CHAPTER III.

POKER AND POKER PLAYERS.

The game of poker is undoubtedly one of the “peculiar institutions” of

the United States and, like base-ball, may be called a “National game.”

It finds an abiding place alike among the pineries of the frozen

Kennebec and the orange groves of Florida, in the gilded _salons_ of

Manhattan Island, the backwoods of Arkansas, and the mining camps of

California. It numbers among its devotees men of letters and of the

proletariat, the millionaire and the shoe-black, the railway magnate and

the tramp. It recognizes no distinction of “age, color, or previous

condition of servitude.” It draws not the line at sex, and is equally at

home in the fashionable club house and the gambler’s den, the private

parlor and the cheap lodging house. Men who avowedly abhor it, play it

behind closed doors and drawn curtains, and ladies of culture and high

social position are among its most devoted and most skillful patrons. To

describe its fascination is as difficult as to account for it, yet the

undisputable fact remains that of the vast army of men connected with

mercantile pursuits in the United States, comparatively few can be found

who have not some knowledge of the game; and were the whole truth

disclosed, no insignificant number might reveal a tale of losses of no

little magnitude.

Gentlemen, who would not, for worlds, enter a gaming hell, and who are

apt to pride themselves upon their ignorance of faro, play poker at

their clubs and by their own firesides, without either compunction of

conscience or pretence of concealment. Intelligent, thoughtful men,

eulogize the game as far removed from vulgarity, as calling into

exercise some of the highest faculties of the human mind, and as

resulting in healthy, moral effects.

This enthusiastic laudation of the game is all very well, but the naked

facts remain, that whatever argument may be advanced against any form of

gambling, may be urged with equal force against poker; and that this

game sanctioned as it practically is, by the countenance of the

reputable men who never set foot within a gaming house, has done more to

weaken the moral sense of the country at large as to the general

question of gambling than any other single agency. Its growing

popularity and increasing prevalence constitute a menace by no means to

be ignored to the prosperity, the morals, even the perpetuity of our

people. A nation of gamblers is a nation whose course is already turned

towards the setting sun.

As in the chapter devoted to the game of faro, the game will be first

described as squarely and fairly played, after which the principal

tricks of “card sharpers” will be taken up.

_Foul Hand._—A hand composed of more, or less than five cards.

_Going Better._—When any player makes a bet, it is the privilege of the

next player to the left to raise him, that is, after making good the

amount already bet by his adversary, to make a still higher bet. In such

a case it is usual to say, “I see you, and go (so much) better,” naming

the extra sum bet.

_Going In._—After making good the ante of the age and the straddles (if

any) for the privilege of drawing cards and playing for the pool.

_Limit._—A condition made at the beginning of a game, limiting the

amount of any single bet or raise.

_Making Good._—Depositing in the pool an amount equal to any bet

previously made. This is done previous to raising or calling a playing,

and is sometimes called _seeing_ a bet.

_Original Hand._—The first five cards dealt to any player.

_Pat Hand._—An original hand not likely to be improved by drawing, such

as a full, straight, or flush.

_Pass._—“I pass,” is a term used in Draw Poker, to signify that a player

throws up his hand and retires from the game.

_Raising a Bet._—The same as _going better_.

_Say._—When it is the turn of any player to declare what he will do,

whether he will _bet_, or _pass_ his hand.

In the fair game, the deal is of no special value and anybody may begin.

The dealer, beginning with the person at his left, throws around five

cards to each player, giving one card at a time.

The dealer shuffles and makes up the pack himself, or it may be done by

the player at his left, and the player at his right must cut.

To begin the pool, the player next to the dealer on his left, must put

up money, which is called an “ante,” and then in succession, each

player, passing around to the left, must after looking at his hand

determine if he goes in or not; and each player deciding to play for the

pool must put in twice the amount of the ante. Those who decline to play

throw up their cards, face downward on the table, and per consequence in

front of the next dealer.

When all who wish to play have gone in, the person putting up the ante

can either give up all interest in the pool, thus forfeiting the ante

which has been put up, or else can play like the others who have gone

in, by “making good,” that is, putting, up in addition to the ante as

much more as will make him equal in the stake to the rest.

The players must throw away their discarded cards before taking up or

looking at those which they draw.

In poker, as fairly played, every player is for himself and against all

others, and to that end will not let any of his cards be seen, nor

betray the value of his hand by drawing or playing out of his turn, or

by change of countenance, or any other sign. It is a great object to

mystify your adversaries, up to the “call,” when hands have to be shown.

To this end it is permitted to “chaff,” or talk nonsense, with a view of

misleading your adversaries as to the value of your hand, but this must

be without unreasonably delaying the game.

When the drawing is all complete, the betting goes around in order, like

the drawing, to the left. The ante man is the first to bet unless he has

declined to play, and in that case the first bet is made by the player

nearest to the dealer on his left. But the player entitled to bet first

may withhold his wager until the others have bet round to him, which is

called “holding the age,” and this being considered an advantage, is

very frequently done.

Each bettor in turn must put into the pool a sum equal at least to the

first bet made; but each may in turn increase the bet, or “raise” it, as

it comes to him; in which case the bets proceeding round in order must

be made by each player in his turn, equal to the highest amount put in

by any one; the party who fails being required to go out of the play,

forfeiting his interest in the pool.

When a player puts in only as much as has been put in by each player who

preceded him, that is called “seeing the bet.”

When a player puts in that much, and raises it, that is called seeing

the bet and “going better.”

When the bet goes around to the last bettor, or player, who remains in,

if he does not wish to see and go better, he simply sees and “calls,”

and then all playing must show their hands, and the highest hand wins

the pool.

When any one declines to see the bet, or the increase of bet, which has

been made, he “lays down” his hand; that is, throws it up with the cards

face downwards on the table. If all the other players throw down their

hands, the one who remains in to the last wins, and takes the pool

without showing his hand.

To “bluff” is to take the risk of betting high enough on a poor hand or

a worthless one, to make all the other players lay down their hands

without seeing or calling you.

When a hand is complete so that the holder of it can play without

drawing to better it, that is called a “pat” hand. A bold player will

sometimes decline to draw any cards, and pretend to have a “pat” hand,

and play it as such when he has none.

A skillful player will watch and observe when each player draws, the

expression of the face, the circumstances and manner of betting, and

judge, or try to judge, of the value of each hand opposed to him

accordingly.

No one is bound to answer the question, how many cards he drew, except

the dealer; and the dealer is not bound to tell after the betting has

begun.

RELATIVE VALUE OF HANDS IN THEIR ORDER, BEGINNING WITH BEST.

1. _A Sequence Flush_—Which is a sequence of five cards, and all of the

same suit.

2. _Fours_—Which is four of the five cards of the same denomination.

3. _A Full_—Which is a hand consisting of three cards of the same

denomination and two of likewise equal denomination.

4. _A Flush_—Which is all five cards of the same suit.

5. _A Sequence_—Which is all five cards not of the same suit, but all in

sequence. [In computing the value of a sequence, an ace counts either as

the highest or the lowest card; that is below a deuce or above a king.]

6. _Threes_—Which is three cards of the same denomination, but the other

two of different denominations from each other.

7. _Two pairs._

8. _One pair._

When a hand has neither of the above the count is by the cards of the

highest value or denomination.

When parties opposed each hold a pair, the highest pair wins, and the

same when each party holds threes or fours.

When each party holds two pairs, the highest pair of the two determines

the relative value of the hands.

When each party holds a sequence, the hand commencing with the highest

card in the sequence wins; so, also, when two or more parties hold

flushes against each other.

That full counts highest of which the three cards of the same

denomination are highest. The two cards of same denomination help only

to constitute the full, but do not add to the value of the hand. When

hands are equal so far that each party holds a pair, or two pairs, of

exactly the same value, the next highest card or cards in each hand must

be compared with the highest card or cards in the other hand, to

determine which wins.

In case of the highest hands, (which very seldom occurs) being exactly

equal, the pool is divided.

TECHNICAL TERMS USED IN POKER.

_Age._—Same as eldest hand.

_Ante._—The stake deposited in the pool by the age at the beginning of

the game.

_Blaze._—This hand consists of five court cards, and, when it is played,

beats two pairs.

_Blind._—The ante deposited by the age previous to the deal. The blind

may be doubled by the player to the left of the eldest hand, and the

next player to the left may at his option _straddle_ this bet, and so

on, including the dealer, each player doubling. The player to the left

of the age, alone has the privilege of the first straddle, and if he

decline to straddle it debars any other player coming after him from

doing so. To make a blind good costs double the amount of the ante, and

to make a straddle good costs four times the amount of the blind. Each

succeeding straddle costs double the preceding one.

_Call._—When the bet goes round to the last bettor, a player who remains

in, if he does not wish to see and go better, simply sees and calls, and

then all those playing show their hands, and the highest hand wins the

pool.

_Chips._—Ivory or bone tokens, representing a fixed value in money.

_Chipping, or to Chip._—Is synonymous with betting. Thus a player,

instead of saying “I bet,” may say “I chip” so much.

_Discard._—To take from your hand the number of cards you intend to

draw, and place them on the table, near the next dealer, face downwards.

_Draw._—After discarding one or more cards, to receive a corresponding

number from the dealer.

_Eldest Hand, or Age._—The player immediately at the left of the dealer.

_Filling._—To match, or strengthen the cards to which you draw.

The following descriptions of what are known as “jack-pots,” a

modification of the game of draw-poker, is taken from “Trump’s American

Hoyle,” which Blackbridge pronounces the standard authority on this as

on all other card games:

When all the players pass up to the blind hand, the latter allows his

blind to remain in the pot, and each of the other players deposit a

similar amount. The blind now deals, and any player _in his regular

turn_ may _open_ or _break_ the pot, provided he holds a pair of jacks

or better, but a player is not compelled to do so, this being entirely

optional.

Each player in turn, commencing with the one at the left of the dealer,

declares whether he can and will open the pot; if he declines to open,

he says, “I pass.” If he has the requisite hand, and elects to open, he

says, “I open.”

If no player opens the pot, then each player deposits in the pool the

same amount that was previously contributed, and the deal passes to the

next player. The same performance ensues until some player holds the

necessary cards, and is willing to break the pot.

A player may break the pot for any amount within the limits of the game

and each player in turn must make the bet good, raise it, or pass out.

After all the players who determined to go in have made good the bet of

the player who opened the jack-pot, and the hands have been filled, then

the opener of the pot makes the first bet.

If all pass, up to the player who broke the pot, the latter takes the

pool, and can only be compelled to show the jacks, or better, necessary

to break the pot.

One of the most vital adjuncts to poker games as played in the many

“club-rooms” scattered throughout the United States is technically

termed the “take off.” It is an amount taken by the proprietors out of

the pots as a percentage due the “house” on every hand “called,” and

shown down; a pair of aces and another pair, and you must “go to the

hole” with a check. The “hole” is a slot cut in the middle of the table,

leading to a locked drawer underneath, and all checks deposited therein

are the property of the keeper of the place. At other resorts the house

“takes off” for each pair of jacks or any better hand shown on the call,

while at others the percentage is exacted for any two pairs shown. It

will be readily seen, by any intelligent reader, that it is only a

question of time when all the player’s chips will go into the “hole.”

The exaction of the “take off” is justified on the score of incidental

expenses, lights, etc., but a compound interest note, on which interest

is computed quarterly, will not take away your money more surely or more

rapidly than this innocent looking “hole.”

In “stud-poker” the dealer attends to the “take off.” He is supposed to

take one check for every pair in sight, and for every “call,” but owing

to a manual dexterity acquired through long practice he is enabled

considerably to exceed the stipulated limit, and it is but a short time

before all the money played against the game is in the table drawer.

Having briefly outlined the principles of the fair game of poker, and

explained the relative value of the hands of cards which may be held by

players, it is next in order to explain the various advantages obtained

by professional gamblers over those whom they propose to fleece, such as

stocking the cards, employing marked cards or cards previously prepared,

“crimping,” “ringing in cold decks,” “holding out,” false shuffles and

cuts, “convexes” and “reflectors,” &c., &c.

First will be described the simplest of all known methods of stocking

the cards, viz.:

STRIPPERS.

Prepared cards are either “Strippers” or “Briefs.” In preparing

“Strippers” the professional selects from the pack two hands, which may

be either “Fulls,” “Flushes,” or “Fours.” The sides of the remaining

cards are then prepared so that they shall be a little narrower than the

hands selected. The cards withdrawn for stripping are then cut slightly

convex on the sides, somewhat after the manner of strippers prepared for

faro.

The number of cards taken out varies according to the character of the

hand to be made up. If the sharper wishes to deal flushes he will

require ten cards of the same suit. If full hands are desired he picks

out two sets of three of a certain denomination together with four

smaller cards of a kind. The object of this selection is to give variety

to the hands to be dealt. The manner of conducting this scheme of fraud

is substantially as follows: As the gambler shuffles it is not difficult

for him to feel along the sides of the pack with the fingers of his

right hand; he then draws out the wider cards, which he places upon the

top of the pack. When he has succeeded in getting the wide cards on top

he next divides the pack, then taking each portion by the outer ends, he

places the two halves evenly together and then, with comparative ease,

so shuffles them in that no two cards of the same size shall lie

together, but instead shall alternate over and under each other

throughout the whole deck.

The reader who will carefully study the foregoing explanation will see

that the cards will run off “Four-handed;” that is that they will fall

to the hands of opposite players.

In the practice of this trick the professional finds the services of a

partner of great value to him. If, however, he have none, when he deals

he places one card above the hands which he has set up in order that his

antagonist may receive one of the arranged hands while he takes the

other. Let us suppose that the hands have been arranged as “Flushes.” If

the dealer finds that in his hand he has not an ace, as a matter of

course he refrains from betting. If, however, the hands be “Fulls,” the

professional’s acquaintance with the arrangement enables him to know

which is the better hand, and he bets, or refrains from betting, as he

knows is best.

It is also possible to employ strippers in a two-handed game. In the

latter case the dealer strips the pre-arranged hands, but does not mix

them as in a four-handed game, preferring to “shift” on his own deal and

allow the cards to run without cutting on that of his antagonist.

Sometimes in using strippers in a four-handed game the dealer will place

a “Jog,” that is a hand, over them and allow his confederate to cut the

pack down to the prepared place. At first sight the employment of cards

thus prepared may appear rather difficult, yet the professional blackleg

finds it comparatively easy after a little practice. “Full” hands and

“Fours of a kind” may be set up without difficulty. The swindler knows

which the ten strippers are, and in taking up his five cards he is, of

course, well informed as to the value of the five cards which his

opponent has, and guides himself accordingly. To illustrate: Suppose

there are ten strippers made up of four fives, three aces and three

kings, and that the sharper secures three aces and two kings. Naturally

he refuses to bet, being well aware that the four fives and the king

must be held by his antagonist.

BRIEFS.

The “Brief,” which is a card used not only in poker, but also in various

other games, is a card nicely trimmed on the sides to such a width that

it can be readily distinguished by the dealer’s touch.

The advantage of using such a card is that it enables the party knowing

of its existence to cut at the point where it lies. Sometimes the

“brief” is placed on the top of the prepared hand and the confederate of

the dealer uncovers the pre-arranged cards by making precisely the

correct cut.

STOCKING.

By far the most common description of frauds employed by professional

gamblers in playing poker, however, is that of “stocking” the cards.

Four varieties of “stocks” are employed by the fraternity, commonly

known as the top stock, the bottom stock, the jog stock and the palm

stock.

THE TOP STOCK.

Of all these, perhaps the one most ordinarily employed—possibly because

the one most easily accomplished—is the top stock. In preparing the pack

for the perpetration of this fraud, the dealer selects a pair and places

between the two cards as many others as there are players at the table,

less one. Thus, if there are four persons playing he inserts three cards

between the two constituting the pair; if five, he places four; and so

on, as the number of players is greater or less. His next step is to

place above the pair thus arranged, the same number of cards which he

has placed between them, the result being that when he deals, the two

cards which he desires must necessarily fall to his own hand. A partner

is also a desirable adjunct in this case, as he ordinarily sits at the

right hand of the dealer, in order that he may either give the cards a

false cut, or allow them to run. If, however, the dealer has no partner,

he ordinarily has to resort to the device of “shifting the cut” (a trick

which will be explained below), in order that the arrangement of the

pack may not be disturbed. If the sharper can manage to get hold of the

three cards of the hands which are thrown up, he may sometimes find it

practicable to arrange “threes of a kind” in this way, as well as a

pair.

BOTTOM STOCK.

In executing the bottom stock the tactics employed are substantially the

same as in the top stock, by that the pair are placed on the bottom of

the pack instead of on the top. The dealer takes great care in shuffling

that he shall not disturb the lower part of the pack. The point at which

the deck is cut makes considerable difference in the success of this

maneuver. If, after cutting, it is found that all of the pack, except

the cut, is necessary to supply the players with the requisite number of

cards, then the pair will fall to the hand which has the last card, for

the reason that the player who receives the bottom card must necessarily

have also received the other; but if the dealer sees that the bottom

card is not destined to fall to himself, when he reaches the last two

cards he “shifts” them, that is, reverses the order of dealing so that

the party who should receive the top one receives the lower, while that

uppermost falls to the next player. It may be readily perceived that by

this trick the dealer has separated the pair, one falling to one hand,

and the other to the player seated immediately upon the dealer’s left. I

have already stated that the point at which the deck may be cut plays no

unimportant part in the successful accomplishment of this maneuver. In

fact, in order to succeed it is essential that the sharper have a

partner at his right who will cut so near to the bottom of the deck that

the lower cards will have to be run off. It is immaterial to the two

scoundrels which of them receives the pre-arranged pair, inasmuch as the

winnings are to be divided between them, consequently the bottom stock

affords a double chance for the perpetration of fraud.

Occasionally a blackleg who has no partner, but who observes that some

particular player is in the habit of cutting the pack very deep, will so

arrange matters that he may sit next to him, this renders an innocent

party inadvertently an accomplice to his nefarious practices. When two

sharpers sit in a game with honest players and have resort to the use of

the bottom stock, especially if to this be added “signing up,”—by which

is meant “signaling” to one’s confederate the cards which one has—it is,

however, a moral impossibility for the unsophisticated to beat the

combination of the sharpers.

Should the trick be suspected the sharp rogues will place the remainder

of the pack on top of the cut, suffering a “jog”—which will be explained

later—to lie over it, by which means they are enabled to deal from the

entire pack, which usually tends to counteract suspicion. Sometimes,

after the pair has been placed on the bottom of the pack another card is

put underneath, the result being that the player who receives the next

to the last card will receive the pair. This very simple trick has been

found most efficacious in puzzling a suspicious player, who is

ordinarily greatly surprised to find that the hand into which falls the

last card has not received the prepared pair. Sometimes two, or even

three cards are placed on the bottom, the principle being the same,

although in this case it is necessary that the dealer should carefully

remember the number of cards so placed, in order that he may know

precisely when he reaches the lower card of the pair.

THE JOG STOCK.

The “jog” stock is a device which it is absolutely impossible to execute

without the aid of a confederate, yet it is regarded by professionals as

one of the most effectual means of defrauding an honest player. As in

the case of the top and bottom stocks, a pair is arranged by the dealer,

who places upon it a sufficient number of cards to make the pair fall to

his own hand. He next shuffles the pack once or twice in such a manner

as to keep the arranged cards on the top, after which he slides a

portion of the deck over the pair, leaving a narrow break or jog along

the side, thus separating the hand which he has put up from the

remainder of the pack. His confederate, it should be remembered, always

sits on his right, then takes that part of the deck which rests upon the

top of the stocked hand, with the thumb and finger of his right hand

grasping them by the ends. Then with the thumb and middle finger of his

left hand he seizes, in the same manner, the pre-arranged cards

underneath; he draws out the latter and places them on top of the

others, leaving them in precisely the same position as they were before

his confederate offered them to him to cut.

An expert sharper, after winning once through these means, on his next

deal so arranges the pack that the pair shall fall to his partner, with

whom he bets, and to whom he apparently loses money. After this the

cards are permitted to run naturally for one or two hands, when the

second scoundrel repeats the same tactics.

The reflecting reader will readily perceive that this device is far less

likely to arouse suspicion than the employment of either the top or

bottom stock, and for this reason is more popular with experts than

either of the other two.

In playing this trick many sharpers have resorted to the use of glazed

cards. Usually the backs have been previously prepared by slightly

roughening them with very fine sand-paper. The object of doing this is

to cause the cards to adhere together and prevent them from slipping

about during the process of shuffling. This enables the dealer to place

the pack to a very fine break, which renders the cutting more easy and

attracts less attention. I have known experts who were able to set up

“three of a kind” in this way as easily as a single pair, although for

the successful accomplishment of this it is necessary that the two

confederates should understand each other thoroughly. In such a case the

partner sitting on the dealer’s right observes what pair the latter has,

and, if possible, either by cutting the third card into his own hand or

from the hands thrown down, and turns it to his confederate with the

proper number of cards beneath. If the dealer allow the hand to pass to

his partner, the latter, if he wins and deals, passes the cards on to

the bottom, in order that the hand may run out on the bottom stock.

PALM STOCK.

No little dexterity is required to manipulate the “palm stock.” I have

seen professionals attempt its execution and come to no small grief

through its being detected in consequence of their clumsiness. In order

to execute this maneuver effectually, the party intending to employ it

must be on the left of the dealer. He obtains possession of a high

pair—perhaps kings or aces—and while he is holding one in each hand in

such a way that neither can be perceived, he asks that he be allowed,

after the shuffling and cutting, to cut the deck again. Permission

having been granted, he seizes the pack in his right hand, places one of

the cards which he has withheld in his hand on top of the pack, and as

he cuts he leaves as many cards on the table as may be necessary to

intervene between the pair in order that they may be “Put up.” Then as

he grasps these cards with his left hand he places the other card of the

pair on the top and throws them on top of the pack. It is not difficult

to see that the result of this maneuver is to place the two cards which

he has “palmed” in such a position that they will inevitably fall to

himself. Of course it is not possible to practice this trick frequently

without exciting suspicion, but I have, myself, by employing it

judiciously, managed to win no inconsiderable sums. As a rule, after

executing the “Palm Stock,” the black-leg “goes a blind,” and the trick

is rarely attempted unless there is a large “ante.”

FALSE SHUFFLE.

Another favorite practice among the black-legs is the “False Shuffle.”

Almost all sharpers have their own individual methods of shuffling; but

perhaps the one which is most approved is that known among the

profession as “the intricate shuffle.” It is executed substantially as

follows: The cards are “ripped,” that is, the deck is divided into two

halves, which are pushed entirely through each other, after which they

are drawn out at the ends, and the half which was previously on top is

replaced in the same position. Some professionals shuffle only the lower

half of the pack, not disturbing the top, but concealing the upper cards

by means of keeping three or four fingers over the end of the pack which

is towards their antagonist. Sometimes a very quick shuffle is employed

which does not disarrange the cards on the top, and after this the pack

is given a double false cut, by means of which the cards originally

uppermost are retained in the same position. The device, which, if

rapidly executed, appears to the unsophisticated player a perfectly fair

shuffle, only a practical acquaintance with the operation of the trick

enables the verdant amateur to detect this trick when executed adroitly.

FALSE CUTS.

Besides false shuffles, professionals also have resort to false cuts. Of

these, there are but two varieties in common use, known respectively as

the “over hand” and “double” cut. In the former about one-third of the

pack is taken with the right hand, while one-half the remainder is

concealed in the left. The party cutting brings the left hand towards

him, that portion of the deck which is left on the table is then covered

by the dropping of the cards held in the right hand, the hand still

being kept over them, while those in the left hand are thrown over and

beyond the others; the maneuver is completed by placing the cards in the

right hand on the top.

In the execution of the “double” cut, the middle of the pack is drawn

out at the end with the thumb and middle finger, after they are brought

to the top of the deck, the cards originally uppermost are caught by the

lower part of the thumb and three fingers, drawn out at the end and once

more placed on the top. In either case the pack is left in precisely the

same position as it was before the seeming cut had been made. The object

is the same in the case of both false shuffles and false cuts; that is,

to leave the pre-arranged pack in precisely the condition in which the

dealer wished it to be.

Sometimes, when a perfectly fair cut is made by an honest player, the

professional finds it desirable to “shift” the cut, or, in other words,

to replace the two sections of the pack in the same condition in which

they were before they had been offered for cutting. The methods of

executing this trick are multiform. Ordinarily, however, the operator

finds it desirable to have a partner on his left; in fact, in draw-poker

it is difficult to execute the maneuver without some assistance. Three

of a kind having been placed on top in the shuffle, the cut is left on

the table, and the professional deals from the remainder. The deal being

completed, removed from the table with the right hand, the cut

“shifted,” and the pack dropped into the left hand ready for his

partner’s draft.

This piece of chicancery, if successfully performed, is almost

impossible of detection by a greenhorn, and even the professional

gamblers are not infrequently deceived by its dexterous manipulation.

[Illustration: “TIPPING THE HAND.”]

The accompanying illustration affords a view of two “skin” gamblers

engaged in victimizing a “sucker” by means of a trick familiarly known

among the fraternity as “tipping” or “signing the hand.” Large sums of

money have been won through this means, not only from verdant dupes, but

even from professionals who prided themselves upon their astuteness. In

order to work it successfully, marked cards are indispensable, and at

least one of the confederates, who act in unison, must be an expert at

the use of “paper,” as marked or “advantage” cards are called among the

gamblers.

The cut shows the method in which the trick is carried on. Player number

3 represents the “sucker;” player number 2 the swindler who has induced

him to play on the promise of “tipping” the “hand” of number 1, who is

in reality the partner of number 2, although, of course, this latter

fact is unknown to number 3. The method of playing this nefarious

confidence game may be best shown by an illustration. Number 2 always

faithfully signals number 3 precisely what cards are in the hands of

number 1. The latter being an expert marked card player, of course,

knows with absolute certainty what cards are held by number 3. Let us

suppose that number 1 holds a pair of sixes and number 3 a pair of

fives. Number 2 signals to number 3 that number 1 has in his hand a low

pair. Number 3 is naturally in the dark as to whether the pair in

question is of a lower denomination than his own, and in the hope that

it may prove to be makes his bet. Number 1 immediately “raises” him, and

this is continued as long as the victim can be induced to wager, or

until number 3 has “staked” his “pile.” The hands being “shown down,” of

course number 1 takes the stakes.

RUNNING UP TWO HANDS.

Perhaps one of the most successful feats accomplished by the

professional gambler is that known as “running up two hands.” Under such

circumstances the game is no longer a contest, but a certainty. It is

sometimes played with a partner, sometimes without. If the operator have

no partner, he usually selects his seat on the right of the man whom he

considers the most verdant of the players. When he observes that his

left hand neighbor has a prospect of winning, he immediately “passes,”

and taking up the pack prepares the hand as follows:

He selects the individual to whom he proposes to give, let us say, three

tens; also, the one upon whom he intends to bestow the larger set of

threes, say three kings; in putting up the hands, however, he commences

with his own, and while the cards face him for the reason that he knows

that when the pack is reversed for the purpose of dealing the uppermost

card facing him will be the last one dealt, and as he sits on the right

of the dealer, it will of course fall to him. Having selected a king

(the face of the pack being uppermost) he places as many cards below as

there may be players on his right between himself and the person to whom

he wishes to give the three tens. Below these he places another ten, and

underneath that as many cards as there are players between himself and

the player who is to receive the tens. In the same manner he arranges

the other tens together with the kings, so that the three tens may be

brought to the bottom. This being done the pack is turned over and as a

matter of course the ten placed on the bottom now becomes the top card.

His next move is to place as many cards over these as there are players

on the left of the dealer, between the latter and the unfortunate

individual who is destined to receive the tens.

This explanation may not be as clear to the reader as some of those

which have preceded it, yet to go into full details would require more

space than can be afforded to a description of the trick. The

preparations having all been arranged, the expert very rapidly gathers

in the cards as they are thrown down, placing them underneath the pack.

He then begs to be permitted to shuffle before the regular dealer. If

the request be granted he takes care so to shuffle as to not disturb the

hands which he has arranged with so much care. In fact he usually has

recourse to the device which has been already described as a “false

shuffle.” Sitting on the dealer’s left, of course the cut falls to him,

and he either gives the deck a false cut, or says “let them run.”

The consequence of this maneuver is that the blackleg receives the three

kings, while one of the other players obtains the three tens. The three

tens being considered a safe hand upon which to bet, it is not a

difficult matter to induce the verdant player to stake a considerable

sum, which the expert invariably wins. The sharper, however, finds it

far more easy to accomplish his nefarious end if he has a partner. The

latter individual, after the cards have been stocked, gives a “false

shuffle.” Professional No. 1, who sits at his partner’s right, gives the

deck a false cut, and professional No. 2 runs the cards off. It may seem

incredible to the average reader that men will sit around a poker table

and permit such dallying with the pack.

After long experience, however, I must say that the cases are

exceptional in which a smart operator may not manage to arrange three or

four such hands in the course of an evening’s play. Sometimes two

sharpers, acting as partners, manage to keep the deal between them for

two or three consecutive times; meanwhile they arrange the cards on the

bottom by degrees, and when everything has been completed the bottom of

the pack is transferred to the top. Sometimes hands are arranged in this

way and dealt in the same manner as from the bottom stock, which has

already been explained, the confederate, as a matter of course, being

fully aware which is the best hand.

The ease with which even those hands which at first sight appear most

difficult to arrange, may be prepared in this way, is almost

inconceivable to the novice. “Flushes” seem an intricate hand to

arrange, yet in fact they are among the easiest. A detailed explanation

of their arrangement, however, would hardly be either intelligible or

interesting to the average reader.

CRIMPING.

A favorite method of cheating at poker is that known as “crimping” the

cards, which is effected in one of either two ways: The former is when

the player is at the left hand of the professional dealer, in a four-

handed game, or his opponent in a two-handed game.

The second method is when the sharper deals himself. In the former case

the player so stocks a hand that it shall fall to himself, after which

he “crimps” or bends down the sides of the cards of which it is

composed. This having been done, after the shuffle has been made the

sharper may readily cut to the hand prepared, since there will be a

hardly perceptible space between it and the cards above it. If the

dealer shuffles “over-handed,” the hand will rarely be broken. If

crimping is to be resorted to on one’s own deal, the expert usually

waits until he has secured a high hand, when he bends it down, as above

described. He then places it on the bottom of the pack, and shuffles in

such a way that it shall not be disturbed. After dealing, he lays down

his own cards as quietly as possible, close to the deck; then, with his

left hand, he draws the “crimped hand” from the bottom, and with his

right places the remainder of the pack on the top of the hand which he

had originally received. He then shoves them aside, and at the same

moment lifts from the table the prearranged hand, which is thus

substituted for the one which he has secretly discarded. In order to

guard against detection, the moment when the other players are engaged

in examining their hands is the one usually selected by the blackleg for

the execution of this maneuver.

COLD DECKS.

The use of “cold decks” in almost all card games has become so common,

among the professionals, that the term, “ringing in a cold deck,” has

achieved a recognized place in the vocabulary of American slang. Almost

every one knows that the expression refers to a substitution of one

thing for another, yet not every one knows whence the phrase has its

origin.

A “cold deck” is a pack previously prepared, in which the hands of the

dealer and all the other players have been carefully arranged. To “ring

in” such a pack, is to substitute it for the one which has been fairly

shuffled and cut. There are many ways of accomplishing this

substitution. Sometimes a bill is dropped on the floor, and while the

dealer is engaged in looking for the greenback the “cold deck” is

raised, the original pack being secreted. This method, however, has

become ancient, not to say effete. The most approved method now-a-days,

is to place the prepared pack in the lap, to raise it nearly to the line

of the table with the left hand, and, after the true deck has been cut,

draw the latter to the edge of the table with the right hand directly

above the “cold deck;” at the same time the latter is raised, the

discarded pack is simultaneously dropped into the lap, where it falls

into a handkerchief previously spread in order to receive it. The deal

having been made, the sharper folds up his handkerchief and places it in

his pocket.

MARKED CARDS.

Marked cards are among the favorite and most profitable “tools” of the

professional blackleg. Among the fraternity they are technically known

as “paper.” When successfully used every element of chance is eliminated

from the game, and the play is practically reduced to a cut-throat

contest, in which the professional alone carries the knife. In a two-

handed game no honest player can ever hope to win against a gambler who

employs them. They are usually marked so as to indicate not only the

suit, but also the denomination of each card in the pack. As he deals

the professional reads and remembers the hand of his opponent, and bets

only when he knows that he has the advantage. At the same time it is

sometimes deemed expedient to place a wager even upon an inferior hand,

lest suspicion be excited by the too pronounced uniformity in winning.

It is hardly necessary to point out the tremendous percentage of profit

which is bound to accrue to one using cards of this character. Marked

cards may be bought, from all dealers in what are known as “gambler’s

goods,” but some experts prefer to purchase cards which are entirely

“straight,” and mark them themselves. The sight of the name of a well-

known manufacturer of playing cards, whose reputation is unblemished,

will usually prevent or disarm suspicion on the part of a greenhorn.

In a two-handed game the cards thus prepared are usually marked to

indicate only the size, the suit being a matter of comparative

indifference. The method of using them in a four-handed game differs

somewhat from that employed where one party plays against a single

antagonist, but the reader may readily imagine that in either case the

advantage in favor of the professional is simply enormous. A detailed

explanation of the method in which they are employed would hardly prove

profitable reading to the general public, and for this reason the

subject is passed over somewhat lightly. Some are marked with a

representation of the American eagle (what a travesty on the emblem of

equality and fraternity!), and during the war thousands of the brave

boys who took their lives in their hands in defense of the “old flag”

were defrauded of the scanty pittance paid them by the government,

through the machinations of unscrupulous scoundrels, who cheated them at

poker through marked cards on whose backs was depicted a mimic

representation of the standard for which they fought. Satire could not

well go farther, inasmuch as the government which they had sworn to

defend, tolerated the rascally proceedings even under the very folds of

the starry banner itself.

Besides the “stamped” cards—_i. e._, those on which the secret marks are

printed—professional blacklegs use others. An ordinary pack may be

prepared by an “artist in coloring” in such a way that he may read the

backs as easily as the faces. For this purpose a paint composed of

chloroform, alcohol and some pigment is applied with a camel’s hair

brush. The pigment may be of any hue—ultramarine, vermillion, etc.—the

color selected being always the nearest approximate shade to that of the

backs of the cards played with. Card sharpers who are expert marked card

players (and it must be remembered that not every professional gambler

possesses the necessary qualifications) always travel with a full outfit

of packs. On steamboats they will buy out the entire stock of the bar

keeper, furnish him with a fresh supply gratuitously, and even pay him a

bonus to handle their goods. The result is that when any player on the

boat wants a fresh pack, he finds himself compelled to buy the cards

whose backs the professionals can read. In towns these manipulators of

the pasteboards will either secure the introduction of their cards at

the gaming houses through the payment of a percentage, or will see that

they are placed on sale at some jewelry, drug, stationery or cigar store

near the locality where the game is to be played. The next move is to

introduce them at the card table, which is sometimes found to be a very

easy matter. In some of the succeeding paragraphs of this chapter the

reader will find related some of my own experiences in this direction

which may not prove uninteresting.

A favorite method of “ringing in” these cards—as gamblers term their

introduction—is as follows: Two sharpers act in concert. One goes to a

town and selects a victim, who is usually a country youth who has money.

He tells his dupe that he is “dead broke,” perhaps because of sickness,

perhaps for some other reason; that he is a professional gambler and can

teach any man how to win at cards. The cupidity of the young man from

the rural districts is aroused. The gambler shows him some marked cards

and teaches him how to read the backs. Then he sends for his

confederate. When the latter arrives the first swindler professes not to

know him, and pretends to make his acquaintance for the first time. He

then tells the selected victim that he has found a “soft mark,” (which

in the vernacular of the profession means a particularly gullible dupe),

and offers to introduce him, so that the countryman may win his money

through the marked cards. The game is begun; of course the supposed

“stranger” is as familiar with the marks as is the greenhorn, besides

being master of innumerable other arts of the blackleg, of which the

greenhorn knows nothing. The result is a foregone conclusion; the

sharper wins all the money which the verdant young man can be induced to

bet.

Sometimes it happens that the dupe becomes discouraged at his poor

success and declines to play further. In such a case, if the rascals

believe that he has any more money, the first confederate will secretly

offer to “tip off” the new comer’s hand, a device which rarely fails to

prove successful under such circumstances, and an explanation of which

has been already given.

PARTNERSHIPS.

As a rule, professional gamblers who travel through the country with a

view to defraud the unsophisticated by means of poker-playing,

ordinarily work in partnership. Sometimes two—sometimes more—players

compose the traveling combination, and divide the proceeds with more or

less equality. A thorough understanding among the confederates is, of

course, absolutely essential. But this having been once attained, the

advantages of the partnership are obviously very great. They convey to

each other surreptitious information across the table as to the nature

of their respective hands, so that only the one who has the better

chance may “go in.” I have already explained how they may co-operate

with one another through means of false shuffles and false cuts. They

may also prove of material assistance to each other in holding out, and

in various other ways, to such a degree that the verdant individual who

supposes that he is enjoying a “fair show” for the amount of money he

has wagered, is, as a matter of fact, absolutely at their mercy.

At the same time the members of such a dishonest firm have little

confidence in one another, but watch each other as though they were

enemies rather than confederates. Yet on one point they are at perfect

harmony and act in absolute unison; that is, in the fleecing of

greenhorns; and woe betide the unlucky wight who finds himself between

the upper and nether mill-stones of such a combination.

DOUBLE DISCARD.

Yet another device of the professional poker-player is known as the

“Double discard.” The blackleg does not discard until after he has made

a draft. He separates the cards which he wishes to discard from the four

which he nominally proposes to retain, holding the former in his left

hand and the latter in his right, ready for a fraudulent discard, in

case he sees fit. Calling for four cards, he drops those which he has in

his right hand immediately in front of him. Next, he lifts the draft

with his left hand, the odd card of course coming on top; if now he

finds in the draft one or more cards which he perceives will, with the

aid of the four cards lying in front of him on the table, improve his

chances, he retains that, and again discards the four cards. He then

drops the one which he has retained, upon the four originally rejected,

raises the hand, and of course is prepared to wager, with an approximate

certainty of success.

FLUSHES, FULLS AND FOURS.

These hands are more difficult to arrange than either “pairs” or

“threes,” although an expert blackleg is soon able to reduce the art to

a science.

The manner of setting up a “flush” differs from that of arranging a

“full” or “fours.” In preparing flushes ten cards of any suit are first

selected, and being placed face uppermost before the operator, are so

arranged that the highest card shall be either the second, fourth,

sixth, eighth or tenth in order. The ten cards are then put on the top

of the deck, which the sharper takes in his left hand. He uses the fore-

finger and thumb of his right hand in shuffling, placing the former on

top and the latter underneath, and drawing one card from the top and one

from the bottom at each “pull.” These he throws upon the table in pairs.

The same tactics are repeated ten times, each two cards, as drawn off,

being laid over the preceding pair. The rest of the cards are then

similarly treated, but thrown on the table at a short distance from the

twenty first drawn. The sharper then places the latter upon the larger

half of the pack, and a false shuffle and false cut are made.

If the player sitting on the left of the blackleg happens to be the

dealer, (and in no other case can the trick be successfully worked as

here described), the professional who has arranged the cards will always

receive the higher flush, and the player sitting at the dealer’s left,

who is of course directly facing the blackleg, is bound to receive the

smaller one.

The method of arranging “fulls” is very similar to that described above.

The hands, however, are first made up singly, the highest threes being

put in alternately as the second, third, fourth and sixth, counting from

the top of the pack as it lies face uppermost before the operator. The

latter then “strips” one card each from the top and bottom

simultaneously, as in the preparation of the flush. The hands fall to

the players in the same manner, the larger one falling to the dealer’s

right and the smaller on his left.

In stocking the cards for a hand containing “four of a kind,” the hands

are put up separately, the higher four being so arranged as to be

second, fourth, sixth, and eighth, from the top of the pack as it faces

the manipulator. The latter draws a card from the top and bottom at the

same time, as in the arrangement of the “flushes” and “fulls,” but

instead of drawing ten cards he pulls eight. The result in all three

cases is precisely the same, that is, the larger hand will invariably

fall to the player on the dealer’s right—(that is, the sharper)—and the

smaller one to the individual facing him, who sits at the dealer’s left.

HOLDING OUT.

Of all the practices of a dishonest gambler at poker, “holding out” is

perhaps the most frequently resorted to. It consists of abstracting one

or more cards from the pack, which are secreted either about the person

of the player, or beneath the table. It is most commonly employed upon

the blackleg’s own deal. Several cards may be “held out,” provided that

the number is not sufficient to attract notice by perceptibly

diminishing the size of the pack. The object of course is that the

sharper may have desirable cards ready to produce when a favorable

opportunity offers. If the person to be deceived is especially verdant

the cards withdrawn from the pack are sometimes concealed behind the

collar, or under the joint of the knee or may be laid upon a

handkerchief in the lap.

Professionals, however, usually prefer either the vest or the sleeve as

a place of secreting them. Different sorts of apparatus are also

employed to facilitate the operation; now-a-days nearly all

professionals employ some one of the four mechanical contrivances which

are described below.

I. THE BUG.

[Illustration: the bug]

I. THE BUG.—This instrument is very simple in its construction, and

although sold by dealers in “fake” goods, is often made by gamblers

themselves. Its mechanism is shown in the accompanying cut. “B”

represents a piece of watch spring which is fastened to the table by

means of an awl “A” in such a way that the point may curl over. The awl

is pressed into the under side of the table, just far enough from the

edge to permit the placing of a card. The watch spring snaps up against

the bottom. The method of using it is as follows: Some high card, for

example, the king or an ace, is slipped under the bottom of the table,

the watch spring holds it firmly in place. As soon as the party

receives, in the regular course, a card, or perhaps a pair of the same

denomination as the one which he has secreted in the “bug,” he puts his

hand over the edge of the table, under which he puts his thumb, he then

deftly raises the card which he has concealed, at the same time taking

an inferior card from his hand and placing the latter in the “bug”

instead of the one which he has taken out. It will be seen that he thus

obtains a high pair, or possibly three high cards of the same

denomination.

[Illustration: the sleeve hold out]

II. THE SLEEVE HOLD OUT.—This apparatus consists of a leather band,

(lettered A in the illustration) fastened around the right arm, beneath

the coat sleeve, near the elbow, to which is attached a spring, pressure

upon which works a rod which connects with a plate (lettered B in the

cut). The method of using this device is shown in the illustration. The

cards which are “held out” are placed beneath the plate B, which holds

them in position. When the player wishes to draw them from his sleeve,

he presses his arm against his body, thus setting in operation the

spring which works the rod and throws forward the concealed cards from

behind the plate, as shown in the cut.

[Illustration: the table hold out]

III. THE TABLE HOLD OUT.—As are the three other contrivances above

described, so is this a device for concealing cards abstracted from the

pack during the progress of a game of poker. It differs from the others,

however, in that it is permanently attached to the table, instead of

being carried about by the player himself. The illustration shows the

plan of its construction. A card may be seen protruding above the

surface of the table, directly where the cloth covering joins the wooden

border. This card is forced up through a concealed slit at the will of

the gambler, by means of a hidden mechanism. The dotted line running

from the slit to the foot of the table’s leg represents a wire which

operates a spring whereby the card is forced upward, or lowered, through

the slit, at the option of the manipulator. “A” is a point at which is

inserted a small knob, or button, pressure upon which works the spring.

By pressing with his foot at “B,” the player accomplishes the same

result. The method of its use is as follows: The abstracted cards are

placed in the slit, the player holding his hand of cards in front of it;

they are then drawn down and retained beneath the table until the moment

arrives when they are to be used. Pressure at either “A” or “B” forces

them up, and the sharper takes them in his hand, at the same time

discarding an equal number of cards from his hand into the slit.

[Illustration: vest hold out]

IV. VEST HOLD OUT.—Some gamblers prefer this contrivance to any other,

for the reason that it permits the holding out of an entire hand if the

player so desires. The accompanying illustration shows the method in

which it is worked. “A” indicates the location of that part of the

mechanism which holds the abstracted cards; “B” is a piece of catgut

attached to that part of the apparatus concealed beneath the vest, and

running underneath the clothing to the heel, where it is fastened either

to the shoe or the clothing. The cards selected to be “held out” are

placed inside the clamp underneath the vest. When the player stretches

out the leg along which runs the catgut, the plate inside the vest comes

forward and the cards may be easily withdrawn; when the heel is drawn

back beneath the chair the tension on the catgut is increased, and the

clamp recedes behind the vest.

CONVEXES, OR SHINERS.

Of all the devices for defrauding at poker, the “shiner,” or “convex” is

perhaps the most simple and the most effective. They are of various

forms. At first a circular piece of silver highly polished and convex in

form, about the size of a five-cent piece, was used. The player

employing it places it on the table in front of him, using the utmost

pains to conceal it from observation. The advantage resulting from its

employment is its power of reflecting whatever is held above it at any

angle, thus enabling the dealer who used it to read the face of each

card as it was taken, face downward, from the pack. Of late years,

however, the makers of these implements have greatly improved the

process of manufacture. Looking glass has been substituted for silver,

the reflection being much more brilliant. Modern convexes are also

considerably larger than those of former days. Some players attach them

to the knee, some to the thigh—as shown at point “C” in cut illustrating

the “Vest Hold Out”—and some fasten them to the coat. In one description

of the convexes, a slender bar is attached to the article at its end, a

joint containing a spring being fastened to the other extremity of the

bar. In using this contrivance the cheat places it on top of a few bank

notes, and then with the other bills entirely conceals it from view. In

dealing he apparently carelessly rests his hand upon the joint, in doing

which he necessarily brings pressure to bear upon the spring; this in

turn forces the convex to fly upward toward the dealer, and enables him

to see the face of each card as it is dealt. Occasionally magnifying

glasses, technically known as “reflectors,” are used. The blackleg

places one of these on his lap, or attaches it to the table in such a

way that he may cause it to drop by means of a spring. The forms of the

“reflectors” are numerous, and no good purpose can be served by

describing any further varieties. It may be observed, however, that new

shapes are being constantly invented, as well as new contrivances to

enable cheats to use them without detection.

I have seen a convex employed upon a Mississippi steamboat with

remarkably confusing effect. Two professionals were each trying to take

advantage of the other, supposing him to be an amateur. For a time

neither gained any advantage. At length, one of the sharpers temporarily

excused himself. Going to his state room, he returned with his “shiner.”

Meantime his antagonist had arranged a “cold deck,” which he proceeded

to “ring in” on his own deal, much to the betterment of his finances.

Thus emboldened, he bet wildly on his adversary’s deal, the result being

that the caller recouped his losses, with interest.

Once at the Mound City Hotel, in St. Louis, I had succeeded in bringing

two “skin” gamblers together. I had told each that I intended to “throw

off” the other to him, consequently I felt certain of receiving my share

of the winnings, no matter which of the pair succeeded in fleecing the

other. One of them had prepared a table which he could take apart and

carry with him. On the top of it was a box about a foot square, inside

of which was a “shiner” made of looking-glass. Half of the side facing

the operator was a slide which was raised, when occasion required, by

means of a string which passed down the leg of the table to the foot. As

the game progressed and the excitement increased, the foot of the

operator accidentally slipped from the pedal. The result was that

instead of the cover returning quietly to its place, it fell with a

sharp click, which attracted the attention of his opponent, who quickly

springing to his feet ran around the table and asked, “what’s that?” and

then realizing its meaning, laughingly remarked: “Say, the tail piece of

your wagon just fell out. What’s that dog-house you’ve got on the table,

anyway?”

THE “NAIL PRICK” OR “SECOND DEALING.”

[Illustration: nail prick]

This is a device practiced by professional gamblers with great success.

In order to play the “second” effectively, the operator trims the thumb

nail on his left hand to a fine point, as shown in the accompanying cut

at letter “A.” Sometimes, instead of trimming his nail he attaches to

the ball of the thumb, by means of a small piece of kid and a little

shoemaker’s wax, a fine needle point, lettered “B” in the illustration.

As the game progresses, he gradually pricks the aces and kings on the

face in the left hand corner of each, which, when they are turned over,

becomes of course, the right hand corner. The cards are dealt from the

end, the dealer seizing them by the corner with the thumb of the right

hand. When one of the pricked cards is felt, the dealer slips it back

and deals from under it until he comes to himself, when he secures it

for his own hand, thus gradually obtaining a pair of aces or kings,

sometimes two pairs, and occasionally three of a kind. When this trick

is successfully performed, the professional is usually able to “clean

out” a greenhorn with the utmost ease and dispatch. It is a favorite

mode of swindling at poker, inasmuch as it requires no partner, no

stocking of cards, and admits of their being fairly shuffled.

THE “TELEGRAPH.”

By the word “telegraph” as employed in gamblers’ parlance, is by no

means meant the ordinary electric wire through which are transmitted

messages upon which depend not only men’s safety and lives, but even the

welfare of nations and the peace of the civilized world. The gamblers‘

“telegraph” is used for entirely different purposes. It consists of a

wire running from a poker table to some point of vantage, usually behind

a “peep-hole,” by means of which one confederate advises another when to

bet. Of course collusion between two is essential. The man at the peep-

hole, which is not infrequently in an upper room, sees through the aid

of a magnifying glass the hands of all the players. He controls one end

of the wire, the other extremity of which is attached to the clothing of

his partner. A pre-arranged system of signals conveys to the latter all

the information necessary to enable him to place a wager with the

absolute certainty of winning. On its face this species of fraud appears

so disreputable that the average reader will question whether the device

may not have originated in the author’s brain. Alas, for human nature!

The telegraph is an actual fact, no less deplorable because its

existence is assured. The number of saloons which employ it is “legion,”

and it may sometimes be found in places which would be considered most

unlikely. The only safe plan to be pursued is _never_, under any

circumstances, to sit down to a game of poker, no matter how trifling

the ante.

A SURE HAND.

Reference is made elsewhere to the advantage taken by professional

gamblers and confidence men of the cupidity, venality and dishonesty of

a certain class of “suckers.” It is not an uncommon experience with

black-legs to be invited by some man of good repute in the community in

which he resides, to visit the town with a view to fleecing some moneyed

friend of the latter individual, the gain accruing from the execution of

the rascally enterprise to be equally divided between the confederate

scoundrels. This is known in gambler’s slang as “throwing off a sucker.”

Under the present title will be explained one of the most effective

methods by which the scheme is executed. The author can best illustrate

it by recounting a bit of his own experience:

In a certain western town once resided a man whom we may call Mr. X—--,

who had an intimate friend—a man of some means—who will be referred to

in this connection as Mr. Y——. Mr. X—— conceived the idea of winning

some money from his friend, and appealed to me to assist him in the

enterprise. At that period of my life I was little troubled with qualms

of conscience, and I lent a willing ear to the suggestion. I went to the

city in question, and in due course was introduced to Mr. Y—— by Mr. X——

as a verdant sort of an individual, almost too green to be attractive to

a bovine quadruped, but with plenty of money. Mr. X—— proposed to his

friend that they should engage me in a little game of “draw;” that he,

Y——, should sit behind me and “tip off” my hand, a knowledge of which

was certain to enable X—— to win all my cash. Mr. Y—— was nothing loth,

and readily consented to become a party to a transaction which was, on

its face, a bold scheme of fraud. Undoubtedly he was a “sucker,” but it

is a question whether sympathy would not be wasted upon him.

The plan worked admirably. X—— and myself met at a pre-arranged

“trysting-place,” and sat down to play poker. Y—— dropped in and took a

seat where he could over-look my hand. A “cold deck” had been

prepared—need I say by whom?—and after I had lost a few trifling stakes

X—— proceeded to “ring it in” on me, in accordance with his previous

understanding. Regarding the operation from a “professional” standpoint,

I may say that I never saw a trick more clumsily performed. Had I been,

as Y—— supposed, a mere tyro, I could hardly have failed to detect it,

so bunglingly was it done. However, I preserved a stolid demeanor, and

proceeded to examine my hand. I found a pair of queens with three nines.

Mr. X—— had a “full”—three jacks and a pair of tens. Of course this

latter was a strong hand. He bet; I promptly “raised” him one thousand

dollars, putting the money on the table. Naturally, he professed to

regard my “raise” as a mere “bluff,” and asked his friend, Y——, to lend

him enough money to “see” me. Y—— rose from his chair, and, walking

around the table, looked at X——’s hand. Seeing a “full house,” with

jacks at the head, as against a smaller one, “nine full,” he willingly

loaned the money. With a tolerable simulation of tremulous excitement,

Mr. X—— contrived to display his cards. I promptly called for two cards,

discarding a like number, and received, as I knew I should, two queens,

thus securing “four of a kind,” which always wins against a “full.” The

reader who has perused the explanation of the fair game, as given above,

will, of course, perceive that in his intense anxiety to win a dishonest

$500, Mr. Y—— had overlooked my right to “draw,” although he was

satisfied that on the hand which he had seen me hold, I was morally

certain to be content with the cards which I had. Yet, cupidity often

over-reaches itself in a similar way.

Of course I won and pocketed the stakes, although, in justice to myself,

I may add that I divided my winnings fairly with Mr. X——, who received

exactly one-half of the money out of which his friend had been cheated.

If the inexperienced, unsophisticated reader will carefully peruse the

foregoing paragraphs, he will have but little difficulty in reaching the

conclusion that playing poker is about as hazardous as “encountering the

tiger in his lair.”

STUD POKER.

Another variety of poker in great favor among the gambling fraternity is

called “stud poker,” a stud poker table being now considered a necessary

adjunct to every first-class gambling house. The necessary outfit for

the game consists of checks, cards and a table large enough to seat 10

or 12 persons. Regular dealers are employed and usually four or five

“pluggers” (by which term are designated men who play for the house and

with money belonging to the proprietors). The game is very simple, and

any one acquainted with the value of draw poker can play, and lose his

money as easily and rapidly as he could possibly desire. The game may be

illustrated as follows: Suppose four persons, whom we will designate as

A, B, C and D, sit down to play. In some games, in fact usually, each

player puts up one check as an ante. This having been done, the dealer

deals the first card, face downward, to each player, beginning with the

one who sits immediately on his (the dealer’s) left; another card is

then dealt around with the face exposed, as must also be the other three

cards in case a hand of five is dealt. Let us suppose that A’s exposed

card is an ace, B’s a queen, C’s a nine spot, and D’s a ten. It is then

A’s first bet because he has the highest card in sight. He can wager any

amount he chooses, and the others can throw away their cards or “stay

in,” by putting up an equal stake to that of A’s. If B, C and D should

throw down their cards, the checks in the “pot” belong to A, and the

dealer shuffling, begins another deal. Should either B, C or D “see” A’s

bet or “raise” him, the dealer, deals off another card, face upward,

when the player who has the highest cards in sight, has another

opportunity to “pass” or bet, while the others have the choice of

throwing away their cards or “seeing” the bet, and so on until five

cards are dealt, when the players must guess at each other’s buried

card, or “hole card” as it is technically called.

Sometimes at stud poker an instrument known as “The Buck” is used. This

is employed where all the players do not “ante.” Any article may be used

for this purpose. Sometimes an ivory chip with a string running through

it; sometimes a circular piece of leather, its material and form are

unimportant. It passes in rotation, one to another, the player in front

of whom it is placed being required to “ante” a chip and receiving the

first card dealt. The game then proceeds as already described. The

chances for “crooked work” at this game are legion. In a word nearly

every fraudulent device employed in “draw” poker may be utilized in

“stud” poker. “Stocking,” “palming,” “holding out,” “false cuts,”

“paper,” “partnerships,” etc., etc., are just as useful in one case as

in the other.

INCIDENTS AND REMINISCENCES.

The vicissitudes of the life of a professional gambler are numerous and

shifting, and perhaps the ups and downs of a poker player’s career are

as varying as those which attend the checkered experience of any other

description of gambler.

I remember some rather startling experiences of my own in this

direction. I was once traveling in partnership with a man named Enyert.

At a town in Missouri we fell in with a mule-buyer named Brown. Enyert

was cursed with one of the most violent tempers that falls to the lot of

man. So also was Brown. Both of them were known as “dangerous” men, _i.

e._, ready with the pistol. I was dealing marked cards and my knowledge

of Brown’s character made me extremely nervous. I knew that if he

detected any cheating my life would be exacted as a forfeit. An expert

marked card player always needs his wits, and my nervousness prevented

me from using mine. On the other hand, I knew that if my partner

(Enyert) did not win he would accuse me of “throwing him off” to Brown,

_i. e._, of playing in collusion with the latter, in which case I was

quite as likely to be shot by him. To use a slang expression, I was too

badly “rattled” to be of any use as a dealer and brought the game to a

close as soon as possible.

This man Enyert shot the son of the Mayor of Ottumwa, familiarly known

as “Billy” Orr, and would, on one occasion, have carved up my anatomy

with a bowie knife, had I not dissuaded him by showing him the muzzle of

a six-chambered navy revolver. Brown’s son inherited his father’s

disposition. Having some trouble with his wife’s parents, he emptied

both barrels of a shotgun into them, killing Dr. Parish, his father-in-

law, and seriously wounding the Doctor’s wife. He was tried, convicted,

and sentenced to be hanged. His wife visited him in his cell and

contrived to convey to him, secretly, a dose of poison. They mutually

agreed to end their lives at an appointed time. The hour fixed fell in

the night preceding his execution. When it arrived the woman blew out

her brains with a pistol, but Brown lacked the physical courage to carry

out his part of the contract, and was publicly hanged on the following

day after making an impassioned appeal to the crowd in behalf of his

son. He and his devoted wife were buried in the same grave.

I was once playing marked cards with a Boston “drummer,” whose name need

not be mentioned. At the time I had a partner. I had instructed the

traveling man in the art of reading the cards by their backs and

proposed to him that I would “throw off” a “sucker” to him. He assented,

and I introduced my partner. We practised the same game which we had

worked together many times before. I began to “hold out” cards and did

it so clumsily that any one might detect it. My partner waxed furious at

the fraud and I was promptly “barred out,” leaving the drummer and my

confederate to play single handed, which was precisely what we wanted.

The commercial traveler rose from the table a loser to the amount of

$400. I condoled with him; and inasmuch as we were supposed to be acting

in unison probably I ought to have stood half the loss but I still owe

him my share.

One more narrative of my experience with marked cards, and I have done.

While traveling in partnership with a man named Sam Martin, whom I have

mentioned in my autobiography, we were going down the Mississippi in a

steamboat. Martin had placed a number of packs of marked cards with the

bar-keeper, with instructions to “ring them in,” that is, to sell them

to customers asking for playing cards. We wandered about the boat,

separately, looking for victims. At length I formed the acquaintance of

a tall, handsome man, who suggested a game of euchre for the cigars. We

had not played long when the stranger proposed poker for a small ante. I

said that I was not accustomed to playing for money, but that if he

would promise not to expose me if I lost I would chance a few dollars.

Martin was in the cabin waiting for me to give him a signal to approach.

On receiving it he drew near the table and I accosted him with: “Well,

stranger, will you join us in a game for a small ante?” He answered that

he would if my friend had no objections, although it was near his bed

time. We played a few games and quit losers. We knew that our “mark” was

going to Memphis, and that we would have an abundance of time in which

to win our money back. The next morning we resumed play. I lost fifty

dollars (which of course was won by Martin), and said that I would have

to withdraw from the game unless they would consent to place stakes

against a draft. [In those days I always traveled with a liberal supply

of worthless checks.] I left the table and Martin and the stranger (who

gave his name as Walton) played single-handed, which was precisely what

the former wanted. They were using the marked cards which my partner had

placed with the bar-keeper. It was not long before Martin had won all

the stranger’s money—some $800—besides a valuable gold watch and chain.

At the conclusion of the game the winner invited his dupe to take a

drink at the bar, which invitation was accepted. As they were drinking

Walton looked at Martin and said: “You are a very lucky man. I believe

that you might fall overboard without getting wet, and I certainly

should expect to see your body floating up stream. You have all my

money, and I don’t mind telling you, now, that I was cheating all the

time. I was ‘holding out’ and playing the ‘double discard’ from the

beginning, and I don’t see how you managed to come out ahead.” “Well,”

said Martin, “since you have been so frank I will be equally so. I am an

expert marked-card player, and each pack that we played with was one of

mine. I knew that you were cheating, but didn’t care. My ‘percentage’

was too strong for you. Here is your watch and chain and fifty dollars

for a ‘stake.’ But I can tell you right here that you won’t ever have

any show against an artist who can read your hand at sight, and remember

it.” And there is no doubt that “Sam” was right. Yet if an accomplished

card sharp like Walton can be thus taken in, even while practicing his

professional tricks, what possible chance remains to a greenhorn?

[Illustration: card game]

Fools of Fortune; or, Gambling and Gamblers · 第 3 / 17 章