3. Hands with _one trump_, which contain also--

(a) King, queen, knave of one suit, and a small card of another;

(b) Four cards of one suit headed by king;

(c) Three cards of one suit headed by queen, and queen of another

suit.

4. Hands with _no trump_, which contain three queens or cards of equal

value in different suits, e.g., four court cards.

5. Hands from which only two cards can be discarded without throwing a

king or a trump.

Holding cards which make the point certain, propose. If you hold a

_jeu de regle_, and one of the trumps is the king, propose, as your

adversary cannot then take in the king.

When discarding, throw out all cards except trumps and kings.

If your adversary proposes you should accept, unless you are guarded

in three suits (a queen being a sufficient guard), or in two suits

with a trump, or in one suit with two trumps. Hence the rule not to

discard two cards, unless holding the king of trumps, applies to the

dealer.

The hands with which to refuse are the same as those with which to

play without proposing, except as follows:--

1. Two trumps and three cards of one plain suit should not be played

unless the plain suit is headed by a court card.

2. One trump and a tierce major is too weak, unless the fifth card is

a court card. With similar hands weaker in the tierce major suit,

accept unless the fifth card is a queen.

Encyclopaedia Britannica, 11th Edition, "Dyer, Sir Edward" to "Echidna" Volume 8, Slice 9 · 第 81 / 84 题