CHAPTER XXXI

GAMES AND SPORTS

The popularity of bridge whist began a quarter of a century ago with the

older people and has increased slowly but steadily until it is scarcely an

exaggeration to say that those who do not play bridge, which means

"auction," are seldom asked out. And the epidemic is just as widespread

among girls and boys as among older people. Bridge is always taken

seriously; a bumble puppy game won't do at all, even among the youngest

players, and other qualifications of character and of etiquette must be

observed by every one who would be sought after to "make up a four."

=PEOPLE CHARMING TO PLAY BRIDGE WITH=

That no one likes a poor partner--or even a poor opponent--goes without

saying.

The ideal partner is one who never criticises or even seems to be aware of

your mistakes, but on the contrary recognizes a good maneuver on your

part, and gives you credit for it whether you win the hand or lose;

whereas the inferior player is apt to judge you merely by what you win,

and blame your "make" if you "go down," though your play may have been

exceptionally good and the loss even occasioned by wrong information which

he himself gave you. Also, to be continually found fault with makes you

play your worst; whereas appreciation of good judgment on your part acts

as a tonic and you play seemingly "better than you know how."

=PEOPLE DISLIKED AT THE BRIDGE TABLE=

There is nothing which more quickly reveals the veneered gentleman than

the card table, and his veneer melts equally with success or failure.

Being carried away by the game, he forgets to keep on his company polish,

and if he wins, he becomes grasping or overbearing, because of his

"skill"; if he loses he sneers at the "luck" of others and seeks to

justify himself for the same fault that he criticised a moment before in

another.

A trick that is annoying to moderately skilled players, is to have an

over-confident opponent throw down his hand saying: "The rest of the

tricks are mine!" and often succeed in "putting it over," when it is quite

possible that they might not be his if the hand were played out. Knowing

themselves to be poorer players, the others are apt not to question it,

but they feel none the less that their "rights" have been taken from them.

A rather trying partner is the nervous player, who has no confidence in

his own judgment and will invariably pass a good hand in favor of his

partner's bid. If, for instance, he has six perfectly good diamonds, he

doesn't mention them because, his partner having declared a heart, he

thinks to himself "Her hearts must be better than my diamonds." But a much

more serious failing--and one that is far more universal--is the habit of

overbidding.

=OVERBIDDING=

In poker you play alone and can therefore play as carefully or as

foolishly as you please, but in bridge your partner has to suffer with

you, and you therefore are in honor bound to play the best you know

how--and the best you know how is as far as can possibly be from

overbidding.

Remember that your partner, if he is a good player, counts on you for

certain definite cards that you announce by your bid to be in your hand,

and raises you accordingly. If you have not these cards you not only lose

that particular hand, but destroy his confidence in you, and the next time

when he has a legitimate raise for you, he will fail to give it. He

disregards you entirely because he is afraid of you! You _must study the

rules for makes_ and _never under any circumstances give your partner

misinformation_; this is the most vital rule there is, and any one who

disregards it is detested at the bridge table. No matter how great the

temptation to make a gambler's bid, you are in honor bound to refrain.

The next essential, if you would be thought "charming," is never to take

your partner to task no matter how stupidly he may have "thrown the hand."

=DON'TS FOR THOSE WHO WOULD BE SOUGHT AFTER=

Don't hold a "post-mortem" on anybody's delinquencies (unless you are

actually teaching).

If luck is against you, it will avail nothing to sulk or complain about

the "awful" cards you are holding. Your partner is suffering just as much

in finding you a "poison vine" as you are in being one--and you can

scarcely expect your opponents to be sympathetic. You must learn to look

perfectly tranquil and cheerful even though you hold nothing but

yarboroughs for days on end, and you must on no account try to defend your

own bad play--ever. When you have made a play of poor judgment, the best

thing you can say is, "I'm very sorry, partner," and let it go at that.

Always pay close attention to the game. When you are dummy you have

certain duties to your partner, and so do not wander around the room until

the hand is over. If you don't know what your duties are, read the rules

until you know them by heart and then--begin all over again! It is

impossible to play any game without a thorough knowledge of the laws that

govern it, and you are at fault in making the attempt.

Don't be offended if your partner takes you out of a bid, and don't take

him out for the glory of playing the hand. He is quite as anxious to win

the rubber as you are. It is unbelievable how many people regard their

partner as a third opponent.

=MANNERISMS AT THE CARD TABLE=

Mannerisms must be avoided like the plague. If there is one thing worse

than the horrible "post-mortem," it is the incessant repetition of some

jarring habit by one particular player. The most usual and most offensive

is that of snapping down a card as played, or bending a "trick" one has

taken into a letter "U," or picking it up and trotting it up and down on

the table.

Other pet offenses are drumming on the table with one's fingers, making

various clicking, whistling, or humming sounds, massaging one's face,

scratching one's chin with the cards, or waving the card one is going to

play aloft in the air in Smart Alec fashion as though shouting, "I know

what you are going to lead! And my card is ready!" All mannerisms that

attract attention are in the long run equally unpleasant--even unendurable

to one's companions.

Many people whose game is otherwise admirable are rarely asked to play

because they have allowed some such silly and annoying habit to take its

hold upon them.

=THE GOOD LOSER=

The good loser makes it an invariable rule never to play for stakes that

it will be inconvenient to lose. The neglect of this rule has been

responsible for more "bad losers" than anything else, and needless to say

a bad loser is about as welcome at a card table as rain at a picnic.

Of course there _are_ people who can take losses beyond their means with

perfect cheerfulness and composure. Some few are so imbued with the

gambler's instinct that a heavy turn of luck, in either direction, is the

salt of life. But the average person is equally embarrassed in winning or

losing a stake "that matters" and the only answer is to play for one that

doesn't.

=GOLF=

Golf is a particularly severe strain upon the amiability of the average

person's temper, and in no other game, except bridge, is serenity of

disposition so essential. No one easily "ruffled" can keep a clear eye on

the ball, and exasperation at "lost balls" seemingly bewitches successive

ones into disappearing with the completeness and finality of puffs of

smoke. In a race or other test of endurance a flare of anger might even

help, but in golf it is safe to say that he who loses his temper is pretty

sure to lose the game.

Golf players of course know the rules and observe them, but it quite often

happens that idlers, having nothing better to do, walk out over a course

and "watch the players." If they know the players well, that is one thing,

but they have no right to follow strangers. A player who is nervous is

easily put off his game, especially if those watching him are so ill-bred

as to make audible remarks. Those playing matches of course expect an

audience, and erratic and nervous players ought not to go into

tournaments--or at least not in two-ball foursomes where they are likely

to handicap a partner.

In following a match, onlookers must be careful to stand well within

bounds and neither talk nor laugh nor do anything that can possibly

distract the attention of the players.

The rule that you should not appoint yourself mentor holds good in golf as

well as in bridge and every other game. Unless your advice is asked for,

you should not instruct others how to hold their clubs or which ones to

use, or how they ought to make the shot.

A young woman must on no account expect the man she happens to be playing

with to make her presents of golf-balls, or to caddy for her, nor must she

allow him to provide her with a caddy. If she can't afford to hire one of

her own, she must either carry her own clubs or not play golf.

=OTHER GAMES AND SPORTS=

There are fixed rules for the playing of every game--and for proper

conduct in every sport. The details of these rules must be studied in the

"books of the game," learned from instructors, or acquired by experience.

A small boy perhaps learns to fish or swim by himself, but he is taught by

his father or a guide--at all events, some one--how and how not to hold a

gun, cast a fly, or ride a horse. But apart from the technique of each

sport, or the rules of each game, the etiquette--or more correctly, the

basic principles of good sportsmanship, are the same.

In no sport or game can any favoritism or evasion of rules be allowed.

Sport is based upon impersonal and indiscriminating fairness to every one

alike, or it is not "sport."

And to _be_ a good sportsman, one must be a stoic and never show rancor in

defeat, or triumph in victory, or irritation, no matter what annoyance is

encountered. One who can not help sulking, or explaining, or protesting

when the loser, or exulting when the winner, has no right to take part in

games and contests.

="PLAYING THE GAME"=

If you would be thought to play the game, meaning if you aspire to be a

true sportsman, you must follow the rules of sportsmanship the world over:

Never lose your temper.

Play for the sake of playing rather than to win.

Never stop in the middle of a tennis or golf match and complain of a lame

ankle, especially if you are losing. Unless it is literally impossible for

you to go on, you must stick it out.

If you are a novice, don't ask an expert to play with you, especially as

your partner. If he should ask you in spite of your shortcomings, maintain

the humility proper to a beginner.

If you are a woman, don't ape the ways and clothing of men. If you are a

man, don't take advantage of your superior strength to set a pace beyond

the endurance of a woman opponent.

And always give the opponent the benefit of the doubt! Nothing is more

important to your standing as a sportsman, though it costs you the

particular point in question.

A true sportsman is always a cheerful loser, a quiet winner, with a very

frank appreciation of the admirable traits in others, which he seeks to

emulate, and his own shortcomings, which he tries to improve.

Etiquette(#14314) · 第 31 / 38 章