CHAPTER II

_COMMON SHARPERS AND THEIR TRICKS_

In dealing with a subject of so wide a character as that upon which we

are engaged, the difficulty of beginning at the beginning is greater

than may appear to a casual reader. There are so many points from which

it may be attacked. As to treating of all that is known in reference to

it, or tracing it back to the earliest records, that, of course, is out

of the question in the limited space at our disposal. Even were one

historically inclined, who can say where the beginning begins.

Doubtless, one would have to search the geological formations at great

depth in order to discover remains of that man who first conceived the

idea of correcting fickle fortune at the expense of his fellows. If

science ever achieves this discovery, we shall certainly have reasonable

grounds for believing that we have found a very near relative of Adam.

Although the general public have so little acquaintance with the higher

developments of cheating, still, a great deal has been written

concerning some of the more elementary methods. This being so, the

question of what ought to be left out--at what point we ought to take up

the thread of our discourse--becomes of paramount importance. Obviously,

it is useless to repeat what is well-known.

Many of these primitive methods, however, are still so frequently

practised, that this book would be incomplete without some reference at

least being made to the more important among them. Therefore, with a

view to clearing the ground for what is to follow, and for the benefit

of the general reader, this chapter will be devoted to the more familiar

systems of 'sharping.'

There is, perhaps, no field of operation so prolific in specimens of the

genus 'sharp' as a race-course and its approaches upon the occasion of a

popular race-meeting. For our present purpose, therefore, we cannot do

better than to imagine, for the moment, that we are on our way to some

such gathering. Arriving at the London terminus, in good time for our

train, we take our seats in a second-class smoking compartment. Possibly

the only other occupants of the carriage at first are two or three

holiday makers, on pleasure bent. Not really sporting men, but average

citizens, looking forward to the excitement of the race, and also

possibly to the pleasurable anxiety of a little 'flutter,' at long odds

or otherwise.

It is not long before the other seats are all occupied. A man of

decidedly 'sporting' appearance, with a field-glass slung over his

shoulder, and carrying a thick travelling rug, strolls leisurely by the

door, merely glancing in as he passes. In a few moments, however, he

returns, and takes a middle seat in the compartment. Then follow two or

three others, averaging in appearance something between sporting

characters and second-rate commercial travellers. These take whatever

seats may happen to be vacant, and either become absorbed in their

newspapers or enter into conversation with their neighbours, as the case

may be. The experienced reader will have no need to be told that we are

associating with a gang working the 'three-card trick.' The man in

sporting attire is the 'sharp,' and those who accidentally (?) dropped

in after him are his confederates.

No sooner is the train well on its way, than our friend of the

field-glasses takes down his rug from the rack, folds it across his

knees, and producing a pack of cards, selects three--generally a king

and two others--which he throws, face upward, upon the rug.

'Now, gentlemen,' he says, 'I think we'll have a little game, just to

pass the time. Anyhow, if it amuses me, it won't hurt you.' With these

or some such words by way of preface, he takes up the three cards, and

throws them, one at a time, face downward, upon the rug. Then, with much

rapidity, he transposes the positions of the cards several times, and

observes, 'Now, tell me which is the king, and stake your money.'

Having thus attracted attention, he commences again. At this point, one

of the confederates looks calmly up from his paper, and murmurs

something to his neighbour about 'making one's expenses.' Probably,

also, he will produce a couple of sovereigns.

'Now, gentlemen,' continues the sharp, 'there are two cards for

you,'--taking them up--'and one card for me. The king is mine,'--taking

it up--'the ace and the seven are yours.' Then, with everyone in the

carriage following his movements, he again throws the cards down and

manipulates them as before. 'Now, tell me which is my card,' he says.

Nobody responds, however; and the sharp picks up the king, which proves

to be in the position where one would expect to find it. Indeed, the

on-looker who could not follow the king through its various evolutions

would be dull of perception.

Again and again the performance is repeated, and every time the

on-lookers can follow the movements of the king with the utmost ease. At

length, in response to an appeal from the operator 'not to be backward,

gentlemen,' the confederate who produced the sovereigns a little while

ago suddenly dashes one down on the card which all believe to be the

king. The card is turned up, and proves to be the right one,

consequently he receives the amount of his stake.

At the next turn another confederate stakes a sovereign, and wins. The

same thing follows with a third. Then, perhaps, the first stakes two

sovereigns, and again wins. Not only so, but taking advantage of the

obviously unsuspicious nature of the operator, he picks up the card

himself, and in so doing accidentally bends one corner up slightly.

Now everyone has heard of the three-card trick, though not one in a

thousand knows how it is worked. Consequently, the uninitiated among our

associates, finding that they are able to trace the king unerringly,

begin to think that, either this operator is a duffer, or that they are

particularly sharp fellows. Besides, there is the king, going about with

a turned-up corner, and losing money for the performer at every turn.

Small wonder, then, that their cupidity is aroused, and at length one of

them stakes a sovereign on the card with the turned-up corner. And he

wins? Oh, dear no! By some, unaccountable mischance, the king has become

straightened in the course of manipulation, and a corner of one of the

other cards has been turned up. Singular, is it not? Of course the loser

cannot complain, or he would have to admit that he had been trying to

take an unfair advantage of his opponent. Therefore he resolves to trust

entirely to his judgment in the future.

Then, for the first time, apparently, the operator notices the defective

corner and straightens it. Again the cards are thrown down, and the last

player, thinking to retrieve his loss, stakes another sovereign. He has

kept his eyes intently upon the king, as it passed from side to side and

back to the centre. He feels confident of success this time; but there

is a mistake somewhere, for again he loses.

And so the game goes on, with unvarying result. Whenever one of the

first two or three players--the confederates--stakes his money, he

always wins. Everyone else always loses. Eventually, the game is

discontinued; either owing to the fact that no more stakes are to be

had, or that we are approaching our destination.

Upon leaving the train, if we are curious, we may easily discover which

of our late companions are the confederates. They leave the carriage to

all appearance perfect strangers to one another; but follow one of them

at a distance, and it will be found that they are fairly well-acquainted

when not professionally employed.

This trick is an extremely simple one; and is accomplished as follows.

[Illustration: FIG. 1.--Three-card Trick.]

When the cards are taken up, preparatory to manipulation, they are held

as indicated in fig. 1. First, the two indifferent cards are taken, one

in each hand, and next, the king in the right hand. Card No. 2 in the

illustration, therefore, is the king. In throwing down the cards at the

outset No. 1 card is placed in position 1; No. 2 card in position 2; and

No. 3 in position 3. Thus, the king occupies a position between the two

other cards. So far, all is plain sailing, and it is by no means

difficult to trace the movements of the card we are following up,

however deftly it may be manipulated. There is a saying that 'the

quickness of the hand deceives the eye.' That is nonsense. No hand,

however expert, can produce a movement so quick that the eye cannot

detect it. What really deceives the eye in sleight of hand is that some

of the movements are not exactly what they appear to be, their real

nature is skilfully disguised. Of this the three card trick is a good

example. When the sharp observes his pigeon getting ready to be plucked,

he changes his tactics slightly from the straightforward course he has

hitherto pursued. The cards appear to be thrown down in the same manner

as before, but it is not so. In this case, No. 1 card is thrown down in

No. 1 position, as at the outset; but, instead of throwing down No.

2--the king--in No. 2 position, it is card No. 3 which is allowed to

fall, and the king goes finally into position 3. Thus the uninitiated,

instead of following up the king, as they fondly believe, are really on

the trail of card No. 3.

It will be readily understood that the turned-up corner can present no

difficulty to a sharp who has devoted a little practice to its

rectification. The act of throwing down the cards is quite sufficient to

cover all the movement which is necessary.

Instead of ear-marking the card by turning up a corner, the confederate

will sometimes tear off a very minute scrap from his newspaper, and,

wetting it, will attach it to a corner of the card as he turns it up.

When this is done, the operator of course contrives to slip the

moistened fragment from one card to another.

Leaving our three-card acquaintances to their own devices--though,

perhaps, our duty would be to give them into the hands of the police--we

will proceed to the race-course.

Space will not permit us here to consider the numerous evil devices for

acquiring the root of all evil indulged in by race-course sharps. In

fact, these scarcely form part of our subject. Some of them, such as

'telling the tale,' and so on, are more or less ingenious; but at best

they are merely vulgar swindles which involve no skill beyond the

exercise of that tact and plausibility which are common to sharps and

swindlers of every kind.

Pursuing our investigations, then, let us suppose that we now approach

one of the spots where winners and losers, sharps and flats, meet on the

common ground of applying meat and drink to the refreshment of body and

soul. Here, if we are favoured, we may chance to meet with a little

entertainment--intellectual and instructive--provided by the spectacle

of three persons who are engaged in the scientific recreation of

spinning coins upon some convenient corner of table or buffet. Needless

to say, they are two 'sharps' and a 'flat,' and their little game is

'odd man.'

The game is simple, but financially there is a good deal in it. It is

played in this way. Three coins being spun on edge upon a table, it is

obvious that either all three will fall with the same side up--in which

case the spin must be repeated--or, two will fall one way and one the

other. The owner of the latter coin is the 'odd man.' There are two

systems of playing. Either the odd man is out--that is to say, he stands

aside, whilst the other two spin for 'head' or 'woman'--or the odd man

pays. In either case, the loser pays the other two. If fairly played, of

course the chances are equal for all three players. But, alas! even this

apparently innocent game is capable of sophistication.

The method of cheating will be seen at a glance on referring to fig. 2.

[Illustration: FIG. 2.--Bevelled Coins.]

A coin which has been slightly bevelled to one side will bear a

superficial examination without creating suspicion as to its

genuineness. If it has a milled edge, it must necessarily be re-milled.

Such a coin, when spun on edge, will always tend to fall in one

direction. The bevelling, as shown in the figure, is exaggerated, for

distinctness' sake; in practice, the angle is very slight.

Two 'sportsmen,' each provided with coins of this description, meet with

a 'mug' and propose spinning for liquid refreshment. If they are pretty

sure of their man they may possibly allow him to win. Afterwards,

however, they lead him on to spin for higher stakes, and then he

invariably loses.

If the game is 'odd man pays,' they spin with coins which will fall

alike; simultaneously changing their coins from time to time, so that

they do not always bring them same side up. This being so, all three

coins must either fall alike, or else the dupe will be the odd man. Then

he pays each of his companions the amount of the stakes. Thus, the

chances are dead against the dupe, for his opponents cannot possibly

lose.

When the game is 'odd man out,' the winnings are not made so rapidly;

but at the same time they are quite as certain, and the proceedings are

not so liable to create suspicion. In this case, the sharps spin with

coins which will fall in different directions, and consequently the dupe

is never the odd man. His coin is bound to fall the same way as one of

the others; so he has to spin again with one or other of the 'rooks.' If

the second spin is 'head wins,' the sharp will use a coin which falls

'head.' Here, again, the coins must either fall alike, and the spin be

repeated, or the dupe must lose.

To disarm suspicion, however, the second spin may occasionally be a fair

one; his opponent using a 'square' coin. Even then, the chances are two

to one against him. Supposing the stakes are a sovereign, the loser has

to pay the two winners a sovereign each; and therefore if the dupe loses

he has to pay two sovereigns, whilst, if he wins, he receives only one.

So much, then, for 'odd man.'

If we search the purlieus of the race-course, we are sure to find the

'purse trick' well in evidence. A good many people seem to get a living

at it, yet there is not much mystery connected with it. Its

accomplishment rests purely on sleight of hand. We are all familiar with

the purse purporting to contain a half-crown and a shilling which the

salesman offers to dispose of for the modest amount of sixpence or so.

It is extraordinary, however, how few know wherein the trick lies. For

the benefit of those who are unacquainted with it, the following short

description is given.

The man throws a half-crown and a shilling into a two-penny purse,

and the price demanded for the whole may vary from sixpence to

eighteenpence, according to circumstances. Sometimes the purse, when

purchased, is found to contain the actual amount ostensibly put into it.

'Springes to catch woodcocks!' The purchaser is a confederate. In the

event of a stranger buying it, the contents will prove to be a penny and

a halfpenny. The operator really throws the half-crown and shilling into

the purse several times; turning them out again into his hand, to show

the genuineness of the transaction. Or, he may spin them in the air, and

catch them in the purse by way of variety. But when the time for selling

arrives, although he does not appear to have changed his tactics in the

least, the transmutation of metals becomes an accomplished fact, silver

is converted to bronze.

The man has a money-bag slung in front of him, into which he is

continually dipping his hand, for the purpose of taking out or returning

the coins. This bag seems to contain only silver, but there is a vein of

baser metal underlying the nobler. Therefore, in taking out a

half-crown, nothing is easier than for the man to palm a penny at the

same time. This being done, it is the penny which goes into the purse,

and the half-crown is transferred, for the moment, to his palm; but only

for the moment. It is dropped, immediately, into the bag; so that, by

the time that his hand has fallen to his side, it is empty. That is one

dodge. Another is to take the half-crown and penny together in the

fingers, the penny underlying the half-crown, concealed from view. Then

the penny is dropped and the half-crown palmed as before. Again, the

half-crown and shilling being really in the purse, the man will take

them out with his fingers, apparently for the purpose of showing them to

the multitude, at the same time introducing into the purse three

halfpence which he has held concealed. Then he appears to throw the

silver coins quickly into the purse, but in reality he palms them, the

sound made by the coins in falling being counterfeited by chinking the

coppers which the purse already contains. A variation upon this trick is

sometimes performed with a piece of paper in which is screwed up some

article of cheap jewellery, and into which the coins are supposed to be

thrown, as in the purse trick. These men adopt various methods of

explaining their reasons for selling so much money at so cheap a rate,

one of the most common being that someone has laid a wager that the

public are too sceptical to buy money offered in that manner. Well, such

a wager would be a tolerably safe one; for, as a rule, the public are

only sceptical concerning those things which are genuine. It is

probably because the purse-trick is not genuine that the tricksters find

purchasers. It is always the swindle which takes best with the public.

Certainly, anyone who is taken in over this trick deserves to be.

On our way home in the train we may, perhaps, encounter a party playing

'Nap.' It may be a friendly game, fairly played--or it may not. If it is

not, we shall undoubtedly find that one of the players loses heavily. It

is only penny Nap, he is told. Yes, but one can lose a good deal, in a

small way, even at penny Nap. Especially if the other players know the

best and quickest way of winning.

The most ordinary way of cheating at this game consists of 'putting up'

hands for the dupe and one of the other players. The methods of

accomplishing this manoeuvre will be fully detailed in the chapter on

'Manipulation.' For the present, it is sufficient to say that the cards

are so manipulated that the dupe has always a good hand. So far, this

looks as though matters should prove very favourable to the dupe;

therefore, he frequently goes 'Nap.' It always happens, however, that

one of the other players holds a hand which is slightly better. The dupe

may even hold the ace, king, queen, and knave of one suit, and the ace

of another. By every law of the game he is bound to go 'Nap,' and win.

So he makes his long suit trumps, feeling that he has a 'certainty.'

But when the cards are played, it turns out that one of his opponents

holds five small trumps against his four big ones, and he loses on the

last round.

An incident of this kind is reported, where the dupe, in a two-handed

game, being rendered suspicious by the eagerness of those about him to

wager that he would not make his Nap, instead of leading out his long

suit, made his odd ace the trump, and thereby won. In a game of more

than two players, this could be prevented by one of the others holding

two cards of the same suit as the ace. Moral--Don't gamble with

strangers. It is never safe; particularly in a railway train.

The foregoing being sufficient to give the reader a general idea of the

common sharp and his methods, no more need be said with regard to this

elementary branch of our subject. It will be sufficient to point out

that the sharp usually devotes his entire energies to perfecting himself

in some particular game. Having found his victim, he feigns indifferent

play, and encourages the dupe to 'take him on.' No matter how skilful he

may be, he never allows any evidence of the fact to escape him. One does

not find a card-sharper, for instance, entertaining his chance

acquaintances with card-tricks--at least, not to their knowledge. To use

the language which he would probably adopt, such a proceeding would be

'giving himself away with a pound of tea.' The sharp's motto is, 'Art

is to conceal art;' and his success in life depends very greatly upon

the strict observation of this maxim.

Skill, however, is not the only qualification necessary to the

successful sharp. He must have unbounded self-confidence if his wiles

are to be of any avail. In addition, he must also possess tact and

address, for upon these two qualities will depend the grade of society

into which he will be enabled to carry his operations. Given a liberal

endowment of these two attributes, there is no circle, however high or

however select, into which the sharp will not ultimately penetrate. The

public have occasionally an opportunity of peeping behind the scenes,

but the cases of cheating which come to light bear a very small

proportion to those which are condoned or hushed up, and the number of

these again is nothing when compared with the infinity of cases which

are never discovered.

All the comparatively insignificant matters dealt with so far are of

course common knowledge to many. As before mentioned, however, the

general public know very little of them, otherwise the numbers who gain

a living by such means could not exist. It is for this reason only that

they have been even referred to here. Other and far more ingenious

trickeries call for our attention, and to these we will now pass on.

Sharps and Flats A Complete Revelation of the Secrets of Cheating at Games of Chance and Skill · 第 2 / 14 章