CHAPTER I.

Produced by Chris Curnow, Charlie Howard, and the Online

Distributed Proofreading Team at http://www.pgdp.net (This

file was produced from images generously made available

by The Internet Archive)

Transcriber’s Note: Italic text is indicated by _underscores_.

[Illustration: (cover)]

[Illustration]

MODERN MAGIC.

_A PRACTICAL TREATISE_

ON

THE ART OF CONJURING.

BY

PROFESSOR HOFFMANN.

_With 318 Illustrations._

WITH AN APPENDIX CONTAINING EXPLANATIONS OF SOME OF THE BEST

KNOWN SPECIALTIES OF MESSRS. MASKELYNE AND COOKE.

Populus vult decipi: decipiatur.

_AMERICAN EDITION._

GEORGE ROUTLEDGE AND SONS

LONDON: BROADWAY, LUDGATE HILL

NEW YORK: 9 LAFAYETTE PLACE

By PROFESSOR HOFFMANN.

PARLOR AMUSEMENTS and Evening Party Entertainments. 516 pages,

107 Illustrations. 12mo, cloth, $1.50.

MODERN MAGIC. A Practical Treatise on the Art of Conjuring. With

an Appendix containing explanations of some of the best known

specialties of Messrs. MASKELYNE and COOKE. 578 pages, 318

Illustrations. Square 12mo, cloth, $1.50.

TRICKS WITH CARDS. (_Condensed from_ “Modern Magic.”) 142 pages,

50 Illustrations. Fancy boards, 12mo, 50 cents.

_For Sale by Booksellers, or will be sent, postpaid, on receipt of

price by the publishers_,

GEORGE ROUTLEDGE & SONS,

9 LAFAYETTE PLACE, NEW YORK.

CONTENTS.

CHAPTER I.

INTRODUCTION.

PAGE

Introductory Observations 1

The Magic Wand 4

The Magician’s Table 5

The Magician’s Dress 8

_Profondes_ 9

_Pochettes_ 9

“Loading” Pockets 9

CHAPTER II.

GENERAL PRINCIPLES OF SLEIGHT-OF-HAND APPLICABLE TO CARD TRICKS.

The Cards 11

To “Make the Pass” 12

To “Force” a Card 21

To Make a “False Shuffle” 23

To “Palm” a Card 27

To “Ruffle” the Cards 27

To “Change” a Card 28

To Get Sight of a Drawn Card 34

To “Slip” a Card 35

To “Draw Back” a Card 36

To “Turn Over” the Pack 37

To Spring the Cards from one Hand to the Other 37

To Throw a Card 38

The “Bridge” 39

CHAPTER III.

CARD TRICKS WITH ORDINARY CARDS, AND NOT REQUIRING SLEIGHT-OF-HAND.

Simple Modes of Discovering a Given Card 42

Various Modes of Disclosing a Discovered Card 44

To Make a Card Vanish from the Pack, and be found in a

Person’s Pocket 46

To place the Four Kings in different parts of the Pack, and to

bring them together by a simple Cut 47

The Four Kings being placed under the Hand of one Person, and

the Four Sevens under the Hand of Another, to make them

Change Places at Command 48

Four Packets of Cards having been formed face downwards on the

Table, to discover the Total Value of the Undermost Cards 49

To Name all the Cards of the Pack in Succession 50

The Cards being Cut, to tell whether the Number Cut is Odd or

Even 51

The Whist Trick. To deal yourself all the Trumps (_see also

page 119_) 51

To allow a Person to think of a Card, and to make that Card

appear at such Number in the Pack as another Person shall

Name 52

The Cards revealed by the Looking-glass 53

To Guess Four Cards thought of by Different Persons 53

The Pairs Re-paired 54

The Magic Triplets 55

Another Mode of Discovering a Card thought of 55

To Guess, by the aid of a Passage of Poetry or Prose, such one

of Sixteen Cards as, in your Absence, has been Touched or

Selected by the Company 56

To Detect, without Confederacy, which of Four Cards has been

Turned Round in your Absence 57

To Arrange Twelve Cards in Rows in such a manner that they

will Count Four in every Direction 58

To Place the Aces and Court Cards in Four Rows, in such a

manner that neither Horizontally nor Perpendicularly shall

there be in either Row two Cards alike, either in Suit or

Value 58

The Congress of Court Cards 59

CHAPTER IV.

TRICKS INVOLVING SLEIGHT-OF-HAND, OR THE USE OF SPECIALLY

PREPARED CARDS.

The “Long Card” 60

_Biseauté_ or Tapering Cards 60

Tricks Performed by the Aid of a Long Card, or _biseauté_ Pack--

A Card having been Chosen and Returned, and the Pack

Shuffled, to produce the Chosen Card instantly in various

ways 62

To Cut at the Chosen Card 62

To Let all the Cards fall, save the One Chosen 62

To Pick out the Card, the Pack being placed in a Person’s

Pocket 62

To Fling the Pack in the Air, and Catch the Chosen Card 63

To Change a Card drawn hap-hazard to the Chosen Card 63

To Divide the Pack into several Packets on the Table, allowing

the Company to stop you at any Moment, and to cause the Top

Card of the Heap last made to Change into the Chosen Card 65

To Teach the Company a Trick which they Learn without

Difficulty; then to allow them to Succeed or cause them to

Fail at your Pleasure 65

To Distinguish the Court Cards by Touch 69

To Name any Number of Cards in Succession without Seeing Them 70

To Make Four Cards change from Eights to Twos, from Black to

Red, etc. 71

A Card having been Drawn and Returned, and the Pack Shuffled,

to make it Appear at such Number as the Company choose 73

The same Trick with several Cards, and by a Different Method 75

The “Three Card” Trick 76

To Nail a Chosen Card to the Wall 77

The Inseparable Sevens 77

The Inseparable Aces 79

Having placed the Four Aces in different positions in the Pack,

to make the two Black change places with the two Red ones,

and finally to bring all Four together in the Middle of the

Pack 80

A Card having been thought of, to make such Card Vanish from

the Pack, and be Discovered wherever the Performer pleases 83

To cause a Number of Cards to Multiply invisibly in a Person’s

keeping 84

The Pack being divided into two Portions, placed in the

keeping of two different Persons, to make Three Cards pass

invisibly from the One to the Other 86

To allow several Persons each to draw a Card, and the Pack

having been Shuffled, to make another Card drawn haphazard

change successively into each of those first chosen 87

To make Four Aces change to Four Kings, and Four Kings to Four

Aces 90

Having made Four Packets of Cards with an Ace at the bottom

of each, to bring all Four Aces into whichever Packet the

Company may choose 91

To Change the Four Aces, held tightly by a Person, into Four

Indifferent Cards 93

The Shower of Aces 97

Several Persons having each drawn Two Cards, which have been

Returned and Shuffled, to make each Couple appear in

Succession, one at the top and the other at the bottom of

the Pack 99

To make Two Cards, each firmly held by a different Person,

change places 101

To change Four Cards, drawn haphazard, and placed on the

Table, into Cards of the same Value as a Single Card

subsequently chosen by one of the Spectators 102

Two Heaps of Cards, unequal in Number, being placed upon the

Table, to predict beforehand which of the two the Company

will choose 103

A Row of Cards being placed Face Downwards on the Table, to

indicate, by turning up one of them, how many of such Cards

have during your absence been transferred from one end of

the Row to the other 104

Several Cards having been freely chosen by the Company,

Returned and Shuffled, and the Pack placed in a Person’s

Pocket, to make such Person draw out one by one the chosen

Cards 106

The Cards having been freely Shuffled, and cut into three or

four Heaps, to name the top Card of each Heap 108

To allow a Person secretly to think of a Card, and, dividing

the Pack into three Heaps, to cause the Card thought of to

appear in whichever Heap the Company may choose 108

To allow a Person secretly to think of a Card, and, even

before such Card is named, to select it from the Pack, and

place it singly upon the Table 110

A Card having been secretly thought of by one of the

Audience, to place two Indifferent Cards upon the Table,

and to change such one of them as the Audience may select

into the Card thought of 111

A Card having been Drawn and Returned, and the Pack shuffled,

to divide the Pack into several Heaps on the Table, and to

cause the Drawn Card to appear in such Heap as the Company

may choose 114

To change a Drawn Card into the Portraits of several of the

Company in succession 115

A Card having been Drawn and Returned, and the Pack shuffled,

to place on the Table six Rows of six Cards each, and to

discover the chosen Card by a throw of the Dice 116

A Card having been withdrawn and replaced, to call it from

the Pack, and to make it come to you of its own accord 117

Mode of Preparing specially adhesive Wax for Conjuring Purposes 118

The Whist Trick. (Improved Method.) To deal yourself all the

Trumps, the three other Players holding the usual mixed

Hands 119

CHAPTER V.

CARD TRICKS REQUIRING SPECIAL APPARATUS.

The Magic Sword. A Card being drawn and replaced, and the Pack

flung in the Air, to catch the chosen Card on the point of

the Sword 121

The Rising Cards.--Several Cards having been drawn, returned,

and shuffled, to make them rise spontaneously from the Pack 125

The Jumping Cards.--Two or three Cards having been drawn,

returned, and shuffled, to make them jump out of the Pack 130

To make a Card stand upright by itself on the Table 132

“Changing” Card-boxes, and Tricks performed with them 134

The Mechanical Card-box 137

The “Card and Bird Box” 138

The Card Tripod 139

The “Torn Card” 139

Mechanical Changing Cards 142

CHAPTER VI.

PRINCIPLES OF SLEIGHT-OF-HAND MORE ESPECIALLY APPLICABLE TO

COIN TRICKS.

Palming 146

Passes 147

Changes 157

CHAPTER VII.

TRICKS WITH COIN WITHOUT APPARATUS.

A Florin being spun upon the Table, to tell blindfold whether

it falls head or tail upwards 159

Odd or Even, or the Mysterious Addition 160

To change a Florin into a Penny, back again, and then to pass

the same invisibly into the Pocket of the Owner 161

To make a marked Florin and Penny, wrapped in separate

Handkerchiefs, change places at Command 163

To make two marked Coins, wrapped in separate Handkerchiefs,

come together in one of them 164

To pull Four Florins or Half-crowns through a Handkerchief 168

To pass a marked Florin (or Half-crown) into the Centre of two

Oranges in succession 170

The Flying Money.--To make a Coin pass invisibly from the one

Hand to the other, and finally through the Table 172

To rub One Sixpence into Three 175

The Multiplication of Money 176

To Make a Marked Sixpence vanish from a Handkerchief, and

be found in the Centre of an Apple or Orange previously

examined 178

The Travelling Counters 180

The Wandering Sixpence 181

CHAPTER VIII.

TRICKS WITH COIN REQUIRING SPECIAL APPARATUS.

The Heads and Tails Trick 182

The Magic Cover and Vanishing Halfpence 183

The Animated Coin, which answers Questions, etc. 185

Appliances for Vanishing Money--

The Vanishing Halfpenny Box 187

The Rattle Box 189

The Pepper-box 190

The Brass Money-box 191

The Brass Box, known as the “Plug-box” 192

The Handkerchief for Vanishing Money 194

The Demon Handkerchief 195

The Davenport Cabinet 195

Appliances for Re-producing Vanished Money--

The Nest of Boxes 197

The Ball of Berlin Wool 198

The Glass Goblet and Cover 199

The Glass without Cover 200

The Miraculous Casket 202

The Half-Crown or Florin Wand 203

The Shower of Money 205

The Vanishing Plate, or Salver 208

The “Changing” Plate 210

The Tray of Proteus 211

CHAPTER IX.

TRICKS WITH WATCHES.

To indicate on the Dial of a Watch the Hour secretly thought

of by any of the Company 213

To Bend a Borrowed Watch Backwards and Forwards 214

The Watch-mortar and the Magic Pistol 215

The “Snuff-box Vase” 217

The “Watch Box” 219

The “Watch Target” 220

The Mesmerised Watch. (To Make any Watch a Repeater) 222

CHAPTER X.

TRICKS WITH RINGS.

The Flying Ring 225

To Pass a Ring from the one Hand to either Finger of the other

Hand 227

To Pass a Ring through a Pocket-handkerchief 228

To Pass a Ring through the Table 228

To Pass a Ring invisibly upon the Middle of a Wooden Wand, the

Ends being held by two of the Spectators 230

The Magic Ball and Rings 231

To Pass a Borrowed Ring into an Egg 233

The Magic Rose 234

CHAPTER XI.

TRICKS WITH HANDKERCHIEFS.

Introductory Remarks 236

The Handkerchief that cannot be Tied in a Knot 237

The Handkerchief that will not Burn 237

The Vanishing Knots 238

To Exchange a borrowed Handkerchief for a Substitute 240

The Locked and Corded Box, and the Washerwoman’s Bottle 241

The Reversible Canister 245

The Burning Globe 246

The Transformed Handkerchief 246

The Handkerchief cut up, burnt, and finally found in a Candle 249

The Shower of Sweets 251

The Feathers from an Empty Handkerchief 254

The Flying Plume 256

The Magic Laundry 258

The Egg and the Handkerchief 260

The “Hand-Box,” for Vanishing a Handkerchief 263

CHAPTER XII.

TRICKS WITH DOMINOES AND DICE.

To Arrange a Row of Dominoes face downwards on the Table, and

on returning to the Room to turn up a Domino whose points

shall indicate how many have been moved in your absence 265

To Allow any Person in your absence to arrange the Dominoes

in a Row, face downwards, and on your return to name

blindfold, or without entering the Room, the end numbers of

the Row 267

To Change, invisibly, the Numbers shown on either Face of a

Pair of Dice 268

To Name, without seeing them, the Points of a Pair of Dice 269

CHAPTER XIII.

THE CUPS AND BALLS.

Introductory Remarks 271

Principles of Sleight-of-hand applicable to Ball Tricks--

To Palm the Ball 273

To Reproduce the Palmed Ball at the End of the Fingers 274

To Secretly Introduce the Palmed Ball under the Cup 275

To Simulate the Action of Placing a Ball under a Cup 276

To Produce a Ball from the Wand 276

To Return a Ball into the Wand 277

To Pass one Cup through Another 277

Burlesque Address to the Spectators 278

Pass I. Having Placed a Ball under each Cup, to draw it out

again without Lifting the Cup 279

Pass II. To make a Ball Travel invisibly from Cup to Cup 281

Pass III. Having placed a Ball under each of the end Cups, to

make them pass successively under the Middle Cup 282

Pass IV. Having placed two Balls under the Middle Cup, to make

them pass under the two Outer Ones 283

Pass V. To pass three Balls in succession under One Cup 283

Pass VI. To place three Balls one after the other upon the top

of one of the Cups, and to make them fall through the Cup

on to the Table 284

Pass VII. To pass three Balls in succession upwards through the

Table into one of the Cups 285

Pass VIII. To pass two Balls in succession from one Cup to

another without touching them 286

Pass IX. To make three Balls in succession pass under the

Middle Cup 286

Pass X. The “Multiplication” Pass 287

Pass XI. To Transform the Small Balls to Larger Ones 288

Pass XII. To again Transform the Balls to still Larger Ones 289

CHAPTER XIV.

BALL TRICKS REQUIRING SPECIAL APPARATUS.

Further principles of Sleight-of-hand applicable to Ball Tricks--

To Palm a large Ball 293

To Vanish a Large Ball with the aid of the Table 294

The Ball Box 295

The Red-and-Black-Ball Vases 296

Morison’s Pill-box 298

The Ball which changes to a Rose 300

The Obedient Ball 301

CHAPTER XV.

HAT TRICKS.

The Cannon-balls in the Hat 304

Multiplying Balls 307

The “Hundred Goblets” from a Hat 308

A Dozen Babies from a Hat 309

The Magic Reticules 309

The Drums from the Hat 310

The Birdcages from the Hat 311

The Cake (or Pudding) in the Hat 312

The Welsh Rabbit 313

CHAPTER XVI.

MISCELLANEOUS TRICKS.

The Cut String Restored 317

My Grandmother’s Necklace 320

The “Bonus Genius,” or Vanishing Doll 321

The Dancing Sailor 323

The Bottle Imps 324

The Vanishing Gloves 325

The Egg Bag 326

To Produce Eggs from a Person’s Mouth 329

The Pillars of Solomon, and the Magic Bradawl 330

The Magic Coffers 333

The Bran and Orange Trick 335

The Rice and Orange Trick 337

The Magic Whistle 341

The Magic Mill 342

Pieces of Apparatus of General Utility--

The Drawer-Box 343

The Dissecting Drawer-Box 346

The Changing Card-Drawer 347

Changing Caddies 348

The Magic Vase and Caddy 351

The Cover, to pick up and replace any Article 355

The Changing Cover 356

The Changing Ladle 358

The Cone, or Skittle 360

The Cone and Bouquet 364

The Flying Glass of Water 367

The Bowls of Water and Bowls of Fire produced from a Shawl 371

The Bowl of Ink changed to clear Water, with Gold Fish swimming

in it 372

The Inexhaustible Bottle 373

The Bottle and Ribbons 376

The New Pyramids of Egypt, or Wine and Wafer Trick 377

The Mysterious Funnel 379

The Box of Bran transformed to a Bottle of Wine 380

The Bran Bottle 382

The Bran Glass 383

To Fire Borrowed Rings from a Pistol, and make them Pass into

a Goblet filled with Bran and covered with a Handkerchief,

the Bran disappearing, and being found elsewhere 384

The Domino-Box (sometimes called the Glove-Box) 386

The Coffee Trick 388

The Inexhaustible Box 391

The Japanese Inexhaustible Boxes 393

The Feast of Lanterns 395

The Butterfly Trick 397

The Wizard’s Omelet 398

The Rose in the Glass Vase 400

The Chinese Rings 401

The Charmed Bullet 409

The Birth of Flowers 411

The Mysterious Salver 416

The Vanishing Die 419

The Die Dissolving in a Pocket Handkerchief 420

The Die and Orange 423

The Vanishing Canary Bird and Cage 424

The Crystal Balls 426

The Flags of all Nations 432

The Umbrella Trick 433

The “Passe-Passe” Trick 435

CHAPTER XVII.

STAGE TRICKS.

The Tables in use in Stage Tricks 437

The “Plain” Trap 437

The “Wrist” or “Pressure” Trap 438

The “Rabbit” or “Dove” Trap 441

“Changing” Traps 442

The “Money” Trap 445

“Pistons” (for working mechanical apparatus) 447

“Bellows” Tables 449

The Rabbit Trick 452

The Fairy Star 454

The Card Bouquet 457

The Demon’s Head 458

The Magic Picture Frame 463

The Flying Watches and the Broken Plate 465

The Magic Picture and the Chosen Cards 467

The Magic Portfolio 468

The Glove Column 469

The Vanishing Pocket-handkerchief, found in a Candle 470

The Sphinx 471

The Cabinet of Proteus 475

The Indian Basket Trick 477

Electrical Tricks 480

The Light and Heavy Chest 482

Spirit-Rapping 485

The Magic Bell 486

The Crystal Cash Box 487

The Magic Drum 492

The Aërial Suspension 495

CHAPTER XVIII.

CONCLUDING OBSERVATIONS.

Hints as to Working up Tricks 502

Arrangement of Programme 505

Stage Arrangements 508

Parting Counsels 510

APPENDIX.

CHAPTER I.

Introductory 515

CHAPTER II.

KEMPELEN.

Kempelen’s Speaking Figure 522

Its Construction 523

Houdin 524

His Talking Figure 524

The Magic Harlequin and its Construction 524

The Magic Clock 526

The Performing Clown 526

The Cook of the Palais Royal 526

The Orange and Rose Trees 527

Electric Bell and Drum 528

Suspension in the Air 528

CHAPTER III.

THEODIN.

Theodin 530

Robin and Anderson 530

The Magic Windmill 530

Anderson’s Old Man 531

Col. Stodare’s Living Head 531

Pepper and Tobin 532

Proteus; or, We’re Here and Not Here 532

Fatima 534

CHAPTER IV.

AUTOMATA: PSYCHO.

Automaton of Messrs. Maskelyne and Cooke 536

Psycho and its Imitators 536

Zoe 539

Fanfare 540

CHAPTER V.

MARIONETTES.

Taking a Man to Pieces 542

The Living Marionettes 543

CHAPTER VI.

CLAIRVOYANCE.

Clairvoyance, or Second Sight 545

The Clairvoyance of the Superstitious Ages and the Clairvoyance

of the Day 546

Questions and Answers 547

The Reading of Concealed Writing 549

The Addition of Unseen Figures 550

CHAPTER VII.

SPIRITUALISM.

Spiritualism 551

Mediums and their Pretences 552

Their Tests 552

Various Tying Tests 552

The Sealed Accordion 553

Floating in the Air 554

Floating Tambourines, Guitars, etc. 555

The Spiritual Musical Box 555

Writing on the Ceiling 556

Invisible Writing 556

The Floating Table, etc. 557

CHAPTER VIII.

PARLOR MAGIC.

Parlor Magic 558

A Surprise 559

Indian Sand Trick 559

The “Q” Trick 560

The Bleeding Thumb 560

The Marked Florin in Oranges 560

The Chinese Pictures 561

Bautier’s Great Ink-and-Water Trick 562

Carrying Fire in the Hands 563

[Illustration]

[Illustration]

MODERN MAGIC.

CHAPTER I.

INTRODUCTION.

Considering the great antiquity and the unfading popularity of the

magic art, it seems at first sight a matter of wonder that its

literature should be so extremely scanty. In England, in particular,

is this the case. Until within the last few years it would have been

difficult to name a single book worth reading upon this subject, the

whole literature of the art consisting of single chapters in books

written for the amusement of youth (which were chiefly remarkable for

the unanimity with which each copied, without acknowledgment, from its

predecessors), and handbooks sold at the entertainments of various

public performers, who took care not to reveal therein any trick

which they deemed worthy of performance by themselves. Upon a little

consideration, however, the scarcity of treatises on “White Magic” is

easily accounted for. The more important secrets of the art have been

known but to few, and those few have jealously guarded them, knowing

that the more closely they concealed the clue to their mysteries, the

more would those mysteries be valued. Indeed, the more noted conjurors

of fifty years ago strove to keep the secret of their best tricks

not only from the outside world, but from their _confrères_. At the

present day the secrets of the art are not so well kept; and there

is hardly a trick performed upon the stage which the amateur may not,

at a sufficient expenditure of shillings or guineas, procure at the

conjuring depôts. There being, therefore, no longer the same strict

secresy, the literature of magic has improved a little, though it still

leaves much to be desired. The general ambition of compilers seems

to be to produce books containing nominally some fabulous number of

tricks. In order to do this, they occupy two-thirds of their space with

chemical and arithmetical recreations, and, as a necessary result, the

portion devoted to conjuring tricks, properly so called, is treated so

briefly and scantily as to be practically useless.

There is a vast difference between telling how a trick is done and

teaching how to do it. The existing treatises, with few exceptions,

do the former only. The intention of the present work is to do the

latter also; to teach sleight-of-hand generally, as well as particular

tricks; and to conduct the neophyte from the very A B C of the magic

art gradually up to those marvels which are exhibited on the public

stage. The student may rest assured that, if he will diligently follow

the instructions here given, he will be able in due time, not merely

to astonish his friends _extempore_ with a borrowed coin or pack of

cards, but to roll two rabbits into one, compel chosen cards to rise

spontaneously from the pack, produce lighted lanterns from empty

hats, and bowls of gold-fish from empty pocket-handkerchiefs; in a

word, to execute all those wonders which he has hitherto deemed the

exclusive property of the public performer. There are, of course,

different degrees of natural aptitude. “_Non cuivis hominum contingit

adire Corinthum._” It is not every one that can be a Robert-Houdin or

a Buatier, but, given the usual number of fingers and thumbs, fair

intelligence, and a sufficiency of perseverance, any one who will

may become at least a tolerable conjuror. Be it remembered, that we

especially stipulate for _perseverance_. A wizard is not to be made in

a day, and he who would attain excellence must be content to proceed

as he would with music, drawing, or any other accomplishment--viz.,

begin at the beginning, and practise diligently until he attains the

coveted dexterity. The student need not, however, wait the termination

of the somewhat formidable course of study we have indicated, before he

begins to astonish his friends; on the contrary, there are numerous

tricks requiring very little manual dexterity, which are yet, if neatly

performed, brilliant in effect. These simpler tricks, for which we

shall give full instructions, will supply the beginner, even at the

outset, with a fair programme, which he may from time to time enlarge

as he feels able to undertake more elaborate illusions.

The first rule to be borne in mind by the aspirant is this: “_Never

tell your audience beforehand what you are going to do._” If you do

so, you at once give their vigilance the direction which it is most

necessary to avoid, and increase tenfold the chances of detection. We

will give an illustration. There is a very good trick (which will be

described at length hereafter) in which the performer, after borrowing

a handkerchief, gives it to some one to hold. When it is returned, it

proves to be torn into small pieces. It is again handed to the holder,

who is instructed, in order to restore it, to rub it in a particular

manner; but when again unfolded, it is found in a long strip. These

effects are produced by successive adroit substitutions, and the whole

magic of the trick consists in the concealment of the particular moment

at which each substitution is effected. Now, if you were to announce to

the audience beforehand that you were about to cause the handkerchief

to appear in several pieces, or in a long strip, they would at once

conjecture that the trick depended on an exchange, and their whole

vigilance being directed to discover the moment of that exchange,

you would find it all but impossible to perform the trick without

detection. If, on the other hand, you merely roll up the handkerchief,

and ask some one to hold it, the audience, not knowing what you are

about to do, have no reason to suspect that you have handed him a

substitute; and when the transformation is exhibited, the opportunity

of detection will have already passed away.

It follows, as a practical consequence of this first rule, that _you

should never perform the same trick twice on the same evening_. The

best trick loses half its effect on repetition, but besides this, the

audience know precisely what is coming, and have all their faculties

directed to find out at what point you cheated their eyes on the first

occasion. It is sometimes hard to resist an _encore_, but a little tact

will get you out of the difficulty, especially if you have studied, as

every conjuror should do, the variation and combination of tricks.

There are a score of different ways of vanishing a given article, and

as many of reproducing it; and either one of the first may be used

in conjunction with either of the second. Thus, by varying either

the beginning or the end, you make the trick to some extent a new

one. The power of doing this readily is very useful, and among other

advantages will enable you to meet an _encore_ by performing some other

trick having some element of similarity to that which you have just

completed, but terminating in a different and therefore unexpected

manner.

The student must cultivate from the outset the art of “talking,” and

especially the power of using his eyes and his tongue independently of

the movement of his hands. To do this, it will be necessary to prepare

beforehand not only what he intends to _do_, but what he intends to

_say_, and to rehearse frequently and carefully even the simplest

trick before attempting it in public. It is surprising how many little

difficulties are discovered on first attempting to carry into effect

even the clearest written directions; and nothing but practice will

overcome these difficulties. The novice may be encouraged by assuming,

as he safely may, that the most finished of popular performers was once

as awkward as himself, and were he to attempt any unfamiliar feat,

would probably be as awkward still.

Before proceeding to the practice of the magic art, it will be well to

give a short description of two or three appliances, which are of such

constant use that they may be said to form the primary stock-in-trade

of every conjuror. These are--a short wand, a specially adapted

table, and certain secret pockets in the magician’s dress. There are

numerous other appliances of very general use, which will be explained

in due course, but those we have named are so indispensable that we

could hardly complete the description of half-a-dozen tricks of any

pretension without a reference to one or other of them. First in order

comes

THE MAGIC WAND.

This is a light rod of twelve to fifteen inches in length, and about

three-quarters of an inch in diameter. It may be of any material, and

decorated in any manner which the fancy of the owner may dictate. To

the uninitiated its use may appear a mere affectation, but such is by

no means the case. Apart from the prestige derived from the traditional

properties of the wand, and its use by the wizards of all ages, it

affords a plausible pretext for many necessary movements, which would

otherwise appear awkward and unnatural, and would thereby arouse the

vigilance of the audience at possibly the most critical period of the

trick. Thus, if the performer desires to hold anything concealed in his

hand, by holding the wand in the same hand he is able to keep it closed

without exciting suspicion. If it is necessary, as frequently happens,

to turn his back upon the audience for an instant, the momentary turn

to the table, in order to take up or lay down the wand, affords the

required opportunity. We most strongly advise the would-be magician to

cultivate from the outset the habitual use of the wand. Even where its

employment is not absolutely necessary for the purpose of the trick,

its use is in strict accordance with the character he professes to

fill, and the dainty touch of the wand, for the supposed purpose of

operating a magical transformation, assists materially in leading the

audience to believe that such transformation did actually take place at

that particular moment, instead of having been (as is really the case)

secretly effected at an earlier period.

The next appliance to which we must draw the student’s attention is

THE MAGICIAN’S TABLE.

There are plenty of good minor tricks which may be performed anywhere,

and with little or no previous preparation, but as soon as the student

has outgrown these humbler feats, and aspires to amuse his friends

or the public with a pre-arranged _séance_, his first necessity will

be a proper table. We do not now refer to the elaborate combination

of traps, pistons, etc., which is used for stage performances. This

will be duly described in its proper place. The table necessary for an

average drawing-room exhibition differs from an ordinary table in two

points only--its height, which should be six or eight inches greater

than that of an ordinary table--and the addition of a hidden shelf or

ledge at the back. Its form and dimensions are very much a matter

of fancy and convenience. For most purposes nothing is better than a

plain oblong deal table. It should have turned legs of some harder

wood, stained and polished, and these, if it is desired to make the

table portable, should be _screwed_ into the four corners, so as to

be readily taken off and put on again as may be required. In length

the table may be three to four feet, and in breadth eighteen inches

to two feet. Three feet by twenty inches is a very convenient size.

At the back should be placed, about six inches below the level of the

top of the table, a projecting shelf, six to eight inches in width,

and extending nearly from end to end. This shelf, which is technically

known as the _servante_, should be covered with thick woollen cloth, in

order to deaden the sound of any object falling on it.

Some performers have a rim about half an inch high running along the

outer edge of this shelf; while others, in place of the shelf, use

a wooden tray, fixed in the same position, and one to two inches in

depth. The manner of fixing the shelf is optional. In some tables it

is made to slide in and out like a drawer; in others to fold up on

hinges against the back of the table, or itself to form the back. This

latter is the most convenient mode, as the opening made by the flap

when let down gives access to the interior of the table, which forms a

convenient receptacle for necessary articles. In this case, the upper

part of the table is made box fashion; _i.e._, is bottomed throughout

with wood on a level with the hinges of the _servante_, giving an

enclosed space under the whole extent of the table. Over the table

should be thrown an ordinary cloth table-cover, of such a size as to

hang down about ten or fifteen inches at the front and sides, but not

more than an inch or so on the side away from the audience. To prevent

its slipping, the cloth may be fastened on this side with a couple of

drawing pins. Where traps are used, and the cloth has therefore to be

cut, the hanging cloth is dispensed with, and the table is covered with

cloth glued on the top, with a margin round it, after the fashion of a

card-table, and this may be done, if preferred, even where the table is

without mechanism. The adoption of this plan allows of the introduction

of gold mouldings, or other ornamentation, on the front and sides. In

our own opinion, unless there is some special reason to the contrary

in the mechanical arrangements of the table, the plain hanging cover

is preferable, as being least suggestive of apparatus or preparation.

The precise height of the table is best determined by the stature of

the performer. The _servante_, or hidden shelf, should be just so high

from the ground as to be level with the knuckles of the performer as

his arm hangs by his side; and the top of the table should, as already

stated, be about six inches higher than this. It will be found that

this height will enable the performer secretly to take up or lay down

any article thereon without stooping or bending the arm, either of

which movements would suggest to the spectators that his hand was

occupied in some manner behind the table. One of the first tasks of the

novice should be to acquire the power of readily picking up or laying

down any article on the _servante_, without making any corresponding

movement of the body, and especially without looking down at his hands.

If the performer is uncertain as to the precise whereabouts of a given

article, he must ascertain it by a quick glance as he approaches his

table, and not after he has placed himself behind it. From this moment

he must not again look down, as if once the audience suspect that he

has a secret receptacle behind his table, half the magic of his tricks

is thenceforth destroyed.

An oblong box, twelve or fourteen inches in length by three in depth,

well padded with wadding, and placed on the _servante_, will be found

very useful in getting rid of small articles, such as coin, oranges,

etc., as such articles may be dropped into the box without causing any

sound, and therefore without attracting attention.

In default of a table regularly made for the purpose, the amateur may

with little difficulty adapt an ordinary table for use as a makeshift.

A common library or kitchen table having a drawer on one side, and

raised on four bricks or blocks of wood to the requisite height will

answer the purpose very fairly. The table must be covered with a cloth;

and should have the drawer pulled out about six inches (the drawer

side being, of course, away from the audience) to form the _servante_.

A still better extempore conjuring table may be manufactured in a few

minutes with the aid of a good-sized folding bagatelle board. Place

the shut-up board on a card or writing table (which should be six

or eight inches shorter than the board), in such manner that there

may be left behind it (on the side which is intended to be farthest

from the audience), a strip of table six or seven inches in width.

This will form the _servante_. Throw an ordinary cloth table-cover

over the bagatelle board, letting it hang down a foot or eighteen

inches in front, and tucking its opposite edge under the hinder edge

of the board, whose weight will prevent it slipping. If the cloth is

too large, it must be folded accordingly before placing it on the

table. The table thus extemporized will be of a convenient height, and

will answer very fairly for the purposes of an ordinary drawing-room

performance.

The conjuror, however, may be called upon to give a sample of his art

when neither regular nor extemporized table is available; and even

where he is sufficiently provided in this respect, he will frequently

have occasion to produce or get rid of a given article without retiring

behind his table to do so. The wizards of a century ago met this

necessity by wearing openly in front of them a sort of bag or apron,

called in the parlance of the French conjurors, a _gibecière_, from its

supposed resemblance to a game-bag. This was used not only to carry the

cups and balls, and other minor paraphernalia of the art, but for the

purpose of procuring, exchanging, or getting rid of any small article

at the pleasure of the performer. In fact, this bag supplied the place

of the _servante_, which was not then known. It is hardly necessary

to observe that the _gibecière_ has been long since disused, and a

performer who should now appear in a pocketed apron would run much risk

of being taken for a hairdresser. Although, however, the _gibecière_

is not now, as of old, worn openly, the conjuror of the present day

is provided with certain secret substitutes, to explain which it is

necessary to say a few words as to

THE MAGICIAN’S DRESS.

It is not very many years since the orthodox dress of the conjuror was

a long and flowing robe, embroidered more or less with hieroglyphic

characters, and giving ample space for the concealment of any

reasonable sized article--say from a warming-pan downwards. The very

last specimen of such a garment, to the best of our belief, is, or

was, worn by the magician attached to the Crystal Palace. We do not

know whether he is compelled by the regulations of the establishment

to wear such a robe; but if so, it ought to be liberally considered in

his salary. The costume _de rigueur_ of the magician of the present

day is ordinary “evening dress.” The effect of the feats performed

is greatly heightened by the close fit and comparative scantiness of

such a costume, which appears to allow no space for secret pockets

or other place of concealment. In reality, however, the magician is

provided with two special pockets, known as _profondes_, placed in

the tails of his dress-coat. Each is from four to six inches in depth

and seven in width, and the opening, which is across the inside of

the coat-tail, slanting slightly downwards from the centre to the

side, is, like the _servante_, so placed as to be just level with the

knuckles of the performer, as his hand hangs by his side. He can thus,

by the mere action of dropping either hand to his side, let fall any

article instantly into the _profonde_ on that side, or take anything

from thence in like manner. The action is so natural, that it may

be used under the very eyes of the audience, at very small risk of

their observing it; and if the performer at the same moment slightly

turns his other side to the spectators, he may be perfectly secure

from detection. Some performers have also a couple of _pochettes_

(small pockets) made in the trousers, one behind each thigh. These are

generally used for purposes of production only, the _profondes_ being

still employed for getting rid of any article, which, indeed, is their

primary purpose, for they were originally made too deep (‘_profonde_,’

whence their name) to get articles easily out of them. Many professors,

in addition to the pockets above mentioned, have also a spacious

pocket, opening perpendicularly, inside the breast of the coat, under

each arm, for the purpose of what is called “loading,” _i.e._, bringing

a rabbit, or other article, into a hat, etc. Other pockets may be

added, as the fancy or invention of the performer may dictate; but the

above are those generally used.

It will also be found a great convenience to have an elastic band,

about an inch in width, stitched around the lower edge of the waistcoat

on the inside. When the waistcoat is in wear, the band makes it press

tightly round the waist, and any object of moderate size--a card, or

pack of cards, a handkerchief, etc.--may be slipped under it without

the least risk of falling. Used in conjunction with the pockets before

described, this elastic waistband affords a means of instantaneously

effecting “changes” of articles too large to be palmed with safety;

one hand dropping the genuine article into the _profonde_ on that side,

while the other draws the prepared substitute from under the waistband,

a very slight turn of the body, towards the table or otherwise,

sufficing to cover the movement.

With these few preliminary observations, we proceed to the practice of

the art, commencing with the ever-popular class of illusions performed

by the aid of playing cards.

[Illustration]

Modern Magic: A Practical Treatise on the Art of Conjuring · 第 1 / 21 章