CHAPTER VI

FURTHER OPENINGS AND MIDDLE-GAMES

31. SOME SALIENT POINTS ABOUT PAWNS

Before going back to the discussion of openings and middle-game positions,

it might be well to bear in mind a few facts concerning Pawn positions

which will no doubt help to understand certain moves, and sometimes even

the object of certain variations in the openings, and of some manoeuvres in

the middle-games.

[Illustration]

EXAMPLE 63.--In the position of the diagram we have an exceedingly bad Pawn

formation on Black's side. Black's Q B P is altogether backward, and White

could by means of the open file concentrate {144} his forces against that

weak point. There is also the square at White's Q B 5, which is controlled

by White, and from where a White piece once established could not be

dislodged. In order to get rid of it, Black would have to exchange it,

which is not always an easy matter, and often when possible not at all

convenient. The same holds true with regard to Black's K P, K B P and

K Kt P, which create what is called a "hole" at Black's K B 3. Such Pawn

formations invariably lead to disaster, and consequently must be avoided.

[Illustration]

EXAMPLE 64.--In this position we might say that the White centre Pawns have

the attacking position, while the Black centre Pawns have the defensive

position. Such a formation of Pawn occurs in the French Defence. In such

positions White most often attempts, by means of P - K B 4 and K B 5, to

obtain a crushing attack against Black's King, which is generally Castled

on the King's side. To prevent that, {145} and also to assume the

initiative or obtain material advantage, Black makes a

counter-demonstration by P - Q B 4, followed by P x P (when White defends

the Pawn by P - Q B 3), and the concentrating of Black's pieces against the

White Pawn at Q 4. This in substance might be said to be a determined

attack against White's centre in order to paralyse the direct attack of

White against Black's King. It must be remembered that at the beginning of

the book it was stated that _control of the centre was an essential

condition to a successful attack against the King_.

In an abstract way we may say that two or more Pawns are strongest when

they are in the same rank next to one another. Thus the centre Pawns are

strongest in themselves, so to speak, when placed at K 4 and Q 4

respectively, hence the question of advancing either the one or the other

to the fifth rank is one that must be most carefully considered. The

advance of either Pawn often determines the course the game will follow.

Another thing to be considered is the matter of one or more passed Pawns

when they are isolated either singly or in pairs. We might say that a

passed Pawn is either very weak or very strong, and that its weakness or

strength, whichever happens to be in the case to be considered, increases

as it advances, and is at the same time in direct relation to the number of

pieces on the board. In this last respect it might be generally said that

_a passed Pawn increases in strength as the number of pieces on the board

diminishes_. {146}

Having all this clear in mind we will now revert to the openings and

middle-game. We will analyse games carefully from beginning to end

according to general principles. I shall, whenever possible, use my own

games, not because they will better illustrate the point, but because,

knowing them thoroughly, I shall be able to explain them more

authoritatively than the games of others.

32. SOME POSSIBLE DEVELOPMENTS FROM A RUY LOPEZ

That some of the variations in the openings and the manoeuvres in the

middle-game are often based on some of the elementary principles just

expounded can be easily seen in the following case:

EXAMPLE 65.

1. P - K 4 P - K 4

2. Kt - K B 3 Kt - Q B 3

3. B - Kt 5 P - Q R 3

4. B - R 4 Kt - B 3

5. O - O Kt x P

6. P - Q 4 P - Q Kt 4

7. B - Kt 3 P - Q 4

8. P x P B - K 3

9. P - B 3 B - K 2

10. R - K 1 Kt - B 4

11. B - B 2 B - Kt 5

12. Q Kt - Q 2 O - O

13. Kt - Kt 3 Kt - K 3

{147}

So far a very well-known variation of the Ruy Lopez. In fact, they are the

moves of the Janowski-Lasker game in Paris, 1912.

14. Q - Q 3 P - Kt 3

Let us suppose the game went on, and that in some way White, by playing one

of the Knights to Q 4 at the proper time, forced the exchange of both

Knights, and then afterwards both the Bishops were exchanged, and we

arrived at some such position as shown in the following diagram. (I

obtained such a position in a very similar way once at Lodz in Poland. I

was playing the White pieces against a consulting team headed by Salwe.)

[Illustration]

Now we would have here the case of the backward Q B P, which will in no way

be able to advance to Q B 4. Such a position may be said to be

theoretically lost, and in practice a first-class master will invariably

win it from Black. (If I may be excused the reference, I will say that I

won the game above referred to.)

After a few moves the position may be easily thus: {148}

[Illustration]

The Black pieces can be said to be _fixed_. If White plays Q - Q B 3, Black

must answer Q - Q 2, otherwise he will lose a Pawn, and if White returns

with the Queen to Q R 3 Black will have again to return to Q Kt 2 with the

Queen or lose a Pawn. Thus Black can only move according to White's lead,

and under such conditions White can easily advance with his Pawns to K B 4

and K Kt 4, until Black will be forced to stop P - B 5 by playing

P - K B 4, and we might finally have some such position as this:

EXAMPLE 66.

[Illustration] {149}

In this situation the game might go on as follows:

1. P x P, P x P; 2. Q - K B 3, Q - Q 2

White threatened to win a Pawn by Q x P, and Black could not play

2...R - K B 1, because 3 R x B P would also win a Pawn at least.

3. R (B 5) - B 2, R - Kt 3;

4. R - Kt 2, K - R 1;

5. R (B 1) - K Kt 1, R (B 1) - K Kt 1;

6. Q - R 5, R x R;

7. R x R, R x R;

8. K x R, Q - Kt 2 ch;

9. K - R 2, Q - Kt 3;

10. Q x Q, P x Q;

11. P - Kt 4, and White wins.

Now suppose that in the position in the preceding diagram it were Black's

move, and he played R - K B 1. White would then simply defend his K B P by

some move like Q - K B 3, threatening R x Q B P, and then he would bring

his King up to Kt 3, and when the time came, break through, as in the

previous case. White might even be able to obtain the following position:

[Illustration] {150}

Black would now be forced to play R - B 1, and White could then play

Q - B 2, and follow it up with K B 3, and thus force Black to play P x P,

which would give White a greater advantage.

A careful examination of all these positions will reveal that, besides the

advantage of freedom of manoeuvre on White's part, the power of the Pawn at

K 5 is enormous, and that it is the commanding position of this Pawn, and

the fact that it is free to advance, once all the pieces are exchanged,

that constitute the pivot of all White's manoeuvres.

I have purposely given positions without the moves which lead to them so

that the student may become accustomed to build up in his own mind possible

positions that may arise (out of any given situation). Thus he will learn

to make strategical plans and be on his way to the master class. The

student can derive enormous benefit by further practice of this kind.

33. THE INFLUENCE OF A "HOLE"

The influence of a so-called "hole" in a game has already been illustrated

in my game against Blanco (page 81), where has been shown the influence

exercised by the different pieces posted in the hole created at White's

K 5. {151}

EXAMPLE 67.--In order to further illustrate this point, I now give a game

played in the Havana International Masters Tournament of 1913. (Queen's

Gambit Declined.) White: D. Janowski. Black: A. Kupchick.

1. P - Q 4 P - Q 4

2. P - Q B 4 P - K 3

3. Kt - Q B 3 Kt - K B 3

4. B - Kt 5 B - K 2

5. P - K 3 Q Kt - Q 2

6. B - Q 3 P x P

7. B x P Kt - Kt 3

Of course the idea is to post a Knight at Q 4, but as it is the other

Knight which will be posted there this manoeuvre does not seem logical. The

Knight at Kt 3 does nothing except to prevent the development of his own

Q B. The normal course O - O, followed by P - Q B 4, is more reasonable.

For a beautiful illustration of how to play White in that variation, see

the Janowski-Rubinstein game of the St. Petersburg Tournament of 1914.

8. B - Q 3

B - Kt 3 has some points in its favour in this position, the most important

being the possibility of advancing the King's Pawn immediately after

8. ... K Kt - Q 4; 9 B x B, Q x B.

8. ........ K Kt - Q 4

9. B x B Q x B

10. Kt - B 3

{152} Had White's Bishop been at Q Kt 3 he could now play P - K 4 as

indicated in the previous note, a move which he cannot make in the present

position, because of Kt - K B 5 threatening, not only the K Kt P, but also

Kt x B ch. As White's King's Bishop should never be exchanged in this

opening without a very good reason White therefore cannot play P - K 4.

10. ........ O - O

11. O - O B - Q 2

12. R - B 1

[Illustration]

White is perfectly developed, and now threatens to win a Pawn as follows:

Kt x Kt, Kt x Kt; P - K 4, followed by R x P.

12. ........ P - Q B 3

The fact that Black is practically forced to make this move in order to

avoid the loss of a Pawn is sufficient reason in itself to condemn the

whole system of development on Black's part. In effect, he plays B - Q 2

and now he has to shut off the action of his {153} own Bishop, which

thereby becomes little more than a Pawn for a while. In fact, it is hard to

see how this Bishop will ever be able to attack anything. Besides, it can

be easily seen that White will soon post his two Knights at K 5 and Q B 5

respectively, and that Black will not be able to dislodge them without

seriously weakening his game, if he can do it at all. From all these

reasons it can be gathered that it would probably have been better for

Black to play Kt x Kt and thus get rid of one of the two White Knights

before assuming such a defensive position. In such cases, the less the

number of pieces on the board, the better chances there are to escape.

13. Kt - K 4 P - K B 4

This practically amounts to committing suicide, since it creates a hole at

K 5 for White's Knight, from where it will be practically impossible to

dislodge him. If Black intended to make such a move he should have done it

before, when at least there would have been an object in preventing the

White Knight from reaching B 5.

14. Kt - B 5 B - K 1

15. Kt - K 5

The position of White's Knights, especially the one at K 5, might be said

to be ideal, and a single glance shows how they dominate the position. The

question henceforth will be how is White going to derive the full benefit

from such an advantageous situation, This we shall soon see. {154}

[Illustration]

15. ........ R - Kt 1

There is no object in this move, unless it is to be followed by Kt - Q 2.

As that is not the case, he might have gone with the Rook to B 1, as he

does later.

16. R - K 1 R - B 3

17. Q - B 3 R - R 3

18. Q - Kt 3 R - B 1

White threatened to win the exchange by playing either Kt - B 7 or

Kt - Kt 4.

19. P - B 3 R - B 2

20. P - Q R 3 K - R 1

21. P - R 3

Perhaps all these precautions are unnecessary, but White feels that he has

more than enough time to prepare his attack, and wants to be secure in

every way before he begins. {155}

21. ........ P - Kt 4

22. P - K 4 P - B 5

23. Q - B 2 Kt - K 6

He had better have played Kt - B 3; and tried later on to get rid of

White's Knights by means of Kt - Q 2.

[Illustration]

24. R x Kt

with this sacrifice of the Rook for a Knight and Pawn White obtains an

overwhelming position.

24. ........ P x R

25. Q x P Kt - B 1

Kt - Q 2 was better in order to get rid of one of the two White Knights.

There were, however, any number of good replies to it, among them the

following: Kt (B 5) x Kt, B x Kt; Q x P, Q x Q; Kt - B 7 ch, K - Kt 2;

Kt x Q, and with two Pawns for the exchange, and the position so much in

his favour, White should have no trouble in winning. {156}

26. Kt - Kt 4 R - Kt 3

27. P - K 5 R - Kt 2

28. B - B 4 B - B 2

All these moves are practically forced, and as it is easily seen they tie

up Black's position more and more. White's manoeuvres from move 24 onwards

are highly instructive.

29. Kt - B 6 Kt - Kt 3

This wandering Knight has done nothing throughout the game.

30. Kt (B5) - K 4 P - K R 3

31. P - K R 4 Kt - Q 4

32. Q - Q 2 R - Kt 3

33. P x P Q - B 1

If P x P; K - B 2, and Black would be helpless.

34. P - B 4 Kt - K 2

35. P - K Kt 4 P x P

36. P x P Resigns.

There is nothing to be done. If B - Kt 1; Q - R 2 ch, K - Kt 2; B x P.

The student should notice that, apart from other things, White throughout

the game has had control of the Black squares, principally those at K 5 and

Q B 5.

From now on to the end of the book I shall give a collection of my games

both lost and won, chosen so as to serve as illustrations of the general

principles laid down in the foregoing pages.

* * * * *

{159}

PART II

GAME 1. QUEEN'S GAMBIT DECLINED

(Match, 1909)

White: F. J. Marshall. Black: J. R. Capablanca.

1. P - Q 4 P - Q 4

2. P - Q B 4 P - K 3

3. Kt - Q B 3 Kt - K B 3

4. B - Kt 5 B - K 2

5. P - K 3 Kt - K 5

I had played this defence twice before in the match with good results, and

although I lost this game I still played it until the very last game, when

I changed my tactics. The reason was my total lack of knowledge of the

different variations in this opening, coupled with the fact that I knew

that Dr. E. Lasker had been successful with it against Marshall himself in

1907. I thought that since Dr. Lasker had played it so often, it should be

good. The object is to exchange a couple of pieces and at the same time to

bring about a position full of possibilities and with promising chances of

success once the end-game stage is reached. On general principles it should

be wrong, because the {160} same Knight is moved three times in the

opening, although it involves the exchange of two pieces. In reality the

difficulty in this variation, as well as in nearly all the variations of

the Queen's gambit, lies in the slow development of Black's Queen Bishop.

However, whether this variation can or cannot be safely played is a

question still to be decided, and it is outside the scope of this book. I

may add that at present my preference is for a different system of

development, but it is not unlikely that I should some time come back to

this variation.

6. B x B Q x B

7. B - Q 3

P x P is preferable for reasons that we shall soon see.

7. ........ Kt x Kt

8. P x Kt Kt - Q 2

Now P x P would be a better way to develop the game. The idea is that after

8...P x P; 9 B x B P, P - Q Kt 3, followed by B - Kt 2, would give Black's

Bishop a powerful range. For this variation see the eleventh game of the

match.

9. Kt - B 3 O - O

No longer would 9...P x P; 10 B x P, P - Q Kt 3 be good, because

11 B - Kt 5 would prevent B - Kt 2 on account of Kt - K 5. {161}

10. P x P P x P

11. Q - Kt 3 Kt - B 3

12. P - Q R 4 P - B 4

Played with the intention of obtaining the majority of Pawns on the Queen's

side. Yet it is doubtful whether this move is good, since it leaves Black's

Queen's-side Pawns disrupted in a way. The safer course would have been to

play P - B 3.

13. Q - R 3 P - Q Kt 3

[Illustration]

This exposes Black to further attack by P - R 5 without any compensation

for it. If I had to play this position nowadays I would simply play

13...R - K 1. Then after 14 Q x P, Q x Q would follow, and I believe that

Black would regain the Pawn. If, instead, White played 14 P x P then

B - Kt 5 would give Black an excellent game.

14. P - R 5 B - Kt 2

15. O - O Q - B 2

16. K R - Kt 1 Kt - Q 2

{162}

[Illustration]

Black's position was bad and perhaps lost in any case, but the text move

makes matters worse. As a matter of fact I never saw White's reply B - B 5.

It never even passed through my mind that this was threatened. Black's best

move would have been 16...K R - Kt 1. If that loses, then any other move

would lose as well.

17. B - B 5 K R - B 1

From bad to worse. Kt - B 3 offered the only hope.

18. B x Kt Q x B

19. P - R 6 B - B 3

20. P x P P x P

21. Q x P Q R - Kt 1

The game was lost. One move was as good as another.

22. R x R R x R

23. Kt - K 5 Q - B 4

24. P - K B 4 R - Kt 3

25. Q x R ! Resigns.

{163} Of course, if 25 Kt x B, R - Kt 8 ch would have drawn. The text move

is pretty and finishes quickly. A well-played game on Marshall's part.

* * * * *

GAME 2. QUEEN'S GAMBIT DECLINED

(San Sebastian, 1911)

White: A. K. Rubinstein. Black: J. R. Capablanca.

1. P - Q 4 P - Q 4

2. Kt - K B 3 P - Q B 4

3. P - B 4 P - K 3

4. P x Q P K P x P

5. Kt - B 3 Kt -Q B 3

6. P - K Kt 3 B - K 3

Kt - B 3 is the normal move in this variation. White's development was

first introduced by Schlechter and elaborated later on by Rubinstein. It

aims at the isolation of Black's Q P, against which the White pieces are

gradually concentrated. In making the text move I was trying to avoid the

beaten track. Being a developing move there should be no objection to it in

the way of general principles, except that the Knights ought to come out

before the Bishops.

7. B - Kt 2 B - K 2

8. O - O R - B 1

In pursuance of the idea of changing the normal {164} course of this

variation, but with very poor success. The move in theory ought to be

unsound, since Black's K Kt is yet undeveloped. I had not yet learned of

the attack founded on Kt - Kt 5 and the exchange of the B at K 3. Either

Kt - B 3 or P - K R 3; to prevent either B or Kt - K Kt 5, was right.

[Illustration]

9. P X P B x P

10. Kt - K Kt 5 Kt - B 3

11. Kt x B P x Kt

12. B - R 3 Q - K 2

13. B - Kt 5 O - O

This is a mistake. The right move was R - Q 1 in order to get the Rook away

from the line of the Bishop at R 3 and at the same time to support the Q P.

Incidentally it shows that White failed to take proper advantage of Black's

weak opening moves. Against the text move White makes a very fine

combination {165} which I had seen, but which I thought could be defeated.

14. B x Kt Q x B

I considered P x B, which it seemed would give me a playable game, but I

thought White's combination unsound and therefore let him play it, to my

lasting regret.

[Illustration]

15. Kt x P ! Q - R 3

[Illustration] {166}

16. K - Kt 2 !

_This_ is the move which I had not considered. I thought that Rubinstein

would have to play B - Kt 2, when I had in mind the following winning

combination: 16 B - Kt 2, Kt - K 4 ! 17 Kt - B 4 (if R - B 1, Q x R !!

Q x Q, B x P ch wins), Kt - Kt 5; 18 P - K R 3 (if Kt - R 3, B x P ch wins

the exchange), Kt x P; 19 R x Kt, B x R ch; 20 K x B, P - K Kt 4, and Black

should win. It is curious that this combination has been overlooked. It has

been taken for granted that I did not see the 17th move Q - B 1.

16. ........ Q R - Q 1

After White's last move there was nothing for me to do but submit to the

inevitable.

17. Q - B 1 ! P x Kt

18. Q x B Q - Q 7

19. Q - Kt 5 Kt - Q 5

20. Q - Q 3 Q x Q

21. P x Q K R - K 1

22. B - Kt 4

This gives Black a chance. He should have played K R - K 1. If then

Kt - B 7; R x R ch, R x R; R - Q B 1, R - K 7; K - B 1, Kt - Q 5 (if

R - Q 7; B - K 6 ch, K - B 1; B x P would win); R - B 8 ch, K - B 2;

R - B 7 ch, R - K 2; R - B 5 wins. {167}

22. ........ R - Q 3

23. K R - K 1 R x R

24. R x R R - Q Kt 3

25. R - K 5 R x P

26. R x P Kt - B 3

27. B - K 6 ch K - B 1

28. R - B 5 ch K - K 1

29. B - B 7 ch K - Q 2

30. B - B 4

[Illustration]

30. ........ P - Q R 3

A bad move, which gives away any legitimate chance Black had to draw. It

loses a very important move. In fact, as the course of the game will show,

it loses several moves. The proper way was to play K - Q 3. If then

R - Q Kt 5, R x R; B x R, Kt - Q 5; followed by P - Q Kt 4; and White would

have an exceedingly difficult game to draw on account of the dominating

position of the Knight at {168} Q 5 in conjunction with the extra Pawn on

the Queen's side and the awkward position of White's King. (See how this is

so.)

31. R - B 7 ch K - Q 3

32. R x K Kt P P - Kt 4

33. B - Kt 8 P - Q R 4

34. R x P P - R 5

35. P - R 4 P - Kt 5

36. R - R 6 ch K - B 4

37. R - R 5 ch K - Kt 3

38. B - Q 5

With these last three moves White again gives Black a chance. Even before

the last move B - B 4 would have won with comparative ease, but the text

move is a downright blunder, of which, fortunately for him, Black does not

avail himself.

[Illustration]

38. ........ P - Kt 6

R x P would make it practically impossible for White to win, if he can win

at all. White's best {169} continuation then would have been: 39 B - B 4,

R - B 7; 40 R - Kt 5 ch, K - B 2; 41 B - Kt 8, P - R 6; 42 P - R 5,

P - R 7; 43 B x P, R x B, and if there is a win it is very difficult to

find it, as against 44 P - R 6, R - R 3 ! offers excellent chances for a

draw.

39. P x P P - R 6

40. B x Kt R x Kt P

If 40...P - R 7; 41 R - Kt 5 ch, K - R 3; 42 R - Kt 8.

41. B - Q 5 P - R 7

42. R - R 6 ch Resigns.

As an end game, this is rather a sad exhibition for two masters. The

redeeming feature of the game is Rubinstein's fine combination in the

middle game, beginning with 14 B x Kt.

* * * * *

GAME 3. IRREGULAR DEFENCE

(Havana, 1913)

White: D. Janowski. Black: J. R. Capablanca.

1. P - Q 4 Kt - K B 3

2. Kt - K B 3 P - Q 3

3. B - Kt 5 Q Kt - Q 2

4. P - K 3 P - K 4

5. Kt - B 3 P - B 3

6. B - Q 3 B - K 2

7. Q - K 2 Q - R 4

8. O - O Kt - B 1

9. K R - Q 1 B - Kt 5

{170}

At last Black is on his way to obtain full development. The idea of this

irregular opening is mainly to throw White on his own resources. At the

time the game was played, the system of defence was not as well known as

the regular forms of the Queen's Pawn openings. Whether it is sound or not

remains yet to be proved. Its good features are that it keeps the centre

intact without creating any particular weakness, and that it gives plenty

of opportunity for deep and concealed manoeuvring. The drawback is the long

time it takes Black to develop his game. It is natural to suppose that

White will employ that time to prepare a well-conceived attack, or that he

will use the advantage of his development actually to prevent Black's

complete development, or failing that, to obtain some definite material

advantage.

10. P - K R 3 B - R 4

11. P x P P x P

12. Kt - K 4

[Illustration] {171}

12. ........ Kt x Kt

A very serious mistake. I considered castling, which was the right move,

but desisted because I was afraid that by playing 13 B x Kt, P x B;

14 Kt - Kt 3, B - Kt 3; 15 Kt - B 5, White would obtain a winning position

for the end game. Whether right or wrong this shows how closely related are

all parts of the game, and consequently how one will influence the other.

13. B x B K x B

14. B x Kt B - Kt 3

Not good. The natural and proper move would have been Kt - K 3, in order to

bring all the Black pieces into play. B x Kt at once was also good, as it

would have relieved the pressure against Black's King's Pawn, and at the

same time have simplified the game.

Here it is seen how failure to comply with the elementary logical reasons,

that govern any given position, often brings the player into trouble. I was

no doubt influenced in my choice of moves by the fear of B - B 5, which was

a very threatening move.

15. Q - B 4 Kt - K 3

16. P - Q Kt 4 Q - B 2

17. B x B R P x B

18. Q - K 4 K - B 3

{172}

[Illustration]

19. R - Q 3

P - K R 4, to be followed by P - Kt 4, might have been a more vigorous way

to carry on the attack. Black's weak point is unquestionably the Pawn at

K 4, which he is compelled to defend with the King. The text move aims at

doubling the Rooks, with the ultimate object of placing one of them at Q 6,

supported by a Pawn at Q B 5, Black could only stop this by playing P - B 4

which would create a "hole" at Q 5; or by playing P - Kt 3, which would tie

the Black Queen to the defence of the Q B P as well as the K P, which she

already defends. Black, however, can meet all this by offering the exchange

of Rooks, which destroys White's plans. For this reason P - K R 4 appears

the proper way to carry on the attack.

19. ........ Q R - Q 1

20. Q R - Q 1 P - K Kt 4

This move is preparatory to P - K Kt 3, which would {173} make Black's

position secure. Unfortunately for Black, he did not carry out his original

plan.

21. P - B 4 R x R

P - K Kt 3 would have left Black with a perfectly safe game.

22. R x R R - Q 1

A very serious mistake, which loses a Pawn. P - K Kt 3 was the right move,

and would have left Black with a very good game. In fact, if it should come

to a simple ending, the position of the Black King would be an advantage.

23. R x R Kt x R

[Illustration]

24. P - K R 4

This wins a Pawn, as will soon be seen. Black cannot reply 24...Kt - K 3;

because 25 P x P ch, Kt x P; 26 Q - R 4 wins the Knight. {174}

24. ........ P x P

25. Q x P ch K - K 3

26. Q - Kt 4 ch K - B 3

27. Q - Kt 5 ch K - K 3

28. Q x P Q - Q 3

29. P - B 5 Q - Q 4

30. P K 4 ! Q - Q 8 ch

31. K - R 2 P - B 3

32. Q - Kt 4 ch ! K - K 2

33. Kt x P Q x Q

34. Kt x Q Kt - K 3

35. P - K 5 P x P

36. Kt x P Kt - Q 5

The game went on for a few more moves, and, there being no way to

counteract the advance of White's two passed Pawns, Black resigned.

* * * * *

GAME 4. FRENCH DEFENCE

(St. Petersburg, 1913)

White: J. R. Capablanca. Black: E. A. Snosko-Borovski.

1. P - Q 4 P - K 3

2. P - K 4 P - Q 4

3. Kt - Q B 3 Kt - K B 3

4. B - Kt 5 B - Kt 5

This constitutes the _McCutcheon Variation_. It aims at taking the

initiative away from White. Instead {175} of defending, Black makes a

counter demonstration on the Queen's side. It leads to highly interesting

games.

5. P x P

At the time this game was played the variation 5 P - K 5 was in vogue, but

I considered then, as I do now, the text move to be the stronger.

5. ........ Q x P

This is considered superior to P x P. It has for its object, as I said

before, to take the initiative away from White by disrupting White's

Queen's side. White, however, has more than ample compensation through his

breaking up Black's King's side. It might be laid down as a principle of

the opening that _the breaking up of the King's side is of more importance

than a similar occurrence on the Queen's side_.

6. B x Kt B x Kt ch

7. P x B P x B

8. Kt - B 3 P - Q Kt 3

The plan of Black in this variation is to post his Bishop on the long

diagonal so as to be able later on, in conjunction with the action of his

Rooks along the open K Kt's file, to make a violent attack against White's

King. It is, of course, expected that White will Castle on the King's side

because of the broken-up condition of his Queen's side Pawns. {176}

9. Q - Q 2 B - Kt 2

10. B - K 2 Kt - Q 2

11. P - B 4 Q - K B 4

12. O - O - O

An original idea, I believe, played for the first time in a similar

position in a game against Mr. Walter Penn Shipley, of Philadelphia. My

idea is that as there is no Black Bishop and because Black's pieces have

been developed with a view to an attack on the King's side, it will be

impossible for Black to take advantage of the apparently unprotected

position of White's King. Two possibilities must be considered. Firstly: If

Black Castles on the Queen's side, as in this game, it is evident that

there is no danger of an attack. Secondly: If Black Castles on the King's

side, White begins the attack first, taking advantage of the awkward

position of Black's Queen. In addition to the attacking probabilities of

the text move, White in one move brings his King into safety and brings one

of his Rooks into play. Thus he gains several moves, "tempi" as they are

called, which will serve him to develop whatever plan he may wish to

evolve.

12. ........ O - O - O

13. Q - K 3 K R - Kt 1

14. P - Kt 3 Q - Q R 4

Unquestionably a mistake, overlooking White's fine {177} reply, but a

careful examination will show that White already has the better position.

15. R - Q 3 ! K - Kt 1

16. K R - Q 1 Q - K B 4

[Illustration]

17. Kt - R 4

This move has been criticised because it puts the Knight out of the way for

a few moves. But by forcing Q - K Kt 4; White gains a very important move

with P - B 4, which not only consolidates his position, but also drives the

Queen away, putting it out of the game for the moment. Certainly the Queen

is far more valuable than the Knight, to say nothing of the time gained and

the freedom of action obtained thereby for White's more important pieces.

17. ........ Q - K Kt 4

18. P - B 4 Q - Kt 2

19. B - B 3

{178} In such positions it is generally very advantageous to get rid of the

Black Bishop controlling his Q R 3 and Q B 3, which form "holes" for

White's pieces. The Bishop in such positions is of very great defensive

value, hence the advantage of getting rid of it.

19. ........ K R - K 1

20. B x B K x B

21. P - Q B 5 ! P - B 3

White threatened P - B 6 ch.

22. Kt - B 3 Q - B 1

To prevent the Knight from moving to Q 6 via Q 2 and K 4 or Q B 4. It is

self-evident that White has a great advantage of position.

[Illustration]

23. Kt - Q 2 ?

I had considered R - Kt 3, which was the right move, but gave it up because

it seemed too slow, and {179} that in such a position there had to be some

quicker way of winning.

23. ........ P x P

24. Kt - B 4

Kt - K 4 or Kt - Kt 3 would have brought about an ending advantageous to

White.

24. ........ Kt - Kt 3

25. Kt - R 5 ch K - R 1

26. P x P Kt - Q 4

27. Q - Q 4 R - B 1

If R - Kt 1; 28 Kt x P, R (Kt 1) - B 1; 29 Kt x P would win.

[Illustration]

28. P - B 4

Kt - B 4 was the right move. I was, however, still looking for the "grand

combination," and thought that the Pawn I would later on have at Q 6 would

win the game. Black deserves great credit for the way in which he conducted

this exceedingly difficult {180} defence. He could easily have gone wrong

any number of times, but from move 22 onwards he always played the best

move.

28. ........ P - K 4 !

29. Q - Kt 1 P - K 5

30. P x Kt P x R

31. P - Q 6 R - K 7

32. P - Q 7 R - B 7 ch

33. K - Kt 1 R - Kt 1 ch

34. Kt - Kt 3 Q - K 2

[Illustration]

35. R x P

The position is most interesting. I believe I lost here my last chance to

win the game, and if that is true it would vindicate my judgment when, on

move 28, I played P - B 4. The student can find out what would happen if

White plays Q - Q 4 ! at once. I have gone over the following variations:

35 Q - Q 4, R x K R P (of course if R x B P, P - Q 8 wins); {181}

36 Q x Q P ! R - Q 1; 37 Q - R 6, K - Kt 1 best (if Q - Q 5 ch; K - R 1,

K - Kt 1; R - Q Kt 1 wins); 38 Q x B P and White will at least have a draw.

35. ........ R - K 7

36. Q - Q 4 R - Q 1

37. Q - R 4 Q - K 5

38. Q - R 6 K - Kt 1

There is nothing to be done against this simple move, since White cannot

play Kt - Q 4, because Q - R 8 mates.

39. K - B 1 R x Q P

40. Kt - Q 4 R - K 8 ch

Resigns.

A very interesting battle.

* * * * *

GAME 5. RUY LOPEZ

(St. Petersburg, 1914)

White: Dr. E. Lasker. Black: J. R. Capablanca.

1. P - K 4 P - K 4

2. Kt - K B 3 Kt - Q B 3

3. B - Kt 5 P - Q R 3

4. B x Kt

The object of this move is to bring about speedily a middle-game without

Queens, in which White {182} has four Pawns to three on the King's side,

while Black's superiority of Pawns on the other side is somewhat balanced

by the fact that one of Black's Pawns is doubled. On the other hand, Black

has the advantage of remaining with two Bishops while White has only one.

4. ........ Q P x B

5. P - Q 4 P x P

6. Q x P Q x Q

7. Kt x Q B - Q 3

Black's idea is to Castle on the King's side. His reason is that the King

ought to remain on the weaker side to oppose later the advance of White's

Pawns. Theoretically there is very much to be said in favour of this

reasoning, but whether in practice that would be the best system would be

rather difficult to prove. The student should notice that if now all the

pieces were exchanged White would practically be a Pawn ahead, and would

therefore have a won ending.

8. Kt - Q B 3 Kt - K 2

A perfectly sound form of development. In any other form adopted the Black

Kt could not be developed either as quickly or as well. K 2 is the natural

position for the Black Kt in this variation, in order not to obstruct

Black's Pawns, and also, in some eventualities, in order to go to K Kt 3.

There is {183} also the possibility of its going to Q 5 via Q B 3 after

P - Q B 4.

9. O - O O - O

10. P - B 4

This move I considered weak at the time, and I do still. It leaves the K P

weak, unless it advances to K 5, and it also makes it possible for Black to

pin the Kt by B - Q B 4.

10. ........ R - K 1

Best. It threatens B - B 4; B - K 3, Kt - Q 4. It also prevents B - K 3

because of Kt - Q 4 or B 4.

11. Kt - Kt 3 P - B 3

Preparatory to P - Q Kt 3, followed by P - Q B 4 and B - Kt 2 in

conjunction with Kt - Kt 3, which would put White in great difficulties to

meet the combined attack against the two centre Pawns.

12. P - B 5

[Illustration] {184}

It has been wrongly claimed that this wins the game, but I would like

nothing better than to have such a position again. It required several

mistakes on my part finally to obtain a lost position.

12. ........ P - Q Kt 3

13. B - B 4

[Illustration]

13. ........ B - Kt 2

Played against my better judgment. The right move of course was B x B. Dr.

Lasker gives the following variation: 13...B x B; 14 R x B, P - B 4;

15 Q R - Q 1, B - Kt 2; 16 R - B 2, Q R - Q 1; 17 R x R, R x R; 18 R - Q 2,

R x R; 19 Kt x R, and he claims that White has the best of it. But, as

Niemzovitch pointed out immediately after the game, 16...Q R - Q 1 given in

Dr. Lasker's variation, is not the best. If 16...Q R - B 1 ! then White

will have great difficulty in drawing the game, {185} since there is no

good way to stop Black from playing Kt - B 3, followed by Kt - K 4,

threatening Kt - B 5. And should White attempt to meet this manoeuvre by

withdrawing the Kt at Kt 3; then the Black Knight can go to Q 5, and the

White Pawn at K 4 will be the object of the attack. Taking Dr. Lasker's

variation, however, whatever advantage there might be disappears at once if

Black plays 19...Kt - B 3, threatening Kt - Kt 5 and also Kt - Q 5, neither

of which can be stopped. If White answers 20 Kt - Q 5, Kt - Q 5 for Black

will at least draw. In fact, after 19...Kt - B 3 Black threatens so many

things that it is difficult to see how White can prevent the loss of one or

more Pawns.

14. B x B P x B

15. Kt - Q 4

It is a curious but true fact that I did not see this move when I played

13...B - Kt 2, otherwise I would have played the right move 13...B x B.

15. ........ Q R - Q 1

The game is yet far from lost, as against the entry of the Knight, Black

can later on play P - B 4, followed by P - Q 4.

16. Kt - K 6 R - Q 2

17. Q R - Q 1

{186}

[Illustration]

I now was on the point of playing P - B 4, to be followed by P - Q 4, which

I thought would give me a draw, but suddenly I became ambitious and thought

that I could play the text move, 17...Kt - B 1, and later on sacrifice the

exchange for the Knight at K 6, winning a Pawn for it, and leaving White's

K P still weaker. I intended to carry this plan either before or after

playing P - K Kt 4 as the circumstances demanded. Now let us analyse:

17...P - B 4. If 18 Kt - Q 5, B x Kt; 19 P x B, P - Q Kt 4; and a careful

analysis will show that Black has nothing to fear. Black's plan in this

case would be to work his Kt around to K 4, via Q B 1, Q Kt 3, and Q B 5 or

Q 2. Again, 17...P - B 4; 18 R - B 2, P - Q 4; 19 P x P, B x P; 20 Kt x B

(best, since if R (B 2) - Q 2, B x Kt give Black the advantage), R x Kt;

21 R x R, Kt x R; and there is no good reason why Black should lose.

17. ........ Kt - B 1

18. R - B 2 P - Q Kt 4

{187}

19. K R - Q 2 R (Q 2) - K 2

20. P - Q Kt 4 K - B 2

21. P - Q R 3 B - R 1

Once more changing my plan and this time without any good reason. Had I now

played R x Kt; P x R ch, R x P; as I intended to do when I went back with

the Knight to B 1, I doubt very much if White would have been able to win

the game. At least it would have been extremely difficult.

22. K - B 2 R - R 2

23. P - Kt 4 P - R 3

24. R - Q 3 P - Q R 4

25. P - K R 4 P x P

26. P x P R (R 2) - K 2

This, of course, has no object now. Black, with a bad game, flounders

around for a move. It would have been better to play R - R 6 to keep the

open file, and at the same time to threaten to come out with the Knight at

Kt 3 and B 5.

27. K - B 3 R - Kt 1

28. K - B 4 P - Kt 3

Again bad. White's last two moves were weak, since the White King does

nothing here. He should have played his Rook to Kt 3 on the 27th move.

Black now should have played P - Kt 4 ch. After missing this chance White

has it all his own way, and finishes the game most accurately, and Black

becomes more {188} helpless with each move. The game needs no further

comment, excepting that my play throughout was of an altogether irresolute

character. When a plan is made, it must be carried out if at all possible.

Regarding the play of White, I consider his 10th and 12th moves were very

weak; he played well after that up to the 27th move, which was bad, as well

as his 28th move. The rest of his play was good, probably perfect.

29. R - Kt 3 P - Kt 4 ch

30. K - B 3 Kt - Kt 3

31. P x P R P x P

32. R - R 3 R - Q 2

33. K - Kt 3 ! K - K 1

34. Q R - K R 1 B - Kt 2

35. P - K 5 Q P x P

36. Kt - K 4 Kt - Q 4

37. Kt (K 6) - B 5 B - B 1

38. Kt x R B x Kt

39. R - R 7 R - B 1

40. R - R 1 K - Q 1

41. R - R 8 ch B - B 1

42. Kt - B 5 Resigns.

* * * * *

{189}

GAME 6. FRENCH DEFENCE

(Rice Memorial Tournament, 1916)

White: O. Chajes. Black: J. R. Capablanca.

1. P - K 4 P - K 3

2. P - Q 4 P - Q 4

3. Kt - Q B 3 Kt - K B 3

4. B - Kt 5 B - Kt 5

Of all the variations of the French Defence I like this best, because it

gives Black more chances to obtain the initiative.

5. P - K 5

Though I consider P x P the best move, there is much to be said in favour

of this move, but not of the variation as a whole, which White adopted in

this game.

5. ........ P - K R 3

6. B - Q 2 B x Kt

7. P x B Kt - K 5

8. Q - Kt 4 K - B 1

The alternative, P - K Kt 3; leaves Black's King's side very weak. White by

playing P - K R 4 would force Black to play P - K R 4; and later, on

White's Bishop by going to Q 3, would threaten the weakened K Kt P. By the

text move Black gives up Castling, but gains time for an attack against

White's centre and Queen's side. {190}

9. B - B 1 P - Q B 4

Threatening Q - R 4 and stopping thereby White's threat of B - R 3. It

demonstrates that White's last move was a complete loss of time and merely

weakened his position.

10. B - Q 3 Q - R 4

11. Kt - K 2 P x P

12. O - O P x P

13. B x Kt P x B

14. Q x P Kt - B 3

[Illustration]

Black has come out of the opening with a Pawn to the good. His development,

however, has suffered somewhat, and there are Bishops of opposite colour,

so that it cannot be said as yet, that Black has a won game; but he has

certainly the best of the position, because, besides being a Pawn to the

good, he threatens White's K P, which must of course be {191} defended, and

this in turn will give him the opportunity to post his Knight at Q 4 via

K 2. When the Black Knight is posted at Q 4, the Bishop will be developed

to B 3 via Q 2, as soon as the opportunity presents itself, and it will be

Black that will then have the initiative, and can consequently decide the

course of the game.

15. R - Q 1

To prevent Kt - K 2; which would be answered by Kt x P, or still better by

B - R 3. The move, however, is strategically wrong, since by bringing his

pieces to the Queen's side, White loses any chance he might have of making

a determined attack on the King's side before Black is thoroughly prepared

for it.

15. ........ P - K Kt 3

16. P - B 4 K - Kt 2

17. B - K 3

Better would have been P - Q R 4, in order to play B - R 3. The White B

would be much better posted on the open diagonal than here, where it acts

purely on the defensive.

17. ........ Kt - K 2

18. B - B 2 Kt - Q 4

This Knight completely paralyses the attack, as it dominates the whole

situation, and there is no way to dislodge it. Behind it Black can quietly

develop his pieces. The game can now be said to be won for Black

strategically. {192}

19. R - Q 3 B - Q 2

20. Kt - Q 4 Q R - Q B 1

21. R - Kt 3 K - R 2

22. P - K R 4 K R - Kt 1

23. P - R 5 Q - Kt 5

In order to pin the Knight and be ready to come back to either K 2 or B 1.

Also to prevent Q R - Kt 1. In reality nearly all these precautions are

unnecessary, since White's attack amounts to nothing. Probably Black should

have left aside all these considerations, and played Q - R 5 now, in order

to follow it up with P - B 4, as he did later, but under less favourable

circumstances.

24. R - R 3

[Illustration]

24. ........ P - B 4

Not the best, as White will soon prove. Q - B 1 would have avoided

everything, but Black wants to assume the initiative at once and plunges

into {193} complications. However, as will soon be seen, the move is not a

losing one by any means.

25. P x P e.p. Kt x P (B 3)

26. P x P ch R x P

[Illustration]

27. R x P ch

This wins the Queen.

27. ........ K x R

28. Kt - B 5 ch P x Kt

29. Q x Q

[Illustration] {194}

The position looks most interesting. I thought it would be possible to get

up such an attack against the White King as to make it impossible for him

to hold out much longer, but I was wrong, unless it could have been done by

playing B - B 3 first, forcing P - Kt 3 and then playing K - R 4. I

followed a similar plan, but lost a very important move by playing

Q R - K Kt 1; which gave White time to play R - Q 1. I am convinced,

however, that B - B 3 at once was the right move. White would be forced to

play P - Kt 3, and Black would reply with either K - R 4; as already

indicated, which looks the best (the plan, of course, is to play R - K R 1;

and follow it up with K - Kt 5; threatening mate, or some other move

according to circumstances. In some cases, of course, it will be better

first to play K - Kt 5), or Kt - K 5, which will at least give him a draw.

There are so many possibilities in this position that it would be

impossible to give them all. It will be worth the reader's time to go

carefully through the lines of play indicated above.

29. ........ Q R - K Kt 1

As stated B - B 3 was the best move.

30. P - Kt 3 B - B 3

31. R - Q 1 K - R 4

The plan, of course, as explained above, is to go to Kt 5 in due time and

threaten mate at K R 8, but it is now too late, the White Rook having come

in {195} time to prevent the manoeuvre. Instead of the text move,

therefore, Black should have played Kt - K 5; which would have given him a

draw at the very least. After the text moves the tables are turned. It is

now White who has the upper hand, and Black who has to fight for a draw.

32. R - Q 6 B - K 5

Kt - K 5 was still the right move, and probably the last chance Black had

to draw against White's best play.

33. Q x B P Kt - Q 4

34. R x R K x R

Kt x Q; R x R, Kt x P was no better.

35. Q - K 5 K - B 2

36. P - B 4 R - K 1

37. Q - Kt 2 Kt - B 3

38. B - Q 4 R - K R 1

39. Q - Kt 5 R - R 8 ch

40. K - B 2 P - R 3

41. Q - Kt 6 R - R 7 ch

42. K - K 1 Kt - Q 2

43. Q - Q 6 B - B 3

44. P - Kt 4 P x P

45. P - K B 5 R - R 8 ch

46. K - Q 2 K - K 1

47. P - B 6 R - R 2

48. Q - K 6 ch K - B 1

49. B - K 3 R - B 2

50. B - R 6 ch K - Kt 1

{196}

Most players will be wondering, as the spectators did, why I did not

resign. The reason is that while I knew the game to be lost, I was hoping

for the following variation, which Chajes came very near playing:

51 Q x P ch, K - R 2; 52 Q - R 5, R x P; 53 B - Kt 5 ch, K - Kt 2;

54 B x R ch, K x B; and while White has a won game it is by no means easy.

If the reader does not believe it, let him take the White pieces against a

master and see what happens. My opponent, who decided to take no chances,

played 51 B - Kt 7, and finally won as shown below.

51. B - Kt 7 P - Kt 6

52. K - K2 P - Kt 7

53. K - B 2 Kt - B 1

54. Q - Kt 4 Kt - Q 2

55. K - Kt 1 P - R 4

56. P - R 4 B x P

57. Q - R 3 R x P

58. B x R Kt x B

59. Q x P ch K - B 1

60. Q x P

and after a very few more moves Black resigned.

A very fine game on Chajes' part from move 25 on, for while Black, having

the best of the position, missed several chances, White, on the other hand,

missed none.

* * * * *

{197}

GAME 7. RUY LOPEZ

(San Sebastian, 1911)

White: J. R. Capablanca. Black: A. Burn

1. P - K 4 P - K 4

2. Kt - K B 3 Kt - Q B 3

3. B - Kt 5 P - Q R 3

4. B - R 4 Kt - B 3

5. P - Q 3

This is a very solid development, to which I was much addicted at the time,

because of my ignorance of the multiple variations of the openings.

5. ........ P - Q 3

6. P - B 3 B - K 2

In this variation there is the alternative of developing this Bishop via

Kt 2, after P - K Kt 3.

7. Q Kt - Q 2 O - O

8. Kt - B 1 P - Q Kt 4

9. B - B 2 P - Q 4

10. Q - K 2 P x P

11. P x P B - Q B 4

Evidently to make room for the Queen at K 2, but I do not think the move

advisable at this stage. B - K 3 is a more natural and effective move. It

develops a piece and threatens B - B 5, which would have to be stopped.

12. B - Kt 5 B - K 3

{198} Now it is not so effective, because White's Q B is out, and the

Knight, in going to K 3 to defend the square Q B 4, does not block the Q B.

13. Kt - K 3 R - K 1

14. O - O Q - K 2

This is bad. Black's game was already not good. He probably had no choice

but to take the Knight with the Bishop before making this move.

[Illustration]

15. Kt - Q 5 B x Kt

16. P x B Kt - Kt 1

in order to bring it to Q 2, to support the other Knight and also his

King's Pawn. White, however, does not allow time for this, and by taking

advantage of his superior position is able to win a Pawn.

17. P - Q R 4 P - Kt 5

Since he had no way to prevent the loss of a Pawn, he should have given it

up where it is, and played Q Kt - Q 2, in order to make his position more

solid. {199} The text move not only loses a Pawn, but leaves Black's game

very much weakened.

18. P x P B x P

19. B x Kt Q x B

20. Q - K 4 B - Q 3

21. Q x P ch K - B 1

[Illustration]

With a Pawn more and all his pieces ready for action, while Black is still

backward in development, it only remains for White to drive home his

advantage before Black can come out with his pieces, in which case, by

using the open K R file, Black might be able to start a strong attack

against White's King. White is able by his next move to eliminate all

danger.

22. Kt - R 4 Q - R 3

This is practically forced. Black could not play P - Kt 3 because of B x P,

and White meanwhile threatened Q - R 8 ch followed by Kt - B 5 ch and

Q x P. {200}

23. Q x Q P x Q

24. Kt - B 5 P - K R 4

25. B - Q 1 Kt - Q 2

26. B x P Kt - B 3

27. B - K 2 Kt x P

28. K R - Q 1 Kt - B 5

29. B - B 4 K R - Q 1

30. P - R 4 P - R 4

Black must lose time assuring the safety of this Pawn.

31. P - Kt 3 Kt - K 3

32. B x Kt P x B

33. Kt - K 3 K R - Kt 1

34. Kt - B 4 K - K 2

Black fights a hopeless battle. He is two Pawns down for all practical

purposes, and the Pawns he has are isolated and have to be defended by

pieces.

35. Q R - B 1 R - R 2

White threatened Kt x B, followed by R - B 7 ch.

36. R - K 1 K - B 3

37. R - K 4 R - Kt 5

38. P - Kt 4 R - R 3

If R x R P; Kt x B of course would win a piece

39. R - B 3 B - B 4

40. R - B 3 ch K - Kt 2

41. P - Kt 3 B - Q 5

42. K - Kt 2 R - R 1

{201}

43. P - Kt 5 R - R 3

44. P - R 5 R x Kt

45. P x R R - B 3

46. P - Kt 6 Resigns.

* * * * *

GAME 8. CENTRE GAME

(Berlin 1913)

White: J. Mieses. Black: J. R. Capablanca.

1. P - K 4 P - K 4

2. P - Q 4 P x P

3. Q x P Kt - Q B 3

4. Q - K 3 Kt - B 3

5. Kt - Q B 3 B - Kt 5

6. B - Q 2 O - O

7. O - O - O R - K 1

In this position, instead of the text move, P - Q 3 is often played in

order to develop the Q B. My idea was to exert sufficient pressure against

the K P to win it, and thus gain a material advantage, which would, at

least, compensate whatever slight advantage of position White might have.

The plan, I think, is quite feasible, my subsequent difficulties being due

to faulty execution of the plan.

8. Q - Kt 3 Kt x P

9. Kt x Kt R x Kt

10. B - K B 4

{202}

[Illustration]

10. ........ Q - B 3

White's threat to regain the Pawn was merely with the idea of gaining time

to develop his pieces. Black could have played P - Q 3; opening the way for

his Q B, when would have followed, 11 B - Q 3, R - K 1; 12 Kt - B 3, and

White would soon start a powerful direct attack against Black's King. With

the text move Black aims at taking the initiative away from White in

accordance with the principles laid down in this book.

11. Kt - R 3

If B x P, P - Q 3; and White's Bishop would be completely shut off, and

could only be extricated, if at all, with serious loss of position. The

text move aims at quick development to keep the initiative.

11. ........ P - Q 3

This now is not only a developing move, but it also threatens to win a

piece by B x Kt. {203}

12. B - Q 3 Kt - Q 5

This complicates the game unnecessarily. R - K 1; was simple, and perfectly

safe.

13. B - K 3

[Illustration]

13. ........ B - Kt 5

This is a serious mistake. The position was most interesting, and though in

appearance dangerous for Black, not so in reality. The right move would

have been 13...R - Kt 5, when we would have 14 B x Kt, R x B; 15 P - Q B 3,

B x P; 16 P x B, R - K Kt 5; 17 Q - K 3 (best), Q x P ch; 18 B - B 2,

Q x Q; 19 P x Q, R x P, and Black has the best of the game with four Pawns

for a Knight, besides the fact that all the White Pawns are isolated.

14. Kt - Kt 5 ! R x B

There was nothing better.

15. Q x B ! Kt - K 7 ch

{204}

[Illustration]

16. B x Kt ! R x B

17. Kt - K 4 ! R x Kt

18. Q x R Q - Kt 4 ch

19. P - K B 4 Q - Kt 4

20. P - B 3 B - B 4

21. K R - K 1 Q - B 3

22. R - Q 5

Q x Q would have given White a decided advantage, enough to win with proper

play. Mieses, however, feared the difficulties of an ending where, while

having the exchange, he would be a Pawn minus. He preferred to keep the

Queens on the board and keep up the attack. At first sight, and even after

careful thought, there seems to be no objection to his plan; but in truth

such is not the case. From this point the game will gradually improve in

Black's favour until, with the exchange ahead, White is lost. {205}

22. ........ Q - Q 2

23. P - B 5 P - Q B 3

24. R - Q 2 P - Q 4

[Illustration]

My plan for the moment is very simple. It will consist in bringing my

Bishop around to B 3. Then I shall try to paralyse White's attack against

my King by playing P - K R 3, and also prevent White from ever playing

P - K Kt 5. Once my King is safe from attack I shall begin to advance my

Queen's side Pawns, where there are four to three; and that advantage,

coupled with the enormous attacking power of my Bishop at B 3, will at

least assure me an even chance of success.

25. Q - B 3 B - K 2

26. Q R - K 2 B - B 3

27. Q - R 5 P - K R 3

28. P - K Kt 4 K - R 2 !

{206} To prevent P - K R 4, which I would answer with P - K Kt 3, winning

the Queen. It can now be considered that my King is safe from attack. White

will have to withdraw his Queen via R 3, and Black can use the time to

begin his advance on the Queen's side.

29. K - Kt 1 R - Q 1

30. R - Q 1 P - B 4

Notice that, on assuming the defensive, White has placed his Rooks

correctly from the point of view of strategy. They are both on white

squares free from the possible attack of the Black Bishop.

31. Q - R 3 Q - R 5

This gains time by attacking the Rook and holding the White Q at R 3 for

the moment, on account of the K Kt P. Besides, the Queen must be in the

middle of the fray now that the attack has to be brought home. White has

actually more value in material, and therefore Black must utilise

everything at his command in order to succeed.

32. R (K2) - Q 2 Q - K 5 ch

33. K - R 1 P - Q Kt 4

threatening P - Kt 5; which would open the line of action of the Bishop and

also secure a passed Pawn.

34. Q - Kt 2 Q - R 5

indirectly defending the Q P, which White cannot take on account of

Q x R ch.

{207} /* 35. K - Kt 1 P - Kt 5 */

The attack increases in force as it is gradually brought home directly

against the King. The position now is most interesting and extremely

difficult. It is doubtful if there is any valid defence against Black's

best play. The variations are numerous and difficult.

[Illustration]

36. P x P Q x P

Black has now a passed Pawn, and his Bishop exerts great pressure. White

cannot very well play now 37 R x P because of R x R; 38 R x R, B x P; and

White could not take the Bishop because Q - K 5 ch would win the Rook,

leaving Black a clear passed Pawn ahead.

37. P - Q R 3 Q - R 5 !

38. R x P R - Q Kt 1

39. R (Q 1) - Q 2 P - B 5

40. Q - Kt 3 R - Kt 6

41. Q - Q 6

{208}

[Illustration]

41. ........ P - B 6

B x P would also win, which shows that White's game is altogether gone. In

these cases, however, it is not the prettiest move that should be played,

but the most effective one, the move that will make your opponent resign

soonest.

42. R - Q B 2 P x P

43. R - Q 3 Q - K 5 !

44. R - Q 1 R - Q B 6

Resigns.

Of course White must play Q - Q 2, and Black then plays R x P.

* * * * *

{209}

GAME 9. QUEEN'S GAMBIT DECLINED

(Berlin, 1913)

White: J. R. Capablanca. Black: R. Teichmann.

1. P - Q 4 P - Q 4

2. Kt - K B 3 Kt - K B 3

3. P - B 4 P - K 3

4. B - Kt 5 B - K 2

5. Kt - B 3 Q Kt - Q 2

6. P - K 3 O - O

7. R - B 1 P - Q Kt 3

8. P x P P x P

9. B - Kt 5

An invention of my own, I believe. I played it on the spur of the moment

simply to change the normal course of the game. Generally the Bishop goes

to Q 3, or to R 6, after Q - R 4. The text move is in the nature of an

ordinary developing move, and as it violates no principle it cannot be bad.

9. ........ B - Kt 2

10. O - O P - Q R 3

11. B - R 4 R - B 1

12. Q - K 2 P - B 4

13. P x P Kt x P

If P x P; K R - Q 1, and White would play to win one of Black's centre

Pawns. The drawback to the {210} text move is that it leaves Black's Q P

isolated, and consequently weak and subject to attack.

14. K R - Q 1 Kt x B

The alternative would have been 14...P - Kt 4; 15 B - B 2, P - Kt 5;

16 Kt - Q R 4, Kt (B 4) - K 5.

15. Kt x Kt P - Kt 4

16. R x R Q x R

17. Kt - B 3 Q - B 5

Black aims at the exchange of Queens in order to remain with two Bishops

for the ending, but in this position such a course is a mistake, because

the Bishop at Kt 2 is inactive and cannot come into the game by any means,

unless Black gives up the isolated Queen's Pawn which the Bishop must

defend.

18. Kt - Q 4

Not, of course, R - Q 4, because of Q x Q; Kt x Q, R - B 1; and there would

be no good way to prevent R - B 7.

18. ........ Q x Q

19. Kt (B 3) x Q !

Notice the co-ordination of the Knights' moves. They are manoeuvred

chain-like, so to speak, in order to maintain one of them, either at Q 4 or

ready to go there. Now White threatens to take the open file, and therefore

forces Black's next move.

19. ........ R - B 1

{211}

[Illustration]

The student should examine this position carefully. There seems to be no

particular danger, yet, as White will demonstrate, Black may be said to be

lost. If the game is not altogether lost, the defence is at least of the

most difficult kind; indeed, I must confess that I can see no adequate

defence against White's next move.

20. Kt - B 5 ! K - B 1

If 20...B - Q 1; 21 Kt - Q 6, R - B 2; 22 Kt x B, R x Kt; 23 B x Kt, B x B;

24 R x P, R - B 2; 25 R - Q 2, and White is a Pawn ahead. If 20...B moves

anywhere else, then B x Kt, doubling the K B P and isolating all of Black's

King's side Pawns.

21. Kt x B K x Kt

22. Kt - Q 4 P - Kt 3

This is practically forced, as White threatened Kt - B 5 ch. Notice that

the Black Knight is pinned in such a way that no relief can be afforded

except by giving up the K R P or abandoning the open file {212} with the

Rook, which would be disastrous, as White would immediately sieze it.

23. P - B 3 !

[Illustration]

23. ........ P - R 3

Black could do nothing else except mark time with his Rook along the open

file, since as soon as he moved away White would take it. White, on the

other hand, threatens to march up with his King to K 5 via K B 2, K Kt 3,

K B 4, after having, of course, prepared the way. Hence, Black's best

chance was to give up a Pawn, as in the text, in order to free his Knight.

24. B x P Kt - Q 2

25. P - K R 4 Kt - B 4

26. B - B 4 Kt - K 3

Black exchanges Knights to remain with Bishops of {213} opposite colours,

which gives him the best chance to draw.

27. Kt x Kt K x Kt

27...P x Kt would be worse, as White would then be able to post his Bishop

at K 5.

28. R - Q 2 R - K R 1

[Illustration]

Black wants to force B - Kt 3. P - K Kt 3 would be bad, on account of

P - Q 5; which would get the Black Bishop into the game, even though White

could answer P - K 4. The text move is, however, weak, as will soon be

seen. His best chance was to play P - Kt 5; and follow it up with P - R 4

and B - R 3. White meanwhile could play P - Kt 4 and R 5, obtaining a

passed Pawn, which, with proper play, should win.

29. R - Q B 2 ! R - Q B 1

30. R x R B x R

There are now Bishops of opposite colour, but nevertheless White has an

easily-won game. {214}

31. K - B 2

[Illustration]

31. ........ P - Q 5

Practically forced. Otherwise the White King would march up to Q 4 and then

to B 5 and win Black's Queen's side Pawns. If Black attempted to stop this

by putting his King at Q B 3 then the White King would enter through K 5

into Black's King's side and win just as easily.

32. P x P K - Q 4

33. K - K 3 B - K 3

34. K - Q 3 K - B 3

35. P - Q R 3 B - B 5 ch

36. K - K 3 B - K 3

37. B - R 6

It is better not to hurry P - K Kt 4 because of P - B 4; for although White

could win in any case, it would take longer. Now the White King threatens

to help by going in through K B 4 after posting the Bishop {215} at Kt 7,

where it not only protects the Q P, but indirectly also the Q Kt P.

37. ........ K - Q 4

38. B - Kt 7 Resigns.

The student ought to have realised by this time the enormous importance of

playing well every kind of ending. In this game again, practically from the

opening, White aimed at nothing but the isolation of Black's Q P. Once he

obtained that, he tried for and obtained, fortunately, another advantage of

position elsewhere which translated itself into the material advantage of a

Pawn. Then by accurate playing in the ending he gradually forced home his

advantage. This ending has the merit of having been played against one of

the finest players in the world.

* * * * *

GAME 10. PETROFF DEFENCE

(St. Petersburg, 1914)

White: J. R. Capablanca. Black: F. J. Marshall

1. P - K 4 P - K 4

2. Kt - K B 3 Kt - K B 3

3. Kt x P P - Q 3

4. Kt - K B 3 Kt x P

5. Q - K 2 Q - K 2

6. P - Q 3 Kt - K B 3

7. B - Kt 5

{216} Played by Morphy, and a very fine move. The point is that should

Black exchange Queens he will be a move behind in development and

consequently will get a cramped game if White plays accurately.

7. ........ B - K 3

Marshall thought at the time that this was the best move and consequently

played it in preference to Q x Q ch.

8. Kt - B 3 P - K R 3

9. B x Kt Q x B

10. P - Q 4 B - K 2

11. Q - Kt 5 ch Kt - Q 2

12. B - Q 3 !

[Illustration]

It is now time to examine the result of the opening. On White's side we

find the minor pieces well posted and the Queen out in a somewhat odd

place, it is true, but safe from attack and actually attacking a Pawn.

{217} White is also ready to Castle. White's position is evidently free

from danger and his pieces can easily manoeuvre.

On Black's side the first thing we notice is that he has retained both his

Bishops, unquestionably an advantage; but on the other hand we find his

pieces bunched together too much, and the Queen in danger of being attacked

without having any good square to go to. The Bishop at K 2 has no freedom

and it blocks the Queen, which, in its turn, blocks the Bishop. Besides,

Black cannot Castle on the King's side because Q x P, R - Kt 1; Q - K 4

threatening mate, wins a Pawn. Nor can he Castle on the Queen's side

because Q - R 5 would put Black's game in imminent danger, since he cannot

play P - R 3 because of B x P; nor can he play K - Kt 1 because of

Kt - Kt 5. Consequently we must conclude that the opening is all in White's

favour.

12. ........ P - Kt 4

To make room for his Queen, threatening also P - Kt 5.

13. P - K R 3 O - O

giving up a Pawn in an attempt to free his game and take the initiative. It

was difficult for him to find a move, as White threatened Kt - K 4, and

should Black go with the Queen to Kt 2, then P - Q 5, B - B 4; Kt x P ch,

followed by B x B. {218}

14. Q x P Q R - Kt 1

15. Q - K 4 Q - Kt 2

16. P - Q Kt 3 P - Q B 4

In order to break up White's centre and bring his Knight to B 4 and thus

lay the foundation for a violent attack against White's King. The plan,

however, fails, as it always must in such cases, because Black's

development is backward, and consequently his pieces are not properly

placed.

17. O - O P x P

18. Kt - Q 5 !

A simple move, which destroys Black's plan utterly. Black will now have no

concerted action of his pieces, and, as his Pawns are all weak, he will

sooner or later lose them.

[Illustration]

18. ........ B - Q 1

19. B - B 4 Kt - B 4

20. Q x P Q x Q

{219} The fact that he has to exchange Queens when he is a Pawn behind

shows that Black's game is lost.

21. Kt x Q B x Kt

22. B x B B - B 3

23. Q R - Q 1 B x Kt

The Knight was too threatening. But now the ending brought about is one in

which the Bishop is stronger than the Knight; which makes Black's plight a

desperate one. The game has no further interest, and it is only because of

its value as a study of this variation of the Petroff that I have given it.

Black was able to fight it out until the sixtieth move on account of some

poor play on White's part. The rest of the moves are given merely as a

matter of form.

24. R x B K - Kt 2

25. B - B 4 R - Kt 3

26. R - K 1 K - B 3

27. P - B 4 Kt - K 3

28. P x P ch P x P

29. R - B 1 ch K - K 2

30. R - Kt 4 R - K Kt 1

31. R - B 5 R - B 3

32. P - K R 4 K R - Q B 1

33. P x P R - B 4

34. B x Kt P x B

35. R x R R x R

36. P - Kt 6 K - B 1

37. R - Q B 4 R - Q R 4

{220}

38. P - R 4 K - Kt 2

39. R - B 6 R - Q 4

40. R - B 7 ch K x P

41. R x P R - Q 8 ch

42. K - R 2 P - Q 4

43. P - R 5 R - Q B 8

44. R - B 7 R - Q R 8

45. P - Q Kt 4 R - R 5

46. P - B 3 P - Q 5

47. R - B 6 P x P

48. R x P R x Kt P

49. R - Q R 3 R - Kt 2

50. P - R 6 R - Q R 2

51. R - R 5 K - B 3

52. P - Kt 4 K - K 2

53. K - Kt 3 K - Q 3

54. K - B 4 K - B 2

55. K - K 5 K - Q 2

56. P - Kt 5 K - K 2

57. P - Kt 6 K - B 1

58. K x P K - K 1

59. P - Kt 7 R x P

60. P - R 7 R - Kt 3 ch

61. K - B 5 Resigns.

* * * * *

{221}

GAME 11. RUY LOPEZ

(St. Petersburg, 1914)

White: J. R. Capablanca. Black: D. Janowski.

1. P - K 4 P - K 4

2. Kt - K B 3 Kt - Q B 3

3. B - Kt 5 P - Q R 3

4. B x Kt Q P x B

5. Kt - B 3

I played this move after having discussed it with Alechin on several

occasions. Alechin considered it, at the time, superior to P - Q 4, which

is generally played. He played it himself later on in the Tournament, in

one of his games against Dr. E. Lasker, and obtained the superior game,

which he only lost through a blunder.

5. ........ B - Q B 4

P - B 3 is probably the best move in this position. I do not like the text

move.

6. P - Q 3 B - K Kt 5

7. B - K 3 B x B

This opens the K B file for White, and also reinforces his centre, but

Black naturally did not want to make a second move with this Bishop.

8. P x B Q - K 2

9. O - O O - O - O

Bold play, typical of Janowski. {222}

10. Q - K 1 Kt - R 3

[Illustration]

The problem for White now is to advance his Q Kt P to Kt 5 as fast as he

can. If he plays P - Q Kt 4 at once, Black simply takes it. If he plays

first P - Q R 3 and then P - Q Kt 4, he will still have to protect his

Q Kt P before he can go on and play P - Q R 4 and P - Kt 5. As a matter of

fact White played a rather unusual move, but one which, under the

circumstances, was the best, since after it he could at once play

P - Q Kt 4 and then P - Q R 4 and P - Kt 5.

11. R - Kt 1 ! P - B 3

12. P - Kt 4 Kt - B 2

13. P - Q R 4 B x Kt

He simplifies, hoping to lighten White's attack, which will have to be

conducted practically with only the heavy pieces on the board. He may have

also done it in order to play Kt - Kt 4 and K 3. {223}

14. R x B

Taking with the Pawn would have opened a possibility for a counter attack.

14. ........ P - Q Kt 3

He is forced to this in order to avoid the breaking up of his Queen's side

Pawns. The only alternative would have been P - Q Kt 4; which on the face

of it looks bad.

15. P - Kt 5 B P x P

16. P x P P - Q R 4

17. Kt - Q 5 Q - B 4

18. P - B 4

[Illustration]

The White Knight is now a tower of strength. Behind it White will be able

to prepare an attack, which will begin with P - Q 4, to drive away the

Black Queen and thus leave himself free to play P - B 5. There is only one

thing to take care of and that {224} is to prevent Black from sacrificing

the Rook for the Knight and a Pawn.

18. ........ Kt - Kt 4

19. R - B 2 Kt - K 3

20. Q - B 3 R - Q 2

Had White on his 19th move played K R - B 1 instead of R - B 2, Black could

have played now instead of the text move, R x Kt; K P x R, Q x P ch;

followed by Kt - B 4 with a winning game.

21. R - Q 1 K - Kt 2

It would have been better for Black to play K - Q 1. The text move loses

very rapidly.

22. P - Q 4 Q - Q 3

23. R - B 2 P x P

24. P x P Kt - B 5

25. P - B 5 Kt x Kt

26. P x Kt Q x Q P

27. P - B 6 ch K - Kt 1

28. P x R Q x P (Q 2)

29. P - Q 5 R - K 1

30. P - Q 6 P x P

31. Q - B 6 Resigns.

* * * * *

{225}

GAME 12. FRENCH DEFENCE

(New York, 1918)

White: J. R. Capablanca. Black: O. Chajes.

1. P - K 4 P - K 3

2. P - Q 4 P - Q 4

3. Kt - Q B 3 Kt - K B 3

4. B - Q 3

Not the most favoured move, but a perfectly natural developing one, and

consequently it cannot be bad.

4 ........ P x P

P - Q B 4 is generally played in this case instead of the text move.

5. Kt x P Q Kt - Q 2

6. Kt x Kt ch Kt x Kt

7. Kt - B 3 B - K 2

[Illustration] {226}

8. Q - K 2

This is played to prevent P - Q Kt 3, followed by B - Kt 2, which is the

general form of development for Black in this variation. If Black now plays

8...P - Q Kt 3; 9. B - Kt 5 ch, B - Q 2; 10. Kt - K 5 and White obtains a

considerable advantage in position.

8. ........ O - O

9. B - K Kt 5 P - K R 3

Of course Black could not play P - Q Kt 3 because of B x Kt, followed by

Q - K 4.

10. B x Kt B x B

11. Q - K 4 P - K Kt 3

This weakens Black's King's side. R - K 1 was the right move.

12. P - K R 4

[Illustration]

12. ........ P - K 4

This is merely giving up a Pawn in order to come out quickly with his Q B.

But as he does not obtain {227} any compensation for his Pawn, the move is

bad. He should have played Q - Q 4 and tried to fight the game out that

way. It might have continued thus: 13. Q - B 4, B - Kt 2; 14. Q x B P,

B x P; 15. Kt x B, Q x Kt; 16. O - O - O with considerable advantage of

position for White. The text move might be considered a mild form of

suicide.

13. P x P B - B 4

14. Q - K B 4 B x B

15. O - O - O B - Kt 2

16. R x B Q - K 2

17. Q - B 4

In order to keep the Black Queen from coming into the game.

17. ........ Q R - Q 1

18. K R - Q 1

A better plan would have been to play R - K 1, threatening P - K 6.

18. ........ R x R

19. R x R R - K 1

20. P - B 3 P - Q B 3

Of course if B x P; Kt x B, Q x Kt; R - K 3. Black with a Pawn minus fights

very hard.

21. R - K 3

The Pawn had now to be defended after Black's last move, because after

B x P; Kt x B, Q x Kt; {228} R - K 3, Black could now play Q - Kt 1

defending the Rook.

21. ........ P - Q B 4

22. K - B 2 P - Kt 3

23. P - R 4

White's plan now is to _fix_ the Queen's side in order to be able to

manoeuvre freely on the other side, where he has the advantage of material.

23. ........ Q - Q 2

24. R - Q 3 Q - B 1

25. Q - K 4 Q - K 3

26. R - Q 5 K - B 1

27. P - B 4 K - Kt 1

[Illustration]

Black sees that he now stands in his best defensive position, and therefore

waits for White to show how he intends to break through. He notices, of

course, that the White Knight is in the way of the K B P, which cannot

advance to K B 4 to defend, or support rather, the Pawn at K 5. {229}

28. P - Q Kt 3 K - B 1

29. K - Q 3 K - Kt 1

30. R - Q 6 Q - B 1

31. R - Q 5 Q - K 3

32. P - K Kt 4 K - B 1

33. Q - B 4 K - Kt 1

34. Q - K 4 K - B 1

[Illustration]

Black persists in waiting for developments. He sees that if P - K R 5,

P x P; P x P, the Queen goes to R 6, and White will have to face serious

difficulties. In this situation White decides that the only course is to

bring his King to K Kt 3, so as to defend the squares K R 3 and K Kt 4,

where the Black Queen might otherwise become a source of annoyance.

35. K - K 2 K - Kt 1

36. K - B 1 K - B 1

37. K - Kt 2 K - Kt 1

38. K - Kt 3 K - B 1

{230}

Now that he has completed his march with the King, White is ready to

advance.

[Illustration]

39. P - K R 5 P x P

39...P - K Kt 4 would be answered by Q - B 5, with a winning game.

40. P x P Q - K 2

Against K - Kt 1; White would play Q - Kt 4, practically forcing the

exchange of Queens, after which White would have little trouble in winning

the ending, since Black's Bishop could not do much damage in the resulting

position.

41. Q - B 5 K - Kt 1

Black overlooks the force of 42 R - Q 7. His best defence was R - Q 1;

against which White could either advance the King or play Kt - R 4,

threatening Kt - Kt 6 ch.

42. R - Q7 B x P ch

{231}

This loses a piece, but Black's position was altogether hopeless.

43. K - Kt 4 Q - B 3

44. Kt x B Q - Kt 2 ch

45. K - B 4 Resigns.

The interest of this game centres mainly on the opening and on the march of

the White King during the final stage of the game. It is an instance of the

King becoming a fighting piece, even while the Queens are still on the

board.

* * * * *

GAME 13. RUY LOPEZ

(New York, 1918)

White: J. S. Morrison. Black: J. R. Capablanca.

1. P - K 4 P - K 4

2. Kt - K B 3 Kt - Q B 3

3. B - Kt 5 P - Q 3

4. Kt - B 3 B - Q 2

5. P - Q 4 P x P

6. Kt x P P - K Kt 3

In this form of defence of the Ruy Lopez the development of the K B via

Kt 2 is, I think, of great importance. The Bishop at Kt 2 exerts great

pressure along the long diagonal. At the same time the position of the

Bishop and Pawns in front of the King, once it is Castled, is one of great

defensive strength. Therefore, in this form of development, the Bishop,

{232} we might say, exerts its maximum strength (Compare this note with the

one in the Capablanca-Burn game at San Sebastian, page 197.)

7. Kt - B 3 B - Kt 2

8. B - Kt 5 Kt - B 3

Of course not K Kt - K 2; because of Kt - Q 5. The alternative would have

been P - B 3; to be followed by K Kt - K 2; but in this position it is

preferable to have the Kt at K B 3.

9. Q - Q 2 P - K R 3

10. B - K R 4

An error of judgment. White wants to keep the Knight pinned, but it was

more important to prevent Black from Castling immediately. B - K B 4 would

have done this.

10. ........ O - O

11. O - O - O

Bold play, but again faulty judgment, unless he intended to play to win or

lose, throwing safety to the winds. The Black Bishop at Kt 2 becomes a very

powerful attacking piece. The strategical disposition of the Black pieces

is now far superior to White's, therefore it will be Black who will take

the offensive.

11. ........ R - K 1

12. K R - K 1

{233}

[Illustration]

White wanted to keep his Q R on the open file, and consequently brings over

his other Rook to the centre to defend his K P, which Black threatened to

win by P - K Kt 4, followed by Kt x P.

12. ........ P - Kt 4 !

Now that the K R is in the centre, Black can safely advance, since, in

order to attack on the King's side, White would have to shift his Rooks,

which he cannot do so long as Black keeps up the pressure in the centre.

13. B - Kt 3 Kt - K R 4

Uncovering the Bishop, which now acts along the long diagonal, and at the

same time preventing P - K 5, which would be answered by Kt x B; P x Kt,

Kt x P; etc., winning a Pawn.

14. Kt - Q 5 P - R 3

Black drives the Bishop away so as to _unpin_ his pieces and be able to

manoeuvre freely. {234}

15. B - Q 3 B - K 3

Preparing the onslaught. Black's pieces begin to bear against the King's

position.

16. P - B 3

[Illustration]

With the last move White not only blocks the action of Black's K B, but he

also aims at placing his Bishop at Q Kt 1 and his Queen at Q B 2, and then

advancing his K P, to check at K R 7.

16. ........ P - B 4 !

Initiating an attack to which there is no reply, and which has for its

ultimate object either the winning of the White Q B or cutting it off from

the game. (Compare this game with the Winter-Capablanca game at Hastings.)

17. P - K R 4 P - B 5

The Bishop is now out of action. White naturally counter attacks violently

against the seemingly {235} exposed position of the Black King, and, with

very good judgment, even offers the Bishop.

[Illustration]

18. P x P ! P x P !

Taking the Bishop would be dangerous, if not actually bad, while the text

move accomplishes Black's object, which is to put the Bishop out of action.

19. R - R 1 B - B 2

20. K - Kt 1

This move unquestionably loses time. Since he would have to retire his

Bishop to R 2 sooner or later, he might have done it immediately. It is

doubtful, however, if at this stage of the game it would be possible for

White to save the game.

20. ........ Kt - K 4

21. Kt x Kt R x Kt

It was difficult to decide which way to retake. I {236} took with the Rook

in order to have it prepared for a possible attack against the King.

22. B - R 2 Kt - B 3

Now that the White Bishop has been driven back, Black wants to get rid of

White's strongly posted Knight at Q 5, which blocks the attack of the

Bishop at B 2. It may be said that the Knight at Q 5 is the key to White's

defence.

[Illustration]

23. P - Kt 3

White strives not only to have play for his Bishop, but also he wants to

break up Black's Pawns in order to counter-attack. The alternative would

have been 23 Kt x Kt ch, Q x Kt; and Black would be threatening R - R 4,

and also Q - K 3. The student should notice that Black's drawback in all

this is the fact that he is playing minus the services of his Q R. It is

this fact that makes it possible for White to hold out longer. {237}

23. ........ Kt x P

24. B x Kt R x B

25. P x P P - B 3

[Illustration]

26. Kt - K 3

Kt - Kt 4 was the alternative, but in any event White could not resist the

attack. I leave it to the reader to work this out for himself, as the

variations are so numerous that they would take up too much space.

26. ........ Q - R 4

27. P - B 4 Q x Q

28. R x Q P x P

29. Kt - Kt 4 B - Kt 3

This forces the King to the corner, where he will be in a mating net.

30. K - R 1 Q R - K 1

Now at last the Q R enters into the game and soon the battle is over.

31. P - R 3

If R x P, R - K 8 ch; R - Q 1, R (K 1) - K 7. {238}

31. ........ R - K 8 ch

32. R x R R x R ch

33. K - R 2 B - B 2

34. K - Kt 3 P - Q 4

the quickest way to finish the game.

35. B x P P x P ch

36. K - Kt 4 P - B 6

37. P x P R - K 5 ch

38. P - B 4 R x P ch

39. K - R 5 R x B

40. R - Q 8 ch K - R 2

41. R - Q 7 B - K 3

Resigns.

A very lively game.

* * * * *

GAME 14. QUEEN'S GAMBIT DECLINED

(New York, 1918)

White: F. J. Marshall. Black: J. R. Capablanca.

1. P - Q 4 P - Q 4

2. Kt - K B 3 Kt - K B 3

3. P - B 4 P - K 3

4. Kt - B 3 Q Kt - Q 2

5. B - Kt 5 B - K 2

6. P - K 3 O - O

7. R - B 1 P - B 3

This is one of the oldest systems of defence against the Queen's Gambit. I

had played it before in this Tournament against Kostic, and no doubt

Marshall expected it. At times I change my defences, {239} or rather

systems of defence; on the other hand, during a Tournament, if one of them

has given me good results, I generally play it all the time.

8. Q - B 2 P x P

9. B x P Kt - Q 4

10. B x B Q x B

11. O - O Kt x Kt

12. Q x Kt P - Q Kt 3

This is the key to this system of defence. Having simplified the game

considerably by a series of exchanges, Black will now develop his Q B along

the long diagonal without having created any apparent weakness. The proper

development of the Q B is Black's greatest problem in the Queen's Gambit.

13. P - K 4 B - Kt 2

14. K R - K 1 K R - Q 1

[Illustration]

The developing stage can now be said to be complete on both sides. The

opening is over and the middle-game begins. White, as is generally the

case, has {240} obtained the centre. Black, on the other hand, is

entrenched in his first three ranks, and if given time will post his Q R at

Q B 1 and his Knight at K B 3, and finally play P - Q B 4, in order to

break up White's centre and give full action to the Black Bishop posted at

Q Kt 2. In this game White attempts to anticipate that plan by initiating

an advance on the centre, which, when carefully analysed, is truly an

attack against Black's K P.

15. P - Q 5 Kt - B 4 !

Against Kostic in a previous game I had played Kt - B 1. It was

carelessness on my part, but Marshall believed differently, otherwise he

would not have played this variation, since, had he analysed this move, he

would, I think, have realised that Black would obtain an excellent game.

Black now threatens not only B P x P; but also Kt x P; followed by B P x P.

The position is very interesting and full of possibilities.

[Illustration] {241}

16. P x K P Kt x P (K 3)

17. B x Kt Q x B

played under the impression that White had to lose time in defending his

Q R P, when I could play P - Q B 4, obtaining a very superior game. But, as

will be seen, my opponent had quite a little surprise for me.

18. Kt - Q 4 !

[Illustration]

18. ........ Q - K 4 !

Of course, if 18...Q x R P; 19 R - R 1 would win the Queen. The text move

is probably the only satisfactory move in the position. The obvious move

would have been Q - Q 2 to defend the Q B P, and then would have come

19 Kt - B 5, P - B 3; 20 Q - K Kt 3 (threatening Q R - Q 1), K - R 1;

21 Q R - Q 1, Q - K B 2; 22 P - K R 4, with a tremendous advantage in

position. The text move, on the other hand, assures Black an even game at

the very least, as will soon be seen. {242}

19. Kt x P Q x Q

20. R x Q R - Q 7

21. R - Kt 1

A very serious error of judgment. White is under the impression that he has

the better game, because he is a Pawn ahead, but that is not so. The

powerful position of the Black Rook at Q 7 fully compensates Black for the

Pawn minus. Besides, the Bishop is better with Rooks than the Knight (see

pages 48-56, where the relative values of the Knight and Bishop are

compared), and, as already stated, with Pawns on both sides of the board

the Bishop is superior because of its long range. Incidentally, this ending

will demonstrate the great power of the Bishop. White's best chance was to

take a draw at once, thus. 21 Kt - K 7 ch K - B 1; 22 R - B 7 R - K 1 (not

B x P; because P - B 3 would give White the best of it); 23 R x B (best;

not Kt - Kt 6 ch, because of B P x Kt; followed by R x K P), R x Kt;

24 R - Kt 8 ch, R - K 1; 25 R x R ch, K x R, and with proper play White

will draw.

It is curious that, although a Pawn ahead, White is the one who is always

in danger. It is only now, after seeing this analysis, that the value of

Black's 18th move Q - K 4 can be fully appreciated.

21. ........ R - K 1

With this powerful move Black begins, against White's centre, an assault

which will soon be shifted against {243} the King itself. White is afraid

to play 22 P - B 3 because of P - B 4.

22. P - K 5 P - K Kt 4

To prevent P - B 4. The White Knight is practically pinned, because he does

not dare move on account of R x K P.

[Illustration]

23. P - K R 4

This is a sequel to the previous move. White expects to disrupt Black's

Pawns, and thus make them weak.

23. ........ P x P

Though doubled and isolated this Pawn exercises enormous pressure. Black

now threatens R - K 3; to be followed by R - Kt 3 and P - R 6 and R 7 at

the proper time.

24. R - K 1

White cannot stand the slow death any longer. {244} He sees danger

everywhere, and wants to avert it by giving up his Queen's side Pawns,

expecting to regain his fortunes later on by taking the initiative on the

King's side.

24. ........ R - K 3 !

Much better than taking Pawns. This forces White to defend the Knight with

the Rook at K 1, because of the threat R - Kt 3.

25. R (K1) - Q B 1 K - Kt 2

Preparatory to R - Kt 3. The game is going to be decided on the King's

side, and it is the isolated double Pawn that will supply the finishing

touch.

26. P - Q Kt 4 P - Kt 4

To prevent P - Kt 5, defending the Knight and liberating the Rooks.

27. P - R 3 R - Kt 3

28. K - B 1 R - R 7

[Illustration] {245}

Notice the remarkable position of the pieces. White cannot move anything

without incurring some loss. His best chance would have been to play

29 P - K 6, but that would only have prolonged the game, which is lost in

any case.

29. K - Kt 1 P - R 6

30. P - Kt 3 P - Q R 3

Again forcing White to move and to lose something thereby, as all his

pieces are tied up.

[Illustration]

31. P - K 6 R x K P

Not even now can White move the Knight because of P - R 7 ch; K x P,

R - R 3 ch; K - Kt 1, R - R 8 mate.

32. P - Kt 4 R - R 3

33. P - B 3

If 33 P - Kt 5, P - R 7 ch; 34 K - R 1, R x Kt; 35 R x R, R x P, winning

easily. {246}

33. ........ R - Q 3

34. Kt - K 7 R (Q3) - Q 7

35. Kt - B 5 ch K - B 3

36. Kt - R 4 K - Kt 4

37. Kt - B 5 R - Kt 7 ch

38. K - B 1 P - R 7

39. P - B 4 ch K x B P

40. Resigns.

An ending worth very careful study.

* * * * *

Notes

[1] The value of the initiative is explained in section 20, p. 77.

[2] See page 37.

[3] See page 13.

[4] Full score and notes are given in My Chess Career, by J. R. Capablanca

(Game No. 11).

[5] This position is elaborated under Example 50 (p. 80.).

[6] We give, from now on, games and notes, so that the student may

familiarise himself with the many and varied considerations that constantly

are borne in mind by the Chess Master. We must take it for granted that the

student has already reached a stage where, while not being able fully to

understand every move, yet he can derive benefit from any discussion with

regard to them.

[7] A "hole" in chess parlance has come to mean a defect in Pawn formation

which allows the opponent to establish his forces in wedge formation or

otherwise without the possibility of dislodging him by Pawn moves. Thus, in

the following diagram, Black has two holes at K B 3 and K R 3, where White

forces, e.g. a Kt or B, could establish themselves, supported by pieces or

Pawns.

[8] See game Capablanca-Kupchick, from Havana International Masters

Tournament Book, 1913, by J. R. Capablanca; or a game in the Carlsbad

Tournament of 1911, Vidmar playing Black against Alechin.

[9] See Niemzowitch's game in the All Russian Masters Tournament, 1914, at

St. Petersburg, against Levitzki, I believe.

[10] See Capablanca-Janowski game, New York Masters Tournament, 1913.

End of Project Gutenberg's Chess Fundamentals, by Jose Raul Capablanca

Chess Fundamentals · 第 6 / 6 章