CHAPTER I.

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CROQUET.

AS PLAYED BY

THE NEWPORT CROQUET CLUB.

BY

ONE OF THE MEMBERS.

Sic Indus animo debet aliquando dari

Ad cogitandum melior ut redeat tibi.

PHOED., Lib. iii, Fab. 4.

NEW YORK:

SHELDON & COMPANY,

498 & 500 BROADWAY.

1865.

Entered, according to Act of Congress, in the year 1865, by

SHELDON & CO.,

In the Clerk's Office of the District Court for the Southern District

of New York.

Stereotyped by

SMITH & MCDOUGAL,

84 Beekman-st.

Printed by

C.S. WESTCOTT & CO.,

79 John-st.

PREFACE.

The increasing popularity of Croquet, and the deficiencies of the

existing manuals of the game, have encouraged me to give this little

book to the public. The treatise of Captain Mayne Reid, to which the

introduction of croquet in this country is mainly due, is deficient in

system and arrangement, and affords no intelligible determination to

many of the cases I have instanced in illustration of the rules of the

game. The manuals published in this country are still more faulty. The

rules afford no solution to half of the ambiguous cases that arise in

ordinary play; and some are guilty of the strange error of allowing the

"Roquet Croquet" to every ball--a liberty totally at variance with the

fundamental principles of the game, and which in the hands of strong

players would prolong the contest indefinitely, make victory depend

upon a single chance hit, and reduce the opportunities for generalship

and combination to a minimum. I have dwelt at some length upon the

"right of declining," and the "theory of double points;" principles

which, though hinted at by Captain Reid, are left rather obscure in his

book. Players will find that this power of economizing privileges adds

greatly to the interest of the game, and renders many a cunning plot and

counter-plot necessary.

The origin of this game is unknown. No man invented whist or chess, and

croquet like them seems to have been evolved by some process of nature,

as a crystal forms or a flower grows--perfect, in accordance with

eternal laws. There is in all these games a certain theory which

furnishes interpretations for all cases that arise in actual play. The

rules are grouped about a central principle. The mimic battles have a

unity, and are homogeneous in all their parts. If the rules are

indefinite or contradictory the game loses its distinctive character. If

the rules are accurate and rigidly enforced, croquet is a game of the

highest interest. I am informed by a scientific billiard player that

though croquet is inferior to billiards in affording opportunities for

delicate manipulation and manual dexterity, that it far excels that

elegant game in the field it opens for the exercise of the higher

qualities of combination and foresight. Whist exercises the memory and

the power of calculating probabilities; chess the imagination and the

faculty of abstract reasoning; but croquet, though it taxes these mental

qualities less, combines them with the delights of out-door exercise and

social enjoyment, fresh air and friendship--two things which are of all

others most effective in promoting happiness. Those who have been in the

habit of regarding croquet as a game for children may, perhaps, smile at

my enthusiasm; but let them procure a perfect ground, balls and mallets,

play half a dozen four-ball games in strict accordance with the rules,

and when they can claim to have mastered the game, they will acknowledge

themselves converts.

I have adopted the plan of giving first definitions, then rules, then

cases adjudged under the rules; as the common law consists of the

definitions of legal terms, the statement of legal maxims or principles,

and the reports of litigated causes. The laws are in substance those

adopted by the "Newport Croquet Club," and many of the cases given

actually occurred in play, and were settled in full bench after long and

animated discussion. I think the laws will not conflict with those of

Captain Reid, while I hope that they will be found more full and

accurate, and of more exact application. I cannot flatter myself that I

have provided for every possible ambiguous case; still, I hope that I

have indicated the solution to most of the questions that are likely to

arise in the course of a game.

I shall be very happy to receive suggestions from any lovers of the game

who may discover errors or imperfections; for why should not croquet as

well as chess have its literature.

"J."

NEWPORT, R.I., _July 7th, 1865_.

CONTENTS.

CHAPTER I.

PAGE

DEFINITIONS OF TECHNICAL TERMS 9

CHAPTER II.

DESCRIPTION OF THE GROUND AND IMPLEMENTS 15

CHAPTER III.

DIRECTIONS FOR PLAYING THE GAME 22

CHAPTER IV.

THE RULES OF THE GAME 29

CHAPTER V.

HINTS TO BEGINNERS 51

CHAPTER I.

DEFINITIONS.

ARENA.--The space included by the boundaries of the croquet ground,

within which a ball driven out of it is entitled to be placed.

BLOW.--The stroke of the mallet. A blow opposed to a push.

BOOBY.--A ball that fails to run the first bridge.

BRIDGED BALL.--A ball that has run the first bridge.

CENTRAL BRIDGES.--Those in a line between the stakes.

CHIEFS.--The leaders of the sides, who strike for the first choice.

CONCUSSION.--The displacement of a ball by another ball.

CROQUET.--The title of the game. A privilege gained by making "roquet."

It consists in placing the playing ball in contact with the roqueted

ball, and on any side of it; holding it there with the foot, and

striking it with the mallet, by which means the other is driven in any

required direction.

CROQUETERIE.--The implements of the game--namely, balls, mallets, stakes

and bridges.

DEAD BALL.--A rover struck against the starting stake, and thereby

struck out of the game.

DOUBLE POINT.--Two points made on the same blow.

ENEMY.--A player on the opposite side.

FLANK BRIDGES.--Those on the right and left of a line between the

stakes.

FLINCH.--When in executing the "croquet" the playing ball escapes from

under the foot, it is said to "flinch."

FRONT OF A BRIDGE.--That side from which a ball must proceed in running

it; the side toward the starting stake for the first half round; the

side towards the turning stake for the last half round.

FRIENDS.--Players on the same side.

GRAND ROUND.--The grand round consists in running all the bridges, (the

central ones in both directions,) and tolling the turning stake, in

proper order; after completing which the ball becomes a rover.

HALF ROUND.--The first half round includes running the central bridges

and those on the left flank, and is to be made before tolling the stake;

the second half round includes the central bridges and those on the left

flank which are to be run in the reverse order between tolling and

striking out.

MISPLAY.--Playing out of proper tour; playing the ball of another

player, or continuing the tour after failing to make a point.

OBLIQUE BRIDGE.--A bridge accidentally out of perpendicular, either to

the horizon or to the line joining the stakes.

OVERRUNNING A BRIDGE.--A ball overruns its proper bridge when, in

attempting to run it, it passes it on one side.

PLACING A BALL.--Bringing it within the arena when driven out of it, or

removing a ball from a fixed obstacle.

POINT.--A blow by which a step on the round or a roquet is made, thereby

entitling the player to continuance of tour--that is, to another blow.

POSITION.--A ball is in position when it is in front of its proper

bridge, with a reasonable probability of running it on the next blow.

The position is good or bad according to the ease or difficulty of the

run.

PROPER BRIDGE.--The next "step on the round," the making of which

constitutes a point.

PUSH.--Shoving the ball with the mallet, allowed on some croquet-grounds

instead of a blow.

RE-ROQUET.--After roquetting a ball to roquet it again during the same

tour, a right acquired only by making a step on the round.

RICOCHET.--Two or more roquets made on the same blow.

ROQUET.--The contact of the playing ball with another ball under such

circumstances as to constitute a point; that is, provided both balls are

bridged balls at the time of contact, and roquet has not been made on

the same ball before in the same tour since the right to re-roquet has

been acquired.

ROQUET-CROQUET; CROQUET SANS PIED.--The privilege of the rover. It

differs from croquet in that the playing ball is not held with the foot,

so that when struck it follows the croquetted ball or diverges in

another direction.

ROVER.--A ball that has made the grand round, but not struck out.

RUNNING A BRIDGE.--Passing through the proper bridge from the front, or

completing such passage, one of the steps on the round, a "point," if

made by a blow of the mallet.

SIDE.--One of the two parties of players, of which the members play

alternately.

SPOT.--A point between the starting stake and the first bridge, one

mallet's length from the former; from which the play commences.

STARTING STAKE.--That near which the play commences, and the striking of

which by a rover puts it out.

STEP ON THE ROUND.--Running the proper bridge, or tolling the stake at

the proper time, which advances a ball on the grand round, and gives the

right to re-roquet.

STRIKING FOR FIRST CHOICE.--The usual method of deciding the first

choice, in making up the sides and the first play. Each chief places a

ball under the arch of the first bridge and plays at the stake. The ball

lying nearest the stake entitles the chief playing it to the first

choice of friends and the option of the first or second play.

STRIKING OUT.--Hitting the starting stake when a rover, putting a ball

out, and if the last of the side constituting the victory.

TOLLING THE STAKE.--Hitting the turning stake at the proper time; one of

the steps on the grand round.

TOUR OF PLAY.--The tour of a player or right to play, following the

order of the colors on the stake, and continuing as long as he makes a

point.

TURNING STAKE.--The stake to be tolled, opposite to the starting stake.

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