CHAPTER III

_MARKED CARDS AND THE MANNER OF THEIR EMPLOYMENT_

Probably it was at no very recent date in the history of card-playing

that some genius first recognised the advantage which would accrue to a

player who could devise some means of placing a distinctive mark on the

back of each card, imperceptible to all but himself, to indicate its

suit and value. Every card-player must at some time or other have

exclaimed mentally, 'Oh, if I only knew what cards my opponents hold!'

There one has, then, the origin of marked cards. The sharp, above all

others, desires to know his opponent's cards. It is almost a necessity

of his existence; and in his case it is certainly true that 'necessity

is the mother of invention,' and 'knows no law.' Whatever the sharp may

find necessary he is sure to acquire, and will not be scrupulous as to

the manner of its acquisition.

The systems of card-marking are as numerous as they are ingenious. They

vary from a mark which covers the greater portion of the back of the

card to a mark which is invisible. This latter may not appear to be of

much utility, but it must be borne in mind the sharp is not restricted

to the use of the sense of sight only. Sometimes, indeed, it is

necessary for him to know the cards without looking at them, and then a

visible mark would be of no possible use to him.

So numerous, indeed, are the systems of marking--almost every

card-sharper, worthy of the name, having a system peculiar to

himself--that it is impossible to give a tenth part of them. To attempt

to do so would be to weary the reader, and, further, it is unnecessary.

All these various systems are capable of general classification, and a

few leading instances will suffice to give the key to the whole. For

brevity and convenience, then, we will consider the subject under the

following heads:--

A--General principles of marking.

B--The marking of unprinted backs.

C--Marking by dot and puncture.

D--Cards marked in manufacture.

E--Shading and tint-marking.

F--Line and scroll work.

G--Cards marked whilst in play.

§ A--_General principles of marking._--Whatever method of marking may be

adopted in the preparation of 'faked' cards or 'readers,' however

recondite that method may be, it is referable to one or other of two

general principles. That is to say, either the cards have each a

distinctive mark placed in some convenient position, or the mark is

similar in every case, the indication being given by the position which

it occupies. Some systems are based upon a combination of the two

principles; but all are developments of either one or the other. When

the mark, whatever it may be, is placed at one end of the card, it is of

course necessary to mark both ends.

The chief desideratum in marking, of course, is to produce work which is

easily decipherable to the trained eye of the expert, but which

nevertheless is invisible to others. How well this has been accomplished

will be seen from the examples which follow. Many of the specimens given

herein have been submitted to experts who have been allowed to retain

them as long as they pleased, and have been returned with the statement

that to all appearance the cards have not been tampered with, no mark

being discoverable. This being the case, what chance has a player of

detecting the falsification, in the very cursory examination which is

possible during play? As the reader will perceive, there is no

difficulty in marking cards in such a manner as will arouse no

suspicion. Anyone could invent a system which no one but himself could

decipher, and which would defy detection. The only difficulty is to read

the marks with speed and accuracy. In many games it is only necessary to

know which are high cards and which are low; then the matter is

considerably simplified. In some games it is not even necessary to know

the suit of the cards, and thus the case is simplified still further. It

is rarely, indeed, that the sharp requires to know all the cards.

Generally speaking, if all the picture-cards and the aces are marked,

that will give him all the advantage he needs. The rest may be left to

chance and good play. In fact, the sharp uses trickery as little as

possible; he never overdoes the thing. Whilst he is winning, he is, as a

rule, content to win fairly, for the most part. His subtle methods are

reserved--or should be, if he knows his business--for occasions when

chance is against him. The fewer are the cards which are marked, the

less the chance of detection, and the less the marks are resorted to the

better. Obviously, the man who has it in his power to stock his hand

with high cards at will, need never be in a hurry to win. The game is in

his hands. The sharp who uses marked cards will always contrive to 'work

in' those he has prepared when possible, but failing this, he is

generally in a position to mark all the cards he wishes to know during

the course of the game, as we shall see further on.

§ B--_The marking of unprinted backs._--It might very naturally be

supposed, that the application of any system of marking to the backs of

those cards which are of an even tint, without pattern, would be a very

difficult operation. Such, however, is by no means the case. One might

think that any mark, however slight, placed upon the plain white back of

a 'club-card,' must inevitably be discovered sooner or later. Such an

idea, nevertheless, would indicate a very scant acquaintance with the

resources which are available to the card-sharper.

One of the earliest methods of marking of which there is any record was

used in connection with this class of card. The incident is related by

Houdin, whose account of the matter is to the following effect.

A card-sharper having been detected in cheating, a great quantity of

cards were found in his possession. The authorities, thinking that there

might possibly be some preparation or falsification of them, sent them

to Houdin for examination. To all appearance, however, the cards were

perfectly genuine. He could detect nothing amiss with them. But

notwithstanding the negative result of his investigation, he felt

morally certain that they must have been tampered with in some way. He

therefore persevered in his efforts to solve the problem, but several

weeks elapsed, and still he found himself exactly in the position from

which he started. At length, disgusted by such prolonged and repeated

failure, he flung a pack of the cards carelessly across the table at

which he was sitting. Then, in an instant, the long-sought revelation

was presented to his view. The cards were marked, and in a manner

sufficiently ingenious to arouse the investigator's enthusiasm at the

time, although the method employed might not be thought so very high

class nowadays. We have advanced since then.

The cards in question were of the ordinary glazed kind, and lying at

some little distance upon the table the light from the window was

reflected from their backs. This circumstance disclosed the fact that

each one had a small unglazed spot upon it, placed in such a position as

to indicate the suit and value. Fig. 4 will explain the system at a

glance.

The glaze is removed by the simple expedient of putting a drop of water

upon the required spot, and blotting it off after a few seconds. Such a

mark is quite invisible under ordinary circumstances, but when the cards

are held at a suitable angle to the light, the unglazed spot is readily

apparent.

This, of course, is not the only method of producing the desired effect.

Sometimes the glaze is removed by means of a sharp knife.

Another plan is to produce a shallow concavity at the proper position by

laying the card upon its face and pressing upon it with the rounded end

of a penholder or some similar and convenient instrument. In fact,

anything which will cause a little variation in the reflection of the

light from the back of the card will suffice.

The cards above referred to were merely 'picquet' packs. Therefore there

was nothing lower than the 'seven.' If it is necessary to mark a full

pack, the lower cards may be marked with two dots, as shown in fig. 4.

When unglazed, or 'steam-boat' cards were in general use, a very

efficient mode of marking was devised. It was done by ruling lines on

the backs with a piece of paraffin wax. Fig. 3 shows the arrangement.

This method is of course the converse of the foregoing, the object of

using the wax being to impart a glaze where none previously existed. As

before, these marks are only decipherable when the cards are held at a

proper angle.

[Illustration: FIG. 3.--Unglazed Cards.]

Cards marked as in fig. 3 would answer perfectly for a game such as

'poker,' where the suit is of no consequence. If it is required to give

both suit and value, another mark--a dot for example--could be added,

the position of which would give the necessary indication. The ace, it

will be observed, is not marked. In most systems, either the ace or the

two is indicated by the absence of marking. The same thing applies to

the suits, it is only required to mark three out of the four.

§ C--_Marking by dot and puncture._--The main outlines of this method

will be understood from what has already been said. If the unglazed

spots are represented by minute dots, the principle is practically the

same. The only difference is in connection with marking by puncture. In

this case the mark is made by pricking the card with a very fine needle

upon its face. This raises a minute point or 'burr' upon the back, which

can be detected by passing the thumb across the back of the card whilst

dealing.

[Illustration: FIG. 4.--Divisions indicating suit and value.]

If a plate of metal the size of a playing-card is divided at each end

into parallelograms, after the manner shown in fig. 4, these divisions

will represent the positions occupied by the puncture or dot in

representing the various suits and values. A small hole being drilled in

the centre of each parallelogram, the plate will serve for a 'template'

by means of which the cards may be pierced in the correct places. The

plate is laid upon the face of the card, and a fine needle is pricked

through the proper hole, just far enough to raise the necessary

projection on the back of the card. One point at each end, then, will

serve to mark all the cards of a picquet pack. If those cards which are

lower than seven have to be marked, two points may be taken. For

instance, a point in the top left-hand corner, together with one three

divisions further to the right, will indicate the six of clubs. A point

in the second space on the same line, with one in the fifth space, will

represent the five of clubs, and so on. This is a very good system of

marking for many purposes. It takes only a short time to mark the whole

pack; the marks are invisible, and will escape the closest scrutiny. But

great practice is necessary to render the touch sufficiently acute, and

the perception of the small differences sufficiently delicate, to read

the marks with precision.

[Illustration: FIG. 5.]

Another method whereby a single dot is made to represent both suit and

value of any card is illustrated in fig. 5. In every ornamental back

almost, there is some portion of the pattern which is more or less of a

fan-shaped or radial design. If this should happen to contain thirteen

divisions, nothing is easier than to assign to each one a value, and

thus the entire suit is represented by merely varying the position of

the dot. The suit is given by placing the dot nearer or farther from

the centre. Fig. 5 is a diagram which illustrates this method in its

simplest form. A dot placed outside the periphery of the design stands

for 'spades,' one just inside for 'hearts,' half-way between the two

lines for 'diamonds,' and close to the inner circle it means 'clubs.'

The value or 'size,' as it is called, is shown by the radial line,

opposite which the mark is placed. Having followed this explanation, the

reader will at once perceive that the dot marked _a_ (fig. 5) represents

the two of diamonds.

Of course it frequently happens that there is no part of the pattern

which contains thirteen divisions. Then, either more than one design

must be used, or the form of the mark must be varied. Supposing there

are only six divisions available for the purpose, the six highest cards

can be indicated by a dot, the six next in order by a small dash, and

the last by a minute cross.

§ D--_Cards marked [Illustration: squiggle] in manufacture._--Given the

original conception of marked cards, and their practical application to

the needs of the sharper, the next step is, obviously, the production of

such wares commercially. The desirability of being able to open a new

pack of cards and find them ready prepared for use, was too palpable to

be overlooked.

For a long time the existence of such cards was kept profoundly secret

among a very few sharpers, and those 'in the know' reaped a rich

harvest. Nowadays, however, these things are, comparatively speaking,

'common objects of the sea-shore.'

Fig. 6 is a reproduction of the first pattern ever supplied, ready

marked, by the makers.

[Illustration: FIG. 6.]

The distinctive marking was arranged by causing the end of the scroll,

marked '_a_,' to assume various forms, and point in different

directions.

This card did very well for a time; but the mark was very obtrusive and

the pattern became obsolete, being discarded, in fact, for improved

forms which were of later invention.

The next step in the way of improvement came with the introduction of

the plaid-back cards, at one time largely used. It was soon discovered

that these lent themselves readily to the purposes of falsification, and

the result was the invention of a mark both easy to read and not liable

to detection. Like so many other good things, it is marvellous in its

simplicity. It is based partly upon modification of the pattern, and

partly upon the position occupied by the mark. Fig. 7 illustrates a

complete suit of these cards.

The higher cards commence with a set of five parallel lines, placed

somewhat to the left of the top right-hand corner. The space between the

first and second lines is increased to indicate an ace; between the

second and third, a king; between the third and fourth, a queen; and

between the fourth and fifth, a knave. For the ten, nine, eight, and

seven, the pattern is so arranged that the indicating lines terminate at

the corner of the card. These being similarly treated, correspond with

the four cards of that group. The six, five, four, and three, are

respectively given by a similar band, which is so placed that it

terminates upon the right hand side of the card, immediately below the

top corner. The two is known by the fact of the card being unmarked;

that is to say, the lines of all the bands are an equal distance apart,

and are not tampered with in any way.

The suit is given by a band of lines, terminating some little distance

below the top left-hand corner, on the left of the card. The first space

(counting from the top) being widened, signifies a diamond; the second,

a heart; the third, a club; and the fourth, a spade. If the reader has

made the progress in 'sharping' which might reasonably be expected at

this stage of his instruction, he should have no difficulty in

distinguishing the suit of the ace in fig. 7. It is evidently the ace of

clubs.

[Illustration: FIG. 7.]

This pattern is of especial value to the man who can deal 'seconds,'[2]

as in giving off the 'draft' at poker, and so on, by keeping the pack

spread out a little, he can read off the values of the first four or

five cards. That is the great advantage in having marks which come quite

close to the edge.

We will conclude this subject of printed backs with a description of one

of the best designs ever made (fig. 8). This pattern is particularly

easy to read, even at a considerable distance, yet it is certainly not

liable to detection by the uninitiated. To anyone who knows the

secret, it appears strange that a pack of these cards may be given to a

novice for examination, with the information that they are marked, and

he will never find anything wrong with them. He may even examine them

with a microscope, yet he will see nothing amiss. The reason is that he

does not know what to look for. Most probably he will expect to find

dots or marks, _put on_ the card by hand. He might thus detect 'scroll

work,' examples of which are given further on, though most likely

'shading' would escape his notice from the fact that it is something for

which he is not prepared.

In this instance the distinguishing marks are two in number, one for

suit and one for value. These are respectively indicated by variations

in the form of the two small sprays in the left hand corner, round which

lines have been drawn in the upper card (fig. 8).

[Illustration: FIG. 8.]

The lower of the two sprays is caused to show the suit by being curved

up or down, or having its termination formed into a suggestion of a

spade or a heart, as will be seen on reference to the figure.

The upper spray is variously altered to denote the values. Thus:

[Illustration: FIG. 9.]

Cards marked in printing have of late years been virtually abandoned in

America, owing to the fact that they are readily detected, even by those

who are utterly unable to discover the marks. The general appearance of

the cards is sufficient to show their origin. In the first place, the

ink with which the cards are printed is as a rule very inferior; and

secondly, the 'ace of spades' has NOT the maker's name upon it. As the

maker himself would say--'What do _you_ think?'

Fig. 10 is a comparison of the ace of spades from a genuine pack with

that from a pack of manufactured 'marked backs.' It will be seen that

the marked card bears the title of a purely hypothetical 'Card Company.'

[Illustration: FIG. 10.

Genuine Card. Manufactured Marked-back.]

By referring to the price-lists given towards the end of this book, one

finds that the price at which they are quoted is by no means exorbitant,

when one bears in mind the risk which the maker runs, and the fact that

he has to go to the expense of fifty-two plates for printing the backs,

as against the one only which is required for genuine cards. In revenge,

and to keep down the cost of production, he uses ink of a very inferior

quality to that employed by good firms. Thus, the cards are rendered

open to suspicion from the first, and no doubt this has much to do with

their falling into disuse.

In America their employment is confined chiefly to mining camps, where

one may still find 'saloons' which are stocked entirely with this kind

of 'paper,' as the cards are called.

England, however, must be a fine field for them, as card players here

are really so ignorant that the subtle methods of cheating would be

thrown away. The best work is not necessary, and the sharp who went to

the trouble of adopting it would be simply wasting his substance on the

desert air. There is little doubt that these cards are largely used over

here.

§ E--_Shading and tint-marking._--Manufactured cards having fallen into

comparative desuetude, the reasonable inference is that they have been

supplanted by something better; and such is the fact. In the hands of

the best men they have been superseded by genuine cards, marked

(generally by the sharp himself) either with 'shading' or 'line-work.'

The earliest method of shading, so far as can be ascertained, consisted

of the application to plain-backed cards of an even tint which, being

rendered more or less deep, denoted the values of certain cards. This

tint was produced by rubbing the card with a rag, lightly impregnated

with plumbago, until the required depth of tint was obtained. This

imperfect method, however, has gradually developed into others which can

hardly be said to leave anything to be desired--at least from the

sharp's point of view.

At the present time shading is principally confined, if not entirely so,

to ornamental backs. It is effected by applying a faint wash of colour

to a fairly large portion of the card. This colour of course must be one

which approximates to the tint of the card, and further, it must be one

which will dry without removing the glaze.

Just as there has been continual warfare between the makers of heavy

guns and the inventors of armour-plating, so there has been a long

struggle between the playing-card manufacturer and the professional

gambler. Whilst the latter has been engaged in the endeavour to concoct

a stain with which he could shade his cards without spoiling the enamel

or altering the colour, the former has done his best to circumvent the

sharp's endeavours by compounding the glaze of ingredients which will

spoil the 'little game.' For some time the manufacturer triumphed, and

it became known that Hart's red 'Angel-backs' were unstainable. Alas!

however, vice--and, shall we say science--was victorious, and one can

now buy a fluid warranted to stain any card for a mere trifle.

These fluids are nothing more than solutions in spirit of various

aniline dyes. For red, aurosine is used, and for blue aniline blue.

Stafford's red ink, diluted with spirit, produces a perfect stain for

red cards. Others as good can be made with the 'Diamond' dyes.

A suitable solution having been obtained, the cards are shaded, either

by putting a wash over a certain spot or by washing over the whole of

the back with the exception of one spot. The latter method is the better

of the two in many respects, as the cards can be distinguished at a

distance of two or three yards, and yet will bear the strictest

examination, even at the hands of one who understands the former method.

In fact, the closer one looks at the cards the less likely one is to

discover the mark, or, as the sharp would say, to 'tumble' to the

'fake.'

The directions for use issued with the shading fluids will be found on

page 302.

As the delicate tints of shaded work are lost in reproduction,

satisfactory examples cannot be given. On the opposite page, however,

will be found an illustration of one method of shading the familiar

'angel-back' card represented in fig. 11.

[Illustration: FIG. 11.--Angel-back.]

The shading in fig. 12 has been considerably exaggerated, to render it

apparent.

[Illustration: FIG. 12.--'FALLEN ANGELS']

The little 'angel' (_a_, fig. 11) is made to indicate the value of the

cards by shading the head for an ace; the right wing for a king; the

left wing for a queen; the right arm for a knave, and so on. The two is

not marked.

The suit of the card is denoted by shading various portions of the

foliated design adjacent to the 'angel' (_b_, fig. 11).

With the exception of the exaggerated shading, these marks are

facsimiles of those upon a pack purchased from one of the dealers, all

of whom supply them. Although the cards can be bought ready shaded, most

sharpers prefer to do them for themselves. Therefore, they merely buy

the marking-fluids, and invent their own marks.

§ F--_Line and scroll work._--This is the kind of marking which is

adopted by the most expert among card-sharpers. When well done it can

hardly be detected even by another sharper.

This system may be briefly summarised as follows. Some convenient

portion of the card-back is selected--a flower or some similar device in

the pattern, for instance--and a shading consisting of very fine lines,

in imitation of the normal shading of the pattern, is used, its position

indicating the value of the card. A specially prepared 'line-work fluid'

is used, and the work is put on with a fine pen or, better still, with a

fine sable pencil. In using a pen there is always a danger of scratching

the enamel, but by the use of a 'photographic sable,' such as retouchers

employ, this is obviated.

In order to imbue the reader with a due appreciation of these works of

art, our first example shall be one of a very obvious character; one

that could only be used in a 'soft game.'[3] We shall then have an

opportunity of comparing it with one or two of the masterpieces of the

century, and, looking back upon the earlier pages of this book, we can

reflect upon the manner in which the science of card-sharping is

progressing, like other and more legitimate sciences.

A portion of the pattern, consisting of five projections, is usually

chosen in line-marking, and the line-work is applied in the following

manner. The first projection, or petal, on the left, is shaded to denote

an ace; the second a king; the third a queen; the fourth a knave; and

the fifth a ten. Then for a nine, the first and second are shaded; for

an eight the second and third; and so on to the six. Lastly, taking the

foliations in groups of three, the first three represent the five; the

second, third, and fourth, the four; and the third, fourth, and fifth,

the three. The two is not shaded.

[Illustration: FIG. 13.]

In the case of the card which is reproduced in fig. 13, the spray of

leaves marked _a_ would be chosen to indicate the values. The spray _b_

would be shaded to denote the suit. Reference to fig. 14 will serve to

make this clear.

[Illustration: FIG. 14.]

Having mastered this elementary method, we will now turn to some of the

finest work that has ever been put upon cards. Fig. 15 illustrates five

cards of the 'angel-back' pattern. These are respectively the king,

queen, knave, ten, and nine. It is not too much to say that the mark

would never be discovered without assistance being given, by one

previously acquainted with it.

[Illustration: FIG. 15.--SCROLL-WORK]

In this example the spray marked _c_ (fig. 11) is chosen, and marked in

a manner of which fig. 16 is a magnified diagram.

[Illustration: FIG. 16.]

As a concluding example of line-work, if the reader will turn back to

fig. 8, he will find, in each corner of the pattern upon the card, a

leaf with five points, an ivy leaf in fact. In marking a genuine

card of this pattern, this leaf would be selected for the purpose, and

shaded with line-work after the manner of fig. 17.

[Illustration: FIG. 17.]

_Cards marked whilst in play._--We now arrive at the last subdivision of

this branch of our subject, and perhaps the one which will prove most

generally interesting, viz. the possibility of placing distinctive marks

upon the cards during the course of the game. The average reader may

probably be surprised to learn that such a practice has been resorted to

by sharpers from time immemorial. Further, its accomplishment presents

not the slightest difficulty, in fact it is the simplest thing in the

world.

The earliest method appears to have been that of raising a slight burr

upon the edges of the cards with an instrument provided--perhaps for

that purpose(?)--by Nature, to wit, the thumb-nail. This and other

primitive methods alike have been superseded by others more scientific.

Therefore we will not waste our time in detailing such elementary

matters, but pass on to the means used at the present day.

One of the simplest appliances is the 'nail prick,' quoted in the

price-lists at half a dollar. This is simply a tiny piece of metal,

carrying a point, which is held when in use under the thumb-nail of the

right hand. With this point the cards can be pricked without

observation, in positions which will indicate the suit and value. It is,

however, not much used.

Pricking the cards is a method chiefly employed by men who can deal

'seconds.' The sharp will prick the corners of all the aces and court

cards, or as many of them as happen to fall into his hands, from time to

time; and whilst dealing, he can feel the little projection caused by

the prick, and hold these cards back till they could be dealt to

himself. One who did this every time it came to his turn to deal must

inevitably win all the money sooner or later. No sharp, however, would

be insane enough to arouse suspicion in this manner.

The most refined and scientific method of pricking the cards is by means

of an ingenious little appliance, known as the 'poker-ring.' This is an

ordinary finger-ring, having attached to it upon the under side a

needle-point of about one sixty-fourth of an inch in length (fig. 18).

In the illustration, the length of the point is exaggerated.

[Illustration: FIG. 18.]

As the cards are held in the hand, the corner of any one which it is

desired to mark is simply pressed against the point with the thumb of

either hand. Thus with one hand the sharp is enabled to mark any card he

chooses, under the very eyes of his adversaries, and without a single

suspicious movement being observable.

But the greatest advance in this direction was made when the art of

marking cards with shade-work was discovered. It was found that a little

aniline colour, taken upon the tip of the finger, could be transferred

to the back of a card slightly deepening the tint in the spot to which

it was applied. The colour was at first derived from a piece of blue

aniline pencil, carried in the pocket, and upon the point of which the

finger was secretly rubbed. As far as one can ascertain, the English

sharp has not progressed beyond this point in his professional

knowledge. In America, however, it is otherwise. Across the water,

superior intelligences soon concocted a coloured paste which would

answer the purpose much better. Scooping a hole in a piece of cork, the

cavity was filled with the composition, and the cork was sewn inside the

lower edge of the waistcoat. In this position the colour was convenient

to the hand.

The idea thus conceived has been improved upon until one may say that

this method has reached perfection in the form of appliances known as

'shading boxes.'

[Illustration: FIG. 19.]

These implements of chicanery, of which fig. 19 is an illustration, are

little nickel-plated boxes, which are completely filled with the

coloured composition. In the centre of the lid is a slot through which

the colour is pressed. The finger being passed over this slot, takes up

a little of the colour. The base of the box is pierced around the

circumference with small holes, for convenience in sewing it to the

inside of the waistcoat or underneath the flap of a side pocket, as may

be preferred. The boxes are generally used in pairs, one containing red

composition and the other blue. With these two colours, almost every

coloured card can be marked. The paste for refilling the boxes is

supplied separately, or, if the sharp is acquainted with its

composition, he may make it for himself. Here is the recipe.

Olive oil, stearine, and camphor are incorporated in a melted condition

with aniline of the required hue. The mixture is then poured out upon a

level surface and allowed to cool. When cold it is worked up with the

blade of a knife upon a sheet of white paper, to get rid of the

superfluous oil. It is then ready for use.

Marking placed upon cards in this way can be instantly removed by merely

rubbing the card upon the table-cloth.

It is worthy of note that these boxes are considered to be so good that

they are not included in the catalogues of dealers in so-called

'sporting-goods.' They are kept as a secret among those who are 'in the

know.'

These convenient little articles, then, bring us to the end of the

systems of marking. It only remains to instruct the neophyte who has

followed the course of our lessons so far, in the methods of utilising

the marks when once they are placed upon the cards.

Those familiar words of the great artist who said that the medium he

employed in mixing his colours was 'brains,' may find an echo in the

directions for playing marked cards. They must be used with intelligence

or not at all. Indeed, great circumspection is requisite in utilising

the information which the marks provide. In a game of whist, for

instance, a thorough-paced player would at once detect any glaring

peculiarity of play resulting from knowledge surreptitiously acquired.

One may know, perfectly well, which card in one's hand would win the

trick, but it is not always advisable to play it. Tact and judgment,

added to a thorough acquaintance with the rules of the game which is

being played, are necessary adjuncts to the successful employment of any

system of cheating.

In a round game, when it is your turn to deal, you may read the cards as

you deal them; and in this way know the hands of your opponents, or at

any rate the principal cards. In a single-handed game you can remember

the whole of your antagonist's cards, but with more than two players it

is not advisable to attempt to commit to memory more than one hand.

That, preferably, should be the hand of the 'flattest man,' the

'greatest mug,' the man who is playing highest, or your most dangerous

opponent. With a little practice the top card of the pack can be read,

just before it is dealt. There is plenty of time for this whilst the

previous card is on its way to the table. In a game such as Poker, where

the suit is of no consequence, you simply repeat to yourself the value

of the card as you deal it, and from your knowledge of the game you may

deduce the discards from that particular hand. Then, in giving off the

'draft'--_i.e._ the cards to replace those which have been discarded,

and which, of course, you have not seen--you read the cards as they are

given out. In this way you can form a tolerably accurate opinion as to

what cards that hand finally contains. If your hand happens to be

better, you can bet against this particular player, continually raising

the stakes until all the other players are 'raised out.' That is to say,

they do not feel inclined to risk so much money on their hands, and

therefore they throw them down, and leave the game, for the moment, in

the hands of the two highest players.

A knowledge of the top card may be utilised in dealing 'seconds.' The

top card, being one which you require, may be kept back until it comes

to your turn either on the deal or the draft. This, however, is a very

bad way of using marked cards. It is sure to be detected sooner or

later, and then your only course will be to 'clear out' from the scene

of your former victories. Whilst, if you confine your attention to the

use of the information given by the marks, trusting to your wits rather

than to the deftness of your fingers, you will not only win but 'last.'

Working with shaded cards, in which the shading occupies the greater

portion of the card, many of your opponents' cards can be read as they

hold them in their hands; especially where they are held spread out, as

is so often the case in England.

Whatever may be the game, marked cards will often enable you to win

where you otherwise would lose, so long as due care and judgment are

exercised. For example, at Vingt-et-un, you will always know whether it

is advisable to draw another card or not. You will not stand in doubt as

to the card you will get. At Baccarat you will know what cards you have

given the players, and what you will draw if you take one. Too many

false drafts, however, are liable to create suspicion; so in this game

you must be careful in your proceedings. At Loo, you will have a strong

advantage, as you will always know the contents of the hand upon the

table, and when to take 'miss.' In games such as 'Banker' or 'Polish

Bank,' which consist of betting that you have in your hand a card (not

seen) which will beat one that has been turned up, you have to contend

with no uncertainty whatever.

Having pursued our subject to this point, it cannot be denied that we

have learnt something of great importance, viz. that among the

advantages enjoyed by us in this nineteenth century, we must not

overlook those embodied in the fact, that not only are marked cards

articles of commerce, readily obtainable at the right places, but we

have also the means of falsifying genuine cards, of any pattern, at a

few minutes' notice. Even failing this, we have at our command means of

marking all the cards which it is necessary to know whilst under the

very noses of our antagonists.

The practical philosopher--if such exist--whilst meditating upon the

benefits accruing to mankind from civilisation, should by no means

forget that, in one notable instance at least--card-playing to

wit--civilisation has provided the means of eliminating from the affairs

of life the undesirable and inconvenient element of chance. There is no

such thing as chance, says the predestinationist; and certainly in some

cases the truth is with him.

FOOTNOTES:

[2] _Vide_ Chapter VI., 'Manipulation.'

[3] This expression does not apply, as might be imagined, to the

comparative simplicity of the game, but rather to the positive

simplicity of the players.

Sharps and Flats A Complete Revelation of the Secrets of Cheating at Games of Chance and Skill · 第 3 / 14 章