3.--CHARADES.

There is no game that can afford so much amusement to a circle of

friends as that of acting charades. It affords a scope for the exercise

of both wit and ingenuity.

A word must be chosen, in which the syllables may be rendered into some

kind of a lively performance, and the whole word must be capable of

similar representation. Then the plan of action must be agreed upon.

Old-fashioned garments, gay shawls, scarfs, old coats, hats, aprons,

gowns, &c., must be looked up for the occasion, and speedily converted

into various and grotesque costumes, suited to the representation to

be made. By exercising a little ingenuity, very fine charades can be

acted “impromptu.” Speed, in all preparations, is quite necessary to

success, as an audience is always impatient. If it is determined to

have charades at a party, the lady of the house should arrange dresses,

plan of action, and subjects, beforehand. She can generally tell who

can assist her best. If all the arrangements can be made without the

knowledge of her guests, the effect will be greatly increased. This is

also an improving game for a family of children. Write the plot and a

simple dialogue, and let them learn it; it will be a good exercise for

the memory, and teach them ease of manner; but let them only act before

a home circle.

A talented friend of ours has a very pleasant way of acting charades in

her own family circle, which is well adapted for large family circles,

such as assemble together on Thanksgiving, and during Christmas

holidays. This lady unites her family with a few other pleasant friends.

For a good charade party, twelve or more persons are desirable, and two

rooms, connecting by sliding or folding doors, are the most convenient,

though two connecting by only a single door will do, if the party is

not a large one.

First, two persons should be chosen managers; then the managers must

choose sides, so that the company will be about equally divided. The

sides then take separate rooms, to become, alternately, actors and

audience; the managers draw lots to see which side shall act first.

Those that are to begin, first choose a word, then proceed to represent

it. A common way is to divide the word into syllables, and present one

at each scene, then, after having gone through the word, if the other

side cannot guess it, a scene is given to represent the whole word.

When all is ready for a scene, the door is thrown open for the others

to look in and guess it. Frequently a whole word is given at once in

one scene. The manager must always announce whether one syllable or

more is given. After giving the audience time to guess it or give it

up, the parties change rooms, and the other side must act; they will,

of course, have their word selected and all arrangements made, as they

had sufficient time while waiting for the others.

In acting the word, each party must try to mystify the other, yet the

syllable must be well represented; but there can be by-play to divert

the audience from the real word. The party that guesses the whole word

the soonest, are considered the conquering party. Care must be taken

not to let the actors know if the audience guess the word before it is

fully acted.

Sometimes in the place of words, proverbs are acted. Each word is acted

in turn, or two words are acted in one scene; if the latter, before the

scene is acted, some one of the actors can inform the audience that

they will act two words of the proverb.

A few directions for acting certain words and proverbs, and a short

list of words and proverbs easy to be acted, may be an assistance to

our youthful readers.

If a word or syllable can be represented by action, it should be seldom

spoken; but in some cases syllables must be spoken to give an idea of

the word. Some prefer acting charades entirely in pantomime.

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