THE WOUNDED SOLDIER.

In the course of a certain battle a soldier whose leg had been shot

off appealed to another soldier who was hurrying by to carry him to the

rear, informing him at the same time of the loss which he had sustained;

whereupon the generous son of Mars, shouldering the unfortunate,

proceeded to carry out his desire. The bullets and cannon-balls were

flying in all directions, and presently one of the latter took the

wounded man's head off--without, however, his deliverer being aware of

it. In no-long time he was hailed by an officer, who said:

“Where are you going with that carcass?”

“To the rear, sir--he's lost his leg!”

“His leg, forsooth?” responded the astonished officer; “you mean his

head, you booby.”

Whereupon the soldier dispossessed himself of his burden, and stood

looking down upon it in great perplexity. At length he said:

“It is true, sir, just as you have said.” Then after a pause he added,

“But he TOLD me IT WAS HIS LEG--”

Here the narrator bursts into explosion after explosion of thunderous

horse-laughter, repeating that nub from time to time through his

gaspings and shriekings and suffocatings.

It takes only a minute and a half to tell that in its comic-story form;

and isn't worth the telling, after all. Put into the humorous-story

form it takes ten minutes, and is about the funniest thing I have ever

listened to--as James Whitcomb Riley tells it.

He tells it in the character of a dull-witted old farmer who has just

heard it for the first time, thinks it is unspeakably funny, and is

trying to repeat it to a neighbor. But he can't remember it; so he gets

all mixed up and wanders helplessly round and round, putting in tedious

details that don't belong in the tale and only retard it; taking them

out conscientiously and putting in others that are just as useless;

making minor mistakes now and then and stopping to correct them and

explain how he came to make them; remembering things which he forgot

to put in in their proper place and going back to put them in there;

stopping his narrative a good while in order to try to recall the name

of the soldier that was hurt, and finally remembering that the soldier's

name was not mentioned, and remarking placidly that the name is of no

real importance, anyway--better, of course, if one knew it, but not

essential, after all--and so on, and so on, and so on.

The teller is innocent and happy and pleased with himself, and has

to stop every little while to hold himself in and keep from laughing

outright; and does hold in, but his body quakes in a jelly-like way with

interior chuckles; and at the end of the ten minutes the audience have

laughed until they are exhausted, and the tears are running down their

faces.

The simplicity and innocence and sincerity and unconsciousness of the

old farmer are perfectly simulated, and the result is a performance

which is thoroughly charming and delicious. This is art and fine and

beautiful, and only a master can compass it; but a machine could tell

the other story.

To string incongruities and absurdities together in a wandering and

sometimes purposeless way, and seem innocently unaware that they

are absurdities, is the basis of the American art, if my position is

correct. Another feature is the slurring of the point. A third is the

dropping of a studied remark apparently without knowing it, as if one

were thinking aloud. The fourth and last is the pause.

Artemus Ward dealt in numbers three and four a good deal. He would begin

to tell with great animation something which he seemed to think was

wonderful; then lose confidence, and after an apparently absent-minded

pause add an incongruous remark in a soliloquizing way; and that was the

remark intended to explode the mine--and it did.

For instance, he would say eagerly, excitedly, “I once knew a man in New

Zealand who hadn't a tooth in his head”--here his animation would

die out; a silent, reflective pause would follow, then he would say

dreamily, and as if to himself, “and yet that man could beat a drum

better than any man I ever saw.”

The pause is an exceedingly important feature in any kind of story, and

a frequently recurring feature, too. It is a dainty thing, and delicate,

and also uncertain and treacherous; for it must be exactly the right

length--no more and no less--or it fails of its purpose and makes

trouble. If the pause is too short the impressive point is passed, and

[and if too long] the audience have had time to divine that a surprise

is intended--and then you can't surprise them, of course.

On the platform I used to tell a negro ghost story that had a pause in

front of the snapper on the end, and that pause was the most important

thing in the whole story. If I got it the right length precisely, I

could spring the finishing ejaculation with effect enough to make some

impressible girl deliver a startled little yelp and jump out of her

seat--and that was what I was after. This story was called “The

Golden Arm,” and was told in this fashion. You can practise with it

yourself--and mind you look out for the pause and get it right.

How to Tell a Story, and Other Essays · 第 5 / 12 题