Withdraw from the pack the eight aces, and place them in a horizontal

line (the suits as in tableau). These are the foundation cards, which

ascend in sequence to kings (Rule I).

Next deal out eight cards and place them above the foundations in two

rows, four cards in each (see tableau). The upper row is called the

Auxiliaries; the lower one, the Rivals. If any suitable cards are found

in the Auxiliaries, play them, filling the spaces so made from the

Rivals (Rule III). Cards from the Rivals may be placed in descending

sequence on those of the Auxiliaries (Rule II), and the sequences so

formed will be played as opportunity arises on to the foundations.

Continue to deal out the pack, playing, placing on the Auxiliaries, and

refilling spaces according to rules--the non-suitable cards forming a

talon.

It must be remembered that cards can only be played on the foundations

_from the Auxiliaries_, and not straight from the Rivals or from the

talon; cards from these must first pass into the Auxiliaries.

There is no re-deal.

[Illustration: THE LABYRINTH.]

THE LABYRINTH

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. Only cards in the highest or lowest rows are available, until a

card from any other row is released, by the removal of cards either

above or below it, the principle being that no card can be used that is

not free _either_ from the top or the bottom. Small crosses are placed

on the tableau to mark the cards that are available.

III. You can only refill vacancies in the lowest row as the deal goes

on (_i.e._, in the row which you are actually dealing).

IV. Each row must be completed before you can play from it.

PLAY

Withdraw from the pack and place in horizontal line above, four kings

and four aces of different suits. These are the foundations, the aces

ascending in sequence to kings, the kings descending to aces (Rule I).

You next deal out ten cards in a horizontal row, and when the row is

complete, play any suitable cards on the foundations, refilling the

vacancies from the pack or talon.

Proceed to deal out a second row of ten cards underneath the first,

playing suitable ones as before, playing _also from the upper row_, and

refilling spaces subject to Rule III. As you may only refill vacancies

on the last row which is being dealt, there will be many gaps in the

tableau as you proceed.

You continue thus to deal out the entire pack in successive rows, each

row completely blocking the preceding one unless the removal of a card

releases the one above it, or _unless the removal of cards in the upper

rows_ (Rule II) releases that card from above.

When the pack is exhausted and you have played all available cards, if

the game has not succeeded, you have one more chance, _i.e._, the

privilege of removing any one card from the tableau, taking care, of

course, to remove the card which blocks those most needed. The choice

of this "grace" is the only point left to the skill of the player.

There is no re-deal.

_Note 1._--Some players instead of taking the foundations from the

pack, wait till they appear in the deal.

_Note 2._--The dimensions of the tableau preclude the insertion of the

spaces for the foundation cards.

[Illustration: SPENSER'S FAIRIE QUEEN.]

SPENSER'S FAIRIE QUEEN

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. If during the deal two or more kings turn up in succession, cards

can only be placed on the last one.

III. Available cards may be transferred from one column to another in

descending sequence and need not follow suit.

IV. Only the lowest card of each column is available, until its removal

releases the one above it.

V. Any available card may be transferred to a single king, and

sequences may be placed upon that card as upon those of the other

columns.

PLAY

Take one king from the pack, and place it at the left-hand upper

corner. Upon this king you place the cards as they are dealt, in

perpendicular column, each card half covering the preceding one, until

a second king appears, which must be placed next to the first one, and

becomes in its turn the head of a second column (Rule II). When a third

king appears, it is placed next to the second one, and is treated in

like manner, and so on until the pack is exhausted, cards being always

placed on the last king turned up. Thus some kings will head lines of

different lengths (see Note 3, on next page), and some will probably

remain alone, and this, as will be seen, is very advantageous.

During the deal, aces as they turn up are placed in the spaces

reserved.

The eight aces form the foundation cards and ascend in sequence to

queens (Rule I). (See Note 2.)

Suitable cards may be played as they turn up in the deal, and after

playing each, the columns should be examined, as the playing of a card

may bring other available ones (Rule IV) into use.

When the deal is complete, the tableau must be carefully examined.

Available cards may now be transferred from one column to another (Rule

III) or placed on the single kings (Rule V) or played on the

foundations. And it is sometimes better not to play cards, but to leave

them to receive sequences.

It is not advisable to transfer queens, as they cannot be moved again

until required to complete the foundations, but it is often necessary

to do so, when their removal would release cards urgently needed. The

success of the game greatly depends on the skill of the player in

transferring the sequences backward and forward so as to release as

many cards as possible. There is no re-deal. (See Note 1.)

_Note 1._--Supposing that you have two single kings and wish to release

a knave of hearts which is blocked with a descending sequence, the last

card of that sequence being a four, place the four and then the five on

the two spare kings. The six is thus released, and if a seven should be

at the bottom of any other column, you transfer the six on to it, and

also the five and the four, thus again freeing the two kings. Now put

up the seven and the eight (of the column you are trying to work off)

on to those kings. Then transfer the seven to the eight, and place the

nine on the remaining king. You have now only the ten left to block

your knave of hearts; you will probably find, or be able to release,

some other available knave, on which you will place the ten. In this

somewhat complicated manner you arrive at the desired knave of hearts.

The combinations are endless.

_Note 2._--The spaces for the foundations are not marked for want of

room.

_Note 3._--It often happens that so many cards have to be dealt on to

one king before the next one appears that the column can no longer be

continued in a straight line. The player must, therefore, twist the

cards to gain room (see tableau), the small crosses show the available

cards.

[Illustration: THE TERRACE.]

THE TERRACE

Two Entire Packs of Cards

RULES

I. Only the last card (_i.e._, the right-hand one) of the Terrace is

available till its removal releases the card next to it.

II. The foundations ascend in sequence and must be formed with

alternate red and black cards.

III. Cards in the valley may be transferred in alternate _descending_

sequence from one packet to another, and the uppermost card of the

talon may also be placed in sequence on the valley, but, like those of

the foundations, the sequences in the valley must be formed of

alternate colors.

IV. Only the uppermost cards of the valley packets are available until

their removal releases those beneath.

PLAY

Deal out from left to right a row of thirteen cards. This is called the

Terrace. You next turn up from the pack in hand three cards, and choose

one of the three as a foundation. Place the foundation card underneath

the Terrace on the left side, and the seven other cards of similar

value will take their places, as they turn up in the deal, in a line

with the first foundation (see tableau).

You next place your two rejected cards underneath the foundation, and

deal out seven other cards alongside, forming a third horizontal row of

nine cards. This is called the valley. From the valley you take any

foundations, and having placed them, you play also any other suitable

cards (Rule II); but you must first examine the Terrace, as cards must

always in preference be played from the Terrace (Rule I). Having played

all suitable cards, and refilled the vacancies in the valley from the

pack in hand, proceed to place cards in sequence in the valley (Rules

III and IV), of course playing them in preference on the foundations

when possible, but remember always to examine the Terrace, as the

success of the game depends entirely on detaching cards from the

Terrace. If even a suitable card could be played from the valley, and

none were at the moment available on the Terrace, it would still be

better to refrain from playing it, if an equally suitable card from the

Terrace were likely shortly to be released. In reference to your choice

of the foundation cards, you should always examine the available card

of the Terrace and choose, if possible, one below it in value.

You next proceed to deal out the entire pack, playing on foundations

(Rule II), placing and transferring cards in the valley (Rules III and

IV), and refilling vacancies.

There is no re-deal.

[Illustration: GENERAL SEDGEWICK.]

GENERAL SEDGEWICK

One Entire Pack of Cards

RULES

I. The original five cards forming the cross are available, but when

they are covered by the addition of others, only the uppermost card of

each packet is available until its removal releases the card beneath.

II. The foundations follow suit.

III. Cards on the cross may be transferred in descending sequence from

one packet to another, and cards from the pack or talon may also be

placed in descending sequence on those of the cross.

IV. Cards on the cross need not follow suit.

PLAY

Deal five cards and place them in the form of a cross.

The next card turned is to be placed in the left-hand upper corner, and

this constitutes the foundation card, the three others of similar

value, as they appear, being placed in the three other corners (see

tableau).

The foundation cards ascend in sequence (Rule II).

Having placed the cross and the first foundation, play any foundation

or other suitable cards from the cross, filling the vacancies from pack

or talon. You then proceed to transfer cards on the cross (Rules I,

III, and IV); and although not necessary, it is very advantageous that

these packets should be of the same suit, as they are then ready to be

played on to the foundations, and to effect this by transferring the

cards backward and forward as much as possible should be the great

object of the player.

Continue to deal out the cards till the pack is exhausted--playing,

transferring, and refilling vacancies. The non-suitable cards form the

talon.

There is no re-deal.

[Illustration: THE QUEENS.]

THE QUEENS

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. The uppermost card of the key is alone available until its removal

releases the card beneath; each card that is played releasing the one

that it covered.

III. Cards from the key can only be played on the foundations and may

not be placed on the shutter.

IV. The cards in payment of the queens are taken from the _top_ of the

key (fourteen for each queen _including_ herself).

V. Cards in payment of the queens are taken from the _bottom_ of the

talon (three for each queen _exclusive_ of herself).

PLAY

Take from the pack thirty-two cards; place them in a packet on the left

side, face upward. This packet is called the key. If the uppermost card

should be a queen, take fourteen cards from the top of the key

(including the queen) and place them at the bottom of the pack (Rule

IV). After removing the fourteen cards, should the next card on the key

chance also to be a queen, you repeat the process, thus adding

twenty-eight cards to the pack, and diminishing those on the key. Even

if the next card in like manner chanced to be a queen, you would take

all the remaining cards of the key (which could, however, only be four)

and add them to the pack,--thus getting rid of the key, which would

greatly facilitate the success of the game.

After dealing out the key (and if you have good luck, diminishing it)

you next proceed to deal seven cards, placing them in two rows of four

and three cards respectively. (See tableau.) These are called the

shutter. If during the dealing of these any kings appear, place them in

a row above. The eight kings are the foundations, which ascend through

aces to queens (Rule I).

When the shutter is dealt, play from it any suitable cards, refilling

the spaces at once, but always first look to see if a card from the key

is available (Rules II and III), and play that in preference, as it is

all important to get rid of the key. Cards on the shutter can marry in

descending line with each other, or with cards from the pack or talon.

When you have married or played all available cards, deal out the

remainder of the pack, playing, marrying, and refilling spaces; the

unsuitable cards forming a talon.

You must carefully count the number of queens that you place in the

talon (it is best to have some counters at hand for this purpose), as

when the pack is exhausted each of these queens counts for three

cards--_i.e._, for each queen you take from the bottom of the talon

three cards besides herself (Rule V)--and these cards constitute a

fresh pack to deal from.

Thus, if the talon contains six queens, you take from it eighteen cards

exclusive of the six queens (Rule V) and deal them out again, and again

count the queens to repay yourself as before. This is done to give a

fresh chance of winning the game, as the talon is not re-dealt in its

entirety. If the talon has not sufficient cards left to pay three for

each queen, you simply take all that remain, and then there is good

hope of success, if the key has also been played out.

[Illustration: THE HERRING-BONE.]

THE HERRING-BONE

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. The lowest (or twenty-eighth) card of the herring-bone is alone

available until its removal releases the next one (_i.e._, the uppermost

card of the fan above it), then the second card of the fan becomes the

available one, then the third, then the single card above the fan just

played, and so on, the removal of each card rendering the next one

available.

III. All the cards in the side scenes and the four bars are available.

IV. Vacancies on the bars are refilled from cards of the herring-bone

(Rule II), but vacancies on the side scenes may only be refilled from

the pack or talon.

PLAY

Deal out twenty-eight cards, beginning from the top (see tableau),

thus: Three at the top, placed fan shape, then a single card half

covering the fan, then another fan half covering the single card, then

another single card, and so on till you have seven fans and seven

single cards: this is called the herring-bone, the last card being a

single one and available. (Rule II.)

You next deal out eight cards, four on each side the herring-bone:

these are called side scenes. Then place one card horizontally above

and below each side scene: these are called bars. When these forty

cards are placed, the next card dealt becomes the foundation, and is

placed in one of the allotted spaces, the other seven cards of similar

value being placed as they appear on the tableau, or during the deal.

Four of the foundations ascend in sequence and four descend (Rule I),

and it is best to place the ascending on the right side, the descending

on the left.

When the tableau is complete, and the first foundation has been played,

examine the whole and play from the herring-bone, bars, or side scenes

any foundations or other suitable cards. Always choose, in preference,

cards from the herring-bone or bars, as on the removal of the

herring-bone the success of the game mainly depends, and if a bar is

removed, the available card on the herring-bone replaces it, thus

releasing the next. (Rules II and III.)

Having played and refilled all spaces, proceed to deal out the entire

pack, playing all suitable cards, and refilling spaces; the unsuitable

cards forming the talon. In forming the foundations, one card at a time

may be exchanged from the ascending to the descending sequence, and

_vice versâ_.

The talon may be taken up, shuffled, and re-dealt twice.

_Note._--It is so exceedingly disadvantageous that there should be

duplicate cards in the herring-bone, that in the German variety of this

game the herring-bone is set out from a single pack before the two

packs are shuffled.

[Illustration: THE OLGA.]

THE OLGA

Four Piquet Packs

RULES

I. The foundations follow suit.

II. Each card in the flower-bed must be turned face upward as soon as

the card immediately below it is removed. The card so turned is then

available.

III. Cards on the flower-bed may be placed in descending sequence upon

each other (and cards from the pack or talon may also be placed in

sequence on the flower-bed), but must be so placed in alternate colors,

_i.e._, a black eight upon a red nine, and so on.

PLAY

Deal out forty-nine cards in seven horizontal rows, each containing

seven cards. This is called the flower-bed. In the first row the cards

are placed face upward, in the second row face downward, and so on

alternately, the seventh or last row being face upward. Should there

not be space, each row may half cover the preceding one. The

foundations consist of sixteen aces, ascending in sequence through

sevens to kings (Rule I). When the flower-bed has been dealt, if any

aces appear in the lowest row, play them in their allotted spaces, as

also any deuces or other suitable cards, always turning the card above

the one played, face upward. Available cards on the flower-bed (Rule

II) may be placed in descending sequence on each other, but in

alternate colors (Rule III). They may be transferred from one packet to

another, and on doing this judiciously the success of the game depends.

Cards from the pack or talon may also be placed in sequence (Rule III)

on those of the flower-bed. [You are not obliged to play cards on the

foundations, if to place them on the flower-bed seems more

advantageous.] Continue to deal out the entire pack, playing on

foundations, placing and transferring on the flower-bed, the unsuitable

cards forming the talon. If you succeed in removing an entire

perpendicular row of cards, the space at the top may be filled by any

available card of the flower-bed (Rule II), and upon that card may be

placed sequences (Rule III) as on the other rows.

[Illustration: CÆSAR.]

CÆSAR

Nine Cards from One Entire Pack

PLAY

Withdraw from one entire pack nine cards, composed of any suits, from

ace to nine inclusive. Place these nine cards in three rows, each

containing three cards. Endeavor, by changing their position, so to

dispose them, that the number of pips in each row, counting the cards

horizontally, perpendicularly, and diagonally, may make the sum of

fifteen. The tableau shows only three fifteens, but if the cards are

properly placed eight fifteens can be made.

[Illustration: RED AND BLACK.]

RED AND BLACK

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. Cards may be placed on the Volunteers in descending sequence, but

they must be of alternate colors. On the black four (see tableau) would

be placed a red three, then a black deuce, and so on.

PLAY

Withdraw from the pack the eight aces, placing them in pairs of

alternate colors in a horizontal line (see tableau). These are the

foundations and ascend in sequence to kings (Rule I). Next deal out

eight cards, placing them underneath the foundations. This row of cards

is called the Volunteers. Examine the Volunteers and play any suitable

cards on to the foundations, immediately filling each vacancy from the

cards in hand. When no more can be played, proceed to form sequences in

descending line with cards of the Volunteers, subject strictly to Rule

II; then again play all that are suitable and proceed to deal out the

cards till the pack is exhausted, playing cards on the foundations or

placing them in sequence on the Volunteers, and always refilling

vacancies. The unsuitable cards form the talon.

When the pack is exhausted, the talon may be taken up, shuffled, and

re-dealt once.

[Illustration: THE SQUARE.]

THE SQUARE

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. The four aces (foundation cards) ascend in sequence to kings. When

each packet has ascended to king, a second king (same suit) is placed

on the top, and another sequence on the same packet descends to ace,

with which the four foundations terminate.

PLAY

Deal out sixteen cards, as in tableau. This is the "Square" (Quadrat).

During the deal, the four aces of different suits must be placed in

their allotted spaces as they appear. These are the foundations, which

ascend in sequence to kings and descend again to aces (Rule II).

When the Square is complete, play from it any suitable cards, and marry

both in ascending and descending line with cards on the Square,

immediately refilling spaces from the pack or talon. Continue to deal

out the whole pack, playing first in ascending, then in descending

sequence (Rule II), marrying, and refilling spaces; the unsuitable

cards forming the talon. The sequences on the Square can be reversed

from one packet to another, thus if on one packet there were a sequence

of which the top card was a nine, and on another a sequence of which

the top card was either an eight or a ten (of course of the same suit),

either of these could be placed on the nine and the whole sequence

reversed, but great care must be taken in reversing sequences, lest

cards should hopelessly block each other. Much practice is required in

order to avoid this danger.

If the game succeeds, the double series of sequences which began with

four aces, will likewise finish with four aces.

There is no re-deal.

[Illustration: MARGARETHE.]

MARGARETHE

One Entire Pack of Cards

RULES

I. The foundations follow suit.

II. The king foundations descend from ten to eight; the knaves, from

seven to five; the queens, from four to two.

PLAY

Withdraw from the pack all the court cards and place them in the form

of an M, as in tableau. These twelve cards are the foundations. All the

aces as they appear are to be placed in one packet in the M underneath

the knaves. You next deal nine cards and place them in the form of an A

(see tableau).

These are the help cards, and from them you play any that are suitable

on to the foundations, the first played on a king being a ten, on a

knave a seven, and on a queen a four (Rules I and II), filling the

spaces from the pack in hand. You next proceed to deal out the whole

pack, playing on the foundations, placing aces in the reserved space in

the M, refilling vacancies in the A, and placing unsuitable cards in

the talon.

If the game succeeds, the final tableau will form an M composed of the

eights, the fives and the twos, the four aces being placed crossways in

the centre.

The talon may be re-dealt once.

[Illustration: MOUNT OLYMPUS.]

MOUNT OLYMPUS

Two Entire Packs of Cards

RULES

I. The foundations and the battery follow suit.

II. The foundations ascend in alternate sequences; the aces, in odd

numbers, 3, 5, 7, etc., till they finish with kings; the twos, in even

numbers, 4, 6, 8, etc., till they finish with queens. (Knaves count

eleven; queens, twelve.)

III. Cards may be placed on the battery in alternate descending

sequence; thus, on a nine place a seven, on the seven, a five, on a

queen place a ten, then an eight, and so on.

IV. The uppermost cards of the battery are alone available, until their

removal releases those beneath.

PLAY

Withdraw from the pack the eight aces and the eight twos, and place

them in the form of a pyramid, as in tableau; these are the foundations

which ascend in alternate sequence, till they end respectively with

kings and queens. (Rules I and II.)

Next deal out nine cards as in tableau, this is called the battery.

Suitable cards of the battery may be played on the foundations, and may

also be placed on each other in alternate descending sequence. (Rules

I, III, and IV.) The unsuitable cards form the talon. Continue to deal

out the entire pack, playing on the pyramid, placing cards on the

battery, and refilling spaces from pack or talon.

If the game succeeds, the pyramid will be formed of alternate kings and

queens.

The talon may be taken up and re-dealt once.

[Illustration: THE WHEEL.]

THE WHEEL

Two Entire Packs of Cards

Lady Cadogan's Illustrated Games of Solitaire or Patience New Revised Edition, including American Games · 第 2 / 4 段