I just couldn't do it -- not yet, anyway.

Dan -- Dan was going to kill himself soon, and if I restored myself from

my old backup, I'd lose my last year with him. I'd lose _his_ last year.

"Let's table that, doc. I hear what you're saying, but there're

complications. I guess I'll take the mood-suppressants for now."

He gave me a cold look. "I'll give you a scrip, then. I could've done

that without coming out here. Please don't call me anymore."

I was shocked by his obvious ire, but I didn't understand it until he

was gone and I told Dan what had happened.

"Us old-timers, we're used to thinking of doctors as highly trained

professionals -- all that pre-Bitchun med-school stuff, long

internships, anatomy drills... Truth is, the average doc today gets more

training in bedside manner than bioscience. 'Doctor' Pete is a

technician, not an MD, not the way you and I mean it. Anyone with the

kind of knowledge you're looking for is working as a historical

researcher, not a doctor.

"But that's not the illusion. The doc is supposed to be the authority on

medical matters, even though he's only got one trick: restore from

backup. You're reminding Pete of that, and he's not happy to have it

happen."

#

I waited a week before returning to the Magic Kingdom, sunning myself on

the white sand beach at the Contemporary, jogging the Walk Around the

World, taking a canoe out to the wild and overgrown Discovery Island,

and generally cooling out. Dan came by in the evenings and it was like

old times, running down the pros and cons of Whuffie and Bitchunry and

life in general, sitting on my porch with a sweating pitcher of

lemonade.

On the last night, he presented me with a clever little handheld, a

museum piece that I recalled fondly from the dawning days of the Bitchun

Society. It had much of the functionality of my defunct systems, in a

package I could slip in my shirt pocket. It felt like part of a costume,

like the turnip watches the Ben Franklin streetmosphere players wore at

the American Adventure.

Museum piece or no, it meant that I was once again qualified to

participate in the Bitchun Society, albeit more slowly and less

efficiently than I once may've. I took it downstairs the next morning

and drove to the Magic Kingdom's castmember lot.

At least, that was the plan. When I got down to the Contemporary's

parking lot, my runabout was gone. A quick check with the handheld

revealed the worst: my Whuffie was low enough that someone had just

gotten inside and driven away, realizing that they could make more

popular use of it than I could.

With a sinking feeling, I trudged up to my room and swiped my key

through the lock. It emitted a soft, unsatisfied _bzzz_ and lit up,

"Please see the front desk." My room had been reassigned, too. I had the

short end of the Whuffie stick.

At least there was no mandatory Whuffie check on the monorail platform,

but the other people on the car were none too friendly to me, and no one

offered me an inch more personal space than was necessary. I had hit

bottom.

#

I took the castmember entrance to the Magic Kingdom, clipping my name

tag to my Disney Operations polo shirt, ignoring the glares of my fellow

castmembers in the utilidors.

I used the handheld to page Dan. "Hey there," he said, brightly. I could

tell instantly that I was being humored.

"Where are you?" I asked.

"Oh, up in the Square. By the Liberty Tree."

In front of the Hall of Presidents. I worked the handheld, pinged some

Whuffie manually. Debra was spiked so high it seemed she'd never come

down, as were Tim and her whole crew in aggregate. They were drawing

from guests by the millions, and from castmembers and from people who'd

read the popular accounts of their struggle against the forces of petty

jealousy and sabotage -- i.e., me.

I felt light-headed. I hurried along to costuming and changed into the

heavy green Mansion costume, then ran up the stairs to the Square.

I found Dan sipping a coffee and sitting on a bench under the giant,

lantern-hung Liberty Tree. He had a second cup waiting for me, and

patted the bench next to him. I sat with him and sipped, waiting for him

to spill whatever bit of rotten news he had for me this morning -- I

could feel it hovering like storm clouds.

He wouldn't talk though, not until we finished the coffee. Then he stood

and strolled over to the Mansion. It wasn't rope-drop yet, and there

weren't any guests in the Park, which was all for the better, given what

was coming next.

"Have you taken a look at Debra's Whuffie lately?" he asked, finally, as

we stood by the pet cemetery, considering the empty scaffolding.

I started to pull out the handheld but he put a hand on my arm. "Don't

bother," he said, morosely. "Suffice it to say, Debra's gang is number

one with a bullet. Ever since word got out about what happened to the

Hall, they've been stacking it deep. They can do just about anything,

Jules, and get away with it."

My stomach tightened and I found myself grinding my molars. "So, what is

it they've done, Dan?" I asked, already knowing the answer.

Dan didn't have to respond, because at that moment, Tim emerged from the

Mansion, wearing a light cotton work-smock. He had a thoughtful

expression, and when he saw us, he beamed his elfin grin and came over.

"Hey guys!" he said.

"Hi, Tim," Dan said. I nodded, not trusting myself to speak.

"Pretty exciting stuff, huh?" he said.

"I haven't told him yet," Dan said, with forced lightness. "Why don't

you run it down?"

"Well, it's pretty radical, I have to admit. We've learned some stuff

from the Hall that we wanted to apply, and at the same time, we wanted

to capture some of the historical character of the ghost story."

I opened my mouth to object, but Dan put a hand on my forearm. "Really?"

he asked innocently. "How do you plan on doing that?"

"Well, we're keeping the telepresence robots -- that's a honey of an

idea, Julius -- but we're giving each one an uplink so that it can

flash-bake. We've got some high-Whuffie horror writers pulling together

a series of narratives about the lives of each ghost: how they met their

tragic ends, what they've done since, you know.

"The way we've storyboarded it, the guests stream through the ride

pretty much the way they do now, walking through the preshow and then

getting into the ride-vehicles, the Doom Buggies. But here's the big

change: we _slow it all down_. We trade off throughput for intensity,

make it more of a premium product.

"So you're a guest. From the queue to the unload zone, you're being

chased by these ghosts, these telepresence robots, and they're really

scary -- I've got Suneep's concept artists going back to the drawing

board, hitting basic research on stuff that'll just scare the guests

silly. When a ghost catches you, lays its hands on you -- wham! Flash-

bake! You get its whole grisly story in three seconds, across your

frontal lobe. By the time you've left, you've had ten or more ghost-

contacts, and the next time you come back, it's all new ghosts with all

new stories. The way that the Hall's drawing 'em, we're bound to be a

hit." He put his hands behind his back and rocked on his heels, clearly

proud of himself.

When Epcot Center first opened, long, long ago, there'd been an ugly

decade or so in ride design. Imagineering found a winning formula for

Spaceship Earth, the flagship ride in the big golf ball, and, in their

drive to establish thematic continuity, they'd turned the formula into a

cookie-cutter, stamping out half a dozen clones for each of the "themed"

areas in the Future Showcase. It went like this: first, we were cavemen,

then there was ancient Greece, then Rome burned (cue sulfur-odor FX),

then there was the Great Depression, and, finally, we reached the modern

age. Who knows what the future holds? We do! We'll all have videophones

and be living on the ocean floor. Once was cute -- compelling and

inspirational, even -- but six times was embarrassing. Like everyone,

once Imagineering got themselves a good hammer, everything started to

resemble a nail. Even now, the Epcot ad-hocs were repeating the sins of

their forebears, closing every ride with a scene of Bitchun utopia.

And Debra was repeating the classic mistake, tearing her way through the

Magic Kingdom with her blaster set to flash-bake.

"Tim," I said, hearing the tremble in my voice. "I thought you said that

you had no designs on the Mansion, that you and Debra wouldn't be trying

to take it away from us. Didn't you say that?"

Tim rocked back as if I'd slapped him and the blood drained from his

face. "But we're not taking it away!" he said. "You _invited_ us to

help."

Down and Out in the Magic Kingdom · 第 49 / 63 题