Planoforming was sort of funny. It felt like like--

Like nothing much.

Like the twinge of a mild electric shock.

Like the ache of a sore tooth bitten on for the first time.

Like a slightly painful flash of light against the eyes.

Yet in that time, a forty-thousand-ton ship lifting free above Earth

disappeared somehow or other into two dimensions and appeared half a

light-year or fifty light-years off.

At one moment, he would be sitting in the Fighting Room, the pin-set

ready and the familiar Solar System ticking around inside his head.

For a second or a year (he could never tell how long it really was,

subjectively), the funny little flash went through him and then he was

loose in the Up-and-Out, the terrible open spaces between the stars,

where the stars themselves felt like pimples on his telepathic mind

and the planets were too far away to be sensed or read.

Somewhere in this outer space, a gruesome death awaited, death and

horror of a kind which Man had never encountered until he reached out

for inter-stellar space itself. Apparently the light of the suns kept

the Dragons away.

* * * * *

Dragons. That was what people called them. To ordinary people, there

was nothing, nothing except the shiver of planoforming and the hammer

blow of sudden death or the dark spastic note of lunacy descending

into their minds.

But to the telepaths, they were Dragons.

In the fraction of a second between the telepaths' awareness of a

hostile something out in the black, hollow nothingness of space and

the impact of a ferocious, ruinous psychic blow against all living

things within the ship, the telepaths had sensed entities something

like the Dragons of ancient human lore, beasts more clever than

beasts, demons more tangible than demons, hungry vortices of aliveness

and hate compounded by unknown means out of the thin tenuous matter

between the stars.

It took a surviving ship to bring back the news--a ship in which, by

sheer chance, a telepath had a light beam ready, turning it out at the

innocent dust so that, within the panorama of his mind, the Dragon

dissolved into nothing at all and the other passengers, themselves

non-telepathic, went about their way not realizing that their own

immediate deaths had been averted.

From then on, it was easy--almost.

* * * * *

Planoforming ships always carried telepaths. Telepaths had their

sensitiveness enlarged to an immense range by the pin-sets, which were

telepathic amplifiers adapted to the mammal mind. The pin-sets in turn

were electronically geared into small dirigible light bombs. Light did

it.

Light broke up the Dragons, allowed the ships to reform

three-dimensionally, skip, skip, skip, as they moved from star to

star.

The odds suddenly moved down from a hundred to one against mankind to

sixty to forty in mankind's favor.

This was not enough. The telepaths were trained to become

ultrasensitive, trained to become aware of the Dragons in less than a

millisecond.

But it was found that the Dragons could move a million miles in just

under two milliseconds and that this was not enough for the human mind

to activate the light beams.

Attempts had been made to sheath the ships in light at all times.

This defense wore out.

As mankind learned about the Dragons, so too, apparently, the Dragons

learned about mankind. Somehow they flattened their own bulk and came

in on extremely flat trajectories very quickly.

Intense light was needed, light of sunlike intensity. This could be

provided only by light bombs. Pinlighting came into existence.

Pinlighting consisted of the detonation of ultra-vivid miniature

photonuclear bombs, which converted a few ounces of a magnesium

isotope into pure visible radiance.

The odds kept coming down in mankind's favor, yet ships were being

lost.

It became so bad that people didn't even want to find the ships

because the rescuers knew what they would see. It was sad to bring

back to Earth three hundred bodies ready for burial and two hundred or

three hundred lunatics, damaged beyond repair, to be wakened, and fed,

and cleaned, and put to sleep, wakened and fed again until their lives

were ended.

[Illustration]

Telepaths tried to reach into the minds of the psychotics who had been

damaged by the Dragons, but they found nothing there beyond vivid

spouting columns of fiery terror bursting from the primordial id

itself, the volcanic source of life.

Then came the Partners.

Man and Partner could do together what Man could not do alone. Men had

the intellect. Partners had the speed.

The Partners rode their tiny craft, no larger than footballs, outside

the spaceships. They planoformed with the ships. They rode beside them

in their six-pound craft ready to attack.

The tiny ships of the Partners were swift. Each carried a dozen

pinlights, bombs no bigger than thimbles.

The pinlighters threw the Partners--quite literally threw--by means of

mind-to-firing relays direct at the Dragons.

What seemed to be Dragons to the human mind appeared in the form of

gigantic Rats in the minds of the Partners.

Out in the pitiless nothingness of space, the Partners' minds

responded to an instinct as old as life. The Partners attacked,

striking with a speed faster than Man's, going from attack to attack

until the Rats or themselves were destroyed. Almost all the time, it

was the Partners who won.

With the safety of the inter-stellar skip, skip, skip of the ships,

commerce increased immensely, the population of all the colonies went

up, and the demand for trained Partners increased.

Underhill and Woodley were a part of the third generation of

pinlighters and yet, to them, it seemed as though their craft had

endured forever.

[Illustration]

Gearing space into minds by means of the pin-set, adding the Partners

to those minds, keying up the mind for the tension of a fight on which

all depended--this was more than human synapses could stand for long.

Underhill needed his two months' rest after half an hour of fighting.

Woodley needed his retirement after ten years of service. They were

young. They were good. But they had limitations.

So much depended on the choice of Partners, so much on the sheer luck

of who drew whom.

The Game of Rat and Dragon · 第 6 / 14 题