First Grade

Use sight cards with the combinations on them. Have a race. The child

making the fewest mistakes wins.

Six circles are drawn with chalk on the floor arranged so there will

be three circles in the front row; two in the second; and one in the

third. The number two is placed in each circle of the first row; number

three in the second and number four in the third. About four feet in

front of the first row place a line. Each child is to stand on the line

and throw two bags, one at a time. A score is made when a bag falls in

a circle. The child writes the number of the circle in which his bag

fell, opposite his name on the board. When each child has had several

turns and the game is finished he adds his score and the children

compare the total scores.

Two colored circles are drawn on the floor. A line is marked at a

certain distance, from the rings. The children stand on the line to

throw the bags. The children are divided into groups, the Reds and the

Blues. The score is kept on the board, making as many squares for the

score as there are players. Each player has one turn. If the bags fall

between the two circles count 2; if they fall within the small circle

count 4, and the big circle, 0. The score is counted by the children.

Measuring may come in here if the children are allowed to make their

own bean bags.

Place a large pasteboard box on the floor. Remove the cover and put a

string of little bells across the middle of the box. The children stand

about eight feet from the box and take turns trying to throw bean bags

into it. One child stands near the box to take the bags back to the

one who throws next. If a player throws the bean bag so that it goes

into the box without ringing the bells, he scores nine. If the bag

hits the string of bells and then falls into the box the player scores

six. Scores should be kept on the blackboard by the pupils. The number

counted for each throw may be changed from time to time. The child with

the highest score wins.

One child is the witch. All the children run across the line and if

the witch catches a child, she places him in a small circle containing

a number combination. If he can answer the combination in the small

circle as soon as he is placed in it, he may go. The children who are

never caught are the winners.

Draw a circle on the floor about twelve inches in diameter. Draw three

more circles around this one. Have each circle about eight inches

larger in diameter than the preceding one. Beginning in the center

number the circles 1, 2, 3, 4 and 5. Give each child a bean bag and let

each have two trials. Let the child stand on a chosen line and throw

for circles. If the first time he threw the bag in circle 4 and the

next time in circle 2 his score would be 4+2--6. Have each child keep

his own score.

Children form semi-circle; ring toss placed in open space. Two children

are given a ring each. Center peg counts (5); the outer counts (1);

second (2); third (3); fourth (4.) They toss the ring aiming at one

of these pegs; if they ring a peg they put down their score; if they

get none, no score is put down. The aim is to see who can get the most

fives. They should stand at the distance an average child in the first

grade can toss.

Have several wooden pegs on the floor. Then have three rings. Each

child is allowed three throws. The object of the game is to see which

child can throw the rings over the pegs the most times. If a child

rings two pegs one time and one peg the next time, he will add his

sums. Then they will see who has made the most rings.

Draw a number of circles on the floor so that the child may hop from

one to another easily. In the circle at the starting point put the

number which you are going to add to the others. In the other circles

put numbers, whose combinations, added to the first number will not

exceed ten. The child starts on the first circle. As he hops to each of

the others he calls out the sum. The object of the game is to see who

can make the most combinations.

Suggestions for seat work and games, primary grades · 第 14 / 19 题