and March are favorable to the sport, kites are flown, and there are few
games in which Japanese boys, from the infant on the back to the
full-grown and the over-grown boy, take more delight. I have never
observed, however, as foreign books so often tell us, old men flying
kites and boys merely looking on. The Japanese kites are made of tough
paper pasted on a frame of bamboo sticks, and are usually of a
rectangular shape. Some of them, however, are made to represent children
or men, several kinds of birds and animals, fans, etc. On the
rectangular kites are pictures of ancient heroes or beautiful women,
dragons, horses, monsters of various kinds, the symbol of the sun, or
huge Chinese characters. Among the faces most frequently seen on these
kites are those of the national heroes or heroines. Some of the kites
are six feet square. Many of them have a thin tense ribbon of whalebone
at the top of the kite which vibrates in the wind, making a loud humming
noise. The boys frequently name their kites Genji or Heiki, and each
contestant endeavors to destroy that of his rival. For this purpose the
string for ten or twenty feet near the kite end is first covered with
glue, and then dipped into pounded glass, by which the string becomes
covered with tiny blades, each able to cut quickly and deeply. By
getting the kite in proper position and suddenly sawing the string of
his antagonist, the severed kite falls, to be reclaimed by the victor.
The Japanese tops are of several kinds, some are made of univalve
shells, filled with wax. Those intended for contests are made of hard
wood, and are iron-clad by having a heavy iron ring round as a sort of
tire. The boys wind and throw them in a manner somewhat different from
ours. The object of the player is to damage his adversary's top, or to
make it cease spinning. The whipping top is also known and used. Besides
the athletic sports of leaping, running, wrestling, slinging, the
Japanese boys play at blindman's buff, hiding-whoop, and with stilts,
pop-guns, and blow-guns. On stilts they play various games and run
races.
In the northern and western coast provinces, where the snow falls to the
depth of many feet and remains long on the ground, it forms the material
of the children's playthings, and the theatre of many of their sports.
Besides sliding on the ice, coasting with sleds, building snow-forts
and fighting mimic battles with snow-balls, they make many kinds of
images and imitations of what they see and know. In America the boy's
snow-man is a Paddy with a damaged hat, clay pipe in mouth, and the
shillelah in his hand. In Japan the snow-man is an image of Daruma.
Daruma was one of the followers of Shaka (Buddha) who, by long
meditation in a squatting position, lost his legs from paralysis and
sheer decay. The images of Daruma are found by the hundreds in
toy-shops, as tobacconists' signs, and as the snow-men of the boys.
Occasionally the figure of Geiho, the sage with a forehead and skull so
high that a ladder was required to reach his pate, or huge cats and the
peculiar-shaped dogs seen in the toy-shops, take the place of Daruma.
[Illustration: Daruma, the Snow-Image.]
Many of the amusements of the children in-doors are mere imitations of
the serious affairs of adult life. Boys who have been to the theatre
come home to imitate the celebrated actors, and to extemporize mimic
theatricals for themselves. Feigned sickness and "playing the doctor,"
imitating with ludicrous exactness the pomp and solemnity of the real
man of pills and powders, and the misery of the patient, are the
diversions of very young children. Dinners, tea-parties, and even
weddings and funerals, are imitated in Japanese children's plays.
Among the ghostly games intended to test the courage of, or perhaps to
frighten children, are two plays called respectively, the "One Hundred
Stories" and "Soul-Examination." In the former play, a company of boys
and girls assemble round the hibachi, while they or an adult, an aged
person or a servant, usually relate ghost stories, or tales calculated
to straighten the hair and make the blood crawl. In a distant dark room,
a lamp (the usual dish of oil) with a wick of one hundred strands or
piths, is set. At the conclusion of each story, the children in turn
must go to the dark room and remove a strand of the wick. As the lamp
burns down low the room becomes gloomy and dark, and the last boy, it is
said, always sees a demon, a huge face, or something terrible. In
"Soul-Examination," a number of boys during the day plant some flags in
different parts of a graveyard, under a lonely tree, or by a haunted
hill-side. At night they meet together and tell stories about ghosts,
goblins, devils, etc., and at the conclusion of each tale, when the
imagination is wrought up, the boys, one at a time, must go out in the
dark and bring back the flags, until all are brought in.
On the third day of the third month is held the Doll Festival. This is
the day especially devoted to the girls, and to them it is the greatest
day in the year. It has been called in some foreign works on Japan, the
"Feast of Dolls." Several days before the Matsuri the shops are gay with
the images bought for this occasion, and which are on sale only at this
time of year. Every respectable family has a number of these
splendidly-dressed images, which are from four inches to a foot in
height, and which accumulate from generation to generation. When a
daughter is born in the house during the previous year, a pair of hina
or images are purchased for the little girl, which she plays with until
grown up. When she is married her hina are taken with her to her
husband's house, and she gives them to her children, adding to the stock
as her family increases. The images are made of wood or enamelled clay.
They represent the Mikado and his wife; the kuge or old Kioto nobles,
their wives and daughters, the court minstrels, and various personages
in Japanese mythology and history. A great many other toys,
representing all the articles in use in a Japanese lady's chamber, the
service of the eating table, the utensils of the kitchen, travelling
apparatus, etc., some of them very elaborate and costly, are also
exhibited and played with on this day. The girls make offerings of sake
and dried rice, etc., to the effigies of the emperor and empress, and
then spend the day with toys, mimicking the whole round of Japanese
female life, as that of child, maiden, wife, mother, and grand-mother.
In some old Japanese families in which I have visited, the display of
dolls and images was very large and extremely beautiful.
The greatest day in the year for the boys is on the fifth day of the
fifth month. On this day is celebrated what has been called the "Feast
of Flags." Previous to the coming of the day, the shops display for sale
the toys and tokens proper to the occasion. These are all of a kind
suited to young Japanese masculinity. They consist of effigies of heroes
and warriors, generals and commanders, soldiers on foot and horse, the
genii of strength and valor, wrestlers, etc. The toys represent the
equipments and regalia of a daimio's procession, all kinds of things
used in war, the contents of an arsenal, flags, streamers, banners, etc.
A set of these toys is bought for every son born in the family. Hence in
old Japanese families the display on the fifth day of the fifth month
is extensive and brilliant. Besides the display in-doors, on a bamboo
pole erected outside is hung, by a string to the top of the pole, a
representation of a large fish in paper. The paper being hollow, the
breeze easily fills out the body of the fish, which flaps its tail and
fins in a natural manner. One may count hundreds of these floating in
the air over the city.
The nobori, as the paper fish is called, is intended to show that a son
has been born during the year, or at least that there are sons in the
family. The fish represented is the carp, which is able to swim swiftly
against the current and to leap over waterfalls. This act of the carp is
a favorite subject with native artists, and is also typical of the young
man, especially the young Samurai, mounting over all difficulties to
success and quiet prosperity.
One favorite game, which has now gone out of fashion, was that in which
the boys formed themselves into a daimio's procession, having
forerunners, officers, etc., and imitating as far as possible the pomp
and circumstance of the old daimio's train. Another game which was very
popular represented, in mimic war, the struggles of two great noble
families (like the red and white roses of England). The boys of a town,
district, or school, ranged themselves into two parties, each with
flags. Those of the Heiki were white, those of the Genji red. Sometimes
every boy had a flag, and the object of the contest, which was begun at
the tap of a gun, was to seize the flags of the enemy. The party
securing the greatest number of flags won the victory. In other cases
the flags were fastened on the back of each contestant, who was armed
with a bamboo for a sword, and who had fastened on a pad over his head a
flat round piece of earthenware, so that a party of them looked not
unlike the faculty of a college. Often these parties of boys numbered
several hundred, and were marshalled in squadrons as in a battle. At a
given signal the battle commenced, the object being to break the earthen
disk on the head of the enemy. The contest was usually very exciting.
Whoever had his earthen disk demolished had to retire from the field.
The party having the greatest number of broken disks, indicative of
cloven skulls, were declared the losers. This game has been forbidden by
the Government as being too severe and cruel. Boys were often injured in
it.
There are many other games which we simply mention without describing.
There are three games played by the hands, which every observant
foreigner long resident in Japan must have seen played, as men and women
seem to enjoy them as much as children. In the Stone game, a stone, a
pair of scissors, and a wrapping-cloth are represented. The stone
signifies the clenched fist, the parted fore and middle fingers the
scissors, and the curved forefinger and thumb the cloth. The scissors
can cut the cloth, but not the stone, but the cloth can wrap the stone.
The two players sit opposite each other at play, throwing out their
hands so as to represent either of the three things, and win, lose, or
draw, as the case may be.
In the Fox game, the fox, man, and gun are the figures. The gun kills
the fox, but the fox deceives the man, and the gun is useless without
the man. In the third game, five or six boys represent the various
grades of rank, from the peasant up to the great daimios or shogun. By
superior address and skill in the game the peasant rises to the highest
rank, or the man of highest rank is degraded.
From the nature of the Japanese language, in which a single word or
sound may have a great many significations, riddles and puns are of
extraordinary frequency. I do not know of any published collection of
riddles, but every Japanese boy has a good stock of them on hand. There
are few Japanese works of light, and perhaps of serious, literature, in
which puns do not continually recur. The popular songs and poems are
largely plays on words. There are also several puzzles played with
sticks, founded upon the shape of certain Chinese characters. As for
the short and simple story-books, song-books, nursery rhymes, lullabys,
and what for want of a better name may be styled Mother Goose
Literature, they are as plentiful as with us, but they have a very
strongly characteristic Japanese flavor, both in style and matter.
It is curious that the game of foot-ball seems to have been confined to
the courtiers of the Mikado's court, where there were regular
instructors of the game. In the games of Pussy wants a Corner and
Prisoner's Base, the Oni, or devil, takes the place of Puss or the
officer.
I have not mentioned all the games and sports of Japanese children, but
enough has been said to show their general character. In general they
seem to be natural, sensible, and in every sense beneficial. Their
immediate or remote effects, next to that of amusement, are either
educational, or hygienic. Some teach history, some geography, some
excellent sentiments or good language. Others inculcate reverence and
obedience to the elder brother or sister, to parents or to the emperor,
or stimulate the manly virtues of courage and contempt for pain. The
study of the subject leads one to respect more highly, rather than
otherwise, the Japanese people for being such affectionate fathers and
mothers, and for having such natural and docile children. The character
of the children's plays and their encouragement by the parents has, I
think, much to do with that frankness, affection, and obedience on the
side of the children, and that kindness and sympathy on the side of the
parents, which are so noticeable in Japan, and which is one of the many
good points of Japanese life and character.
ADVERTISEMENTS
|______________________________________________________________|
_REVISED AND ILLUSTRATED_
THE HEART OF OAK BOOKS
A Collection of Traditional Rhymes and Stories for Children, and of
Masterpieces of Poetry and Prose for Use at Home and at School, chosen
with special reference to the cultivation of the imagination and the
development of a taste for good reading.
EDITED BY
CHARLES ELIOT NORTON
=Book I. Rhymes, Jingles and Fables.= For first reader classes.
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Turner, Richard Doyle, John Flaxman, and E.
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