CHAPTER XI

PLOT AND STRUCTURE

Throughout all nature, throughout the universe so far as we know it,

there is a basic tendency toward unity and growth. The tendency is

of course present in the human mind. That is why the human mind

demands plot and structure in fiction. In nature's higher

manifestations of plant and animal the demand for unity progresses

into a demand for organic structure, an assemblage of parts whose

respective offices and limitations are determined by their relation

to the whole and which therefore, in addition to their intrinsic

value, assume a relative value that _outranks the intrinsic_. Add to

the tendencies of unity and growth a tendency toward limit of growth,

or perfection. Fiction plot is the result of these three universal

demands, and bearing them in mind is a sound foundation from which to

consider all problems in connection with plot.

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A similar process of reasoning from elemental beginnings would, if

relentlessly applied to the laws, traditions and superstitions of

art, do more than anything else to free it from chaff,

artificialities and misconceptions that have attached themselves to

it.

There is even advantage in considering examples from nature for the

sake of clearer understanding of the nature and requirements of plot.

You already know what plot is, but see whether comparison with the

following will not crystallize your concept of it to a degree that

will make you largely independent of rules and regulations:

A river-system, a river and its network of tributaries, is like a

plot. A unity with growth in a single general direction with its

mouth as climax or limit of growth; many elements combining smoothly

and perfectly into one.

The tap-root and subsidiary roots of many plants furnish a similar

illustration. A tree's framework is an inverted example.

A rope of vines or, more clearly, a man-made piece of rope in the

process of making with the loose strands gathered at one end into a

closely knit main line.

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A snow-slide forced by the terrain to converge all its material into

a narrow gap at the foot of the slope.

It would be, I think, a pity if all trees and all river-systems were

made in strict accordance with one pattern, as the rules so largely

demand of plot-building. Yet either tree or river-system would be no

longer such--and a sad spectacle indeed--if it were cut into bits,

were large where it should be small or were otherwise changed from

its essential nature.

_Structure_.--It has been said that the short story is far more

exacting than the novel in demand for strict unification and rigid

enforcement of relative values. That is true in practise and I am

not sure that it isn't true in theory. Perhaps the novel escapes

through mere laziness or inability of writer and reader to create and

receive so large a unit perfectly constructed in all its many

details. Perhaps, on the other hand, the novel is a more natural

expression by the writer and a more natural and desired form for the

reader. Perhaps, if we draw the distinction between novel and

romance, only the latter should be held to the strict requirements of

short-story structure.

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To take the form of strictest requirements, I have found only one

rule that seems in practise to produce satisfactory results:

The short story has one main point and only one. It may be the

climax of a course of events, an aspect of life, a psychological

impasse, what you will. But there must be only one of it. Every

other element in the story, every scrap of material, every bit of

color, every human trait, _everything_ in the story, must be

subsidiary to the main point. No elements are even admitted to the

story unless they serve in developing the main point. When admitted

they get space and emphasis only in proportion to that service. No

one of them is valuable in itself; their values are wholly relative,

not intrinsic. (Of course, there is no reason for not abandoning

this principle on occasion if you are _sure_ you can better satisfy

your readers by so doing.)

_Violations of Unity_.--Compelling your reader to follow alternately

two sets of characters in two sets of scenes is dangerous, since it

violates unity unless the reader is kept keenly conscious of their

inevitable convergence upon one point. Hopping back and forth in the

time of the action is in most {158} cases fatal to unity. Shifting

the point of view is objected to on grounds of violated

unity--telling your story first from the angle from which events are

seen by one character, then from the angle of another character or

from that of the author.

Do not leave loose strands dangling along your rope, like a minor

character who vanishes without needed explanation, or a line of

endeavor suddenly abandoned without a word.

Too many characters are not only an obstacle to clearness but greatly

increase the difficulty of unification.

Do not attempt to include too much material, color, life-history or

anything else. If your story refuses to unify satisfactorily it may

be because you are using more elements than you are able to handle.

Even if you can handle all you have, be sure that the expanse of your

canvass is not greater than the reader can look at conveniently and

without missing some of it. In a general way it is well to tuck it

in at the edges, so to speak, and enclose it in a fairly definite

picture-frame.

_Holding Reader to Correct Plot Line_.--It is {159} not sufficient to

select and assemble the proper elements according to their relative

values. The assignment of proper relative space and emphasis must be

managed with such nicety that the reader can not mistake their common

direction. He may be kept from knowledge of the goal, but he must

know and feel that everything in the story, carrying him along with

it, is sweeping along in one single general direction. If he is on a

tributary flowing southwest he must know that it is a tributary, not

the main stream, that it flows southwest and that the main stream,

while it may flow southwest, south or south-east, will hardly flow

north.

A reader tends to anticipate, to cast ahead. Make sure that, while

you hold from him sufficient to make any desired surprise effective,

he does not waste his attention-strength by casting ahead over false

trails leading away from your general direction. In other words,

keep him in hand from start to finish, being sure his feet follow

your path in your direction.

To instill a sense of plot, one must either go into endless rules,

exceptions, diagrams and analyses or else present only the

fundamentals {160} and commoner guide-posts, leaving the writer to

develop his own ability. There has been too much of the former

method and I shall not attempt to add further initiative-killing

rules, particularly as I believe that the majority of fiction rules

can often be violated with good results.

_Non-Conformist Plot and Structure_.--No rule for fiction has a sound

basis unless it is grounded on some such elemental in human nature as

an instinctive desire for growth, unity, completeness, a rounded-out

whole, symmetry, rhythm, contrast, and so forth. But even an

elemental desire can be led to the point of temporary satiety, even

contrast itself. Monotony is undoubtedly monotonous.

Consider the reader. Fed year after year with the results of the

same rules, with the same literary devices, the same general plots

and endings, the same signs along the way, isn't his appetite for

standard food sure to be dulled at intervals? He is far wiser and

more sophisticated in fiction than you probably think; if he goes

right on eating standard food it is often because he finds a scarcity

of other kinds. Why not study the condition of {161} his appetite,

estimating from how much of certain kinds of food he has had to eat

and for how long, and then make a business of feeding him a new kind

until he tires of it in turn? A most unliterary suggestion?

Perhaps, but I should not wholly relish the task of proving it such.

There are, at least, certain fashions in fiction and even in

"literature" that change and change back with the years. The costume

story reigns, sinks into oblivion, reigns again. The author chats

himself into his stories, keeps out of them, enters once more to chat

again. Romance and realism alternate in favor. The critics permit

it, though sneering perhaps at each change, just as they are inclined

to sneer at both change and permanence themselves.

Why not other changes? For example, more changes from the rules of

plot? Many fairly radical changes, indeed, could be made without

violation of the really fundamental rules.

Here is the story of an interesting laboratory experiment on the

reactions of readers. During the war our managing editor was

stationed in one of the largest officers' {162} training camps. He

made a business of watching the reactions of his comrades to magazine

fiction and of course to our own magazine in particular. It happened

that an author asked me to decide a question for him. He was writing

a novelette around an historical character and found himself on the

horns of a dilemma. Either he must do extreme violence to the facts

of that famous person's life, particularly as to sequence of events,

or else abandon any attempt at a real fiction plot. I suggested that

he abandon the attempt at plot and structure and make the story

practically a mere running narrative.

In the training camp the results of that experiment were startling

and very suggestive. Among all the stories in books and magazines

that structureless novelette reported by far the most comment and

praise. The most valuable point was that the readers were

sufficiently analytical to know, and state, exactly why they liked

it: "Different from other stories." "Couldn't tell what was going to

happen." "Couldn't predict the end after reading a third of the

way." "Like real life."

Many of them had read numerous other stories by the same author, Hugh

Pendexter, {163} dealing with similar material and times, but all

these stories had conformed to the laws of plot and structure.

Practically none of the readers was sufficiently familiar with the

historical character's life to know the material in advance.

Another laboratory experiment. One day in the office some one

suggested we hadn't had a "desert island" story for a long while and

ought to get one. All agreed, but of course with no enthusiasm; all

of us could tell that story in its essentials before it was even

written. Then some one wished they'd write "desert island" stories

that were different. All seven of us fell to outlining the kind we'd

like personally. All seven agreed. All wanted the usual "props"

left out and all wanted the castaways to have a real and a realistic

struggle for existence--"no self-sacrificing fish," as one put it.

There were to be no practical specialists like engineers, sailors,

carpenters and botanists in the party. Just every-day people like

ourselves.

Then we figured that, if this was the kind of story all of us craved,

there were probably many readers, just as sophisticated or "fed up"

as we, who also would welcome this {164} departure. We presented the

problem to J. Allan Dunn, asking whether he cared to write a "desert

island" novelette without any of the usual material therefor, no

savages, volcanoes, women, cocoanuts, socialism, rival party,

tropical vegetation, fierce beasts, animals waiting for

domestication, no specialists in the party, no supplies to draw from,

nothing, not even a pen-knife or watch-crystal. Each of us wrote out

a list of the things he knew or could do that might be useful in the

circumstances--unspecialized and, mostly, meager lists.

He accepted, after justified hesitation. We modified our terms to

permit him wild dogs and wild boars for excitement, meat and leather,

but it was understood that action, interest and whatever plot proved

possible were to be drawn from the barehanded struggle with nature

for existence.

The conditions and circumstances were given to our readers along with

the published story. It won a stronger response from them than had

any other story we'd published for several years. This from the

audience of a magazine devoted primarily to action stories of which

the usual "desert island" story is a {165} fairly representative

type, though it must be admitted that this audience has been

recruited from among those who prefer more nourishing meat along with

the action, insist upon a sound basis of fact or probability and are

too sophisticated not to have tired of the usual hack melodrama.

These two experiments are at least suggestive. You can doubtless

recall from your own experience stories that registered strongly on

you because of variance from the usual types. Generally, if the

story succeeds, the variance is attributed to genius or unusual

gifts; as a matter of fact it is in most cases due either to accident

or to a mere common-sense study of readers and what can be expected

to have dulled their appetites.

_Ending a Story_.--Variance from type in the ending is of particular

value. It must, of course, be an ending logically belonging to the

story, but surprise, or at least change, is entirely possible.

Yet is there any escape from the "happy ever after" ending of a

love-story? I suppose and hope so, but have my doubts except as to

the rarest instances. A love-story without at least the suggestion

of marriage or its {166} substitute as ending seems considered almost

as desolate as a love-story without either love or story.

Renunciation is a reversal of "happy ever after" rather than a

variation, and not generally popular. Death is very grudgingly

accepted as a substitute. I've made earnest effort to secure

variants--parties decide to be friends instead, one party proves to

love a third party or grows weary of the second, parties quarrel and

omit making up, death of either or of all hands, anything for a

change. No results except a death-rate well under one per cent.

Perhaps it is because writers believe editors will not accept

variants from the "happy ever after." I suspect their belief is well

founded, but I wonder whether in this case the editorial attitude is

not solidly based on a downright insistence from human-being readers.

Unhappy endings? The minority like them, the majority do not. I can

venture nothing more except that the size of the minority increases

if the line is drawn not between "unhappy" and "happy" but between

endings that leave the reader depressed and those that leave him

uplifted. Through the {167} latter, with their appeal of pathos or

high tragedy, there is decided opportunity for comparative variation

from the usual.

At the end of a story I think most readers rather resent loose

strands of plot left untied, like minor characters of whose future no

glimpse is afforded or some minor enterprise that has run through the

plot only to have its fate a mystery at the end. Skill, particularly

in unifying severely to the central point, can make the reader forget

the disappearance of minor strands at the very end, but it is well to

remember that most readers have a healthy sense of legitimate

curiosity.

_Beginning a Story_.--At the first word of your story the reader

knows nothing concerning it except what title, illustrations and

contents-page may have told him. Generally he doesn't know whether

it is laid in Africa, Alaska or New York City, or whether it is of

to-day, 1890 or 1700. The more quickly you tell him, the more

quickly can you draw him into your illusion. If you wait, you almost

certainly confuse and irritate him. Story after story comes in to

editors that leaves the reader groping and unable to settle down

until long after it is under way; often {168} he doesn't learn where

he is until he has wandered through several pages. Even a paragraph

is too long a wait--and waste. You need not make a business of

placarding date and place, but there are a myriad ways of introducing

him quickly to both. Failure to do this is so common and so

extremely injurious to the story's effectiveness that it affords a

most striking example of the disastrous effects of giving more

attention to rules than to common sense and of not drilling into the

very bones of writers the necessity of watching and measuring their

stories constantly from the point of view of readers.

Another common and bad mistake is to present any but a main character

first, preferably the main character. Indeed, in the short story

perfect unification almost demands that he be first on the stage.

But there is a common-sense reason aside from that of unity and

centralization. Long experience with fiction has taught readers that

the first character to appear is nearly always the main character,

therefore whatever character gets the initial spot-light is promptly

seized upon by them as the main one. If he isn't, they have to let

go of the story illusion they are already building and start {169}

building a new one around a new center and feel rather foolish or

cheated and irritated. As in the case of not setting time and scene,

the writer has failed to hold them to the correct plot line--even to

start them on it. Of what avail is knowledge of technique, or the

present method of teaching technique, if it fails to impress such

horse-sense points as these? Sufficient skill can introduce the

central character when and how it pleases, but most writers lack it.

In the case of the drama there is no harm in minor characters

appearing first. Stage custom has established this, not the other,

as the custom. Also, the stage, being better able to study its

patrons at first-hand, has realized the catastrophe of letting them

stray from the correct plot line and guards against it by giving out

programs in advance as keys to caste (with characters listed in order

of appearance), scene, time and sometimes even more; the rise of the

curtain instantly gives the audience its bearings in a general way,

and star, scene, time and even plot are frequently known before

entering the theater. Writers of fiction could profit tremendously

by careful study of the necessarily practical technique--or common

sense--of the theater.

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Fundamentals of fiction writing · 第 11 / 16 章