In a book published in 1787, called “The Complete Gamester,” by

Richard Seymour, Esq., we find the following sentence: “Whist, vulgarly

called _Whisk_, is said to be a very ancient game among us, and the

foundation of all English games upon the cards.” It was probably

invented about the period of Charles the Second. Its original name was

Whist, or the Silent game. It is believed that “it was not played upon

principles until about 1736; before that time it was chiefly confined

to servants’ halls. The rules laid down by the gentlemen who frequented

the Crown Coffee House in Bedford Row were: ‘To play from a straight

suit; to study your partner’s hand as much as your own; never to force

your partner unnecessarily, and to attend to the score.’” At one time

it was usual to deal four cards together. Horace Walpole, writing in

1767 from Paris, says: “The French have adopted the two dullest things

the English have,—Whist and Richardson’s novels.”

The Whist-players of the last century would be astonished to see the

developments a hundred years have made in this game. At the present

time the books which have been written on it alone would fill a small

book-case,—the one by “Cavendish,” who is the acknowledged authority on

the game, having reached its seventeenth edition; and it has become so

complicated that its rules require profound study, and so fashionable

that teachers of its mysteries have sprung up in all directions.

Several ladies have adopted the profession of Whist-teachers, and have

found it a most profitable one. One person has reduced the system of

teaching it to a science, and has also invented an arrangement by

which “a singleton” can play a four-handed game of Whist. This is done

by placing an ingenious combination of letters and figures on the

backs of the ordinary playing-cards, which can be sorted according to

these instead of being dealt in the usual way. The cards having been

sorted are placed face downward on the table, and then turned up in

regular order exactly as if played by four persons. As they have been

arranged so as to illustrate certain styles of play or exemplify well

known rules, the games they play are not only most amusing, but also

instructive. The credit of this novel invention is due to Mr. Frederic

Foster, a well known teacher of the noble game of Whist; and his pack

is known as the “Self-playing Cards.”

The national games of the different countries are said to be: Italy,

_Minchiate_; Germany, _Landsknechtspiel_, or Lansquenet; France,

_Piquet_; Spain, _El Hombre_; America, _Poker_.

AMERICA.

The history of Playing-cards would be incomplete without some

reference to their introduction into America, and a slight sketch

of the games most in favour in that country. History tells us that

Columbus carried cards with him in his ship on the voyage of discovery

in 1492, and that his sailors employed every spare moment playing

with them, until their superstitious fancies persuaded them that this

impious practice was the cause of the long voyage and contrary winds

which alarmed them so greatly. During the frenzy caused by this panic,

they flung overboard their Jonahs (the cards). Their safe arrival

at what they believed to be the Promised Land caused them to forget

their fears, and they soon regretted the rashness with which they had

sacrificed their beloved amusement; so with considerable ingenuity

they made for themselves new packs from the leaves of the copas-tree.

Tradition states that the sacrificed cards had been made of leather.

The introduction of cards into America, their first makers, and the

materials used, are therefore matters of history, and call for no

research or speculation.

[Illustration: Plate 13.]

A few years after the discovery of America, another history relates

that on the conquest of Mexico, and during the captivity of her

unfortunate king, Montezuma, he was deeply interested in watching the

games of cards played by the conquerors in his presence.

The Spanish marks of suits are now to be found on the cards used in

Mexico; but the inhabitants of that country are gradually adopting the

French marks used in their sister republic, the United States, and the

old cards will soon be as obsolete as their forefathers, the Tarots.

In those parts of the United States that were first settled by

religious fanatics it would be useless to search for any record of

cards, as they were looked upon with horror by both the Puritans and

the Quakers, and together with all games, such as Chess, Draughts,

etc., were considered inventions of the Evil One, and their use was

sternly forbidden; and it is more than probable that the famous

“Mayflower,” which seems to have contained enough furniture (judging

from the alleged specimens preserved) to have filled an ordinary-sized

town, did not contain one card-table or pack of playing-cards. It was

natural, however, that some amusement should be craved by the younger

members of society, and that games which were considered more harmless

than the “Devil’s books” (as cards were named by the Puritans) should

have been sought for and discovered. Among these were the various kinds

of instructive cards which had been invented so many years previously

by the Franciscan friar, and which had met with so much favour in

parts of Europe. These cards taught various branches of science to the

player, and were very numerous; and packs of them by degrees forced

their way into different places where the wicked French cards, with

their royal dames and kings and their scampish knaves,—whose names

alone were synonymous with wrongdoing, gambling, and thieving,—and the

innocent-looking but bad little pips, were strictly forbidden.

[Illustration: Plate 14.]

One quaint pack of Educational Cards, which seems to have been made

in America and probably in New York, has been carefully preserved for

nearly one hundred years, and is most valuable as giving specimens of

the cards used at that time. This pack is now owned by Dr. Richard

Derby, a descendant of the Lloyd who was granted the manor of Lloyd’s

Neck, which was one of the original manors (or grants of land) held

under the English in the colony of New York; and these cards are

preserved in the family mansion on Lloyd’s Neck, Long Island. Tied

in a pack by a crumpled green ribbon,—which tradition declares was a

garter,—on the back of the Knave of Diamonds is written in faded ink

this inscription,—

To Angelina Lloyd, from her affectionate Uncle,

HENRY LLOYD.

February 13th, 1795.

The cards (which are wonderfully fresh) are printed on coarse, thick

pasteboard, guiltless of enamelled surface or diapered back. The

descriptive matter is printed with fine type on each card, which has

either a distinguishing pip containing a number on each left-hand upper

corner, or in a lozenge is a letter, K, Q, or J, which takes the place

of the figure usually placed on the court cards of each suit.

The suits represent the four quarters of the globe. Clubs contain

a history of Africa (the name being printed across the surface of the

cornered Ace),—its area, inhabitants, products, commerce, customs,

etc.; all this valuable but obsolete information being crowded on

the surface of the ten pip cards of the suit. The “J” (Jack) shows

the principal islands which surround the continent; the “Q” (Queen)

tells the quarter of the globe to which Africa belongs, with various

statistics; and the “K” (King), the kingdoms or governments into which

it is divided. The same formula is adopted on the other cards,—the

Spades being devoted to Asia, the Hearts to Europe, and the Diamonds

to America. Among the statements on the cards we find, on the Four of

Diamonds: “The Dutch first planted colonies in New York, but these

usurpers were obliged to own the right of the English to the land.”

On the “J” (Jack), among other islands mentioned, it states that

“Long Island is 140 miles by 10. The middle is sandy.... The place

called Lloyd’s Neck, from its situation and fertility, is or might be

made a paradise” (and this sentence probably led to the purchase and

preservation of these precious cards). The chief towns of America and

their population were given as follows: Mexico, 150,000; Lima, 60,000;

Quito, 60,000; Cusco, 42,000; Panama and Philadelphia, 42,000; New

York, 23,000; Boston, 19,000; Newport, 6,000.

[Illustration: Plate 15.]

What manner of game was played with these instructive cards is not

now known. They were probably valued only as a book would have been

which contained interesting information in a condensed form; and it is

more than probable, from the excellent state of preservation in which

they were found, that they were looked upon with awe by Miss Angelina,

preserved with care, but never played with.

A letter from a sprightly young lady quoted in the “Republican

Court,” written during a visit to the Van Hornes of New York, which

was probably about 1783, says: “All is a dead calm until the _cards_

are introduced, when you see pleasure dancing in the eyes of all the

matrons, and they seem to gain new life.” But what were the favourite

games of the dames of that city? She does not mention.

What has been called the national game of the United States, and the

one at present in fashion among many classes of society, although

perhaps not among the most refined and cultivated, is Poker. This game

has its advocates, and a historiette of its own which is too widely

known to require further comment here.

Among the terms used in playing it, and peculiar to it, are _blind_,

which is supposed to have been derived from “bind;” _straddle_, which

means to cover both the _blind_ and the _ante_. The latter word may

have been derived from the French _entrer_, to enter; as to _ante_ is

to enter the game by paying the stakes required.

Euchre, Commerce, Piquet, Bezique, and Whist are general favourites;

and they have superseded the old-fashioned games of Brag (the father of

Poker), Pope Joan, and others dear to the hearts of our grandmothers.

[Illustration: Plate 16.]

Among other ingenious means of evading the religious scruples

that forbade playing-cards, some publisher hit upon the scheme of

introducing to the public what he called “Yankee Notions.” These were

cards covered with distinctive symbols and marks of suits, and were

accompanied by a small book of rules which has been embodied in an

American edition of Hoyle for playing with them, and which contained

the following preface:—

“Believing that a settled prejudice exists with a large class of the

community against the old-fashioned cards, the publisher has issued

an entirely new style, to the introduction of which into every family

circle there cannot possibly be the least objection. These cards and

the games adapted to them are calculated to discipline and exercise the

mind.”

There are fifty cards in the pack, composed of five different suits;

namely, Faces, Flags, Eagles, Stars, and Shields, “the honour cards

being called the upper ten.”

The directions for dealing, cutting, etc. are given, and are exactly

the same as those in common use among all card-players, be they bent on

gambling or only on innocent amusement.

The publisher goes on to state that “many things will serve for

counters, as kernels of corn, or coffee, or old cards cut up. _For

those who prefer something better the publisher of these cards has

provided an ample supply at a small expense._”

The difference between this pack and the ordinary cards generally

played with seems to be only in the symbols which have been placed on

them. The Flags, Eagles, etc., take the place of the Hearts, Diamonds,

Spades, and Clubs. To an unprejudiced mind the substitution of one

symbol for another would not be sufficient to excuse the use of the

“Yankee Notions” in places where ordinary playing-cards were regarded

with disfavour. Sums of money might be as well staked and lost on Flags

and Eagles as on Hearts and Diamonds, if the players were inclined to

gamble on a game; and the term “to throw” or “to pass,” which in the

rules is employed instead of “to deal,” might soothe the scruples of

some minds, although the action in both cases were the same. That these

games might be gambling, is proved by the suggestion about the counters.

[Illustration: Plate 17.]

The publisher of the “Yankee Notions” gives in his book of rules many

games which could be played with his cards, one of which bears the

ominous name of “Bunkum.” Another game called “John Smith” is played

under some droll rules. Among others is one which states that “the

holder of Mrs. Smith, who is always anxious to recall her truant

husband John to her side,” must recite certain verses when she calls

for him, “thinking him perhaps in doubtful company; and the position

of John is one of _dread_, thinking he will be caught and possibly

_Caudled_. The holder of Mrs. Smith will anxiously watch for the first

opportunity to get the lead and call for her man John; for when she

calls, John must go. She may say,—

‘Come forth, great John,

Thou paragon!

My voice I’m sure you know.’

He may reply,—

‘I know that voice,

I’ve got no choice;

’Tis hard, but I must go.’”

The game resembles in many respects the kindred one of “Dr. Busby,”

in which the four suits contain only face and no pip cards. The suits

being divided into four families, and the object of the game being to

collect all the families in one hand by asking for each card by name

from the right-hand neighbour, any mistake in naming over or “calling”

for the cards causes the “call” to pass to the neighbour on the left,

who then endeavours to ask for all the cards from the person who had

been previously playing. This innocent game requires no counters,

cannot possibly be used for gambling, and is an excellent exercise for

the memory.

That cards were fashionable in some localities of the United States

during the past century is proved not only by the invitations issued on

the backs of playing-cards (of which specimens exist), and which have

been already described, but also by the existence of numerous beautiful

Japanese or Chinese lacquer counter-boxes which may be found any day

carefully treasured in many families.

These boxes, which were originally imported especially for the person

who ordered them, are usually of black and gold lacquer, oval in shape

and covered with graceful arabesques of leaves and tendrils, which

surround the initial letter of the owner’s name, which was not only

painted on the cover of the large box, but was also on each one of

the tiny “fish boxes” contained inside of it. These strangely shaped

little receptacles fitted compactly into the large boxes, and could

be removed and replaced at pleasure. The centre of the box contained

a number of small trays, especially designed for the favourite and at

one time fashionable game of “Pope Joan.” Each tray bore on its bottom

a quaint figure painted in lacquer, which represented the Chinese idea

of an ordinary court card; and this tray, according to the rules of

the game, was to contain the counters when the players went through

the customary formula and paid one to the Knave, two to the Queen,

three to the King, four to the Ace, and five to “Pope Joan,” which was

represented by the _nine of Diamonds_. These convenient little trays

were almost a necessity when playing this game; but substitutes were

often ingeniously contrived by taking from an extra pack the necessary

cards and bending their sides up until they would hold the counters

without spilling them all over the table.

The counters, or “fish” (as our grandmothers called them), which were

imported in these foreign boxes were made of small bits of mother of

pearl which were of different sizes. Some of them were round, some

oval, and some long, slender, and shaped somewhat like their namesakes

the fish. They were usually engraved with quaint devices, a circular

space being left in the centre of the counter intended to contain the

initial letter of the owner’s name, which was designed so as to match

that placed on the boxes.

One set of counters in particular were imported by a naval officer for

his family, and were small circular disks of pearl on which strange

figures were painted in bright colours. These figures have become

obliterated in the course of years. They came from their foreign home

in a small round ivory box which contained only a limited number. They

were always used for counters, but they may have been intended by the

manufacturer for a game by themselves; and they somewhat resemble

those described by Mr. Chatto, which he classed among the cards.

Unfortunately nothing remains of the original pictures, and only a few

dabs of colour now stain the tiny pearl disks, the outlines of the

devices having been entirely obliterated.

Another most beautiful set of Chinese counters is contained in an ivory

box. They are curiously carved with minute figures in low relief, and

when first taken from their box were in regular order, and it seemed as

if their pictured sides could relate a history. Unfortunately, the one

hundred and sixty odd pieces soon became hopelessly mixed; and the tale

they could have told was never related, and is now lost forever.

[Illustration: Plate 18.]

Besides the cards introduced into North America by Columbus and his

sailors or by the emigrants to various parts of the country, strange

gambling instruments or sticks which may be called cards have been

found among the Indians of southeastern Alaska and Queen Charlotte’s

Islands. These original and peculiar implements are made by the natives

for their own use, and are of two kinds,—one set being beautifully

carved with strange devices of birds, animals, men, etc.; the other set

simply marked by lines of red or black paint rudely smeared on their

rounded surface, but which are quite distinct enough to distinguish

at a glance one from the other. The same game seems to be played

with either the carved or painted set, although one seems to be only

numbered, and the other to have no numbers and to rely on the carvings

to represent the value of the stick.

From what source these Indians derived their “cards” will probably

never be known. Taking into account the difference between cardboard

and cubes of wood, there is more than a fancied resemblance between

these rude toys and the cards of Asia, and this may point to the

original source. It is certain that they were not derived from the

Spaniards or other emigrants who settled on the eastern coast of

America and moved toward the west, as the emblems have nothing in

common with European cards, whereas the cards used by the Apache

Indians of Arizona show their derivation from the Spanish cards at

once. These Indians make for themselves cards from deerskin, on which

they paint in two colours—namely, red and blue—the _Oros_, _Denari_,

_Espadas_, and _Copas_ of the Spanish emblems. These deerskin cards

are practically imperishable, as even the very rough usage which they

undoubtedly have cannot destroy them; and they are greatly prized by

their owners, who can seldom be induced to part with them. There are

several packs of these cards in the National Museum at Washington, and

one in the Museum at Boston.

[Illustration: Plate 19.]

A complete set of Haida gambling-sticks is also to be found in the

National Museum; and casts of the carvings have been carefully taken

on plaster, which displays the shape of the figures more plainly than

the curved surfaces of the sticks can do. Thirty-two of these cubes

compose “a pack,” and these are contained in a leather pouch. The game

is usually played by a number of persons, who squat on the ground in a

circle around the dealer, who places the sticks in front of him under a

pile of shavings or shredded cedar bark, and draws them out with great

ceremony and hands them to the players, who receive them with grunts,

cries, and other uncouth noises. Each stick has its value; and they are

passed with great rapidity from one to the other, the players staking

considerable amounts on the game.

These cubes are made of spruce, about six inches long and half an

inch thick; on them patterns of birds, animals, fish, men, and other

devices are cut. The designs necessarily adapt themselves to the

curved surfaces, and on some are repeated, so that when the stick is

held upright the same pattern is seen back to back. This arrangement

is almost always followed, although there are exceptions to the rule.

What the designs mean and what their value is no one seems to know,

but it is quite evident that they are Totemic devices; and these

gambling-sticks are probably the most peculiar contrivances that have

ever been invented to take the place of the pictured cards or the

graven chessmen, and though not to be considered as a link between the

two, certainly contain characteristics peculiar to both.

They may be classed into suits, which can be divided as follows:

_Figures_, _Devices_, _Animals_, _Fish_, _Birds_, and _Reptiles_ or

_Insects_.

The suit of Figures has eight sticks. The first one is a man

crowned, and holding in his right hand a fan, which seems to be a

strange attribute when the climate of Queen Charlotte’s Islands is

considered. The carving on the second cube resembles that of a man

seated, and leaning his chin on his hands, his elbows resting on his

knees. Two semicircles over the head may represent a hat; fifteen

notches placed on each side of this figure may show its value. Number

three displays a seated figure, with what seems to be the soles of its

feet turned outward; four circles cut beside the figure may denote its

worth. The fourth cube represents a seated figure in profile, with one

hand spread out to show the thumb and four fingers. This stick has

no marks to denote its value, unless four notches deeply cut in its

back may take their place. The fifth stick is an interesting one, as

it seems intended to show both the face and back of the figure. Over

the head are two semicircles resembling those on number two. The hands

hang on each side, each one having but three fingers and a thumb. The

carvings on number six contain devices which resemble the lotus-flower.

In a circle is a human face, the head surmounted by the semicircular

cap. Number seven shows two grinning faces without bodies, but with

arms and large hands displayed with the palms out. Two large chevrons

divide these devices, which are cut across the stick, and not, as the

others are, up and down its length. The eighth carving represents a

hand with four well-shaped fingers and a thumb. Certain notches and

cuts which surround the hand are undecipherable.

[Illustration: Plate 20.]

The eight succeeding cubes contain strange devices, which seem to

represent fingers, eyes, teeth, etc., but which are confused and

meaningless to the uninitiated. Number seventeen, on the contrary,

shows a spirited and lifelike carving of a beaver; and the next one

a strange-looking monster, with a large mouth and huge teeth. The

nineteenth cube has on it the head of some unrecognizable beast with a

very long snout; and the twentieth, a ferocious-looking, large-mouthed

animal. In cubes twenty-one, twenty-two, twenty-three, and twenty-four

the carvings resemble fish; twenty-two, in particular, shows a

clever representation of a huge fish, and also a duck. Twenty-five,

twenty-six, twenty-seven, and twenty-eight call to mind birds; the

twenty-sixth cube, in particular, showing most plainly the head, wings,

and claws of what may be intended for an eagle. The stick which is

numbered twenty-eight has on it a carving of a bird perched beside a

nest which contains four fledglings.

The last four sticks are as well carved and deeply cut as any of the

others in the pack, number twenty-nine bearing a spirited cut of a

beetle; but the others cannot be as easily deciphered. The carvings of

the beaver, the eagle, and the beetle represent these creatures in an

erect or upright attitude, instead of the one natural to the animal.

Whether this has some peculiar significance or not remains to be proved.

[Illustration: Plate 21.]

The Devil's picture-books · 第 4 / 7 段