SECTION VII.

Transcriber’s Notes:

Text printed in small capitals has been transcribed as ALL CAPITALS.

Italics and bold face text have been transcribed as _text_ and =text=,

respectively.

Letters in square brackets, [T], [V], [O], [H] and [X] represent

letter-shaped symbols rather than actual letters.

[Illustration: THE YOUNG TAXIDERMIST.--_See_ page 298.]

THE BOY’S OWN BOOK

OF

INDOOR GAMES AND RECREATIONS

A Popular Encyclopædia for Boys

BY

DR. GORDON STABLES, R.N., C. STANSFELD HICKS, J. N. MASKELYNE,

REV. HARRY JONES, M.A., DR. STRADLING, CAPTAIN CRAWLEY,

REV. A. N. MALAN, M.A., F.G.S., AND MANY OTHERS

EDITED BY G. A. HUTCHISON

_WITH OVER SEVEN HUNDRED ILLUSTRATIONS_

PHILADELPHIA:

J. B. LIPPINCOTT COMPANY.

1890.

[Illustration]

[Illustration: PREFATORY NOTE.]

[Illustration]

In presenting to American youth this carefully-edited volume of home

amusements, the publishers are happy in their belief that in the

selection and treatment of the subjects chosen the Editor and the

accomplished experts who have contributed to its pages have successfully

combined, to a degree not commonly found in books prepared for the

young, much sound scientific instruction and a large amount of that

recreative amusement that seldom fails to awaken an interest both in the

youthful mind and in the minds of “children of a larger growth.” In the

language of the accomplished Editor, as expressed in his prefatory note

to the English edition, the volume is “a veritable recreative

text-book, prepared by experts in their several subjects, and treated

with sufficient amplitude of detail and thoroughness of exposition to

render their respective contributions of very real and permanent

educational value. Mere ‘rule of thumb’ is scrupulously avoided, and

underlying _principles_ are clearly and intelligently explained. The

tyro is led on pleasantly step by step, and almost unconsciously learns

many lessons that should stand him in good stead in the battle of life.

The wealth of graphic illustrations--of clever pictures that really

illustrate--is another and not, we think, the least noteworthy feature

of the book.

“In the numerous and greatly diversified sections, it will be seen, the

work is carefully graduated in the natural order--from the simpler to

the more complex and difficult tasks. We have also endeavoured wherever

practicable--as in the model-making chapters--to afford, by means of

alternative plans, instructions likely to cause little or no tax upon

the pocket, as well as some that necessarily involve more or less

expenditure for tools and material. Thus, boys of all ages and

conditions--at home or at school; with leisure and ample opportunities,

or already closely engaged in the sterner duties of bread-winning; boys

to whom a considerable preliminary outlay may be of trifling moment, and

others who rarely have a shilling to spare,--may alike turn to the

different chapters with the certainty of finding something for each,

calculated to afford both pleasure and profit in those spare hours that

are the gold-dust of time.

“It will be pretty generally admitted, we presume, that a pronounced

characteristic of the age is the daily increasing attention given to

Athletics and Technical Training.... This book seeks to give that class

of instruction in the most attractive guise. The subjects in which boys

naturally feel peculiar interest are skilfully treated by writers of

proved capacity and aptitude for the task; and hence considerable space

is devoted to those essentially boys’ topics that are not only of

recreative value in themselves, but incidentally afford invaluable

training to eye and hand.... Nor is the moral and spiritual side of

boy-nature overlooked. Games dominated by elements of ‘chance’ or

‘luck,’ as well as those of questionable or evil associations, are of

course scrupulously ignored. But this negative claim to confidence is

also supplemented by the positive influence exerted towards the building

up of a true, robust Christian manhood. It were indeed a grievous thing

if, while learning from this book how to use wisely many of the

ingenious tools and contrivances described, any boy should neglect to

learn how to control and direct to the most useful work in the service

of God and of man the marvellous and complex machinery of his own moral

and spiritual nature. To every reader, therefore, we make bold to speak

that direct, manly word, that no true-hearted boy will resent. It is Dr.

Cuyler, if we mistake not, who remarks that Samson builded better than

he knew when he uttered his famous riddle, ‘Out of the eater came forth

meat, and out of the strong came forth sweetness;’ for the pathway of

life has many a lion in it, and our success and happiness depend not a

little on the way we meet the foe. Thus Hedley Vicars encountered quite

a shower of scoffs from his brother officers in the Crimean army when he

was first converted. But he put his Bible on his table in his tent, and

stood by his colours. Henceforth the lion was not only slain, but there

was rich honey in the carcase when his religious influence became a

power in his regiment. In the carcase of a slain temptation, also,

millions besides Joseph have found delicious honey. ‘There is not a

peril, or a trouble, or a spiritual foe of any kind but may be

vanquished by the help of Samson’s God. Life’s sweetest enjoyments are

gathered from the _victories of faith_. Out of slain lions come forth

meat; out of conquered foes to the soul come its sweetest honeycombs.

One of the joys of heaven will be the remembrance of victories won

during our earthly conflicts.’ In Christ’s name and power, try it,

boys!”

This volume will be followed by another, prepared on similar principles,

devoted to _outdoor_ sports and recreations; and the two, it is

believed, will form a very complete encyclopædia of amusements adapted

to the youth of all ages and circumstances.

J. B. LIPPINCOTT COMPANY.

[Illustration]

[Illustration: CONTENTS]

PAGE

PREFATORY NOTE 5

SECTION I.

GYMNASTICS, INDIAN CLUBS, DUMBBELLS, AND JUGGLING WITH BALLS.

CHAPTER I.--GYMNASTICS. By a MEMBER OF THE LONDON ATHLETIC CLUB.

I.--PRELIMINARY HINTS AS TO DRESS, DIET, AND EXERCISES WITHOUT

APPARATUS 19

II.--EXERCISES WITHOUT APPARATUS 20

LEG MOVEMENTS 21

III.--EXERCISES WITH APPARATUS 21

THE HORIZONTAL BAR 22

HANGING ON THE BAR AND THE WALK 22

BREASTING THE BAR 23

THE SHORT CIRCLE 23

GETTING ON TO THE BAR 24

THE LEG SWING (BACKWARDS) 24

TO SIT ON THE BAR 25

SIT SWING (BACKWARD) 26

HANGING BY THE LEGS 27

THE CLEAR CIRCLE 27

THE MUSCLE GRIND 28

HANGING BY THE TOES 28

THE HOCK SWING 28

THE UPSTART 29

THE SLOW PULL-UP 29

HORIZONTAL (BACK AND FRONT) 30

THE SPLITS 30

THE LONG SWING 30

COMBINATIONS 31

THE PARALLEL BARS 31

EXERCISES 32

VAULTING HORSE 35

LEG SPRING 36

HORSE JUMPING 37

SADDLE VAULTING 37

FLYING OVER THE HORSE 38

THE HAND-RINGS OR STIRRUPS 39

CLIMBING 41

THE LADDER 42

IV.--HOW TO MAKE GYMNASTIC APPARATUS. By CHARLES SPENCER,

Author of _The Modern Gymnast_, &c. 42

HORIZONTAL BAR 43

PORTABLE HORIZONTAL BAR 44

LAWN GYMNASIUM 45

PORTABLE FRAME FOR TRAPEZE, RINGS, OR SWING 46

JUMPING STANDS 47

THE PAN-GYMNASTICON 48

OTHER USEFUL APPARATUS 48

CHAPTER II.--INDIAN CLUBS AND HOW TO USE THEM. By a MEMBER OF THE

LONDON ATHLETIC CLUB 50

WEIGHT OF THE CLUBS 51

HINTS AS TO DRESS, ETC. 53

EXERCISES FOR LIGHT CLUBS 54

SINGLE OR HEAVY CLUB EXERCISE 58

CHAPTER III.--DUMBBELLS, AND HOW TO USE THEM. By W. J. GORDON 60

CHAPTER IV.--JUGGLING WITH BALLS. By a PRACTICAL GYMNAST 68

THE VERTICAL FALL 69

THE INSIDE AND OUTSIDE FALLS 70

THE PARALLEL FALL 70

THE OUTSIDE AND INSIDE FALL FROM RIGHT HAND TO LEFT 70

THE HORIZONTAL PASS 71

THE DOUBLE VERTICAL FALL 71

THE DOUBLE INSIDE FALL 71

THE TRIPLE PASS 72

THE TRIPLE OVER AND UNDER PASS 73

THE SINGLE OVER AND DOUBLE UNDER PASS 73

THE SHOWER 73

THE TRIPLE SHOWER 74

THE QUADRUPLE SHOWER 74

THE FOUNTAIN 74

THE DOUBLE FOUNTAIN 74

THE DOUBLE FOUNTAIN CHANGE 75

SECTION II.

MODEL-MAKING--MOVING AND OTHERWISE.

CHAPTER V.--SOME SIMPLE MODELS FOR BEGINNERS.

I.--HOW TO MAKE A BOAT WITH A SCREW PROPELLER. By F. CHASEMORE 79

II.--HOW TO MAKE A SMALL MARINE ENGINE FOR A BOAT FOUR OR FIVE

FEET LONG. By FRANK CHASEMORE 81

CHAPTER VI.--THE AMERICAN DANCING NIGGER. By C. STANSFELD-HICKS 94

CHAPTER VII.--MOVING MODELS, AND HOW TO MAKE THEM; OR, ‘DROP A

PENNY IN THE BOX AND THE MODEL WILL WORK.’ By FRANK CHASEMORE 97

A MODEL WINDMILL 97

A MODEL CUTTER YACHT 101

DANCING ‘NIGGERS’ 104

A REAL WATER-WHEEL 106

HOW TO MAKE A CHEAP CLOCK 109

CHAPTER VIII.--HOW WE MADE A CHRISTMAS SHIP. By C. STANSFELD-

HICKS, Author of _Yacht and Canoe Building, &c. &c._ 111

CHAPTER IX.--MODEL STEAM-ENGINES, AND HOW TO MAKE THEM. By PAUL

N. HASLUCK, Author of _Lathe-work, &c._

I.--PRINCIPLES OF THE STEAM-ENGINE 117

II.--A SIMPLE TOY ENGINE 120

III.--SMALL MODEL ENGINES 123

IV.--THE HORIZONTAL ENGINE 127

V.--THE OSCILLATING ENGINE 131

VI.--MODEL BOILERS AND THEIR CONSTRUCTION 134

CHAPTER X.--THE BOY’S OWN MODEL LAUNCH ENGINE. By H. F. HOBDEN 138

CHAPTER XI.--THE BOY’S OWN MODEL LOCOMOTIVE, AND HOW TO BUILD

IT. By H. F. HOBDEN 144

SECTION III.

GAMES OF SKILL, ETC.

CHAPTER XII.--CHESS--SINGLE AND DOUBLE, ETC.

I.--CHESS FOR BEGINNERS.--By HERR MEYER 165

THE UNIVERSAL NOTATION 165

II.--A NEW CHESS GAME--‘THE JUBILEE.’ By HERR MEYER 171

III.--ANOTHER JUBILEE GAME 172

IV.--THE GAME OF DOUBLE CHESS. By THE LATE CAPTAIN CRAWLEY and

HERBERT MOONEY 173

CIRCULAR CHESS 180

CHAPTER XIII.--DRAUGHTS. By THE LATE CAPTAIN CRAWLEY

I.--ALL ABOUT THE GAME 181

II.--THE LOSING GAME 190

III.--POLISH DRAUGHTS 191

THE OPENINGS 192

CHAPTER XIV.--SOLITAIRE. By THE LATE CAPTAIN CRAWLEY 199

CHAPTER XV.--FOX AND GEESE. By THE LATE CAPTAIN CRAWLEY 202

CHAPTER XVI.--GO-BAN. By HERR MEYER 204

CHAPTER XVII.--THE MALAGASY GAME OF FANÒRONA. By W. MONTGOMERY 208

CHAPTER XVIII.--THE AMERICAN PUZZLES 212

CHAPTER XIX.--SOME MINOR GAMES

I.--A NEW INDOOR GAME 214

II.--KNUCKLE BONES. By CAPTAIN A. S. HARRISON 215

SECTION IV.

THE MAGIC-LANTERN, AND ALL ABOUT IT.

CHAPTER XX.--THE MAGIC LANTERN AND ALL ABOUT IT.

I.--PLEASANT HOURS WITH THE MAGIC LANTERN. By A. A. WOOD,

F.C.S. 219

1.--ALL ABOUT LANTERNS 219

2.--VARIOUS KINDS OF LANTERNS 219

3.--THE PHANTASMAGORIA LANTERN 220

4.--THE EUPHANERON LANTERN 221

5.--DISSOLVING VIEWS 223

6.--THE LIME-LIGHT 224

7.--OXYHYDROGEN JET 226

8.--THE GAS AND GAS-BAGS 227

9.--OXYGEN AND HYDROGEN 228

10.--SLIDE PAINTING, ETC. 229

II.--HOW TO MAKE A CHEAP MAGIC LANTERN. By FRANK CHASEMORE 231

III.--HOW TO MAKE THE SLIDES FOR A MAGIC LANTERN 240

IV.--REVOLVING SLIDES FOR THE MAGIC LANTERN, WITHOUT RACK-

WORK. By F. CHASEMORE 245

V.--SCREEN FRAME FOR THE MAGIC LANTERN. By FRANK CHASEMORE 247

VI.--MAGIC LANTERN FOR OPAQUE SLIDES. By W. J. GORDON 250

CHAPTER XXI.--HOW TO MAKE AN APHENGESCOPE, OR APPARATUS FOR

EXHIBITING PHOTOGRAPHS, OPAQUE PICTURES, AND LIVING INSECTS IN

THE MAGIC LANTERN. By FRANK CHASEMORE 252

CHAPTER XXII.--INGENIOUS ADAPTATIONS FOR THE LANTERN. By W. J.

GORDON

I.--CHROMATROPES AND PAPER FIREWORKS 257

II.--THE LANTERN AND THE KALEIDOSCOPE 259

III.--THE LANTERN PRAXINOSCOPE 260

SECTION V.

HOW TO BUILD BOATS, PUNTS, CANOES, ETC.

CHAPTER XXIII.--THE BUILDING OF THE SWALLOW; OR, HOW TO MAKE A

BOAT. By E. HENRY DAVIES, C.E. 265

CHAPTER XXIV.--HOW TO MAKE A CANVAS CANOE. By E. T. LITTLEWOOD,

M.A. 273

CHAPTER XXV.--CANADIAN, INDIAN, BIRCH-BARK AND OTHER LIGHT

CANOES. By C. STANSFELD-HICKS.

I.--CANADIAN AND BIRCH-BARK CANOES 279

II.--PAPER AND OTHER TYPICAL CANOES 283

CHAPTER XXVI.--HOW TO BUILD A PUNT. By THE REV. HARRY JONES,

M.A. 287

CHAPTER XXVII.--RAFTS AND CATAMARANS, AND HOW TO MAKE THEM. By

W. J. GORDON and W. W. L. ALDEN 291

SECTION VI.

PLEASANT AND PROFITABLE OCCUPATIONS FOR SPARE HOURS.

CHAPTER XXVIII.--PRACTICAL HINTS ON TAXIDERMY. By LIEUT.-COLONEL

CUTHELL

I.--CATCHING AND SETTING BUTTERFLIES 299

II.--HOW TO CURE AND SET UP A BIRD’S SKIN 302

III.--ON PRESERVING THE SKINS AND HEADS OF ANIMALS 305

CHAPTER XXIX.--HINTS ON POLISHING HORN, BONE, SHELLS, STONES,

ETC. By GORDON STABLES, C.M., M.D., R.N. 308

CHAPTER XXX.--BRITISH PEBBLES. By the REV. A. N. MALAN, M.A.,

F.G.S.

I.--THE PEBBLES AND HOW TO FIND THEM 314

II.--THE LAPIDARY’S BENCH 320

III.--HOW TO POLISH A PEBBLE 322

IV.--HOW TO CUT A PEBBLE 325

A POSTSCRIPT 329

CHAPTER XXXI.--GRAPHS AND GRAPH-MAKING. By THEODORE WOOD 330

CHAPTER XXXII.--CRYPTOGRAPH, OR CIPHER. By a NAVAL SURGEON 333

CHAPTER XXXIII.--HAMMOCK-MAKING AND NETTING.

I.--HAMMOCKS AND HAMMOCK-MAKING 337

II.--NETTING, AND HOW TO NET 339

CHAPTER XXXIV.--A PERPETUAL CALENDAR. By HERR H. F. L. MEYER 342

CHAPTER XXXV.--HOW TO MAKE A SUNDIAL. By F. CHASEMORE

I.--THE HORIZONTAL DIAL 347

II.--THE EQUATORIAL DIAL 349

TABLE OF MINUTES 354

CHAPTER XXXVI.--THE CAMERA OBSCURA: HOW TO MAKE AND USE IT. By

GORDON STABLES, C.M., M.D., R.N. 355

SECTION VII.

THE BOY’S OWN WORKSHOP.

CHAPTER XXXVII.--CARDBOARD-MODELLING AND WOOD MODELLING.

I.--HOW THE REEDHAM BOYS MAKE THEIR CARDBOARD MODELS.--By the

HEAD MASTER 361

II.--A HOME-MADE HUMMING-TOP 374

CHAPTER XXXVIII.--ARTIFICIAL WOOD: HOW TO MAKE IT AND WHAT TO

MAKE OF IT. By the LATE DR. SCOFFERN 375

CHAPTER XXXIX.--HOW TO MAKE AN ASTRONOMICAL TELESCOPE. By FRANK

CHASEMORE 380

CHAPTER XL.--THE KALEIDOSCOPE, AND HOW TO MAKE IT. By W. J.

GORDON 385

CHAPTER XLI.--HOW TO MAKE A PORTABLE STAGE AND FIGURES FOR THE

LIVING MARIONETTES. By F. CHASEMORE 388

CHAPTER XLII.--HOW TO MAKE A PANTAGRAPH 391

CHAPTER XLIII.--MY FLAGSTAFF, AND HOW I RIGGED IT 393

CHAPTER XLIV.--HOW TO MAKE A POCKET COMPASS AND TIMEPIECE. By F.

CHASEMORE 396

CHAPTER XLV.--WOOD-WORKING AND CARVING; OR, WALKING-STICKS AND

HOW TO TREAT THEM 398

CHAPTER XLVI.--CAGES AND HUTCHES: AND HOW TO MAKE THEM. By

GORDON STABLES, C.M., M.D., R.N.

I.--THE TOOLS AND MATERIALS--USEFUL HINTS 403

II.--CANARY BREEDING-CAGES, GERMAN AND ENGLISH 405

III.--NESTS AND NEST-BOXES--THE GERMAN METHOD OF BREEDING--

HUTCHES FOR RABBITS, GUINEA-PIGS, RATS, AND SQUIRRELS 408

CHAPTER XLVII.--HOW TO MAKE A CAGE FOR WHITE MICE. By W. G.

CAMPBELL 410

SECTION VIII.

MUSIC AND MUSICAL INSTRUMENTS AND TOYS.--HOW TO MAKE THEM AND HOW

TO PLAY THEM.

CHAPTER XLVIII.--MUSICAL GLASSES AND THE WOOD HARMONICON.

I.--THE GLASS HARMONICON 417

II.--MUSICAL TUMBLERS 419

III.--A WOOD HARMONICON 420

CHAPTER XLIX.--ÆOLIAN HARPS, AND HOW TO MAKE THEM 422

CHAPTER L.--THE PENNY WHISTLE, AND HOW TO PLAY IT. By W. J.

GORDON 425

SECTION IX.

ELECTRICITY, AND HOW TO USE IT IN PLAY AND EARNEST.

CHAPTER LI.--CURIOSITIES OF ELECTRICITY. By DR. ARTHUR STRADLING 431

CHAPTER LII.--THE LEYDEN JAR, AND HOW TO MAKE IT 434

CHAPTER LIII.--THE ELECTRICAL MACHINE, AND HOW TO MAKE IT 437

CHAPTER LIV.--A STORM IN A TEACUP 443

SECTION X.

CONJURERS AND CONJURING--VENTRILOQUISM AND SPIRITUALISM, ETC.

CHAPTER LV.--MYSTERY AND MUMMERY; OR, HOUDIN AND THE ARABS. By

JOHN NEVIL MASKELYNE, OF THE EGYPTIAN HALL 449

CHAPTER LVI.--VENTRILOQUISM, AND HOW TO ACQUIRE THE ART. By

WILLIAM CROMPTON 454

CHAPTER LVII.--SECOND SIGHT 457

CHAPTER LVIII.--SPIRITUALISM AT HOME. By DR. STRADLING 470

SECTION XI.

DIVERSIFIED DIVERSIONS.

CHAPTER LIX.--FIRE-BALLOONS AND GAS-BALLOONS: HOW TO MAKE AND

USE THEM. By THE LATE DR. SCOFFERN.

I.--THE PRINCIPLE OF BALLOONING 481

II.--FIRE-BALLOONS AND THEIR CONSTRUCTION 483

III.--ON GASES AND GAS-BALLOONS 491

IV.--HOW TO PREPARE HYDROGEN GAS 492

V.--THE CONSTRUCTION OF THE BALLOON 493

CHAPTER LX.--MODEL BALLOONS AND ALL ABOUT THEM. By a PROFESSIONAL

AËRONAUT AND BALLOON MAKER 497

HOW TO MAKE A MODEL BALLOON 503

THE NETTING 506

THE GAS 507

COST 508

CHAPTER LXI.--SMUDGEOGRAPHY; OR, HOW TO TELL THE CHARACTER BY

HANDWRITING 509

CHAPTER LXII.--THE LUDION. By THE LATE DR. SCOFFERN 512

CHAPTER LXIII.--MECHANICAL AND OTHER PUZZLES.

I.--SOME MECHANICAL PUZZLES. By F. CHASEMORE 515

II.--THOUGHT-GUESSING 516

III.--AN IMPROVED RING-PUZZLE. By HERR MEYER 517

IV.--AËRIAL RINGS 518

V.--BUBBLE BLOWING 520

VI.--MARIONETTES 521

VII.--MODEL WRESTLERS 522

CHAPTER LXIV.--KEEPING THE BALANCE. By the REV. T. S. MILLINGTON,

M.A. 524

SECTION I.

GYMNASTICS, INDIAN CLUBS, DUMBBELLS, AND JUGGLING WITH BALLS.

[Illustration]

THE BOY’S OWN BOOK OF INDOOR GAMES AND RECREATIONS.

CHAPTER I.--GYMNASTICS.

BY A MEMBER OF THE LONDON ATHLETIC CLUB.

I.--PRELIMINARY HINTS AS TO DRESS, DIET, AND EXERCISES WITHOUT

APPARATUS.

That fine old Latin motto, ‘Mens sana in corpore sano’ (‘A vigorous mind

in a sound body’), has stood the test of years, and happily its truth is

day by day more forcibly asserting itself. The feeling is becoming

general that body and mind ought to be developed to the utmost, for they

are both gifts to us, divinely bestowed, and for the proper use of them

we are responsible.

The benefits of _judicious_ exercise to the human frame cannot be

over-estimated. In these days of sedentary occupations, it becomes an

absolute necessity, an antidote, in fact, to the labours of the brain.

By its use the balance between mind and body is preserved.

Irrespective of the increased health that gymnastics impart, and the

spring which they give to the mind, they possess one great advantage,

namely, that they endow the gymnast with presence of mind in

difficulties. In positions of danger how much better chance of escape

those who have trained themselves to use their limbs will have over

those who have not!

Foremost as we stand among nations, it is surprising that such

indifference should have hitherto prevailed with regard to the

development of the body. In many continental countries (Germany and

Switzerland more especially) gymnastics form part of a boy’s education;

here, at any rate until quite recently, they were indulged in only as an

accessory, and often without the aid and direction of an experienced

teacher. Boys are allowed to enter the gymnasium, make their own choice

of apparatus (and they generally select that which requires the greatest

skill), and, in imitation of some expert gymnast whose performances they

have witnessed, attempt feats far beyond their strength, which can only

be successfully accomplished after a systematic course of practice. The

result is often positive injury, and _always_ discouragement.

As in other things, there is no royal road to gymnastics. The learner

must begin with simple and gentle exercises if he wishes to acquire a

graceful and easy style, increasing them in difficulty in regular

degree, according to his strength and progress. The extra time and

trouble devoted to the simple exercises, in which lies the groundwork of

the most ‘taking’ feats, will be acknowledged to have been well

expended, and the acquirement of a cool, easy, and elegant style will

prove sufficient recompense for having assiduously practised them.

The best material for dress is undoubtedly white flannel. A pair of

trousers made to fit the legs tolerably closely, with plenty of room in

the seat (not ‘baggy,’ of course), a close-fitting ordinary under

jersey, minus the sleeves (to give freedom to the arms), and a pair of

canvas shoes without heels, are all that are necessary for wear during

actual practice. Add to these a loose jacket of medium thickness to slip

on during intervals of rest, and you have your costume complete.

Upon the question of wearing a belt opinions are divided. Many gymnasts

approve of it, and assert that it affords them support; but our view, in

which we are confirmed by medical authority, is that artificial support

should be avoided. All that is necessary is that the trousers should be

made to fit well over the hips, with a waistband about 2-1/2 in. in

width, and a strap and buckle behind. Be sure that the flannel is _well

shrunk_ (by immersion in water for about thirty-six hours) previous to

making up.

Before proceeding to describe the exercises, we have a word to say with

regard to the time at which they can be most beneficially practised. Let

it be a golden rule never to attempt work directly after a meal. The

digestive organs require time to fulfil their functions, and exercise

upon a full stomach only impairs and weakens them. Food should not be

taken immediately _after_ practice; a short time--say half an

hour--should elapse before eating.

It is of importance that these directions should be observed, for with

impaired digestion the muscles, instead of being strengthened and

developed by exercise, are really weakened and reduced, in consequence

of not having received the nourishment which digestion alone can extract

from food.

Light practice before breakfast may be taken with advantage, but a dry

biscuit or crust of bread should be eaten on rising.

II.--EXERCISES WITHOUT APPARATUS.

_No._ 1. Place the heels together, toes pointing outwards, stand

perfectly upright, as at attention, chest expanded. Raise the arms, and

stretch them out in front, hands open, palms touching. Keeping the hands

at the same level, throw them as far behind the back as you can. Do not

bend the body. Continue this exercise until you feel you have had

enough.

_No._ 2. Stand as before. Clench the hands and throw them out in front.

Bring them back sharply to the sides, throw them out again, and

continue.

_No._ 3. Again same position. Raise the fists to the shoulders, knuckles

turned outwards, strike upwards. Bring the fists down again to the

shoulders.

_No._ 4. Extend the arms at full length on each side, hands open, palms

upwards. Bend from the elbow, bringing the tips of the fingers to the

shoulders, then straighten out again. This is fine exercise for the

biceps.

Now combine these four exercises, doing them in succession.

_No._ 5. Stand with the legs a little apart, toes pointing outwards.

Arms straight, and hanging in front. Describe a circle in front of you

with each hand, alternately keeping the fist shut and arms _perfectly

straight_. First one way, the hands going outwards, then the other

coming inwards. Keep up this ‘windmill’ action for some time.

These extension exercises will give ease and pliancy to the arms and

their joints.

LEG MOVEMENTS.

_No._ 1. Place the hands on the hips, and stand upright, heels together.

Raise each leg alternatively, as high as possible, straight out in front

of you, toes pointed, leg perfectly still.

This should not be done too slowly, but with a slight swing, as in the

act of kicking.

_No._ 2. In addition to the forward movement, swing the leg behind you,

do not bend the body over, and mind your balance. Keep up this pendulum

movement, first with one leg, then with the other, counting 1, 2, 3, 4.

1, leg out in front; 2, swing behind; 3, in front again; 4, foot to

ground to first position; then do the same with the other leg.

_No._ 3. Stand as in No. 1, and throw each knee up alternately,

endeavouring to strike the chest. Do not stoop forward. This exercise

loosens the knee joints.

_No._ 4. When in the position described last, with the knee raised,

throw the leg out in front, and straighten it before bringing the foot

to the ground. This is part of No. 1.

_No._ 5. Stand as before. Now sink down slowly, as low as possible,

raising the heels from the ground, knees bent at an angle, then rise

again. Do this at least twenty times in succession. It will give it to

you in the calves and thighs, but it is splendid exercise.

If you practise these exercises for about half an hour every day for a

week you will be ready for the more advanced practice which we shall

next describe.

III.--EXERCISES WITH APPARATUS.

The exercises described in the last section do not by any means exhaust

the list of extension movements that can be practised. They are

sufficient, however, to form a groundwork upon which the reader may

begin. Many other exercises will readily suggest themselves to him

during practice.

If he has a few friends who will join him in them, it will prove

mutually advantageous, the exercises becoming much less monotonous by

being performed in company. One should act as director, standing facing

the others, and setting the exercises, counting aloud 1, 2, 3, 4, and so

on.

This system is practised at all the large gymnasiums, the ‘Mass

Exercise,’ as it is called, commencing the evening’s work, and forming a

very pretty spectacle. This is notably the case at the German Gymnasium,

King’s Cross, where frequently as many as 200 gymnasts, standing at

arm’s length from each other and obedient to the word of command from

the leader, who occupies a raised platform in front of them, go through

the extensions in unison and perfect time. The effect is unique, and

must be seen to be appreciated.

After having become accustomed to these movements, they may be practised

with light dumb-bells.

The pupil having passed through the preliminaries, and moulded himself a

little into shape, we now proceed to describe the exercises _with_

apparatus. Those on the ‘horizontal bar’ being among the most

strengthening of gymnastic performances, and perhaps also the most

varied and attractive, we shall treat of them first.

THE HORIZONTAL BAR.

Almost every boy is familiar with this apparatus, but for the benefit of

the few who may be in ignorance, we give a drawing of it (Fig. 1).

[Illustration: FIG. 1.]

The bar or pole should be of ash, diameter 2 inches, length 6 feet. The

more expensive bars have a steel core running through the middle, in

which case the diameter can be reduced to 1-1/2 inches, and the length

increased to 7 feet. This size is decidedly more pleasant for use, as a

firmer grip can be obtained than on the thicker bars. The height of the

bar from the ground of course varies according to that of the gymnast,

who should be able to touch the lower side with _both_ hands (the tips

of the fingers) when standing raised on his toes. When _hanging_ by the

hands, the toes will then just clear the ground.

[Illustration: FIG. 2.]

Having adjusted the apparatus to the proper height, begin by

HANGING ON THE BAR AND THE WALK.

Jump up and seize the bar with both hands, knuckles upwards, the thumbs

on _the same side as the fingers_. Remember (with the exceptions

mentioned later on) never to grasp the bar as you would a broomstick,

but hook the hand over it. Let the legs hang perfectly straight and

together, toes pointed.

Now ‘walk’ with the hands from one end of the bar to the other, and back

again. Keep the body steady and avoid swaying (Fig. 2).

BREASTING THE BAR.

Hang on the bar as before, and slowly draw yourself up, keeping the

shoulders square, until the chest is level with the bar (Fig. 3).

[Illustration: FIG. 3.]

Then lower the body until the arms are quite straight again, draw up

again, and continue to practise until you can accomplish it from eight

to a dozen times in succession. When breasting the bar, repeat the walk

in that position.

[Illustration: FIG. 4.]

Now try swinging forward and backward, arms straight, increasing the

height with each swing until the body assumes an almost horizontal

position. When at the extent of the backward swing, the hands should be

shifted slightly round the bar to recover the grip which the forward

swing has lessened (Fig. 4).

[Illustration: FIG. 4A.]

Now in the backward swing release your hold of the bar and launch

yourself away from it with a slight push and alight on your feet. This

will accustom you to leaving the bar neatly and effectively (Fig. 4A).

THE SHORT CIRCLE.

Draw the chest up to the bar, throw the head well back, raising the legs

at the same time (keep them straight), and get the toes over the front

of the bar, pulling hard with the arms (Fig. 5). This will cause you to

revolve half round the bar, and will bring you into position as in Fig.

6.

[Illustration: FIG. 5.]

[Illustration: FIG. 6.]

This is rather difficult to perform, and requires a deal of practice,

but it is an indispensable exercise.

When in this position (Fig. 6) endeavour to revolve completely round the

bar like a wheel on its axis. To do this you must throw the upper part

of the body forward with a good swing, at the same time keeping the arms

rigid, and giving yourself sufficient impetus to go round, coming up

into the original position.

GETTING ON TO THE BAR.

Get into position as in Fig. 3, then drop the right side of the body,

simultaneously throwing the left leg over the bar as in Fig. 7, and

swing the other leg which will have the effect of bringing you up over

the bar. Endeavour to come up with the body upright, as in Fig. 8.

[Illustration: Fig. 7]

[Illustration: Fig. 8]

You will experience some difficulty in doing this, and your first

attempt will no doubt result in a mere scramble up, but persevere until

success rewards your efforts.

There is another method you may try--viz., to bring the leg up through

the hands, and, with a good swing, bring yourself up, as in Fig. 8.

One method is perhaps as good as the other, but neither can be neatly

performed without continual practice.

THE LEG SWING (BACKWARDS).

When in position, as in Fig. 8, swing the right leg out behind, at the

same time shifting the left leg backward until the bend of the knee

catches the bar (Fig. 9).

[Illustration: Fig. 9]

Keep the arms straight, and throw the head back with a good swing, just

enough to bring you round the bar into the original position. You must

be careful in judging the swing, otherwise you will find that you cannot

stop yourself, and will make a half turn too much. After a little

practice you will be able to judge the first swing to a nicety, and come

up with a good balance. Now do several turns without stopping, always

remembering to finish above the bar.

[Illustration: Fig. 10]

For the forward leg swing, turn the hands the other way, leaning the

weight of the body on the arms; throw the head forward, and, with one

bold plunge, keeping the body erect, and holding tightly on to the bar,

make the revolution (Fig. 10).

Do not be content with accomplishing this with one leg only, but

practise with right and left alternately.

The forward swing will tax your confidence more than the backward, but

it is really not more difficult. You will, after a little practice, be

able to make several revolutions in succession. This has a very dashing

appearance.

TO SIT ON THE BAR.

This will prove rather difficult at first. Get on to the bar, as in Fig.

8, and preserving your balance, bring the hanging leg with a rapid

movement over the bar into a sitting position. To effect this you must

leave go of the bar with the right hand, resuming your grasp directly

the leg has passed under your hand. You will now be in position as in

Fig. 11.

[Illustration: Fig. 11]

[Illustration: Fig. 12]

This exercise really consists of balancing, and in your first attempts

you will find a tendency to roll over backwards directly the leg reaches

the level of the bar. Should you do so, however, you can quickly recover

your position by the method described in ‘getting on to the bar.’

[Illustration: Fig. 13]

[Illustration: Fig. 14]

There is another way of getting into the sitting position. Hang on as in

Fig. 2, and doubling up, pass the legs through the arms (Fig. 14),

straighten the body, as in Fig. 15, and draw yourself up until the

posterior is a little above the bar. You will then, with a slight bend

of the body, roll over into position. You must keep the head well back,

and pull hard with the arms.

[Illustration: Fig. 15]

[Illustration: Fig. 16]

A good exercise for the muscles of the back is to drop through when in

position as in Fig. 14, to position as in Fig. 16, and back again to

Fig. 2. Be careful to keep the legs _straight_ while doing it. It is

easy enough to effect with legs bent.

Having accomplished ‘sitting,’ accustom yourself to remaining in that

position without holding the bar with the hands, balancing yourself with

the bar under different parts of the leg.

This will prepare you for the

SIT SWING (BACKWARD),

which is not unlike the leg swing, but very much more difficult, as

greater strength is required, in consequence of the whole weight being

thrown upon the arms.

Sitting on the bar as in Fig. 11, stiffen the arms, and launch yourself

backwards with a good swing, holding the bar firmly with both hands, and

go right round the bar with the impetus you have given yourself,

resuming the position from which you started. As in the leg swing, you

must judge the swing correctly, or else you will go round half a turn

too much, or fail to give sufficient swing to come up at all. This will

very likely be the case in your first few attempts, for you can hardly

expect to accomplish the feat at once.

In attempting this exercise it is as well to have some one standing in

front of the bar ready to catch you in the event of your not having

given swing enough to balance yourself, in which case you will fall

forward.

In the sit swing forward, starting is the important part. Raise the body

as far from the bar as possible, the whole weight supported on the arms

(Fig. 12), legs straight, chest thrown out. Now with a bold plunge

forward you will go right round (that is after a time). The arms must be

kept perfectly straight, as in Fig. 13, and the hands of course reversed

as in the leg swing forward.

This feat requires more nerve than any we have yet described, and, as a

natural accompaniment, more practice, but it will well repay any amount

of perseverance.

HANGING BY THE LEGS.

Sit on the bar, then suddenly slide backwards and drop, catching

yourself by your bent knees (Fig. 17).

[Illustration: Fig. 17]

[Illustration: Fig. 18]

You must be very careful not to communicate any swing to the body, but

to drop quite straight, or off you will come. Having successfully

acquired this exercise, you may now practise swinging by the legs, when

as in Fig. 18, let go with your legs, and let them drop and come on your

feet on the ground. This exercise had better be first practised on a bar

sufficiently low to allow of your just touching with the tips of your

fingers when hanging, in case you hold on too long, and so come on your

hands and feet instead of on your feet only. A very little practice,

however, will suffice to give you the knack of leaving go at the exact

moment, and as this method of leaving the bar is often called into

requisition at the end of a series of combined movements, it should be

acquired perfectly.

We cannot too strongly advise our young friends who wish to become

gymnasts to pay particular attention to the _style_ in which they

perform the exercises. Many a difficult feat is spoiled in appearance by

the clumsy manner in which it is executed, and fails to elicit the

admiration afforded to a much simpler movement gracefully performed.

THE CLEAR CIRCLE.

This exercise is very difficult, and will necessitate a lot of practice.

It differs from the ‘Short Circle’ already described in this important

particular, viz., that the circle is performed without any part of the

body touching the bar. You must commence by drawing the chest up to the

bar from the hanging position, then throw the head back, and, raising

the legs, and pulling hard with the arms, endeavour to bring the feet

over the bar, describing, as it were, part of a circle. While the legs

are passing round, straighten the arms, and you will come into position

as in Fig. 19.

[Illustration: Fig. 19]

Now revolve round the bar, keeping the arms rigid, and the body away

from the bar. The whole weight of the body (which must be kept quite

straight) will thus be thrown on the arms. Our readers must not be

discouraged at the nonsuccess that will attend their first efforts to

accomplish this exercise, which, as we have before remarked, is a very

difficult one, and requires a deal of practice before the knack can be

acquired.

THE MUSCLE GRIND.

This, although not difficult to perform, is very showy, and frequently

elicits greater applause from an audience than much more difficult

feats. Get on to the bar in sitting position, as in Fig. 11, then slide

down in front, at the same time putting the arms straight down behind

you until the bar comes across the biceps; then communicate a swing to

the body until you have acquired sufficient momentum to carry you

completely round the bar. The ordinary way in which this feat is

performed is with the head going forwards (Fig. 20). The other way

(backwards) is more difficult.

[Illustration: Fig. 20]

[Illustration: Fig. 21]

It can be done in a third way, with the arms straight along the bar

(Fig. 21).

HANGING BY THE TOES.

This is easier than most people imagine. Whatever difficulty may be

found will consist not so much in the actual sustaining of the weight of

the body by the toes as in the task of getting the feet into position on

the bar. We will suppose, however, that by this time the pupil will have

mastered the short circle described on page 23, in which case he will

find it easy enough to hitch the toes on the bar instead of bringing

them over to complete the circle. This having been accomplished, nothing

remains but to leave go with the hands and let the body drop slowly

until hanging quite perpendicularly (Fig. 22).

[Illustration: Fig. 22]

In first attempting this, it is advisable to stretch out your arms, so

as to be prepared in case you find your feet slipping off. To drop on to

the hands is the easier way of leaving the bar from this position, but

it is not the correct one, which is to draw the body up and resume your

hold of the bar by the hands.

THE HOCK SWING.

This is like the sit ‘swing backward,’ except that it is performed

without holding the bar by the hands, which of course renders it very

much more difficult.

Sit on the bar as far back as possible, and then launch yourself

backwards with arms extended, holding tight with the legs, and, with a

good swing, come right round the bar into sitting position from which

you started (Fig. 23).

[Illustration: Fig. 23]

Great demand will be made upon your store of confidence in the

performance of this feat, but it well repays the practice involved, as

it has a very dashing appearance, especially when several turns are done

in succession, which you will be able to accomplish after a time.

THE UPSTART.

This is an indispensable exercise, and one that will be frequently

called into requisition by the gymnast as he becomes more advanced. It

consists of getting on to the bar by a swing and a jerk, the peculiar

nature of which it is rather difficult to describe. First hang by the

hands, then bring the feet up to the bar and shoot them out sharply as

far as possible (Fig. 24), at the same time pulling hard with the arms.

You will find, after a time, that this will have the effect of bringing

you right up on to the bar as in Fig. 6.

[Illustration: Fig. 24]

[Illustration: Fig. 25]

The upstart can be performed without the swing, but the arms in this

case must be kept perfectly straight. Raise the legs as before, then

drop them suddenly and pull the body above the bar. To see the upstart

once performed will do more towards teaching its acquirement than pages

of explanation. It is purely a knack, which will come to you all at

once, after, perhaps, numberless fruitless attempts (Fig. 25).

THE SLOW PULL-UP

is another method of getting on to the bar, and is a feat of strength

rather than of agility, great muscular power being necessary for its

successful accomplishment.

[Illustration: Fig. 26]

It is performed by drawing the body up while hanging from the bar. The

hands must be well over the bar--in fact, the wrists must rest there. In

this exercise it is better to have the thumbs underneath (this is one of

the exceptions referred to in page 22), as otherwise, when you come up,

your hands may slip off. Fig. 26 shows the position midway.

This is the critical point, and all your strength will be required to

get the rest of the way. By raising the elbows a little you will find

you will get a greater purchase, and the raising of the legs will

counterbalance the weight of the body and bring it up. This exercise

always meets with great applause, especially when done several times in

succession, a feat that will task your powers to their utmost.

Another strength movement is the

HORIZONTAL (BACK AND FRONT).

It consists of supporting the body by the strength of the arms, as shown

in Figs. 27, 28.

[Illustration: Fig. 27]

[Illustration: Fig. 28]

THE SPLITS.

This must first be practised on a bar reaching not higher than the

waist. The feat is to clear the bar as shown in Fig. 29. Some amount of

confidence will be required for the performance of this exercise, and

there must be no hesitation in the matter, or over you will come on your

nose. First practise jumping on to the bar, so as to touch with both

feet _inside_ the hands; then try outside, and, when you have become

accustomed to this movement, you may make your attempt to go clean over.

You must be careful to let go with the hands at the proper moment when

in position shown in Fig. 29.

[Illustration: Fig. 29]

The exercise is usually first acquired on the ‘horse’ (an apparatus

which we shall describe in due course), and is much more difficult on

the horizontal bar, but as it is a very pretty finish to a series of

combined movements, we have introduced it here.

We should recommend your having some one standing in front of the bar

when you commence to practise this movement, to catch you in case your

feet do not quite clear.

THE LONG SWING.

This is perhaps the most difficult of all the exercises on the bar, and

requires great strength and nerve for its accomplishment. There are very

few gymnasts who can do it properly, which is not to be wondered at,

considering the amount of practice that it involves. Only the advanced

gymnasts, those who have completely mastered all the foregoing exercises

(especially the clear circle, which is the preliminary to the long

swing), should attempt it.

[Illustration: Fig. 30]

Start from position as in Fig. 6, and raise the body up (Fig. 30), then

descend with a dashing swing (Fig. 31), bending the body backward, and

just as you are underneath the bar throw the legs forward and the head

back. This will have the effect of bringing you up above the bar. You

must now bend the arms slightly, to bring you nearer the bar, over which

you should come with the chest thrown out. This position is the most

awkward part of the whole swing, for the hands will be found too far

over the bar. To rectify this you must make what is known as the shift,

which consists of making a rapid turn with the hands, bringing the palms

on to the top of the bar, when you can straighten the arms (Fig. 32),

ready for another circle.

[Illustration: Fig. 31]

[Illustration: Fig. 32]

The long swing can also be performed forward, but it is even more

difficult than the one just described.

COMBINATIONS.

We have now shown most of the principal movements on the horizontal bar,

a great many of which, when properly acquired singly, can be performed

in combination. For instance--

Start with the short circle, throw the legs over the bar into sitting

position, then sit swing backwards, leave go with the hands, two hock

swing backwards, and off the bar on to your feet as in Fig. 18.

Again. Upstart, clear circle (three or four times) into sitting

position, sit swing forward, change hands, and hock swing off.

A very dashing-looking feat is the upstart and splits in one movement.

Care must be taken not to allow the body to touch the bar, or your

impetus will be stopped just when it is required for clearing the bar.

This concludes the Horizontal Bar. We will now proceed to describe the

exercises on the Parallel Bars.

THE PARALLEL BARS.

The Parallel Bars are very simple in their structure. They consist of

two bars, running side by side, supported by uprights at a sufficient

height from the ground to allow the feet to swing clear. The width

should not be more than eighteen inches; length about seven feet.

The exercises that can be performed upon this apparatus are various and

attractive; some of them comparatively easy, the more advanced very

difficult, and requiring great strength and skill in their execution.

EXERCISES.

Rise into position as in Fig. 33, and walk with the hands to the end of

the bars, keeping the arms stiff, legs straight, and toes pointed. Now

walk back again. Now proceed along the bars by a succession of jumps

with the hands and back again.

[Illustration: Fig. 33]

[Illustration: Fig. 34]

Let the body sink down, as in Fig. 34, and hop along in that position

forwards and backwards. Be careful to keep the body steady and legs

straight.

[Illustration: Fig. 35]

[Illustration: Fig. 36]

Position as in Fig. 33. Now commence swinging the legs backwards and

forwards. When accustomed to this movement, throw the legs over the bars

in front of you (Fig. 35), then bring the hands to the front (Fig. 36),

and bring the legs over again between the bars into original position.

Do this several times in succession, and vary the exercise by commencing

with throwing the legs behind.

[Illustration: Fig. 37]

[Illustration: Fig. 38.]

[Illustration: Fig. 39]

[Illustration: Fig. 40]

The _pumping movement_ is a splendid exercise for bringing out the

muscles of the chest, and is performed as follows. Swing the body into a

horizontal position, as in Fig. 37; then bend the arms and drop into

Fig. 38. Swing the legs forward, and with the impulse this will give you

come up into Fig. 39, and finish with a swing back into position from

which the movement was commenced. In the backward ‘pump,’ commence from

the position as shown in last figure, and drop with the backward swing.

It is a pretty movement to combine the two--first forwards, then

backwards, in alternate swings, and then to leave the bars by a side

movement on to your feet, as in Fig. 40. This last movement is one of

the neatest and easiest ways of leaving the bars, and can be done either

forwards or backwards, and on right or left side.

[Illustration: Fig. 41]

[Illustration: Fig. 42]

After having fairly mastered the pumping movement, you will now be ready

for attempting _the hand-balance_--an exceedingly effective exercise,

and not very difficult to accomplish. Commence as for the backward pump,

and, with an increased momentum, bring yourself up into a hand-balance

(Fig. 41). This movement should be first practised at the end of the

bars, as in the event of your overbalancing--a not unlikely

contingency--you can save yourself by bending the arms, as in Fig. 42.

We should also recommend your having two friends to stand by you, one on

each side of the bars, ready to catch you in case of a tumble. Having

become proficient in the stationary balance, try to walk along the whole

length of bars with the hands, still preserving the balance. This will

be found none too easy, as directly one hand is moved forward the

balance is altered, and there is a tendency to fall over. The correct

method of leaving the bars after balancing is by means of the

_hand-spring_, which is performed by bending the arms as in Fig. 42, and

when in that position dropping the legs and pushing away from the bars

with the arms; the result will be that you will alight on your feet

after having turned a half-somersault. In practising this also you

should have two friends ready to catch you, as your first few attempts

are nearly certain to be unsuccessful.

[Illustration: Fig. 43]

[Illustration: Fig. 44]

The slow pull-up was described in our remarks on the Horizontal Bar, but

upon the parallels it is much more difficult of execution. The movement

is shown in Figs. 43 and 44. In starting, the hands should be placed

well over the ends of the bars--the wrists, in fact, being over--then by

sheer strength raise the body up to Fig. 44. This is the awkward point,

and all your exertion and power will be called upon to get right up with

straight arms.

[Illustration: Fig. 45]

[Illustration: Fig. 46]

The following exercise is also very similar to one described for the

horizontal bar, but it is more difficult on the parallels. Stand between

the bars, catch hold of them with the hands, and stoop down until the

shoulders are level with the bars; then raise the legs--keeping them

straight--until the body is in position, as in Fig. 45, when drop right

over to Fig. 46; then back again, and continue the movement several

times. This is splendid exercise for opening the chest and strengthening

the muscles of the back.

[Illustration: Fig. 47]

[Illustration: Fig. 48]

Vaulting movements, when neatly performed, are very pretty, and should

be commenced from the centre of and between the bars. Figs. 47 and 48

will convey the idea to our readers. A great many movements may be gone

through while in this position, the necessary impetus being obtained by

swinging the legs over the bars.

[Illustration: Fig. 49]

Fig. 49 shows the most difficult of all the exercises upon the

parallels. It is to make the head and shoulders counterbalance the legs,

and to hold the body parallel with the bars by the arms. This is known

by the name of ‘La Planche.’

We will now proceed to a description of the exercises on the

VAULTING HORSE.

[Illustration: Fig. 50]

The above sketch shows the apparatus (Fig. 50). The dimensions most

convenient for use are 5 feet 10 inches to 6 feet in length, and about

16 inches across the back; the height can be arranged as required. It

will be seen from the illustration that the legs are telescopic, and can

be lengthened or reduced at pleasure.

The two pommels in the centre are about 18 inches apart, and can be

removed for certain exercises hereafter described. In that case, pommels

level with the back of the horse are inserted to fill up the grooves. In

performing a great many of the exercises it is necessary to have a

wooden board about 3 feet square, rising in thickness from a feather

edge to 3 inches, to be placed on the ground at the side or end of the

horse, as the case may be, for the ‘take-off.’ This is not used as a

spring-board. It should be solid, and made of deal.

The trunk of the horse is made of a solid piece of wood, and covered all

over with cowhide. One end, as will be seen from the engraving, is

raised, with a slight bend corresponding to the neck of the animal,

which gives it its name.

Many of the exercises upon the horse are similar to those upon the

parallels. Our readers can themselves recognise which they are; we shall

therefore avoid recapitulation, and only describe those peculiar to the

horse.

[Illustration: Fig. 51]

[Illustration: Fig. 52]

Start by springing on to the horse with the hands one on each of the

pommels, legs hanging straight (Fig. 51). Now swing the right leg over

the horse in between the pommels (as in Fig. 52), momentarily

relinquishing the hold of the right hand, and immediately the leg has

passed resuming your hold; then the same with the left leg. This must be

done without touching the horse with the foot, and the body must be

supported by the arms the whole time. Then bring each leg back again

into original position.

Now try the two movements at once--that is, while the one leg is being

brought back the other is to be passed through forward. You will thus

always have one leg on each side of the horse.

The next exercise is the--

LEG SPRING.

Stand in front of the horse, hands on pommels, then spring up into the

saddle into a kneeling position (as in Fig. 53). Then, throwing the

arms up, give a good spring forward, alighting on your feet the other

side (Fig. 54). You will feel rather awkward at first in attempting the

spring, as the legs seem to be glued to the saddle, but it is very easy

after having once been accomplished.

[Illustration: Fig. 53]

[Illustration: Fig. 54]

HORSE JUMPING.

Jumping exercises on the horse, when neatly performed, are very

effective.

[Illustration: Fig. 55]

Take a short run up to the board (described above), and jump--off both

feet at once--over the back, passing the legs through the arms, and

assisting yourself by the hands one on each pommel (Fig. 55).

[Illustration: Fig. 56]

When in this position shoot out the legs in front of you, and, leaving

go of the pommels, come down neatly on the other side. Be careful to

gather up the legs well when passing through, or you may catch your feet

against the back of the horse, and come down on your nose. There are

several forms of this exercise. Fig. 56 shows one of them.

It is rather more difficult than the last, from the legs passing

_outside_ the hands. A much greater spring is required to raise you high

enough to pass over, and you must be careful to let go with the hands at

the proper time, otherwise you will lose command of yourself and pitch

forward on to the ground. In practising this movement we recommend your

having a friend to stand in front of the horse, to catch you in case of

such an emergency.

SADDLE VAULTING.

Get on to the horse as in Fig. 57, sitting across, outside the pommels,

then catch hold of the pommels as shown, and, throwing the whole weight

of the body upon the arms, throw the legs right up, and, with a kind of

twist, bring yourself round on to the horse the opposite side of the

pommels, retaining your hold all the time. You will then face the

opposite direction to the position from which you started. Practise the

exercise from right to left, and _vice versa_.

[Illustration: Fig. 57]

There are many other forms of saddle-vaulting possible of practice, some

of them very difficult, but it is not needful to describe them.

[Illustration: Fig. 58]

The hand-balance was described in the chapter on the parallel bars. It

is a little more difficult of execution on the horse. It is shown in

Fig. 58.

The assistance of two friends in attempting this feat is desirable.

FLYING OVER THE HORSE.

For these exercises the pommels must be removed, and the spaces filled

up with the flush ones, as described already. The movement is not unlike

leap-frog, as the spring is taken off the board, and you pitch on to

your hands in the same manner. But there the similarity ends, for it is

a very different matter clearing a boy’s back, from getting over the

whole length of the horse.

[Illustration: Fig. 59]

Commence by placing the jumping-board about 3 feet from the largest end

of the horse, then with a run and a spring pitch on to your hands, as in

Fig. 59.

After practising this, move the board farther away and repeat; continue

the exercise, each time measuring the distance, until you can pitch on

to the ends from about 5 or 6 feet.

[Illustration: Fig. 60]

Now jump up on to the end of the horse, as in Fig. 60, then plunge

forwards on to the other end, pitching on to the hands, and clearing the

horse, as in leap-frog, coming down safely on the ground in front.

This exercise must be done with dash and vigour. If you are half-hearted

about it you will come to grief.

THE HAND-RINGS OR STIRRUPS.

This simple apparatus consists of iron rings attached to two ropes

suspended from a cross bar or from a ceiling, about seventeen or

eighteen feet in length, and at a sufficient height from the ground to

allow the feet to swing just clear. The rings or stirrups (the latter

shape is the more convenient) should be covered with leather, and of a

thickness affording a good grasp. The exercises that can be performed

upon them are neither attractive nor various, but they are useful, and

as no section on gymnastics would be complete without their

introduction, we will proceed to describe them.

[Illustration: Fig. 61]

Begin by drawing yourself up, as in Fig. 61, holding one ring close to

the shoulder and the other extended at arm’s length. Now draw in the

extended arm, at the same time straightening the other, and repeat the

movement as long as you are able, first one arm straight, then the

other. Keep the head erect, looking straight before you, not at either

of the rings. Legs hanging close together, toes pointed.

[Illustration: Fig. 62]

Now try the slow pull up; this is not so difficult upon the rings as

upon the horizontal bar. The wrist should be placed well over the rings,

so as to get a good purchase. Then proceed as directed in the horizontal

bar directions, and when you have drawn yourself quite up, straighten

the arms and press them close to your sides. Now for a stiff one. When

in this position gradually extend the arms apart, allowing the body to

sink until the shoulders are nearly level with the rings (Fig. 62).

Endeavour to keep in this position, supporting the body as long as

possible, then lower yourself gradually, until you hang straight down

again.

The back and forward ‘horizontals’ (also described in the horizontal

bar) are very good exercises to practise on the rings.

[Illustration: Fig. 63]

[Illustration: Fig. 64]

Now for some swinging exercises. Take hold of the rings and with a few

quick steps forward communicate a swing to the body, which increase by

drawing yourself up in the forward swing, and when at its extent

lowering yourself with a drop. This will cause you to swing higher each

time until your arms and legs are straight and nearly in a horizontal

position, as in Fig. 63. When accustomed to this exercise, which should

be practised until perfect confidence is attained, you may proceed to

the following. Commence as before, and when at the end of the forward

swing, draw up the legs over the head, as in Fig. 64, and immediately

before commencing the backward swing shoot the legs out straight, and

come back to position as in Fig. 63. Continue the movement half a dozen

times.

[Illustration: Fig. 65]

[Illustration: Fig. 66]

Commence as before, and when at the end of the _backward_ swing,

suddenly contract the arms and raise yourself up into the rings, as in

Fig. 65, and continue swinging in that position. In order to preserve

your equilibrium you must bring the legs forward when beginning to

descend, as in Fig. 66.

[Illustration: Fig. 67]

Another variety of the swing is to support yourself on the rings,

‘grasshopper fashion’ (Fig. 67). A very pretty effect is produced by a

combination of the different swings we have described. The order in

which they are performed is immaterial, and may be left to the pleasure

of the gymnast.

We will conclude our directions for the rings with a description of what

is known as ‘dislocation.’

Hang from the rings and draw up the legs over the head, and drop over,

as in Fig. 46 (Parallel Bars). Now instead of going back again, push the

rings out and away from you on each side. The body, by its own weight,

will drop through and cause the arms to twist until you will find

yourself hanging with straight arms in the position from which you

started. The sensation you will experience when first the exercise is

performed is (of course momentarily only) not unlike ‘dislocation,’

hence the name the exercise bears, but after a few successful attempts

it is comparatively easy, and is a splendid means of opening the chest.

CLIMBING.

Although not generally looked upon as a gymnastic exercise, climbing the

rope, pole, etc., is so essentially useful, and so likely to prove of

service in an emergency, that we devote a few lines to describe the best

and most effective method. Those who have never attempted to climb a

rope can have but little idea of the severe nature of the exercise.

Although unfortunately neglected, in favour of more showy feats by the

majority of gymnasts, yet there are a few who make a speciality of it,

and climb heights really marvellous. A few years ago, on the occasion of

the German Gymnastic Society’s annual display at the Crystal Palace, one

of the members ascended a rope from the floor to the extreme height of

the centre transept. The arduous nature of the feat may be imagined when

our readers are informed that a quarter of an hour was occupied in the

ascent. The way of taking hold of the rope is shown in Fig. 68. The legs

should now be drawn up and the knees and feet pressed against the rope,

and the hands then shifted higher (Fig. 69).

[Illustration: Fig. 68]

[Illustration: Fig. 69]

Climbing by the hands only, ‘hand over hand,’ as it is called, is much

more difficult, and can only be performed to a limited height. Climbing

the pole is more difficult, from the fact that it is unbending and

thicker to grasp. Fig. 70 shows the position.

[Illustration: Fig. 70]

THE LADDER.

In nearly every well-appointed gymnasium there are ladders, placed in

horizontal or slanting positions, upon which a variety of easy but

useful exercises may be performed. ‘Walking’ by the hands is shown on

the horizontal ladder in Fig. 71. By moving the hands forward

alternately, holding by the outside, you progress from one end to the

other, and back again by reversing the movement.

[Illustration: Fig. 71]

[Illustration: Fig. 72]

In Fig. 72 another movement is shown, in which progression is made by a

succession of ‘steps’ from round to round, first from one round to the

next, and afterwards increasing the length of the step by missing four,

five, or six rounds, as the length of reach will permit.

IV.--HOW TO MAKE GYMNASTIC APPARATUS.

BY CHARLES SPENCER, Author of _The Modern Gymnast_, &c.

Comparatively few years ago bodily exercises were mostly confined to

walking, running, and rowing; now, happily, it is an exception not to

find some sort of gymnastic exercise desired by boys where apparatus is

necessary. My object in this article is to tell as briefly and

succinctly as possible, how any one, with a slight knowledge of

carpentry, can make at home all that is requisite for a gymnasium, and

that too at a comparatively small expense.

As you will, of course, require some tools, I will begin by supposing

that you have the ordinary commonplace ones, but may mention that, as

you will find the truth of the adage, ‘A bad workman finds fault with

his tools,’ you must not attempt to cross-cut a piece of timber with a

rip saw, or split your wood by using a gimlet instead of a bradawl,

blaming the tools, spoiling the wood and also your own temper.

Let us begin with the construction of the horizontal bar, as it is the

simplest apparatus to make, and affords the greatest variety of

exercises. There are several ways of forming the supports. We will take

the two most suitable, one as a fixture and the other portable, to be

used in a room or anywhere else desired.

HORIZONTAL BAR.

With wooden uprights to fix in the ground (_See_ next page, Fig. 1):

_Tools._

Hand-saw (cross-cut). | Inch chisel.

Jack plane. | Hammer.

Spike gimlet (three-eighths of an | Rule and Pencil.

inch). |

_Materials._ _s._ _d._

2 Yellow battens 14 ft. long, 7 in. by 2-1/2 in. at

3-1/2_d._ 8 2

4 Struts, yellow, 4 ft. 6 in. long, 4 in. by 1 in. 1 0

1 Bar 6 ft. long, 1-7/8 in. in diameter 6 6

2 Pins 6 in. long, 3/8 of an inch in diameter, at 4_d._ 0 8

20 nails 2-1/2 in. long 0 4

2 lb. lead-colour paint, at 8_d._ 1 4

1 lb. ultramarine blue 1 0

-------

19 0

=======

The first thing to be done is to order your wood of the nearest

timber-merchant. There are various kinds of fir-timber, and those mostly

used are pine, spruce, and yellow deal. The latter is the best for our

present purpose, as it is easy to work and will best stand the

inclemency of the weather. I need scarcely tell you where to get the

other materials, as most ironmongers and colourmen keep everything you

may require in this way.

[Illustration: Fig. 1]

Having all your materials and tools ready, saw 4 feet off your battens

(A A), which will leave 10 feet for the uprights, and as 2 feet 6 inches

have to be let into the ground, you will then have 7 feet 6 inches for

the height of the bar, which is sufficient for all exercises. You will

next fit the 4 feet-pieces (B B) into one end of the uprights by halving

them in; this will form the sole-piece to which the struts (C C C C) are

nailed. All this part, which goes underground, is left in its rough

state; the 7 feet 6 inches above the ground will have to be planed over

and the edges rounded off. The uprights can be either left plain or an

ornamental turned top may be added. This is a matter of fancy.

Our bar is made of the best straight-grained ash, 6 feet long and 1-7/8

in. in diameter.

Before fixing, cover the knots with a little patent knotting, then paint

the uprights all over with a coat of priming, another coat of lead

colour and one of any finishing colour you prefer. Green will soon fade,

blue will stand for years.

PORTABLE HORIZONTAL BAR.

_Tools._

Saw. | Inch chisel.

Jack plane. | Three-eighths-of-an-inch spike

| gimlet.

_Materials._ _s._ _d._

4 Lengths of Yellow deal 8 ft. long, 4-1/2 in. by 1-1/2 in. 5 0

2 Stakes 2 ft. 6 in. long, 3 in. square 0 6

1 Bar, with iron core and screw-eyes, 6 ft. long 10 0

2 Stay-ropes and toggles 2 0

2 Stretcher irons 1 0

Size and Varnish 1 0

-------

19 6

=======

[Illustration: Fig. 2]

This bar (Fig. 2), for its simplicity, portability, and strength, has a

reputation for being one of the most useful kinds of apparatus made. Not

only is it used for a bar, but children’s swings, hand-rings, and

trapeze can be attached to it, as the supports can be spread out to

allow the bar to stand at various heights by shifting the stretcher

irons (A A) up and down. These irons, three-eighths of a inch in

diameter, are cranked at each end--_i.e._, bent at right-angles--and fit

into holes in the uprights about 3 inches apart.

There will be very little for you to make in this, viz., the four

uprights. After you have planed these over and rounded the edges,

mortice 1-1/4-in. square holes through two of the uprights (D), six

inches from the top, and bore 3/4-in. round holes through the other two.

This is to take the end of the bar (B). The square part is to prevent

the bar turning round when you swing on it. You will have to purchase

the bar with iron core, as it would be impossible to make it without

proper machinery.

Size and varnish the uprights with one coat of size and two of hard oak

varnish. In fixing, you merely turn the screw-eye into the floor or

stakes, and attach the stays (C C) to them.

LAWN GYMNASIUM (Fig. 3)

with wooden uprights to fix in the ground.

[Illustration: Fig. 3]

_Tools._--Same as for Horizontal Bar, Fig. 1.

_Materials._ _s._ _d._

2 Yellow battens 15 ft. long, 7 in. by 4 in., at 5_d._ 12 6

1 Yellow 14 ft. long, 7 in. by 2-1/2 in., at 3-1/2_d._ 4 1

4 Struts 5 ft. long, 4 ft. by 1-1/2 in. 1 3

4 Runners 3 ft. long, 2 in. by 2 in. 1 0

1 Ash bar 6 ft. long, 1-7/8 in. diameter, with 2-in. square

ends 6 6

1 Facia board 6 ft. long, 6 in. by 1 in. 0 6

20 Nails 2-1/2 in. long 0 4

4 Spikes 4 in. long 0 2

16 Screws No. 16, 3 in. long 0 8

2 Pins 6 in. by 3/8 in. diameter 0 8

3 lb. lead-colour paint, at 8_d._ 2 0

1-1/2 lb. ultramarine blue, at 1_s._ 1 6

-----------

£1 11 2

===========

Fig. 3 represents the Lawn Gymnasium with some of its appendages. My

object now is to show you how to construct the frame, and, of course,

when that is done you can add whatever you like, as, for instance,

climbing-rope or pole, hand-rings (H H), trapeze bar, foot or sitting

swing (G), vaulting and horizontal bar (F), etc.

On referring to the quantities you will find there are two yellow

battens 15 ft. long; these form the uprights (A A); 3 feet has to go

into the ground, leaving 12 feet for the height of the swing. The top

(B), 7 feet in length, is cut off the 14-ft. length, the remaining 7 ft.

is again cut in the centre to form the two sole-pieces (D D), 3 ft. 6

in. each; these are then halved into the bottom of the uprights in

centre, and the struts (E E E E) nailed on as shown. The top can be

either morticed on to the uprights or secured by strong iron brackets.

The inch facia board (C) is nailed on the top for ornament, as are also

the cornice pole-ends.

The 2-inch square runners are secured on the uprights with the 3-inch

screws (four to each runner), 3 feet from the ground and 2 inches apart,

leaving a groove or space between them for the ends of the bar to slide

up and down. For vaulting purposes these runners have to be bored

through with a 3/8-in. nose or spoon-bit (a gimlet would split the

wood); the holes must be about three inches apart from the top to

bottom, and are intended to take the 3/8-in. pin which is to support the

bar.

The whole of the wood-work above ground must be planed, and the edges

neatly rounded off. It is the custom to burn or char the surface of that

part of the timber which has to be let into the ground, to prevent it

from rotting, but a good coat of gas tar answers the purpose very well.

PORTABLE FRAME FOR TRAPEZE, RINGS, OR SWING.

[Illustration: Fig. 4]

_Materials._ _s._ _d._

2 Norway spars trimmed, 14 feet long, at 5_s._ 10 0

6 ft. 2 in. iron tube, at 7-1/2_d._ per foot 3 9

2 Elbows for iron tube, at 1s. 4-1/2_d._ 2 9

100 ft. 3/8 in. iron wire rope 10 0

1 Coupling Screw 5 0

4 Stakes 3 ft. 3 in. square 1 4

------------

£1 12 10

============

Fig. 4 represents a very simple way of forming the uprights for a swing.

It consists of two scaffold poles, or more correctly speaking, Norway

spars (the same as used for ladder-making when they have been sawn down

the centre). They may be procured at any ladder-makers, with the bark

taken off and properly trimmed. The top should be 2 in. in diameter, and

the bottom 3-1/2 to 4 inches. The cross-piece (B) to which the ropes are

fastened is formed of 2-in. gas barrel, _i.e._ iron tubing, and is

measured by the calibre or inside diameter, therefore 2-inch gas tubes

will measure about 2-1/2 inches outside diameter. The elbows, which are

bought already screwed, would have to be fitted with iron staples

riveted to them, to fasten the wire rope to, and two hooks also riveted

through the tube, made of 1/2-in. diameter iron, 18 inches apart, for

attaching the swing.

Cut the iron rope into four lengths of 25 ft. to form the stays (C C C

C). One of these stays must be fitted with a coupling screw, for

tightening the whole, when fixed. Most telegraph-posts are stayed in

this manner; they would, therefore, be a good guide for you to see how

the wire ropes are fastened.

The two uprights are not let into the ground; it is best to let them

stand on some hard substance, such as a stone or a block of wood, to

prevent their sinking when the stays are strained.

[Illustration: Fig. 5]

The next illustration (Fig. 5) represents another method of constructing

a portable frame. This has the advantage of the uprights being readily

removed, as the whole consists of tube-iron. The Norway spars are here

represented by two 14-feet lengths of 2-inch gas tube. If, however, the

length be a difficulty, then get four 7-feet lengths of 2-inch gas tube,

two of which may be screwed together to form one upright. The screwed

sockets, by means of which the tubes are joined, are supplied with them.

A horizontal bar (D) may be added by introducing the [T] pieces (A A),

which should be 2-1/2 inches, to slide up and down the iron tube, and a

hole drilled through the [T] piece and into the tube will enable it to

be fixed at the requisite height.

The four stays (F F F F) and stakes (G G G G) just the same as described

in Fig. 4.

Any gas-fitter would supply these tubes, but on the score of economy it

is best to go to a wholesale house.

JUMPING STANDS.

[Illustration: Fig. 6]

Jumping stands are very simple in their construction, consisting of two

pieces of square timber (A A) about 4 inches square, bolted to

cross-piece (B B) (Fig. 6). In many instances they are merely sunk into

the ground without any sole-pieces or struts.

For foot-jumping the stands average 6 feet in height, with three-eighths

of an inch holes bored from top to 1 foot from bottom. They are painted

and marked feet and inches. A line and sandbags (D D) rest on two pins

inserted in the three-eighths-of-an-inch holes, so that should the foot

catch in the act of jumping the line immediately falls off.

For pole-jumping the stands must be 12 feet high and strong in

proportion, while in other respects they are the same as for

foot-jumping.

THE PAN-GYMNASTICON.

[Illustration: Fig. 7]

This combination (Fig. 7) consists of a ladder-plank (A), two

standing-planks (D D), and standing-ladder (B), all fourteen feet in

length, which form the four supports to carry the cross-beam (E), ten

feet long, to which may be suspended any apparatus you may wish. This is

very similar to the Portable Horizontal Bar (Fig. 2), only carried out

upon a large and more elaborate scale. If I were to describe its general

construction, I should be merely recapitulating what has already been

explained. This apparatus may be made any size, of course

proportionately strong, G, G, H, H, and I, represent a bar with

triangular ends stayed off to the bottom of the four uprights, which,

when made tight, the bar becomes perfectly rigid, so that a trapeze bar

may be converted into a horizontal bar if required.

OTHER USEFUL APPARATUS.

[Illustration: Fig. 8]

Fig. 8 shows a safe and convenient form of swing.

[Illustration: Fig. 9]

Fig. 9, No. 1, represents a hand-ladder, used in pairs, in place of

hand-rings. They are generally adopted in the German Gymnasia.

No. 3. Hand-stirrup, with spring or dog-stools. This shape is preferred

to rings, as they command a much firmer grip to the hands.

No. 2. Indian Clubs. This illustration represents the best shape, and is

the pattern now generally used.

Figs. 10 and 11 represent Dumb-bells and Bar-bells, with wrought-iron

handles. They do not break so easily as if they were cast in one piece.

It may be useful to know, when making patterns for dumb-bells, in order

to ascertain the weight in metal when cast, that one pound of fir, say

pine, is equivalent to about fourteen pounds of cast iron.

[Illustration: FIG. 10.]

[Illustration: FIG. 11.]

CHAPTER II.--INDIAN CLUBS, AND HOW TO USE THEM.

BY A MEMBER OF THE LONDON ATHLETIC CLUB.

It is our object in this chapter to present to our readers full

instructions for the use of the Indian clubs--instructions that, for

completeness and thoroughness of illustration, have not before been

approached in any work with which we are acquainted.

The origin of their introduction into Europe is not known with

certainty, but it is said that we are indebted for them to a military

officer who had seen them in use by the Persians. The movements that can

be performed with the clubs are almost unlimited in their variety, and

are amongst the most useful and beneficial of any gymnastic exercises,

having the effect of increasing the muscular power of the shoulders and

arms, strengthening the hands and wrists, opening the chest, and also

possessing the advantage of rendering the user ambidextrous, or

two-handed--that is, of making the left arm, shoulder, etc., as vigorous

and able as the right, and developing equally both sides of the body.

If practised properly, the exercises are exceedingly pretty and

graceful, and cause the performer to acquire a good carriage and

deportment. Although in almost every gymnasium Indian clubs are now to

be found, it is surprising how seldom they are used, the pupils

generally preferring to acquire proficiency in the more showy feats that

other instruments--such as the horizontal and parallel bars--permit of

their practising. But we would impress upon our readers that if they

will only exercise a little patience and perseverance in acquiring the

use of the clubs, they will find that no other gymnastic exercises can

surpass them in grace and utility, and give such pleasure both to the

performer and his audience.

The advantages of the clubs are many; amongst others--(1) they are

inexpensive; (2) there is no danger attached to their use; (3) being

portable, there is no fixing required--they can be used either in the

open air or in a room; (4) their weight can be adapted to the age and

strength of the user.

With regard to the price, they can be obtained of any wood-turner at

about 4_d._ per pound (unpolished). We should certainly recommend the

learner to purchase _un_polished clubs, for in the course of practice he

is sure to bruise them by knocking them together, and the damage shows

more plainly upon a polished than an unpolished surface. But when he has

become accustomed to the manipulation of the clubs, then he may obtain

the more showy article, the cost of which is about 6_d._ per lb.

Of course, every boy will know that the clubs are made of wood. American

elm is the best kind and mostly in use. Sometimes they are turned out of

a lighter wood--such as deal--and are weighed to the required extent by

molten lead being poured into a hole at the bottom of the club; but we

must caution the would-be ‘clubbist’ against buying such an article, for

the weight should not be concentrated at the _bottom_, but should be

contained in the wood itself, which allows of the club being properly

_balanced_, without which true grace and elegance can never be acquired.

WEIGHT OF THE CLUBS.

We now come to a most important consideration--viz., the weight to be

used, which should be in proportion to the strength and weight of the

performer. It is almost impossible to lay down any law upon the

subject, but the following scale may be taken as a guide:--

For a boy of 10 years old, 2-1/2 to 3 lb. each club.

„ 11 „ 3-1/2 to 4 lb. „

„ 12 „ 4-1/2 to 5 lb. „

„ 13 „ 5-1/2 to 6 lb. „

„ 14 „ 6-1/2 to 7 lb. „

„ 14 and over 7-1/2 to 8 lb. „

These figures refer only to the light clubs or dual exercises--that is,

when a club is used in each hand. For the single or ‘heavy club’

exercises, of course, the weight can be increased, but of that we will

treat later on.

Many of our readers may consider these weights ‘a mere nothing,’ and

quite unworthy of their muscular powers. But it is a great mistake to

suppose that the benefit to be obtained from Indian clubs is in

proportion to their weight, and in the exertion required in manipulating

them. On the contrary, the easier the exercise (within reasonable

limits, of course), the better, for practice being then a pleasure, it

can be sustained for a longer period, and by this means the muscles

become gradually developed and subsequent fatigue is avoided.

We have said that the weight of the club should be in proportion to the

_weight_ of the user. We will justify this advice by an explanation. We

will suppose that a boy twelve years of age weighs six stone, and

another boy of the same age weighs six stone and seven pounds; the

latter (presuming both boys’ muscular development to be about equal)

could use a heavier pair of clubs than the former, because he would

have greater weight in his body to counterbalance the weight of the

clubs.

In order to impress our readers with the correctness of this principle

we would point out to them that, in performing exercises upon a fixed

gymnastic apparatus (such as the horizontal bar), the gymnast has only

to use muscular exertion proportionate to his bodily weight. If,

however, he were to carry about him any weighty articles, or even wear a

pair of heavy boots, he would experience a greater difficulty in

performing the exercises, and perhaps fail altogether, and his exertions

would soon produce fatigue. Therefore, do not be too ambitious in

selecting your clubs, but be contented with the weights we have

recommended, which, although they may appear small _on paper_, will be

found quite heavy enough _in practice_. The writer, who has used the

Indian clubs constantly for the last ten years, never has a pair of

greater weight than eight pounds each.

The length of the clubs must be varied to the height of the performer.

With the clubs standing on the ground and the hands hanging down, as in

Fig. 1, there should be a space of about two inches between the handles

and the tips of the fingers, so that it becomes necessary to stoop

slightly in order to grasp the clubs. When swung round they should clear

the tops of the toes by about two inches.

HINTS AS TO DRESS, ETC.

With regard to dress, the ordinary gymnastic suit is the most suitable.

‘The best material is undoubtedly white flannel. A pair of flannel

trousers made to fit the legs tolerably closely, with plenty of room in

the seat (not baggy, of course), a close-fitting ordinary under-jersey

minus the sleeves (to give freedom to the arms), and a pair of canvas

shoes without heels, are all that are necessary for wear during actual

practice. Add to these a loose jacket of medium thickness to slip on

during intervals of rest, and you have your costume complete.’

But for Indian club exercise a special costume is not indispensable--and

here, again, their economy is manifested--and all that need be done is

to divest oneself of coat, vest, and over-shirt, and practise in

ordinary trousers, boots, and undershirt.

Before proceeding to describe the different exercises, we would impress

upon the reader most emphatically that, in endeavouring to perfect

himself in them, he should bear in mind that, performed _gracefully_,

and with an easy, swinging motion, there is nothing prettier. On the

other hand, a jerky and strained action spoils entirely not only the

effect from a spectator’s point of view, but also neutralises the

benefit that should accrue to the performer.

EXERCISES FOR LIGHT CLUBS.

_First Position_ (Fig. 1). Place the clubs upon the ground, one upon the

right and one upon the left side, slightly in front--about level with

the toes. Stand at attention, head erect, shoulders square. Then bend

down, grasp the clubs, one in each hand, and raise them up until the

hands are level with the shoulders, at the same time separating the legs

and placing the feet apart, toes pointing outwards (as in Fig. 2).

[Illustration: Fig. 1]

[Illustration: Fig. 2]

[Illustration: Fig. 3]

You will then be in position to commence _Exercise_ 1 (Fig. 3). Throw

out the clubs to the right, and describe a complete circle with them in

front of the body from the right to the left, _keeping the arms

perfectly straight and in a line with the clubs_. As they describe the

circle the body should be turned slightly in the same direction, and the

head and eyes also should follow the course of the clubs from right to

left. Continue this exercise at least a dozen times. Should you find any

difficulty in accomplishing this with both clubs at once, try one at a

time, first with the right hand and then with the left, or _vice versâ_.

Here we will take the opportunity of informing the learner that he

should endeavour to _identify_ himself, so to speak, with the clubs, and

consider that they are parts of himself--continuations, in fact, of his

own arms. The base of the club should always be kept in a straight line

with the shoulder. By this means an equal distance is preserved between

the two clubs; otherwise, should they be swung at an angle, they must

surely come into collision in the next exercise (and in many others to

follow), in which one club travels in an opposite direction to the

other.

[Illustration: Fig. 4]

_Exercise_ 2 (Fig. 4).--Commence as before, and when both clubs are

raised above the head, _reverse_ the direction of the left one, and,

instead of describing the circle from right to left, swing it from left

to right, the right club at the same time continuing its original

course. A glance at Fig. 4 will show the exercise; the dotted lines and

arrows indicate the direction in which each club travels. In this

exercise (and in many others to follow) the clubs cross twice in each

circle; care must therefore be taken not to allow them to come into

collision (which catastrophe can be easily avoided by following the

directions just given--viz., to keep the base of each club in a straight

line with each shoulder).

_Exercise_ 3 (Fig. 5).--This is the same as No. 2 with an additional

movement--viz., that when each club is raised in its turn above the head

to its highest point, the circle is checked and the club dropped behind

the head and made to describe a smaller circle in the rear of the

shoulder, after completing which the larger circle is resumed. The

dotted line in the illustration shows the course of the _left_ club

only, but the right club does the same thing in the opposite direction.

[Illustration: Fig. 5]

[Illustration: Fig. 6]

_Exercise_ 4 (Fig. 6).--Commence with Exercise 1, and when the clubs are

raised above the head allow them to drop and make them describe a small

circle behind the shoulders, then resume the larger circle on front of

the body.

_Exercise_ 5 (Fig. 7).--This is the first of the wrist ‘twists,’ and is

a movement that will tax the power of the fore-arm rather severely.

Start from the position shown in Fig. 2, and describe a circle with each

club _from the wrist_ in the direction shown by the dotted lines and

arrows. In practising this exercise, you will experience a tendency to

drop the arms with the clubs, but you must endeavour to keep them in the

position shown, _making each wrist the centre of each circle_.

[Illustration: Fig. 7]

[Illustration: Fig. 8]

_Exercise_ 6 (Fig. 8).--Now for a twist in which each club describes a

circle in an opposite direction. Again be careful to avoid a collision,

and keep the wrists level and opposite each other.

[Illustration: Fig. 9]

_Exercise_ 7 (Fig. 9).--This is rather difficult, but with a little

perseverance you will be able to accomplish the movement, and as it is

very pretty it is well worth the trouble. Carefully study the

illustration and follow the course of the dotted lines (which show the

direction of the right club only; the left club takes a corresponding

course in the opposite direction). Keep the hand close up to the chest,

almost touching it, in fact. You will observe that the club describes a

_small_ circle from the centre of the chest, and is then swung

completely round at arm’s length to make the _great_ circle.

[Illustration: Fig. 10]

_Exercise_ 8 (Fig. 10).--This is a simple swing backwards and forwards,

each club being swung alternately in front of the body and behind the

head. When the right club is extended at arm’s length almost straight

from the shoulder, the left club is passing behind the head and _vice

versâ_.

[Illustration: Fig. 11]

_Exercise_ 9 (Fig. 11).--This is exactly the reverse of Fig. 5. The

illustration will show the movement.

[Illustration: Fig. 12]

_Exercise_ 10 (Fig. 12).--This is very effective, and if performed

rapidly and neatly is sure to elicit applause from an audience. It

consists of circles behind the head with each club, in the direction

shown by the arrows, one club passing in a downward direction while the

other is swinging up.

[Illustration: Fig. 13]

_Exercise_ 11 (Fig. 13).--This is not very difficult to perform. Keep

the arms straight, and beware of a collision. The clubs are swung in a

circle across and in front of the body, passing one another twice in

their course--once when above the head (as in the figure) and again in

front of the legs.

[Illustration: Fig. 14]

_Exercise_ 12 (Fig. 14).--Now this _is_ difficult, and will take a long

time to learn. It is a complication of Exercise 3. Commence with that,

and, having got the clubs into a good swing, check the course of the

right arm, slightly decrease the pace of the left arm, and throw the

right club sharply behind the body, until the base rises a little above

the left shoulder (see Fig.), then swing it back to A and B, and

continue the original circle, all this time keeping the other club (the

left) travelling in a circle, until it becomes its turn to effect the

movement that the right one has just completed, and so on, first with

the right club behind the body, and then with the left in front, and

_vice versâ_. This is one of the best and prettiest exercises yet

described, and will entail long and patient practice; but when

thoroughly acquired it will well repay the perseverance expended upon

it.

[Illustration: Fig. 15]

_Exercise_ 13 (Fig. 15).--Another difficult one. The clubs are swung

downwards, parallel to each other, and then raised up behind the back

(as shown by the dotted arms), then swung to the front again, and in a

circle completely round at arms’ length. The left club executes exactly

the same movement as the right in the last exercise (12), but with the

right club in this the movement is different. The wrist should be

twisted sharply downwards, and the club _tucked under_ the right arm;

its own weight will then carry it down behind the back, and up to a

level and in a line with the right shoulder, reaching that position

exactly at the same time as the other club, and both will thus again be

parallel, but on the opposite side of the body to that from which they

started.

[Illustration: Fig. 16]

_Exercise_ 14 (Fig. 16).--This is purely wrist-work. The arms are

extended straight out on each side, and the clubs passed alternately

from the wrists in the front and rear of each arm, describing circles on

either side. At the same time that one club is swinging round behind the

right arm, the other is swinging in front of the left, and _vice versâ_.

This exercise causes the wrists to become very pliable.

We have now completed our instructions for the ‘light clubs.’ The

learner must, of course, acquire the different exercises separately, one

by one, but when mastered they can be continued from one to another,

making, when so combined, a very effective performance. The movements

capable of performance with Indian clubs are almost without limit, but

we need not here give further descriptions or illustrations. The

performer will find, as he becomes accustomed to the use of the clubs,

and attains proficiency in their manipulation, that other movements will

suggest themselves, and he will be able perhaps to invent some new and

intricate exercise.

SINGLE OR ‘HEAVY’ CLUB EXERCISE.

Roughly speaking, the weight of a club to be used singly should be about

the same as that of the _pair_ the performer is accustomed to--_i.e._, a

boy using two clubs weighing 6 lb. each should use _one_ weighing just

double. This will be found quite sufficient for sustained movements; if

a heavier weight is adopted there is danger of over-exertion, and the

exercise cannot be performed in a graceful and easy manner. We think the

best shape for a heavy club is that shown in Fig. 17, which, our readers

will observe, differs from the light clubs in having a ‘shoulder’

instead of a gradual slope from handle to base.

[Illustration: Fig. 17]

All the exercises described above, with a few exceptions, can be

performed with a heavy club, but, of course, with only one hand at a

time--the other hanging loosely down by the side (as in Fig. 1). When

one arm becomes tired the club should be changed to the other (see Fig.

17), but without the movement of the club being stopped. The exceptions

referred to are the wrist twists, which should not be attempted with a

heavy club, the strain upon that part of the arm being too severe.

It was with considerable diffidence that the writer undertook the task

of penning this chapter, feeling strongly the difficulty of explaining

the numerous and intricate movements in _words_; but, with the aid of

the artist’s graphic illustrations, he trusts that the directions will

prove sufficiently clear to enable all readers who desire to become

experts in the use of the Indian clubs to succeed fully in their

endeavours.

CHAPTER III.--DUMBBELLS, AND HOW TO USE THEM.

BY W. J. GORDON.

In the previous chapter are given comprehensive instructions on Indian

Clubs. The editor thus gave the clubs the preference, as they are in

growing favour amongst gymnasts, and in regular gymnasia are fast

driving out the ancient dumbbell, owing to their wonderful power of

quickly opening the chest and squaring the shoulders. We say ‘ancient

dumbbell’ advisedly, for it is at least two thousand years old. It was

first introduced amongst us after being noticed on the Greek vases. The

shape there given differed somewhat from that now in use, but there is

no break in the chain. The oldest form was that of a pointed capital D,

the curved line being the handle; afterwards, as shown on the vases, the

athletes adopted the form (Fig. A) from which our present bells are

derived. Curiously enough, these bells were used in springing and

leaping, the power given by the weights being well known to the ancient

as well as the modern records. Lawton’s standing wide jump of 12ft.

6-1/2in. in 1876 was done with dumbbells in his hand, and Howard’s

flying jump on Chester Racecourse in 1854, when he cleared 29ft. 7in.,

was done from a block of wood, with a five-pound dumbbell in each of his

hands, quite in the old Greek style. However, it is not with the

ancient, but the modern, practice that we have here to do. And we have

no space to devote to archæology.

[Illustration: FIG. A.]

In the first place, then, two pounds is quite heavy enough for any

dumbbell, and under any circumstances no bell, even for a full-sized

man, should exceed five pounds. Heavy bells of fifty or even a hundred

pounds have been used, but they are now obsolete. For merely lifting

purposes weight was all very well, but as soon as it was shown that

health owed more to suppleness than rigidity, and exercises were

designed in accordance with the new theory, heavy bells became simply

impossible. When they were used by the very strong they were found to

give one-sidedness, and by the weak they could not be worked with at

all. Four pounds the pair is heavy enough for any boy, and most boys

when they come to try the exercises will often wish that the bells were

lighter. A word should be said as to price. Plain bells of cast iron

cost from twopence to fourpence per pound; if covered with leather, and

thereby made considerably more comfortable to the hand, the price is

from fourpence to sixpence per pound. For two shillings a lad can get a

pair of bells that will suit him in every way and last him a lifetime.

The shape of the bells does not matter; the heads may be round or

octagonal, according to fancy, but the handle should be thick enough to

give a good grip, and it should be half an inch longer than the hand is

wide.

Next, let it be clearly understood that dumbbell practice performed in a

slovenly way does more harm than good. It is essential that the

exercises be done in strict time, not jerkily, but quickly and

accurately, as if to the word of command. When the bells are required to

be raised together, they should go up together, not one after the

other. When they are required to go up alternately, they should go up

alternately, at equal speed, the left as fast as the right; when they

are to be held out in front together, they should be held out together,

and change to the recovery as soon as the weaker arm begins to yield.

This brings us to our third caution. Never overtire yourself. Ten

minutes is quite long enough to practise at a time. Take the exercises

in the order in which they are given, advancing gradually from the easy

to the difficult, succeeding as you go. Do not practise after much

head-work, and do not attempt any of the exercises before or after a

heavy meal, no matter how light the bells may be. The best time to

practise is immediately after the morning bath, and the best costume to

wear is that of the mermaid, or as near an approach to nothing as is

consistent with decency. Of course in gymnasia special dresses are worn;

but, as absolute freedom is required, the model dress of the gymnast

should be easily stowable in a glove-box.

[Illustration: FIG. 1.]

And now for the first exercise (Fig. 1). Stand at attention, holding a

bell in each hand. Let the arms and legs be quite straight, the body

upright, the heels close together, the toes well apart. Hold the bells

so that a line through your hips would pass through the centre of each

handle. Move the bells an inch from your legs, and twist them round,

keeping your arms straight and working your wrists. Do this backwards

and forwards with both bells ten times. Then twist the left bell ten

times. Then twist the right ten times; then twist them both together

five times; thirty-five twists altogether, counting each reversal of the

hand as one, beginning with knuckles backwards, and ending with knuckles

forwards.

For the second exercise, stand at attention and bend up your forearms

only from the elbow, holding the bells out from your chest with the

handles vertical and parallel. Now twist them ten times simultaneously,

and then ten times with the left hand, ten times with the right, and

five times together. Let your elbows be well back, pressing your sides

all through this exercise.

[Illustration: FIG. 2.]

For the third exercise, begin at attention, raise your arms from your

sides till they are level with your shoulders, forming one straight line

with them (Fig. 2). Let your knuckles be on the top, and do the

thirty-five twists as in the former exercises. The arms must be quite

straight, and there must be no giving at the knees or bending at the

waist.

These three exercises are quite enough for the first morning, even

though the bells may be under two pounds apiece. Next time we can run

through these three exercises quickly, and then try something rather

more complicated.

[Illustration: FIG. 3.]

For the fourth exercise begin at attention, and keeping the elbows

against the sides, double up your arms so as to bring the bells against

your shoulders. Open your chest as far as you can, throw your shoulders

well back, and while in this position take a long deep breath (Fig. 8).

In fact, in every exercise take long free breaths as often as possible,

so as to expand your chest from within as well as from without. Bring

the bells up and down ten times both together. You are now ready for the

fifth exercise, which consists in bringing the bells from attention up

to the shoulders, as in the fourth exercise, and then thrusting them up

straight overhead (Fig. 3). Hold them up as high as you can, keeping

your feet on the ground and body erect. Then do the twists ten times

together, ten times with the left, ten with the right, five together;

then with ‘one’ to the shoulder, and ‘two’ to the hang, you recover your

starting position.

[Illustration: FIG. 4.]

In the sixth exercise you bring the bells to the shoulder, and keeping

your chest well open, thrust your arms, not overhead, but straight in

front of you (Fig. 4), and again do the thirty-five twists. In the

seventh (Fig. 12) you bring the bells to the shoulder and open your arms

right and left, holding them out high and well back at full length,

then recovering to the shoulder, and then down. Then ‘up,’ ‘out,’ ‘in,’

‘down’ again, and so on for ten times. Keep your shoulders well back

during this exercise, and do not lose your uprightness! It is a most

important and obviously good practice, should be done with care and

regularity, and forms a fitting end to lesson number two.

[Illustration: FIG. 5.]

In our third batch we have said good-bye to the twists. For the eighth

exercise stand at attention, bells to side as before, and always start

from attention. Let this be understood, and it will save repetition.

Bring the bells up under the armpits as far as you can get them (Fig.

5). Bring them up together ten times, then ten times with the left hand,

ten times with the right, and five times together.

In the ninth exercise bring the bells up to the armpit, and then extend

the arms right and left, starting with the bells brought up in front of

the shoulder and reaching the same position as in exercise seven. Then

bring the bells back to the armpits and recover. Do this ten times; that

will be quite enough for the first trial.

[Illustration: FIG. 6.]

[Illustration: FIG. 7.]

For number ten bring the bells to the armpits, and then take them up

overhead as in exercise five. Up together ten times, then with the left

and right alternately stroke for stroke ten times each (Fig. 7). Then

try number eleven, in which the bells are brought to the armpits, then

thrust up, brought down to the chest, and down to the hang--‘one,’

‘two,’ ‘three,’ ‘four’--ten times together, ten times alternately. Then

try number twelve (Fig. 6), in which the bells go to the armpits, then

aloft, then down well back on to the tops of the shoulders, then

extended with a sweep as in number seven, back to chest, and

down--‘one,’ ‘two’ aloft, ‘three’ to shoulder, ‘four’ to the limit,

‘five’ to chest, ‘six’ down to hang.

For our fourth lesson we start as before, upright at attention, ready

for the thirteenth exercise. Bring the bells to the armpits, and then

aloft together, and then keeping them together, bring them down in

front, with the arms and legs as straight as you can until you deposit

them at your toes. Then lift them again to armpits, aloft, and down with

a sweep to your toes, ten times in all, three motions in each.

Now for number fourteen. Lay the bells at the toes from aloft as in

thirteen. Then make a full step to the rear with the left foot, the

right foot following. Make a half turn to the right. Step to the front

with the left foot, the left hand grasping the thighs just above the

knee as the foot comes to the ground, the right arm extended in the line

of the right leg. Next seize the bell with the right hand, keeping the

lower limbs in position. Now lift the bell above the shoulder to the

full extension of the arm, leaning strongly on the left knee and

pressing the breast to the front during the ascent of the bell, the

lower limbs to the knee, and the left arm forming a continuous line from

foot to shoulder. Lower the bell, replace it, and recover. Then upright

again, step to the rear, right half turn, step to the front with the

right foot, and go through the same motions exactly, only with the other

hand. Complete this exercise ten times with each hand.

[Illustration: FIG. 8.]

[Illustration: FIG. 9.]

[Illustration: FIG. 10.]

In number fifteen lay the bells at the toes, then stoop and recover them

to the hang, then charge out, as it were, with the right foot, taking a

good long step, and throwing out your arm to its full length as you do

so (Fig. 9). Keep your left leg straight and your shoulders back, and

double up your extended arm so as to bring the bell to the top of your

shoulder. Move the bell backwards and forwards ten times, and at each

return sink towards the ground, bending as you straighten your arm. Then

move as in Fig. 17. Then recover, strike out with the left leg and arm,

and repeat all the motions (Fig. 18). In sixteen go through the same

preliminaries, but instead of striking the hands straight out strike

them aloft, sinking as the arm is extended (Fig. 10).

In the next group of exercises the bells are swung.

[Illustration: FIG. 11.]

[Illustration: FIG. 12.]

For number seventeen (Fig. 12) swing the bells up from the hang to the

horizontal, and then round till they meet in front, ten times together,

letting them fall each time to the side--one, ‘up,’ two ‘round,’ three

‘down.’ For number eighteen bring them to the front first, and then

swing them round to the back and down. Keep the finger in front of the

handle all through this exercise; do not twist the bells as they pass to

the rear. In number nineteen (Fig. 11) swing to the front, then to the

back at extension, then from extension swing overhead till the bells

meet, then bring them down to the chest and so to the hang, five motions

in all. Then step forward with the left foot and go through the same

five motions. Then with the right foot advanced go through the same five

motions. The object of all these exercises is, of course, to bring into

play as many muscles as possible, giving each a turn in time. Whenever

possible an exercise should always be done from the three

positions--heels together, left foot forward, right foot forward.

[Illustration: FIG. 13.]

[Illustration: FIG. 14.]

Now for our last group. Ready for number twenty (Fig. 13). Stand erect

with bells at the side, bring them up to armpits and aloft, and holding

them high in the air together twist your body round to the left as far

as it will go, but do not move your legs. Then bring the bells to the

chest and lift them simultaneously and alternately thirty times as

before, then turn your body to the right and do likewise. In twenty-one

bring the bells to the chest, twist the body and strike out straight

with them together and separately, first twisting to the left, then

right. In twenty-two (Fig. 14) raise the bells overhead and sink to the

floor, and with knees bent go through the ten first strokes. Then rise

and down again and do the ten strokes with the left; then up and down

again for the ten with the right.

[Illustration: FIG. 15.]

[Illustration: FIG. 16.]

In twenty-three, as the body sinks the bells are brought to the chest

and the arms are extended, moving round to the front horizontally, and

brought to the chest again, much as in the act of rowing. This is a very

tiring exercise, and at first makes itself felt in every joint in the

body: ten times together is quite enough for the first day’s work.

Twenty-four (Fig. 16) is an easy exercise, but a valuable one. Swing the

bells aloft, and then bend backwards, letting the arms slowly open and

extend backwards towards the ground; then bring them back aloft from

behind without bending them, then bend in front, and lay the bells at

your toes.

[Illustration: FIG. 17.]

[Illustration: FIG. 18.]

There are other exercises, but they are all, like many we have given,

mere combinations easily invented by the proficient. The examples herein

are quite enough to bring out the full powers of the dumbbell as a

gymnastic appliance, and a steady practice of them for ten minutes a day

after the morning tub, will not only set the student well up and shape

him properly, but add an inch or so to his girth if not to his stature.

CHAPTER IV.--JUGGLING WITH BALLS.

BY A PRACTICAL GYMNAST.

Juggling with balls, a pastime as pretty as it is entertaining, has also

certain special advantages. In the first place, it is really an art,

well worthy of the name, which may be easily acquired by members of

either sex at any age, and it affords a gentle exercise which is

extremely beneficial to the health.

In illustration of this, I may mention a fact which, some years ago,

came under my personal notice. An artist friend of mine, finding that

his health was giving way under the toil and the strain it was necessary

for him to devote to his profession, asked me if I could recommend him

some not too laborious exercise to which he might betake himself in the

brief intervals of his work. Clubs and dumb-bells were too heavy, he

said, and their use moreover rendered his hand unsteady, and so

prevented his putting into his picture those delicate touches so

necessary for success.

I suggested juggling with balls, as being an exercise less violent and

equally healthy. He sprang at the idea, and after giving him some

instructions I left him, and soon forgot all about the circumstance.

Several months afterwards I called on my friend at his studio, and, to

my surprise and amusement, found him busy--not with his pencil, but with

three juggling balls. ‘I’ve done it,’ he cried with great glee, as soon

as he saw me; ‘I can shower three! Look!’ And thereupon he recommenced

his operations, and soon convinced me that he had become an adept at his

new pursuit; and he really seemed to be more pleased to have succeeded

with the ‘shower’ than with his picture, which was shortly afterwards

exhibited ‘on the line’ at the Royal Academy. That he was in good

spirits you will have gathered from what I have just said, and you will

readily believe that he could hardly have been so happy unless his

health had been re-established.

Nor is the juggling with balls simply a healthy exercise. It _must_ lead

to useful, and it may (and often does) lead to very important results.

The quickness of hand and eye acquired by the practice is not only

valuable in cricket, football, and other sports, but also can hardly

fail to prove serviceable in the sterner duties and emergencies of life.

If space permitted I could relate many stories of articles, and even

life, being saved by the dexterous catch of one who had practised

juggling. I am generally called upon, when in a gymnasium, to stand

close to any one who is about to try a new exercise, or one attended

with risk, either on the horizontal or trapeze bar, in case of a slip;

and I entirely attribute my quickness in catching to my proficiency in

juggling, the hand being taught instantly to follow any movement the eye

may detect.

This subject, useful as I have shown it to be, has, so far as I am

aware, never been treated on in any English publication, although in

France and in many other parts of the Continent juggling forms an

important branch of physical education, and is much practised in the

gymnasia.

You may very naturally suppose that it is almost impossible to teach

anything of this kind on paper, but it must not be forgotten that in

this, as in everything else in life, to ensure success it is necessary

to make a good beginning. There is no royal road to learning, and unless

a proper foundation be laid the castle will prove to be but visionary.

So even on paper I can give you many valuable hints and much practical

advice, without attention to which you will never become adepts in the

art. You must not suppose, however, that I can make practised jugglers

of you in a few lessons, nor must you be too anxious to play two or

three balls before you have a perfect command over number one.

The first object to be aimed at is to procure the best sort of balls for

your purpose. Of course, anything in the shape of a ball will

_do_--oranges, for instance, tennis or raquet-balls, etc.--but the best

are made of hollow brass, two inches in diameter, and these may be

obtained at from ten to twelve shillings per set of four. They are made

specially for the purpose, their hollowness giving them a lightness

which a solid substance obviously cannot possess. It is indispensable

that the balls should all be exactly the same weight, otherwise in the

rapid passes--such as the ‘shower’ or ‘fountain,’ about to be

described--the lighter would be thrown farther than the heavier, and the

most skilful performer would fail to accomplish the feat.

Being satisfied with regard to the balls, we will now proceed to the

First Practice, viz.,

THE VERTICAL FALL (_Fig._ 1),

that is, to throw a ball into the air so that it will descend to the

exact point from which it was projected. You will find, at first, that

when you have thrown the ball up into the air it will not drop back

again into your hand, but you will have to follow its course in order to

catch it. The first point to be gained, then, is to throw the ball so

that it will drop into the hand which is ready to receive it, and this

must be practised with both hands, as the left will have quite as much

to do as the right. When you have thoroughly mastered this art, and can

catch a ball with decision when thrown from three to four feet in

height, you may proceed to the Second Practice, which is called--

[Illustration: Fig. 1]

[Illustration: Fig. 2]

THE INSIDE AND OUTSIDE FALLS (_Fig._ 2).

What is required now is to throw the ball with the right hand so that it

will describe a curve in the air and drop towards the left hand, as

shown in Fig. 2; but, instead of catching it with the left, it must be

caught with the right. This is the Inside Fall. Now throw the ball back

in a similar way from left to right. This is called the Outside Fall.

This, of course, sounds easy enough, as it is merely playing at

catch-ball, but you will find it very difficult at first to throw the

ball several times in succession without deviating from the same course,

and this course is of the utmost importance, as, when you are playing

two or three balls, unless they follow one another in the same course,

the whole play will immediately become inextricable confusion, and they

will all fall to the ground. Do not attempt at first to throw the ball

higher than three feet, which, indeed, is the height generally required.

When you are perfect with the right hand, practise the same play-motion

with the left. Let me again impress upon you the necessity, if you would

attain proficiency in the art, of using the left hand as much as the

right in all these exercises. Without this success is impossible. We now

come to the Third Practice, or--

THE PARALLEL FALL (_Fig._ 3).

This will be found rather more difficult than either of the former,

because in this the arm, as well as the hand, will be constantly in

motion. Throw the ball with the right hand, as in the Vertical Fall,

keeping the hand in a line with the right shoulder. The moment it is

caught, bring the right hand in a line with the left shoulder, throw the

ball from that position and catch it, and _vice versâ_. Afterwards do

the same with the left hand. Fig. 3 will show you the practice, the

dotted lines representing the movements the ball should take. All these

necessary, if somewhat tedious, rudiments of the science having been

mastered, we will proceed to the Fourth Practice.

[Illustration: Fig. 3]

[Illustration: Fig. 4]

THE OUTSIDE AND INSIDE FALL FROM RIGHT HAND TO LEFT.

In this exercise both hands are brought into play. The motion of the

ball is precisely the same as in Fig. 2, but, instead of catching it

with the same hand, you must now pass it from one hand to the other.

Practise this at first with the hands a very little distance apart, and

do not throw the ball too high. As you improve, gradually increase the

height, and move your hands away until they are about three feet distant

from each other. Up to this time the ball has been forming a kind of

hyperbole or arch in its course. Now, without altering the position of

the hands, cause the ball gradually to lower its course until it is

thrown in the Fifth Practice, which is called--

THE HORIZONTAL PASS.

[Illustration: Fig. 5]

[Illustration: Fig. 6]

This you will find quick work alike for eyes and hands, for, of course,

the ball cannot be made to pass in a straight line from one hand to the

other without giving it increased impetus and a considerable accession

of speed. Gradually move your hands, at first closer to one another, and

then farther apart. In fact, continue this exercise until your hands are

as distant from each other as you can reach. This will be found

excellent practice for the ‘shower’ at which we shall soon arrive. The

Sixth Practice is

THE DOUBLE VERTICAL FALL

(as shown in Fig. 6). You will now take a ball in each hand, and

commence by throwing that in the right hand vertically (as in Fig. 1),

then that in the left in the same manner, alternately. Before the first

ball has descended into the right hand, throw the second into the air

with the left, so that the two balls shall be constantly in motion. You

will now find the advantage of being proficient in the single vertical

fall, as otherwise, your attention being distracted from the one ball to

the other, you would probably not be able to catch either. Now practise

throwing both balls up together, keeping your hands about two feet

apart, and taking care that neither ball goes higher than the other. As

the last practice was good for the ‘shower’ so you will see that the

present will prepare you for the ‘fountain,’ the description of which

will follow in due course. The Seventh Practice is termed

THE DOUBLE INSIDE FALL.

This is a repetition of the Outside and Inside Fall, but is performed

with two balls at the same time and with both hands. In this exercise

great care must be taken to avoid a collision of the balls when they

are in the act of passing. To ensure against such a calamity it is

necessary that one ball--generally that from the right hand--should be

projected slightly higher than the other (as in Fig. 7). This should be

practised at various heights until something like perfect accuracy is

arrived at, as all the following practices are founded, more or less,

upon this very important exercise.

[Illustration: Fig. 7]

[Illustration: Fig. 8]

[Illustration: Fig. 9]

[Illustration: Fig. 10]

The Eighth Practice is entitled

THE TRIPLE PASS,

which must not be attempted until you have made perfect the last

exercise. On referring to Fig. 8, you will see that this practice is

nothing more than a repetition of the last, with the addition of a third

ball. This third ball, however, will seem to you at first to be quite an

interloper, and the greatest care must be taken in throwing all the

balls regularly, otherwise they will go into a ‘confusion worse

confounded.’ The eyes and the hands, however, being by this time pretty

well trained, increased vigilance in the former and increased agility in

the latter are all that is required to enable you to master the

increased difficulty of the performance. The dotted lines indicate the

proper direction in which the balls should be thrown, showing how each

ball should cross the course of the others without any of them coming

into collision. We proceed at once to the Ninth Practice, which is

called

THE TRIPLE OVER AND UNDER PASS.

This play is almost similar to the last, differing only in this--that,

instead of the balls following each the course of the other, they are

returned from the left to the right by the course indicated in the

dotted lines in Fig. 8, forming an inner fall while the others are

passing over them. The effect of the change is very pretty, and though

it will perhaps be found somewhat more difficult, you are now becoming

so skilful that difficulties will no doubt serve only to stimulate you

to fresh exertion. The Tenth Practice is

THE SINGLE OVER AND DOUBLE UNDER PASS.

This is another variation of the same play, in which the over ball is

kept outside, whilst the under two are performing a double pass. In this

practice you must keep the outside single ball well above the two that

are passing underneath, as shown in the dotted lines in Fig. 10. Care

must be taken, in this as in every other practice, to avoid collision

between the balls. Practice, we know, makes perfect, and nothing but

patient perseverance can be recommended to ensure success.

The Eleventh Practice brings us to one of the neatest, prettiest, and

most effective feats in ball juggling. It is called

THE SHOWER.

This, undoubtedly one of the most fascinating of all juggling feats, is

an art easily acquired by so practised a juggler as you have now become.

Take two balls, one in each hand, throw the one in the right hand into

the air towards the left, as in Fig. 4, and while it is in the air,

‘pass’ the left-hand ball to the right hand, as in Fig. 5, and

immediately throw it to follow the course of the first, continuing this

play as quickly as possible, so that there may be one ball always in the

air. You will find very little difficulty in showering two balls in this

manner with one hand, as it is really nothing more than a Double Inside

Fall (Fig. 2); in fact, some expert jugglers can shower three balls with

one hand, but this is a very difficult feat, and the balls have to be

thrown very high. You can make the attempt if you please, but I do not

wish to enter upon matters which may confuse and possibly dishearten

you, and will ask you therefore to perfect yourselves in this feat

before proceeding to the Twelfth Practice, viz.,

THE TRIPLE SHOWER,

which is accomplished in the following manner. Take two balls in the

right hand and one in the left. Throw one after the other in very quick

succession in the direction of the Inside Fall (Fig. 2) with the right

hand, and as each reaches the left hand, ‘pass’ it from the left to the

right, as shown in Figs. 11 and 12, and continue the Shower as long as

you please. From the swiftness of their motion, the balls appear to

multiply, and your audience will almost be inclined to believe that you

are playing with fifty balls, instead of with only three. When you are

very expert in this you can proceed to the Thirteenth Practice,

THE QUADRUPLE SHOWER,

or Grand Shower, as it is sometimes called. This is the same play as the

last but with four balls, three of which must be held in the right and

one in the left hand. It is hardly necessary to say that the difficulty

is greatly increased, as the balls must be thrown much higher, so that

there may be more space between them in order to allow time for the

rapid passes. In all the Showers, but in this especially, it is

advisable to keep the right hand a little higher than the left, as shown

in Fig. 13. The Fourteenth Practice, which is the last of the present

series, is

THE FOUNTAIN.

[Illustration: Fig. 11]

[Illustration: Fig. 12]

[Illustration: Fig. 13]

[Illustration: Fig. 14]

This is the most difficult feat of all, as so much depends upon the

precision with which the balls are delivered. Commence practising with

two balls, and perform a Double Outside Fall with both hands (Fig. 14).

You will find this sharp work for the eyes, as you will have to be

looking at two places simultaneously as the balls descend. When you can

play two balls well in this manner, you will find that

THE DOUBLE FOUNTAIN,

as described in Fig. 15, will not be difficult, as it is done in a

‘swing,’ as it is called, a motion of the body and arms which it is not

possible to describe, but which will come naturally to you as you

acquire the art of juggling. The Fountain may be varied by a motion

which is known as

THE DOUBLE FOUNTAIN CHANGE.

Instead of throwing up the balls together, present them alternately, as

shown in Fig. 16. This has a very pretty effect, and exactly represents

the name given it.

[Illustration: Fig. 15]

[Illustration: Fig. 16]

Having now given you all the instruction in my power, it only remains

for me to make one or two suggestions which I think will commend

themselves to your intelligence. In the first place, I would advise you

to practise over some soft material, on the lawn if possible, where the

dropping of the balls can annoy no one; but if a lawn be not available,

then over a sofa, or a bed, or a very soft rug or mat. You are certain

to have many a mishap at starting, and I can conceive nothing in a small

way more irritating than for a person seated in a room to be perpetually

startled by the noise of balls falling overhead. Finally, let me impress

upon you the fact that your success depends entirely upon yourselves.

The teacher may show _how_ the thing is to be done, but it is for the

pupil to do it. Remember that ‘whatever is worth doing is worth doing

well,’ and if you think it worth your while to learn the art of

juggling, you must devote to it patience, perseverance, and practice.

Without these you will never succeed. With them success is certain.

[Illustration: A PICTURESQUE MODEL.--_See p. 97_.]

SECTION II.

MODEL-MAKING--MOVING AND OTHERWISE.

[Illustration]

CHAPTER V.--SOME SIMPLE MODELS FOR BEGINNERS.

I. HOW TO MAKE A BOAT WITH A SCREW PROPELLER.

BY F. CHASEMORE.

To make a model steamboat that will go is the ambition of most boys, but

the high price of engine and boiler deters many from doing so. In this

chapter instructions are given for making a model screw steamboat, the

machinery for which every boy can make for himself, by the exercise of a

little ingenuity, at a very trifling cost--which machinery, too, may be

fitted into any boat, the rigging of which may have gone by the board

off the dangerous coast of the duck-pond.

[Illustration: _Fig. 1_]

First you must procure your boat; but if you should wish to make the

boat yourself you will need no instructions from me, as several capital

chapters on boat-building appear in another part of this volume. The

only directions I need give are, that your craft shall be very light,

and hollowed out as thin as possible, be twenty-four inches long, four

inches wide at midships, and three and a half inches deep; the sternpost

to be about an inch and a half within the stern, to be raking, and two

and a half inches high, as marked in Fig. 1; a strip of lead one-eighth

of an inch thick to be fastened along the bottom of the keel; the bows

to be sharp, and the boat to have a clean run aft. When the boat is

finished paint it, and when dry put it into water, and mark on the

sternpost the height the water comes. Now you must bore a hole in the

sternpost right through into the boat, in the direction of the top of

the stem. This must be done with a red-hot wire; the hole is to be

three-eighths of an inch across.

[Illustration: _Fig. 2_]

The next thing to do is to get a brass tube from the gasfitter’s, or get

a tinman to make you one of tin three-eighths of an inch inside

measurement. This tube must be long enough to reach from the sternpost

to three and a half inches beyond the top of the stem. Four inches from

one end of this tube solder a strip half an inch wide and one and

three-quarter inches along, bending the middle of it half round the

tube, and bending the ends outwards; punch a hole in each end of this

strip; in this end of the tube cut four teeth like saw-teeth, one-eighth

of an inch deep, like Fig. 2. Put this tube in the boat thus. Push the

end, without the tin strip, through the hole in the sternpost from the

inside of the boat, so that the tube is flush with the wood, and fasten

the other end by driving tacks through the holes in the tin strip into

the boat. Put some putty round the tube where it goes through the wood,

to keep the water out. Now make the deck of board one-eighth of an inch

thick, plane it, and fix it in its place by pins, leaving a gunwale of

half an inch all round. Stop up with putty, and mark with a pencil the

boards on the deck. Bore a hole near the stern one-sixteenth of an inch

wide right through the deck and boat, coming out under the counter one

inch from the sternpost. This is the rudder-hole. To make the rudder get

a piece of brass wire one-sixteenth of an inch in diameter, and six

inches long; cut your rudder out of tin, and solder it on to the wire,

so that the heel of the rudder is flush with one end of the wire. Now

push the other end up through the hole in the counter, and bend it down

on to the deck; this will form the tiller, and, by pressing tightly on

to the deck, will keep the rudder firm and in its place for steering.

Two inches abaft the middle of the deck cut a hole three-quarters of an

inch in diameter for the chimney, which is a tube of tin three-quarters

of an inch in diameter and four inches long. Bore two more holes in the

deck three-eighths of an inch in diameter, one halfway between the stem

and chimney, the other halfway between the rudder and chimney; these are

for the masts, which are made of wood, and should stand about nine

inches above deck; put a pin into the end of each mast, and cut the

head off, leaving about half an inch of the pin projecting; put the

masts in their places, and the pins will keep them firm by being pushed

into the bottom of the boat.

[Illustration: _Fig. 3_]

[Illustration: _Fig. 4_]

[Illustration: _Fig. 5_]

Make the propeller out of a circular piece of stout tin two inches in

diameter, cut as in Fig. 3. The dark parts are to be cut away. The

projections are to be three-quarters of an inch long. Punch a hole

one-sixteenth of an inch in the centre, and fix a piece of brass wire

one-sixteenth of an inch, two inches long, in the hole, to form an axle

for the propeller. Twist each of the fans of the screw out of the plane

of the circle about a quarter of an inch, in the manner of the sails of

a windmill, as in Fig. 4. Now make two little wooden plugs

three-quarters of an inch long, and half an inch wide at one end,

tapering to a quarter of an inch at the other. Bore a hole through each

from end to end one-sixteenth of an inch wide. Take the propeller, and

put a glass bead, that will fit easily, on the wire, and push the wire

through one of the wooden plugs from the large end; bend the wire into a

loop at the small end. Next take another piece of wire, two and a half

inches long, and make a similar loop at one end, and put the other end

through the other little plug, from the small end, and bend the wire

into a handle (Fig. 5). Now the only thing we want is the power. This is

a strip of strong elastic about three and a half feet long and a quarter

of an inch wide; tie the ends together to make a band--a large stout

elastic ring will do, or two smaller rings looped together. Fasten a

string to the elastic, and pass the string through the tube in the boat,

from the stern end; hook the loop on the propeller-wire into the

elastic, and push the wooden plug into the tube so that the screw is

clear of the rudder; draw the elastic, by the string, through the other

end of the tube, and hook the wire in the other plug into it; take off

the string and push the plug into its place. You must cut the plug away

so that the handle can catch in the teeth cut in the tube. Now the boat

is ready for use.

To use it wind up the elastic by the handle at the end of the tube,

holding the screw firmly with the other hand. As soon as wound up enough

set the rudder and put the boat into the water; release the screw, and

the boat will go till the elastic is quite unwound. The distance it will

travel will be regulated by the extent to which the elastic is wound up.

II. HOW TO MAKE A SMALL MARINE ENGINE FOR A BOAT FOUR OR FIVE FT. LONG.

BY FRANK CHASEMORE.

I have already described the method of making a small boat move through

the water by means of an elastic band, which is simply twisted up and

then released, but I have no doubt that many readers would like to

possess a simple model boat to work by steam.

Such models can now be purchased at all shops where mechanical toys are

sold, at prices varying from one shilling, the smallest, eight inches in

length, to about twenty pounds, the largest, five feet in length.

Although all these boats really go by steam, the application of the

power is different in the different sizes.

The small boats are of course the simplest. In these the steam from the

boiler is conducted through a short pipe to the sternpost of the boat,

where by its pressure on the water in escaping it forces the boat

along.

The next class have a further development of the application of

steam-power. In the centre of the boat, close behind the boiler, is a

fan-wheel, turning on an axle, which in the case of a paddle-boat

carries the paddles, and in the case of a screw carries the propeller.

The steam is conducted from the boiler through a short pipe to the front

of the fan-wheel, which it blows round as it escapes.

The third class are the steamboats proper, varying in price from five

shillings upwards. In these the steam-power is applied as in ordinary

engines. The cheapest have one single-action oscillating cylinder, and

the better sorts two double-action cylinders.

As the two first-mentioned classes are, after all, only imitations, I do

not think it worth while to describe them; and of the third class I have

chosen the largest to describe, as I think that if it is worth while

making a model at all, it is worth while to make a good one, and the

small engines take almost as much time to make, and quite as much care

to fit, as the large ones, and unless they are well fitted the loss of

power by friction and waste of steam is very great.

The engine here described is a model of a real screw-engine, with a pair

of double-action oscillating cylinders, having reversing gear and boiler

complete, ready to be put into the boat. It will be capable of driving a

boat from four to five feet long, provided it is well hollowed out and

that the engine is made and fitted with care, to reduce friction and

waste of steam as much as possible.

In this section the exact dimensions of the several parts are given when

possible, but, owing to small differences in the size of the cylinders,

I am only able to approximate in some cases--in which cases, however, I

have used the word ‘about,’ at the same time explaining how to obtain

the exact measurements.

In all engines the most important parts are the cylinders, which must be

well fitted. Boys who have a turning-lathe and the requisite practice in

metal-turning can buy rough castings of all the parts of the engine for

a few shillings and finish them up themselves. But as only a few of my

readers may be so favoured, I will suppose that the cylinders are

purchased ready for use. For these cylinders there is a great range in

the prices quoted by different firms, the prices varying for the No. 4

cylinder from eight shillings at one firm to twelve shillings and

sixpence at another. Messrs. Theobald and Co., of 20, Church Street,

Kensington, quote the lowest prices to me, and have further consented to

supply the No. 4 double-action oscillating cylinders for this engine at

seven shillings each to any one mentioning this section.

The dimensions of these cylinders are three quarters of an inch in the

diameter of the bore, and an inch and a half in the length of

stroke--_i.e._, an inch and a half difference in the length the

piston-rod projects from the top of the cylinder when in and out to its

fullest.

Get a pair of these cylinders which have the steam-blocks,

pivot-pillars, and screw-crossheads complete. Ask for the No. 4

double-action oscillating cylinders. When buying them see that the

piston-rods work true, and not to one side; see also that the small

indentations on the opposite sides to the steam ports are correctly

drilled, so that when the cylinders are swung between the blocks and

pivots they work true. To test this, place the block on its back on the

table, and put the cylinder on it, with the pivot in the proper hole for

it. Now turn the cylinder round on the block and place a pin in the

indentation, and if it is truly drilled the pin will not move; but if

not, the point of the pin will describe a small circle. You can find out

by this pin the exact spot where the pivot-hole ought to be drilled.

[Illustration: Fig. 1]

We will now set to work at the construction of the engine, and the first

thing to be done is to make the top plate (Fig. 1). For this get a small

brass plate four inches long and three inches wide, and an eighth of an

inch thick, with a projecting piece an inch and a quarter square at one

end of it, as in the figure. Get two of these plates, as the second will

be required for the bed-plate, but will not have the square projecting

piece. Take the first of these plates and square it up, so that each

corner is a right angle. Now proceed to mark it as in Fig. 1. Divide the

large part lengthwise into two equal parts by the line C D, and

crosswise, also into two equal parts by the line A B, these two lines

intersecting in the point O. From this point mark off, each way along

the lines O C and O D, the following distances. O to _x_ a quarter of an

inch, and _x_ to _y_ an inch and a quarter; and through these four

points draw the lines _e-g_, _f-h_, _k-m_, and _l-n_, making them two

inches long each, and projecting one inch on each side of the line C D.

Join the points _e-f_, _g-h_, _k-l_, and _m-n_.

Cut out the two rectangles so formed carefully, so as not to injure the

lines. This can be done easily by first drilling a small hole, about an

eighth of an inch in diameter, near one corner, and then putting a

fretwork saw through it and fixing it in the frame, and sawing the metal

away just inside the lines. The saw must be kept well moistened with

water. The corners can be left circular, which will add to the finish of

the plate, and make the cutting with the saw easier.

After the holes are cut they must be finished quite up to the lines, but

without injuring them, with a fine-cut flat file. Through each corner of

the plate a hole must be drilled an eighth of an inch in diameter, and

about an eighth of an inch from the edges, as in Fig. 1. The top plate

is now ready for mounting the cylinders on, which we will set about

doing.

[Illustration: Fig. 2]

Take the two steam-blocks (Fig. 2) and draw a pencil mark on each from

the centre hole to the bottom, and at right angles to it (Fig. 2). Next

place the two blocks back to back on the middle of the top plate,

between the two large holes, so that the pencil marks coincide with the

line C D, and so that the bottom edges of the faces coincide with the

lines _f-h_ and _k-m_. Be very careful in setting these blocks right.

When in their places mark the top plate through the screw-holes in the

projecting bases of each, and drill four holes straight down through the

plate, making them a little smaller than the holes in the bases of the

blocks. Now replace the blocks and fasten them there with two small

screws each. These screws correspond with the size of the cylinders, and

can be purchased by the dozen, together with taps, for each size, to

make the thread in the holes with.

Next take the pivot-blocks and mark them with pencil, as the

steam-blocks were marked, and put them on the line C D on the outer

sides of the large holes, using the same care to get them properly

centred along the line C D, and at right angles to it, and about an

eighth of an inch from the lines _e-g_ and _l-n_. Mark the screw-holes

and drill them as before, and fasten the pillars in their places.

Now the cylinders can be hung. Unscrew the pivots about a quarter of an

inch and place the cylinders in their places, with the spindles in the

proper holes for them in the blocks. Now screw in the wire pivots till

they catch in the indentations drilled for them in the sides of the

cylinders. They will now swing freely between the blocks and pivots.

[Illustration: Fig. 3]

Now to cut the bed-plate (Fig. 3). Take your second brass plate and

divide it by the lines A B and C D as before. From the point O mark off

each way along the line C D the distances five-eighths of an inch from O

to _x_, and three-quarters of an inch from _x_ to _y_. Through these

points draw four lines two inches long, and projecting one inch on each

side of the line C D, and parallel to the line A B. Join the lines in

pairs as before, and cut out the rectangles so formed. Finish up the

edges, and bore a hole in each corner, as in the top plate. On the line

A B, and half an inch from each end, bore two holes an eighth of an inch

in diameter, and countersink them at the top, as in the figure.

[Illustration: Fig. 4]

[Illustration: Fig. 5]

[Illustration: Fig. 6]

Now the bearings for the crank-shaft must be made. Fig. 4 is a

perspective view of one of these. Get two pieces of brass one inch long,

half an inch wide, and a quarter of an inch thick, as Fig. 5. Along the

face of each block draw a line, dividing it lengthwise into two equal

parts, and in the centre of these lines drill a hole right through the

brass one-eighth of an inch in diameter. Cut the brass away at the ends

(as in Figs. 4 and 5), leaving the projecting pieces a quarter of an

inch long and a little more than one-sixteenth of an inch thick. Through

each of these flanges drill a hole, to screw the bearings to the

bed-plate by. Drill two holes down through the top of the block, passing

one on each side of the bearing-hole (as in Fig. 5, the dotted lines

showing the positions of the holes). Drill a small hole through the top

of the cap into the bearing-hole, for oiling purposes. Cut the block in

two along the line passing through the middle of the bearing-hole with a

stiff-backed saw. This will make the block as in Fig. 6, having a

movable cap which can be fastened in its place with two screws. Screw

these bearing-blocks in their places, one at each end of the bed-plate,

using the same care to get them properly centred along the line C D and

at right angles to it.

[Illustration: Fig. 7]

[Illustration: Fig. 8]

We must now make the crank-shaft. This can be made with bent wire

one-eighth of an inch thick. But when made in this way it very seldom

works steadily and true. The best way is to build it up. You must get a

piece of iron wire a quarter of an inch in diameter and about two feet

long. Part of this will be required for the screw-shaft; straighten and

smooth the wire and polish it up. Cut from the end three pieces, one an

inch long, the second two inches long, and the third one and

seven-eighths of an inch long. Next get four pieces of flat iron plate

one-eighth of an inch thick, one inch long, and half an inch wide. Cut

them into the shape shown in Fig. 7. The distance between the centres of

the holes is to be a little less than three-quarters of an inch. The

largest hole is one-eighth of an inch square, and the smallest hole a

little less. The metal is to be left one-eighth of an inch wide round

the holes. Take the shortest piece of iron wire and cut one end of it

away, leaving a square pin and shoulder; the pin is to be

three-sixteenths of an inch long, and one-eighth of an inch square (Fig.

8). Cut both ends of the two-inch piece and one end of the remaining

piece in the same way. Counter-sink the largest holes in the plates

(Fig. 7) and rivet them on the pins of the portions of the shaft, being

careful that they are at right angles to the rods. The plates on the

two-inch piece must be at right angles to each other. The pins should

fit very tightly in the holes, to make them firm when riveted.

[Illustration: Fig. 9]

Cut two pieces of iron wire one-eighth of an inch in diameter and

five-eighths of an inch long, and at each end of each piece make a pin

and shoulder to fit the small holes in the plates, leaving a full

quarter of an inch of the wire between the pins untouched. Join the

cranks together in pairs by riveting in these wires, being careful to

keep the cranks at right angles to the shaft, and also to keep the

several pieces of the shaft in the same straight line. Place the shaft

on the bearing-blocks in the position it will occupy, with the cranks

over the holes in the bed-plate and with the longest end to the after

end of it. Mark on the shaft the position and thickness of the

bearing-blocks, and cut the metal of the rods away in these places till

it is reduced to one-eighth of an inch in thickness, so that it will

work freely in the bearing-holes. The crank will now look like Fig. 9.

[Illustration: Fig. 10]

The next step is to connect the top and bed-plates by four pillars. The

length of these will depend on the length of the piston-rod. They must

be made of four pieces of brass wire a quarter of an inch thick. Take

one of the cylinders and a sheet of paper; on this paper draw a line

about six inches long, and at one end mark the point A (Fig. 10). Push

the piston-rod in as far as it will go, and push the pivot of the

cylinder through the point A, and mark on the line the point B, exactly

under the hole in the crosshead of the piston-rod. Now draw out the

piston-rod as far as it will go, and mark the point C exactly under the

hole as before. Bisect the portion of the line between B C in the point

D, and measure the distance between A and D. Reduce this length by the

distance the centre hole in the steam-blocks is from the lower edge, and

add to it a quarter of an inch for the height of the centre of the

bearing-block from the upper surface of the bed-plates, one-eighth of an

inch for the thickness of the bed-plate, and a quarter of an inch for

riveting.

[Illustration: Fig. 11]

This will give you the length of the pillars including the pins. File a

pin and shoulder at each end, as in Fig. 11, making the pins one-eighth

of an inch in diameter and a quarter of an inch long. Rivet a pillar

firmly in each corner hole of the bed-plate, and put the top plate on

the top ends of the pillars, and rivet them firmly in. Be careful that

the pillars are upright. Rehang the cylinders and unscrew the caps of

the crossheads. Fit the cranks into the holes in them and screw on the

caps.

If the cylinders are made without screw-crossheads the pin of the cranks

must be placed through the hole in the heads before riveting the cranks

together. Unscrew the caps of the bearing-blocks, and put the

crank-shaft into the bearing-holes, and screw on the caps again. Oil all

bearings and parts that work together. Now you must get a heavy brass

fly-wheel three inches in diameter, which can be purchased with the

other things, and costs about two shillings. This wheel has a screw-bolt

through one side of the centre block to fix it to the shaft by. Fix this

wheel on the long end of the shaft by tightening the screw. It would be

better to make a small hole in the shaft for the point of the screw to

enter. The wheel must have two iron pins, about one inch long, in the

face of it.

Now if all the fittings are well made and oiled, the engine ought to

work easily and smoothly without noise if the fly-wheel is spun round.

Fig. 26 at the end of this section represents the engine as finished.

[Illustration: Fig. 12]

We must now turn our attention to the boiler. For this you must obtain

some sheet copper; get the size known as 12-lb. copper--that is, the

sheet two feet by eight feet weighs 12 lb. You must also procure some

copper tubing one-third of an inch in diameter. Get also the following

articles; two brass gauge-taps, 1s. 3d. each; one steam-tap with union,

1s. 6d.; man-hole or water-filler, 1s. 6d.; spring safety-valve set to

30 lb. the inch, 1s. 4d. If these are not already fitted with

screw-blocks get them so fitted when buying them. Fig. 12 represents the

safety-valve with the screw-block.

[Illustration: Fig. 13]

[Illustration: Fig. 14]

[Illustration: Fig. 15]

[Illustration: Fig. 16]

[Illustration: Fig. 17]

Cut out of your copper a piece (Fig. 13) eighteen inches and

three-quarters long and nine inches wide. Draw a line A B at right

angles to the two long sides, and bisecting them. From A and B mark off

the distances shown in the figure. Bore the holes, C, D, E, and F, the

sizes marked, and in the places indicated. Bend the plate so that the

middle eight inches form a semicircle with a radius of two and a half

inches, and the five-inch parts are straight and five inches apart. Turn

in the remaining half inch at each side to form a foot for the boiler to

stand on. The copper will now be like Fig. 14, and will form the body of

the boiler. Take two small sheets of copper eight inches long by six

inches wide, and mark one as in Fig. 15 and the other as in Fig. 16. Cut

them out carefully, and in Fig. 15 bore two holes one-eighth of an inch

in diameter in the places marked. Turn up the edge all round the sides

and circular portions of both plates, a quarter of an inch wide, till

it is at right angles to the other part of the plate, as in Fig. 17. Fit

one of these pieces on each end of the boiler body, so that the

turned-up edges of the ends fit outside the boiler body. The Fig. 16 is

to fit over the end of the boiler that has the two holes in the top.

Solder or braze the ends to the boiler body.

I should strongly recommend all the joints of the boiler being brazed,

as in the event of the vessel steaming far from shore, the water running

short, and the lamp still burning, it would melt the solder, and the

boiler would fall to pieces, but if brazed it would not be injured if

made red-hot. If you solder the parts together you can do it yourself

from directions given in the section on the magic-lantern, but in

soldering copper or brass together both surfaces of the joint must be

first tinned over.

[Illustration: Fig. 18]

[Illustration: Fig. 19]

If you decide to have the joints brazed you can get it done at the

ironmonger’s, if you first cut out and fit the parts together and

explain what you require. The floor of the boiler is made out of a piece

of sheet copper nine inches long and seven and a half inches wide. Mark

it as in Fig. 18. Bend it along the lines into the shape shown in Fig.

19. In the middle of the top make a hole one-third of an inch in

diameter. Bore seven holes one-third of an inch in diameter along each

of the sides and half way up. Cut a piece of the brass tube six and a

half inches long, and braze one end of it into the hole in the top, as

in Fig. 19. Cut seven pieces of the tube four and a half inches long

each, and connect the holes on opposite sides by brazing the tubes

across into the holes, as in the figure. Take the screw-block off the

safety-valve and solder it over the hole marked D in Fig. 13 on the

inside of the boiler. Solder the screw-block of the steam-tap inside

over the hole marked F, and solder on the inside the two blocks of the

gauge-taps over the holes in the end of the boiler. The block of the

man-hole must be brazed on the outside over the hole C, Fig. 13.

[Illustration: Fig. 20]

Now fit the floor of the boiler in its place, passing the end of the

tube, fastened to the top of it, through the hole marked E in the top of

the boiler, and projecting about half an inch, and braze it in. Fig. 20

will show the position of the boiler floor. The top of it is to be two

inches from the bottom of the sides. Braze it in firmly, being very

careful to make all the joints steam-tight. Screw in the man-hole cover,

safety-valve, steam-tap, and gauge-taps. On the top of the boiler and

over the projecting pipe solder a piece of brass tube seven inches long

and an inch and a quarter in diameter, raking aft a little, for the

funnel. Now the boiler is finished and ready to be connected with the

engine. But before this can be done we must make the reversing-gear.

Procure a block of brass, three-quarters of an inch wide, one inch long,

and half an inch high. Square this up true, and bore a hole right

through it from top to bottom, three-sixteenths of an inch in diameter.

With the end of a rat-tailed file taper the hole to a little more than a

quarter of an inch at the top. Get a piece of brass rod a little more

than a quarter of an inch thick, and file one end of it taper to fit the

hole, and square off the bottom end of it, making the taper portion half

an inch long. Smoothen this with fine glasspaper, and then oil it and

dust over it some fine emery-powder, and put it in the hole in the block

and grind the two together till they fit perfectly. Cut the taper

portion off exactly the length of the depth of the block.

[Illustration: Fig. 21]

Cut the brass away at the ends of the block, leaving a flange at the

bottom, at each end, a quarter of an inch long and one-sixteenth of an

inch thick, as in Fig. 21. In each flange bore two small holes, to screw

it to the top plate by. Drill four holes, one through each side of the

block one-eighth of an inch in diameter, right into the centre hole and

at right angles to each other, as in Fig. 21. Wipe the plug and hole

quite clean from the oil and emery, and replace the plug. Put a

needle-point into one of the side holes, and lying on the bottom of it

and pressing against the plug. Turn the plug round in the socket. Now

move the needle-point to the top of the hole and turn the plug round

again.

[Illustration: Fig. 22]

Take out the plug, and there will be two lines one-eighth of an inch

apart scratched all round it, as in Fig. 22. With a small round file cut

two grooves opposite each other in the plug, by filing between the

scratched lines, leaving the brass between them one-sixteenth of an inch

or less thick, as seen in Fig. 22. Drill a hole one-eighth of an inch in

diameter and a quarter of an inch deep down the top end of the plug, and

another up the lower end, to fit one of your small screws. Be careful

that neither of these holes enters the grooves.

Cut a small circular plate of copper seven-sixteenths of an inch in

diameter, and drill a small hole in the middle of it. Give this plate

two or three taps with a small hammer in the middle to hollow it a

little. Put the plug in its place in the block, and turn it over and

place the circular plate on the bottom, with the concave side to the

plug, and fix it there with a screw. This will keep the plug from coming

out of the block. Solder an iron wire one-eighth of an inch thick and

six inches long into the hole in the top of the plug. Fasten the block

on to the square projecting piece of the top plate, first cutting out of

it a circular hole half an inch in diameter, to let the circular plate

at the bottom of the plug drop into. The valve must now be connected

with the steam-blocks. Take two pieces of steam-pipe three-sixteenths of

an inch in diameter and an inch and a quarter long, and bend them the

shape of Fig. 23, so that the distance apart of the ends is the same as

from one hole in the top of one block to the corresponding hole in the

other.

[Illustration: Fig. 23]

Cut a hole in one side of the bent piece, as in Fig. 23, large enough

for the end of another piece of the pipe to fit into when tapered a

little. This piece is to be about three and a quarter inches long, and

bent so as to pass from the steam-blocks round the cylinder to the hole

in that side of the reversing-valve block. Fit the end of this pipe into

the hole in the bent tube and braze it in the following way. Rub a small

lump of borax on a moistened tile and rub the joint to be brazed with

the mixture of borax and water. Cut a small piece of silver off a

threepenny-piece about the size of a large pin-head, and put it on the

joint. Now hold the end of the tube in the left hand, covered with a

cloth, and with a blow-pipe direct the flame of a spirit-lamp or gas-jet

on to the joint till it is red-hot, when the silver will melt and flow

round the joint and fix it. If you cannot do this yourself a jeweller

or watchmaker will do it for you. Make two of these bent tubes with

double ends, and solder them in their places, connecting the

steam-blocks with the reversing-valve. You must enlarge the holes, to

let the ends of the pipe in before soldering.

Bend a piece of steam-pipe, a quarter of an inch in diameter and eight

inches long, so that about two inches of one end stands at right angles

to the other part. The bend must be circular, or it will compress the

pipe. Solder this end firmly into the front hole in the reversing-valve.

Bend another piece of the pipe about the same length so as to go into

the after hole of the valve and be parallel with the other pipe. On the

top of the boiler solder a piece of pipe about six inches long; one end

is to be bent up about one inch and inserted through a hole in the

bottom of the funnel, and directed upwards inside, the other end is to

project about one inch from the end of the boiler.

In the end of the steam-pipe solder the union of the steam-tap. Next

make the stand for the engine and boiler. Make it out of a piece of deal

eighteen inches long, five inches wide, and half an inch thick. Screw

the bed-plate of the engine on one end of it, so that the after end of

the plate is flush with the stand. The wood must be cut away under the

square holes, to let the cranks work in. Screw two strips of copper at

the other end, for the turned-in feet of the boiler to slide under. Put

them so that the end of the boiler will be about three and a half inches

from the fore end of the bed-plate. Put the boiler in its place, and

bend the steam-pipe so that the union can be screwed to the steam-tap

and the exhaust-pipe so that the end of it is opposite the projecting

pipe from the boiler, and connect these two ends with a piece of

indiarubber tubing.

[Illustration: Fig. 24]

The spirit-lamp must be in the shape of a closed box, made of sheet

copper, four inches wide, eight inches long, and three quarters of an

inch deep. In the top cut five holes, as in Fig. 24, a quarter of an

inch in diameter. In these holes solder five tubes half an inch long,

and projecting from the top a quarter of an inch. These are for the

wicks. At the front end of the top solder a screw filling-tap. At this

end solder also a piece of small pipe four inches long. This is to be

bent so that it will stand upright outside the end of the boiler, and is

to act as a vent, to prevent the spirit being forced too freely up the

wicks. Fill the wick-holes tightly with cotton. Now fill the lamp half

full of spirit. Pour hot water into the boiler till it just flows out of

the top gauge-tap. See that all the taps are turned off. Light the lamp

and put it under the boiler, and while steam is getting up oil the

engine well with sewing-machine oil. In a short time the steam ought to

be up and the engine at work. Try the reversing-gear and see if it acts

properly. The engine ought to work smoothly and without noise, and the

frame ought not to jar.

We must now make the screw propeller. The boat, which I suppose already

made, is to be five feet long, ten inches wide, and eight inches deep,

without the keel, and hollowed out to about a quarter of an inch thick

at the gunwales and three-quarters of an inch thick at the bottom, and

must be rather flat-bottomed, as steamships are, so that the inside at

the bottom is five inches wide.

[Illustration: Fig. 25]

Put the engine and boiler in the boat so that the boiler is a little

abaft the middle. Cut away the dead wood of the stern to make a hole

four inches high and two inches wide, as in Fig. 25. Bore a hole from

the hole in the dead wood right through into the interior of the boat,

as shown by the dotted lines in Fig. 25. This hole is to be directed to

the centre of the fly-wheel of the engine. The shaft is made out of the

quarter-inch wire. Cut a square pin and shoulder three-eighths of an

inch long and an eighth of an inch square at one end of the shaft. Cut a

piece of the same wire three and a half inches long and drill a square

hole in the middle, and rivet it on the end of the shaft crosswise. In

the hole in the stern of the boat you must fix a tube and stuffing-box,

which may be got--together with the screw, which is to be a three-fanned

one, measuring three inches across the fans--with the other things, of

Messrs. Theobald and Co., and similar houses.

Put the shaft in its place inside the boat, with the cross-piece resting

across the pins in the fly-wheel, about half way. Mark the end of the

shaft so that it will project an inch and three-quarters, and cut it off

there. The bearing must now be made out of a strip of brass

one-sixteenth of an inch thick, three quarters of an inch wide, and two

inches longer than the width of the inside of the boat. In the middle of

this bore a hole a quarter of an inch in diameter, and bend one inch of

each end at right angles to the other part. In each bent piece drill two

small holes, to screw them to the sides of the boat by. Slip a piece of

tubing, one inch long and of a size to fit tightly on the shaft, close

up against the cross-piece. Put the shaft through the bearing and

stuffing-box tube, and put the cross-piece on the pins in the fly-wheel,

and screw the bearing to the boat, so that it is close against the tube

on the shaft. The screw has a screw-bolt like the fly-wheel to fix it to

the shaft by. Drill a small hole in the shaft for it, and put the screw

on the end of the shaft and fix it by tightening the screw.

The deck of the boat must be cut the shape of the inside of the

gunwales, out of quarter-inch board, and is to be fixed so that the

gunwales are one inch high. It must have a hole cut in the middle to go

over the boiler and pipes. A hole must also be cut over the engine, and

one also in the front part of the deck large enough to admit your hand,

to allow of your removing and lighting the lamp. These two holes ought

to be covered by movable skylights. A hole must be bored in the deck

just in front of the after-skylight for the wire from the

reversing-valve to project about half an inch. A wire handle must be

fixed by riveting to the end of this, and two pegs driven into the deck,

one on each side, in front, to prevent the handle being turned too far

to either side. It should only turn one quarter of the way round.

If you have followed these directions your boat ought to steam for two

hours and a half without refilling the boiler; though the lamp would not

burn all that time. But if you solder a short piece of tube a quarter of

an inch in diameter into the front end of the lamp and quite at the

bottom edge of it, and have a closed tin tank with a like tube to it in

the front part of the boat, and this tank is filled with spirits, and

connected to the lamp by a piece of india-rubber tubing joining the two

tubes, the lamp will supply itself from the tank as it gets low. The

spirit from the tank will not fill the lamp, but will just cover the

hole of the tube and keep at that height so long as there is any spirit

in the tank. Such an engine as here described would cost to purchase

about £7 10_s._, and the boat with engine complete, quite double that

sum.

[Illustration: Fig. 26]

CHAPTER VI.--THE AMERICAN DANCING ‘NIGGER.’

BY C. STANSFELD-HICKS.

[Illustration: Fig. 1.]

It is now some years since one evening at Christmas time I made one of a

large family party assembled at the house of a relative. The evening had

passed very pleasantly, and we were chatting together, and watching an

arrangement which was being made in a recess behind a pair of curtains,

before which was a small table. After some little time waiting in

expectation, there suddenly appeared from between the curtains the agile

gentleman who is portrayed at the head of this chapter. The operator,

concealed (all but a portion of his arm) behind the curtains, placing

the stand on the table, and cleverly manipulating the wire, caused the

figure to dance in the most amusing and ridiculous manner, creating the

greatest merriment. Afterwards, some lively jigs and reels being played

on the piano, the figure footed it away, cleverly keeping time to the

music.

Coming across the stand of the figure brought the memory of it to my

mind, and I thought that making and working such a figure would be an

amusing occupation for boys in the long winter evenings.

The nigger, when he first came out, was rather an expensive toy, and I

have not latterly seen anything quite like it, but it is within the

capabilities of any ingenious lad to make one for himself at a very

small expense. The one I have described was about eight inches high, and

had a proportionately-sized stand; but of course it can be made of any

size, though a smaller one would be quite as troublesome to make, and

not so funny. We will take the figure as being about the height

described.

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

[Illustration: Fig. 4.--A Screw. B B Button. C Wire spring. D

Spring-board. E E Stand.]

The stand (A) is a piece of common deal about 13 in. long (for the

figure eight inches high; if the figure is made larger or smaller all

details will of course also be proportionately more or less). The width

of the stand is 2-3/4 in., and it is shaped as in the sketch. On top of

the stand is a spring-board; this board is shaped as Fig. 2, rather less

than 1/8 in. thick. From A to the shoulder at B is 6 in., and from B to

the centre of the hole at D is 9 in., the whole length being therefore

15 in., and the spring-board in consequence projecting 4 in. beyond the

end of the stand. At D on the stand is a button screwed to the stand,

the screw passing through the hole in the spring-broad, and by

tightening up the screw the spring-board can be made more or less rigid

as required. The spring marked C C (which can be put in either way; the

dotted line is perhaps the least effective way, as the greater the

spring--within limits--the better) is made of steel or iron wire, one

end being stuck into the back of the figure and the other being bent as

in Fig. 3, and put under the button, the screw passing through all, as

shown in Fig. 4.

The next thing is the figure. The head you must shape as fancy dictates,

and the result will be the criterion of your cleverness as a

wood-carver. If you cannot manage to carve a head, you might buy one and

stick it on, or make your figure out of a large Dutch doll.

[Illustration: Fig. 5.]

[Illustration: Fig. 6.]

[Illustration: Fig. 7.]

The head and body must be in one piece; the hat may be separate and

glued on, or carved with the head, as you prefer. The trunk must

terminate as in Fig. 5, to allow the legs to fit in and swing easily.

The legs must be made in two pieces (Figs. 6 and 7).

[Illustration: Fig. 8.]

[Illustration: Fig. 9.]

Figures 8 and 9 speak for themselves. The flanges must correspond of

course with the slots, and a pin is run through to keep the leg in its

place, while it is fitted loosely so as to swing. The lower part of the

leg and boot should be made rather heavy, so as to come down with some

force on the spring-board.

When you have made your figure you can dress him if you like, but the

legs must be left free at the joints. Loose trousers of very light

striped stuff can be fitted, but they must not come much below the knee.

The figure may be painted a dark brown, the hat red or white, the boots

of course black, and the stand green or blue picked out with black, but

you must use your taste in these matters. When all is finished it is not

difficult to make the gentleman dance; but still your spring-board must

be tightened to the right pitch, and the spring wire bent so that the

feet of the figure are just off the spring-board; then by slightly

agitating the wire the nigger will commence to dance; and it will

entirely depend on its owner’s tuneful ear whether he dances in time to

the music or not.

CHAPTER VII.--MOVING MODELS, AND HOW TO MAKE THEM; OR, ‘DROP A PENNY IN

THE BOX AND THE MODEL WILL WORK.’

BY FRANK CHASEMORE.

Many a penny have I invested when, as a lad, visiting such places of

amusement as the Crystal Palace, Polytechnic, London Crystal Palace, and

Pantechnicon, in obedience to the entreaty forming the sub-title of this

chapter, placed on the cases containing models and figures; and I yet

very vividly remember the delight experienced from seeing the models

start into motion. Indeed, even now, though arrived at man’s estate, I

rarely miss dropping a penny into the coffer of any case containing a

moving model when I chance to come across one.

Now these models, complicated as they may sometimes seem, can be easily

made by any boy who can use his tools, and, as the construction and

exhibition of them will afford great amusement, I propose in this

chapter to give detailed practical instructions for making them.

The subjects I have chosen are a windmill, a yacht in full sail, a

watermill with real water, dancing niggers, etc., so that there should

be sufficient variety to suit all tastes and skill.

A MODEL WINDMILL.

The windmill being the simplest in construction of the working models,

we will take it first. The model, with the necessary pictorial

background, is to be enclosed in a case, which will bear somewhere on

the front of it the legend forming the title of this chapter, and the

sails will go merrily round on dropping a penny into the box, thus

practically illustrating the old song, ‘Money makes the mill to go.’ The

cost of the whole model and case will be something under 8_s._ Now for

the construction.

We will make the case first. For this get some half-inch deal board, 12

in. wide, and plane it smooth on both sides. Cut the pieces for the

back, top, bottom, and sides, and square them up true. The dimensions of

these pieces are as follows: the back, 20 in. long and 12 in. wide; the

top and bottom pieces, 12 in. long and 10 in. wide; and the two side

pieces are each 20 in. long and 10 in. wide.

Having cut and trued up these pieces, proceed to form them into a box by

joining the edges by dovetailing, if you are skilful at cabinet-making,

or get some friendly carpenter to do it for you, if you are not up to

the work. If you cannot manage either to do it yourself or to get it

done for you, the parts can be joined with glue and screws, but the side

pieces will have to be cut one inch shorter than for dovetailing, in

order that the top and bottom pieces may fit in flush with the back

piece.

The front of the box is to be closed by a door, of which the upper 12

in. is of glass. Make the door out of a piece of half-inch board, 8 in.

by 11 in. for the bottom piece, and fasten to each end a strip of wood

20 in. long and 1/2 in. square, so that one end of each strip is flush

with the lower edge of the board, leaving 12 in of each strip projecting

beyond the upper edge.

These strips should have a groove 1/8 in. deep cut in them to hold the

glass. This you had better get cut for you. Put your glass, which must

be about 11-1/4 in. wide and 11 in. long, into the grooves, and the

upper edge of it will be half an inch from the ends of the strips.

Fasten it in by a cross-piece of wood 1/2 in. square and 11 in. long,

glued and screwed to the two side strips.

If you prefer it, the glass can be put in the door after the manner of

window-panes. In this case the side and top strips must have a rebate

cut in them, and the top edge of the wooden portion served in the same

way. You must choose for yourself which method you will adopt. Either

will do, but the latter is perhaps the neater.

In the top of the right-hand end of the wooden portion cut a slot large

enough to allow the necessary penny to pass freely. The door you will

fasten to the box with two small brass hinges, and you must put a small

brass hook on the other side of the box to keep it fastened. But it will

be better if you do not hang the door till the inside arrangements are

completed, for fear of breaking the glass.

[Illustration: Fig. 1.]

Fig. 1 represents the case and model complete. Divide the interior of

the box into two portions by a horizontal partition, fastened to the

back and sides by glue and screws. The space below the partition is to

be 7 in. deep. In the right of this space fit a cash drawer 9 in. long,

3 in. deep, and 3 in. wide, to hold the pennies. The side of this drawer

nearest the machinery must have a slot cut in it for the starting lever

(A, Fig. 3) to work in. The sides of the case are made of wood, so that

the working of the model can only be seen from the front and so that the

flow of pennies will be larger.

Paint the back of the inside of the case to represent a landscape, or a

suitably coloured picture can be pasted in, and serve the horizontal

partition in the same manner to represent ground, blending the back and

ground together in a natural manner. Paint also the top board to

represent sky.

Make the mill out of wood or cardboard. It is to be 7-3/4 in. high, and

the holes for the spindle carrying the sails 5-3/4 in. from the bottom.

The sails are to be 9-1/2 in. across, and can be made of wood or

cardboard, or, better still, wood cross-pieces with cardboard sails.

Make the spindle of iron wire 1/8 in. in thickness. It should be about

3-1/2 in. long. Flatten one end of the wire and drive it into the centre

point of the cross-pieces of the sails, being careful to keep it quite

square and upright.

Pass the spindle through the holes in the back and front of the mill,

and put a knob of sealing-wax on the end, to prevent it working out when

the mill is at work. If the mill is made of cardboard, the inside must

be strengthened with wood to support the spindle.

We will next turn our attention to the mechanism to set the mill in

motion. Very few of my readers possess the tools and skill to use them

necessary to cut and fit the wheels, and, as it would come very

expensive to get them made specially, it will come very much cheaper to

buy one of the cheap eight-day clocks, which will suit our purpose

admirably. These can be procured at most of the suitable shops, and will

cost about 5_s._ 6_d._

Take the frame and works out of the clock case, and remove the pendulum

and hands, as you will not require them. If you now turn round the

spindle on which the minute hand fits, you will notice that, although

the parts that carry the hands are in motion, the rest of the wheels are

stationary. On examining these hand-turning wheels carefully, you will

notice that the one carrying the minute hand is fixed on the central

spindle by jambing only, and that it turns a small flat wheel which, in

turn, gives motion to the wheel carrying the hour hand. This wheel is

fixed to a tubular spindle, which fits over the spindle of the

minute-hand wheel, which itself is tubular and jambs on the central

spindle. Now, as you will not require this movement, take off the

hour-hand wheel, and after removing the small flat wheel, replace it

and fasten it, together with the minute-hand wheel, to the central

spindle with solder.

Some of the cheap clocks have the minute hand fixed direct to the

central spindle, the hour wheel only being tubular. In this case the

hour wheel and the spindle must be soldered together after the small

flat wheel has been removed. As you will not require the escapement

wheel, push on one side the small spring clip that presses on the end of

the spindle, and it will drop out.

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

You will now want a pulley wheel (B, Fig. 3). One of the wooden sheaves

used in Venetian blinds for the cords to run over will do very well

indeed, or if you possess a lathe you can turn one for yourself. It

should be 1-1/2 in. in diameter and 1/4 in. thick, having a small hole

right through the centre, of a size to fit tightly on the hour spindle

of your works. Fig. 2 represents the frame after the wheels not required

have been removed. Fig. 3 represents the starting lever and pulley. This

pulley must have a notch 1/4 in. deep cut in one rim, for the hook of

the lever to fall into and stop the machinery. This pulley must not be

more than 1-1/2 in. in diameter, or you will not be able to get at the

winding-up pin.

The frame carrying the wheels must now be mounted in its place under the

horizontal partition. For this purpose fasten with screws a block of

wood to the floor board, or back of the case, in such a position that

the front of the frame is about 5-1/2 in. from the front of the case,

and so that the centre of the wooden wheel is about 4 in. from the

horizontal partition, and immediately under the spindle carrying the

sails of the mill. The horizontal partition must have a slot cut in it,

inside the mill, for the connecting cord to pass. The frame is to be

fastened to the supporting block by screws, but before doing this you

must make the all-important starting and stopping lever.

Get a piece of iron wire 1/8 in. thick, and about 10 in. long. Flatten

one end and bend down about half an inch of this end to form a hook,

standing about at right angles to the length; place this hook in the

notch of the wheel when it is a little beyond the centre of the pulley,

as seen in the cut, and cut the wire to such a length that the other end

of it will be about 1 in. from the side of the case, when the gear is in

position. Drill a hole crosswise through the wire about 3 in. from the

hook, and fasten a small wire to the gear-frame, standing at right

angles to it, about 2-1/2 in., measured horizontally from the spindle of

the pulley, and near the top. This is for the lever to turn on, as shown

in the cut. At the free end of the lever solder a piece of tin bent up

on three sides like a small tray, with the edge not bent at the extreme

end. This tray or scoop should be about 1-1/2 in. square, and is to

catch the penny as it is dropped in.

The hooked end of the lever must be weighted, to slightly outbalance the

other part, so that the hook will drop into the notch in the pulley. The

frame can now be put in its place and fixed to the block with screws.

Bend the long end of the lever till the scoop is 3-1/2 in. from the

under side of the partition. In bending the lever you must also see that

the scoop is horizontal, or the penny will not remain in it long enough

to start the gear. Now connect the spindle of the sails and the wooden

pulley-wheel by passing a silk cord or fine string round both tightly,

and knotting the ends together.

Now on winding up the spring and pressing down the lever the works will

start into motion and the sails will revolve. The speed can be

regulated by placing the sails at such an angle that they will offer

more or less resistance to the air.

The slot in the door for the insertion of the penny must be cut

three-quarters of an inch below the upper edge of the wooden partition,

and inside you must fasten a tin trough to conduct the penny to the

scoop at the end of the lever. This trough must slope downwards to the

edge of the scoop, or the penny will not fall into it, but remain just

inside the hole.

The model is now complete, and works as follows: The spring having been

wound up and the door closed, the works are kept from moving by the hook

of the lever catching in the notch of the pulley, but on a penny being

put into the hole, and sliding into the scoop at the other end of the

lever, its weight presses down the scoop end and lifts the hooked end

out of the notch in the pulley, which turns round, and continues to do

so, carrying the sails of the mill round with it till the notch again

comes under the hook, which (the penny having fallen out of the scoop

into the drawer) falls into it and stops the machinery, giving one

revolution of the pulley for a penny. The pulley being twelve times

larger than the spindle of the sails, these will revolve twelve times

each time the model is started. The model will work about 204 times each

time it is wound up.

A MODEL CUTTER YACHT.

Having finished the windmill to your satisfaction, we will now turn our

attention to the construction of a model requiring rather more complex

machinery. This is shown at Fig. 4, and represents a cutter-yacht

sailing on the port tack, on a lee shore; which, if carefully made, so

as to produce the effect of the rolling and pitching of a real yacht

upon a real sea, will catch many a penny.

[Illustration: Fig. 4.]

The case is made exactly in the same manner as the former one, and has

the same dimensions, but has no horizontal partition, only a cross-piece

in the front, half an inch square.

The inside of the back you must paint to represent a cliff and sky, or

you can paste a coloured picture of the same on it.

The yacht is to be 5 in. long, and is to be set in a sea of silk, which

will be described further on. If you prefer it, a full-rigged ship can

be substituted for the yacht. For the machinery you will require, as

before, an eight-day clock movement, some brass wire, and three or four

pulley-wheels. Fig. 5 shows the front view of the mechanism when

complete, and Fig. 6 the end view of the same.

[Illustration: Fig. 5.]

[Illustration: Fig. 6.]

As was the case in preparing the works for the windmill, you will

require to make some alteration in the wheels, but in this case, as the

hour and minute movement will be required for the starting gear, the

minute spindle only is to be soldered to the central spindle, and the

small flat wheel retained in its place. The escapement wheel must also

be retained. B (Fig. 5) is one of the wooden pulleys, 1 in. in diameter,

fixed to the minute-hand spindle, and is in connection with another

pulley-wheel of the same size (B), turning on a screw fixed in a block

of wood fastened to the floor-board in such a position that the centres

of the two pulleys are the same height from the floor and 4-1/2 in.

apart. O is a lever of wire about 7 in. long, working on a pivot passing

through it about 2-1/2 in. from the end C. This end is connected with

the keel of the boat, and the other end is weighted, to balance the

boat.

Now take your boat, and at each end of the keel fix a small brass plate

having a hole drilled in it (FF, Fig. 5), 4-1/2 in. apart, and fix

another plate drilled in the same way at C, about 2-3/4 in. from the

stem of the boat. Take two pieces of wire 5 in. long and bend one end of

each into an eye and the other end into a hook, crosswise with regard to

the eye, and hook a wire into each of the plates FF, on the keel of the

boat, and connect the other ends with the pulleys B and B by two small

brass screws passing into the fronts of BB, as shown in Fig. 5, and

arrange the pulleys so that one of the pivots shall be up while the

other is down.

[Illustration: Fig. 7.]

All these joints and connections must work freely, although not loosely.

The two pulleys, BB, you must connect with a cord passing round both.

The pitch of the vessel is regulated by the distance the pivot screws

are from the centres of the pulleys, which should be about half an inch.

You must next make the regulating gear or fly E (Fig. 5). To do this you

must take out the pin from the left-hand lower corner of the frame-plate

and prise up the plate and take out the fourth wheel near R (Fig. 5),

and on the spindle of it fix a pulley, which can be readily done in the

following manner. Cut a small notch in one side of the hole in the

centre of the pulley just large enough to admit a piece of your wire.

Solder about half an inch of this wire along one side of the spindle

about the middle of it, and force the pulley on to the spindle over this

piece, and it will jamb lightly and be keyed to it. Fig. 7 will show you

how to cut the hole in the pulley.

Now return the wheel to its place and re-fasten the frame-plate. Next

you must make the fly E. Get a small brass pulley about 1/4 in. in

diameter, and to it solder a strip of tin cut to the shape shown, but

being wider in proportion at the ends, say 1 in. wide and 4 in. long.

Twist the ends of this fly askew like the fans of a screw propeller, so

that it will catch the wind in revolving. Now fix a block of wood to the

bottom of the case and fix the fly to it by a small brass screw passing

through its centre, so that it works freely and is 3-1/2 in. from the

centre of the driving pulley R and level with it. Fasten a block of wood

to the back of the case, in which you must fix the screw N (Fig. 5) for

the lever O to pivot on. You must next make the starting gear. This is

shown in Fig. 8.

[Illustration: Fig. 8.]

As we require the pulleys BB to revolve about twelve times, and as they

are attached to the minute-hand spindle, the hour-hand spindle will

revolve once. Therefore, on this spindle fix behind the pulley B, by

soldering, a circular plate of tin or brass, a little larger than the

pulley, and cut in one edge of it a slot a quarter-inch deep and

one-eighth of an inch wide. Make your lever as before, but long enough

for the hook to catch in the teeth of the wheel C, Fig. 8; and solder a

piece of tin to the lever, to fall at the same time into the slot in the

disc A, Fig. 8. This piece of tin must be long enough to keep the hook

free of the teeth of the wheel C during the revolution of the disc A.

The length of the other part of the lever is to be the same as for the

windmill. Fig. 6 shows an end view of the machinery. K is a wire

connecting the keel with the lever Q, and helps to give the rolling

motion so suggestive to voyagers.

Fix your gear into the case in such a position that the keel of the boat

will be 7 in. above the floor of the box, and bend the starting lever so

that the scoop will be the same distance from the floor and front of the

box as in the former case. You have now to make the sea. Get a piece of

silk of the kind called Persian, dark green or ‘undecided’ blue, about

18 in. square, and in the middle of it cut a slit 6 in. long, and in

this slit fasten the hull of the boat with glue, puckering up the silk,

to form the waves on the sides of the vessel. Crumple the whole of the

silk into miniature waves, and glue the edges round the edges of the

case and to the strip of wood fastened across the front 7 in. from the

floor. Touch the crests of the waves with white paint. The silk waves

will rise and fall with the motion of the vessel, and appear themselves

to be the cause of that motion. If the silk has a tendency to drop in,

it can be supported by a floor-board, 7 in. from the bottom, with a hole

cut in the centre 5 in. long and 2 in. wide for the boat to work in, and

a slot cut for the wire K, Fig. 6. Be very careful that all the joints

and connections work easily, or a jerky motion will be the result.

Wind up the works and drop in a penny, and the lever hook will be lifted

out of the escapement wheel, and round will go the pulleys, causing the

little ship to pitch and roll till the slot A comes round again, when

down falls the lever hook and stops the movement. The pace of the

movement can be regulated by the angle of the fans of the fly catching

more or less air.

As the minute spindle revolves twelve times, the pulleys will revolve

only once, which will give about seventeen revolutions each time of

winding.

DANCING ‘NIGGERS.’

Fig. 9 is a view of a case of dancing ‘niggers,’ and is easily made. In

the sketch the figures are one-third the real size.

[Illustration: Fig. 9.]

The case measures 9 in. high, 7 in. wide, and 7 in. deep. The back forms

a hinged door by which you can get at the gear. The slit for the penny

is in the top, and near the right-hand back corner. The legs of the

right-hand figure are both made separate from the body and jointed at

the knees. They are fastened to the body by small pins, to allow of free

working. This figure you must strengthen by glueing a piece of wood

behind it 1 in. long, 1/2 in. wide, and 1/4 in. thick. The other figure

has only the left leg moveable, and must not be jointed at the knee.

Glue a strip of wood about 1/2 in. wide and 1/4 in. thick right up the

back of this figure, and glue it to the floor board. The left leg must

have a similar piece of wood glued behind it, and projecting 1/2 in.

longer at the thigh end. Fix the leg to the body by a small pin, for it

to work freely on, and in the piece of wood projecting fix, at right

angles, a piece of wire about 2 in. long, and cut a curved slit in the

background for this to work in, when the figure is about 1 in. from it.

This background you must make out of cardboard, and fix about 3 in. from

the front of the case, which is glass. The background you can paint to

any design you please, such as a street scene, or on the sands, and the

floor to correspond.

Behind the right-hand figure cut a vertical slit in the background about

1/8 in. wide and 2 in. long, so that the centre of it comes opposite the

centre of the figure when the feet are just touching the floor. Fix a

piece of wire about 7 in. long into the centre of the figure behind, and

at right angles to it, and bend this wire downwards at right angles

about 2 in. from the figure. About 1 in. behind the background fix an

upright block of wood, to come as high as the centre of the figure, and

in front of it fix two small staples, one near the top, and the other

about 2 in. lower, but directly under it. Into these slip the end of the

wire attached to the figure, after passing it through the slot in the

background. This will keep the figure in its place and allow of its

moving up and down.

[Illustration: Fig. 10.]

[Illustration: Fig. 11.]

Prepare the works as for the yacht model, and also insert a pulley (A),

as shown in Figs. 10 and 5. This is connected with another pulley (B,

Fig. 10), which is fixed to a block by a screw that is countersunk

below the face of it, and to which is fastened by a small screw two

wires working freely and passing one to the wire from the left-hand

figure, and the other to the cross-piece of the wire from the right-hand

one, and connected with them by the ends being bent into rings. From the

cross wire to the figure to the right is also hung a drop wire with a

small weight at the end, to help to pull it down. Fig. 11 will explain

the fixing of this gear. A fly must be also fitted to the movement, to

check the pace. This can be fixed to the pulley (B) or in front of the

escapement wheel. The stopping motion is the same as in Fig. 8, but more

slots may be cut in the disc, to regulate the length of time allowed for

a penny.

The works you must fix behind the background so that the starting lever

comes conveniently for the penny in its fall.

With these three examples of the necessary clockwork you will be able by

the exercise of a little ingenuity and the power of contriving to make

moving models of any subjects that may suggest themselves to you, such

as the following: a steamboat with revolving paddle-wheels, cobbler

mending shoes, soldiers marching, etc., etc.

A REAL WATER-WHEEL.

I will now tell you how to make the model shown in Fig. 12, consisting

of a water-mill working with real water, a small fountain in the middle,

and children playing at see-saw in the background.

[Illustration: Fig. 12.]

This model is worked with water-power only, and has no clockwork. The

case you must make larger than in either of the former cases--24 in.

high, 14 in. wide, and 14 in. deep; the height of the floor of the model

from the bottom of the case 4 in., and the depth of the upper partition

4 in., the intermediate space closed by a glass door 16 in. by 14 in.

The case must be made out of 1/2 in. stuff and well dovetailed together.

In the right-hand bottom corner a drawer for the pennies with a slot in

front. The back or one of the sides should have a door in it, to get at

the machinery, should it at any time require attending to.

[Illustration: Fig. 13.]

You must now make two zinc tanks, the top one air-tight, to occupy the

whole of the upper space, the other also air-tight at first, to occupy

the space left in the lower partition by the drawer. The top tank will

be 13 in. by 13 in. by 3-1/2 in., and will have a small receiver, about

6 in. square by 1 in. deep, soldered to the bottom of it, and

communication with it by a small hole, as shown in E, Fig. 13, about a

quarter of an inch in diameter, and having also a small pipe passing

from it to the outer air through the large tank. This pipe is not shown

in the figure, but it is soldered to the top and bottom of the tank and

the ends filed off flush. The zinc for the bottom and sides of the tanks

can be cut out of one piece, as shown in Fig. 14. The edges of the tops

should be turned over, to add strength. The soldering must be made

air-tight. The background of the picture is a false back inserted about

2 in. from the true one, behind which the pipes are placed connecting

the vessels together, as shown in Fig. 13, which is a back view.

[Illustration: Fig. 14.]

These pipes must be carefully soldered in. A is the air-pipe to supply

reservoir F when in use; B is the pumping-pipe, in the middle of which

is fixed an india-rubber force-ball, to be procured at any india-rubber

shop, in which is a small pin-valve, to prevent the water flowing back.

This pipe extends from the bottom of tank G to the top of tank F,

leaving a space of about 1/8 in. between the ends of the pipes and the

metal of the tanks. C is a small pipe by which the water from the basin

of the fountain is run into G. E is the receiver into which water from F

runs, and from which two pipes lead, one to the wheel of the mill, and

the other to the fountain. K is a regulating tap, to govern the supply

of air and regulate the amount of water passed into E. D is the stopcock

connected with the starting lever, which is about 6 in. long and

soldered to the handle of the tap. This tap must work easily, and yet be

air-tight.

The lever must be counterweighted, to close the tap when the penny has

fallen off the scoop at the end of the lever. H is a small pipe fixed in

the top of the tank G to allow the air to pass out when the water is

running into it through C. The basin of the fountain should be made of

zinc, and fastened to the tube C, and the jet is formed of the end of a

blow-pipe connected to the tube from E. The rockery you must form of

cinders and paint them to a suitable colour. The mill-wheel should be

made of zinc and painted, and the water from it conducted to the basin

of the fountain. The other pipe from E you must conduct to a position

suitable to set the wheel in motion.

The see-saw you must place so that it can be set in motion by the axle

of the mill-wheel, which is carried out long enough under the

rockery-bank to reach it, and has a cross-piece of wire soldered to it

at a point immediately under one of the figures, and which in revolving

tips up one end of the board.

[Illustration: Fig. 15.]

This end of the board is made, slightly heavier than the other, which

will make it return to be again tipped up. We will now see how the model

is worked. Pour water into the basin of the fountain till it is full,

and open the starting lever as shown in Fig. 15. The bottom vessel will

now be quite full. Now work the force-ball, which will pump the water

out of G into F, the air rushing into G through the pipe H. As soon as

the upper tank is full the starting lever is to be closed, and the model

is ready to begin work. Now as F, Fig. 13, is an air-tight vessel, no

water can run from F into E. But as soon as a coin is dropped into the

scoop at the end of the lever A, Fig. 15, its weight presses it down and

opens the cock D, which allows the air to be drawn into F, and

consequently allows water to pass into E, Fig. 13.

The quantity of air allowed to pass is regulated by the extent to which

K, Fig. 13, is opened. The water being in E, and this vessel

communicating with the atmosphere through the pipe not shown in the

Figs., the water falls into the two pipes, and is conducted by one to

set the wheel in motion, and by the other to the fountain-jet, through

which it issues and again falls into the basin, and thence again into G.

HOW TO MAKE A CHEAP CLOCK.

An ingenious and inexpensive timekeeper may be made by any boy for a few

pence and a little labour. Buy a sheet of millboard, the thicker the

better--size, 27 in. by 22 in.--cut off a strip 10 in. by 27 in., and

shape it as shown in Fig. 16, the top part to be 10 in. square, and the

lower 17 in. by 4 in. Next mark off the remainder of the millboard into

three equal parts of 4 in. each, as shown in Fig. 17, then, with a

straightedge and a sharp knife, cut half through the lines AA. This will

form the two sides and back of the case. The funnel (B, Fig. 18) should

be made of tin, with a square top to fit over the millboard, and have a

very small aperture at the point; any tinman will make this for 3_d._ or

4_d._ The spindle (C, Fig. 18) must be 3-3/4 in. long, 3-1/2 in. deep in

front, diminishing to 2 in. at back, have a screw-shaped groove from end

to end, and work on a small spindle or axle, projecting 1 in. in front,

for the hand to be connected to, and 1/2 an inch at rear. If the young

horologist has not a lathe at his disposal, the spindle can be obtained

from a turner for a few pence. The weight may be made of a piece of

shaped stone, or of an empty stone ink-bottle, from the neck of which

the cord passes over the bar (C), round the grooves of the spindle, and

out of the hole (K). A small weight, such as a bullet, must be fastened

to the other end. A piece of canvas should be glued round the edges of

the case, and the whole painted with a good coating of Brunswick black,

over which any design may be made, either with gold lines, grotesque

figures, or coloured pictures. The dial should be of white paper, 7 in.

in diameter, and the hand cut out of the spare millboard and then

gilded. Four small reels (E, Fig. 17), such as are used for silk, should

be glued on the back, to keep the case from the wall, and a ring

fastened to the top to hang it by.

[Illustration: Fig. 16.]

[Illustration: Fig. 17.]

[Illustration: Fig. 18.]

It is now ready for the motive power, which is obtained by the falling

of sand, as in the hour-glass. The sand must be first well washed,

dried, and sifted, to remove all stones, then poured through the case

top to within two inches of the cross-bar (C, Fig. 18), the weight

resting on the surface. As the sand runs through the funnel-point the

weight will descend with it at the rate of about 1 in. per hour. The

flow of sand will be perfectly equable from the time the case is filled

until it is nearly empty, which is explained by the fact that the sand

lies in a succession of conical heaps, only the _first_ of which presses

on the bottom, the others throwing their weight on the sides of the

case. A gallon of sand will be more than sufficient to fill the cases,

and as it falls it should be caught in a vase placed beneath for that

purpose. In winding up the clock the inside weight must be raised to the

cross-bar by pulling down the bullet end of the cord, and the sand

poured through a paper funnel into the top of the case, care being taken

to set the hand to the right hour. A clock of the dimensions here given

will work for about twelve hours, but by lengthening the sand-box the

working hours will be increased in proportion. It will save time and

trouble to have a double supply of sand and two vases, and use them

alternately. Of course one does not pretend that such a simple clock as

this will keep accurate time.

CHAPTER VIII.--HOW WE MADE A CHRISTMAS SHIP.

BY C. STANSFELD-HICKS, Author of _Yacht and Canoe Building_, &c., &c.

‘What shall we do to amuse the boys?’ was the question asked at a

friend’s house. ‘They are tired of Christmas trees, and it is so

difficult to think of anything new.’

‘Well,’ I suggested, ‘why not have a Christmas ship?’

A Christmas ship! We never heard of such a thing! What is it?’

[Illustration: Fig. 1.--THE GOOD SHIP SANTA CLAUS.]

And this was the commencement of the planning and building of the vessel

in question. To commence was a comparatively easy matter, but before she

was finished and ready for her cargo the shipbuilders got rather weary.

But you see they had to do everything for the first time, and with

little or no previous experience. By attention to the details given in

this chapter, those who go in for this Christmas ship will get on faster

than we did, profiting by our experience, and not having to retrace

their steps and do things over again, which was often the case with us

in our first attempt.

When all was finished, the ship, as she appeared in the library, was an

extremely pretty sight, her long black hull illumined by the light from

the open ports, through which was caught a glimpse of her main deck with

its fittings. Around her extended a very realistic sea, ruffled in

miniature waves, and far above, towering over the heads of the young

people present, were her lofty masts with their complicated rigging.

Some of the sails were set, while others were stowed on the yards. Deep

down in her hold were most of the presents, while many others were

suspended from her yards and rigging, which too were lighted up with

small coloured lanterns.

Everything had been kept a profound secret until the library door was

thrown open to the guests, and the Christmas ship, glowing with her

illuminations and crammed full of presents, stood before them. Such was

her capacity, that, although there were some thirty or forty young

people ready and eager to plunder her, it was not until they had made

three successive raids on the goods and cargo that the hold was declared

to be empty, and even then in some of its recesses there still remained

a few unappropriated gifts. And now to the details of her construction.

[Illustration: FIG 2]

[Illustration: FIG 3]

The first operation is to make the frame or stand. This is shown in Fig.

2 and Fig. 3, as well as in the sketch of the ship complete. It is

marked H H H H in Fig. 3. The size of the stand will of course entirely

depend on the size you intend making the ship, but it should be in about

the same proportion to the hull of the vessel as is shown in the diagram

(Fig. 2). If the ship is to be 5 ft. long and 3 ft. wide, the stand

should be 8 ft. long. You will require two pieces of 11-in. deal plank,

3/4 in. thick, and a short piece about 3 ft. long, which will be used as

follows. For the hold of the ship you must get a suitable box, which may

be obtained from the grocer. An old currant or biscuit box will do. We

used a Florence oil case, which answered very well with the V end turned

down and the bottom taken off (see Fig. 6). Fig. 7 shows the manner in

which the boards for the stand are arranged round the box. A is the box,

B an 11-in. board with a slot about 2 in. deep cut to fit the box. C is

a similar board the other side, and D D are two filling pieces placed

between the long boards to fill up the space left at either end of the

box. A couple of cross pieces may be placed at the dotted lines to

secure the frame together. The top of the box is left flush with the

upper edge of the stand.

In Fig. 3 the dotted line shows the outline of the box. When the stand

is made and put together, the simplest plan to adopt is to take any

large packing case which the stand will cover, by about a foot at each

end and a few inches at the sides, and nail the stand down on this case.

A block of wood must then be put under where the box for the hold comes,

of sufficient thickness to keep this box up just flush with the top of

the stand, and when the block is nailed down the box can be screwed to

it. No fastening will be necessary at the top, as the stand should fit

all round it too closely to prevent it working. Care should be taken

that there are no nails or splinters inside the box, or when the

presents are being taken out some one’s fingers may suffer. It is a good

plan to glue some smooth thick wrapping paper over the inside of the box

after it is screwed down.

[Illustration: FIG 4A]

[Illustration: FIG 4]

[Illustration: FIG 5]

[Illustration: FIG 6]

[Illustration: FIG 7]

[Illustration: FIG 8]

[Illustration: FIG 9]

The sides of the ship, which are only the height of the vessel above

water, can be made of thick cardboard. Millboard will do, but it cracks

easily. The shape of the side having been cut out, a couple of lines

must be marked within which the ports are to be cut. The lower edge of

the port should be about two inches above the water-line, and the ports

themselves two inches high and three wide, the whole height of the

vessel’s side out of water amidships being about 6-1/2 inches (this is

for a 5 ft. ship), while at the bow it will be an inch or so higher and

half an inch at the stern (see Fig. 1). In cutting the ports you will

find a sharp chisel the best tool to use, particularly if you are

operating on thick millboard. When the ports are cut out the pieces of

millboard cut away will do for port lids (see Fig. 10). A is the ship’s

side, B the port lid, which is hinged on to the upper port sill by a

piece of calico D D, glued on; C is the tricing line for raising or

lowering the port. Fig. 9 shows the battens (A A). These are about an

inch high and three-quarters thick; they are screwed down on the stand

just inside the line the side of the ship will take, and serve to secure

the lower part of the ship’s side by glue or screws; or another batten

can be run outside the ship’s side--the two battens taking one side of

the ship between them, and this is the stronger plan. The deck should be

made of a stout piece of deal board, about three-quarter-inch; it must

be strong, as it serves to bind the whole fabric together, and the sides

are none too strong. This deck is the upper deck, the main deck being

formed by that part of the stand inside the vessel’s hull, and the main

hatchway being the box. The deck must be placed just at the top of the

line of ports (see A A in Fig. 8), so as to leave room between the two

decks, and also to leave a bulwark all round the upper deck. The stern

may be made of a piece of deal an inch thick, shaped as Fig. 11. Fig. 12

shows the section and the way the edges are bevelled off at A A. The

bows can be fastened together by screws or glue, to a wedge-shaped piece

of wood put between them (see Fig. 13). C is a triangular block of wood

shaped to suit the vessel’s lines, B B the millboard sides, A is a piece

of millboard or wood shaped as Fig. 14. The part A A goes between the

sides which terminate at the line B B, shown in Fig. 8. The hook B is

formed by a piece of wire inserted into the end of the knee of the head,

and is used to hang a small figure for a figure-head. Those little

plaster angels which have a small wire eye between the wings from which

they are generally suspended by elastic, are the most suitable, as the

wings fit on either side of the bowsprit, and the figure looks very

well.

[Illustration: Fig. 11.]

[Illustration: FIG 10]

[Illustration: FIG 12]

[Illustration: FIG 13]

[Illustration: FIG 14]

[Illustration: FIG 15]

The most effective part of the affair has now to be described, and that

is the way the hold is lighted up. Fig. 2 shows this. A is a common

paraffin lamp, with say a three-quarter inch burner (though an inch is

better); L is a tin reflector so fitted as to throw the light downward

and forward toward the bow; at K is a strong partition to secure the

lamp from being upset or damaged while the hold is being pulled about

for presents; M M shows the line of the main deck, opening from which is

the box P. The rays from this lamp light up the whole length forward of

the main deck, and, if the ports are open, send a bright radiance from

them through the room.

The upper deck must be fitted with a hatchway of sufficient size just

over the box which constitutes the hold, and this hatchway must be so

placed that every part of the box can be reached through it even by a

small child. The ports may be made to open and shut simultaneously by

bringing all the tricing lines into one hauling part, which on being

pulled hauls up all the ports at once. This is very effective if the

ports fit well, as the room can be darkened, and the ports being

suddenly hauled up, the whole interior of the ship is shown brightly

illuminated.

The fittings for the lamp on the upper deck have next to be considered.

The principal part is the funnel, which can be made of an old canister

by cutting it down where soldered together, reducing it to the required

diameter and boring holes along the lapping and lacing it together up

the side. This is better than soldering, as the heat of the lamp cannot

affect the joint. The lower ends of the tube are cut and opened out as

at Fig. 4, and a kind of tin washer is cut out (Fig. 5), the inner

circle just being large enough to slip over the funnel, but being

stopped by the lower ends. The outside circumference of the washer must

be large enough to cover these ends. By screwing the washer down on the

upper deck, having previously slipped the funnel through it, the funnel

is firmly fixed in position, the rake being determined by the way in

which the lower ends are cut. To further steady the funnel and make a

neat job, a small bridge is cut out of another tin canister or piece of

sheet-tin or zinc, as at Fig. 4, B B. This may be made of any suitable

width and pierced with a hole in the centre to pass it over the funnel;

it is then bent down to the required curve, the ends joining the

bulwarks and fitting in the upper deck. A light rail may be fitted, as

shown in the elevation, or if the tin is cut as Fig. 4A the side pieces

A A can be bent up to form a rail. This bridge may be painted with japan

black, which can also be used for those parts of the vessel which

require to be painted black.

The partition K (Fig. 2) must be made to remove, working in slides, so

that the reservoir of the lamp, by taking off the chimney, can be got

out for filling and trimming; the chimney is got off by pushing it up

the funnel far enough to clear the lamp.

It will have a good effect if a poop and topgallant forecastle are

fitted, as in Fig. 8. C is the poop and D the forecastle. These decks

can be made of millboard, and light strips of wood are glued along

inside the rail or bulwark, the top of which comes about half an inch

short of the top of the rail. The small deck is then placed so as to

rest on these strips; it can be fitted with a rail as shown, or not, as

the builder decides.

The sea is made of green glazed calico, which must be large enough to

cover the stand and hang over all round, touching the floor and

concealing the rough stand and its supports. A long slit is made in the

centre line of the calico, to pass it over the ship’s hull, and it is

then glued along the ship’s sides before they are painted, care being

taken that this is carefully done, no rucks or puckers being left. The

waves are made by rolls of thin paper introduced here and there, under

the calico and glued to the stand, and wherever a wave crest appears the

calico is touched up with white paint, and if this is artistically done

the effect is very good.

The sides of the ship are now painted black, and if the calico comes far

up on the side, it must be painted over and considered as part of the

vessel’s side; but along the water-line there should be a certain amount

of undulation indicated by the paint, and at the bows and here and there

along the side, a little white paint must be put, to show the broken

water and foam, while the vessel’s wake should also be indicated by

lines of foam diverging at an angle from the course of the ship. Copper

may be shown by a copper-red just at the bow and stern along the water,

but all black will do very well. The streak containing the ports should

be painted white, the outside of the ports black, and the inside red.

The rigging will now have attention. The masts may be made in only two

pieces; the topmasts, topgallant masts, and royals being all in one. The

lower masts should be rather stout, and can be made of common deal; they

must be firmly stepped in blocks secured below for their reception, and

the mainmast must be so placed as not to unduly interfere with the hold

being got at. The rigging and spars and sails of a ship are given in

full with diagrams in other articles in this volume, and need not be

repeated here.

The character of the rigging and the number of sails set must depend on

the ideas of the builder. The ship may be made at anchor, to save

trouble, with all her sails stowed, and a good effect can be easily

produced by furling the sails, as is the case with the lower yards in

the first illustration. Any rough piece of canvas the proper size will

do for this. The ends are made fast to the yardarms, the corners are

then folded behind (away from the bows) to the middle of the sail, in

order to make a bunt, and the sail rolled up and secured to the yard by

lashings of thread or string.

To look well, the sail when stowed should be much larger in the roll at

the middle and diminish off to nothing at the ends.

Those stays which it is intended to suspend lamps from should be of

wire, and the topgallant yards, if used for a similar purpose, should

also be of wire, and if the yardarms are used for this purpose short

pieces of thick wire should be lashed to them.

When all is ready, to allow of free access to the hold without damaging

the sails or rigging, it is best to brace the head yards sharp up and

the main yards aback. This is shown in Fig. 15. By doing this a

sufficient space is left on one side of the ship. A A is the

fore-and-aft line of the vessel, B the fore yard, C main yard, showing

the space B C. D is the mizen trimmed in the same way as the fore yard.

The ship would then be ‘hove-to,’ which is an almost stationary position

adopted when speaking another vessel or waiting for a boat, etc.--in

this case for her Christmas visitors.

I do not think any explanation will be necessary as to the presents. The

smaller ones, whatever they are, can be just mixed up together in the

hold, and if there are any of a superior character, they can be very

well fixed in various places in the rigging.

The Christmas ship in which I had a hand was well found in boats,

anchors, cannon, etc., all of which were distributed among the boys of

the party. In conclusion, I can only hope that, should you decide to

build such a vessel, it may prove a source of amusement to yourselves

and gratification to your friends, and no doubt very many will be only

too anxious to learn when the good ship Santa Claus is likely to

arrive.

CHAPTER IX.--MODEL STEAM-ENGINES, AND HOW TO MAKE THEM.

BY PAUL N. HASLUCK, Author of _Lathe-work_, &c.

I.--PRINCIPLES OF THE STEAM-ENGINE.

This chapter is intended to fully describe the constructive details of

miniature steam-engines. It is proposed to first give an idea of the

general principles which govern steam-engines, and to explain the

various characteristics and methods of constructing different types of

engines. The boiler and its several fittings and attachments will be

duly described, and then minute directions given for constructing

engines with oscillating and slide-valve cylinders. Illustrations of

both vertical and horizontal engines will be given, and also sketches in

all cases where they will serve to explain more fully the meaning of the

text.

This is a brief outline of the scope of the present chapter. Those

readers who have acquired only slight manual dexterity in the use of

tools will find little difficulty in making the engines illustrated, if

the instructions given are carefully followed. In each case the minute

details of the various processes incidental to our engineering work will

be carefully described, so that those unacquainted with the mechanical

arts will be able to comprehend the method of procedure.

Model engines, in every stage of manufacture, from the rough castings

direct from the foundry to the complete, highly-finished working model,

may now be purchased in nearly every town of importance throughout Great

Britain. Though this trade is of but recent growth, its continual

extension proves that model engines are objects of interest to a large

number of the rising generation, and hence it is felt that information

as to their manufacture will prove acceptable to very many readers.

It will be advisable to gain an insight into the principles which govern

the action of a steam-engine, and to learn some of the technical

peculiarities, before proceeding to attempt its manufacture. There are

numerous text-books on the steam-engine, which may be studied with

advantage, and which show the theoretical principles.

The modern engine, which now claims our attention, is the result of

numerous successive improvements. The application of steam as a motive

power was probably originally made by Hero, who, 150 B.C., constructed,

or at least described, an Æolipile. This was a hollow sphere with hollow

bent arms attached; when water placed inside the sphere was heated, and

steam generated, it issued from the arms, and reacting on the air caused

the sphere to rotate. A model of this, the primogenitor of the modern

steam-engine, can be bought at many opticians’ shops for about one

shilling.

The commencement of the eighteenth century began the first steps towards

the development of the modern form of engine. Savery and Newcomen made

improvements, which were perfected by James Watt, who was born at

Glasgow in 1737. Amongst other valuable improvements he first contrived

to convert the reciprocating motion into a rotary one by means of the

crank. In the year 1800 Watt retired from business, leaving the

steam-engine in much the same condition as we find it now. The

application of steam-power for locomotion on both land and water

followed, and now stationary, locomotive, and marine engines, driven by

steam, are distributed all over the civilised world.

The varieties of model engines are in many cases indicated by their

names. Stationary engines are intended to be fixed, as those used for

driving machinery. Locomotives are those which are intended to travel by

steam, and are self-moving. Marine engines are those used to propel

ships. Of these three classes we shall deal only with the first and

third in the present chapter. Locomotives are much more complicated in

their construction, and consequently are more difficult to make.

Horizontal engines are those having the cylinder lying with its axis in

a horizontal position. Vertical engines have the cylinder upright;

sometimes they are designated by the latter adjective. Beam engines have

an oscillating beam; one end is connected to the piston and the other to

a rod which drives the crank. Cylinders are single-acting when the steam

is admitted only at one end, and consequently with these the crank is

only propelled during half of its rotation. Double-acting cylinders are

provided with valves which admit the steam at each end of the cylinder

alternately. Oscillating cylinders are fitted to oscillate with the

motion of the crank, and the steam-valves are usually contrived to act

by this oscillating motion. Slide-valve cylinders have a sliding valve,

worked by a rod connected to an eccentric on the crank shaft, which

opens the steam ports to alternately admit live steam and exhaust at

both ends of the cylinder. Slide-valve cylinders are invariably

double-acting.

Boilers, which are the vessels in which water is converted into steam,

are usually described by their shape and position. They may be

cylindrical, spherical, etc., and horizontal or vertical. The

construction also forms a distinguishing characteristic. Tubes are

usually inserted in the boiler to convey the heat from the fire. These

tubes--which are more properly called flues, especially in large

boilers--vary in number from one of large gauge to scores of small ones,

thus naming the respective boilers single-flue or multiflue. It may be

advisable to mention here that _tubular_ boilers are those in which the

water circulates in the tubes, and the fire impinges on the outer

surface. When the fire operates inside the tube it is called a _flue_. A

tube carries water; a flue carries flame and the volatile products of

combustion.

Boilers, or steam generators, that are used to contain the water which,

when converted into steam, drives the engine, require to be sufficiently

strong to withstand an internal or bursting pressure. This pressure is

very great in high-pressure engines, but in models it is generally very

low, and seldom exceeds twenty pounds to the square inch. The

evaporating capacity of the boiler is according to the requirements of

the engine it has to supply. The resistance of the piston to the steam

shows the pressure at which it should be supplied. Boilers are generally

tested, by means of a hydraulic pump, to stand a pressure at least

double that at which it is intended to use them. It is unsafe to

generate steam in any vessel that has not been properly tested. This

fact cannot be too strongly impressed upon the mind of the reader.

Suppose a double-action cylinder, 1-inch bore and 2-inch stroke, is to

make one hundred revolutions of the crank per minute, let us see how

much steam will be wanted to drive it. The area of the piston is ·785

inch, and each revolution of the crank will require the cylinder to be

filled twice--that is, one stroke in each direction. This will take a

column of steam ·785 inch in diameter and 4 inches long for each

revolution, or 314 cubic inches of steam per minute. If the speed is

greater, the quantity of steam must be increased proportionately; and

when running at the rate of one thousand revolutions per minute--a speed

often attained--3,140 cubic inches of steam will be wanted to supply the

cylinder. That is at the rate of about 100 cubic feet per hour.

The pressure of the steam has not yet been taken into account, but it

obviously forms a most important factor in the calculation. Water in an

open vessel boils at a temperature of 212° Fahr. Provided that the

vessel allows the steam to escape freely, all the heat that can be

applied will only generate steam at the same pressure, though it will

escape faster. As the bubbles of steam ascend to the surface they

escape, having only the pressure of the atmosphere to overcome. When

water is confined in a closed vessel, like the boiler of a steam-engine,

the temperature may be raised to considerably above the usual

boiling-point. The heat is always proportionate to the pressure, and

steam at a pressure of 120 lb. per square inch is equivalent to the heat

represented by 345° Fahr.

A correct knowledge of the fact that pressure depends on temperature

cannot be urged too strongly on the mind of the model engineer. In many

model boilers it is quite impossible to raise the heat sufficiently to

produce an adequate pressure. Boiling water at 212° Fahr. does not

produce any available pressure of steam, it merely counterbalances the

weight of the atmosphere, which is 15 lb. to the square inch. By

increasing the heat, which can only be done in a closed vessel,

available pressure is obtained. Thus 228° = 5 lb., 241° = 10 lb., 251° =

15 lb., and so on. The steam, and the water from which it is generated,

and with which it remains in contact, have both the same temperature.

A cubic foot of water weighs 62·5 lb., and it will produce 882 cubic

feet of steam, at a pressure of 15 lb. to the square inch above the

normal atmospheric pressure; this is equal to a temperature of 251°

Fahr. If the pressure is raised to 150 lb., which requires a temperature

of 371°, only 187 cubic feet of steam will be produced. Steam is

elastic, and hence the more it is compressed the greater will be its

force. If one cubic inch of steam, at a pressure of 30 lb., is admitted

into a cylinder, and the supply cut off when half filled, the steam will

expand till it has filled the cavity, and in increasing its bulk twofold

its force will diminish in inverse ratio. The pressure will therefore

diminish to 15 lb. to the square inch. The expansive force of steam is

always at work on the piston of the engine, and it varies in accordance

with the arrangement of the valves.

Let us now trace the effect of the steam when admitted to the cylinder.

When the governor valve is opened the steam flows along the pipe to the

slide valve chest, and if one of the ports are open it reaches the

cylinder. In traversing the pipes which conduct it to the cylinder the

steam is cooled considerably and its force diminished. In course of time

the parts become heated to a certain extent, and then the loss of power

is less. When the steam enters the cylinder it at once exerts a certain

force on the piston. This has the effect of turning the crank shaft, and

in due course the slide valve closes the steam inlet. Now the steam

within the cylinder acts expansively, and continues to drive the crank

shaft to the end of the stroke. Then the exhaust port is opened, and

allows the spent or dead steam to escape. At the same time the inlet at

the other end is opened and the live steam rushes in and exerts its full

pressure on the piston, causing it to travel in the opposite direction.

The opening and shutting of the steam ports is effected by an eccentric

on the crank shaft. In treating of the construction of these parts, the

relative sizes will be given and the correct motion explained.

II.--A SIMPLE TOY ENGINE.

The most simple form of toy engine is that illustrated herewith. It

consists of a tin boiler, a single-action oscillating cylinder, and a

fly-wheel. These parts are sold ready for putting together at a very low

price, and a complete engine may be bought for a couple of shillings,

though one of ‘superior make’ at twice that sum is by far a preferable

investment.

[Illustration: FIG. 1.]

[Illustration: FIG. 2.]

The drawing represents the most simple way of constructing a

steam-engine, and, if the workmanship is fairly good, a working model

will be produced. First is the boiler; a tin box 1-3/4 in. deep and 2

in. in diameter, will serve for this. The joint at the side should be

made by folding the edges of metal over each other, and then soldering.

The top and bottom are both soldered on their respective places,

steam-tight, of course. The top of the boiler must be provided with

small bosses of metal, soldered on the inner side, into which the pillar

(Fig. 3) and the safety-valve (Fig. 5) are screwed.

The tin plate is not sufficiently thick to afford a hold for the thread

on the pillar and valve. A disc of brass, say the size of a sixpence,

and 1/8 in. thick, is soldered on the under side of the lid, and the

holes, which are tapped to receive the pillar and valve, are bored and

threaded before the lid is fixed. By this means a strong hold is secured

for the fittings. The screw plug A (Fig. 1) is similarly provided for.

When each piece is screwed into its place a little hemp or cotton,

placed between the shoulder of the ‘fitting’ and the surface of the tin

plate, will assist to ensure a steam-tight joint.

The standard or pillar is brass, about 2 in. long from end to end. Any

form may be given to it, according to fancy, the one shown in Fig. 2

being perhaps as good as any. The lower part is circular, 1/2 in. in

diameter, and it has a flat face on one side, against which the valve

face of the cylinder works. Fig. 3 shows this. The centre of the pillar

is bored up in the middle of the screwed part to meet _one_ of the holes

_a b_, it is immaterial which. The other hole is bored right through the

pillar to the opposite side, and forms the exhaust port, the one

communicating with the central hole in the pillar being the steam port.

For the sake of distinction we will suppose that _a_ is bored into the

central hole, and _b_ is bored through the pillar; then, when the pillar

is screwed on to the boiler, and steam is generated, it issues from the

port hole _a_.

The upper end of the pillar is bored through at right angles to the flat

at the bottom (see Fig. 2). Through the top a piece of brass tubing

about 5/8 in. long is fixed, generally by soldering; this is the bearing

for the crank-shaft. The crank-shaft itself is a piece of steel wire

bent to the form required. The fly-wheel is fixed to one end, and

prevents the shaft coming out of the bearing, the bend of the arm

serving the same purpose at the other end.

[Illustration: FIG. 3.]

[Illustration: FIG. 4.]

The cylinder itself is shown at Fig. 3, and also in Figs. 1 and 2. The

piston, piston-rod, and bearing which fits the crank-pin are shown in

Fig. 4. It will be evident that the dimensions of this engine are

microscopic. The bore of the cylinder is 5/16 in., and the barrel itself

is often made of triblet-drawn brass tube. The enlarged part at the

bottom is a casting with a flat face, as shown in Fig. 3, on one side.

Some makers use a casting for the entire cylinder, but the tube is

perhaps the cheaper method of making. A piece of good tube is

sufficiently accurate in the bore for use as bought, so that the

trouble of boring the cylinder is dispensed with. The base, for the tube

to fit in, is bored to the external diameter, and the tube fixed with

solder. The lid or cover is fixed only by being snapped on. Its object

is only to guide the piston-rod.

A reference to Fig. 3 will show the working of the oscillating valve.

The face of the pillar is shown on the right. On this, _a_ is the hole

from which the live steam issues, and _b_ is the exhaust hole. These

holes are technically called ports. The hole _c_ is bored through the

pillar, and takes the trunnion, or pin on which the cylinder oscillates.

Fig. 2 shows this trunnion-pin prolonged and having a nut on the end. A

spiral spring around the trunnion, between the nut and the pillar, keeps

the valve face in close contact with the pillar face. Again, turning to

Fig. 3, the holes in the cylinder on the left are:--_c_, into which the

trunnion is screwed; and _d_, the steam-way.

When the cylinder is in the position shown in Figs. 1 and 2, the

port-hole _d_ (Fig. 3) is over the solid metal between the holes _a_ and

_b_. On turning the fly-wheel the crank draws the piston out very

slightly and inclines the cylinder sideways, bringing the port _d_ over

_a_. The live steam from the boiler at once enters and forces the piston

upwards, and on the crank reaching the highest point the cylinder is

again vertical and the hole _d_ is mid-way between _a_ and _b_. The

momentum of the fly-wheel carrying the crank round brings the hole _d_

opposite _b_, and allows the steam to escape. There is no force to keep

the engine going during this part of the time except the momentum of the

fly-wheel. When the cylinder again inclines to the opposite side _d_

comes over _a_, and force is again applied under the piston. This will

keep the engine going.

The single-action oscillating cylinder, being supplied with steam at one

end only, exerts power only during half the revolution of the crank. The

return stroke is dependent entirely on the momentum of the fly-wheel,

which also has to drive the steam out of the cylinder. Steam only acts

in the lower part of the cylinder, and as there is no power tending to

force off the cover, it may be simply snapped on like the lid of a

pill-box. The piston, Fig. 4, has for its head a disc of brass, with a

[V]-shaped groove in its edge. This is packed with hemp or lamp cotton,

to make it fit the cylinder steam tight. The rod is a steel wire about

1/16 in. diameter; it is fixed in the piston by riveting, to save the

trouble of screwing. The end of the rod has a small piece of brass fixed

on to it which fits on the crank-pin.

The crank itself is all of one piece; a straight length forms the shaft;

it is bent at right angles to form the throw, and a piece bent from

this, parallel to the shaft, forms the pin. This is the most simple way

of making a crank, and when large quantities are made the wire is bent

upon a template. A better type of crank is made by using a steel rod for

the shaft, a brass arm riveted on to it, and a steel pin riveted into

that. In the portion of this chapter devoted to the horizontal engine

will be found a more complete description of such a crank.

The safety-valve, Fig. 5, is very important as a safeguard in working.

Though they are sometimes omitted, yet safety-valves are essential for

security. They allow steam to escape from the boiler when the pressure

exceeds a certain amount, and thus the danger of an explosion is

removed. The valve illustrated in section has a spiral spring to keep

the valve itself on its seat. This is effective when the power of the

spring has been definitely gauged, but when the valves are put together

haphazard no dependence can be placed on the pressure at which the valve

will blow off.

[Illustration: FIG. 5.]

The body of the valve is A, shown in section. B is the valve itself,

fitted to a rod, D; it rests on the conical seat of A, and is pressed

down by the spiral spring within the barrel of A. The body is screwed

into the boiler by the thread at the bottom, and the steam coming up the

hole C presses on the under side of the valve B. When the pressure of

the steam is sufficient to overcome the pressure of the spiral spring

the valve is lifted and the steam escapes through the holes F F. The

cover E is screwed on the body part and confines the spring; it has a

hole through its centre to allow the valve-rod D to pass. Especial

attention should always be given to the safety-valve when heat is to be

applied to a boiler. See that the valve is not fixed to its seat or in

any way confined, or an explosion may follow the want of care.

The engine shown by the illustrations is usually mounted on a

three-legged stand, which raises it about two or three inches. A wire

stand may be made according to fancy, or perhaps some contrivance may be

improvised to support the boiler at a convenient height for applying the

heat under it.

A small lamp burning methylated spirits--that is, spirits of wine--will

supply the requisite heat. It should have a clean and dry wick of lamp

cotton; the size of the flame may be regulated, to an extent, by the

amount of wick which is drawn out. The lamp must not be quite filled

with spirit--about two-thirds full will be ample--and thus the spirit

will not be liable to overflow.

When charging the boiler it is best to use boiling water from a kettle.

This will save the time which would be lost in heating cold water with

the spirit lamp. The water is poured in through the water-plug hole, A,

Fig. 1. The boiler must only be filled to a little over half way. The

plug is screwed in again and the lamp put under; steam will be generated

in due course, and if the fly-wheel is turned in the right direction by

hand for a few turns the engine will presently work of its own accord.

It is scarcely necessary to say that the engine above described is of

the most simple kind, and every unnecessary detail is omitted. I will

now proceed to describe engines of a more elaborate character.

III.--SMALL MODEL ENGINES.

Small model engines are composed mainly of brass castings and of steel

which requires no special forging for the purpose. The screws or bolts

used to unite the parts are usually purchased in a finished state.

Makers of these employ machinery which acts almost automatically, and

the screws are sold at a very cheap rate. Larger models require special

forgings for the crank shaft, and the castings employed are of iron,

which is considerably cheaper than brass.

The castings are made from patterns which are counterparts of the object

required. These are imbedded in sand, and leave a matrix, into which

molten metal is poured, producing, on solidifying, a facsimile of the

pattern. The operation is always carried out in a foundry, where the

necessary furnaces and moulding appliances are at hand. The founders

charge for the rough castings by weight, and they cost merely a trifle

over the value of the metal. It is, however, necessary to supply the

requisite patterns before a founder can proceed to do his part of the

work.

All vendors of castings have patterns from which their castings are

moulded, and of course they charge, in addition to a profit on the cost

of the metal, something for the use of the patterns. The patterns for a

founder’s use require certain modifications, which it is unnecessary to

explain in detail. Some are made in two or more parts, with pins to hold

them together. Some have projections affixed to them; these make prints

in the mould to receive cores, which form holes in the casting. Those

patterns which enter deeply into the moulding sand are made tapering, to

draw out easily. In all cases they must be made sufficiently large to

allow for shrinkage in the metal. Ordinary iron castings shrink about

one-eighth of an inch to the foot; brass about half as much again.

Pattern-makers use a ‘contraction-rule’ to work by; this is made longer

than the standard measurement, and patterns made according to it are the

correct size to allow for shrinkage.

From what has just been said it will be readily understood that vendors

of castings charge various prices for their goods. Nor in every case is

the quality in accordance with the price, and it is difficult to give

the exact prices that should be paid for good castings. Speaking

generally, the price is regulated by the weight, and the rate per pound

is decided by the seller. In the catalogues issued by various firms will

be found the prices charged. As an example of the difference, I notice

that a certain size of bolts made by one firm are retailed by

shopkeepers at rates varying from 33 to 200 per cent. profit; the same

rule probably holds good in all other items.

Those readers who are not possessed of a lathe will not have the means

of finishing the cylinders and some other parts which have to be turned.

These can, however, be bought in various stages of completion, and the

beginner who has only a screwdriver may now purchase the component

parts, and, having screwed his engine together, he may claim some merit

for his share in the erecting department.

Sets of castings quite finished and ready to be screwed together are now

sold. These are generally of the cheaper class, and, tacked on cards,

may be seen in the windows of opticians. The prices for the complete

engine, with boiler, lamp, and all other parts, range from about five

shillings upwards. A few words on the better type of partially finished

parts.

These castings are more expensive than those quite rough, but they

afford an opportunity of displaying considerable skill and judgment in

completing them.

Boring the cylinders is the operation most likely to baffle the tyro.

This is done by vendors of castings for about two shillings and sixpence

for cylinders 1-in. bore. This charge includes turning the flanges ready

to receive the covers, and also boring the steam-ways and cutting the

port-holes. When all this has been done it will be necessary to use a

lathe to turn the covers for the cylinder, and also for making the

piston. The cylinder may be purchased complete with the covers screwed

on and the slide-valve fitted. One an inch in the bore costs half a

guinea. Every piece of an engine may be bought separately in a finished

state, so that they only require putting together, and when the young

engineer has not the requisite tools for doing the work his best plan

will be to purchase the finished parts.

A glance at an engine will show that nearly every part of it has been

fashioned on a lathe. This tool is indispensable for all kinds of

engineering work, but as it is somewhat costly it frequently occurs that

tyros are compelled to forego its ownership and get the necessary

turning executed by a professional latheman. Those readers who are

happily possessed of the king of tools--or the father of mechanism, as

the lathe has been aptly dubbed--will have the advantage of being able

themselves to execute the work throughout.

A few particulars of the different kinds of engines which a beginner may

make, will assist him in deciding as to the form and size best suited to

his requirements. An idea of the general forms and peculiarities of

engines may be gleaned from what has been already said. It is a matter

entirely at the choice of the maker whether he will build a vertical or

a horizontal engine--whether it shall have oscillating or slide-valve

cylinders, and whether it shall be of microscopic dimensions or a

powerful model. All these points are for the consideration of the

constructor, and some hints will be of service to, and assist him in

arriving at a useful result--that is, the production of a working model.

The dimensions of the cylinder to an extent indicates the power; the

pressure of steam must also be considered. The friction in models is

very great in proportion to their size, and hence the very small ones

are often barely able to generate sufficient power to keep them going.

The bore of the cylinder governs the area of the piston, and this

multiplied by the pressure of steam and the length of stroke gives the

power of the engine.

Let us compare the power of two small cylinders, one half-inch in bore

and one-inch in stroke, the other one-inch bore and two-inch stroke. We

will suppose the pressure of steam to be the same in both cases, viz.,

ten pounds to the square inch. Speaking off-hand, many tyros would be

apt to say that one cylinder was twice the size of the other, and, as a

natural deduction, twice the power. Comparison will at once show the

fallacy of the idea.

The area of the half-inch cylinder is nearly two-tenths of a square

inch, that of the other nearly eight-tenths. Thus we see that the larger

one has four times the area; also the length of stroke is twice as much.

According to the rule given above we find the power thus: 2/10 × 10 × 1

= 2, and 8/10 × 10 × 2 = 16. So that the power of the larger cylinder is

precisely eight times that of the small one. In every case it is

necessary to allow a certain percentage of the power to overcome

friction. The smaller the engine the greater will be the percentage lost

in friction. These simple facts will at once show that size is a most

important consideration. If the friction in the small engine was two

pounds, the power would not drive it, whereas if it were that much in

the large one, there would still be fourteen pounds of available power.

A cylinder 1-3/8-inch bore and the same length of stroke, viz., 2

inches, would give exactly double the power of the 1-inch bore cylinder

just mentioned. If the bore was increased to 2 inches, the power would

be exactly four times that of the 1-inch bore, the length of stroke and

pressure of steam remaining the same.

The velocity of the piston also forms a factor in calculating the power,

which is increased in the same proportion as the velocity. It will be

readily understood that when the pressure of the steam is constant, the

speed of the engine will depend on the amount of work it has to do. It

must also be remembered that the pressure of steam against the piston is

by no means necessarily the same as it is in the boiler. In passing from

the boiler to the cylinder the steam pressure is always reduced, and the

greater the distance, and more exposed or tortuous the steam-pipe, the

greater will be the loss of pressure.

Every one knows that the power of steam-engines is given in

‘horse-power.’ This was a term originated by James Watt, and it is now

universally adopted. The mechanical equivalent is a lifting power that

will raise 33,000 pounds 1 foot high in one minute. On this estimate the

power of an engine is calculated. The rule is this: Multiply the

pressure on the piston by velocity per minute and divide by 33,000. The

velocity of the piston is twice the length of stroke in feet multiplied

by the number of revolutions per minute.

Let us calculate the horse-power of the 1 × 2 inch cylinder, already

dealt with at a pressure of 10 pounds, the speed being 100 revolutions

per minute. By the previous calculation we found that the pressure was

16 pounds. The velocity is 4/12 × 100 = 33-1/3 (feet). Multiply these

together, 16 × 33-1/3 = 533-1/3, and divide 533/33000 = ·016. That is,

the engine is 16/1000 of a horse-power, or capable of raising 528 pounds

1 foot high in one minute. That is supposing all the power was available

for _duty_. In large engines about 20 per cent. is allowed for friction,

and in the model we must allow at least 50 per cent. This at once

reduces the calculated power to half.

The _power_ of an engine is the nominal, and the _duty_ is the actual

work that it will perform. When the horse-power of an engine is spoken

of it must be taken in a qualified sense. By urging the furnace greater

effect may be obtained, and by keeping the furnace low an effect less

than the nominal power is produced. _Duty_ is the term used to represent

the amount of work absolutely done; it disregards the size of the

engine, and simply inquires how much work is done by a given expenditure

of fuel. True economy in working will add to the duty of an engine,

whilst woful waste in no way affects the power.

In order to supply the requisite quantity of steam, boilers should

evaporate at the rate of one cubic foot of water per hour per

horse-power; that will produce 1700 cubic feet of free steam. The

capacity of a boiler should be four or five times as much as the water

it boils off per hour, and the steam space should be at least ten times

as large as the consumption of steam at each stroke. The heating surface

should be from fifteen to twenty square feet per horse-power. Many

circumstances tend to modify these rules, but they maybe taken as fairly

reliable.

IV.--THE HORIZONTAL ENGINE.

Engines of the horizontal type are usually employed to furnish the power

required to drive fixed machinery in factories. The construction is

simple, and the form is adapted for fixing readily anywhere where a

tolerably level foundation is to be found.

[Illustration: Fig. 1.]

[Illustration: Fig. 2.]

The several illustrations given herewith are drawn to scale, and they

will show at a glance constructive details which could not well be

explained in letterpress. Fig. 1 shows a plan view, and Fig. 2 an

elevation of the complete engine. In both drawings the lettering is the

same. The bed-plate A A is the foundation on which the parts of the

engine are fixed. A piece of sheet brass is used for small models, but

larger ones have cast-iron foundations. Cylinders 1-1/2 inches in the

bore and upwards are usually mounted on iron bed-plates, the saving in

cost of metal being considerable when the castings are so large. Cast

bed-plates have a moulded edge, which adds both to their strength and

appearance. Sheet metal has to be mounted on columns sufficiently high

to raise the fly-wheel above the ground-level.

The cylinder is shown in Figs. 1 and 2 at B; at C (in Fig. 1 only) is

the steam-chest containing the slide-valve. D is the fly-wheel fixed on

the shaft E, which has at its opposite end the crank F. The piston-rod

is shown passing through a guide G fixed to the bed by two screws. The

connecting-rod from the piston to the crank-pin is marked H. The

eccentric is shown at I, and the rod from it to the steam-chest is the

eccentric-rod. J J, Fig. 2 only, show two screws which fix the cylinder

to the bed-plate. These references are sufficient to enable the

inexperienced reader to identify the principal parts of the engine. By

carefully studying the drawings the whole combination of the machine

will be understood.

Each of the chief component parts which possess any intricacy of detail

are shown on a much larger scale. The description of each one may be

taken as generally applicable to engines of the type shown in Figs. 1

and 2. The dimensions are suited to the size known as ‘3/4-inch bore and

1-1/2-inch stroke.’ These measurements refer to the cylinder. It will

not be difficult to modify any of the minor details to suit another

size, whether it be larger or smaller.

[Illustration: Fig. 3.]

[Illustration: Fig. 4.]

[Illustration: Fig. 5.]

A section of the cylinder is shown in Fig. 3; the piston and its rod are

absent, to prevent confusion of the parts. The cylinder with the covers

on is 2 inches long and 1-3/8 inches diameter across the flanges. The

bore is 3/4 inch and 1-5/8 inches (full) long. The face of the cylinder

where the valve works is level with the diameter of the flanges. This

face is shown at Fig. 4, where the size and position of each porthole

may be seen. The rectangle represents the steam-chest itself, and the

four small circles are the screw-holes in the valve-face for attaching

the steam-chest.

Returning to Fig. 3, the steam-ways are shown at A A. These are drilled

from the ends to meet the inlet ports B and C, which are closed by the

slide-valve (see Fig. 5). The exhaust way is at D, and the port-hole

communicating with it needs no special mention. The steam inlet is E;

the threaded exterior is for attaching the steam-pipe from the boiler.

The glands and stuffing-boxes, for keeping the piston and valve-rod

steam-tight, are shown in section. G G are the glands screwed into the

castings; the parts bored out to receive the packings are marked H H. It

will not be necessary to make special reference to the body of the

cylinder, the covers, &c., as the reader will have become acquainted

with these in the previous chapters.

By reference to Fig. 3 the passage of the steam may be traced. It enters

at E, filling the steam chest, and as the valve is shown it could find

no outlet. The valve on being moved would uncover one port, say B, and

allow the steam to enter by the steam-way A, through the slot filed in

the edge. When in the cylinder it would force the piston towards the

bottom, the action of the eccentric meanwhile pushing the valve along

and further opening B. When the piston had made half its stroke the

valve would commence to close again, and by the time the end was reached

the valve would be again in the position shown. The momentum of the

fly-wheel would carry round the eccentric, and with it the valve would

move so as to open the way from B to D, thus allowing the steam in the

cylinder to escape. The port-hole C would also be opened to the live

steam, which would then exert its pressure on the lower side of the

piston. By the motion of the valve the steam is let into B and C

alternately, and thus the reciprocating motion of the piston is

maintained.

[Illustration: Fig. 6.]

[Illustration: Fig. 7.]

[Illustration: Fig. 8.]

The slide-valve is shown at Fig. 5, where A is a view of the face. The

centre is hollowed out, as shown at B of the section, to allow the steam

to pass into the exhaust. The back is shown at C; the saw-cut receives

the valve-rod, which is thinned down to fit it. The face of the valve,

that is, all the outer part of A, is made perfectly flat, to fit

steam-tight on the valve face of the cylinder. Contact is ensured by the

pressure of the live steam in the steam-chest; this is always more than

that of the exhaust.

The crank-shaft, marked E in Fig. 1, is shown alone full size at Fig. 6.

This is a rod of round steel 1/4 inch in diameter, the total length is

3-1/8 inches. At the right-hand end it is reduced in size a length of

7/8 inch, to receive the fly-wheel and the driving pulley. These are

generally screwed on to a thread cut on the shaft, but wedging is a more

workmanlike way of securing driving wheels and pulleys. The two journals

are to rest in the bearings shown at Fig. 7; the neck at the left-hand

end is to receive the crank-arm. The collars on the shaft outside of

each journal are of the widths shown. One of the bearings for the

crank-shaft is shown at Fig. 7. A is a side view, B an edge view, and C

a view from the top; in this the dotted lines represent the screw-heads.

These bearings are usually brass castings; they are fixed on the

bed-plate by two screws each, and the cap is also held on by two other

screws. Various designs may be obtained, but the one illustrated is as

good as any. The thickness of the bearing is nearly 1/4 inch. The height

must be precisely that which will bring the centre of the crank-shaft

level with the centre of the piston-rod.

Fig. 8 is the crank-arm, giving an end and side view. It should be made

of steel and fixed on the shaft by keying, though more often it is

screwed on. The thickness is shown about 3/16; the shape may be

according to fancy. The hole at the bottom is for the crank-pin, which

is riveted in. The ‘throw’ of the crank is an important point, and it

must never be so much that the piston touches the ends of the cylinder.

In the present case the ‘throw,’ that is, the distance from the centre

of the crank-shaft to the centre of the crank-pin, is 5/8 inch. This

gives 1-1/4-inch stroke; there is plenty of space in the cylinder for

another 3/16 inch, and possibly the nominal stroke, 1-1/2 inches, could

be managed by using a thin piston-head. The crank-pin is shown at the

top of Fig. 10.

[Illustration: Fig. 9.]

[Illustration: Fig. 10.]

The guide-block, Fig. 9, serves to guide the piston-rod, and steadies it

against the influence of the crank. The shape is shown by the

illustrations. The hole for the piston-rod is bored on a level with the

axis of the cylinder and the centre of the crank-shaft. The block is

secured to the bed-plate by two screws, holes for which are shown in the

top view.

[Illustration: Fig. 11.]

Fig. 10 shows the crank-pin and three views of the head of the

connecting-rod. The crank-pin is steel, 3/16 inch diameter, turned down

to 1/8 inch at the journal and at the neck, which is riveted into the

arm (Fig. 8). The head of the rod is fitted with a cap, held by two

screws, so that it may be placed over the crank-pin into the groove. The

other end of the rod, which is forked, is shown at Fig. 11. Here a

section and elevation are given; the round piece, called the cross-head,

which receives the two screws (see section), is bored to fit the

piston-rod, and it is clamped to this by the points of the screws shown.

The sides of the fork are bored to fit freely over the threads of the

screws, so that it may oscillate with the motion of the crank. The

position of the cross-head on the piston is determined when the engine

is together; it is placed so that the piston slides midway between the

ends of the cylinder.

[Illustration: Fig. 12.]

Fig. 12 shows the eccentric and the eccentric strap. The first is a

piece of brass; the large circle has a groove turned in it to receive

the strap, and the boss is eccentric, as shown in the left-hand figure.

The amount of eccentricity is 1/16 inch, which gives a travel of 1/8

inch to the slide-valve. These eccentrics are turned on a mandrel having

double centres, one pair serving when turning the boss, and the other

when turning the eccentric itself. A set-screw tapped through the boss

serves to secure it on the crank-shaft.

The strap on the right of Fig. 12 is cast in the form shown, the centre

is bored to fit the groove in the eccentric, and the strap then cut in

halves through the lugs. These lugs serve to take screws, which hold the

strap together. The projecting piece on the right is to receive the

eccentric rod, which is screwed into the strap at this point.

This completes the description of the various parts of a model

horizontal engine. A glance at Figs. 1 and 2 will show the relative

position of each.

V.--THE OSCILLATING ENGINE.

Herewith are drawings of an engine with an oscillating cylinder. This

form of construction economises space and weight; it is also more simple

than slide-valve cylinders. In all oscillating engines the cylinder is

mounted on trunnions or gudgeons, so that it may swing to and fro

through a small arc, and allow the piston-rod to follow the motion of

the crank. No connecting-rod is required in this engine, the piston-rod

being attached direct to the crank-pin.

The illustration shows an engine specially adapted for propelling a

model boat. The entire machine is kept low down, which is generally

necessary for small boats. The fly-wheel is shown much heavier than are

those attached to toyshop engines, but it is not unnecessarily large.

Experiments show that a weighty fly-wheel is required on an engine which

has the constant drag of a screw propeller to overcome. This fact is

ignored by some makers of engines, and I have known cases where a

useless engine has been made effective by the substitution of a much

heavier fly-wheel. (See page 132.)

The framework on which the cylinder is mounted, and which also generally

serves to carry the bearings for the driving shaft, may be of almost any

design. There is no set pattern for this purpose, and it rests with the

designer to fashion his pattern according to fancy. The form shown

possesses the essential characteristics. It is strong, yet light; there

is a good base by which to secure the engine to the hull of the boat.

Suitable provisions are made for the bearings of the crank-shaft, also

for the valve-face and the cylinder trunnion. So long as these are

provided for, the mere contour is of little importance.

Fig. 1 gives a side elevation, and Fig. 2 an end view of the same

engine. The cylinder is 1 in. bore and 1 in. stroke. The length without

covers is 1-1/2 in., that allows 1/4 in. for thickness of piston, 1/16

in. for each of the projections of the two covers, and the same distance

left vacant at each end. The diameter of the cylinder across the flanges

is 1-1/2 in., and a semicircular rib is shown in the middle. Each cover

is held on by six hexagon-headed bolts, placed equidistant round it,

tapped into the flange. These bolts are not shown in the lower cover.

The piston-rod is shown out from the cylinder to its fullest extent. The

rod is of round steel 1/8 in. diameter. The crank-pin head is of brass

screwed on to the end of the rod. Though shown as a solid piece, it

would be better if this head was cut across horizontally at the

diameter of the crank-pin, and the cap secured by two screws. The

crank-pin is marked E. It is steel riveted into the disc which forms the

crank. A crank-arm would do equally well, and the disc is shown simply

as illustrating a different plan. The disc F is fixed on the crank-shaft

either by screwing, by a transverse pin, or by a key.

[Illustration: Fig. 1.]

[Illustration: Fig. 2.]

The crank-shaft is 1/4 in. steel, and should be turned smooth and

parallel to fit the hole in the standard. This hole should also be

smooth and parallel, which it will be if properly bored with a suitable

tool. A long bearing has no more friction than a short one, though a

contrary opinion seems to be prevalent. A small hole for supplying the

oil necessary for lubrication should be made near the middle of this

bearing. The same remarks apply to the bearing H through which the

trunnion passes.

The fly-wheel is marked A in Fig. 1; it is cast-iron, 2-1/2 inches in

diameter and 3/4 in. wide on the rim. The rim should be half an inch

thick at least, and the boss in the centre as wide as the rim. If bored

fairly true, the casting need not be turned on its edge, though it will

look better if bright. A small key should be used to fix the fly-wheel

on the shaft. This latter, shown broken off in the drawing, projects

slightly, and carries a small disc with two pins, which engage in a fork

on the end of the propeller shaft and so drive it, and the screw is

attached to its end.

[Illustration: Fig. 3.]

The valve-face of the standard, B, Fig. 1. must be made perfectly flat

and at right angles to the boring for the crank-shaft C. Fig. 3 shows

the face of this standard as it would be seen in Fig. 2 if the cylinder

was removed. It is convenient to turn the valve-face in the lathe, and

at the same time cut the circular groove, which, after being stopped by

plugging at both top and bottom, forms the supply and exhaust ports

respectively. The face may be made flat by filing when a lathe is not

available, and the groove cut by means of a circular cutter. This is an

annular bit with teeth on its edge, which cut a channel but do not touch

the inner part.

[Illustration: Fig. 4.]

Through the centre of the valve-face a hole is bored to receive the

cylinder trunnion. This trunnion, Fig. 4, is a steel pin screwed into

the valve-face of the cylinder (see Fig. 3, section of cylinder showing

valve-face and steam-ways). The outer end is threaded for a nut, D; this

has a washer beneath it, and keeps the cylinder close against the

standard, with the faces of the valves held together steam-tight, yet so

that the cylinder may oscillate freely. A spiral spring beneath the nut

is sometimes used, but in good work the adjustment is made with a pair

of lock-nuts. The hole through the standard must be perfectly at right

angles to the face, and the trunnion in the cylinder must also be

perpendicular to the valve-face, or the two faces cannot come together

steam-tight.

[Illustration: Fig. 5.]

The stuffing-box, 1, of the piston is made with a gland drawn down on

the packing by two screws. This arrangement is shown in section at Fig.

5. The method of fitting the gland, whether by screwing direct into the

boss of the cylinder cover, as shown at the right in Fig. 5, or by

screws tapped through the flange, as in the left-hand illustration, is

quite optional. By referring to Fig. 5, the construction of the two

forms of stuffing-boxes will be understood. The gland belonging to each

is shown separate immediately above the sections. The same lettering is

used in both. A is the cylinder cover, with the projecting boss into

which the gland B is fitted. The space for the stuffing or packing is

marked C. This is filled with lamp cotton, and when the gland is

screwed down the cotton is compressed, so that it makes a steam-tight

fitting for the piston-rod to slide in. The hole for the piston-rod is

shown through the centres of both sections. As before explained, the

gland on the left is secured by two screws shown in the section; it is

fitted into a plain cylindrical hole. The other gland is threaded to

screw direct into the cylinder cover, which is tapped to receive it. The

first method is the one always employed in large engines. The screwed

gland has a milled edge, so that it may be turned with the thumb and

finger.

The action of the valves in a double-action oscillating cylinder will be

best explained by reference to Fig. 3. This shows the face of the

standard and the section of the cylinder. There is a flat face to the

cylinder, usually circular; this has the two steam-ways _a_, _a_, bored

in it. These holes meet others, drilled from the ends of the cylinder,

parallel with its bore, and conduct the steam to the ends of the

cylinder through the passages at _b_, _b_. On the face of the standard

are two holes _a_ and _b_ drilled from the back, one to receive the

steam from the boiler, the other to take the exhaust pipe. These holes

are not bored through, but communicate with the circular groove _c_,

_d_. This groove is stopped at _e_ and _f_. The cylinder is placed

against the standard and held close to it, as shown in Fig. 1, by means

of the trunnion illustrated by Fig. 4.

When the cylinder is vertical, as shown in Fig. 2, the port-holes are

opposite the solid part of the face _e_ and _f_. Suppose live steam

issues from _a_ and fills _c_, directly the cylinder is moved on one

side and one of the port-holes comes over the groove _e_, the steam

enters the cylinder and, pressing against the piston, compels the crank

to revolve. By the same motion the other port is uncovered into _d_, and

the dead steam escapes. When the cylinder again reaches a vertical

position the steam-ports are again closed, but the momentum of the

fly-wheel carries it over the dead centre, and then the positions of the

ports are reversed. The one formerly over the exhaust now opens to the

live steam and _vice versâ_. Thus the steam is admitted alternately at

both sides of the piston, and so the engine continues to work.

VI.--MODEL BOILERS AND THEIR CONSTRUCTION.

A few words on model boilers and their construction will now be

advisable. They have been mentioned several times incidentally in the

course of these sections, but, with the exception of the small tin

boiler for the oscillating engine first described, particulars of their

construction have been omitted. It is not an easy task making a steam

boiler, and in most cases it will be found cheapest in the end to

purchase ready made.

The materials most generally used are brass and copper; sometimes iron,

or what amounts to the same thing, tin-plate, is employed. Brass or

copper, from the ease with which they can be manipulated, are the best

for a beginner to work on.

Brass can be bought in the form of tube of sufficient size for small

models, and strong enough to stand the steam pressure. The edges of the

bought tube are brazed together, and thus the joint is made nearly as

strong as the other part. The tube is afterwards drawn, and, except from

a slight discoloration, the joint is not noticeable.

Brass tube, from two inches to six inches in diameter, cut in lengths

suited for boilers, is sold by most of the model engineers. The price of

the tube ranges from about 2_s._ per foot for the small to about 10_s._

per foot for the large size; the short length necessary for a boiler

being charged at about the same proportion. This is merely for the

tubular body part of the boiler, and it may be placed vertically or

horizontally as required.

The ends or flanges which have to be fitted on are extra pieces.

Sometimes a plain disc of metal is fixed by soldering with pewter; but

this plan should be strenuously avoided. The ends should at least be

brazed on. It is best also to use discs with a rim round them to fit

over the boiler tube. This gives a much stronger hold than is possible

with a plain disc of sheet metal.

Castings used for the boiler ends must be quite free from any flaws, or

the weak part will be apt to give way under the steam pressure. It is

often advisable to use castings, which may be made of a shape exactly

suited to certain requirements. An inverted cup-shaped casting for the

lower end of a vertical boiler gives a good heating surface. A flue for

the chimney must be put in it, and this goes up to the top end of the

boiler, which may appropriately be dome-shaped.

The flue and both ends of the boiler should be brazed in their places,

not soft-soldered. Some prefer to use silver solder for such purposes,

and this is an excellent material. When the joints are made to fit

properly, as they should do before soldering, only very little solder is

required to unite the parts. Borax is used as the flux, both for the

alloy employed in brazing and for silver solder. The heat required to

flow these properly may be got from an ordinary gas jet, with the burner

or nipple removed, using a common blow-pipe to urge the flame.

A horizontal boiler is frequently only a plain tube, with the ends

soldered in, and supported on legs to raise it sufficiently to allow a

lamp to be put underneath. The heat applied in this manner does not take

effect as it should. The flame is deflected from the surface of the

boiler, and, moreover, any breath of wind stirring will blow the flame

aside. A plain saddle-shaped boiler is much better; in this form the

heating surface is large, and the heat from the furnace is applied to it

direct, and cannot well be deflected.

Flues or tubes are very desirable in any form of boiler, and one or the

other should be used. The plain straight chimney put through the boiler

is the most simple form of flue. If this is of spiral form, like a

corkscrew, the effect is infinitely increased, because the heat, instead

of ascending straight up through the vertical tube, is met at every

turn with a fresh surface of metal. In winding its way through a spiral

tube, the heat is absorbed in a way quite unattainable when a straight

tube is used. Several small tubes are of course better than one large

one of the same area. By increasing the number of flues the cost of

making a boiler is also increased, and it is to save expense that large

flues are used.

Boilers for locomotives, which are required to make steam very fast,

have an immense number of tubes running through them. The space between

the tubes, which is occupied by the water, is often very small, and in

fact the tubes are put as closely together as possible. As the heat

rushes through them it is absorbed by the water in contact with the

tube, and turns it into steam. The greater the heating surface the more

readily is the steam generated.

Tubes are often put across the fire-grate; they are then called

cross-tubes. Two, placed one above the other and crossing each other,

will give a large amount of heating surface. By adding this simple

contrivance to a vertical boiler with a straight flue it may be made to

give off much more steam. One or two cross-tubes generally suffice to

convert a useless boiler, that is, one that will not generate enough

steam, into an effective one.

The fuel used to heat small boilers is generally spirits of wine. This

is put in a suitable receptacle and burnt through a cotton wick. Several

wicks are used in large boilers, and they are placed to heat the largest

surface available. Spirit lamps are a source of danger if proper

precautions are not taken. Unless there is a free outlet for the air

within the lamp, it will be expanded by the heat and cause the spirit to

rise too quickly in the wick. Sometimes it will overflow, and then it

burns wherever it may be. Care must therefore be exercised in using

spirit fuel. In model boats it occasionally happens that the spirit

overflows, and the boat is all ablaze. An iron tea-tray, or some such

utensil, should be used to stand the boiler on when the furnace is to be

lighted.

Charcoal is a better fuel, when there is sufficient space in the

fire-box to contain a supply. The waste steam from the cylinder must

always be conveyed to the chimney and escape up it to make a draft

through the fire. Without this it cannot be made to burn sufficiently

fierce for the purpose. A charcoal fire will act very well, with a

little attention, and except for the smallest engines it is always

preferable to methylated spirit.

As it is not possible to give any adequate instructions on boiler-making

in the limited space at my disposal, the above hints are chiefly

intended for the guidance of purchasers.

A safety valve should always be fitted to a steam boiler. One of the

spring valves has been illustrated in the chapter treating of the small

oscillating engine. The lever safety valve is more certain in its

action, especially in model work, and is better adapted for stationary

purposes. A weighted lever is of no use to a locomotive or marine

boiler, as the motion of travelling would disarrange the gear. The

safety valve of every engine should be tested frequently, to make sure

that it does not stick in its place and that all works perfectly free.

A glass gauge, by which the height of water may be seen at a glance, is

frequently attached to boilers having any pretension to high-class

workmanship. There is a good deal of work in a properly made gauge, and

the cost is correspondingly high. Two or three stop-cocks are required

in a gauge, and these involve good workmanship, or they will not stand

the pressure. Leaky taps are a sign of inferior work.

Gauge cocks are sometimes used instead of the water gauge just

mentioned. These are plain taps with straight noses. Two are wanted on a

boiler; they are screwed in, one at high-water and the other at

low-water level. By turning on these taps it is easy to see whether the

water is within these limits; but the precise height cannot be

ascertained. The gauge-glass is therefore much preferable.

Whistles are fitted to boilers only as ornaments. They are quite useless

as signals, except such as can be given by word of mouth, are not

required in working model engines. These attachments are made to sound

by allowing the steam to act as the breath does in common whistles.

Force-pumps are used to force water into the boiler to make up for that

converted into steam, and conveyed through the cylinder. These pumps are

actuated by an eccentric on the crank-shaft, and, at every revolution of

the crank, throw a small quantity of water into the boiler. When we

consider how much water is evaporated to make the quantity of steam used

for each revolution of the cylinder, we may arrive at an idea of the

work required of a force pump. Practically the water to be injected at

each stroke is too small to be dealt with, unless a large cylinder has

to be supplied. The only way to work a force pump for a model

satisfactorily is by gearing, so that a stroke of the plunger is

performed about once to each hundred revolutions of the crank.

A better plan for feeding small boilers is by hand. The force pump is

attached to the boiler in the usual way, but not connected to the

engine. The plunger is worked by a hand lever, and when it is seen that

water is wanted in the boiler, a few strokes of the lever will suffice.

Governors are used to control the speed of the engine. Without any such

contrivance the engine runs at a speed corresponding to the work it has

to do. The heavier the load the slower the speed, and immediately that

the load is decreased the speed increases. A governor consists of a pair

of balls, which are attached to arms pivoted to an axis revolved by the

engine. The faster the speed the greater is the centrifugal force of the

balls, and by connecting these with a valve, called a throttle valve, in

the steam pipe, the supply of steam is reduced as the speed increases.

By this means a uniform rate of speed is attained, irrespective of the

steam pressure or the duty demanded of the engine.

CHAPTER X.--THE ‘BOY’S OWN’ MODEL LAUNCH ENGINE.

BY H. F. HOBDEN.

[Illustration]

I propose in this chapter to give a few practical hints showing how to

build a perfect model of an inverted-cylinder direct-action engine with

link-motion reversing gear, like the sketch below, which represents a

type in daily use on the river and sea. Such a model, having a fixed

cylinder, has not the friction of other types, and therefore it gives

more power, size for size, than an oscillating engine, and does not get

so easily out of order.

You must of course have a lathe, which I will therefore suppose you to

possess; but should there not be a slide-rest to it, you must get the

cylinder bored by a professional turner, for which he will charge about

two shillings, according to the size of your castings.

Let me first briefly explain the action of the steam in the engine by a

diagram (Fig. 1, p. 139). The cylinder A is bolted into the standard, B;

the ports or steam-passages are shown at C; and the slide-valve that

allows the steam to pass alternately to each side of the piston is

marked D, in its case F. G G are the stuffing-boxes, which have to be

packed with lamp-cotton greased to make them steam-tight, H is the

piston, with its rod finishing in a cross-head J, which is cut with a

groove to slide up and down the standards to guide it and prevent the

piston-rod being bent out of shape. K shows the connecting-rod, attached

at its lower end to the crank L. M is one of the eccentrics working the

slide-valve. N is the main shaft, resting on the plummer blocks O O,

having a heavy fly-wheel at P and the coupler at Q. R is the top

cylinder plate, drilled to screw in the grease-cock, of which I will

presently give a drawing on an enlarged scale, S is the bed-plate, T the

steam supply, and X the exhaust.

You will observe that the steam is coming in at the top of the cylinder,

through the top port, as shown by the arrow, pressing the piston down

and allowing the waste steam that has already raised the piston to

escape through the lower port, and so into the exhaust. By that time the

slide-valve is raised (by the eccentric) sufficiently to cut the steam

off from the top port, which by that means is in its turn put in

communication with the exhaust, and allows the steam to pass out of the

top part of the cylinder, whilst it admits it to the lower portion, and

so on alternately.

[Illustration: FIG 1]

[Illustration: FIG 2]

And now to the practical work. After having the cylinder bored, as

already mentioned, get a piece of oak or other hard wood 1-1/2 inch

square and about 6 inches long. Turn one end of it in the lathe, so that

it fits the inside of cylinder, and drive it on. Then put it in the

lathe again, and turn the flanges A (Fig. 2) down, and be very careful

that they are quite true and square.

[Illustration: FIG 3]

[Illustration: FIG 4]

The top and bottom cylinder-covers, with the stuffing-box, come next.

Screw a piece of hard wood on the end of your lathe mandrel, turn it

down to about a quarter of an inch less in diameter than the flanges of

your cylinder, make a small hole for the stuffing-box to be driven in,

as in Fig. 3. You can now turn the edge and side--that next the

cylinder. The projecting part A is to be the exact size of the diameter

of cylinder. When this is done, take it out and place it in another

chuck, and drill and turn the stuffing-box out, and screw it to receive

the gland (Fig. 4).

Now chuck the top cover and turn it down to size. The piston is a

casting, and has to be turned in the lathe to fit the cylinder, and a

groove run round it to hold the greased cotton to make it steam-tight.

Whilst in the lathe drill a hole in the centre, and tap it to receive

the piston-rod, which you can make out of steel wire. Then pass one end

through the stuffing-box on cylinder-cover and screw it on the

cross-head J (Fig. 1), having first filed it up quite square and true

and finished it off with emery. Now take the standards B (Fig. 1), and

finish them up with a file in the same way, and be careful that the

insides forming the guides for cross-heads are quite true. We can now

make the lagging for cylinder. Get a piece of mahogany the length of the

outside circumference of cylinder and the width of the distance between

flanges of same. Then plane it down to about an eighth of an inch and

score it with a penknife every eighth of an inch down its width; it will

then bend round the cylinder, and you can fasten it on by a couple of

brass bands, screwing the ends down near the slide-valve case.

We will next tackle the steam-ports in the cylinder B (Fig. 2). They are

simply two holes drilled side by side until they reach the openings C C

(Fig. 2) in the casting; they must not be drilled any farther.

[Illustration: FIG 5]

[Illustration: FIG 6]

Now place the ends on cylinder and drill through them so as to screw

them on to the flanges. The slide-valve case is a casting with separate

lid (Fig. 5), and has to be faced up with a file, and four holes drilled

through the lid and corners to screw on to the cylinder face. The boss

on lid must now be drilled and tapped for steam-pipe to be screwed in.

The slide-valve itself is like Fig. 6, has a hollow cast in its face,

and a small projection on the back (B), which you must make a narrow

groove in with a saw, and file the end of the valve-rod down to fit it,

as shown at C, Fig. 6.

The face of the cylinder and also of the slide-valve must now be made to

work steam-tight by rubbing on a perfectly flat stone until true, and

then putting some emery and oil on a board and working them up until

they are quite true.

The eccentrics may now receive attention. They will require to be

chucked twice, and the true centre marked. Do not drill it out yet, as

the hole for the crank-shaft must not be in the centre, but half the

travel of the slide valve from the centre. For instance, if the valve

travelled one inch you would have to drill hole for shaft half an inch

out of true centre of eccentric.

[Illustration: FIG 7]

[Illustration: FIG 8]

The straps (Fig. 7) have to be turned quite true to the size of the

groove on eccentrics, then taken out of lathe and cut through line A B

with a fine saw, and screwed together at C C. A hole has now to be

drilled at D and tapped for the eccentric rods to be screwed into, one

of which will have to be bent like Fig. 8, so as to allow it to work on

to the quadrant. It is the neatest way to key the eccentrics on to the

shaft with a small steel wedge.

[Illustration: FIG 9]

The quadrant (Fig. 9) is of brass, and will have to be finished up with

a file and emery, and the holes A B B drilled through. The shaft ought

to be turned up in the lathe as well as the fly-wheel and coupler, with

a slight groove sunk in where the plummer blocks support it, so as to

take the thrust.

[Illustration: FIG 10]

The reversing quadrant with the lever attached I have shown at Fig. 10.

It is best cut out of brass. The notches are cut with a small file after

the two pieces have been brazed together with a small piece an eighth of

an inch thick between either end. It is then screwed on to the

slide-valve case.

[Illustration: FIG 11]

The lever is drilled at A, B, and C with small holes, and can be made of

flat steel wire; A is for a pin to work into a joint or hinge on

bed-plate. B is attached to the hole A (Fig. 9) by a small length of

brass rod, so as to work easily. Cut with a slot at each end and then

drill like Fig. 11.

The small spring D (Fig. 10) is to keep the ratchet down in place, and

is best made from a watch-spring, and the handle F is turned out of some

brass wire.

The different-size drills you will require can be easily made from

various steel knitting-needles warmed, filed up to shape, and then

tempered to a light-straw colour.

[Illustration: FIG 12]

We now come to the grease or oil cocks, which I have mentioned before.

They can be bought ready finished at most model shops, but for those who

like to make everything for themselves, this is the way to proceed.

Fig. 12 is a section showing interior oil chamber that allows the

cylinder to be oiled without stopping the engine by turning off cock A

and opening cock B, then filling with oil; then shutting B and opening A

allows the oil to descend into the cylinder and lubricate the surface.

Now for the method. Chuck a piece of brass wire about a quarter of an

inch in diameter in the lathe, and turn up to external shape; then turn

out cup C and drill through from end to end with fine drill; then

enlarge chamber D with small bent graver, and take out of lathe and

drill through at right angles to previous hole at A and B with larger

drill; then put plugs of brass wire in and fit them with emery and oil;

rivet over one end, and the other turn up into a handle. Then turn them

in straight line with the oil-cup, and drill through with the small

drill again. Tap the end E, and screw into cylinder cover, when it is

finished.

[Illustration: FIG 13]

To keep the boiler full of water as the fire empties it by driving it

off in steam, the usual thing is to use a force-pump worked by an

eccentric on shaft; but, as the friction is excessive, it takes a great

deal of power away from a model. It is best, therefore, to work it by a

hand lever, and the pump may be screwed on to the side of boat, the

suction A (Fig. 13) being led through the boat’s side and riveted over,

and the supply B brazed into lower part of boiler. C is the lever, and D

the plunger, which must be quite true, and turned up in the lathe;

likewise the valves E and F and the stuffing-box tapped and drilled. It

is best to work it up from a casting, and the outside smooth down with

an old file. The projection G will then have to be drilled and the lever

pivoted through, having first cut a slot at H to allow the lever to rise

and fall.

I will now describe a method of making an injector, or machine for

filling the boiler with water by the power of the steam alone, and not

in connection with the engine.

The injector was an accidental discovery by a Mr. Gifford, and has now

become a universal favourite on board both large and small craft, as it

works splendidly without affecting the engine. So you can run the boiler

up with water whilst the engine is at rest in harbour or otherwise. And

another great advantage over pumps is that the steam, being mixed with

the water, raises it in temperature to nearly boiling-point, and so is a

great saving in fuel.

[Illustration: FIG 14]

Fig. 14 is a section of the instrument as fit for model work, and if you

will follow these instructions carefully it will act well.

It consists of three parts--the cone A, the cone B, and the casing C.

The steam is admitted at D, and the water at E, the waste water

overflows at F, and the hot steam and water is projected with great

force into the boiler through the pipe H, which should be led to the

bottom of boiler well below low-water mark, and it is quite imperative

that the steam-pipe should come from top of boiler as so to get plenty

of dry steam, and must not be tapped on to any other pipe.

The injector can be fastened to side of boat by brass band and screws,

and the water-supply pipe brought through the side and riveted, as in

the case with the pump. The injector will lift water several inches, but

it always works better if the water can flow into it freely.

Now we will set to work at it. Take a piece of brass rod and chuck it in

the lathe and turn two cones the shape of A and B (Fig. 15). Take them

off the lathe and drill A through as far as practicable, and finish

with a small rhymer, having first made a small hole right through not

larger than a knitting-needle; then tap the port C with an internal

screw to take the steam-pipe, and turn a screw on the outside at D.

Now, with the rhymer bore out the conical hollow at E in B, and tap it

outside at F and inside at G, in the same manner as the former cone;

then drill a small hole right through from end to end, and a smaller one

at right angles to the other right through at H. This communicates with

the overflow, and takes off the water not carried into the boiler.

[Illustration: FIG 15]

[Illustration: FIG 16]

Next take a piece of brass tubing five-eighths of an inch in diameter,

and turn a screw at each end inside (Fig. 16). The screws turned on the

outside of the cones must be the correct size to fit these; then drill a

hole at A, and screw in a small tube for water-supply with tap; then

drill another at B for the waste water to escape by. Finally, screw in

the cone A (Fig. 15) and attach it to the boiler by a pipe, and the

nearer the boiler the better, as if the steam condenses before reaching

the injector it will stop working. The steam-pipe must of course have a

tap to cut off steam when not required.

We must now screw in the lower cone B (Fig. 15) until there is an

annular space between the two cones not exceeding a sixteenth of an

inch. Then screw in the small pipe at C (Fig. 15), and attach the other

end into the boiler below the water-line, where it must have a

stop-valve to prevent the water returning.

To start the injector, turn on the water-tap until it runs out of the

overflow freely. Then turn on the steam full power, and the overflow

will cease, or nearly so. Should it still drip at the overflow, reduce

the water supply by the tap accordingly.

It requires carefulness and patience to make an injector, but when done,

and working properly, there are few boys with a mechanical turn of mind

who would not think themselves well repaid in watching and controlling

its mimic action. They would then have an engine fit to show to their

most critical friends, and one they might well be proud of; and I shall

be content if I have helped in any way to contribute to their

happiness.

CHAPTER XI.--THE BOY’S OWN MODEL LOCOMOTIVE, AND HOW TO BUILD IT.

BY H. F. HOBDEN.

[Illustration]

Those who class model engines as mere toys, and fit only to amuse the

very youngest members of the human family, entirely forget the important

place they hold in the estimation of inventors and those interested in

mechanism as a means by which they can practically carry out their

ideas, because models not only have the advantage of cheapness in

construction as compared with the full-sized machine, but also the still

greater advantage of being, from the small size and light weights of

their parts, capable of construction by the inventor himself without

having to employ strangers.

I suppose there is no taste more universal amongst boys, old as well as

young, than that for mechanism and engineering. What boy does not feel

interested in the models displayed in the various shop windows in our

large towns, and what lad with any mechanical bent but has a longing to

make one for himself and feels an intense pleasure in being able to do

so? And it is with the intention of helping those who would like to

build one, but have not the necessary knowledge, that I purpose to

explain, as simply as possible, the best method of building model

locomotives.

In previous pages of this volume, practical instructions by skilled

writers have been given on model stationary engines of a simple make,

and also on engines for steamboats, but of all models the locomotive has

the greatest charm for most boys, and not unjustly so, as when well

finished and carefully painted it has a very handsome appearance, and

moreover has the additional charm of its locomotive power.

Those of my readers who have practically carried out the instructions in

the previous chapters just referred to, have become, I have no doubt, by

this time quite _au fait_ in handling their tools and feel at home in

their workshop; but for the benefit of those boys who have had no

practical experience, let me give a word or two of advice before we

begin our locomotive.

First then, with all engineering work, either large or small, great care

must be taken to get the measurements perfectly correct in spacing out

the various parts to be joined together, and do not think, because it is

only a model you are making, that any off-hand way will do, because you

will find before the engine is half finished that great accuracy is

necessary if you wish your model to be a working one.

A slight mistake in the measurements of a large engine will cause so

much friction as to take half its power to overcome, and the same thing

occurring in a model would stop it entirely.

Then with respect to any part you may require to solder, be careful

always to make the brass or other metal you wish to unite quite hot. You

will then get a good firm joint.

Do not just touch the metal with the soldering iron and then take it

away. You might certainly stick the parts together slightly in that way,

but they would be sure to come apart the first time they received a blow

or any pressure was put on them.

Soldering on the best work should be used very seldom, and all the

fastenings should be either done by riveting, screwing, or brazing; and

I need hardly remark that no part of a boiler should be soldered which

comes in direct contact with the flame of the lamp or furnace.

Brazing, with the exception of very small articles, is beyond the

ordinary powers of an amateur.

Even to braze the seams of a model boiler requires a forge fire or very

powerful gas-blast, which is too expensive for most boys to get; but

small things, such as a broken slide, valve rod, etc., can be easily

brazed by using a gas blow-pipe, and as it will cost you very little to

make and will prove a useful tool for sweating in solder as well as

brazing, I will briefly explain.

[Illustration: Fig. 1.]

Fig. 1 is a section of the blow-pipe complete.

To make it, first get a small piece of brass tube (A) of about half an

inch diameter and five inches long; drill a hole at two inches from one

end, and insert a piece of gas tube (B) and solder it in place.

Next take a piece of glass tubing a quarter of an inch diameter and

about seven inches long, hold one end in a gas flame, and when red-hot

draw it out to a fine point, then file round and break off the tip,

leaving a small hole.

Next squeeze a sound cork into the tube A as at C, and drill a quarter

of an inch hole through its centre and insert the glass tube D, and the

blow-pipe is finished. To use it you connect the pipe B with a gas

bracket by a rubber tube, and the glass tube D must be fastened to a

pair of bellows by means of another piece of rubber tubing; the bellows

should have an air-bag attached, to enable you to keep a constant

pressure up and prevent having a jerky flame.

When requiring to braze any article, bind the parts together with some

very fine brass wire and cover it up with a little powdered borax and

water, then lay the article on a piece of charcoal, and if it is

necessary to preserve the temper of the steel you are about brazing, cut

a potato in half and push each end of the steel rod into the halves,

which will prevent the temperature of the rod getting too high.

When you have it all nicely fixed, turn on the gas and light your

blow-pipe, immediately work the bellows with your foot, and by either

pushing in the glass tube D, or drawing it slightly out, you can

regulate the shape of the flame as required.

Then bring the flame to bear on the joint, well supplied with the borax,

and soon you will find the brass wire melt and run into the joint like

water. It must then be neatly filed up, and the join will be scarcely

visible.

Having made this useful tool, I will mention a few others you should get

before commencing work; they will not cost much.

A centre punch or pointed steel spike for marking metal for drilling,

etc., and a small riveting hammer, three or four files of different

degrees of fineness, a screw plate and taps, and also a small hand-drill

with a set of drills to fit, will be most useful; and of course very

little can be done without a good firm vice.

If you have a lathe, so much the better; it will enable you to save lots

of odd coppers for turning various parts. Curves for bending metal on

you can easily make from pieces of bar iron, holding them in the vice

when working on them.

When you have your tools ready, the materials are required you intend

working on, which will consist of several sheets of brass and copper,

the castings and various-sized screws and bolts; and having got these

all together, we can set to work on our locomotive.

I think it would be better to first give you directions for making a

simple one of about fifteen inches, and then to proceed to a more

perfect model after.

In a previous article you will find a description of the action of the

steam in the cylinder, and although that is in a marine engine, the

action is precisely the same in the cylinders of a locomotive, and you

should therefore read the description carefully and thoroughly

understand it; there is also given a method of turning the cylinders,

and hence I shall not describe the process again, but consider that you

already know sufficient about it, should you wish to make your cylinders

in preference to buying them ready finished.

[Illustration: Fig. 2.]

At the commencement of this chapter is a drawing of the model we are

about to build in its finished condition, and Fig. 2 is a side view of

the same, of which A is the boiler, B the chimney, C a screw head to

fill boiler with water, D the steam chest with safety valve on top, E

the whistle, F the steam tap to start the engine with, HH are the

leading and trailing wheels, and I the driving ditto, K the cylinders, L

the frame, M the buffers, N a set thumb-screw to fasten a tender on by,

O is the lamp, and P is a small tap, used to ascertain the quantity of

water in the boiler. The handrails R and S complete it; and I think this

is sufficiently clear for you to perfectly understand the general

working arrangements of the model.

Locomotives, whether real or only model ones, can all be divided into

three principal parts, viz., the carriage or framework, the engine or

cylinders and parts connected with them, and the boiler, and we will now

proceed to make each part in turn, beginning with the framework.

[Illustration: Fig. 3.]

First take a sheet of brass for the bed-plate, about one-sixteenth of an

inch thick, and cut it to an oblong shape, four inches wide by fourteen

inches long, as in Fig. 3, and be very careful that the corners are

right angles. This is to be hammered out quite flat and filed up smooth,

and finished with emery cloth held round a flat piece of wood; you must

also cut a hole in it for the boiler to rest in as at C, beginning half

an inch from B and making the hole eleven inches long by one inch and a

half wide, taking care it is quite central on the line AB, or you would

get your engine lopsided, and you must take the same care in setting the

chimney, steam dome, etc., as when not exactly central it gives a bad

unsightly look to an otherwise well-finished model.

[Illustration: Fig. 4.]

[Illustration: Fig. 5.]

The next step is to cut out the side frames (Fig. 4), drilling holes at

A B C for the axles to work in; you can finish both sides in the same

way, and, turning the bed-plate upside down, fasten the frames on at a

quarter of an inch from either side by small angle pieces, as in Fig. 5,

or by soldering, which is much quicker. Then fasten by the same means a

piece across each end about half an inch deep, and the frame is ready

for the wheels.

[Illustration: Fig. 6.]

These can be had ready finished, but if you have the castings, they must

be chucked in the lathe and the tires turned up to the form shown in

Fig. 6. The small wheels should be about two and a half inches diameter

and the driving wheels four inches. The rim B should project a little

over one-sixteenth of an inch, and the rest of the edge should be

bevelled off slightly as at A.

The spokes may then be filed up smooth, previously drilling out the

centre hole for axle before removing it from the lathe.

[Illustration: Fig. 7.]

Great care must be taken to turn both the driving-wheels to exactly the

same diameter, or one wheel would travel farther in a revolution than

the other, and as they ought to be both fixed rigidly on to the crank

shaft, the engine would never travel in a straight line, but would

always run in a circle. You will require some steel wire for the axles,

and can fasten them to the wheels by soldering or by cutting a slot with

a fine file in the centre of wheel, as at A, Fig. 7; then filing a small

portion of the ends of the axle flat, drive in a brass wedge made from a

piece of wire, which will hold them together firmly.

The crank shaft or axle must be hammered up to shape, making it hot

occasionally in the gas flame whilst working it.

[Illustration: Fig. 8.]

The cranks should be at right angles to each other, and the throw of the

crank is to be half the distance of the cylinder stroke. For instance,

say the cylinders are an inch and a half in stroke, the distance between

A B (Fig. 8) will be three-quarters of an inch; you must then ease the

size of crank at A, to prevent the piston knocking the cylinder ends.

The cylinders require such extreme care in turning that it is by far the

best plan to buy them ready to put on your framework; and if you get a

pair of oscillating ones three-quarters of an inch bore and about an

inch and a half stroke, you will get sufficient power to drive your

locomotive several miles an hour.

[Illustration: Fig. 9.]

Fig. 9 shows you an underneath view of the framework and the position to

place the cylinders in, which should be supported by a couple of lugs (A

A) screwed to the bed-plate B which must have a piece cut out on either

side to allow the driving-wheels (C) to work in, as at D, because, being

larger than the others, they project beyond the top of the bed-plate, as

shown in Fig. 2. You can now screw on by means of the hook F the

buffer-beam, previously cut from a piece of mahogany, five inches long,

half an inch thick, and one inch deep, nicely squared and sand-papered.

Drill a hole at G and pass the shank of hook through the beam and piece

of brass in front of frame, and screw up tight with nut H.

The buffers can be properly turned up and fitted with springs, but that

I will explain when making our more perfect model, and content ourselves

now with a couple of brass flat-headed screws, such as are used in

connections of electric batteries, and which form capital imitation

buffers, one having to simply screw them into the beam about one inch

from either end, leaving them projecting about half an inch.

The framework is now sufficiently complete to be lacquered. First polish

every part intended to be bright, carefully removing all traces of

file-marks and any grease that may be on the work by a little acid; and

after drying it place it on a sheet of iron held over the gas--or fire,

if clear--until it is moderately warm. You can then apply the lacquer

with a small brush, taking care not to go over any part more than once.

The lacquer can be had at most model shops, and is cheaper to buy

ready-made than to prepare yourself.

The spokes of the wheels should be painted; black-lined on green looks

very well, and the ordinary tube oil-paint, mixed with a little mastic

varnish, is the best to use.

The buffer-beam should be varnished, and the cylinders ought to have a

coat of paint, leaving the cylinder-covers and the flanges bright.

[Illustration: Fig. 10.]

The frame may now be put aside to dry, covered up from dust by a paper

box, whilst we proceed to make the boiler (Fig. 10).

This is a most important part of the locomotive, and is the cause of a

great many failures and unsatisfactory working, even amongst the

professionally-built models. I well remember how, when a lad at school,

I fell deeply in love with a beautiful highly-polished brass locomotive

of about the size we are now building, which was displayed in an

optician’s window. Having made inquiries about the price, and got it

reduced from to £5 to £4, with a promise to keep it for me, I set to

work to save my pocket-money, and for some months rigidly abstained from

all kinds of tarts and toys; and when finally the last shilling was

saved which completed the amount, and I carried it--my first model--home

in triumph, no boy was ever happier. But, oh! the bitter disappointment

when, after getting up the steam and trying to start the engine, I found

it would not work.

I was too young then to find out the reason, and the man who kept the

shop, not being a practical mechanic, could give me no help, and

although, after we had tried it together, he offered to take it back, I

decided to keep it with a view to remedy the defect, if possible; but it

was a long time before I found out that the fault lay in the boiler not

being able to supply sufficient steam for the cylinders, in consequence

of not having enough heating surface acted on by the lamp.

Since that day I have made numerous models, and have always taken

precautions to avert such a difficulty, and although the method I am

about to describe entails a little extra work, you will feel well repaid

for the trouble when you find what a splendid head of steam can be kept

up.

The boiler should be eleven inches long by three inches and a half in

diameter, and you can buy copper tubing of that size which is very

suitable for the job, or you can form it from a sheet of copper or brass

bent to shape round a wooden roller, and either riveted or soldered

together. You must then turn two circles of brass about an eighth of an

inch thick for the ends, and polish the outside of each nicely.

[Illustration: Fig. 11.]

Then push them into either end of the boiler about an eighth of an inch

from the edge, as in A (Fig. 11); they can now be soldered in place, and

you will find your gas blow-pipe very useful here. The projecting flange

should be hammered down all round, like B (Fig. 11), which can also be

sweated afterwards with solder, and finished off with a half-round file.

When filing solder or lead, only use an old worn file, as the soft metal

soon fills up and spoils a good one, and although it can be melted out

by heat, it is not advisable to do so.

You will now require to drill a hole at A (Fig. 10) for the chimney,

which should be three-quarters of an inch in diameter. Then cut a slot

in the bottom of the boiler six inches long by an inch and a half wide,

commencing a quarter of an inch from the forward end of the boiler.

[Illustration: Fig. 12.]

[Illustration: Fig. 13.]

[Illustration: Fig. 14.]

Now take a sheet of copper and cut a piece about six inches and a

quarter long by six inches broad, and bend it over a wooden roller to

the shape shown at Fig. 12, keeping it an inch and a half apart between

A B. Cut also two other pieces of copper to the shape of your bent sheet

(Fig. 12), and make it long enough to reach to the dotted line. These

form the two ends, which may be placed an eighth of an inch from the

edges, as in Fig. 13, and soldered in place, and the projecting rims

turned over and sweated with solder from the outside in the same

manner as you did to the boiler-ends in Fig. 11. Then drill a

three-quarter-inch hole at B (Fig. 13) for the bottom of chimney-tube to

go into, and cut a piece of three-quarter-inch brass tubing of

sufficient length to pass out at top of boiler about half an inch, as

shown at A (Fig. 10). You can then hammer out a rim or flange on the

bottom end of chimney-tube, and push it up through the hole in the

copper box and solder it in place from the top, as at A (Fig. 14).

Now drill a couple of small holes at each end of the box B C (Fig. 14);

these should be rather more than an eighth of an inch in diameter, to

allow an eighth of an inch tube to pass through.

Get two twelve-inch lengths of hard-drawn steam-piping of an eighth of

an inch in diameter, and with your screw-plate put a thread on each end

of about half an inch in length, then drill some holes in any odd piece

of brass plate, and with the screw-taps form eight nuts to fit the

threads on the piping, and finish them up to shape with a file.

[Illustration: Fig. 15.]

Then take the piping and bend it very gently, to prevent it cracking,

round a bar of iron or handle of some tool held in the vice until it is

of the form shown at Fig. 15. Do each one the same, and then mix a

little turps with some white lead and smear each end where you have

formed the screws, taking care not to get any into the tubes, and they

might have a plug of paper put in temporarily to prevent it.

[Illustration: Fig. 16.]

Now put a nut on at either end as far as the thread will allow it, and

smearing a little white lead round the holes drilled in ends of box B C

(Fig. 14), push the tubes in from the inside and screw up firmly with

the remaining nuts in the position shown at Fig. 16. The inside nuts can

then be tightened up with a spanner, and if you have carefully done this

you will never be troubled with any leakage, no matter what pressure you

may get in the boiler.

These tubes are immensely strong, and from their small size the water in

them is raised quickly to a higher temperature than that contained in

the rest of the boiler, causing a continual circulation to take place

and a constant supply of steam to be formed.

The box can now be placed in the boiler through the slot cut in the

bottom, taking care that the top of box is not more than half way up the

boiler, as in B (Fig. 10). This will leave a portion projecting below

the lower edge of boiler, like C. This part protects the flame of the

lamp from being blown away by the draught caused by travelling along,

which would cause you to lose steam. Solder it firmly in position from

the outside, to prevent the flame touching any soldered portion. Also

solder neatly round A (Fig. 10).

[Illustration: Fig. 17.]

The chimney can be made from another piece of three-quarter brass tube.

Chuck it in the lathe, and turn it up bright, and put a collar on it at

A (Fig. 17) to allow it to push on to the piece of tube left projecting

at A (Fig. 10).

The top of chimney, or bell-mouth, B (Fig. 17), will require turning in

the lathe also, and fitting on neatly.

The steam-chest D (Fig. 10) is a brass casting you can turn up also, and

after cutting a circular hole in top of boiler of about an inch in

diameter it can be either screwed or soldered on, previously putting the

steam-pipe E in position by drilling a hole at F, and after bending it

as shown, pass it through at F and solder in place.

The top of pipe E should be about a quarter of an inch from top of

inside of steam-chest.

Before soldering on the steam chest drill a couple of holes, as at G H

(Fig. 10), one for the small lug G to be screwed into, which holds one

end of the lever of the safety valve, and that at H should be drilled

conical with a rhymer, and the valve H can be turned in the lathe, and

afterwards ground to fit the hole with a little emery and water, by

means of a slot cut across the top and worked round with a screw-driver.

The spring-case of safety-valve is easily made from a piece of the

one-eighth of an inch brass tubing, and using some small, hard brass

wire to form the spring of. When finished it should be hooked to the eye

screwed into boiler at V.

The manhole, or screwhead, K, is used to refill the boiler by when it

has steamed low, and will require to be turned up to shape; and the bed

L it screws into can be firmly soldered on the boiler, having first

drilled a hole slightly larger than the diameter of the screw itself,

which should be sufficiently large to allow an ordinary tin funnel to be

used to refill by, and the screw ought to be large enough to hold a

leather washer under the head to keep it steam-tight.

The whistle M will require a hole drilled for it to be screwed into, and

that, as also the steam-tap N and water-tap O, can be bought cheap ready

to put on, and is more satisfactory than making them yourself. But

should you wish to do so, the method I have already described in Chapter

X. of making an oil-cup applies equally to these.

The tap O should be screwed in at a slightly higher level than the top

of box B, and when working the engine, should steam issue from it when

turned on instead of water, you ought to immediately blow off steam by

safety-valve H. Then unscrew K, and refill the boiler with water.

By this time the framework will no doubt be quite dry, and you can then

clean and polish the boiler and attach it to the frame by a screw or

solder at the forward end, and the steam-pipe N can be screwed on to the

projecting piece of tube left at F, whilst you also screw a short length

of pipe into the steam-box of engine through a hole in the bed-plate.

Then bend it up to the steam-tap and solder them carefully in position;

this will hold the after end of boiler firmly.

Go over every soldered joint to see if any small hole is left, and

re-solder where necessary, as a hole in the boiler not larger than a

pin’s point would prevent you getting any adequate pressure of steam, as

the water would all blow out.

[Illustration: Fig. 18.]

When so far complete, you can either lacquer or paint the boiler as

suits your fancy, and whilst it is drying there will be time to make the

lamp (Fig. 18).

It is simply an oblong box made of tin or any piece of thin metal you

may have, and should be one inch and a quarter wide by five inches long,

and about three-quarters of an inch deep. To make it, cut say a piece of

tin four and a half inches by five inches, and bend it to shape, then

solder the two edges together and cut two ends to fit. Push them in and

solder in place.

Then cut three pieces of brass quarter-inch tubing into three

quarter-inch lengths, drill holes in top of lamp and insert them,

allowing about a quarter of an inch to project, as at A (Fig. 18); then

solder them on four pieces of bent wire (C C C C), by which to hang the

lamp by means of two wire pins run through them and small holes drilled

in sides of projecting piece C (Fig. 10).

The screw-filler B (Fig. 18) will have to be soldered in also, and when

complete the tubes A may be filled with cotton wick, and the lamp about

three parts full of methylated spirit, which will give a clear smokeless

flame.

You can now start your locomotive by filling the boiler about three

parts full of hot water, and then hooking the lamp underneath; you will

soon get a good pressure of steam up.

See that all the taps are turned off; and if there is no leakage from

careless workmanship, you will find, on turning the steam-tap on, the

locomotive will run beautifully, and will travel at great speed either

on a smooth oil-cloth or wood floor.

[Illustration: Fig. 19.]

I will presently explain how to make a set of rails, on which she would

run much quicker still; but for this engine, if you make a small tender

of the shape shown at Fig. 19, and fasten it at any angle by the

set-screw on the foot-plate of the engine shown at N (Fig. 2), the model

will run in any sized circle you may wish, without lines, according to

the angle at which you fix the tender to the engine.

Wooden coal trucks, etc., you can easily make to complete the train if

you wish; but of course each one is an extra load for the engine to

draw, and will prevent it going as quickly as when alone.

Tin is the best material to use for the tender, as no great strength is

required; indeed, it should be made as light as possible. The wheels and

axles you must finish in the same manner as those on the engine; and it

could be made into a tank, to hold an extra supply of spirit, by

soldering a piece of tin round the inside, and covering it in with

another piece cut to shape, and fitted with a screw-nut to fill by, as

shown in Fig. 18.

If you have carefully followed these simple directions, and also

practically carried them out, you will be able, and no doubt anxious to

try your constructive powers on a more complete model, and I will

therefore endeavour to help you to do so.

A MORE FINISHED MODEL.

Should you be able to draw, you will find it a great help if you

carefully sketch out on a sheet of cartridge paper the locomotive to the

exact size you intend building it.

You can then take all the measurements from it, which will prove to be a

saving in time and trouble. Of course the larger you make the engine,

the more expensive the castings and materials will be; but if you

persevere in making the locomotive I am about to describe, you will have

a model of real value to you, and which would probably cost fifty pounds

to buy ready finished; and if you turn the wooden models for the

castings yourself, and use sheet-iron for the framework, etc., where

possible, the total expense will not be so very great.

Fig. 20 is a side view of the locomotive in its finished state, and we

will begin to work at it in the same manner as in the former model,

viz., with the framework; but as some of my readers may have a

preference for some special type of engine other than the one drawn,

they can easily build it from the following directions, and keeping the

same proportion in size as in Fig. 20, which is drawn to 1/8-inch scale.

The entire length should be about three feet two inches, and the

bed-plate thirty-five inches by nine inches wide. The driving-wheels are

eight and a quarter inches in diameter, and the leading wheels five and

a quarter inches, and about six and a half inch gauge, viz., the space

between the lines on which the wheels run.

The cylinders should be one and three-quarter inch bore by two and a

half inch stroke, which will give sufficient power to drive the engine

at a high rate of speed, with 30 lb. to 50 lb. of steam. The boiler is

twenty-eight inches long, including smoke-box, by five inches diameter.

[Illustration: Fig. 20.]

In Fig. 20 I have lettered the various parts, and it will be well to

look over them carefully, as this engine differs materially from the

previous model in its arrangement, being constructed exactly similar to

a real engine.

A is the chimney, B steam-blast used to increase the intensity of the

fire, and is worked by rod C running through the hollow handrail D, and

ending in handle F. G the steam-dome and safety-valve is the same

pattern as previously used, H extra safety-valve, worked from

foot-plate; I steam-whistle, K wind-guard, L starting-lever, M smoke-box

(with door), N O spring-buffers; P is the line-clearer, or wheel-guard;

Q leading wheels, and R R driving ditto; S one of the cylinders, with

piston-rod and guides bolted to frame, and showing double connecting rod

at T T; U U are the springs which support the weight of the boiler,

etc., on the axle-bearings; the spring on rear wheel does not show,

being inside the safety-guard and handrail V. W is the back-pressure

valve, through which the water is thrown by the force-pump into the

boiler; and X is the blow-off tap to clear the model from all water

after having used it; and Y shows the side of ash-pan.

[Illustration: Fig. 21.]

Now to commence making the framework. This should be made of one-eighth

of an inch sheet-iron, squared up perfectly true and flat, and cut out

as shown in Fig. 21, commencing four inches and a half from A, and

leaving six inches at B, and cutting it six inches wide there by eight

inches long, and continuing it four inches wide for the rest of the

distance. Be careful to keep it quite central on the line A B, and leave

two connecting strips one inch wide, as at C C.

[Illustration: Fig. 22.]

The side-frames come next. These must be much stronger, and quite

different from those used in our previous model, and should be cut from

the same eighth of an inch plate-iron to the shape shown in Fig. 22.

The centre of slot B is seventeen inches from one end, the centre of A

ten inches from B, and centre of C thirteen inches from B.

In marking out work always measure from a fixed centre, for if you add

one measurement to another any slight inaccuracy gets increased with

each fresh measurement, and you might finally get the different portions

out of place.

The slots are each an inch and a quarter wide by two inches deep,

leaving one inch of iron at top as shown. The ornamental spaces can then

be cut out, which lightens it considerably without weakening it much.

The frames, after being smoothed up, can be fastened to the bed-plate in

the manner described before by angle-irons or knees riveted on. Two

end-pieces must also be prepared an inch deep, and the ends hammered

square at right angles, and then riveted to the bed-plate and

side-frames, as shown by the rivets in Fig. 20.

Then drill three holes in them about an inch and a half from either end,

and one in centre by which to bolt on the buffer-beams by means of a

couple of screws put in from the back.

[Illustration: Fig. 23.]

The buffer-beams should be mahogany, one inch wide, two inches deep, and

ten inches long, squared nicely and sand-papered. A hook can then be

made (Fig. 23), and, a hole being drilled in the centre of beam, you can

pass the hook-stem through and into central hole of framework, and screw

up tightly with nut at back, which will hold all firmly in place.

The buffers for this model must be made properly with springs to take

the pressure, should you let it run into anything.

[Illustration: Fig. 24.]

Turn out a wooden mould in the lathe and get four castings in brass made

from it. Fig. 24 is an ordinary kind of buffer in general use, and,

being in section, shows you the working arrangement of the spring, A is

cast with a square base-plate two inches square, as in front view B, and

is secured to buffer-beam by four flat-headed screws. The piece C must

be turned true, and just the size to slide in and out A easily. Each

part must be finished up in the lathe. A should be about an inch and a

half long.

Drill a hole in beam to allow the head of pin to work in freely, and

another hole in base-plate of buffer the size of pin, whose head

prevents the spring forcing C entirely away from A.

The spring should be made of thick steel wire; the buffers can then be

screwed on as just mentioned. The wheel-guard, or line-clearer P (Fig.

20), can next be cut out to shape and bolted on to frame, and should

just clear the line by a quarter of an inch.

We will now proceed with the axle-bearings and springs U (Fig. 20). The

wheels can be finished up in the same manner as previously described, so

I need not say anything further about them.

[Illustration: Fig. 25.]

Make a wooden model like Fig. 25 and get six castings in brass made from

it. They then must be filed up square and smooth and fitted into the

slots cut at A B C (Fig. 22), and either screwed or riveted on by the

side holes.

Before finally fixing them prepare six brass bearings (B, Fig. 25). They

must fit exactly, and slide easily in the inner surface of A, and a hole

is to be drilled centrally through each five-eighths of an inch in

diameter. These take the axles, which in this model are all straight,

and three-quarters of an inch in diameter, shouldered off to

five-eighths for the bearings.

[Illustration: Fig. 26.]

The springs next require attention. Four pieces of either sheet iron or

brass are wanted in each support an inch and a half long by a quarter

wide. A hole is to be drilled at either end, as shown at C in Fig. 26. A

should be three-eighths of an inch wide, drilled through and a pin put

in, and all riveted together loosely.

The spring is best made from clock-spring, and cut to shape as at D. The

top-piece requires to be made hot with your blowpipe, and then the ends

turned over to hold the pin B. Each piece of spring must be slightly

shorter than the upper, and the ends nicely graduated off, and when

ready held together by the brass band F, which has a small hole drilled

at F to hold the end of pin by which the pressure is directed on to the

axle-boxes, as shown in Fig. 20. A hole is also to be drilled in

bed-plate over centre of each axle-box to allow pin to pass through, and

also a smaller one an inch and a half on each side for the support A

(Fig. 26) to screw into. They can all be fitted into position.

[Illustration: Fig. 27.]

The cylinders come next, and should be, as previously mentioned, an inch

and three-quarters bore by two and a half inch stroke. These should be

of the fixed slide-valve pattern, with double eccentrics fitted on

middle axle-shaft, and reversing-lever brought to quadrant on

foot-plate, as I will show presently, and for the method of making them

I will again refer you to my article on the Model Launch Engine, and

will simply give you in Fig. 27 the modified form necessary to suit a

locomotive, in which A A are the eccentrics, B slide valve-rod, with

guide G attached; C C the bed-plate, D the balance-weight, and F the rod

leading to quadrant and lever on foot-plate. The cranks are put on

outside the wheels and fastened by keys, as in Fig. 20.

[Illustration: Fig. 28.]

The connecting rods T should be cut to the form shown in Fig. 28, and

the ends squared out and a brass bush filled in with a hole drilled from

top (A) to oil by, and a set-screw B fitted to adjust the bearings

perfectly.

Although these little things give extra work in fitting a model, they

add considerably to its finish and lessen the friction.

If you wish to fit a force-pump, it should be placed centrally between

the cylinders, and be worked by an eccentric on main shaft, but a pump

on a model locomotive is of very slight use unless it is arranged to

work by hand also.

[Illustration: Fig. 29.]

In Fig. 29 I have given a practical method of arranging one to be worked

either way as desired. A is the pump, B the eccentric on main-shaft to

work it by steam power; but when requiring to work the pump by hand, you

have only to push up hook connection at C, which disconnects it from

eccentric, and then by working the handle D, which is screwed into

bottom of plunger C, the water is forced into boiler.

This pump is a little more troublesome to make, as it requires an extra

stuffing-box at F, but it is very neat and useful, and the handle lying

quite out of the way, does not spoil the appearance of the model.

G is the exhaust water-pipe bent up to the back pressure-valve on

boiler, and H the supply-pipe carried on to rear of engine.

You will find two small blow-off cocks on each cylinder very handy to

get rid of the condensed steam when starting the engine with cold

cylinders, as without them the cylinders get choked, and you stand a

good chance of getting scalded by the hot water being thrown up the

chimney with considerable force.

The blow-off cocks can be connected with a tye-rod, and both worked from

the foot-plate by a single handle.

The parts being all finished to your satisfaction, you should paint the

bed-plate black, and side frames red, and when dry carefully line them

black and white, and also pick out the rivets with black.

Of course individual taste has a great deal to do with the finish of a

model, so I will leave it to you, merely suggesting you should get a

fine lining tool to finish with, and when all is complete put it aside

to dry whilst we proceed to build the boiler.

This will require the greatest care, but with due attention you will be

able to turn it out well. Some sheet copper will be required one-eighth

of an inch thick, and although this is more expensive than iron, it does

not rust, and is more suitable for the work in hand.

[Illustration: Fig. 30.]

[Illustration: Fig. 31.]

First cut a piece nineteen inches long by sixteen wide, and bend it

round, forming a cylinder five inches in diameter; the lap must be

closely riveted, and then the two ends hammered out into a flange

outwards, leaving the body of boiler seventeen inches long, as in Fig.

30; B is the shape of piece to be next riveted on at after end, then

take another sheet nine inches wide, and hammer a half-inch flange round

it so as to fit over the dotted line in A.

Then rivet them firmly together, and also another piece in after end.

It will now have the appearance of Fig. 31, and should be four and a

half inches deep from A to B, and forming a copper box six inches wide

from B to C, and eight inches from C to D.

Then rivet together another box to form the inner casing four and a half

inches wide by six and a half inches long and nine inches deep.

[Illustration: Fig. 32.]

The bottom of this must be hammered outwards to the dimensions of BC CD,

as shown in section Fig. 32 at AA. A hole is next to be cut out in the

centre of rear plate, and also the rear part of inner casing which comes

opposite to it, and one three-quarter inches by two and a half, forming

an elliptical opening for the furnace door.

A casting of that shape and three-quarters of an inch thick, which is

the distance between the inner and outer casing BC, must be procured and

drilled with holes every three-eighths of an inch, and firmly riveted in

position, as shown in section at D.

Two pins or lugs (FF) should project on either side of the inner surface

to support the fire-bars and ash-pan, and the bars should be made of

cast-iron, and small enough to be got out easily by tilting up one side,

and the bars ought to run lengthways of the engine.

[Illustration: Fig. 33.]

You next require some hard-drawn brass tubing three-quarters of an inch

diameter, and must cut the pieces slightly over seventeen inches long,

then drill ten holes in the inner plate as at E (Fig. 32), and in the

position and arrangement shown in Fig. 33. These tubes should have a

wire ring brazed on about a quarter of an inch from either end, and then

being placed in their respective holes in tube plate, the projecting

portion is to be beaded back with a flange, or you can fit them in as

described previously (Fig. 16) by each being double-screwed and nutted.

These tubes allow the smoke and flame to pass through from the furnace

to the smoke-box (M Fig. 20), and so away up the chimney, and by the

large surface they expose to the fire, help to raise steam very quickly.

[Illustration: Fig. 34.]

If you just add together the combined surfaces of these tubes, you will

find there is more than two square feet of surface exposed and acted on

by the fire, which enables the boiler, although small, to make steam

rapidly. In some large engines three hundred tubes are fitted. The steam

supply-pipe and regulating lever-handle should now be made and placed in

position, and Fig. 34 shows the shape to make it.

A B are the front and rear plates of boiler, C is the supply pipe, bent

with a screw end downwards after passing plate A, and then upwards into

steam-dome, where it should be securely fastened by a cross-piece; D is

the tap or valve, which can be turned on or off from the foot plate by

means of the long rod F, ending in lever-handle G.

The rod must be fitted with a stuffing-box, the same as those used on

the cylinders, and packed with cotton to prevent loss of steam by

leakage; and when this is all firmly fixed, the forward end of the

boiler can be furnished with tube-plate, riveted on and the tubes

flanged over.

You should now take the boiler to a practical brazier and have it

properly hard-brazed in every join and round each tube, and you might

cut the hole for steam-dome and have it brazed on at the same time. If

this is properly done you never need be in fear when the water runs low,

as the boiler might get almost red-hot without injuring it much. Of

course it is not advisable, as it would blister and spoil the appearance

of the paint outside. This is a good opportunity to test the boiler

before fitting it up, and you should fill it with water through a hole

drilled in top of dome, and then fix on the test-pump, which you could

borrow from any engineering-shop. If too far away from town to do that,

you must make use of the force-pump attached to your model, and work it

by hand, watching the pressure-gauge in the meanwhile. Test it to 100

lb. per square inch, which will be sufficient, as 50 lb. will be a fair

working pressure. Should you have to test it with your own pump, the

pressure-gauge will have to be bought then, as that is an article you

cannot make yourself. A small gauge of Bourdon’s make, of an inch and a

half diameter, will cost about twenty-five shillings, and although it

may seem a rather high price for such a small thing, it is absolutely

necessary to have it, as you could not tell what dangerous pressure you

had raised in the boiler without it.

[Illustration: Fig. 35.]

This being done, proceed to make the smoke-box, which should be three

inches deep, and of the same shape and dimensions shown in Fig. 35.

This and the chimney can be made of iron, hammered up to shape and

finished with a brass ring. The smoke-box can be screwed to the forward

flange on boiler. The door is drawn open to show the amount of bulge it

should be hammered to.

In the centre a hole should be drilled through which to pass the screw

used to close it, which is attached to the loose bar A. The handle B is

then screwed up tight.

The door is circular and must be large enough to overlap the opening

about half an inch, and have a couple of bright iron or brass eyes (C)

riveted on to form the hinge.

[Illustration: Fig. 36.]

We can now make the back pressure-valve (Fig. 36). A is a front view,

with plate by which it is bolted on to boiler, as at W (Fig. 20).

It is very simple to make, and consists of the casting A with the top

and bottom covers, and the ball-valve B, which ought to be ground with a

little emery-and-oil to fit perfectly. It acts in this manner. The water

being forced up C from the pump, raises B and passes into the boiler. On

the up-stroke of pump the pressure is removed from under B, and pressure

of steam in boiler causes it to fall back and close opening entirely,

preventing any water passing away from boiler. A small flange can be put

on each outer side of boiler near furnace to support it on bed-plate

level with smoke-box.

The boiler should now have a coating of flannel, cut to shape and

wrapped round the body part, and a casing of sheet tin put over it and

secured by brass bands, and small nuts underneath, as shown in Fig. 20.

[Illustration: Fig. 37.]

The steam supply-pipe can now be connected with the cylinders, and it

should be made forked, as in Fig. 37. A leads from steam-pipe, and

branches off to each cylinder, where it must be screwed up with white

lead.

The exhaust-pipes (B B) should be of larger tubing, and bent round up

the sides of smoke-box, so as to be out of the way when you require to

clean the tubes. A small brass pipe (C) must also be passed through

chimney, and bent upwards and fitted with tap, which should take steam

from top of boiler, and be used as shown at D and F (Fig. 20). This

helps to raise steam very quickly.

[Illustration: Fig. 38.]

Fig. 38 is a rear view of the foot-plate, and shows the necessary

fittings you must either make or buy to complete the model. The cocks

you can manage easily, but the water-gauge is beyond most amateurs’

skill to turn out satisfactorily. A is the furnace-door, B two

gauge-taps, C starting lever-handle, D spring-balance safety-valve, F

wind-guard (with two look-out hobs), G steam-whistle handle, H

pressure-gauge, K steam-blast handle, M glass water-gauge, N the

quadrant and-lever for reversing the engine, O the rear buffer beam

(with buffers), P the wheels showing axle, R R the springs for same, and

V is the safety-guard rail on either side.

When these fittings are made, holes must be drilled in rear-plate for

each, and then firmly screwed in place with white-lead: and the glass

tube in water-gauge and the stuffing-box in gland of starting-lever

should be packed with tallow and cotton wick.

The entire engine can now have another coat of paint.

The smoke-box chimney and rear-plate should be black, and the body any

colour, according to fancy, leaving the brass bands bright.

When lined and quite dry it should have a coat of the best hard, clear

varnish, and again be allowed to dry thoroughly before using it, which

by this time, I have no doubt, you are anxious to do. Whilst it is

drying you will have time to make the lines for it. And you should get

some square bar-iron, cut it into six-foot lengths, if you wish the

lines to be portable, and drill a hole in each end half an inch deep.

They then can be joined end to end by a wire, pin, or plug.

The lines must be kept at a proper distance apart by being secured to

pieces of wood placed transversely underneath by screws passing through

holes drilled in the rails at about every six inches. You can then lay

them down end to end and form a long line. If you want a circular line,

each section must be bent to a portion of a circle; one of about thirty

feet diameter is suitable for this model.

When finished, place the locomotive on them and get up steam. Fill the

boiler with water by means of a funnel until you see it rise up three

parts of the way in the glass water-gauge. Then see that all taps are

turned off and light the fire. Charcoal forms the best fuel to use, as

it gives a clear, hot fire, without smoke.

Try occasionally if you have any steam by lifting safety-valve, and when

there is any turn on the blast-tap, which will soon draw up the fire,

and you will presently see the pressure rise, and be indicated in the

pressure-gauge.

When showing 30 lbs. of steam you might start her, turning on the cocks

on cylinders until no more condensed steam issues from them. Then shut

them off and turn on steam full power, and watch your model travel,

gradually increasing its speed; and I hope you will have many pleasant

hours’ enjoyment in running your locomotive and showing its action to

your friends, which will well repay you for the time spent in building

it.

[Illustration: ART AT PLAY.

[Here is a new use for eggs! All that is needed are a pen or pencil, a

few eggs or egg-shells, a little artistic talent, with a few ‘ideas’ and

there you are! If also furnished with a gum-pot, pair of scissors, and

some paper, there need be no difficulty about the frills, etc.]]

SECTION III.

GAMES OF SKILL, ETC.

[Illustration]

CHAPTER XII.--CHESS--SINGLE AND DOUBLE, ETC.

I.--CHESS FOR BEGINNERS.--BY HERR MEYER.

[Illustration: THE UNIVERSAL NOTATION.

K L M N O P]

PROBLEM NO. 1.--By HERR MEYER.

[Illustration: 7 + 5 = 12 pieces.]

White to play and mate in two (2) moves.

THE ENDINGS OF GAMES.

Beginners sometimes are apt to capture a superior man for an inferior

one, and thereby forget the danger in which they leave their K, as the

following moves show:--

WHITE. BLACK.

1, P d4 P d5

2, O f3 N f5

3, O c3 P e6

4, N g5 O f6

5, P e3 N d6

6, N d3 N g6

7, N g6: P hg6:

8, K M O c6

9, L d3 O b4

10, L b5† K e7

11, L b7: M b8

12, L a7: O C2:

13, O e5 M b6

White threatened O c6†. If the N d6 had taken the O e5, White would have

lost the M a1 for the O c2, but have won the O f6 for a P.

14, M a c1 O b4

15, P a3 O c6

If O a6, then O a4. The position is now interesting. If White would try

L b6; then Black would win by N e5:. White should now play O c6:† and

then P f4, but forgetting the danger at h2, plays

16, O d5:† P d5:

17, M c6: N e5:

18, M b6:

The P d4 ought to have taken the N e5. The position is now--

[Illustration: 12 + 10 = 22 pieces.]

Black to play and mate in six (6) moves.

SOLUTION.

18, N h2:†

19, K h1 N d6†

20, K g1 M h1†

21, K h1: L h8†

22, N h6 L h6:†

23, K g1 L h2‡

THE ENDINGS OF GAMES.

The following diagram illustrates a mate in three moves, which the

beginner should learn early, and which is obtained from the original

position of the thirty-two pieces by the following eleven moves:--

WHITE. BLACK.

1, P e4 P e5

2, P f4 P d6

3, P d4 P d4:

4, L d4: O c6

5, N b5 O f6

6, O c3 O h5

7, O f3 L f6

8, P e5 P e5:

9, P e5: L g6

10, N d2 L g2:

11, KM L f3:

[Illustration: 12 + 14 = 26 pieces.]

White to play and mate in three (3) moves.

SOLUTION.

12, L d8† K d8:

13, N g5†† K e8

14, M d8‡

PROBLEM NO. 2.--By G. CHOCHOLOUS.

[Illustration: 6 + 3 = 9 pieces.]

White to play and mate in two (2) moves.

THE ENDINGS OF GAMES.

In the last two games we gave the first move to White, but will now give

it to Black, and show another series of moves, which lead to a pretty

termination.

BLACK. WHITE.

1, P e5 P b3

2, N c5 N b2

3, P d6 P e3

4, O f6 O f3

5, N g4 O c3

6, K M N e2

7, N f3: P f3:

It is better for White to take with the P than with the N, for the M h1

can move to g1, and occupy the important g file, in which the black K

stands.

8, O c6 M g1

9, O e7 O e4

10, O e4: P e4:

11, O g6 P d4

12, P d4: P d4:

13, N b6 P a4

14, P c6 N c4

15, L h4 L d3

16, L h5 K d2

17, O h4 P d5

White is now tempting Black to give the check with the O.

18, O f3† L f3:

19, L f3:

[Illustration: 12 + 12 = 24 pieces.]

White to play and mate in four (4) moves.

SOLUTION.

19, M g7:†

20, K h8 M g8††

21, K g8: M g1†

22, L g2 M g2:‡

PROBLEM NO. 3.--By W. FURNIVAL.

[Illustration: 9 + 4 = 13 pieces.]

White to play and mate in two (2) moves.

PROBLEM NO. 4.--By H. F. I. MEYER.

[Illustration: 6 + 6 = 12 pieces.]

White to play and mate in two (2) moves.

THE ENDINGS OF GAMES.

The following is the termination of a game played by Adolph

Anderssen:--

[Illustration: 8 + 10 = 18 pieces.]

White to play and mate in five (5) moves.

SOLUTION.

BLACK. WHITE.

1, L e6† L e6:

2, O d7 (threatening a mate with the M at b8).

L d7:

3, M b8† K b8:

4, P d7: Any move.

5, P d8 L‡

SOLUTIONS.

Problem No. 1.--1, P e8 O, any of four moves. 2, O d6 or f6, mate,

accordingly.

Problem No. 2.--1, K c5, K g2: (or, Q, R, S, T, U). 2, L f3:‡.--(Q) O

g1. 2, O g3‡.--(R) O h2. 2, O f2‡.--(S) O d2 or e1. 2, L h7‡.--(T) O g5

or h4. 2, L b1‡.--(U) O d4 or e5. 2, L b1 or h7‡.

PROBLEM NO. 5.

White: K a6; L f5; M a5, h1; N g1, h5; O b8, d1; P b2, c2, d5, g6, h3.

Black: K c4; L g8; M h4; N f1; O a3; P a4, b4, b6, g2. (13 + 9 = 22

pieces.) White gives mate in two moves.

PROBLEM NO 6.

White: K b7; L f4; M d8; N a2; P a3, e5. Black: K c5; M h5; N f7, g1; O

a8; P a5, b5, c2, c7. (6 + 9 = 15 pieces.) White gives mate in two

moves.

PROBLEM NO. 7.

[Illustration: 8 + 8 = 16 pieces.]

White to play and mate in two (2) moves.

PROBLEM NO. 8.--By G. HUME.

[Illustration: 5 + 8 = 13 pieces.]

White to play and mate in two (2) moves.

The following game was played, and the mate in eight moves announced by

H. F. L. Meyer.

WHITE. BLACK.

1, P b4 P e5

2, N b2 P d6

3, P b5 P a6

4, P c4 P b5:

5, P b5: N e6

6, P a4 N e7

7, P e3 O f6

8, O c3 K M

9, O f3 O b d7

10, O g5 P h6

11, O e6: P e6:

12, N c4 P d5

13, N b3 O c5

14, N c2 P c6

15, P d4 O c d7

16, P e5: O e5:

17, O d5:

White wins a P, but the move is really a bad one. He ought to have

played K g1 M f1.

17, O d5:

18, N e5: N b4†

19, K e2

The K could not well move to f1, for the O would have checked at e3, and

then taken the L.

19, L g5

20, N b2

The N might have moved to f4, but then the black L would have taken the

P g2, and won. Indeed, White’s game is hopeless, as the following

diagram and the solution show:--

[Illustration: 12 + 11 = 23 pieces.]

Black to play and mate in eight (8) moves.

SOLUTION.

20, M f2:†

21, K f2:

If K d3, the mate follows in three more moves by L e3:, O b6, and P c5.

21, L e3: †

22, K f1 M f8 †

23, N f5 M f5: †

24, L f3 M f3: †

25, P f3: L f3: †

26, K g1 N c5 †

27, N d4 N d4: ‡

GENERAL REMARKS ON GAMES.

The openings and endings of games, which we have already explained, will

assist a beginner in understanding the following observations.

Begin by moving the centre P’s (in the e and d, and also in the c and f

files), then move the N’s to the fourth, third, or fifth squares, and

the O’s to the third or second squares in the central files. Do not play

the L too soon. Place the men so that they protect one another, that

they guard the K, and that they can easily attack the opponent’s men,

especially the K. Always look out that your K is safe against checks,

or, at any rate, against any that would be hurtful. Especially watch the

vulnerable points f1 and f7. Do not play your K out early in the game,

but try to move it together with one of the M’s, especially on the K’s

side, in order that your officers may have freedom of action, and then

you will in most cases do well to let the g and h P’s remain in their

places. When, however, most of the officers (especially the L and the

two N’s) have been exchanged, then you must generally bring your K

forward to support your P’s, etc. Sometimes you can be patient with the

KM movement, namely, wait for a favourable opportunity to perform it on

the right or left. Move the long way when your opponent has taken the

short one, and you are able to attack him with your officers and pawns.

In rare cases you move your K freely into the second row, mostly to f2

(or, if black, to f7), and this especially for the purpose of uniting

your two M’s.

Do not give check unless you see the necessity for it. Give an early

check if thereby you can force the K to move and thus prevent the KM

movement. Be mindful of discovered checks, in which, besides the L and

the M, the N is often active.

When you see a good move try to discover a still better one.

Generally keep the L so that it may not be pinned by an M or an N, or be

attacked when an O checks.

In covering a check from an N or an M it is in most cases best to

interpose a piece of the same kind in order to prevent the piece being

pinned for a long time: but when the L checks, then you should interpose

your L only, when you cannot well attack it by interposing an inferior

piece, or when you cannot protect yourself with an O.

Try to attack two or three men at once in order to capture one; by doing

so endeavour especially to make an attack upon the two principal pieces,

the K and the L. The fittest pieces for this are the L and the O, and

sometimes the M.

Let your P’s protect one another, use them for attacking the officers,

try to get them into open files, and avoid doubling them. Push them

forward on the side on which your opponent has placed his K, unless you

have your K on the same side and wish to keep it safe against checks.

Sometimes you can with safety place your K before an adverse P.

Try to get an open file for your M’s, and according to circumstances to

move one or both into your opponent’s second row. Moving both into one

file or row is called doubling them. Try to clear your P’s away in those

files in which you can attack the K with your M’s. When you advance a P,

consider if your opponent will take it with his P or push his on.

Do not exchange pieces unless you obtain an advantage by doing it, but

when you have an advantage, then do it as often as possible. Sometimes

you can with advantage give an M for an N or an O.

If one of your men is attacked and you cannot defend it, then try to

make a counter-attack, and always consider the subsequent moves. Do not

always take a piece which is offered to you, but consider the

consequences.

If your L and another officer (M, N, or O) be attacked, and you can save

the former but not the latter, then you will do well, if you can, to

give the L for two minor officers, and then save your officer.

When you have a passed P, try to preserve it and to protect it by P’s. A

P in the sixth or seventh row well supported is generally worth an

officer.

Towards the end of the game you must use your K as an attacking officer.

Keep it from an adverse O, so that it cannot easily be checked--that is,

so that it stands in the same diagonal with one square intervening.

When each of you is left with an N and two or three P’s, then the game,

as a rule, is easily drawn if the N’s stand on squares of different

colours. Your K should generally be kept on a square of a different

colour from that on which the adverse N stands. Let your P’s and N

protect one another if you are afraid of losing, but keep the P’s on

squares of a different colour when you wish to prevent the adverse K

from coming near them.

Do not exchange an N for an O indiscriminately, for an N can impede the

march of P’s more readily than an O. And when the major officers are

off, remember that two N’s are stronger than an N and an O, or two O’s.

Prevent an isolation and doubling of your P’s, for two of them protect

each other against the K if the topmost is a passed one and no officer

left. You can often give your last officer for one or two P’s, for these

latter may win, whilst a minor officer very rarely can. Two P’s in the

sixth row win, in most cases, against an M.

Lastly, when you are about to give mate, be mindful of stalemate.

II.--A NEW CHESS GAME. ‘THE JUBILEE.’--BY HERR MEYER.

Each of the two players places alternately one of his sixteen men,

beginning with the K, upon any square of his first three rows. The two

N’s may, if preferred, be placed on the same colour. A check within the

first sixteen moves must immediately be covered, and should it not be

possible to cover, then the player checked has lost the game. When all

the men are placed, then the moving and taking begin, the player whose

turn it is to play having the move. The K M move, that is, castling, is

not permitted. The pawns move, and take in passing. A white P in the

first row, or a black P in the eighth row, can start by moving one, two,

or three squares, or such a P may first move one square and afterwards

one or two squares, but in his adversary’s territory only one square at

a time. When moving two or three squares it can be taken in passing. A

black P on g 8 moving to g 5 can be taken by white P’s standing on f5,

f6, h5, or h6. When a P reaches the last square, then the player

promotes it and chooses any one of the seven officers which is not on

the board, but when all the officers are on, then it remains a P for

ever.

The letters from K to P are used for the six kinds of pieces, thus:--

[Illustration: K L M N O P]

The first game of this kind was played in June, 1887, between H. F. L.

Meyer (White) and J. Swyer (Black). It is a so-called diagonal game,

because the K’s are placed diagonally opposite one another (on h1 and

a8); it would have been a straight game if the black K had been placed

on h8. Both players surrounded their K’s with the P’s, and thus made

sure to be safe against checks for a long time. The moves are the

following:--

WHITE. BLACK.

1, K h1 K a8

2, P g1 P a7

3, P g2 P b7

4, P h2 P b8

5, P f2 P c8

6, P h3 M d6

7, M e1 M d8

8, M e2 P a6

9, P f1 P b6

10, P f3 P c7

11, P g3 P c6

12, N b2 N h8

13, N a2 N h7

14, O d2 O f7

15, O e3 O h6

16, L c1 L f8

The men are now placed thus:--

[Illustration]

17, N a3 P c5

18, O d c4 P b5

19, O d6:(_a_) P d6

20, O d5 N d5

21, M e3 P c4

22, P f4 N d4

23, M e7 P c6

24, O b4 N f6

25, M 7 e6 N g7

26, O d3: P d3:

27, L d2 P c5

28, L d3: P b4

29, L d5 O g8

30, N c1 O f h6

31, P g4 O f6

32, L f3 O h g8

33, P g5 O e8 (_b_)

34, N d5 Resigns. (_c_)

NOTES.

(_a_) Black thought he might give the M for the O, and work the P’s

through.

(_b_) He loses time in moving the O’s. He ought to have prevented the

attack on the P b7.

(_c_) It is now useless to defend b7, for if M d7, then M e8:, and if L

f7, then M e7.

III.--ANOTHER JUBILEE GAME.

_Played on Jubilee Day._

The two players, same as last mentioned, agree to play a so-called

Pyramid Game, that is, to place the Kings on e1 and e8, and to place the

eight Pawns around each in the shape of a pyramid. After these nine

moves they proceeded to place the remaining officers as follows:--

WHITE. BLACK.

10, O d3 M h8

11, N f3 O c7

12, M a1 O d6

13, M a2 L h7

14, N c3 N g7

15, O b3 M b8

16, L b2 N g6

The board now presents the following appearance:--

[Illustration]

Now the moving and taking began thus:--

17, N g7: P g7:

18, O e5 N e4

19, P d3 N f3:

20, O f3: P f6

21, P c4 P e5

22, L c3 O e6

23, M a5 P e4

24, O fd2 L h1

25, P g3 M h2

26, O e4: O e4:

27, P e4: L g1

28, M f5 O g5

29, O d2 P g6

30, M f4 O h3

31, M f3 O f2:

32, M a5 O g4

33, M g5 P g5:

34, L g7 O f6

If he had played P d6, there would have followed 35, L g6:†, K d7; 36, L

f5†, K c7; 37, L g4:, etc.

35, L g6:† K f8

36, M f6:† P f6:

37, L f6:† K e8

38, L g6† K e7

39, L g7† K d6

40, P c5†

and the game was a draw by perpetual check, for if K c7, then 41, L e5†,

K b7; 42, L b2†, K c6; 43, L f6†, etc.

These two games show a remarkable variety in the arrangement of the

pieces, and some beautiful new problems can be constructed in accordance

with the placements and movements of the Pawns. Indeed, some ancient

problems gave the impulse for the invention of this kind of game in

June, 1874, when the first game of a similar arrangement was played

between H. F. L. Meyer and H. J. C. Andrews. In 1874, however, the

sixteen men were placed on the board all at once.

IV.--THE GAME OF DOUBLE CHESS.

BY THE LATE CAPTAIN CRAWLEY AND HERBERT MOONEY.

It seems an odd thing that in this prolific age of literature the most

fascinating of all nineteenth-century games should lack a recognized

authority as to its play. It is probably for this reason that Double

Chess has so long a time languished in comparative obscurity, winning

its way by slow degrees only into club and family circle.

No two strangers could be found to agree as to the rules which should

govern its play, and the most imperative rule of all, namely, that of

_absolute silence_, has been broken again and again with a royal

disregard of all fine or penalty.

Time after time has it been our lot to sit over a foolish game where

one’s partner would insist either in giving way to vocal bursts of

impatience, or authoritatively insist upon a move which happened to

chime in with his or her ideas. It must be confessed that the fair sex

are most to blame in this matter. Though we are reluctant to upbraid

them, we have no hesitation in saying that the infringement of this

golden rule of silence is one of the fruitful sources of the hitherto

unpopularity of the game.

How often have the writers waited in mute agony lest an exclamation of

triumph or despair from their partners should reveal the imminent

development of a well-planned scheme, and how they have plodded on, more

from courtesy than any real interest, after such an event has taken

place. We must insist that a heavy penalty for a breach of this golden

rule should be rigidly enforced.

Let not the astute Single-chess player delude himself with the notion

that he can march triumphantly to victory in this new game. Save that

the pieces move in the same manner (with one exception) as in Single

Chess, there is no similarity between them, and we must say that the

relative interest of the two games is in favour of the younger born. At

any rate, the writers think so. Beginners grow weary of Double Chess

because they find it occupies an unreasonable length of time. This is

caused by the fact that they maintain a desultory kind of warfare, each

one selecting an adversary and fighting him on his own account.

[Illustration: DOUBLE CHESS BOARD.

One hundred and sixty squares.]

If the Double-chess player will remember that it is absolutely essential

to watch his partner and second his moves, this state of things will

speedily disappear. Those who wilfully neglect this may as well content

themselves with Single Chess. No matter what their powers of

calculation, they will never make decent Double-chess players.

Another imperative rule is always to make your attack to the right and

defend on the left, taking care to guard your king against check by a

double guard. These two rules will be referred to again at their proper

time; but we cannot too strongly insist upon them, though, properly

speaking, they have no place in the introductory remarks.

We have seen a very sensible and modest little _brochure_, by Captain

George Hope Verney, which, unfortunately, is printed for private

circulation only. We willingly bear testimony to its merits.

We must endeavour to combat the popular error that Double Chess is too

complicated for ordinary players. Any one acquainted with the moves and

rules of ordinary chess can soon become a proficient, and as for the

notion that it requires a great Single-chess player to make a good

Double-chess-player, we must call attention, by way of analogy, to the

fact that gamekeepers generally make wretched rifle-shots.

Exception must be taken to the name, ‘Four-handed Chess,’ given by some

players to this game. Why not Four-brained Chess, or Four-person Chess,

on the same principle? Must we call Single Chess Two-handed Chess?

Double Chess let it be called, since it has exactly double the number of

pieces engaged.

The diagram which we give will afford an accurate idea of the board used

in the game of Double Chess.

It should consist of one hundred and sixty squares, twenty-four extra

squares on each side of the central squares.

It is advisable to have the board to fold in two, the blanks on each

corner being convenient for the reception of taken pieces, enabling

players to see at a glance the amount of their own or their opponents’

losses.

Having placed the pieces on the board as shown in the diagram, taking

care that the queens are on the same colour, the adversaries proceed to

try for first move, an unquestionable advantage for eight moves.

This is done in the following manner: Red takes one of Black’s and one

of his own pieces, and Black guesses, as in Single Chess. White and

Green do the same. The conquerors then repeat, as in Single Chess. The

victor has first move, and begins the attack, which should be directed

towards his right-hand adversary.

His partner is now bound to remember that to him he must look for

guidance, guessing at his plan of attack, and aiding him to the best of

his ability.

Should the first mover decline to attack he will move on the left, say

his king’s bishop’s knight to king’s bishop third for defence.

This will be sufficient warrant for his partner to make the attack and

take the lead, as it is obvious that first mover wishes to follow

instead of leading. In such an event, after the first round number one

must look to number three for guidance.

The change is, at the best, a confession of weakness, and we cannot

recommend its adoption, as in this game dash is most essential to

success.

Each player makes a move in turn from right to left, and any player

moving out of his turn (Rule 11) may be compelled to move the piece on

which he has placed his hand, while his adversaries may also move out of

their turn. The justice of this is obvious when one reflects that the

mere indication of a piece may give a clue to the mover’s plan of attack

or defence.

No consultation or suggestion of any kind is allowed as the game

proceeds (Rules 1 and 11). Those who cannot restrain shuffling their

feet, wriggling in their chairs, or grimacing over a certain move, had

better be avoided as partners. Such a proceeding is more than

undignified.

The pawns move only one square at a time, taking obliquely, as in Single

Chess. When friendly pawns meet they leap over each other, and continue

their progress until they reach partner’s king-row, when they return.

No object is gained in causing your pawn to reach your partner’s

king-row, except that coming back it takes in reverse way.

It is therefore advisable when they meet to permit them to remain

together for mutual protection, as in such position they command four

squares-forward and backward.

Should pawns by repeated captures reach the adversary’s square, they

become any pieces their player chooses to name, and such pieces cannot

be taken except by a piece equivalent in rank, or by a king or queen

(Rule 8).

As, however, it is next to impossible for a pawn to reach adversary’s

square, seeing that it can only do so by repeatedly capturing

antagonists, this advantage goes for very little.

A pawn on the return march should be marked by tying a piece of thread

or a ring round its neck. But it will be found that but few, if any,

pawns will have to be so treated, and this most likely will occur at the

end of the game, when one or other of the kings is hard pressed, and the

pawn is hastening to his assistance.

No player is allowed to expose either his own or his partner’s king to

check, and, though he is not compelled to cover his partner’s check, it

is advisable in most cases, when able to do so, as it will be found that

when the king is checked by one adversary, the other will profit by it

to obtain a piece and a position.

Bear in mind that in this game everything depends on mutual assistance

and self-sacrifice. In nine cases out of ten the one who refuses to

sacrifice in order to save his partner from checkmate brings speedy

defeat on each.

Castling is not allowed; it is therefore advisable to get out one’s

knights as soon as possible in order to give castles an opportunity of

moving out of the way of a sudden combined attack.

Another advantage in getting out the knights is that their greatest

value is at the beginning of the game.

Towards the end of the game, in consequence of the combined action of

the pawns, and the distances to be traversed, a knight’s value is

greatly reduced.

We have found it advantageous to exchange a knight for a bishop towards

the middle of the game.

The great object of the game is by combined action to suddenly checkmate

one adversary. His pieces, though not removed from the board, are then

dead, and cannot return to life until the checkmate is removed.

They cannot be taken, but are practically useless, except as offering

the shelter of inert matter to partner’s pieces.

One partner having been checkmated, the antagonists concentrate their

attack upon the remaining one, with the enormous advantage of having two

moves to his one!

Only, therefore, by making desperate sacrifices to release his partner

from checkmate can the non-checkmated one hope to save the game, except

his adversaries should stalemate him, when it is drawn.

While one is checkmated the adversaries may move in and out amongst his

pieces with impunity, and should adversaries’ kings do so, they are not

exposed to check, as the pieces are considered dead.

This is most important, as it enables the adversaries, having once

secured checkmate, to render it permanent by pieces of lesser value,

withdrawing important pieces to fight against remaining partner, who,

although combating single-handed, may be numerically superior to both.

It is lawful to open adversary’s checkmate for the purpose of capturing

any of his pieces, who by that means are returned to life. But it should

be borne in mind that if in doing this stalemate is given, the game is

drawn.

Though the adversary may at any time open checkmate, he cannot in the

same move take a piece, but his partner may do so, and he may close the

checkmate again at his discretion when it comes to his turn. (See Rule

4.) The game is only won by both partners being checkmated.

A game is drawn when only one piece is left on the board, or when only

pawns are left, as it is then impossible to secure a double checkmate.

But should each partner have a piece, or one of them two pieces, the

game should be fought out, as, with the assistance of their kings, they

may secure a double checkmate.

The adversaries have the forlorn hope of either taking one of their

pieces--in which case the game is drawn--or of securing a stalemate.

This latter event, unlike the former case given, in which one was

checkmated before the stalemate, will be a victory for them, as one king

is free to move.

It is as well for beginners, having reached that stage of the game in

which only two pieces are left, to declare the game drawn, with the

honours of war attached to those with the two pieces left, as the game

in that event will probably last long enough to tire out the patience of

all engaged. Some ten years ago the writers sat from six o’clock in the

evening until half-past four the following morning over a game which had

dwindled down to the above-mentioned dimensions, and had all but given

up the task as hopeless ere the desired result was obtained.

The pieces may range all over the board, as in Single Chess, and are

equally at home in partners’ squares as in their own.

RULES AND PENALTIES.

1. Absolute silence must be maintained. Should a player give vent to an

exclamation of vexation when his partner is about to move a piece, the

adversaries may claim a pawn from any of his squares which does not

expose him to check.

2. A player checkmated may not indicate to his partner how to obtain his

release.

3. No piece may be moved which will discover check to player or his

partner.

4. No player can release his antagonist from checkmate by taking any of

his pieces.

5. Any player may call attention to the fact that his partner’s queen is

in check.

6. But his own being in check, he may not direct attention to that.

7. A king is not in check by any of his partner’s pieces.

8. A pawn-piece can only be taken by a piece of its own rank, or by king

or queen.

9. A player putting his hand on a piece must play it. If he remove his

hand, the move must be considered as completed.

10. Adversaries’ kings cannot stand next each other on adjoining

squares.

11. Should a player play out of his turn, both his antagonists may play

out of theirs, and they are allowed to ask each other which of them is

desirous of moving first.

12. No piece may be removed from the board unless legally captured.

13. A pawn can only move one square at a time, and not two squares first

move, as in Single Chess.

14. The game is only won when both partners are checkmated. Should it be

relinquished before such an event, it is to be considered drawn.

15. A player may not move his checkmated partner’s pieces.

16. Antagonistic pawns may not leap over one another.

17. A player may not take a piece while his king is in check, except to

release himself from check.

18. A king may not move out of check if by so doing he exposes his

partner’s king to check.

19. With kings and one piece only remaining, or with pawns only, the

game is drawn.

REMARKS.

Never reproach your partner for having made a blunder. It is useless

blowing up the groom after the horse is stolen; and as it is essential

above all things that a cool head should be kept over this fascinating

game, if your partner is inclined to be nervous, and you ‘nag’ at him,

you may as well consider the game lost.

We remember an instance in America when a really good player, who had

been wofully badgered by his partner for some blunders, remained for an

hour and a half studying the board, lest he should make a false move and

once more encounter his partner’s terrible sarcasm.

At the expiration of that period he arose without making the move, and

vowed, as he could not see that which his partner deemed so important,

he would never play another game of Double Chess. As far as our party

was concerned, he kept his word, and thus a very enjoyable evening’s

amusement was broken up.

It is almost needless to add, that while refraining from rousing your

partner’s temper, it is equally important that you should control your

own. It is very provoking to have a trap suddenly sprung upon you,

thanks perhaps to your partner’s want of perspicuity, and lose an

important piece just when you imagine you had a brilliant game in hand.

But however provoking this may be, getting angry will only make matters

worse, for we defy an angry man to see two moves ahead. Keep cool, bow

gracefully to the opposing storm, and wait with sweetness of temper for

the turn of the tide.

Calmness and breeding are nowhere more requisite than at the

Double-chess table. One cannot bully a stupid player into playing well,

and the only thing to be done is to play the game rigorously, and give

or take no more than the fixed rules require.

By adhering to this, all unpleasantness will be avoided, and this

charming game will grow more and more in popularity. Should you

unfortunately discover that constitutionally you are incapable of

controlling your temper, abandon the game for ever. You will reap the

reward of your self-denial in the knowledge that you will never again

mar the pleasure of those whom Nature has cast in firmer mould.

Theoretical knowledge is of value, but practically it will be found more

advantageous to play a straightforward game than to indulge in any

scheme calculated for a great number of moves ahead. It is of the last

importance that your partner should know what you are about, and aid you

in your plans, else, despite your brilliant play, your airy fabric may

vanish.

Therefore by all means choose such moves as will most readily lead him

to divine your method of attack, bearing in mind that it is more

important he should know it than that your adversaries should remain in

ignorance of it.

Since the attack should invariably be made on the right-hand adversary,

and the great danger is that you may be held in check by one foe while

the other sweeps away your pieces, it is obvious that your left-hand

defence must be of double strength, to prevent this result being

obtained. Your knights in the early stages of the game will be found of

value in this respect, and your bishops and queen should, as far as

possible, be kept in readiness to swoop to your partner’s assistance,

while he will be ready to aid you in a similar manner. Get out your

castles as speedily as possible, even if you sacrifice a pawn in doing

so, as they are of more importance in this game than in Single Chess,

and are not nearly so well protected in their original positions. Your

queen is of far more value than in Single Chess, and to capture her the

sacrifice of a castle and bishop is, in our opinion, not too great.

Great care must be exercised in her movements. Calculate well, ere you

place her in position, that you cannot be checked in two moves, or you

lose her to a certainty.

We place the relative value of the pieces in Double Chess in the

following scale:--

Queen = 10

Castles = 6

Red Bishop = 5

White „ = 4

Knights at beginning of game = 3

„ „ the end = 2

Pawns = 1

although practically the last are of little value; certainly not half so

valuable as in Single Chess.

Other players may place a slightly different value on the pieces, but

this will in a great measure depend on their play. While some work the

queen to death, others rely more on their other pieces--in our opinion

the wisest play in the long run.

THE BOARD AND MEN.

We have found a board of two-inch squares suit our purpose, and those

which fold in the centre, leaving a blank in each corner, seem to us the

handiest.

If bone black and white and red and green men cannot be obtained easily,

the ordinary wooden black and yellow, and bone red and white, will

answer the purpose just as well, but any turner will turn a double set

for about two pounds.

Captain George Hope Verney says, in his _Four-Handed Chess_:--

‘I use two sets of Staunton men. One set is of black and yellow wood,

and the other is of red and white bone.

‘The latter was made to order for me at the Civil Service Store in the

Haymarket, at a cost of about eighteen shillings.’

The base of the king measures one and five-eighths of an inch, and is

three and a half inches high.

EXAMPLES IN OPENING.

First round--Black king’s pawn to king’s third; green ditto; white

ditto; red ditto.

Second round--Black bishop takes red bishop; green queen takes black

queen; white queen takes red queen; red king takes white queen.

Third round--Black king takes green queen; green moves queen’s pawn one,

white king’s knight’s pawn one, red king’s knight to royal square.

Fourth round--Bishop takes knight’s pawn.

Thus at the beginning of the fourth round red and green find themselves

obliged to put up with the loss of a bishop and pawn, and a strong

attack, to be followed up by the knights, will be directed against red,

who is severely crippled. Should green check black king, it will do him

no good, as black king’s bishop is protected by white.

Red and green have drawn disaster upon themselves at the beginning of

the game by imitating their opponents’ move, and black and white thus

early starting with an advantage and well-defined attack, should win the

game, since red has not only lost a piece and pawn, but also a move.

Should green check black king third round, he will lose his bishop.

Should he take white’s bishop, black will retreat without breaking

square, as that would liberate red’s castle. He will thus save his

partner a pawn.

A variation of the same opening will be for black second round to play

his knight to bishop’s third, thence to castle four. If this opening is

not seen through and frustrated before four moves, green loses his

queen. But red can easily frustrate the design, or green king’s bishop’s

knight to bishop’s third will suffice.

These two openings will suffice for the beginner; and our readers can

now follow up the subject as far as they wish.

CIRCULAR CHESS.

Of chess in the middle ages there were no less than fifty-four

varieties--not gambits, but different ways of playing the game. To one

of these, known as Double Chess, we have already devoted some pages; and

we now give the variety known as Circular Chess, which was played on a

board of the same pattern as the illustration, on which the pieces were

arranged as shown, the line with the arrow-heads representing the edge

of the board in the ordinary game, and the movements taking place right

and left from it.

[Illustration]

A pawn attaining this line is exchangeable for a piece, as in the common

game, but it offers no barrier to the passage of the men. The moves are

in all respects the same as in ordinary chess. The peculiarity of the

shape, however, considerably reduces the importance of the bishops and

increases that of the rooks and queens.

CHAPTER XIII.--DRAUGHTS.

BY THE LATE CAPTAIN CRAWLEY.

I. ALL ABOUT THE GAME.

It has been said by one who has a right to express an opinion on the

subject (Mr. Wylie, of Fife, the greatest player and analyst in

Scotland) that Draughts is a more intricate and ingenious game than its

proud rival, Chess, of higher antiquity and of more intellectual scope.

So much so, that in a hundred years a man could not exhaust its

varieties. Edgar Allan Poe, the author of _The Raven_, expresses a like

opinion: ‘The higher powers of the reflective intellect are more

decidedly tasked by the unostentatious game of Draughts, or chequers,

than by all the elaborate frivolities of Chess.’

Without venturing to discriminate between the merits and claims of the

two games--both of which I love--I purpose attempting to show my readers

some of the prominent features of the ancient and honourable game of

Draughts.

You are all, doubtless, acquainted with the form of the draught-board

and men; with the fact that the game is played by two persons on a board

of sixty-four squares, with twenty-four men, twelve of one colour and

twelve of another. At starting, the men occupy the three rows of squares

on opposite sides of the board. The men may be placed on either colour,

but for convenience of notation it is usual to select the white squares.

The moves of all the men are alike--diagonal from square to square, in

an upward direction from the player. They _take_ by passing over the

captured man into a vacant square beyond. One, two, or more men can be

taken by the same move, always providing that there is a vacant square

to pass into at each jump. When a man has arrived at either of the four

squares on the opposite side of the board he is crowned, and becomes a

King. The crowning is a simple ceremony--merely placing one draughtman,

of the same colour, on the top of the other. The kings have the power of

moving forward and backward, one square at a time, diagonally. The

_object_ of the game is to capture all your opponent’s men, or so to

block them in that they cannot move. The player who first accomplishes

one of these ends wins the game.

One or two rules are absolute. The offered man must be taken, when the

player says ‘Take,’ and a man touched must, if it can, be moved.

In placing the board for the game, the double corners must be at the

right-hand of the player, which brings us at once to the

NOTATION OF DRAUGHTS

--the method by which the moves of a game or problem are recorded. It is

not necessary to show a diagram of the Numbered Board if you remember

the order of the figures. The first white square on the left hand,

uppermost, is 1, and the rest go from left to right, horizontally, till

we arrive at the last white square on the right, 32. In recording the

moves of a game we say 11 to 15, 24 to 19, and so on. A very little

practice will make you sufficiently familiar with this easy system of

notation, and soon enable you to play a game by memory without the

board.

To show you the nature of a Problem, and the way to record its solution,

I will append a diagram.

[Illustration: White to play and win in eight moves.]

The difficulty here is the first move. That discovered, all the others

follow as a matter of course. This is the solution:--

WHITE. BLACK.

10 to 6 1 2 to 9

18 to 14 2 9 to 18

15 to 22 3 13 to 17

22 to 13 4 29 to 25

13 to 17 5 25 to 30

17 to 22 6 30 to 25

22 to 29 7 4 to 8

11 to 4 8

by which you will see that Black’s moves are all forced, and White wins

the game.

Draughts is played in three ways: the Winning (and most usual) game, the

Losing, and the Polish game. The last, not much practised in this

country, is played on a larger board, and the men take backwards or

forwards.

THE RULES.

Draughts, as played in Great Britain and in all English-speaking

countries, is governed by a few simple and easily-understood Rules, as

follows:--

1. The board is to be placed with the double corner to the right hand of

the player.

2. The choice of colour is determined by lot. After the first game the

men are commonly changed.

3. Black has invariably the first move.

4. A man touched, except for the purpose of adjusting it, must be moved

if there be an open square into which it can be moved.

5. A man moved over the angle of a square must, if it can, be moved to

that square.

6. A man _en prise_ must be taken; or if it be left untaken by accident,

it may be ‘huffed’--that is, taken off the board by the adversary. The

‘huff’ is not a move, but the player insisting on it, huffs and moves.

7. Five minutes is the limit of time for considering a move; when a

piece is _en prise_, one minute only is allowed. Penalty: loss of the

game.

8. A false move must be replaced, and a legal move made.

9. A wrong man removed from the board can only be replaced by consent of

the adversary.

10. When two kings only remain on the board, the game must be won in

twenty moves on either side, or abandoned as drawn.

11. With three or more kings, or men, to two, the player with the weaker

force may insist on the game being won within forty moves on each side,

or be drawn. In each of these cases notice must be given by the player

that he will count the moves.

12. When two or more men are taken at one _coup_, no man captured must

be taken from the board till the combined move is completed.

13. A man moved up to the last row of squares on the other side must be

immediately crowned; but the king cannot play till a move has been made

on the other side.

BYE-LAWS.--No pointing over the board or obstruction to the adversary is

allowed.--Matches, unless otherwise agreed, consist of an equal number

of games.--All disputes to be decided by an umpire or other

disinterested player.--Neither player is allowed, without the consent of

his opponent, to leave the room during the progress of a game.--Any

breach of the rules involves the loss of the game.

Above all, _keep your temper!_

PROBLEM I.

[Illustration: White to play and mate in seven moves.]

TWO KINGS TO ONE.

A common practice with young players is to give man for man; but this is

only advantageous when you are a piece ahead, and even then it is

sometimes found difficult to win within the twenty moves allowed. There

is, however, no secret in the matter. The player with two kings can

always force a win if he knows how to set about it. From any part of the

board he can, in about eight or nine moves, drive the single king into

the double corner, and when he is there he wins in eight moves, thus:--

[Illustration]

BLACK. WHITE.

10 to 6 5 to 1

14 to 10 1 to 5

6 to 1 3 to 9

1 to 5 9 to 13

It is at this point the tyro generally makes a mistake. Instead of

moving away, he presses on his adversary, and gives him a chance of

escape. He must move into square 15, not into 14:--

10 to 15 13 to 17

15 to 18

Now whether White move into 13 or 21, he is equally pinned by the Black

at 22.

Of course a like series of moves in the other double corner produces a

like result.

In the above, and all the other diagrams, the Black men occupy the upper

half of the board.

To show, however, the mischief of unscientific play, we will suppose the

kings to have got into the following position, when Black, with the

move, can do no more than effect a drawn game:--

[Illustration]

Here Black must give away a man. He must go to either square 17, 25, or

26. Let us suppose he moves to 26, White takes, and goes into square 31.

Now, if Black go to 25 instead of 17, he loses the game in two moves.

White moves to 26, and pins him on 22, in either the three squares to

which he is compelled to go.

TWO KINGS TO TWO.

In ordinary circumstances, two kings to two must be a draw. Neither

player can force the other out of the double line. Suppose, however, you

can get the pieces into this position:--

[Illustration]

Black, with the move, wins by playing a king from 26 to 23, and taking

two for one. Beware, in the position shown, that you do not move

backward instead of forward. Should you do so, you may perhaps get into

some such fix as this:--

[Illustration: Black to play and lose. White to play and draw.]

White must, moreover, be careful not to get his men into a line with a

square between into which Black can move, technically known as ‘The

Breeches.’

[Illustration: Black to play and draw.]

This is a trap into which young players are very apt to fall. Beware of

it. Had White the move, he, of course, could easily win, either by

fixing the Black king in a side square, or by the double-corner moves

already shown.

THREE KINGS TO TWO.

When you are left with three kings to two, you must effect an exchange,

or the game may be prolonged indefinitely. It is sometimes rather

difficult to force an exchange, but it is not impossible if you go the

right way to work. The possessor of the two kings commonly gets one in

each double corner. The mode of attack in this case is to get your three

kings into a line, so as to enable you to give king for king. However

hard the other player tries he must eventually succumb. Take a common

case. Place the kings on the board as in the diagram, the White on 32

and 5, the Black on 10, 18, and 19:--

[Illustration: Black to play and win, or White to play and Black to

win.]

If Black play he moves into 6 or 24. White has the choice of two moves

only, either of the double corners.

BLACK. WHITE.

19 to 24 5 to 1

18 to 15 1 to 5

10 to 6

Now, whether White move from 5 to 1 or from 32 to 28, he must submit to

an exchange, for Black backs up his king, takes one for one, and then

wins in the usual way.

Suppose White has the move. He can only go into squares 1 or 32. Say he

moves into 32; Black has only to go from 18 to 15, and what has his

adversary left? Nothing but to submit to an exchange at the next move,

after which the rest is easy, as already shown with two kings to one.

FOUR KINGS TO THREE.

As a rule the player with the superior force must win, but in some

positions it is very difficult to force an exchange. Take this:--

[Illustration]

White, with the move, has but one square, 28, into which he can move.

Black, with the move, would of course win by going into the same square,

and soon compel an exchange. Suppose White move--

WHITE. BLACK.

32 to 28 24 to 20

28 to 32 23 to 19

31 to 27 22 to 18

27 to 31

If he play 27 to 23 his adversary takes from 18 to 27, and leaves

himself after the exchanges with two kings to one. White prolongs the

struggle by moving from 27 to 31, to which Black replies by playing

19 to 24

32 to 27 24 to 28

27 to 32 18 to 23

31 to 27 23 to 26

30 to 23 28 to 24

27 to 31 24 to 27

31 to 24 20 to 18,

which leaves Black with two kings to one, when he wins in ten or twelve

moves.

This last is an instructive position, as it shows how the greater force

must conquer. Generally the same result happens in other and more vastly

important contests. The game of Draughts, like the game of war, can only

be successfully played by an intimate union of strategy and might.

THE MOVE.

If each player had equal skill, and each made the proper move, then the

player who took the first move would win. This sentence sounds like a

truism, but it is open to argument. Throughout every game it is

important to know which of the two players ‘has the move’--that is, the

power to fix his adversary man for man on every available square. The

first moves of a game do not directly affect its final result, but when

the men have become fewer and fewer, it is of the greatest consequence

to know on which side lies the forcing power. To make this plain, place

a white man on square 4, the top right-hand corner, and a black man on

square 30, the second from the left in the lowermost row of squares.

Black, having to play, moves from 30 to 26, and do what he may, White

must be stopped at square 19. Try it. White, having to play first,

cannot, on the contrary, prevent his opponent from making a king. This

simply shows the theory of Having the Move.

To discover whether you Have the Move, several plans are at your

service. The easiest is this: Count one for each man of both colours

which stand on columns having a white square at the foot. If it is your

turn, and the total of the addition be odd, you Have the Move; if it is

your opponent’s turn to play, the move is with him.

Place the men as in the following diagram, and you will soon find that

either colour moving first has the move, and therefore ought to win.

[Illustration: The Move.--Either colour to play first and Have the

Move.]

_Another Plan_, by some considered more certain, is this:--

If you desire to know if any one of your men has the move of any man on

the other side, examine the position of both. If there is a black square

on the right angle under his man you Have the Move. For instance, you

have a black man on 30, and white has a man on 3. The right angle is the

black square between 31 and 32. With your man on square 29 or 31 the

right angle would be found on the black squares on one or other side of

the straight line below the white man, and he, therefore, would Have the

Move. The value of this plan is that it holds good with any number of

men.

_A Third Plan._--Count the men and the squares. If the men are even and

the squares are odd, or if the squares are even and the men odd, _you_

Have the Move. With even men and even squares, and odd men and odd

squares, the move is on the other side.

To apply this theory. When you have the move do _not_ exchange, if you

can avoid it, or you may lose the move. For example, place the men thus:

[Illustration: The Move.--White to play and win.]

When all the men, both Black and White, on the lettered column (_a_,

_b_, _c_, _d_,) are added up, the total is _odd_, and the side having to

play Has the Move. If no men are on the lettered squares, then take the

figured squares, 1, 2, 3, 4; but do _not_ combine the two. Apply the

theory to the above position. We find that there being 9, an odd number

of men, on the lettered columns, White Has the Move, and having it,

would win:

WHITE. BLACK.

28 to 24 --1-- 8 to 12

30 to 26 --2-- 2 to 6

24 to 19 --3-- 6 to 10

21 to 17 --4-- 9 to 13

26 to 22 --5-- 1 to 6

32 to 28 --6-- 6 to 9

28 to 24 --7--

What, now, can Black do but play, and lose a man and the game? He has

but two squares, 15 and 11, open to him. His defeat is decisive and

complete.

TO REGAIN THE MOVE.

Change man for man till only one capturing piece remains on the board.

Suppose Black had men on squares 12 and 15, and White had men on 24 and

28. What should White do? Nothing more simple. He plays from 24 to 19.

Black must take the offered piece and be taken, when his remaining man

on 12 is fixed by the White on square 19.

A further example. Place the men thus:--

[Illustration: Regaining the Move.--White to play and win.]

Here it would appear that Black must win. But White, playing first,

forces a win.

WHITE. BLACK.

32 to 28 -- 1-- 25 to 22

28 to 24 -- 2-- 22 to 18

24 to 19 -- 3-- 18 to 22

19 to 15 -- 4-- 22 to 17

15 to 18 -- 5-- 17 to 13

18 to 22 -- 6-- 13 to 9

30 to 26 -- 7-- 9 to 14

26 to 23 -- 8-- 14 to 10

23 to 18 -- 9-- 10 to 6

18 to 14 --10-- 6 to 1

14 to 9 --11-- 1 to 5

9 to 6 --12-- 5 to 1

6 to 2 King --13-- 1 to 5

2 to 6 --14-- 5 to 1

6 to 10 --15-- 1 to 5

10 to 15 --16-- 5 to 9

15 to 19 --17-- 9 to 14

27 to 23 --18-- 14 to 10

23 to 18 --19-- 10 to 6

18 to 14 --20-- 6 to 1

14 to 9 --21-- 1 to 5

9 to 6 --22-- 5 to 9

6 to 1 King --23-- 9 to 5

1 to 6 --24-- 5 to 1

6 to 9 --25-- 1 to 5

9 to 14 --26-- 5 to 1

14 to 18 --27-- 1 to 5

18 to 23 --28-- 5 to 9

23 to 27 --29-- 9 to 14

19 to 23 --30-- 14 to 9

23 to 18 --31-- 9 to 5

18 to 14 --32-- 5 to 1

14 to 9 --33-- 1 to 5

22 to 17 --34-- 5 to 14

17 to 10 --35-- 21 to 25

10 to 15 --36-- 25 to 29 King

15 to 19 --37-- 29 to 25

27 to 32 --38-- 25 to 22

19 to 24 --39-- 20 to 27

32 to 23 --40-- 22 to 17

23 to 18 --41-- 17 to 13

18 to 14, and wins next move.

The beginner who follows the moves of this game with an understanding

brain, will learn more about the scientific theory of Draughts than he

could acquire by a year of miscellaneous play.

COMMENTS ON THE LAWS.

As stated on page 182, the rules are few and simple. The explanations

and remarks are in brackets.

1. The board is to be so placed as that the double corner is at the

right hand of the player. [Some play on the white, and some on the black

squares. For convenience of numbering the board and recording the moves,

the white squares are now generally adopted.]

2. The choice of colour is determined by lot, and the men on either side

are placed on the alternate squares in three lines immediately in front

of the player. [The black or the white squares, as may be decided before

starting.]

3. Black has the first move, and the men are changed with each game.

[Thus giving in turn the first move to each player.]

4. The player who touches a man, except for the purpose of adjusting it,

must move that man, if it can be legally moved.

5. A piece moved over the angle of a square must be moved to that

square. [This is a newly-adopted law, to prevent the undecided mode of

moving backward and forward adopted by some players.]

6. A man _en prise_ must be taken if intimation be given by the player

offering it. If by accident it is left untaken, the piece which should

have taken it may be huffed. [It is at the option of the adversary to

huff or let the offending piece remain.]

7. The player cannot stand the huff, when he is told to take a man, or

men.

8. The huff is not a move; and after taking off the huffed piece, the

player moves. [Thus ‘huff and move’ is a well-understood direction.]

9. A player taking one piece only when two or more can be legally taken,

may be huffed on the completion of his move.

10. When a piece is _en prise_ it must be taken within a minute. [This

is to prevent the delay in which some indulge.]

11. Five minutes is the limit of time for considering a move. The

penalty for exceeding the time allowed is loss of the game. [This law

applies more particularly to match games.]

12. A piece abandoned is a completed move. [In all games this law should

be observed, as nothing is so annoying to an opponent as to be asked to

allow a move to be amended.]

13. A false or illegal move must be rectified, or the game resigned;

such move may be allowed to remain, at the option of the adversary. [By

a false move is meant the moving backward, or sideways, or on to the

wrong-colour square.]

14. If a player in the act of taking remove one of his own men from the

board, it cannot be replaced, except by consent of the opponent.

15. When three or more kings are opposed to a weaker force, the game

must, when the opponent gives notice to count, be won within forty

moves, or abandoned as drawn.

16. When two kings are opposed to one, the game is to be declared drawn,

unless the player with the stronger force win in twenty moves. [From any

part of the board two kings can win against one in fifteen or sixteen

moves.]

17. Notice must be given of the intention to count the moves. [Twenty or

forty, as the case may be; one for the combined move of both colours.]

18. When several pieces can be taken in one continuous move, no piece

may be taken up off the board until the move is completed. The player

failing to take all the men may be huffed. [As in Rule 9.]

19. When a man arrives at a square in the last row on the opposite side

of the board, he must be immediately crowned. But the king cannot move

till the opposing player has made his move.

20. Kings can move backward or forward, one square at a time only; and,

to take two or more pieces in one move, there must be a vacant square

behind each individual piece.

21. Disputes are to be decided by an umpire, or a majority of the

company.

22. Matches must consist, unless otherwise agreed, of an equal number of

games. [The rules for regulating a match should be determined and stated

in writing. An umpire should be appointed.]

23. During the progress of a game neither player is allowed to leave the

room, except by permission of his opponent.

24. Pointing over the board, loud talk, or any other behaviour likely to

annoy or confuse an adversary, if persisted in, forfeits the game.

25. No bystander is allowed to advise a player, or interfere with the

progress of a game.

26. A breach of any of the above laws is punishable by the loss of the

game, if in the opinion of the umpire such breach was intentional.

ADVICE TO YOUNG PLAYERS.

Play with better players than yourself. Observe the openings.

Look well over the board before making a move.

Never touch a man without moving it.

Leave off when your mind is fatigued, and never persist in playing when

you stand but small chance of winning.

Waste no time in considering an inevitable move. Take the offered piece

without hesitation or delay.

When you are a man ahead, exchange as often as you can, but at the same

time beware of man-traps and spring-guns.

Abandon a line of play the secret of which is discovered by your

adversary; and when a piece must be lost, make no attempt to retain it.

Sometimes it is safer to give up a man than to defend a weak position.

Make your kings as quickly as you can. Avoid all cramped positions. Back

up your men in phalanx fashion:--

[Illustration]

and move rather towards the centre than to the sides of the board. Be

careful not to move out your men too soon from the safety of the back

row.

Play with your head as well as with your fingers. Avoid banter and loud

talk. Boast not of your victories. Win modestly, and lose with good

temper. Punctuality is the politeness of kings. Courtesy is the grand

characteristic of good draught-players.

II. THE LOSING GAME.

There is a good deal of amusement and no little skill in the Losing

Game. As its name denotes, this game is the reverse of Draughts proper.

The object is to lose all your men; and he who accomplishes that object

wins.

The whole or main secret of the Losing Game is to play towards the sides

of the board, and to so arrange your men as to be able to give up two,

three, or more at a single _coup_. After a little practice you will

discover that even with a dozen men on the board against, say, two or

three, you may win--that is, you may compel your adversary to take them

all. Or with a single king you may take man after man, and then, at

last, commit graceful suicide. Or you may compel a king to take several

men. Much depends on Having the Move. Here, for instance, is a position

in which a king is forced to take eight men and lose the game:--

[Illustration: Black to move and White to win, or White to move and

Black to win.]

Black has only two squares into which he can go, and then he must allow

White to give away his men one after the other. If White moves first,

Black gains the opposition by losing his king, and wins the game.

In the next diagram, again, is a position in which White can compel a

single Black man to take all his eleven pieces one after the other.

[Illustration: White to play and win.]

White, moving upward, first gives his king, and then the man on 24,

after which he offers the man on 31, which White must take and become a

king. The remaining moves are simple, but White has to play carefully,

or he may enable the Black king to sacrifice himself and win.

The Losing Game offers numerous opportunities for calculation and

combination; but what we have shown is sufficient to enable young

players to understand the theory. Excellence will come with practice and

perseverance.

III. POLISH DRAUGHTS.

The Polish game is played on a board of a hundred squares, ten each way;

but for all ordinary purposes the regular English board of sixty-four

squares will do as well. The board is set in the usual way, with a

double corner at the right hand of the players, no matter which colour

be chosen.

Two great and essential differences exist between English and Polish

Draughts. In the foreign game the men _take backward and forward_, one

square at a time, as many pieces as are _en prise_, and the kings _leap

over any number of squares_, wherever and whenever there is a piece to

take. As, in our own game, a piece touched must be moved, and all the

other rules of the English game are to be observed. On the Continent,

where the game is much more common than with us, the crowned man is

called a queen, just as the game itself is Damen, a game for ladies.

With them, as with us, the White squares are usually chosen.

It is by exchanges that good players at Polish Draughts parry moves and

prepare combinations. It is well to give man for man, or two for two. By

that means the game is strengthened, and thus it often happens that a

single man can confine several of his opponent’s pieces.

The _lunette_--the placing a man on a square between two men of the

other side--is much more frequent in the Polish than in the English

game. Look well to the position before you enter the _lunette_; and

having entered it, before you decide on your move. It is often a snare,

which the good player will try to avoid.

Concentrate your men towards the end of the game, for then the slightest

error may be fatal.

Two, three, or more pieces may sometimes be advantageously sacrificed to

obtain a king, which, in this game, is very powerful. Make your kings as

soon as you can, and play them with judgment. With a king and a man

against two or three kings, hesitate not to sacrifice your man, for the

game may be almost as well defended by the king alone. Between equal

players, the game often results in a draw; but there is no saying how

numerous are the combinations which may lead to victory or its reverse.

It is not necessary to give the moves of a game, as, except for its two

grand distinctions, Polish Draughts is similar to the English game.

Here, then, we have pretty well all that can be taught on paper

respecting this branch of the game. The next step is How to Open a game

with advantage. This I shall proceed briefly to show; and after that the

excellence is to be acquired by practice alone. Draughts, in all its

varieties, is an admirable game, inculcating patience, caution, tact,

and scientific calculation. Those who would excel in its practice must

be content to go slowly. There is no royal road to Draughts.

Perseverance and failure are the parents of success.

THE OPENINGS.

Usually it is necessary to begin at the beginning; but in Draughts and

Chess, as in other games of skill, players commence playing, and even

attain some degree of aptness, before they actually conquer the

alphabet, the science, of the several amusements. There is no great harm

in this plan, however. Do we not all learn to talk before we know

anything of grammar or orthography; to sing before we understand even

the notation of music; to argue and discuss before we get even the

haziest notion of logic? Of course we do. And then we naturally

endeavour to go back to first principles, and so correct our mistakes by

aid of rule and system.

I told you some pages back that there were various accepted openings to

the game of Draughts--the Old Fourteenth, the Single Corner, the Laird

and Lady, the Glasgow, the Whilter, and some fifty others. All the

really safe, sound, and favourable openings, however, proceed from the

five here named. The rest are well enough to know, but in practice they

are risky and fantastical.

To properly understand what follows, it is necessary that you should so

completely conquer the notation of draughts as to be able to follow the

moves in your mind’s eye without seeing the board. This is not nearly so

difficult as you may think. Number your board as in the diagram below,

and place the men in the order of play.

[Illustration: The Numbered Board, with the men placed in their order of

play.]

Here we have the Black men on the upper half of the board, though

whether the White or the Black occupy that position the order of their

moves is the same. The usual plan is for the Black to take the first

move, and for the players to change the pieces with each game. By this

method each player begins alternately, and always with the Black men.

Our games will be so arranged, if you please.

Let us commence, then, with the best of the openings--

THE OLD FOURTEENTH.

BLACK. WHITE.

11 to 15 --1-- 23 to 19

8 to 11 --2-- 22 to 17

4 to 8 --3-- 17 to 13

These three moves on either side constitute the Old Fourteenth Opening.

From this point, at which the game is perfectly even, spring many

variations. The most common and accepted moves on each side are--

15 to 18 --4-- 24 to 20

11 to 15 --5-- 28 to 24

8 to 11 --6-- 26 to 23

The following is now the position. Both sides are well placed, and the

game, if played thoroughly, should end in a draw, with White for

preference.

[Illustration]

Black has now the choice of two moves. We will suppose that he defends

his position by moving from 9 to 14.

The first double column gives the moves from the position in the

diagram; six moves on each side having been made. The other columns show

six variations. The star indicates the losing move in each case.

----+-------+-------+-------+-------+-------+-------+-------

12 | | 26*22 | 25 22 | | | |

13 | 9-14 | 9-14 | 18-25 | | | |

14 | 31 26 | 31-26 | 29 22 | | | |

15 | 6- 9 | 5- 9 | 9-14 | | | |

16 | 13 6 | 26 23 | 27 23 | | | |

17 | 2- 9 | 1- 5 | 6- 9 | | | |

18 | 26 22 | 22 17 | 13 6 | | | |

19 | 1- 6 | 11 16 | 2- 9 | | | |

20 | 32 28 | 20 11 | 22 17 | | | |

21 | 3- 8 | 7-16 | 15 18 | .. | .. | 9*13 |

22 | 30 26 | 25 22 | 17 13 | 32 28 | | 26 22 |

23 | 9-13 | 18-25 | 18-27 | 18-27 | | 3- 8 | ..

24 | 19 16 | 29 22 | 13 6 | 19 16 | | 23 18 |

25 | 12-19 | 3- 7 | 14-18 | 12-19 | | 14-23 |

26 | 23 16 | 22 18 | 32 14 | 24 8 | | 31-27 |

27 | 13-17 | 15-22 | 10-17 | 3-12 | | 15-18 | 5* 9

28 | 22 13 | 19 15 | 21 14 | 31 24 | | 22 6 | 27 18

29 | 8-12 | 10-28 | 1-17 | 9-13 | | 13-22 | 1- 5

30 | 24 19 | 17 3 | 26 22 | 26 22 | | 27 18 | 30 26

31 | 15-31 | 22-26 | 17-26 | 7-11 | | 1-10 | 9-14

32 | 26 22 | 3 8 | 30*23 | 30*26 | | 18 14 | 18 9

33 | 12-19 | 16-20 | 5- 9 | 1- 6 | | 10-17 | 5-14

34 | 22 8 +-------+ 23 18 | 26 23 | 24*19 | 21 14 | 26 23

35 | 14-17 | white | 7-10 | 11-15 | 11-15 +-------+ 15-18

36 | 21 14 | wins. | 31 26 | 24 19 | 28 24 | white | 22 6

37 | 10 17 +-------+ 9-13 | 15-24 | 15-18 | wins. | 13-22

38 | 8 3 | | 26 23 | 28 19 | 22 15 +-------+ 6 2

39 | 7-10 | | 13-17 | 6- 9 | 13-31 | | 7-10

40 | 25 21 | | 18 14 | 20 16 | 15 11 | | 32 28

41 | 17-22 | | 17-21 | 10-15 | 14-18 | | 22-25

42 | 20 16 | | 14 7 | 17 10 | 11 7 | | 23 18

43 | 10-14 | | 3-10 | 15-24 | 31-26 | | 14-23

44 | 16 11 | +-------+ 23 19 | 21 17 | | 19 16

45 | 31-26 | | black | 24-27 | 26-22 | +-------

46 | 11 8 | | wins. | 10 6 | 17 13 | | white

+-------+ +-------+ 27-31 | 18-23 | | wins.

| | | | 6 2 | 7 3 | +-------

| draw. | | | black | black | |

| | | | wins. | wins. | |

----+-------+-------+-------+-------+-------+-------+-------

If you play out these games carefully you will see that there is a

reason for each move, and thus demonstrate that Draughts is a scientific

game possessing no element of luck or chance.

THE LAIRD AND LADY.

The opening known as the Laird and Lady is a favourite with players

north of the Tweed. Rare fine players at Draughts are the Scotsmen.

They carried the game across the Atlantic, where it is popularly known

as Checquers, or, as the New Englanders spell it, Checkers.

The first two moves on each side in the Laird and Lady are the same as

those in the Old Fourteenth.

BLACK. WHITE.

11 to 15 --1-- 23 to 19

8 to 11 --2-- 22 to 17

Then comes the variation which distinguishes it,

9 to 13 --3-- 17 to 14

This Black follows on with a move which compels an exchange.

10 to 17 --4-- 21 to 14

15 to 18 --5-- 26 to 23

White’s last move supports the advanced man on square 14. Then Black

proceeds with what at first sight seems a weak move:--

13 to 17 --6-- 19 to 15

From this point the game is even, though the advantage would certainly

seem to be on the side of the White. The following is the position at

the point arrived at:--

[Illustration]

From this position there are almost endless variations. Drummond, a

well-known writer and specialist, gives no fewer than thirty; and,

generally, they end in favour of White, the second player--proving that

this opening is hardly so good as the Old Fourteenth or the Single

Corner, which may be considered the standard games of first-rate

players.

We give the moves of a completed game in this opening, showing the moves

from which the variations spring.

BLACK. WHITE.

11 to 15 -- 1-- 23 to 19

8 to 11 -- 2-- 22 to 17

9 to 13 -- 3-- 17 to 14

10 to 17 -- 4-- 21 to 14

6 to 10 -- 5-- 25 to 21

10 to 17 -- 6-- 21 to 14

15 to 18 -- 7-- 29 to 25

11 to 16 -- 8-- 19 to 15

(or 1 to 6

19 to 25

4 to 8

26 to 22, &c.)

16 to 20 -- 9-- 26 to 23

(or 26 to 22)

1 to 6 --10-- 31 to 26

13 to 17 --11-- 15 to 10

6 to 15 --12-- 23 to 19

4 to 8 --13-- 19 to 10

8 to 11 --14-- 24 to 19

11 to 16 --15-- 26 to 22

(or 11 to 15)

17 to 26 --16-- 30 to 23

5 to 9 --17-- 14 to 5

7 to 14 --18-- 5 to 1

And White wins. Now try the variations indicated. Had Black at his

fifteenth move gone from 11 to 15, the best he could have done would be

to draw. See:--

11 to 15 --15--

12 to 19 --16-- 19 to 16

20 to 27 --17-- 27 to 24

7 to 11 --18-- 32 to 16

2 to 11 --19-- 16 to 7

18 to 25 --20-- 25 to 22

15 to 18 --21-- 30 to 21

11 to 16 --22-- 10 to 6

And the game is drawn.

It may be useful, in this place, to give a

TABLE OF THE PRINCIPAL OPENINGS.

-----------------+-------+-------+-------+-------+-------

TITLE. | 1st | 2nd | 3rd | 4th | 5th

| Move. | Move. | Move. | Move. | Move.

-----------------+-------+-------+-------+-------+-------

Double Corner | 9-14 | | | |

Single Corner | 11-15 | 22-18 | | |

Ayrshire Lassie | 11-15 | 24-20 | | |

Second Double | | | | |

Corner | 11-15 | 24-19 | | |

Cross | 11-15 | 23-18 | | |

Whilter | 11-15 | 23-19 | 7-11 | |

Will o’ the Wisp | 11-15 | 23-19 | 9-13 | |

Dyke | 11-15 | 22-17 | 15-19 | |

Maid o’ the Mill | 11-15 | 22-17 | 15-18 | |

Defiance | 11-15 | 23-19 | 9-14 | 27-23 |

Glasgow | 11-15 | 23-19 | 8-11 | 22-17 | 11-16

Laird and Lady | 11-15 | 23-19 | 8-11 | 22-17 | 9-13

Fife | 11-15 | 23-19 | 9-14 | 22-17 | 5- 9

Old Fourteenth | 11-15 | 23-19 | 8-11 | 22-17 | 4- 8

-----------------+-------+-------+-------+-------+-------

Of these, some already named--Old Fourteenth, Laird and Lady, &c.--are

the best for practice. We therefore present another set of games in the

OLD FOURTEENTH.

As before, the key-game appears in the first double-column; and the

variations spring from the point indicated. The moves are given

consecutively; the first player going from 11 to 15; his opponent from

23 to 19, and so on to the end.

----+-------+-------+-------+-------+-------+-------+-------

|GAME | 2 | 3 | 4 | 5 | 6 | 7

+-------+-------+-------+-------+-------+-------+-------

1 | 11-15 | | | | | |

2 | 23 19 | | | | | |

3 | 8-11 | | | | | |

4 | 22-17 | | | | | |

5 | 4- 8 | | | | | |

6 | 17 13 | 25 22 | | | | |

7 | 15-18 | 15-18 | | | | |

8 | 24-20 | 22 15 | | | | |

9 | 11-15 | 11-18 | | | | |

10 | 28 24 | 17 13 | | | | |

11 | 8-11 | 7-11 | | | 9-14 | |

12 | 26 23 | 24 20 | | | 29 25 | |

13 | 9-14 | 10*14 | 3* 7 | | 10-25 | |

14 | 31 26 | 29 25 | 29 25 | | 19 10 | |

15 | 6- 9 | 2- 7 | 11-15 | | 6-15 | |

16 | 13 6 | 26 23 | 26 23 | | 26 23 | |

17 | 2- 9 | 7-10 | 15-24 | | 8-11 | |

18 | 26 22 | 21 17 | 20 19 | | 30 26 | |

19 | 1- 6 | 14-21 | 9-14 | 10*14 | 11*16 | |

20 | 32 28 | 23 7 | 32 28 | 30 26 | 24 20 | |

21 | 3- 8 | 3-10 | 6- 9 | 7-11 | 1- 6 | 7*11 |

22 | 30 26 | 25 22 | 13 6 | 19 15 | 20 11 | 28 24 |

23 | 9-13 | 9-14 | 2- 9 | 2- 7 | 7-16 | 3- 7 | 2* 6

24 | 19 16 | 22 17 | 30 26 | 26 22 | 26 22 | 24 19 | 24 19

25 | 12-19 | 11-15 | 1- 6 | 12-16 | 2- 7 | 15-24 | 15-24

26 | 23 16 | 27 23 | 26 22 | 22 17 | 22 17 | 26 22 | 26 22

27 | 13-17 | 15-24 | 7-11 | 7-10 | 7-10 | 11-15 | 11-15

28 | 22 13 | 28 19 | 22 15 | 32 28 | 23 19 | 20 11 | 20 11

29 | 8-12 | 8-11 | 11-18 | 10-26 | 16-23 | 7-16 | 24-28

30 | 24 19 | 31 26 | 31 26 | 31 15 | 25 22 | 27 11 | 11 8

31 | 15-31 | 11-15 | 9-13 | 11-18 | 18-25 | 8-27 | 12-16

32 | 26 22 | 32 28 | 26 22 | 17 10 | 27 2 | 32 23 | 22 17

33 | 12-19 +-------+-------+-------+-------+-------+3-12

34 | 22 8 | white | white | white | white | white | 17 10

35 | 14-17 | wins. | wins. | wins. | wins. | wins. +-------

36 | 21 14 +-------+-------+-------+-------+-------+ white

37 | 10-17 | | | | | | wins.

38 | 8 3 | | | | | +-------

39 | 7-10 | | | | | |

40 | 25 21 | | | | | |

41 | 17-22 | | | | | |

42 | 20 16 | | | | | |

43 | 10-14 | | | | | |

44 | 16 11 | | | | | |

45 | 31-26 | | | | | |

46 | 11-18 | | | | | |

+-------+ | | | | |

| draw. | | | | | |

+-------+ | | | | |

----+-------+-------+-------+-------+-------+-------+-------

As in the previous examples, the asterisk shows the losing move. Young

players should get this opening by heart. In the first game, you see,

all that White can do is to draw; in the others he wins.

THE SINGLE CORNER GAME.

This a good and sound opening. Properly conducted, it gives the win to

the first player. As in the Old Fourteenth and the Laird and Lady, the

first move is from square 11 to square 15. The variation occurs in the

second move, which is 22 to 18 instead of 22 to 19. Thus--

11 to 15 --1-- 22 to 18

15 to 22 --2-- 25 to 18

8 to 11 --3-- 29 to 25

10 to 15 --4-- 25 to 22

4 to 8 --5-- 24 to 20

12 to 16 --6-- 21 to 17

The position of the men is now as follows, without any great advantage

on either side, with Black to move:--

[Illustration]

It will be well for the students to play out the game from this

position.

Now let us take some variations most usual in this opening. The first

game is played from the initial move, and the variations from the places

marked. It will be easy for any two players with the Numbered Board

before them to follow the moves.

----+-------+-------+-------+-------+-------+-------+-------

| GAME | 2 | 3 | 4 | 5 | 6 | 7

----+-------+-------+-------+-------+-------+-------+-------

1 | 11-15 | | | | | |

2 | 22 18 | | | | | |

3 | 15-22 | | | | | |

4 | 25 18 | | | | | |

5 | 8-11 | | | | | |

6 | 29 25 | | | | 10-14 | 9-13 | 9-14

7 | 4- 8 | | | 24 19 | 24 19 | 24 20 | 18 9

8 | 25 22 | | | 16-20 | 11-16 | 1?-16 | 5-14

9 | 12-16 | 11-16 | | 28*24 | 27 24 | 27 24 | 24 19

10 | 24 20 | 24 20 | | 7-11 | 16-20 | 8-12 | 11-15

11 | 8-12 | 8-11 | | 30 25 | 31 27 | 24 19 | 19 16

12 | 27 24 | 27 24 | | 11-16 | 7-10 | 10-15 | 12-19

13 | 10-14 | 9-13 | | 18 15 | 19 15 | 19 10 | 23 16

14 | 24 19 | 24 19 | | 9-14 | 10-19 | 6-15 | 14-18

15 | 7-10 | 5- 9 | | 22 18 | 24 15 | 31 27 | 21 17

16 | 32 27 | 28 24 | | 3- 7 | 6-10 | 7-10 | 18-25

17 | 9-13 | 10-15 | | 18 9 | 15 6 | 27 24 | 30 21

18 | 18 9 | 19 10 | | 5-14 | 1-10 | 2- 7 | 6- 9

19 | 5-14 | 6-15 | | 26 22 | 23 19 | 24 19 | 16 12

20 | 22 18 | 32 28 | | 14-18 | 14-23 | 15-24 | 9-14

21 | 1- 5 | 16-19 | | 23 14 | 27 18 | 28 19 | 27 23

22 | 18 9 | 23 16 | | 16-23 | 8-11 | 10*14 | 8-12

23 | 5-14 | 12-19 | | 27 18 | 22 17 | 18 9 | 32 27

24 | 26 22 | 26 23 | | 20-27 | 9-14 | 5-14 | 15-18

25 | 13-17 | 19-26 | | 32 23 | 18 9 | 22 18 | 17 13

26 | 22 13 | 30 23 | | 10-26 | 5-14 | 1- 5 | 1- 6

27 | 14-18 | 1- 5 | +-------+ 17 13 | 18 9 | 28 24

28 | 23 7 | 24 19 | | black | 2- 6 | 5-14 | 11-15

29 | 16-32 | 15-24 | | wins. | 26 22 | 19 15 | 23 19

30 | 30 26 | 28 19 | | | 20-24 | 11-27 | 7-11

31 | 3-10 | 7-10 | | | 30*26 | 20 2 | 26 23

32 | 21 17 | 31 27 | | | 12-16 | 27-31 | 18-22

33 | 11-15 | 2- 7 | 19*16 | | 19 12 | 26 22 | 21 17

34 | 26 23 | 19 16 | 10-14 | | 11-16 | 12-16 | 14-21

35 | 2- 7 | 10-15 | 16 7 | | 28 19 | 2 6 | 23 18

36 | 31 27 | 16 12 | 3-10 | | 16-30 | 16-19 | 11-16

37 +-------+ 7 10 | 20 16 | | 32 27 | 6 9 +-------

38 | Draw | 20*16 | 2- 7 | | 30-26 | 14-17 | black

39 | | 11-20 | 16*12 | | 22 17 | 21 14 | wins.

40 | | 18 11 | 14-17 | | 26-22 | 19-23 |

41 | | 10-14 | 21 14 | | 27 23 | 22 18 |

42 | | 22 18 | 10-26 | | 22-18 | 31-26 |

43 | | 13-17 | 31 22 | | 23 19 | 18 15 |

44 | | 18 15 | 7-10 | | 18-15 | 26-22 |

45 | | 17-22 | 12 8 | | 19 16 | 14 10 |

46 | | 15 10 | 10-14 | | 3- 7 | 22 18 |

| | 22-26 +-------+ | 12 8 +-------+

| | 10 6 | black | | 15-11 | white |

| | 26-31 | wins. | +-------+ wins. |

| | 6 1 | | | black | |

| +-------+ | | wins. | |

| | black | | | | |

| | wins. | | | | |

----+-------+-------+-------+-------+-------+-------+-------

The asterisk, in each case, shows the losing move. These games, however,

by no means exhaust the variations in the Single Corner Game.

THE GLASGOW OPENING.

This mode of opening the game was, and is, a favourite one with Scottish

players. It is a strong and sound game for the Black, beginning, like

the Old Fourteenth, the Single Corner, and the Laird and Lady, with the

move from square 11 to square 15. Presuming that Black always commences,

the first moves are:--

BLACK. WHITE.

11 to 15 -- 1-- 23 to 19

8 to 11 -- 2-- 22 to 19

11 to 16 -- 3--

This third move of the Black is the variation which gives the Glasgow

its special character. The move 4 to 8 instead of 11 to 16 would have

been the Old Fourteenth. White’s safest reply is--

24 to 20

16 to 23 -- 4-- 27 to 17

Had White replied with 26 to 19, he would have lost by his opponent

playing 10 to 14. As it is, Black’s next move is forced:--

7 to 16 -- 5-- 20 to 11

3 to 7 -- 6-- 25 to 22

From this point the game is even, though certainly Black has the best

position for attack and defence. The situation is shown in the

diagram:--

[Illustration]

Black takes the man on square 11, which gives him a leading place on the

board.

Instead of playing 25 to 22, many think that 28 to 24 is a better move.

This, however, is open to question. Let us proceed with the game from

the above point.

7 to 16 -- 7-- 28 to 24

16 to 20 -- 8-- 32 to 27

The last move of White gives him a certain advantage, but he must be

careful not to move the man from square 24 to square 19, or Black by

giving the man on 10 will win two for one. Black proceeds:--

12 to 16 -- 9-- 30 to 25

If White had moved 27 to 23, he would have lost a man, for Black would

have taken the piece on 24, and obliged his opponent to go from 31 to

24; and then, by moving into square 20, compelled White to go from 24 to

19, and have gained the exchange by giving the man on 10. Therefore 30

to 25 is the best.

4 to 8 --10-- 26 to 23

2 to 7 --11-- 17 to 13 24 to 19 W. wins

10 to 14 --12-- 22 to 18

7 to 11 --13-- 24 to 19

8 to 12 --14-- 19 to 15 25 to 22 W. wins

Black has now the choice of two moves. Apparently he must lose a man,

but by moving 16 to 19 he forces an exchange, which leaves him either

even or a man ahead, according to White’s play. He moves from 16 to 19,

and White may either take the man on 11 or the two men on 19 and 11.

16 to 19 --15-- 23 to 7

14 to 32 --16-- 7 to 3

20 to 24 --17-- 15 to 11

32 to 27 --18-- 31 to 26

24 to 28 --19-- 11 to 7

28 to 32 --20-- 7 to 2

12 to 16 --21-- 3 to 8

16 to 20 --22-- 8 to 12

27 to 24 --23-- 12 to 16

24 to 28 --24-- 16 to 19

32 to 27 --25-- 26 to 22 (forced, or Black gets

the breeches and wins a man)

27 to 24 --26-- 19 to 23

28 to 32 --27-- 23 to 26

24 to 27 --28-- 26 to 23

27 to 18 --29-- 25 to 15

And the game assumes the following position:--

[Illustration]

Which is to win? It is Black’s move.

THE WHILTER OPENING.

This, like many others, is a modification of that best of all openings,

the Old Fourteenth; the moves are--

11 to 15 -- 1-- 23 to 19

7 to 11 -- 2-- 22 to 17

This is the opening. It may proceed in many ways. The better, perhaps

the best, plan is thus:--

9 to 14 -- 3-- 25 to 22

11 to 16 -- 4-- 26 to 23

5 to 9 -- 5-- 17 to 13

Had Black moved 16 to 20, he would have lost a piece by his opponent

playing 29 to 25--

3 to 7 -- 6-- 29 to 25

which leaves the position thus:--

[Illustration]

Black now usually plays from 1 to 5, and has a good sound strong game.

CHAPTER XIV.--SOLITAIRE.

BY THE LATE CAPTAIN CRAWLEY.

As a game for one player there is no superior to Solitaire. Apparently

easy and simple, it is really intricate and scientific. Governed by a

well-defined principle, chance forms no element of its practice. Like

Chess and Draughts, it is entirely a mental and demonstrable game, full

of variety, and affording ample scope, in its almost endless

combinations, for the display of thought and ingenuity.

Solitaire is played on a board of thirty-three holes, in each of which a

marble or glass ball is placed. Solitaire boards are made, but the game

may be just as efficiently played on a properly marked piece of

card-board, with draughtsmen or counters instead of marbles. This plan,

indeed, is preferable to and cheaper than any other.

The method of play is as follows:--One marble is removed from its place,

and then another is passed into the vacant hole. Take up the marble over

which you jump, and continue to take piece after piece, _always going in

straight lines and never in diagonals_, till you bring back the last

marble from the hole whence the first was taken. One marble only can be

taken at one jump; but, as in Draughts, you may proceed to play, and

take, with the same marble, so long as there is a piece _en prise_ with

a vacant hole in the line behind it. The repetition of the figures will

show the continued move of the piece.

[Illustration: THE CENTRE-HOLE GAME.]

There are other modes of playing Solitaire--as by indicating a special

hole, distinct from the starting-place, in which to lodge the last

marble, leaving two, three, or four marbles in a particular position,

ending in the hole next the original one, and so on; but the above, the

more usual plan, should be first learned. We will now give a diagram,

and show you how to start from and return to the centre hole. Remove the

centre marble. Jump from 1 in the upper limb to 1, the middle hole,

taking 16-18. Go from 2 on the right limb of the diagram to 2 above the

centre, taking 3-5. Proceed from hole to hole as indicated by the

figures, and you will find that the last move will land the marble in

the centre. Practise this till you can play the Centre-hole Game

without the use of the diagram. It looks easy enough; but just try it

before you condemn Solitaire as mere child’s play.

GAME II.

Presuming you have familiarised yourselves with the principle of the

game, I present another diagram:--

[Illustration: THE RIGHT-HAND END GAME.]

Remove the marble from the upper right-hand corner hole and proceed as

before, going from place to place, as shown by the figures on the

diagram. Get this by heart, and play the game without the problem.

GAME III.

In this, one of the best positions, remove the left-hand upper marble,

and play the game according to the plan in the diagram below. You will

find this an easy game to remember.

[Illustration: THE LEFT-HAND END GAME.]

This may be altered by ending in any other hole. You should, however,

thoroughly conquer the game as presented before you attempt any

variation. It is not sufficient to play with the diagram before you. The

problem is presented as a game to be learned, and once thoroughly

learned, it is difficult to forget it.

GAME IV.

The following is a pretty but somewhat difficult position. It will be

sufficient to give the diagram without remark other than this: Conquer

it before you leave off, and do not be disheartened if you fail to

succeed the first time you attempt it without the diagram.

[Illustration: THE UPPER LINE GAME.]

GAME V.

You will understand that these positions given may be varied by starting

from a similar place in either leg of the board. It is sufficient to

mention this. To give players many variations would occupy too much

space.

[Illustration: THE UPPER CENTRE-HOLE GAME.]

GAME VI.

Here we have one of the most difficult and yet most interesting of

positions. Proceed as before, taking care to learn the game so as to

play without the numbered diagram. Remove the black marble.

[Illustration: THE LEFT-HAND UPPER LINE GAME.]

Solitaire may also be played by two persons, the object of one of them

being to defeat the other by contrary or opposite moves. Double

Solitaire is, however, somewhat deficient in the one great element of

all antagonistic games--variety.

[Illustration]

CHAPTER XV.--FOX AND GEESE.

BY THE LATE CAPTAIN CRAWLEY.

I am not sure that this game was not played by the boys of ancient

Greece and Rome; or perhaps even by boys in a yet earlier age of the

world. At any rate, it is a very, very old game, of whose origin nothing

whatever is known. Under these circumstances, it would be easy to gossip

on for a page or two, and talk about anything likely to seem

interesting; but it is pleasanter, and much more practical, to tell you

how, with the assistance of our Solitaire-board, and some draughtsmen or

counters of wood, bone, or metal, you may play it yourselves.

For Fox and Geese you need seventeen counters of one colour, to

represent the Geese, and one counter of a different colour for the Fox.

You prepare the board thus: place the Fox in the middle and the Geese in

front, as in the diagram below.

[Illustration: THE BOARD WITH THE PIECES SET FOR THE GAME.]

Like Chess and Draughts, it is purely a game of strategy for two

players. The usual plan is for each player to take the initiative in

turn, the Fox in one game and the Geese in another. Unlike card games,

it contains no element of chance or ‘luck.’

The whole _motive_ of the game is for the Fox to catch the Geese, or for

the Geese to drive the Fox into a corner from which he cannot escape.

Properly played, the Geese, with the first move, must always win; but in

this game, as in real life, the more cunning creature is not seldom

successful.

The _plan_ of the game is this. The Geese march _forward_ only in

straight lines, down or across; the Fox can move forward, backward, or

sideways on the straight lines, not the diagonals. The Fox takes any

Goose that may be _en prise_ with a vacant space behind, as in Draughts;

and so long as he can take, he continues his move. When he succeeds in

following up and catching all the Geese, one after another, he wins. But

the Geese, if they only go boldly to work, can drive him away. They must

go forward as a phalanx with determination, filling each vacant spot,

and leaving no loophole into which the enemy can jump or creep. All

depends on united and determined action. United they conquer; separated

they fall. When their number is reduced to six, it is impossible for

them to confine the Fox. But there is no reason why it should be so

reduced. Look at the diagram. If we call the upper left-hand spot 1,

and number the board horizontally to 33, at the lower right-hand corner,

we shall soon see how the attack may be conducted. The Fox is in the

centre; the Goose on either of the central junction lines can move

without fear of capture, and the Fox must retreat. Having, say, moved 11

to 18, the Goose on 6 moves on to 11. The Fox is still without power to

harm. The Geese proceed to go forward, and in this way ultimately force

their enemy into a corner, or they may beguile him by offering a bait.

Say the Goose on 15 moves to 16, the Fox must take him and lose his

central position of attack. The Geese follow up their advantage; and,

unless they commit some grievous error, they pin Master Reynard in a

corner, whence he can by no means get out. The whole principle of the

game is Advance. Go forward with the stronger force; fill up all

vacancies. Directly a Goose moves on, back him up. Surround your enemy

and compel him to retreat. As to the Fox, his tactics must be bold, yet

cautious; determined, yet crafty; daring, yet subtle; adventurous, yet

shrewd! Very like real life, is it not?

The game can be varied by placing the Fox on another spot; or by

insisting on his catching all the Geese; by the latter taking the

horizontal limits of the board only, or by offering odds, and so on; but

the plan here given will be found ample in providing rational amusement

for winter evenings. Less scientific, certainly, than Chess or Draughts,

it affords abundant opportunities for thought and mental calculation.

[Illustration: SINGULAR TRANSFORMATION IN A BOY WHO NEVER USED HIS

BRAINS!]

CHAPTER XVI.--GO-BAN.

BY HERR MEYER.

This game is of Japanese origin, and the name means Go = five, and Ban =

board. It has, however, become gradually corrupted into ‘Go-bang,’ and

thus it is now generally written.

In Japan it is played on a board of more than three hundred squares, but

in Europe on boards of sixty-four squares (as in chess and draughts), or

on larger boards. The Japanese have schools for the study and practice

of the game, and divide the players into nine classes. A late account

says that at present there is no player of the highest (the ninth) class

living; but one of the eighth class, named Murase (in German spelling

pronounced Moo-răh-sey), is editing a periodical, in which he publishes

the theory of the openings, actual games, problems, poems, &c.

This game of Go (or game of five) is in China called Ki (= Kee), and was

invented there about 2,000 years B.C. It is therefore older than chess.

It was introduced into Japan about 1,100 years ago, and was there

brought to higher perfection.

It is played by two persons. In Japan they use more than a hundred men

on each side. If played on the _chess-board_, then generally one plays

with _twelve white men_, the other with _twelve black men_. The aim of

each player is to get _five men in a line_--_i.e._, five of his men

close together in a straight line, either in row, a file, or a diagonal.

In Japan each player tries to form a chain with his men around the

others, etc.

The play is carried on thus:--The players decide as to first move;

afterwards they begin alternately. The first player, say White, places a

man on any of the sixty-four squares, then Black places a man on any of

the remaining sixty-three squares: thereupon White puts down his second

man on any unoccupied square, and so on until all the twenty-four men

are placed. Now the moving begins. The first player moves one of his men

to any of the _next_ unoccupied squares, but must not leap over a man,

and the second player proceeds in the same manner. So the play continues

until one or the other succeeds in getting five men in a line.

Thus the play consists in _placing_ and _moving_. If a player be not

sufficiently attentive he can lose in the first part of the game. The

moving may extend from two or three to any number, according to capacity

of the players.

The game requires a great deal of watching, for the ‘Go,’ or ‘Five,’ can

be made in any of four directions--horizontally, vertically, or on the

right and left diagonals. There are eight lines for each of the two

straight ways, and seven lines for each of the two diagonal ways; in all

thirty lines. Four positions of the ‘five’ are possible in a row or a

file, and as many in each of the longest diagonals, whilst the shortest

diagonal permits of only one position, so that the number of all

positions is 4 × 8 + 4 × 8 + 2 (4 + 3 + 3 + 2 + 2 + 1 + 1) = 96.

Many players prefer this game to draughts. It may also be played by four

persons, taking partners as in ‘whist,’ when each player receives six

men. Odds can be given in this game, a superior player having eleven

against twelve men.

Whenever a player has three men in an open line the opponent must stop

him, for should he get four, then the adversary could block him on only

one end. This blocking, however, is not necessary if the second player

can first make ‘five.’

The student will learn the method of playing from the games we shall

give with explanations. The system of description is the International

Chess Notation, as will be shown on the frame of the diagram to follow.

The letters in brackets after the moves will refer to the explanatory

notes.

The following two games were played between G. W. S. and H. F. L. M.:--

WHITE. BLACK.

1. d4. d5.

2. e4. e5 (_i_).

3. f4. c4 (_j_).

4. f5. e6.

5. f7 (_k_). f6.

6. g6. d3.

7. g4. h4.

8. g4. g3.

9. e3. d2.

10. c5. f2 (_l_).

11. e2. f3 (_m_).

12. b3. g7 (_n_).

The men are now placed as shown in this diagram:--

[Illustration]

Now the moving begins:--

WHITE. BLACK.

13. b3 c3. f2 e1 (_o_).

14. e2 f2. d5 c6.

15. f2 e2 (_p_). e1 d1.

16. c5 d5. d1 c2.

17. d5 c5. c2 b3.

18. f7 e7. e5 d5.

19. e7 f7. d2 c2 (_q_).

20. e2 d2. g7 h6.

21. c3 b2. c2 c1 (_r_).

22. g6 g7. f6 g6.

23. g5 f6. e6 e7.

24. g7 f8 = five.

NOTES.

(_i_) Experience has shown that it is best to occupy the central

squares, for the men then have the greatest freedom of action.

(_j_) This move is necessary, for if Black had placed the man on c5,

White would have won by placing his next man on c4 or g4.

(_k_) He must block the line at a2 g8, just as well as Black must now

block the f file.

(_l_) The last six moves were all forced for Black.

(_m_) A weak move, which places the black men awkwardly. He would have

done better to place it on b3 in order to force the last white man to go

to a2, and then Black could have placed his last on c3, and try to make

a ‘five’ in the a5 e1 or the a6 f1 or the c file.

(_n_) Necessary, for if placed on b6 or a5, White would have won

thus:--g6 g7, f6 g6, g5 f6, followed by g7 f8.

(_o_) Endeavouring to bring this man to the other side of the board.

(_p_) He is afraid of e1 e2.

(_q_) A bad move, for although he can block at h6, he can afterwards not

stop the g or f file. Black should have tried to move from c6 to a2.

(_r_) Must. White now wins easily, even if e6 stood on e7, for g6 g7, e7

f8, f7 g8, f6 g6, f4 e5, g6 f6 (else f5 f6), f5 g6.

GAME NO. 2.

Between H. F. L. M. (_White_) and G. W. S. (_Black_).

WHITE. BLACK.

1. e4. d5.

2. d3. c4.

3. f5. c2.

4. g6. h7 (_i_).

5. e5. e6.

6. b3. e3.

7. d4. c3.

8. c5. f4.

9. d6. d2.

10. g5. e7.

11. g7. e2.

The position is now so interesting that we give it on a diagram.

[Illustration]

It appears at first sight that White might now place his last man on h8

and win. Black would then be obliged to place his last man on f6. White

would continue f5 g4, and Black must answer h7 g8, and White would now

win with e5 f5, followed by h8 h7, if Black could not play e7 f7 and

come first in making ‘five’ in the diagonal a2 g8. To prevent these

‘five’ of Black, White would have to play g7 f7 (instead of e5 f5), and

then Black would win easily by c3 b2, followed by e3 f2. White therefore

must place his last man so that he can at once stop the approaching line

of ‘five’ in the second row. He might place it on f2, but does better to

put it on g3, and thus compel the last black man to go to g4. Therefore

the game went on thus:

WHITE. BLACK.

12. g3. g4.

All the men are now well placed, and _the moving_ can begin.

13. g7 f7. e3 f2.

14. b3 b2. f4 f3.

15. g3 g2. f2 g3.

16. g5 f4. g3 h4.

17. g6 h5 (_j_). g4 g5.

18. g2 g3 (_k_). d5 c6.

19. h5 g4 (_l_). f3 g2.

20. g4 f3. e6 f6.

21. f7 e8. e7 e6 (_m_).

22. e8 d7 (_n_). e6 d5.

23. d7 c7 = five.

NOTES.

(_i_) These two moves of Black were compulsory.

(_j_) Must, because he cannot stop the line at d1.

(_k_) White now threatens to win by c5 c6 and on to c7.

(_l_) A good move to go on to h2.

(_m_) He ought to have played c6 d7, then the game might have proceeded

thus: e8 d8, d7 c7; e4 d5, e7 d7; d6 c6, c4 b5; d3 c4, h4 g4; c5 b4,

any; e5 e4 = five.

(_n_) There are now two lines for White, and only one can be stopped.

The third game between these two players had twenty-four moves, lasted

about half an hour, and was won by the second player (M.). The fourth

game lasted two hours, had seventy-five moves, and was won by the second

player (S.).

GAME NO. 3.

Played between H. M. (White), and L. S. (Black).

[Illustration]

White to play, and win in five moves.

The white men are on the squares b4, c2, c4, c5, c6, c7, d4, e3, e4, e5,

f2, and g4.

WHITE. BLACK.

1. g4--f3 g3--g2 (_a_)

2. f3--e2 d2--e1

3. e3--d2 a5--a4 (_b_)

4. b4--b3 (any move).

5. b3--b2 = five.

NOTES.

(_a_) He must prevent the man going from f3 over g2 to g1.--If he were

to play g3--g4, White would answer e4--f5, and win in two more moves by

making a ‘five’ in the diagonal a7 g1.

(_b_) Any other move would not prevent White from making ‘five’ in the

second row, for Black must not move the man c3, as White would obtain

‘five’ (or even six) in the _c_ file.

CHAPTER XVII.--THE MALAGASY GAME OF FANÒRONA.

BY W. MONTGOMERY.

Nobody can very long reside in Madagascar, or in the central parts of it

at any rate, without occasionally observing little companies of the

natives bending eagerly over some mathematical-looking diagram rudely

scratched on a roadside stone, or on the top of a rock, or, more roughly

still, on the sun-baked clay of the wayside. If you look a little at the

figure of the diagram, and consider the multiplicity of squares,

diagonals, and adjacent parallelograms involved in it, you may think the

people are discussing some Malagasy rider to one or other of the

propositions in the Second Book of Euclid. Take the trouble to ask,

however, and you will find that they are simply playing at their

national game, the _Fanòrona_.

[Illustration: DIAGRAM 1.]

The _fanòrona_ board is a rectangular parallelogram, divided into

thirty-two equal spaces. Gather these, in your eye, into eight larger

squares, containing four each; draw the diagonal lines in each of the

eight, and the _fanòrona_ figure is complete. Forty-four movable pieces

are required for the game--twenty-two on each side.

With the Malagasy these are usually little pebbles and potsherds, or

beans and berries. We, however, will call them the Black and the White

pieces. The two players sit opposite each other, having the long sides

of the _fanòrona_ adjacent to them. The pieces are then arranged on the

corners or angle-points; not on the squares, as in chess or draughts.

There are five of these long lines on the board, each containing, of

course, nine angle-points, and the pieces are thus arranged:

Black: First Line 1 .. .. 9

Second „ 1 .. .. 9

White: Fourth „ 1 .. .. 9

Fifth „ 1 .. .. 9

The third, or central line, is occupied by the eight remaining pieces,

placed alternately, thus:

Black 1, 3, 6, 8

White 2, 4, 7, 9

One point remains unoccupied, the central angle-point of the board, the

fifth of the third line. This represents the royal seat in the public

gatherings, but in the _fanòrona_ game it is called the _foibeny_

(‘navel’).

[Illustration: DIAGRAM 2.]

The object aimed at by each of the players is, as in draughts, to remove

the whole of the adversary’s pieces from the board. But much caution is

required, for we shall see that a few pieces well posted may easily

annihilate more than four times their number in weaker situations; and,

as in real warfare, even the very numbers of a force may sometimes prove

their ruin. A few examples here will show the various ways in which the

game may be opened, the manner in which the pieces are moved, and the

adverse pieces captured. Let us suppose that the pieces are all placed,

as just described above (see diagram 1). For convenience of description

let the five lines on which the pieces are posted be called respectively

A, B, C, D, E, instead of first line, second line, third line, etc. Any

one of these letters, then, with a numeral appended, will be an easy

reference to the piece that is to be moved, or to the vacant point to

which a piece has to be removed, or to a hostile piece that has to be

captured and removed from the board (see diagram 2). Then remember:

Firstly, that a piece may be moved in any direction,--forward,

backwards, sideways, or diagonally to the first station in that

direction, if such station be vacant.

Secondly, if there be now no other vacant station between the attacking

piece just moved and the enemy’s pieces along that line, these, whatever

their number, are captured at once, as far as they stand in unbroken

order on the line attacked. If, however, a vacant position occurs in

their line, or another hostile piece is among them, then only the piece

or pieces nearest the assailant are captured.

Thirdly, the pieces of the enemy may be captured by a retreat as well as

by an advance. A piece that has been standing in a station adjoining to

some piece or pieces of the enemy may capture it or them by retreating

one point along that line, if such point happen to be vacant. The

limitation defined immediately above applies in this case also.

Fourthly, at the beginning of a game one move only is permitted to the

first side. After that side has moved once, any piece that is moved is

permitted to run amuck in the enemy’s lines, and go on as long as he

finds foes to capture, provided (_a_) that he does not return

immediately to any point he has just left, and (_b_) he cannot take a

foe behind him immediately after taking one in front of him, nor one on

his right hand immediately after taking on his left hand, and _vice

versâ_. ‘Don’t eat at both ends, like a leech,’ says the Malagasy

proverb.

Let us suppose that White is going to move first at the commencement of

a game. There is only one vacant point on the board into which he can

move a piece, namely, the _foibeny_ or central point, which we may term

C5, as it is the fifth point of the third line. There are four white

pieces, any one of which may be moved into the vacant post, those on C4,

D4, D5, D6. If he advances D5 to C5, then he immediately captures

Black’s pieces on B5 and A5. Black may now retaliate by withdrawing his

piece on B6 to A5, thereby capturing White’s pieces on C7, D8, E9. White

may now, in any one of several ways, inflict a series of severe strokes

on the unfortunate Black. Thus, for example:

D6, to C7, taking B8, A9; then

„ B6, „ A5;

„ B5, „ B4, B3, B2, B1.

Now the White piece must stop awhile, for although the Black piece at B7

is under his range, yet in taking it he would be transgressing the two

laws mentioned above. He would have to return to B6, which he has just

quitted, and he would be ‘eating at both ends like a leech,’ which is

improper. But the Black piece on B7 may now very properly provide for

his own safety and circumvent his assailant by advancing thus:

B7, to C7, taking D7, E7; then

„ D6, „ E5; then

„ D5, „ D4, D3, D2, D1; then

„ E5, „ C5, B5.

These moves are not given as examples of what the Malagasy would

consider good play, but simply to show the _modus operandi_ of the game.

If the game happens to terminate in a ‘draw,’ which is frequently the

case, then the combat may be recommenced on the same terms, the other

side now taking the first move. Should one of the players have been

defeated, however, he is not allowed to play on the same footing as

before, for the game must be altered in a kind of mocking condescension

to his weakness. The new form of the game is called _véla_; the one who

has conquered is the _mpàmpihinam-béla_ (he who allows to graze at

large). The defeated is _hómam-béla_ (a poor sheep not to be molested

for awhile in his pasture-ground). The _véla_ game is opened by the

vanquished, and the victor exposes such of his pieces as he chooses to

surrender to his antagonist. These pieces may only be taken singly, and

the generous conqueror refrains from taking any of his enemy’s pieces

until he has parted with, one by one, seventeen of his own; then with

the remaining five he begins his campaign against the undiminished

forces of his antagonist. If he be a skilful player, however, he has

managed meanwhile to occupy the fortress positions of the game, and the

hosts of the enemy are probably huddled together in such situations that

he will come down on them ‘like a wolf on the fold.’ If the _hómam-béla_

is again defeated he is only allowed to play the _véla_ form of the game

until he has redeemed himself by a victory. Or he may choose to

humiliate himself by openly confessing his inferiority, though, as one

of my informants says, ‘few of the Malagasy are willing to do that.’ In

ancient times grace was accorded to the beaten combatant on condition of

his kneeling down before his conqueror and bleating like a sheep

(_mibàrarèoka_), in confession of his weakness.

Here is a specimen of the _véla_ game, including the preliminary

sacrificial moves by which Black gives up, one by one, the fated

seventeen pieces. Then the time of reprisals comes, and the five

survivors take the field, and give and take no quarter.

VÉLA GAME.

WHITE. BLACK.

1. C4 to C5 takes C6. 1. C3 to C4.

2. C5 „ C6 „ C4. 2. B4 „ C3.

3. D4 „ C5 „ B6. 3. A7 „ B6.

4. C5 „ B4 „ A3. 4. A8 „ A7.

5. D5 „ C5 „ B5. 5. A2 „ A3.

6. E5 „ D4 „ C3. 6. A9 „ A8.

7. C2 „ C3 „ C1. 7. A3 „ A2.

8. D2 „ C2 „ B2. 8. B1 „ B2.

9. B4 „ B5 „ B3. 9. A4 „ A3.

10. C3 „ B3 „ A3. 10. A2 „ A3.

11. D4 „ C3 „ B2. 11. A3 „ A2.

12. C2 „ B2 „ A2. 12. A8 „ A9.

13. B5 „ B4 „ B6. 13. A5 „ B6.

14. B4 „ B5 „ B6. 14. A7 „ B6.

15. B5 „ B4 „ B6. 15. B7 „ B6.

16. B4 „ B5 „ B6. 16. A9 „ A8.

17. C6 „ B6 „ A6. 17. Now begins Black’s attack.

B8 to A7 takes C9;

„ B7 „ C7, D7, E7.

18. D9 „ C9 „ B9. 18. C8 „ B8 takes D1, E8.

„ C7 „ D6;

„ D8 „ E9;

„ E7 „ C9;

„ D6 „ C5;

„ C6 „ E6;

19. B6 „ A6 „ C6. 19. B7 „ B6 „ B5;

20. A6 „ A7 „ A8. 20. B6 „ C5 „ A7;

„ C4 „ C3;

„ D4 „ E4;

„ C3 „ B2;

„ D2 „ E1;

„ C1 „ E3;

„ B1 „ D1;

„ B2 „ B3.

21. D3 „ C3. 21. A1 „ A2.

22. C3 „ D4 „ B2. 22. A2 „ A3.

23. E2 „ D2. 23. A3 „ B3.

24. D2 „ C1 and wins.

CHAPTER XVIII.--THE AMERICAN PUZZLES.

These puzzles, known as the ‘Thirty-four Game’ and the ‘Fifteen Game,’

on their introduction amongst us some years ago, created general

interest wherever tried. Both games are played on the same board. The

‘blocks’ may be readily made by any lad. They can be cut out of cork,

wood, or other suitable material, and may be square or round in shape,

the numerals being written on the upper side, thus--

[Illustration]

Let us describe the ‘15’ game first. Place the blocks, numbered 1 to 15,

on the board irregularly, and then, by sliding them about from square to

square, but without removing them from the board, arrange them in the

following order:--

[Illustration]

This looks simple enough in theory, but to any uninitiated reader who

may think it easy of accomplishment in practice, we need merely say,

‘Try it.’

The ‘34’ puzzle consists in arranging the blocks, numbered 1 to 16, so

that they will add perpendicularly, horizontally, and from corner to

corner; also in arranging the 4 in each corner, the four outside numbers

of the two centre lines, and the four groups in each corner; in all,

sixteen different ways, and each produce the same total--34.

The ‘15’ puzzle would appear to have been, on its coming to England a

few years ago, strictly a new introduction, but the ‘34’ was not only

tolerably well-known, but seems to have been familiar to the Arabs in

the ninth century. The nature of the game we have already described.

Now a word on the ‘15’ game. A skilful writer has pointed out how, while

with two figures only two different arrangements can be obtained, three

figures can be placed in _six_ different orders, viz.:--3 1 2--3 2 1; 1

3 2--2 3 1; 1 2 3--2 1 3. Then, while there are thus six different

orders that can be produced with three figures, if a fourth figure be

placed in every one of the four different positions with regard to these

six orders, we shall have four times the different number of orders that

can be had with three figures. In the same way by multiplying these

twenty-four different orders by five we shall have the number to be

obtained with five figures. The rule, therefore, to find the number of

different orders that may be obtained with any number of figures is to

multiply all the different numbers used by each other. Thus, with six

figures there will be 720 different orders; with seven, 5,040; with

eight, 40,320, and so forth until we come to fifteen, when it will be

found that the enormous number of 1,307,674,368,000 represents the

different orders in which the fifteen numbers can be placed. This, of

course, is the number of arrangements in which the cubes in the game of

‘15’ can be placed in the box. Let us consider how long it would take to

test the solution of the different arrangements possible. Let us suppose

that the cubes were worked to their consecutive or 15--14 order at the

rate of one in every five minutes, which would, working day and night,

be at the rate of about 105,000 arrangements a year. In this case it

would take not less than twelve million years to test all the different

arrangements!

The question now arises, whether out of this enormous number of

different arrangements there are certain of them that cannot be shifted

into the required consecutive order. The answer is, that exactly half of

these arrangements are soluble, and the other half insoluble. The whole

question turns upon the fact that in the arrangement of a certain number

of figures in a row, otherwise than in consecutive order, the

arrangement is made up either by an odd or an even number of

transpositions. In the total number of different rows in which any given

number of figures can be arranged, half of them will consist of rows

containing an odd number, and the other half an even number of

transpositions, just in the same way that in the numbers one to one

hundred there are fifty odd and fifty even numbers. Take the case of six

figures, 1, 2, 3, 4, 5, 6. If the first pair of figures is transposed

the row will read 2, 1, 3, 4, 5, 6. In this row there is an odd number,

namely, 1, of transpositions. If from this order the second pair is

transposed the result will read 2, 1, 4, 3, 5, 6, and in this row there

is an even number (2) of transpositions made from the original

consecutive order. Suppose the last pair is transposed, the order will

be 2, 1, 4, 3, 6, 5, and an odd number (3) of transpositions has been

made. This may be continued until all the different rows possible have

been worked, when it is evident that the first, third, fifth, etc., rows

will each consist of an odd number of transpositions, while the

intermediate rows will each contain an even number of transpositions.

Suppose we take the third row given above, 2, 1, 4, 3, 6, 5, this

contains an odd number of transpositions. It is therefore impossible, by

making an _even number_ of transpositions each time, to bring 2, 1, 4,

3, 6, 5 to the original position of 1, 2, 3, 4, 5, 6, because it

contains an odd number of transpositions, one of which will always

remain, and cannot be eliminated by any even number of transpositions.

Just in the same way we cannot, by the addition of even numbers, to any

quantity or amount, to an odd number, produce an even number as the

result. Every arrangement of a certain number of figures in a row

contains therefore an odd or even number of transpositions which must be

made before the figures can be brought into consecutive order, but it is

immaterial whether these transpositions are made in such order as will

the soonest produce the consecutive order, so long as they are made, and

the number, whether odd or even, is noted.

By writing down a row of fifteen figures, and transposing two numbers

each time, and noting whether an odd or even number of transpositions

are required to produce the consecutive order, it can be ascertained

whether the cubes, in this order, can or cannot be moved into the

consecutive order. If the required number of transpositions _is an odd

number it will be impossible_.

CHAPTER XIX.--SOME MINOR GAMES.

I.--A NEW INDOOR GAME.

This is a good indoor game for boys, which I believe has not yet

appeared in any form in England. It is a modification of one played by

the students in Germany, but adapted to English words, and with a

special arrangement of the figures, which the original game does not

admit of, the words not being so suitable.

[Illustration]

The above diagram is chalked on the floor, the figures being about one

foot across and one foot apart. Then one player takes his place on the

middle figure, facing Fig. 6. The other players then sing the old rhyme

of the ‘Crooked Man’ to the ‘King Pippin Polka,’ known also as ‘My

mother said,’ etc.

Then the player, with his feet together, jumps to No. 1, No. 2, etc., as

the words ‘man,’ ‘mile,’ etc., are mentioned. He must not turn round, or

put his feet outside the figures. The others keep time by clapping with

their hands. If the player jumps to a wrong figure, or to one before it

is sung, he pays a forfeit, especially for the last line.

The verse is then repeated to the second part of the tune, the player

jumping to each figure _before_ it is mentioned, and giving a second

jump on it, before going to the next. The last line finishes off with a

wild repetition of the figure, the player stepping from one figure to

the next as fast as he can, finishing on No. 7 to the last word. The

player must place both feet on Fig. 7 to the words ‘and they,’ then the

right on Fig. 1, and so on, to the last one. The great difficulty in the

last line is to get the left foot from Fig. 4 to Fig. 6 in time. This is

done by passing the right foot _behind_ the left, when moving it from

Fig. 3 to Fig. 5, which will enable the player to finish without tying

his legs in a knot. The words and the numbers of the figures for the

player to jump to are here given (commencing on No. 7 and facing Fig.

6)--

1. There was a crooked (jump to Fig. 1 to the word) _man_,

He went a crooked (jump to Fig. 2 to word) mile,

He found a crooked (Fig. 3) sixpence

Against a crooked (Fig. 4) stile;

He bought a crooked (Fig. 5) cat

That caught a crooked (Fig. 6, and pause) mouse.

And they all lived together in a little crooked (Fig. 7) house.

2. There (jump to Fig. 1) was a crooked (2nd jump on Fig. 1) man,

He (to Fig. 2) went a crooked (2nd Fig. 2) mile,

He (Fig. 3) found a crooked (2nd time Fig. 3) sixpence

A- (to Fig. 4) -gainst a crooked (2nd Fig. 4) stile;

He (Fig. 5) bought a crooked (Fig. 5) cat

That (Fig. 6) caught a crooked (Fig. 6) mouse,

(Step to Fig. 7, left foot) And they (right to Fig. 1 to word) all

(left to Fig. 2) lived (right to Fig. 3 to) together (left to Fig. 4

to) in a (right behind left to Fig. 5) little (left to Fig. 6) crooked

(both feet to Fig. 7) house.

II.--KNUCKLE BONES.

BY CAPTAIN A. S. HARRISON.

The game is played with five bones, and the stages are as follows:--

1. _Beginnings._--The five bones are gathered in the palm of the hand

and thrown up, any number being caught on the back of the hand; they are

then tossed up again, and caught in the palm. One is selected, thrown

into the air, and one at a time the remainder picked up, while the one

thrown is in the air. This must be caught and again thrown for the next

bone. The bone thrown up is called the ‘dab,’ and must be caught

_clear_, without touching any part of the person but the right hand

under all circumstances of the game.

2. _Ones._--The five bones are thrown on to the table, and the dab

selected is thrown up, and the remainder are taken up, one by one,

without touching any other bone.

3. _Twos._--The same again, but two taken up for each throw of the dab.

4. _Threes._--Three picked up, and then one.

5. _Fours._--Four picked up.

In twos, threes, and fours, it is permitted by consent of the

adversary to push the selected bones together while the dab is in the

air. The touching of any other than the selected bones, or the failure

to pick up the proper number, forfeits the turn.

6. _Short Spans._--Two bones are placed on the table, each side of the

left hand, one pair close to the thumb, the other pair at the tip of the

little finger. Each pair must be taken up separately, without any

pushing together.

7. _Long Spans._--A bone is placed at the extremities of the thumb and

little finger, stretched out to the widest. Another pair is put in the

same way about six inches farther on the table. These pairs must be

taken up without any touching together: any bone displaced may be put

back again _three_ times; failure on the third trial forfeits the turn.

8. _Creek Mouse._--The five bones are tossed from the palm, and any

number caught on the back of the hand; all but one are shaken off; the

remainder are then gathered into the palm, without disturbing the one on

the back, which is then tossed and caught in the palm, with the others.

9. _Second Creek Mouse._--The five bones are tossed from the palm as

before, and one is retained on the back. The remainder are taken one

between each finger and thumb, the one on the back is then tossed and

caught in the extended palm.

10. _Bridges._--The hand is laid on the back on the table, the bones

held between the fingers are then dropped in a row on the table. An arch

is formed with the first finger and thumb of the left hand at about six

inches from the left-hand bone of the four. They are then one by one

pushed through this bridge; when all are through the left hand is

removed, and the four are taken up at one sweep. No touching together is

allowed.

11. _Cracks._--The bones are thrown on the table, and the four picked up

one by one; the dab in falling and being caught to make a _distinct

crack_ on the one picked up.

12. _No Cracks._--Same as before, but the dab must be caught without

touching the other bone. The slightest sound forfeits the turn.

13. _Exchanges._--The four bones are laid at the corners of a square, a

full span on each side. The first bone is picked up from the lower

right-hand corner, and at the next throw is exchanged for the one above.

This is exchanged for the one at the top left-hand corner, this for the

lower left, and that is placed at the point of starting. The bones are

then taken up in diagonal pairs.

14. _Everlastings._--The whole of the bones are tossed from the palms,

and any number caught on the back. These are tossed from the back and

caught in the palm; and any that have fallen in the first toss have to

be picked up while the whole of the others are in the air, so that at

one moment there may be four dabs and one to pick up. This task, as the

name implies, approaches the everlasting.

The game is an excellent one for exercising and developing that perfect

sympathy between the eye and the hand which is certain to be of great

service in after life.

[Illustration: ‘PLEASE, SIR, WILL YOU BUY AN OWL?’]

SECTION IV.

THE MAGIC-LANTERN, AND ALL ABOUT IT.

[Illustration: 1.--CONTEMPLATION.]

[Illustration: 2.--EXPECTATION.]

[Illustration: 3.--FRUSTRATION.]

CHAPTER XX.--THE MAGIC-LANTERN, AND ALL ABOUT IT.

I.--PLEASANT HOURS WITH THE MAGIC-LANTERN.--BY A. A. WOOD, F.C.S.

1.--ALL ABOUT LANTERNS.

The magic-lantern is of very respectable antiquity. As early as the

seventeenth century a Jesuit, named Kircher, had constructed one. He was

not unwilling to excite the fears of the persons who witnessed the

effects of his apparatus, and not only did he apply the word _magic_ to

his lantern, but when exhibiting it he had the darkened room divided

into two compartments, in one of which was the lantern, and in the other

the spectators. These gazed on the shadowy forms before them in

amazement, and were unable to perceive how they were produced.

Kircher’s lantern consisted of a large wooden box, with a door on one

side and an opening in front for the reception of a tube containing a

magnifying lens. The light was obtained by means of an oil lamp with a

polished brass reflector, the smoke of the lamp being conveyed away by a

chimney in the top. The pictures exhibited were painted on long strips

of glass, and were passed through a groove in the front tube, and

although the effects thus obtained must have been of the most imperfect

character, yet from their novelty they produced a most profound

impression.

There are reasons to believe that the lantern was in use even earlier

than the seventeenth century, and that the mysterious figures which the

old astrologers produced in the smoke of their mystic fires were

produced in the same way as Kircher’s, the smoke forming the screen.

With this brief description of the history of the magic-lantern, we must

be content. Our main business is to describe the construction and use of

the lantern as manufactured now.

2.--VARIOUS KINDS OF LANTERNS.

The magic-lantern, as now constructed, consists of a box or chamber of

japanned tin-plate, with a lamp for the source of light, a large lens to

converge the light, and a smaller lens to magnify the object to be

exhibited. The large lens is called the _condenser_, and the smaller

lens is designated the _objective_. Between the _condenser_ and the

_objective_, immediately in front of the former, an aperture is provided

for the reception of the painted slide. This aperture is called the

slide-holder. We may separate magic-lanterns into three great divisions,

the distinguishing difference between them being the kind of light

employed. In the first division the lamps are constructed to burn colza

or sperm oil; in the second division a mineral oil (purified paraffin)

takes the place of the sperm or colza oil; and in the third division

some form of lime-light is employed. We will describe these varieties in

order.

First, then, let us deal with the lanterns illuminated by a lamp burning

colza or sperm oil. Of these lanterns there are two subdivisions, those

whose condensing lenses are of a size suitable for exhibiting the

standard slides (slides three and a quarter inches in diameter), called

phantasmagoria lanterns, and lanterns of a smaller size, which may be

described as toys, and for which but a very limited variety of slides

can be obtained. We give an illustration (Fig. 1) of one of these small

lanterns, from which it will be seen that the lamp is of very simple

construction, and provided with a silvered reflector behind it.

Magic-lanterns, the condensing lenses of which are from one and a half

inch to two and a half inches in diameter, are calculated to produce

discs of light from four feet to six feet in diameter. Such discs are

usually obtained when the distance of the lantern from the screen is

about one-third more than the desired diameter of the disc. Lanterns

such as these are described, according to their size, by number, and

include all from Nos. 1 to 6.

[Illustration: Fig. 1.]

In preparing this lantern for use the lenses should be carefully cleaned

with a soft cloth, and the lamp freshly trimmed. The cotton must be long

enough to reach to the bottom of the lamp, and be freshly and evenly

cut; the oil should be supplied to the lamp an hour before it is

lighted, that the wick may become thoroughly saturated. The best oil to

use is sperm oil in which camphor has been dissolved in the proportion

of one ounce to one pint of oil. The object of the addition of the

camphor is to increase the brilliancy of the light. If, however, sperm

oil cannot be obtained, colza oil may be substituted, and this should be

treated with camphor in the same way.

The room in which the exhibition is to take place should be entirely

darkened, and a clean white screen or sheet hung up for the reception of

the magnified pictures. The lantern is to be placed in front of the

screen, upon a table or other suitable support, and at such a distance

as will produce the required disc or circle of light.

The painted slide must be placed in the slide-holder upside down, and if

the representation on the screen be not clear and sharp, the objective

(the front lens) must be moved towards or away from the slide-holder,

until the picture is well defined, or, as it is called, properly

focused.

3.--THE PHANTASMAGORIA LANTERN.

We have given a description of the simpler forms of the magic-lantern

burning sperm or colza oil with a solid wick, and now we will explain

the construction of that known as the phantasmagoria lantern. The term

‘phantasmagoria’ was originally applied to a lantern exhibition, in

which the figures on the screen varied suddenly in their dimensions,

seeming at one time as though they were rushing on to the spectators,

and at another vanishing away in the distance. At present this name is

used as the distinctive title of a particular form of magic-lantern,

otherwise known as the ‘No. 8.’

In the phantasmagoria lantern the condenser consists of two lenses

(usually a meniscus convex and a double convex) fitted into a brass cell

and placed in the lantern with the concave side towards the lamp. The

objective is also formed of two lenses fitted into a brass tube with a

diaphragm in front. This tube slides into a brass jacket fixed in front

of the lantern, and the lenses are placed in the tube with their convex

sides towards the condenser.

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

The lamp employed for illuminating the phantasmagoria lantern is the

Argand fountain lamp, with hollow cylindrical wick (Fig. 2). In

preparing this lamp for use, a new cotton should be fitted to it. To do

this with facility the cotton should be put on to a taper-stick (Fig.

3), on to the base of which the brass wick-holder fits, the cotton can

then be pushed on to the wick-holder without any difficulty. The

wick-holder and wick are to be replaced in the lamp and screwed down to

the bottom, and if there be any superfluous wick standing above the top

of the lamp it is to be ignited and allowed to _burn itself out_. (This

must be done before any oil is supplied to the lamp.) The wick being

ready, the cistern at the back of the lamp is to be lifted out and

inverted, and then filled with oil. The plug or valve which serves to

close the orifice in the cistern through which the oil has been poured

is to be pulled up and so held while the cistern is replaced in the

lamp. The oil should be supplied to the lamp about half an hour before

it is required for use, in order that the wick may be thoroughly

saturated, and camphorated sperm oil is decidedly the best oil to be

used in this lamp. When the lamp is first lighted the wick should be

raised but a short distance above the tube that supports it, and after

it is ignited all round, the lamp should be replaced in the lantern, the

glass chimney (which is screwed on to a metal oxydator and gallery)

placed on it, and the wick turned up as high as it will admit of

_without smoking_. The lantern is then to be placed on the stand or

table in front of the screen, at a distance of from nine to twelve feet

off, a disc of six feet in diameter being obtained at the former

distance, and eight feet diameter at the latter. After the lamp has been

placed in the sliding tray provided for it at the bottom of the lantern,

its position has to be adjusted. If the lamp be too near to the

condenser, the centre of the disc will be darkened; if too far off, the

margin of the disc will be obscured; the proper distance will be easily

ascertained when the lamp is lighted and placed in the lantern.

4.--THE EUPHANERON LANTERN.

The phantasmagoria lantern continued for some years to maintain its

character as the best lamp-lit lantern ever made. And this might have

still continued, but for the discovery that the art of photography could

produce transparent slides suitable for the magic-lantern.

The necessity for a superior illuminating arrangement was at once

experienced, and attention was given to the lamps that were fed with the

mineral oils, instead of animal or vegetable oils. Although various

forms of mineral oil lamps were tried, they were not successful, until

Mr. L. Marcy, of Philadelphia, conceived the idea of constructing a

lantern sufficiently small to make one chamber serve as the lantern and

the lamp. He used for his wick two flat cottons parallel to one another,

with the tops almost in contact, and the edges of the wicks turned

towards the condenser. This lamp he charged with mineral oil, and thus

obtained an instrument surpassing anything of the kind previously

constructed.

Since then many improvements have been made, each modification receiving

a distinctive title. We have thus ‘The Silber Light,’ ‘The Triplexicon,’

‘The Duplexicon,’ ‘The Refulgent,’ ‘The Euphaneron.’ It will not be

necessary to explain each of them in detail, as they have many things in

common, and it will suffice to describe ‘The Euphaneron,’ which is

perhaps the best of the series.

The Euphaneron (that which shows well) differs in several important

particulars from the phantasmagoria lantern. The body of the lantern

(which serves to support the condenser and objective) is made of Russian

plate iron, which neither rusts nor blisters. The condenser consists of

two 4-in. lenses of the form we have already described, and the

objective is a double achromatic combination. The outer lens of the

objective, designated the ‘front lens,’ is in form a plano-convex lens.

The inner lens, called the ‘back lens,’ consists of two separate lenses,

one an unequi-convex lens, the other a meniscus-concave lens. This

combination gives a beautifully-defined picture on the screen, with

flatness of field and abundance of light.

The lamp is entirely distinct from the body, and will burn equally well

either outside or inside the body of the lantern, the chimney being

attached to the lamp and not to the body. The cistern of the lamp forms

its base, and is filled with mineral oil. From the top of the cistern

rise two rectangular tubes, sloping together as they rise; these contain

the two wicks. The wicks do not stand parallel to each other, but form

an acute angle with the base of the triangle towards the condenser, and

this is the peculiarity that brings about the equal illumination of the

disc. The wicks are raised and depressed by the action of two milled

heads at the back of the lamp. Now, instead of surrounding the flames

with a glass chimney, as is ordinarily the case, a metal combustion

chamber is provided, and to this chamber the chimney is attached. The

ends of the chamber are open, the front being closed by a glass plate,

the back by a silvered reflector. Attempts have recently been made to

add a third wick to this lamp, but they have not been very successful,

the lantern being rendered very much hotter without affording a

corresponding gain in brilliancy. The Euphaneron exhibits photographic

slides in a most satisfactory manner on a disc 10 ft. in diameter. The

disc is uniformly illuminated, and the picture well in focus all over

the screen.

_Directions for trimming the Euphaneron Lamp._--Remove the lamp from the

lantern, carefully clean the front glass and the mirror. Turn back the

combustion-chamber on its hinge, so as to expose the tops of the wicks.

These should be cut quite smooth and straight, without any projecting

filaments. The cistern should be nearly filled with the best mineral

oil, and the wicks turned up a little way and lit. The combustion

chamber should be now restored to its place, the lamp put into the

lantern, and the chimney fixed on. The wicks should then be gradually

raised as high as they will bear without smoking. In putting the oil

into the lamp care should be taken not to spill any on the outside. The

general directions already given for showing the pictures are then to be

followed in using the Euphaneron.

5.--DISSOLVING VIEWS.

The lanterns that we have hitherto been describing have been those

capable of exhibiting single pictures only; we have now to explain the

production of dissolving views.

[Illustration: Fig. 4.]

Dissolving views, as the name implies, is an exhibition of pictures in

which there is a fading away of one and the appearance of another, as

though the one picture grew out of the wreck of the other. To produce

these results, two lanterns of similar size are required (see Fig. 4),

together with some contrivance for diminishing the light forming the

first picture, until that has quite faded away, simultaneously allowing

that forming the second picture to fall upon the screen until this one

has arrived at its complete intensity, and the first picture is no

longer seen. This latter contrivance is known as the mechanical

dissolver, and it consists of two serrated plates attached to a movable

bar fixed to the front edge of the base upon which the lanterns are

supported. These plates come immediately in front of the lanterns, and

require to be so arranged that when the whole of the light from one

lantern is seen on the screen, the light from the other is entirely

stopped. By means of a rack and pinion motion, the plates can be moved

simultaneously, and each lantern alternately closed and opened.

In order to make the discs of light produced by the two lanterns

coincident, the lanterns must be slightly inclined towards each other.

There is another class of results obtained by the dissolving-views

apparatus, which may be designated as the production of ‘composite’

pictures or ‘effects,’ as, for instance, a soldier is seen asleep by the

watch-fire, he dreams, and the subjects of his dream appear, one after

the other, on the screen, and then fade away. A ship is seen at sea; day

turns into night; the moon rises; a violent storm comes on; the

lightning flashes, and the ship is set on fire. A water-mill is shown

with the stream running and the wheel revolving; a swan appears on the

water and moves across the stream; night comes on, the wheel ceases to

revolve, and the windows of the house are lit up; clouds flit across the

sky; the moon rises--day returns, but the scene has changed to winter;

the water is frozen, and its surface occupied by skaters, and a fall of

snow takes place.

To produce such effects as these, both lanterns are required to be open

at the same time, and the serrated plates forming the dissolver must be

so contrived that the one which would otherwise obscure the fixed

picture is turned aside, or removed altogether, and therefore only _one_

lantern is alternately opened and closed. The foundation picture (the

sleeping soldier, for example) is placed in the lantern that remains

constantly open, and to this the addition (the dream) are made with the

second lantern.

For dissolving views proper, only two lanterns are required, and for the

simpler form of effects two lanterns suffice; but for very complex

pictures, three, four, or even five lanterns are required. Any two

lanterns of equal size and power may be employed to produce dissolving

views; but the phantasmagoria lantern is the smallest that can be

advantageously used.

6.--THE LIME-LIGHT.

We have described the typical oil-lit lanterns, and now we shall explain

the production of the lime-light in its two principal modifications of

the ‘oxycalcium’ and the ‘oxyhydrogen’ light. The lime-light is obtained

by intensely heating a piece of lime, in which condition it emits a most

brilliant light. The lime is generally used in the form of a cylinder

seven-eighths of an inch diameter and one and a quarter inch long,

having a hole along its centre from end to end; these cylinders are sold

in tin boxes, each containing twelve.

When a box containing lime cylinders has been opened, it is best to

transfer the cylinders to a wide-mouth stoppered bottle, and keep the

same in a dry place, as moisture causes the lime to crumble to dust. As

the lime is only required to furnish some solid material capable of

being rendered incandescent, many other substances can be used for this

purpose--the best substitute, if lime cannot be obtained, being chalk.

The oxycalcium light requires for its production a large loose flame, a

jet of oxygen gas, and a cylinder of lime. The two instruments now to be

described--one known as the oxycalcium _jet_ and the other as the

oxycalcium _lamp_--fully realise these conditions, and although

accomplishing the purpose in somewhat different ways, each form of

instrument possesses some special advantage.

[Illustration: Fig. 5.]

The oxycalcium lamp is represented at Fig. 5, and it consists of a

vessel with an aperture in its base, is provided with a valve to close

the same when needed, and is capable of holding about a half-pint of

spirits of wine. This is called the cistern, and it is placed valve

downwards into a second or outer cylinder rather deeper than itself.

This operation opens the valve of the cistern, and allows a sufficiency

of spirit to flow out so as to fill the space between the bottom of the

cistern and the bottom of the outer cylinder. From this outer cylinder

proceeds a long horizontal tube, terminating in a small chamber that

holds the wick, and it is here that the lamp is lighted.

Behind the wick is a steel pin for holding the cylinder of lime, and in

front of the wick is the small end of a bent tube (marked _o o_),

carrying the oxygen gas. This oxygen gas tube passes along the under

side of the tube connecting the outer cylinder with the wick chamber,

and extending some little distance behind the outer cylinder, there

terminates in a tap. This tap is to be connected with the bag containing

the oxygen gas by means of a flexible pipe.

In arranging the oxycalcium lamp for use the cistern should be filled

with spirits of wine, and the wick cut off smooth. The lime cylinder is

to be placed on the support, and the tap _o_ connected with the bag

containing the oxygen gas.

A weight equal to about 40 lb. or 50 lb. is to be placed on the bag, and

the apparatus is ready for use. The lamp is to be lighted at the wick

and the gas admitted by gradually turning the tap at the end of the tube

_o_; the tap attached to the _bag_ having been previously turned fully

on. The oxygen gas now issues from the point of the tube in front of the

flame and forces the flame against the lime, producing thus the

oxycalcium light.

The quantity of gas admitted requires to be regulated to the size of the

lamp flame, for if the gas be in excess, the lime will be cooled down

and the light diminished. A similar loss of light will result from

having too little gas; so that some attention will be required to enable

the operator to adjust the apparatus satisfactorily.

The wick should be carefully put into the wick-holder in straight

lengths, not twisted together, and not too tightly packed. A slight

separation should be made in the top of the wick to allow the stream of

gas to pass freely. The point of the jet should be about one-tenth of an

inch below the top of the wick, and should not project into the wick.

The wick should be kept up close to the point of the _jet_, and not be

allowed to bend towards the _lime cylinder_.

The spirit to be used with the oxycalcium lamp is to be alcohol or the

best methylated spirit; paraffin spirit will not do. It is best to renew

the wick each time the lamp is used.

[Illustration: Fig. 6.]

It is now necessary to describe the other form of oxycalcium light--the

oxycalcium _jet_.

The oxycalcium jet is shown at Fig. 6, and it will be seen that the

cistern and wick-holder required by the oxycalcium lamp are both

dispensed with. There are, instead, two horizontal tubes lying side by

side, each having a stopcock at one end, the other end of each tube

being turned up, one--the hydrogen tube--at right angles and inserted

into the stem of a sort of oblique T-shaped tube. The end of the other

horizontal tube--the oxygen tube--is bent into a bow form, so that it

may pass through the crosspiece of the oblique T-shaped tube before

mentioned. The stopcock of the oxygen tube is to be connected with the

bag containing the oxygen gas, and the stopcock of the hydrogen tube is

to be attached by a flexible tube to any of the gas-fittings in the room

where the apparatus is to be used. By this arrangement a stream of

ordinary hydrogen or street gas will pass through the hydrogen tube into

the oblique T-shaped tube, and will issue out at its open end, where it

is to be lighted. This flame, by the action of the stream of oxygen

issuing from the end of the oxygen tube, will be forced against the lime

cylinder, and produce, as in the former case, the oxycalcium light. The

same attention to the adjustment of the quantity of oxygen gas to the

size of the hydrogen flame that was necessary for the oxycalcium lamp is

equally needed with the oxycalcium jet, and by means of the two taps

this can be managed with the greatest facility. It is usual to drill a

hole through the flat part of the key of the oxygen stopcock, so that it

may be readily distinguished. It sometimes occurs that the gas-fittings

from whence the supply of hydrogen is to be obtained have immovable

nipples. In this case it will be found advantageous to connect, by means

of a T-piece, two or even more of the nipples with the tube that is to

convey the hydrogen to the jet; closing, of course, those that are not

thus used.

It is obvious that in using the oxycalcium jet the operator is dependent

for his flame upon a supply of the ordinary hydrogen or street gas, and

therefore this modification of the oxycalcium apparatus cannot be

employed in any place unprovided with the means of obtaining the same.

The oxycalcium lamp, on the other hand, as it carries with it the means

of producing the required flame, can be used anywhere. The light

obtained by the oxycalcium arrangement, although not equal to the

oxyhydrogen light, is admirably adapted for exhibitions on a moderate

scale, and it requires only one gas-bag.

In both of the oxycalcium arrangements the lime cylinder does not need

any alteration of position while in use. The proper distance between the

oxygen jet and the surface of the lime varies from one-eighth of an inch

to one-quarter of an inch.

7.--OXYHYDROGEN JET.

Having explained the oxycalcium lamp and jet, we have now to describe

the oxyhydrogen jet, by which the brightest form of lime-light is

produced. The oxyhydrogen jet differs from those previously described in

one important particular, viz. that the two gases are mingled together

as gases before being ignited. Like the oxycalcium jet, it consists of

two tubes lying side by side (see Fig. 7), having a tap at one end of

each. The ends of these tubes are inserted into the base of a small

chamber, from which proceeds a single curved tube, which rises up in

front of the holder upon which the lime cylinder is placed. The end of

this tube is contracted by a platinum point screwed into it, and this

forms the jet. Two bags are required for this light, one containing

hydrogen gas (common house gas will do), and the other bag filled with

oxygen gas, and these bags are to be connected with the taps at the end

of the jet by means of flexible tubes in the usual manner. The two gases

are thus kept separate until they enter the chamber at the base of the

curved pipe. This chamber is provided with layers of wire gauze, so as

to facilitate the admixture of the gases, which eventually issue

thoroughly mingled from the point of the jet. In this condition they are

capable of being ignited, and as soon as the flame impinges on the lime

cylinder a most intense light results.

[Illustration: Fig. 7.]

The lime-holder of the oxyhydrogen jet is made to slide, so as to be

capable of being moved towards or away from the point of the jet. This

adjustment is necessary to rectify any slight difference in the diameter

of the lime cylinders, for, in order to obtain the full amount of light,

the face of the lime cylinder requires to be brought as close to the

point of the jet as it can be without being in contact with it. In

addition to this movement, the stem on which the lime cylinder is

supported is also made to revolve, in order to provide a fresh surface

of lime to be presented to the action of the flame. The heating power

of the flame of the oxyhydrogen gases is so intense that a cavity is

soon burnt in the face of the lime cylinder, and if this part of the

cylinder were to be allowed to continue opposite to the jet, the light

would be greatly diminished and the general effect marred. To provide

against this, the stem of the lime-holder is made with a screw at its

lower end, this screw working in a corresponding socket, so that by

turning the stem of the lime-holder round on its axis a second motion in

a perpendicular direction is also given to it. By this means the face of

the lime passes before the point of the jet in a spiral direction, and

consequently the same part of the lime cylinder is not brought a second

time under the action of the flame. In order to facilitate the rotation

of the lime cylinder, the screw is sometimes set in motion by clockwork;

but the better plan is to turn the lime by means of a horizontal rod

with bevel wheels.

Having described the various forms of apparatus constructed for

producing the lime-light by means of oxygen and hydrogen gases, a few

general observations will not be out of place. It should be borne in

mind that oxygen gas is a supporter of combustion, and is neither

explosive nor inflammable. The hydrogen gas will ignite, but will only

do so in the presence of oxygen. With the oxycalcium lamp and oxycalcium

jet, there is complete safety from explosion. In the oxyhydrogen jet

there is also complete safety if care is taken not to fill up the

hydrogen-bag with oxygen, and _vice versâ_. Such an admixture is

explosive, and nothing can prevent an explosion when a light is applied.

The contents of one bag will not pass into the other during an

exhibition, and even if the weights were to fall off the bags, the only

effect would be to put the light out.

8.--THE GAS AND GAS-BAGS.

Several times in describing the production of the lime-light reference

has been made to gas-bags; and now we will explain more fully what they

are. Gas-bags are usually made of stout india-rubber cloth,

wedge-shaped, their length being half as much again as their width, and

the base usually equal to their width. A tap is provided and attached to

the apex of the bag, so as to allow of the admission and expulsion of

the gas. In order to press out the gas from a filled bag, two boards are

used. These boards are of similar dimensions to the bag, and being

hinged together along one edge, can be separated to allow of the

introduction of the inflated gas-bag. A projecting ledge is fixed on the

outside of the upper board, about eight inches from its end, against

which the weight required to press out the gas can rest. The weights

should be square-shaped, and the most convenient size is a

half-hundredweight. When two bags are required (as in the case of the

oxyhydrogen light), the double pressure-board (Fig. 8) should be

employed; the two bags are then placed one above the other, and one set

of weights only is required instead of two sets. The weight required to

be used with a bag of eight feet capacity when employed for the

oxycalcium lamp or jet should be about 56 lbs., but at least three times

that amount should be placed on the bags for the production of the

oxyhydrogen light.

[Illustration: Fig. 8.]

It is not desirable to keep either oxygen or hydrogen gas in

india-rubber bags for any length of time. Oxygen can be kept for a few

days or a week, but any hydrogen gas that may remain in the bag after an

exhibition should be expelled before the bag is refilled. When two bags

are in use, each should be marked; [=O=] on the oxygen bag, and [=H=] on

the hydrogen bag; and the bags should not be used interchangeably;

_i.e._, hydrogen gas should not be put into an oxygen bag, nor oxygen

into the hydrogen bag. In arranging the apparatus, place the pressure

boards and bags where they will not be meddled with. Let the weights be

securely placed on the pressure boards, so that they may not slide or

roll off during the exhibition. Do not on any account allow any one to

stand upon or press the boards with his foot as a substitute for, or in

addition to, the weights. The lime cylinder should be wiped clean from

dust before it is put upon the holder, and it should be exposed to the

flame of the lamp or simple hydrogen flame some minutes before the

oxygen is turned on, so that it may not fracture when the light is being

produced. When all arrangements are complete, the hydrogen should be

turned on and lighted, and oxygen should be gradually turned on until

the requisite degree of light is obtained. With the oxycalcium light

some exhibitors use the compressed oxygen, the gas being compressed into

an iron cylinder, and thus bags, boards, and weights are not needed.

This arrangement has the advantage of portability, but the cylinders

have to be filled by means of a steam pump--a thing not always to be

obtained. When a cylinder is used it should be placed as close to the

jet as possible, and the flow of gas must be regulated by the valve of

the cylinder, and not by the tap of the jet.

9.--OXYGEN AND HYDROGEN.

The two gases, oxygen and hydrogen, required for the production of the

lime-light need now some separate notice, as it often occurs that those

who use these gases for dissolving-view exhibitions have to prepare the

one--sometimes both--for themselves.

Oxygen gas is a simple elementary body, and is most extensively diffused

throughout our earth. It is one of the constituents of the atmosphere

surrounding our globe, and also of water, as well as of nearly all the

substances known as acids. It has never yet been met in its separate or

uncombined state, and therefore it can only be obtained by decomposing

some substance of which it is a constituent.

The material most convenient for obtaining oxygen gas for lime-light

purposes is chlorate of potassa. Two parts of this material (by weight)

is mixed with one part of powered black oxide of manganese (this is

known as ‘oxygen mixture’). The oxide of manganese does not supply any

of the oxygen, but its presence facilitates the decomposition of the

chlorate of potassa. The apparatus used for generating the gas is shown

at Fig. 9. It consists of a copper or iron vessel (A), forming the

retort or generator, a glass bottle-shaped vessel (B), which is the

purifier, the two being connected together by a flexible tube. It will

be seen that there are two tubes proceeding from the top of the

purifier, one of which reaches nearly to the bottom of the vessel, and

the other only just enters into the top. The former, or long tube, is

the tube by which the purifier is attached to the retort; the latter, or

short tube, is that which connects the purifier with the bag.

[Illustration: Fig. 9.]

The method of charging the apparatus is as follows. Put into the retort

about a pound and a half of oxygen mixture; pour into the purifier a

sufficient quantity of water to about two-thirds fill it. Place the

retort on a clear but not fierce fire, or over a gas furnace, and unite

it to the _long_ tube of the purifier (B). Attach the _short_ pipe from

the purifier to the gas-bag, and open all the taps, so that there may be

a free passage-way from the retort to the bag. In a few minutes the gas

will be given off, and will manifest itself by rising in bubbles through

the water in the purifier. If a fierce fire be employed, the gas will be

given off with undue rapidity and will pass through the purifier in

volumes, so that it only becomes partially washed. A rapid but regular

succession of gas is most to be desired. Should the gas come off with

great violence, the retort should be lifted from the fire without

disarranging the apparatus, and when the excessive rapidity is moderated

it can be replaced. It is not, however, desirable to remove the retort

from the fire if it can be avoided, for it not unfrequently happens that

when the retort cools down, with only partially decomposed material in

it, waste is the consequence, as it is not quite easy to re-establish

the decomposing process. When the gas has entirely come off--which may

be known by the cessation of the bubbles in the purifier--the top of the

bag should be closed, the retort taken from the fire, detached from the

purifier, and stood aside to cool. When cold, the residuum may be

readily washed out with water, and when dry, the retort is ready for use

again. The purifier should be emptied and washed out also. Always blow

through the flexible tubes leading from the retort to the purifier, and

wash out the metal tube of the retort in order to remove any solid

material that may have been deposited there from the gas.

There has recently been manufactured a very neat oxygen gas-generator

and gas-burner combined. The inventor proposes to prepare the oxygen in

the room where the exhibition is taking place, and while using the

lanterns. But as this apparatus would be very difficult to manipulate

with, even by an experienced operator, it cannot be recommended for

general use.

With regard to the hydrogen gas, it is always best to use the ordinary

house gas, or if that cannot be obtained, to use the oxycalcium lamp, as

the preparation of the pure hydrogen gas is troublesome, and not quite

free from danger.

10.--SLIDE PAINTING, ETC.

The preparation of magic-lantern slides for home use (although, perhaps,

not equalling the bought ones in quality) is a great source of pleasure,

and a few hints on this part of our subject will probably be acceptable.

A number of very amusing slides may be made by cutting grotesque or

other figures out of black paper, and pasting them on glass slips, and

after the pictures are dry, giving a little detail by slashing the

picture with a sharp penknife in places where needed. If these figures

be first drawn on tissue paper, coloured, and then cut out, the effect

is still more pleasing. Or, if preferred, sheets of these figures in

black can be bought, and thus the trouble of drawing them will be saved.

A very efficient set of astronomical slides may be constructed out of

blackened cardboard with the aid of a few punches, some different-sized

needles, and some of the coloured gelatine bon-bons. Having cut the card

of a size suitable for the lantern, and marked on it a circle of the

same diameter as the lantern condenser, prick holes in the card by aid

of the needles, so as to represent the principal constellations and

nebulæ, illustrations of which will be found in most works on astronomy.

The relative positions of the planets may be shown by punching holes in

the cardboard and covering them over with gelatine. When the holes are

punched, the orbits may be traced by a very minute row of holes, pricked

with a fine needle, the circles having first been marked with a pair of

compasses.

For larger diagrams representing the planets singly, a sharp penknife

and a pair of compasses would, combined with a steady hand, produce

wonders.

The painting of magic-lantern slides on glass is a rather more difficult

task, and some knowledge of the rules of the art of painting in general

will be found most useful. The colours and brushes to be used are sold

in boxes, and the number of colours can be readily increased by mixing.

The following articles may be considered necessaries. Easel, glass to

paint on, pencils, dabbers, etching-needles, fixing varnish, and the

following colours: Blue, Nos. 1 and 2, crimson, amber, brown, mauve,

black, light green, dark green, orange, purple, and scarlet. Having

obtained these articles, proceed as follows. Make a drawing of the

picture required, of the right size, on white paper, and place this

under the glass upon which the picture is to be painted. The outline is

then to be traced on the glass in Indian ink with a fine pen. This part

of the work, however, can be dispensed with if the glasses be bought

having pictures already outlined on them. If the subject of the picture

be a landscape, the outlined glass is to be turned upside down, and the

sky filled in first, commencing at the horizon with a pale tint, which

is to be increased in density as the edge of the picture is approached.

To remove any superfluous colour, a dabber is used.

When this colour has dried, the other parts of the picture are painted

in succession with appropriate tints, warm tints being employed for the

objects in the foreground, neutral or cool tints for the background.

This having been done, the picture has then to be coated with the fixing

varnish, either using a brush or pouring it on as a photographer would

do; or, when it has covered the surface, allowing it to run back into

the bottle from one of the corners. The varnish is then allowed to dry,

after which the picture is again to be examined, the shadows of the

buildings and the trees are to be filled in, and the colour strengthened

where the picture seems to need it. Snow and moonlight effects are

produced chiefly by removing the colour in places by means of a knife

and needle-point.

The rules given above apply also to the colouring of photographs for the

magic lantern.

II. HOW TO MAKE A CHEAP MAGIC-LANTERN.

BY FRANK CHASEMORE.

If you were to go to a shop to buy a lantern like the one I am going to

describe, it would cost thirty-five shillings, but you will be able to

make it for fourteen or fifteen. I will tell you what mine cost me,

including the slides. The lantern cost me fifteen shillings.

£ _s._ _d._

Lantern 0 15 0

Colours 0 10 6

Glass 0 5 0

Paper 0 1 0

Varnish 0 1 0

-----------

£1 12 6

With these colours and glass I have painted 250 slides, which to buy

would cost two shillings each, and the cost of lantern and 250 slides

would thus be:--

£ _s._ _d._

Lantern 1 16 0

250 slides at 2_s._ 25 0 0

------------

26 15 0

1 12 6

------------

£25 2 6

making a clear saving of £25.

Besides this, you have the double pleasure of making the lantern and

painting the slides, and showing it as your own work. The picture shown

by this lantern will be nine or ten feet in diameter, and will be large

enough to show full-sized slides if you should at any time buy any. If

you do buy, I should recommend the uncoloured photographs (1_s._ 6_d._

each), to be got at all shops where they sell lanterns. By making two of

these lanterns you can use them for dissolving views, which is by far

the best way to exhibit the slides. Many brilliant effects can be

obtained with two lanterns that it would be impossible to do with a

single lantern. I should certainly advise you to try this. Both lanterns

can be made at the same time; the directions for one will do for both.

But we must get on with our description.

First of all get a carpenter to cut you a deal board, free of knots, six

feet six inches long, nine inches wide, and half an inch thick. This

must be planed smooth on both sides. If you have a plane, do this

yourself. Now with a fine saw cut four pieces off the board, each twelve

inches long, and two pieces nine inches long. These are to make the

body of the lantern with. Take two of the long pieces and the two short

pieces, and reduce the width to six inches. These will be the top,

bottom, back, and front of the lantern. Now you must put the pieces

together by dovetailing; or you had better get the carpenter to do this

for you, as unless you are used to this work you would be sure to make a

mess of it. Do not glue the pieces together yet. Take the piece of wood

that is to serve for the top, and draw lines with a pencil from opposite

corners, like Fig. 1. Now with a pair of compasses, open one inch and a

half apart, put one point at the point where the two lines cross each

other, and mark a circle with the other point. This circle must be cut

out either with a keyhole saw or with a gouge, smoothing off with a

rough file.

[Illustration: Fig. 1.]

[Illustration: Fig. 3.]

[Illustration: Fig. 2.]

Now take the piece of wood that is to be used for the front of the

lantern and draw a pencil line across it, two inches from the top end,

and then cross the other part with pencil lines (Fig. 2), as you did the

top, and with the compasses open an inch and three-quarters make a

circle as before and cut it out. Now take the piece of wood to be used

for the right side of the lantern and mark it thus (Fig. 3). Draw lines

across each end two inches from the edges, and along the side one inch

and a half from the edges. Cut out the middle portion evenly up to the

lines. This will form the door, and if you have cut the piece out with a

keyhole saw it will do to be fastened on with hinges. If not, you must

make another piece for the door. Now, round the bottom of the two sides

and back bore holes with a half-inch centrebit. These holes must be one

inch and a half from the centre of the hole to the edge of the wood.

Three in the back piece and four in each side will be enough. These

holes are to supply air for the lamp. Now you will want some sheet tin

to line the lantern with. This you must buy. Get two and a half sheets

of thin, and two and a half of very stout. The thin will be threepence

each, the stout sixpence each. Cut pieces from the thin tin to line the

lantern with--two pieces eight inches by ten inches, two pieces five by

eight, one piece five by ten, and one piece five by eleven. Punch holes

all round each of these pieces. This can be done with the sharp end of a

file. Put the tin in its place on the top, front, and right side, and

mark on it, through the holes, their exact size, and cut the tin away a

little larger than the holes. Now you can put the linings in their

places and fasten on with small tacks. Those used by upholsterers are

the best. The tin at sides, back, and front, is cut short, so as not to

cover the holes at the bottom. The tin can be easily cut with a large

pair of scissors. The door must be lined with tin. When all the parts

are lined you can glue the joints and put the body together, fastening

with small brads. This can now be put on one side to dry and set firm,

as we shall next set to work to make the stage and nozzle.

Before you can do so you must get your lenses and reflector. These will

cost you more than any other part of the lantern twice over. The lenses

will be 10_s._ 6_d._, and the reflector 2_s._ Ask for, or write for, a

pair of lenses for No. 6A lantern, three and a half inches, and a

four-inch reflector. First of all we must set the lenses. Take the

largest, and cut a strip of thin tin half an inch wide, and long enough

to go right round the lens and lap an eighth of an inch. The best way to

measure this is with a piece of paper, cut into a strip and passed round

the lens, and cut to the exact length of the circumference of it. Place

this paper on your tin and cut the latter an eighth of an inch longer

than the paper. You must now solder the ends of this strip of tin

together to make a ring. To do this you must have a soldering bit, and

as this is always useful you had better buy one.

Take a small piece of clean tin, put on it two or three drops of

chloride of zinc, and in this put a small piece of solder. Put the bit

in the fire to get hot--but not red-hot. When hot, rub the point with a

file till it is bright, and put it on the solder, which will immediately

flow and cover the point of the bit. This is called tinning the bit, and

must always be done when the bit gets red-hot, as that burns off the

tinning.

Put your bit in the fire to get hot, and while it is there bring the

ends of the tin strip together so that they lap an eighth of an inch.

Dip a camel-hair brush in the liquid and rub the joint between the

lapping and an eighth of an inch outside. Put a small piece of solder at

the top of the joint. Now if the bit be hot enough put it on the solder,

and, as soon as it has melted it, draw it slowly along the joint, and

the solder will flow after it and make a firm joint. In making joints

like this, the parts of the tin lapping must touch each other closely.

When the joint is cold, take a small hammer and turn in one edge all

round a sixteenth of an inch. This will be easily done by gently tapping

the edge with the hammer over a piece of wood, such as a toothpowder-box

or ribbon-roller. In doing this you must be careful not to put the band

out of the round. When this is done, put the lens inside, resting on the

turned-in part. Now get a piece of brass wire a sixteenth of an inch

thick, and about a quarter of an inch less in length than the tin strip

was, and bend it into a ring, but do not fasten the ends together. Put

the ring inside the band against the lens, and it will spring against

the sides and hold the lens firmly in its place. This lens, with its

setting, is to be placed inside the lantern in the large hole in the

front of it, with the lens towards the back of the lantern.

Now we must set the other lens. Take a piece of the thin tin two and a

half inches wide, and long enough to go round the lens and lap an eighth

of an inch. In cutting this you must be careful to keep the sides and

angles square, or it will not be true when made into a tube. Now get a

roller for silks about an inch and a half thick and roll the tin round

it to make a tube by bringing the shortest edges together. Be careful to

make the tube nice and round and smooth; lap the edges an eighth of an

inch, and solder them together as you did the other tube. Turn in one

edge all round a sixteenth of an inch, put the lens inside, resting on

the turned-in part, and fix it with a wire ring. Now take a strip of

tin an inch wide and long enough to go round this last tube and lap an

eighth of an inch. Bring the edges together, lapping an eighth of an

inch, and solder.

This is the tube to be fixed in the nozzle, for the front lens tube to

slide in, to regulate the focus. Round this little tube, half an inch

from the edge, mark a line.

[Illustration: Fig. 5.]

[Illustration: Fig. 4.]

[Illustration: Fig. 6.]

[Illustration: Fig. 7.]

[Illustration: Fig. 8.]

[Illustration: Fig. 9.]

Now we will get on with the stage. For this you will use your stout tin.

Take one of the plates and mark on it a piece five inches by eight,

being very careful to make it quite square at the corners. Cut this

piece of tin out. Now draw a line across each end at half an inch from

the edge, and another line an inch and a half from the edge (Fig. 4).

Cross the middle portion by lines drawn from opposite corners, and with

your compasses mark a circle three inches and a half in diameter. Cut

out this circular portion, being careful not to bend the plate; but if

you do you must straighten it again with a piece of wood, bend the ends

down along the inner line till they are at right angles with the other

part of the plate (Fig. 5). Now bend the tin outwards along the other

lines till it is at right angles to the other part (Fig. 6). Punch two

holes about an eighth of an inch wide in each of the turned-out parts.

These holes are to screw the stage to the lantern by. Next you must get

two pieces of clock-spring about a quarter of an inch wide and four

inches and seven-eighths long. Bend them into bows about an inch high,

and turn the ends outwards a little (Fig. 7). Solder these into the

inside of the stage by the middle at the top and bottom of the hole

(Fig. 8). Cut another piece of tin seven inches and seven-eighths by

seven inches and a quarter, and cut a circular hole in the middle four

inches in diameter. Mark a line across each end an inch and an eighth

from the edge, and bend the plate at right angles at each end. This is

to make the spring clip to hold the slides; it is put inside the stage,

resting on the springs, and with the turned-out parts outside (Fig. 9).

In cutting the tin for the next part, you must be careful to keep the

sides and angles square; also in bending it into a tube and soldering

it. Mark out on your tin plate (stout tin) a piece eleven and a quarter

inches long and four and one-eighth inches wide, turn this into a tube

by bringing the shortest edges together round a bottle, lap them a

quarter of an inch, and solder the joint; now very carefully turn out

one edge all round, one-eighth of an inch, being careful not to disturb

the round. This can be done against the edge of a flat-iron by gently

tapping with your small hammer. Cut out a circular piece of tin three

inches and a half in diameter, and in the centre cut out a circular hole

exactly the size of the small tube the lens-tube slides in; pass this

tube half way through this hole, and solder it in, being careful that it

is squarely in; now put this piece into the end of the large tube, not

the turned-out end, so that the side that is soldered is inwards, and

solder this on the inside of the tube. Next solder this tube, which is

the nozzle of the lantern, on to the outside of the stage, being careful

that the holes in the stage and tube correspond. You had better

strengthen the stage by soldering corner pieces in where the turn-out

parts are (Fig. 10). Now the stage and nozzle is ready to be screwed

into its place on the front of the lantern, being careful that the

centre of the holes are all in the same straight line; but before

screwing it on, all the tin visible must be blackened with dull black

paint, which I will tell you how to make at the end of this section. The

inside of the lantern must also be painted with this black paint, as

well as the inside of the front lens-tube. In this tube there must be

what is called a diaphragm. To make this, take a piece of thin tin an

inch and a quarter wide, and long enough to go round the inside of the

lens-tube; solder the edges together, and close the end with a circular

piece of tin with a circular hole in the middle of it a little less than

half an inch in diameter. Blacken this and push it into the tube, so

that the little hole is about half-way in. The lens-tube is to be pushed

into the nozzle with the lens inside. To make the chimney, take a piece

of tin six inches wide and nine inches and three-quarters long, bend it

into a tube, and lap a full eighth of an inch; solder up the joint; then

cut four notches in the top about three-quarters of an inch deep (Fig.

11).

[Illustration: Fig. 10.]

[Illustration: Fig. 11.]

[Illustration: Fig. 12.]

Now mark on a piece of tin a circle four inches and a quarter radius, or

eight and a half inches wide; cut this circle out. Now cut out a quarter

of the circle (Fig. 12), bring the cut edges together, lap them a

little, and solder the joint, so that it makes a small tin cone (Fig.

13). Put this on to the four points on the top of the chimney-tube, and

solder those points into it securely, and your chimney will be finished

and look like Fig. 14. This must be pushed into the hole at the top of

the lantern.

[Illustration: Fig. 13.]

[Illustration: Fig. 14.]

[Illustration: Fig. 15.]

[Illustration: Fig. 16.]

Now for the lamp, and your lantern will be finished. You had better make

this, as it would cost you 10_s._ 6_d._ to buy, and you have nearly all

the materials required. Cut a piece of stout tin nine inches and three

quarters long and three inches and three quarters broad; make it into a

tube by joining the short edges together, lapping them a little, about

an eighth of an inch, and soldering the joint. For the bottom cut a

piece of tin round, the exact size to fit tightly into the tube; in the

middle of this cut a circular hole three-quarters of an inch in

diameter, solder this in the lamp so that it is half an inch from the

bottom end, and then cut the half-inch that projects like you did the

top of the chimney. Now make a tube of tin to fit the hole in the

bottom, and long enough to come level with the top of the lamp; solder

this up, and into its place in the lamp (Fig. 15). Next you must get a

short piece of brass curtain-rod that will just fit tightly over this

last tube and be the same length. In this brass tube you must cut a

spiral slot, running from top to bottom, and going once round. The slot

is to be cut quite through the brass (Fig. 16). The best way to do this

is to cut a piece of wood, about eight inches long, and thick enough to

fit very tightly in the brass tube; then with a sharp file make your

cut. The cut is to be about one-sixteenth of an inch wide. Now push this

brass tube on to the tube in the lamp, and fix it by pressing the brass

in a little.

The next thing to make is the wick-carrier. Make a short tube of tin

three-fourteenths of an inch long, and to fit easily over the brass

tube; round the bottom of this short tube put a band of stout tin

one-fourth of an inch wide; through this band drill a hole one-sixteenth

of an inch, and solder a sixteenth-of-an-inch wire through it, so that

it projects one-eighth of an inch inwards, and one-eighth of an inch

outwards. This little wick-carrier must be notched with a penknife (Fig.

17), so that it is covered with little points directed downwards; these

points are to catch in the wick and hold it firmly.

[Illustration: Fig. 17.]

[Illustration: Fig. 18.]

[Illustration: Fig. 19.]

If this wick-carrier is put on the brass tube in the lamp, with the

inside point in the spiral slot, as it descends it will turn to the

left, and as it is lifted up it will turn to the right; consequently if

it is turned to the right or left, it will ascend or descend, according

to the way it is turned. To turn this wick-carrier we must have the

following contrivance: Cut out a circular piece of stout tin that will

fit easily into the lamp, and in the centre cut out a circular hole that

will allow the wick-carrier to pass easily through it. At one side of

this circular hole cut a little slot one-eighth of an inch each way

(Fig. 18). Next make a tube of tin that will fit inside this hole, and

will let the carrier pass freely up and down inside, but the edges of

the tin must not be joined, but be an eighth of an inch apart. Solder

this tube in its place in the circular tin, projecting through about a

quarter of an inch, and so that the opening down the side of the tube

corresponds with the square slot in the top. Solder a band of tin

one-eighth of an inch wide all round the bottom of this tube to keep it

firm (Fig. 19). Punch a hole in the top about a quarter of an inch from

the edge, and fix a one-sixteenth wire in it about half an inch long.

[Illustration: Fig. 20.]

Put this tube over the brass tube, so that the slot at top corresponds

with the top of the spiral slot. Put the wick-carrier in its place, with

the inner point in the spiral, and the outer point in the slot in the

tube; and by turning the top to right or left the wick-carrier will

ascend or descend, and, when the wick is fixed to it, will raise or

lower the wick. To turn this top something more is wanted--that is, a

movable top to carry the lamp-glass; this can be made to turn the

movable top to raise the wick-carrier. For this you must get a piece of

sheet-brass or copper--brass will look best, but copper is easiest

worked. Whichever you decide upon, it must be a circular piece three and

a half inches in diameter, and less than one-sixteenth of an inch thick.

This copper is to be worked into the shape of a felt hat, with a crown

three-quarters of an inch high, and one and a half wide. To do this you

must make a block of hard oak wood six inches square and three inches

thick; cut a hole in the middle the shape and size of the crown of the

hat; this is to be like half a ball (Fig. 20).

[Illustration: Fig. 21.]

[Illustration: Fig. 22.]

Now make another block two inches thick and six inches square, and bore

a hole in each corner to screw the two blocks together by with four-inch

screws. Make a hole right through the top block one inch and a half

wide. Now make your copper red-hot and chill it in cold water--this will

soften it; put it on the lower block with the centre of the copper

exactly over the centre of the hole in the block, place the top block on

the copper, and screw the two blocks together as tightly as you can. Now

make a piece of oak three and a half inches long, and one inch and

three-eighths thick, into a roller, and round one end. Put the rounded

end in the hole, resting on the copper, and strike it repeatedly with a

heavy hammer or mallet. This will drive the copper into the hollow in

the bottom block. You must make the copper soft by making it red-hot

repeatedly, and you will find that it will be easily worked into the

hollow. As soon as it is forced quite into the hollow in the lower block

you must unscrew the two blocks and finish the fitting by hammering with

a round-faced hammer. Your copper will now be like Fig. 21. Now you must

file off the top of the crown, so as to make a hole at the top

three-quarters of an inch in diameter, like Fig. 22.

[Illustration: Fig. 23.]

[Illustration: Fig. 24.]

Next you must cut the brim like Fig. 23, making three projections

three-eighths of an inch wide, and three-quarters of an inch long. Now

one-sixteenth of an inch from the crown of the hat bore a hole

one-sixteenth of an inch at the end of each projection. Bend the outer

end of each projecting arm a little less than a quarter of an inch

downwards, till it is at right angles to the other part. Make a ring of

thin tin three-eighths of inch wide, and one inch and five-eighths in

diameter; cut the bottom edge away, leaving three projecting points

one-sixteenth of an inch wide and a quarter of an inch long, equidistant

from each other, put these projections through the little holes round

the crown of the hat, and bend them inwards underneath. This will hold

the ring tightly in its place. Now put this hat on the top of the lamp,

and mark on one of the arms the place where the iron wire in the movable

lower top comes, and then bore in that arm a hole one-eighth of an inch

in diameter, and put the top on, passing the upright wire through this

hole. Your top will now be like Fig. 24. The ring is to hold the

chimney, and should have four or five slits in it a quarter of an inch

deep, to clip the glass.

Now solder a handle to your lamp. Make a ring of tin a quarter of an

inch wide, and one inch and a quarter in diameter, and solder the two

ends to the lamp.

[Illustration: Fig. 25.]

On the other side you must make the loop to hold the reflector. Take a

piece of tin one inch wide and three inches long, and bend the ends at

right angles to the middle, each end to be three-quarters of an inch

long. Solder these ends to the front of the lamp. On the front of this

piece of tin solder another an inch and a quarter long and

three-quarters of an inch wide, soldering only the ends. This will be

the loop to slip the hook on the back of the reflector in, and will keep

it in its place. Your lamp is now quite finished, and will be as

represented in Fig. 25. In fastening on this slip care must be taken to

put it in such a position that when the reflector is in its place the

centre of the reflector will be one inch higher than the top of the

lamp, that is, the cut crown of the hat.

When using the lantern the lamp must be placed under the chimney, and

pieces of board put under it to bring the centre of the reflector

opposite the centre of the lens.

Now put a wick in. These wicks are circular, and about three inches and

a half long. When buying them, take your wick-carrier with you to get

the right size. They should fit tightly over this. These wicks can be

bought at the lantern-shops, and are one shilling or one-and-sixpence a

dozen. Put oil in your lamp, about two-thirds full. Light your lamp and

put it in the lantern. Put the chimney on, put the lenses in their

proper places, and try the lantern. If it gives a clear, sharp disc on

the wall your lantern is all right, and ready to show the slides. If the

disc is cloudy or has dark patches, move the lamp about till you get it

clear. Move the front lens till the end of the disc is sharp.

[Illustration: Fig. 26.]

You can paint your lantern all over with black paint. Brunswick black is

the best to do this with. It makes the tin parts look nice. If you

prefer it, and I think it is far the best, you can make your lantern of

mahogany instead of deal, and polish it, and blacken the tin parts only.

Mahogany board can be got for this very little dearer than deal. If you

were to solder a brass-wire ring round the outside of the edge of the

tube that carries the front lens, it would make it stronger and easier

to regulate the focus, besides giving it a more finished look. If the

nozzle and focusing-tube were made altogether of this brass plate it

would add to the finish.

III. HOW TO MAKE THE SLIDES FOR A MAGIC LANTERN.

A magic lantern without slides is not of much use. These slides cost a

good deal to buy, the price, ranging from two shillings to a guinea,

being regulated by the time and skill expended in their production. In

this section I will tell you how to make your own slides at a small

outlay for materials. The time and skill you must supply yourselves.

The materials required are--a glass-cutter; some strips of patent

plate-glass four inches wide--the glass of the thickness called

eleven-ounce glass; thin black paper, crystal varnish, turpentine, tubes

of water-colours, three or four sizes of sable-hair pencils; a

good-sized camel-hair brush, with the hair cut straight off half-way

down, for varnishing; some glue, two or three small dabbers made of fine

linen or kid stuffed with wool, a palette, an easel, and a penknife.

The colours required are opaque black, warm brown, blue, dark green,

yellow, and crimson. The palette can be made of a piece of glass six

inches square, with a piece of white paper pasted on the back.

[Illustration: _Fig. 1_]

The easel you can make for yourselves. Fig. 1 will show how mine is

made. A board twelve inches square and one inch thick forms the stand.

To this, at about one inch from the front edge, is fastened by two

hinges another smaller board, eight inches wide and eleven inches long

from top to bottom, having a square hole six inches wide and nine inches

long cut out of it, making it into a frame. This hole is filled with a

plate of glass by glueing strips of wood all round inside the frame at

the back for the glass to rest upon. The front surface of the glass must

be flush with the front surface of the frame.

Up the front of both sides of the frame holes are bored about half an

inch apart for the pegs in the shelf to fit into. This shelf is a piece

of wood eight inches long and half an inch square. In the back of the

shelf are fixed two iron pegs, which fit into the holes in the frame to

keep the shelf in position. At each side of the frame is a wooden

support screwed on to the outside by one end, so that it can be moved

freely backwards or forwards, hinge fashion: the free end of each

support fits into holes bored in the stand. By moving the supports

backwards or forwards, and putting them in the holes in the stand, the

easel can be lowered or raised at pleasure.

The upper surface of the stand is covered with white paper. You will

require a hand-rest to keep the hand from touching the painting. This is

made out of a piece of thin wood (cigar-box wood does nicely) eight

inches long and one inch wide. To one side of this, at each end, glue a

piece of the same wood one inch square, and in these pieces fix the iron

pegs to fit into the holes in the frame of the easel.

When using the easel place it with its back to a window, or if you are

painting by gas or lamp light place it so that there is a strong light

on the white paper under the glass.

The glass to be painted is to be put on the glass of the easel resting

on the shelf. When you have finished painting for the day you need not

remove the picture from the easel if it is not finished, as by fixing

the hand-rest over it and shutting down the easel you can cover the

whole with a sheet of paper, and so protect it from dust. Now you have

everything you want, and we will set to work at the painting.

First take your strips of glass, and with your glass-cutter cut them

into pieces four inches square. Take one of these squares and well clean

it on both sides. Put a little of each colour on your palette. Now place

your glass over the design you wish to transfer to it, and very

carefully go over the outline with your finest sable-hair pencil dipped

into the opaque black moistened with a little water.

While this is drying mix in a small bottle some crystal varnish and

turpentine in the proportion of one part varnish and two parts

turpentine. When the outline is dry take it in your left hand, with the

thumb on one edge and the fingers on the other. Dip the varnish brush

into the varnish mixture, drain it partly on the mouth of the bottle,

and carefully, with a light and free hand, go all over the glass,

drawing the brush from top to bottom, beginning at the left-hand edge

and working to the right.

Do not go over the varnish twice, or you may disturb the outline. Set

the glass on one side to dry, but do not put it where it will get hot,

or this may crack and streak the varnish.

While this is drying, take another glass, clean it, and trace outline of

number two picture, varnish, and proceed with number three, and so on

till you have six glasses outlined and varnished. It is better to have

more than one picture to work upon at the same time; you do not then

have to wait for the varnish to dry, as you can be colouring one while

the other is drying.

When the varnish is dry, which will be in about a quarter of an hour,

put one of the glasses, with the varnished side up, on to the easel,

place the easel in a good light, and proceed to put in the colours. Put

in the sky and background of the pictures first. The sky and all large

surfaces must be put in as evenly as you can with the brush, and then

you must go all over them with a fine dabber till you have got them

perfectly even. In dabbing a surface such as a sky, do not mind dabbing

the colour over other parts of the picture, as all the colour not wanted

in it can be taken out with the moistened point of a brush before

varnishing. When I paint my slides I sometimes purposely colour all over

anything that projects into the sky, as I find I can get a more even

surface by doing so.

When you have been all over the picture with the first coat of colour,

varnish as before, and proceed with the second and third coats. You must

be very careful in varnishing the colours, and not go over them twice.

The colours are to be got at all artists’ colour shops. Ask for tubes of

water-colours for glass-painting. Some of the larger firms also publish

little books on glass-painting, in which you will find many useful

hints.

When the colouring of the picture is finished, varnish it all over for

the last time, and set on one side to dry. Now cut some squares out of

your black paper the exact size of your glasses, and cut from the centre

of each a circular hole three and a half inches in diameter; place one

of these pieces on each of the varnished pictures (on the varnished

side); take, and clean, six other glasses, and place one on each of the

paper squares on the pictures; next fasten the two glasses together by

glueing a narrow strip of paper all round the edges of each pair, and

lapping on to each glass not more than one-eighth of an inch.

When they are quite dry your slides are ready for the lantern, and the

pictures being inside between the two glasses, will be protected from

injury from dust or scratches. In putting the slides into the lantern

the painted glass should be nearest the light, if to be shown through a

transparent screen; and the other glass nearest the light if to be shown

on to a wall or opaque screen.

[Illustration: _Fig. 2_]

These slides will be too small to use in the lantern by themselves, so

you will have to make a wooden slider for them. This is made as in Fig.

2.

[Illustration: _Fig. 3_]

Take two pieces of board one-eighth of an inch thick, four and a half

inches wide, and eight inches long, with a square hole cut in each three

and three-quarter inches square. These boards make the back and front of

the slider, and are joined together at the top and bottom by two narrow

strips of wood eight inches long, a quarter of an inch wide, and

one-eighth of an inch thick. This slider is pushed into the slide-stage

of the lantern, and the glass slides pushed into it as in Fig. 3.

The slider is rather smaller than the stage in the lantern, which allows

of it being adjusted so that the centre of the picture is in a line with

the centre of the lenses.

For making movable slides, such as slipping-slides, lever-slides,

rack-slides, and chromatropes, you will require wooden frames.

To make these frames, get a carpenter to cut you some slips of pine or

deal three or four feet long and half an inch square, with a groove

running all along one side of each slip say one-eighth of an inch deep

and one-sixteenth of an inch wide. Make your frames out of these slips

of wood, seven inches long and four inches wide, outside measuring. Fit

a glass in the groove like a slate is fitted in its frame.

[Illustration: _Fig. 4_]

[Illustration: _Fig. 5_]

Make about a dozen of these frames, and set them on one side to dry. Now

cut some strips of glass three inches wide and seven inches long, and

cut off one corner of each, as in Fig. 4, at any convenient angle, and

then cut away the upper half of the front part of each frame flush with

the glass, to allow the second glass to be pulled out about half an inch

when put in position in the frame, as in Fig. 5.

[Illustration: _Fig. 6_]

Your frames are now ready to receive the design. Trace the design on the

inside of the fixed glass with the effects; if it is to be a figure

raising and lowering its arm, the figure must be drawn with three

arms--viz., the arm that is not raised and the other arm in each

position, one up and the other down, as in Fig. 6. The other glass has

nothing on it but two black patches, one or the other of which covers

one or the other of the arms as the glass is pulled out or pushed in.

In painting these slides, all the glass in the frame around the figures

is to be blackened with the opaque black, so that all light is excluded

except that which comes through the figures. When this slide is painted,

varnish it and paste a narrow strip of paper on the top and bottom of

the glass for the movable glass to slide on without scratching the

picture.

The black patches on the movable glass are painted and varnished on the

inside of the glass. To get these in the right place, place the glass in

position over the picture, and when pushed in as far as it will go, mark

with your black on the outside of the glass the outline of the arm that

is to be covered in that position; then pull out the glass as far as it

will go and mark in the same way the outline of the other arm; turn the

glass over and fill in the outlines with opaque black, and on putting

the glass in its place in the frame you will have a figure with its arms

raised or lowered. Now put the glass in its place, and fix it there by

pressing into the wood of the frame two small pins at the top and two at

the bottom. In putting in these pins allow room for the glass to slide

easily.

[Illustration: _Fig. 7_]

[Illustration: _Fig. 8_]

The construction of lever slides is something like that of the slipping

slides, except that the movable glass is circular, and the picture on

the glass in the frame is painted circular and has a background. The

movable glass has painted on it only the limb that is to be moved. You

can get these circular glasses cut at a glazier’s; have them three

inches in diameter. Fig. 7 will explain how the two glasses are to be

painted. By placing the movable glass over the fixed glass, and moving

it partly round and back again, the two boys will appear to move up and

down. Of course the point that the board hinges on must be in the centre

of the picture. Before painting the picture, cut out a piece of thin

board a quarter of an inch thick, three inches wide, and six inches

long. Cut this in the shape of Fig. 8 (the dark part represents the

wood). Glue this wood on to the glass inside the frame, and cut away

the front edge of the frame down to the glass.

[Illustration: _Fig. 9_]

[Illustration: _Fig. 10_]

Now you can paint your picture, and while that is drying take one of

your circular glasses and fit a rim--made of thin brass plate, a

sixteenth of an inch thick--to it. This rim is to fit the glass tightly,

and is to be a quarter of an inch wide; the ends are to lap a little,

and are to be soldered together. Now cut from the same brass plate a

strip two and a half inches long and a quarter of an inch wide, and

solder this on to the rim, as in Fig. 9. Fix the circular glass in this

rim, and on the inside paint the board and children on it, put it in its

place in the circular hollow in the frame, and fasten it in its place

with small pins pressed into the wood and bent over the brass rim (Fig.

10). By raising or lowering the lever the board will rock up or down.

Rack slides are very like the last description of slide, but in these

the movable glass is capable of being moved quite round by a

rack-and-pinion work.

IV. REVOLVING SLIDES FOR THE MAGIC-LANTERN, WITHOUT RACK-WORK.

BY F. CHASEMORE.

In my last section on magic-lantern slides, I mentioned that, although

the frames for rack-work slides could be purchased, they were expensive.

I have since then thought that the old-fashioned way of turning the

revolving part--viz., by pulley and band--would be easy for boys to

make, and answer very well if the cord is kept tight. In this section I

give instructions in making these frames.

[Illustration: FIG 1]

Make the outside frames five inches wide and ten inches long, out of

wood half an inch by three-eighths, put edgeways. Cut a piece of thin

deal or mahogany three-eighths of an inch thick and five inches square,

and glue this on one side of half the frame (as Fig. 1). Cover the other

half with a piece of glass four and a half inches square, and fasten it

there with strips of deal, making them flush with the board on the other

half. Glue corner-pieces (as in Fig. 4) on the other side of the glass,

turning the frame over.

[Illustration: FIG 2]

Make the circular frames out of a wooden circular box--such as a

tooth-powder box--about four inches in diameter. Take off the lid and

cut away the rim that it fits on, and saw the box into rings about a

quarter of an inch wide, marking the box first with a pencil, and

cutting through the marks with a fine saw (as Fig. 2). Have your

circular glasses cut the exact size of the inside of these rings. Fix

the glass in each ring so that the wood projects a trifle beyond the

glass on one side. With a three-cornered file cut a triangular groove

all round each ring about one-sixteenth of an inch deep.

[Illustration: FIG 3]

[Illustration: FIG 4]

[Illustration: FIG 5]

Make the small wheel out of a cotton-reel about an inch or an inch and a

quarter in diameter. Cut off the ends and cut the other part into slices

a quarter of an inch wide, and cut a groove about an eighth of an inch

deep all round each (as Fig. 3). On one side of each of these pieces fix

a short wire about three-quarters of an inch long near the edge; this

wire will serve as a handle to turn the wheel by. Fasten this small

wheel to the board by a screw that fits easily into the hole in the

centre, without too much play (Fig. 4). Put the circular glass and frame

in its place and glue a piece of wood (A, Fig. 4), about two inches wide

and a quarter of an inch thick, to the wooden half of frame. Get two

small glass beads about a quarter of an inch long and an eighth of an

inch wide. Put a wire about an inch long through each, and bend the

wires as in Fig. 5. Sharpen the ends and press them into the edge of the

wood (A, Fig. 4, B B), so that the beads will turn easily without

touching the wood. Cut away a semicircular portion of the end of the

frame (Fig. 4) and fasten a small button made of brass plate in it, and

fasten another button to the wood (A). These buttons will keep the

circular frame in its place. Connect the two wheels with a piece of

strong twine, not too thick, going round them both, and fasten the ends

by lapping them and sewing them together. Now if you turn the small

wheel the large circular frame will turn round in the same direction if

your work is well done. The edge of the circular frame must not touch

anything but the glass it rests on, the two beads, and the two buttons.

The view is painted on the inside of the fixed glass, and the revolving

portion is painted on the under side of the circular glass. In Fig. 4

the mill and background are painted on the fixed glass, and the sails on

the movable one.

Chromatropes can be made in the same way, except that the small wheel

has two grooves in its edge, and the other part is made up of two

revolving frames, which are turned in opposite directions by one cord

passing round both and the small wheel. The lower frame rests on the

square glass, and the other frame rests on the lower one. The cord is

passed from the right-hand side of the lower groove in the small wheel

up the right side of the lower frame, round the top and down the left

side to the left side of the upper groove in small wheel, round the

upper groove to right side up to the left side of upper frame, round the

top down the right side of frame to left side of lower groove of small

wheel, brought round, and the two ends joined. It will be seen that by

putting the cord this way the two frames are turned in opposite

directions, although the small wheel turns them both. Have the cord

tight, and well rub all the parts that work together with blacklead.

In painting chromatropes, each glass is painted with the same pattern,

and then they are placed face to face, and in turning make very

elaborate and constantly-changing figures.

V. SCREEN FRAME FOR THE MAGIC-LANTERN.

BY FRANK CHASEMORE.

Great inconvenience is often caused in fixing a screen in a room for the

lantern, such as taking down pictures, etc.; and sometimes it is

impossible to hang it without doing some damage to the walls and paint

by driving nails and hooks. Even then the screen has to be put up in an

inconvenient place.

By using the following contrivance all this will be avoided. The screen

can be put in any part of a room most suitable for the show, and

afterwards taken to pieces in a few minutes and packed away in a box

thirty-six inches long and about eight inches deep and wide.

The frame, or stand, can be bought at the shops, but it is much cheaper

to make your own.

The materials for this frame can be bought at a small outlay, and

are--fifteen wooden rods three feet six inches long and about an inch

and a quarter in diameter--the handles sold at the shops for fitting to

hair broom-heads do very well indeed, and are not very dear; two pieces

of wood six inches long, five inches wide, and one inch and a quarter

thick; and, lastly, some stout tin plate.

[Illustration: Fig. 1.]

[Illustration: Fig. 2.]

First of all, take the two wooden blocks and cut them the shape shown in

Fig. 1; the width at top is three inches, and at the bottom five inches.

Divide the top and bottom lines into two equal parts, and draw a line

from top to bottom through the points of division. On this line mark a

point an inch and a half from the top, and with this point as centre

bore a hole right through the wood, which hole is to be just large

enough for the wooden rods to fit tightly into. Draw a line across the

face of the block half way down (as in Fig. 2). Along this line, and

from each end of it, mark inwards a distance equal to the diameter of

the wooden rods, and do the same along the bottom line (as in Fig. 2).

Join these points as in the figure; cut out the middle portion, leaving

the projections three inches long and an inch and a quarter square.

These projections must be rounded by taking off the corners with a sharp

chisel or knife. Trim them down till they are the same size as the rods.

Now you will want your fifteen wooden rods. See that they are all the

same thickness. Cut off the ends of each, to make them quite square, and

making the rods exactly three feet six inches long. From your tin plate

cut fourteen pieces, each piece to be six inches long, and wide enough

to go round the rods and to lap about a quarter of an inch. The width

can be found by rolling paper round the rod and letting it lap a quarter

of an inch, and then cutting it off. Place this paper on the tin and

mark the width. The tin can be cut with a large pair of scissors. Now

roll each piece of tin round the rods so as to form fourteen tubes.

These tubes will now require to be soldered. You can get your tinman to

do this for you, or you can do it yourself. If so, the following is the

way to do it.

First of all, get some muriatic acid and some clean zinc cuttings. Put

the zinc into a bottle and pour over it the acid, and set it on one side

for a time till it has quite done effervescing; then add a little more

zinc, and if it begins again wait a little longer and add more. Do this

till it does not effervesce on putting new zinc into it, when it is

ready for use. You must get some solder from the plumber’s, and if you

have not a soldering-bit he will perhaps lend you one; but you can buy

the bits now in many shops where they are sold on a card with some

solder. The cost is from one shilling upwards.

The first thing to do is to ‘tin the bit’ (or cover the face and point

with solder). This is done as follows. Place the bit in the fire to get

hot, but not red. Take a clean piece of tin-plate and put on it a few

drops of the zinc solution, and put a small piece of solder into it.

When the bit is hot enough take it out of the fire, and with a coarse

file clean the face and edges of it, and place it on the solder in the

zinc solution on the piece of tin. In a few seconds the solder will melt

and flow all over the point of the bit. This must be done to the bit

every time it gets red-hot, as in that case the solder is burnt off.

Now put the bit back into the fire and take one of the tin tubes and

first clean the surfaces that lap together by scraping them with a

penknife. Rub each surface with the zinc solution and lap them together,

and tie the tube round with string, to keep the edges in their places.

Take the bit out of the fire when it is hot enough, and place it on the

end of the stick of solder, which will be melted and stick to the bit.

Place the bit on the top of the lapping edges, and in a few seconds the

solder will flow from the bit between the surfaces to be joined, and by

drawing the bit from one end to the other it will draw after it the

solder and make a strong joint. If the bit did not at first carry enough

solder to make the whole joint, more can be added by applying the stick

of solder to the bit while it is on the joint. Solder the fourteen

tubes, and clean off the joints by scraping and filing the superfluous

solder off and polishing up with a piece of glass-paper. Clean the joint

inside well with a piece of oiled rag to destroy the zinc solution left

inside.

Now fit a tube on one end of each of fourteen of the wooden rods. The

tube must be pushed on to the wood so that it is half way, or leaving

an empty space of three inches. The tube can be fixed to the wood by two

or three tacks driven through the tin. The fifteenth rod has no tube to

it.

This is all there is to be made for the frame. In putting it together

take the rod without a tube and two others, and join them together like

a fishing rod, place each end of this compound rod into the hole in one

of the blocks of wood, fit together the other rods into sets of three.

There will be four of them. At one end of each set will be an empty

tube, these are to be fitted on the pegs on the blocks at the ends of

the other rod. The frame will now be composed of two uprights, each made

up of two compound rods, and these support the cross rod or screen

roller.

[Illustration: Fig. 3.]

In the bottom rod of each set bore a hole with a gimlet, as in Fig. 3,

and get two pieces of iron wire about one-quarter of an inch in diameter

and bend the ends at right angles to the other part, leaving this middle

part about two feet long. These are to be fitted to the rods, one to

each pair, by pushing the bent ends into the holes in the ends of the

rods as in Fig. 3; they are to be fitted on the outside of the rods.

Fasten these two wires together by passing a cord round both and tying

the ends together. Sometimes the weight of the screen will cause the

roller it is hung on to ‘sag’ or drop in the middle. But by tightening

the cord underneath, the lower ends of the uprights will be brought

towards each other, and will raise the middle of the screen roller.

To make the screen you must get some linen. This can be bought ten feet

wide. Get three and a half yards of it, and have it hemmed at the top

and bottom.

The top hem must be large enough for the roller to pass tightly through.

The screen will get more or less creased in packing, but will come all

right on being wetted and hung on the roller.

This frame is calculated for a ten-foot screen, which will be found

large enough for most rooms. But it can be made for a larger one by

adding one or more rods to each of the sets. The linen for a larger

screen must be joined, as it is not made more than ten feet wide. In

joining linen for this purpose do not let the seam come across the

middle, but add an equal piece at the top and bottom, which will leave

the middle of the picture clear, and the line of the join will come

among the dark features of the foreground, and will not be seen so much.

The tin tubes had better be varnished over with Brunswick black, as

they will look better and not be liable to rust. Varnish the iron wires

also.

In packing up, the screen must not be rolled on the rods, but had better

be folded up by itself in paper and placed in the bottom of the box, and

then the rods put in afterwards. Otherwise the screen might have some

patches of Brunswick black in the middle of it.

[Illustration: Fig. 4.]

Fig. 4 is a view of the screen and frame when put together.

VI. MAGIC-LANTERN FOR OPAQUE SLIDES.

BY W. J. GORDON.

A lantern to exhibit opaque slides or ordinary pictures on paper or

cardboard is, if anything, easier to make than one of the usual type. It

is nothing but a photographer’s camera with the action reversed. In the

camera the large well-lighted object is focussed down by the lens into

the miniature copy in the darkened box; in the lantern the miniature in

the well-lighted box is focussed up into the enlarged copy in the

darkened room.

The essentials are, a good lens, a good light, and a well-focussed,

well-illuminated picture. Any ordinary box will do. Its shape and size

are of little moment, but the box must be blacked inside and have the

top replaced by or covered with tin or sheet-iron. Let it be, as we have

to make one, say eighteen inches long and two feet high. The depth of

the lantern depends on the focal length of the lens you have chosen for

it. This lens can be either a plain magnifying-glass, such as is used in

cheap lanterns of the common build, or it may be compound, of the sort

used in portrait cameras. The compound lens will give the best results.

Suppose we are dealing with a three-inch lens having a focal length of

ten inches, our box should then be ten inches deep. Very much smaller

boxes with less powerful lenses can of course be made, and they will act

just as satisfactorily.

[Illustration: Fig. 1.]

The top, as we have said, should be covered with tin, to prevent its

catching fire, and it should be fitted with a chimney made by bending a

sheet of tin and soldering its edges together. In order that a circle of

light may not be thrown on to the ceiling, a cap must be fitted over the

top so as to leave ample space for the passage of the heated air. In the

front of the box a tube must be fitted, just large enough to hold

another tube, in which the lens is held, and by this contrivance perfect

adjustment of the focus is assured.

Arrange the interior as shown in the sketches, which are so numerous and

self-explanatory that lengthened description is not required. The only

peculiarity is in the back, which is so made to prevent a flood of light

being thrown out behind each time a picture is changed. There are two

doors to it, one being just a quarter the size of the other, and having

a piece of wood of the same size fixed on at right angles of it, on the

same principle as is seen in many mahogany birdcages where the inside

flap of the seed or water-carrier just fills the hole made for the real

door when the real door is open. The slide-carrier is marked A, and when

the door is shut the marked side of the shade (B) fits close up against

the side of the box. The lamp is placed as shown, and should be just far

enough from the lens to thoroughly light up the picture without

permitting itself to be seen. A paraffin lamp is the best, and it should

if possible have a round argand wick; but a flat one will do fairly

well. The round shape of the wick is suggested as giving in the majority

of instances the most equable light. The bottom of the door should be

cut away slightly or perforated, as in the sketch, so as to allow air to

enter freely, as no lamp will burn without a draught.

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

It is a good plan to try the chimney on the top before the top is fixed

on, and then if the top is left a little larger all round than will be

required it can be shifted about until the proper position of the lamp

with regard to the lens and slides can be found by experiment, and all

risk of failure avoided. When the correct distance is found the top

should be screwed down and trimmed to shape. Inside the box, below the

chimney, a ring or stop should be screwed to prevent the lamp slipping

about in the event of the lantern receiving a sudden knock.

In another form of this lantern the back is in one piece, and the slides

are introduced through a slit at the side, a plan, however, having a few

disadvantages. The principle of the opaque-slide lantern is apparent at

a glance, and once that is understood no difficulty should arise in

devising many patterns of the instrument and utilising old materials for

the purpose. Any pictures can be shown, coloured or uncoloured; even our

own designs in this book can be thrown on the screen with good effect.

CHAPTER XXI.--HOW TO MAKE AN APHENGESCOPE, OR APPARATUS FOR EXHIBITING

PHOTOGRAPHS, OPAQUE PICTURES, AND LIVING INSECTS IN THE MAGIC-LANTERN.

BY FRANK CHASEMORE.

In the last chapter there is an illustrated description of a

magic-lantern for opaque slides, and as I have for some time used a

contrivance on the same principle for use with an ordinary lantern, the

few words I have here to say may not prove uninteresting. Like the

opaque lantern, this modification of it is very inexpensive.

The interest of a magic-lantern is greatly increased by its being made

to show photographs of friends or public men, and also pictures or

engravings, Christmas cards, etc. This can be done by the following

simple contrivance, which will cost but a few pence. Indeed, the one I

use cost me only threepence, and is made out of a cigar-box; but a

better and stronger one can be made for less than a shilling. It

consists of a five-sided box, with top and bottom, as seen in Figs. 2,

3, and 6. In two of the sides are circular holes, and one side is left

open about two-thirds of its length, which opening is closed by a door

or shutter revolving on a pivot at the top and bottom, to carry the

photograph. This shutter is fitted with four small clips on each side

for the purpose of securing the card in its place.

[Illustration: Fig. 1.]

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

Now for the construction. Get some thin board--deal is very good for the

purpose; it is to be a quarter of an inch thick--cut two pieces out of

it for the top and bottom, the shape shown in Fig. 1.

[Illustration: Fig. 4.]

The dimensions of these pieces are as follows. The sides B and E four

and a half inches long; the side A five and a quarter inches long; the

other two sides are each to be three and three-quarter inches long. The

angles where A joins B and E are each to be a right angle; so is the

angle where C joins D. The two other angles are to be a hundred and

thirty-five degrees each, as marked in Fig. 1. The sides of the box are

to be eight inches long each, and are a little less in width than the

edges of the top and bottom that correspond, so that when put together

the outside of the box is flush with the top and bottom. The joints are

to be glued together, and can be strengthened with pins driven in like

small nails. The side E is not to be covered in all the way up, but only

about two inches and a half from the bottom; but this depends upon the

height that the nozzle of the lantern comes up this side when placed

against it. Fig. 2 shows the opening left. When the glue is quite dry

unscrew the brass focussing-tube from the lantern and place the box with

the side C resting against the nozzle of the lantern, and mark round the

nozzle on the side. Find the centre of this circle, and through it draw

a line right across the side C, parallel to the top and bottom, and

continue this line across the side B in the same way, as seen in Fig. 3.

Find the centre of these two lines, and with these two centres mark a

circle on each of these two sides, the one in the side B to be of a size

to fit the brass focussing-tube, and the one in the side C to be about

three inches in diameter, or large enough to allow the nozzle of the

lantern to fit into it as far as it will go without coming between the

picture and the lens, as seen in Fig. 4.

[Illustration: Fig. 5.]

The remaining part to be made is the shutter to carry the photographs.

This must be exactly the same size as the opening left in the side E,

and is to be made out of the same quarter inch board. Let it be quite

square at the sides and corners. The opening in the side E is to be

equal in length to twice the distance of the centres of the holes in the

sides B and C from the top edge of the sides where they join the top

board. On each side of the shutter, in each corner, fasten a clip, as in

Fig. 5. These clips can be made out of card or thin metal, cut in the

shape shown, and fastened to the shutter with small screws or short

pins. Mark the middle of the top and bottom edges of the shutter and

place it in its place in the side E, and mark on the side the points

where these marks come to. Take the shutter out again and bore a hole in

the bottom edge of it about half an inch deep, and large enough for a

stout pin to go into. In the lower part of the side E, and in the edge

that the shutter will rest on, drive a stout pin in middle so as to form

a pivot for the shutter, leaving out about a quarter of an inch, and

cut off the head. Replace the shutter, fitting the pin into the hole

bored for it, and drive a pin through the top board right into it, so as

to form a second pivot. The shutter will revolve round these two pivots

and expose the sides alternately to the lens. Fix two clips to the edge

of the top board to keep the shutter in place while shut. Cover the

whole of the box with unglazed black paper.

[Illustration: Fig. 6.]

This simple little apparatus is all that is necessary to show any

picture on the screen. To use it, first screw the tube carrying the

focussing-tube into the hole cut for it in the side B, and push the

nozzle of the lantern into the hole in the side C as far as it will go.

Light the lantern and place the whole on the table so that the back of

the lantern and the focussing-tube are directed to the screen, as seen

in Fig. 6. Now place a photograph in the clips on one side of the

shutter, and turn it round and put one in the clips on the other side.

The photograph inside will be strongly illuminated by the light from the

lantern, and an enlarged image of it will be projected by the lens on to

the screen. The photographs placed on the shutter of the aphengescope

must be, of course, upside down, as the lens will have the effect of

inverting the pictures.

A strong light is required for this apparatus. The ordinary oil lamp

will not show a bright picture at a distance of more than two or three

feet. The ‘Triplexicon’ lamp, a lamp having three parallel wicks,

burning paraffin oil, will give a good picture. But the best results are

obtained from the oxycalcium and oxyhydrogen burners. These will

distinctly show a large and brilliant picture, at a great distance from

the lamp.

With this instrument, a watch placed on the shutter will show an

enlarged image of itself, and the motion of the minute hand will be very

distinctly seen. Anything that will go on the shutter will be shown on

the screen. This adds greatly to the available articles to be used as

slides.

Some of the most interesting slides are made by mounting entomological

and botanical specimens on white cards, and putting the cards in the

clips on the shutter, when enlarged images of the butterflies, moths, or

beetles, etc., will be seen on the screen in all the glory of their

natural colouring.

[Illustration: Fig. 7.]

But the most interesting of all is the exhibition of living insects.

This can be done in the following manner. Take out the shutter and lay

it on the table: get a watch-glass, about two inches diameter, and

deeply domed. Place this glass on the middle of the shutter, and with a

lead pencil mark all round the glass. Remove the glass, and with a sharp

knife cut into the wood of the shutter all round the pencil mark,

cutting about one-eighth of an inch deep. Cut out all the wood inside

this mark so as to form a hollow or well about two inches diameter and

one-eighth of an inch deep, as Fig. 7. Cut the bottom of the well quite

smooth, and line it with white paper.

Now get a piece of thin glass about the size of a photograph card, and

thin enough to go under the clips on the shutter. Your shutter is now

ready for the specimens. Replace the shutter and put a fly or other

small insect into the well, and cover it with the flat glass, fastening

it with the clips. Now turn on the light in the lantern, and focus the

lens, and an enlarged image of the fly will be seen on the screen

crawling about in a natural manner. For larger insects, such as a

cockroach, wasp, etc., you must use the watch-glass to cover them

instead of the flat glass. This can be fixed in its place by being

pushed into the hollow or well, when the sides or walls will hold it.

The two glasses are required for the reason that the insects ought not

to have more room than will allow them to crawl about on the paper, as

they would sometimes get on the glass, when they would be out of focus

of the lens. But the glass must not be so close to them as to pinch

them. You will have to keep your living specimens in boxes, with

air-holes so as to have them ready for the exhibition, and will also

require a small pair of forceps to handle them by, being very careful

not to injure them.

On page 247 I have told you how you can make a light and portable frame

for the screen, at a small cost. Lads who have experimented in chemistry

ought to be able to make the oxygen gas for the oxycalcium light.

[Illustration: Fig. 8.]

This instrument, as here described, was intended for use only with the

tin lanterns as sold in the shops, which all have tapering nozzles. It

can, however, be used with the lantern described in my former article,

but the stage of that lantern would require to be modified in the manner

shown in Fig. 8.

Unsolder the large nozzle-tube from the front of the stage, and in its

place solder on a band-ring of stout tin. This band is to be one and a

quarter inch deep, and the diameter just enough to allow of the back end

of the nozzle-tube fitting in it very tightly when the lantern is used

in the ordinary way. The small turned-out rim of the nozzle-tube must be

carefully cut off for this purpose. The aphengescope itself must have a

small tin tube fastened in the small hole in the front of it, for the

focussing-tube of the lantern to slide in; and the large hole must be

cut large enough for the tin band on the front of the stage of the

lantern to fit into it. This arrangement will allow of the light in the

lantern being brought closer to the picture than can be done with the

ordinary lanterns, and will, of course, illuminate it more strongly.

A very good lamp, with high illuminating power, to be used in any

lantern, especially with this instrument, can be bought at the

paraffin-lamp shops for a small sum. The tin duplex lamp, burning

crystal oil, is the best. I should recommend any of my readers who have

made, or are about to make, the lantern I have described, to get one of

these, instead of making the lamp described with it, as it will give

nearly twice the light. An arrangement will of course have to be made at

the back for the reflector. If a lamp cannot be got that is low enough

for the lantern, you can make the body of it yourself. You can generally

get, at these shops, damaged lamps at a small cost. Get one that is

damaged only in the body. Unscrew the brass-work, as though you were

about to fill it, and put it on one side. Unsolder the brass

screw-socket from the reservoir. Now make a square tin box for the new

reservoir, covering in the top. The box is to be an inch and a quarter

deep, and as large as the lantern will allow. In the top cut a hole to

solder the brass screw-socket into. Then screw in the brass wick-carrier

and make the clip for the reflector.

If a pair of lanterns are used the light will be proportionately

stronger, and a strong light is an important thing with this instrument.

[Illustration: Fig. 9.]

Fig. 9 gives the plan of the top and bottom boards of the instrument for

use with a pair of lanterns, and requires no further description.

CHAPTER XXII.--INGENIOUS ADAPTATIONS FOR THE LANTERN.

BY W. J. GORDON.

I.--CHROMATROPES AND PAPER FIREWORKS.

From Mr. Chasemore’s article on revolving slides for the magic-lantern

we borrow the following diagram, as showing very clearly the principle

which such slides are constructed (Fig. 1).

[Illustration: Fig. 1.]

[Illustration: Fig. 2.]

Round the slide runs a wooden border half an inch wide and three-eighths

of an inch thick. The right-hand part of the slide is wood, the left

glass, and the moving part showing towards us is also of glass, and fits

into a circular wooden ring that is kept in position as it turns by the

two tiny buttons on each side of it. One of these buttons works on the

frame, the other is fastened to a piece of wood glued on to the wooden

part of the slide. Farther to the right is a small silk reel, into which

a handle is fixed, and an endless band from the reel round the circle in

the buttons completes the machinery. All this is simple enough, and as

it has already been described need not be gone into in detail.

The question with us now is how to apply this contrivance to the working

of a chromatrope. A chromatrope is a lantern slide consisting of two or

more pieces so painted as to give the effect on the screen of a set

piece of fireworks. It is the easiest of all slides to paint, as it is

purely geometrical, and the colours used require no mixing, but can be

put on at once as they are got from the shop. And, best of all, the

effects produced are far and away more brilliant than anything else in

lantern practice.

[Illustration: Fig. 3.]

The essentials are a fixed slide of some bold design--star-shaped,

circular, octagonal, or what not--and a moving shade that is of spiral

pattern. The spiral pattern is the secret of the whole thing. Let the

above be spun behind a star, so as to be only visible through its rays,

and the star will seem to be alive. Turn it one way, the waves flow

outwards; turn it the other, the waves flow inwards. The standing

pattern must have a centre, and the spiral must be worked on the same

centre. That done, all is well. Sometimes a double spiral is desirable,

and then the pattern in Fig. 3 is adopted. By it the outer part of the

pattern (B) will seem to flow in a different direction from the inner

(A). Paint the spirals any colours you please, providing that they are

bright, and you get the results. Let reverse spirals appear in your

fixed pattern, and you improve the effect. Have two revolving rings

worked by the same wheel, one over the other, and the whole device will

glow with life and brilliancy.

[Illustration: Fig. 4.]

To begin modestly, take some simple design, such as that of the fountain

in Fig. 4. Paint it on your slide, and stop it out all round with

asphaltum or any dense black. Then fix to it a simple spiral disk, such

as that given in Fig. 2, and the instant the spiral spins the water will

begin to flow.

In all designs remember that the fixed slide must be broken up with

black and colour, so as not to show the whole of the spiral at once. The

wave should, as it were, sweep over the windows. For front designs

nothing is superior to a good knighthood star.

The colours for slide-painting can either be bought ready prepared, or

ground down on plate glass and mixed by Canada balsam or mastic varnish.

Should the balsam be too thick, use a little turpentine. The clearest

colours are lampblack, burnt umber, burnt sienna, raw sienna, gamboge,

Prussian blue, verdigris, and scarlet lake, and these are put on in the

ordinary way. Before you begin clean the glass carefully with a little

water and ammonia. Copy the design through the glass, and it would be as

well not to forget that unless you can draw properly on paper you are

not likely to do so on a lantern slide, where in the intense light and

enlargement every mistake and shakiness of line is exaggerated for the

benefit of the spectators. For those who cannot draw, figures of men and

animals can be cut out with scissors and pasted on the slide, so as to

give a shadow entertainment, as a change from the bought slides. Others

can buy transparencies and stick them on for themselves, but the result

will never equal hand-painting. One more caution before leaving

hand-painting, and that is, do not be in a hurry, and give your slides

at least a fortnight to dry.

If the spaces of the chromatrope are too narrow, or the design is worked

too fast, you will only produce a fog, just as you do when you spin a

toothed wheel. If, however, the teeth of the two wheels be fixed on the

slant and the wheels turned in opposite directions, the teeth will be

visible--upright if the teeth slant the way the wheel turns, slanting if

they follow the course of the wheel. The principle holds good with the

chromatrope; the spiral is but a toothed wheel.

The chromatrope was invented by Mr. W. Allen. He called it the

pyreidotrope. It was improved, and soon became known as Chinese

fireworks. From it the paper fireworks still popular in some circles

were derived.

[Illustration: Fig. 5.]

Paper fireworks are merely large chromatropes painted on oiled paper

instead of on glass, and lighted by candles instead of a lantern. The

wheels, and stars, and plumes, and pyramids are just the same as we have

been describing, only much larger. The transparent portions are got by

perforations. The machinery is the same, but of a rougher pattern, and

the moving parts, instead of reels and bobbins, are barrel-hoops and

butter-tubs. From what has been said above, their construction is

sufficiently obvious, and we conclude with a design (Fig. 5) that may

serve for either purpose.

II.--THE LANTERN AND THE KALEIDOSCOPE.

Have our readers ever tried to work these together? If not, let them do

so, and they will be rather surprised at the results. Begin in a small

way, and treat the screen as the broad end of the kaleidoscope. Arrange

it at an angle to the audience. Against it place two mirrors at the

desired angle, just as in the well-known instrument, and then damp the

screen and throw the image on from behind, so that it will take the

place of the usual coloured fragments.

Chromatropes can be made in this way by devising a double slide, and

filling up the space between the two sides with stained splinters of

glass, beads, etc.; and this contrivance put into the lantern, and its

image thrown on to the screen between the mirrors, will be multiplied

into the most brilliant geometrical fireworks, whose pattern can be

varied as often as desired by simply shaking the glass slide, so as to

rearrange the coloured odds and ends. If the slide is a mechanical

chromatrope, of course so much the better, as instead of one image of it

there are many. Modifications of this experiment will easily suggest

themselves to an ingenious lad.

III.--THE LANTERN PRAXINOSCOPE.

Yet another praxinoscope, and a remarkable one. M. Reynaud is the

inventor, and may well be proud of his ingenious combination. The sketch

is so clear and complete that but little explanation is necessary. In

the first place, there is a magic-lantern; in the drawing it is of the

lampascope pattern, in which, by means of openings at top and bottom

fitted with a sheath, an ordinary lamp can be used, if necessary,

instead of the usual light, the chimney of the lamp being hidden by the

top scabbard, and the beam that would illuminate the room being checked

by the cap on the top of it. Any lantern can be altered so as to suit

this arrangement, but the balance must be kept, and there must be no

top-heaviness, so as to upset the lamp, and the under-sheath must be of

the right length, so as to bring the centre of the flame opposite the

centre of the lens. Any ordinary lantern with an ordinary lamp will,

however, answer every purpose.

[Illustration]

In the side of the lantern an aperture is cut, and around it is fixed a

small triangular box containing a mirror set at an angle of forty-five

degrees, and having a lens, in the base, of a very low power, or hardly

any power at all. At the top of this side-box is fixed an adjustable

lens of the same type as that in front of the lantern. In the lantern

itself is placed a slide representing a landscape, an interior, etc.,

and the image of this is thrown on to the screen. At the back of the

side-box is placed a praxinoscope of novel construction, and the images

from it are thrown on to the sheet through the lens at its top, so that,

as in a dissolving view, we have the picture seen by the assembly built

up out of the slides.

The praxinoscope consists of a crown of mirrors sloping inwards,

surrounded by a ring constructed to take a set of glass slides mounted

in a strip by means of connecting links of silk or calico. The slides

consist each of one of the figures alluded to in the last section, which

form the series of instantaneous photographs that have revolutionised

our ideas of the details of motion. They are, in fact, zoetropic

pictures, each differing but slightly in attitude from the other, and

each representing one of the changes assumed in a complete round of some

definite movement.

The slides are slipped into the ring. The light from the lantern shining

through the glass throws the images on to the praxinoscopic mirror, and

thence it is reflected through the top lens on to the screen. The ring

and crown are arranged at the angles given in the cut, and when the

slides are revolved by means of the band and pulley shown below them,

the different pictures as they pass the lens are reflected on to the

background, and the figure appears in lifelike movement.

The lantern praxinoscope thus makes the zoetropic effects visible to a

large assembly seated at their ease, and gives pictures of heroic size

instead of the tiny proportions with which, when confined to the

ordinary instrument, we are forced to be content. Many modifications of

the arrangement will readily suggest themselves to our readers, and need

not therefore be specially described.

[Illustration: SOME TYPICAL BOATS.

1. Heyst Fishing-Boat from Belgium. 2. Native Fishing-boat from Aden. 3.

Swedish Seal-Hunting Boat. 4. Type of Dutch Boat. 5. Fishing-Boat of

Swatow. 6. Boat and Method of Fishing at Ningpo, China.]

SECTION V.

HOW TO BUILD BOATS, PUNTS, CANOES, ETC.

[Illustration]

CHAPTER XXIII.--THE BUILDING OF THE SWALLOW; OR, HOW TO MAKE A BOAT.

BY E. HENRY DAVIES, C.E.

Until recently I was among the number of those who, though fond of

boating, are not able to gratify their taste on account of not

possessing a boat, or finding it convenient or possible to hire one.

Well, while walking one fine spring morning along the canal-side, the

longing to be on its surface in a boat of my own became irresistible,

and so, not having sufficient spare money to buy, I there and then

determined to build, and I now purpose telling how I did so, and giving

all particulars as to time and cost.

[Illustration: Fig. 1.--The Swallow.]

The engraving (Fig. 1) is a reproduction from a photograph of the

Swallow, as she appeared when on her first trial-trip. Since the taking

of the photograph I have spent many a pleasant, quickly-flying hour in

her, either sailing by myself or rowing with a couple of friends along

the waters of a stream which runs clear and slowly among some of the

finest scenery on the North Wales border.

In the first place, let me give a general description of the boat, with

the totals of time and cost. She is 12 ft. long, 2 ft. 9 in. broad

amidships inside, and 1 ft. 1-1/2 in. deep inside; of the same shape as

an ordinary boat, but made after the style of a coracle, with a light

wood framing, covered over on the outside with stout sailcloth, coated

with three coats of paint to make it watertight. The total cost to me

was £2 1_s._ 6_d._, in addition to which I paid 5_s._ for a year’s

licence to keep my boat on the canal. The amount of time spent in

building, painting, and rigging was 140 hours, which was extended over

two months, owing to my not being able to keep constantly at work; and

this, I should think, would be the average time for any one working by

himself.

A certain amount of skill in carpentry is, of course, needed, as well as

a few tools, but almost as essential as these is a large stock of

patience and a firm resolution to succeed.

[Illustration: _FIG. 2_ _Longitudinal Section_

A B Keel, _a b_ Keelson. C Stem Post. D Stern Post. E Transom. F

Amidships Section, with seat and support. G Bow Seat, Rib, and Mast. 2 2

Inside of Top Lath and Gunwale. 3 Stern Seat. 4 Rudder. Laths and Ribs

omitted.]

The first thing to be done is to make the inner keel, or keelson (_a b_

of Fig. 2). This can be made of deal, and should be planed perfectly

straight. Its greatest length is 10 ft. 10-1/2 in. on the upper side;

its breadth is 1 in., and thickness 1-1/2 in. The bow end is to be cut

off square, and the stern to be cut to a level of 7 in. in a foot, or an

angle of 120 degrees from the horizontal. Commencing at 11 in. from the

bow end, on the upper side, bore a hole three-eighths of an inch in

diameter straight through, and countersink it on the upper side; then

make nine more holes of the same size at distances of one foot apart.

These are the holes through which strong screws 3 in. long will be

driven, in order to bind together, after the canvas is put on, the

keelson (_a b_) and the keel (A B).

The stem piece (C, Fig. 2) should be made of oak, and of the shape shown

in the figure, which is drawn to a scale of three-eighths of an inch to

a foot. The curve is 9 in. radius, and the total depth 1 ft. 3 in. One

strong screw, driven through the inner keel, or keelson (_a b_), at the

point C¹, will be sufficient to secure it, as, when the keel is screwed

on, another screw at C² will give it the necessary strength to resist

shocks and blows.

[Illustration: _FIG 3 STERN._]

The stern piece is formed of two parts (D and E, Figs. 2 and 3), both of

which should be made of oak three-quarters of an inch thick. The angle

of the bevel of the stem is 120 degrees, or 7 in. in a foot, and when

the stern pieces are fixed in their places on the keel, the slope should

be in one line, and the piece E perfectly at right angles to the keel. D

is fixed to the keelson by two strong screws at _d_ and _d_². The width

of the transom, or stem piece, E, is at the top 2 ft., and its depth 10

in. As, of course, the outline is the same on either side of the centre

line, it will only be necessary for me to describe the shape of one

side.

Beginning, then, at the top on the left-hand side of Fig. 3, the outline

runs straight for 3 in., sloping inwards at a level of 1 in 3. After

this it follows a curve of 6 in. radius, having its centre at _e_³,

until at _e_⁵ the curve again bends outwards at the same radius, and

with its centre at _e_⁶ following this curve to the bottom of the piece,

where, at 10 in. from the top, the width between the two outlines will

be three-quarters of an inch, or the same as the thickness of D.

Before screwing these two pieces together eight notches must be cut in

the transom (E) for the reception of the ends of the laths, four on each

side of the centre line. As, in the course of the construction of the

boat, notches will several times have to be cut, with intervals of

untouched wood, it will be advisable at the first to fix upon some

method by which such notches and spaces may be described. Let,

therefore, the spaces to be cut out for notches be enclosed in brackets

thus: (1-1/4 in.,) 2-1/2 in., (1-1/4 in.,) the figures representing the

breadth of the notch in inches, while the spaces between the notches are

represented by the unenclosed figures.

The notches are throughout 1/4 in. deep; those in the transom (E) are,

owing to the level of the stern, not straight across the wood, and must

be marked out with the bevel, not the square.

Commencing then at the top left-hand corner of the transom (E) at the

point _e_⁶ on Fig. 3, we have the notches to be cut as follows: (1-1/4

in.,) 2-1/2 in., (1-1/4 in.,) 2-1/2 in., (1-1/4 in.,) 2-1/2 in., (1-1/4

in.,) 3 in., or four notches and four spaces, the same having, of

course, to be cut in the same order on the other side.

The transom (E) is sunk into the stem piece (D), as shown in Fig. 2, and

secured at right angles to it by two screws at _e_¹ and _e_². The whole

stem piece can now be fixed to the keelson (_a b_) by two strong screws

at the points _d_ and _d_², Fig. 2.

The next part requiring attention is the amidships (section F of Figs. 2

and 4; see also Fig. 8); this can be made of deal 7/8 in. thick, 2 ft. 9

in. wide at the top, and 1 ft. 3 in. deep. The outline beginning at _f_¹

is for 6 in. straight and at right angles to a line drawn across the

boat, then it follows a curve of 7 in. radius whose centre is at _f_² to

the point _f_³, which is 1 ft. 1-1/2 in. below the top and 1 ft. from

the centre line: from this point the outline runs straight until it

joins the centre line at 1 ft. 3 in. from the top. A mortise 1 in. wide

and 1-1/2 in. deep must be cut in the centre of this section at the

bottom, in order that it may fit accurately over the keelson and at

right angles to it, in which place it is fastened by a strong screw

passing through the keelson from beneath. As its name implies, this

section must be exactly amidships.

The notches and spaces are, beginning at _f_¹, (1-1/4 in.,) 2-3/4 in.,

(1-1/4 in.,) 2-3/4 in., (1-1/4 in.,) 2-3/8 in., (1-1/4 in.,) 2-3/8 in.,

(1-1/4 in.,) 2-7/8 in., (1-1/4 in.,) 2-3/4 in., (1-1/4 in.,) 2-1/4 in.

mortise for keelson in centre. The other side is the same.

[Illustration: FIG. 4

_AMIDSHIPS SECTION_]

The middle of this section is cut out for the sake of lightness, as

shown in Fig. 4, and a seat 7 in. wide, and 4 in. from the top, is fixed

across it.

Under the centre of the seat an upright support (_f_⁴) is fixed, of the

same width as the seat, being also made to fit over the piece F and rest

on the keel.

The seat must be screwed firmly into its place, so that the future rower

may feel himself in no danger of being precipitated to the bottom of his

boat among the _débris_ of a broken seat.

[Illustration: _FIG. 5._

_SECTION ON LINE G.H._

2 2 Gunwales. Shaded portion a single rib. _g_¹ _g_² Screws for securing

ribs together.]

There will be two more sections required, somewhat similar to the

amidships one, placed at distances of 3 ft. on either side of it. We

will first take the one shown as section G H in Fig. 5, which is a

section along the line G H of the plan Fig. 8; which appears on page

271.

This can be made in two ways--either the same as the amidships one, in a

single piece cut from a soft wood, or in two pieces cut from a hard

wood.

I made mine in the latter way, and that is the way I shall describe; but

in either case the notches and outline are the same, and Fig. 5 shows

both methods of cutting the inside, the shaded part showing the form of

the hard wood rib.

The outline can be obtained by reference to Fig. 5, which is drawn to a

scale of 1 in. to the foot.

The centres of the curves are at _x x_, and the batten of the straight

part is 1 in. in 6 in.

The notches required in each rib are as follows, commencing at

_g_³:--(1-1/4 in.,) 2-1/2 in., (1-1/4 in.,) 3 in., (1-1/4 in.,) 1/2 in.,

(1-1/4 in. A,) 3/4 in., (1-1/4 in.,) 2 in., (1-1/4 in.,) 2-1/4 in.,

(1-1/4 in.,) 1-1/8 in. the keelson, and the same on the other side. The

notch marked A will be noticed farther on when the time comes for fixing

the laths. This section must be firmly screwed to the keelson at 3 ft.

from the bows. A seat is also required across it, and the remarks made

about the amidship seat will apply to this, except that, perhaps, this

should be made the stronger one, as a hole of 1-1/2 in. diameter will be

required in its exact centre if it is desired to use the boat for

sailing.

[Illustration: _FIG. 6._

_SECTION ON LINE.I.J OF PLAN._

_c c_ Centres of curves. _s_ Screws for bolting ribs together. 2 2

Gunwales.]

The other and last section, I J, of Figs. 6 and 8, is to be placed at a

distance of 3 ft. aft of the amidships, and should be made of two oak

ribs of the shape shown in Fig. 6, which should be 3/4 in. thick, and

not less than 1-1/2 in. wide in the weakest place. The notches required

are--(1-1/4 in.,) 2-3/4 in., (1-1/4 in.,) 2-1/2 in., (1-1/4 in.,) 7/16

in., (1-1/4 in. A,) 1-3/8 in., (1-1/4 in.,) 1-7/8 in., (1-1/4 in.,)

2-1/4 in., (1-1/4 in.,) 3 in. keelson, and on the other rib the same.

A small triangular piece of 3/4 in. oak should be fixed at the upper end

of the stem post, to which the two upper laths and the gunwales may

afterwards be fixed. The shape and size are shown at M in Fig. 8, on

page 271.

About thirty-five hours will now have been spent in the building of the

boat, and a casual observer would not be justified in asking what was

being made, for the shape of the boat has now become apparent.

In order to prevent any mishap during the building, it is advisable to

screw a strip of deal across from side to side of each section, and

these strips can also be used for adjusting the position of each

section, for if a small hole is bored in the exact centre of each strip,

as well as in the bows and stern, and a small wooden peg be placed in

each hole, it can be easily seen if the sections are in their proper

positions, for, if they are so, the pegs will be in a straight line;

and, if not, one or other of the sections will require adjusting until

they are so.

The wood for the laths, keel, and gunwales will now be required; these,

of course, will be obtained from a builder or sawyer.

Elm is the best wood of which to make the laths, as it is capable of

being bent into almost any shape when steamed; in fact, it will be found

as well also to make the keel and gunwales of elm, and if this be

decided on the cost of the material and sawing of the laths, etc., will

be 10s.

The lengths for the laths will be--six, 13 ft. long; six, 12 ft. 6 in.

long; and ten, 9 ft. long; all 1-1/4 in. wide and 1/4 in. thick. These

must all be planed on the one side and the edges.

The keel should be sawn 11 ft. 3 in. long, 3/4 in. wide, and 2 in. deep,

and afterwards planed, the bow end being cut to suit the curve of the

bows, and the stern end to the bend of the stern.

The gunwales are each 12 ft. 6 in. long, and 1 in. square, and are

planed on three sides.

The next process in the building of the boat is characterised by its

heat, and, in fact, is somewhat similar to working in a vapour bath,

for, as each of the ribs and laths requires to be boiled tender and

flexible before it is possible to fix them, the nature of the work can

better be imagined than described. Fig. 7, which is engraved from a

photograph, will give a general idea of the position of the laths and

ribs, as well as of the interior of the boat.

The first three long laths on either side can be screwed into their

places without steaming; before fixing them it is, however, advisable to

pencil their places on the bows. The divisions will be as follows, but

it must be remembered that notches are not needed to be cut in the stern

post, as the end of each lath is bevelled off before being screwed up.

Beginning at the top of the stern post, C, Fig. 2, we have (1-1/4 in.,)

2-3/4 in., (1-1/4 in.,) 1-1/2 in., (1-1/4 in.,) 1-3/8 in., (1-1/4 in.,)

1-3/8 in., (1-1/4 in.,) 2-3/4 in. lower face of keelson, and on the

other side the same.

[Illustration: Fig. 7.--Showing the interior and framework of the boat.

The footboards are removed in order to show keelson.]

The fourth lath of each side need not be steamed, as it is a short one

of 6 ft. 3 in., reaching only from the notches A of section I J across

the midship section to the notch A of section G H.

The steaming process of which we now have need can be conducted in a

laundry or washhouse boiler, and consists of boiling the wood until it

is quite soft and flexible, when it can be bent to any desired shape,

which it will always afterwards retain.

The laths (No. 5) will require boiling or steaming, and when perfectly

flexible are to be tied firmly in their places, and screwed up when dry.

Nos. 6 and 7 are to be treated the same, but No. 7 should not go quite

to the bow end of the boat, being cut off and secured about half way

between the section G H and the bows. The stern end also of this lath is

to be screwed up to the stern post near the point marked _d_ on Fig. 2.

The laths must be fixed one on each side alternately, or otherwise there

is a danger of warping the boat. When the laths are all firmly screwed

up in their notches the gunwales and ribs must be bent on. The gunwales

should be well steamed, especially the bow ends, and then lashed on to

the outside of the two top laths, but not screwed on yet.

The ribs, of which there are twelve, are of the same strength and

material as the laths, and are placed three in each partition of the

boat.

Beginning at the bow end, the first three are cut in half and screwed at

equal distances on each side of the keelson. The three between the

section G H and the amidships, as well as the three between the

amidships and section I J, are in single lengths reaching from the

inside of the top lath on the one side, inside the laths and outside the

keelson, or rather sunk 3/4 in. into it, and then on top the other side,

keeping inside the laths to the top lath.

A screw is driven through the rib into each lath, and the rib is firmly

screwed to the keelson, the notch above it being afterwards filled up

and planed level with the keelson.

The three ribs at the stern cannot be put in whole, and will require a

certain amount of scheming to make them bend and fit in their proper

places. The ends of the ribs must be cut off level with the top laths.

The screws which hold the rib ends to the top lath are only temporary,

for, after the canvas has been stretched on, and the gunwales screwed

into their places they must be removed, and longer and stronger ones

driven through rib, lath, and canvas into the gunwales.

The two rowlocks can be made by a blacksmith, and it would be well if a

rowlock could be borrowed as a pattern from which he can work.

The gunwales must be strengthened to receive the rowlocks at the place

_k_, _k_, _k_, _k_, on Fig. 8, and after the manner shown at _k_, Fig.

4, with oak strips screwed on to the gunwales, and an iron plate top and

bottom, to prevent the holes being worn. The position of the rowlocks is

18 in. from the centre of the seat.

[Illustration: _FIG. 8. PLAN_]

The stem seat will now require attention. It should be placed at about

14 in. aft of the section I J, and its back should be no nearer the stem

than 10 in.; it is supported on an A-shaped frame, as shown in Fig. 8,

and should be something after the manner of the one shown in Figs. 7 and

8, though the builder will, of course, make it according to his own

taste for comfort and appearance, but in any case let it be strong

enough.

The rudder should be of the size shown in Fig. 2, and if sailing is

contemplated two tillers or handles will be necessary, the one for

sailing being a plain handle, as shown in Figs. 1 and 2, and the other

with ropes and placed at right angles to the rudder, as shown in Figs. 7

and 8. Two cleats will be required in sailing, placed one on either side

at about 8 in. aft of the section I J, and of the size and shape shown

at O, Fig. 8.

The building of the boat will now have occupied about 100 hours, and the

builder may congratulate himself that the greater part of his work is

over.

The whole of the woodwork should receive a coat of paint, and be left to

dry thoroughly. The framework of the boat is then ready to receive the

canvas, which in this style of boat answers admirably in the place of

boards. The best material for this purpose is a strong, closely-woven

sailcloth; the stuff I used cost 1s. 1d. per yard square, and 6-1/2

yards were necessary to cover the boat.

The canvas is nailed outside the laths and keelson crossways, or from

side to side; it should be made to fit like a glove, and the seams must

be strongly sewn up. The edges are secured by being screwed up between

the top laths and the gunwales, and all joints between it and woodwork

must be smeared with a mixture of red and white lead before being nailed

up. When it is properly fixed in its place, and before the keel is

screwed on, it should be made waterproof. This can be done either by

coating it first with boiled oil and then giving it several coats of

paint, or by the following method, which is taken from the _Field_, and

which I found to answer admirably. Take 6 oz. yellow soap and dissolve

in 1-1/2 pints water, and while boiling add and stir in 5 lb. spruce

ochre or other colouring matter, 1/2 lb. patent dryers, and 5 lb. of

boiled linseed oil. This composition is applied with an ordinary paint

brush, and one coat on the inside and three on the outside are

sufficient to make the boat waterproof. Before putting on the last coat

of paint, screw on the keel and caulk the joint with a mixture of red

and white lead.

The ribs, etc., can be painted any desired colour, and, if it is wished

to finish the boat off completely, a coat or two of oak varnish can be

applied inside and out.

A strip of iron should be screwed all along the keel, to prevent the

wood being damaged.

The mast may be 8 ft. 6 in. long, and 1-1/2 in. thick at the base,

tapering upwards. The sail, which is made of coarse linen costing 5d.

per yard, is of the shape shown in Fig. 1, and will require 7 yards if

the linen is 31 in. wide, or what is in the trade, I believe, called

seven-eighths breadth.

The gaff is 6 ft. long, and 1 in. thick, and should, as well as the

mast, be made of ash.

The dimensions of the sail are as follows. Referring to Fig. 1, the

length of the bottom is 7 ft.; the side close to the mast, 5 ft. 6 in.;

top along the gaff, 5 ft. 9 in.; and the remaining side, 7 ft. 3 in. The

edges are sewn around a piece of rope, and along the upper edge, close

to the rope, is a row of eyelet-holes, through which strong string is

passed to lash the sail to the gaff. Two more rows of eyelet-holes are

required, the one 6 in. above the bottom edge, and the other 6 in. above

that again. These are for the purpose of reefing the sail during a high

wind.

A strip of linen should be sewn to the sail along the line of the

eyelet-holes, in order to give the brass eyelets a better grasp. The

brass eyelets can be obtained from any ironmonger at about fourpence per

box, and pinchers for closing them can be borrowed from an ironmonger or

a shoemaker.

Of course, ballast will be necessary when sailing, and for this a couple

of bags of sand, equal to a weight of 1 cwt., will suffice.

And now I think that the building of the Swallow is finished, and the

builder, somewhat weary, perchance, after his solitary labour, extending

over some two months, is prepared to enter on the final and pleasanter

task of launching his boat. This he may do with confidence, being

certain that it will be quite watertight, very buoyant, and capable of

carrying and seating three with ease.

Let me, before closing, express the hope that the builder will pass as

many pleasant hours in the boat he has built as I have in mine, and then

he will have no cause to regret the time and labour spent in its

manufacture.

CHAPTER XXIV.--HOW TO MAKE A CANVAS CANOE.

BY E. T. LITTLEWOOD, M.A.

I propose to give directions for the construction of a canvas canoe

requiring the expenditure of from 15s. to £1 in money, from a week to a

fortnight of spare time, a very few tools, and a moderate amount of

skill.

I have from time to time made canoes of various kinds, and have been led

to adopt the pattern to be hereafter described as being most easily and

cheaply constructed, and as possessing the important characters of

speed, comfort, safety, and durability, and not being too heavy to carry

on the shoulder for a quarter of a mile or so if necessary.

[Illustration: Fig. 1.]

To proceed at once to my directions. It will be best to build under

cover, though this is not a necessity. For the keel take a piece of

straight deal or pine, free from imperfections, 10 ft. × 2 in. × 1 in.

For stem and stern post, which should be alike, pieces of oak or elm

should be cut to the pattern shown (Fig. 1) from a piece with a curved

grain (to be had for about 6d.) 1 ft. 6 in. × 1 ft. × 3/4 in.; 3 in. at

the ends should be bevelled off and fitted to the ends of the keel,

taking care that the latter forms one plane with them. They are best

fixed in their place by driving copper nails through, and tapping their

ends over perforated caps known as ‘burs,’ which can be easily obtained;

but wire nails clenched will do here, as in other parts of the work.

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

Next from 1/2 in. deal plank cut out two shapes to fit over keel

(allowing it to project 1/4 in.), according to patterns (Figs. 2 and 3).

Strips of 3/4 in. should be nailed on each side of the sockets cut for

the keel, coming rather nearer at their other ends. The use of these is

both to strengthen the shapes themselves and to make them fit firmly and

tightly to the keel, also to make supports for the coamings round the

well, to be described later.

[Illustration: Fig. 4.]

The shapes should be placed with strips turned towards the ends of the

canoe and at right angles to the keel, the larger one 10 in. behind the

middle point of the keel, and the smaller one 2 ft. 10 in. in front of

the same point (Fig. 4). Take care that the middle points of the shapes

are in a straight line with the stem and stern post. A good nail may now

be driven right through the two ends of each pair of strips, clipping

the keel tightly between them. Next take two clean strips of deal rather

longer than the canoe. They should be perfectly free from knots or

imperfections, or much trouble will be occasioned afterwards. Say 1-1/2

in. × 3/4 in. Fit them on as in Fig. 4, bevelling off the ends, and

nailing into stem and stern post.

They should be allowed to take their natural curve, but pulled

lengthways a little, so as to hold well to the shapes. Both sides should

be alike, and the shapes should not be driven out of the central line.

To prevent this, before nailing get a friend to hold the two ends

against the stem while you nail the other ends to the stern post. Then

nail the former ends to the stem, pulling them towards you a little, and

keeping your eye on the central line. They may now be nailed to the

shapes by means of corner pieces.

[Illustration: Fig. 5.]

Next prepare, or get a carpenter to prepare for you, ten strips a little

longer than the canoe, and 1/4 in. square. This is a very good

thickness. These are to be arranged as in Fig. 5, the distances between

the strips being equal, or, if anything, decreasing a little towards the

keel, where the pressure of the water will be greatest. They should be

put on in the same way as the upper stronger strips which already form

the gunwale. I may repeat that this thin wood must be thoroughly good.

If any strip is not so, it is useless and must be replaced by another.

Cut rests for the strips in the shapes, allowing them to project a

little. Let the strips lie flat to the edges of the shapes. Do not,

however, _twist_ them in fitting their ends to stem and stern post.

Those edges of the strips which would press into the canvas must be

planed off. The ends, especially near the keel, will require care in

fitting (Fig. 6).

[Illustration: Fig. 6.]

[Illustration: Fig. 7.]

It is better to drive no nails through the strips except at the ends.

Those parts of the shapes which are between the strips should now be

hollowed out (Fig. 7), so that when the water presses in the canvas no

projection shall be produced across the direction of motion of the

canoe, as such projections seriously retard its progress. All the edges

of the strips which would be liable to work through the canvas should be

shaved off as before mentioned.

Next for the coamings round the well in which to sit. This should be

made generally strong. Make a framework of deal 2 in. × 3/4 in., to fit

in exactly between the shapes as shown in Fig. 10. The breadth at the

stern end may be 18 in., and at the other 14 in. This will be quite

broad enough. The two end pieces should be well nailed into those strips

by which the shapes were strengthened. Also fit struts between the

middle points of the sides of the well and the gunwale. Fit two strips

about 1-1/2 in. × 3/4 in., or 2 in. × 1/2 in., from the middle point of

the top of each shape, or end of the well, to the stem and stern post,

nailing the gunwale at each end into it through some interposed wedges,

so as to make a solid triangle at each end.

[Illustration: Fig. 8.]

[Illustration: Fig. 9.]

In each of the three compartments of the canoe fit a strengthening rib,

as shown in Fig. 8 for middle, Fig. 9 for ends, which will sufficiently

explain the construction. They should be fastened to the gunwale, but

the thinner strips had better be arranged merely to rest against them,

and not to be nailed into them. They need only be made of thin wood.

Thin oak would be best.

Put one or two light cross strengtheners between the two sides of the

gunwale, and one or two from the keel to the upper longitudinal pieces.

The latter may be nailed into the cross pieces. Go carefully over the

whole framework, removing any eminences or loose nails likely to wear a

hole in the canvas, remembering always that the water will press it well

against the framework, and the canoe will be ready for covering. But the

floor should be first put in, which may consist of a piece of 1/2 in.

plank laid on the keel, strengthened at each end by a cross piece. By

means of the latter it may be nailed into the shapes, and another piece

across the middle may be added, which will not interfere with sitting.

The covering is best made of what is known by linendrapers as ‘crash,’

strong and close. It must be wide enough to go completely under the

canoe, and can be had about 5 ft. wide, which will be quite wide enough.

Seven yards of it will be sufficient.

[Illustration: Fig. 10.]

[Illustration: Fig. 11.]

[Illustration: Fig. 12.]

To put on the canvas, turn the canoe over. Lay the canvas with the

centre line along the keel. Stretch it well by pulling at each end, and

tack it through the middle at the extreme ends with a few tacks in a

temporary manner. Put in temporary tacks along the gunwale at moderate

intervals, stretching slightly, and endeavour to get rid of all folds.

Begin in the middle and work towards the ends, and always pull straight

away from the keel, and not along the gunwale. Then put in a second set

of tacks half way between the first set of tacks on one side, pulling

fairly tightly. Then on the other side put in tacks opposite to the

latter, pulling as tightly as possible. The best way to do this is to

seize the canvas with a pair of pincers, so that on pulling you can get

the head of the pincers just over the gunwale, when they can be used as

a lever to give an extra pull. A tack may then be put in on the outside

of the gunwale. Half-inch galvanised tacks will do. Now remove the

temporary set of tacks. To get rid of folds, which will not occur along

the keel, but along the gunwale, keep bisecting the distance between two

consecutive tacks by another tack, so that the canvas is equally loose

on each side of it, always now pulling the canvas as tightly as

possible. In this way the folds will disappear, and the canvas be

stretched tight and well fastened to the gunwale. Leave that portion

within a foot of each end untacked. Next cut away all that portion which

projects beyond the stem and stern post, turn the edges in, and tack

along the edges at moderate distances. Bisect these distances, and these

again, till you have a very close row of tacks, as in Fig. 12. Pull

fairly tight, but not too tight, and do not use pincers for this part.

Quarter-inch tacks will be best. The ends may be cut out and put on,

lapping the edges over the side, as shown in Fig. 12, and enough canvas

will be left to fill the part along the sides of the well, into which

the canvas should be tacked with a fine row of tacks, afterwards being

stretched over the gunwale. The canoe will now be completely covered in

except the well. Before putting on the top, however, give the lower part

outside a good coating of boiled linseed oil. This will be most of it

absorbed into the canvas. The same may be done afterwards with the top.

When this is dry--that is, after two or three days--give another good

coating of the same. Then paint the canoe according to taste. Two coats

for the bottom will be advisable, and paint which will stand water well

should be used. It would be well to paint the framework with one coat

before covering.

[Illustration: Fig. 13.]

[Illustration: Fig. 14.]

Make a stretcher (Fig. 13) for the feet of 1/2 in. board, and slips to

fit it into (Fig. 10), with stops on the floor. Also a backboard of 1/2

in. board to correspond (Fig. 14). Each piece in the latter may be 18

in. × 4 in. They should be nailed into two cross-pieces behind, so as to

form a hollow for back, and should be placed 2 in. apart, to allow a

space for the spine. I prefer myself to fit in the backboard by means of

stops on the floor and back of the well, making it keep one position,

and that at a considerable slope, and have not found a swinging

backboard so comfortable as some appear to have done.

[Illustration: Fig. 15.]

For the paddle, for which I think about 7 ft. 6 in. long over all is a

good length, take a light, clean piece of yellow pine or fir 1-1/2 in. ×

1-1/4 in., not more, and 6 ft. long. In the ends of this cut slots 6 in.

long, each to receive two pear-shaped pieces of very light 1/2 in. plank

1 ft. 3 in. × 8 in. Nail them through with copper nails if possible. The

blades should be at right angles to the thickest direction of the

handle. Before nailing-in shave down the handle from an oval of 1-1/2

in. × 1-1/4 in. for 2 ft. of the middle to an oval of about 1-1/8 in. ×

7/8 in. near the beginning of the blades. The handle should have its

full thickness at the beginning of the blade but should be well tapered

off along the blade, so as to be quite thin at its middle, where it

ends. It should have its full breadth across the breadth of the blade.

The blade itself may be shaved off thinner towards the edges. I do not

think that for ordinary purposes any strip of copper or tin need be put

round the blade, and the weight is increased by using it. The great

thing about a paddle is that it should be as light as possible, and, if

it appears able to stand it, it may be reduced still further. It may be

painted or varnished, all but two feet in the middle. I find no rings on

the paddles necessary.

A short strip nailed outside the gunwale in the middle of the canoe is a

good thing; it prevents wear from the paddle, and forms something to

catch hold of in lifting the canoe. A short outer keel is also a good

thing at each end to prevent wear; but in making holes for the nails

through the canvas into the keel care must be taken to turn in the edges

round each hole, to tack with a close circle of tacks, and paint well,

so as to render the place watertight.

An apron is seldom wanted, but may be made of canvas rendered waterproof

with boiled oil if desired. It is well to fasten some inflated bladders

in each end, so as to make the canoe a diminutive lifeboat, in case of

an upset or of a hole being knocked in her.

The canoe will now be ready for launching. The owner should learn to put

her carefully into the water and take her out by himself--to carry her

on his shoulder. Superfluous wood may be cut from the central parts of

the shapes, and also from along the keel towards the ends before

covering. The floor forms a considerable item in the weight,

consequently this should be made no wider or thicker than necessary. In

paddling, learn to reach well forward and back, with a good swing of the

body from side to side.

Such a canoe as described will be found to wear well, and one made by

myself for a friend two years ago is now in use, and quite watertight.

[Illustration]

CHAPTER XXV.--CANADIAN, INDIAN, BIRCH-BARK AND OTHER LIGHT CANOES.

BY C. STANSFELD-HICKS.

I.--CANADIAN AND BIRCH-BARK CANOES.

The most convenient size to make will probably be that of a canoe now in

my possession, 17 ft. long, 27 in. wide, and 1 ft. deep. She is built as

follows.

Two strong pieces of tough wood, forming together something the shape of

a snowshoe, as Fig. 1, and lashed strongly together at the ends, form

the gunwale. The ribs are of thin stuff about one-eighth of an inch

thick, and two to three inches wide, running from gunwale to gunwale in

one piece, the ends slightly pointed so as (Fig. 3) to fit into notches

cut in the under side of the gunwale. Between these ribs and the outer

skin is placed some kind of thin bark pitched over, and the outer skin

is composed of birch bark.

[Illustration: Fig. 1.]

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

At each end, at the dotted line A A (Fig. 2), there is a strong

apron-piece, but the bows are simply sewn together, as are the other

joints in the boat, which is very light and handy. Now the thing is for

you who have no birch bark to build a canoe on the same principle,

easily and at little cost, and we will consider how this is to be done.

In an American paper there once appeared an article on ‘A Paper Boat,’

built on the lines of a birch-bark canoe, and it is not long since an

adventurous young American went a tremendous distance on the American

rivers in a paper canoe of his own construction. So you have paper

proved to be possible as a skin for your boat as a substitute for birch

bark. Another substitute and a far stronger one is canvas.

We will now proceed to get out the framework of the boat in question.

[Illustration: Fig. 4.]

In the diagram (Fig. 4) you have sheer plan, body and deck plan, of a

modified Canadian canoe; the ends are less curved than the original, but

otherwise it is much the same. The first thing you will have to do is to

draw a plan to scale on this principle of the canoe you propose

building, and the simplest scale you can use is that of one inch to a

foot, and in this way, if you decide on a canoe fifteen feet by two feet

by one foot, the plan on paper will be fifteen inches by two inches by

one inch, which you can multiply by twelve to get your measurements for

any part.

You must first get a piece of wood for the keel. These canoes are always

built without any exterior keel, and are therefore easily turned and

managed; at the same time they are as easily turned by the wind, if

there should be any, and for rough water I should prefer giving a small

exterior keel screwed on to the keel on which you build the canoe, and

which forms part of the body of the boat itself; but this you must

decide for yourself. If you only want to punt about in smooth water and

in shallows, you can dispense with any exterior keel, and in any case

you can easily screw on a false keel of whatever depth you consider

necessary afterwards.

The keel proper had best be shaped broad in the middle--say, six

inches--and tapering off to the ends where the stem and stern posts are

joined on. Having got your keel ready, and the stem and stern posts

kneed in, and ascertained by a plumb line that they are perpendicular to

the keel, the next thing is to cut out shadows, or frames, from the body

plan. Three of these shadows will do (see Fig. 4, C C C), one amidships,

and one each between midships and the stem and stern. These shadows must

be secured to the keel in such a way that they will not shift from the

perpendicular, to which you must plumb them. The keel can be made of any

good wood, elm or oak for preference; but common deal will do very well.

It should be three-quarters of an inch by six inches in the middle, and

taper to the ends. The stem and stern posts can be of three-quarter inch

deal or hard wood, of sufficient length, and two to four inches deep,

shaped out and secured with a galvanised iron or wooden knee to the

keel. You can use an apron-piece or not, as you prefer. If you elect to

dispense with the apron-piece the stem and stern posts must be deeper

than if you use it, and a light groove of, say, one-eighth of an inch

cut to receive the ends of the stringers. (See Fig. 5, A A A A.) Or this

groove can be dispensed with, and the end of the stringer tapered off so

as to come flush.

[Illustration: Fig. 5.]

You will now want two to three stringers each side, of elm, ash or other

tough wood, of sufficient length, and about half an inch thick by one

inch wide. These will run from stem to stern over the shadows, and be

firmly secured to the parts. The gunwale must be of the same sort of

wood, say one inch square, and let in half an inch into the shadows to

bring it flush with the stringers. The gunwale must be secured to the

stem and stern posts, leaving about an inch of the posts above it; and a

triangular piece of hard wood an inch thick and about three to six

inches deep must be shaped to fit between the gunwales and the stem and

stern posts, and the gunwales firmly secured to it by countersunk

screws. This will bind all firmly together. As you will have taken the

measurements from your plans, in which you have decided the sheer of the

boat, the gunwale will follow this sheer, starting from the midship

shadow and curving up towards the posts.

You have now got the framework ready, with the exception of the ribs,

which are put in afterwards. The next step will be to get the canvas to

form the outside skin.

You must buy sufficient canvas to cover your canoe. See that it is close

and strong (No. 6, Navy unbleached, or something as near that as

possible). Turn the canoe upside down, and stretch your canvas over it,

tacking it firmly along the keel with copper nails about an inch apart,

and then strain it tightly to the gunwales and secure it there with

copper tacks (iron or large tin tacks may be used here if you are short

of copper), first turning down the raw edge of the canvas. Then tack

down the ends to the stem and stern posts, lapping one side of the

canvas first round the opposite side of the part and securing it, and

then bringing the other side of the canvas over the part secured and

tacking it on the opposite side, thus doubling the canvas over the stem

and stern posts. It is as well to run a copper band from six inches down

the stem and stern posts to about a foot along the keel, to take the

wear off the canvas, and a slight wooden false keel may be screwed over

all with brass screws, or fastened with copper nails. Any slackness that

may exist in the canvas must now be taken up. Turn the canoe right side

up and gather in the canvas where you can find it slack, which will

probably be at the bow and stern; and, after gathering it tightly in a

pleat, sew it strongly down on the inside. This, perhaps, had best be

done before you completely secure the canvas down, and while it is only

secured at the ends and along the gunwale, leaving it unfastened along

the keel.

Next get your ribs ready; these had best be made of rock elm or other

tough wood, to avoid the trouble of steaming. They must be about

three-sixteenths of an inch by three-quarters wide, or one inch or even

two inches wide will do if you can bend them. Space the ribs about six

inches apart; you can put them closer if you want extra strength. See

that they are cut the right length, that when put in--which must be done

by main force--the ribs take all the stringers, and butt tightly under

the gunwales. You may either cut a slight notch in the gunwale to

receive the ends of the ribs, or, after all the ribs are in, run a strip

of wood half an inch by half an inch under the gunwale and over all the

ribs, screwing it firmly to the gunwale, to keep the ribs in their

places. When the ribs are all in their places, you may remove the

shadows and look over the canvas again to see if it is all tight,

putting an extra rib in wherever you have taken it up, and securing such

a plain to the rib by a few tacks.

You must now cut the crossbars the proper size and fit them in, securing

them to the gunwale by knees on each side. You have now only to paint

the canvas, and when it has had two or three coats, firmly dried on,

the canoe is ready to use. After using it turn it upside down, so that

water cannot accumulate inside, as if it does it will soon rot the

canvas, and whenever the paint wears off a little be careful to replace

it. With these simple precautions such a canoe will last a long while,

and will be of great use and amusement to you, as it can be easily

carried from one piece of water to another by one person. Should you

wish to make it a lifeboat, all you have to do is to get two zinc cases

fitted to each end, which will float the canoe if capsized, or run a

tapering belt of painted canvas filled with corks round the canoe

outside on the water-line (see Fig. 5, A A A A A). If you take this

precaution you will probably not regret it, as a capsize is a very

simple matter to achieve in any round-bottomed light boat, and there is

not much stuff in such a slightly-constructed craft to float the

occupant if capsized.

[Illustration: Fig. 6.]

The American paper canoe was constructed something in the same way as to

framework, but two of the shadows were left in after being cut away in

the middle (see Fig. 6), leaving them three or four inches deep all

round, and the keel was left about one foot wide between the two

shadows, which were placed so as to divide the keel into three equal

parts. They were firmly screwed to the keel, stringers (B B) were then

run from stem to stern. The stem and stern posts were of green elm

screwed to the bottom board or keel, and bent (see cut) into the

required position; the ribs were made of osier willow switches put in

while green; the gunwale (A A) was of ash. This framework was covered

with very strong wrapping-paper, smooth and very tough, neither stiff

nor very thick. This was secured first to the bottom board, the canoe

being turned upside down; and then the paper was trimmed into shape and

brought up to the gunwales, and secured there by being turned in over

the gunwale and held down by long strips of ash or cane. The whole

outside surface of the paper was then given three coats of varnish (Fig.

7).

[Illustration: Fig. 7.]

The constructor, however, found that the boat leaked, and he then

covered it with unbleached muslin strained outside over the paper,

tacked along the gunwales, and sewn at the ends; it was then tightened

by shrinking, and received three coats of a mixture of varnish and

paint; this appears to have stopped the leaking entirely, and the owner

then enjoyed a great deal of cruising and paddling in his paper boat.

After using it some time he discarded the ‘paddle proper,’ and fitted a

pair of iron rowlocks sufficiently long to be secured to the bottom

board and the gunwales, and used a pair of short sculls.

II.--PAPER AND OTHER TYPICAL CANOES.

It must entirely depend on the surroundings of the maker as to what

materials he had best use. If a lad has the ability to build a canoe at

all, he must be the best judge of the easiest way for him to set about

it, and it is impossible to lay down hard-and-fast rules as to what he

shall use in its construction. All he requires is the general idea which

is given here, and where a lad with every convenience and a long purse

will use the best materials another, under different circumstances and

perhaps far away from opportunities of getting the most suitable timber,

etc., for his purpose, will have to exercise his ingenuity and bring

into use those materials he is limited to. So, perhaps, in some

instances where thick and good canvas cannot be got, a serviceable boat

can be made of a thinner and cheaper material, such as unbleached calico

put on over a skin of old newspapers pasted together to form a backing;

and such a covering thoroughly varnished with several coats, or if that

is too costly well painted inside and outside with a mixture of tar and

pitch boiled together, half and half, would give a great deal of

amusement to its owner, and cost a mere trifle. Of course, it would not

look so well. The best backing to use under thin canvas or calico would

be good paper, prepared in this way:--take a large sheet of good strong

paper, brown preferably, and cover it with a coating of marine glue;

place another piece of paper over it to cover the glue, and take a

flat-iron, warm, but not too hot; thoroughly iron the top paper till the

glue comes out through the pores of the paper; the two sheets will then

be firmly held together by the waterproof glue, and any size can be

prepared in this way, making a first-class stiffening inside skin, which

can be covered outside with thin calico, painted and varnished.

The paddles used with these canoes are single-bladed. The stern paddle,

which is used to steer as well as propel the canoe, is considerably

larger than the bow paddle. The lengths of the paddles are--stern, five

feet; bow, four feet; breadth of blade at broadest part--stern, six

inches; bow, five inches; length of blade of paddle, two feet. The

handle may be about three-quarters of an inch to one inch in diameter,

but much thicker at the extreme end, where some of the paddles now used

are shaped like Fig. 8.

[Illustration: Fig. 8.]

The paddle is used as follows. You will readily understand that a stroke

of a paddle used only on one side would cause the boat or canoe so

propelled to turn its bow in the opposite direction; to meet this,

before the paddle is withdrawn from the water, it must be slightly

feathered and the handle brought inwards, the middle of the paddle

resting on the gunwale of the canoe, the blade thus bringing the bow

round and steering the canoe in a straight course. The pressure used

must be merely adequate to bring the canoe straight, and will depend on

the amount of sheer she has taken. If this is properly done, which

requires some practice, it will not at all interfere with the forward

propulsion of the canoe. The handle of the paddle is left rather wide at

the end to allow of an easy grasp, and the other hand holds the paddle

not quite half way down.

In stalking game the Indians never withdraw the paddle from the water at

all, but feather under water without making the slightest noise and

scarcely causing a ripple.

[Illustration: Fig. 9.--Irish Curragh.]

Another description of boat made of canvas is the Irish Curragh (Fig.

9), used principally in the south-west of Ireland. Some of these boats

are of considerable size--I have seen one twenty-six feet by four feet

beam--and are used in the heaviest weather and the roughest seas, and

from their extreme lightness are wonderfully good sea boats, the

peculiar construction of the bow, which rises very much, lifting the

boat over the seas. They have a strong frame made of ribs with stringers

spaced only about three inches apart. The stringers run the whole length

of the boat, which is something of the shape of half a barrel greatly

elongated. They are simply and easily constructed, and are covered with

common canvas. Several coatings of a preparation of tar are given to the

canvas, converting it into a species of tarpaulin, and as the interior

framework is very close it is impossible to stand or press in any way on

the canvas skin, which is thus kept from injury from that source. The

curragh is propelled by paddles used as sculls, and a large one has six

men, each pulling two paddles. They have no rowlocks, but an iron pin

stands up from the gunwale, and a chock is fixed to the paddle with a

hole to fit the iron pin. In this way the paddles can be left without

being unshipped if necessary, and fall alongside the boat with no chance

of being lost.

The coracle used for fishing in Ireland and in Wales is merely a

framework, sometimes of wicker and sometimes of wood, somewhat in the

shape of the half of a walnut-shell. They are generally covered with

leather, and are extremely light.

Since writing the above I have seen a paper which, to those who can

afford the price, is the very thing to employ in building a canoe or

small boat. I allude to the Willesden paper, invented by the late Dr.

Scoffern. This paper is thoroughly water-proof, and is manufactured in

all thicknesses. The best for the purpose is about one-eighth of an inch

thick. It runs in sufficient length to build an ordinary canoe in one

piece, and the width, being fifty-three inches, is amply sufficient. The

price is five shillings per yard run, which, for a canoe say fifteen

feet long, would be twenty-five shillings, and would be the principal

part of the cost. This paper will not only make a strong and safe boat,

but also a very handsome and fast one, as, being in one piece, there is

no joining or unevenness, but one perfectly smooth surface, offering

little resistance to the water. For the purpose of building models it

would be hard to find a better substitute for wood, and in most cases it

would be found far cheaper.

[Illustration: Fig. 10.--Canadian Batteau.]

The Canadian batteau (Fig. 10) is a class of boat that is very easily

constructed in paper, canvas, or wood, and you will see from the plan

how it is made. It differs from the preceding canoe in that it is

flat-bottomed, the American paper canoe approaching it most nearly in

shape, though in the batteau the flat bottom is wider, and the sides are

also flat, flaring out a good deal.

[Illustration: Fig. 11.--Double Canoe of the South Seas.]

[Illustration: Fig. 12.--Esquimaux Kayak.]

[Illustration: Fig. 13.--Flying Proa of the Ladrones, or Windward

Islands.]

[Illustration: Fig. 14.--Plan of Proa, showing Outrigger.]

[Illustration: Fig. 15.--Chinese Junk.]

[Illustration: Fig. 16.--Norwegian Praäm.]

[Illustration: Fig. 17.--Coracle.]

I also give sketches of other types of crafts. And now for a parting

word of advice: whatever type of canoe you select, I hope you will be

able to produce one that will pass the examination when your parents and

others hold a survey; and in view of this do your work well and

carefully, or you had better leave it alone. In any case, do not canoe

unless you can swim. A canoeist, particularly when racing, thinks

nothing of an upset, which to an accomplished hand is merely the loss of

a few minutes, when, the canoe righted and the owner once more in

charge, the prize is still held in view. This, to a non-swimmer, might

mean, however, loss of life. Speaking from my own experience, I can

assure you that I should not now be writing this if I had been unable to

swim, and in no case should canoeing or boating be indulged in by those

who have not mastered that necessary and simple art. To the swimmer an

upset is in most instances simply an annoyance, but to a non-swimmer it

may mean a fatal accident.

CHAPTER XXVI.--HOW TO BUILD A PUNT.

BY THE REV. HARRY JONES, M.A.

Some years ago I wanted a cheap, strong punt for use in a large pond of

some ten or twelve acres, and went to two or three regular boat-builders

to ask the price of such an article. It varied from some sixteen

shillings to a pound per foot. Now, as I needed something long enough to

be rowed, or bear propulsion, with some steadiness, of course, and,

moreover, to carry a good load, I perceived that nothing much less in

length than about sixteen feet would answer my purpose.

The cost of this amounted to more than I was inclined to pay to a

professed boat-builder, and so I put on my considering cap to see

whether I could not escape the charges of an expert and yet realise my

punt.

I determined to employ an intelligent country carpenter, who had never

been in a shipyard in his life, and who, being wholly unacquainted with

the structure of a boat, would be likely to follow out my directions

without any bias of his own, yet take the whole credit of the result to

himself.

We fixed on deal--good red, not white deal--for the wood of our boat,

though my carpenter agreed with me that elm would have been better and

teak best, for this latter does not split in the sun. Elm, however, is

generally cut into lengths of only 12 ft. or 13 ft., which allows for

the measure of two coffins, which are mostly made of this tree. Teak my

friend had never seen. The worst of this is its original cost, and also,

when a boat has to be built for inland waters, the expense of its

carriage by rail from the neighbourhood of some coast ship-yard.

We settled on the red deal harmoniously. First we got four planks of

11-in. deal 12 ft. long and 1-1/2 in. thick. I had it of this thickness

to ensure comparative immunity from splitting when the sides should be

nailed on, for these were to form the floor or bottom of our punt. When

planed on both sides, this thickness was of course reduced. The edges of

the planks were ‘shot,’ and made to fit as for a glue joint. After being

cramped together they were kept in position by nailing on transverse

pieces 1 in. thick and 4 in. wide, these transverse pieces not reaching

quite to the whole width of the floor. This, the floor, we narrowed,

from the centre towards the ends, until the result was something like a

gigantic ‘sole’ with its head and tail cut off square. This raft was our

bottom or floor, four planks wide in the middle, and three planks wide

at each end.

I wanted my boat to have not exactly a flat bottom, but one that should

rise, or ‘spring,’ some two inches fore and aft. This gives a punt more

buoyancy in rowing, and also enables it to be run aground easily, and to

be pushed off without ‘sucking.’ A perfectly flat-bottomed punt sticks

or clings to a shallow, muddy shore. If it is slightly curved, it is

shoved off without any difficulty. The question was how to curve it.

We built our punt in a barn, with crossbeams overhead. First I got two

trestles, rather narrower than the ends of the bottom, and rested its

ends upon them, there being some three or four inches to spare between

the trestles and the ends of the bottom. It stood quite flat and stiff.

You could not bend it with any pressure from the hand. I then measured

the distance between its surface and a beam under which its centre stood

at right angles, and found it to be exactly 11 ft. I next cut a length

off a young fir-tree, which lay by our saw-pit, 11 ft. 2 in. in length,

and requested our carpenter to set it upright on the middle of the punt

floor, under the beam. Of course he could not. It was 2 in. too long.

Then I got him and his assistant to stand on the bottom of the punt,

whose ends just rested on the trestles, with three or four inches to

spare, and to see if the tree would not then stand under the beam. It

did easily. Then he and his assistant stepped off, and, lo! the punt

floor, in trying to recover its flatness, was rigidly fixed, with a

‘spring’ or curve, fore and aft, of 2 in.

The fabric, so far, was steadied for further operations. Then I took two

clean 9-in. planks, 1 in. thick, planed on both sides, and, keeping them

duly apart with boards set edgewise the width of the punt bottom, nailed

them to the sides. They bent quite easily, without any assistance from

heat, and at once we had the two sides of our punt. I had these sides

considerably longer than the bottom, in order that the punt might have

projecting ends, and so be more easily stepped into from the shore when

run up ‘end on.’ Then we got two pieces of wide elm plank for the two

ends of our punt. These were the whole width of the end of the floor,

and sloped out fore and aft. To these we nailed the ends of our sides,

and the result was at once a very shipshape punt, but without any knees

or thwarts. These we put in afterwards, as is usual in boat-building.

But the sides, though high enough to make a punt capable of carrying a

considerable load, were too low to carry rowlocks unless the rower sat

on the bottom of the boat. Thus we put on one other plank on each side 9

in. deep and 1 in. thick. It overlapped the other 2 in., and was long

enough to continue the projection of the ends. It fitted very closely.

We nailed these two side planks on with long copper nails, and put in

other pieces of elm for the ends. Outside the top of these second planks

we also nailed a strip 2 in. deep and 1 in. thick. This made the gunwale

of the punt nearly 2 in. wide, and capable of receiving thowls, or pins.

The seats, or thwarts, we rested on the top of the lower side planks.

This gave a seat of about 7 in. high for the rower, and sufficient

height for the bed of the rowlock above the level of the rower’s seat,

namely 7 in., which is about the usual rule. We strengthened the thwarts

with oak knees against the upper side planks. This, moreover, gave great

rigidity to the whole fabric of the punt. We also used oak knees or

angles, called, in boat-building language, ‘hooks,’ at the four corners

of the gunwale, nailing them in horizontally, and thus much tightening

the punt at each corner.

The disposition of the thwarts in such a boat is matter of much

importance. They should be at the proper distance from the rowlocks, and

the rower should not take up too much of the available space in the

punt. We arranged ours thus, and they answered admirably. The floor, be

it remembered, was 12 ft. long. We ‘middled’ this, and set the centres

of the two thwarts 18 in. from this line. This gave 3 ft. as the

distance between the centres of the two thwarts, and their position in

the boat was such that one rower by himself sat just where his weight

should be; so did two, and both sat well away from any ‘sitter’ in the

end of the boat. The distance of 3 ft. between the centre of the thwarts

enables the rowlocks to be correctly placed. They should come exactly

halfway between the thwarts. By having three rowlocks on each side,

equidistant, the rower or rowers had only to turn round and row in the

opposite direction, the boat having stem and stern alike. This is

convenient under some circumstances, as when there is not room to pull

the boat itself round. The thwarts themselves should be 9 in. wide, and

two boards of the same width at each end, resting on the top of the

lower side planks, make sufficient accommodation for sitters, who, by

the arrangement of thwarts and rowlocks which I have described, are well

out of reach of the rower’s legs in a punt of the size we made.

Altogether the result was excellent. The boat rowed with much lightness

and ease, and would carry four or five adults. It was, moreover, very

stiff in the water. There was no fear of it turning over when rowers

shifted places. It ran far up on shore, so that ladies could step in and

out dry-shod.

I should say that we made the ends project about 18 in. fore and aft,

while the floor of the punt was 12 ft. long. Thus our length over all

was 15 ft. If I built another I think I should make each of the ends

project 2 ft., and curve the gunwale a little, giving it a drop of an

inch or two in the middle. This gives an agreeable curve, and takes off

the severe straightness of the upper line, which I must confess rather

marred the ‘elegance’ of our punt as she lay on the water. A very little

curve or wave-line produces the desired effect.

The cost of building our punt was not very much. I have before me the

bill of the carpenter for wood, time, and some of the nails. It is £6

5s., and he was longer over it than he would have been had it not been

his first attempt. Besides this, I had to buy the rest of the nails.

Ours were mostly zinc, but on another occasion I should use only copper.

The additional expenses were the oak knees for strengthening the boat,

and the varnish with which we ‘dressed’ her. We used no paint, and only

two or three places in the seams outside were ‘caulked’ with a little

oakum.

I would advise the builder of such a punt, when not able to do the work

himself, to employ an intelligent _carpenter_ who makes his joints

close. The whole cost, all expenses included, was between £7 and £8--the

larger proportion being for labour, which sharp boys might themselves

supply--and the fabric certainly seems as if it would last well. It has

now passed its second year of service, and is as tight as a bottle,

though it has been somewhat roughly used. For such a punt I should have

had to pay at a boat-builders some £15, and I do not see why one built

as I have advised should not be as strong and serviceable as any could

be. The only point is that I would advise copper rivets, and not zinc,

to be used throughout.

Of course, the expense might be lessened by using thinner wood, and

therefore less heavy copper rivets. It is indeed a disputed question

whether copper or iron nails and rivets should be used for fresh-water

boats. Many Thames watermen prefer iron. This would, of course, make the

cost of the punt less. I had our sides one inch thick, in order that the

boat might stand very heavy work, and in case of cracking from extreme

heat, might be cured without danger of battering the sides in by

caulking them, and without the necessity of patching them. I should add

that we strengthened the ends with stout oak stem and stern posts nailed

or riveted up the centre of the ends inside. They should be about 2 in.

square. Into these we drove staples, to which a rope could be fastened.

I should, moreover, advise iron pins instead of, or as well as, ordinary

thowls. We had them as well as thowls, there being halfway between each

thowl-hole a hole for an iron pin half an inch thick. Then, if we wished

to use thowls, we took the pins out, or _vice versâ_. The advantage of

pins which run through the oar in places where the punt is used for

fishing is, that the oars may be left on the pins without risk of

slipping overboard.

[Illustration: “The great thing in punting is not to lose your pole.”]

[Illustration: But it is also important not to lose your punt!]

CHAPTER XXVII.--RAFTS AND CATAMARANS, AND HOW TO MAKE THEM.

BY W. J. GORDON AND W. L. ALDEN.

Over twenty years ago the Fairlie foundered in the Indian Ocean. Spars

had been thrown overboard to form a raft, yet before anything but the

skeleton of the framework could be lashed together the ship went down.

The crew jumped into the square, scrambled on to the boundary spars, and

remained astride them with their legs in the sea until they were rescued

a day or two afterwards.

This is as simple a raft as any recorded in shipwreck annals. But what

is a raft? It is indeed a difficult thing to define. Rafts are of all

shapes and sizes, varying from the few booms of the Fairlie up to the

elaborate raft of the Medusa, of which the model was shown in the London

Fisheries Exhibition. A raft would seem to be any floating substance on

which a man can sit or stand. Boys have paddled in a pond on rafts of a

couple of planks, soldiers have crossed rivers on rafts of barn-doors,

and we hear of armies using rafts of house-roofs, and wooden-shed walls,

and casks and inflated skins, and pontoons of all shapes, of tin, zinc,

copper, iron, leather, wood, and canvas.

Perhaps the simplest kind of river raft is that common in South Africa,

where a stack of reeds some fifty feet in diameter is pushed into the

water and allowed to float down stream, each day, as the under stems get

waterlogged, more being cut from the banks and thrown on to the heap. A

similar rough raft is not uncommon amongst us in winter, when the ice is

very thin, for if a heap of reeds is then thrown on to a slab of ice,

and well watered, a solid mass can be built up with alternate layers of

reeds and ice which will float considerable weights. Besides the

floating stack there is another reed raft in use amongst the Kaffirs,

made of a mattress of reeds about four feet long, three feet broad, and

eight inches thick, tied together with strips of the reeds themselves,

with reed posts and railing round.

Skins stretched and inflated are in use all over the globe for raft

purposes. In Peru a hide pinched up at the corners, secured there with a

thorn, and dried in the sun, furnishes the only boat. In another

American form we have holes bored all round the edge, a thong run

through them and pulled tight over a framework of withies,--in fact, a

coracle such as the Celts were so fond of, the washing basket with the

waterproof covering which exists on the coast of Ireland to this day.

The contracting force exercised by skins as they dry has a great deal to

do with the water-tight qualities of hide boats, as, in all cases, the

framework is covered as soon as possible after the death of the animal.

It is astonishing what simple things have been made into boats. Admiral

Fitzroy once sent a party of sailors ashore, and while they were

encamped their boat was stolen. Out of the boughs of the trees around

them they made a large basket, covered it with their canvas tent,

puddled the inside with a little clay, and put to sea, spending

eighteen hours in this crazy contrivance before they got back to safety.

Alexander’s army passed the Indus, as Hannibal’s did the Rhine, on rafts

made of inflated skins, or of skins stuffed with hay. On the Tigris and

elsewhere at this very day such goat-skin rafts are still in use. The

skins are lashed to a framework with one of the legs of each animal

upwards; through this leg the air is driven in, and, as the traveller

journeys down the stream, he visits the skins in succession and blows in

fresh air to make up for what has escaped. A single ox-hide when

inflated is said to make a float capable of sustaining three hundred

pounds.

Casks are almost invaluable in raft-making, and many a shipwrecked crew

has been saved on a platform lashed to floating barrels. One of the

early lifeboats simply consisted of a boat with holes bored in her

bottom and empty casks lashed inside her, the casks giving the floating

power while the shape of the boat was retained. Four spars lashed

together with a cask at each corner and a square of canvas fixed on them

was all that one of the patent life-rafts consisted of.

Casks furnish great floating power in such a convenient form that it is

hardly to be wondered at that they have been used over and over again in

the construction of military bridges where boats have been unattainable.

They are, however, but a makeshift, pontoons nowadays being always

carried. When Darius crossed the Bosphorus and afterwards the Danube he

did it on a bridge of boats oft very elaborate construction. When Xerxes

crossed the Hellespont he had two bridges, one consisting of three

hundred and sixty vessels anchored side by side and head to stern, and

another, nearer the Archipelago, of three hundred and fourteen vessels

similarly anchored. These were connected by cables, a platform of planks

was laid stretching from each to each, and on the platform from shore to

shore there was laid a thick bed of earth to form the road on which the

Persian hosts passed into Europe. At Xenophon’s passage of the Tigris

thirty-seven vessels were used.

The most famous boat-bridge in modern times was that thrown by the

British over the Adour when Wellington invaded France. The bridge was

810 feet long, and was at first supported on hawsers, which were kept

tight by capstans placed in the centre of each of the thirty to

forty-ton chassemarées which formed the piers. These chassemarées were

moored side by side at a distance of forty feet from each other’s

centres, so that the intervals were equal. The platform was after a day

or two shifted on to balks. To protect the bridge a boom was thrown

across the river on each side of it. The best of the raft-bridges was

Sokolniki’s over the Niemen at Grodno in 1792. The trunks, fifty to

sixty feet long and about two feet in diameter, were lashed together in

tens and joined end to end until they reached across the stream. The

bridge was three hundred and sixty yards in length, and formed a great

curve towards the current, with the centre of the curve supported by an

anchored vessel. These trunks were lashed together. A better plan,

however, is that adopted by the Canadian timber-men, who cross-lay their

rafts, bore an auger-hole at the corners through both thicknesses, and

fix a wedge in the cleft end of the stick which keeps them together. As

the stick is driven home the wedge is forced upwards into the end and

makes all fast.

On the coast of India it is a very common thing to see two or three

natives afloat on a raft made of three logs of wood--of the pine

varnish-tree--the centre log being about five-and-twenty feet long and

the breadth of the three together about a yard. These rafts are

manœuvred with very great dexterity, and safely brave the roughest seas.

Similar to them is the Brazilian catamaran, which carries a large

triangular sail.

The Cingalese catamaran is a log of wood rounded beneath, and scooped

out, with two planks lashed on the top, so as to increase the height

above water. It has a boat-shaped outrigger, supported on two curved

poles, to enable it to carry the large lug-sail, which in a fresh breeze

so heels it over that the crew have to sit well out to windward on the

connecting-bars to balance the swift but crazy craft. In the Mauritius

the catamaran is an ordinary boat with a smaller boat at the end of the

outrigger, in which is set a peculiar mizzen. In the Fijis the catamaran

becomes a double canoe, with both hulls exactly the same, and bearing a

platform giving just a little play, so as to allow of the individual

peculiarities of the boats being sufficiently humoured.

These boats, although they may in a few rare cases upset end on--that

is, turn a somersault--are the safest craft in the world, for,

consisting as they do of double hulls sustaining a raft, should anything

go wrong with the hulls, the raft will never sink, but will simply

settle down until it floats on the waves. Owing to the great breadth

there can be no question of ‘initial stability,’ and an ordinary capsize

is impossible, while the very light draught of the hulls will take the

craft over places where even a rowing-boat would meet her doom.

To build such a craft is not difficult, and Mr. W. L. Alden has recently

shown us how it can be well and cheaply done. Adopting the principle of

the flying proa of the Ladrones, which are credited with their twenty

knots on a beam wind, he makes his hulls quite flat on one side, and

thus avoids the ‘funnel difficulty,’ as it was called in the case of the

Castilia and other steam catamarans, where the inner sides of the hulls

being curved, the water between them was heaped up as it rushed through

the narrowing strait. To make such a catamaran as that shown in our

sketch--a craft speedy, safe, and handy, which is easily built, and will

bear any amount of rough usage--four deal planks are required. These

should be fifteen feet long, eighteen inches wide, and an inch thick.

The width is unusually great, but should single boards not be

obtainable, two or three boards can be keyed together so as to make it

up. Take one of the planks, which should have been bought ready planed,

divide it into five equal parts as shown in the diagram, and at each of

the four divisions screw, with brass screws, a three-inch batten

three-quarters of an inch thick. This will not only prevent the plank

from warping, but will strengthen the joints if you are working with a

board that has been made up.

[Illustration: Fig. 1-6.--Construction of Catamaran.]

Now shape the ends as shown in Fig. 1, first with a saw and then with a

draw-knife and spokeshave. Take another of your eighteen-inch planks and

treat it in exactly the same manner, and when you have finished the

curves, which should exactly resemble the others, cut off along the

longer side an inch and three-quarters off every cross-piece, so that

when the planks are placed at right angles together they will fit close.

Whitelead these edges thoroughly, and then nail the planks together with

galvanised iron nails, as shown in Fig. 2, which gives you a section

end-on. Now cut four quadrants eighteen and a quarter inches radius, and

off one side cut a strip an inch wide and trim the other end so as to

leave you a piece of the shape shown in Fig. 3, one side of which (A B)

is seventeen inches long, and the other (A C), eighteen inches, and

which is so made to fit exactly into the angle made by the broad plank

and close against the battens as sketched in Fig. 4. Finish all the

edges off smooth and square and true, whitelead them well, and fix them

in with galvanised iron nails.

Now make, or get made, six iron staples such as are shown in Fig. 5,

where the distance from A to B horizontally and A to C vertically is

just four inches. The iron is best an inch and a half wide, between an

eighth and a quarter of an inch thick, and in it should be three holes,

shown at P and in the ears marked H, large enough for quarter-inch

bolts. You also require six other staples of the shape shown in Fig. 6,

made of half-inch rod iron with counter-sunk sockets for the screws, and

these, like the eared sockets, must be four inches wide.

[Illustration: Figs. 7 and 8.]

[Illustration: Fig. 9.]

Screw down one of these eared sockets just where the curve goes off on

the narrower side, as shown in Fig. 7, and in the centre fix a third.

Use galvanised nuts and bolts for fastening, with a thin leather washer

under the bolt and an oak washer under the nut, and make the holes

watertight by hard screwing and plenty of whitelead. To the other edge

at the angle, and so as to project beyond it and correspond with the

eared sockets, fix your flat staples, as shown in Fig. 8, so that a bar

can be passed through each, as shown in Fig. 9. Along the centre of the

board above which the staples project bore five holes an inch in

diameter, one in the centre of each of the five divisions with which you

started, and then having first fitted a thin batten from A to B, as

shown in Fig. 4, and let it down flush into the quadrants, give the

construction a thorough coating of red-lead paint inside and out.

Next get some canvas forty inches wide. Coat it well with boiled oil,

dry it thoroughly, and placing the lower edge of your framework along

its centre, strain it up tight all round. Use copper nails to fasten it

with, and running a streak of paint along its lower edge, finish it

there with a thin oak batten, steamed to shape if necessary, and screwed

on outside while the paint is wet, so as to serve for protection and

form the keel. Now give your pontoon a good even coat of paint, and when

that is thoroughly dry give it a trial coat of any colour you please.

Now make another pontoon in exactly the same way, and when it is

finished fasten both hulls together with three pieces of scantling, as

shown in Fig. 9. The cross-bars should be nine feet long and four inches

square, and kept in their places by copper bolts slipped into them

through the holes in the centre of each of the sockets.

Next make a platform of quarter-inch boards by nailing them together in

two layers at right angles to each other. Use copper nails and clinch

them. Round the outside of the platform run a low ridge of hard wood, so

as to turn it into a tray, as shown in the sketch, and keep the water

off the edges of the boards. Cut out a dozen grooves for the tops of the

sockets to sink into; put the platform flat down on the cross-bars, and

screw it into its place with galvanised nuts and bolts passing through

the bars. The catamaran is now finished and ready for the mast, which

can be stepped in an iron collar raised on three strong iron supports

about twenty inches long, strongly riveted and bolted into the deck. Her

sails and spars are made in the ordinary manner, the same as those of

other boats as previously described. She requires a traverse or ring for

the painter, and a rowlock to steer her by, and then, having carefully

overhauled her to see that she is thoroughly watertight, whiteleaded

every crack and crevice, and remembered throughout her construction

never to have nailed a nail or screwed a screw without first covering it

with whitelead, you can give her a farewell top coat of colour. Wait

till she is thoroughly dry, and then, having placed a cork securely in

each of the ten holes leading to her watertight compartments, which

holes were made for you to get the water out in case any should leak in,

you can launch her, seize your steering rudder, and be off. She will go

anywhere and do anything, providing always that the waves are not rough

enough to wash you off her deck.

[Illustration: Fig. 10.--A Safe Craft.]

Says Mr. Alden: ‘There is no better boat to cruise in than such a

catamaran. At night you anchor her, unship your mast, pitch your tent,

and sleep safely and comfortably. If you come to a dam you can take the

craft apart and carry her round piecemeal. If you once try to build a

catamaran and succeed--as you certainly will if you have patience--you

will have the safest and most comfortable sail-boat in the world.’

SECTION VI.

PLEASANT AND PROFITABLE OCCUPATIONS FOR SPARE HOURS.

[Illustration: A Case of Sea-birds.]

CHAPTER XXVIII.--PRACTICAL HINTS ON TAXIDERMY.

BY LIEUT.-COLONEL CUTHELL, LATE 13TH HUSSARS.

I.--CATCHING AND SETTING BUTTERFLIES.

It is surprising at how early an age the sporting instincts of the

English race develop. The ordinary schoolboy let loose for the summer

holidays, when not actively engaged at any game, is apt to look about

him for something to destroy, and to destroy aimlessly and

indiscriminately also. Now there are few surer protections against such

a reprehensible habit than to make the Creator’s works in some branch or

other a special study. The practical entomologist never kills for the

mere sake of killing, and when he does deprive of life he endeavours to

do so with as little cruelty as possible. Hence we need make no apology

for this chapter. When we consider how many men hunt for exercise, or

for food or clothing for the body, one can hardly consistently condemn a

little margin to feed the mind.

Most boys have a taste for natural history, and the following practical

hints may, it is hoped, tend to develop it, by teaching them not only

how to destroy life, but how to preserve what they have destroyed. Thus

they may learn wonderful lessons regarding the habits and the structure

of the marvellous insects and birds and beasts with which the Almighty

has peopled this beautiful world of ours.

I propose to begin with hints about butterflies, because the average

British boy is apt first to turn his hunting instincts to these. Yet the

catching and collecting of butterflies is a pursuit worthy of any age,

and, to be done well, requires dexterity, delicacy of touch, and care.

Under these conditions, and armed with a few simple implements, there is

no reason why any boy should not, in time, become the happy possessor of

one of the most beautiful of natural history collections, the which,

should fate ever call upon him to leave his native shores, he will, in

other climes, find a new pleasure in increasing. For butterflies may be

collected in many a dull, out-of-the-way quarter, where larger game is

conspicuous by its absence, or the means of pursuing it wanting.

The first consideration, however, is the momentous question, as to which

is a butterfly and which is a moth? The answer to this is, that

butterflies have blunt ends like pins-heads at the points of their

antennæ, and that moths have none. In England there are seventy-two

sorts of butterflies, not to be confounded with night or day moths,

which number over nine hundred families in this country alone. A point

which strikes the collector almost at the beginning, are the extremely

local habits of butterflies. In almost every place new specimens are to

be found, and the varied flight of each kind will soon lead the

collector to learn to detect a new species. These are usually classed by

their undermarkings, as many which present the same appearance on the

top side are different underneath. My small boy, with his rough cotton

net and wild shout, left very little of the unfortunate insect he had

captured, to put into his trouser pocket! The greatest care and

manipulation are required to procure a specimen fit for a collection.

The net should be of silk gauze, fitted on to the circle of cane, nearly

eighteen inches across. The two ends of the cane should run into a

[T]-shaped brass socket. The foot of the [T] is a screw, which screws

into the stick handle, the which may be used also either to hold a gaff

or a landing net. The circle of cane should be covered with some soft

thick flannel, firstly, that the silk gauze may be sewn on securely,

and, secondly, that the butterflies, which are often struck by the rim

of the net, are not injured by it. The flannel is, moreover, a saving to

the wear and tear of the net.

Another kind of net is the collector’s scissor net, with which you can

pick a butterfly off a flower. It is about five inches square, in the

form of two bags mounted one on each point of a wire, which opens and

shuts.

Having caught the butterfly, the next thing is to kill him. A pinch

through the net, across the thorax (the part from which the wings

spring) will accomplish this. For obstinate specimens, such as

‘skippers,’ a lethal chamber can be prepared, in the shape of a

wide-mouthed two-pound jam bottle, with a well-fitting cork. At the

bottom of this is fixed some blotting-paper, on which a few drops of

chloroform have been poured. The butterfly should be left in the bottle

a quarter of an hour.

The specimens can be carried home in safety in a collector’s box, about

five inches long by three deep and broad, in the pocket. Triangular

envelopes, varying in size, according to that of the butterfly, are

often used. Into these the insects can be slipped with folded wings, and

left for any length of time till it is convenient to relax and set him.

[Illustration: Fig. 1.]

Now for the setting of the butterfly. Drying-boards can be bought of any

length, made either of soft deal, or, better still, of cork, covered

with white paper. They have a groove down the centre to receive the

insect’s body. Different widths are required for different-sized

insects. Place the row of butterflies to be set down the board, their

bodies pinned in the groove. Cut strips of writing paper an eighth of an

inch wide. Pin a strip of paper on each side of the groove, about the

centre. Secure it additionally by a pin between each butterfly. With the

point of a pin arrange the wings equally under the strips (Fig. 1).

These drying-boards should be kept out of the dust, or ants or flies may

damage the specimens. Some people have a box with a perforated zinc

door, into which they slide the boards. I called such an one my meat

safe!

In the case of dried specimens preserved in envelopes and which need

relaxing before setting, there are two ways of going to work. The first

is to float a piece of cork in hot water, and to pin the specimen on to

the cork. The wings should not touch the water. A saucepan is a good

thing to use, as the lid can be put on. The cork should float high in

the water.

But the best plan is to steam them in a tin box with cork in the lid.

Pin the insects to the cork and half fill the box with boiling water,

and close it. If the boiling water as it cools is renewed two or three

times, in an hour or so the insects will be perfectly relaxed. They

should then be set at once, after shaking off the drops from the wings,

and placed near enough to the fire to feel the heat and to dry quickly,

but not too near. The outer margins of the wings should be covered with

the setting braces (the paper strips), or they will curl up with the

heat. The wings should, if possible, not be allowed to touch the cork

when being relaxed, as they suck up the moisture.

A butterfly cabinet with drawers is very expensive, and beyond the means

of most boys. Cases to hold the butterflies should be uniform in size,

made of mahogany, seasoned deal, or cedar, and lined with cork, to be

procured at any shoemaker’s, and fitted with a glass lid on hinges.

These can be hung as ornaments against the wall. In one corner should be

fixed a little perforated tin match box containing a lump of camphor.

The appearance of a collection is much improved by having a piece of

black cotton stretched from two pins down the box, between the lines of

butterflies. Cases for travelling should on no account be glazed, but be

shaped like a book, with a hinge in the centre, that the butterflies may

be put on either side.

The pins used had better be the headless taxidermist pins, sold for the

purpose, which being so much slighter than the ordinary pins, do not

spoil the specimens.

Should the larger butterflies show signs of decay in their bodies, paint

them with a little solution of carbolic acid, equal parts of acid and

water.

It is unnecessary to catch more than four or five good specimens of each

class. First, the male (which is much smaller than the female),

secondly, the female, can be set out. Then two butterflies, which have

been set with their wings closed to show the undermarkings, can be

placed body to body to economise space. The fifth specimen may be some

abnormal one of the same class, if such has been caught.

All valuable collections are kept away from the light, which

deteriorates them. In the British Museum but few specimens are shown to

the general public, and even the cases containing these are covered with

a square of American cloth, which the public are asked to replace after

looking at them. The real collection is kept downstairs, and can only be

seen by applying for an order.

Some of the best specimens in England have been bred for collection from

the caterpillar. This accounts, to my mind, for the occasional

appearance of some brilliant foreign specimen in this country. It has

probably escaped from some one’s menagerie. I caught last year, on the

southern coast, a beautiful specimen of the North American _linea

plexippus_ in such perfect condition that it could not possibly have

been wafted across the Atlantic.

No creature in Nature goes through such marvellous evolutionary changes

as the butterfly. It emerges from the chrysalis hanging on the bough,

the male appearing fifteen days earlier than the female. This latter

lays her eggs, as it were, on her death-bed, and they are hatched the

following year into the minutest of larvæ. Each kind of butterfly lays

its eggs in a spot where the caterpillar can procure the food peculiar

to it. Thus caterpillars kept in confinement require each kind a

different sort of leaf. Some caterpillars hibernate and do not turn into

a chrysalis till the second year.

In concluding this part of my subject, I must warn boys against handling

hairy caterpillars with bare hands, as when the hand touches the face or

neck it is apt to produce a rash like nettle-rash.

II.--HOW TO CURE AND SET UP A BIRD’S SKIN.

The wholesale destruction, for the sheer love of taking life, which goes

on at all seasons round our seacoasts, is simply appalling. It is

trusted that these hints on bird-stuffing may not stimulate it, but

rather, by leading boys to take an interest in the marvellous structure

of bird life, to venerate and spare it, shooting only here and there a

solitary specimen for preservation.

On inspecting a bird which is intended for stuffing, it must be borne in

mind that many species change their plumage in summer and in winter.

This applies especially to sea-birds, and it is often difficult to

recognise an individual in his sober winter garb as contrasted with his

rich summer attire. Therefore it is quite allowable to preserve two

specimens of the same sex and class, in order to show the difference in

their plumage.

Mid-winter or midsummer is the best time to shoot birds for stuffing, as

when they have been recently sitting, or moulting, their feathers are

apt to be worn or only half formed. Be careful to use only small shot

and small charges, at short distances, for small birds, or the skin will

be irretrievably damaged. Increase the charge in proportion to the size

of the bird, but it should never be a very heavy one. A friend once

brought me to stuff a tame parrot of his which had flown away. Thinking

to injure the skin the less, he had shot it with a charge of peas, but

with the result of crushing it almost to a jelly, tearing the skin so

that it was useless.

In the event of the bird being only wounded, press the breast bone in

with the finger and thumb till life be extinct. This operation will not

take more than two minutes. Push a piece of cotton wool down the throat,

a piece of thread through the nose just above the beak, and make a loop

to hold the bird by. Carefully examine the bird for any wounds, and stop

such with a small plug of cotton wool. This will prevent the blood

staining the feathers. Smooth down these with a handkerchief and pull

out any that are bloodstained, as the sacrifice of a feather here and

there is immaterial.

When the bird is brought safely home, it must be decided whether it

should be slit down the back or down the breast, or whether, as in the

case of large-headed birds like kingfishers, a small incision should be

made in the throat, to skin the head through. But first, as regards the

implements for the process, which need only be few and simple--a couple

of dissecting knives with celt handles, a pair of pointed scissors, a

large fish-hook, and a small gouge for the eyes being all that is

required for the skinning process. For the setting-up we must add a file

for giving the wires a sharp point, and a pair of compasses to measure

the body.

Then place the bird on its back, and cut it open from the top of the

breast bone to within a short distance of the vent. If, however, the

specimen is one remarkable for the beauty of its breast plumage, the

process must be reversed. Break both the wing bones under the wings, and

place a clean piece of wool in the mouth. Remove the skin with the celt

handle of the knife. Here it must be explained that the term _celt_

handle is derived from the prehistoric flint implements dug up in

ancient barrows, and which, being necessarily blunt, have given their

names to the blunt bone handles of dissecting knives. As you work along

sprinkle the skin with a powder of wood ash, plaster-of-paris, or flour.

It is a great help to have a fish-hook run through the top of the breast

bone, and held firmly by another person, or tied to a hook on the wall.

The neck must be cut through when it is met with, likewise the wings

where they are broken, and the top joints of the legs. Use great care in

drawing the skin down the back, as that is very frequently the most

delicate place.

_The Head._--If the head is very much larger than the neck, cut the

throat lengthways to remove the head. It is immaterial whether the eyes

are taken out before the head is skinned down or after. The gouge should

go well to the back of the eye and separate the ligament which holds it

to the socket. Should the gouge go into the eye, it will let out the

moisture, which often damages the skin. Some people crush the skull

slightly to make it come out of the skin easily, but this I do not

advise. Remove the brains by taking out a piece of the skull at the back

as you cut off the neck. Pull the eyes out of their cavity and fill up

their place with wool soaked in arsenical soap. Anoint the skin of the

head and the neck well with arsenical soap, and place in the neck a

piece of stick covered with wool, the end of which put into the hole

made in the skull for extracting the brains.

_The Wings._--Remove the meat from the wings on the inside as far as you

can skin. When you have taken out the body, to finish the wings, cut

them open from the outside under the large wing feathers, which be

careful not to detach from the large bone. Remove all the meat most

carefully, and anoint with arsenical soap.

_The Legs._--Skin down as far as you can, remove the meat, anoint the

skin with arsenical soap, and cover the leg bones with paper, to prevent

them damaging the skin.

_The Feet_ can be left alone, unless large, when they can be cut into

and anointed.

_The Tail_ and _the Back_, if that of a large bird and very fat, like

that of a peacock, should be well covered with wood ash, and scraped

till as much fat as can be removed comes away. Then anoint freely with

arsenical soap, fill the body with wool or paper, not too full, and

close it with a couple of stitches across the breast. Smooth all the

feathers into their place, and leave in a dry place before packing, for

a day or two. Then pack the paper round the whole, to prevent the skin

from being damaged.

So far the skin has only been cured, an operation which, in the case of

a small bird and practised hands, takes about seven minutes. Next for

the setting up. Though the skin thus preserved may be laid by and keep

good for years, and may at any time be set up by a professional, yet it

is a great amusement for a boy to stuff his birds himself, and this is

how it is done:--

[Illustration: Fig. 2.]

The body and the neck which have been taken out of the bird serve as

models. The former is copied in tow, wound round with cotton. Through

this is run a sharp-pointed piece of wire, bent over and fastened at the

tail end. It protrudes beyond the body, is wrapped round with tow or

wool to imitate the neck, and run up the latter, from which the stick

has been removed. The point is run through the skull, bent back and made

fast (Fig. 2).

Then run a sharpened wire up each leg, inside, starting from beneath the

foot, and sticking into the body, where it is doubled back. Be careful

that these wires are exactly in the centre of the body, or the legs will

appear too far back.

The body and neck of the bird are now stuffed, but form a straight line.

Sew up the breast with a few stitches, and with the following

manipulation give the right curve to the neck: Bend it back at a little

more than a right angle to the body, pressing with the thumb where the

neck joins the body. Then press with the thumb at the back of the neck,

and with the other hand pull the neck forward again. This will give it

the desired graceful curve.

In a small piece of board, drill two holes in the position in which you

wish the feet to be. Run the wires of the feet through these, turn them

back, and fix them. Push the body slightly back, and, at the same time,

bend the legs at the joints. If the bird is flying, the legs should not

be bent, but straight out parallel with the body.

The position of the wings must also depend on that of the bird. If it is

flying, they must be kept stretched out by a wire run through underneath

them horizontally, catching each individual feather. If the wings are

closed, needle points are enough to pin them through to the body. The

thickness of the wire must depend on the size of the bird. The tail must

be likewise fixed with wire. The eyes may now be put in by opening the

eyelids and forcing them down far enough into the head, and then

carefully manipulating the eyelid to get the eye to sit right. When a

bird is first shot the colour of the eye should be noticed, and be

matched as nearly as possible when buying the glass eyes.

When thus completed, the specimen will often present a battered and ugly

appearance, but it is wonderful how much it will improve with careful

touching up, and arranging the feathers with a needle point or probe.

Varnishing the beak and legs is a further improvement. An artistic

effect is obtained by considering the nature and habits of the specimen,

and studying its natural poses. For instance, a pheasant struts with a

straight neck, a swan sits on the water with its neck gracefully arched.

The arsenical soap above mentioned can be procured at any chemist’s, or

made as follows: camphor, five drachms; arsenic, four ounces; white

soap, four ounces; flaked lime, four ounces; mix with a little water

into a soft paste.

Before using the arsenical soap, be careful to remove every scrap of

meat from the skin. Be most careful, also, to wash the hands after using

it.

A group of birds can be arranged in a case on imitation rocks, in the

following manner: Lay a piece of paper over the wood stand on which the

birds are fixed, and arrange it in the shape of rock and stones. Pour

over it a hot solution consisting of one part glue, one part whiting,

and one part sand, which in a short time becomes very hard. Dried stick,

ferns, and grasses, or shells, can be added.

III.--ON PRESERVING THE SKINS AND HEADS OF ANIMALS.

Although the manner of setting-up animals is somewhat similar to that of

birds, the mode of preserving the skins and furs is very different.

Whereas a bird has a most delicate skin, and is eventually put into a

glass case out of the dust, an animal’s hide, in nine cases out of ten,

is either used as a carriage or hearth rug, or a footstool, or, as in

the case of a head, hung unprotected against the wall.

As in all probability tiger and buffalo skins will not come in the way

of the readers of these lines, it is rather such ‘small deer’ as the

denizens of our English woods they will be anxious to preserve, to wit,

foxes’ heads, cats, otters, stoats, weazels, moles, or water-rats. But

the following hints apply equally to a tiger-skin or a squirrel’s:--

Let us begin by imagining the keeper has brought in a fine large

poaching cat. Take the beast to an out-house, and in the shade lay it on

its back, and with a butcher’s, or indeed any sharp knife, make a long,

straight, but not too deep cut, from the centre of the lower jaw to the

end of the tail. Then cut down the legs on the underneath side till the

cut down the centre of the body is reached. Now separate the skin from

the body. If the animal has been badly shot, wash the skin thoroughly in

cold soap and water. Place it in water for twenty-four hours. Then take

it out and scrape it well from any fat; skin the ears on the inside and

plunge it into a hot solution of one part salt and two parts alum, and

let it soak well in. The solution should not be hotter than the hand can

bear, and the skin should be left in it twenty-four hours. Then stretch

the skin, hair downwards, on a board, nailing it with tacks round the

edge. Be careful to get it the proper shape, and that one side is not

more stretched than the other. Next apply a paste made of one part

finely powdered alum, two parts chalk. When this is dry beat it off with

a stick, and apply some more where the skin seems still to contain

grease. After this remove the skin from the board when quite dry, and

the more it is rubbed with the hand, the softer it will become.

Another process is to wash the skin well, and to peg it out on the

ground or on a board, to rub it well with wood ashes, and to sprinkle it

with carbolic acid and water in proportion of one part to thirty. Next

with a knife cleanse the skin most thoroughly of every particle of flesh

and fat, and rub in more wood ash till there is no grease left. Then

keep the skin perfectly dry till you have an opportunity of sending it

to a tanner’s. But no skin or fur, whether tanned or not, should ever be

put in the sun. A good shaking and hanging out in the air is the best

thing for it.

It is obvious that if a skin is to be used as a rug, the use of arsenic

or other poisons is out of the question, though where an animal is to be

set up and put in a glass case, like a weazel or a stoat, this rule does

not apply. In this latter case an incision is made between the forelegs

and down the belly, large enough to allow of the animal’s body being

extracted. The skin, when properly cleaned from fat and flesh, is

plunged into cold carbolic acid and water, in the proportion of one part

carbolic to forty of water. After lying in this for a week, it can be

taken out and freely anointed with arsenical soap previous to setting

up.

And now for the treatment of the head of a horned animal. Within six or

eight hours of the death of the beast, cut off the head with a long

neck. Cut the skin down the back of the neck as far as the two horns.

Should the animal have no horns, this is unnecessary; should it have

spiral horns, cut only up to one and round the other. Then remove the

skin entirely from the skull, taking care that the skin round the eyes

does not get injured, as it is a most delicate place, the skin there is

so thin, and lies so close to the bone. Hang the head up in the outhouse

and scrape and clean at leisure. Saw off a bit of the skull, and remove

the brains. On no account lose the lower jawbones when they become

detached.

Horns that will come off the bone, such as antelope’s, sheep’s, or

goat’s, soak for a day or two in a tub of water a week or two after the

animal has been killed.

Wash the skin well in soap and water, removing all the bits of meat.

Split the lips and skin up the ears from the inside as far as you can,

removing as much meat from them as can be filled in afterwards with

cotton wool and not detected from the outside when the head is set up.

Then place the skin in a jar of carbolic acid and water, enough to cover

it, and let it remain there for six or eight weeks, until opportunity

occurs to set up the head. It could even be packed up and sent away like

this, as it were, in pickle. If the skin be much stained with

extravasated blood, a few hours’ soaking in water will draw it out.

Next for the setting-up process. Take the skull, and fasten the upper

and lower jaws in their places with wire. Set the skull on a wooden

neck, the same length as the natural one, and set this neck on to a

wooden shield to hang against the wall. Be careful to set the neck at a

natural angle to the head. A deer holds his nose very high; a pig very

low. If preferred, the shield can be dispensed with, and the staple by

which to hang the head fixed in the wooden neck through the skin.

In many instances a solid wooden neck would be too heavy; but a small

one filled out with tow, and fastened into the hole in the skull through

which the brains were extracted, will answer the purpose just as well.

Fill the cavities in the skull for the eyes with putty, and put some

wool under the jaws, some putty to form the nose, and enough to give a

thickness to the nose. Then insert the glass eyes, which, in the case of

a large animal, can be made from French wine bottles by breaking out the

kick at the bottom. But manufactured eyes are much preferable. I have

frequently bought cases of white glass eyes and painted them at the back

the right colour. While on the subject of eyes, it may be mentioned that

carnivorous animals have the light in the eye down the eye from top to

bottom, while granivorous animals have it across.

Next take the skin out of the solution and smear the inside well with a

paste of arsenical soap. Put some wool into the ears, and draw the skin

over the skull like a glove. Sew up the cut at the back with a

shoemaker’s awl. With a few tacks nail the skin on to the shield, and

put a few stitches into the mouth to keep it properly closed.

A few pinches and touches will set the head, as it dries, into its

natural form. When nearly dry, comb and brush the hair well.

A common mistake is to put wool or putty where there is no meat, which

detracts from the wild look of the animal.

Only use white medicated carbolic acid crystal; it liquefies in a little

warmth. Carbolic acid is a poison, and will burn the hands and clothes

if not carefully handled. The antidote is oil. But when used in the

proportion of one to forty parts of water it will do no harm.

The nose and lips of a head can be touched up with a little Brunswick

black, and the horns oiled.

In conclusion, let me beg no boy to be discouraged with his first

attempt, as often fine furred animals, like a fox, look very woebegone

on first emerging from the solution, but improve vastly as they begin to

dry and the hair to stand out naturally.

[Illustration: THE SNIPE.]

CHAPTER XXIX.--HINTS ON POLISHING HORN, BONE, SHELLS, STONES, ETC.

BY GORDON STABLES, C.M., M.D., R.N.

He was a mean-looking man, to say the least of it. Even the coat he wore

was a mile too big for him, albeit some time in the far-distant past it

might have graced the shoulders of a country squire. Yes, he was

decidedly mean-looking, nor did his character, as it came out, belie his

appearance.

He shuffled when he walked and he snuffled when he talked, and was

altogether unwholesome and undesirable. He and I were the only

two--ahem!--gentlemen that stood on the little railway platform of B----

on a cold November morning, waiting for a late train that only stopped

by signal.

Having been three or four times round the Cape and twice in the Polar

regions, I dare say I look simple. Anyhow, it wasn’t long ere this

mean-looking man addressed me.

‘Begging yer parding, sir,’ he said, ‘but could ye spare a trifle to a

pore man wot’s got a starving wife and five babs dependin’ on ’im for a

lively’ood. Maybe, sir, you’d buy these ’ere ’orns. I seed yer was a

lookin’ at ’em, and I seed ye were a gent, sir, soon’s ever I clapped

eyes on yer.’

He carried three nicely polished sets of ox-horns in his arms--a large,

a medium, and a small.

‘They are very nice indeed,’ I said. ‘Are they attached to the skull?’

‘Oh dear, yes, sir,’ he said; ‘a piece of the skull were a-sawed out for

the sake o’ the lovely ’orns, sir.’

‘And where might they come from?’ I asked; ‘and what might be their

value?’

‘They belongs to the wild buffalo of the plains of Arfriker, sir. My

nevey brought ’em ’ome. Been refused fifteen pound for ’em. You shall

’ave ’em for five, sir, ’cause I can see yer a gent. If I can’t sell

’em, sir, they’ll ’ave to be broke for combs, and that would be a peety,

sir, them bootiful harticles, quite a hornament for any gentleman’s ’all

like yourn.’

‘Sorry I can’t trade to-day,’ I replied, as I jumped into the train.

I saw no more of the man, for though he alighted at the same town as I

did, he sidled his way through the crowd, making determined attempts,

one would have thought, to gouge eyes out in all directions with his

‘bootiful ’orns.’ I saw no more of the _man_, but strange to say I did

of the ‘_’orns_’ that same evening. They had been sold to a friend of

mine for just five times their value. They had never come from Africa,

of course; the larger pair had at one time probably adorned the head of

some Highland bull. The others were probably English.

I do not believe this mean-looking man had polished those horns himself.

He looked far too lazy for that; but in justice to the ’orns, if not to

the man, I must say they were very well done indeed, and would have

made, as he said, ‘quite a _horn_ament for any gentleman’s ’all.’

There is no end to the beautiful articles that can be manufactured from

hoof or horn. Stuffed heads with the horns polished look very nice on

the walls of rooms or in halls. I was in the drawing-room of a Highland

cattle-breeder of fame the other day, and was both surprised and

delighted to find on the walls, in recesses and places where there was

room, not only the horns but heads, with necks and a portion of the

brisket attached, of old favourites looking at me.

A ram’s head, with the crooked horns attached, makes a beautiful

snuff-box. The box itself lies between the horns--or rather in the

forehead--and is of silver, the lid usually adorned with a gigantic

cairn-gorm. My Scotch readers know the sort of thing I mean.

But here we are again with another snuff-horn, more cheaply manufactured

too. You simply get a shortish cow-horn and beautifully polish it; then

another round flat piece of polished horn to form the lid. To this is

attached, by means of silver nails, a piece of cork big enough to fit

nicely into the mouth of the horn, and not more than an eighth of an

inch thick. Then the lid is complete, and any watchmaker will hinge it

on for you. Get also a little heart-shaped bit of silver, let into

either the lid or the back of the horn, with the initials of the giver

and the _givee_, thus: ‘From A. H. to W. H.’

Still another--a horse’s hoof. And there are many, many more which I do

not at present remember, and need not enumerate if I did. But if you

wish to see the many lovely articles that can be manufactured from

polished horn, I prithee station thyself for a few brief moments anent a

good jeweller’s window in any large city or town in the kingdom, and

keep your weather-eye lifting.

Have you ever heard the Latin proverb, _Aut Cæsar aut nullus_? The

English translate it, or paraphrase it, ‘Neck or nothing.’ I have heard

a Scotchman speak of a boy in the following terms, which embody the same

sentiment: ‘That boy will either make a spoon or spoil a horn.’

Now, then, if you are going to try your hand at horn-polishing, you must

please bear that motto in mind, ‘_Aut Cæsar aut nullus_.’ You must

either make a spoon or spoil a horn. But as horns are very cheap in the

rough, it does not matter much if you do spoil one or two. Only this

sort of work requires patience--and not only patience, but a deal of

hard rubbing and much expenditure of elbow-grease.

Well, get your horns first. Where? you ask. You may go to your butcher

and explain what you want, and he will tell you that the horns are sawn

off with the hide and sent to the tanner’s thus. But if he be a civil

man, as most butchers are, he will keep a pair for you, and he will

probably knock them off, not saw them, so that you will be at once free

from the awkward piece of bone that runs up the first portion of the

centre; otherwise you would have to get this taken out.

Now the tools you want are not numerous. A very handy, and in some cases

indispensable, one is what is called a spokeshave. It is for paring down

the rough surfaces. It is a handy tool for woodwork as well, and as it

costs only about eighteen pence, it is as well to have one among your

tools. Just let me pause here for one instant to repeat a warning I have

given more than once before. Never buy bad cheap tools. What are called

boys’ boxes of tools are, as a rule, mere toys--an insult to any

growing lad who really means to do proper work. Make your own tool-box;

buy your tools separately, and see that they are good. Indeed, it would

be as well to get them second-hand at a broker’s shop. No matter if they

be a little old so long as the steel is good, and the woodwork neither

worn nor cracked.

Well, you must have a good knife with several blades--not a mere

pot-metal cheese-cutter. This knife will come in handy for paring and

for scraping. And what I myself have found very handy is a piece or two

of plain window-glass. Glass makes a capital scraper, and when the edge

goes off you have only to break it again and you find another. I

shouldn’t wonder if you found a piece of sticking-plaster handy too. Do

you know how to bind up a cut? Well, get any dirt there may be in it out

first. Then, when the bleeding has stopped, bring the edges together

with _two or three narrow_ bits of plaster, leaving a tiny outlet for

oozing, put a rag over all, and there you are.

The spokeshave is only to be used in paring down all the rough portions

of your horn, and you must work with, and not against, the rough

_laminæ_, that is, from and _not_ towards the points of the horn. You

will have a difficulty in holding your work, because the spokeshave is

best used with both hands. You may fasten the horn in a vice or on the

end of a stick, or any other way that occurs to you.

After the spokeshave the knife will come in handy, but you _must_ have

an even surface, and all stains must be removed. You will find the horn

get harder and whiter beneath, and semi-transparent. It is down to this

you want to go, but no farther.

Then after the knife comes your bit of glass, and while working with

this, wherever you see any part out of symmetry, work carefully on that

till you get all even and nice. When this is done half the work is

finished.

When you have pared and scraped and cut down all unevenness, and have at

last got a fairly plain surface by dint of hard labour with spokeshave,

knife, and glass--perhaps a fine file may have aided you through some

intricacies; this tool comes in handy enough when you want to polish

bent horns--then you must have recourse to emery-paper. This is very

cheap, and is sold in sheets of different fineness at colour shops or

oil-merchants’.

Begin by using the roughest, then finer and finer.

Be tidy with your work. The dust that comes off horn is one of the best

things in the world for soiling the waistcoat or nether garments. So

place your horn over a piece of brown paper. You thus save your dress

and save your dust as well. Put the latter in a saucer, and a drop or

two of olive or colza oil over it. Mix and use it with a bit of chamois

leather to polish with, after you have finished with the emery-paper or

emery-paper and water.

If you feel discouraged and disappointed at want of gloss and beauty,

depend upon it you have not worked hard enough. So you must go on again.

Use next tripoli, or rouge, or both, first mixed with a little olive

oil, and finally dry. Tripoli is the name given to a kind of infusorial

earth, which was first found in Tripoli. It is now obtained in certain

districts of the United States, and in many parts of Europe.

The name rouge may be somewhat misleading, there being so many

different kinds of it. Ladies use a rouge composed of chalk and

carmine. This will not do so well for polishing horn. I believe,

however, if you take equal parts of carbonate of iron and prepared chalk

and rub them up together in a mortar, you will form a very nice rouge

for the purpose of polishing either horn or plate. Polishers’

putty-powder is another article used for finishing off horns.

Well, you must put your final touches to the horn or hoof with simple

chamois or prepared wash-leather, and after this it ought to shine as if

waxed.

You will know by this time that in a horn there is a densely solid tip,

and also at the other end a hollow part. The thinner end is used for

making combs, etc. It is softened in boiling water, then exposed to a

flame till partially fluid, then cut into the shapes desired. In this

state the horn can be pulled flat if wished. After it has been pressed

and prepared, the piece of horn, comb, or whatever it happens to be, is

scraped and polished in the way we have described.

A great many useful articles are made from the solid or tip portion of

horns, a great many useful and very beautiful articles, some of which

are turned by the lathe, while others are cut. Whip-handles, stick and

umbrella handles, and handles for knives and small tools, may be made

from horn and afterwards scraped and polished. Goats’ and sheep’s horns

are clearer and more transparent than those of the ox. They are not more

easy to work on that account, however, but being clear they take

staining better. They should be polished before being stained.

I am not sure whether those useful liquid dyes that are sold in the

shops would do for staining horn, bone, or ivory, because I have never

tried them, but I think if used boiling hot and the articles to be

stained thereby were immersed in them for some time, the stain would be

permanent. You see I have classed bone, horn, and ivory together,

because in this case what is sauce for the goose is sauce for the

gander. Here are receipts for a few stains:--

_Black._--You may stain these substances black, and wood also, by

frequent immersion in hot ink, or by leaving them for a few days in

the ink, or in a solution of nitrate of silver, twenty grains to the

ounce.

The latter preparation is poison, remember, and it will burn and stain

the clothes or anything it may come in contact with.

Black may also be got by boiling in a strong decoction of logwood, and

afterwards placing in a bath of acetate of iron.

_Purple._--This colour is obtained by boiling in a strong decoction of

logwood and alum until the proper tint is acquired. It must be done in

an enamelled saucepan, else the colour will be a failure.

_Red._--You may steep the article in hot red ink, letting it lie for a

day or two. See that you get the best and brightest ink procurable.

But you may also get a nice colour by first steeping for ten minutes

in dilute nitric acid, then immersing in a decoction of cochineal or

cochineal dissolved in liquid ammonia.

_Scarlet._--This colour is acquired if you steep the articles or boil

them in a decoction of brazil-wood or in madder, and then in a

solution of muriate of tin.

_Blue._--Steeping in a strong solution of sulphate of copper will

impart a light blue. If dark blue is wanted, the article must be

boiled in a solution of sulphate of indigo in which a little salt of

tartar has been dissolved.

_Green._--This is got either by boiling for a time in a solution of

verdigris in vinegar, or an article already stained blue by the

process above mentioned may be steeped in nitro-muriate of tin.

_Yellow._--Immerse for a day or two in a solution of chromate of

potash, then for a few minutes in boiling-hot solution of

sugar-of-lead. Or you may reverse this order and steep first in the

sugar-of-lead solution, then in that of chromate of potash.

Now to return for a moment to our horns. After you have nicely polished

them you will naturally want to set them up. To do this you must get a

piece of thick softish wood, and shape therefrom something in the

semblance of a piece of the animal’s skull and forehead that the horns

originally belonged to, leaving at each upper side a piece of wood,

rounded, some inches long. To these elongated corners you fix the horns.

The next thing will be to cover the wooden skull with something

resembling the skin of the animal. Real skin, well preserved, will of

course suit best, and it is to be brought round and tacked on the nether

side. But black or brown astrakan cloth will generally do very well.

Your work is now finished, and you may hang the horns in your hall if

you have one; if not, they will look well above the mantelpiece.

Very nice powder-horns may be made in the same way. Lads who wear the

kilt, or Highland dress, sling these in a chain over the chest and

shoulders, and handsome ornaments they make.

_Bones_ of any kind are polished by paring, scraping, and rubbing in

precisely the same way that horns are; and so is ivory, though it is

much more difficult to work owing to its hardness. It is also very

expensive.

_Tortoiseshell_ requires great care in polishing, because it is thinner

than horn, and you are apt to cut through it. Scrape it carefully first

with a knife, then with glass, then with very fine glasspaper and water,

or bath-brick and oil; next with rottenstone and oil. But the

rottenstone must be specially prepared for the purpose. It should be

pounded in a mortar--what a handy thing a mortar is for purposes

innumerable! and it is not at all an expensive article--pounded well,

and afterwards run through fine muslin. It is used mixed with oil.

The final polish for tortoiseshell is obtained by rubbing hard and well

with jewellers’ rouge (a preparation of calcined oxide of iron). This is

used upon a piece of prepared washleather.

Imitations of tortoiseshell are made from horn. The horn is a clear

sort, and generally brought from the South of Europe. The pieces of horn

are softened by steam, pressed flat, polished, and afterwards stained.

They are then smeared here and there with a composition made for the

purpose, and which may be got in the shops. Before this is put on, the

horn is steeped in a weak solution of nitric acid. The paint is left on

for a time and afterwards rubbed off, when it will take a polish, the

stain remaining as if burned in. I think the paint is composed of

litharge and quicklime, equal parts, mixed in whiting-and-water.

_Seashells_ are pretty when polished. There is a deal of stuff to be

worked off the outside of them, however, before you get down to the

coloured or beautiful portion. Do this by scraping after you have

steeped the work for some time in dilute aquafortis.

Practise on a mussel-shell first. Get a good large one. Polish with

emery-paper and oil, finishing off with polishers’ putty and oil and

rouge. When you have polished your mussel-shell, mount it by means of

cement on a small polished slab of marble. It makes a most beautiful

paper-weight, and you will find, too, that in this simple shell you have

an excellent model of the hull of a yacht.

_Stones._--These require, first and foremost, to be sawn into the shape

you want them. Then the work must be held firm in a vice while you do

the polishing. Soft stone and water are used to begin the

smoothing-down. The stone used is called ‘grit-rock,’ and is of

different kinds, the finest being used last. Next a stone is used, the

popular name of which is ‘snake-stone,’ then polishers’ putty-powder,

etc.

Beautiful ornaments can be made from various kinds of stone, and from

marble itself.

The art of stone-polishing on a small scale is a very pretty one, and

not at all difficult to get up to. I mentioned a vice to hold the work,

but a wooden contrivance like what you may see on a carpenter’s bench

will do even better. If you have an iron vice, and determine to use it,

you must roll your work partially up in old canvas or leather, else the

iron will scratch it.

In the art of polishing either stone, shell, or horn, any boy may soon

become an adept. It is not half so difficult as it at first appears,

only hard work, energy, and perseverance are most certainly required.

[Illustration: DR. GORDON STABLES, R.N.]

CHAPTER XXX.--BRITISH PEBBLES.

BY THE REV. A. N. MALAN, M.A., F.G.S.

I.--THE PEBBLES AND HOW TO FIND THEM.

An endless variety of delights can be enjoyed by the sea. Bathing,

boating, fishing, paddling, building sand-castles and forts, engineering

experiments in canals and ponds, prawning, shrimping, collecting shells,

anemones, and seaweeds, sailing toy-boats, cricket and tennis on the

sands. Well, now, you boys who love the pleasures of the seaside, my

purpose here is to introduce a new attraction to your notice. The

amusement we are going to bring before you possesses more solid and

lasting attractions. What say you to PEBBLE-HUNTING as a seaside

recreation?

Pebble-hunting is a resource calculated to excite high enthusiasm. It

brings us into familiarity with some of the most beautiful objects in

Nature. Pebbles can be obtained free of expense. Nature’s inexhaustible

treasure-house is always open. She invites you to approach and help

yourself at will. She offers with unstinting hand stones of imperishable

beauty. It is ungracious to scorn her liberality.

We propose, then, to give particulars of British pebbles--how to

recognise those worth collecting, where to look for them, and how to cut

and polish them for yourselves. No writer for boys, so far as I know,

has ever yet given practical instructions about cutting and polishing

stones. The best pebble unpolished looks dull and dead. The polishing

brings out its beauty and makes it a lasting treasure. The polishing is

nothing else than _rubbing the pebble smooth_. A flint pebble is so hard

that when rubbed perfectly smooth it reflects light just as glass and

water do. Nothing is put on to make the surface shine, as in polishing

wood. The pebble is merely _rubbed smooth_; and when this is done, the

surface proves to be so hard that no instrument of the hardest steel,

not even a file, will produce upon it the faintest scratch. I am

speaking of flint-pebbles or agates, which are to be found upon many

beaches.

The first difficulty is, _how to recognise the good pebbles_, as they

lie amid the countless host of less interesting stones. I often hear the

question, ‘Can you tell what a pebble will be like inside before you cut

it?’ The answer is ‘Yes’ and ‘No.’ I can tell so far that I should not

labour at cutting and polishing an obviously worthless stone; but, alas!

often a stone which gives good promise on the outside proves

uninteresting when cut, and so is laid aside on the shelf as an example

of unrequited toil not worth any further trouble. This is inevitable.

But, far from being a discouragement, such disappointments only serve to

stimulate the zeal and sharpen the faculties in discriminating the real

prizes.

We must not start with an idea of finding gems upon our beaches. These

exquisite objects are exotics, natives principally of dark mines and

sunny strands in the far East. The diamond, sapphire, ruby, topaz,

peridot, emerald, beryl, tourmaline, turquois, chrysolite, garnet, and

precious opal, are not for us. The magnificent agates of India and

Brazil are familiar to us when artificially stained and manufactured

into bracelets, brooches, penholders, &c., and exhibited in the

jewellers’ shops. Splendid specimens in their natural tints may be seen

cut and polished in the Geological Museum, Jermyn Street, in the Natural

History Museum, Cromwell Road, and elsewhere. But we shall never find

such stones on our own beaches.

Oriental and Brazilian pebbles are not unfrequently palmed off upon

innocent and unsuspecting visitors as the genuine products of some

favoured beach within her Majesty’s British Dominions. A lady once told

me that she picked up in a week a quantity of splendid onyxes at a

watering-place--let us call it Rocksands--and had them ground and

polished into a necklace of beads. Another showed me a beautiful brown

onyx, set in gold, which she found (?) in the same neighbourhood. A

third assured me that a friend of hers had picked up amethysts and

topazes on the same beach. This was at the time when I first began to

take an interest in pebbles. The summer holidays were approaching. My

portmanteau was packed; I was off to Rocksands.

The long journey was at last accomplished, and the omnibus set me down

at the Royal Hotel; when three steps and a jump landed me upon the

famous beach. It was crowded with persons of both sexes and all ages. I

never saw so many backs bending at one time for the same purpose. They

carried baskets, which gradually groaned under the weight of minerals

amassed. For three days I joined the glad throng, comparing notes with

many treasure-seekers, and collected some hundred and fifty stones

possessing better pretensions to celebrity than the obviously worthless

specimens.

I took them to one of the lapidary establishments. They are so kind at

Rocksands in looking over visitors’ findings and pronouncing upon their

merits. The lapidary establishment was crowded. At last my turn came.

With beating heart I displayed my beach upon the counter. ‘Oh yes;

that’s a fine red carnelian; that’s an onyx, that’s a topaz; that’s a

mocha stone; that’s a weed-agate. If you’ll come on Saturday they shall

be ready.’

I came, and received some beautiful foreign agates, cut and polished

ready for brooches, such as are imported wholesale from Germany, where

they work the lapidary-wheels by water-power, and prepare the foreign

stones at small cost. At any seaside place, in the attractive shops on

the esplanade, you can buy for a shilling a magnificent onyx or agate

brooch. It cost me from two shillings to half-a-crown each to have my

Rocksands treasures cut and polished! And what were the stones which I

actually took to the lapidary? Nothing else than absolute

rubbish--pebbles of coarse quartz, slate, and porphyry!

Some years after this a gentleman living at Rocksands collected a number

of stones, principally ‘amethysts and carnelians,’ as he was told. He

forwarded me two of his finest specimens. They were pebbles of inferior

quartz, but I cut and polished them to convince him, and his eyes were

opened to the truth. Another forwarded me a stone which had been in his

possession for years, prized and habitually shown to friends as most

valuable. I wrote back, ‘You found that stone at Rocksands, and were

told that it was an amethyst. It is not worth stooping to pick up!’ He

replied that I was correct in the locality, but asked me to cut and

polish it, notwithstanding the unflattering verdict. I did so, and his

eyes were likewise opened. Lapidaries are not, as a class,

unprincipled, but some of them seem to find it hard to resist the

temptation of imposing upon the simplicity of the public.

A few words about the topaz and amethyst. They belong to the magnificent

sapphire group, very precious and exquisite crystals of alumina. Never

by any possibility will such stones be found upon our beaches, unless

some eccentric person sows them. They are Oriental gems, and I believe

they have never been found in England. But there are crystals of quartz

(pure flint) which closely resemble in colour and transparency the true

topaz and amethyst. Such crystals are found on a large scale in cavities

of rocks and mountains--_e.g._, in the ‘druses’ of the Alps. There are

splendid crystals of smoky-brown and straw-coloured quartz found in the

Grampian Mountains, known as ‘cairn-gorms.’ Now there is no reason why

fragments of such crystals should not be found upon a beach rounded into

pebbles, but I do not believe they have ever actually been found in

England. A letter in a London daily paper some time ago stated that such

amethysts were common in some parts of Ireland. It would be more correct

to speak of them as pebbles of amethystine quartz. I have some good

specimens of Irish amethysts from the Island of Achill. The so-called

amethysts of Rocksands have no pretensions even to transparency.

If I were to tell you that in Cornwall they mend the roads with

amethysts you might smile. But it is not so very far from the truth. I

have a piece of granite picked up on a new-laid Cornish road full of

beautiful crystals of amethystine quartz. The lady pebble-seekers and

others might do well to travel west!

The pebbles we really do hope to find are moss-agates, ring-agates,

chalcedonies, carnelians, choanites and other fossil-zoophytes, jaspers,

conglomerates, shell-agates, variegated flints, and beetle-stones. There

are besides large flint ‘geodes’ containing beautiful crystals of

quartz, caskets of jewels from the chalk strata, but these are not

suitable for cutting and polishing. It is fine exercise to go out with a

stout hammer ‘flint-smashing’ under the cliffs of Beachy Head. Splendid

treasures of crystal are to be found there, but they cannot be improved

by artificial treatment.

Cairn-gorms are now very rare. I once made a pilgrimage into the heart

of the Grampians, hoping to find some specimens, but without success. I

also spent a day on the beaches of Loch Tay, having read in a

mineralogical book that beautiful agates are to be obtained there, ‘in

which the imaginative Highlander sees the lakes and mountains of his

native land.’ There also I had no success; the nearest approach to

agates that I found were fragments of old glass bottles; and I returned

with the melancholy conviction that those bottles, when entire, must

have contained a certain spirituous liquor dear to the heart of the

‘imaginative Highlander,’ under the influence of which his imagination

was excited to set a false value upon the ‘chuckey stones’ at his feet.

A few simple definitions will assist progress. _Chalcedony_ is a form of

very pure translucent flint, often also transparent, sometimes tinted

with delicate shades of blue, purple, pink, orange or brown. _Choanite_

is the name given to a fossil-zoophyte of the sea-anemone class, with

central funnel-shaped body (‘choanos’ is Greek for a funnel), and

tentacles radiating from every part. _Moss-agate_ is the pretty name

given to chalcedonic pebbles, containing moss-like ramifications in

various colours--pink, blue, black, orange, red, and yellow--due to the

presence of metallic oxides, and often, no doubt, to the actual

colouring matter of some zoophyte round which the pebble originally

formed. _Conglomerate pebbles_ contain fragments of chalcedony, flint,

etc., embedded in a matrix of different character, presenting an

appearance somewhat resembling almond-rock. _Translucent_, transmitting

light, _but not_ the outlines or colours of objects behind it.

_Transparent_, transmitting light, _and also_ the outlines and colours

of objects behind the light.

Some of the best hunting-grounds for pebbles are the beaches of our

south coast. Taking the map, we may notice in order Dover, Folkestone,

New Romney, Dungeness, Hastings, Eastbourne, Brighton, Worthing, Bognor,

Littlehampton; in the Isle of Wight--Sandown, Shanklin, and Ventnor: the

Chesil Beach, Seaton, and Sidmouth. Here are plenty of shingly beaches

for you to choose from, and chalcedonic pebbles are common upon them

all. So let us take a ramble, it does not much matter where.

Suppose we select the Chesil Beach, the most extensive accumulation of

shingle in the British Isles. There is room to breathe under the

frowning heights of Portland Bill, and the sea is so grand! If you wish

to be impressed with the majesty of Nature, walk on the Chesil Beach

after a fresh gale from the south-west, and the grandeur of the sea will

be before you in all the magnificence of its strength.

Here we are! What a wonderful sight! The sea on both sides; nine miles

of terraced shingle stretching in a great curve right away west to

Bridport Harbour. Millions multiplied by millions of rounded pebbles!

How can we possibly find the beauties among such an infinite host? The

prospect is indeed vast, almost bewildering. But we will at once

circumscribe the portion of beach to be searched. The sea fortunately

happens to be calm, and the tide is ebbing. We will confine our

attention to the narrow strip just out of reach of the waves, which is

not yet dried by the sun. It is a great advantage to hunt upon a _wet_

beach, because the colours and characters of the pebbles are more

vividly shown when they are wet than when they are dry.

Now, then, keep your eyes open. You need not stoop. Walk upright,

shoulders well back, head merely inclined forward, and eyes as sharp as

a ferret’s. You must not get round-shouldered by pebble-hunting, or what

will the drill-sergeant say? There is no necessity to stoop at all,

except to pick up a stone.

See, there lies one almost transparent. You could not help noticing it.

Pick it up and hold it to the light. See its pure, delicate, lustrous

substance, a pale grey tint. That is chalcedony--pure flint. Look at it

carefully. Now you know the kind of ‘stuff’ we are looking for. It is so

clear and glassy, such a perfect oval shape, that it seems a shame to

pitch it into the sea. Yet we cannot afford to keep it, for if we once

began putting the clear chalcedonies into the bag, it would be filled in

a hundred yards.

‘But why,’ you ask, ‘if this is a chalcedony, pure and perfect, must we

throw it away?’ Because it is _too perfect_! It would merely resemble

dull glass if cut and polished. There is no _incidental beauty_ about

it, no variety of colour and texture, no trace of any animal organism in

it. It is too pure. We want the same article adulterated, so to speak,

by Nature’s handicraft. We want to find the same substance containing

some exquisite workmanship. We want to find such a pebble with some

‘fruit’ enclosed; just as a child wants the piece of jelly containing

the imprisoned strawberry, and prefers that to any other portion in the

dish.

Try now to find a pebble of the _same character_ with traces of

colouring and marking. How beautiful the wet pebbles are! All

colours--brown, red, yellow, orange, pale blue, pink, purple, black,

white; any colour except green; that is the rarest of all.

Now here is a pebble, part of chalcedony, part of baser flint; the

chalcedony tinted red and orange. Look closely into it. Notice those

‘feelers’ delicately spread, like those of a sea-anemone in a pool.

Notice the central body, like the eye of a daisy. You see at a glance

that this is a choanite. When cut and polished this stone is certain to

be a pleasing specimen. It is a good shape; the choanite is so well

displayed; there are no serious cracks or flaws in the stone. Those are

the points in deciding upon the merits of choanites.

We might make either a cross-section or longitudinal section of it, or

polish it all over. However we treat it, it is sure to prove an

attractive specimen. Notice that portion where the feelers have

disappeared, decomposed, it would seem, during the process of

‘silicification,’ or conversion into flint. The _débris_ of the feelers

has become ‘moss,’ and the beautiful tints are probably due to the

actual colouring of the creature itself. They are too delicate for iron

oxides.

Now let us look again. No; that is merely a common flint variegated with

stains of iron. No; that one is no use; nothing organic in it. No, nor

that either. Oh! you must not be discouraged; Rome was not built in a

day. The excitement of hope, the expectation of finding beautiful

treasures, should prevent your getting weary of search, and it will when

you have found a few really good stones.

Your eyes will soon be trained to detect the prizes. It merely wants a

little practice and patience, and, when the knowledge is attained, what

a new world is opened up! Amid the crowd of loungers bending over every

pool and rock, poking with the aimless end of an umbrella or

walking-stick, picking up occasionally a bit of seaweed or a shell, you

pass along unnoticed, and under their very eyes you pounce upon a real

treasure--aye, and actually valuable. I was offered ten shillings the

other day by a professional lapidary for a stone I found, just as it was

picked up. Even if some days may prove unprofitable, still the

enthusiasm of hope will buoy you up. The trout-fisher never despairs,

though sometimes he returns home with creel almost empty.

There, now! You have found a genuine moss-agate. Let us sit down and

examine it closely. Notice that half of the stone is coarse muddy flint,

but the other half is chalcedony of a red-purple tint. See these

indications of ‘moss,’ black and orange, of beautiful and delicate

texture, floating in the chalcedony. Wet the pebble again to make its

beauty more vivid. Look hard at it. Look into its translucent depths.

Get familiar with that ‘solidified jelly,’ for when you thoroughly

understand its appearance you have the key to the whole beach. The

chalcedonic pebbles, when decorated with coloured markings, are called

‘agates.’ If they contain moss-like markings, they are moss-agates.

Often in a moss-agate we find evident remains of tentacles, proving that

when the pebble was born it contained some zoophyte or sea anemone kind

of creature, which in the process of silicification was decomposed. The

substance of these agates must once have been a semi-fluent jelly like

thick syrup. Perhaps the silicon was plentifully dissolved in the sea

water; we cannot tell. It is a mystery of science not yet explained,

therefore look with reverence upon this stone. You hold in your hand one

of God’s secrets. Look at the choanite again which we found just now.

That creature once lived, so frail as almost to melt in the sun when

left, perhaps, on the rocks by the ebbing tide. And God has caused it to

be caught in the embrace of adamantine flint, to rescue it from

dissolution, and preserve it as an object of immortal beauty. The

wonderful, unspeakable transformation was enacted in the waters of ocean

far back in unknown ages, and the only clue to its mystery lies in that

verse of the Psalm: ‘Whatsoever the Lord pleased, that did He in the

earth, and in the sea, and in all deep places.’

Choanites always seem to me to speak eloquently of a Resurrection to a

glorious state after death. I think of them living their humble life in

ages before man appeared on this earth, clinging to rocks in unknown

seas, waving their delicate arms with the movement of the waves,

gathering the food brought within their reach by the beneficent hand of

Him who takes thought for the meanest of His creatures. Nothing could

seem less probable, than that these frail creatures should be preserved

from destruction in death. God teaches us by them that He who has the

power of life and death can stay the progress of corruption in the

frailest bodies. They rise, as it were, from the dead after thousands of

years, clothed in greater beauty and interest than they ever possessed

in life. We should, perhaps, have shrunk from touching them when alive,

but as found in their caskets of purest flint they are ‘laid with fair

colours,’ and form objects of exquisite beauty. Thus we see them emerge

from the grave in glorified form after a death of centuries. God, who

ministered to their wants in life, also brought it about that their

fragile bodies should not see corruption. He has given them immortal

beauty, and by them He teaches us that He is able to deal in like manner

with our own perishable bodies. Sown in corruption, they shall be raised

in incorruption: sown in dishonour, they shall be raised in glory.

* * * * *

CHOANITES AND MOSS-AGATES! If you only have patience and perseverance,

you are sure to find specimens every time you take a good ramble along a

shingly beach that has any likelihood of treasure. Some, of course, will

be better than others. Experience will make you fastidious in taste. You

will reject those that seem inferior in shape, or damaged and imperfect.

Practice will soon teach you. Take your pebbles to a lapidary, if there

is one in the town. Weymouth, unfortunately, does not boast one; but

there are some at Brighton, I believe, and Hastings. At Worthing there

is Mr. Dowsett, opposite the pier; at Eastbourne there is Mr. Hollobon,

who has made one of the most magnificent collections of pebbles to be

seen anywhere in England, all found, cut, and polished by himself during

twenty-five years of labour and research. At Sidmouth there are three

lapidaries. At Ventnor there is Mr. Billings, to whom, I think, the palm

must be assigned as the most enterprising and skilful of the fraternity.

Take your stones, whenever you have the opportunity, to one of these; he

will tell you whether they are worth polishing, and polish one for you

at a small cost, if you wish, the charge being about sixpence a square

inch. And more than that, he will show you really good stones, and tell

you where they were found, and encourage you, if he sees you really

interested in the subject.

There are other varieties of these fossil-agates, but the popular names

are not worth much. You may call them all agates, and collect specimens

of every variety with a view to their intrinsic beauty; and you may try

and imagine what the creatures were like, and hunt them up in books as

you proceed.

Let us leave the Chesil Beach and speed in a flash of thought some six

hundred miles, right away to Montrose, N.B. We cross the estuary by the

ferry, and walk down towards the lighthouse. Those low rocks are

basaltic, or trap. In them we find a totally different class of

agates--RING-AGATES: see them sticking like plums in a cake. With hammer

and chisel we can knock out as many as we please. Many prove hollow when

cut, ceiled and paved with beautiful quartz-crystals. But others have

the exquisite ringed formation, and the delicacy of the concentric bands

is full of wonder. Among the rocks farther down the coast we can pick up

numbers already separated from their rocky cavities by the

disintegrating processes of sea and weather. I collected 300 in three

days.

It is probable that the cavities in which they occur were formed by

gases escaping when the soft rock was growing solid--just as cavities

are formed in bread. Then water charged with silicious deposit filtered

into the cavities. But no satisfactory explanation of the beautiful

parallel banding has yet been set forth. Once more we are confronted by

a Divine secret. In these cavities--deep places--the Lord did whatsoever

He pleased.

II.--THE LAPIDARY’S BENCH.

The lapidary’s bench is a very simple arrangement, as can be seen from a

glance at the sketch (fig. 1). There is no complicated machinery about

it. All that is required is to turn a circular plate of lead or other

material with mechanical advantage. For the rest, it is hard work with

the coat off and the sleeves tucked up. Plenty of ‘elbow grease,’

energy, perseverance, and the determination to overcome difficulties.

Therefore the art of polishing pebbles may exert a beneficial influence

in strengthening the muscles and the character of a true Englishman.

[Illustration: Fig. 1.]

My bench, as drawn on the opposite page, was made and furnished with the

requisite apparatus by Mr. Moore, 1, Clerkenwell Green, E.C., at the

cost of £5. Any carpenter would probably make the bench from the

description we shall now give at the cost of £1; and a practical

blacksmith could easily manage the metallic fittings. But if you are

expert in the simple processes of carpentry you had much better get the

wood and make a bench for yourself.

We will describe the bench most carefully, giving all necessary

dimensions.

Floor of bench (A B C) is made of seasoned deal 1-1/2 in. thick. From A

to B the length is 3 ft. 8 in. From B to C the breadth is 2 ft. Back,

sides, and partition are of 3/4 in. deal. Breadth of front board (A B)

is 3 in.; of back board (V C) 6 in. The legs and cross-bars are of stout

deal 3 in. by 2 in. Height from A to floor of room is 3 ft. If that is

too high for you stand on a stool to work, but do not make the bench any

lower, because in time you will grow taller, and the bench will not.

From D to floor of room 1 ft. From E to floor of room 2 ft.

[Illustration: Fig. 2.]

The large iron wheel (W) is 1 ft. 10 in. in diameter, fixed on an iron

spindle, turned with the left hand by a curved crank (H) 7 in. long, and

handle (N) of any wood nicely turned and fitted comfortably for the

hollow of the hand to embrace it. The strap (O) is of leather 1 in.

wide, passing round the reel (G). Its ends are joined by a simple and

effective method shown in Fig. 2. The strap is carefully measured to

requisite length; a nail is passed through the two ends, and string

wound tightly round the ends behind the nail and tied. If the strap

slackens at all after much use, it can be readjusted by a piece of extra

string wound tightly round.

Iron spindle (F) 1 ft. 6 in. long, with ‘lap’ (M), screw and nut (P),

reel (G). Four circular laps will be required, each with its own

spindle, screw, nut, and reel. The reels must be exactly the same size,

so that the strap may suit them all alike. One lap is of lead, one of

beech wood, one of pewter, one of deal with two layers of common felt

strained over and neatly fastened with tacks on the under-side. Each lap

is 10 in. in diameter, 1 in. thick at the edge, gradually sloping up to

1-1/2 in. towards centre. Spindles 1 in. square, rounded to sharp points

at both ends. Reels 2 in. in diameter, of elm or box, fixed 3 in. from

lower point of spindles. The laps are screwed on the spindles as shown

in Fig. 1, where all measurements are given.

There is a circular hole in the floor of the bench to allow spindle and

reel to pass in and out, 4 in. in diameter. The clamp (I) rises 13 in.

above the floor of the bench, and is screwed into position by movable

nut underneath. The movable arm (K L) is raised or lowered at will, and

adjusted by screw and nut (Q). Length of arm from K to L is 7-1/2 in. A

block of lignum vitæ (R) is inserted in arm. Blocks of the same wood are

screwed on at S and T for the points of the spindles to work on. These

points should be very sharp and only just ‘bite’ the wood, so that

friction may be diminished as far as possible. When a hole is worn in

the lignum vitæ the spindles can be shifted to a fresh part.

[Illustration: Fig. 3.]

The spindle of the large iron wheel is made _round_ at D, Fig. 3, where

it works in the floor of the bench. That hole should be lined with soft

leather, fitting the spindle like a glove, and kept well oiled. An iron

plate (A) keeps the spindle in position. The spindle is, of course,

_square_ where the crank grips it at B, and a nut (C) screwed tight

keeps the crank in position.

The legs of the bench are let into sleepers (X Y, Fig. 1), screwed

firmly to the floor of the room, and clamps at C and elsewhere screwed

to the wall of the room may give additional rigidity. The bench must

stand true and fast, so that there may be no oscillation during work. It

should be placed in front of a window, as plenty of light is desirable.

The following requisites must now be procured. Seven pounds of emery

‘46-hole’; some fine sifted silver sand; some rottenstone in lumps--the

hardest is best; some putty powder. Then you will want a housemaid’s

blacklead brush, a nail brush with handle, a brush used for cleaning

silver plate. These should be old and nearly worn-out. A large

earthenware vessel for water to stand on a stool or table at the right

side of the bench within easy reach, and three jampots for water. You

see that the furniture is of the humblest description.

All being now ready, we may hope to commence operations in polishing a

pebble.

III.--HOW TO POLISH A PEBBLE.

There are three distinct processes in polishing a pebble--grinding,

smoothing, and facing. Let us take this pebble, a choanite, of a kind

which I found at Sandown, Isle of Wight, and which I polished in the

first of the only four lessons I ever had. It is a beautiful little

rounded choanite, rather flattened on the upper and under surfaces. It

is too small to be held comfortably between the thumb and two first

fingers. We must therefore fix it upon a cement-stick. So we must

manufacture some cement as follows. Here is the recipe:--

[Illustration: Fig. 4.]

[Illustration: Fig. 5.]

1 lb. of pitch, 1/2 lb. of resin, 1/4 lb. of shellac, 1 oz. of beeswax,

must be broken up and put into a good-sized saucepan. Begin boiling the

mixture upon a fire, and as it boils add gradually 1-1/2 lb. of Spanish

brown, stirring all the while until all the ingredients are thoroughly

mixed. Pour the contents of the saucepan upon the stone flags of the

kitchen floor, or any pavement, in portions a foot in diameter. When

cold remove the cement by a kitchen knife inserted underneath. Make some

pieces of wood 4 in. long according to the shape in Fig. 4, and melt on

them a portion of cement as shown at B. A nail driven into the wood at A

and C will strengthen the cement. Fashion the cement into shape with the

fingers well wetted. Warm the stone, and again melt the cement over a

candle. Apply it to the stone, and work it on with the fingers. Be sure

you have the stone firmly fixed. To test it, plunge the stone and stick

into water, and when it is cool see if you can pull the stone off. The

diagrams in Fig. 5 show the phases of cementing a stone. If the stone

is insecure, pull it off, and warm and melt up again. Practice makes

perfect.

The first stage is that of GRINDING. Set up the _lead_ lap as shown in

the drawing of the bench (Fig. 1). Put a heap of emery in the left

corner of the right compartment (J). Put a jam-pot of water at Z. Take

the old blacklead brush, dip it in water, mix up some emery with it into

a paste; wet the lap; brush it well over with emery. Take your cemented

stone in the right hand, between the thumb and two first fingers; turn

the handle N slowly from right to left, and as the lap revolves press

the stone upon it. Grind away, understanding that you want to grind down

all irregularities on the surface of the pebble. Try and throw the

weight of the body through the right arm and wrist into the pebble.

Emery is harder than flint. The pressure forces the emery into the lead

lap, and so its surface is converted into a powerful rasp. Pause at

intervals to brush fresh emery over the wheel. ‘Don’t spare your emery!’

was an exhortation I often heard when receiving my lesson. Do not

attempt to do the whole surface of the pebble at once. Begin at a corner

and finish it fairly, and so pass on to adjacent parts. Work towards the

_centre_ of the lap when grinding _round_ surfaces, and keep the flat

margin of the lap for flat stones.

Ah, your right hand begins to ache as it never ached before! You must

not mind. Rest a while, and then at it again! You are bringing muscles

into play which are unaccustomed to the work, and the strain will be

felt until the muscles are strengthened by the exercise. Keep washing

the pebble at intervals with the nail brush in the earthen vessel to see

how the work progresses.

The surface of the pebble where you have been working now looks smooth,

and the feelers of the choanite are vividly shown. Finish in the same

manner the whole surface. Feel that you bring the weight of the arm--and

even of the body--to play through the wrist of the right hand upon your

stone. Do not forget the emery and washing, and see that you keep the

surface of the stone true and free from ‘ridges’ and ‘shoulders.’

When you think the surface is sufficiently ground, then continue working

on the lead _without putting on any more emery_. Continue patiently so

grinding until the lap works perfectly free from grit, and the emery on

it has been reduced to soft black paste. This will make the surface of

your pebble much smoother. The nearer you reach perfection in this first

stage the easier will be the afterwork. If you continue long enough the

stone will look half polished when _dry_ before you have finished. _Dry_

the stone periodically to estimate progress, remembering that a pebble

always looks polished when _wet_.

We may suppose now that you have completed the first process, so we pass

on to the second.

SMOOTHING.--Lift off the strap by _raising_ the part nearest to you off

the wheel, and let the strap lie loose upon it. The strap consequently

falls off the reel. Unscrew Q. Raise the arm K L, which remains raised

by its own weight. Lift the lead lap carefully out and put it aside. Set

up the beech wood lap instead. Use another jam-pot of water at Z, and

see that no emery-grit gets upon the wood lap. Dip your right hand in

water and thoroughly wet the surface of the lap while it slowly

revolves. Then dip the wet fingers in sifted silver-sand and rub them

over the wood, and proceed as you did in the first process of grinding.

Our aim now is to _smooth_ the surface of the stone, to carry to higher

perfection the work of the emery. Do not go too fast, and keep the stone

and lap well wetted, otherwise the heat caused by friction will crack

the surface of the stone. Many a beautiful stone has been spoilt in this

way. Do not use much sand. Wash and examine the pebble as you go on. See

how beautiful it is getting to look! How wonderfully the texture and

organism have been brought out by the smoothing! Make the work as

perfect as you can upon the wood, and continue working your pebble

without putting on any sand, until the wood seems free from grit. In the

last stage of this smoothing process we work the stone almost entirely

on moist wood, as the sand has been reduced to powder. Wipe the stone

dry, and if you are satisfied that you cannot do anything more for it on

the wood, we may pass on to the third process of _facing_ the pebble.

FACING.--As before, remove the wood lap. And now we must proceed with

extreme caution. We are going to set up the pewter lap. Bear in mind

that ONE GRAIN OF SAND OR EMERY UPON THE PEWTER WILL RUIN YOUR WORK! The

floor of the bench is covered with _débris_ of sand and emery; there is

a heap of emery in the corner. How can you possibly prevent catastrophe?

Care and practice will bring success. Remember the caution, and you will

do your best to keep clear of disaster. First of all sweep up the emery

into a heap at J, keeping it well away from the vicinity of the lap.

Thoroughly wipe the handle N, the clamp I, and the arm K L--everything

that could bring a speck of grit upon the pewter. Shut the window, that

no wandering breeze may work mischief. Wash your hands in a bowl of

clean water, and put the bowl in place of the earthen vessel. Jam-pot of

clean water at Z. Now set up the pewter lap. The first thing is to

‘notch’ the surface of the lap, that it may hold the rottenstone. This

is done by holding a table-knife lightly by the handle in the right

hand, and letting the edge of the knife play upon the surface of the lap

as you slowly turn the handle N from right to left, and then from left

to right. The result of this is to set up a ‘bibbering’ movement in the

knife--such as you may notice in the bow when a nervous young lady is

performing upon the violin. The surface of the pewter will soon be

decorated, as in Fig. 6, with markings not unlike the pattern on the

case of a watch. When this is done wash the surface of the lap by

dipping the fingers of the right hand in clean water. Take a lump of

rottenstone, thoroughly washed and free from grit, and press it on the

pewter while slowly revolving. The rottenstone is conveyed as a brown

paste to the surface of the pewter.

[Illustration: Fig. 6.]

Now scrub the pebble, cement and stick with the plate-brush in the bowl

of water, until you feel certain that no speck of grit lurks in any

crevice, and begin working the pebble on the pewter lap as in the other

stages, putting pressure through the wrist of the right hand, and

letting the weight of the arm play, so that a sort of rhythmical

movement is imparted to the pressure difficult to describe, but soon

understood when you see a lapidary at work.

In polishing a round stone you must be careful to avoid producing

‘ridges’ by dwelling too long on one spot. Keep on turning the stone

slightly. Common sense will explain my meaning. And in this last stage

BE SURE YOU NEVER WIPE YOUR HANDS OR YOUR STONE WITH THE CLOTH USED FOR

THE SAND OR EMERY STAGE. Use a clean cloth. It took me _two years_ to

find out the force of this simple advice. I could not imagine how it was

that just at the last moment, when I was putting the finishing touches

to a pebble, some faint but hideous scratches would suddenly appear on

its surface, ruining the beauty of the work. How many times have I

despaired of success! How often have I written to lapidaries imploring

advice, and feeling that there was some ‘wrinkle’ which had purposely

been kept from my knowledge! But perseverance was at last rewarded.

There is no ‘dodge’ about it; the whole operation is one of patient

labour and determination. After a little working on the pewter lap at

one portion of your stone, wash and wipe it. That portion ought to be so

perfectly polished that when held slantwise towards the window it

reflects the landscape like a looking-glass; and if your work has been

true this result will make your heart leap with delight. Continue

working until the whole surface of the stone is finished. If at the end

portions of it looked blurred, it may be that the texture of the stone

is incapable of a high polish in such places; it may more likely be that

you have not been particular enough in the first and second stages.

Nevertheless the result ought to be encouraging. Your stone ought to be

so far polished that you will be proud to show it to your friends, and

say, ‘I found and I polished this stone!’

Probably, if you have carefully followed out my instructions, the result

will be very creditable for a first attempt. And this is all you have a

right to expect.

Some lapidaries, after smoothing their stones on the sand lap employ an

elm lap with powdered pumice-stone, and dispense with the pewter lap

altogether, facing the stone on the felt lap with putty powder. This

process is advantageous in polishing stones _all over_. But on carefully

comparing the systems I am convinced that there is nothing like the

pewter and rottenstone for general purposes; though the felt is

advisable for _round_ stones when they are to be polished over the whole

surface. As you proceed you will be able to try experiments at your

discretion.

To polish _flat_ surfaces of pebbles we work exactly as we have

described, the only difference being that you work the stone _flat_ on

the margin of the laps. If you thoroughly understand the principle you

will find the flat surfaces easier to manage than the round.

Mussel and other sea-shells, snail-shells, etc., may be polished in the

same way--only that being soft they will not require the emery lap. Work

them on the sand lap and cloth lap, and a little experience will soon

make you proficient in the art.

IV.--HOW TO CUT A PEBBLE.

We have reserved the process of CUTTING a pebble till the last, because

it is advisable to understand the polishing process first. Many pebbles

make most attractive specimens without being cut, but no pebble looks

well after it is cut unless it be also polished. Therefore the polishing

is the first essential, and I hope you thoroughly comprehend its

principles and are enthusiastic about the whole subject.

To _cut_ a pebble, with a view to polishing its inner surface, we want a

spindle and reel as before, fitted with a disc of the thinnest soft

iron. These discs are of particular make, and must be procured from a

practised maker. You should get six of them, ten inches in diameter,

from Mr. Oxley, 83, Caledonian Road, Islington, N. The shoulder for the

disc to rest on should be about five inches from the upper point of the

spindle, and the nut must be screwed home very tight to keep the disc in

position. The disc is ‘panned,’ _i.e._, beaten into a saucer-shape so

shallow as to be hardly perceptible to the eye. This precaution is

necessary to ensure the edge of the disc being true, for otherwise it

would be impossible to make such thin iron free from undulations in the

edge.

The discs are by no means cut true when sent down, and as they must be

brought to absolute perfection of truth before they can be used, the

first thing will be to _turn the edge true_.

[Illustration: Fig. 7.]

Procure three small triangular files, sold at fourpence each. Break an

inch off the end of them, and grind them with emery on the lead lap into

a pyramidal point (Fig. 7), with edges as keen as a razor and point

sharp as a needle’s. Set up the ‘slitter’ (the disc and its spindle) in

position, taking care that it stands truly perpendicular. Then arrange a

wooden rest underneath the edge of the disc nearest to you, as shown in

Fig. 7. The support must be securely fixed, and of the exact height to

enable the disc to revolve upon it. Wet the edge of the disc, and turn

the handle N with the left hand. Take a file and fix its point into the

wooden rest, so that a keen edge may catch the edge of the revolving

disc. This will take off a shaving of iron wherever it bites, and by

degrees the edge of the disc will be turned true, and continuous

shavings will curl off it. There is nothing difficult about this. It

requires a neat hand, and you may want to use three files before

finishing; but when you understand that you require the edge of the disc

to be perfectly true you will soon attain the result; and by lightly

applying the file to the upper and under surface of the edge of the disc

you will remove any roughness caused by the turning, and the disc will

be ready for use.

Remove the wooden support. Put a common plate under the slitter to catch

the paraffin, which will shortly require notice.

The disc has now to be CHARGED WITH DIAMOND. This sounds somewhat

alarming, but take courage. Diamond ‘bort’ consists of genuine diamonds

not sufficiently good to be used for gems. It may be bought of any of

the ordinary merchants at a cost of about six shillings the carat. That

amount would be enough to cut about twelve or fourteen pebbles an inch

and a half in diameter. This is the only serious expense when once the

bench has been set up and furnished. And after all it is not very

formidable. Take a fragment of bort, and crush it upon a piece of hard

steel by means of a steel rod one inch in diameter and six inches in

length. Put the bort on the steel plate; smear a little butter over the

bort to prevent the broken pieces flying away. Hold the steel rod upon

it, and give it a smart blow with a hammer. This crushes the diamond.

Then pound it into the smallest possible powder, using the steel rod as

a pestle.

[Illustration: Fig. 8.]

Now pour some paraffin into a saucer (J, Fig. 8), and with a feather

smear paraffin over the edge of the disc revolving slowly. Take some of

the powdered diamond on the forefinger of the right hand, and very

carefully transfer it to the edge of the disc. The entire edge must in

this way be anointed with crushed diamond-dust. Then a smooth pebble is

taken in the right hand (the hand resting comfortably on a support G),

and _pressed_ against the edge of the disc revolving. Let us understand

exactly the object and action of this. The diamond-powder is the

_hardest_ known substance in Nature; the disc is of _soft_ iron; the

flint pebble is very _hard_. By the process just described we _press the

diamond-powder into the substance of the disc_, so that the edge becomes

armed with grains of adamant; the edge becomes a mighty file, or an

irresistible saw. The principle is so simple. When you have driven

sufficient diamond-powder into the edge of the disc, you have invested

the iron with an armature which can cut through every hard substance

that exists in Nature except the diamond itself. The hardest flint,

emery, iron, glass, metals, etc., must all bow beneath its mighty power.

I should like to shake hands with the man who devised this simple and

clever method. Before its invention agates kept their treasures locked

in close caskets. The diamond-toothed ‘slitter’ has supplied the key for

unlocking their secret beauty.

Well, now, the disc is CHARGED, and if you wish to proceed like most of

the lapidaries do, you will take the pebble you wish to cut between the

forefinger and the thumb of the right hand, letting it rest on the

second and third fingers. You will place the support in position, that

the hand may rest comfortably upon it when holding the pebble against

the disc; and you will begin turning with the left hand. You will soon

see that the disc has begun to cleave its path. A distinct cut is

visible. You must keep feeding the edge with paraffin by means of the

feather; and as, unfortunately, you have not got a third hand, you must

hold the feather between your teeth, or else get a friend to do the

turning. It ought to take about half an hour to cut an inch through a

pebble two inches in diameter. The disc will have to be re-charged with

diamond occasionally, which may be done by using the slit of the pebble

you are cutting as a ‘charger.’

Such is the method of cutting in vogue among most lapidaries. It answers

very well for professionals, but it certainly presents more than one

objection to amateurs. I found the objections so weighty that it

required no small determination to persevere. First of all, it is very

difficult to _hold the stone true_, so that the cut shall proceed in the

same straight line; then the paraffin and detritus of the cutting cause

such a disagreeable ‘mess,’ in which the right hand has to take up

permanent quarters, and the nuisance of feeding the paraffin by holding

the feather in the mouth is very great. Finding these objections a grave

impediment to success, I bethought me of a device I once saw used by a

lapidary, and improved upon it in design, and got a tool made by Mr.

Moore, of Clerkenwell, which has proved the greatest comfort and most

complete success, entirely obviating all the disagreeables alluded to

above. The diagram (Fig. 8) ought to make it clear to you.

A B is a circular steel rod, with shoulder at B, and screwed underneath,

rising ten inches above floor of bench. It has an arm (C D) moving

easily round, which can be set at any height by screw and nut (E). At D

is a hole large enough to admit the cement-stick with pebble attached.

This is held securely by a screw at D. A string (F) is slipped over the

cement-stick just above the pebble, with a weight attached to the other

end. The string passes over a pulley (G) in the opposite side of the

bench. It is obvious that the weighted string will always keep the

pebble with even pressure against the disc. The result is that all

difficulty in _holding_ the pebble is removed. The pressure is constant,

and the cut is made perfectly true. The right hand is now free to

manipulate the feather for lubricating the disc, and you can work

without getting a drop of oil upon your fingers. You turn the handle as

briskly as you like. The large wheel multiplies the reel ten

times--_i.e._, one revolution of the handle produces ten revolutions of

the disc. I often attain a speed of fifteen hundred revolutions of the

disc in a minute when cutting a pebble! Keep all points of friction well

oiled, and everything will go merrily as a marriage bell. H shows the

plate for catching the drops of paraffin and detritus from the stone; J

shows the saucer of paraffin. The length of the arm (C D) is ten inches.

When you want to recharge the disc with diamond, lift the weight at end

of string, shift the arm and the stone to the right, feed the edge of

the disc with diamond, and drive it in with a smooth stone as before

described.

When your stone is cut through wash the halves, and remove the cement by

heating over a candle. The same cement will do for many stones.

You must be careful not to _bend_ the slitter or spoil its edge. Never

put it away leaning on the disc. Keep it when not in use suspended by

two strings, and wipe off the oil carefully when you put it away.

We have now gone through the various processes of GRINDING, SMOOTHING,

FACING, and CUTTING pebbles. You have a clear knowledge of ‘how it is

done.’ It remains for you to decide whether or not you are to become a

practical lapidary. Remember that it is one thing to know how to work

and another thing to put that knowledge into practice. If you resolve to

take up the subject you should certainly make friends with some working

lapidary, and get him to let you watch him at work, and if possible take

a few lessons from him.

A POSTSCRIPT.

Since the foregoing chapter was prepared, W. B. has written to us from

Ipswich: ‘I have been very interested in your article on stone

polishing. I found, however, that with two hands free you could work the

stone much better; so I bought a treadle and wheel (1 ft. 6 in. through)

together, then for the grindery dovetailed two boards into one another,

and having centred the upright ones, put a hardened coach-screw in, and

turned an elm spindle 2 in. thick, and at one end turned a series of

pulleys. Then at each end I drilled holes and screwed coach-screws in,

after having centred their square heads and drilled a small dent for the

other screws to work on. Next I got some wood “bobbins,” turned 5 in.

through by 1-1/2 in. thick at hole on spindle, tapering to 3/4 in. The

pulleys, of course, were for the driving speed, so that by putting the

strap on the small one I could drive fast, and the large one slow.

[Illustration: 2 ft. 6 in.]

‘Above is a rough drawing of the lathe part.

‘The best of this is you can screw the “lathe” to the table, and place

the driving-wheel where you like, provided you lengthen or shorten the

strap. I might add that the cost of the whole thing is under ten

shillings.’

[Illustration: REV. A. N. MALAN, M.A., F.G.S.]

CHAPTER XXXI.--GRAPHS AND GRAPH-MAKING.

BY THEODORE WOOD.

Although for the last year or two its popularity has been somewhat on

the wane, there can be no doubt that the copying machine, known by the

various titles of chromograph, hektograph, multigraph, centograph, and

others of similar nature, is a most useful invention, and one which

saves an immense amount of labour to all those who wish to draw out a

number of copies of diagrams, plans, circulars, letters, music, etc.,

without calling in the assistance of the printer. Drawings, too, may be

traced by those who have no original artistic powers, programmes may be

made out for entertainments, and in a hundred other ways the machine

will prove a most profitable investment. Its chief disadvantage lies in

its expense, but as the entire machine can easily be made at home for a

very small cost, this drawback is more apparent than real.

The process of graph-making is a very simple one, and cannot fail if the

directions which I am about now to give are implicitly followed.

The apparatus required is of a very limited character. First you will

want an old tin biscuit-box, sound as to the corners, and of moderate

depth. A saucepan would answer better still, but as you would probably

never get it clean again, I do not recommend its use. Then you will

require a short stick or rod with which to stir the composition, a

spirit-lamp (or a gas-jet will do nearly as well), and a stout

carpet-needle fastened into the end of a wooden handle. Finally, you

must have a shallow tray to hold the composition, and also the

ingredients themselves.

The tray must be of metal, and nothing will be better for this purpose

than the lid of your biscuit-box, unless you wish to make a graph of

phenomenal proportions. In that case, of course, you must get an

ironmonger to make you a tray of the required dimensions, and be

prepared to add an extra shilling or so to the necessary outlay. For all

ordinary purposes, however, you cannot improve upon the box-lid.

Now as to the ingredients, which, for a graph of medium size, will be as

follows:--Glycerine (common), eighteen ounces; water, twelve ounces;

sulphate of barium, six ounces; powdered loaf-sugar, three ounces;

Nelson’s gelatine, three ounces. The first and the third of these you

had better get at a _manufacturing_ chemist’s; ordinary druggists are

apt to charge rather highly for the former, and do not keep the latter

in stock. Each ought to cost you one penny per ounce. Nelson’s

gelatine you can procure from almost any respectable grocer at

fourpence-halfpenny per one-ounce packet. The total cost, therefore, of

the compound should not exceed three shillings and twopence.

Everything being in readiness, place the ingredients in your

biscuit-box, taking care that the proportions are measured correctly,

and place them on one side for four-and-twenty hours--this in order to

allow them to macerate. Next day you will find that the gelatine has

swollen to a wonderful degree, and has absorbed most of the water.

Still, however, the mixture will be very far from perfect, and in order

to complete it you must have recourse to heat. The best thing that you

can do is to place the box upon the kitchen stove, and there leave it

for two or three hours until the gelatine has melted. Take care,

however, that the heat is not too great, or your composition will

probably be spoiled.

Every half-hour or so stir the contents of the box with your stick, in

order that they may thoroughly amalgamate. Lastly, when the whole is

reduced to a thick, creamy-looking liquid, give a final stir, and pour

the mixture into your tray, which you will have placed ready to receive

it.

Most likely a number of air-bubbles will be floating on the surface of

the liquid. These you must get rid of at once, or you will never be able

to get off a clear and neat impression.

This part of the business is very easily managed. All that you need do

is to heat your needle to a red heat, and touch each bubble in turn with

the point. This treatment will cause them to burst, and by the time you

have destroyed them all the composition will begin to set. For the next

half-hour you must leave it perfectly undisturbed, upon a level surface,

and at the end of that time it will be ready for use.

If all has gone well, your graph ought now to present the appearance of

a pale yellow slab, yielding and rather clammy to the touch, and with a

peculiarly glossy surface. This gloss will vanish after you have taken

off your first impression, but that you need not trouble about.

When you wish to make use of your machine, write your letter or

circular, or whatever it may be, with the special ink, and take care to

make the up and down strokes as nearly as possible of the same thickness

throughout. Let the writing dry, _without blotting it_, and then lay the

sheet of paper face downwards upon your graph. Take care that in so

doing you get no air-bubbles. If you do the result will be an uneven

impression.

Now rub lightly with your finger over the whole of the paper as it lies

upon the graph, in order to make sure that every part shall be in actual

contact with the composition. Then, after about a minute or so, remove

the paper very carefully, lifting it by one corner, and you will see

that a reversed copy of the writing--a ‘negative,’ in fact--remains upon

the graph.

Without loss of time take another sheet of paper, lay it upon the

writing, rub as before, and remove after four or five seconds. An exact

copy of the writing will by that time have been transferred to it, and

by repeating the process you can take any number of impressions, up to

fifty or sixty, that you may happen to want. As soon as you have printed

off a sufficient quantity, wash your graph with _cold_ water, rubbing

lightly with a piece of clean rag until the writing has almost

disappeared. Then dry, and put away until again required for use. If you

leave it for any length of time before washing, the ink will sink deeply

into the composition. This will not matter once or twice, but if you

make a practice of allowing it to do so your graph will in course of

time be simply saturated with the ink and will assume a deep violet

hue.

The copies which you will have taken will probably have absorbed some of

the moisture from the graph and curled up into a kind of spiral form.

These you can easily straighten by means of warmth and a little

judicious pressure.

After you have used it a few times the surface of your graph will most

likely become rough and uneven and unfit for further service. When this

is the case, cut the composition out of the tray with an old knife and

melt it down afresh. When thoroughly liquid, stir it well, pour it back

into the tray, and eradicate the bubbles as before. Do not melt it down

in the tray itself. If you do the glycerine will rise to the surface for

want of proper stirring, and utterly ruin every sheet of paper you place

upon the machine, obliging you to melt down the composition over again

before it can be of the least use.

After melting the mixture some fifteen or twenty times you will find it

necessary to add a little water, and perhaps a small quantity of

glycerine also, in order to replace that which has passed off by

evaporation. Be careful not to overdo it, however, for a very slight

error in the proportions of the different ingredients will render the

mixture useless.

Ink you had better buy; it is cheap enough, costing only about ninepence

a bottle, and can be obtained almost of any stationer. You can

manufacture it yourself, of course, by making a saturated solution of

one of the aniline dyes (mauveine is the most powerful), and adding a

few drops of glycerine, but, so far as my own experience goes, the

home-made article is never really satisfactory, and does not give nearly

the number of copies yielded by that which is specially supplied. Always

procure violet ink in preference to black or red. It is far more

powerful, and gives better and more numerous impressions.

N.B.--If you should happen to spill some of this ink on your fingers,

wash them _at once_, or you will not be able to remove the stain without

considerable trouble.

One word in conclusion. Never put your graph away while wet. If you do,

the composition will absorb the moisture, the proper proportions will be

altered, and before very long you will find that the printing power of

your machine will be a thing of the past.

CHAPTER XXXII.--CRYPTOGRAPH, OR CIPHER.

BY A NAVAL SURGEON.

I do not know what first made me take to deciphering cryptograms. I do

not think I have more of the Paul Pry in my nature than most of my

neighbours. If, for example, I saw two lovers whispering together, or

heard two people talking aloud by my side in a language which they

mistakingly imagined I was not familiar with, I would put my fingers in

my ears or walk right away rather than listen to a word of their secret.

But seeing a letter in cipher in the ‘agony column’ of one of the

dailies always appeared to me to be a kind of challenge to my ingenuity;

and, at sea, I have taken the newspaper directly away to my cabin, and

never raised my head from over it until I had puzzled out the

cryptogram.

This would, of course, often be a work of some hours, but it passed the

time away, and that itself is something to an idle sailor. Besides,

there was some satisfaction in knowing that I was the only officer in

the mess who could read difficult ciphers; and there was, too often, a

good deal of amusement to be obtained from a perusal of these secret

missives.

Thief often writes to thief, and evil-doer to evil-doer; but the letters

are more often those of lover to lover, and innocent enough too--aye,

and I might add ‘green’ enough, as well as innocent. Each of the two

correspondents has a copy of the alphabet they write in. In this

alphabet some other letter or figure is used for the real one. For

example, they might put the first three letters of their mysterious

alphabet thus:--

A--G

B--5

C--R

and so on through it all. Then, if they wanted to write the word ‘Cab,’

it would read ‘Rg5’ in the agony column, and who, they wonder, that has

not a copy of their key, can find this out, or know that they have

chosen a ‘g’ to stand for an ‘a,’ a ‘5’ for a ‘b,’ an ‘r’ for a ‘c,’ and

so forth.

But simple ciphers, when one letter or figure is substituted for

another, are very easily read. If I saw the following, for instance:

‘2ssx 2s 5! 2??tnpo7x gn?ts 2! W?wwsx6,’ as soon as I glanced my eye

over it I should be struck with the triple recurrence of double letters.

Thus, in the first word, there are double S’s, in the fourth double

marks of interrogation, and in the seventh double W’s.

Then I would ask the question of myself, ‘What are the letters most

commonly doubled in the English language?’ They are the vowels e and o

at the beginning of words; the consonants p, r, l, m, n, in the middle

of words; and the letter s or l at the end. The double letters in the

word 2ssx I guess as ‘E’s.’ Well, a consonant would come before them,

and what one more natural than ‘m.’ ‘Mee,’ and the ‘x’ must be ‘t.’

‘Meet me;’ and after a little more thinking, puzzling, and conjecture,

we would make out the cipher as ‘Meet me by moonlight alone, my

poppets.’ Of course this would not be all the cipher; there would very

likely be several words more, and this would make it all the less

difficult to read.

Now take a further illustration, that presented by the ‘Language of the

Restless Fays,’ as published some years ago:--

[Illustration]

Here you have two very well-known verses written in the language of the

Restless Fays. It is exactly the same as English, excepting in the forms

of its letters. The Fays have twenty-six distinct positions, one for

each letter of the alphabet. Now, who can read these verses? The first

letter is an ‘L.’

Glancing over the verses, we find two of the same Fay that ends the

first word standing together in the second word of the sixth line, and

next to the first letter; they must, therefore, we think, be ‘O’s’ or

‘E’s,’ but ‘O’s’ do not often end words, so they must be ‘E’s.’ Down

with them as ‘E’s.’ Our first word would now have got as far as this, ‘L

. . . l e,’ the dots representing the letters still to be supplied; the

second letter _must_ be a vowel, and the double ones, therefore,

consonants. Now run over the alphabet in your own mind, and see what two

consonants are most likely to make sense before the finals _l e_. Why

two ‘T’s’ would, and an ‘I’ before that completes the word ‘Little.’

Now we have _four_ known letters to begin the battle, so we go over

every line and top the Fays wherever we find them representing ‘L’s,’

‘I’s,’ ‘T’s,’ or ‘E’s.’ But the second words of the third, the fourth,

and the eighth lines are precisely the same. They are words of three

letters, and they end in the Fay we call ‘E.’ Now what is the commonest

word of three letters in our language ending in ‘E’? Why ‘the,’ to be

sure. These little words must be ‘the’s,’ so we mark them so, and this

gives us another letter, namely, ‘H.’ Then we mark all our ‘H’s’--they

are but few--and go on again rejoicing; and presently our eagle eye is

riveted on the first word of the fourth line represented by three Fays,

one kneeling like a volunteer, the other standing on his head, and the

last touching his left toe, and we are not slow to notice that the last

word in the same line ends with those three foolish Fays, preceded by an

‘L.’ So the second letter of that word must be a vowel, and it is

neither ‘E’ nor ‘I.’ So it must be ‘O’ or ‘A.’ But the word ‘and’--a

very common one--would with an ‘L’ prefixing it make the word ‘Land.’

Hurrah! we have it then. The first word of the line is ‘and’; the last

is ‘land.’ And we hasten to put down all the ‘N’s’ and ‘A’s’ and ‘D’s’

in the verses over the heads of the representative Fays as before.

Glancing over the lines we find we have got nearly all the last word in

the fifth line except the first and the two last letters, thus:--. I N D

N E. . The two last are the same, two mad little Fays, running

apparently for their dear little lives. Now ‘L’s’ and ‘S’s’ are both

common as double terminal letters; but here the S’s make sense, and the

L’s would not. The word of course is _kindness_.

Two more new letters? Why, we are getting on. Down they go.

It isn’t difficult now to guess the words _love_ and _above_, and we

have _Eden_ and _sand_ and _this_ clear above us. We see, too, in the

verses four words of the same two Fays each. The first Fay is O, so the

second must be F, because it is not N nor H.

Now I’ll go no farther with you in the language of the Restless Fays. It

would only be insulting my readers if I expressed a doubt of their being

able to puzzle out the absent letters in the other words, ‘. o. l d’ you

would readily guess would be ‘_world_,’ and that would supply you with

an ‘R’ for the second word of the second line, namely, ‘r a i n

s’--‘grains,’ of course. And so you quickly finish the cipher:--

‘Little drops of water,

Little grains of sand,

Make the mighty ocean,

And the beauteous land.

‘Little acts of kindness,

Little deeds of love,

Make this world an Eden,

Like the Heaven above.’

Though, by the way, the printers have accidentally dropped the final

letter in ‘Heaven.’

You will now understand that simple ciphers can with a little experience

be easily read. Just try your ingenuity on the first one you find in any

daily newspaper.

[Illustration]

Here, by the way, is a kind of cryptogram which is difficult to

decipher, and in which you might write to a friend through the public

prints with comparative safety. The key to it is a rectangular triangle,

and you write the word you want to transpose from A to B (_vide_ figure

subjoined), the transposed word will be found at A--C. Thus, suppose we

wanted to write the following sentence, which you will perceive contains

nothing but the truth:--‘THE BOY’S OWN PAPER is the best magazine of its

kind, and we all dearly love it.’ Well, take your first word, ‘The,’ and

arrange it in a triangle, filling it with the letters which follow

naturally in the Alphabet, thus:--

T

H I

E F G

The word ‘The’ thus cryptogramised becomes ‘T I G.’ Now let us form a

few of the other words in triangles, all in a row to save space:--

B O P I T B M

O P W X A B S T H I E F A B

Y Z A N O P P Q R E F G S T U G H I

S T U V E F G H T U V W A B C D

R S T U V Z A B C D

I K L M N O

N O P Q R S T

E F G H I K L M

and so on, and we would thus find that our little cipher would read

thus:--‘Tig Bpav Oxp Pbrhv it tig bfuw mbiddotm,’ &c.

Now there are two things to which I wish to call your attention in this

cipher: first, the primary letter of the transposed word is the same in

every case as the original; and secondly, the letters are different in

each word. Just observe that the ‘T’ in the word ‘The’ remains a ‘T,’

but in the word ‘Best’ it becomes a ‘W.’ The ‘I’ in the word ‘Is’

remains an ‘I,’ but in the word ‘Magazine’ it becomes an ‘O.’ In the

latter word the first ‘A’ becomes ‘B,’ and the second ‘D,’ and ‘Z’ is

also ‘D.’

In conclusion, let me just add that I consider cipher-reading one of the

best mental exercises that any boy could indulge in.

CHAPTER XXXIII.--HAMMOCK-MAKING AND NETTING.

I.--HAMMOCKS AND HAMMOCK-MAKING.

A hammock, as most of our readers are doubtless aware, is a species of

swinging bed in use at sea, and especially in the Royal Navy. Its chief

utility lies in the readiness and ease with which it can be taken down,

made up into a comparatively small bundle, and stowed away during the

day, so as to leave the deck clear. A hammock is not at all difficult of

construction, and any boy who is at all handy with his fingers should be

able to make one for himself.

The hammock is made of canvas, which is suspended at each end by a

number of small cords, termed clews, which are made fast to hooks in the

beams.

A mattress, with the usual quantity of blankets, a pillow, etc., rests

upon the canvas, which, owing to the manner in which it is hung--_i.e._,

up to the beams--assumes an oval shape, and is really one of the most

comfortable things in the world to sleep in. Its only drawback is the

number of opportunities it gives to mischievous messmates to play off

practical jokes upon a youngster who is making his first trip at sea.

Of course this is discountenanced in the Navy, but it is impossible

altogether to prevent it; and no doubt many a victim to a slippery hitch

could bear witness to the truth of this.

A slippery hitch, we may as well inform our readers, is a species of

slipknot tied in the lanyard which connects the clews and the hook in

the beam. It appears all right to a casual observer, but when the victim

gets into his hammock his weight begins to tell, and the knot slips away

and precipitates the sleeper on to the deck.

Then, again, there was the custom, which we hope and believe has gone

out of fashion now, of ‘cutting down,’ which was effected by applying a

sharp knife to the lanyard, and letting the sleeper down, generally head

foremost.

[Illustration: Fig. 1.]

Now with respect to making a hammock, the first thing necessary is a

piece of strong canvas, about 5 ft 8 in. in length and 3 ft. wide. In

the Navy hammocks are made in two pieces (Fig. 1), which are stitched

together down the centre (B). The sides and ends must be hemmed, and

then the eyelet-holes for the clews to be fastened to must be made (A

A). The eyelet-holes are twenty-four in number, at equal distances along

the edge, at each end of the hammock. They are usually made in the

following manner, although it is not absolutely necessary to be so

particular.

A number of small rings made of white line (a kind of whipcord) are

prepared, which are called grummets. These are placed in the

eyelet-holes, and then sewn over all the way round with thin twine.

The next thing to make is a pair of clews. These are composed of what

are termed at sea knittles, which are two or three yarns laid up

together, by a jack or by hand, against the twist of the yarn. But good

cod-line or anything else sufficiently stout, will answer the purpose

equally well. The following is the proper way to make clews, although it

is now sometimes dispensed with:--

Take twelve knittles about 5 ft. in length and double them. Then form an

eye in the middle, which must be _served_ with fine twine. This is done

by winding the twine round and round as tightly as possible for a

sufficient distance to form the eye; then _seize_ or bind the knittles

together for about an inch below the eye, as in Fig. 2.

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

[Illustration: Fig. 4.]

Now take a piece of twine, about half the size of the knittles, and

place it between the knittles, so that twelve come up and twelve go down

(Fig. 3); next bring both ends of the small twine, which is called

_filling_, back again between the knittles, only altering them, making

the upper ones point down and the lower ones point up; then leave out

the two outside knittles and continue the circuit, leaving two knittles

out each time until you come down to the last two, when knot the filling

together and cut off the ends (Fig. 4). The ends of the knittles are

then passed through the eyelet-holes in the canvas and fastened with two

half-hitches. For the Navy now a great many clews are made without the

platting arrangement we have described, and are left quite plain from

the seizing below the eye down to the eyelet-hole. But the description

we have given is of the old-fashioned style, and to our mind it looks

much neater and more ornamental.

[Illustration: Fig. 5.]

A piece of rope, called a lanyard, must now be spliced with an

eye-splice into the eye of the clew that is to form the foot clew, and

the hammock is completed.

In order to sling this it will be necessary to purchase a couple of

stout hooks which will screw into the woodwork. These are easily

obtained at any ironmonger’s, and may be fastened at the two opposite

corners of a room, or in two trees in the garden at a convenient

distance apart.

Then hook the head clew on, and pass the lanyard over the other hook,

get the hammock level, and fasten it with a clove-hitch or two

half-hitches.

And now one word of caution with regard to getting into a hammock. Be

very careful the first time or two, and take notice how the hammock

recedes, and then swings towards you. If you jump into it in the same

manner as you would into a bed, the chances are that you will go right

over it, and land on the ground the other side; but with a little care

the proper method does not take long to learn.

II.--NETTING, AND HOW TO NET.

To the reader who is desirous of learning the art of netting, we must

give the same advice that the famous Mrs. Glasse did with reference to

cooking a hare, viz.: ‘First obtain your hare.’ That is to say, the

first thing is to obtain the netting instruments and materials.

[Illustration: Fig. 1.

A, The needle. B, The mesh stick. C, The twine.]

The instruments consist of a needle and a mesh (see Fig. 1). From eight

to ten inches is a good length for the needle, while the mesh stick must

vary according to the size of the net you are about to make. A mesh

stick will make a mesh twice its own size. Thus a stick half an inch

square will make a one-inch mesh.

Any youth at all handy with a knife can manufacture these articles for

himself, and there only remains to obtain the material. This must depend

upon what is going to be made, for once the stitch is learned there is

no more difficulty in making a large seine than in making an onion net

or a network hammock.

[Illustration: Fig. 2.]

[Illustration: Fig. 3.]

The better plan is to go to the nearest string shop, and pick out what

is suitable in size and strength as well as in _price_. When the

material is purchased--_white line_, _seine twine_, or common twine,

whatever it may be--if it is not already in a ball, wind it into one.

Then find a hook, or place one just a convenient distance above you as

you sit, to which to fasten the end of the twine. Now fill your needle,

pass the twine round the _tine_, or inside point, round the heel of the

needle, then up round the tine again, until the needle is full. Now

fasten the end of the twine to the hook--a nail, if it be firm, will

answer the same purpose--and tie a loop in it (Fig. 2). Then lay the

mesh stick underneath the twine, and pass the needle up through the loop

(Fig. 3). Then pull it tight, so that the end of the loop rests against

the mesh stick (Fig. 4).

[Illustration: Fig. 4.]

[Illustration: Fig. 5.]

[Illustration: Fig. 6.]

Now comes the important part, the formation of the knot. Hold the mesh

stick in your left hand, with the thumb on the twine, and with the

needle in the right hand. Now with a quick jerk throw the _bight_ or

loop of the twine over the stick and left wrist, as shown in Fig. 5.

Then push the point of the needle up between the first loop made, and

the twine to the left of it, pull the needle through, and bring the knot

into shape (Fig. 6), then tighten by pulling the needle in the direction

of the dotted lines, and the knot is tied.

This simple knot is the foundation of all net-making, and once the

reader succeeds in making that, he will very quickly be able to

manufacture anything he may require in that branch of work.

[Illustration: Fig. 7.]

Now slip out the mesh stick and take the same stitch through the loop

you have just made, and so continue on, passing the needle every time

through the last loop made until you have made enough. You can generally

guess the number of meshes you will require by the size of the mesh

stick. By the time you have made as many as you think will be requisite,

your work ought to look something like Fig. 7.

Next unfasten the end from the hook or nail, and untie the first loop

made, because it is not the same size as the subsequent ones. Now pass a

piece of cord through the upper row of meshes, tie the ends of the cord

together, and hang it again over the hook.

[Illustration: Fig. 8.]

Next go on with the work as before, only do not slip the loop off the

stick as at first. Knot through E, Fig. 8, then through D, then C, and

so on, until you have travelled along the whole width.

Then turn the work over and travel back again in the same manner. It is

better to make ten or a dozen meshes before slipping the stick out.

[Illustration: Fig. 9.]

Presuming that the twine breaks, or you wish to join another ball, the

way to do it is with a ‘becket-hitch,’ commonly called a ‘weaver’s

knot.’ Form a bight with one part, pass the other part up through the

loop, then over, under and back through its own loop (Fig. 9).

With regard to making a network hammock, proceed as we have described,

and to make a full-sized hammock you would require between fifty and

sixty two-inch meshes each way.

Then make the clews, as described in the article on canvas hammocks, and

fasten them in the usual manner to each end of the hammock, tying the

ends as regularly as you can.

Netting is a very pleasant as well as useful occupation, and is more

suitable for boys than girls, owing to the strain of pulling the knots

tight. The pleasure of being able to make nets for fishing, nets for the

garden, to keep the birds off the trees, nets to hang vegetables or

fruit in, and lastly, but not least, a net hammock, ought to amply repay

any trouble or inconvenience caused by learning.

CHAPTER XXXIV.--A PERPETUAL CALENDAR.

BY HERR H. F. L. MEYER.

EXPLANATIONS.

Various perpetual calendars have been published, but some of them are

very elaborate, and others incorrect; therefore, by the editor’s

invitation, I now present one in a most handy form. Table 1 shows the

centuries, with the key numbers; Table 2, the last two figures of the

year, and the seven key numbers below; Table 3, the months; and Table 4,

the days. The key numbers are printed thick, the leap years in italics.

January and February have two keys each, 3 and 6 for common years, 2 and

5 for leap years. The eleven days from September 3rd to 13th, 1752, were

omitted. Every year which divides by 4 without a remainder is a leap

year, except the centenaries, which are printed upright.

---------------+----------------------------------+-----------------+

TABLE 1. | TABLE 2. | TABLE 3. |

---------------+----+----+----+----+----+----+----+-----------------+

First =2= | 00 | 01 | 02 | 03 | |_04_| 05 |Jan. =3= _2_[C]|

_100_ =1= | 06 | 07 | |_08_| 09 | 10 | 11 |Feb. =6= _5_[C]|

_200_ =0= | |_12_| 13 | 14 | 15 | |_16_|Mar. =6= |

_300_ =6= | 17 | 18 | 19 | |_20_| 21 | 22 |Apr. =2= |

_400_ =5= | 23 | |_24_| 25 | 26 | 27 | |May =4= |

_500_ =4= |_28_| 29 | 30 | 31 | |_32_| 33 |June =0= |

_600_ =3= | 34 | 35 | |_36_| 37 | 38 | 39 |July =2= |

_700_ =2= | |_40_| 41 | 42 | 43 | |_44_|Aug. =5= |

_800_ =1= | 45 | 46 | 47 | |_48_| 49 | 50 |Sept. =1= |

_900_ =0= | 51 | |_52_| 53 | 54 | 55 | |Oct. =3= |

_1000_ =6= |_56_| 57 | 58 | 59 | |_60_| 61 |Nov. =6= |

_1100_ =5= | 62 | 63 | |_64_| 65 | 66 | 67 |Dec. =1= |

_1200_ =4= | |_68_| 69 | 70 | 71 | |_72_|

_1300_ =3= | 73 | 74 | 75 | |_76_| 77 | 78 |

_1400_ =2= | 79 | |_80_| 81 | 82 | 83 | |

_1500_ =1= |_84_| 85 | 86 | 87 | |_88_| 89 |

_1600_ =0= | 90 | 91 | |_92_| 93 | 94 | 95 |

_1700_{=6= [A] | |_96_| 97 | 98 | 99 | | |

{=2= [B] +----+----+----+----+----+----+----+

1800 =0= | =0=| =1=| =2=| =3=| =4=| =5=| =6=|

1900 =5=

_2000_ =4=

2100 =2=

2200 =0=

2300 =5=

_2400_ =4=

[A] 6 till Sept. 2, 1752.

[B] 2 from Sept. 14, 1752.

[C] _for leap years._

---------------------------------------+

TABLE 4. |

----+----+----+----+----+----+----+----+

| 1 | 2 | 3 | 4 | 5 | 6 | 7 |

| 8 | 9 | 10 | 11 | 12 | 13 | 14 |

| 15 | 16 | 17 | 18 | 19 | 20 | 21 |

| 22 | 23 | 24 | 25 | 26 | 27 | 28 |

| 29 | 30 | 31 | | | | |

=0= | S | M | T | W | Th | F | S |

=1= | M | T | W | Th | F | S | S |

=2= | T | W | Th | F | S | S | M |

=3= | W | Th | F | S | S | M | T |

=4= | Th | F | S | S | M | T | W |

=5= | F | S | S | M | T | W | Th |

=6= | S | S | M | T | W | Th | F |

EXAMPLES.

Example No. 1.--What day of the week was the 21st of June, 1581?

1500--key 1 in Table 1.

81--key 3 in Table 2.

June--key 0 in Table 3.

---

Total 4, the three keys added.

This 4 is the key for Table 4, where, on the right-hand side of this

key, under the 21 st day, we find Wednesday.

If the three keys together make more than 6, seven is subtracted; and if

more than 13, fourteen is deducted, and the remainder is the key to

Table 4.

Thus we find June 6th, 1839, through 0 + 6 + 0 = 6, = Thursday.

August 9th, 1732, through 6 + 5 + 5 = 16, - 14 = 2 = Wednesday.

Columbus sailed from Palos on Friday, August 3rd, 1492, and discovered

America on the 12th of October, 1492, which was also a Friday.

* * * * *

Example No. 2.--In what years will Christmas Day fall on a Sunday? Table

4 shows, below the 25th, the Sunday on the side of key 4; subtract the

key of December, which is 1, there remains, for the present century, the

key 3 of Table 2, showing the years 1887, 1892, 1898 and as this 4 for

the next century will come from 5 + _x_ + 1 minus 7, it follows that _x_

means the key 5 in Table 2, which contains the years 1904, 1910, 1921,

and the other years in that column.

We found the 6th of June, 1839, to be a Thursday, and see from the last

column of Table 2 that it was again on a Thursday in 1844, 1850, 1861,

etc.

Any one born on the 29th February, 1864, will have his birthday again on

the same day of the week, a Monday, in 1892, that is, after an interval

of 28 years, as is seen in the middle column of Table 2; and after that

he will have it again on a Monday in 1904, 1932, etc.

HISTORICAL NOTES.

Romulus, the founder of Rome, established a year consisting of ten

months, named Martius, Aprilis, Maius, Junius, Quintilis, Sextilis,

September, October, November, and December; but in the succeeding reign,

that of Numa, two months were added, called Januarius and Februarius.

Julius Cæsar, aided by Sosigenes, an Alexandrian astronomer, instituted

the Julian Calendar, which has come down to our own epoch. It was then

decided to give an additional day to every fourth year. The date of the

reform was 45 B.C., which was the Roman year 708, dating from the

foundation of Rome. The Julian year began on the 1st of January, 708

A.U.C., and ended on the 31st of December, 709 A.U.C. In the first 48

years of the reform there prevailed some confusion about the bissextile

or leap years, because during the first 36 years every third year was

reckoned a leap year (12 intercalations had taken place instead of 9);

but, in order to rectify the error, the next 12 years (_i.e._ 9 B.C. to

3 A.D. inclusive), elapsed without an intercalary day, by decree of

Cæsar Augustus, who also changed the names of Quintilis and Sextilis

into Julius and Augustus, in honour of his uncle and himself. Thus the

Roman years, 757, 761, 765, 769, etc., which were the years A.D. 4, 8,

12, 16, etc., were counted as leap years, and about all succeeding dates

there is no doubt.

‘It was probably,’ writes Mr. Bond, of the Record Office, in his

valuable work, ‘the original intention of Cæsar to commence the new year

with the shortest day, the winter solstice at Rome, in the year 46 B.C.

(common era), occurring on the 24th December of the Julian calendar. His

motive for delaying the commencement for seven days longer, instead of

taking the following day, was no doubt the desire to gratify the

superstition of the Romans, by causing the commencement of the first

year of the reformed calendar to fall on the day of the new moon, for it

is found that the mean new moon occurred at Rome on the 1st of January,

45 B.C. (common era), at 6 h. 16 m. p.m.’

The Christian era was introduced in Italy, in the 6th century, by

Dionysius the Little, a Roman abbot, and began to be used in Gaul in the

8th, though it was not generally followed in that country till a century

later. From extant charters it is known to have been in use in England

before the close of the 8th century. ‘At first, in A.D. 533,’ says Mr.

Bond, ‘the era began with the 25th of March, but was subsequently

reckoned from Christmas Day, the 25th of December, and in the 13th

century, in some countries, was reckoned from the 1st of January

according to the Julian era.’

The exact length of the mean solar or civil year is

365 d. 5 h. 48 m. 46 s.,

therefore the Julian year, being 365 days and 6 hours, departs from the

course of the seasons at the rate of 11 m. 14 s., and consequently

Aloysius Lilius, from Calabria, a physician and mathematician of Verona,

projected a plan for amending the calendar, which induced Pope Gregory

XIII. to introduce the plan on the 5th October, 1582, according to the

former style, which day was decreed to be called the 15th October. These

10 days rectified the error of the past, in accordance with the day of

the equinox, the 21st March. The error of the future, which was that an

additional day every fourth year was too much, but that 129 years must

elapse before the redundance would cause the equinox to be one day

behind its time, was rectified thus: Adding 129 years to the year 1582

there results the year 1711, and it was decreed that the year 1700,

which would, by the Julian Calendar, be a leap year, should be a common

year, but, as stated below, it was still kept as a leap year in England,

and appears as such in Table 1. In like manner 1800 was made a common

year, and as in 1969 the 21st March would be a day behind the vernal

equinox, it will be set right by making 1900 a common year. Another

period of 129 years would extend to 2098, which will be remedied by

making 2100 a common instead of a leap year.

Thus the equinox will be kept right by making three successive secular

years common years; and the secular leap years will be those of which

the first two figures are divisible by 4 without a remainder, as 2000,

2400, 2800, etc.

The keys or index figures in accordance with the Gregorian reform are

these:--

CENTURIES. KEYS.

_1400_ =2=

_1500_ { =1= till October 4, 1582.

{ =5= from October 15, 1582.

_1600_ =4=

1700 =2=

1800 =0=

The Papal decree of October, 1582, was adopted in France in December,

1582, in Poland in 1586, in the Catholic States of Germany in 1583, in

the Protestant German States, through Weigel’s Calendar, in 1700, in

Denmark and Switzerland soon after the adoption in Germany, in England

in September, 1752, whereas Russia still adheres to the Julian Calendar.

Thus the Russian legal equinoxes are now twelve days in advance of the

real equinoxes.

In England the years used to begin upon the 25th March, but it was

declared that 1752 should end on the 31st December, and 1753 begin on

the day formerly called the 1st January, 1752. At that time the people

in England used to write the new style under the old, thus:--

30th June,

---------- 1753.

11th July,

25th February, 1753.

--------------------

8th March, 1754.

The death of Charles I. took place on Tuesday, January 30, 1648, as

written at that time, but it is now written January 30, 1649, and often

expressed by historians thus:--January 30, 1648-9.

In Scotland, the day after 31st December, 1599, was called 1st January,

1600.

The 4th August, 1581, was a Friday in all parts of Europe, but from 1582

to 1752 there was a variance in various parts, as there still is at

present, between the east and the west of Europe. The variance was in

the days of the month; the days of the week never changed. The 2nd

September, 1752, was a Wednesday in England and in Russia, but a

Saturday in the other States of Europe. Thus we find the 20th December,

1647, for England and Russia, through 0 + 2 + 1 = 3 = Monday, but for

Italy, France, Spain, etc., through 4 + 2 + 1 = 7 - 7 = 0 = Friday. The

14th September, 1752, was a Monday in Russia, but a Thursday in England

and the other European States. The 21st June, 1887, was a Tuesday in

England, but in Russia it was twelve days later, that is, a Sunday,

namely, the Sunday on which we had the 3rd of July. The Russians had the

9th June, 1887, on a Tuesday, that is the day on which we had the 21st

June; and in writing to us they express that day thus:--

9

June --, 1887.

21

They have the key 6 for _1700_, and 5 for _1800_.

The Turks use the Mohammedan Calendar, from the Hegira, July 16, A.D.

622, and it is lunar like the Jewish.

The following historical dates agree with our calendar:--

The battle of Hastings was fought on Saturday, Oct. 14th, 1066.

The Magna Charta was signed on Sunday, May 24, 1215.

Edward II. was crowned on Sunday, 25th February, 1308 (1307 in the old

style).

The battle of Crecy took place on Saturday, August 26th, 1346.

The battle of Towton, Yorkshire, occurred on Palm Sunday, March 29,

1461.

THE KEY NUMBERS.

The keys for the centuries and months can be arranged at pleasure,

therefore the key 0 is chosen for the present century to calculate

readily the dates of our time. To make the reckoning easy in the next

century it will be well to have the key 0 for 1900, then the keys for

the months must all be reduced by 2, and the tables will be:--

Jan. 1 and _0_ May 2 Sept. 6

1800 2 Feb. 4 and _3_ June 5 Oct. 1

1900 0 Mar. 4 July 0 Nov. 4

_2000_ 6 Apr. 0 Aug. 3 Dec. 6

CHAPTER XXXV.--HOW TO MAKE A SUNDIAL.

BY F. CHASEMORE.

I.--THE HORIZONTAL DIAL.

A very useful and instructive pastime for boys will be found in the

construction of a sundial, full directions for making which I give in

this chapter.

[Illustration: FIG. 1.]

The first thing to be done is to make what is called the dialing scale

(Fig. 1). It is constructed as follows: With a pair of compasses

describe the circle A B C D with any radius, say four inches. Draw the

two diameters A C and B D, cutting each other at right angles in the

point 0. Join D C for the scale of chords and B C for the scale of

latitudes. Through the point B draw the straight line 12--6 parallel and

equal to the line A C, and let the point B bisect it. Join the points

0--12 and 0--6, cutting the circle in the points E and F. Now divide the

arcs E B and B F each into three equal parts, and from the point 0 draw

straight lines through these points of division to the line 12--6,

marking the points of intersection 12, 1, 2, 3, 4, 5, 6. This line is

called the line of hours.

To make the scale of chords, divide the arc D C into nine equal parts,

and then with the compasses, with one leg placed on the point C,

protract each division on the line C D. Mark the points on this line

from C 10, 20, 30, etc.; the point D will mark 90 degrees.

To make the scale of latitudes, draw lines from the points of division

in the arc D C parallel to the line D 0, and cutting the line 0 C in

points, counting from 0, 10, 20, 30, 40, etc. Now draw straight lines

from D through these points, cutting the arc B C in the points 10, 20,

30, etc., and with your compasses, with one leg on B, protract these

distances on to the line B C, which will be the scale of latitudes. Now

our dialing scale is finished.

To make the dial, which will be a horizontal one, you must get a piece

of zinc plate about one foot square. On this mark all round it, and one

inch from the edges, lines making a smaller square of ten inches a side.

Plate 1/8 inch thick.

Bisect one line of this square, and draw a line from this point to a

point bisecting the opposite side. Now draw two other lines, one on each

side of, and one-sixteenth of an inch from, this line, and parallel to

it. These lines will then be one-eighth of an inch apart. They are made

this distance apart as the style, or gnomon, will be that thickness, and

has to stand between them. Now divide the other sides into five equal

parts, and join the two second points of division, counting from the

bottom. This line, which is called the six-o’clock line, will cut the

two parallel lines in the points A C (Fig. 2). Mark the other or top

ends of these lines B and D.

[Illustration: Fig. 2.]

Now with your compasses take from the scale of latitudes the latitude of

the place where you wish to erect your dial. Suppose you are in London,

put one leg of the compasses on the point B, and the other leg on the

point in the scale of latitudes marking 51-1/2 degrees, which is the

latitude of London. Now mark this distance off on the six-o’clock line

from C to E and from A to F (Fig. 2). Now take the length of the line of

hours from 12--6 in the compasses, and, putting one leg on the point E,

intersect the line C D in the point G. Do the same on the other side,

putting one leg on point F, and intersecting the line A B in the point

H. Draw the lines G E and H E (Fig. 2).

These lines are the same length as in the line of hours; mark them as

that line is marked, using your compasses to get the distances, marking

the line from G to E and from H to E; now from the point C draw lines

through the divisions on G E to the lines of the inner square; do the

same from point A through the line H F. The fourth and fifth lines on

the right side must be continued back through the point C to opposite

side of square, and the seventh and eighth on the left be continued back

through A to right side. Now mark the hours. The double line is the

twelve-o’clock line, and must be marked twelve. The line to the right is

the one-o’clock line, the next two, and so on to eight on the right

side. On the left the line next the twelve-o’clock line is eleven, the

next ten, and so on back to four. All the lines can be marked on the

zinc with a pointed bradawl.

The dial plate is now finished.

[Illustration: Fig. 3.]

The next step is to make the gnomon. For this get a piece of the same

zinc plate about six inches by eight. Along one of the shorter sides,

about a quarter of an inch from the edge, draw a line A B, making it

equal in length to C--60 on the scale of chords. With one leg of the

compasses on the point A, and the other opened out to B, draw the arc B

C as in Fig. 3. Now from the same scale of chords take the length of the

latitude of the place, and mark it along the arc B C from B, join A C,

from C draw a line at right angles to A B, cutting it in the point D

(Fig. 3). The triangle A D C will be the gnomon, with the line A D for

its base. Cut this triangle out carefully, making the edges quite

square. Now you must get a tinman to solder this in its place on the

dial-plate, the point A of the gnomon to be at the points A C on the

plate, and the line A D along the two lines A H and C G. You must be

very careful that the gnomon stands at right angles to the dial-plate.

The dial must be fixed in a sunny spot, if possible in the middle of a

large lawn. The best way to do this is to fasten the dial-plate on a

square board, which is fastened to a post driven into the ground. The

post can be ornamented with rustic work. The dial must be quite level,

and the gnomon pointing due north.

The line A C of the gnomon being made at the angle from the base equal

to the latitude of the place will be parallel to the axis of the earth,

and will show the hours correctly both on long and short days, as the

sun’s course is at right angles to it. The dial can be made to show

quarters or five minutes if you so divide the line of hours on the dial

scale. The dial, if placed in an open, sunny spot, will show the hours

from sunrise to sunset.

II.--THE EQUATORIAL DIAL.

The horizontal sundial would be suitable for all places north and south

of the equator. But in southern latitudes the style must point due south

instead of north, and the numbering must be done from right to left

instead of from left to right. The method, however, already described

would not do for any place situated _exactly_ on the equator. The reason

for this is--the style, or gnomon, being parallel to the axis of the

earth, it would be horizontal at the equator, and perpendicular at the

poles, and the shadow would be parallel to the style at the equator and

perpendicular to it at the poles. The style must be regulated in height

by the size of the dial-plate, and the length of the line of hours, in

the scale, must be regulated by the height of the upper edge of the

style from the dial-plate.

[Illustration: Fig. 1]

I will now explain the construction of the equatorial dial. The

dial-plate is to be cut about eighteen inches long by twelve inches

wide. The inner lines are to be drawn all round, about one inch from the

edges, as in the dial already described. Divide the dial-plate into two

equal parts by a line drawn from points bisecting the long sides, as in

Fig. 1 in the accompanying illustrations. This line is the

twelve-o’clock line. The two lines A B and C D are to be drawn parallel

to this line, one on each side of and a sixteenth of an inch from it.

Before the hour lines can be drawn the style must be made. This must be

rectangular in shape, with the long sides equal in length to the

twelve-o’clock lines between the inner lines of the plate, and must not,

for this size of dial-plate, be more than two inches wide or high. The

dialing scale must now be made. It consists only of the line of hours.

Draw the two lines O A and O B at right angles to each other, and make

each equal in length to the height of the gnomon, or style--viz., two

inches. Draw B C parallel to O A, and make it about ten or twelve inches

long. Describe the arc A B, with O for the centre, and O A and O B for

radii, as in Fig. 2. Divide this arc into six equal parts, and draw

lines from the point O through the points of division to cut the line B

C in the points 1, 2, 3, 4, 5. The six-o’clock point will not be

required. This is the line of hours. With your compasses mark on the

side lines of the dial-plate, from the points A B and C D, the divisions

of the line of hours. Join the corresponding points on each side of the

twelve-o’clock line by lines drawn parallel to it. These lines will

represent the hours, and are numbered 1 to 5 to the right and 11 to 7 to

the left. Fig. 3 shows this dial.

[Illustration: Fig. 2]

[Illustration: Fig. 3]

This dial does not show the time before seven o’clock in the morning or

after five o’clock in the evening. The reason of this is, the days and

nights at the equator being equal--viz., twelve hours each--the sun

rises and sets at six o’clock. At six o’clock, the sun being exactly on

the horizon, any object placed in the middle of a perfectly horizontal

plane would cast an indefinite or unlimited shadow, as the shadow of the

upper part would be parallel to the plane, and of course could not meet

it. The dial can be made to show any time after six in the morning or

before six in the evening by lengthening the dial-plate. Fig. 4 will

show how inconvenient it would be to have a plate to show the time

before seven or after five o’clock. In Fig. 4 the hour from five to six

is divided into quarters, and shows that for 5.30 the plate must be

about double, and for 5.45 about four times, the length required to show

the time between seven and five o’clock. So that a plate about six feet

long would be required for a dial having a style two inches high.

[Illustration: Fig. 4]

The style is to be soldered to the dial-plate between the two lines A B

and C D, and must be equal in thickness to the distance between them.

The dial must be set up in a horizontal position with the gnomon

directed due north and south.

Both these dials are horizontal. I will now explain the construction of

vertical dials, or dials that are fixed in an upright position against a

wall or house. The dialing scale, as already described, will be required

for the construction of a vertical dial to be fixed on a wall facing the

south.

Cut the zinc plate twelve inches square, and mark it with the inner

square, the twelve-o’clock lines, and the six-o’clock line, as in the

horizontal dial. From the line of latitudes, in the scale, take the

length equal to the difference between 90 deg. and the latitude of the

place (that is, not as in the horizontal dial, the latitude, but the

complement of it).

[Illustration: Fig. 5]

Taking London as the place, take from the scale 38-1/2 deg., which is

the difference between 90 and 51-1/2 deg. This distance must be marked

off on the six-o’clock line from the points A and C. The rest of the

construction is the same as for the horizontal dial, with the exception

that the hours are limited to fourteen, viz. from five to seven

o’clock, and are numbered backwards, or from left to right as in Fig. 5.

The style is made as for the horizontal dial, but the angle C A B is to

equal 38-1/2 deg. in the case of London, or the complement of the

latitude. The base A D is to equal the length of the twelve-o’clock

lines, measuring from the six-o’clock line to the inside line at the

lower edge, or the lines A B and C D. In fixing this dial care must be

taken to let it face due south.

[Illustration: Fig. 6]

[Illustration: Fig. 7]

[Illustration: Fig. 8]

[Illustration: Fig. 9]

The east and west vertical dials are made something like the equatorial

horizontal dial, with a rectangular style. The same scale is required

for making the line of hours, the lines of which are regulated in length

by the height of the style. Make the plate about eighteen inches long

and twelve inches wide, and draw the double lines which in these dials

represent the six-o’clock line, as in Figs. 7 and 8. These double lines

are drawn, making an angle with the lower edge of dial-plate equal to

the latitude of the place. The style is cut rectangular, with the long

sides equal to the double six o’clock lines, and the short sides two

inches long. Draw the scale making O A and O B two inches long, and mark

the hour line. Before the points on the hour line can be marked in on

the dial-plate, a plan (Fig. 9) must be made. Draw on a large piece of

paper a plan of either dial-plate, and mark in the double lines. Through

these draw the line A B perpendicular to them as in Fig. 9. On this

line, on each side of the double lines, mark the points on the hour

line, and through these points draw lines parallel to the double lines,

and letting them cut the sides of the plan of the dial-plate. The points

where the lines cut it can be transferred to the dial-plate with a pair

of compasses, and the hour lines drawn in parallel to the six-o’clock

line. The style must be fixed in its place, and will be parallel to the

axis of the earth when the dial is fixed up with the long sides quite

horizontal. The east dial is marked as in Fig. 7, and the west as in

Fig. 8, if for the northern hemisphere. For the southern, the west dial

would take the place of the east, and the east, the place of the west

with the numbering reversed.

There are several other kinds of sundials, which may be used for any

degree of latitude, a few of which I will describe.

The first of these is the globular (Fig. 10). This is a white globe (any

size), supported on an axis which is fixed in a position parallel to the

axis of the earth (or making an angle with the horizon equal to the

latitude of the place, and pointing due north or south), in which

position the globe is acted on by the sun exactly as the earth is. The

globe is divided into twenty-four equal parts by lines running from pole

to pole, and has an equator drawn around it, on which the hours are

marked from 1 to 12 twice over. The axis is fixed in a stand so that one

of the six-o’clock lines is in the zenith. The time is indicated by the

edge of the shaded part (caused by the sun illuminating one-half of the

globe, leaving the other in shade) passing over the hour lines. An

ordinary globe answers very well for this dial, if it is rectified for

the latitude, and placed so that the brass meridian is directed north

and south.

[Illustration: Fig. 10]

[Illustration: Fig. 11]

Fig. 11 is another pattern; it is basin-shaped, and is made of a hollow

hemisphere of metal, whitened inside, and has the inside divided into

twelve equal parts by lines running from pole to pole, which are

numbered on the equator from 6 to 6. A wire is stretched from pole to

serve as the style, which casts a shadow on the line corresponding to

the hour. The position of this dial is the same, as regards the axis of

the earth, as Fig. 10.

[Illustration: Fig. 12]

Fig. 12 represents what I call the trough-shaped dial. It is made of

metal-plate bent into the shape of a half-tube; the ends are closed with

semicircular metal plates. The interior is divided into twelve equal

parts by lines running parallel to the edges, and are numbered from 6 to

6. A wire is stretched from the centres of the semicircular end plates

to serve for the style.

This dial must be fixed, with regard to the position and direction of

the style, as the other dials are. This is the one constant condition of

all dials, that the edge of the style that is to cast the shadow must

be parallel to the axis of the earth.

[Illustration: Fig. 13]

Fig. 13 is a very simple dial, and is the last I shall describe. It

consists of a circular dial-plate divided into twenty-four equal parts,

numbered from 1 to 12 twice over. The style is a perpendicular wire

fixed in the centre of the plate. The plate is hinged to a stand, so

that one of the twelve-o’clock lines runs directly from the top to the

bottom.

From the construction of the dials 10, 11, 12, 13, they can be used in

any latitude, as well as on the equator, but of course the numbering

would have to be reversed for the southern hemisphere. They all have an

arrangement by which the style can be fixed at the required angle to

suit the latitude of the place.

TABLE OF MINUTES.

_To be Added to or Subtracted from the Sundial for each Day in the

Year._

The sun does not always point out the true time, as on some days it is

behind time and sometimes before it. The table below gives the minutes

to be added to or subtracted from the time pointed out by the sun for

each day in the year:--

_January._

Day. Min.

1 + 4

4 + 5

6 + 6

8 + 7

11 + 8

13 + 9

16 + 10

19 + 11

23 + 12

27 + 13

31 + 14

_February._

3 + 14

19 + 14

26 + 13

_March._

3 + 12

4 + 11

12 + 10

15 + 9

19 + 8

22 + 7

25 + 6

28 + 5

_April._

1 + 4

4 + 3

8 + 2

12 + 1

19 - 1

25 - 2

30 - 3

_May._

1 - 3

17 - 4

28 - 3

_June._

4 - 2

10 - 1

19 + 1

24 + 2

29 + 3

_July._

4 + 4

10 + 5

19 + 6

_August._

1 + 6

11 + 5

16 + 4

21 + 3

25 + 2

29 + 1

_September._

4 - 1

7 - 2

10 - 3

13 - 4

16 - 5

18 - 6

21 - 7

24 - 8

27 - 9

30 - 10

_October._

3 - 11

7 - 12

10 - 13

14 - 14

19 - 15

27 - 16

_November._

10 - 16

17 - 15

21 - 14

25 - 13

28 - 12

_December._

1 - 11

2 - 10

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CHAPTER XXXVI.--THE CAMERA OBSCURA: HOW TO MAKE AND USE IT.

BY GORDON STABLES, C.M., M.D., R.N.

Did you never, reader, have a peep in beneath the black cloth where the

artist hides his head while he is focusing a sitter for his photograph?

I’m sure that many of you have. And what did you see? Why, a pretty

little picture in colours of your friend sitting in the chair, laughing

like a tramp at a twopenny roll, only upside down. And you have said to

yourselves, What a pity it won’t come out in bright colours like that,

and why in all the world should it be upside down?

Now I will answer this question before going any further, because it has

a bearing on the subject before us--the making of a handy and cheap

camera obscura, which cannot fail to be a source of amusement and

pleasure, especially when the sun shines.

The reason why the object on the photographer’s ground-glass plate is

seen upside down is easily explained. Light, as I need hardly remind

older boys, proceeds in straight lines from any illuminated object. It

is thus thrown upon the photographer’s plate. A glance at the

accompanying diagram (Fig. 1) will suffice to show what I mean.

[Illustration: Fig. 1.]

Let A B be the object--say, an arrow--under consideration, and C D a

side view of the ground-glass plate on which the picture is seen.

Passing, therefore, in straight lines, the light and colour from the

point A will fall at _a_, will they not? and those from B at _b_, and so

on from every portion of the arrow, so that the representation therefore

on the object-glass will be upside down, or reversed. Q.E.D.

Now about the camera. No one can be said to have invented it, for it is

constituted upon the firm and immutable laws of Nature. Roger Bacon is

credited with having known this principle. Very likely he did, but he

put it to no practical use, though over four hundred years after his

time Giovanni Baptiste Porta did. But who knows that the ancients

hundreds of years before the Flood were unacquainted with it? Here, for

example, is a story a little bird told me one beautiful summer’s day

while reclining on the greensward in my woodland study: I had been

reading under the shade of my great oak-tree. The sun was very bright,

and patches of its light penetrated even through the dark-green branches

and fell on my face. Probably it was that which set me a-thinking about

the laws of optics and the camera obscura and camera lucida. Suddenly

close up above me a bird alighted--it was early in the season--and began

pouring out the most charming notes.

‘Many people,’ I said to myself, ‘would take that bird to be the

nightingale, but I know it is only a black-cap.’

The words were hardly out of my mouth when a saucy little head with a

bright bead of an eye peeped round the corner of a twig at me.

‘_Only_ a black-cap!’ said the owner of the head and the eye. ‘I’d have

you know, sir, that we black-caps, as you call us, are of a far older

family than the nightingales, and that _they_ first learned their wild

notes from us, and not _we_ from them!’

‘You know a deal, I dare say,’ I replied. ‘Can you explain this, then?

There is a streak of light creeping in from a point among the boughs up

there, and falling on my foolscap, and whenever a pigeon, or hawk, or

rook flies past away overhead, his image appears on the paper and

crosses it, only in a contrary direction.’

‘Foolscap, indeed!’ replied the bird, ‘it is yourself that should be

wearing one. The image on your paper is caused by the reflection of the

luminous rays from the flying bird. Now,’ continued the black-cap, ‘I’ll

tell you about the camera.

‘You know the ancient Egyptians understood everything!’

‘So they supposed,’ I grunted, ‘but----’

‘Don’t interrupt, please. The dungeons of that mysterious land were once

upon a time small and dark and dismal in the extreme, and for a very

little fault indeed people were thrown therein, perhaps never to leave

them alive.’

‘Well, it came to pass that a certain poor man had offended the king,

and all his worldly goods were confiscated and he himself was thrown

into a cell in a rock. It was not a large one, and its walls were

smoothly cemented with a mixture of lime and sand, and some other

ingredients known only to the ancient Egyptians. The cell was situated

in the side of a hill, with a door at one side which was opened only

once a week, to thrust in a pitcher of water and a bundle of cassava

root, on which the poor man lived, and to have the cell cleaned out. The

only aperture for light and air was a little round hole at the front of

the room, too small for even a bird to get through, though bees and

moths often entered and kept the prisoner company. But, lo! every day

and all day, especially when the sun shone, the rays of light through

that aperture brought with them a picture which they painted on the

opposite wall. This picture was upside down, but that was but a small

drawback, and everything that happened out of doors or in the city

beneath was painted on the wall in a marvellous manner. But when the

cell door was opened the picture faded away, so the gaoler never saw it.

‘One day the prisoner addressed the gaoler as follows: “Speak unto the

king for me, O my son, and tell him, if all my trespasses are forgiven

me, and I am taken up out of this loathsome den, I will build for him in

his palace a dark room in which he can sit and see all that is going on

in the city beneath spread out before him like a great moving picture.”

‘And the gaoler went and spoke to the king in the prisoner’s behalf, and

the poor man was brought before the king and set to work in a room of

the palace tower. With the aid of workmen he turned the room into a

camera obscura, by means of well-placed steel mirrors casting the

picture down upon a white concave table.

‘When the king saw it he was greatly astounded and delighted, and ever

after that there was no guest about the palace so greatly honoured as

the poor man he had but lately thrown into a dungeon.’

I began to rub my eyes after this, and I am hardly sure yet whether the

black-cap had really been speaking, or whether I had dropped asleep and

been dreaming.

However, this prisoner did nothing more than you could do. I slept, when

a boy, in a little turret chamber, which I easily converted into a

camera, a description of which I had read in an old book on ‘The Arts

and Sciences.’ I had a white screen placed at the proper focus, and a

tiny round hole in the shutter, that was all. It was a very primitive

arrangement, but pleased me then.

And I believe that most of my readers who are over twelve can make a

handy portable camera from the hints I shall now give.

Before you read any further, then, get an empty matchbox, and put it on

the table, bottom upwards. Now draw out the drawer of it about half-way.

That matchbox is your rough model for the portable camera. Simple, is it

not?

[Illustration: Fig. 2.]

The sketch I here append, however (Fig. 2), is not that of a matchbox,

but of your portable camera itself, minus its dark shade. The size of

this portable camera will depend upon, and be in the ratio of, your own

ambition; the perfection of its make will depend upon your own

ingenuity.

1. Well, then, you are to make or get made a small box of either very

thin wood or very strong pasteboard, covered with thin cloth and painted

some dark colour. Size, say, six inches high, six inches wide, and one

foot long. This box is open only in front, and therein fits or slips the

focusing drawer with its lens.

2. This drawer is also of the same material, and is open at the end that

fits into the box, that is the end opposite the lens, and should work

easily in or out, and admit no light except through the lens, the

magnifying power of which need not be very great.

3. The whole interior of box and drawer is to be stained of a dull black

colour.

4. Into the top of the box is let a piece of ground glass, occupying the

whole breadth nearly of the top, and two-thirds of its length.

5. Into the box is fitted or let a mirror, which faces the drawer and

lies at an angle of forty-five degrees.

Now turn your eyes to Fig. 2, and I will try to explain it. The

dimensions of the box are marked in plain figures, as the drapers say.

The length of the drawer is about five inches or less. This drawer is

represented in the figure as pulled about half-way out. When shut up it

will reach the letters C A. The lens is about an inch in diameter, and

may be bought cheap at any optician’s, or even fitted for you there.

The piece of ground glass on the top occupies the position marked out by

the letters F, E, B, G.

The mirror inside occupies the position indicated by the dotted line A

B.

But your camera is not complete yet. You have your dark shade to slip on

and fasten. This shade (_vide_ Fig. 3) is a lid, open at both ends, that

goes right over two-thirds of the whole box when closed, covering that

portion of it seen in Fig. 2 between the squares F, E, G, B and E, H, B,

I. This lid is fixed by means of a close-gummed cloth hinge to the box

at the dotted line F, E. It is free every way else, so that, when lifted

up to an angle of forty-five degrees, it keeps the light away from the

ground-glass top, and permits you to see the picture thereon. This shade

is, of course, also stained of a dark colour internally.

[Illustration: Fig. 3.]

Now your portable camera is complete. To use it, all you have to do is

to hold it in your hand, with the lens turned towards the picture you

want represented, and the shade raised, then to pull the focusing-drawer

in and out till you have a clear, well-defined picture on your

ground-glass top. When the sun is shining brightly the effect is

charming; but you yourself and camera ought to be well in the shade.

Now, the instrument I describe is very simple, but its principles may be

extended. You might have it on a stand with racks and pulleys for

adjustment; and you may have a dark cloth over the shade: the picture

will then be ever so much more bright. The great charm of a camera like

this is to have a real and lifelike picture in natural colours spread

out before you, to see still life as it stands, the trees waving in the

wind, and flowers nodding in the sunshine, and every human being or

animal that passes walking and moving on your plate.

[Illustration]

SECTION VII.

THE BOY’S OWN WORKSHOP.

[Illustration: WHALE BOAT OF THE YACHT EIRA

RELIEF BOAT OF THE HOPE

GRACE DARLING’S COBLE

NORWEGIAN BOAT NEPTUNE]

The Boy's Own Book of Indoor Games and Recreations A Popular Encyclopædia for Boys · 第 1 / 14 章