Section II

THE GAME OF THE WONDERFUL ISLANDS

In this game the floor is the sea. Half--rather the larger half because

of some instinctive right of primogeniture--is assigned to the elder of

my two sons (he is, as it were, its Olympian), and the other half goes

to his brother. We distribute our boards about the sea in an

archipelagic manner. We then dress our islands, objecting strongly to

too close a scrutiny of our proceedings until we have done. Here, in

the illustration, is such an archipelago ready for its explorers, or

rather on the verge of exploration. There are altogether four islands,

two to the reader's right and two to the left, and the nearer ones are

the more northerly; it is as many as we could get into the camera. The

northern island to the right is most advanced in civilization, and is

chiefly temple. That temple has a flat roof, diversified by domes made

of half Easter eggs and cardboard cones. These are surmounted by

decorative work of a flamboyant character in plasticine, designed by G.

P. W. An oriental population crowds the courtyard and pours out upon

the roadway. Note the grotesque plasticine monsters who guard the

portals, also by G. P. W., who had a free hand with the architecture of

this remarkable specimen of eastern religiosity. They are nothing, you

may be sure, to the gigantic idols inside, out of the reach of the

sacrilegious camera. To the right is a tropical thatched hut. The

thatched roof is really that nice ribbed paper that comes round

bottles--a priceless boon to these games. All that comes into the house

is saved for us. The owner of the hut lounges outside the door. He is a

dismounted cavalry-corps man, and he owns one cow. His fence, I may

note, belonged to a little wooden farm we bought in Switzerland. Its

human inhabitants are scattered; its beasts follow a precarious living

as wild guinea-pigs on the islands to the south.

Your attention is particularly directed to the trees about and behind

the temple, which thicken to a forest on the further island to the

right. These trees we make of twigs taken from trees and bushes in the

garden, and stuck into holes in our boards. Formerly we lived in a

house with a little wood close by, and our forests were wonderful. Now

we are restricted to our garden, and we could get nothing for this set

out but jasmine and pear. Both have wilted a little, and are not nearly

such spirited trees as you can make out of fir trees, for instance. It

is for these woods chiefly that we have our planks perforated with

little holes. No tin trees can ever be so plausible and various and

jolly as these. With a good garden to draw upon one can make terrific

sombre woods, and then lie down and look through them at lonely

horsemen or wandering beasts.

That further island on the right is a less settled country than the

island of the temple. Camels, you note, run wild there; there is a sort

of dwarf elephant, similar to the now extinct kind of which one finds

skeletons in Malta, pigs, a red parrot, and other such creatures, of

lead and wood. The pear-trees are fine. It is those which have

attracted white settlers (I suppose they are), whose thatched huts are

to be seen both upon the beach and in-land. By the huts on the beach

lie a number of pear-tree logs; but a raid of negroid savages from the

to the left is in the only settler is the man in a adjacent island

progress, and clearly visible rifleman's uniform running inland for

help. Beyond, peeping out among the trees, are the supports he seeks.

These same negroid savages are as bold as they are ferocious. They

cross arms of the sea upon their rude canoes, made simply of a strip of

cardboard. Their own island, the one to the south-left, is a rocky

wilderness containing caves. Their chief food is the wild-goat, but in

pursuit of these creatures you will also sometimes find the brown bear,

who sits--he is small but perceptible to the careful student--in the

mouth of his cave. Here, too, you will distinguish small guinea

pig-like creatures of wood, in happier days the inhabitants of that

Swiss farm. Sunken rocks off this island are indicated by a white foam

which takes the form of letters, and you will also note a whirlpool

between the two islands to the right.

Finally comes the island nearest to the reader on the left. This also

is wild and rocky, inhabited not by negroid blacks, but by Indians,

whose tents, made by F. R. W. out of ordinary brown paper and adorned

with chalk totems of a rude and characteristic kind, pour forth their

fierce and well-armed inhabitants at the intimation of an invader. The

rocks on this island, let me remark, have great mineral wealth. Among

them are to be found not only sheets and veins of silver paper, but

great nuggets of metal, obtained by the melting down of hopelessly

broken soldiers in an iron spoon. Note, too, the peculiar and romantic

shell beach of this country. It is an island of exceptional interest to

the geologist and scientific explorer. The Indians, you observe, have

domesticated one leaden and one wooden cow.

This is how the game would be set out. Then we build ships and explore

these islands, but in these pictures the ships are represented as

already arriving. The ships are built out of our wooden bricks on flat

keels made of two wooden pieces of 9 x 4-1/2; inches, which are very

convenient to push about over the floor. Captain G. P. W. is steaming

into the bay between the eastern and western islands. He carries heavy

guns, his ship bristles with an extremely aggressive soldiery, who

appear to be blazing away for the mere love of the thing. (I suspect

him of Imperialist intentions.) Captain F. R. W. is apparently at

anchor between his northern and southern islands. His ship is of a

slightly more pacific type. I note on his deck a lady and a gentleman

(of German origin) with a bag, two of our all too rare civilians. No

doubt the bag contains samples and a small conversation dictionary in

the negroid dialects. (I think F. R. W. may turn out to be a Liberal.)

Perhaps he will sail on and rescue the raided huts, perhaps he will

land and build a jetty, and begin mining among the rocks to fill his

hold with silver. Perhaps the natives will kill and eat the gentleman

with the bag. All that is for Captain F. R. W. to decide.

You see how the game goes on. We land and alter things, and build and

rearrange, and hoist paper flags on pins, and subjugate populations,

and confer all the blessings of civilization upon these lands. We keep

them going for days. And at last, as we begin to tire of them, comes

the scrubbing brush, and we must burn our trees and dismantle our

islands, and put our soldiers in the little nests of drawers, and stand

the island boards up against the wall, and put everything away. Then

perhaps, after a few days, we begin upon some other such game, just as

we feel disposed. But it is never quite the same game, never. Another

time it may be wildernesses for example, and the boards are hills, and

never a drop of water is to be found except for the lakes and rivers we

may mark out in chalk. But after one example others are easy, and next

I will tell you of our way of making towns.

Floor Games; a companion volume to "Little Wars" · 第 2 / 4 章