CHAPTER VI

ON THE ROTATION OF BALLS

The subject of this chapter is a very difficult one to deal with in a

manner at all satisfactory, and the writer is conscious that the want of

minute knowledge, both theoretical and experimental, must render the

task before him formidable in every way. Yet there is no intention of

evading it, for the remarks which will be offered for consideration are

based on a lengthened observation of the behaviour of billiard balls

under various conditions, and will, it is believed, prove of interest,

if not of use, some to one person, others to another, even though put

forward in an unscientific manner.

In most books on billiards the subject is avoided; a chapter (of a page

or two) is devoted to side, and those writers who have dealt with it

most briefly have probably made the fewest mistakes. An exception,

however, must be made in the case of M. Vignaux, in whose ‘Manual’

endeavour is made, with considerable success, to explain many phenomena

in a homely way; and as the observations and deductions therein recorded

often agree with those arrived at in this book independently, it is not

remarkable that the courage which the Professor has shown in attempting

a difficult subject should be admired, and that the skill which has led

him to no small measure of success should be praised. Besides, in trying

to convey instruction the teacher is much assisted, and the learner

finds his task more easy, in proportion as the reasons for orders are

understood. A rule whereby a player is desired to use right-hand side

for a certain stroke from baulk to the top of the table, and left-hand

side for a similar stroke from the top to baulk may be perfectly

correct; but it is much more likely to be remembered and put in practice

at the moment of need if the reason why has been explained and is known.

Hence, some space will be devoted to the consideration of rotation, and

it may be that when attention is drawn to the various effects, or some

of them, due to this cause, a better qualified writer may be induced to

study and deal with the subject in a more scientific and satisfactory

manner. If this should happen, the remarks now made, however imperfect

and conjectural, will not have been thrown away.

It has already been brought to the reader’s notice that a ball, when set

in motion by the stroke of a cue, does not merely slide forward, but at

once commences to rotate round its horizontal axis, which is at right

angles to the axis of the cue, or the path of the ball. That is, in

addition to the movement of displacement, or movement from one place to

another (which can be effected by taking the ball in one’s fingers and

placing it down in its second position), called by the French

‘translation,’ there is generated a distinct movement of rotation, which

is for the most part latent and invisible till after impact with another

ball or with a cushion.

That the motions are distinct is evident; for a ball or a cube may be so

pushed or removed from one spot on the surface of the table to another

that no rotation results. Again, the same ball may be made to spin or

rotate by the action of the fingers, and dropped vertically on the

table, so that no impulse forwards or backwards is communicated, and yet

no sooner does the ball fall on the cloth than it will commence to

travel in a line at right angles to the axis of its rotation. Hence,

both motions may produce displacement or translation, and when both are

at the same time active in a ball the path travelled, whether straight

or curved, is the resultant of the two movements.

[Illustration:

In Or Out Of Baulk?

]

Now at p. 132–3 the divisions of balls were explained, and the same

figure will suffice to assist in defining the various classes of

rotation used in the game of billiards to effect different purposes at

the discretion of the player. There are four main divisions,

corresponding to the four sectors into which the lines H B and G D

divide the ball.

(1) Forward rotation, or follow, is communicated by striking the ball on

the line C H above the centre C.

[Illustration:

Fig. 1

]

(2) Backward rotation, retrograde, or screw, is obtained by striking the

ball on C B below the centre.

(3) Right side,[15] or rotation round the vertical axis H B from left to

right, is attained by striking on the line C D; whilst

(4) Left side,[15] or rotation from right to left, results from striking

on C G.

And these can manifestly be combined; thus, the ball struck in the

sector C H D has both follow and right side; struck in C D B the

combination is screw and right side; in C G B screw and left side; and

in C G H follow and left side. These are the practical divisions for

purposes of play, but it must be borne in mind that so long as the cue

is delivered horizontally the path travelled is the prolongation of its

axis, of a line parallel to that axis, and the effect of the rotation

communicated does not show itself, save to a very minute extent, till

after impact with a ball or cushion. Then it becomes immediately

apparent and often bewildering in the strangeness of its results. Who,

for example, has forgotten the feeling of awe with which he first

contemplated the result of a well-executed screw, ball 1 striking ball 2

smartly and thence returning to the point of the cue? And to this day

the most consummate masters cannot explain some of the strange results

whose practical effects are sufficiently well known.

Before passing from this figure it may be as well to explain that the

maximum of rotation can best be effected, or most side given, by

striking at the ends of the diameters H B and G D, on the principle of

the lever being longest at those ends; but practically the limit is

reached at the point on either line beyond which a miss-cue would

result. Each player will in time find out this point for himself, and it

is remarkable how practice improves the power. With it a man can hit

clean and sharp further out on the arm of the lever—that is, further

away from the centre—than is possible for an untrained person, and it

will be found, moreover, that in time and by practice a delicacy of

touch and increase of effect are acquired.

But what is this rotation, what causes it, and how is it regulated?

The main factor, or at any rate the main reason whereby its effects

become visible and are regulated, is friction with the cloth or bed of

the table. If balls were perfectly smooth, the bed also being equally

hard and smooth, and if they were unaffected by the resistance of the

air and the force of gravity, once set in motion they would continue to

slide along for ever within the limit of the length of the bed. They

would not roll, but would slide as a curling stone does on smooth ice.

But the practical condition of affairs is different. In the first place,

the surfaces of the balls, be they never so finely finished, instead of

being smooth, are if examined under a microscope found to be palpably

rough. The cloth, too, no matter how well stretched or of how fine a

texture, is both soft and rough. A ball at rest on it is standing in a

little cup, whilst one travelling forms a narrow groove, along which, it

is plain, resistance will vary according to its direction and that of

the nap of the cloth. If with the nap the friction will be less, if

against it more.

[Illustration:

Fig. 2

]

Hence it follows that in considering the motion and rotation of billiard

balls on a table, we must picture to ourselves a toothed-wheel working

on a toothed-plane, and one toothed-wheel working into another, rather

than a perfectly smooth surface on a similarly perfectly smooth plane,

or two perfectly smooth spherical surfaces in contact.

The accompanying drawings, in which the roughness is purposely

exaggerated, will convey the idea better than much elaborate

description. No. 1 shows a ball in contact with the cloth, and No. 2 one

ball in contact with another. From these it is easy to realise that a

ball rotating has a bite of the cloth, and will travel along it in the

direction of the rotation, and also that a ball rotating round its

vertical axis brought into contact with another must transmit a portion

of its rotation, the effect of which is to make the second ball revolve

in the opposite direction, precisely after the manner of one

toothed-wheel working into another. Such transmitted side is no doubt

very small and difficult to perceive, save in the matter of results

which cannot otherwise be accounted for. It is indeed probable that side

can in this way be communicated to a third ball provided it be touching

the second ball. By its means certain kiss strokes can be made which

without the use of side are impossible. The subject is undoubtedly

complicated, and the suggestions here offered may be wrong; they are

those which, after much consideration, have commended themselves as most

in agreement with known facts concerning the rotation of bodies, and as

accounting for the behaviour of billiard balls in a manner which is not

repugnant to common-sense. Nevertheless it must be admitted that

absolute proof of transmitted side can scarcely be said to exist, that

many experienced persons deny its existence, and, moreover, it is never

safe to jump to conclusions.

Let us now consider the four classes of rotation which have already been

defined, and begin with forward rotation or follow. This is the most

important of all; for, as will be seen, it is present and active in

almost every stroke unless special means are employed to counteract it.

It is generated in two ways—spontaneously, and by striking the ball

above its centre.

When a ball is struck by a cue in the centre, no rotation is thereby

communicated. Its first impulse is to slide along with a velocity and

for a distance proportionate to the force employed. But the instant that

motion is communicated, resistance to sliding forward is experienced.

The ball then is subjected to two forces, one from the cue impelling it

forward, and the other a retarding force caused by the friction of the

cloth. The impelling force drives C in the direction M, and the friction

or retarding force acts on B in the direction B N. The point B is

thereby retarded, and the result of the two forces is that C travels

towards M, whilst A advancing, B being retarded, a rotatory motion is

produced whereby A at the top gradually lowers its position till it

reaches the bottom and rests on the cloth. It is evident that this

spontaneous rotation exists in every plain stroke; it is separate from

the mere displacing or translating force, and has a separate life. One

may outlive the other; an ordinary example of this is when ball 1 is

played full on ball 2. When the distance between them is small, little

or no rotation has been acquired and the force of ball 1 is transmitted

to ball 2, the former remaining nearly stationary, or dead, after

impact; but when there is considerable distance between 1 and 2,

rotation is well established and asserts itself after impact, which

destroys the life of the force of displacement or translation. Thus ball

1 on impact stops merely for a moment, for rotation coming into play

carries it forward on its original path. A very common illustration of

this is unpleasantly familiar to young pool players. They cannot prevent

their own ball from following into a pocket after a long straight

hazard.

[Illustration:

Fig. 3

]

But follow can be increased or accelerated artificially, and the object

of doing so is to augment the progress of ball 1 after impact. No gain

in propulsion results from hitting a ball over the centre, for what

rotation gains translation loses, and when there is no obstacle to run

or follow through it is a mistake to strike above the centre, for a ball

will travel less truly when so struck, and further, should it encounter

unperceived obstacles, such as grit, or dust, or tobacco, the tendency

to leap is enhanced by follow, and the result is greater or less

deviation from the true path.

The chief use, then, of follow is to control deviation and prevent

stagnation after impact. When a fine stroke becomes dangerous a follow

may not only be safe, but may be played so as to leave a good game. The

stroke should be delivered gently, smoothly, and the cue should be held

as horizontal as possible, the butt being lowered, and the bridge raised

so as to bring the tip opposite the part of ball 1 to be struck. After

impact the point of the cue should be permitted to follow on with a

flowing motion. Another and at first sight quite different use of follow

is to decrease the velocity of rebound from a cushion or from a ball

touching a cushion. The reason is that after impact rotation is

reversed, and a stroke which reaches a cushion with follow rebounds with

retrograde or drag. If played with strong follow, the ball will not

improbably leap in the air after impact, and either stop short on

reaching the bed or even return towards the cushion. As is perhaps

evident from what has been explained, follow is very useful when balls 1

and 2 are so close that little or no rotation can be spontaneously

acquired; its absence is supplied by striking ball 1 above the centre.

The next rotation to be considered is round the same axis—horizontal—as

follow, but is in the opposite or backward direction, whereby what we

call ‘screw’ and ‘drag,’ the French ‘retrograde,’ and the Americans

‘draw,’ are effected. The point of aim is on the line C B (p. 191, fig.

1), and the lower the ball is struck the greater the rotation, the limit

being as usual where a miss-cue would ensue. To ensure striking low, the

cue should be made to bear somewhat heavily on the bridge between the

thumb and forefinger, and the butt should be slightly raised. The result

of the stroke is that ball 1 is forced forward but does not acquire

spontaneous rotation, that being counteracted by the inverse rotation or

screw communicated by the cue. If the stroke be played the length of the

table close observation will disclose a different behaviour of the ball

from that which results from a plain stroke. In the first place, the

ball will start for an equal transit or length of path with greater

initial velocity, it will slow down much more abruptly, will apparently

stop for a moment, and then continue its course till it comes finally to

rest. Analysing this path, the first portion is traversed by the ball

with inverse rotation and under the influence of a stronger stroke than

would have been necessary had it been struck in the centre; the slowing

down is the struggle between the screw or backward rotation artificially

given and the spontaneous or forward rotation naturally acquired; the

momentary check or stop is when the one rotation exactly counterbalances

the other, and the ball on an instant slides forward without any

rotation; and the final part of the course is when (the backward

rotation being dead) the spontaneous rotation has conquered, and in turn

dies with the force of displacement or translation. That is what is seen

when a master of the art plays with drag. He uses it to overcome

irregularities in the ball or bed, and is by its means enabled to

combine the advantages of a strong and of a gentle stroke. If ball 1

cannot be trusted the length of the table for a slow hazard or cannon,

the player strikes it comparatively hard with drag; the ball then runs

fast over the greater length of its course, but pulls up in the manner

and for the reasons above described, and reaching ball 2 with gentleness

does not displace it to any great extent.

That is the complete stroke; but if it should happen that ball 2 is so

near ball 1 that impact takes place before the backward rotation is

dead, if the stroke be full the whole of the forward motion

(translation) is communicated to ball 2, and ball 1, which has

apparently stopped for a moment on the spot which ball 2 occupied, will

return towards the point of the cue by reason of its inverse rotation or

screw. The result is what is known as a ‘screw back stroke.’ The more

full ball 1 is played on ball 2, the further will that ball travel and

the greater will be the recoil and screw back. The finer ball 2 be

taken, the less velocity will be imparted to it and the less will be the

return of ball 1. Screw back is not possible, unless, perhaps, the balls

are very near each other, if ball 2 be struck half-ball or finer.

When the student has acquired confidence that he can play ball 1 on ball

2 direct and full and screw back, he may with advantage study the

various angles at which ball 1 will come off ball 2 when hit at certain

divisions between full and half-ball. A convenient mode of practising

these strokes is to place ball 2 on the baulk-line, and ball 1 6 in. to

8 in. below it.

Thus, if ball 1, struck three-quarters low, or wherever the player can

communicate most screw, be played full on ball 2, the latter will travel

up the table parallel to the cushion, whilst ball 1 will return over the

position it occupied, also parallel to the cushion, in the direction of

the bottom cushion. The distance travelled will depend on the strength

and truth of the stroke as well as on striking ball 1 so as to obtain

the maximum reverse rotation. That is the limit in one direction of the

screw stroke; the other limit is to aim at the edge of ball 2, ball 1

being, as before, struck three-quarters low. In this instance the path

of the latter after impact is along the baulk-line, or, in other words,

practically perpendicular to its path before impact. That is what is

known as a ‘right-angled screw,’ a most useful stroke to master, as is

evident after a moment’s consideration. In the first place, if ball 3

were situated anywhere along the baulk-line, a cannon becomes a

reasonable probability; and next, if there were a pocket at either end

of the baulk-line, the losing hazard would be far from impossible. The

way to acquire confidence in this right-angled screw is to begin softly,

but always endeavouring to give ball 1 the maximum of screw. The beauty

of the stroke is that it is impossible to give ball 1 too much screw,

and that its path, when struck truly, must lie on the baulk-line; if it

leaves the baulk-line and goes up the table, then ball 2 has been struck

finer than half-ball, or ball 1 has had insufficient screw given, or

both; if it comes back from the baulk-line, ball 2 has been struck

fuller than half-ball. So here, again, is an example of a practice

stroke which records exactly the causes of failure, thereby saving much

time in fruitless inquiry, and pointing directly to the required remedy.

Now, having acquired the power of bringing ball 1 back from ball 2 in a

direction perpendicular to the baulk-line, and also of screwing off ball

2 along the baulk-line, it follows that by subdividing ball 2 between

full and half-full, and by regulating the strength used, the path of

ball 1 after impact can be foreseen, and it may be made to travel

thereon with some certainty. Thus 1 played full on 2 returns towards A;

1 half-ball on 2 travels towards L or B; when struck fuller than

half-ball it returns towards C or K; fuller still towards D and H; and

so on in succession towards E, F, and G. Now the acquisition of these

strokes is not nearly so difficult as it seems, specially when a cannon

is played for, and the power and confidence acquired by knowing that

wherever a ball is situated—for example, anywhere on or near the various

lines drawn on fig. 4—there is a reasonable prospect of scoring, are of

great advantage.

[Illustration:

Fig. 4

]

In the example just explained ball 1 is supposed to be near ball 2, say

from 4 in. to 8 in. distant; when they are further apart the stroke must

be played with greater strength, and ball 2 must be struck fuller to

compensate for the tendency of ball 1 to travel past the position which

was occupied by ball 2 before the screw takes effect. As the distance

between the balls increases so must the strength of the stroke be

greater, and so also must ball 2 be struck more nearly full.

This question of regulating the strength of screw strokes is of great

importance. The general rule is as above stated, but there are many

instances when a player, to obtain position, will vary the stroke. Thus,

in order to make ball 2 travel he will play fuller on it, reducing the

amount of screw, though the stroke might be equally certain if played

gently, half-ball, but with more screw. There must be no slavish

adherence to any one division of ball 2; the screw must be made at will

off a full, fine, or intermediate ball, and the strength must be varied

to suit the division of the ball, and the distance between the two

balls.

At the risk of incurring the charge of repetition, let it be further

explained (for this elementary fact should never be forgotten) that the

reason why greater strength and more screw must be used as the distance

between the balls is increased is because of the tendency ball 1 has to

develop rotation in the direction of its path. When the balls are near

each other but little spontaneous rotation can be acquired, and

therefore ball 1 need not be struck hard or very low; when they are very

near, the spontaneous rotation is so slight that in order to screw it is

unnecessary to strike ball 1 below the centre. On the other hand, when

the distance between the balls is increased, the opportunity for

acquiring forward rotation or follow is greater; and greater, therefore,

must be the strength and screw used for its conquest. That being so, it

is further necessary to abandon attempts to screw off the finer

divisions of ball 2. Endeavours to do so will end in failure, for the

needful strength will carry ball 1 past ball 2 and the screw will be

overcome. Hence the necessity for playing more and more full on ball 2

as the strength of stroke is increased. The fuller the stroke the more

is forward motion transmitted to ball 2, and the less is the screw

imparted to ball 1 interfered with. These matters, which are very

difficult to deal with in a lucid way on paper, can be plainly

demonstrated on the table without much trouble; there the student should

repair with his instructor, and soon what may seem confused and useless

in the above remarks will appear plain and of great value.

[Illustration:

Fig. 5

]

The consideration of regulated screw leads to the insertion of fig. 5,

in which a class of strokes of common enough occurrence, but little

relished by players whether amateur or professional, is illustrated.

They are intermediate between the path of a forcing stroke and that of

the right-angle screw. Now the latter, though decidedly difficult when

the balls are far apart, say 2 ft. or so, yet admits of some certainty

in playing, for it represents about the maximum of most men’s power; but

the intermediate strokes, though they require less execution, are yet

oftener missed, because the player has no definite measure of them, no

guide or clue to which he can trust.

If the paths represented from ball 1 to ball 2 and then to ball 3 be

those of a hard forcing stroke, and the paths 1 to 2 and 2 to 3A those

of a right-angle screw, the strokes referred to lie between the two, and

may be represented by the dotted lines from 2 to 3B, 3C, &c. The balls

may be set up as shown; ball 1 on the right spot of the =D=; ball 2 at

the same distance from the side cushion line and opposite the centre of

the middle pocket; ball 3 anywhere between the pocket and the limit of a

forcing stroke in the positions marked 3B, 3C, &c.; or ball 1 may be

advanced nearer to ball 2, in which case the strokes are easier. In

either case practice at these intermediate angles will not have been

thrown away if the remarks and advice respecting screw be appreciated

and followed. Do not forget that when played with strength ball 1 will

pass beyond ball 2 before the screw takes effect.

In practising the straight screw back it is advantageous to keep the cue

exactly in position after the stroke, which, if true, will result in

bringing ball 1 back to the tip. Also the behaviour of ball 2 after each

stroke should be noted, in order that when playing in a game its

position may be approximately foreseen. Always chalk the cue before

attempting a screw.

Rotation round a horizontal axis having been considered, it is necessary

now to examine side, or rotation round a vertical axis. This is

communicated by every stroke of the cue which is not delivered precisely

on the vertical line H B (fig. 6), and is, as may readily be conceived,

generally applied unintentionally. In fact, much of the preliminary

practice has been recommended in order that the power of striking a ball

without side might be acquired. Still, when intelligently used, side

gives great additional scope to a player and will well repay attention

and study. To discuss right side and left side separately is

unnecessary, for the one is simply and solely the reverse of the other.

Side, or rotation round the vertical axis, does not convey to a ball a

movement of displacement or translation; on the contrary, its tendency

is to bring the ball to rest, precisely as a top when thrown with heavy

spin at first gyrates or travels a little, but soon comes to rest, or

sleeps, whilst revolving at a great rate. Hence it follows that some

compensating strength has to be used when playing with side.

Now, the student cannot have got so far, supposing that the various

strokes have been practised, without having acquired some knowledge of

the effect of side. He has learnt, for example, that the more out of the

centre his ball was struck, the more did the angle of reflexion vary

from the angle of incidence; if struck on one side, the angle of

reflexion was enlarged; if struck on the other side, it was diminished.

Side also makes some, though less evident, modification in the angle of

deviation after impact with another ball. The proper mode of

communicating side to a ball by means of a cue must now be considered, G

H D B is a ball standing on the table T T; H B is its vertical axis, C

its centre, E and F represent the cue-tips at the moment of striking the

ball: E for right side, or side which tends to take the ball towards the

right, and F for left side, which will carry the ball to the left. It

will be observed that the cue is delivered on the central horizontal

line, for on it the maximum of rotation round the axis H B can be given;

in other words, the height of the stroke is precisely the same as that

for a plain or true centre stroke, and is equal to half the height of

the ball.

[Illustration:

Fig. 6

]

The next point is the proper alignment of the cue. In a plain stroke it

has been shown that the path of ball 1 previous to impact is the

prolongation of the line of the cue’s axis. For a side stroke, the point

of aim being the same, the only difference is that ball 1 must be struck

on the side instead of in the centre. Hence, to preserve the same path,

the cue’s axis must be parallel to that in the plain stroke and distant

from it in proportion to the amount of side to be given.

Fig. 7 illustrates the chief points connected with side strokes, and

admits of comparison between them and an ordinary plain stroke. Ball 1

played half-ball plain on ball 2 travels the path shown by the

continuous line 1 1′ 1″ and 1‴, and the angle at which it comes off the

cushion is nearly equal to that of approach. The position of the cue is

the central one on the prolongation of the path 1 1′. The same stroke

played with right side is thus effected: the cue is moved to the right,

its new axis being parallel to the original axis. The stroke is

delivered in precisely the same way and in the same direction, save that

the point of ball 1 struck by the cue is to the right of the centre.

Ball 1, if struck with the strength of a full No. 1 or more, travels

practically the same path until it strikes ball 2, after which it

deviates slightly to the right, following the path marked by dot and

dash alternately, and reaches the cushion at R, whence it flies off at

an enlarged angle in the direction of R′. Right side for the stroke

figured increases the velocity of ball 1 after impact with the cushion,

from which it shoots perceptibly faster than does a ball plainly played.

Hence, this side is termed direct, being given in the direction that the

ball is intended to travel.

Played with left side, the cue is shifted to the left of the centre, but

is still parallel to the original direction. As before, on delivery of

the stroke ball 1 travels to ball 2, but after impact follows the dotted

line 1′ L L′, returning from the cushion at once more perpendicularly

and with reduced speed, the left side with which ball 1 is charged

tending to reduce velocity, specially after impact with the cushion. In

respect to this stroke, left side, conveying as it does rotation in a

direction contrary to that of the ball’s path, is termed reverse. Of

course, if the other side of ball 2 were played on, the left side would

become direct and the right side reverse.

[Illustration:

_EDGE OF CUSHION_

Fig. 7

]

There, in a nutshell, lies nearly all that is essential in the matter of

side. A man with ordinary powers of thought can for himself apply the

lesson either to cannons or to losing hazards, and nothing but practice,

as far as possible under the supervision of a master, will suffice to

produce the confidence and certainty which is necessary to good play. Be

careful about the alignment of the cue; see that the left hand, which

forms the bridge, is so placed that the part of forefinger and thumb on

which the cue lies is precisely opposite the point on ball 1 to be

struck, and as there is special danger of a slip or miss-cue when much

side is used, never neglect to chalk the cue carefully before the

stroke. Attention to this, though it seems but a small and self-evident

matter, will save many a game and much temper.

There are, however, certain other matters connected with rotation which,

though not so important as what has already been explained as far as the

game of billiards is concerned, are yet of considerable interest, partly

as they affect the game, but chiefly in so far as they may add to our

knowledge of the various forces which affect a ball in motion. Amongst

these is the side which may be acquired from friction with the cushion.

The probability that such side is so acquired is understood, but the

conditions are little known. M. Vignaux remarks that it depends on the

angle of impact, on the velocity, and on the strength; and he gives as

an example a plain stroke played gently in a corner of the table, when

the ball always has a tendency to come off at a diminished angle of

reflexion, specially when the angle of incidence is about 45. The side

acquired is probably greatest when a ball is played along and touching a

cushion; if played from baulk up the left cushion the tendency would be

for the ball to acquire right side, and up the right cushion left side;

but all such strokes are complicated by the much more important friction

with the cloth on the bed of the table. It is unnecessary here to

speculate further on a matter which so slightly influences the game. Of

vastly greater significance, though its action is still most imperfectly

apprehended, is the effect of the nap of the cloth on the rotation and

path of a ball. Amateur players scarcely understand the subject at all,

and no doubt the habitual strength with which they play in a great

measure destroys or smothers the effect of the nap, which tells more

when the execution is delicate. There is also another reason why they

are ignorant of its effect, which is that markers, to please the great

majority of their patrons, smooth and iron away the nap in order to make

the table faster. By this means they ruin it for the very few who can

play, for without plenty of nap the slow screws and gentle side strokes

will not tell, the ball, so to speak, cannot obtain a bite or grip on

the cloth, and the result is that strokes which should be played softly,

and from which the position of the balls can be foreseen with some

accuracy, have to be forced, and an ignorant hard hitter may on such a

cloth defeat a player of a much higher class. Thus the common fault of

amateurs, in attempting by strength results which should be effected by

skill, prevents them from acquiring a practical knowledge of the use of

nap, which is consequently sacrificed, to the detriment of the game. It

is scarcely an exaggeration to say that there are but few tables in

London clubs the cloths of which are in fit condition for play.

Now, though the professional scarcely understands better than the

amateur why the game can be more scientifically played on a cloth with

nap, yet from practice, and because of his habitually gentler touch, he

prefers a slower table and a cloth with proper nap. For all serious

matches a new cloth is used; and in some cases when the game is very

long, extending for two weeks, a condition is made that one player shall

supply the cloth for one week and the other for the next. Of course

there is a limit to the amount of nap which is desirable; it is quite

possible to have a cloth which is too coarse and rough, but the usual

mistake is the other way. Persons are apt to think that the more

friction is reduced the better; but it is not so, and even an average

club amateur would find if he tried to play on glass or ice how

impossible many ordinary strokes would become.

In a general way, in very delicate strokes side should be reversed when

playing against the nap. Many examples can be shown, and a good

professional will easily set them up on the table. One may be mentioned

here, as it affords an excellent illustration of the general principle.

If ball 1 be in baulk, almost touching the left cushion, and it be

desired to run a _coup_ in the left top pocket, a gentle stroke with

side next the cushion, or left side, will cause the ball to hug the

cushion and fall into the pocket. But reverse the stroke, play from the

top of the table down the same cushion; if cushion side, or right side,

be used, the ball will run fairly straight as long as the forward force

(translation) overcomes or neutralises the side; but whenever the latter

can assert its power the ball will show a distinct tendency to leave the

cushion altogether. It will even strike the bottom cushion 6 in. away

from the side cushion, and return towards the latter by reason of the

side. Play the same stroke with left side—_i.e._ side away from the

cushion—and as soon as the side tells the ball will most distinctly hug

the cushion, and if repelled from it will endeavour to return again. At

present the full effect of playing with or against the nap is neither

understood nor practised, but it has attracted attention, and the more

skilful and thoughtful players are studying and utilising its effects.

It is sufficient here to notice a refinement of play from which

considerable development may confidently be expected.

[Illustration:

Fig. 8

]

Many diagrams are unnecessary for this chapter, which is rather an essay

or series of suggestions on matters connected with rotation than part of

a manual of billiards; examples of following, side, and screw strokes

will be dealt with in the next and subsequent chapters. Still, practice

is useful at this stage, and some strokes are accordingly indicated. The

opening stroke of a game may be taken as the first example. Place ball 1

in baulk on or close to the baulk-line A B and at a convenient distance

to reach, say, the centre spot, or, perhaps better still, an inch or so

beyond it, in order to avoid playing from a spot which, however thin,

must on a new cloth, at any rate, be raised above the general level. If

the player stands at A, he should strike ball 1 with right side and

strength sufficient to take it to the cushion above B and back as nearly

as possible to the central longitudinal line of the table, or below the

centre baulk-spot, thereby securing a good position, marked P, and

making his opponent’s next stroke, also usually a miss, as difficult as

possible. If played from B, left side must be used, and the stroke must

be practised till complete confidence as to angle and strength is

acquired. Then marks should be set up at C, D, E, F, and each stroke

practised till ball 1 can be brought with fair accuracy to follow the

lines B C, B D, B E, and B F, which, as is seen from the figure, will

result in a _coup_ in the left bottom pocket. At first this is about the

maximum of side a beginner can command, but after some practice he will

succeed in striking the bottom cushion near G, a stroke which is useful

when a ball is left over the pocket, as a losing hazard may be made with

sufficient strength to bring ball 2 out of baulk. These strokes should

be played from B as well till some certainty is acquired. They are very

useful for disturbing a double baulk, and even for scoring from one, and

a good break so made has a somewhat disconcerting effect on the

adversary.

A side stroke played back to baulk is shown in Diagram I. Place ball 1

on the right corner of the =D=, and play on the left top cushion 14 in.

above the middle pocket with a little right side a free No. 2 strength;

the ball should follow approximately the course indicated, and run into

the left bottom pocket. Similarly played from the other corner of the

=D= to the right top cushion, the ball should fall into the right bottom

pocket. These strokes are often useful in a game when a double baulk is

given and one or both balls are over a pocket. A little modification

too, either by aiming higher or lower on the top side cushion, or by

using more side, makes this stroke available for cannons in the

neighbourhood of the bottom pockets, and for disturbing the balls when

the adversary has left a certain score for himself in the corner.

[Illustration:

Diagram I.

]

The next stroke is also well worth acquiring. It is differently played

by different people, but the main point is to bring the ball on to the

bottom side cushion a few inches below the middle pocket. If that is

done the path thence is practically a straight line to the centre of the

bottom cushion. It is interesting to practise thus: place balls 2 and 3

as shown in Diagram II. on the central longitudinal line of the table,

ball 3 near the bottom cushion, and ball 2 immediately above, but not

necessarily touching it. Set ball 1 on the baulk-line about the centre

spot, play at the side top cushion, 30 in. from the pocket, a free No. 2

with a little direct side. The stroke can be played off either right or

left side top cushion, and should be tried from both. It can also be

made from the corner spot of the =D=, aiming at a point 15 in. above the

pocket, if the stroke be played more gently and the side correctly

regulated. It follows, therefore, where there is so great possible

divergence in the manner of play, that each person should find out that

mode which best suits him, and practise till confidence is gained. The

cannon may be made in many ways, sometimes as indicated, on other

occasions ball 1 will strike the bottom cushion first and thence cannon

from 3 to 2, and so on, showing that there is considerable latitude for

error in striking. Once the player realises the path of ball 1 from

below the middle pocket to the centre of the bottom cushion, it is clear

that many possibilities of scoring cannons in baulk are opened. The

reader can no doubt supply them for himself, and it is well that he

should take the necessary thought to do so; but one example is

indicated. If balls 2 and 3 occupy the positions 2′ and 3′ the same

stroke will probably result in a cannon. Mr. John Roberts often uses

this stroke or a modification of it, and when the result is successful

the delight of the spectators is unbounded; they applaud and regard him

with the awe and respect due to supernatural power. Yet there is nothing

remarkable in the stroke. Mr. Roberts knows approximately the course of

the ball after it has struck the bottom side cushion, he sees that ball

2 is on or near that path, and therefore that there is a fair certainty

of his hitting it, and if he does so on the proper side the cannon on 3′

or 3″ is probable. It is well to be conversant with strokes of this

nature, though as a rule they should only be resorted to when clearly

necessary, and never used simply to show off or to bring down the

gallery.

Other examples might obviously be added, but these are sufficient to

illustrate the principle, which is, when learning the stroke, always

play it as nearly as possible in the same way and under the same

circumstances. The result is that the eye becomes familiar with the

tracks of the ball, and then moderate ingenuity and observation will

serve to guide the player when he may make use of his knowledge to

advantage in a game.

This chapter, wherein are raised interesting and suggestive questions

which may hereafter be more thoroughly investigated and applied to the

game, may be appropriately closed by an illustration, the idea of which

is borrowed from ‘Modern Billiards,’ the text-book of the American game,

prepared by the Brunswick-Balke-Collender Co. of New York.

[Illustration:

Diagram II.

]

Place fig. 9 so that A is in position for reading, and _follow_ is

illustrated. Reverse it, bringing B into position, and _screw_ or _drag_

is shown. Bring C into position for reading, and a _side stroke_, in

this case right side, is represented; and if this be reversed, D being

brought into position; the _massé_ stroke, which will hereafter be

explained, is seen.

[Illustration:

Fig. 9

]

Billiards · 第 2 / 8 章