DUEL WITH SABRES WITHOUT THRUSTS.

1st.—If possible sabres with blunt points must be used for this duel.

2nd.—Each combatant must have two seconds.

3rd.—The seconds, after having agreed upon the choice of the ground best

fitted for the combat—level and equal for the two opponents—must mark

the two places at the distance calculated as if the opponents were both

on the longe and the points joining together.

4th.—Either combatant can use gloves with gauntlets provided the

adversary has one too, or that a similar one can be offered to him,

otherwise the difference must be levelled by the seconds.

5th.—The weapons must be alike and unknown to the combatants, but if the

combatants belong to the same regiment they can use their own sabres,

provided they are of the same sort and have the same mountings.

6th.—The seconds, after having tossed for the places, take their friends

to the places which have fallen to them.

7th.—The seconds must toss for which of the two antagonists is to choose

his sabre.

8th.—The second designed to give the signal must explain to the

combatants the conventions of the duel, which are, that it is strictly

forbidden to make use of the points of the sabres, which would be

felony.

9th.—The seconds invite their friend to strip naked down to the waist,

but they may keep their braces on if they are used to them.

10th.—The seconds present both sabres to the combatant who has gained by

toss the right to choose, who picks one out, they then present the last

one to the other combatant and recommend them both to wait for the

signal.

11th.—When the seconds are placed on both sides of the combatants the

signal is given by the word—_Allez!_

12th.—When the signal is given the combatants can cut at one

another—taking care not to wound their adversary with the point of their

sabre—can stoop, advance, retire, turn round, vault, &c., and stop only

when the seconds tell them to: such are the rules of the combat.

13th.—The seconds must always stop the duel as soon as one of the

combatants is wounded, in order to see whether he can continue or

not—the seconds are the only judges for that; but the custom in this

kind of duel is to stop the combat at the first wound.

14th.—If one of the combatants is killed or wounded against the rules,

_see_ 20th and 21st art. of 4th chapter.

CHAPTERS 1st–10th.—The insulted party has the choice of the duel and

weapons.

11th.—The insulted party, if struck or wounded, has the choice of the

duel, weapons, distances, and can forbid his opponent to use weapons

belonging to him, but in that case he must not use his own.

CHAPTERS 4th–20th.—The seconds must, if anything takes place against the

rules, make a written statement of it and prosecute the felon by all the

laws in their power (and _poursuivre le fauteur devant les tribunaux par

toutes les voies de droit en leur pouvoir_).

21st.—The seconds of the party who is charged with felony must, by all

means, declare the truth. They are not otherwise accountable for it,

unless they aided in committing the wrong, which cannot be supposed

possible.

LONDON:

HENRY BLACKLOCK AND CO., PRINTERS,

ALLEN STREET, GOSWELL ROAD.

------------------------------------------------------------------------

Lessons in Sabre, Singlestick, Sabre & Bayonet, and Sword Feats or, How to use a cut and thrust sword · 第 87 / 131 题