A ring of chairs is formed, and the players sit on them. A piece of

string long enough to go round the inner circumference of the chairs is

procured. A small ring is put upon the string, the ends of which are

then tied. Then one of the players gets up from his chair and stands in

the centre. The players sitting on the chairs take the string into their

hands and pass the ring round from one to another, singing the lines. If

the person standing in the centre can find out in whose hand the ring

is, he sits down, and his place is taken by the one who had the ring.

The game is sometimes played round a haycock in the hayfield.

Miss Dendy sends a similar rhyme from Monton, Lancashire, where it is

known simply as a marching game. For similar rhymes, see Halliwell's

_Nursery Rhymes_, p. 3.

See "Paddy from Home," "Tip it."

Fippeny Morrell

"Twice three stones, set in a crossed square, where he wins the game

that can set his three along in a row, and that is fippeny morrell I

trow."--_Apollo Shroving_, 1626.

See "Nine Men's Morice," "Noughts and Crosses."

Fire, Air, and Water

The players seat themselves in a circle. One of the players has a ball,

to which a string is fastened. He holds the string that he may easily

draw the ball back again after it is thrown. The possessor of the ball

then throws it to one in the circle, calling out the name of either of

the elements he pleases. This player must, before ten can be counted,

give the name of an inhabitant of that element. When "Fire" is called,

strict silence must be observed or a forfeit paid.--Cork, Ireland (Miss

Keane).

The players were seated in a half-circle, and the possessor of the ball

faced the others. There was no string attached to the ball, but it was

necessary that it should hit the child it was thrown to. When "Fire" was

called, "Salamander" and "Ph[oe]nix" were allowed to be said. The third

time "Fire" was called, silence was observed, and every player bowed the

head. We called it "Earth, Air, Fire, and Water." A forfeit had to be

paid for every mistake.--London (A. B. Gomme).

It seems probable that a survival of fire-worship is shown by this game.

Fivestones

This game was played by a newspaper boy at Richmond Station for me as

follows:--He had five square pieces of tile or stone about the size of

dice. He took all five pieces in the palm of the hand first, then threw

them up and caught them on the back of the hand, and then from the back

of the hand into the palm. Four of the stones were then thrown on the

ground; the fifth was thrown up, one stone being picked up from the

ground, and the descending fifth stone caught in the same hand; the

other three pieces were next picked up in turn. Then two were picked up

together in the same manner twice, then one, then three, then all four

at once, the fifth stone being thrown up and caught with each movement.

All five were then thrown up and caught on the back of the hand, and

then thrown from the back and caught in the palm. When he dropped one,

he picked it up between his outstretched fingers while the other stones

remained on the back of the hand; then he tossed and caught it likewise.

Then after throwing up the five stones and catching them on the back of

the hand and the reverse, all five being kept in the palm, one was

thrown up, and another deposited on the ground before the descending

stone was caught. This was done to the three others in turn. Then with

two at a time twice, then one and three, then all four together, then

from the palm to the back of the hand, and again to the palm. This

completed one game. If mistakes were made another player took the

stones. Marks were taken for successful play. This boy called the game

"Dabs."--A. B. Gomme.

In South Notts this game was called "Snobs." It was played with small

stones or marbles. There were nine sets of tricks. First One-ers (of

which there were five in the set), then Two-ers (two in set), Three-ers

(three in set), Four-ers (four in set), Four Squares (four in set),

Trotting Donkeys (eight in set, I believe), Fly-catchers (six or seven

in set), Magic (five in set), and Magic Fly-catchers (five in set).

One-ers is played thus:--The five stones are thrown into the air and

caught on the back of the hand. If all are caught they are simply tossed

up again and caught in the hollow of the hand, but if any are not caught

they have to be picked up, one by one, another stone being at the same

time thrown into the air and caught with the one picked up in the hand.

Two-ers, Three-ers, and Four-ers, are played in the same way, except

that the stones not caught on the back of the hand have to be arranged

in twos, threes, and fours respectively by the hand on which the caught

stones are lying meanwhile, and then each lot has to be picked up

altogether. If the number that fall when the stones are first thrown up

won't allow of this, the player has to drop the required number (but no

more) from his hand. In Magic the play is just the same as in One-ers,

except that instead of only throwing up a single stone and catching it

as the others are in turn picked up, the whole number, except those

remaining to be picked up, are thrown and caught. In Four Squares, four

of the stones are arranged in a square, each of them is then picked up,

whilst the remaining stone is flung upwards and caught; the one picked

up is then tossed up, and the one originally tossed up is put down in

the place of the other, which is caught as it descends, and the process

repeated "all round the square." Trotting Donkeys is similarly played,

except that the four stones are arranged in a line--not in a square--and

I believe there is some other slight difference, but I forget what.

Fly-catchers is played like One-ers, except that the stone thrown into

the air while the others are being picked up, is not simply caught by

being allowed to fall into the hand, but by an outward movement of the

hand is _pounced on_, hawk-fashion, from above. Magic Fly-catchers is

played in precisely the same way, except that as in simple Magic, not

one stone, but all are thrown up and caught--that is, if there are four

on the ground one only is thrown up for the first, two for the second,

three for the third, and so on until they are all picked up. This is, of

course, the most difficult part of all, and, in fact, only experts were

expected to do it. Every failure means "out," and then your opponent has

his turn. The winner is the one who gets through first. Such is the game

as I remember it, but I have an uneasy suspicion that I have missed

something out. I seem to remember one trick in which all the stones on

the ground had to be picked up at once _where they lay_--scrambled up so

to speak. Or it may be (and, in fact, I think it was) that sometimes, to

add to the difficulty of the game, we picked up the groups of two,

three, and four in Two-ers, Three-ers, and Four-ers in this fashion,

instead of first placing them together.--Epworth, Doncaster (C. C.

Bell).

In Wakefield the set of pot checks, which represents five hucklebones,

now consists of four checks and a ball about the size of a large marble.

The checks are something like dice, but only two opposite sides are

plain, the other four being fluted. The table played on is generally a

doorstep, and it is made ready by drawing a ring upon it with anything

handy which will make a mark. There are twelve figures or movements to

be gone through as follows. Some have special names, but I do not learn

that all have.

1. The player, taking the checks and ball in the right hand, throws down

the checks, keeping the ball in the hand. If any check fall outside the

ring the player is "down." There is skill needed in the throwing of the

checks in this and the following movements, so that they may be

conveniently placed for taking up in the proper order. The checks being

scattered, the player throws up the ball, takes up one check, and

catches the ball as it comes down, or, as it is sometimes played, after

it has bounced once from the step. This is repeated till all the checks

are taken up.

2. As the last figure, but the checks are taken up two at a throw.

3. As the last, but at the first throw one check, called the Horse, is

taken up, and at the second the remaining three checks at once, called

the Cart.

4. As before, but all the checks taken up together.

5. Called Ups and Downs. The checks are taken up at one throw, and set

down outside the ring at the next. This is done first with one, then

with two, and so on.

6. Each check is touched in turn as the ball is thrown.

7. The checks are separately pushed out of the ring.

8. Each check in turn is taken up and knocked against the ground.

9. Each check is taken up and tapped upon another.

10. The checks are first arranged three in a line, touching each other,

and the fourth placed at the top of that at one end of the row. This is

called the Cradle. It has to be taken down check by check, and if, in

taking one, another is moved, the player is out.

11. Like the last, but the checks are put one above another to make a

Chimney.

12. Called the Dish-clout--I know not why, unless it be that it wipes

up the game. The movement used in taking up the checks is thus

described:--"Take hold of the sleeve of the right hand with the left;

throw up the ball, and twist your right hand underneath and over your

left, and catch the ball. With the hand still twisted throw up the ball

and untwist and catch it." The checks are picked up in the course of the

twisting.

These I am told are the orthodox movements; and I do not doubt that in

them there is much of very old tradition, although the tenth and

eleventh must have been either added or modified since pot checks came

into use, for the figures could not be built up with the natural bones.

Some other movements are sometimes used according to fancy, as for

example the clapping of the ground with the palm of the hand before

taking up the checks and catching the ball.--J. T. Micklethwaite (_Arch.

Journ._, xlix. 327-28).

I am told that in the iron districts of Staffordshire, the round bits of

iron punched out in making rivet holes in boiler plates are the modern

representatives of hucklebones.--_Ibid._

In Westminster four stones are held in the right hand, a marble is

thrown up, and all four stones thrown down, and the marble allowed to

bounce on the hearthstone or pavement, and then caught in the same hand

after it has rebounded. The marble is then thrown up again, and one of

the four stones picked up, and the marble caught again after it has

rebounded. This is done separately to the other three, bringing all four

stones into the hand. The marble is again bounced, and all four stones

thrown down and the marble caught. Two stones are then picked up

together, then the other two, then one, then three together, then all

four together, the marble being tossed and caught with each throw. An

arch is then formed by placing the left hand on the ground, and the four

stones are again thrown down, the marble tossed, and the four stones

put separately into the arch, the marble being caught after it has

rebounded each time; or the four stones are separately put between the

fingers of the left hand in as straight a row as possible. Then the left

hand is taken away, and the four stones caught up in one sweep of the

hand. Then all four stones are thrown down, and one is picked up before

the marble is caught. This is retained in the hand, and when the second

stone is picked up the first one is laid down before the marble is

caught; the third is picked up and the second laid down, the fourth

picked up and the third laid down, then the fourth laid down, the marble

being tossed and caught again each time. The stones have different names

or marks (which follow in rotation), and in picking them up they must be

taken in their proper order, or it is counted as a mistake. The game is

played throughout by the right hand, the left hand only being used when

"arches" is made. The marble should be thrown up about the same height

each toss, and there should be little or no interval between the

different figures.--Annie Dicker.

I saw this game played in Endell Street, London, W.C., by two girls.

Their game was not so long nor so complete as the above. They did not

throw all four stones down as a preliminary stage, but began with the

second figure, the four gobs being placed in a square ::, nor were

they particular as to which stones they picked up. They knew nothing of

numbering or naming them. Their marble was called a "jack." They had

places chalked on the pavement where they recorded their successful

"goes," and the game was played in a ring.--A. B. Gomme.

An account sent me from Deptford (Miss Chase) is doubtless the same

game. It begins with taking two "gobs" at once, and apparently there are

eight stones or gobs to play with. The marble or round stone which is

thrown up is called a "tally." The directions for playing are--

We take twoses,

We take threeses,

We take fourses,

We take sixes,

We take eights.

Chain eggs--_i.e._, to pick up one and drop it again until this has been

done to each stone. Arches--_i.e._, gobs in a row. This was described by

the player as "while the tally is up to sweep the whole row or line off

the ground into the arch of the finger and thumb before catching the

tally."

(_b_) These games are variants of one common original. It is the same

game as that described by F. H. Low in the _Strand Magazine_, ii. 514,

as played in the London streets. The marble there is called a "buck."

"Pegsy" was the name of the No. 5 stage of the Wakefield version, and

this varies too, inasmuch as it was the same gob which is picked up and

then laid down before catching the buck.

Mr. Kinahan says, "'Jackstones,' played with three or four small stones

that are thrown up in the air and caught again, seems to have been a

very ancient game, as the stones have been found in the _crannogs_ or

lake-dwellings in some hole near the fireplaces, similar to where they

are found in a cabin at the present day. An old woman, or other player,

at the present time puts them in a place near the hob when they stop

their game and go to do something else" (_Folk-lore Journal_, ii. 266).

In the Græco-Roman saloon, British Museum, is a statue originally

composed of two boys quarrelling at the game of "Tali" (see _Townley

Gallery_, i. 305; Smith's _Dict. Greek and Roman Antiq._, s.v. _Talus_),

and it is interesting to note that in the Deptford game the marble is

called a "Tally."

Mr. Kinahan's note suggests that "Fivestones" may be an independent

game, instead of a derivative from "Hucklebones." If this is so, we have

interesting evidence of the spread or transmission of one game from at

least two centres. Professor Attwell, in _Notes and Queries_, 8th ser.,

iv. 201, suggests that "Hucklebones" was introduced into Europe by the

Romans, and was spread throughout the countries which formed the empire

by means of Roman colonists and soldiers. Mr. Newell (_Games_, pp.

190-93) describes a similar game to "Fivestones" played in Boston under

the name of "Otadama," or "Japanese Jacks." This game is of Japanese

origin, "Tedama" (that is, "Handballs") being its proper name. He says

there can be no doubt that the two forms of this amusement are branches

of the same root; and we thus have an example of a game which, having

preserved its essential characteristics for thousands of years, has

fairly circumnavigated the globe, so that the two currents of tradition,

westward and eastward, from Europe and Asia, have met in America.

See "Checkstones," "Dibs," "Hucklebones," "Jackstones."

Flowers

Sides are chosen; each side must have a "home" at the top and bottom of

the ground where the children are playing. One side chooses a flower and

goes over to the other side, the members of which stand in a row facing

the first side. The first side states the initial letters of the flower

it has chosen, and when the second side guesses the right flower they

run and try to catch as many of the opposite side as they can before

they reach their home. The captives then become members of the side

which captured them.--Bitterne, Hants (Mrs. Byford).

Follow my Gable

[Music]

--Earls Heaton, Yorkshire.

[Music]

--Redhill, Surrey.

I. Follow my gable 'oary man,

Follow my gable 'oary man,

I'll do all that ever I can

To follow my gable 'oary man.

We'll borrow a horse and steal a gig,

And round the world we'll have a jig,

And I'll do all that ever I can

To follow my gable 'oary man.

--Earls Heaton, Yorks (Herbert Hardy).

II. Holy Gabriel, holy man,

Rantum roarum reeden man,

I'll do all as ever I can

To follow my Gabriel, holy man.[3]

--Redhill, Surrey (Miss G. Hope).

III. I sell my bat, I sell my ball,

I sell my spinning-wheel and all;

And I'll do all that ever I can

To follow the eyes of the drummer man.

--Luton, Bedfordshire (Mrs. Ashdown).

(_b_) In the Yorkshire version a ring is formed with one child in the

middle as the 'Oary Man. Whatever he, or she, does, all in the ring must

mimic, going round and singing at the same time. Any one found late in

changing the action or idle in obeying the caperings of the central

child becomes the 'Oary Man in place of the child taking that part. Both

girls and boys play. In the Redhill version, Holy Gabriel kneels in the

middle of the circle. He acts as leader, and always had the fiddle as

his instrument, though he now usually plays the pianoforte as his first

instrument. The other children choose any instrument they like. Holy

Gabriel pretends to play the fiddle, and all the other children play

their own instruments until Holy Gabriel changes his to one of theirs,

when that one must immediately begin to play the fiddle, and continue

until Holy Gabriel takes another instrument or returns to the fiddle.

This is done in vigorous pantomime. In the Luton variant the children

sit in a semicircle, the Drummer faces them. He plays the drum; all the

other children play on any other instrument they like. If the other

players do not at once change their instrument, or neglect to sing the

lines, a forfeit is demanded.

(_c_) Mr. Hardy says some sing this game, "Follow my game an holy man."

Mr. Hardy once thought it was the remnant of a goblin story of a hoary

man of the gable or house-roof, who presided over the destinies of poor

cottagers, and he had begun to make out the folk tale. The fairy would

sometimes come down, and, playing his antics, compel whomsoever observed

him to follow him in a mimicking procession. Miss Hope writes of "Holy

Gabriel" that the game is played at Mead Vale, a small village in

Surrey, but is unknown at larger villages and towns a few miles off.

Some of the women who played it in their youth say that it began in the

Primitive Methodist school at Mead Vale. It is played at Outword, also a

remote village, and was introduced there by a stonemason, who stated

that he had learned it from a cousin who had been in America. Further

inquiry by Miss Hope elicited the fact that the cousin had learned the

game, when a boy, in his native place in Lancashire. He did not know

whether it was a well-known game there. This information points perhaps

to a modern origin, but in such cases it must be borne in mind that

people are very fond of suggesting recent circumstances as the cause of

the most ancient traditions or customs. The obvious analogy to the

incident in the myth of the Pied Piper, and to the Welsh custom at St.

Almedha Church, near Brecknock, recorded by Giraldus Cambrensis, where

the imitation of a frenzied leader is carried out as a religious

ceremony, rather suggests that in this game we may have a survival of a

ceremonial so common among early or uncultured people, the chief

incident of which is the frenzied dancing of a god-possessed devotee.

[3] A variant of the second line is, "Ranting, roaring, heely man." "I

suppose he was Irish," said my informant, "as he was named

'Healey'" (Miss G. Hope).

Follow my Leader

This is a boys' game. Any number can take part in it. It requires a good

extent of country to play it well. The boy who is the swiftest runner

and the best jumper is chosen as Leader. He sets out at a good speed

over the fields, tries to jump as many ditches or burns, jumping such

from one side to the other again and again, to scramble over dykes,

through hedges, over palings, and run up braes. The others have to

follow him as they can. This steeplechase continues till the followers

are all tired out.--Keith (Rev. W. Gregor).

This is a very general game among schoolboys, but in Hereford it was a

town custom occurring once in seven years on 11th October (_Folk-lore

Journal_, v. 75).

Fool, Fool, come to School

This game is played under the name of "Foolie, Foolie" at Duthil,

Strathspey. The players are placed in a row, either standing or sitting.

Two are chosen, the one as Namer and the other as Foolie. Foolie

withdraws, if not out of sight, at least out of range of hearing. The

Namer then gives a name secretly to each player. When this is done, he

calls on Foolie--Foolie, Foolie, come to your schoolie.

Foolie pays no attention to this call. It is again repeated, but with

the same results. This goes on for several times. At last the Namer

calls out--

Foolie, Foolie, come to your schoolie;

Your bannocks are burnin' an' ready for turnin'.

Foolie always obeys this call, comes and stations himself beside the

Namer. A little chaffing generally goes on against Foolie. The Namer

says, "Come chise me oot, come chise me in, tae" so and so, naming one

by the assumed fancy name. Foolie makes choice of one. If the choice

falls right, the one so chosen steps from the line and stands beside

Foolie. If the choice falls wrong, the one named remains in the line.

All the players' names are called out in this way. If any stand unchosen

by Foolie, the Namer then goes up to each and asks if he wants, _e.g._,

"an aipple," "an orange," "a kirk," "a cottage," &c. Each one whispers

what he wants. The same question is put to Foolie. If he answers,

_e.g._, "orange," the one so named steps out and stands beside Foolie.

All not first chosen are gone over in this way. Those left unchosen take

their stand beside the Namer. There is then a tug-of-war, with the Namer

and Foolie as the leaders.--Keith (Rev. W. Gregor).

In Hants the children stand _vis-à-vis_, as in a country dance. One of

the number is sent out of earshot, and the others decide with the

Captain as to the name of the bird each wishes to personate. The

Captain then calls to the child who is out, "Tom Fool, Tom Fool, come

home from school, and pick me out a blackbird," "cuckoo," or other bird.

If Tom Fool is wrong in his guessing after three trials, he is condemned

to run the gauntlet, being pelted with gloves or handkerchiefs not too

mercifully.--Bitterne, Hants (Miss Byford).

In Sussex there is the same action with the following words, but there

is no chasing or hitting--

Of all the birds in the air,

Of all the fishes in the sea,

You can pick me out [   ]

If the children fail to do so, they say--

Poor fool, been to school,

Learn more in a week;

Been there seven years

And hasn't learnt a bit.

--Hurstmonceux, Sussex (Miss Chase).

The same game is played indoors in Cornwall, the reply being--

Fool, fool, go back to school

And learn your letters better.

--Cornwall (_Folk-lore Journal_, v. 99-80).

See "Namers and Guessers."

Foot and Over

One boy out of a number stoops in the position for "Leap-frog" at an

agreed fixed line. From the players he chooses a Leader and a Foot. The

Leader first leaps over the stooping boy at a foot from the line; the

other players then leap in turn each at a foot further from the line,

the stooping boy moving forward from the line for each player; finally

the Foot leaps as far as the distance leapt by the last boy. If this is

accomplished, the Leader hops from the line and then leaps; the

followers hop and leap each a foot further than each other; finally the

Foot hops and leaps as far as the distance covered by the last boy. If

this is accomplished, the Leader hops twice and then leaps; the same

process going on until one of the boys fails, who then takes the place

of the stooping boy, and the game begins again. If the Foot covers any

longer distance than the Leader, the Leader stoops down.--Earls Heaton,

Yorks. (H. Hardy).

The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2) With Tunes, Singing-Rhymes and Methods of Playing etc. · 第 9 / 29 段