TO CUT AN APPLE IN A HANDKERCHIEF WITHOUT INJURING THE LATTER.

Take a pocket-handkerchief and tie the four corners together with a

piece of string. Hang it four or five feet from the ground, then put in

the apple so that it will rest exactly in the centre.

Aiming under the apple, give an upward cut of sufficient force to pass

through. If you make the slightest draw you will cut the handkerchief.

When apples cannot be got, you may use potatoes or thin-skinned turnips

for this and the preceding feat.

When performing these feats, take great care that no one is within reach

of your sword, and see that everything is properly placed and steady

before delivering your stroke.

Do not chop or hack, but make the cuts with neatness and freedom. Avoid

all parade, and always remember to grasp your sword so that the middle

knuckles are in a line with the edge of the sword. This rule is

imperative.

RULES OF

DUELLING WITH SABRES.

THE FOLLOWING ARE THE

RULES OF DUELLING WITH SABRES,

TRANSLATED FROM “ESSAI SUR LE DUEL,”

BY THE

COMTE DE CHATEAUVILLARD.

CHAPTER VII.

DUEL WITH SABRES.

1st.—Each combatant must have two seconds for this sort of duel, and one

of the two must have a sabre. They must, if possible, get sabres with

curved blades for the two antagonists, as being less fatal.

2nd.—When arrived on the ground there must be no discussion between the

two combatants, their seconds being their plenipotentiaries.

3rd.—The seconds having agreed upon the choice of the ground the most

proper for the combat—level and equal for the two opponents—must mark

the two places, the distance being calculated as if the two opponents

were both on the longe and the points of the two sabres one foot apart.

4th.—The seconds, after having tossed for the places, take their

principals to the place given to each by chance.

5th.—Gloves with gauntlets are generally used for this duel, but the

seconds of the insulted party (if belonging to the class spoken of in

the 11th sec. of the 1st chap.) can oblige the combatants not to wear

them. Nevertheless, every one is entitled to wear an ordinary glove, or

a pocket-handkerchief round the hand, but the handkerchief must not hang

down.

6th.—If the insulted party (if belonging to the class spoken of in the

10th and 11th secs. of the 1st chap.) wishes to wear a glove with a

gauntlet, his seconds must offer a similar one to his opponent, and if

the latter refuses it, the insulted party may use his and the other wear

an ordinary glove or handkerchief.

7th.—When the combatants are placed, the seconds measure the blades,

which must be of equal length and similar shape. The choice of the

sabre, if similar ones are used, must be tossed for. If by carelessness

the sabres are not alike, the choice should still be tossed for; but if

the sabres are too disproportioned for such a combat it should certainly

be put off.

8th.—But, however, if the combatants belong to the same regiment they

can use their own sabres, but the sabres must be mounted the same.

9th.—The insulted party (if in the class of 11th sec., 1st chap.) can

use a sabre belonging to him, but he must offer a similar one to his

adversary, who can refuse it and then use his own; nevertheless, if the

difference should give a too great disadvantage to either one or the

other the seconds should postpone the duel, unless the seconds of both

parties present a pair of sabres unknown to the combatants. Then the

choice of the pair should belong to the insulted party, and the choice

of the sabre to the other.

10th.—The seconds, after having invited the combatants to take off their

coats and waistcoats, must go up to their principal’s opponent, who must

show his naked breast in order to prove that he wears nothing to protect

himself against the edge or point of the sabre blade. His refusal would

be equivalent to a refusal to fight.

11th.—When what is above described is finished, the seconds should toss

for which one of them is to explain the conventions of the duel to the

combatants, to whom the weapons are then given, with the recommendation

to wait until the signal is given to begin.

12th.—When the seconds are placed on both sides of the combatants, the

one designed gives the signal by the word—_Allez!_

13th.—If before the signal is given the combatants join blades together

it is equivalent to a signal, but it is blamable if only one of the two

does it.

14th.—When the signal is given the combatants can cut and thrust at one

another, advance, retire, stoop, turn round, vault, and do anything they

think profitable to them: such are the rules of the combat.

15th.—It is against the rules of this combat to strike your opponent

when he is disarmed or when he is on the ground, to take hold of his

arms or his body or to take hold of his weapon.

16th.—Disarmed means when the sabre has fallen out of the hand, or when

dropping the point has touched the ground.

17th.—When one of the combatants is wounded his seconds must stop the

combat until they think it proper that it should begin again.

18th.—If before there is any wound one of the seconds wishes to stop the

duel, he asks if he can do so to the opposing seconds by lifting up his

stick or sabre, and if an affirmative answer is given by the same

movement he suspends the duel.

19th.—The seconds can agree beforehand to stop the duel at the first

blood shed—humanity and the gravity of the case must guide them.

20th.—If one of the two combatants is killed or wounded against the

rules of the duel, the seconds must refer to the 20th and 21st art. of

the 4th chap.

Lessons in Sabre, Singlestick, Sabre & Bayonet, and Sword Feats or, How to use a cut and thrust sword · 第 86 / 131 题