Section III

OF THE BUILDING OF CITIES

WE always build twin cities, like London and Westminster, or

Buda-Pesth, because two of us always want, both of them, to be mayors

and municipal councils, and it makes for local freedom and happiness to

arrange it so; but when steam railways or street railways are involved

we have our rails in common, and we have an excellent law that rails

must be laid down and switches kept open in such a manner that anyone

feeling so disposed may send a through train from their own station

back to their own station again without needless negotiation or the

personal invasion of anybody else's administrative area. It is an

undesirable thing to have other people bulging over one's houses,

standing in one's open spaces, and, in extreme cases, knocking down and

even treading on one's citizens. It leads at times to explanations that

are afterwards regretted.

We always have twin cities, or at the utmost stage of coalescence a

city with two wards, Red End and Blue End; we mark the boundaries very

carefully, and our citizens have so much local patriotism (Mr.

Chesterton will learn with pleasure) that they stray but rarely over

that thin little streak of white that bounds their municipal

allegiance. Sometimes we have an election for mayor; it is like a

census but very abusive, and Red always wins. Only citizens with two

legs and at least one arm and capable of standing up may vote, and

voters may poll on horseback; boy scouts and women and children do not

vote, though there is a vigorous agitation to remove these

disabilities. Zulus and foreign-looking persons, such as East Indian

cavalry and American Indians, are also disfranchised. So are riderless

horses and camels; but the elephant has never attempted to vote on any

occasion, and does not seem to desire the privilege. It influences

public opinion quite sufficiently as it is by nodding its head.

We have set out and I have photographed one of our cities to illustrate

more clearly the amusement of the game. Red End is to the reader's

right, and includes most of the hill on which the town stands, a shady

zoological garden, the town hall, a railway tunnel through the hill, a

museum (away in the extreme right-hand corner), a church, a rifle

range, and a shop. Blue End has the railway station, four or five

shops, several homes, a hotel, and a farm-house, close to the railway

station. The boundary drawn by me as overlord (who also made the hills

and tunnels and appointed the trees to grow) runs irregularly between

the two shops nearest the cathedral, over the shoulder in front of the

town hall, and between the farm and the rifle range.

The nature of the hills I have already explained, and this time we have

had no lakes or ornamental water. These are very easily made out of a

piece of glass--the glass lid of a box for example--laid upon silver

paper. Such water becomes very readily populated by those celluloid

seals and swans and ducks that are now so common. Paper fish appear

below the surface and may be peered at by the curious. But on this

occasion we have nothing of the kind, nor have we made use of a

green-colored tablecloth we sometimes use to drape our hills. Of

course, a large part of the fun of this game lies in the witty

incorporation of all sorts of extraneous objects. But the incorporation

must be witty, or you may soon convert the whole thing into an

incoherent muddle of half-good ideas.

I have taken two photographs, one to the right and one to the left of

this agreeable place. I may perhaps adopt a kind of guide-book style in

reviewing its principal features: I begin at the railway station. I

have made a rather nearer and larger photograph of the railway station,

which presents a diversified and entertaining scene to the incoming

visitor. Porters (out of a box of porters) career here and there with

the trucks and light baggage. Quite a number of our all-too-rare

civilians parade the platform: two gentlemen, a lady, and a small but

evil-looking child are particularly noticeable; and there is a wooden

sailor with jointed legs, in a state of intoxication as reprehensible

as it is nowadays happily rare. Two virtuous dogs regard his abandon

with quiet scorn. The seat on which he sprawls is a broken piece of

some toy whose nature I have long forgotten, the station clock is a

similar fragment, and so is the metallic pillar which bears the name of

the station. So many toys, we find, only become serviceable with a

little smashing. There is an allegory in this--as Hawthorne used to

write in his diary.

("What is he doing, the great god Pan, Down in the reeds by the river?")

The fences at the ends of the platforms are pieces of wood belonging to

the game of Matador--that splendid and very educational construction

game, hailing, I believe, from Hungary. There is also, I regret to say,

a blatant advertisement of Jab's "Hair Color," showing the hair. (In

the photograph the hair does not come out very plainly.) This is by G.

P. W., who seems marked out by destiny to be the advertisement-writer

of the next generation. He spends much of his scanty leisure inventing

and drawing advertisements of imaginary commodities. Oblivious to many

happy, beautiful, and noble things in life, he goes about studying and

imitating the literature of the billboards. He and his brother write

newspapers almost entirely devoted to these annoying appeals. You will

note, too, the placard at the mouth of the railway tunnel urging the

existence of Jinks' Soap upon the passing traveller. The oblong object

on the placard represents, no doubt, a cake of this offensive and

aggressive commodity. The zoological garden flaunts a placard, "Zoo,

two cents pay," and the grocer's picture of a cabbage with "Get Them"

is not to be ignored. F. R. W. is more like the London County Council

in this respect, and prefers bare walls.

"Returning from the station," as the guide-books say, and "giving one

more glance" at the passengers who are waiting for the privilege of

going round the circle in open cars and returning in a prostrated

condition to the station again, and "observing" what admirable

platforms are made by our 9 x 4-1/2 pieces, we pass out to the left

into the village street. A motor omnibus (a one-horse hospital cart in

less progressive days) stands waiting for passengers; and, on our way

to the Cherry Tree Inn, we remark two nurses, one in charge of a child

with a plasticine head. The landlord of the inn is a small grotesque

figure of plaster; his sign is fastened on by a pin. No doubt the

refreshment supplied here has an enviable reputation, to judge by the

alacrity with which a number of riflemen move to-wards the door. The

inn, by the by, like the station and some private houses, is roofed

with stiff paper.

These stiff-paper roofs are one of our great inventions. We get thick,

stiff paper at twopence a sheet and cut it to the sizes we need. After

the game is over, we put these roofs inside one another and stick them

into the bookshelves. The roof one folds and puts away will live to

roof another day.

Proceeding on our way past the Cherry Tree, and resisting cosy

invitation of its portals, we come to the shopping quarter of the town.

The stock in windows is made by hand out of plasticine. We note the

meat and hams of "Mr. Woddy," the cabbages and carrots of "Tod &

Brothers," the general activities of the "Jokil Co." shopmen. It is de

rigueur with our shop assistants that they should wear white helmets.

In the street, boy scouts go to and fro, a wagon clatters by; most of

the adult population is about its business, and a red-coated band plays

along the roadway. Contrast this animated scene with the mysteries of

sea and forest, rock and whirlpool, in our previous game. Further on is

the big church or cathedral. It is built in an extremely debased Gothic

style; it reminds us most of a church we once surveyed during a brief

visit to Rotterdam on our way up the Rhine. A solitary boy scout,

mindful of the views of Lord Haldane, enters its high portal. Passing

the cathedral, we continue to the museum. This museum is no empty

boast; it contains mineral specimens, shells--such great shells as were

found on the beaches of our previous game--the Titanic skulls of

extinct rabbits and cats, and other such wonders. The slender curious

may lie down on the floor and peep in at the windows.

"We now," says the guide-book, "retrace our steps to the shops, and

then, turning to the left, ascend under the trees up the terraced hill

on which stands the Town Hall. This magnificent building is surmounted

by a colossal statue of a chamois, the work of a Wengen artist; it is

in two stories, with a battlemented roof, and a crypt (entrance to

right of steps) used for the incarceration of offenders. It is occupied

by the town guard, who wear 'beefeater' costumes of ancient origin."

Note the red parrot perched on the battlements; it lives tame in the

zoological gardens, and is of the same species as one we formerly

observed in our archipelago. Note, too, the brisk cat-and-dog encounter

below. Steps descend in wide flights down the hillside into Blue End.

The two couchant lions on either side of the steps are in plasticine,

and were executed by that versatile artist, who is also mayor of Red

End, G. P. W. He is present. Our photographer has hit upon a happy

moment in the history of this town, and a conversation of the two

mayors is going on upon the terrace before the palace. F. R. W., mayor

of Blue End, stands on the steps in the costume of an admiral; G. P. W.

is on horseback (his habits are equestrian) on the terrace. The town

guard parades in their honor, and up the hill a number of musicians (a

little hidden by trees) ride on gray horses towards them.

Passing in front of the town hall, and turning to the right, we

approach the zoological gardens. Here we pass two of our civilians: a

gentleman in black, a lady, and a large boy scout, presumably their

son. We enter the gardens, which are protected by a bearded janitor,

and remark at once a band of three performing dogs, who are, as the

guide-book would say, "discoursing sweet music." In neither ward of the

city does there seem to be the slightest restraint upon the use of

musical instruments. It is no place for neurotic people.

The gardens contain the inevitable elephants, camels (which we breed,

and which are therefore in considerable numbers), a sitting bear,

brought from last game's caves, goats from the same region, tamed and

now running loose in the gardens, dwarf elephants, wooden nondescripts,

and other rare creatures. The keepers wear a uniform not unlike that of

railway guards and porters. We wander through the gardens, return,

descend the hill by the school of musketry, where soldiers are to be

seen shooting at the butts, pass through the paddock of the old farm,

and so return to the railway station, extremely gratified by all we

have seen, and almost equally divided in our minds between the merits

and attractiveness of either ward. A clockwork train comes clattering

into the station, we take our places, somebody hoots or whistles for

the engine (which can't), the signal is knocked over in the excitement

of the moment, the train starts, and we "wave a long, regretful

farewell to the salubrious cheerfulness of Chamois City."

You see now how we set out and the spirit in which we set out our

towns. It demands but the slightest exercise of the imagination to

devise a hundred additions and variations of the scheme. You can make

picture-galleries--great fun for small boys who can draw; you can make

factories; you can plan out flower-gardens--which appeals very strongly

to intelligent little girls; your town hall may become a fortified

castle; or you may put the whole town on boards and make a Venice of

it, with ships and boats upon its canals, and bridges across them. We

used to have some very serviceable ships of cardboard, with flat

bottoms; and then we used to have a harbor, and the ships used to sail

away to distant rooms, and even into the garden, and return with the

most remarkable cargoes, loads of nasturtium-stem logs, for example. We

had sacks then, made of glove-fingers, and several toy cranes. I

suppose we could find most of these again if we hunted for them. Once,

with this game fresh in our we went to see the docks, which struck us

as just our old harbor game magnified.

"I say, Daddy," said one of us in a quiet corner, wistfully, as one who

speaks knowingly against the probabilities of the case, and yet with a

faint, thin hope, "couldn't we play just for a little with these sacks

... until some-body comes?"

Of course the setting-out of the city is half the game. Then you devise

incidents. As I wanted to photograph the particular set-out for the

purpose of illustrating this account, I took a larger share in the

arrangement than I usually do. It was necessary to get everything into

the picture, to ensure a light background that would throw up some of

the trees, prevent too much overlapping, and things like that. When the

photographing was over, matters became more normal. I left the

schoolroom, and when I returned I found that the group of riflemen

which had been converging on the publichouse had been sharply recalled

to duty, and were trotting in a disciplined, cheerless way towards the

railway station. The elephant had escaped from the zoo into the Blue

Ward, and was being marched along by a military patrol. The originally

scattered boy scouts were being paraded. G. P. W. had demolished the

shop of the Jokil Company, and was building a Red End station near the

bend. The stock of the Jokil Company had passed into the hands of the

adjacent storekeepers. Then the town hall ceremonies came to an end and

the guard marched off. Then G. P. W. demolished the rifle-range, and

ran a small branch of the urban railway uphill to the town hall door,

and on into the zoological gardens. This was only the beginning of a

period of enterprise in transit, a small railway boom. A number of

halts of simple construction sprang up. There was much making of

railway tickets, of a size that enabled passengers to stick their heads

through the middle and wear them as a Mexican does his blanket. Then a

battery of artillery turned up in the High Street and there was talk of

fortifications. Suppose wild Indians were to turn up across the plains

to the left and attack the town! Fate still has toy drawers untouched...

So things will go on till putting-away night on Friday. Then we shall

pick up the roofs and shove them away among the books, return the

clockwork engines very carefully to their boxes, for engines are

fragile things, stow the soldiers and civilians and animals in their

nests of drawers, burn the trees again--this time they are sweet-bay;

and all the joys and sorrows and rivalries and successes of Blue End

and Red End will pass, and follow Carthage and Nineveh, the empire of

Aztec and Roman, the arts of Etruria and the palaces of Crete, and the

plannings and contrivings of innumerable myriads of children, into the

limbo of games exhausted ... it may be, leaving some profit, in

thoughts widened, in strengthened apprehensions; it may be, leaving

nothing but a memory that dies.

Floor Games; a companion volume to "Little Wars" · 第 3 / 4 章