To do this, you must have the picture in your sleeve, and, b

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THE

JUGGLER’S ORACLE;

OR,

THE WHOLE ART

OF

Legerdemain Laid Open:

CONSISTING OF

_ALL THE NEWEST AND MOST SURPRISING_

TRICKS AND EXPERIMENTS,

WITH

CARDS,

CUPS AND BALLS,

CONVEYANCE OF MONEY AND RINGS,

BOXES,

FIRE,

STRINGS AND KNOTS;

WITH

MANY CURIOUS EXPERIMENTS

_By Optical Illusion, Chymical Changes, and

Magical Cards, &c._

THE WHOLE

Illustrated by upwards of Forty Wood Engravings.

BY THE SIEUR H. BOAZ,

THIRTY YEARS PROFESSOR OF THE ART.

LONDON:

PRINTED FOR WILLIAM COLE,

10, NEWGATE STREET.

PRINTED BY G. H. DAVIDSON,

IRELAND YARD, DOCTORS’ COMMONS.

CONTENTS.

Page.

Description of the Operator 1

TRICKS WITH CARDS.

1. To deliver Four Aces, and to convert them into Knaves 2

2. Method of making the Pass 3

3. The Card of Divination 4

Another Way 5

4. The Four Confederate Cards 5

5. The Fifteen Thousand Livres 5

6. The Magic Ring 7

7. The Card in the Mirror 8

8. The Marvellous Vase 9

9. The Nerve Trick 10

10. To make the Constable catch the Knave 11

11. To change a Card into a King or Queen 11

12. To tell a Person what Card he took Notice of 12

13. To tell what Card is at the Bottom, when the Pack is shuffled 12

14. Another Way, not having seen the Cards 12

15. To tell, without Confederacy, what Card one thinks of 13

16. To make a Card jump out of the Pack, and run on the Table 13

17. To tell a Card, and to convey the Same into a Nut or

Cherry-Stone 13

18. To let Twenty Gentlemen draw Twenty Cards, and to make

one Card every Man’s Card 13

19. To transform the Four Kings into Aces, and afterwards to

render them all Blank Cards 13

20. To name all the Cards in the Pack, and yet never see them 15

21. To show any one what Card he takes Notice of 15

22. To tell the Number of Spots on the Bottom Cards, laid

down in several Heaps 16

23. To make any two Cards come together which may be named 17

24. Card nailed to the Wall by a Pistol-shot 17

25. To tell what Card one thinks of 19

26. Another Way 19

27. To make a Card jump out of an Egg 20

28. The Little Sportsman 20

CUPS AND BALLS.

29. To pass the Balls through the Cups 22

30. A still more Extraordinary Mode of Playing at Cups and

Balls 26

CONVEYANCE OF MONEY, &c.

31. To convey Money from one Hand to the other 28

32. To convert Money into Counters, and the Reverse 28

33. To put a Sixpence into each Hand, and, with Words, bring

them together 29

34. To put a Sixpence into a Stranger’s Hand, and another into

your own, and to convey both into the Stranger’s Hand

with Words 29

35. To show the same Feat otherwise 29

36. To throw a Piece of Money away, and find it again 30

37. To make a Sixpence leap out of a Pot or to run along a

Table 30

38. To make a Sixpence sink through a Table, and to vanish out

of a Handkerchief 30

39. To know if a Coin be a Head or Woman, and the Party to

stand in another Room 31

40. To command Seven Halfpence through the Table 31

41. To command a Sixpence out of a Box 32

42. To blow a Sixpence out of another Man’s Hand 32

43. To make a Ring shift from one Hand to another, and to make

it go on whatever Finger is required, while Somebody

holds both Arms 33

44. To transfer a Counter into a Silver Groat 34

45. To make a Silver Twopence be plain in the Palm of your

Hand, and be passed from thence wherever you like 35

46. To convey a Sixpence out of the Hand of one that holds it

fast 35

47. To convey a Shilling from one Hand into another, holding

your Hands apart 36

48. To transform any small Thing into any other Form, by folding

of Paper 36

49. Another Trick of the same Nature 36

50. A Watch recovered after being beaten to Pieces in a Mortar 37

TRICKS WITH BOXES, &c.

51. The Egg-Box 38

52. The Penetrative Guinea 39

53. The Chest which opens at Command 40

54. The Melting-Box 41

55. Trick upon the Globe-Box 42

56. Trick with the Funnel 44

57. The Magical Bell and Bushel 44

58. Out of an Empty Bag to bring upwards of an Hundred

Eggs; and, afterwards, a living Fowl 45

59. Bonus Genius; or, Hiccius Doctius 46

60. To make a Knife leap out of a Pot 47

61. To turn a Box of Bird-seed into a living Bird 47

EXPERIMENTS WITH FIRE.

62. To produce a Carmine Red Flame 48

63. An Orange-coloured Flame 48

64. To make Balloons with Soap and Water that catch Fire and

detonate 48

65. A Brilliant Blue Flame 49

66. An Emerald Green Flame 49

67. Loud Detonations, like the Discharge of Artillery 49

68. A Well of Fire 50

69. To make a Room seem all on Fire 50

70. To walk on a Hot Iron Bar, without Danger of Burning 50

71. To eat Fire, and blow it up in your Mouth with a Pair of

Bellows 50

72. To Light a Candle by a Glass of Water 52

73. Fulminating Powder 52

74. To set Fire to a Combustible Body by the Reflection of Two

Concave Mirrors 52

75. To give the Faces of the Company the Appearance of Death 53

76. To dispose two Little Figures, so that one shall light a

Candle, and the other put it out 53

77. To construct a Lantern which will enable a Person to read

by Night, at a great Distance 53

TRICKS WITH STRINGS, KNOTS, &c.

78. To cut a Lace asunder in the Middle, and to make it Whole

again 54

79. To burn a Thread and make it Whole again with the Ashes 54

80. To pull many Yards of Ribbon out of the Mouth 55

81. To cut a Piece of Tape into Four Parts, and make it Whole

again with Words 55

82. To unloose a Knot upon a Handkerchief, by Words 57

83. To draw a Cord through the Nose 58

84. To take Three Button-Moulds off a String 59

OPTICAL ILLUSIONS.

85. The Multiplying Mirror 60

86. The Magic-Lantern 61

87. The Phantascope 61

88. The Enchanted Mirrors 63

89. The Wonderful Phantoms 64

90. The Real Apparition 65

91. To draw a Deformed Figure, which will appear well proportioned

from a certain Point of View 67

CHEMICAL CHANGES.

92. To change the Colour of a Rose 67

93. To turn Water into Wine 67

94. Arbor Dianæ; or, the Silver Tree 68

95. The Lead Tree 68

96. The Tree of Mars 68

97. To form a Metallic Tree, in the Shape of a Fir 69

98. To make a Gold or Silver Tree, to serve as a Chimney

Ornament 69

99. Sympathetic or Secret Inks 70

100. Preparation of Green Sympathetic Ink 70

101. Blue Sympathetic Ink 70

102. Yellow Sympathetic Ink 71

103. Purple Sympathetic Ink 71

104. Rose-coloured Sympathetic Ink 71

105. Application of the Secret Inks 71

106. A Drawing which alternately represents Winter and Summer

Scenes 71

107. Demonstration of the various Strata of Earth which cover

the Globe 72

108. To freeze Water in the Midst of Summer, without the

Application of Ice 72

MISCELLANEOUS TRICKS AND EXPERIMENTS.

109. To swallow a long Pudding made of Tin 73

110. An artificial Spider 74

111. To pass a Ring through your Cheek 74

112. To cut a Hole in a Cloak, Scarf, or Handkerchief, and by

Words to make it Whole again 75

113. The Dancing Egg 75

114. To make three Figures Dance in a Glass 76

115. To shoot a Swallow, and to bring him to Life again 77

116. Singular Trick with a Fowl 77

117. To put a Lock upon a Man’s Mouth 77

118. To thrust a Bodkin into the Forehead, without Hurt 79

119. To thrust a Bodkin through your Tongue 79

120. To appear to cut your Arm off, without any Hurt or Danger 80

121. Tricks with a Cat 80

122. To make a Calf’s Head bellow, when served up to Table 81

123. To make a Ball rise above the Water 81

124. Mode of sealing Letters, whereby the Impression cannot be

taken 81

125. The Enchanted Egg 82

126. To cut a Man’s Head off, and to put the Head into a Platter,

a Yard from the Body 82

127. To cause Beer to be wrung out of the Handle of a Knife 83

128. To cut a Glass by Heat 84

THE

JUGGLER’S ORACLE.

LEGERDEMAIN, OR SLEIGHT-OF-HAND,

Is an art whereby a person seems to work wonderful, incredible, and

almost impossible feats. There is no supernatural or infernal agency

in the case; for every trick is performed by nimbleness, agility, and

effrontery.

_The Operator._

The Operator, or Conjurer, should be a person of bold and undaunted

resolution, so as to set a good face upon the matter, in case of the

occurrence of any mistake whereby a discovery of the nature of the

trick in hand may take place by one of the spectators.

He ought to have a great variety of strange terms and high-sounding

words at command, so as to grace his actions, amaze the beholders, and

draw their attention from the more minute operations.

He ought likewise to use such gestures of body as may help to draw off

the attention of the spectators from a strict scrutiny of his actions.

In showing feats and juggling with cards, the principal point consists

in the shuffling them nimbly, and always keeping one card either at

the bottom or in some known place of the pack, four or five cards from

it; hereby you will seem to work wonders, for it will be easy for you

to see one card, which, though you be perceived to do it, will not be

suspected, if you shuffle them well afterwards; and this caution I must

give you, that, in reserving the bottom card, you must always, whilst

you shuffle, keep it a little before or a little behind all the cards

lying underneath it, bestowing it either a little beyond its fellows

before, right over the fore-finger, or else behind the rest, so as the

little finger of the left hand may meet with it, which is the easier,

readier, and better way. In the beginning of your shuffling, shuffle

as thick as you can, and, in the end, throw upon the pack the nether

card, with so many more, at the least, as you would have preserved for

any purpose, a little before or a little behind the rest, provided

always that your fore-finger (if the pack lie behind) creep up to meet

with the bottom card; and, when you feel it, you may then hold it until

you have shuffled over the cards again, still leaving your _kept card_

below. Being perfect herein, you may do almost what you like with cards

by this means: what pack soever you use, though it consist of eight,

twelve, or twenty cards, you may keep them still together unsevered,

next to the card, and yet shuffle them often, to satisfy the admiring

beholders. As for example, and for brevity sake, to show divers feats

under one:--

_To deliver Four Aces, and to convert them into Knaves._

Make a pack of these eight cards, viz. four knaves and four aces;

and, although the eight cards must be immediately together, yet must

each knave and ace be evenly set together, and the same eight cards

must lie also in the lowest place of the pack; then shuffle them so

always, at the second shuffling; so that, at the end of shuffling the

said pack, one ace may lie undermost, or so as you may know where it

goeth and lieth always: I say, let your aforesaid pack, with three or

four cards more, lie inseparable together, immediately upon and with

that ace. Then using some speech or other device, and putting your

hands, with the cards, to the edge of the table, to hide the action,

let out, privately, a piece of the second card, which is one of the

knaves, holding forth the pack in both your hands, and showing to the

standers-by the nether card, which is the ace, or kept card, covering

also the head or piece of the knave, which is the next card, and, with

your fore-finger, draw out the same knave, laying it down on the table;

then shuffle them again, keeping your pack whole, and so have your two

aces lying together at the bottom. And, to reform that disordered card,

and also to grace and countenance that action, take off the uppermost

card of the bunch, and thrust it into the midst of the cards, and

then take away the nethermost card, which is one of your said aces,

and bestow it likewise; then you may begin as before, showing another

ace, and instead thereof lay down another knave, and so forth, until,

instead of four aces, you have laid down four knaves; the spectators,

all this while, thinking that four aces lie on the table, are greatly

amused, and will wonder at the transformation. You must be well

practised in shuffling the pack, lest you overshoot yourself.

TRICKS WITH CARDS.

_Method of making the Pass._

This art consists in bringing a certain number of cards from the bottom

of the pack to the top. I shall explain the method of doing it, before

proceeding further, as many of the following recreations depend on the

dexterous performance of this manœuvre. Hold the pack of cards in your

right hand, so that the palm of your hand may be under the cards. Place

the thumb of that hand on one side of the pack, the first, second, and

third fingers on the other side, and your little finger between those

cards that are to be brought to the top, and the rest of the pack. Then

place your left hand over the cards, in such a manner that the thumb

may be at C, and the fingers at B, according to the following figures:--

[Illustration:

B

+---------------+ +-----+

| Bottom. | | Top |

| 2 | | |

| Thumb | | |

| 3 | | |

| | | |

| 4 | | |

| Little finger | | |

+---------------+ +-----+

C

]

The hands and the two parts of the cards being thus disposed, you draw

off the lower cards, confined by the little finger and the other parts

of the right hand, and place them, with an imperceptible motion, on

the top of the pack. It is necessary, before you attempt any of the

recreations that depend on making the pass, that you can perform it so

dexterously that the eye cannot distinguish the motion of your hand;

otherwise, instead of deceiving others, you will expose yourself. It

is also proper that the cards make no noise, as that will occasion

suspicion. This dexterity is not to be attained without some practice.

It is sometimes usual to prepare a pack of cards, by inserting one or

more that are a small matter longer or wider than the rest; and that

preparation will be necessary in some of the following recreations.

_The Card of Divination._

Have a pack in which there is a longer card than the rest; open the

pack at that part where the long card is, and present the pack to a

person in such a manner that he will naturally draw that card. He is

then to put it into any part of the pack, and shuffle the cards. You

take the pack and offer the same card in like manner to a second or

third person; observing, however, that they do not stand near enough

to observe the card each other draws. You then draw several cards

yourself, among which is the long card; and ask each of the parties if

his card be among those cards, and he will naturally say yes, as they

have all drawn the same card. You then shuffle all the cards together,

and, cutting them at the long card, you hold it before the first

person, so that the others may not see it, and tell him that is his

card. You then put it again in the pack, and, shuffling them a second

time, you cut again at the same card, and hold it in like manner to the

second person; and so of the rest.

If the first person should not draw the long card, each of the parties

must draw different cards; when, cutting the pack at the long card, you

put those they have drawn over it, and, seeming to shuffle the cards

indiscriminately, you cut them again at the long card, and show one

of them his card. You then shuffle and cut again, in the same manner,

and show another person his card, and so on; remembering that the card

drawn by the last person is the first next the long card; and so of the

others.

_Another Way._

This recreation may be performed without the long card, in the

following manner: let a person draw any card whatever, and replace it

in the pack; you then make the pass, and bring that card to the top of

the pack, and shuffle them without losing sight of that card. You then

offer that card to a second person, that he may draw it, and put it

in the middle of the pack. You make the pass, and shuffle the cards a

second time, in the same manner, and offer the card to a third person;

and so again to a fourth or fifth.

_The Four Confederate Cards._

You let a person draw any four cards from the pack, and tell him

to think of one of them. When he returns you the four cards, you

dexterously place two of them under the pack, and two on the top. Under

those at the bottom you place four cards of any sort, and then, taking

eight or ten from the bottom cards, you spread them on the table, and

ask the person if the card he fixed on be among them. If he say no, you

are sure it is one of the two cards on the top. You then pass those

two cards to the bottom, and, drawing off the lowest of them, you ask

if that is not his card. If he again say no, you take that card up,

and bid him draw his card from the bottom of the pack. If the person

says his card is among those you first drew from the bottom, you must

dexterously take up the four cards that you put under them, and,

placing those on the top, let the other two be the bottom cards of the

pack, which you are to draw in the manner before described.

_The Fifteen Thousand Livres._

You must be prepared with two cards like the following:--

[Illustration]

and with a common ace and five of diamonds. The five of diamonds, and

the two prepared cards, are to be disposed thus:--

[Illustration]

and, holding them in your hand, you say,--“A certain Frenchman left

fifteen thousand livres, which are represented by these three cards, to

his three sons; the two youngest agreed to leave their 5000, each of

them, in the hands of the elder, that he might improve it.” While you

are telling this story, you lay the five on the table, and put the ace

in its place, and at the same time artfully change the position of the

other two cards, that the three cards may appear as in the following

figure:--

[Illustration]

You then resume your discourse. “The eldest brother, instead of

improving the money, lost it all by gaming, except three thousand

livres, as you here see.” You then lay the ace on the table, and,

taking up the five, continue your story. “The eldest, sorry for having

lost the money, went to the East Indies with these 3000, and brought

back 15,000.” You then show the cards in the same position as at

first. To render this deception agreeable, it must be performed with

dexterity, and should not be repeated, but the cards immediately put in

the pocket; and you should have five common cards in your pocket, ready

to show, if any one should desire to see them. Another recreation of

this sort may be performed with fives and threes, as follows:--

[Illustration]

_The Magic Ring._

Make a ring large enough to go on the second or third finger, in which

let there be set a large transparent stone, to the bottom of which must

be fixed a small piece of black silk, that may be either drawn aside or

expanded by turning the stone round. Under the silk is to be the figure

of a small card. Then make a person draw the same sort of card as

that at the bottom of the ring, and tell him to burn it in the candle.

Having first shown him the ring, you take part of the burnt card, and,

reducing it to powder, you rub the stone with it; and, at the same

time, turn it artfully round, so that the small card at bottom may come

in view.

_The Card in the Mirror._

Provide a mirror, either round, like the following figure,

[Illustration]

or oval; the frame of which must be at least as wide as a card. The

glass in the centre must be made to move in the two grooves, C D and

E F; and so much of the silvering must be scraped off as is equal

to the size of a common card. Observe that the glass be likewise

wider than the width of the card. Then paste over the part where the

quicksilver is rubbed off a piece of pasteboard, on which affix a card

that exactly fits the space, which must at first be placed behind the

frame. This mirror must be placed against a partition, through which

are to go two strings, by which an assistant in the adjoining room can

easily move the glass in the grooves, and consequently make the card

appear or disappear at pleasure.

Matters being thus prepared, you contrive to make a person draw the

same sort of card with that fixed to the mirror, and place it in the

middle of the pack: you then make the pass, and bring it to the bottom:

you then direct the person to look for his card in the mirror, when

the confederate, behind the partition, is to draw it slowly forward,

and it will appear as if placed between the glass and the quicksilver.

While the glass is being drawn forward, you slide off the card from the

bottom of the pack, and convey it away. The card fixed to the mirror

may easily be changed each time the experiment is performed. This

recreation may also be made with a print that has a glass before it,

and a frame of sufficient width, by making a slit in the frame, through

which the card is to pass; but the effect will not be so striking as in

the mirror.

_The Marvellous Vase._

Place a vase of wood or pasteboard, like the following:--

A B, on a bracket L, to the partition M.

[Illustration]

Let the inside of this vase be divided into five parts,

_c, d, e, f, g_; and let the divisions _c_ and _d_ be wide enough to

admit a pack of cards, and those of _e, f, g_, one card only. Fix

a thread of silk at the point H, the end of which, passing down the

division _d_, and over the pulley I, runs along the bracket L, and

goes out behind the partition M. Take three cards from a piquet pack,

and place one of them in each of the divisions, _e, f, g_, making the

silk thread or line go under each of them. In the division _c_ put the

pack of cards, from which you have taken the three cards that are in

the other divisions. Then take another pack of cards, at the bottom of

which are to be three cards of the same sort with those in the three

small divisions, and, making the pass, bring them to the middle of the

pack, and let them be drawn by three different persons. Then give them

all the cards to shuffle, after which place the pack in the division

_d_, and tell the parties they shall see the three cards they drew

come, at their command, separately out of the vase. An assistant behind

the partition then drawing the line with a gentle and equal motion, the

three cards will gradually rise out of the vase. Then take the cards

out of the division _c_, and show that those three cards are gone from

the pack. The vase must be placed so high that the inside cannot be

seen by the company. You may perform this recreation also without an

assistant, by fixing a weight to the end of the silk line, which is to

be placed on a support, and let down at pleasure, by means of a spring

in the partition.

_The Nerve Trick._

Having previously looked at a card, bid the person draw one, taking

care to show him that which you know; when he has it, let him put it at

the bottom; let him shuffle the cards, then look at them again, and,

finding the card, place it at the bottom; then cut them in half; give

the party that half which contains his chosen card at the bottom, to

hold between his finger and thumb, just at the corner; bid him pinch

them as tight as he can; then striking them pretty sharply, they will

all fall to the ground, except the bottom one, which is the card he has

chosen. This is a very curious trick, and, if cleanly done, is really

astonishing. It may be accounted for from the nature of the nerves,

which are always more retentive when any thing is attempted to be

taken, either by force or surprise.

_To make the Constable catch the Knave._

Take a pack of cards, and look out the four knaves; lay one of them

privately on the top of the pack, and the other three down upon the

table, saying, “_Here, you see, are three knaves got together, about no

good you may be sure_;” then lay down a king beside them, saying, “But

here comes the constable and catches them together: ‘_Oh, says he, have

I caught you? Well, the next time I catch you together, I’ll punish

you severely for all your rogueries._’ ‘_Oh_,’ but say they, ‘_you

shan’t catch us again together in haste_;’ so they conclude to run

three several ways. ‘_Well, I’ll go here_,’ says one (so take one of

the knaves, and put him at the top of the pack). ‘_And I’ll go here_,’

says another (so put him at the bottom). ‘_Then I’ll go here_,’ says a

third (so put him in the middle). ‘_Nay_,’ says the constable, ‘_if you

run, I’ll make sure of one; so I’ll follow the first_.’” Then take the

king and put him at the top, and let any one cut the cards asunder two

or three times; then deal, cut the cards one by one, and you shall find

three together, and the constable with them.

_Note._--This feat would be best done with a pack of cards that has two

knaves of that sort which you put in the middle.

_To change a Card into a King or Queen._

To do this, you must have the picture in your sleeve, and, by a swift

sleight, return the card, and fetch out the picture with a back

bending. The manner of doing this is better learnt by frequent trials

than can be taught by many words. But, if you would do this feat, and

yet hold your hand straight and unmoved, then you must peel off the

spots or figure of a card, as thin as you can, and just fasten it on

the picture with something that will make it stick a little; then,

having shown the spots or figure of the card, you may draw it off,

and roll it up with your thumb into a very narrow compass, holding it

undiscovered, between the inside of the thumb and the ball of your

fore-finger; and so produce the picture, to the admiration of the

beholders.

_To tell a Person what Card he took Notice of._

Take any number of cards, as ten, twelve, and then, holding them with

their backs towards you, open four or five of the uppermost, and,

as you hold them out to view, let any one note a card, and tell you

whether it be the first, second, or third from the top; but you must

privately know the whole number of those cards you took. Now shut

up your cards in your hands, and take the rest of the pack, which

place upon them; then knock their ends and sides upon the table; so

it will seem impossible to find the noted card, yet it may easily be

done, thus: subtract the number of cards you held in your hand from

fifty-two, the whole number in the pack, and to the remainder add the

number of the noted card; so the same shall be the number of the noted

card from the top; therefore take off the cards one by one, smelling to

them till you come to the noted card.

_To tell what Card is at the Bottom, when the Pack is shuffled._

When you have seen a card privately, or as though you marked it not,

lay the same undermost, and shuffle the cards till your card be again

at the bottom. Then show the same to the bystanders, bidding them

remember it. Now shuffle the cards, or let any other shuffle them, for

you know the card already, and therefore may, at any time, tell them

what card they saw, which, nevertheless, must be done with caution or

show of difficulty.

_Another Way, not having seen the Cards._

If you can see no card, or be suspected to have seen that which you

mean to show, then let a bystander shuffle, and afterwards take the

cards into your own hands, and, having shown them, and not seen the

bottom card, shuffle again, and keep the same cards as before you are

taught; and either make shift then to see it when their suspicion is

past, which may be done by letting some cards fall, or else lay down

all the cards in heaps, remembering where you laid the bottom card;

then see how many cards lie in some one heap, and lay the flap where

your bottom card is upon that heap, and all the other heaps upon the

same; and so, if there were five cards in the heap whereon you laid

your card, then the same must be the sixth card, which now you must

throw out, or look upon with suspicion, and tell them the card they saw.

_To tell, without Confederacy, what Card one thinks of._

Lay three cards at a distance, and bid a bystander be true, and

not waver, but think on one of the three, and by his eye you shall

assuredly perceive which he thinks on; and you shall do the like if you

cast down a whole pack of cards with the faces upwards, whereof there

will be few, or none plainly perceived, and they also court cards; but

as you cast them down suddenly, so must you take them up presently,

marking both his eyes and the card whereon he looks.

_To make a Card jump out of the Pack, and run on the Table._

Take a pack of cards, and let any one draw a card that he likes best,

and afterwards take and put it into the pack, but so as you know where

to find it at pleasure. Then take a piece of wax, and put it under the

thumb-nail of your right hand, and thus fasten a hair to your thumb,

and the other end of the hair to the card. Now spread the pack of cards

open upon the table, and, making use of any technical words or charms,

seem to make it jump on the table.

_To tell a Card, and to convey the Same into a Nut, or Cherry-Stone._

Take a nut or cherry-stone, and burn a hole through the side of the

top of the shell, and also through the kernel, if you will, with a

hot bodkin, or bore it with an awl, and with a needle pull out the

kernel, so as the same may be as wide as the hole of the shell; then

write the name of the card on a piece of fine paper, and roll it up

hard. Put it into the nut or cherry-stone, and stop the hole up with a

little wax, and rub the same over with a little dust, and it will not

be perceived; then let some bystander draw a card, saying, “_It is no

matter what card you draw_,” and, if your hands so serve you to use the

cards well, you shall proffer him, and he shall receive, the same card

that you have rolled the name of up in the nut. Now take another nut

and fill it up with ink, and stop the hole up with wax, and then give

that nut which is filled with ink to some boy to crack, and, when he

finds the ink come out of his mouth, it will cause great laughter. Many

other feats of this kind may be done, so as to keep the company in good

humour.

_To let Twenty Gentlemen draw Twenty Cards, and to make one Card every

Man’s Card._

Take a pack of cards and let any gentleman draw one; then let him put

it into the pack again, but be sure where to find it again at pleasure;

then shuffle the cards again, and let another gentleman draw a card;

but be sure that you let him draw no other than the same card as the

other drew, and so do for ten or twelve, or as many cards as you think

fit; when you have so done, let another gentleman draw another card,

but not the same, and put that card into the pack where you have kept

the other one, and shuffle them till you have brought both the cards

together; then showing the last card to the company, the other will be

considered a more wonderful achievement.

_To transform the Four Kings into Aces, and afterwards to render them

all Blank Cards._

A clever juggler will take four kings in his hand, and apparently show

them to the bystanders, and then, after some words and charms, he will

throw them down upon the table, taking one of the kings away, and

adding but one other card; then taking them up again, and blowing upon

them, he will show you them transformed into blank cards, white on both

sides; then throwing them down as before, with their faces downwards,

he will take them up again, and, blowing upon them, will show you four

aces.

This trick is not inferior to any that is performed with cards, and yet

is very pretty.

To perform it, you must have cards made for the purpose, _half cards_

we may call them; that is, one half kings and the other half aces; so,

laying the aces one over the other, nothing but the king will be seen,

and then, turning the kings downwards, the four aces will be seen; but

you must have two whole cards, one a king to cover one of the aces, or

else it will be perceived, and the other an ace to lay over the kings,

when you mean to show the aces; then, when you would make them all

blank, lay the cards a little lower, and hide the aces, and they will

appear all white. The like you may make of four knaves, putting upon

them the four fives; and so of the other cards.

_To name all the Cards in the Pack, and yet never see them._

To do this, you must privately drop a little water or beer, about the

size of a crown-piece, upon the table before which you sit; then rest

your elbows upon the table, so that the cuffs of your sleeves may meet,

and your hands stick up to the brims of your hat; in this posture

your arms will hide the drop of water from the company; then let any

one take the cards and shuffle them, and put them into your hands;

also let him set a candle before you, for this trick is best done by

candlelight. Then holding the cards in your left hand, above the brim

of your hat, close up to your head, so that the light of the candle may

shine upon the cards, and holding your head down, so in the drop of

water, like a looking-glass, you shall see the shadow of all the cards

before you. Now draw the finger of your right hand along upon the card,

as if you were feeling it, and then lay it down. Thus you may lay down

all the cards in the pack, one by one, naming them before you lay them

down, which will seem very strange to the beholders, who will think

that you have _felt them_ out.

_To show any one what Card he takes Notice of._

Let any one take a card out of the pack, and note it; then take part of

the pack in your hand, and lay the rest down upon the table, bidding

him lay his noted card upon them; then, turning your back towards the

company, make as though you were looking over the cards in your hand,

and put any card at the fore-side; and, whilst your are doing this

privately, wait till the cards are laid out in heaps, to find what the

bottom cards are. Bid any one take four cards of the same number, viz.

four aces, four deuces, four trèys, and any other number not exceeding

ten (for he must not take court cards), and lay them out; then take the

remaining cards, if any such there be, and divide their number by four,

and the quotient shall be the number of spots of the four cards; if

twelve cards remain, then on each bottom card are trèys, and, if there

be no remaining cards, then the four bottom cards are aces.

_To tell the Number of Spots on the Bottom Cards, laid down in several

Heaps._

Bid any one take the whole pack of cards in his hand, and, having

shuffled them, let him take off the upper card, and, having taken

notice of it, let him lay it down upon the table, with its face

downwards, and upon it let him lay so many cards as will make up the

number of spots on the noted card, _e. g._ twelve. If the card which

the person first took notice of was a king, queen, knave, or a single

ten, bid him lay down that card with its face downwards, calling

it ten; upon that card let him lay another, calling it eleven, and

upon that another, calling it twelve; then bid him take off the next

uppermost card, saying, “_What is it?_” Suppose it were a nine, laying

it down on another part of the table, and calling it nine, upon it let

him lay another, calling it ten; upon it another, calling it eleven;

and upon it another, calling it twelve; then let him look on the next

uppermost card: and so let him proceed to lay them out in a heap, in

all respects as before, till he has laid out the whole pack; but, if

there be any cards at the last (I mean if there be not enough to make

up the last noted card twelve), bid him give them to you; then, to

tell him the number of all the spots contained in all the bottom cards

of the heaps, do thus:--from the number of heaps subtract four, and

multiply the remainder by fifteen, and to the product add the number of

those remaining cards which he gave you, if any did remain; but, if

there were but four heaps, then those remaining cards alone show the

number of spots sought.

_Note._--You ought not to see the bottom cards of the heaps, nor should

you see them laid out, or know the number of cards in each heap;

it suffices if you know the number of heaps and the number of the

remaining cards, if any such there be: and therefore you may perform

this feat as well standing in another room as if you were present.--You

must have a whole pack.

_To make any two Cards come together which may be named._

When any one has named what two cards he would have come together, take

the cards and say, “_Let us see if they are here or not, and, if they

are, I’ll put them as far asunder as I can_;” then, having found the

two cards proposed, dispose them in the pack, and cause them to come

together.

This trick would seem much more strange, if, when you have brought the

proposed cards together, by laying them in heaps, you lay the heap

wherein the proposed cards are at the bottom of the pack, and then

shuffle the cards; cut them asunder somewhere in the middle; thus the

proposed cards will be found together in the middle of the pack, which

will seem very strange.

_Card nailed to the Wall by a Pistol-shot._

A card is desired to be drawn, and the person who chooses, is requested

to tear off a corner, and to keep it, that he may know the card; the

card so torn is then burnt to cinders, and a pistol discharged with

gunpowder, with which the ashes of the card are mixed. Instead of a

ball, a nail is put into the barrel, which is marked by some of the

company; the pack of cards is then thrown up in the air, the pistol

is fired, and the card appears _nailed_ against the wall. The bit of

the corner which was torn off is then compared with it, and is found

exactly to fit; and the nail which fastens it to the wall is recognised

by the persons who marked it.

_Explanation._--When the performer sees that a corner of the chosen

card has been torn off, he retires, and makes a similar tear on a like

card. Returning, he asks for the chosen card, and passing it to the

bottom of the pack, he substitutes expertly in its place the card which

he has prepared, which he burns instead of the first. When the pistol

is loaded, he takes it in his hand, under the pretence of showing how

to direct it, &c. He avails himself of this opportunity to open a hole

in the barrel, near the touchhole, through which the nail falls by its

own weight into his hand: having shut this passage, he requests one of

the company to put more powder and wadding into the pistol; whilst that

is doing, he carries the nail and card to his confederate, who quickly

nails the card to a piece of square wood, which stops a space left open

in the partition, but which is not perceived, as it is covered with a

piece of tapestry, similar to the rest of the room; and by which means,

when the nailed card is put on, it is not perceived; the piece of

tapestry which covers it is nicely fastened on the one end by two pins,

and on the other a thread is fastened, one end of which the confederate

holds in his hand. As soon as the report of the pistol is heard, the

confederate draws his thread, by which means the piece of tapestry

falls behind a glass; the card appears the same that was marked, and

with the nail that was put in the pistol. It is not astonishing that

the trick, being so difficult by its complexity to be guessed at,

should have received such universal applause.

N. B. After the pistol has been charged with powder, a tin tube may

be slipped upon the charge, into which the nail being rammed along

with the wadding, by inclining it a little, in presenting it to one

of the spectators to fire, the tube and contents will fall into the

performer’s hand, to convey to his confederate. If any one suspects

that the nail has been stolen out of the pistol, you persist in the

contrary, and beg the company at the next exhibition to be farther

convinced; you then are to show a pistol, which you take to pieces,

to show that all is fair, without any preparation; you charge it with

a nail, which is marked by some person in confederacy with you, or

you show it to many people, on purpose to avoid its being marked. In

this case the card is nailed with another nail; but, to persuade the

company that it is the same, you boldly assert that the nail was marked

by several persons, and you request the spectators to view it, and be

convinced.

_To tell what Card one thinks on._

Take twenty-one cards, and begin to lay them down three in a row, with

their faces upwards; then begin again at the left hand, and lay one

card upon the first, and so on the right hand, and then begin at the

left hand again, and so go on to the right; do this till you have laid

out the twenty-one cards in three heaps, but, as you are laying them

out, bid any one think of a card, and, when you have laid them all out,

ask him which heap his card is in; then lay that heap in the middle,

between the other two. Now lay them all out again into three heaps, as

before, and, as you lay them out, bid him take notice where his noted

card goes, and put that heap in the middle, as before. Then, taking the

cards with their backs towards you, take off the uppermost card, and,

smelling to it, reckon it one; then take off another, and, smelling to

it, reckon it two; this do till you come to the eleventh card, for that

will always be the noted card after the third time of laying them out,

though you should lay in this manner ever so often. You must never lay

out the cards less than three times, but as often above as you please.

This trick may be done by any odd number of cards that may be divided

by three.

_Another Way to tell what Card is noted._

When one has noted a card, take it and put it at the bottom of the

pack; then shuffle the cards till it comes again to the bottom; then

see what is the noted card, which you may do without being taken notice

of; when you have thus shuffled the cards, turn them with their faces

towards you, and knock their ends upon the table, as though you would

knock them level; and, whilst you are so doing, take notice of the

bottom card, which you may do without suspicion, especially having

shuffled them before; then, when you know the card, shuffle them again,

and give them to any of the company, and let them shuffle them, for

you know the card already, and may easily find it at any time.

_To make a Card jump out of an Egg._

To do this wonderful feat you must have two sticks, made both of one

size, so that no person can know one from another; one of these sticks

must be made so as to conceal a card in the middle, thus: you must have

one of your sticks turned hollow quite through, and then an artificial

spring to throw the card into the egg at pleasure. The operation is

thus:--Take and peel any card in the pack, which you please, and roll

it up. Now put it into the false stick, and there let it lie until you

have occasion to make use of it. Now take a pack of cards, and let any

body draw one; but be sure to let it be the same sort of card which you

have in the hollow stick. The person who has chosen it is now to put

it into the pack again, and, while you are shuffling them, let it fall

into your lap. Then, calling for some eggs, desire the person who drew

the card, or any other person in the company, to choose any one of the

eggs. When they have done so, ask the person if there be any thing in

it? He will answer that there is not. Now take the egg in your left

hand, and the hollow stick in your right, and then break the egg with

the stick.

[Illustration]

Having let the spring go, the card will appear in the egg, to the

great amazement of the beholders. Now be sure to conceal the hollow

stick, and produce the solid one, which place upon the table for the

examination of those who are curious.

_The Little Sportsman._

This is a little pasteboard figure which holds a bow, with an arrow,

which it shoots at the instant required, and hits a paper placed

opposite, on the top of a pedestal:

[Illustration]

This paper is divided into several squares, which are numbered, and the

arrow flies and always hits the number chosen by one of the company.

The action of the spring which impels it is restrained by a little pin,

which the confederate lets go at pleasure, by moving the levers hid

in the table; when you push this pin, the arrow flies with rapidity

to the paper, like the operation of a lock of a musket, when you pull

the trigger. In placing the automaton on the table, you may place it

in such a manner that the arrow be directed towards one of the circles

numbered on the paper. To cause that number to be chosen against which

the arrow is pointed, you must present to the spectator cards numbered,

and dexterously make him choose the number required, which depends on

peculiar address, that is scarcely possible to be described by words;

it may in general be said to come under the following heads:--First,

to put at the bottom one of the cards to be chosen; secondly, to keep

it always in the same place, although you mix, or pretend to mix, the

cards; thirdly, to pass the card to the middle, when you present the

pack; fourthly, to pass many cards before the hands of the spectator,

to persuade him that he may choose indifferently; fifthly, to pass

these same cards with such rapidity, that he cannot take any but the

card intended; sixthly, to slip complaisantly into his hand the card

you wish to be taken, at the very moment when, the better to deceive

him, you beg of him graciously to take which card he chooses.

CUPS AND BALLS.

_To pass the Balls through the Cups._

You must place yourself at the farther end of the table, and provide

three cups made of tin; you must likewise have your black magical

stick, to show your wonders withal. You are also to provide four small

cork balls, to play with; but do not let any more than three of them be

seen upon the table.

N. B.--Always conceal one ball in the right hand, between the middle

finger and the ring finger; and be sure you make yourself perfect to

hold it there, for by this means all the tricks of the cups are done.

Now say something to the following effect:--

Three cups, you see, have I got here,

’Tis true they are but tin;

Silver and gold are much too dear

For me to conjure in.

Now, Ladies and Gentlemen, here are no equivocations at all;

But, if your eyes are not as quick as my hands, I shall deceive you all.

View them well within,

View them all round about;

Where there’s nothing in,

There’s nothing can come out.

Then take your balls privately between your fingers, fling one of them

upon the table, and say thus--

The first trick that I learned to do

Was out of one ball to make two:

Ah! since it cannot better be,

Of these two I will soon make three,

Which is called the first trick of dexterity.

So then you have three balls on the table to play with, and one left

between the fingers of your right hand.

_The Position of the Cups is thus_--

[Illustration:

1 2 3

]

Lay your three balls upon the table; then say, “_Ladies and Gentlemen,

you see here are three balls, and here are three cups; that is, a cup

for each ball, and a ball for each cup._” Then taking the ball which

you have in your right hand (which you are always to keep private) and

clapping it under the first cup; and, taking up one of the three balls

with your right hand, seem to put it into your left hand, but retain

it still in your right, shutting your left hand in due time; then say,

“_Presto, begone._”

[Illustration]

Then taking the second cup up, say, “_Ladies and Gentlemen, you see

there is nothing under my cup_;” so clap the ball under that you

have in your right hand, and then take the second ball up with your

right hand, and seem to put it into your left, but retain it in your

right, shutting your left hand in due time, as before, saying, “_Vado,

begone._”

[Illustration]

Then taking the third cup up, saying, “_Ladies and Gentlemen, you see

there is nothing under my last cup_,” clap the ball under your right

hand, and, taking the third ball up with your right hand, seem to put

it into your left hand, but retain it in your right hand; so, shutting

your left hand in due time, as before, saying, “_Presto, make haste_”: so

you have your three balls come under your three cups, as thus, and so

lay your three cups down upon the table.

[Illustration]

Then with your right hand take up the first cup, and clap the ball

under that you have in your right hand; saying, “_Ladies and Gentlemen,

this being the first ball, I’ll put it in my pocket_;” but that you

must still keep in your right hand to play withal.

[Illustration]

So take up the second cup with your right hand, and clap that ball

under which you have concealed, and then take up the second ball with

your right hand, and say, “_This likewise I take and put into my

pocket._”

Likewise take up the third cup, and, clapping the cup down again,

convey the ball that you have in your right hand under the cup; then

take the third ball, and say, “_Ladies and Gentlemen, this being the

last ball, I take this and put it in my pocket._” Likewise then say to

the company, “_Ladies and Gentlemen, by a little of my fine powder of

experience I’ll command these balls under the cups again_,” as thus:--

[Illustration]

So lay them all along the table, to the admiration of the beholders.

Then take up the first cup, and, clapping the ball under that you have

in your right hand, and taking the first ball up with the right hand,

seem to put the same into your left hand, but retain it still in your

right hand; then say, “_Vado, quick, begone when I bid you, and run

under the cup._”

[Illustration]

Then taking that cup up again, and flinging it under that you have in

your right hand, you must take up the second ball, and seem to put it

into your left hand, but retain it in your right, saying, “_Ladies and

Gentlemen, see how the ball runs on the table._”--So, seeming to fling

it away, it will appear thus:--

[Illustration]

The Juggler's Oracle; or, The Whole Art of Legerdemain Laid Open Consisting of all the newest and most surprising tricks and experiments with cards, cups and balls, conveyance of money and rings, boxes, fire, strings and knots; with many curious experiments by optical illusion, chymical changes, and magical cards, &c. · 第 1 / 6 段