3. The assumption that a pointer to any one type can freely be cast
into a pointer to any other type. A stronger form of this is the
assumption that all pointers are the same size and format, which
means you don't have to worry about getting the types correct in
calls. Problem: this fails on word-oriented machines or others
with multiple pointer formats.
4. The assumption that the parameters of a routine are stored in
memory, contiguously, and in strictly ascending or descending
order. Problem: this fails on many RISC architectures.
5. The assumption that pointer and integer types are the same size,
and that pointers can be stuffed into integer variables (and
vice-versa) and drawn back out without being truncated or mangled.
Problem: this fails on segmented architectures or word-oriented
machines with funny pointer formats.
6. The assumption that a data type of any size may begin at any byte
address in memory (for example, that you can freely construct and
dereference a pointer to a word- or greater-sized object at an odd
char address). Problem: this fails on many (esp. RISC)
architectures better optimized for {HLL} execution speed, and can
cause an illegal address fault or bus error.
7. The (related) assumption that there is no padding at the end of
types and that in an array you can thus step right from the last
byte of a previous component to the first byte of the next one.
This is not only machine- but compiler-dependent.
8. The assumption that memory address space is globally flat and that
the array reference `foo[-1]' is necessarily valid. Problem: this
fails at 0, or other places on segment-addressed machines like
Intel chips (yes, segmentation is universally considered a
{brain-damaged} way to design machines (see {moby}), but that is a
separate issue).
9. The assumption that objects can be arbitrarily large with no
special considerations. Problem: this fails on segmented
architectures and under non-virtual-addressing environments.
10. The assumption that the stack can be as large as memory. Problem:
this fails on segmented architectures or almost anything else
without virtual addressing and a paged stack.
11. The assumption that bits and addressable units within an object are
ordered in the same way and that this order is a constant of
nature. Problem: this fails on {big-endian} machines.
12. The assumption that it is meaningful to compare pointers to
different objects not located within the same array, or to objects
of different types. Problem: the former fails on segmented
architectures, the latter on word-oriented machines or others with
multiple pointer formats.
13. The assumption that an `int' is 32 bits, or (nearly equivalently)
the assumption that `sizeof(int) == sizeof(long)'. Problem: this
fails on PDP-11s, 286-based systems and even on 386 and 68000
systems under some compilers.
14. The assumption that `argv[]' is writable. Problem: this fails in
many embedded-systems C environments and even under a few flavors
of UNIX.
Note that a programmer can validly be accused of vaxocentrism
even if he or she has never seen a VAX. Some of these assumptions
(esp. 2--5) were valid on the PDP-11, the original C machine, and
became endemic years before the VAX. The terms `vaxocentricity'
and `all-the-world's-a-VAX syndrome' have been used synonymously.
:vdiff: /vee'dif/ v.,n. Visual diff. The operation of finding
differences between two files by {eyeball search}. The term
`optical diff' has also been reported, and is sometimes more
specifically used for the act of superimposing two nearly identical
printouts on one another and holding them up to a light to spot
differences. Though this method is poor for detecting omissions in
the `rear' file, it can also be used with printouts of graphics, a
claim few if any diff programs can make. See {diff}.
:veeblefester: /vee'b*l-fes`tr/ [from the "Born Loser"
comix via Commodore; prob. originally from `Mad' Magazine's
`Veeblefeetzer' parodies ca. 1960] n. Any obnoxious person engaged
in the (alleged) professions of marketing or management. Antonym
of {hacker}. Compare {suit}, {marketroid}.
:Venus flytrap: [after the insect-eating plant] n. See {firewall
machine}.
:verbage: /ver'b*j/ n. A deliberate misspelling and mispronunciation of
{verbiage} that assimilates it to the word `garbage'. Compare
{content-free}. More pejorative than `verbiage'.
:verbiage: n. When the context involves a software or hardware
system, this refers to {{documentation}}. This term borrows the
connotations of mainstream `verbiage' to suggest that the
documentation is of marginal utility and that the motives behind
its production have little to do with the ostensible subject.
:Version 7: alt. V7 /vee' se'vn/ n. The 1978 unsupported release of
{{UNIX}} ancestral to all current commercial versions. Before
the release of the POSIX/SVID standards, V7's features were often
treated as a UNIX portability baseline. See {BSD}, {USG UNIX},
{{UNIX}}. Some old-timers impatient with commercialization and
kernel bloat still maintain that V7 was the Last True UNIX.
:vgrep: /vee'grep/ v.,n. Visual grep. The operation of finding
patterns in a file optically rather than digitally (also called an
`optical grep'). See {grep}; compare {vdiff}.
:vi: /V-I/, *not* /vi:/ and *never* /siks/ [from
`Visual Interface'] n. A screen editor crufted together by Bill Joy
for an early {BSD} release. Became the de facto standard
UNIX editor and a nearly undisputed hacker favorite outside of MIT
until the rise of {EMACS} after about 1984. Tends to frustrate
new users no end, as it will neither take commands while expecting
input text nor vice versa, and the default setup provides no
indication of which mode one is in (one correspondent accordingly
reports that he has often heard the editor's name pronounced
/vi:l/). Nevertheless it is still widely used (about half the
respondents in a 1991 USENET poll preferred it), and even EMACS
fans often resort to it as a mail editor and for small editing jobs
(mainly because it starts up faster than the bulkier versions of
EMACS). See {holy wars}.
:videotex: n. obs. An electronic service offering people the
privilege of paying to read the weather on their television screens
instead of having somebody read it to them for free while they
brush their teeth. The idea bombed everywhere it wasn't
government-subsidized, because by the time videotex was practical
the installed base of personal computers could hook up to
timesharing services and do the things for which videotex might
have been worthwhile better and cheaper. Videotex planners badly
overestimated both the appeal of getting information from a
computer and the cost of local intelligence at the user's end.
Like the {gorilla arm} effect, this has been a cautionary tale
to hackers ever since. See also {vannevar}.
:virgin: adj. Unused; pristine; in a known initial state. "Let's
bring up a virgin system and see if it crashes again." (Esp.
useful after contracting a {virus} through {SEX}.) Also, by
extension, buffers and the like within a program that have not yet
been used.
:virtual: [via the technical term `virtual memory', prob. from
the term `virtual image' in optics] adj. 1. Common alternative
to {logical}; often used to refer to the artificial objects
created by a computer system to help the system control access to
shared resources. 2. Simulated; performing the functions of
something that isn't really there. An imaginative child's doll may
be a virtual playmate. Oppose {real}.
:virtual Friday: n. The last day before an extended weekend, if
that day is not a `real' Friday. For example, the U.S. holiday
Thanksgiving is always on a Thursday. The next day is often also a
holiday or taken as an extra day off, in which case Wednesday of
that week is a virtual Friday (and Thursday is a virtual Saturday,
as is Friday). There are also `virtual Mondays' that are
actually Tuesdays, after the three-day weekends associated with
many national holidays in the U.S.
:virtual reality: n. 1. Computer simulations that use 3-D graphics
and devices such as the Dataglove to allow the user to interact
with the simulation. See {cyberspace}. 2. A form of network
interaction incorporating aspects of role-playing games,
interactive theater, improvisational comedy, and `true confessions'
magazines. In a virtual reality forum (such as USENET's
alt.callahans newsgroup or the {MUD} experiments on Internet),
interaction between the participants is written like a shared novel
complete with scenery, `foreground characters' that may be
personae utterly unlike the people who write them, and common
`background characters' manipulable by all parties. The one
iron law is that you may not write irreversible changes to a
character without the consent of the person who `owns' it.
Otherwise anything goes. See {bamf}, {cyberspace}.
:virus: [from the obvious analogy with biological viruses, via SF]
n. A cracker program that searches out other programs and `infects'
them by embedding a copy of itself in them, so that they become
{Trojan Horse}s. When these programs are executed, the embedded
virus is executed too, thus propagating the `infection'. This
normally happens invisibly to the user. Unlike a {worm}, a
virus cannot infect other computers without assistance. It is
propagated by vectors such as humans trading programs with their
friends (see {SEX}). The virus may do nothing but propagate
itself and then allow the program to run normally. Usually,
however, after propagating silently for a while, it starts doing
things like writing cute messages on the terminal or playing
strange tricks with your display (some viruses include nice
{display hack}s). Many nasty viruses, written by particularly
perversely minded {cracker}s, do irreversible damage, like
nuking all the user's files.
In the 1990s, viruses have become a serious problem, especially
among IBM PC and Macintosh users (the lack of security on these
machines enables viruses to spread easily, even infecting the
operating system). The production of special anti-virus software
has become an industry, and a number of exaggerated media reports
have caused outbreaks of near hysteria among users; many
{luser}s tend to blame *everything* that doesn't work as
they had expected on virus attacks. Accordingly, this sense of
`virus' has passed not only into techspeak but into also popular
usage (where it is often incorrectly used to denote a {worm} or
even a {Trojan horse}). Compare {back door}; see also
{UNIX conspiracy}.
:visionary: n. 1. One who hacks vision, in the sense of an
Artificial Intelligence researcher working on the problem of
getting computers to `see' things using TV cameras. (There isn't
any problem in sending information from a TV camera to a computer.
The problem is, how can the computer be programmed to make use of
the camera information? See {SMOP}, {AI-complete}.) 2. [IBM]
One who reads the outside literature. At IBM, apparently, such a
penchant is viewed with awe and wonder.
:VMS: /V-M-S/ n. DEC's proprietary operating system for its VAX
minicomputer; one of the seven or so environments that loom largest
in hacker folklore. Many UNIX fans generously concede that VMS
would probably be the hacker's favorite commercial OS if UNIX
didn't exist; though true, this makes VMS fans furious. One major
hacker gripe with VMS concerns its slowness --- thus the following
limerick:
There once was a system called VMS
Of cycles by no means abstemious.
It's chock-full of hacks
And runs on a VAX
And makes my poor stomach all squeamious.
--- The Great Quux
See also {VAX}, {{TOPS-10}}, {{TOPS-20}}, {{UNIX}}, {runic}.
:voice: vt. To phone someone, as opposed to emailing them or
connecting in {talk mode}. "I'm busy now; I'll voice you later."
:voice-net: n. Hackish way of referring to the telephone system,
analogizing it to a digital network. USENET {sig block}s not
uncommonly include the sender's phone next to a "Voice:" or
"Voice-Net:" header; common variants of this are "Voicenet" and
"V-Net". Compare {paper-net}, {snail-mail}.
:voodoo programming: [from George Bush's "voodoo economics"] n.
The use by guess or cookbook of an {obscure} or {hairy} system,
feature, or algorithm that one does not truly understand. The
implication is that the technique may not work, and if it doesn't,
one will never know why. Almost synonymous with {black magic},
except that black magic typically isn't documented and
*nobody* understands it. Compare {magic}, {deep magic},
{heavy wizardry}, {rain dance}, {cargo cult programming},
{wave a dead chicken}.
:VR: // [MUD] n. On-line abbrev for {virtual reality}, as
opposed to {RL}.
:Vulcan nerve pinch: n. [from the old "Star Trek" TV series via
Commodore Amiga hackers] The keyboard combination that forces a
soft-boot or jump to ROM monitor (on machines that support such a
feature). On many micros this is Ctrl-Alt-Del; on Suns, L1-A; on
some Macintoshes, it is <Cmd>-<Power switch>! Also called
{three-finger salute}. Compare {quadruple bucky}.
:vulture capitalist: n. Pejorative hackerism for `venture
capitalist', deriving from the common practice of pushing contracts
that deprive inventors of control over their own innovations and
most of the money they ought to have made from them.
= W =
=====
:wabbit: /wab'it/ [almost certainly from Elmer Fudd's immortal
line "You wascawwy wabbit!"] n. 1. A legendary early hack
reported on a System/360 at RPI and elsewhere around 1978; this may
have descended (if only by inspiration) from hack called RABBITS
reported from 1969 on a Burroughs 55000 at the University of
Washington Computer Center. The program would make two copies of
itself every time it was run, eventually crashing the system.
2. By extension, any hack that includes infinite self-replication
but is not a {virus} or {worm}. See {fork bomb}, see also
{cookie monster}.
:WAITS:: /wayts/ n. The mutant cousin of {{TOPS-10}} used on a
handful of systems at {{SAIL}} up to 1990. There was never an
`official' expansion of WAITS (the name itself having been arrived
at by a rather sideways process), but it was frequently glossed as
`West-coast Alternative to ITS'. Though WAITS was less visible
than ITS, there was frequent exchange of people and ideas between
the two communities, and innovations pioneered at WAITS exerted
enormous indirect influence. The early screen modes of {EMACS},
for example, were directly inspired by WAITS's `E' editor --- one
of a family of editors that were the first to do `real-time
editing', in which the editing commands were invisible and where
one typed text at the point of insertion/overwriting. The modern
style of multi-region windowing is said to have originated there,
and WAITS alumni at XEROX PARC and elsewhere played major roles in
the developments that led to the XEROX Star, the Macintosh, and the
Sun workstations. {Bucky bits} were also invented there ---
thus, the ALT key on every IBM PC is a WAITS legacy. One notable
WAITS feature seldom duplicated elsewhere was a news-wire interface
that allowed WAITS hackers to read, store, and filter AP and UPI
dispatches from their terminals; the system also featured a
still-unusual level of support for what is now called `multimedia'
computing, allowing analog audio and video signals to be switched
to programming terminals.
:waldo: /wol'doh/ [From Robert A. Heinlein's story "Waldo"]
1. A mechanical agent, such as a gripper arm, controlled by a human
limb. When these were developed for the nuclear industry in the
mid-1940s they were named after the invention described by Heinlein
in the story, which he wrote in 1942. Now known by the more
generic term `telefactoring', this technology is of intense
interest to NASA for tasks like space station maintenance. 2. At
Harvard (particularly by Tom Cheatham and students), this is used
instead of {foobar} as a metasyntactic variable and general
nonsense word. See {foo}, {bar}, {foobar}, {quux}.
:walk: n.,vt. Traversal of a data structure, especially an array or
linked-list data structure in {core}. See also {codewalker},
{silly walk}, {clobber}.
:walk off the end of: vt. To run past the end of an array, list, or
medium after stepping through it --- a good way to land in trouble.
Often the result of an {off-by-one error}. Compare
{clobber}, {roach}, {smash the stack}.
:walking drives: n. An occasional failure mode of magnetic-disk
drives back in the days when they were huge, clunky {washing
machine}s. Those old {dinosaur} parts carried terrific angular
momentum; the combination of a misaligned spindle or worn bearings
and stick-slip interactions with the floor could cause them to
`walk' across a room, lurching alternate corners forward a couple
of millimeters at a time. There is a legend about a drive that
walked over to the only door to the computer room and jammed it
shut; the staff had to cut a hole in the wall in order to get at
it! Walking could also be induced by certain patterns of drive
access (a fast seek across the whole width of the disk, followed by
a slow seek in the other direction). Some bands of old-time
hackers figured out how to induce disk-accessing patterns that
would do this to particular drive models and held disk-drive races.
:wall: [WPI] interj. 1. An indication of confusion, usually spoken
with a quizzical tone: "Wall??" 2. A request for further
explication. Compare {octal forty}. 3. [UNIX] v. To send a message
to everyone currently logged in, esp. with the wall(8) utility.
It is said that sense 1 came from the idiom `like talking to a
blank wall'. It was originally used in situations where, after you
had carefully answered a question, the questioner stared at you
blankly, clearly having understood nothing that was explained. You
would then throw out a "Hello, wall?" to elicit some sort of
response from the questioner. Later, confused questioners began
voicing "Wall?" themselves.
:wall follower: n. A person or algorithm that compensates for lack
of sophistication or native stupidity by efficiently following some
simple procedure shown to have been effective in the past. Used of
an algorithm, this is not necessarily pejorative; it recalls
`Harvey Wallbanger', the winning robot in an early AI contest
(named, of course, after the cocktail). Harvey successfully solved
mazes by keeping a `finger' on one wall and running till it came
out the other end. This was inelegant, but it was mathematically
guaranteed to work on simply-connected mazes --- and, in fact,
Harvey outperformed more sophisticated robots that tried to
`learn' each maze by building an internal representation of it.
Used of humans, the term *is* pejorative and implies an
uncreative, bureaucratic, by-the-book mentality. See also {code
grinder}, {droid}.
:wall time: n. (also `wall clock time') 1. `Real world' time (what
the clock on the wall shows), as opposed to the system clock's idea
of time. 2. The real running time of a program, as opposed to the
number of {clocks} required to execute it (on a timesharing
system these will differ, as no one program gets all the
{clocks}, and on multiprocessor systems with good thread support
one may get more processor clocks than real-time clocks).
:wallpaper: n. 1. A file containing a listing (e.g., assembly
listing) or a transcript, esp. a file containing a transcript of
all or part of a login session. (The idea was that the paper for
such listings was essentially good only for wallpaper, as evidenced
at Stanford, where it was used to cover windows.) Now rare,
esp. since other systems have developed other terms for it (e.g.,
PHOTO on TWENEX). However, the UNIX world doesn't have an
equivalent term, so perhaps {wallpaper} will take hold there.
The term probably originated on ITS, where the commands to begin
and end transcript files were `:WALBEG' and `:WALEND',
with default file `WALL PAPER' (the space was a path
delimiter). 2. The background pattern used on graphical
workstations (this is techspeak under the `Windows' graphical user
interface to MS-DOS). 3. `wallpaper file' n. The file that
contains the wallpaper information before it is actually printed on
paper. (Even if you don't intend ever to produce a real paper copy
of the file, it is still called a wallpaper file.)
:wango: /wang'goh/ n. Random bit-level {grovel}ling going on in
a system during some unspecified operation. Often used in
combination with {mumble}. For example: "You start with the `.o'
file, run it through this postprocessor that does mumble-wango ---
and it comes out a snazzy object-oriented executable."
:wank: /wangk/ [Columbia University: prob. by mutation from
Commonwealth slang v. `wank', to masturbate] n.,v. Used much as
{hack} is elsewhere, as a noun denoting a clever technique or
person or the result of such cleverness. May describe (negatively)
the act of hacking for hacking's sake ("Quit wanking, let's go get
supper!") or (more positively) a {wizard}. Adj. `wanky'
describes something particularly clever (a person, program, or
algorithm). Conversations can also get wanky when there are too
many wanks involved. This excess wankiness is signalled by an
overload of the `wankometer' (compare {bogometer}). When the
wankometer overloads, the conversation's subject must be changed,
or all non-wanks will leave. Compare `neep-neeping' (under
{neep-neep}). Usage: U.S. only. In Britain and the Commonwealth
this word is *extremely* rude and is best avoided unless one
intends to give offense.
:wannabee: /won'*-bee/ (also, more plausibly, spelled
`wannabe') [from a term recently used to describe Madonna fans
who dress, talk, and act like their idol; prob. originally from
biker slang] n. A would-be {hacker}. The connotations of this
term differ sharply depending on the age and exposure of the
subject. Used of a person who is in or might be entering
{larval stage}, it is semi-approving; such wannabees can be
annoying but most hackers remember that they, too, were once such
creatures. When used of any professional programmer, CS academic,
writer, or {suit}, it is derogatory, implying that said person
is trying to cuddle up to the hacker mystique but doesn't,
fundamentally, have a prayer of understanding what it is all about.
Overuse of terms from this lexicon is often an indication of the
{wannabee} nature. Compare {newbie}.
Historical note: The wannabee phenomenon has a slightly different
flavor now (1991) than it did ten or fifteen years ago. When the
people who are now hackerdom's tribal elders were in {larval
stage}, the process of becoming a hacker was largely unconscious
and unaffected by models known in popular culture --- communities
formed spontaneously around people who, *as individuals*, felt
irresistibly drawn to do hackerly things, and what wannabees
experienced was a fairly pure, skill-focused desire to become
similarly wizardly. Those days of innocence are gone forever;
society's adaptation to the advent of the microcomputer after 1980
included the elevation of the hacker as a new kind of folk hero,
and the result is that some people semi-consciously set out to
*be hackers* and borrow hackish prestige by fitting the
popular image of hackers. Fortunately, to do this really well, one
has to actually become a wizard. Nevertheless, old-time hackers
tend to share a poorly articulated disquiet about the change; among
other things, it gives them mixed feelings about the effects of
public compendia of lore like this one.
:warlording: [from the USENET group alt.fan.warlord] v. The act
of excoriating a bloated, ugly, or derivative {sig block}.
Common grounds for warlording include the presence of a signature
rendered in a {BUAF}, over-used or cliched {sig quote}s, ugly
{ASCII art}, or simply excessive size. The original `Warlord'
was a {BIFF}-like {newbie} c.1991 who featured in his sig a
particularly large and obnoxious ASCII graphic resembling the sword
of Conan the Barbarian in the 1981 John Milius movie; the group
name alt.fan.warlord was sarcasm, and the characteristic mode
of warlording is devastatingly sarcastic praise.
:warm boot: n. See {boot}.
:wart: n. A small, {crock}y {feature} that sticks out of an
otherwise {clean} design. Something conspicuous for localized
ugliness, especially a special-case exception to a general rule.
For example, in some versions of `csh(1)', single quotes
literalize every character inside them except `!'. In ANSI C,
the `??' syntax used obtaining ASCII characters in a foreign
environment is a wart. See also {miswart}.
:washing machine: n. Old-style 14-inch hard disks in floor-standing
cabinets. So called because of the size of the cabinet and the
`top-loading' access to the media packs --- and, of course, they
were always set on `spin cycle'. The washing-machine idiom
transcends language barriers; it is even used in Russian hacker
jargon. See also {walking drives}. The thick channel cables
connecting these were called `bit hoses' (see {hose}).
:water MIPS: n. (see {MIPS}, sense 2) Large, water-cooled
machines of either today's ECL-supercomputer flavor or yesterday's
traditional {mainframe} type.
:wave a dead chicken: v. To perform a ritual in the direction of
crashed software or hardware that one believes to be futile but
is nevertheless necessary so that others are satisfied that an
appropriate degree of effort has been expended. "I'll wave a dead
chicken over the source code, but I really think we've run into an
OS bug." Compare {voodoo programming}, {rain dance}.
:weasel: n. [Cambridge] A na"ive user, one who deliberately or
accidentally does things that are stupid or ill-advised. Roughly
synonymous with {loser}.
:wedged: [from a common description of recto-cranial inversion]
adj. 1. To be stuck, incapable of proceeding without help. This
is different from having crashed. If the system has crashed, then
it has become totally non-functioning. If the system is wedged, it
is trying to do something but cannot make progress; it may be
capable of doing a few things, but not be fully operational. For
example, a process may become wedged if it {deadlock}s with
another (but not all instances of wedging are deadlocks). See also
{gronk}, {locked up}, {hosed}. Describes a
{deadlock}ed condition. 2. Often refers to humans suffering
misconceptions. "He's totally wedged --- he's convinced that he
can levitate through meditation." 3. [UNIX] Specifically used to
describe the state of a TTY left in a losing state by abort of a
screen-oriented program or one that has messed with the line
discipline in some obscure way.
:wedgie: [Fairchild] n. A bug. Prob. related to {wedged}.
:wedgitude: /wedj'i-t[y]ood/ n. The quality or state of being
{wedged}.
:weeble: /weeb'l/ [Cambridge] interj. Used to denote frustration,
usually at amazing stupidity. "I stuck the disk in upside down."
"Weeble...." Compare {gurfle}.
:weeds: n. 1. Refers to development projects or algorithms that have
no possible relevance or practical application. Comes from `off in
the weeds'. Used in phrases like "lexical analysis for microcode
is serious weeds...." 2. At CDC/ETA before its demise, the
phrase `go off in the weeds' was equivalent to IBM's {branch to
Fishkill} and mainstream hackerdom's {jump off into never-never
land}.
:weenie: n. 1. [on BBSes] Any of a species of luser resembling a
less amusing version of {BIFF} that infests many {BBS}
systems. The typical weenie is a teenage boy with poor social
skills travelling under a grandiose {handle} derived from
fantasy or heavy-metal rock lyrics. Among sysops, `the weenie
problem' refers to the marginally literate and profanity-laden
{flamage} weenies tend to spew all over a newly-discovered BBS.
Compare {spod}, {computer geek}, {terminal junkie}.
2. [Among hackers] When used with a qualifier (for example, as in
{UNIX weenie}, VMS weenie, IBM weenie) this can be either an
insult or a term of praise, depending on context, tone of voice,
and whether or not it is applied by a person who considers him or
herself to be the same sort of weenie. Implies that the weenie has
put a major investment of time, effort, and concentration into the
area indicated; whether this is positive or negative depends on the
hearer's judgment of how the speaker feels about that area. See
also {bigot}. 3. The semicolon character, `;' (ASCII
0111011).
:Weenix: /wee'niks/ [ITS] n. A derogatory term for {{UNIX}},
derived from {UNIX weenie}. According to one noted ex-ITSer, it
is "the operating system preferred by Unix Weenies: typified by
poor modularity, poor reliability, hard file deletion, no file
version numbers, case sensitivity everywhere, and users who believe
that these are all advantages". Some ITS fans behave as though
they believe UNIX stole a future that rightfully belonged to them.
See {{ITS}}, sense 2.
:well-behaved: adj. 1. [primarily {{MS-DOS}}] Said of software
conforming to system interface guidelines and standards.
Well-behaved software uses the operating system to do chores such
as keyboard input, allocating memory and drawing graphics. Oppose
{ill-behaved}. 2. Software that does its job quietly and
without counterintuitive effects. Esp. said of software having
an interface spec sufficiently simple and well-defined that it can
be used as a {tool} by other software. See {cat}.
:well-connected: adj. Said of a computer installation, this means
that it has reliable email links with the network and/or that
it relays a large fraction of available {USENET} newsgroups.
`Well-known' can be almost synonymous, but also implies that the
site's name is familiar to many (due perhaps to an archive service
or active USENET users).
:wetware: /wet'weir/ [prob. from the novels of Rudy Rucker] n.
1. The human nervous system, as opposed to computer hardware or
software. "Wetware has 7 plus or minus 2 temporary registers."
2. Human beings (programmers, operators, administrators) attached
to a computer system, as opposed to the system's hardware or
software. See {liveware}, {meatware}.
:whack: v. According to arch-hacker James Gosling, to "...modify a
program with no idea whatsoever how it works." (See {whacker}.)
It is actually possible to do this in nontrivial circumstances if
the change is small and well-defined and you are very good at
{glark}ing things from context. As a trivial example, it is
relatively easy to change all `stderr' writes to `stdout'
writes in a piece of C filter code which remains otherwise
mysterious.
:whacker: [University of Maryland: from {hacker}] n. 1. A person,
similar to a {hacker}, who enjoys exploring the details of
programmable systems and how to stretch their capabilities.
Whereas a hacker tends to produce great hacks, a whacker only ends
up whacking the system or program in question. Whackers are often
quite egotistical and eager to claim {wizard} status,
regardless of the views of their peers. 2. A person who is good at
programming quickly, though rather poorly and ineptly.
:whales: n. See {like kicking dead whales down the beach}.
:whalesong: n. The peculiar clicking and whooshing sounds made by a
PEP modem such as the Telebit Trailblazer as it tries to
synchronize with another PEP modem for their special high-speed
mode. This sound isn't anything like the normal two-tone handshake
between conventional modems and is instantly recognizable to anyone
who has heard it more than once. It sounds, in fact, very much
like whale songs. This noise is also called "the moose call" or
"moose tones".
:What's a spline?: [XEROX PARC] This phrase expands to: "You have
just used a term that I've heard for a year and a half, and I feel
I should know, but don't. My curiosity has finally overcome my
guilt." The PARC lexicon adds "Moral: don't hesitate to ask
questions, even if they seem obvious."
:wheel: [from slang `big wheel' for a powerful person] n. A
person who has an active {wheel bit}. "We need to find a
wheel to unwedge the hung tape drives." (see {wedged}, sense
1.)
:wheel bit: n. A privilege bit that allows the possessor to perform
some restricted operation on a timesharing system, such as read or
write any file on the system regardless of protections, change or
look at any address in the running monitor, crash or reload the
system, and kill or create jobs and user accounts. The term was
invented on the TENEX operating system, and carried over to
TOPS-20, XEROX-IFS, and others. The state of being in a privileged
logon is sometimes called `wheel mode'. This term entered the
UNIX culture from TWENEX in the mid-1980s and has been gaining
popularity there (esp. at university sites). See also {root}.
:wheel wars: [Stanford University] A period in {larval stage}
during which student hackers hassle each other by attempting to log
each other out of the system, delete each other's files, and
otherwise wreak havoc, usually at the expense of the lesser users.
:White Book: n. 1. Syn. {K&R}. 2. Adobe's fourth book in the
PostScript series, describing the previously-secret format of Type
1 fonts; `Adobe Type 1 Font Format, version 1.1',
(Addison-Wesley, 1990, ISBN 0-201-57044-0). See also {Red Book},
{Green Book}, {Blue Book}.
:whizzy: [Sun] adj. (alt. `wizzy') Describes a {cuspy} program;
one that is feature-rich and well presented.
:WIBNI: // [Bell Labs: Wouldn't It Be Nice If] n. What most
requirements documents and specifications consist entirely of.
Compare {IWBNI}.
:widget: n. 1. A meta-thing. Used to stand for a real object in
didactic examples (especially database tutorials). Legend has it
that the original widgets were holders for buggy whips. "But
suppose the parts list for a widget has 52 entries...."
2. [poss. evoking `window gadget'] A user interface object in
{X} graphical user interfaces.
:wiggles: n. [scientific computation] In solving partial differential
equations by finite difference and similar methods, wiggles are
sawtooth (up-down-up-down) oscillations at the shortest wavelength
representable on the grid. If an algorithm is unstable, this is
often the most unstable waveform, so it grows to dominate the
solution. Alternatively, stable (though inaccurate) wiggles can be
generated near a discontinuity by a Gibbs phenomenon.
:WIMP environment: n. [acronymic from `Window, Icon, Menu, Pointing
device (or Pull-down menu)'] A graphical-user-interface-based
environment such as {X} or the Macintosh interface, as described
by a hacker who prefers command-line interfaces for their superior
flexibility and extensibility. See {menuitis},
{user-obsequious}.
:win: [MIT] 1. vi. To succeed. A program wins if no unexpected
conditions arise, or (especially) if it sufficiently {robust} to
take exceptions in stride. 2. n. Success, or a specific instance
thereof. A pleasing outcome. A {feature}. Emphatic forms:
`moby win', `super win', `hyper-win' (often used
interjectively as a reply). For some reason `suitable win' is
also common at MIT, usually in reference to a satisfactory solution
to a problem. Oppose {lose}; see also {big win}, which isn't
quite just an intensification of `win'.
:win big: vi. To experience serendipity. "I went shopping and won
big; there was a 2-for-1 sale." See {big win}.
:win win: interj. Expresses pleasure at a {win}.
:Winchester:: n. Informal generic term for `floating-head'
magnetic-disk drives in which the read-write head planes over the
disk surface on an air cushion. The name arose because the
original 1973 engineering prototype for what later became the
IBM 3340 featured two 30-megabyte volumes; 30--30 became
`Winchester' when somebody noticed the similarity to the common
term for a famous Winchester rifle (in the latter, the first 30
referred to caliber and the second to the grain weight of the
charge).
:winged comments: n. Comments set on the same line as code, as
opposed to {boxed comments}. In C, for example:
d = sqrt(x*x + y*y); /* distance from origin */
Generally these refer only to the action(s) taken on that line.
:winkey: n. (alt. `winkey face') See {emoticon}.
:winnage: /win'*j/ n. The situation when a lossage is corrected, or
when something is winning.
:winner: 1. n. An unexpectedly good situation, program, programmer,
or person. "So it turned out I could use a {lexer} generator
instead of hand-coding my own pattern recognizer. What a win!"
2. `real winner': Often sarcastic, but also used as high praise
(see also the note under {user}). "He's a real winner --- never
reports a bug till he can duplicate it and send in an
example."
:winnitude: /win'*-t[y]ood/ n. The quality of winning (as opposed
to {winnage}, which is the result of winning). "Guess what?
They tweaked the microcode and now the LISP interpreter runs twice
as fast as it used to." "That's really great! Boy, what
winnitude!" "Yup. I'll probably get a half-hour's winnage on the
next run of my program." Perhaps curiously, the obvious antonym
`lossitude' is rare.
:wired: n. See {hardwired}.
:wirehead: /wi:r'hed/ n. [prob. from SF slang for an
electrical-brain-stimulation addict] 1. A hardware hacker,
especially one who concentrates on communications hardware. 2. An
expert in local-area networks. A wirehead can be a network
software wizard too, but will always have the ability to deal with
network hardware, down to the smallest component. Wireheads are
known for their ability to lash up an Ethernet terminator from
spare resistors, for example.
:wirewater: n. Syn. {programming fluid}. This melds the
mainstream slang adjective `wired' (stimulated, up, hyperactive)
with `firewater'.
:wish list: n. A list of desired features or bug fixes that probably
won't get done for a long time, usually because the person
responsible for the code is too busy or can't think of a clean way
to do it. "OK, I'll add automatic filename completion to the wish
list for the new interface." Compare {tick-list features}.
:within delta of: adj. See {delta}.
:within epsilon of: adj. See {epsilon}.
:wizard: n. 1. A person who knows how a complex piece of software
or hardware works (that is, who {grok}s it); esp. someone who
can find and fix bugs quickly in an emergency. Someone is a
{hacker} if he or she has general hacking ability, but is a wizard
with respect to something only if he or she has specific detailed
knowledge of that thing. A good hacker could become a wizard for
something given the time to study it. 2. A person who is permitted
to do things forbidden to ordinary people; one who has {wheel}
privileges on a system. 3. A UNIX expert, esp. a UNIX systems
programmer. This usage is well enough established that `UNIX
Wizard' is a recognized job title at some corporations and to most
headhunters. See {guru}, {lord high fixer}. See also
{deep magic}, {heavy wizardry}, {incantation}, {magic},
{mutter}, {rain dance}, {voodoo programming}, {wave a
dead chicken}.
:Wizard Book: n. Hal Abelson and Jerry Sussman's `Structure
and Interpretation of Computer Programs' (MIT Press, 1984; ISBN
0-262-01077-1, an excellent computer science text used in
introductory courses at MIT. So called because of the wizard on
the jacket. One of the {bible}s of the LISP/Scheme
world. Also, less commonly, known as the {Purple Book}.
:wizard mode: [from {rogue}] n. A special access mode of a program or
system, usually passworded, that permits some users godlike
privileges. Generally not used for operating systems themselves
(`root mode' or `wheel mode' would be used instead).
:wizardly: adj. Pertaining to wizards. A wizardly {feature} is one
that only a wizard could understand or use properly.
:womb box: n. 1. [TMRC] Storage space for equipment. 2. [proposed]
A variety of hard-shell equipment case with heavy interior padding
and/or shaped carrier cutouts in a foam-rubber matrix; mundanely
called a `flight case'. Used for delicate test equipment,
electronics, and musical instruments.
:WOMBAT: [Waste Of Money, Brains, And Time] adj. Applied to problems
which are both profoundly {uninteresting} in themselves and
unlikely to benefit anyone interesting even if solved. Often used
in fanciful constructions such as `wrestling with a wombat'. See
also {crawling horror}, {SMOP}. Also note the rather different
usage as a metasyntactic variable in {{Commonwealth Hackish}}.
:wonky: /wong'kee/ [from Australian slang] adj. Yet another
approximate synonym for {broken}. Specifically connotes a
malfunction that produces behavior seen as crazy, humorous, or
amusingly perverse. "That was the day the printer's font logic
went wonky and everybody's listings came out in Tengwar." Also in
`wonked out'. See {funky}, {demented}, {bozotic}.
:woofer: [University of Waterloo] n. Some varieties of wide paper
for printers have a perforation 8.5 inches from the left margin
that allows the excess on the right-hand side to be torn off when
the print format is 80 columns or less wide. The right-hand excess
may be called `woofer'. This term (like {tweeter}, which see)
has been in use at Waterloo since 1972, but is elsewhere unknown.
In audio jargon, the word refers to the bass speaker(s) on a
hi-fi.
:workaround: n. A temporary {kluge} inserted in a system under
development or test in order to avoid the effects of a {bug} or
{misfeature} so that work can continue. Theoretically,
workarounds are always replaced by {fix}es; in practice,
customers often find themselves living with workarounds in the
first couple of releases. "The code died on NUL characters in the
input, so I fixed it to interpret them as spaces." "That's not a
fix, that's a workaround!"
:working as designed: [IBM] adj. 1. In conformance to a wrong or
inappropriate specification; useful, but misdesigned.
2. Frequently used as a sardonic comment on a program's utility.
3. Unfortunately also used as a bogus reason for not accepting a
criticism or suggestion. At {IBM}, this sense is used in
official documents! See {BAD}.
:worm: [from `tapeworm' in John Brunner's novel `The
Shockwave Rider', via XEROX PARC] n. A program that propagates
itself over a network, reproducing itself as it goes. Compare
{virus}. Nowadays the term has negative connotations, as it is
assumed that only {cracker}s write worms. Perhaps the
best-known example was Robert T. Morris's `Internet Worm' of 1988,
a `benign' one that got out of control and hogged hundreds of
Suns and VAXen across the U.S. See also {cracker}, {RTM},
{Trojan horse}, {ice}, and {Great Worm, the}.
:wound around the axle: adj. In an infinite loop. Often used by older
computer types.
:wrap around: vi. (also n. `wraparound' and v. shorthand
`wrap') 1. [techspeak] The action of a counter that starts over
at zero or at `minus infinity' (see {infinity}) after its
maximum value has been reached, and continues incrementing, either
because it is programmed to do so or because of an overflow (as
when a car's odometer starts over at 0). 2. To change {phase}
gradually and continuously by maintaining a steady wake-sleep cycle
somewhat longer than 24 hours, e.g., living six long (28-hour) days
in a week (or, equivalently, sleeping at the rate of
10 microhertz). See also {phase-wrapping}.
:write-only code: [a play on `read-only memory'] n. Code so
arcane, complex, or ill-structured that it cannot be modified or
even comprehended by anyone but its author, and possibly not even
by him/her. A {Bad Thing}.
:write-only language: n. A language with syntax (or semantics)
sufficiently dense and bizarre that any routine of significant size
is {write-only code}. A sobriquet applied occasionally to C and
often to APL, though {INTERCAL} and {TECO} certainly deserve it
more.
:write-only memory: n. The obvious antonym to `read-only
memory'. Out of frustration with the long and seemingly useless
chain of approvals required of component specifications, during
which no actual checking seemed to occur, an engineer at Signetics
once created a specification for a write-only memory and included
it with a bunch of other specifications to be approved. This
inclusion came to the attention of Signetics {management} only
when regular customers started calling and asking for pricing
information. Signetics published a corrected edition of the data
book and requested the return of the `erroneous' ones. Later,
around 1974, Signetics bought a double-page spread in `Electronics'
magazine's April issue and used the spec as an April Fools' Day
joke. Instead of the more conventional characteristic curves, the
25120 "fully encoded, 9046 x N, Random Access, write-only-memory"
data sheet included diagrams of "bit capacity vs. Temp.",
"Iff vs. Vff", "Number of pins remaining vs. number of socket
insertions", and "AQL vs. selling price". The 25120 required a
6.3 VAC VFF supply, a +10V VCC, and VDD of 0V, +/- 2%.
:Wrong Thing: n. A design, action, or decision that is clearly
incorrect or inappropriate. Often capitalized; always emphasized
in speech as if capitalized. The opposite of the {Right Thing};
more generally, anything that is not the Right Thing. In cases
where `the good is the enemy of the best', the merely good ---
although good --- is nevertheless the Wrong Thing. "In C, the
default is for module-level declarations to be visible everywhere,
rather than just within the module. This is clearly the Wrong
Thing."
:wugga wugga: /wuh'g* wuh'g*/ n. Imaginary sound that a computer
program makes as it labors with a tedious or difficult task.
Compare {cruncha cruncha cruncha}, {grind} (sense 4).
:WYSIAYG: /wiz'ee-ayg/ adj. Describes a user interface under
which "What You See Is *All* You Get"; an unhappy variant of
{WYSIWYG}. Visual, `point-and-shoot'-style interfaces tend to
have easy initial learning curves, but also to lack depth; they
often frustrate advanced users who would be better served by a
command-style interface. When this happens, the frustrated user
has a WYSIAYG problem. This term is most often used of editors,
word processors, and document formatting programs. WYSIWYG
`desktop publishing' programs, for example, are a clear win for
creating small documents with lots of fonts and graphics in them,
especially things like newsletters and presentation slides. When
typesetting book-length manuscripts, on the other hand, scale
changes the nature of the task; one quickly runs into WYSIAYG
limitations, and the increased power and flexibility of a
command-driven formatter like TeX or UNIX's `troff(1)' becomes
not just desirable but a necessity.
:WYSIWYG: /wiz'ee-wig/ adj. Describes a user interface under
which "What You See Is What You Get", as opposed to one that uses
more-or-less obscure commands which do not result in immediate
visual feedback. True WYSIWYG in environments supporting multiple
fonts or graphics is a a rarely-attained ideal; there are variants
of this term to express real-world manifestations including
WYSIAWYG (What You See Is *Almost* What You Get) and
WYSIMOLWYG (What You See Is More or Less What You Get). All these
can be mildly derogatory, as they are often used to refer to
dumbed-down {user-friendly} interfaces targeted at
non-programmers; a hacker has no fear of obscure commands (compare
{WYSIAYG}). On the other hand, {EMACS} was one of the very first
WYSIWYG editors, replacing (actually, at first overlaying) the
extremely obscure, command-based {TECO}. See also {WIMP
environment}. [Oddly enough, WYSIWYG has already made it into the
OED, in lower case yet. --- ESR]
= X =
=====
:X: /X/ n. 1. Used in various speech and writing contexts (also
in lowercase) in roughly its algebraic sense of `unknown within a
set defined by context' (compare {N}). Thus, the abbreviation
680x0 stands for 68000, 68010, 68020, 68030, or 68040, and 80x86
stands for 80186, 80286 80386 or 80486 (note that a UNIX hacker
might write these as 680[0-4]0 and 80[1-4]86 or 680?0 and 80?86
respectively; see {glob}). 2. [after the name of an earlier
window system called `W'] An over-sized, over-featured,
over-engineered and incredibly over-complicated window system
developed at MIT and widely used on UNIX systems.
:XEROX PARC: The famed Palo Alto Research Center. For more than a
decade, from the early 1970s into the mid-1980s, PARC yielded an
astonishing volume of groundbreaking hardware and software
innovations. The modern mice, windows, and icons style of software
interface was invented there. So was the laser printer, and the
local-area network; and PARC's series of D machines anticipated the
poweful personal computers of the 1980s by a decade. Sadly, these
prophets were without honor in their own company; so much so that
it became a standard joke to describe PARC as a place characterized
by developing brilliant ideas for everyone else.
:XOFF: /X'of/ n. Syn. {control-S}.
:XON: /X'on/ n. Syn. {control-Q}.
:xor: /X'or/, /kzor/ conj. Exclusive or. `A xor B' means
`A or B, but not both'. "I want to get cherry pie xor a
banana split." This derives from the technical use of the term as
a function on truth-values that is true if exactly one of its two
arguments is true.
:xref: /X'ref/ vt., n. Hackish standard abbreviation for
`cross-reference'.
:XXX: /X-X-X/ n. A marker that attention is needed.
Commonly used in program comments to indicate areas that are kluged
up or need to be. Some hackers liken `XXX' to the notional
heavy-porn movie rating.
:xyzzy: /X-Y-Z-Z-Y/, /X-Y-ziz'ee/, /ziz'ee/, or /ik-ziz'ee/
[from the ADVENT game] adj. The {canonical} `magic word'.
This comes from {ADVENT}, in which the idea is to explore an
underground cave with many rooms and to collect the treasures you
find there. If you type `xyzzy' at the appropriate time, you can
move instantly between two otherwise distant points. If,
therefore, you encounter some bit of {magic}, you might remark
on this quite succinctly by saying simply "Xyzzy!" "Ordinarily
you can't look at someone else's screen if he has protected it, but
if you type quadruple-bucky-clear the system will let you do it
anyway." "Xyzzy!" Xyzzy has actually been implemented as an
undocumented no-op command on several OSes; in Data General's
AOS/VS, for example, it would typically respond "Nothing
happens", just as {ADVENT} did if the magic was invoked at the
wrong spot or before a player had performed the action that enabled
the word. In more recent 32-bit versions, by the way, AOS/VS
responds "Twice as much happens". See also {plugh}.
= Y =
=====
:YA-: [Yet Another] abbrev. In hackish acronyms this almost
invariably expands to {Yet Another}, following the precedent set
by UNIX `yacc(1)' (Yet Another Compiler-Compiler). See
{YABA}.
:YABA: /ya'b*/ [Cambridge] n. Yet Another Bloody Acronym.
Whenever some program is being named, someone invariably suggests
that it be given a name that is acronymic. The response from those
with a trace of originality is to remark ironically that the
proposed name would then be `YABA-compatible'. Also used in
response to questions like "What is WYSIWYG?" See also
{TLA}.
:YAUN: /yawn/ [Acronym for `Yet Another UNIX Nerd'] n. Reported
from the San Diego Computer Society (predominantly a microcomputer
users' group) as a good-natured punning insult aimed at UNIX
zealots.
:Yellow Book: [proposed] n. The print version of this Jargon File;
`The New Hacker's Dictionary', MIT Press, 1991 (ISBN
0-262-68069-6). Includes all the material in the 2.9.6 version of
the File, plus a Foreword by Guy L. Steele Jr. and a Preface by
Eric S. Raymond. Most importantly, the book version is nicely
typeset and includes almost all of the infamous Crunchly cartoons
by the Great Quux, each attached to an appropriate entry.
:yellow wire: [IBM] n. Repair wires used when connectors
(especially ribbon connectors) got broken due to some schlemiel
pinching them, or to reconnect cut traces after the FE mistakenly
cut one. Compare {blue wire}, {purple wire}, {red wire}.
:Yet Another: adj. [From UNIX's `yacc(1)', `Yet Another
Compiler-Compiler', a LALR parser generator] 1. Of your own work: A
humorous allusion often used in titles to acknowledge that the
topic is not original, though the content is. As in `Yet Another
AI Group' or `Yet Another Simulated Annealing Algorithm'. 2. Of
others' work: Describes something of which there are already far
too many. See also {YA-}, {YABA}, {YAUN}.
:You are not expected to understand this: cav. [UNIX] The canonical
comment describing something {magic} or too complicated to
bother explaining properly. From an infamous comment in the
context-switching code of the V6 UNIX kernel.
:You know you've been hacking too long when...: The set-up line
for a genre of one-liners told by hackers about themselves. These
include the following:
* not only do you check your email more often than your paper
mail, but you remember your {network address} faster than your
postal one.
* your {SO} kisses you on the neck and the first thing you
think is "Uh, oh, {priority interrupt}."
* you go to balance your checkbook and discover that you're
doing it in octal.
* your computers have a higher street value than your car.
* in your universe, `round numbers' are powers of 2, not 10.
* more than once, you have woken up recalling a dream in
some programming language.
* you realize you have never seen half of your best friends.
[An early version of this entry said "All but one of these
have been reliably reported as hacker traits (some of them quite
often). Even hackers may have trouble spotting the ringer." The
ringer was balancing one's checkbook in octal, which I made up out
of whole cloth. Although more respondents picked that one
out as fiction than any of the others, I also received multiple
independent reports of its actually happening. --- ESR]
:Your mileage may vary: cav. [from the standard disclaimer attached
to EPA mileage ratings by American car manufacturers] 1. A ritual
warning often found in UNIX freeware distributions. Translates
roughly as "Hey, I tried to write this portably, but who
*knows* what'll happen on your system?" 2. A qualifier more
generally attached to advice. "I find that sending flowers works
well, but your mileage may vary."
:Yow!: /yow/ [from "Zippy the Pinhead" comix] interj. A favored hacker
expression of humorous surprise or emphasis. "Yow! Check out what
happens when you twiddle the foo option on this display hack!"
Compare {gurfle}.
:yoyo mode: n. The state in which the system is said to be when it
rapidly alternates several times between being up and being down.
Interestingly (and perhaps not by coincidence), many hardware
vendors give out free yoyos at Usenix exhibits.
Sun Microsystems gave out logoized yoyos at SIGPLAN '88. Tourists
staying at one of Atlanta's most respectable hotels were
subsequently treated to the sight of 200 of the country's top
computer scientists testing yo-yo algorithms in the lobby.
:Yu-Shiang Whole Fish: /yoo-shyang hohl fish/ n. obs. The
character gamma (extended SAIL ASCII 0001001), which with a loop in
its tail looks like a little fish swimming down the page. The term
is actually the name of a Chinese dish in which a fish is cooked
whole (not {parse}d) and covered with Yu-Shiang (or Yu-Hsiang)
sauce. Usage: primarily by people on the MIT LISP Machine, which
could display this character on the screen. Tends to elicit
incredulity from people who hear about it second-hand.
= Z =
=====
:zap: 1. n. Spiciness. 2. vt. To make food spicy. 3. vt. To make
someone `suffer' by making his food spicy. (Most hackers love
spicy food. Hot-and-sour soup is considered wimpy unless it makes
you wipe your nose for the rest of the meal.) See {zapped}.
4. vt. To modify, usually to correct; esp. used when the action
is performed with a debugger or binary patching tool. Also implies
surgical precision. "Zap the debug level to 6 and run it again."
In the IBM mainframe world, binary patches are applied to programs
or to the OS with a program called `superzap', whose file name is
`IMASPZAP' (possibly contrived from I M A SuPerZAP). 5. vt. To
erase or reset. 6. To {fry} a chip with static electricity.
"Uh oh --- I think that lightning strike may have zapped the disk
controller."
:zapped: adj. Spicy. This term is used to distinguish between food
that is hot (in temperature) and food that is *spicy*-hot.
For example, the Chinese appetizer Bon Bon Chicken is a kind of
chicken salad that is cold but zapped; by contrast, {vanilla}
wonton soup is hot but not zapped. See also {{oriental food}},
{laser chicken}. See {zap}, senses 1 and 2.
:zen: vt. To figure out something by meditation or by a sudden flash
of enlightenment. Originally applied to bugs, but occasionally
applied to problems of life in general. "How'd you figure out the
buffer allocation problem?" "Oh, I zenned it." Contrast {grok},
which connotes a time-extended version of zenning a system.
Compare {hack mode}. See also {guru}.
:zero: vt. 1. To set to 0. Usually said of small pieces of data,
such as bits or words (esp. in the construction `zero out'). 2. To
erase; to discard all data from. Said of disks and directories,
where `zeroing' need not involve actually writing zeroes throughout
the area being zeroed. One may speak of something being
`logically zeroed' rather than being `physically zeroed'. See
{scribble}.
:zero-content: adj. Syn. {content-free}.
:zeroth: /zee'rohth/ adj. First. Among software designers, comes
from C's and LISP's 0-based indexing of arrays. Hardware people
also tend to start counting at 0 instead of 1; this is natural
since, e.g., the 256 states of 8 bits correspond to the binary
numbers 0, 1, ..., 255 and the digital devices known as `counters'
count in this way.
Hackers and computer scientists often like to call the first
chapter of a publication `chapter 0', especially if it is of an
introductory nature (one of the classic instances was in the First
Edition of {K&R}). In recent years this trait has also been
observed among many pure mathematicians (who have an independent
tradition of numbering from 0). Zero-based numbering tends to
reduce {fencepost error}s, though it cannot eliminate them
entirely.
:zigamorph: /zig'*-morf/ n. Hex FF (11111111) when used as a
delimiter or {fence} character. Usage: primarily at IBM
shops.
:zip: [primarily MS-DOS] vt. To create a compressed archive from a
group of files using PKWare's PKZIP or a compatible archiver. Its
use is spreading now that portable implementations of the algorithm
have been written. Commonly used as follows: "I'll zip it up and
send it to you." See {arc}, {tar and feather}.
:zipperhead: [IBM] n. A person with a closed mind.
:zombie: [UNIX] n. A process that has died but has not yet
relinquished its process table slot (because the parent process
hasn't executed a `wait(2)' for it yet). These can be seen in
`ps(1)' listings occasionally. Compare {orphan}.
:zorch: /zorch/ 1. [TMRC] v. To attack with an inverse heat sink.
2. [TMRC] v. To travel, with v approaching c [that
is, with velocity approaching lightspeed --- ESR]. 3. [MIT] v. To
propel something very quickly. "The new comm software is very
fast; it really zorches files through the network." 4. [MIT] n.
Influence. Brownie points. Good karma. The intangible and fuzzy
currency in which favors are measured. "I'd rather not ask him
for that just yet; I think I've used up my quota of zorch with him
for the week." 5. [MIT] n. Energy, drive, or ability. "I think
I'll {punt} that change for now; I've been up for 30 hours
and I've run out of zorch."
:Zork: /zork/ n. The second of the great early experiments in computer
fantasy gaming; see {ADVENT}. Originally written on MIT-DM
during the late 1970s, later distributed with BSD UNIX (as a patched,
sourceless RT-11 Fortran binary; see {retrocomputing}) and
commercialized as `The Zork Trilogy' by Infocom.
:zorkmid: /zork'mid/ n. The canonical unit of currency in
hacker-written games. This originated in {zork} but has spread
to {nethack} and is referred to in several other games.
= [^A-Za-z] (see {regexp}) =
============================
:'Snooze: /snooz/ [FidoNet] n. Fidonews, the weekly official on-line
newsletter of FidoNet. As the editorial policy of Fidonews is
"anything that arrives, we print", there are often large articles
completely unrelated to FidoNet, which in turn tend to elicit
{flamage} in subsequent issues.
:(TM): // [USENET] ASCII rendition of the trademark-superscript symbol
appended to phrases that the author feels should be recorded for
posterity, perhaps in future editions of this lexicon. Sometimes
used ironically as a form of protest against the recent spate of
software and algorithm patents and `look and feel' lawsuits. See
also {UN*X}.
:-oid: [from `android'] suff. 1. This suffix is used as in
mainstream English to indicate a poor imitation, a counterfeit, or
some otherwise slightly bogus resemblance. Hackers will happily
use it with all sorts of non-Greco/Latin stem words that wouldn't
keep company with it in mainstream English. For example, "He's a
nerdoid" means that he superficially resembles a nerd but can't
make the grade; a `modemoid' might be a 300-baud box (Real Modems
run at 9600); a `computeroid' might be any {bitty box}. The
word `keyboid' could be used to describe a {chiclet keyboard},
but would have to be written; spoken, it would confuse the listener
as to the speaker's city of origin. 2. There is a more specific
sense of `oid' as an indicator for `resembling an android'
which in the past has been confined to science-fiction fans and
hackers. It too has recently (in 1991) started to go mainstream
(most notably in the term `trendoid' for victims of terminal
hipness). This is probably traceable to the popularization of the
term {droid} in "Star Wars" and its sequels.
Coinages in both forms have been common in science fiction for at
least fifty years, and hackers (who are often SF fans) have
probably been making `-oid' jargon for almost that long
[though GLS and I can personally confirm only that they were
already common in the mid-1970s --- ESR].
:-ware: [from `software'] suff. Commonly used to form jargon terms
for classes of software. For examples, see {careware},
{crippleware}, {crudware}, {freeware}, {fritterware},
{guiltware}, {liveware}, {meatware}, {payware},
{psychedelicware}, {shareware}, {shelfware}, {vaporware},
{wetware}.
:/dev/null: /dev-nuhl/ [from the UNIX null device, used as a data
sink] n. A notional `black hole' in any information space being
discussed, used, or referred to. A controversial posting, for
example, might end "Kudos to rasputin@kremlin.org, flames to
/dev/null". See {bit bucket}.
:0: Numeric zero, as opposed to `O' (the 15th letter of the English
alphabet). In their unmodified forms they look a lot alike, and
various kluges invented to make them visually distinct have
compounded the confusion. If your zero is center-dotted and
letter-O is not, or if letter-O looks almost rectangular but zero
more like an American football stood on end, you're probably
looking at a modern character display (though the dotted zero seems
to have originated as an option on IBM 3270 controllers). If your
zero is slashed but letter-O is not, you're probably looking at an
old-style ASCII graphic set descended from the default typewheel on
the venerable ASR-33 Teletype (Scandinavians, for whom slashed-O is
a letter, curse this arrangement). If letter-O has a slash across
it and the zero does not, your display is tuned for a very old
convention used at IBM and a few other early mainframe makers
(Scandinavians curse *this* arrangement even more, because it
means two of their letters collide). Some Burroughs/Unisys
equipment displays a zero with a *reversed* slash. And yet
another convention common on early line printers left zero
unornamented but added a tail or hook to the letter-O so that it
resembled an inverted Q or cursive capital letter-O. Are we
sufficiently confused yet?
:1TBS: // n. The "One True Brace Style"; see {indent style}.
:120 reset: /wuhn-twen'tee ree'set/ [from 120 volts, U.S. wall
voltage] n. To cycle power on a machine in order to reset or unjam
it. Compare {Big Red Switch}, {power cycle}.
:2: infix. In translation software written by hackers, infix 2 often
represents the syllable *to* with the connotation
`translate to': as in dvi2ps (DVI to PostScript), int2string
(integer to string), and texi2roff (Texinfo to [nt]roff).
:@-party: /at'par`tee/ [from the @-sign in an Internet address]
n. (alt. `@-sign party' /at'si:n par`tee/) A semi-closed
party thrown for hackers at a science-fiction convention (esp.
the annual Worldcon); one must have a {network address} to
get in, or at least be in company with someone who does. One of
the most reliable opportunities for hackers to meet face to face
with people who might otherwise be represented by mere phosphor
dots on their screens. Compare {boink}.
:@Begin: // See {\begin}.
:\begin: // [from the LaTeX command] With \end, used
humorously in writing to indicate a context or to remark on the
surrounded text. For example:
\begin{flame}
Predicate logic is the only good programming
language. Anyone who would use anything else
is an idiot. Also, all computers should be
tredecimal instead of binary.
\end{flame}
The Scribe users at CMU and elsewhere used to use @Begin/@End in
an identical way (LaTeX was built to resemble Scribe). On USENET,
this construct would more frequently be rendered as `<FLAME ON>'
and `<FLAME OFF>'.
:(Lexicon Entries End Here):
:Appendix A: Hacker Folklore
****************************
This appendix contains several legends and fables that illuminate the
meaning of various entries in the lexicon.
:The Meaning of `Hack':
=======================
"The word {hack} doesn't really have 69 different meanings", according
to MIT hacker Phil Agre. "In fact, {hack} has only one meaning, an
extremely subtle and profound one which defies articulation. Which
connotation is implied by a given use of the word depends in similarly
profound ways on the context. Similar remarks apply to a couple of
other hacker words, most notably {random}."
Hacking might be characterized as `an appropriate application of
ingenuity'. Whether the result is a quick-and-dirty patchwork job or a
carefully crafted work of art, you have to admire the cleverness that
went into it.
An important secondary meaning of {hack} is `a creative practical joke'.
This kind of hack is easier to explain to non-hackers than the
programming kind. Of course, some hacks have both natures; see the
lexicon entries for {pseudo} and {kgbvax}. But here are some examples
of pure practical jokes that illustrate the hacking spirit:
In 1961, students from Caltech (California Institute of Technology,
in Pasadena) hacked the Rose Bowl football game. One student posed
as a reporter and `interviewed' the director of the University of
Washington card stunts (such stunts involve people in the stands
who hold up colored cards to make pictures). The reporter learned
exactly how the stunts were operated, and also that the director
would be out to dinner later.
While the director was eating, the students (who called themselves
the `Fiendish Fourteen') picked a lock and stole a blank direction
sheet for the card stunts. They then had a printer run off 2300
copies of the blank. The next day they picked the lock again and
stole the master plans for the stunts --- large sheets of graph
paper colored in with the stunt pictures. Using these as a guide,
they made new instructions for three of the stunts on the
duplicated blanks. Finally, they broke in once more, replacing the
stolen master plans and substituting the stack of diddled
instruction sheets for the original set.
The result was that three of the pictures were totally different.
Instead of `WASHINGTON', the word ``CALTECH' was flashed. Another
stunt showed the word `HUSKIES', the Washington nickname, but
spelled it backwards. And what was supposed to have been a picture
of a husky instead showed a beaver. (Both Caltech and MIT use the
beaver --- nature's engineer --- as a mascot.)
After the game, the Washington faculty athletic representative
said: "Some thought it ingenious; others were indignant." The
Washington student body president remarked: "No hard feelings, but
at the time it was unbelievable. We were amazed."
This is now considered a classic hack, particularly because revising the
direction sheets constituted a form of programming.
Here is another classic hack:
On November 20, 1982, MIT hacked the Harvard-Yale football game.
Just after Harvard's second touchdown against Yale, in the first
quarter, a small black ball popped up out of the ground at the
40-yard line, and grew bigger, and bigger, and bigger. The letters
`MIT' appeared all over the ball. As the players and officials
stood around gawking, the ball grew to six feet in diameter and
then burst with a bang and a cloud of white smoke.
The `Boston Globe' later reported: "If you want to know the truth,
MIT won The Game."
The prank had taken weeks of careful planning by members of MIT's
Delta Kappa Epsilon fraternity. The device consisted of a weather
balloon, a hydraulic ram powered by Freon gas to lift it out of the
ground, and a vacuum-cleaner motor to inflate it. They made eight
separate expeditions to Harvard Stadium between 1 and 5 A.M.,
locating an unused 110-volt circuit in the stadium and running
buried wires from the stadium circuit to the 40-yard line, where
they buried the balloon device. When the time came to activate the
device, two fraternity members had merely to flip a circuit breaker
and push a plug into an outlet.
This stunt had all the earmarks of a perfect hack: surprise,
publicity, the ingenious use of technology, safety, and
harmlessness. The use of manual control allowed the prank to be
timed so as not to disrupt the game (it was set off between plays,
so the outcome of the game would not be unduly affected). The
perpetrators had even thoughtfully attached a note to the balloon
explaining that the device was not dangerous and contained no
explosives.
Harvard president Derek Bok commented: "They have an awful lot of
clever people down there at MIT, and they did it again." President
Paul E. Gray of MIT said: "There is absolutely no truth to the
rumor that I had anything to do with it, but I wish there were."
The hacks above are verifiable history; they can be proved to have
happened. Many other classic-hack stories from MIT and elsewhere,
though retold as history, have the characteristics of what Jan Brunvand
has called `urban folklore' (see {FOAF}). Perhaps the best known of
these is the legend of the infamous trolley-car hack, an alleged
incident in which engineering students are said to have welded a trolley
car to its tracks with thermite. Numerous versions of this have been
recorded from the 1940s to the present, most set at MIT but at least one
very detailed version set at CMU.
Brian Leibowitz has researched MIT hacks both real and mythical
extensively; the interested reader is referred to his delightful
pictorial compendium `The Journal of the Institute for Hacks,
Tomfoolery, and Pranks' (MIT Museum, 1990; ISBN 0-917027-03-5).
Finally, here is a story about one of the classic computer hacks.
Back in the mid-1970s, several of the system support staff at
Motorola discovered a relatively simple way to crack system
security on the Xerox CP-V timesharing system. Through a simple
programming strategy, it was possible for a user program to trick
the system into running a portion of the program in `master mode'
(supervisor state), in which memory protection does not apply. The
program could then poke a large value into its `privilege level'
byte (normally write-protected) and could then proceed to bypass
all levels of security within the file-management system, patch the
system monitor, and do numerous other interesting things. In
short, the barn door was wide open.
Motorola quite properly reported this problem to Xerox via an
official `level 1 SIDR' (a bug report with an intended urgency of
`needs to be fixed yesterday'). Because the text of each SIDR was
entered into a database that could be viewed by quite a number of
people, Motorola followed the approved procedure: they simply
reported the problem as `Security SIDR', and attached all of the
necessary documentation, ways-to-reproduce, etc.
The CP-V people at Xerox sat on their thumbs; they either didn't
realize the severity of the problem, or didn't assign the necessary
operating-system-staff resources to develop and distribute an
official patch.
Months passed. The Motorola guys pestered their Xerox
field-support rep, to no avail. Finally they decided to take
direct action, to demonstrate to Xerox management just how easily
the system could be cracked and just how thoroughly the security
safeguards could be subverted.
They dug around in the operating-system listings and devised a
thoroughly devilish set of patches. These patches were then
incorporated into a pair of programs called `Robin Hood' and `Friar
Tuck'. Robin Hood and Friar Tuck were designed to run as `ghost
jobs' (daemons, in UNIX terminology); they would use the existing
loophole to subvert system security, install the necessary patches,
and then keep an eye on one another's statuses in order to keep the
system operator (in effect, the superuser) from aborting them.
One fine day, the system operator on the main CP-V software
development system in El Segundo was surprised by a number of
unusual phenomena. These included the following:
* Tape drives would rewind and dismount their tapes in the
middle of a job.
* Disk drives would seek back and forth so rapidly that they
would attempt to walk across the floor (see {walking drives}).
* The card-punch output device would occasionally start up of
itself and punch a {lace card}. These would usually jam in
the punch.
* The console would print snide and insulting messages from
Robin Hood to Friar Tuck, or vice versa.
* The Xerox card reader had two output stackers; it could be
instructed to stack into A, stack into B, or stack into A
(unless a card was unreadable, in which case the bad card was
placed into stacker B). One of the patches installed by the
ghosts added some code to the card-reader driver... after
reading a card, it would flip over to the opposite stacker.
As a result, card decks would divide themselves in half when
they were read, leaving the operator to recollate them
manually.
Naturally, the operator called in the operating-system developers.
They found the bandit ghost jobs running, and X'ed them... and were
once again surprised. When Robin Hood was X'ed, the following
sequence of events took place:
!X id1
id1: Friar Tuck... I am under attack! Pray save me!
id1: Off (aborted)
id2: Fear not, friend Robin! I shall rout the Sheriff
of Nottingham's men!
id1: Thank you, my good fellow!
Each ghost-job would detect the fact that the other had been
killed, and would start a new copy of the recently slain program
within a few milliseconds. The only way to kill both ghosts was to
kill them simultaneously (very difficult) or to deliberately crash
the system.
Finally, the system programmers did the latter --- only to find
that the bandits appeared once again when the system rebooted! It
turned out that these two programs had patched the boot-time OS
image (the kernel file, in UNIX terms) and had added themselves to
the list of programs that were to be started at boot time.
The Robin Hood and Friar Tuck ghosts were finally eradicated when
the system staff rebooted the system from a clean boot-tape and
reinstalled the monitor. Not long thereafter, Xerox released a
patch for this problem.
It is alleged that Xerox filed a complaint with Motorola's management
about the merry-prankster actions of the two employees in question.
It is not recorded that any serious disciplinary action was taken
against either of them.
:TV Typewriters: A Tale of Hackish Ingenuity
============================================
Here is a true story about a glass tty: One day an MIT hacker was in a
motorcycle accident and broke his leg. He had to stay in the hospital
quite a while, and got restless because he couldn't {hack}. Two of his
friends therefore took a terminal and a modem for it to the hospital, so
that he could use the computer by telephone from his hospital bed.
Now this happened some years before the spread of home computers, and
computer terminals were not a familiar sight to the average person.
When the two friends got to the hospital, a guard stopped them and asked
what they were carrying. They explained that they wanted to take a
computer terminal to their friend who was a patient.
The guard got out his list of things that patients were permitted to
have in their rooms: TV, radio, electric razor, typewriter, tape player,
... no computer terminals. Computer terminals weren't on the list, so
the guard wouldn't let it in. Rules are rules, you know. (This guard
was clearly a {droid}.)
Fair enough, said the two friends, and they left again. They were
frustrated, of course, because they knew that the terminal was as
harmless as a TV or anything else on the list... which gave them an
idea.
The next day they returned, and the same thing happened: a guard stopped
them and asked what they were carrying. They said: "This is a TV
typewriter!" The guard was skeptical, so they plugged it in and
demonstrated it. "See? You just type on the keyboard and what you type
shows up on the TV screen." Now the guard didn't stop to think about
how utterly useless a typewriter would be that didn't produce any paper
copies of what you typed; but this was clearly a TV typewriter, no doubt
about it. So he checked his list: "A TV is all right, a typewriter is
all right ... okay, take it on in!"
[Historical note: Many years ago, `Popular Electronics' published
solder-it-yourself plans for a TV typewriter. Despite the essential
uselessness of the device, it was an enormously popular project.
Steve Ciarcia, the man behind `Byte' magazine's "Circuit Cellar"
feature, resurrected this ghost in one of his books of the early
1980s. He ascribed its popularity (no doubt correctly) to the
feeling of power the builder could achieve by being able to decide
himself what would be shown on the TV. --- ESR]
:A Story About `Magic': (by GLS)
================================
Some years ago, I was snooping around in the cabinets that housed the
MIT AI Lab's PDP-10, and noticed a little switch glued to the frame of
one cabinet. It was obviously a homebrew job, added by one of the lab's
hardware hackers (no one knows who).
You don't touch an unknown switch on a computer without knowing what it
does, because you might crash the computer. The switch was labeled in a
most unhelpful way. It had two positions, and scrawled in pencil on the
metal switch body were the words `magic' and `more magic'. The switch
was in the `more magic' position.
I called another hacker over to look at it. He had never seen the
switch before either. Closer examination revealed that the switch had
only one wire running to it! The other end of the wire did disappear
into the maze of wires inside the computer, but it's a basic fact of
electricity that a switch can't do anything unless there are two wires
connected to it. This switch had a wire connected on one side and no
wire on its other side.
It was clear that this switch was someone's idea of a silly joke.
Convinced by our reasoning that the switch was inoperative, we flipped
it. The computer instantly crashed.
Imagine our utter astonishment. We wrote it off as coincidence, but
nevertheless restored the switch to the `more magic' position before
reviving the computer.
A year later, I told this story to yet another hacker, David Moon as I
recall. He clearly doubted my sanity, or suspected me of a supernatural
belief in the power of this switch, or perhaps thought I was fooling him
with a bogus saga. To prove it to him, I showed him the very switch,
still glued to the cabinet frame with only one wire connected to it,
still in the `more magic' position. We scrutinized the switch and its
lone connection, and found that the other end of the wire, though
connected to the computer wiring, was connected to a ground pin. That
clearly made the switch doubly useless: not only was it electrically
nonoperative, but it was connected to a place that couldn't affect
anything anyway. So we flipped the switch.
The computer promptly crashed.
This time we ran for Richard Greenblatt, a long-time MIT hacker, who was
close at hand. He had never noticed the switch before, either. He
inspected it, concluded it was useless, got some diagonal cutters and
{dike}d it out. We then revived the computer and it has run fine ever
since.
We still don't know how the switch crashed the machine. There is a
theory that some circuit near the ground pin was marginal, and
flipping the switch changed the electrical capacitance enough to upset
the circuit as millionth-of-a-second pulses went through it. But
we'll never know for sure; all we can really say is that the switch
was {magic}.
I still have that switch in my basement. Maybe I'm silly, but I
usually keep it set on `more magic'.
:A Selection of AI Koans:
=========================
These are some of the funniest examples of a genre of jokes told at the
MIT AI Lab about various noted hackers. The original koans were
composed by Danny Hillis. In reading these, it is at least useful to
know that Minsky, Sussman, and Drescher are AI researchers of note, that
Tom Knight was one of the Lisp machine's principal designers, and that
David Moon wrote much of Lisp machine Lisp.
* * *
A novice was trying to fix a broken Lisp machine by turning the power
off and on.
Knight, seeing what the student was doing, spoke sternly: "You cannot
fix a machine by just power-cycling it with no understanding of what is
going wrong."
Knight turned the machine off and on.
The machine worked.
* * *
One day a student came to Moon and said: "I understand how to make a
better garbage collector. We must keep a reference count of the
pointers to each cons."
Moon patiently told the student the following story:
"One day a student came to Moon and said: `I understand how to make
a better garbage collector...
[Ed. note: Pure reference-count garbage collectors have problems with
circular structures that point to themselves.]
* * *
In the days when Sussman was a novice, Minsky once came to him as he sat
hacking at the PDP-6.
"What are you doing?", asked Minsky.
"I am training a randomly wired neural net to play Tic-Tac-Toe"
Sussman replied.
"Why is the net wired randomly?", asked Minsky.
"I do not want it to have any preconceptions of how to play", Sussman
said.
Minsky then shut his eyes.
"Why do you close your eyes?", Sussman asked his teacher.
"So that the room will be empty."
At that moment, Sussman was enlightened.
* * *
A disciple of another sect once came to Drescher as he was eating his
morning meal.
"I would like to give you this personality test", said the outsider,
"because I want you to be happy."
Drescher took the paper that was offered him and put it into the
toaster, saying: "I wish the toaster to be happy, too."
:OS and JEDGAR:
===============
This story says a lot about the the ITS ethos.
On the ITS system there was a program that allowed you to see what was
being printed on someone else's terminal. It spied on the other guy's
output by examining the insides of the monitor system. The output spy
program was called OS. Throughout the rest of the computer science (and
at IBM too) OS means `operating system', but among old-time ITS hackers
it almost always meant `output spy'.
OS could work because ITS purposely had very little in the way of
`protection' that prevented one user from trespassing on another's
areas. Fair is fair, however. There was another program that would
automatically notify you if anyone started to spy on your output. It
worked in exactly the same way, by looking at the insides of the
operating system to see if anyone else was looking at the insides that
had to do with your output. This `counterspy' program was called JEDGAR
(a six-letterism pronounced as two syllables: /jed'gr/), in honor of the
former head of the FBI.
But there's more. JEDGAR would ask the user for `license to kill'. If
the user said yes, then JEDGAR would actually {gun} the job of the
{luser} who was spying. Unfortunately, people found that this made life
too violent, especially when tourists learned about it. One of the
systems hackers solved the problem by replacing JEDGAR with another
program that only pretended to do its job. It took a long time to do
this, because every copy of JEDGAR had to be patched. To this day no
one knows how many people never figured out that JEDGAR had been
defanged.
:The Story of Mel, a Real Programmer:
=====================================
This was posted to USENET by its author, Ed Nather (utastro!nather), on
May 21, 1983.
A recent article devoted to the *macho* side of programming
made the bald and unvarnished statement:
Real Programmers write in FORTRAN.
Maybe they do now,
in this decadent era of
Lite beer, hand calculators, and "user-friendly" software
but back in the Good Old Days,
when the term "software" sounded funny
and Real Computers were made out of drums and vacuum tubes,
Real Programmers wrote in machine code.
Not FORTRAN. Not RATFOR. Not, even, assembly language.
Machine Code.
Raw, unadorned, inscrutable hexadecimal numbers.
Directly.
Lest a whole new generation of programmers
grow up in ignorance of this glorious past,
I feel duty-bound to describe,
as best I can through the generation gap,
how a Real Programmer wrote code.
I'll call him Mel,
because that was his name.
I first met Mel when I went to work for Royal McBee Computer Corp.,
a now-defunct subsidiary of the typewriter company.
The firm manufactured the LGP-30,
a small, cheap (by the standards of the day)
drum-memory computer,
and had just started to manufacture
the RPC-4000, a much-improved,
bigger, better, faster --- drum-memory computer.
Cores cost too much,
and weren't here to stay, anyway.
(That's why you haven't heard of the company, or the computer.)
I had been hired to write a FORTRAN compiler
for this new marvel and Mel was my guide to its wonders.
Mel didn't approve of compilers.
"If a program can't rewrite its own code",
he asked, "what good is it?"
Mel had written,
in hexadecimal,
the most popular computer program the company owned.
It ran on the LGP-30
and played blackjack with potential customers
at computer shows.
Its effect was always dramatic.
The LGP-30 booth was packed at every show,
and the IBM salesmen stood around
talking to each other.
Whether or not this actually sold computers
was a question we never discussed.
Mel's job was to re-write
the blackjack program for the RPC-4000.
(Port? What does that mean?)
The new computer had a one-plus-one
addressing scheme,
in which each machine instruction,
in addition to the operation code
and the address of the needed operand,
had a second address that indicated where, on the revolving drum,
the next instruction was located.
In modern parlance,
every single instruction was followed by a GO TO!
Put *that* in Pascal's pipe and smoke it.
Mel loved the RPC-4000
because he could optimize his code:
that is, locate instructions on the drum
so that just as one finished its job,
the next would be just arriving at the "read head"
and available for immediate execution.
There was a program to do that job,
an "optimizing assembler",
but Mel refused to use it.
"You never know where it's going to put things",
he explained, "so you'd have to use separate constants".
It was a long time before I understood that remark.
Since Mel knew the numerical value
of every operation code,
and assigned his own drum addresses,
every instruction he wrote could also be considered
a numerical constant.
He could pick up an earlier "add" instruction, say,
and multiply by it,
if it had the right numeric value.
His code was not easy for someone else to modify.
I compared Mel's hand-optimized programs
with the same code massaged by the optimizing assembler program,
and Mel's always ran faster.
That was because the "top-down" method of program design
hadn't been invented yet,
and Mel wouldn't have used it anyway.
He wrote the innermost parts of his program loops first,
so they would get first choice
of the optimum address locations on the drum.
The optimizing assembler wasn't smart enough to do it that way.
Mel never wrote time-delay loops, either,
even when the balky Flexowriter
required a delay between output characters to work right.
He just located instructions on the drum
so each successive one was just *past* the read head
when it was needed;
the drum had to execute another complete revolution
to find the next instruction.
He coined an unforgettable term for this procedure.
Although "optimum" is an absolute term,
like "unique", it became common verbal practice
to make it relative:
"not quite optimum" or "less optimum"
or "not very optimum".
Mel called the maximum time-delay locations
the "most pessimum".
After he finished the blackjack program
and got it to run
("Even the initializer is optimized",
he said proudly),
he got a Change Request from the sales department.
The program used an elegant (optimized)
random number generator
to shuffle the "cards" and deal from the "deck",
and some of the salesmen felt it was too fair,
since sometimes the customers lost.
They wanted Mel to modify the program
so, at the setting of a sense switch on the console,
they could change the odds and let the customer win.
Mel balked.
He felt this was patently dishonest,
which it was,
and that it impinged on his personal integrity as a programmer,
which it did,
so he refused to do it.
The Head Salesman talked to Mel,
as did the Big Boss and, at the boss's urging,
a few Fellow Programmers.
Mel finally gave in and wrote the code,
but he got the test backwards,
and, when the sense switch was turned on,
the program would cheat, winning every time.
Mel was delighted with this,
claiming his subconscious was uncontrollably ethical,
and adamantly refused to fix it.
After Mel had left the company for greener pa$ture$,
the Big Boss asked me to look at the code
and see if I could find the test and reverse it.
Somewhat reluctantly, I agreed to look.
Tracking Mel's code was a real adventure.
I have often felt that programming is an art form,
whose real value can only be appreciated
by another versed in the same arcane art;
there are lovely gems and brilliant coups
hidden from human view and admiration, sometimes forever,
by the very nature of the process.
You can learn a lot about an individual
just by reading through his code,
even in hexadecimal.
Mel was, I think, an unsung genius.
Perhaps my greatest shock came
when I found an innocent loop that had no test in it.
No test. *None*.
Common sense said it had to be a closed loop,
where the program would circle, forever, endlessly.
Program control passed right through it, however,
and safely out the other side.
It took me two weeks to figure it out.
The RPC-4000 computer had a really modern facility
called an index register.
It allowed the programmer to write a program loop
that used an indexed instruction inside;
each time through,
the number in the index register
was added to the address of that instruction,
so it would refer
to the next datum in a series.
He had only to increment the index register
each time through.
Mel never used it.
Instead, he would pull the instruction into a machine register,
add one to its address,
and store it back.
He would then execute the modified instruction
right from the register.
The loop was written so this additional execution time
was taken into account ---
just as this instruction finished,
the next one was right under the drum's read head,
ready to go.
But the loop had no test in it.
The vital clue came when I noticed
the index register bit,
the bit that lay between the address
and the operation code in the instruction word,
was turned on ---
yet Mel never used the index register,
leaving it zero all the time.
When the light went on it nearly blinded me.
He had located the data he was working on
near the top of memory ---
the largest locations the instructions could address ---
so, after the last datum was handled,
incrementing the instruction address
would make it overflow.
The carry would add one to the
operation code, changing it to the next one in the instruction set:
a jump instruction.
Sure enough, the next program instruction was
in address location zero,
and the program went happily on its way.
I haven't kept in touch with Mel,
so I don't know if he ever gave in to the flood of
change that has washed over programming techniques
since those long-gone days.
I like to think he didn't.
In any event,
I was impressed enough that I quit looking for the
offending test,
telling the Big Boss I couldn't find it.
He didn't seem surprised.
When I left the company,
the blackjack program would still cheat
if you turned on the right sense switch,
and I think that's how it should be.
I didn't feel comfortable
hacking up the code of a Real Programmer.
This is one of hackerdom's great heroic epics, free verse or no. In a
few spare images it captures more about the esthetics and psychology of
hacking than all the scholarly volumes on the subject put together. For
an opposing point of view, see the entry for {real programmer}.
[1992 postscript --- the author writes: "The original submission to
the net was not in free verse, nor any approximation to it --- it was
straight prose style, in non-justified paragraphs. In bouncing around
the net it apparently got modified into the `free verse' form now
popular. In other words, it got hacked on the net. That seems
appropriate, somehow."]
:Appendix B: A Portrait of J. Random Hacker
*******************************************
This profile reflects detailed comments on an earlier `trial balloon'
version from about a hundred USENET respondents. Where comparatives are
used, the implicit `other' is a randomly selected segment of the
non-hacker population of the same size as hackerdom.
An important point: Except in some relatively minor respects such as
slang vocabulary, hackers don't get to be the way they are by imitating
each other. Rather, it seems to be the case that the combination of
personality traits that makes a hacker so conditions one's outlook on
life that one tends to end up being like other hackers whether one wants
to or not (much as bizarrely detailed similarities in behavior and
preferences are found in genetic twins raised separately).
:General Appearance:
====================
Intelligent. Scruffy. Intense. Abstracted. Surprisingly for a
sedentary profession, more hackers run to skinny than fat; both
extremes are more common than elsewhere. Tans are rare.
:Dress:
=======
Casual, vaguely post-hippie; T-shirts, jeans, running shoes,
Birkenstocks (or bare feet). Long hair, beards, and moustaches are
common. High incidence of tie-dye and intellectual or humorous `slogan'
T-shirts (only rarely computer related; that would be too obvious).
A substantial minority prefers `outdoorsy' clothing --- hiking boots
("in case a mountain should suddenly spring up in the machine room", as
one famous parody put it), khakis, lumberjack or chamois shirts, and the
like.
Very few actually fit the `National Lampoon' Nerd stereotype, though it
lingers on at MIT and may have been more common before 1975. These
days, backpacks are more common than briefcases, and the hacker `look'
is more whole-earth than whole-polyester.
Hackers dress for comfort, function, and minimal maintenance hassles
rather than for appearance (some, perhaps unfortunately, take this to
extremes and neglect personal hygiene). They have a very low tolerance
of suits and other `business' attire; in fact, it is not uncommon for
hackers to quit a job rather than conform to a dress code.
Female hackers almost never wear visible makeup, and many use none at
all.
:Reading Habits:
================
Omnivorous, but usually includes lots of science and science fiction.
The typical hacker household might subscribe to `Analog', `Scientific
American', `Co-Evolution Quarterly', and `Smithsonian'. Hackers often
have a reading range that astonishes liberal arts people but tend not to
talk about it as much. Many hackers spend as much of their spare time
reading as the average American burns up watching TV, and often keep
shelves and shelves of well-thumbed books in their homes.
:Other Interests:
=================
Some hobbies are widely shared and recognized as going with the culture:
science fiction, music, medievalism (in the active form practiced by the
Society for Creative Anachronism and similar organizations), chess, go,
backgammon, wargames, and intellectual games of all kinds.
(Role-playing games such as Dungeons and Dragons used to be extremely
popular among hackers but they lost a bit of their luster as they moved
into the mainstream and became heavily commercialized.) Logic puzzles.
Ham radio. Other interests that seem to correlate less strongly but
positively with hackerdom include linguistics and theater teching.
:Physical Activity and Sports:
==============================
Many (perhaps even most) hackers don't follow or do sports at all and
are determinedly anti-physical. Among those who do, interest in
spectator sports is low to non-existent; sports are something one
*does*, not something one watches on TV.
Further, hackers avoid most team sports like the plague (volleyball is a
notable exception, perhaps because it's non-contact and relatively
friendly). Hacker sports are almost always primarily self-competitive
ones involving concentration, stamina, and micromotor skills: martial
arts, bicycling, auto racing, kite flying, hiking, rock climbing,
aviation, target-shooting, sailing, caving, juggling, skiing, skating
(ice and roller). Hackers' delight in techno-toys also tends to draw
them towards hobbies with nifty complicated equipment that they can
tinker with.
:Education:
===========
Nearly all hackers past their teens are either college-degreed or
self-educated to an equivalent level. The self-taught hacker is often
considered (at least by other hackers) to be better-motivated, and may
be more respected, than his school-shaped counterpart. Academic areas
from which people often gravitate into hackerdom include (besides the
obvious computer science and electrical engineering) physics,
mathematics, linguistics, and philosophy.
:Things Hackers Detest and Avoid:
=================================
IBM mainframes. Smurfs, Ewoks, and other forms of offensive cuteness.
Bureaucracies. Stupid people. Easy listening music. Television
(except for cartoons, movies, the old "Star Trek", and the new
"Simpsons"). Business suits. Dishonesty. Incompetence.
Boredom. COBOL. BASIC. Character-based menu interfaces.
:Food:
======
Ethnic. Spicy. Oriental, esp. Chinese and most esp. Szechuan, Hunan,
and Mandarin (hackers consider Cantonese vaguely d'eclass'e). Hackers
prefer the exotic; for example, the Japanese-food fans among them will
eat with gusto such delicacies as fugu (poisonous pufferfish) and whale.
Thai food has experienced flurries of popularity. Where available,
high-quality Jewish delicatessen food is much esteemed. A visible
minority of Southwestern and Pacific Coast hackers prefers Mexican.
For those all-night hacks, pizza and microwaved burritos are big.
Interestingly, though the mainstream culture has tended to think of
hackers as incorrigible junk-food junkies, many have at least mildly
health-foodist attitudes and are fairly discriminating about what they
eat. This may be generational; anecdotal evidence suggests that the
stereotype was more on the mark 10--15 years ago.
:Politics:
==========
Vaguely left of center, except for the strong libertarian contingent
which rejects conventional left-right politics entirely. The only safe
generalization is that hackers tend to be rather anti-authoritarian;
thus, both conventional conservatism and `hard' leftism are rare.
Hackers are far more likely than most non-hackers to either (a) be
aggressively apolitical or (b) entertain peculiar or idiosyncratic
political ideas and actually try to live by them day-to-day.
:Gender and Ethnicity:
======================
Hackerdom is still predominantly male. However, the percentage of women
is clearly higher than the low-single-digit range typical for technical
professions, and female hackers are generally respected and dealt with
as equals.
In the U.S., hackerdom is predominantly Caucasian with strong minorities
of Jews (East Coast) and Orientals (West Coast). The Jewish contingent
has exerted a particularly pervasive cultural influence (see {Food},
above, and note that several common jargon terms are obviously mutated
Yiddish).
The ethnic distribution of hackers is understood by them to be a
function of which ethnic groups tend to seek and value education.
Racial and ethnic prejudice is notably uncommon and tends to be met with
freezing contempt.
When asked, hackers often ascribe their culture's gender- and
color-blindness to a positive effect of text-only network channels,
and this is doubtless a powerful influence. Also, the ties many
hackers have to AI research and SF literature may have helped them to
develop an idea of personhood that is inclusive rather than exclusive
--- after all, if one's imagination readily grants full human rights to AI
programs, robots, dolphins, and extraterrestrial aliens, mere color and
gender can't seem very important any more.
:Religion:
==========
Agnostic. Atheist. Non-observant Jewish. Neo-pagan. Very commonly,
three or more of these are combined in the same person. Conventional
faith-holding Christianity is rare though not unknown.
Even hackers who identify with a religious affiliation tend to be
relaxed about it, hostile to organized religion in general and all forms
of religious bigotry in particular. Many enjoy `parody' religions such
as Discordianism and the Church of the SubGenius.
Also, many hackers are influenced to varying degrees by Zen Buddhism or
(less commonly) Taoism, and blend them easily with their `native'
religions.
There is a definite strain of mystical, almost Gnostic sensibility that
shows up even among those hackers not actively involved with
neo-paganism, Discordianism, or Zen. Hacker folklore that pays homage
to `wizards' and speaks of incantations and demons has too much
psychological truthfulness about it to be entirely a joke.
:Ceremonial Chemicals:
======================
Most hackers don't smoke tobacco, and use alcohol in moderation if at
all (though there is a visible contingent of exotic-beer fanciers, and a
few hackers are serious oenophiles). Limited use of non-addictive
psychedelic drugs, such as cannabis, LSD, psilocybin, and nitrous oxide,
etc., used to be relatively common and is still regarded with more
tolerance than in the mainstream culture. Use of `downers' and opiates,
on the other hand, appears to be particularly rare; hackers seem in
general to dislike drugs that `dumb them down'. On the third hand, many
hackers regularly wire up on caffeine and/or sugar for all-night hacking
runs.
:Communication Style:
=====================
See the discussions of speech and writing styles near the beginning of
this File. Though hackers often have poor person-to-person
communication skills, they are as a rule extremely sensitive to nuances
of language and very precise in their use of it. They are often better
at writing than at speaking.
:Geographical Distribution:
===========================
In the United States, hackerdom revolves on a Bay Area-to-Boston axis;
about half of the hard core seems to live within a hundred miles of
Cambridge (Massachusetts) or Berkeley (California), although there are
significant contingents in Los Angeles, in the Pacific Northwest, and
around Washington DC. Hackers tend to cluster around large cities,
especially `university towns' such as the Raleigh-Durham area in North
Carolina or Princeton, New Jersey (this may simply reflect the fact that
many are students or ex-students living near their alma maters).
:Sexual Habits:
===============
Hackerdom tolerates a much wider range of sexual and lifestyle variation
than the mainstream culture. It includes a relatively large gay and bi
contingent. Hackers are somewhat more likely to live in polygynous or
polyandrous relationships, practice open marriage, or live in communes
or group houses. In this, as in general appearance, hackerdom
semi-consciously maintains `counterculture' values.
:Personality Characteristics:
=============================
The most obvious common `personality' characteristics of hackers are
high intelligence, consuming curiosity, and facility with intellectual
abstractions. Also, most hackers are `neophiles', stimulated by and
appreciative of novelty (especially intellectual novelty). Most are
also relatively individualistic and anti-conformist.
Although high general intelligence is common among hackers, it is not
the sine qua non one might expect. Another trait is probably even more
important: the ability to mentally absorb, retain, and reference large
amounts of `meaningless' detail, trusting to later experience to give it
context and meaning. A person of merely average analytical intelligence
who has this trait can become an effective hacker, but a creative genius
who lacks it will swiftly find himself outdistanced by people who
routinely upload the contents of thick reference manuals into their
brains. [During the production of the book version of this document,
for example, I learned most of the rather complex typesetting language
TeX over about four working days, mainly by inhaling Knuth's 477-page
manual. My editor's flabbergasted reaction to this genuinely surprised
me, because years of associating with hackers have conditioned me to
consider such performances routine and to be expected. --- ESR]
Contrary to stereotype, hackers are *not* usually intellectually narrow;
they tend to be interested in any subject that can provide mental
stimulation, and can often discourse knowledgeably and even
interestingly on any number of obscure subjects --- if you can get them
to talk at all, as opposed to, say, going back to their hacking.
It is noticeable (and contrary to many outsiders' expectations) that the
better a hacker is at hacking, the more likely he or she is to have
outside interests at which he or she is more than merely competent.
Hackers are `control freaks' in a way that has nothing to do with the
usual coercive or authoritarian connotations of the term. In the same
way that children delight in making model trains go forward and back by
moving a switch, hackers love making complicated things like computers
do nifty stuff for them. But it has to be *their* nifty stuff. They
don't like tedium, nondeterminism, or most of the fussy, boring,
ill-defined little tasks that go with maintaining a normal existence.
Accordingly, they tend to be careful and orderly in their intellectual
lives and chaotic elsewhere. Their code will be beautiful, even if
their desks are buried in 3 feet of crap.
Hackers are generally only very weakly motivated by conventional rewards
such as social approval or money. They tend to be attracted by
challenges and excited by interesting toys, and to judge the interest of
work or other activities in terms of the challenges offered and the toys
they get to play with.
In terms of Myers-Briggs and equivalent psychometric systems, hackerdom
appears to concentrate the relatively rare INTJ and INTP types; that is,
introverted, intuitive, and thinker types (as opposed to the
extroverted-sensate personalities that predominate in the mainstream
culture). ENT[JP] types are also concentrated among hackers but are in
a minority.
:Weaknesses of the Hacker Personality:
======================================
Hackers have relatively little ability to identify emotionally with
other people. This may be because hackers generally aren't much like
`other people'. Unsurprisingly, hackers also tend towards
self-absorption, intellectual arrogance, and impatience with people and
tasks perceived to be wasting their time.
As cynical as hackers sometimes wax about the amount of idiocy in the
world, they tend by reflex to assume that everyone is as rational,
`cool', and imaginative as they consider themselves. This bias often
contributes to weakness in communication skills. Hackers tend to be
especially poor at confrontation and negotiation.
Because of their passionate embrace of (what they consider to be) the
{Right Thing}, hackers can be unfortunately intolerant and bigoted on
technical issues, in marked contrast to their general spirit of
camaraderie and tolerance of alternative viewpoints otherwise. Old-time
{{ITS}} partisans look down on the ever-growing hordes of {{UNIX}}
hackers; UNIX aficionados despise {VMS} and {{MS-DOS}}; and hackers who
are used to conventional command-line user interfaces loathe
mouse-and-menu based systems such as the Macintosh. Hackers who don't
indulge in {USENET} consider it a huge waste of time and {bandwidth};
fans of old adventure games such as {ADVENT} and {Zork} consider {MUD}s
to be glorified chat systems devoid of atmosphere or interesting
puzzles; hackers who are willing to devote endless hours to USENET or
MUDs consider {IRC} to be a *real* waste of time; IRCies think MUDs
might be okay if there weren't all those silly puzzles in the way. And,
of course, there are the perennial {holy wars} -- {EMACS} vs. {vi},
{big-endian} vs. {little-endian}, RISC vs. CISC, etc., etc., etc. As
in society at large, the intensity and duration of these debates is
usually inversely proportional to the number of objective, factual
arguments available to buttress any position.
As a result of all the above traits, many hackers have difficulty
maintaining stable relationships. At worst, they can produce the
classic {computer geek}: withdrawn, relationally incompetent, sexually
frustrated, and desperately unhappy when not submerged in his or her
craft. Fortunately, this extreme is far less common than mainstream
folklore paints it --- but almost all hackers will recognize something
of themselves in the unflattering paragraphs above.
Hackers are often monumentally disorganized and sloppy about dealing
with the physical world. Bills don't get paid on time, clutter piles up
to incredible heights in homes and offices, and minor maintenance tasks
get deferred indefinitely.
The sort of person who uses phrases like `incompletely socialized'
usually thinks hackers are. Hackers regard such people with contempt
when they notice them at all.
:Miscellaneous:
===============
Hackers are more likely to have cats than dogs (in fact, it is widely
grokked that cats have the hacker nature). Many drive incredibly
decrepit heaps and forget to wash them; richer ones drive spiffy
Porsches and RX-7s and then forget to have them washed. Almost all
hackers have terribly bad handwriting, and often fall into the habit of
block-printing everything like junior draftsmen.
:Appendix C: Bibliography
*************************
Here are some other books you can read to help you understand the hacker
mindset.
:G"odel, Escher, Bach: An Eternal Golden Braid:
Douglas Hofstadter
Basic Books, 1979
ISBN 0-394-74502-7
This book reads like an intellectual Grand Tour of hacker
preoccupations. Music, mathematical logic, programming, speculations on
the nature of intelligence, biology, and Zen are woven into a brilliant
tapestry themed on the concept of encoded self-reference. The perfect
left-brain companion to `Illuminatus'.
:Illuminatus!:
I. `The Eye in the Pyramid'
II. `The Golden Apple'
III. `Leviathan'.
Robert Shea and Robert Anton Wilson
Dell, 1988
ISBN 0-440-53981-1
This work of alleged fiction is an incredible berserko-surrealist
rollercoaster of world-girdling conspiracies, intelligent dolphins, the
fall of Atlantis, who really killed JFK, sex, drugs, rock'n'roll, and
the Cosmic Giggle Factor. First published in three volumes, but there
is now a one-volume trade paperback, carried by most chain bookstores
under SF. The perfect right-brain companion to Hofstadter's `G"odel,
Escher, Bach'. See {Eris}, {Discordianism}, {random numbers}, {Church
Of The SubGenius}.
:The Hitchhiker's Guide to the Galaxy:
Douglas Adams
Pocket Books, 1981
ISBN 0-671-46149-4
This `Monty Python in Space' spoof of SF genre traditions has been
popular among hackers ever since the original British radio show. Read
it if only to learn about Vogons (see {bogon}) and the significance of
the number 42 (see {random numbers}) --- and why the winningest chess
program of 1990 was called `Deep Thought'.
:The Tao of Programming:
James Geoffrey
Infobooks, 1987
ISBN 0-931137-07-1
This gentle, funny spoof of the `Tao Te Ching' contains much that is
illuminating about the hacker way of thought. "When you have learned to
snatch the error code from the trap frame, it will be time for you to
leave."
:Hackers:
Steven Levy
Anchor/Doubleday 1984
ISBN 0-385-19195-2
Levy's book is at its best in describing the early MIT hackers at the
Model Railroad Club and the early days of the microcomputer revolution.
He never understood UNIX or the networks, though, and his enshrinement
of Richard Stallman as "the last true hacker" turns out (thankfully) to
have been quite misleading. Numerous minor factual errors also mar the
text; for example, Levy's claim that the original Jargon File derived
from the TMRC Dictionary (the File originated at Stanford and was
brought to MIT in 1976; the co-authors of the first edition had never
seen the dictionary in question). There are also numerous misspellings
in the book that inflame the passions of old-timers; as Dan Murphy, the
author of TECO, once said: "You would have thought he'd take the trouble
to spell the name of a winning editor right." Nevertheless, this
remains a useful and stimulating book that captures the feel of several
important hackish subcultures.
:The Devil's DP Dictionary:
Stan Kelly-Bootle
McGraw-Hill, 1981
ISBN 0-07-034022-6
This pastiche of Ambrose Bierce's famous work is similar in format to
the Jargon File (and quotes several entries from jargon-1) but somewhat
different in tone and intent. It is more satirical and less
anthropological, and is largely a product of the author's literate and
quirky imagination. For example, it defines `computer science' as "a
study akin to numerology and astrology, but lacking the precision of the
former and the success of the latter" and "the boring art of coping with
a large number of trivialities."
:The Devouring Fungus: Tales from the Computer Age:
Karla Jennings
Norton, 1990
ISBN 0-393-30732-8
The author of this pioneering compendium knits together a great deal of
computer- and hacker-related folklore with good writing and a few
well-chosen cartoons. She has a keen eye for the human aspects of the
lore and is very good at illuminating the psychology and evolution of
hackerdom. Unfortunately, a number of small errors and awkwardnesses
suggest that she didn't have the final manuscript checked over by a
native speaker; the glossary in the back is particularly embarrassing,
and at least one classic tale (the Magic Switch story, retold here under
{A Story About `Magic'} in {appendix A}) is given in incomplete and
badly mangled form. Nevertheless, this book is a win overall and can be
enjoyed by hacker and non-hacker alike.
:The Soul of a New Machine:
Tracy Kidder
Little, Brown, 1981
(paperback: Avon, 1982
ISBN 0-380-59931-7)
This book (a 1982 Pulitzer Prize winner) documents the adventure of the
design of a new Data General computer, the Eclipse. It is an amazingly
well-done portrait of the hacker mindset --- although largely the
hardware hacker --- done by a complete outsider. It is a bit thin in
spots, but with enough technical information to be entertaining to the
serious hacker while providing non-technical people a view of what
day-to-day life can be like --- the fun, the excitement, the disasters.
During one period, when the microcode and logic were glitching at the
nanosecond level, one of the overworked engineers departed the company,
leaving behind a note on his terminal as his letter of resignation: "I
am going to a commune in Vermont and will deal with no unit of time
shorter than a season."
:Life with UNIX: a Guide for Everyone:
Don Libes and Sandy Ressler
Prentice-Hall, 1989
ISBN 0-13-536657-7
The authors of this book set out to tell you all the things about UNIX
that tutorials and technical books won't. The result is gossipy, funny,
opinionated, downright weird in spots, and invaluable. Along the way
they expose you to enough of UNIX's history, folklore and humor to
qualify as a first-class source for these things. Because so much of
today's hackerdom is involved with UNIX, this in turn illuminates many
of its in-jokes and preoccupations.
:True Names ... and Other Dangers:
Vernor Vinge
Baen Books, 1987
ISBN 0-671-65363-6
Hacker demigod Richard Stallman believes the title story of this book
"expresses the spirit of hacking best". This may well be true; it's
certainly difficult to recall a better job. The other stories in this
collection are also fine work by an author who is perhaps one of today's
very best practitioners of hard SF.
:Cyberpunk: Outlaws and Hackers on the Computer Frontier:
Katie Hafner & John Markoff
Simon & Schuster 1991
ISBN 0-671-68322-5
This book gathers narratives about the careers of three notorious
crackers into a clear-eyed but sympathetic portrait of hackerdom's dark
side. The principals are Kevin Mitnick, "Pengo" and "Hagbard" of the
Chaos Computer Club, and Robert T. Morris (see {RTM}, sense 2) .
Markoff and Hafner focus as much on their psychologies and motivations
as on the details of their exploits, but don't slight the latter. The
result is a balanced and fascinating account, particularly useful when
read immediately before or after Cliff Stoll's {The Cuckoo's Egg}. It
is especially instructive to compare RTM, a true hacker who blundered,
with the sociopathic phone-freak Mitnick and the alienated, drug-addled
crackers who made the Chaos Club notorious. The gulf between {wizard}
and {wannabee} has seldom been made more obvious.
:Technobabble:
John Barry
MIT Press 1991
ISBN 0-262-02333-4
Barry's book takes a critical and humorous look at the `technobabble' of
acronyms, neologisms, hyperbole, and metaphor spawned by the computer
industry. Though he discusses some of the same mechanisms of jargon
formation that occur in hackish, most of what he chronicles is actually
suit-speak --- the obfuscatory language of press releases, marketroids,
and Silicon Valley CEOs rather than the playful jargon of hackers (most
of whom wouldn't be caught dead uttering the kind of pompous,
passive-voiced word salad he deplores).
:The Cuckoo's Egg:
Clifford Stoll
Doubleday 1989
ISBN 0-385-24946-2
Clifford Stoll's absorbing tale of how he tracked Markus Hess and the
Chaos Club cracking ring nicely illustrates the difference between
`hacker' and `cracker'. Stoll's portrait of himself, his lady Martha,
and his friends at Berkeley and on the Internet paints a marvelously
vivid picture of how hackers and the people around them like to live and
what they think.
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