Fix this mirror against a partition, through which two strings are to

go, by which an assistant in an adjoining room can easily move the

glass in the grooves, and make the card appear or disappear at

pleasure. Or it may be done without an assistant, if a table be placed

against the partition, and a string from the glass be made to pass

through a leg of it, and communicate with a small trigger, which you

may easily push down with your foot, and at the same time wiping the

glass with your handkerchief, under the pretence that the card may

appear more conspicuous; which will also serve most effectually to

disguise the operation.

Having every thing thus arranged, you contrive to make a person draw

the same sort of card as that fixed to the mirror; if you do not

succeed in this with a stranger, make some pretence for shuffling the

cards again, and present the pack to a confederate, who, of course,

will draw the card you wish, and who is to show it to two or three

persons next to him, under the pretence that it might slip his memory.

This card you place in the middle of the pack, then _make the pass_,

and bring it to the bottom. Direct the person to look for his card in

the mirror, which the confederate behind the partition is to draw

slowly forward; or if you perform the operation yourself, press the

trigger with your foot, and the card will appear as if placed between

the glass and the quicksilver. While the glass is drawing forward, you

slide off the card from the bottom of the pack, and convey it away.

_The Card in the Opera Glass._

Procure an opera-glass, two inches and a half long; the tube to be

made of ivory, so thin that it may appear transparent. Place it in a

magnifying glass, of such a power, and at such a distance, that a

card, three-quarters of an inch long, may appear like a common-sized

card. At the bottom of the tube lay a circle of black pasteboard, to

which fasten a small card, with the pips, or figures, on both sides,

and in such a manner, that by turning the table, either side of the

glass may be visible.

You then offer two cards to two persons, similar to the double card in

the glass. You put them in the pack again, or convey them to your

pocket; and after a few flourishing motions you tell the persons you

have conveyed their cards into the glass; then you show each person

his card in the glass, by turning it in the proper position.

You may easily induce the parties to draw the two cards you wish, by

placing them first on the top of the pack, and then, by making the

pass, bringing them to the middle.

When you can make the pass in a dexterous manner, it is preferable to

the long card, which obliges the operator to change the pack

frequently, as, if the same card is always drawn, it may excite

suspicion.

_To separate the two Colours of a Pack of Cards by one Cut._

To perform this amusement, all the cards of one colour must be cut

something narrower at one end than the other. You show the cards, and

give them to any one, that he may shuffle them; then holding them

between your hands, one hand being at each extremity, with one motion

you separate the hearts and diamonds from the spades and clubs.

_The Metamorphosed Cards._

In the middle of a pack place a card that is something wider than the

rest, which we will suppose to be the knave of spades, under which

place the seven of diamonds, and under that the ten of clubs. On the

top of the pack put cards similar to these, and others on which are

painted different objects, _viz._:

First card A bird

Second A seven of diamonds

Third A flower

Fourth Another seven of diamonds

Fifth A bird

Sixth A ten of clubs

Seventh A flower

Eighth Another ten of clubs;

then seven or eight indifferent cards, the knave of spades, which is

the wide card, the seven of diamonds, the ten of clubs, and the rest

any indifferent cards.

Two persons are to draw the two cards that are under the wide card,

which are the seven of diamonds and the ten of clubs. You take the

pack in your left hand, and open it at the wide end, as you open a

book, and tell the person who drew the seven of diamonds to place it

in that opening. You then blow on the cards, and, without closing

them, instantly bring the card which is at top, and on which a bird is

painted, over that seven of diamonds. To do this dexterously, you must

wet the middle finger of your left hand, with which you are to bring

the card to the middle of the pack. You then bid the person look at

his card, and when he has remarked the change, to place it where it

was before. Then blow on the cards a second time, and, bringing the

seven of diamonds, which is at the top of the pack, to the opening,

you bid him look at his card again, when he will see it is that which

he drew. You may do the same with all the other painted cards, either

with the same person, or with him who drew the ten of clubs.

The whole artifice consists in bringing the card at the top of the

pack to the opening in the middle, by the wet finger, which requires

no great practice. Observe, not to let the pack go out of your hands.

_To discover the Card which is drawn, by the Throw of a Die._

Prepare a pack of cards, in which there are only six sorts of cards.

Dispose these cards in such manner that each of the six different

cards shall follow each other, and let the last of each suite be a

long card. The cards being thus disposed, it follows, that if you

divide them into six parcels, by cutting at each of the long cards,

those parcels will all consist of similar cards.

Let a person draw a card from the pack, and let him replace it in the

parcel from whence it was drawn, by dexterously offering that part.

Cut the cards several times, so that a long card be always at bottom.

Divide the cards in this manner into six heaps, and giving a die to

the person who drew the card, tell him that the point he throws shall

indicate the parcel in which is the card he drew; then take up the

parcel and show him the card.

_To tell the Number of the Cards by their Weight._

Take a parcel of cards, suppose forty, among which insert two long

cards; let the first be, for example, the fifteenth, and the other the

twenty-sixth from the top. Seem to shuffle the cards, and then cutting

them at the first long card, poise those you have cut off in your left

hand, and say, "There should be here fifteen cards." Cut them again at

the second long card, and say, "There are here only eleven cards."

Then poising the remainder, you say, "Here are fourteen cards."

_The Four Inseparable Kings._

Take the four kings, and behind the last of them place two other

cards, so that they may not be seen. Then spread open the four kings

to the company, and put the six cards at the bottom of the pack. Draw

one of the kings, and put it at the top of the pack. Draw one of the

two cards at the bottom, and put it towards the middle. Draw the

other, and put it at some distance from the last, and then show that

there remains a king at bottom. Then let any one cut the cards, and as

there remains three kings at bottom, they will then be altogether in

the middle of the pack.

_To change the Cards which several Persons have drawn from the Pack._

On the top of the pack put any card you please--suppose the queen of

clubs; make the pass, bring that card to the middle of the pack, and

offer it to a person to draw. Then, by cutting the cards, bring the

queen again to the middle of the pack. Make the pass a second time,

bring it to the top, and shuffle the cards without displacing those on

the top. Make the pass a third time, bring it to the middle of the

pack and offer it to a second person to draw, who must be at a proper

distance from the first person, that he may not perceive it is the

same card. After the like manner let five persons draw the same card.

Shuffle the pack without losing sight of the queen of clubs, and,

laying down four other cards with the queen, ask each person if he see

his card there? They will all reply, "Yes," as they all drew the queen

of clubs. Place four of those cards on the pack, and, drawing the

queen privately away, you approach the first person, and showing him

that card, so that the others cannot see it, ask if that be his card;

then patting it on the top of the pack, blow on it, or give it a

stroke with your hand, and show it in the same manner to the second

person, and so of the rest.

_The Card discovered under the Handkerchief._

Let a person draw any card from the rest, and put it in the middle of

the pack; you make the pass at that place, and the card will

consequently be at top; then placing the pack on the table, cover it

with a handkerchief; and, putting your hand under it, take off the top

card, and after seeming to search among the cards for some time, draw

it out.

This amusement may be performed by putting the cards in another

person's pocket, after the pass is made. Several cards may also be

drawn and placed together in the middle of the pack, and the pass then

made.

_The Convertible Aces._

On the ace of spades fix, with soap, a heart, and on the ace of hearts

a spade, in such a manner that they will easily slip off.

Show these two aces to the company; then, taking the ace of spades,

you desire a person to put his foot upon it, and as you place it on

the ground, draw away the spade. In like manner you place the seeming

ace of hearts under the foot of another person. You then command the

two cards to change their places; and that they obey your command, the

two persons, on taking up their cards, will have ocular demonstration.

A deception similar to this is sometimes practised with one card,

suppose the ace of spades, over which a heart is pasted lightly. After

showing a person the card, you let him hold one end of it, and you

hold the other, and while you amuse him with discourse, you slide off

the heart. Then laying the card on the table, you bid him cover it

with his hand; you then knock under the table, and command the heart

to turn into the ace of spades.

_To tell the Card that a Person has touched with his Finger._

This amusement is to be performed by confederacy. You previously agree

with your confederate on certain signs, by which he is to denote the

suite, and the particular card of each suite; thus: if he touch the

first button of his coat, it signifies an ace; if the second, a king,

&c.; and then again, if he take out his handkerchief, it denotes the

suite to be hearts; if he take snuff, diamonds, &c. These

preliminaries being settled, you give the pack to a person who is near

your confederate, and tell him to separate any one card from the rest,

while you are absent, and draw his finger once over it. He is then to

return you the pack, and while you are shuffling the cards, you

carefully note the signals made by your confederate; then turning the

cards over one by one, you directly fix on the card he touched.

_The Card in the Pocket-book._

A confederate is previously to know the card you have taken from the

pack, and put into your pocket-book. You then present the pack to him,

and desire him to fix on a card, (which we will suppose to be the

queen of diamonds,) and place the pack on the table. You then ask him

the name of the card, and when he says the queen of diamonds, you ask

him if he be not mistaken, and if he be sure that the card is in the

pack: when he replies in the affirmative, you say, "It might be there

when you looked over the cards, but I believe it is now in my pocket;"

then desire a third person to put his hand in your pocket, and take

out your book, and when it is opened the card will appear.

_The Card in the Egg._

Take a card, the same as your long card, and, rolling it up very

close, put it in an egg, by making a hole as small as possible, and

which you are to fill up carefully with white wax. You then offer the

long card to be drawn, and when it is replaced in the pack, you

shuffle the cards several times, giving the egg to the person who drew

the card, and while he is breaking it, you privately withdraw the long

card, that it may appear, upon examining the cards, to have gone from

the pack into the egg. This may be rendered more surprising by having

several eggs, in each of which is placed a card of the same sort, and

then giving the person the liberty to choose which egg he thinks fit.

This deception may be still further diversified, by having, as most

public performers have, a confederate, who is previously to know the

egg in which the card is placed; for you may then break the other

eggs, and show that the only one that contains a card is that in which

you directed it to be.

_The Card discovered by the Touch or Smell._

You offer the long card, or any other that you know, and as the person

who has drawn it holds it in his hand, you pretend to feel the pips or

figure on the under side, by your fore-finger; or you sagaciously

smell to it, and then pronounce what card it is.

If it be the long card, you may give the pack to the person who drew

it, and leave him at liberty either to replace it or not. Then taking

the pack, you feel immediately whether it be there or not, and,

shuffling the cards in a careless manner, without looking at them, you

pronounce accordingly.

_The Inverted Cards._

Prepare a pack of cards, by cutting one end of them about one-tenth of

an inch narrower than the other; then offer the pack to any one, that

he may draw a card; place the pack on the table, and observe carefully

if he turn the card while he is looking at it; if he do not, when you

take the pack from the table, you offer the other end of it for him to

insert that card; but if he turn the card, you then offer him the same

end of the pack. You afterwards offer the cards to a second or third

person, for them to draw or replace a card in the same manner. You

then let any one shuffle the cards, and, taking them again into your

own hand, as you turn them up one by one, you easily perceive by the

touch which are those cards that have been inverted, and, laying the

first of them down on the table, you ask the person if that card be

his; and if he say _no_, you ask the same of the second person; and if

he say _no_, you tell the third person it is his card; and so of the

second or third cards. You shall lay the pack on the table after each

person has drawn his card, and turn it dexterously in taking it up,

when it is to be turned, that the experiment may not appear to depend

on the cards being inverted.

_The Transmuted Cards._

In a common pack of cards let the ace of hearts and nine of spades be

something larger than the rest. With the juice of lemon draw over the

ace of hearts a spade, large enough to cover it entirely, and on each

side draw four other spades.

Present the pack to two persons, so adroitly, that one of them shall

draw the ace of hearts, and the other the nine of spades, and tell him

who draws the latter, to burn it on a chafing-dish. You then take the

ashes of that card, put them into a small metal box, and give it to

him that has the ace of hearts, that he may himself put that card into

the box and fasten it. Then put the box for a short time on the

chafing-dish, and let the person who put the card in it take it off,

and take out the card, which he will see is changed into the nine of

spades.

_The Convertible Cards._

To perform this amusement you must observe, that there are several

letters which may be changed into others, without any appearance of

the alteration, as the _a_ into _d_, the _c_ into _a_, _e_, _d_, _g_,

_o_, or _q_; the _i_ into _b_, _d_, or _l_; the _l_ into _t_; the _o_

into _a_, _d_, _g_, or _q_; the _v_ into _y_, &c.

Take a parcel of cards, suppose twenty, and on one of them write with

juice of lemon or onion, or vitriol and water, the word law, (these

letters should not be joined;) and on the other, with the same ink,

the words _old woman_; then holding them to the fire, they both become

visible. Now, you will observe, that by altering the _a_ in the word

_law_ into _d_, and adding _o_ before the _l_, and _oman_ after the

_w_, it becomes _old woman_. Therefore you make those alterations with

the invisible ink, and let it remain so. On the rest of the cards you

write any words you think fit.

Present the cards in such manner to two persons, that one of them

shall draw the word _law_, and the other the words _old woman_. You

then tell the person who drew the word _law_, that it shall disappear,

and the words on the other card shall be written in its place; and,

that you may not change the cards, desire each of the parties to write

his name on his card. Then putting the cards together, and holding

them before the fire, as if to dry the names just written, the word

_law_ will presently change into _old woman_.

_The Enchanted Palace._

On the six-sided plane A B C D E F, Fig. 21, draw six semi-diameters;

and on each of these place perpendicularly two plane mirrors, which

must join exactly at the centre, and which, placed back to back, must

be as thin as possible. Decorate the exterior boundary of this piece,

(which is at the extremity of the angles of the hexagon,) with six

columns, that at the same time serve to support the mirrors by grooves

formed on their inner sides. Add to these columns their entablatures,

and cover the edifice in whatever manner you please. In each one of

these six triangular spaces, contained between two mirrors, place

little figures of pasteboard, in relief, representing such subjects,

as, when seen in an hexagonal form, will produce an agreeable effect.

To these add small figures of enamel, and take particular care to

conceal by some object that has no relation to the subject, the place

where the mirrors join, which, as before observed, all meet in the

common centre.

[Illustration: Fig. 21.]

When you look into any one of the six openings of this palace, the

objects there contained, being reflected six times, will seem entirely

to fill up the whole of the building. This illusion will appear very

remarkable, especially if the objects chosen are properly adapted to

the effect which the mirrors are intended to produce.

If you place between two of these mirrors part of a fortification, as

a curtain, and two demi-bastions, you will see an entire citadel with

six bastions; or if you place part of a ball-room, ornamented with

chandeliers and figures, all these objects being here multiplied, will

afford a very pleasing prospect.

_Opaque Bodies seemingly Transparent._

Within the case A B C D, place four mirrors O P Q R, Fig. 22, so

disposed, that they may each make an angle of 45 degrees, that is,

that they may be half-way inclined from the perpendicular, as in the

figure. In each of the two extremities A B, make a circular overture;

in one of which fix the tube G L, in the other the tube M F, and

observe, that in each of these is to be inserted another tube, as H

and I. [_Observe._ These four tubes must terminate in the substance of

the case, and not enter the inside, that they may not hinder the

effect of the mirrors. The four-fold reflection of the rays of light

from the mirrors, darkens in some degree the brightness of the object;

some light is also lost by the magnifying power of the perspective.

If, therefore, instead of the object-glass at G, and concave eye-glass

at F, plain glasses were substituted, the magnifying power of the

perspective will be taken away, and the object appear brighter.]

[Illustration: Fig. 22.]

Furnish the first of these tubes with an object-glass at G, and a

concave eye-glass at F. You are to observe, that in regulating the

focus of these glasses with regard to the length of the tube, you are

to suppose it equal to the line G, or visual pointed ray, which

entering at the aperture G is reflected by the four mirrors, and goes

out at the other aperture F, where the eye-glass is placed. Put any

glass you please into the two ends of the moveable tubes H and L; and

lastly, place the machine on stand E, moveable at the point S, that it

may be elevated or lowered at pleasure.

When the eye is placed at F, and you look through the tube, the rays

of light that proceed from the object T, passing through the glass G,

are successively reflected by the mirrors O P Q and R to the eye at F,

and there point the object T in its proper situation, and these rays

appear to proceed directly from that object.

The two moveable tubes H and I, at the extremity of which a glass is

placed, serve only to disguise the illusion, for they have no

communication with the interior of the machine. This instrument being

moveable on the stand E, may be directed to any object; and if

furnished with proper glasses, will answer the purpose of common

perspective.

The two moveable tubes, H and I, being brought together, the machine

is directed towards any object; and, desiring a person to look at the

end F, you ask him if he sees that object distinctly. You then

separate the two moveable tubes, and, leaving space between them

sufficiently wide to place your hand or any other solid body, you tell

him that the machine has the power of making objects visible through

the most opaque body; and as a proof, you desire him to look at the

same object, when to his great surprise he will see it as distinctly

as if no solid body interposed.

This experiment is the more extraordinary as it is very difficult

to conceive how the effect is produced; the two arms of the

case appearing to be made for the purpose of supporting the

perspective-glass; and to whatever object it be directed, the effect

is still the same.

_The Deforming Mirrors._

If a person look in a concave mirror placed perpendicularly to

another, (that is, supposing one mirror to be laid on the floor, and

the other attached to the ceiling,) his face will appear entirely

deformed. If the mirror be a little inclined, so as to make an angle

of 80 degrees, (that is, one-ninth part from the perpendicular,) he

will then see all the parts of his face, except the nose and forehead.

If it be inclined to 60 degrees; (that is, one-third part,) he will

appear with three noses and six eyes: in short, the apparent deformity

will vary at each degree of inclination, and when the glass comes to

45 degrees, (that is, half-way down,) the face will vanish. If,

instead of placing the two mirrors in this situation, they are so

disposed that their junction may be vertical, then different

inclinations will produce other effects, as the situation of the

object relative is quite different.

_The Magic Tube._

Procure a small tube of glass, whose canal is extremely narrow, and

open at both ends; let one end of it be plunged in water, and the

water within the tube will rise to a considerable height above the

external surface: or if two or more tubes be immersed in the same

fluid, the one with a narrow canal, and the other wider, the water

will ascend higher in the former than the latter.

_The Magician's Mirror._

Construct a box of wood, of a cubical shape, A B C D, Fig. 23, of

about fifteen inches every way. Let it be fixed to the pedestal P, at

the usual height of a man's head. In each side of this box let there

be an opening, of an oval form, ten inches high, and seven wide. In

this box place two mirrors, A D, with their backs against each other.

Let them cross the box in a diagonal line, and in a vertical position.

Decorate the openings in the side of this box with four oval frames

and transparent glasses, and cover each with a curtain so contrived as

all to draw up together.

[Illustration: Fig. 23.]

Place four persons in front of the four sides, and at equal distances

from the box, and then draw them up that they may see themselves in

the mirrors, when each of them, instead of his own figure, will see

that of the person next to him, but who will appear to him to be

placed on the opposite side. Their confusion will be the greater, as

it will be very difficult, if not impossible, for them to discover the

mirrors concealed in the box. The reason of this phenomenon is

evident; for though the rays of light may be turned aside by a mirror,

yet they always _appear_ to proceed in right lines.

_The Perspective Mirror._

Provide a box, A B C D, Fig. 24, of about two feet long, 15 inches

wide, and 12 inches high. At the end A C, place the concave mirror,

the focus of whose parallel rays is 18 inches from the reflecting

surface. At I L place a pasteboard, blacked, in which a hole is cut,

sufficiently large to see on the mirror H the object placed at B E F

D. Cover the top of the box, from A to I, close, that the mirror H may

be entirely darkened. The other part, I B, must be covered with glass,

under which is placed a gauze, or oiled paper, to prevent the inside

from being seen. Make an aperture at G, near the top of the side E B,

beneath which, on the inside, place in succession, paintings of

vistas, landscapes, figures, &c., so that they may be in front of the

mirror H. Let the box be placed that the objects may be strongly

illuminated by the sun, or by wax-lights placed under the enclosed

part of the box A I. By this simple construction, the objects placed

at G D will be thrown into their natural perspective, and if the

subjects be properly chosen and well executed, the appearance will be

both wonderful and pleasing.

[Illustration: Fig. 24.]

Endless Amusement A Collection of Nearly 400 Entertaining Experiments in Various Branches of Science; Including Acoustics, Electricity, Magnetism, Arithmetic, Hydraulics, Mechanics, Chemistry, Hydrostatics, Optics; Wonders of the Air-Pump; All the Popular Tricks and Changes of the Cards, &c., &c. to Which is Added, a Complete System of Pyrotechny; Or, the Art of Making Fire-works. · 第 8 / 17 段