CHAPTER XII.

CONCLUSION.

Frank was in a most desperate situation, and he laid the boy down and

searched the cabin.

He finally found an ax, and with this implement he attacked the door in

an effort to burst it down.

Blow after blow he dealt it.

Finally the stubborn door yielded.

As it went down with a crash he seized Leon Zamora and hastened upon

deck with the senseless boy.

Frank’s friends were still firing at the pirates in the bushes, and a

cry of joy escaped them when they saw him appear with Leon in his arms.

“My son! My son!” frantically cried the Mexican.

Over the schooner swept the Jove, and Frank got on the ladder, whereupon

Barney swiftly drove the machine away over the water toward the shore.

Although many bullets were shot at the inventor, they missed him, and he

was carried out of danger.

He reached the deck with his burden.

The joy of Zamora knew no bounds, and when the boy’s wound was dressed

and he recovered, he was more than delighted to find himself safe again

with his father.

Captain Diavolo’s men were furious when they saw the inventor safely

escape with the little prisoner.

Realizing that Frank was liable to attack them, they made haste to get

away from that dangerous locality, and when the young inventor sent the

flying machine on a hunt for them, not one of the villains was to be

found.

“They have got enough,” laughed Frank, “and have like the Arabs silently

folded their tents and stolen away.”

“Begorra, we kin get their treasure now,” said Barney.

“Yes, indeed,” assented Zamora. “The gold is due to you for having saved

my little boy.”

“I’se gwine to steer fo’ de ole castle, den,” remarked Pomp, as he spun

the wheel around.

“The airship is capable of carrying a weight of several tons beside what

we have already aboard,” said Frank, “and for that reason we can easily

get away with the bulk of the Terror’s horde.”

When they were ready to descend they saw the schooner blow up, and her

remains sunk under the sea.

It occupied a full day to get the treasure aboard and stow it. But they

finally secured it.

Not one of the pirates disturbed them, and on the following morning

Frank drove the Jove high in the air, and sent her along the coast.

Indeed, she mounted so high that she rose above the clouds in the rare

upper atmosphere.

Frank had control of the wheel when Zamora came in with his boy and

asked him:

“Are you going home now?”

“Not yet,” Frank responded, shaking his head.

“What is there to keep you in this neighborhood?”

“Since I started in fighting the Terror of the Coast,” answered the

inventor, “I have concluded to not leave my task unfinished. Captain

Diavolo is still at large. He yet has his steamship to scour this gulf.

I am determined to find the man and his craft, and put them where they

will do no further harm.”

“It is a noble resolve, and has my heartfelt sympathy,” said Don Zamora,

earnestly. “And by your leave, senor, I shall remain aboard until your

purpose is finally accomplished, compadre!”

Frank was satisfied.

He spent several days after that searching for the villain, but failed

to find him.

League after league of the coast was patrolled, and they finally reached

the neighborhood of Florida.

Off one of the keys a ship was discerned one morning by the young

inventor, who stood on deck.

He eagerly scrutinized it with a glass.

It was a small steamship flying the American flag.

“Zamora,” he called, quickly, “come out here!”

“Yes, senor; what do you wish?” asked the Mexican, emerging.

“Do you see that steamer?”

“Plainly, when there is a rift in the clouds.”

“Would you take her to be Captain Diavolo’s vessel?”

“By no means. The Snake is a larger boat.”

“Pshaw! I thought it was her.”

“No; you are mistaken, I am sorry to say.”

Frank looked intensely disappointed, and cast another glance down at the

vessel.

As he did so he saw a very much larger steamer run from behind the key

and race after the first one.

The large vessel carried a black flag at the masthead, in the center of

which were a skull and crossbones.

“It’s the pirates’ emblem!” cried Frank.

“Ha! That’s her now!” exclaimed the Mexican, excitedly.

“So I perceive,” responded the inventor, leveling his glass again.

“Those monsters are intent on running the smaller craft down and

attacking it.”

“Of course!” cried Frank. “And, by jingo! among the big gang swarming

over the deck of the Snake I recognize the figure of Captain Diavolo.”

“Then the scoundrel and the crew of the schooner which contained my boy

must have been picked up by this craft, and carried away.”

“Just exactly my impression,” Frank replied.

Barney and Pomp were apprised of the news, and they eagerly scanned the

pirates’ craft.

“I reckon dey doan’ ’spec dat we’se ober dar haids up yere in de

clouds,” chuckled the coon.

“Shure, they’ll be afther knowin’ it soon enough,” laughed Barney, as he

spit on his hands and rubbed them together.

As he spoke, they heard the faint report of a gun, and saw a shot strike

the stern of the fugitive steamer.

Judging by the actions of the vessel, the ball had evidently struck the

rudder or screw, for she ran wild, and her engineer was obliged to stop

her.

The Terror dashed ahead, and another shot was discharged from her deck,

the ball sweeping the deck of the other.

Frank grew restless.

“We must stop them at once!” he exclaimed, “or they will, perhaps,

murder the whole crew. Barney, take charge and drop the Jove down toward

them.”

He gave his place to the Irishman, and going back to the room where the

arms were kept, he quickly secured an enormous grenade, and carried it

out on deck.

“If this shell lands on her deck it will blow her to pieces,” he

muttered, grimly. “Now for a trial.”

Waiting until the airship was almost directly above the other vessel,

Frank let the shell fly.

It plunged down through the air quickly.

Down, down, down it went at a terrific speed until it had almost reached

the steamer.

But the Snake dashed ahead, the grenade missed, and it plunged

harmlessly into the sea.

A cry of intense vexation escaped Frank, and he saw his enemies go

flying ahead blissfully ignorant of the great danger they had escaped.

The Jove was descending rapidly under Barney’s skillful guidance, and it

soon hovered within a few hundred feet of the sea when the pirates saw

it.

A fierce yell escaped them, and they swung a big swivel gun around and

fired up at her.

The shot crashed through the airship’s hull, and the villains rapidly

loaded the gun again.

Fortunately, our friends were not injured by the shock.

“Arm yourselves, boys, arm yourselves,” cried Frank.

In a minute more all hands had their weapons ready for action, and began

to fire down at the pirates.

The fugitive steamer was near by, and her crew, armed with several

rifles and pistols, were firing at the pirates.

Report after report rang out.

Clouds of smoke and fumes of powder rose.

For a quarter of an hour the battle waxed hot.

The pirates were between two fires, and while half of them turned their

attention upon the steamer’s crew, the other half engaged at firing at

the airship’s crew.

In the midst of the conflict one of Diavolo’s gunners discharged the

swivel piece up at the Jove again.

This shot smashed into the plane uprights on the port side, breaking

them in two and tearing the braces.

All the upper gear began to collapse.

“Lookout! We’re falling!” shouted Frank. “We can’t float with that hole

in our boat’s hull.”

He seized a line as he spoke and flung an end to the crew of the

disabled steamer, while he tied the other end to the Jove.

At the same moment Zamora let another of the big bombs fly out a window

at the Snake.

The grenade struck the side of the pirates’ vessel, and tearing a big

hole there, caused her to fill.

In a few moments it was clear the vessel would be sunk many fathoms

under the Gulf.

A cheer escaped Frank’s party despite their own peril, when they saw

what the Mexican did.

“At last I am revenged!” hoarsely cried Zamora, as he seized his child

and ran on deck.

The doom of the flying machine was sealed, for she fluttered to the

water and began to sink.

“Haul in on that line and make it fast, boys!” cried Frank.

Working furiously, they dragged the airship to the side of the disabled

steamer and secured her so she could not go down.

Willing hands assisted them aboard the steamer just as the Snake sank,

carrying many of her crew down with her.

Captain Diavolo was killed during the explosion of the grenade, and the

crew of the Yankee vessel shot the rest, who were swimming.

Seeing that his invention could not be repaired where it was, Frank

abandoned all hope of saving her.

A few hasty words passed between him and the captain of the steamer, and

the inventor was assured of a passage to New York in his vessel when she

was repaired.

Then he and his friends dragged the treasure out of her and stowed it

below, after which the line holding the Jove was cut, and our gallant

flying machine sank in the deep Gulf.

Our friends told the Yankee crew all about themselves, and in return

learned that the craft had recently left a Mexican port, and was

homeward bound when attacked.

She was badly damaged by the shot, but they finally repaired her so she

was able to finish her journey.

Zamora and his son were landed in Florida, from whence they could easily

get home, and he warmly thanked Frank and his friends for all they had

done for him and his child.

He refused to share the treasure, as he was already wealthy.

Our friends, therefore, gave the captain and crew of the steamer an

ample share of it, and divided the rest among themselves.

In due time the treasure was all sold, and realized a huge sum.

Landing in New York, our friends proceeded to Readestown, and received a

warm welcome home.

They were glad to get home again.

Frank since then has built other wonderful inventions, and we will soon

give our readers an account of another one. But our story of his

greatest flying machine is ended, and we will, therefore, defer our

narrative to the volume which follows this one.

THE END.

* * * * *

Read “ONE HUNDRED MILES BELOW THE SURFACE OF THE SEA; OR, THE MARVELOUS

TRIP OF FRANK READE, JR.,” which will be the next number (50) of “Frank

Reade Weekly Magazine.”

* * * * *

SPECIAL NOTICE: All back numbers of this weekly are always in print. If

you cannot obtain them from any newsdealer, send the price in money or

postage stamps by mail to FRANK TOUSEY, PUBLISHER, 24 UNION SQUARE, NEW

YORK, and you will receive the copies you order by return mail.

HAPPY DAYS,

The Best Illustrated Weekly Story Paper Published.

ISSUED EVERY FRIDAY.

“HAPPY DAYS” is a large 16-page paper containing Interesting Stories,

Poems, Sketches, Comic Stories, Jokes, Answers to Correspondents, and

many other bright features. Its Authors and Artists have a national

reputation. No amount of money is spared to make this weekly the best

published.

A NEW STORY BEGINS EVERY WEEK IN “HAPPY DAYS.”

OUT TO-DAY! OUT TO-DAY!

LUCKY LIGE;

OR,

The Boy Who Fooled Them All.

By Fred Fearnot,

(_Hero of the Great “WORK AND WIN” Stories_).

Begins in No. 470 of “HAPPY DAYS”, Issued October 2, 1903.

PRICE 5 CENTS.

For Sale by All Newsdealers, or Will Be Sent to Any Address on Receipt

of Price by

FRANK TOUSEY, Publisher, ❧ ❧ 24 Union Square, New York.

These Books Tell You Everything!

A COMPLETE SET IS A REGULAR ENCYCLOPEDIA!

Each book consists of sixty-four pages, printed on good paper, in clear

type and neatly bound in an attractive, illustrated cover. Most of the

books are also profusely illustrated, and all of the subjects treated

upon are explained in such a simple manner that any child can thoroughly

understand them. Look over the list as classified and see if you want to

know anything about the subjects mentioned.

THESE BOOKS ARE FOR SALE BY ALL NEWSDEALERS OR WILL BE SENT BY MAIL TO

ANY ADDRESS FROM THIS OFFICE ON RECEIPT OF PRICE, TEN CENTS EACH, OR ANY

THREE BOOKS FOR TWENTY-FIVE CENTS. POSTAGE STAMPS TAKEN THE SAME AS

MONEY. Address FRANK TOUSEY, Publisher, 24 Union Square, N.Y.

MESMERISM.

No. 81. HOW TO MESMERIZE.—Containing the most approved methods of

mesmerism; also how to cure all kinds of diseases by animal magnetism,

or, magnetic healing. By Prof. Leo Hugo Koch, A. C. S., author of “How

to Hypnotize,” etc.

PALMISTRY.

No. 82. HOW TO DO PALMISTRY.—Containing the most approved methods of

reading the lines on the hand, together with a full explanation of their

meaning. Also explaining phrenology, and the key for telling character

by the bumps on the head. By Leo Hugo Koch, A. C. S. Fully illustrated.

HYPNOTISM.

No. 83. HOW TO HYPNOTIZE.—Containing valuable and instructive

information regarding the science of hypnotism. Also explaining the most

approved methods which are employed by the leading hypnotists of the

world. By Leo Hugo Koch, A.C.S.

SPORTING.

No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing

guide ever published. It contains full instructions about guns, hunting

dogs, traps, trapping and fishing, together with descriptions of game

and fish.

No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.—Fully illustrated. Every boy

should know how to row and sail a boat. Full instructions are given in

this little book, together with instructions on swimming and riding,

companion sports to boating.

No. 47. HOW TO BREAK, RIDE AND DRIVE A HORSE.—A complete treatise on the

horse. Describing the most useful horses for business, the best horses

for the road; also valuable recipes for diseases peculiar to the horse.

No. 48. HOW TO BUILD AND SAIL CANOES.—A handy book for boys, containing

full directions for constructing canoes and the most popular manner of

sailing them. Fully illustrated. By O. Stansfield Hicks.

FORTUNE TELLING.

No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great oracle

of human destiny; also the true meaning of almost any kind of dreams,

together with charms, ceremonies, and curious games of cards. A complete

book.

No. 23. HOW TO EXPLAIN DREAMS.—Everybody dreams, from the little child

to the aged man and woman. This little book gives the explanation to all

kinds of dreams, together with lucky and unlucky days, and “Napoleon’s

Oraculum,” the book of fate.

No. 28. HOW TO TELL FORTUNES.—Everyone is desirous of knowing what his

future life will bring forth, whether happiness or misery, wealth or

poverty. You can tell by a glance at this little book. Buy one and be

convinced. Tell your own fortune. Tell the fortune of your friends.

No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for telling

fortunes by the aid of lines of the hand, or the secret of palmistry.

Also the secret of telling future events by aid of moles, marks, scars,

etc. Illustrated. By A. Anderson.

ATHLETIC.

No. 6. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use of

dumb bells, Indian clubs, parallel bars, horizontal bars and various

other methods of developing a good, healthy muscle; containing over

sixty illustrations. Every boy can become strong and healthy by

following the instructions contained in this little book.

No. 10. HOW TO BOX.—The art of self-defense made easy. Containing over

thirty illustrations of guards, blows, and the different positions of a

good boxer. Every boy should obtain one of these useful and instructive

books, as it will teach you how to box without an instructor.

No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for all

kinds of gymnastic sports and athletic exercises. Embracing thirty-five

illustrations. By Professor W. Macdonald. A handy and useful book.

No. 34. HOW TO FENCE.—Containing full instruction for fencing and the

use of the broadsword; also instruction in archery. Described with

twenty-one practical illustrations, giving the best positions in

fencing. A complete book.

TRICKS WITH CARDS.

No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the

general principles of sleight-of-hand applicable to card tricks; of card

tricks with ordinary cards, and not requiring sleight-of-hand; of tricks

involving sleight-of-hand, or the use of specially prepared cards. By

Professor Haffner. Illustrated.

No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the latest

and most deceptive card tricks, with illustrations. By A. Anderson.

No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card

Tricks as performed by leading conjurors and magicians. Arranged for

home amusement. Fully illustrated.

MAGIC.

No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks,

containing full instruction on all the leading card tricks of the day,

also the most popular magical illusions as performed by our leading

magicians; every boy should obtain a copy of this book, as it will both

amuse and instruct.

No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by his

former assistant, Fred Hunt, Jr. Explaining how the secret dialogues

were carried on between the magician and the boy on the stage; also

giving all the codes and signals. The only authentic explanation of

second sight.

No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment of

magical illusions ever placed before the public. Also tricks with cards,

incantations, etc.

No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred highly

amusing and instructive tricks with chemicals. By A. Anderson.

Handsomely illustrated.

No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the latest

and best tricks used by magicians. Also containing the secret of second

sight. Fully illustrated. By A. Anderson.

No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for making

Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.

No. 73. HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks with

figures and the magic of numbers. By A. Anderson. Fully illustrated.

No. 75. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos, Dice,

Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A.

Anderson.

No. 78. HOW TO DO THE BLACK ART.—Containing a complete description of

the mysteries of Magic and Sleight of Hand, together with many wonderful

experiments. By A. Anderson. Illustrated.

MECHANICAL.

No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how inventions

originated. This book explains them all, giving examples in electricity,

hydraulics, magnetism, optics, pneumatics, mechanics, etc. The most

instructive book published.

No. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how to

proceed in order to become a locomotive engineer; also directions for

building a model locomotive; together with a full description of

everything an engineer should know.

No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make a

Banjo, Violin, Zither, Æolian Harp, Xylophone and other musical

instruments; together with a brief description of nearly every musical

instrument used in ancient or modern times. Profusely illustrated. By

Algernon S. Fitzgerald, for twenty years bandmaster of the Royal Bengal

Marines.

No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the

lantern, together with its history and invention. Also full directions

for its use and for painting slides. Handsomely illustrated. By John

Allen.

No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete instructions

for performing over sixty Mechanical Tricks. By A. Anderson. Fully

illustrated.

LETTER WRITING.

No. 11. HOW TO WRITE LOVE-LETTERS.—A most complete little book,

containing full directions for writing love-letters, and when to use

them, giving specimen letters for young and old.

No. 12. HOW TO WRITE LETTERS TO LADIES.—Giving complete instructions for

writing letters to ladies on all subjects; also letters of introduction,

notes and requests.

No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full directions

for writing to gentlemen on all subjects; also giving sample letters for

instruction.

No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you how

to write to your sweetheart, your father, mother, sister, brother,

employer; and, in fact, everybody and anybody you wish to write to.

Every young man and every young lady in the land should have this book.

No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions for

writing letters on almost any subject; also rules for punctuation and

composition, with specimen letters.

WORK AND WIN.

The Best Weekly Published.

ALL THE NUMBERS ARE ALWAYS IN PRINT.

READ ONE AND YOU WILL READ THEM ALL.

LATEST ISSUES:

149 Fred Fearnot and the Kidnappers; or, Trailing a Stolen Child.

150 Fred Fearnot’s Quick Work; or, The Hold-Up at Eagle Pass.

151 Fred Fearnot at Silver Gulch; or, Defying a Ring.

152 Fred Fearnot on the Border; or, Punishing the Mexican Horse

Stealers.

153 Fred Fearnot’s Charmed Life; or, Running the Gauntlet.

154 Fred Fearnot Lost; or, Missing for Thirty Days.

155 Fred Fearnot’s Rescue; or, The Mexican Pocahontas.

156 Fred Fearnot and the “White Caps”; or, A Queer Turning of the

Tables.

157 Fred Fearnot and the Medium; or, Having Fun with the “Spirits.”

158 Fred Fearnot and the “Mean Man”; or, The Worst He Ever Struck.

159 Fred Fearnot’s Gratitude; or, Backing Up a Plucky Boy.

160 Fred Fearnot Fined; or, The Judges Mistake.

161 Fred Fearnot’s Comic Opera; or, The Fun that Raised the Funds.

162 Fred Fearnot and the Anarchists; or, The Burning of the Red

Flag.

163 Fred Fearnot’s Lecture Tour; or, Going It Alone.

164 Fred Fearnot’s “New Wild West”; or, Astonishing the Old East.

165 Fred Fearnot in Russia; or, Banished by the Czar.

166 Fred Fearnot in Turkey; or, Defying the Sultan.

167 Fred Fearnot in Vienna; or, The Trouble on the Danube.

168 Fred Fearnot and the Kaiser; or, In the Royal Palace at Berlin.

169 Fred Fearnot in Ireland; or, Watched by the Constabulary.

170 Fred Fearnot Homeward Bound; or, Shadowed by Scotland Yard.

171 Fred Fearnot’s Justice; or, The Champion of the School Marm.

172 Fred Fearnot and the Gypsies; or, The Mystery of a Stolen Child.

173 Fred Fearnot’s Silent Hunt; or, Catching the “Green Goods” Men.

174 Fred Fearnot’s Big Day; or, Harvard and Yale at New Era.

175 Fred Fearnot and “The Doctor”; or, The Indian Medicine Fakir.

176 Fred Fearnot and the Lynchers; or, Saving a Girl Horse Thief.

177 Fred Fearnot’s Wonderful Feat; or, The Taming of Black Beauty.

178 Fred Fearnot’s Great Struggle; or, Downing a Senator.

179 Fred Fearnot’s Jubilee; or, New Era’s Greatest Day.

180 Fred Fearnot and Samson; or, “Who Runs This Town?”

181 Fred Fearnot and the Rioters; or, Backing Up the Sheriff.

182 Fred Fearnot and the Stage Robber; or, His Chase for a Stolen

Diamond.

183 Fred Fearnot at Cripple Creek; or, The Masked Fiends of the

Mines.

184 Fred Fearnot and the Vigilantes; or, Up Against the Wrong Man.

185 Fred Fearnot in New Mexico; or, Saved by Terry Olcott.

186 Fred Fearnot in Arkansas; or, The Queerest of All Adventures.

187 Fred Fearnot in Montana; or, The Dispute at Rocky Hill.

188 Fred Fearnot and the Mayor; or, The Trouble at Snapping Shoals.

189 Fred Fearnot’s Big Hunt; or, Camping on the Columbia River.

190 Fred Fearnot’s Hard Experience; or, Roughing it at Red Gulch.

191 Fred Fearnot Stranded; or, How Terry Olcott Lost the Money.

192 Fred Fearnot In the Mountains; or, Held at Bay by Bandits.

193 Fred Fearnot’s Terrible Risk; or, Terry Olcott’s Reckless

Venture.

194 Fred Fearnot’s Last Card; or, The Game that Saved His Life.

195 Fred Fearnot and the Professor; or, The Man Who Knew It All.

196 Fred Fearnot’s Big Scoop; or, Beating a Thousand Rivals.

197 Fred Fearnot and the Raiders; or, Fighting for His Belt.

198 Fred Fearnot’s Great Risk; or, One Chance in a Thousand.

199 Fred Fearnot as a Sleuth; or, Running Down a Slick Villain.

200 Fred Fearnot’s New Deal; or, Working for a Banker.

201 Fred Fearnot in Dakota; or, The Little Combination Ranch.

202 Fred Fearnot and the Road Agents; or, Terry Olcott’s Cool Nerve.

203 Fred Fearnot and the Amazon; or, The Wild Woman of the Plains.

204 Fred Fearnot’s Training School; or, How to Make a Living.

205 Fred Fearnot and the Stranger; or, The Long Man who was Short.

206 Fred Fearnot and the Old Trapper; or, Searching for a Lost

Cavern.

207 Fred Fearnot in Colorado; or, Running a Sheep Ranch.

208 Fred Fearnot at the Ball; or, The Girl in the Green Mask.

209 Fred Fearnot and the Duellist; or, The Man Who Wanted to Fight.

210 Fred Fearnot on the Stump; or, Backing an Old Veteran.

211 Fred Fearnot’s New Trouble; or, Up Against a Monopoly.

212 Fred Fearnot as Marshal; or, Commanding the Peace.

213 Fred Fearnot and “Wally”; or, The Good Natured Bully of Badger.

214 Fred Fearnot and the Miners; or, The Trouble At Coppertown.

215 Fred Fearnot and the “Blind Tigers”; or, More Ways Than One.

216 Fred Fearnot and the Hindoo; or, The Wonderful Juggler at

Coppertown.

217 Fred Fearnot Snow Bound; or, Fun with Pericles Smith.

218 Fred Fearnot’s Great Fire Fight; or, Rescuing a Prairie School.

219 Fred Fearnot in New Orleans; or, Up Against the Mafia.

220 Fred Fearnot and the Haunted House; or, Unraveling a Great

Mystery.

221 Fred Fearnot on the Mississippi; or, The Blackleg’s Murderous

Plot.

222 Fred Fearnot’s Wolf Hunt; or, A Battle for Life in the Dark.

223 Fred Fearnot and the “Greaser”; or, The Fight to Death with

Lariats.

224 Fred Fearnot in Mexico; or, Fighting the Revolutionists.

225 Fred Fearnot’s Daring Bluff; or, The Nerve that Saved His Life.

226 Fred Fearnot and the Grave Digger; or, The Mystery of a

Cemetery.

227 Fred Fearnot’s Wall Street Deal; or, Between the Bulls and the

Bears.

228 Fred Fearnot and “Mr. Jones”; or, The Insurance Man in Trouble.

229 Fred Fearnot’s Big Gift; or, A Week at Old Avon.

230 Fred Fearnot and the “Witch”; or, Exposing an Old Fraud.

231 Fred Fearnot’s Birthday; or, A Big Time at New Era.

232 Fred Fearnot and the Sioux Chief; or, Searching for a Lost Girl.

233 Fred Fearnot’s Mortal Enemy; or, The Man on the Black Horse.

234 Fred Fearnot at Canyon Castle; or, Entertaining His Friends.

235 Fred Fearnot and the Comanche; or, Teaching a Redskin a Lesson.

236 Fred Fearnot Suspected; or, Trailed by a Treasury Sleuth.

237 Fred Fearnot and the Promoter; or, Breaking Up a Big Scheme.

238 Fred Fearnot and “Old Grizzly”; or, The Man Who Didn’t Know.

239 Fred Fearnot’s Rough Riders; or, Driving Out the Squatters.

240 Fred Fearnot and the Black Fiend; or, Putting Down a Riot.

241 Fred Fearnot in Tennessee; or, The Demon of the Mountains.

242 Fred Fearnot and the “Terror”; or, Calling Down a Bad Man.

243 Fred Fearnot in West Virginia; or, Helping the Revenue Agents.

244 Fred Fearnot and His Athletes; or, A Great Charity Tour.

245 Fred Fearnot’s Strange Adventure; or, The Queer Old Man of the

Mountain.

246 Fred Fearnot and the League; or, Up Against a Bad Lot.

247 Fred Fearnot’s Wonderful Race; or, Beating a Horse on Foot.

248 Fred Fearnot and the Wrestler; or, Throwing a Great Champion.

249 Fred Fearnot and the Bankrupt; or, Ferreting Out a Fraud.

250 Fred Fearnot as a Redskin; or, Trailing a Captured Girl.

For Sale by All Newsdealers, or will be Sent to Any Address on Receipt

of Price, 5 Cents per Copy, by

FRANK TOUSEY, Publisher, 24 Union Square, New York

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be

obtained from this office direct. Cut out and fill in the following

Order Blank and send it to us with the price of the books you want and

we will send them to you by return mail. =POSTAGE STAMPS TAKEN THE SAME

AS MONEY.=

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190

DEAR SIR—Enclosed find .... cents for which please send me:

.... copies of WORK AND WIN, Nos....................................

.... copies of WILD WEST WEEKLY, Nos................................

.... copies of FRANK READE WEEKLY, Nos..............................

.... copies of PLUCK AND LUCK, Nos..................................

.... copies of SECRET SERVICE, Nos..................................

.... copies of THE LIBERTY BOYS OF ’76, Nos.........................

.... copies of Ten-Cent Hand Books, Nos.............................

Name .............. Street and No. ......... Town ........ State ...

[Illustration: Secret Service Old and Young King Brady, Detectives.]

SECRET SERVICE

OLD AND YOUNG KING BRADY, DETECTIVES.

PRICE 5 CTS. 32 PAGES. COLORED COVERS. ISSUED WEEKLY.

LATEST ISSUES:

160 The Bradys and the Wharf Rats; or, Lively Work in the Harbour.

161 The Bradys and the House of Mystery; or, A Dark Night’s Work.

162 The Bradys’ Winning Game; or, Playing Against the Gamblers.

163 The Bradys and the Mail Thieves; or, The Man in the Bag.

164 The Bradys and the Boatmen; or, The Clew Found In the River.

165 The Bradys after the Grafters; or, The Mystery in the Cab.

166 The Bradys and the Cross-Roads Gang; or, The Great Case in

Missouri.

167 The Bradys and Miss Brown; or, The Mysterious Case In Society.

168 The Bradys and the Factory Girl; or, The Secret of the Poisoned

Envelope.

169 The Bradys and Blonde Bill; or, The Diamond Thieves of Maiden

Lane.

170 The Bradys and the Opium Ring; or, The Clew in Chinatown.

171 The Bradys on the Grand Circuit; or, Tracking the Light-Harness

Gang.

172 The Bradys and the Black Doctor; or, The Secret of the Old

Vault.

173 The Bradys and the Girl in Grey; or, The Queen of the Crooks.

174 The Bradys and the Juggler; or, Out with a Variety Show.

175 The Bradys and the Moonshiners; or, Away Down in Tennessee.

176 The Bradys in Badtown; or, The Fight for a Gold Mine.

177 The Bradys in the Klondike; or, Ferreting Out the Gold Thieves.

178 The Bradys on the East Side; or, Crooked Work in the Slums.

179 The Bradys and the “Highbinders”; or, The Hot Case in Chinatown.

180 The Bradys and the Serpent Ring; or, The Strange Case of the

Fortune-Teller.

181 The Bradys and “Silent Sam”; or, Tracking the Deaf and Dumb

Gang.

182 The Bradys and the “Bonanza” King; or, Fighting the Fakirs In

’Frisco.

183 The Bradys and the Boston Banker; or, Hustling for Millions In

the Hub.

184 The Bradys on Blizzard Island; or, Tracking the Gold Thieves of

Cape Nome.

185 The Bradys in the Black Hills; or, Their Case in North Dakota.

186 The Bradys and “Faro Frank”; or, A Hot Case in the Gold Mines.

187 The Bradys and the “Rube”; or, Tracking the Confidence Men.

188 The Bradys as Firemen; or, Tracking a Gang of Incendiaries.

189 The Bradys in the Oil Country; or, The Mystery of the Giant

Gusher.

190 The Bradys and the Blind Beggar; or, The Worst Crook of All.

191 The Bradys and the Bankbreakers; or, Working the Thugs of

Chicago.

192 The Bradys and the Seven Skulls; or, The Clew That Was Found in

the Barn.

193 The Bradys In Mexico; or, The Search for the Aztec Treasure

House.

194 The Bradys at Black Run; or, Trailing the Coiners of Candle

Creek.

195 The Bradys Among the Bulls and Bears; or, Working the Wires in

Wall Street.

196 The Bradys and the King; or, Working for the Bank of England.

197 The Bradys and the Duke’s Diamonds; or, The Mystery of the

Yacht.

198 The Bradys and the Bed Rock Mystery; or, Working In the Black

Hills.

199 The Bradys and the Card Crooks; or, Working on an Ocean Liner.

200 The Bradys and “John Smith”; or, The Man Without a Name.

201 The Bradys and the Manhunters; or, Down in the Dismal Swamp.

202 The Bradys and the High Rock Mystery; or, The Secret of the

Seven Steps.

203 The Bradys at the Block House; or, Rustling the Rustlers on the

Frontier.

204 The Bradys In Baxter Street; or, The House Without a Door.

205 The Bradys Midnight Call; or, The Mystery of Harlem Heights.

206 The Bradys Behind the Bars; or, Working on Blackwells Island.

207 The Bradys and the Brewer’s Bonds; or, Working on a Wall Street

Case.

208 The Bradys on the Bowery; or, The Search for a Missing Girl.

209 The Bradys and the Pawnbroker; or, A Very Mysterious Case.

210 The Bradys and the Gold Fakirs; or, Working for the Mint.

211 The Bradys at Bonanza Bay; or, Working on a Million Dollar Clew.

212 The Bradys and the Black Riders; or, The Mysterious Murder at

Wildtown.

213 The Bradys and Senator Slam; or, Working With Washington Crooks.

214 The Bradys and the Man from Nowhere; or, Their Very Hardest

Case.

215 The Bradys and “No. 99”; or, The Search for a Mad Millionaire.

216 The Bradys at Baffin’s Bay; or, The Trail Which Led to the

Arctic.

217 The Bradys and Gim Lee; or, Working a Clew in Chinatown.

218 The Bradys and the “Yegg” Men; or, Seeking a Clew on the Road.

219 The Bradys and the Blind Banker; or, Ferreting Out the Wall

Street Thieves.

220 The Bradys and the Black Cat; or, Working Among the Card Crooks

of Chicago.

221 The Bradys and the Texas Oil King; or, Seeking a Clew In the

Southwest.

222 The Bradys and the Night Hawk; or, New York at Midnight.

223 The Bradys in the Bad Lands; or, Hot work in South Dakota.

224 The Bradys at Breakneck Hall; or, The Mysterious House on the

Harlem.

225 The Bradys and the Fire Marshal; or, Hot Work In Hornersville.

226 The Bradys and the Three Sheriffs; or, Doing a Turn In

Tennessee.

227 The Bradys and the Opium Smugglers; or, A Hot Trail on the

Pacific Coast.

228 The Bradys’ Boomerang; or, Shaking Up the Wall Street Wire

Tappers.

229 The Bradys Among the Rockies; or, Working Away Out West.

230 The Bradys and Judge Lynch; or, After the Arkansas Terror.

231 The Bradys and the Bagg Boys; or, Hustling In the Black Hills.

232 The Bradys and Captain Bangs; or, The Mystery of a Mississippi

Steamer.

233 The Bradys in Maiden Lane; or, Tracking the Diamond Crooks.

234 The Bradys and Wells-Fargo Case; or, The Mystery of the Montana

Mail.

235 The Bradys and “Bowery Bill”; or, The Crooks of Coon Alley.

236 The Bradys at Bushel Bend; or, Smoking Out the Chinese

Smugglers.

237 The Bradys and the Messenger Boy; or, The A. D. T. Mystery.

238 The Bradys and the Wire Gang; or, The Great Race-Track Swindle.

239 The Bradys Among the Mormons; or, Secret Work In Salt Lake City.

240 The Bradys and “Fancy Frank”; or, The Velvet Gang of Flood Bar.

241 The Bradys at Battle Cliff; or, Chased Up the Grand Canyon.

242 The Bradys and “Mustang Mike”; or, The Man With the Branded

Hand.

243 The Bradys at Gold Hill; or, The Mystery of the Man from

Montana.

244 The Bradys and Pilgrim Pete; or, The Tough Sports of Terror

Gulch.

245 The Bradys and the Black Eagle Express; or, The Fate of the

Frisco Flyer.

246 The Bradys and Hi-Lo-Jak; or, Dark Deeds in Chinatown.

For Sale by All Newsdealers, or will be Sent to Any Address on Receipt

of Price, 5 Cents per Copy, by

FRANK TOUSEY, Publisher, 24 Union Square, New York.

IF YOU WANT ANY BACK NUMBERS

of our libraries, and cannot procure them from newsdealers, they can be

obtained from this office direct. Cut out and fill in the following

Order Blank and send it to us with the price of the books you want and

we will send them to you by return mail. =POSTAGE STAMPS TAKEN THE SAME

AS MONEY.=

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190

DEAR SIR—Enclosed find .... cents for which please send me:

.... copies of WORK AND WIN, Nos................................

.... copies of WILD WEST WEEKLY, Nos............................

.... copies of FRANK READE WEEKLY, Nos..........................

.... copies of PLUCK AND LUCK, Nos..............................

.... copies of SECRET SERVICE, Nos..............................

.... copies of THE LIBERTY BOYS OF ’76, Nos.....................

.... copies of Ten-Cent Hand Books, Nos.........................

Name ........... Street and No. ......... Town ...... State ....

WILD WEST WEEKLY

A Magazine Containing Stories, Sketches, etc., of Western Life.

BY AN OLD SCOUT.

DO NOT FAIL TO READ IT.

32 PAGES. PRICE 5 CENTS. 32 PAGES.

EACH NUMBER IN A HANDSOME COLORED COVER.

All of these exciting stories are founded on facts. Young Wild West is a

hero with whom the author was acquainted. His daring deeds and thrilling

adventures have never been surpassed. They form the base of the most

dashing stories ever published.

Read the following numbers of this most interesting magazine and be

convinced:

1 Young Wild West, The Prince of the Saddle.

2 Young Wild West’s Luck; or, Striking it Rich at the Hills.

3 Young Wild West’s Victory; or, The Road Agents’ Last Hold-up.

4 Young Wild West’s Pluck; or, Bound to Beat the Bad Men.

5 Young Wild West’s Best Shot; or, The Rescue of Arietta.

6 Young Wild West at Devil Creek; or, Helping to Boom a New Town.

7 Young Wild West’s Surprise; or, The Indian Chief’s Legacy.

8 Young Wild West Missing; or, Saved by an Indian Princess.

9 Young Wild West and the Detective; or, The Red Riders of the

Range.

10 Young Wild West at the Stake; or, The Jealousy of Arietta.

11 Young Wild West’s Nerve; or, The Nine Golden Bullets.

12 Young Wild West and the Tenderfoot; or, A New Yorker in the West.

13 Young Wild West’s Triumph; or, Winning Against Great Odds.

14 Young Wild West’s Strategy; or, The Comanche Chief’s Last Raid.

15 Young Wild West’s Grit; or, The Ghost of Gauntlet Gulch.

16 Young Wild West’s Big Day; or, The Double Wedding at Weston.

17 Young Wild West’s Great Scheme; or, The Building of a Railroad.

18 Young Wild West and the Train Robbers; or, The Hunt for the

Stolen Treasure.

19 Young Wild West on His Mettle; or, Four Against Twenty.

20 Young Wild West’s Ranch; or, The Renegades of Riley’s Run.

21 Young Wild West on the Trail; or, Outwitting the Redskins.

22 Young Wild West’s Bargain; or, A Red Man With a White Heart.

23 Young Wild West’s Vacation; or, A Lively Time at Roaring Ranch.

24 Young Wild West On His Muscle; or, Fighting With Nature’s

Weapons.

25 Young Wild West’s Mistake; or, Losing a Hundred Thousand.

26 Young Wild West In Deadwood; or, The Terror of Taper Top.

27 Young Wild West’s Close Call; or, The Raiders of Raw Hide Ridge.

28 Young Wild West Trapped; or, The Net That Would Not Hold Him.

29 Young Wild West’s Election; or, A Mayor at Twenty.

30 Young Wild West and the Cattle Thieves; or, Breaking Up a “Bad

Gang.”

31 Young Wild West’s Mascot; or, The Dog That Wanted a Master.

32 Young Wild West’s Challenge; or, A Combination Hard to Beat.

33 Young Wild West and the Ranch Queen; or, Rounding Up the Cattle

Ropers.

34 Young Wild West’s Pony Express; or, Getting the Mail Through on

Time.

35 Young Wild West on the Big Divide; or, The Raid of the Renegades.

36 Young Wild West’s Million in Gold; or, The Boss Boy of Boulder.

37 Young Wild West Running the Gantlet; or, The Pawnee Chief’s Last

Shot.

38 Young Wild West and the Cowboys; or, A Hot Time on the Prairie.

39 Young Wild West’s Rough Riders; or, The Rose Bud of the Rockies.

40 Young Wild West’s Dash for Life; or, A Ride that Saved a Town.

41 Young Wild West’s Big Pan Out; or, The Battle for a Silver Mine.

42 Young West and the Charmed Arrow; or, The White Lily of the

Kiowas.

43 Young Wild West’s Great Round Up; or, Corraling the Ranch

Raiders.

44 Young Wild West’s Rifle Rangers; or, Trailing a Bandit King.

45 Young Wild West and the Russian Duke; or, A Lively Time on

Mountain and Plain.

46 Young Wild West on the Rio Grande; or, Trapping the Mexican

Coiners.

47 Young Wild West and Sitting Bull; or, Saving a Troop of Cavalry.

48 Young Wild West and the Texas Trailers; or, Roping in the Horse

Thieves.

FOR SALE BY ALL NEWSDEALERS, OR WILL BE SENT TO ANY ADDRESS ON RECEIPT

OF PRICE, 5 CENTS PER COPY, BY

FRANK TOUSEY, Publisher, 24 Union Square, New York.

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be

obtained from this office direct. Cut out and fill in the following

Order Blank and send it to us with the price of the books you want and

we will send them to you by return mail. POSTAGE STAMPS TAKEN THE SAME

AS MONEY.

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190

DEAR SIR—Enclosed find .... cents for which please send me:

.... copies of WORK AND WIN, Nos...................................

.... copies of WILD WEST WEEKLY, Nos...............................

.... copies of FRANK READE WEEKLY, Nos.............................

.... copies of PLUCK AND LUCK, Nos.................................

.... copies of SECRET SERVICE, Nos.................................

.... copies of THE LIBERTY BOYS OF ’76, Nos........................

.... copies of Ten-Cent Hand Books, Nos............................

Name ........... Street and No. ............ Town ....... State ...

THE STAGE.

No. 41. THE BOYS OF NEW YORK END MEN’S JOKE BOOK.—Containing a great

variety of the latest jokes used by the most famous end men. No amateur

minstrels is complete without this wonderful little book.

No. 42. THE BOYS OF NEW YORK STUMP SPEAKER.—Containing a varied

assortment of stump speeches, Negro, Dutch and Irish. Also end men’s

jokes. Just the thing for home amusement and amateur shows.

No. 45. THE BOYS OF NEW YORK MINSTREL GUIDE AND JOKE BOOK.—Something new

and very instructive. Every boy should obtain this book, as it contains

full instructions for organizing an amateur minstrel troupe.

No. 65. MULDOON’S JOKES.—This is one of the most original joke books

ever published, and it is brimful of wit and humor. It contains a large

collection of songs, jokes, conundrums, etc., of Terrence Muldoon, the

great wit, humorist, and practical joker of the day. Every boy who can

enjoy a good substantial joke should obtain a copy immediately.

No. 79. HOW TO BECOME AN ACTOR.—Containing complete instructions how to

make up for various characters on the stage; together with the duties of

the Stage Manager, Prompter, Scenic Artist and Property Man. By a

prominent Stage Manager.

No. 80. GUS WILLIAMS’ JOKE BOOK.—Containing the latest jokes, anecdotes

and funny stories of this world-renowned and ever popular German

comedian. Sixty-four pages; handsome colored cover containing a

half-tone photo of the author.

HOUSEKEEPING.

No. 16. HOW TO KEEP A WINDOW GARDEN.—Containing full instructions for

constructing a window garden either in town or country, and the most

approved methods for raising beautiful flowers at home. The most

complete book of the kind ever published.

No. 30. HOW TO COOK.—One of the most instructive books on cooking ever

published. It contains recipes for cooking meats, fish, game, and

oysters; also pies, puddings, cakes and all kinds of pastry, and a grand

collection of recipes by one of our most popular books.

No. 37 HOW TO KEEP HOUSE.—It contains information for everybody, boys,

girls, men and women; it will teach you how to make almost anything

around the house, such as parlor ornaments, brackets, cements, Æolian

harps, and bird lime for catching birds.

ELECTRICAL.

No. 46. HOW TO MAKE AND USE ELECTRICITY.—A description of the wonderful

uses of electricity and electro magnetism; together with full

instructions for making Electric Toys, Batteries, etc. By George Trebel,

A. M., M. D. Containing over fifty illustrations.

No. 64. HOW TO MAKE ELECTRICAL MACHINES.—Containing full directions for

making electrical machines, induction coils, dynamos, and many novel

toys to be worked by electricity. By R. A. R. Bennett. Fully

illustrated.

No. 67. HOW TO DO ELECTRICAL TRICKS.—Containing a large collection of

instructive and highly amusing electrical tricks, together with

illustrations. By A. Anderson.

ENTERTAINMENT.

No. 9. HOW TO BECOME A VENTRILOQUIST.—By Harry Kennedy. The secret given

away. Every intelligent boy reading this book of instructions, by a

practical professor (delighting multitudes every night with his

wonderful imitations), can master the art, and create any amount of fun

for himself and friends. It is the greatest book ever published, and

there’s millions (of fun) in it.

No. 20. HOW TO ENTERTAIN AN EVENING PARTY.—A very valuable little book

just published. A complete compendium of games, sports, card diversions,

comic recitations, etc., suitable for parlor or drawing-room

entertainment. It contains more for the money than any book published.

No. 35. HOW TO PLAY GAMES.—A complete and useful little book, containing

the rules and regulations of billiards, bagatelle, backgammon, croquet,

dominoes, etc.

No. 36. HOW TO SOLVE CONUNDRUMS.—Containing all the leading conundrums

of the day, amusing riddles, curious catches and witty sayings.

No. 52. HOW TO PLAY CARDS.—A complete and handy little book, giving the

rules and full directions for playing Euchre, Cribbage, Casino,

Forty-Five, Rounce, Pedro Sancho, Draw Poker, Auction Pitch, All Fours,

and many other popular games of cards.

No. 66. HOW TO DO PUZZLES.—Containing over three hundred interesting

puzzles and conundrums, with key to same. A complete book. Fully

illustrated. By A. Anderson.

ETIQUETTE.

No. 13. HOW TO DO IT; OR, BOOK OF ETIQUETTE.—It is a great life secret,

and one that every young man desires to know all about. There’s

happiness in it.

No. 33. HOW TO BEHAVE.—Containing the rules and etiquette of good

society and the easiest and most approved methods of appearing to good

advantage at parties, balls, the theatre, church, and in the

drawing-room.

DECLAMATION.

No. 27. HOW TO RECITE AND BOOK OF RECITATIONS.—Containing the most

popular selections in use, comprising Dutch dialect, French dialect,

Yankee and Irish dialect pieces, together with many standard readings.

No. 31. HOW TO BECOME A SPEAKER.—Containing fourteen illustrations,

giving the different positions requisite to become a good speaker,

reader and elocutionist. Also containing gems from all the popular

authors of prose and poetry, arranged in the most simple and concise

manner possible.

No. 40. HOW TO DEBATE.—Giving rules for conducting debates, outlines for

debates, questions for discussion, and the best sources for procuring

information on the questions given.

SOCIETY.

No. 3. HOW TO FLIRT.—The arts and wiles of flirtation are fully

explained by this little book. Besides the various methods of

handkerchief, fan, glove, parasol, window and hat flirtation, it

contains a full list of the language and sentiment of flowers, which is

interesting to everybody, both old and young. You cannot be happy

without one.

No. 4. HOW TO DANCE is the title of a new and handsome little book just

issued by Frank Tousey. It contains full instructions in the art of

dancing, etiquette in the ball-room and at parties, how to dress, and

full directions for calling off in all popular square dances.

No. 5. HOW TO MAKE LOVE.—A complete guide to love courtship and

marriage, giving sensible advice, rules and etiquette to be observed,

with many curious and interesting things not generally known.

No. 17. HOW TO DRESS.—Containing full instruction in the art of dressing

and appearing well at home and abroad, giving the selections of colors,

material, and how to have them made up.

No. 18. HOW TO BECOME BEAUTIFUL.—One of the brightest and most valuable

little books ever given to the world. Everybody wishes to know how to

become beautiful, both male and female. The secret is simple, and almost

costless. Read this book and be convinced how to become beautiful.

BIRDS AND ANIMALS.

No. 7. HOW TO KEEP BIRDS.—Handsomely illustrated and containing full

instructions for the management and training of the canary, mockingbird,

bobolink, blackbird, paroquet, parrot, etc.

No. 39. HOW TO RAISE DOGS, POULTRY, PIGEONS AND RABBITS.—A useful and

instructive book. Handsomely illustrated. By Ira Drofraw.

No. 40. HOW TO MAKE AND SET TRAPS.—Including hints on how to catch

moles, weasels, otter, rats, squirrels and birds. Also how to cure

skins. Copiously illustrated. By J. Harrington Keene.

No. 50. HOW TO STUFF BIRDS AND ANIMALS.—A valuable book, giving

instructions in collecting, preparing, mounting and preserving birds,

animals and insects.

No. 54. HOW TO KEEP AND MANAGE PETS.—Giving complete information as to

the manner and method of raising, keeping, taming, breeding, and

managing all kinds of pets; also giving full instructions for making

cages, etc. Fully explained by twenty-eight illustrations, making it the

most complete book of the kind ever published.

MISCELLANEOUS.

No. 8. HOW TO BECOME A SCIENTIST.—A useful and instructive book, giving

a complete treatise on chemistry; also experiments in acoustics,

mechanics, mathematics, chemistry, and directions for making fireworks,

colored fires, and gas balloons. This book cannot be equaled.

No. 14. HOW TO MAKE CANDY.—A complete hand-book for making all kinds of

candy, ice-cream, syrups, essences, etc., etc.

No. 19.—FRANK TOUSEY’S UNITED STATES DISTANCE TABLES, POCKET COMPANION

AND GUIDE.—Giving the official distances on all the railroads of the

United States and Canada. Also table of distances by water to foreign

ports, hack fares in the principal cities, reports of the census, etc.,

etc., making it one of the most complete and handy books published.

No. 38. HOW TO BECOME YOUR OWN DOCTOR.—A wonderful book, containing

useful and practical information in the treatment of ordinary diseases

and ailments common to every family. Abounding in useful and effective

recipes for general complaints.

No. 55. HOW TO COLLECT STAMPS AND COINS.—Containing valuable information

regarding the collecting and arranging of stamps and coins. Handsomely

illustrated.

No. 58. HOW TO BE A DETECTIVE.—By Old King Brady the world-known

detective. In which he lays down some valuable and sensible rules for

beginners, and also relates some adventures and experiences of

well-known detectives.

No. 60. HOW TO BECOME A PHOTOGRAPHER.—Containing useful information

regarding the Camera and how to work it; also how to make Photographic

Magic Lantern Slides and other Transparencies. Handsomely illustrated.

By Captain W. De W. Abney.

No. 62. HOW TO BECOME A WEST POINT MILITARY CADET.—Containing full

explanations how to gain admittance, course of Study, Examinations,

Duties, Staff of Officers, Post Guard, Police Regulations, Fire

Department, and all a boy should know to be a Cadet. Compiled and

written by Lu Senarens, author of “How to Become a Naval Cadet.”

No. 63. HOW TO BECOME A NAVAL CADET.—Complete instructions of how to

gain admission to the Annapolis Naval Academy. Also containing the

course of instruction, description of grounds and buildings, historical

sketch, and everything a boy should know to become an officer in the

United States Navy. Compiled and written by Lu Senarens, author at “How

to Become a West Point Military Cadet.”

PRICE 10 CENTS EACH, OR 3 FOR 25 CENTS.

Address FRANK TOUSEY, Publisher, 24 Union Square, New York.

FRANK READE WEEKLY MAGAZINE.

Containing Stories of Adventures on Land, Sea, and in the Air.

BY “NONAME.”

EACH NUMBER IN A HANDSOMELY ILLUMINATED COVER.

A 32-PAGE BOOK FOR FIVE CENTS.

All our readers know Frank Reade, Jr., the greatest inventor of the age,

and his two fun-loving chums, Barney and Pomp. The stories published in

this magazine contain a true account of the wonderful and exciting

adventures of the famous inventor, with his marvellous flying machines,

electrical overland engines, and his extraordinary submarine boats. Each

number is a rare treat. Tell your newsdealer to get you a copy.

LATEST ISSUES.

5 Frank Reade, Jr.’s “Sea Serpent”; or, The Search for Sunken Gold.

6 Frank Reade, Jr.’s Electric Terror, the “Thunderer”; or, The

Search for the Tartar’s Captive.

7 Frank Reade, Jr.’s Air Wonder, the “Kite”; or, A Six Weeks’ Flight

Over the Andes.

8 Frank Reade, Jr.’s Deep Sea Diver, the “Tortoise”; or, The Search

for a Sunken Island.

9 Frank Reade, Jr.’s Electric Invention, the “Warrior”; or, Fighting

Apaches in Arizona.

10 Frank Reade, Jr., and His Electric Air Boat; or, Hunting Wild

Beasts for a Circus.

11 Frank Reade, Jr., and His Torpedo Boat; or, At War With the

Brazilian Rebels.

12 Fighting the Slave Hunters; or, Frank Reade, Jr., In Central

Africa.

13 From Zone to Zone; or, The Wonderful Trip of Frank Reade, Jr.,

with His Latest Air Ship.

14 Frank Reade, Jr., and His Electric Cruiser of the Lakes; or, A

Journey Through Africa by Water.

15 Frank Reade, Jr., and His Electric Turret; or, Lost in the Land

of Fire.

16 Frank Reade, Jr., and His Engine of the Clouds; or, Chased Around

the World in the Sky.

17 In the Great Whirlpool; or, Frank Reade, Jr.’s Strange Adventures

in a Submarine Boat.

18 Chased Across the Sahara; or, Frank Reade, Jr., After a Bedouin’s

Captive.

19 Six Weeks in the Clouds; or, Frank Reade, Jr.’s Air-Ship the

“Thunderbolt.”

20 Around the World Under Water; or, The Wonderful Cruise of a

Submarine Boat.

21 The Mystic Brand; or, Frank Reade, Jr., and His Overland Stage.

22 Frank Reade, Jr.’s Electric Air Racer; or, Around the Globe in

Thirty Days.

23 The Sunken Pirate; or, Frank Reade, Jr., in Search of a Treasure

at the Bottom of the Sea.

24 Frank Reade, Jr.’s Magnetic Gun Carriage; or, Working for the U.

S. Mail.

25 Frank Reade, Jr., and His Electric Ice Ship; or, Driven Adrift in

the Frozen Sky.

26 Frank Reade, Jr.’s Electric Sea Engine; or, Hunting for a Sunken

Diamond Mine.

27 The Black Range; or, Frank Reade, Jr., Among the Cowboys with His

Electric Caravan.

28 Over the Andes with Frank Reade, Jr., in His New Air-Ship; or,

Wild Adventures in Peru.

29 Frank Reade, Jr., Exploring a Submarine Mountain; or, Lost at the

Bottom of the Sea.

30 Adrift in Africa; or, Frank Reade, Jr., Among the Ivory Hunters

with His New Electric Wagon.

31 Frank Reade, Jr.’s Search for a Lost Man in His Latest Air

Wonder.

32 Frank Reade, Jr.’s Search for the Sea Serpent; or, Six Thousand

Miles Under the Sea.

33 Frank Reade, Jr.’s Prairie Whirlwind; or, The Mystery of the

Hidden Canyon.

34 Around the Horizon for Ten Thousand Miles; or, Frank Reade, Jr.’s

Most Wonderful Trip.

35 Lost In the Atlantic Valley; or, Frank Reade, Jr., and his

Wonder, the “Dart.”

36 Frank Reade, Jr.’s Desert Explorer; or, The Underground City of

the Sahara.

37 Lost in the Mountains of the Moon; or, Frank Reade, Jr.’s Great

Trip with the “Scud.”

38 Under the Amazon for a Thousand Miles.

39 Frank Reade, Jr.’s Clipper of the Prairie; or, Fighting the

Apaches in the Southwest.

40 The Chase of a Comet; or, Frank Reade, Jr.’s Aerial Trip with the

“Flash.”

41 Across the Frozen Sea; or, Frank Reade Jr.’s Electric Snow

Cutter.

42 Frank Reade Jr.’s Electric Buckboard; or, Thrilling Adventures in

North Australia.

43 Around the Arctic Circle; or, Frank Reade Jr.’s Famous Flight

With His Air Ship.

44 Frank Reade Jr.’s Search for the Silver Whale; or, Under the

Ocean in the Electric “Dolphin.”

45 Frank Reade, Jr., and His Electric Car; or, Outwitting a

Desperate Gang.

46 To the End of the Earth; or, Frank Reade Jr.’s Great Mid-Air

Flight.

47 The Missing Island; or, Frank Reade Jr.’s Voyage Under the Sea.

48 Frank Reade, Jr., in Central India; or, the Search for the Lost

Savants.

49 Frank Reade, Jr. Fighting The Terror of the Coast.

50 100 Miles Below the Surface of the Sea; or, The Marvelous Trip of

Frank Reade, Jr.

For Sale by All Newsdealers, or will be Sent to Any Address on Receipt

of Price, 5 Cents per Copy, by

FRANK TOUSEY, Publisher, 24 Union Square, New York.

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be

obtained from this office direct. Cut out and fill in the following

Order Blank and send it to us with the price of the books you want and

we will send them to you by return mail. =POSTAGE STAMPS TAKEN THE SAME

AS MONEY.=

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190

DEAR SIR—Enclosed find .... cents for which please send me:

.... copies of WORK AND WIN, Nos...................................

.... copies of WILD WEST WEEKLY, Nos...............................

.... copies of FRANK READE WEEKLY, Nos.............................

.... copies of PLUCK AND LUCK. Nos.................................

.... copies of SECRET SERVICE, Nos.................................

.... copies of THE LIBERTY BOYS OF ’76, Nos........................

.... copies of Ten-Cent Hand Books, Nos............................

Name ............ Street and No. .......... Town ........ State ...

------------------------------------------------------------------------

Transcriber’s note:

1. Added Table of Contents.

2. Moved advertising on the reverse of the cover page to between the

end and the remaining advertisements on the back cover.

3. Silently corrected typographical errors.

4. Retained anachronistic and non-standard spellings as printed.

Frank Reade, Jr., Fighting the Terror of the Coast · 第 12 / 12 章