1st.—If possible sabres with blunt points must be used for this duel.
2nd.—Each combatant must have two seconds.
3rd.—The seconds, after having agreed upon the choice of the ground best
fitted for the combat—level and equal for the two opponents—must mark
the two places at the distance calculated as if the opponents were both
on the longe and the points joining together.
4th.—Either combatant can use gloves with gauntlets provided the
adversary has one too, or that a similar one can be offered to him,
otherwise the difference must be levelled by the seconds.
5th.—The weapons must be alike and unknown to the combatants, but if the
combatants belong to the same regiment they can use their own sabres,
provided they are of the same sort and have the same mountings.
6th.—The seconds, after having tossed for the places, take their friends
to the places which have fallen to them.
7th.—The seconds must toss for which of the two antagonists is to choose
his sabre.
8th.—The second designed to give the signal must explain to the
combatants the conventions of the duel, which are, that it is strictly
forbidden to make use of the points of the sabres, which would be
felony.
9th.—The seconds invite their friend to strip naked down to the waist,
but they may keep their braces on if they are used to them.
10th.—The seconds present both sabres to the combatant who has gained by
toss the right to choose, who picks one out, they then present the last
one to the other combatant and recommend them both to wait for the
signal.
11th.—When the seconds are placed on both sides of the combatants the
signal is given by the word—_Allez!_
12th.—When the signal is given the combatants can cut at one
another—taking care not to wound their adversary with the point of their
sabre—can stoop, advance, retire, turn round, vault, &c., and stop only
when the seconds tell them to: such are the rules of the combat.
13th.—The seconds must always stop the duel as soon as one of the
combatants is wounded, in order to see whether he can continue or
not—the seconds are the only judges for that; but the custom in this
kind of duel is to stop the combat at the first wound.
14th.—If one of the combatants is killed or wounded against the rules,
_see_ 20th and 21st art. of 4th chapter.
CHAPTERS 1st–10th.—The insulted party has the choice of the duel and
weapons.
11th.—The insulted party, if struck or wounded, has the choice of the
duel, weapons, distances, and can forbid his opponent to use weapons
belonging to him, but in that case he must not use his own.
CHAPTERS 4th–20th.—The seconds must, if anything takes place against the
rules, make a written statement of it and prosecute the felon by all the
laws in their power (and _poursuivre le fauteur devant les tribunaux par
toutes les voies de droit en leur pouvoir_).
21st.—The seconds of the party who is charged with felony must, by all
means, declare the truth. They are not otherwise accountable for it,
unless they aided in committing the wrong, which cannot be supposed
possible.
LONDON:
HENRY BLACKLOCK AND CO., PRINTERS,
ALLEN STREET, GOSWELL ROAD.
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