CHAPTER IV.

SHORT GAMES.

The name “short” games is applied among gamblers to those which require

comparatively little time in which to determine the issue of the hazard.

In the present chapter, those best known and most commonly played in

gaming houses will be described and the methods of trickery employed by

those who conduct them will be pointed out.

Chief among games of this description are “rouge et noir,” “roulette,”

“keno” and “rolling faro.” These will be taken up in the order

indicated.

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ROUGE ET NOIR.

As played in this country, this game differs materially from the mode of

playing in vogue on the continent of Europe. In foreign gaming

houses—particularly at the more famous resorts, such as Monte Carlo or

Baden-Baden—the game is probably conducted fairly. In other words, the

proprietors are satisfied with the revenue which they can derive from

the legitimate percentage which accrues in their favor under the

operation of the ordinary laws of chance. In this country, however, not

only is the method of play vastly simplified, but it has degenerated

into a mere scheme of robbery. The players are utterly at the mercy of

the manipulators of the machine.

[Illustration: rouge et noir layout]

The game is always played with the adjunct of a “lay-out,” which is

depicted in the accompanying cut. The outer line, as shown in the

illustration, represents the outer edge of the table, which is covered

with a green cloth. The middle line serves no special purpose, but adds

one more striking feature to the device. The inner line serves to mark

off that portion of the table on which are depicted the representation

of the four jacks found in every pack of cards. At the two ends of the

table and on the right hand side are blank spaces. Those at the ends are

colored—the one at the top red, the one at the bottom black. The space

on the right hand side is for the placing of wagers.

Any number of persons may play.

Bets may be made in either one of the four ways—on the red; on the

black; on either jack, or on any one of the four jacks. In the two cases

first mentioned the bettor places his wager on the color which he

selects. If he wishes to bet on any particular jack (that of hearts,

clubs, diamonds or spades), he lays his money on that one which he

chooses. If he prefers to bet that some jack (without indicating which)

will win, he lays his venture upon the blank space at the right hand

side of the table, as shown in the diagram.

If he bets on the winning color, the bank pays him an amount equal to

the sum staked, which latter, of course, he receives back. If he selects

a particular jack and the one on which he has placed his wager happens

to win, his stake is returned to him, together with an increment of ten

times the amount. If he places his wager on the blank space to the right

he is understood to have bet that some one of the four jacks will win,

and if his hazard prove successful, his gains are measured by a sum

twice that of his original bet.

The bets having all been made and placed, the play commences. The banker

places a full pack (fifty-two cards) in a dealing box, similar to those

used in playing “faro,” which have been already described, but with this

variation: In “faro” the cards are inserted and dealt face uppermost,

the opening being large enough to afford a clear view of the card; in

rouge et noir they are inserted and dealt face downward, and the

aperture in the box is only large enough to permit the dealer to run

them off readily with the index and second fingers of the left hand.

The first two cards, after being withdrawn from the box, are laid upon

the table, faces downward, and the third is turned over. This

constitutes a “run,” and the gains or losses of the players are

determined by the color (and sometimes the denomination) of the third

card. If it happens to be red the bank pays all bets placed on the space

at the upper end of the table, marked “red,” and gathers in all other

wagers placed upon the table. If it chance to be a jack, and any player

has placed his money on the representation of that particular jack upon

the “lay-out,” the fortunate individual wins ten times the amount which

he ventured. If a player has bet upon “jacks,” without naming any

particular one—placing his money in the space at the right hand side of

the table—and a jack of any suit is turned up, he is given, as his

winnings, double the amount of his wager.

On the other hand, if the bettor has laid his stake either upon “jacks”

or on any particular jack, and no jack turns up, he loses.

Even when fairly played, the chances in favor of the bank are large

enough to satisfy any banker whose greed for gain is not abnormal. But

as in all other games, the rapacious sharks who operate it are not

satisfied with even the most extraordinary percentage of chances. What

they seek is absolute certainty, and in the game of rouge et noir, as

conducted even in so-called “square” houses, they have contrived to

secure it.

In dealing the cards, resort is had to many of the same tortuous devices

which are employed in “faro,” an explanation of which may be found in

the chapter devoted to that game.

“Faked” boxes, similar in construction to those used in “faro,” are

employed, and the cards are “stripped” and “sanded” as in that game. The

“strippers,” however, are arranged on a somewhat different principle.

The red and black cards having been separated so that the pack shall be

divided into two lots, one-half being red and the other black, the

narrower ends of the two colors are placed opposite each other. The

dealer then takes the red cards in one hand and the black in the other.

Through long practice he is able to put the two packs of cards together

in such a way that a card of one color shall rest directly upon a card

of the opposite color all the way through the pack. The cards are then

pressed together, so that the entire pack shall lie, one card upon the

other. The reader will perceive that, owing to the use of the

“strippers,” the end of each card is a trifle narrower than the end of

the one directly above it. The manipulation of the pack in the box is

practiced in the same way as has been already explained under “faro.”

The result of this arrangement of cards is that the dealer knows

perfectly well the color of the card under his hand at any given moment.

If he considers it worth his while to change the color before exposing

the card to the view of the players, the “sanding” and “stripping” of

the cards, in connection with the “faked” box, enables him to draw two

cards instead of one through the aperture, thus reversing the run of the

colors.

The usual method in which bets are made upon this game is as follows:

A player having laid a wager on either the black or red, and having

lost, naturally supposes that if he suffers his money to lie upon the

table long enough, the color on which he has made his bet must win

before the entire pack shall have been run out of the box. Accordingly,

if he has a wager of one dollar on the black and the first run shows

that he has lost, he doubles his stake and awaits the result of the

second run. If he finds he has lost again, he doubles his stake once

more, and continues playing in this manner until the entire pack has

been run out of the box. If he is a loser when all the cards have been

dealt, he may, if he choose, continue to double his stake as long as his

funds will permit.

The reader can scarcely fail to perceive how soon this sort of play will

bankrupt the unsophisticated gamester. Every time he doubles his stake

he is offering the bank enormous odds. It requires a very short time,

for a bet of one dollar under such circumstances, to run up to a wager

of $128, $256, $512, etc. As a matter of fact, the player, under such

circumstances, is offering the bank odds amounting, sometimes $4,000 to

one. Thus, if a player starts in, with a wager of one dollar, and

continues to double it as he loses until he has risked $100,000 or more,

he is still actually betting that enormous sum that he will eventually

win the trifling sum of one dollar. If he should continue to play for

seventy-two consecutive hours on the same principle, and the doubling of

his stake run up into the millions, all that he could possibly hope to

win at the close of the play would be a dollar.

But there is another device known to the manipulators of this game which

is even a more bare-faced robbery than the use of “strippers” and

“faked” boxes. When a “soft mark” is playing at the table and has

repeatedly doubled his stake, and begins to see the bottom of the pile

of money which he has brought with him, he very frequently asks the

dealer how long he will be permitted this mode of play. The dealer,

after estimating in his own mind the amount of money which the dupe may

have in his possession, tells him that the doubling must quit on either

the second or third run. As soon as the proprietors are satisfied that

the unfortunate victim has staked his all, the dealer turns a jack, and

remarks that “this is the only percentage that the bank has,” whereupon

he at once gathers in the player’s entire stake without any sign of

shame or compunction of conscience. Should the player manifest any

unwillingness to continue doubling his wager, the banker informs him

that if he loses at the end, his money will be returned to him, less

five per cent. Relying upon this assurance, and always hoping that his

luck will turn, the poor fool keeps on, only to be confronted at the end

by the turning of a jack and to be assured that this entire venture has

been incontinently swept away.

“Steerers” or “ropers” are invariably employed by the proprietors of

this game. Their duty is to select victims and guide them into the

resort where this knavery is carried on. They are paid the usual

percentage allowed “cappers;” that is, forty-five per cent, of the

bank’s winnings from the dupe whom they may allure.

While a rouge et noir table is considered a necessary adjunct to the

outfit of every American gaming house, the game is not so popular in

this country as in Europe nor is the method of play precisely the same

in both continents. An explanation of the devices used in the old world

may be found in Part I.

ROULETTE.

[Illustration: roulette]

Roulette, as will be seen from the illustration, is played upon a table

in the form of an oblong square, covered with green cloth, at one end of

which is a round cavity, around the sides of which, equi-distant one

from the other, are arranged several metal bands—usually of

copper—which, commencing at the top, descend to the extremity of the

machine. The cavity is movable, and in its centre is a circular bottom

containing thirty-nine holes to which the bands are attached, and upon

which are painted, alternately, in black and red, thirty-six numbers,

running from 1 to 36, besides (0), a (00), and a picture of an eagle or

the word itself printed thereon. In the middle of the cavity, are three

or four little metal prongs, centering at “D,” which are used in

imparting a rotary motion to the bottom. The revolution of the ball is

checked by slender metal plates (indicated on the diagram by the letter

“B”) about two inches in length and rising about one-quarter of an inch

above the lower surface.

The remainder of the table is laid out as shown in the cut. The figures

are arranged in three columns, and above them in two divisions nearest

the Roulette wheel, are single and double 00 respectively. The figures

are painted black or red, to agree with the corresponding color of the

numbers on the wheel. At the head of each column there is a compartment

for placing a stake which is made on the column. On each side of the

foot of the columns of figures are three spaces, each of which contains

the number twelve. These are known, respectively, as the 1st, 2nd and

3rd twelves. Stakes placed on the first space are considered to be bets

on the numbers 1 to 12; the second space is for bets on numbers 13 to

24; the third space for numbers 25 to 36, all inclusive.

The space on either side of the entire length of the columns is divided

into three parts. The upper left hand division is for bets on numbers 1

to 18; the corresponding right hand division is for numbers 19 to 36.

The large division in the middle of the left hand side, lettered “B” in

the illustration, is for bets on the black; the similar one upon the

right, marked “R,” is for wagers on the red.

The lower division on the left hand is for bets on even numbers; the

division opposite on the right is for odd numbers.

There is a banker and several assistants; an unlimited number of persons

may play.

One of the assistants sets the machine in motion, at the same instant

throwing an ivory ball into the cavity in the opposite direction to the

movement which he has given to the movable bottom. The ball makes

several revolutions with great rapidity until its momentum being

exhausted, it falls into one of the thirty-nine holes formed by the

copper bands. It is the hole into which the ball falls that determines

the gain or loss of the numerous chances which this game affords to

players.

If the reader will examine the cut showing the lay-out, he will perceive

that there are numerous chances to be played for: Single and double (0);

the “eagle;” black and red; the three columns; the first and last half

of the numbers, respectively, consists of 1 to 18, and 19 to 36

inclusive; the three 12’s, consist of 1 to 12, 13 to 24 and 25 to 36;

odds and even; and lastly, the numbers, either single or in small

groups.

Stakes bet on black or red; the first or last half of the numbers; also

on odd and even, are called single stakes. Stakes on either of the three

12’s, or on either of the three columns, win double the amount. Stakes

on any single number, or on either of the (0’s), or the eagle, are paid

thirty-five times their amount if they are successful.

Bets may be made on groups of not over six consecutive numbers, and win

as many times the amount of the stakes as the grouping is contained in

thirty-four, omitting all fractions; so that a bet on any four

designated consecutive numbers would win eight times the amount of the

stake, provided any one of these numbers comes out.

It has already been stated that the space occupied by thirty-six numbers

are all either red or black; and as the numbers are equally divided

between the colors eighteen to each, a stake on either color is a single

bet. The 0’s and the eagle are painted green, and if a zero or eagle

turns up, bets on either black or red are lost by the players.

It is only of late years that the majority of roulette wheels contain a

picture of an eagle, a similar picture being painted upon the cloth.

Bets on the eagle, if won by the player, are paid in the ratio of 35 to

1.

The legitimate percentage of chances in favor of the bank in this game

is enormous. Out of thirty nine chances, the bank runs eighteen of

losing and has twenty-one of winning, or three additional chances in its

favor, which is equivalent to fully 5½ per cent. in favor of the bank in

all cases, even where a bet is placed upon either of the zeros or the

eagle. In the latter case, the bet on either zero or on the eagle is

paid 35 to 1, the same as on any single number.

Here the bank has thirty-five chances out of thirty-nine of winning, and

only one of losing, or four more chances in its favor than the payments

warrant, thus yielding the same 5½ per cent.

It follows that the odds against the players in the various chances may

be expressed as follows:

Upon a single number, 37 to 1

Upon any twelve numbers, 13 to 6

Upon two numbers, 18 to 1

Upon three numbers, 11⅔ to 1

Upon four numbers, 17 to 2

Upon six numbers, 16 to 3

Upon odd or even, red or 10 to 9

black,

In the case of a bet on the first or last eighteen numbers, the odds are

ten to nine, the same as on odd or even, or red or black.

When, however, a stake is laid on all the numbers, and the bank only

pays the winner thirty-five times his stake, it clears four; thus,

supposing thirty-nine dollars to be a stake, and that the ball is thrown

twice in a minute, the gain of the bank, without incurring the slightest

risk, would be eight dollars per minute, or $480 per hour. Although, in

whatever way a player may bet, the chances are always in favor of the

bank, still the latter’s risk varies in proportion to the number of

chances which are not filled up. To illustrate, if only ten numbers are

filled, and the ball were to enter one of them, the bank would, in that

case, lose thirty-four dollars, and only win eight; whereas, when all

the numbers are filled, it wins four without risking a cent.

From what has been said, as to the chances in favor of the bank, it

would seem to be hardly necessary to use any additional means of

swindling, inasmuch as the percentage in its favor is so large that the

game is very seldom beaten, even if “played on the square.” An old

gambler once remarked in my presence, that the percentage of the game

was forty per cent. worse than stealing. However, despite this fact, the

gambler is not satisfied, and has succeeded in devising schemes, whereby

he may win every bet made against him, if he sees fit.

The first method of cheating which I will describe, is as follows: The

roulette is manufactured for the purpose, the machinery being entirely

concealed from view. The gambler who manages the game can cause the ball

(A) to fall in a red or black number, as he may think proper. After

throwing the ball he watches it closely, and if it should fall in the

red, when he wished it to go into the black, while still revolving, its

course can be quickly changed to the desired color. This is accomplished

by means of a lever attached to the circular wheel, and connecting with

one of the legs of the roulette. This leg has the same appearance as

others, but is a trifle shorter, not quite touching the table on which

the roulette rests. The gambler has only to touch this leg while the

wheel is revolving, and in a second the ball is changed from one color

to another, as he may prefer. In fact, so quickly can the ball be

changed, that it is difficult to detect the motion after one has been

shown how it is managed, unless the wheel is turned slowly. This is one

of the most ingenious contrivances in use.

There is yet another kind of roulette, which is made in the following

manner: One-half of the small pieces of metal which form the pockets for

the ball are made a trifle longer than the others, lettered on the

diagram E E E. After the stakes have been placed, if the proprietor

wishes the ball to fall in a red color, it is necessary for him merely

to throw the ball around to the right hand, and if he wishes it to fall

in the black, he casts the ball toward the left. The players may observe

that he throws the ball in a different direction on different occasions,

but the action appears to be so trivial that it excites no suspicion.

Another fraudulent contrivance used in playing this game consists in the

gambler’s having two centers to a wheel, apparently identical, one of

which, however, is “square” and the other “faked.” This device is known

to the members of “the profession” as the “double center.” The “square”

wheel is used at first, and, at an opportune moment, the “fake” is

substituted, after which the sharper has everything his own way. This

wheel is operated on very much the same principle as the “needle wheel,”

for the construction of which the reader is referred to the chapter

containing a description of that device. A system of levers radiating

from the centre of the apparatus is operated by a rod terminating at the

edge of the table. By bringing to bear the requisite pressure, these

levers cause fine needle points (lettered C C C on the diagram) to rise

through the cloth, one coming up in front of each alternate compartment

on the rim, thus obstructing the entry of the ball and causing its

course to be so changed that it shall fall into one of the next adjacent

divisions, as in the case of the “needle wheel” above referred to.

It is easily perceived that the players can have no possible chance when

playing against such roulettes as these, and there is a large number of

them in use all over the country.

KENO.

This game is a favorite one with nearly all non-professional gamblers,

not only because the risk of loss involved is not large, but also

because of the popular impression that it is always played “on the

square.” As a matter of fact, it usually is conducted fairly, although,

as will be explained, sometimes bare-faced swindling is resorted to by

the proprietors.

[Illustration: keno]

The game very closely resembles the children’s pastime of “lotto.” Any

number of persons may play. Each one desiring to participate in the game

buys a card on which are three horizontal rows of five numbers each,

arranged altogether without regularity. The price paid for a card is

commonly twenty-five cents, although sometimes the stakes are

considerably higher. None of the cards contain a higher number than

ninety-nine. The conductor of the game—who is known as the

“roller”—takes his position, usually upon a raised platform, in full

view of the players. Before him is placed a globe containing ninety-nine

balls, numbered consecutively from one to ninety-nine, to correspond

with the figures on the players’ cards. The balls having been thoroughly

mixed, the “roller” presses a spring at the bottom of the globe, opening

an aperture just large enough to permit one ball to drop at a time. As

soon as the first one has fallen, the aperture is closed and the

“roller,” in a loud voice, calls out the number inscribed upon it. If a

player finds the number in either of the three horizontal rows on his

card he places a button over it. When any player has all five, numbers

in any one of his rows thus called out, he exclaims “keno,” after which

the “roller” takes no more balls from the globe. His card is then

inspected by one of the “collectors”—of whom there are usually two—and

if his tally is correct he is given the entire amount of money paid by

all the players (which is called “the pot”) less a discount of fifteen

per cent., which is retained by “the house” as its “percentage.” Thus,

if there are a hundred players, each of whom has paid twenty-five cents

for a card, the winner receives twenty-one dollars and twenty-five

cents, the bank reserving to itself three dollars and seventy-five cents

as “percentage.”

Matters having been thus arranged, fresh stakes are advanced by those

wishing to play again, the balls put in the globe and the game is

resumed.

It may be readily seen that the “bank” incurs no risk whatever, and its

sure percentage on the stakes is large enough to satisfy the cupidity of

most gamblers. Fortunes have been won by the proprietors of these games,

one concern alone in St. Louis having made $190,000 thereby. Still, the

instinct to cheat is strong in the breast of the professional sharper;

and sometimes a confederate of the proprietor plays in the game and wins

the “pot,” through the co-operation of the “roller.” The latter

withholds from the globe several balls, which he substitutes, from time

to time, for the ones which he should have taken from the globe. The

numbers on these withheld and substituted balls correspond to those

necessary to fill out one of the horizontal rows on the confederate’s

card and the latter is thus enabled to win through fraud.

ROLLING FARO.

This game is similar in its general principles to those of the “squeeze

spindle,” “needle wheel,” and “corona,” which have already been

described. It is a favorite game upon fair-grounds, as are the others,

but it is frequently found in resorts which are known as “first-class”

gambling houses. There is scarcely a “hell” in the city of Chicago in

which this apparatus cannot be found. This circumstance, in itself,

affords a striking commentary upon the principles which underlie the

management of what the uninitiated are wont to call “square houses.”

[Illustration: rolling faro]

The accompanying cut shows the device used in playing the game, not only

as it appears to the outsider, but also with the “fake” element exposed.

A circular ring of wood, about three inches broad, is attached to a

square board which is placed upon a table. At four points in the ring,

equi-distant from each other, are the painted representations of four

jacks. Between each pair of jacks are eight blank spaces, each one of

which is usually numbered, the numbers running from one to thirty-two,

consecutively. Sometimes ordinary playing cards are substituted for the

numbers. Each of the four blocks of numbers is painted a distinct and

separate color. In the centre of the inner circle is placed a metal

arrow, having a pointed quill attached to the smaller end, the whole

swinging upon a central pivot. Prices are placed at intervals upon the

numbered squares. When the game is played at gambling houses, the only

prizes offered are sums of money, varying in amount, and between these

the numbers are left blank. When the device is operated upon a fair-

ground, there are no blanks, articles of jewelry of trifling value being

placed between the money prizes.

The mode of play is usually different upon fair-grounds from that which

is followed in the regular gaming houses. In the former case, players

pay twenty-five cents each for the privilege of swinging the arrow, and

take the prize opposite the quill point when it stops revolving. At

regular gaming houses players place their stakes upon whatever number or

color they may select, and if they win the bank pays them the amount due

them. The bets may be made either upon any one of the four jacks or on

either of the four colors. If the player stakes his money upon a jack

and wins, the proprietor pays him ten times the amount of his stake. If

he lays his wager upon any given color,—if he is playing upon a fair-

ground,—he receives simply his original stake, together with an equal

sum. If, however, he is playing in a house, and names the lucky color,

he receives two for one.

The chances having been bought or the bets laid, some one—either one of

the players, or the proprietor, or a bystander—sets the arrow in motion.

When the pointer comes to rest, if any player has laid his bet upon the

number at which it stops, he receives either the prize thereon placed or

the amount of his winnings in cash.

The “fake” element, as has been said, is shown in the illustration.

There is a wire rod running from points B and C to the central pivot. As

in the “squeeze spindle,” they are sunk into the table and concealed by

the cloth covering. That which runs to point B is manipulated by

pressure with the hand; that which terminates at point C is operated by

pressure from the hip. When the operator pushes against either of these

rods, he checks the revolution of the arrow by creating friction at the

pivot, and brings the pointer to a standstill at any part of the circle

which he may desire.

Very little reflection is necessary to show the reader how great is the

legitimate percentage in favor of the bank, even were this game played

without any resort to trickery. There are four colors and four jacks

upon which a player may bet. It follows that the odds are seven to one

in favor of the house against any individual player naming the winning

color or card. And when to this percentage against the players there is

added the absolute certainty of winning which the bank gains through the

operation of the fraudulent device above explained, it is apparent that

no one can possibly win except through the consent of the proprietor of

the machine.

A rather striking illustration of the utter lack of good faith which

characterizes gamblers in their dealings with one another, and their

general moral perversity is furnished in the following narrative, for

the truth of which the author vouches. Two itinerant sharpers, each with

a rolling faro outfit were traveling on a Missouri river steamboat. The

year was 18—, and the season was autumn, when county fairs were at full

blast and men of that ilk were reaping a rich harvest. Both men were

destined for the same point, and each had been anxious to secure a

monopoly of the “privilege” of running his machine at the fair in

question. One of them discovered that his business rival had forestalled

him, and that—to use a colloquialism—“his cake was dough.” The gambler

who had succeeded in obtaining his license retired early, serenely

confident that the following day would witness not only the discomfiture

of his rival but also his own success. But he had reckoned without his

host. Scarcely had he fallen asleep before the form of his wily

antagonist might have been seen prowling among the freight upon the main

deck. Stealthily he moved in and out among the piles of stuff until he

discovered the wheel of the licensed monopolist. Then followed a dull,

grating sound, as of some one drawing a heavy box across a floor; then

came a sudden splash, and to this succeeded silence. The gambling

machine of the enterprising gamester who had secured the license, had

sunk beneath the waters of the Mississippi, to be seen no more by mortal

eyes. The next morning there was a brief season of pandemonium. The

situation, however, was simple. There was but one fair, one license and

one outfit, yet there were two gamblers. One of them had a license, but

no paraphernalia; the other had paraphernalia, but no license. There was

but one solution; the two found themselves compelled to “pool their

issues.” In other words, the man who had thrown his rival’s wheel

overboard forced the man who had owned it to divide his profits with him

in consideration of being permitted to use the only wheel available.

The author was himself present at the fair where these two men operated

the wheel to which reference has been made. On the way back a fearful

scene was witnessed. A quarrel over “privileges” had arisen on the

grounds and was continued on the boat. A gambler familiarly known as

“Curley” the hog driver, a bulldozer, when heated by passion and liquor,

was raising a terrible disturbance when another sporting man, Sherman

Thirston, interfered to restrain him from mischief. “Curley” drew his

revolver and fired three shots at Thirston, one breaking a spittoon

which he held in front of him, and one grazing Lone Wolf’s forehead.

Thirston advanced upon “Curley” and disarmed him.

HIGH BALL POKER.

This game derives its name from the fact that balls are used instead of

cards, and that bets may be “raised” as in poker. In fact, “bluff” is

resorted to in both games in about the same ratio. The method of play is

exceedingly simple. All that is necessary is a cloth-covered table

(usually about six feet long by three and one-half feet broad), a

leather bottle, one hundred wooden or ivory balls, numbered from one to

one hundred consecutively, and some “chips.” The latter are sold to the

players by the proprietor at five or ten cents each. Those wishing to

indulge in the game put down their “ante,” as in straight or draw poker.

The “ante” is usually one chip. The person conducting the game then

takes the bottle, in which the balls have been placed, in his hand, and

throws them from its open mouth, one to each player. The latter then

examine the little spheres which they have received and either forfeit

the chips which they have already laid down or make their bets in the

same manner as in playing poker. Precisely the same tactics are employed

in both games. When the “call” is made the player holding the ball on

which is inscribed the highest number wins the bet, by which is meant

all the stakes which have been placed upon the table.

This is a favorite game in many gambling houses, especially those of an

inferior class. The “house” always takes a percentage, or “rake-off,” as

it is frequently called. This percentage consists of either one or two

chips, as may be agreed upon. It follows that the proprietors run no

risk, being absolutely certain of winning something each time that the

balls are thrown. In “skin” gambling houses, however, the owners are not

content with this percentage of profit. A “capper” is called into the

game, who usually sits at the end of the table toward the banker’s left

hand. The latter finds it necessary to be very cautious in collecting

the balls from the players, lest some one who had received a high number

might withhold it in order to bet upon it on the next throw.

Accordingly, he examines each ball as it is returned to him. This

affords him ample opportunity for holding out some high number in his

hand, which he throws to his confederate the next time, thereby enabling

him to bet with approximate certainty of winning everything in sight.

These cappers are commonly known as “pluggers,” and are paid a stated

_per diem_, being looked upon as regular employes.

Fools of Fortune; or, Gambling and Gamblers · 第 4 / 17 章