that ball to remove ball 2 and enter

the pocket.

The half-push is quite a different stroke from the push; it has always

been considered a fair stroke, whilst some years ago the push stroke was

held to be foul; but both are open to the same objection.

[Illustration:

Diagram V.

]

When balls 1 and 2 are very near each other, their surfaces being not

much more than an inch apart, and ball 3 is so placed that the cannon

would ordinarily be made by use of follow, but so far away that

sufficient follow cannot be communicated to ball 1, the stroke may be

made by the half-push. C is a favourable example. Ball 1 is on the right

corner of the =D=; ball 2 immediately in front of it, slightly nearer

cushion 3; ball 3 is placed, say, 30 in. from the top cushion, and so

near cushion 2 that a ball cannot pass between them. Imagine a straight

line through the centres of 1 and 2 prolonged to P, a point equally

distant from 2 with ball 3. Halve the space between P and ball 3, and

let Q be that point. Strike ball 1 in the centre about No. 3 strength,

aiming at Q, or slightly nearer ball 3, as a precaution, because there

is a large margin for error on the right of that ball; it will deflect

sufficiently to make the cannon. Similarly, it is evident losing hazards

can be made by the half-push, the pocket being substituted for ball 3,

but they are seldom useful and will not be further considered.

In making push strokes, good players often apply the cue to the side

instead of to the centre of ball 1, with the view of supporting it and

of modifying its escape on that side. This precaution is often required

in order to obtain position.

_Kiss Strokes._—In the English game the term kiss is used rather

vaguely, so that precise definition is difficult if not impossible. It

includes the strokes which the French call _coups durs_, in which ball 2

is touching a cushion and cannot give way as usual, but throws off ball

1 with the recoil of balls and cushion combined, as well as those termed

_rencontres_, or the meeting of balls 1 and 3, the former having been

put in motion by the cue and the latter by collision with ball 2.

Of the former kind examples are shown in Diagrams VII. and VIII. In

playing these strokes recollect that screw or retrograde rotation

augments the velocity of ball 1 after impact, whereas follow has the

opposite effect.

[Illustration:

Diagram VI.

]

[Illustration:

A Push (_bouclée_)

]

[Illustration:

Diagram VII.

]

Example A, Diagram VII., is the simplest form of the stroke, the three

balls being in one line—ball 2 against the cushion, and ball 1 between 2

and 3; a stroke full on ball 2 will result in a cannon. B is a

modification, for ball 3 is out of the straight line; the cannon is made

by a slight division of ball 2, say ¾ right; if ball 1 be played on that

spot it will cannon on ball 3. The student can set up examples for

himself, and by careful division of ball 2 make many cannons. The

greater the distance ball 1 has to travel, the lower and harder must it

be struck. A very excellent practice to train the eye to the angles and

the hand to control strength is afforded by Example C, which is

otherwise not of much use in a game. Mark the positions of balls 1 and 2

slightly with pipeclay, and try to make losing hazards into every pocket

on the table. After each stroke the balls are replaced, and the number

of strokes taken to make the six losing hazards is the measure of

accuracy in play. The first stroke into the right bottom pocket is easy;

it will soon be made in one trial, for it is almost a plain half-ball

stroke. The second into the left bottom pocket is perhaps the most

difficult of all, for not merely has ball 2 to be correctly divided but

strong left side is used; the left middle and top pockets are made

direct, accuracy depending solely on the correct division of ball 2,

finer for the former, fuller for the latter pocket. The right top and

right side pockets are made off the cushion, and in the last-named side

is used. This hazard may be made without a kiss; ball 1, played a free

No. 1 strength half-ball on ball 2, will touch bottom and side cushions

and travel towards right middle pocket. It is needless to enter into

further detail, for the advantage of the stroke is to accustom the eye

to the angles at which ball 1 comes off the various divisions of ball 2,

and that is learnt solely by practice. To try for the pockets merely

gives an object or interest to the stroke, and, if further incentive be

required, back yourself to complete the hazards in fewer strokes than

another person may require. The practical application of the knowledge

thus obtained is that, should ball 3 happen to be on the lines 2P, 2P′,

2P″, or 2P‴, the cannon may be played with some confidence, and if it be

anywhere else on the table, a reasonable attempt to score may, if

needful, be made, and a game _in extremis_ may thus be saved.

Diagram VIII.—Example A is an easy and useful stroke. Ball 1 is 30 in.

from cushion 3, 15 in. from bottom cushion; ball 2 on the baulk-line

touching cushion 3; ball 3 is as shown in the neighbourhood, say 18 in.

from the right top pocket and within 2 in. of cushion 2. Play ball 1

with high right side half-ball or slightly fuller on ball 2, free No. 1

strength.

Example B is, in its way, a curiosity, but the stroke is by no means

devoid of use. First, suppose ball 2 on the baulk-line touching the

cushion at its left extremity. Place ball 1 for a half-ball kiss hazard

into the right top pocket. This is squarer than an ordinary half-ball

angle, because ball 2, being against the cushion, cannot give way; but

the difference is not as great as might be imagined, and the stroke is

not very difficult. What is curious, however, is that, if ball 2 be

moved a certain distance up the cushion to positions 2′, 2″, &c., a

half-ball cannon will be made on balls placed 3′, 3″, &c., at exactly

the same distance along the top cushion. That is, if ball 3 be placed at

the centre of the fall of the pocket, the distances between 3 and 3′,

and 3′ and 3″, shall exactly equal those between 2 and 2′, and 2′ and

2″.

[Illustration:

Diagram VIII.

]

The other class of kiss strokes is illustrated in Diagram IX., from

which it is seen that ball 2 is in no case touching the cushion, but

that (except in case E) it is used to kiss or plant ball 3 in such a

direction that it advances to meet ball 1, and the cannon is thus

effected. In case E the course of ball 1 is modified by a second impact

with ball 2.

Example A. The three balls are in a straight line perpendicular to the

cushion. If ball 1 be played absolutely full on 2, that ball will strike

3 full also, and no score will be made; but if ball 2 be struck slightly

out of the centre—that is, between centre and ¾—a cannon will result.

Play ball 1 a soft No. 1 strength slightly to the right of the centre of

ball 2, which will travel proportionately to the left and strike ball 3

to the left of its centre. Ball 3 will strike the cushion slightly to

the right of the perpendicular line, and, returning therefrom, will meet

ball 1 when the cannon is complete. Ball 2 may be struck similarly on

the left of its centre, and the stroke be made on the same principle as

before.

Example B. Balls 2 and 3 touch, and the line through their centres is

slightly inclined to the cushion. Ball 1 is so placed that the fine

cannon is either impossible or dangerous. Play a gentle No. 1 centre

stroke on ball 2 about three-quarters left; ball 3 will be planted on to

the cushion, and, returning, will meet ball 1. The general fault is to

play too fine on ball 2, but the stroke is easy.

Example C. Place the balls as shown; do not attempt the fine stroke, but

play half-ball on ball 2; the cannon is inevitable.

[Illustration:

Diagram IX.

]

Example D partakes more of the nature of a fancy stroke than of one

useful in games; nevertheless, it illustrates in a striking way what may

be done by means of the kiss or plant. Set up the balls as shown in a

straight line. Balls 2 and 3 should touch, and ball 1 should be a little

apart, to permit of a stroke on ball 2. The balls should touch or be

very near the side cushion. Play ball 1 one-quarter right, No. 2

strength on ball 2, so as to impinge on the side cushion above the right

middle pocket. Ball 2, being thus struck rather fine, causes ball 3 to

travel at a moderate pace down the table towards baulk, whilst ball 1,

travelling faster, comes off cushion 2 and meets or catches ball 3

generally in baulk. A similar and easier stroke may be from positions

1′, 2′, 3′, near cushion 5, ball 1 being played on ball 2 to strike

cushion 3.

Example E is a very pretty little stroke, which may be thus placed.

Ball 1: 6½ in. from cushion 6, 7 in. from top cushion.

Ball 2: 11½ in. „ 6, 2½ in. „

Ball 3: 19½ in. „ 6, 7½ in. „

It will be observed that there is no direct stroke whereby ball 2 may be

kept at the top of the table, nor is the fine side stroke (ball 1 with

strong right side played fine on the left of ball 2) possible; in fact,

the position seems far from being desirable. Yet, if the directions for

playing this stroke be followed, the cannon will be found almost a

certainty, and the balls will generally be well left for further play.

The stroke is made thus: play ball 1 centre, a soft No. 1 on ball 2,

three-quarters right, which will return from the cushion, kiss ball 1 on

to ball 3, and often remain between ball 1 and the pocket. Hence, if

ball 2 be the red, a better opening for a break could scarcely be

desired. The stroke should first be practised from the positions

indicated until fair certainty is acquired, then the positions may be

slightly varied, and it may with advantage be set up without

measurement, so that the eye may become trained and able to recognise

the situation should it occur in a game.

Example F happens occasionally, and, therefore, it is well to be

prepared. The three balls are in one straight line, and the situation

generally comes about thus: the red ball being on the spot, the

adversary’s ball happens to stop directly above it, between the red and

the top cushion, ball 1 being in hand. The easiest way to score is to

place ball 1 in line with balls 2 and 3, in this case on the centre spot

of the =D=, and play full on ball 2. Personal inaccuracy will in this

case insure the score, for ball 2 will rarely be struck so full as to

impinge on the centre of ball 3; it will strike it on one side or the

other, and a cannon will result on the same principle as that explained

under Example A.

The general warning as to kiss strokes should be remembered. Avoid

attempting doubtful strokes, specially when the balls are not close

together.

_Jennies._—In Chapter V. p. 160, an example of the plain half-ball

stroke was described, and whenever the pocket is fairly open these

strokes can be best made without side; but when the pocket is very

blind, the losing hazard cannot be thus made, and side, which takes ball

1 into the pocket after touching the farther shoulder, must be employed.

The nearer ball 2 is to the side cushion the more difficult is the

stroke and the more side is required. The general fault in playing these

strokes is that ball 2 is struck too full, a natural result of the use

of reverse side, of which it is impossible to put on too much, specially

for long jennies.

Diagram X.—Example A.

Ball 1: about 1 in. behind and right of the centre spot of the =D=.

Ball 2: 22¼ in. below the left middle pocket, 6¼ in. from the side

cushion.

Play ball 1 one-quarter left medium No. 1 strength on ball 2, half-ball

or rather finer; the hazard will be made off the far shoulder of the

pocket, and ball 2 will rebound nearly perpendicular to the side cushion

towards the centre of the table.

Example B.

Ball 1: on baulk-line, 8 in. to the right of centre.

Ball 2: 10½ in. below the right middle pocket, 4 in. from cushion 3.

Play ball 1 one-quarter right free No. 1 on ball 2 half-ball or finer.

The more side the stroke is played with the better; it will often

compensate for inaccuracy of aim.

Example C.

Ball 1: as in last example.

Ball 2: 9 in. above the left middle pocket, 4 in. from cushion 6.

Play ball 1 one-quarter left No. 1 strength on ball 2 from half-ball to

quarter-ball.

Jennies are not nearly so difficult as they seem at first sight. The

general rules for playing them are, for middle pockets, plain wherever

possible, ball 1 being struck rather below than above the centre. But

when ball 2 is so near the side cushion that the hazard cannot be made

by a plain stroke, and for long jennies, use as much side as possible

and endeavour to aim on ball 2 finer than half-ball.

In Diagram XI. a few examples will be found of _bricole_ strokes, or

those in which ball 1 strikes a cushion before impact with ball 2, side

being used. Plain strokes of the sort have been mentioned in Chapter VI.

Example A.

Ball 1: on baulk-line a little to the right of centre.

Ball 2: over the left bottom pocket as shown.

Play ball 1 one-quarter right, aiming just out of baulk, No. 1 strength;

the side, if correctly judged, will bring the ball back as indicated,

and the losing hazard may be made.

Example B.

Ball 1: on the centre spot.

Ball 2: on the centre transverse line of the table overhanging the

pocket, with just room on either side for ball 1 to pass without

touching it.

[Illustration:

Diagram X.

]

The losing hazard may be easily made as shown from either side of ball

2. Take first that from the left side. Play ball 1 one-quarter right,

medium No. 1 strength, so as just to pass ball 2 to the left without

touching; ball 1 will return from within the shoulder, strike ball 2,

and fall into the pocket. For the hazard from the right of ball 2, ball

1 is played one-quarter left, to pass the right of ball 2.

Example C is precisely the same stroke into a corner pocket.

Example D may occasionally be of use, though generally a miss would be

the proper game under the circumstances. Ball 1 is supposed to be in

hand, ball 3 having stopped near ball 2 on the spot, but not

sufficiently straight above it to warrant playing for the kiss cannon.

In this case the knowledge acquired by playing an old fancy stroke—to

make the losing hazard off ball 2 from baulk by playing _bricole_—is

utilised. In that stroke an approximate guide as to the point of aim on

the side cushion was obtained by aligning the cue so as to pass over the

left bottom pocket, and the left corner of the =D=: the prolongation of

that line indicated the point. Hence, by aiming a little above the point

thus found, ball 2 is struck on the right side, and the cannon is

possible. Place ball 1 on the left corner of the =D=, play a free No. 1

strength at the side cushion, aiming as directed. One or two trials will

determine the correct point of aim with a given strength; if the

strength is altered, the angle of reflexion will also alter.

Example E, on the other hand, is perfectly simple and most useful.

Measurements are unnecessary. Play ball 1 to the cushion with slight

right side; ball 2 will be pocketed, and ball 1 will rest in a good

position for a losing hazard from spot into the right top pocket.

Example F.—Ball 1 in hand, balls 2 and 3 as shown about the diameter of

a ball or a little more from the side cushion, so placed that the fine

cannon from 2 to 3 would be very difficult. By placing ball 1 on the

baulk-line as shown, and by playing with a little right side behind ball

2, ball 1 will, after impact, run down the cushion and make the cannon.

When the eye is trained, ball 2 may be a considerable distance—say six

or eight inches—from the cushion, and the stroke may be made with a

reasonable chance of success, whereas played in any other way the result

would almost certainly be failure.

[Illustration:

Diagram XI.

]

_Plants_ (see definition in Chapter III.) are perhaps more connected

with pyramids and pool than with billiards; nevertheless, they may be

occasionally used, and, therefore, must be briefly considered. The

simplest form is when the centres of balls 2 and 3 are on a straight

line which leads to the centre of a pocket. (See Diagram XII.)

Example A.—Balls 2 and 3 are on the line P Q and touch each other. Ball

1 may be on any part of the table from which ball 2 may be struck save

the small corner cut off by the line R S perpendicular to Q P, and if

played on ball 2 with sufficient strength ball 3 will run into the left

bottom pocket. It is hardly possible to miss the winning hazard, and

hence, whenever two balls touch and are so aligned, a very easy stroke

is presented if ball 1 be suitably placed; for, no matter how badly it

may be played on ball 2, ball 3 must of necessity travel to the pocket.

So far the matter is simple enough; but the next example, B, at once

introduces difficulties which it is proposed to observe and notice

rather than attempt to explain. A glance at the diagram will show that

in this case G H, the alignment through the centres of balls 2 and 3,

does not terminate in the pocket, but falls slightly without; hence, if

the plant were played in the ordinary way, ball 3 would impinge near the

shoulder at H. In the first place, let ball 1 be removed from the table,

and let the problem be to play ball 2 with the cue so as to put ball 3

into the pocket. If this stroke be presented without explanation, nine

men out of ten or more will attack ball 2 from the baulk side, playing

towards the top of the table. The more they do this the further up the

table will ball 3 strike the cushion; but let the player go round and

place his cue on the alignment shown so as to strike ball 2 on its side

towards the top of the table—that is with right side—a medium No. 1

stroke, when, wonderful to relate, ball 3 will travel to the pocket in

the most docile manner. That having been established to the satisfaction

of the player, let him replace ball 1 on the table anywhere as

shown—that is, in any of the positions marked 1 or in any intermediate

position. For the stroke as now set up, play ball 1 one-half left, No. 1

strength, on ball 2 half-ball or fuller to the right; again ball 3 will

roll obediently to the pocket. If by an error of judgment ball 2 be

played on to the left, ball 3 will strike the cushion above the point H.

[Illustration:

Diagram XII.

]

Example C is merely an amplification of the same stroke. Ball 2 is

conveniently placed in front of the pocket, and ball 3 is placed

touching it first on the line P R, when the straight plant is to the

left of the pocket, and next on the line P S, when it is to the right;

ball 1 being somewhere as shown, an exact position for it being of no

consequence. Now, when ball 3 is on the line P R, to the left of the

pocket, play ball 1 on the left side of ball 2; when it is on the line P

S, to the right of the pocket, play to the right of ball 2; in both

cases the winning hazard will be triumphantly made.

These strokes are capable of ready demonstration on a table, but the

laws which govern them are not certainly known. The results seem to

point partly to transmitted side, but that is scarcely sufficient to

account for so considerable a deviation from the straight plant,

specially if it be considered that such side can hardly be detected by

the unassisted human eye. Very likely, when once it is understood, the

explanation will seem simple enough; at present, so far as is known, the

result has not been accounted for in a satisfactory manner.

Example D is worth mentioning and worthy of practice; like most other

strokes, it can be far more satisfactorily explained on the table by a

man who can play it than by the most careful description on paper; yet,

as in spot play and possibly in other circumstances it may be useful, an

attempt to convey an idea of the stroke will be made. Ball 2 is on the

spot; ball 1, too near it for any ordinary stroke with fair chance of

success, but not necessarily touching, is first on the line T U, the

straight plant being therefore on the point U. Now, if the cue be

aligned as shown on the right side of ball 1, pointing towards X, and a

medium No. 1 strength be delivered, ball 2 will be deflected into the

pocket. Conversely, when ball 1 is on the line V W, close to ball 2, the

cue must be aligned on a point Y below W, and a stroke on the left side

of ball 1 will, as before, result in sending ball 2 to the pocket. The

principle is apparently the same in all oblique plants, if those may be

so called whose path is not the prolongation of the straight line

through the centres of the two balls.

In Example C ball 3, and in Example D ball 1, are not drawn, in order to

avoid complicating the diagram; their positions are indicated by the

figures.

The subject of screw strokes was fully considered in last chapter, and

practice was recommended with the view of facilitating the acquirement

of the stroke rather than of illustrating its application to the game;

hence it is now appropriate to give some useful examples.

Diagram XIII. Example A.—Balls 1, 2, and 3 as shown. This stroke may be

played in many ways, depending on where it is desired to leave the

balls. If ball 2 is to be brought back, play ball 1 one-quarter low

about No. 2 strength nearly full on ball 2, which will travel to and

return from cushion 1; ball 1, having parted with its velocity, will

return slowly to ball 3, and the three balls should be left together. It

might be desirable to play the stroke in a totally different manner if,

for example, 2 were the adversary’s ball. In this case it would suffice

to send ball 2 up the table towards spot, and cannon on ball 3 so as to

leave a winning hazard in the left bottom pocket. To do this the

strength communicated to ball 2 must be diminished, and this may be

effected by playing finer on that ball and by using more screw in

compensation.

Example B is a good practice stroke, and may be played harder or softer

at will. It does not require to be laid down by measurement, and may be

set up wherever convenient. Play ball 1 about one-half low and left,

medium No. 1 strength on ball 2, about three-quarters right.

Example C, a screw back losing hazard, is often useful, ball 1 being

between ball 2 and the pocket; no instruction is required beyond that

given in last chapter for playing the stroke. It may be varied by moving

ball 2 round ball 1 as far as the cushions will permit; the stroke is

always possible, and in trying to make it some practical lessons in the

matter of compensation will be learnt.

Example D.—Place the balls as shown. Play ball 1 three-quarters low on

ball 2, half-ball or rather fuller, but avoid the kiss. Ball 1 will

travel up cushion 2 and make the cannon or hazard, whilst ball 2 will

escape towards the left middle pocket.

Example E is a screw off a fine ball, a stroke at which many amateurs

fail chiefly because they do not stand properly for it—do not usually

align their cue fine enough on ball 2. If played very slowly, very fine,

and with the maximum of screw, the stroke is perhaps more certain of

execution, but ball 2 will probably be left in baulk. To obviate this,

play rather fuller, with less screw, and with more strength. The stroke

is conveniently made from the spot, ball 1 being placed variously

between the angle at which a losing hazard with side can be made and the

vertical, or when the ball 1 is directly above the spot. The position

shown in the diagram is a fair one, the stroke being not very difficult;

it becomes more so as ball 1 approaches the position above the spot. It

may be thus played: Align the cue as shown for a fine stroke, play ball

1 one-half low No. 2 strength on ball 2, one-quarter right. It is

difficult in a stroke of this nature to give precise instructions for

making it, because it varies with every slight variation of the position

of ball 1 and with the power of each player to communicate screw; hence

it is advisable at first to get the assistance of a competent person,

and then to practise before minor details are forgotten.

Example F is well worth mastering; it is easier the nearer ball 2 is to

the pocket. Play ball 1 one-half low and right on ball 2 about

three-quarters left a free No. 1 strength. Ball 2 may thus be brought

out of baulk, whilst the reverse side carries ball 1 into the pocket. In

strokes of this kind care should be taken to avoid the kiss.

[Illustration:

Diagram XIII.

]

Close screws, when ball 1 is so near ball 2 that the stroke cannot be

made in the ordinary way, are worth mastering, but as some execution is

required, they should at first be played under professional supervision.

The chief point about them is to convey to ball 1 a maximum or nearly so

of screw and side; the cue has to be delivered with great freedom, and

ball 1 passes well beyond the position occupied by ball 2, then the

forward force (translation) having been chiefly transferred to ball 2,

the screw and side conquer the small balance left and ball 1 returns

more or less towards the player. A rather neat example of a close screw

is shown on Diagram XIV., and may be set up on the table without

measurements. Play ball 1 one-half low and one-half right, a free No. 2

strength on ball 2 between three-quarters left and centre, so as to

cause its return after impact with cushion 1; ball 1 should make the

cannon off cushion 4 and perhaps cushion 5 as well, and the three balls

should be gathered at the left bottom pocket. This kind of stroke is

useful for losing hazards also, but should not be practised until the

player has acquired much confidence in the delivery of his cue, lest

accidents should happen.

Another stroke which must be noticed, though it should be rarely

employed, is that known as the _leap_ or _jump_, whereby ball 1 leaves

the bed of the table during part of its course. It is made in two ways:

either by laying the cue on the table, aligning it as usual in the

direction desired for ball 1, and striking that ball so low that the tip

touches the cloth before it reaches the ball. This is practically

equivalent to putting the cue under the ball and throwing the latter

upwards; but there being at the same time a forward motion, the result

is a leap higher and longer in proportion to the strength of stroke.

Played in this way there is no danger of cutting a sound cloth, and the

ball may be made to jump higher with less strength, and to be better

under control than when the leap is otherwise effected.

[Illustration:

Diagram XIV.

]

Ball 1 may also be made to leap by striking it down towards the bed, the

cue being oblique, its butt elevated—in fact, by an exaggerated stab.

The ball is thus momentarily squeezed between cue-tip and bed, and leaps

as it escapes from the pressure. This stroke should be practised with

the greatest moderation; indeed, not at all until the player is well

experienced and confident in handling the cue, for it commonly results

in knocking the balls off the table and damaging them, and may further

cut the cloth. The stroke is sometimes of use, and, therefore, must not

be ignored; but it is safe to say that no one who valued his table or a

good set of balls would willingly see them used for this class of

practice.

[Illustration:

The leap or jump stroke

]

Diagram XV. shows a few instances in which the leap stroke is

legitimate, and as safe for the balls and table as is possible under the

circumstances.

Example A.—It is desired to play the winning hazard on ball 3 without

disturbing ball 2. Align the cue on the table in the direction required

for the hazard, see that the tip is on the cloth and kept there, and

play a medium No. 1 strength. Ball 1 will leap over ball 2 and make the

winning hazard.

[Illustration:

Diagram XV.

]

Example B.—The three balls as shown are in a straight line with no

reasonable chance of a score. The situation happened at a critical

moment in a match which the writer played many years ago, and a

successful leap cannon enabled him to win. Place the cue in alignment

with the three balls, and play the stroke as directed for the previous

example; ball 1 should jump on ball 2 and roll off to ball 3. The

difficulty, of course, is to control the strength used; the top of ball

2 must be cleared, and yet the ball must not be wholly missed. It is a

question of nerve and judgment tempered very considerably with good

luck. There is little or no danger to cloth or balls in practising this

stroke.

Example C is one which is not infrequently played in exhibition games.

Ball 2 is so placed that it cannot be got rid of by means of the

shoulders of the pocket, and there is not sufficient room for a cushion

or _bricole_ hazard. A delicate leap stroke played between ball and

cushion will make the losing hazard. It is not a desirable stroke for a

beginner to practise, for he will inevitably cause ball 1 to jump beyond

the pocket and roll away till brought up by some obstacle more or less

destructive.

Example D is of a class which occurs occasionally in actual play. Balls

1, 2, 3 are nearly in a straight line, ball 3 being about 2 in. from the

side cushion, so that a ball cannot pass between. An ordinary following

stroke is difficult and uncertain, so usually the best play would be to

give a miss; but the state of the game may render that impossible or

undesirable, in which case the best chance of scoring is to strike down

on ball 1, causing it to leap on to ball 2, which in turn bounds away,

leaving the course clear for ball 1 to reach ball 3 and make the cannon

either direct, off the side cushion, or even possibly from the top

cushion.

The effect of ball 1, so struck, causing ball 2 in turn to leap, is

prettily shown by placing the pool basket and balls as drawn in Example

E. A smart stroke down on ball 1 will cause ball 2 to jump into the

basket.

Many examples of fancy strokes made by means of the leap could be given,

but they are purposely withheld, as there is no wish to encourage

experiment as useless to the game as it is detrimental to the

implements.

[Illustration:

Fig. 1

]

_Piqué_ and _massé_ are not often used in English billiards; the latter,

indeed, seldom or never, whilst the former, when used, is miscalled

_massé_. They form in reality a continuation of the series of strokes

which, departing from the normal or horizontal, culminate in one

delivered vertically on the top of the ball. Thus, in fig. 1, Q, Q′,

&c., represent the axes of a cue presented at various angles to the ball

whose centre is C on the table T T. It has already been explained, but

may without harm be repeated, that, the strength of stroke being equal,

the maximum forward motion to the ball, or translation, is given by the

horizontal delivery of the cue on the line Q C. As the angle of delivery

increases, so does the forward impulse decrease until the limit 90°, or

a vertical stroke, is reached, when there is manifestly no forward

motion communicated to the ball, the entire force of the stroke being

counteracted by the rigidity of the table. Now, without any attempt at

fine distinction or any claim to precise accuracy, it may, in a rough

way, be said that plain strokes are delivered on the axis Q C; that

stabs lie between that and Q′ C, which is at an angle of 45° with Q C,

or half-way to the vertical; that _piqué_ commences at Q′ C and ends at

Q″ C, beyond which the strokes are termed _massé_. This is not exactly

correct, for there may be a _massé_ with less inclination than Q′ C, the

real distinction between _piqué_ and _massé_ being that in the former

the cue’s axis is directed to the centre of the ball, and therefore the

effect is to drive it straight with reverse or retrograde rotation; in

the latter, the cue’s axis is not directed through the centre, but on

one side or other of it, with the consequence that the path of the ball

is no longer a straight but a curved line. This is the case to such an

extent that the rotation round an oblique axis will often conquer the

small measure of translation or displacement conveyed by the stroke and

produce some beautiful curves.

Now, so long as the push stroke is allowed, _massé_ will not be much

attempted; it is difficult of execution at any time and in any position,

impossible on a large English table save when the balls are near a

cushion. It further has the great disadvantage, when played hard, of

causing a dent or pit in the cloth sufficient to deflect or arrest a

very slow ball, and therefore soon spoils a cloth near the cushions on

the very part most used for nursery cannons. It is also doubtful whether

with the most skilful manipulation effect can be got with small balls

and fine-pointed cues at all equal to that which is obtained in the

French game. Hence for many reasons we are indisposed to recommend the

study and practice of this undoubtedly beautiful stroke.

Quite otherwise, however, with _piqué_, which may often be used with

advantage in the English game and without harm to the table. The stroke

is indispensable when ball 1 is so near ball 2 that the screw back

cannot be made in the ordinary way, or when the cushion prevents the

application of the cue to the proper part of the ball. In Diagram XVI. a

few examples are shown. A learner should get some person who can make

them—and they are all very simple—to play the strokes before him once or

twice, when he will observe that no great strength is required: the

weight of the cue let drop on the right part of ball 1 will almost do

what is needed, and by restraint of force the danger of cutting the

cloth is greatly reduced. More harm is done by hitting the ball hard

vertically, for then the cloth is damaged in the same way, though not so

badly as when a careless or thoughtless person in spotting the red ball,

finding that it has a tendency to move on the spot, hammers it down with

force, thus in a very short time forming a cup sufficient to ruin all

delicate play from the spot, and with a hard stroke very likely to cause

the red ball to fly off the table. The practice is most reprehensible,

and persons doing it should invariably be remonstrated with, for they

are ruining the table for more intelligent players.

[Illustration:

Diagram XVI.

]

Example A. Balls as shown. Play ball 1 a gentle _piqué_, the cue at an

angle of about 60°, inside, _i.e._ to the left of the centre of ball 2;

ball 1 will return and cannon on ball 3; ball 2 will be left in the

neighbourhood of the left bottom pocket. If it be desired to move ball 2

very slightly, the stroke may be played _massé_, the cue being nearly

vertical, and ball 1 struck slightly to the right of the centre, nearer

ball 3 than the centre. This mode of play gives greater rotation but

less forward motion to ball 1.

Example B. Balls as shown. Play ball 1 _piqué_, cue from 50° to 60°

according to the distance it is desired to make ball 2 travel; aim at

ball 2 about three-quarters right, a clean gentle stroke, say equal to a

medium No. 1. Ball 1 will make the losing hazard.

Example C. Balls as shown. Play ball 1 _piqué_ 45° to 50° nearly full on

ball 2, which will cross the table and return or remain near the spot as

may be desired. The strength employed should be almost entirely

communicated to ball 2, whilst the rotation will make the cannon. If

ball 2 be the red, it may be as well to bring the balls together for the

next stroke; if it should be the adversary’s ball, it would be better

play to leave it near the spot and pocket the red next stroke.

Example D. Balls as shown. Ball 1 is too near the top cushion for a

screw in the ordinary way, whilst ball 3 is so placed that a ball cannot

pass between it and the cushion. Play ball 1 _piqué_ 55° to 65°, so as

to bring it well on the right or cushion side of ball 3, which is by its

situation what is termed in billiard language greatly enlarged. A few

remarks respecting this term will be found a little further on.

Respecting _massé_ proper, it is not proposed to write in detail. Those

who desire more information are referred to ‘Le Billard,’ by M.

Vignaux,[16] from which excellent work, though on the French game, much

may be learnt by players of the English game. Two of his remarks may be

quoted:—‘No stroke is more difficult. Good players hesitate to attempt

it, for the slightest inadvertence causes failure. The fault of amateurs

is always to play too hard, a stroke which requires the greatest

delicacy and the lightest possible touch.’

This chapter may be suitably closed with a few remarks on what are

called precautions and compensations. In certain situations we have

already frequently remarked that a pocket was blind—that is, was more or

less narrowed by one of its shoulders, and as a precaution, if a hazard

is desired the player has been warned to avoid the dangerous shoulder.

Sometimes it is sufficient to play inside the other shoulder; at other

times, when the pocket is more blind or less open, reverse side has to

be added in the case of losing hazards to induce the ball to enter the

pocket after contact with the far shoulder. The side so used is said to

enlarge the pocket, and the expression is appropriate, for if the ball

struck the part of the shoulder which is exposed and had no side it

would simply rebound and remain on the table; the side overcomes this

tendency and the hazard is made. Again, in case of cannons, a cushion or

two cushions, if judiciously made use of, similarly enlarge the size of

a ball. When ball 3 is near an angle of the table so placed that another

ball cannot pass between it and either cushion, a very large target is

presented, and there is room for much inaccuracy without imperilling

success. The thoughtful player will avail himself of this when it is of

paramount importance to make the stroke, as, for example, when it is the

game stroke, and so aim as to have the widest margin for error on either

side. This is an instance in which there are many chances whereby a

cannon may be made direct or off either cushion, so that ball 3 has for

practical purposes a size equal to three or four balls.

Similarly, when a ball is within a diameter of a cushion, it may be

enlarged by judicious precaution.

[Illustration:

Fig. 2

]

Thus, in fig. 2, C C is the cushion, 1, 2, 3 are the balls. If it were

the last stroke of the game, and therefore the cannon were of chief

importance, the stroke should be played to make ball 1 after impact with

ball 2 travel towards a point P between ball 3 and the cushion, and not

direct on that ball. If ball 1 should strike the cushion anywhere from

P′ to a point opposite the centre of ball 3, the cannon is certain;

hence, aiming at P, a convenient spot between P′ and ball 3, a margin

for error is left on either side.

The subject of compensation is very interesting, and its proper use is

one of the refinements of play. Certain elementary forms will be

described, but the application of the principle to the execution of

strokes must be left to the intelligence of the player; and this may

with safety and a clear conscience be done, for the less ambitious and

clever player will not concern himself with the question.

Perhaps the simplest form with which ordinary amateurs are familiar is

that whereby the angle between the paths of ball 1 before and after

impact with ball 2 is diminished or enlarged by side which compensates

for strength. Thus, taking plain losing hazards of the simplest type

(Diagram IV. p. 157), side may be substituted for strength, and the

angle of deviation altered so that with the strength prescribed for the

first hazard the second and even the third hazard may be made.

Similarly, reverse side will compensate for fine striking; it will, in

other words, decrease the angle of deviation.

These remarks of course apply equally to cannons, and with them also

compensation is used in order to control the movement of ball 2. Without

a knowledge of the motions which may be communicated to a ball by a cue,

and the skill to apportion them at will, no long break can be continued.

For the power to leave ball 2 in a certain position or direction is

often a necessity; hence, whilst the actual stroke is made, that ball

must be struck sometimes on one spot, sometimes on another, and

therefore compensation must be supplied for the variation of aim.

[Illustration:

Fig. 3

]

Consider a right-angle screw stroke.

In fig. 3 let 1, 2, 3 be the balls; if played half-ball, R will be the

point of impact between balls 1 and 2, therefore the path of ball 2 will

be in the direction R P. But suppose for some reason it is desired that

ball 2 should travel towards P′. Then impact must be at R′, and, this

being fuller than before, ball 2 will travel faster and ball 1 slower,

if the strength of the two strokes is the same. But as ball 2 is struck

fuller, less screw is required, and therefore ball 1 need not be hit so

low. Here the additional fulness on ball 2 is compensated for by a

diminution of screw, and the cannon is made; were the screw kept the

same as that necessary when impact was at R, ball 1 would return to some

such position as 1′, and the cannon would be missed.

Again, suppose that it is wished to send ball 2 towards P″; R″ must be

the point of impact, and that makes the stroke so fine that ball 2 will

travel much more slowly, and ball 1 as much faster; hence, to get the

cannon, ball 1 must be struck extremely low to compensate for the loss

of recoil occasioned by taking ball 2 so fine. So, if it be desired to

make ball 2 in this case travel as far as before, additional strength

must be used to compensate for the fineness of the stroke. This example

shows the principles involved; working them out and applying them

correctly to particular strokes is a matter of practice and experience,

without which theoretical knowledge is useless or nearly so for purposes

of play.

Another common illustration of the principle of compensation is the drag

stroke, which was explained at p. 197. As the ball is hit more and more

below the centre according to the length of the path to be travelled, so

must greater strength be used to compensate for the loss of naturally

developed rotation; and, conversely, when that rotation is too powerful,

or when there is special need for accuracy of path, or necessity for

diminishing the travel after impact with ball 2, compensation is given

in the form of retrograde rotation by striking ball 1 below the centre.

It is hardly necessary to give more examples, the great matter being to

direct attention to the general principles which govern the conversion

of strokes, and to make the player inquire why he attempts a stroke in a

certain way. When he begins to do this and can solve such questions

satisfactorily, the power will soon follow to realise at sight the

compensations which he must apply to each stroke as it occurs in order

to continue a successful break; and then, as in other matters affecting

us, the value of calm sound judgment becomes apparent.

In almost every stroke in a break some compensation or other is used in

order to control the paths of the balls. Strength is substituted for

side or _vice versâ_; screw is increased or diminished according to the

fineness or fulness of the stroke, which in turn involves variation in

strength, and so on; substitution of one element of a stroke for another

is constant, even though the player may scarcely appreciate the fact.

[Illustration:

When player’s ball is near a cushion

]

Billiards · 第 3 / 8 章