The course of the ball is indicated by the dotted lines, and

TRANSCRIBER’S NOTES:

—Obvious print and punctuation errors were corrected.

—Bold text have been rendered as =bold text=.

[Illustration:

POPULAR

PASTIMES

For

Field & Fireside.]

Popular Pastimes

FOR

Field and Fireside,

OR

Amusements for Young and Old.

CAREFULLY COMPILED BY

AUNT CARRIE.

SPRINGFIELD, MASS.:

PUBLISHED BY MILTON BRADLEY & CO.

1867.

Entered according to Act of Congress, in the year 1866, by

MILTON BRADLEY & COMPANY,

In the Clerk’s Office of the District Court of the District

of Massachusetts.

SAMUEL BOWLES AND COMPANY.

Printers, Binders and Electrotypers.

AUNT CARRIE

DEDICATES

TO HER YOUNG FRIENDS

THIS BOOK,

IN THE HOPE THAT IT WILL ADD

TO THEIR

HOME PLEASURES.

Preface.

I WOULD like to make a few suggestions on “home influence,” before I

commence a list of amusements. They may be superfluous; if so, I trust

you will pardon me.

All parents, I am sure, must feel a deep interest in this subject, and

I think will agree with me that judicious praise is quite as necessary

in the training of a child as wholesome correction. But if we wish

our children to have a genuine love for us, and our homes, we must

sympathize with them, and never forget we were once children, and loved

childish things.

Mothers have by nature far more sympathy and patience than most

fathers. Some fathers are apt to think that home is only a place in

which to eat, sleep, and be generally comfortable; but as to giving

any of their valuable time to entertaining their own children, why,

the very idea is preposterous! A wife is presuming to expect it! Let

me appeal to your selfish instincts. You all wish to be loved and

revered, and are gratified if your children are attentive to your

comforts. Can you expect such manifestations, unless you set them an

example, and prove by a real interest in their pleasures, that you

sincerely love them? Is it not better to devote at least an hour a day

to your children, than to spend every moment in earning money for them,

which, unless you rightly direct and train them, will surely prove

their ruin?

There is no time in the day when home is so pleasant as at twilight,

or in the early evening hour. Then all are gathered (or should

be) together at home. In the country it is after tea; in cities,

particularly New York, it is after dinner. Then, I entreat you, fathers

and mothers, assemble your children around you, devote your time for

an hour or two in being children with them, join heartily in all their

plays; let them tell what has interested them during the day; draw them

out, and encourage them to open their little hearts freely and confide

in you.

Some think it childish and silly to play games. Yet if we would only

keep our hearts young and happy, we should retain our youth longer, and

love our friends and homes better. A good hearty laugh is wholesome.

Mothers, I intreat you to train your own children. Do not leave them to

servants. Hire them to relieve you of the care of your house, and to

do your sewing; but give your time to your children. “Verily, you will

have your reward.”

I have compiled this book to assist you in your home amusements. May it

carry to your home circle that spirit of enjoyment which is natural to

the young heart, and which should not be absent from the more mature.

Contents.

PAGE

PREFACE, v

CROQUET.

MATERIALS used in the Game—Preparation of the

Ground—Choice of Sides—General Principles of the

Game—Arrangement of the Bridges—Diagrams—Rules of

the Game—Striking the Ball—Running a Bridge—Striking

Out—The Rover—Roquet—Croquet and Roquet-Croquet—The

Flinch—Suggestions to Beginners—Hints to Players—Carpet

Croquet—The Board Game—Vocabulary of Terms, 13

BASE BALL.

Origin of the Game—Rules adopted by “the National

Association of Base Ball Players”—Selection and Measuring of

Ground—Diagram—Pitcher’s Point and Home Base—Use of the

Bat—Description of the Game—The Catcher—The Pitcher—The

Short Stop—First Base—Second Base—Third Base—Left

Field—Center Field—Right Field—The Umpire—The Scorer, 42

ARCHERY.

Position of the Targets—Attitude in

Shooting—Directions—Bows—Targets, 64

GARDENING AND FLOWERS.

Benefit of Children’s Gardens—The Woods—How to Plant

Seeds—Ferneries—Ivies—Pressed Flowers—How to Plant and Grow

Strawberries—Grapes—Designs for Flowers—To Produce various

Flowers from one stem—To Preserve Roses till Winter, 67

ILLUMINATION.

Materials—Lists of Selected Colors—Brushes—Coloring—Table

of Colors and Mixed Tints—Design, 85

HOUSE AND HOME ARTS.

Decalcomanie, 98

Engraved Boxes, 101

Coral Flowers and Baskets, 102

Imitation of Inlaid Ivory, 103

Alum Baskets, 103

Painting on Glass, 104

Painting on Velvet, 106

Casting in Plaster, Sulphur, &c., 109

Leather Work, 111

Cigar Boxes made Useful, 116

Potichimanie, 118

Ornaments in Rice Shell Work, 120

Allspice Baskets, 124

Rice or Shell Baskets, 125

Wafer Baskets, 125

Impressions of Butterflies, 126

How to take Impressions of Leaves, 126

Paper Landscapes, 127

NATURAL MAGIC.

The Æolian Harp, 128

The Magic of Acoustics, 129

How Sound travels through a Solid, 129

Singular Example of Superstition, 130

Theory of the Voice, 131

The visibly growing Acorn, 132

DANCING.

Pop goes the Weasel, 134

Lancers, 134

Le Prince Imperial Quadrille, 137

Common Cotillion, 139

Basket Dance, 140

White Cockade, 141

The Waltz and Polka Quadrille, 141

Sir Roger De Coverly or Virginia Reel, 141

Nine-Pin Dance, 142

Caledonian Quadrilles, 142

DRAMATIC AMUSEMENTS.

General Directions for Private Theatricals, 144

Dramatic Reading Clubs, 147

Charades and how to Act them—Examples, 149

Tableaux Vivants, 154

THE SIBYL.

Sibylline Leaves—The Fiat of Fate—Flower Fate—Fate Box, 156

THE PUZZLER.

Conundrums, 160

Enigmas, Charades and Riddles, 162

An Enigmatical Dinner, 168

Paradoxes and Puzzles, 170

Arithmetical Problems, 173

Answers to Conundrums, 175

Answers to Enigmas and Charades, 176

Answers to Paradoxes and Puzzles, 178

Answers to Arithmetical Problems, 180

GAMES FOR OLD AND YOUNG.

Blind Man’s Buff, 182

Shadow Buff, 183

Blind Man’s Wand, 183

Chinese Shadows, 184

The Comical Concert, 184

The Menagerie, 186

Quaker Meeting, 186

Resemblances, 187

Put in a Word, 188

Proverbs, 188

Game of Characters, 189

Lawyer, 190

Consequences, 190

Fox and Geese, 191

Stage-Coach, 192

Hunt the Fox, 193

Sneezing, 193

The Ready Writer, 193

Rhyming Words in Pantomime, 194

Exhibition of the Modern Giant, 196

The Shadow at Command, 197

The Wizard of the East, 198

How to Bring a Person down upon a Feather, 199

The Apparent Impossibility, 200

The Turned Head, 200

Statuary, 201

“He can do little who can’t do this,” 201

“Brother, I’m Bobbed,” 202

“How do You Like it? When do You Like it? And Where

will You Put it?” 202

The Bird Catcher, 203

Questions and Answers, 206

The Magic Wand, 206

The Rhyming Game, 207

The Game of Twenty Questions, 208

Game of Photograph, 210

York and Lancaster, or the War of the Roses, 212

Post-Office, 214

Hand-writing on the Wall, 214

Graces, 215

Family Newspaper, 216

GAMES OF MEMORY.

Grand Panjandrum, 218

“Le Jardin de ma tante,” 219

A Good Fat Hand 219

PARLOR GAMES.

Squails, 222

Parlor, or Carpet Bowls, 226

The Union Game, or Red, White and Blue, 227

Zoetrope, or Wheel of Life, 229

Grecian Games, 230

Jack-Straws, 231

GAMES FOR LITTLE CHILDREN.

Dance, Thumbkin, Dance! 233

Uncle John, 234

Mother Goose, 234

Clap out and Clap in, 235

Fingers and Thumbs, 236

“You are nothing but a Goose,” 237

Buzz, 238

The Puzzle Wall, 239

Dolls, 240

Boys, 241

Play-Ground Rhymes, 243

Forfeits, 244

Croquet.

CROQUET has been for several years one of the most popular pastimes

in England, and is now very justly receiving a large and rapidly

increasing share of attention in this country. It is unmistakably a

game of _science_, in which the brain, as well as the muscles and

nerves, has an essential part to perform,—thus very closely resembling

billiards, to which game it is in some respects superior, in that it

is a more social game, and gives an opportunity for healthful open air

exercise.

Unlike most of out-of-door sports, it does not require the possession

of great strength or powers of endurance, or severe muscular exertion

on the part of the player. Excellence in it is almost equally

attainable to the weakly and delicate as to the healthy and robust.

Old and young meet on its arena on more nearly equal terms than in any

other known game of skill. A “correct eye,” steady hands and nerves,

and good judgment, are the essential qualifications for a good player,

and the possession of these advantages of course is not dependent upon

the age, sex, or condition of the person.

And it may perhaps be considered as the chief excellence of this game

that it gives this opportunity, which very few other games, combining

scientific play and physical exercise, afford, for persons of the

opposite sexes and disparity of age to join in one common amusement.

It should be a matter of congratulation to all to see the rapidly

increasing popularity of any healthful open air sport in this country.

We predict for Croquet a success wider in this than it has reached in

any other country. When we work or fight, we work and fight harder than

any other people, and we should be as enthusiastic in our play.

In preparing this chapter on Croquet we have endeavored to explain the

general principles of the game, and to present a code of rules, simple,

concise, and shorn as far as possible of technicalities of expression,

but comprehensive enough to include all points necessary to a thorough

understanding of the game.

In Rules of the Game, explanatory remarks are enclosed in brackets.

MATERIALS OF THE GAME.

A COMPLETE set of Croquet consists of _eight balls, eight mallets, ten

iron bridges, and two posts_.

The balls should be about ten inches in circumference, perfectly

spherical, and should weigh about eight ounces. They should be

designated by different colors, either by painting the entire surface

of the ball, or by a stripe of the color merely. But the first method

is much to be preferred, as a ball needs all the protection it can have

to preserve it from the effects of the weather, and for this purpose

nothing is better than good oil paint and varnish. There is a universal

predisposition towards large balls by all novices in the game; but

experience will invariably give the preference to a ball not more than

ten inches in circumference, if of rock maple or birch, and if of

box-wood, not more than nine and one-half inches.

[Illustration: MALLET.]

The mallet head should be about 2⅜ inches in diameter, and 4¼ inches

long, shaped somewhat like a dice-box; and the handle 33 inches long,

15/16 of an inch in diameter in the largest part, and ⅝ of an inch in

the smallest. It is customary to paint some portion of the mallets to

correspond to the colors on the balls. This is a very great advantage

in distinguishing the different players and assisting the memory to

connect them with their respective balls, and we much prefer it; but

some players prefer to leave the mallets undistinguished, and to allow

each player to select his own,—choosing such weight, size and length

as he may desire—and perhaps there is no objection to this. A feeble

or delicate person may not be able to play as well with a mallet of the

standard size as his opponent, and thus will be upon an unequal footing

with him at the outset; while, if each selects such as is suitable to

his or her condition, all will be satisfactorily equipped, and, of

course, upon equal terms, as far as the implements are concerned. For

balls and mallet heads good rock maple is the most desirable of all

our native woods, and hickory is the best for mallet handles. Box-wood

is very good for mallet heads, but is too heavy for balls. Box-wood

mallet heads and good rock maple balls, well painted, make an elegant

and superior set, and are preferable to a complete box-wood set,

while rosewood and lignum-vitæ balls are little better than iron, and

entirely unfit to use.

The bridges should be made of iron wire about 5/16 of an inch in

diameter, in form like an ox-bow. The width of the bridge should be

equal to the circumference of the ball, and the hight such that when

firmly set it will stand out of the ground a distance equal to its

width. They should be uniform in color. White is best, as it is more

easily seen, and contrasts more pleasingly with the green of the turf.

Some have adopted the practice of painting them of different colors,

but the reason assigned seems not to be a good one, and experience

almost unanimously pronounces in favor of a uniform light color.

[Illustration: THE BRIDGE.]

One manufacturer has adopted and patented the happy idea of galvanizing

or plating the iron bridges with zinc, which gives them a _permanent_

light color, and at the same time perfectly preserves them from rust.

Some writers assert that withs or firkin hoops answer very well for

bridges. They may answer as a very poor substitute, but a good croquet

player would no sooner play with such materials than a billiard player

with a slack rope for a cushion or an umbrella for a cue. In many of

the scientific “shots” of the game, the player calculates upon the

rigidity of the bridges, and an iron bridge, when set in sandy soil,

is at best none too rigid; and with loose or springy bridges the game

loses much of its attraction to a good player.

[Illustration: THE POST.]

The posts should be about 28 inches long, 1½ inches in diameter in the

largest part, and pointed so as to be driven into the ground. They

should have rings painted on them corresponding to the colors of the

balls, and of such width that the bottom ring will be as high from

the ground as the top of the bridges. Thus, supposing the post to be

28 inches long, commencing at the top, make each ring 1¼ inches wide.

This will occupy 10 inches, and hence allow the posts to be driven

into the ground 8 inches, and still have the lowest color so high from

the turf that it can be easily seen from any portion of the ground. The

order of the colors on the post is not essential so long as the light

and dark colors alternate; but the two uppermost colors belong to the

chiefs of the two sides, and therefore most properly should be black

and white, as those are the best representatives of dark and light

colors. The exact arrangement of the succeeding colors is immaterial,

but the following is very good, commencing at the top:

1. Black. │ 5. Brown.

2. White. │ 6. Red.

3. Blue. │ 7. Green.

4. Yellow. │ 8. Pink.

As the order of the colors on the posts governs that of the play, and

since those on each side play alternately, it follows that in a game

of eight the dark balls, black, blue, brown, and green, are matched

against the light ones, white, yellow, red and pink.

Many devices have been suggested for marking the bridges when run, such

as clips or markers, painting the bridges different colors, &c., &c.,

but they have all proved to be useless, as a player who is interested

in the game will remember his own position more easily than he will

remember to change the marker.

THE GROUND.

IN contemplating the preparation of a Croquet ground, the first

question that occurs is, how much and what kind of ground is necessary.

The size of the ground, as well as the distance between the bridges,

is governed very much by the taste and accommodation of the owner.

A model Croquet ground has been defined as an elliptical field one

hundred feet long and sixty feet wide, with the bridges from nine to

twelve feet apart; but persons possessed of only a limited plot of

ground need not conclude that the above dimensions are absolutely

necessary, for a very interesting game may be played on ground not

more than sixty feet long and thirty feet wide, with the bridges from

six to eight feet apart. The bounds may be imaginary lines defined by

corner bounds, or they may be walks or other natural bounds suggested

by the nature of the ground; or if a plot is prepared expressly for the

purpose, a ditch about eight inches wide, and six inches deep, well

turfed is probably the best bound that can be made.

A smooth, closely cut turf is always to be chosen, and is improved

by a thorough rolling with a very heavy roller, or, if that is not

available, a few hours’ work with a heavy mall will bring the ground

into very good condition. Next to having the turf smooth, the most

important point is to have the ground level; and yet a very good game

can be played on an uneven or sloping ground, if in making the strokes

and determining the necessary force and direction, a proper calculation

is made with reference to the condition of the surface over which the

ball is to pass. It in fact shows more skill to play a good game upon a

poor ground than upon a perfect one.

GENERAL PRINCIPLES OF THE GAME.

TWO players being designated captains or chiefs, one for each side,

sides are chosen in the usual manner. The privilege of first choice

of players is very conveniently decided between the chiefs by each

placing his ball under the first bridge and striking for the starting

post; the one who thus drives his ball nearest the post gaining the

first choice.

The chief who has the first choice takes the ball corresponding in

color with the top of the post, and the other chief the next ball

according to the order of the colors on the posts, while the remaining

balls are given to the other players in the order in which they are

chosen. (See remark under Rule II.)

[Illustration]

Eight persons can play, but a game of four or six is the most

interesting. If four or more play, each player uses but one ball; but

if only two play, the game is improved by each player taking two balls

and playing them alternately as usual. If there be an odd number of

players—either three, five or seven—the players play against each

other individually, or one person takes two balls and plays each in its

proper turn.

Assuming that each player has a ball and a mallet, that the bridges

are arranged in either of the three positions given in diagrams Nos.

1, 2 and 3, we now come to the mode of playing the game. The object is

to drive the balls through all the bridges, in the direction indicated

by the dotted lines on the diagrams, and to strike the two posts. The

side, all of whose members succeed in performing this feat first, wins

the game. Now although this is the chief object of the game, yet the

act from which it derives its title, to wit: “Croquet,” is of much

greater importance than would at first be imagined. If a player hit

with his ball any of the others, he is allowed to place his own against

the ball he has struck, and setting his foot upon his own ball, he hits

it with the mallet, and the force of the blow drives off the other

ball while the playing ball remains stationary. As a player is allowed

to Croquet either friend or foe, it is evident that he can do a great

deal of damage or service, according to his inclination, since he is at

liberty to drive the ball in any direction he pleases.

The Roquet-Croquet is an operation still more interesting than the

Croquet as it is susceptible of much greater skill in its execution.

This is accomplished the same as the Croquet, except that instead of

holding one ball firmly by placing the foot upon it, both balls are

left free to be driven together by the blow of the mallet. By practice

and a skillful placing of the balls a stroke may be made that will

cause the balls to diverge in any forward directions the player may

desire.

In commencing a game, the first chief places his ball one-third the

distance from the starting post to the first bridge, and endeavors,

by striking it with the end of his mallet’s head, to drive it through

the first bridge. If he succeeds, he continues his turn and attempts

to send the ball through the second bridge, and then through the

third, for driving the ball through a bridge, or hitting another ball,

generally imparts the privilege of an additional stroke.

When one ball driven by a blow of the mallet hits another, it is said

to make _Roquet_ on that ball.

When the first player, who should be black, has missed, white goes on,

and the other players follow in the order of the colors on the posts,

and very soon comes the opportunity to use the great advantages of the

Croquet and Roquet-Croquet. Often when a player has his ball in a good

position in front of a bridge, another will hit it, and then by Croquet

or Roquet-Croquet drive it to the other end of the ground, compelling

it perhaps to take two or three turns before it can regain its former

position. Occasionally two or three balls lie close together, and one

is struck by a ball which was some distance off. The player is now

allowed to place his ball by the side of the one it has struck, thus

gaining position near the others, so that after croqueting it he is

almost sure of hitting the others.

As an example of the use of the _Roquet-Croquet_, we will take diagram

No. 1, and suppose that white plays with success through the first

two bridges, and that black lies somewhere beyond the second bridge.

Now if there was no other ball near, it would be impossible for white

to continue to play and pass through the third bridge, because it

will require one stroke to get in position for that bridge: but if

white can _Roquet_ black, then she can _Roquet-Croquet_ with black up

in front of the third bridge, and then, as the Roquet gives another

stroke, play through the third bridge and perhaps through the fourth

and fifth. If below the fifth she should find, say the brown ball,

to _Roquet-Croquet_ with, it would be possible to get in front of

No. 6, and then down to the turning post and hitting that return up

through No. 6. Here the brown ball may again be roqueted, and then

roquet-croqueted, into position for No. 8, and so on. This of course

could only happen if _white_ was an extra player and the other balls

were in very favorable positions, but it serves as an illustration

of the use of this very valuable stroke. The player who reaches the

turning-post first, has great advantages for a time, for as soon as

he touches it, he commences his return journey, and meeting the other

players on their way to the farthest point of their journey, he is able

to croquet them and considerably impede their progress.

When a player has passed through all the bridges, he becomes what is

called in the technical language of Croquet, a rover, and is privileged

to rove about all over the ground, croqueting his friends and foes.

It is therefore obvious that a good player can prove, when thus

situated, of immense advantage to his side, and should generally avoid

hitting the starting post till all on his side have passed through

the last bridge. The excitement towards the end of the game, often

becomes intense, and each stroke is watched with the keenest interest.

Gradually, one by one, the players hit the post, until perhaps only two

remain, and now occurs an opportunity for skillful play. The object

of both is first to hit the post, and failing in that, to keep as far

off his adversary as he can. Each endeavors, at the same time drawing

nearer to the great object in view, to keep the post between his and

the other ball. At length one plays at the post, misses it, and sends

his ball near his adversary, who first hits it, next croquets it away,

and then strikes the post, and wins the victory.

ARRANGEMENT OF THE BRIDGES.

Diagram No. 1.

THIS arrangement of the bridges, which is the simplest of the three we

have drawn, is the one which we recommend for all eight handed games,

or for beginners.

[Illustration: DIAGRAM No. 1.]

The figures marked on this diagram are intended merely to furnish a

relative scale of distances. Thus with these distances the posts are 53

feet apart, which is perhaps more than is desirable, unless the ground

is very perfect, or the players experts.

The course of the ball is indicated by the dotted lines, and the arrows

show the direction in which the balls proceed on the round. It will be

observed that bridge No. 3 is to the left of No. 2. As represented in

this diagram, bridges 3 and 10 are set a little in advance of 2, and 6

a little in advance of 5 and 8. Some players prefer that 10, 2 and 3

should be in a straight line, and the same with 8, 6 and 5. We prefer

to have 3 and 10 enough in advance of 2 to make it just possible for an

expert by a _very_ superior stroke to run No. 2 and get position for

No. 3 at one blow, and the same with 5, 6 and 8. In short, we would

have the arrangement such that it is not absolutely _impossible_ for

a player to make the grand round in one tour, without the aid of the

roquet. This of course would very rarely be accomplished,—never,

except by extraordinarily skillful play,—yet it should be made

possible, but very difficult.

[Illustration: DIAGRAM No. 2.]

Diagram No. 2.

In this the same number of bridges are used, as in the first diagram;

but the bridges numbered respectively 4 and 9, instead of being placed

parallel to the others, are now at right angles to them; thus in

playing from 3 to 4, the ball must keep to the left of 4, and then

pass through it, from the outside of the game; a much more difficult

arrangement than the first, and somewhat more difficult than the third,

although at first sight it may not appear so.

Diagram No. 3.

In this, the third diagram, it will be seen that the two center side

bridges are done away with, and that one is placed in the center of

the ground instead; but although in the play we now require one bridge

less than in the former diagram, yet the player will have to pass

through the same number of bridges as before, since he travels twice

through the bridge in the center, once on his way to the turning post,

and once on his return. This is the best arrangement of bridges for a

four-handed game. As the player’s knowledge of Croquet increases, many

other positions will suggest themselves; but those we have presented

are the simplest, and are the diagrams in general use at the present

time. Some authors recommend the invariable use of diagram No. 1, as

being sufficiently difficult, especially when bridges 10, 2 and 3 are

on a line.

[Illustration: DIAGRAM No. 3.]

RULES OF THE GAME.

Striking the Ball.

I. AT the commencement of the game the ball should be placed on a line

drawn from the starting post to the center of the first bridge, and at

a distance from the starting post, equal to one-third the distance from

the post to the bridge.

[The rule usually given, i. e., to place the ball a mallet’s length

from the post is very well for a large ground where the distance from

post to bridge is nine or ten feet, but for a small ground it brings

the ball too near the first bridge.]

1. In striking, the mallet should be used with one hand, and the

striker should stand on one side of, and not behind the ball.

2. The ball _must be struck_ and not pushed—a push never being

allowable under any circumstances; and the blow must be given with the

_face_—never with the side—of the mallet head.

[A ball can never get into such a position on a croquet-ground that

it cannot be struck in some direction, and if it is in a bad position

it is either the fault or the misfortune of the player owning the

ball—which he is not to be allowed to rectify by a push, for that

would sometimes be rewarding bad play.]

3. Whenever the mallet hits the ball, if it moves it however slightly,

it must be considered a stroke.

4. The player may if he wholly miss his ball, strike at it again.

II. The game is opened by the chief holding the ball corresponding in

color with the top of the post, and the players on the two sides follow

alternately according to the order of the colors on the posts.

[The playing must necessarily be in the order of the colors on the

post. But on some grounds the chief is allowed to assign the balls to

the several players on his side according to his own choice; thus

according to this rule the chief is not compelled to play the first

ball. We do not advise this practice as there is generally some real

or fancied difference in the mallets and hence a chief is liable to

offend some one in the distribution of the materials. There are other

objections which we have not space to discuss.]

1. A player who misses the first bridge is called a booby, and at his

next turn must strike his ball from the position to which it last

rolled.

[The above rule is based upon the almost universal practice of the best

players in this country. The following is gaining favor in England: “A

ball missing the first bridge must be immediately picked up and played

from the starting spot, at its next turn.” Both practices have peculiar

advantages over the other, which we have not space to discuss.]

2. A roquet made _upon_, or _by_, a booby does not entitle the player

to an extra stroke; neither can a booby croquet or be croqueted.

3. If any ball is played out of its proper turn and discovered before

the play of another ball has commenced, the misplayed ball may be

returned to its original place, or permitted to remain in that to which

it has rolled, at the option of the chief of the opposing side. But

if the mistake is discovered before the player has finished his turn

and the misplay be allowed, the misplayer shall be permitted to finish

his turn. If the chief does not permit the misplay, the misplayed ball

shall be returned to its original place, and any damages sustained or

advantages gained by either side shall be canceled. If the misplay

is not discovered before the play of another ball commences, or is

allowed, the misplayer cannot use his next turn as he has anticipated

it.

4. If a player use a wrong ball, all the balls moved by such play must

be returned to their former position, and the misplayer lose his turn.

Running a Bridge.

III. A player continues to play so long as he makes a point in the game.

1. Making a point is running one or more bridges, striking the

turning-post in order, or performing the roquet (except on a booby, or

on a ball the second time in one tour without making an intervening

_step_.)

2. A player is allowed but one extra stroke, even though he make roquet

and run one or more bridges at one stroke.

3. If a player makes two steps at one stroke, he may take position one

mallet’s length or less, in any direction from where the ball rested.

4. If a player makes three steps at one stroke, he may take position as

above up to two mallet lengths or less.

IV. The bridges must be passed through in their regular order in the

direction of the course. (This is called running a bridge.)

1. A ball runs a bridge when it passes through it in order and course,

by a direct blow, by roquet, roquet-croquet, croquet or concussion.

Hence, for a player to drive his ball through a bridge out of its

regular order, or from the wrong side counts no more than to pass over

any other part of the field.

2. A ball is not through its bridge when the handle of the mallet laid

across the two piers of the bridge upon the side from whence the ball

came, touches the ball without moving the bridge.

3. A ball passing under its bridge in the wrong direction is not in

position to run the bridge until it has passed clear through according

to the foregoing rule.

4. A ball lying under a bridge is not in position for that bridge

if it has been so placed by the hand for the purpose of croquet or

roquet-croquet, no matter from what position it may have been taken.

[If the ball was taken from the back of the bridge, it would not be in

position, having come from the wrong side, as above. Now if it should

be allowed that a ball may be taken from the front of the bridge and

placed under the bridge without losing position, as would at first seem

proper, then the question immediately arises as to a ball when taken

from a position directly on a line with the two piers of the bridge,

thus coming from neither front nor back. This question can rarely be

settled without dispute, to avoid which we have considered the adoption

of the above rule as most judicious.]

V. Tolling the _turning_ post is in all respects equivalent to running

a bridge, but the post may be tolled from any quarter.

Striking Out.

VI. A ball, after it has run all the bridges, may hit the starting post

either by a blow from its owner’s mallet, by roquet, roquet-croquet,

croquet or concussion, and is then a _dead ball_, and must be

_immediately_ removed from the field.

1. A player who having run all the bridges strikes the starting post,

is out of the game, his turn is omitted, and the play goes on as

before. If, instead of striking the post, he continues to play, he is

called a _rover_.

2. When all the balls on one side have made the grand round and hit the

starting post, that side has won the game.

[Some authors on Croquet require the ball to be placed on the _spot_ or

starting point before continuing play as a rover. But this rule seems

to be entirely arbitrary—useless—and to have been adopted for no

sufficient reason.]

The Rover.

VII. If the roquet-croquet is allowed to all players alike, the rover

is governed entirely by the same laws as other players.

1. Therefore, a rover having completed the grand round, and having no

other steps to make (except _stepping out_, when of course his play

ceases,) can only acquire the right to continuance of play by the

roquet. He may (after roquet upon it) croquet or roquet-croquet each

ball once only during a tour. Roquet upon a ball the second time during

a tour does not entitle him to a continuance of play.

Roquet.

VIII. A ball roquets another when it comes in contact with it by a

direct blow of the mallet, or rebounds upon it after the blow, from any

fixed obstacle of the ground or from another ball.

1. A ball having roqueted another ball, except a booby, is at liberty

to croquet or roquet-croquet it or proceed on its round; providing that

the playing ball has not already in that tour roqueted that same ball

since making a step on the round.

2. A ball may roquet another ball twice between two consecutive steps,

but the second roquet does not entitle the player to a continuance of

play.

3. Any player in his turn is at liberty at any time to make roquet on

_any_ ball on the ground.

4. Roquet does not entitle a booby to a continuance of play.

5. Roquet on a booby does not entitle the playing ball to a continuance

of play.

6. A ball having made roquet and declined the croquet, may continue its

play either from the position to which it has rolled after the roquet,

or from the side of the roqueted ball.

7. If a ball roquet another and thereby gain the privilege of croquet,

and afterwards, at the same blow, run a bridge; it may croquet the

roqueted ball, then proceed to roquet it again, then croquet again and

proceed on its round; or waiving either or both croquets, or the last

roquet and croquet, may proceed on its round.

[Thus supposing the playing ball roquets a ball that it has not

roqueted since making a step, and _afterwards_ at the same blow runs a

bridge; it of course has a right to croquet the roqueted ball; then as

that roquet was made _before_ the playing ball run its bridge there is

no reason why it cannot again roquet and croquet the same ball. But had

the playing ball _first_ run a bridge and afterwards at the same blow

roqueted a ball then it can have but one croquet according to Rule IX.]

8. The continuance of play is gained by virtue of the roquet, and not

of the croquet. The croquet is merely a privilege consequent upon the

roquet. Therefore to waive a croquet does not terminate the play.

This principle once fixed in the mind will avoid much confusion in

understanding and interpreting the rules.

[One author on Croquet, assumes to propound a set of rules on double

points which are entirely new and at variance with all previously

established principles of the game, inasmuch as they allow a player

to waive any point made or privilege gained. It is an established

fact in Croquet that a player may waive any _privilege_ that he has

acquired—but it is also as well established that a _step_ once made

can not be taken back. The beauty of Croquet is in a great degree due

to its simplicity, and the granting of the above right to players adds

one-half to the difficulties of the game, without adding in the least

to its interest. A game of Croquet in which all the players except

the rover are denied the privilege of roquet-croquet, and in which

the right to waive a step is introduced, becomes at once twice as

intricate, requires double the rules to explain it, and loses one-half

its interest.]

The Croquet and Roquet-Croquet.

IX. A player may croquet or roquet-croquet any number of balls

consecutively; but he can croquet or roquet-croquet only those balls on

which he has made roquet, and roquet on the same ball the second time

in one tour without an intervening step does not entitle the player to

a croquet.

1. If a player in the act of croqueting does not _separate_ the balls,

he is at liberty to take the stroke over again.

[Instead of the above the following rule is often given. A croquet is

completed when the mallet makes a perceptible (that is an audible) blow

against the croqueting ball, whether that to be croqueted move from its

place or not. This rule gives rise to frequent disputes whether the

blow was perceptible or not, and is not as generally acceptable as the

one we have given.]

2. If a player in executing the roquet-croquet does not move the

croqueted ball from its position, his tour of play ceases, unless by

the same stroke he makes a point.

[If it is in dispute whether or not the ball has been moved as above

required, the question shall be decided by the umpire if there be one,

if not, by the chief of the side opposing the player. Some authors

allow the roquet-croquet to the rover only—but as it is one of the

most scientific operations of the game, the majority of players are

not willing to give it exclusively to the rover, especially when it is

considered that a person who is able to become an early rover, will

naturally have advantage enough without any extra favors. Further,

the argument that the universal use of the roquet-croquet tends to

perceptibly prolong the game has been proved by actual test to be

without foundation.]

3. If a ball is croqueted either through its own bridge or upon the

turning or starting post when in order, a point so made holds good.

4. In making ricochet the player is at liberty to croquet either a part

or all of the balls roqueted; but the order of croquet must be that of

the ricochet,—the player, however, has only one additional stroke, and

not one for each ball he has roqueted.

5. If a ball when croqueted or driven through its own bridge from the

rear roll back through the bridge, it has not run that bridge.

[This rule is based upon the principle that all questions as to

position can only be satisfactorily determined when the ball is not in

motion. In the case put it would frequently be impossible to decide

whether the ball when it began to roll back was in position or not.]

X. The laws that govern Croquet all apply to Roquet-Croquet, except as

to points for which special rules are herein given.

The Flinch.

XI. If a ball flinch in the execution of the croquet, it is considered

as merely an accidental roquet-croquet, and subject to the same laws.

In this case of course any point made or advantage gained by either

ball holds good.

[By adopting this rule all unpleasant difference of opinion as to the

proper positions of the balls is avoided, and as the origin of the

roquet-croquet was this very practice of placing the foot lightly

upon the playing ball and then allowing both balls to be moved

together—there seems to be no objection to the rule.]

1. The above rule only applies in a game where the roquet-croquet is

allowed to all players.

2. In case the roquet-croquet is only allowed to the rover, the

following rule applies: If the player’s ball flinch in executing the

croquet, he forfeits the remainder of his tour, and no point made by a

flinching ball is valid, and the balls are considered as accidentally

displaced and are replaced in accordance with the rule applying to

accidentally displaced balls.

XII. A ball accidentally displaced must be returned, by the chief of

the side opposed to the person displacing it, to the place where it was

lying before the play proceeds.

XIII. If a ball be hit off the ground it is to be placed _at once_,

and before the play proceeds, twelve inches within the limit of the

boundary and at a point nearest to where it stopped, which of course

causes the ball to be brought in _square_ with the boundary.

XIV. If a ball in its progress over the ground, be interrupted by the

person or mallet of an enemy the ball may be placed by the chief of the

side owning the ball, in such position as he may judge it would have

rested had it not been interrupted in its progress. If interrupted by

the person or mallet of a friend the ball may be placed by the chief

of the _opposing side_ in such position as he may judge it would have

rested.

_A person not taking part in the game, should never be within the

bounds of a croquet ground when a game is in progress_—but should such

person accidentally be in such a position and either displace a ball,

or interrupt it in its progress—such person shall be considered as an

enemy to the owner of the ball—and the ball be replaced according to

rules XII. and XIV.

SUGGESTIONS TO BEGINNERS.

KEEP YOUR TEMPER—_and remember when your turn comes_.

Make good use of the privilege of croquet and roquet-croquet, and not

consider it the sole object of the game to run the bridges,—and yet it

is not well to too much neglect the bridges, as they must all be run

before you can become a rover.

Practice the roquet-croquet whenever an opportunity offers, as it is

susceptible of more scientific playing than any other stroke.

Accustom yourself to be guided strictly according to established rules

as far as you are informed on the subject.

Do not attempt to use a kind of push and call it a stroke although it

may not be expressly forbidden in some manual of croquet.

Avoid acquiring the habit of standing behind the ball and holding

the mallet in a perpendicular position with both hands when making

a stroke, even though you play with those who do not object to

the practice, as it will not be allowed on any well-regulated

croquet ground. In making a stroke grasp your mallet firmly; strike

squarely—take care that your wrist does not turn or twist, (unless

you wish to give a twist to your ball,) and after getting your aim

look rather at your mark than at your ball when giving the blow. After

calculating distance, direction, &c., there is no more use in looking

at your ball except to be sure you can hit it, than in throwing a

stone, to look at your hand, rather than the mark.

If the enemy have an expert rover it is generally advisable to use

every effort to strike him out.

As an offset to this method of play it is often advisable to neglect to

make the last bridge till near the close of the game, as in this way

you can venture as near the starting post as you please without the

fear of being deaded.

It is often the case that you and an enemy may both be in position for

the last bridge. In such a case as a general rule roquet him, then

croquet or roquet-croquet through the bridge, roquet again and croquet

him against the starting post, thus depriving the other side of a

rover, and gaining the advantage of bringing two of your own side into

consecutive play.

Leave your own ball as near your friend and as far from an enemy as

possible.

Accustom yourself as much as possible to strike with one hand, as it is

much more graceful, and many players allow no other blow.

The ladies will very much oblige all their associates in croquet by

avoiding long dresses, which are continually dragging the balls about

over the ground greatly to the annoyance of the players and disturbance

of the game.

To the gentlemen we would say it is no proof of skill in executing the

croquet, to swing your mallet with both hands, and give a blow hard

enough to kill an ox. If you want to do that sort of thing—it would be

more agreeable to all concerned for you to go off alone somewhere and

split wood. An easy skillful stroke will send a ball anywhere within

the bounds, and a ball out of bounds may be brought in, so nothing

is gained by “sledge hammering,” except injuring the implements,

irritating the players and delaying the game.

In executing the roquet-croquet the stroke may be varied so as to

produce three very different results. First, if it is desirable to have

the secondary ball go much further than your own, strike a _sharp_,

_quick_ blow, proportioned in force to the distance you wish your own

ball to go, checking the force the instant the mallet hits the ball.

Secondly, if you wish to send both balls along together strike a more

sweeping blow, (not a push) permitting the mallet to have its full

swing. The difference in these two blows is much more easily discovered

by the player than described with the pen.

The third stroke may partake of the nature of either of the above, but

differs in the fact that the blow of the mallet is not delivered in a

line with the centers of the two balls, but partially to one side of

the rear ball, thus producing the splitting stroke, i. e., sending the

two balls in courses diverging from each other. This is much the most

difficult stroke of the three.

In procuring a set of croquet materials be sure that you know what you

want, or else buy a set manufactured by some recognized manufacturer.

It may seem a very simple thing to have a set of mallets, &c., made

from a description, but having tried the experiment we can testify that

to procure suitable lumber—well seasoned, have mallets well shaped,

the handles serviceable and not bungling, the balls _perfectly round_,

the bridges well formed and proportioned—and the painting brilliant

and properly arranged is a very difficult matter. An English author on

this subject says, “It was our fortune (or rather misfortune) when in

the country last year to take part in a game of Croquet played with

home-made materials. We only hope that it will never be our lot to play

with such things again. The mallets were so large they had to be used

as one would a scythe in mowing grass. The heads, instead of tapering

at the center, bore a great resemblance to an ale barrel on a small

scale, and were so large that if one attempted to croquet, one was sure

to hit one’s own foot instead of the ball. These, by-the-by, were any

shape but round. They bobbed up and down when in progress, and scarcely

ever went in the direction which it was intended for them to go....

Such was the unsatisfactory result of the combined labors of the local

carpenter and blacksmith. We therefore earnestly recommend our readers

to eschew the use of home-made sets of Croquet altogether.”

We endorse the foregoing statement, adding that responsible

manufacturers in various parts of the country are now furnishing

excellent sets of implements at a cheaper rate than individuals can get

up equally good sets for themselves. There is therefore no economy in

using a home-made set.

_Parlor Croquet_ is a very good substitute for the Lawn game, and may

be enjoyed in a winter day or evening very much as canned fruit or

preserved flowers are enjoyed as excellent and beautiful substitutes

for the delicious fruits of autumn and fragrant flowers of summer. But

as the canned fruit is insipid when used beside the fresh fruit of

autumn, so will the parlor game seem when attempted in the season of

the field sport. There are two kinds of Parlor Croquet—which may be

termed Carpet Croquet, and Table or Board Croquet.

The Carpet Croquet is played exactly like the field game and with

similar materials except that they are usually smaller, being reduced

in size in the same proportion that the space available in a room is

smaller than the Lawn Croquet ground. The same relative proportion

in the size of materials should be preserved as that given for the

materials of the Lawn game—assuming as a standard—a ball from 2¼

to 2½ inches in diameter. There are several ingenious devices for

fastening the bridges to the floor or carpet. Each one of those which

we have seen have some objections; but those which are fastened with

tacks are the simplest and we consider them the best.

_The Board game_ is played on a board of any convenient size—say five

feet long and three feet wide—covered with baize or flannel, and

surrounded by a ledge or thin strip projecting above the top surface

three-fourths of an inch.

The bridges and posts are set in this board in the same manner that the

larger bridges are set in the ground on the lawn. The balls should be

about one inch in diameter and may be of glass—but box-wood or ivory

are better.

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