CHAPTER III.

MANNER OF PLAYING THE GAME.

The game of croquet may be played by any number of players up to eight.

If eight enter the game, each player must be provided with a mallet, and

each will play one ball. If a less number of persons play, eight balls

may still be used, one or more of the players playing two balls. In all

cases there should be two sides, or parties, each of course having the

same number of balls; and the balls, whether played by the same or

different persons, having their turns always in the same prescribed

order. An eight-ball or even a six-ball game is apt to be tedious, and

skilful players invariably give the preference to the four-ball game,

which may therefore be considered croquet _par eminence_. With more than

four balls the element of chance enters too largely, and the

combinations become too intricate, to be foreseen with any degree of

certainty. The true lover of croquet will no more be tempted into an

eight-ball game than a scientific chess-player will indulge in that

abnormal monstrosity "four-handed chess." Played with two balls only,

the game degenerates into a mere race. The four-ball game with two

players is preferred by many, though lacking the sociality which is one

of the charms of croquet. As the rules are the same in all cases, I

shall hereafter, for convenience of illustration, take it for granted

that there are four balls and four players. If the sides are not

otherwise made up, two of the players are selected as chiefs. They

strike for the first choice, (see definition); the one who wins it

chooses a friend, then the other, and so on till the sides are made up.

The winning chief plays first if he chooses, or, if not, the other chief

leads, and the winning chief plays second; then one of the friends of

the first player, and so on, the members of the two sides playing

alternately. The first player uses the ball the color of which is

highest on the stake, and the next takes the color immediately below. It

is usual to have the rings on the stake alternately some light and dark

color, so that the light colors form one side and the dark the other.

After leading, the function of the chief ceases, except in match games,

when he is allowed to direct the play of his side. At the commencement

of the game the first player places his ball upon the spot, and strikes

it with his mallet in the direction of the first bridge. If it run the

bridge--that is, pass completely through it, he has the right to another

blow; if not it is called a booby, and he must wait till the others have

played and his turn comes round again. Suppose, however, that he has run

the first bridge, and on his second blow runs the second bridge, he thus

takes another step on the "grand round," or makes another point, which

entitles him to still another blow. As it is generally impossible to run

the third bridge on the third blow, he now tries to get "position" for

his ball in front of the third bridge; but as he does not make a point

on this last blow, he is not entitled to continuance of tour. He

therefore stops, and the first player of the other side begins by

placing his ball upon the spot and attempting to run the first bridge.

If he runs it he has a little more latitude in his play, for he may now

make a point in two ways--either by hitting the other ball, provided it

is not a booby, or running his next bridge. Suppose he chooses to play

for the second bridge, and, having run it, plays at the other ball

already in position for the third bridge. If he succeeds in hitting it,

he is said to have roqueted it, and having thus made a point, may play

again and attempt the third bridge. But he has still another privilege;

he may take his ball up, place it by the side of the other ball, and

croquet it; after which he proceeds to play his ball from the position

in which he placed it, having retained it there by his foot during the

croquet. He will probably be in position for the third bridge. If he

runs it his tour still continues, and he may play for the next bridge,

or roquet the other ball again, which he may previously have croqueted,

into the proper position. His tour continues till he fails to make a

point, when the next player on the other side begins. After running the

first bridge, he acquires, of course, the right of roqueting the other

two balls. If he roquets an enemy's ball, he croquets it, if he wishes,

into a disadvantageous position. If he roquets a friend, he croquets his

ball into better position, or perhaps through its proper bridge. This

will constitute a step on the grand round for the friend's ball, and

will advance it as much as if it were driven through the bridge by the

mallet of its proper player. After roqueting a ball, however, a player

cannot roquet the same ball again until his own ball has made a step on

the grand round. He may drive his own ball against it, and perhaps

displace it by the concussion; but the hit does not constitute a roquet,

does not entitle to croquet, or to continuance of tour. After making a

step on the grand round, however, all his privileges are revived. After

all the players have had their tours in the order of the colors on the

stake, the first player takes his second tour, and so on. At the

beginning of each new tour the grand round is taken up again, and the

ball may make a point by making the "proper step on the round"--that is,

the one next in order to that last made--whether made by a stroke of the

mallet, by "concussion," or by croquet. Or it may make a point by

roqueting any of the other balls. In the last case it may play again,

either from the spot to which it has rolled or from the side of the

roqueted ball; or it may croquet it and then play, attempting the proper

step on the round, or roqueting another ball. If it has roqueted all the

balls, it can make a point only by running its bridge, or tolling the

stake, whichever may be the proper step; after which, as said before,

all its privileges are renewed.

Thus the game continues until one of the balls completes the grand

round, as explained in the diagrams. The last step is running the first

bridge in the reverse direction. The player making this takes up his

ball, unless he has been so unfortunate as to strike out on the same

blow; and places it on the spot whence he continues his tour as a rover,

namely, that of croqueting without the foot, or roquet-croqueting after

making a roquet. By this means he not only drives off the roqueted ball

but follows it with his own, or forces them in divergent directions. If

he is skillful, he may leave his own ball near one of the other balls,

which he may then proceed to roquet, and succeeding in this, to croquet,

or to roquet-croquet, whichever may be most advantageous. As he has no

bridges to run he can never re-roquet, and hence after he has roqueted

and croqueted all the other balls his tour terminates at the next blow.

As soon as a rover touches the starting stake it becomes a dead ball and

must be removed from the field. It makes no difference whether it

strike out by its own act, or is struck out by its partner, or by one of

the enemy. The latter catastrophe will be of frequent occurrence unless

perpetually guarded against, for the partner or partners are thereby

left to fight against superior numbers. When all the balls of a side

succeed in striking the stake the game is over, and the side has won the

victory.

With this brief outline of the game, the reader is referred for details

to the chapter on the rules.

Croquet: As played by the Newport Croquet Club · 第 3 / 5 章