THE THEORY OF SHOOTING

Many scientific calculations have been made with a view to improving the

shooting of sportsmen, or at least of interesting them. Two, which are

in theory unassailable, have appeared very often indeed in the

unanswerable form of figures and measurements, and nevertheless they are

both misleading, and even wrong, in the crude form in which they have

been left. One of these is based on the calculation that the shot and

the game can only meet provided a certain fixed allowance in front of

moving game is given. The calculations are quite correct, but they have

no application to sport, for the simple reason that they neglect to

calculate the reduction of the theoretical allowance in front, supposed

to be necessary, but not all imperative because of the swing of the gun.

In other words, the gunner, however expert he may be, does not know

exactly where his gun points at the instant the tumbler falls, let alone

the instant the shot leaves the barrel. Between the instant of pulling

the trigger and the shot leaving the barrel a swinging gun will have

moved some unknown distance, and this represents additional unobserved

allowance. An inch of this movement at the muzzle of the gun becomes an

allowance of 40 inches in as many yards of range. It will be necessary

to refer to this unconscious allowance again directly, because it has a

bearing upon the second oft-stated proposition.

It is this: mental perceptions in various individuals range from quick

to slow, and besides this the muscular action due to mental orders and

nerve impulses also range from slow to quick. Both these well-known

facts are constantly asserted to necessitate an _added allowance_ in

front of game by the slow individual. In practice, however, these slow

individuals never admit the yards of allowance that they are supposed to

need to allow in front of fast crossing game. It has occurred to the

author to question whether the man of slow perception and of slow

muscular obedience does need to allow more than the quick individual.

Probably it is exactly the reverse; and he has to see less space between

the muzzle and the game than the quicker man and than he of what is

mistakenly called less personal error.

The “personal error” seems to be in assuming that the slow individual

does not subconsciously know his own speed, and compensate for it.

Apparently it is mistaken to place the actions of shooting in this or

any other sequence of events. It is said, “You see the game, you aim,

your eyes tell the brain your aim is true, your brain orders the muscles

to let off the gun.” That is possibly correct for some people, but the

author does not believe that any fast crossing game would ever be killed

if it were so. His view is that there is the game; your brain now

instructs two sets of muscles to move in different directions, one to

move the gun and another to pull the trigger, and at the same time

informs each how rapidly to act in order that lefthand gun-swing and

right index-finger pressure may arrive precisely together. This is what

is called hand and eye working together, but it should be hand and

finger. The eye certainly may observe whether the two things have been

done at the same instant of time, but when they have not there is no

time for correction; all the eye can do is to inform the brain that the

swing did not catch up before the gun was off, or the reverse, so that

the brain may correct the missed timing for the next shot. It is

necessary to observe that the finger pressure starts, as does the swing

of the gun, before aim is completed, and that if the latter were got

before the order to pull were given by the brain, it would be lost by

the mere continued swing of the gun before the order could be executed.

What has to be considered, then, is what appears to the brain at the

instant of discharge. The quicker the perception of things as they

happen, the more space will be observed between the muzzle and the

crossing bird as the gun races past the game. The slow perception will

not observe that the gun has passed the bird when the explosion occurs,

and this clearly accounts for some good shots declaring they never make

_any_ allowance for crossing game, but shoot “pretty much at ’em.” Of

course they do nothing of the sort; but they tell you what they

perceive. They do not observe that in the interval between pulling

trigger and the shot leaving the barrel the gun has travelled past the

game very considerably, and what they have observed is the relative

position of gun and game at the time the trigger gave way. For their

class of shooting, therefore, they must look for less daylight between

gun and game than the person of quick perception, who sees most of what

there is to observe.

The velocity of light is so much greater than the velocity of recoil,

that it may be questioned, on that ground, whether this is the right

explanation, on the assumption that only recoil would stop the

perception of the relative positions of game and gun. But were it so, it

is necessary to remember that the velocity of light has no relationship

to the velocity of brain perception through the eyes.

But probably recoil has nothing to do with the matter for the man of

slow perception, and to him the discharge is done with as soon as the

trigger gives way. It appears, then, that the slower brain perception is

through the eyes, the less observed allowance a swinging gun will

require.

Is it possible to shoot fast crossing game without a swinging gun? For

an answer to this, the author has tried to come back from the first shot

to meet flying game behind with the second barrel, but has found it

impossible to kill. Here the swing is in the opposite direction to the

movement of the game, and it invariably carries the shot behind the

game. Assuming it to be possible (as it is) to throw up the gun to a

point of aim at which game and shot will intercept each other, the gun

is mostly, possibly always, given a swing in the direction of the game’s

movement by the mere act of presenting. That is to say, the shooter is

raising his gun from a position more or less in the direction of the

game when he starts the movement, and as the game is not there when the

explosion occurs it is obvious that the gun has done some swinging,

possibly unknown to the shooter.

Much reliance upon this kind of racing with the game has its

disadvantages as well as its advantages. It reduces the necessity for

accurate judgment of speed of game to a minimum. That is to say, if the

gun races the game, and gets ahead of it unobserved by the shooter, the

pace of the gun is set by the pace of the game, and the unobserved

allowance ahead is also, and consequently, automatically adjusted by the

game itself—that is, by its angle and its speed.

But this method of shooting takes no account of the _height_ of the

game, and possibly this is one reason why high pheasants are so very

difficult to many excellent marksmen at lower birds.

The pace of game high and low being the same, it is, relatively to the

movement of the gun, slower according as distance increases. If the gun

muzzle has to move 5 feet a second to get ahead of game crossing at 20

yards away, it need move but 2½ feet per second to get ahead of game 40

yards away and moving at the same velocity. Consequently, when the whole

allowance is given unconsciously by swing, and is just enough at 20

yards, it is clear that the same swing will only give the same

unconscious allowance at 40 yards, and that this will not be half enough

at that range, where the pellets are travelling slower and have double

the distance to go.

[Illustration:

TAKING A STEP BACK WITH THE LEFT FOOT AS THE SHOT IS FIRED SAVES THE

BALANCE WHEN THE GAME HAS PASSED FAR OVER HEAD BEFORE BEING SHOT AT

]

For this reason, in theory—and the author’s experience supports theory

in this case—it is better to make an allowance in front of all game, _in

addition to swing_, and to increase the allowance very much for long

ranges. To reduce theory to practice: with a swing to the gun

automatically set by the speed of the bird, the author would find it

necessary to allow 3 yards ahead of game at 40 yards, whereas the same

game at the same speed would not have more than 2 feet allowance at 20

yards. But as all game varies in speed, and as all shooters see what

they do differently, this has _no_ educational value for anyone, except

so far as it sets out a principle that has not hitherto been dealt with,

except in some newspaper articles—namely, the principle that swing

regulated automatically by the pace of the bird has more effect at short

range than at long range. This is so whether the nature of the swing is

merely to follow and catch the game, or to race it and get past it, or

to race past it to a selected point or distance in front.

To attempt to bring home this truth to those who do not agree with these

remarks, it may be expedient to point out that they explain a very

common experience. One sometimes gives ample apparent allowance in front

of a crossing bird, and shoots well behind him; then, with the second

barrel, one races to catch him before he disappears over a hedge, fires

apparently a foot or a yard before the game is caught up, and

nevertheless kills dead.

The judgment of speed is not very important if one allows the speed of

the game to regulate the rate of the swinging gun, and although it is

frequently discussed as if no one could shoot well without a perfect

knowledge of speed, it seems doubtful whether it is necessary to worry

about it, when the act of getting on the game is really an automatic

regulation of swinging to the movement of the bird.

But as there are very likely some shooters who would like to be able to

calculate speed as accurately as may be, here is a plan which is never

very much out for heavy short-winged game, such as pheasants,

partridges, grouse, black game, and wild duck of kinds.

Estimate the height of the game at the moment it was shot, then measure,

by stepping, the distance the dead (not wounded) bird travels before it

touches the flat ground. Air resistance to the fall of the bird will be

practically just equal to air resistance to its onward movement after it

is dead, and the time it takes to fall, and necessarily also to go

forward the measured distance, are the same. The time taken for the fall

may be safely calculated by the height in feet divided by 16, and the

square root of the dividend is the number of seconds of the fall. Thus,

if the bird falls 64 feet, then 64/16 = 4, and the square root of 4 is 2

seconds. In 3 seconds the game falls 48 yards, so that practically all

pheasants take between 2 and 3 seconds to fall, or ought to do so.

The velocity the bird is travelling before being shot does not affect

the time it takes to reach the ground, but wind, with or against the

game, slightly alters the distance it goes forward after being killed.

With the wind the game will always be going faster than the air, and

will therefore be getting air resistance from the front, and the method

only partially breaks down when a heavy wind is blowing directly against

the game.

[Illustration:

H.R.H. THE PRINCE OF WALES AND LORD FARQUHAR RIDING TO THE BUTTS ON

THE BOLTON ABBEY MOORS, 1906

]

The Complete English Wing Shot · 第 80 / 164 题