The copy is better than the original

Within artistic practice, as much as within any other practical

form of human projection, we notice the transition from a

centralized system of reference and values to a system of

parallel values. In the continuum generically qualified in the

market as art- and what cannot be declared art today?-there is a

noticeable need for intrinsic relations of patterns: what

belongs together, and how commonalties are brought about. And

there is a need for disparity and distinction: How do we

distinguish among the plenty accumulated in a never-ending

series of shows when all that changes is the name on the canvas?

The same applies to photography, video art, theater, dance,

minimalist music, and the architecture of deconstruction. An

evident tension results, not different from the one we perceive

in the market of stocks and options. The dilemma is obvious:

where to invest, if at all, unless someone has insider

information (What is hot?). This is not an expression of an

ideal, as the values of literacy marked art to be, but of

alternatives delivered together with the uncertainty that

characterizes the new artistic experience as one of obsession

with recognition in an environment of competition that often

becomes adversarial. (The umbrellas that the Parisians used to

attack Impressionist canvases at the turn of the century are

children's toys in comparison to the means of aesthetic

annihilation used in our time.)

Becoming a practical experience focused on its own condition and

history, this kind of art affects the appropriation of its

products in the sense of increasing artificiality-the shared

phylocultural component-and decreasing naturalness. Accordingly,

interpretive practice is focused on establishing distinctions

(often hair- splitting), more and more within the artistic

domain, in disregard of message, form, ethical considerations,

and even skill. This is the type of art whose photographic

reproduction is always better than the original. This is the

music that always sounds crisper on a compact disk. This is the

art whose simuli of the show, performance, dance, or concert on

television are even better than the production. Meaning comes

about in an individual experience of relating distinctions, not

common experiences.

The specialization of art, no less than the specialization of

sciences and humanities, results in the formation of numerous

networks of recurrent or non-recurrent interaction. Examples of

this are layering, tracing from photo-projection, expanding the

strategies of collage (to include heterogeneous sources), mixing

the elaborate and the spontaneous (in dance, performance, video,

even architecture). The pencil and brush are replaced by the

scanner and by memes of operations favoring minute detail over

meaningful wholes. Music is generated by means of sampling and

synthesizing. We deal with a phenomenon of massive

decentralization-each is potentially an artist-and generalized

integration through networks of interaction, within which

museums, galleries, and auction houses represent major nodes. It

is not unusual to see the walls of a museum become the support

for a work whose life ends with the end of the show, if not

earlier. Many musical compositions never make it to paper,

forever sentenced to tape or compact disk. Composers who do not

know how to read or write music rely on the musical knowledge

integrated in their digital instruments.

With the advent of technological means for the production and

dissemination of images, sounds, and performances begins an age

of a sui generis artistic environment of life that is easy to

adapt to individual preference, easy to change as the preference

changes. The new artistic practice results in the demythification

of artists and their art. Art itself is demythified at the same

time. As a consequence of electronic reproducibility and

infinite manipulation, art forms a new library of images with

memory devices loaded with scanned art, but with no books. Sound

samples are the library of the composer active in the

civilization of illiteracy. Using networking as a matter of

practicability, people could display, in places of living or

work, images from any collection, or listen to music from any

ongoing concert around the globe. They could also change the

selection without touching the display. They could redo each

artwork as they please, painting over its digital double in the

act of appropriating it, probably beyond what any artist of the

past would ever accept, or any artist of the present would care

for. Music could be subjected to similar appropriations. As a

matter of fact, televised images are already manipulated and

r-written. DVD-three letters standing for Digital Video Data-

yet to make it into the everyday jargon reflecting our

involvement with new media, will probably replace the majority

of televised images. With the advent of digital video delivered

via the familiar compact disk format, a tool as powerful as any

TV production facility will support artistic innovation that we

still associate with high budgets and glamorous Hollywood

events.

Art, as much as any other form of human interaction in the

civilization of illiteracy, involves shorter cycles of exchange

and contact at each of its levels: meaning constitution,

symbolism, education, merchandise. The eternity and

transcendence of art, notions and expectations associated with

the literate experience, become nostalgic references of a past

pragmatics. Viewers consume art almost at the rhythm at which

they consume everything else. Art consumes itself, exhausting a

model even before it can be publicly acknowledged as one. In its

new manifestations, not all necessarily in digital format, but

many in the transitory existence of networks, it either comes in

an abundance, which contradicts the literacy-based ideal of

uniqueness, or in short-lived singular modes, which contradicts

the ideal of permanency. Strategies of over-writing,

over-dancing, over-sounding, and over-impression are applied with

frenzy. Grid structures made visible become containers for very

fluid forms of expression, bringing to mind the fluidity of

Chinese calligraphy. Afro-American street dancers, West

European ballet groups, and theaters in which the human body is

integrated into the more comprehensive body of the show,

practice these strategies for different purposes and with

different aesthetic goals. There is also a lot of parody, and

fervor, in expanding one medium into another: music becomes

painting or sculpture; dance becomes image; sculpture lends its

volume to theatrical projects or to 3D renditions, virtual or

real events that integrate the natural and the artificial.

In this vast effort of exploration, authenticity is rarely

secured. Photography, especially in its digital forms, would be

impossible without the industry it created; nor would painting,

sculpture, music, or computer-based interactive art (cyberart,

another name for virtual reality) without the industries they

stimulated. The legitimate market of fakes and the illegitimate

market of originals meet in the illiterate obsession with

celebrity, probably the most fleeting of all experiences. The

extension of art as practice to art as object, resulting from

the aesthetic experience in the space of reproductions better

than originals, is challenged by the intensions of the act

(process). Intensity is accepted more and more as the essence of

the artistic practical experience, impossible to emulate in a

reproduction, and actually excluded in the perfection of a

concert transposed onto a compact disk, for example, or of

images on CD-ROM and DVD disks.

When each of us can turn into a gazelle, a lobster, a stone, a

tree, a pianist, a dancer, an oboe, or even an abstract thought

by donning gloves and goggles, we are projected in a space of

personal fantasy. Creativity in virtual reality, including

creativity of interaction on the Internet, invites play. It can

be in someone's private theater, sex parlor, or drug experience.

As an interactive medium, virtual reality can be turned into an

instrument for knowing others as they unfold their creativity in

the virtual space shared. As opposed to art in its conventional

form, virtual reality supports real-time interactions. The

artist and the work can each have its own life. Or the artist can

decide to become the work and experience the perception of

others. No Rembrandt or Cézanne, not even the illiterate

graffiti artists in the New York subway system could experience

such things.

Surprisingly, this experience is not limited only to non-language

based experiences, but also to the art of writing and reading.

Embodied in avatars, many would-be writers contribute their

images or lines to ongoing fictional situations on chat sites on

the World Wide Web. While art is freeing itself from literacy,

literature does not seem to have the same possibility. Or is

this another prejudice we carry with us from the pragmatic

framework of literacy-defined self-constitution? The borderline,

if any, between art and writing is becoming fuzzier by the hour.

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