CHAPTER I

[Illustration: PATENT GRANTED TO THE AUTHOR]

INVENTING

FOR BOYS

BY

A. FREDERICK COLLINS

INVENTOR OF THE WIRELESS TELEPHONE

_WITH NUMEROUS ILLUSTRATIONS AND

DIAGRAMS_

[Illustration]

NEW YORK

FREDERICK A. STOKES COMPANY

PUBLISHERS

_Copyright, 1916, by_

FREDERICK A. STOKES COMPANY

_All rights reserved_

TO

JOHN ROLLER COLLINS

A THINKER OF THOUGHTS

NEW AND NOVEL

A WORD TO THE BOY

Every boy is a born inventor.

And since you are a boy it follows as the night the day that you have

your share of inventive ability and you ought to make good use of it.

To find out some new way of making or doing a thing--for this is what

inventing means--is the most fascinating game that I know of to take up

a fellow’s time and thought and energy.

You may say how about wireless, or star-gazing, or baseball, or

shooting, or chess, or any one of a dozen other pastimes and sports and

I shall be bound to admit that all of them are highly entertaining and

some of them instructive but inventing is all that the others are and

besides it is _constructive_ while they are not.

By constructive I mean that you take an idea that had its origin in

your brain and this vague, intangible conception, which takes up no

space, has no weight and is not bound by time, you build up step by

step of wood and steel and like materials until at last you have

created something out of nothing, or as nearly as it can be done.

To watch your invention grow, especially if you build it with your own

hands, from the time you make the first rough sketch of your idea

until it stands completed and in working order, gives you a wonderful

feeling of pride and satisfaction for you are the _creator_ of it and

this means that you are more than a mere boy, greater than an ordinary

man--that you are in very truth a _demi-god_.

These are the real pleasures of inventing but to make a success of it

you have to drop back to earth again and take up the mean, the sordid

part, and that is to try to make money out of it. And if you have an

invention of merit you will have to forget that you are a demi-god and

become a hard and fast mortal again or it will not be long before some

other body owns it lock, barrel and stock; and then you will have a

chance to start another idea rolling and to build up another invention.

In this book I have tried to point out to you not only how to invent,

but how to make money out of your invention as well, and so, I say unto

you, from the moment the big idea strikes you be as gentle as a dove

and as wise as a serpent, to the end that your days as an inventor may

be long and that any profits which may accrue from your invention will

be yours instead of some one’s else. And now may peace be with you.

A. FREDERICK COLLINS.

Lyndon Arms,

524 Riverside Drive,

New York City.

CONTENTS

CHAPTER PAGE

PREFACE vii

I. GETTING AN IDEA 1

HOW TO GET AN IDEA

The First Raw Idea.--Accidental Discoveries.--Thought

out Ideas.--Reading up Your Subject.--Working

out Ideas by Experiment.--Ideas for

Inventions in General.--Ideas for Mechanical

Inventions.--Ideas for Electrical Inventions.--Ideas

for Electro-Mechanical Inventions.--Ideas

for Chemical Inventions.--Ideas for Electro-Chemical

Inventions.

PROTECTING YOUR RAW IDEAS

II. WORKING IT OUT ON PAPER 19

TOOLS FOR MAKING SIMPLE DRAWINGS

HOW TO MAKE SIMPLE WORKING DRAWINGS

A SIMPLE WAY TO DRAW IN PERSPECTIVE

How to Make Isometric Paper.--Drawing Tools

you Need.

HOW TO DRAW ISOMETRIC ELLIPSES

An Easy, Rough Way and a Hard, Accurate Way.

HOW TO SHADE DRAWINGS

HOW TO MAKE ELECTRICAL SYMBOLS

HOW TO READ ELECTRICAL DIAGRAMS

SOME AIDS TO DRAWING

MAKING CARDBOARD MODELS

III. THE STATE OF THE ART 45

WHAT IS MEANT BY THE STATE OF THE ART

USE OF THE STATE OF THE ART

HOW TO LEARN THE STATE OF THE ART

HAVING A PATENT ATTORNEY LOOK IT UP

HOW TO LOOK IT UP YOURSELF

WHAT TO DO WHEN YOU FIND

(a) There are no other improvements like yours.--(b)

That there is a resemblance to yours.--(c)

When others are exactly like yours.

IV. HOW TO EXPERIMENT 58

HOW TO EXPERIMENT WITH MACHINES

Work, Energy and Power.--Work Against Friction.--Forms

of Energy.

MACHINES AND THE PRINCIPLES OF MACHINERY

THE USES OF MACHINES

THE SIX MECHANICAL POWERS

COMPOUND MACHINES.--BOOKS

HOW TO EXPERIMENT WITH ELECTRICITY

FORMS OF ELECTRICITY

Static Electricity.--Current Electricity.--Magnetism.--Radiation.

YOUR ELECTRICAL EQUIPMENT.--BOOKS

HOW TO EXPERIMENT WITH CHEMISTRY

YOUR CHEMICAL EQUIPMENT.--BOOKS

HOW TO EXPERIMENT WITH ELECTRO-CHEMISTRY

V. MAKING A MODEL 91

KINDS OF MODELS

Rough Models.--Scale Models.--Working

Models.

WAYS TO MAKE A MODEL

Making a Model Yourself.--Having a Model

Maker Make It.

THE TOOLS YOU NEED

The Vernier.--The Micrometer.--A and S Wire

Gage.--Drill Press.--Screw Cutting Lathe.

BUYING MATERIALS

ABOUT MAKING PATTERNS

CASTING IN BRASS AND IRON

VI. HOW TO PATENT YOUR INVENTION 112

WHAT A PATENT IS

CHOOSING A PATENT ATTORNEY

APPLYING FOR A PATENT YOURSELF

APPLYING FOR A PATENT THROUGH A PATENT ATTORNEY

WHAT YOU MAY PATENT

LOOKING AHEAD

WHAT A PATENT CONSISTS OF

The Petition.--The Drawings.--The Specifications.--The

Claims.--The Oath.

WHILE YOUR PATENT IS PENDING

INTERFERENCE

WHEN YOUR PATENT IS GRANTED

ABOUT PAPER PATENTS

VII. MAKING YOUR INVENTION PAY 131

HOW TO RAISE THE INITIAL FUNDS

ABOUT AN INTEREST IN A PATENT

Royalties, Shop Rights, etc.

FORMING A PARTNERSHIP

WHERE THE PROMOTER COMES IN

WHAT A STOCK COMPANY IS

HOW A STOCK COMPANY IS ORGANIZED

The Fees of the State.--Outfit Needed.

HOW A STOCK COMPANY IS OPERATED

ABOUT RETAINING A LAWYER

VIII. SOME HINTS OF MANUFACTURING 146

PROBLEMS OF MANUFACTURING

Farming out the Work.--Starting Your Own

Shop.--Buying Machine Tools.--Buying the

Stock.--Organizing a Shop Force.--The Stock

Room.--The Finished Product.--Overhead

Charges.

WHERE YOUR PROFITS COME IN

IX. PUTTING IT ON THE MARKET 166

HOW BEST TO DO IT

Agents Wanted.--The Mail Order Business.--A

Series of Follow-Up Letters.--Selling Through

Sales Agents.--Selling Direct from Factory to

Consumer.--Selling Through the Trade.

GETTING PUBLICITY

ADVERTISING

X. THINGS FOR YOU TO INVENT 180

SOME LITTLE THINGS NEEDED

For the Person.--For the House.--For the

Farm.--For the Office.--For Fun.

SOME BIG INVENTIONS NEEDED

Safety First.--Automobiles.--Aviation.--Chemistry.--

Electricity.--Electro-Chemistry.--Building.--Mining

and Metallurgy.--Printing.--Moving Pictures.

WHAT NOT TO INVENT

XI. WHAT SOME INVENTIONS HAVE PAID 200

A TOUR OF THE INVENTIVE WORLD

LITTLE INVENTIONS

SIMPLE INVENTIONS

REAL INVENTIONS

GREAT INVENTIONS

The Steam Engine, Locomotive, and Steamboat.--The

Telegraph.--The Perfecting Press.--The

Sewing Machine.--The Ice Machine.--The

Steel Process.--The Gas Engine.--The Dynamo

and Motor.--The Air Brake.--The Telephone.--The

Typewriter.--The Phonograph.--The Storage

Battery.--The Snap-shot Camera.--The

Steam Turbine.--The Automobile.--The Incandescent

Light.--The Trolley Car.--The Electric

Locomotive.--The Linotype.--Moving Pictures.--The

Wireless Telegraph.--The Wireless

Telephone.--The Aeroplane.

XII. PROFITABLE INFORMATION 216

DESIGN PATENTS

ASSIGNMENTS

CAVEATS

PATENT OFFICE FEES

TRADE MARKS

COPYRIGHTS

GOVERNMENT FEES FOR PATENTS AND LEAST CHARGES

OF PATENT ATTORNEYS

FOREIGN PATENTS

APPENDICES 229-252

SOME WORDS AND TERMS USED IN THIS BOOK 253-260

INDEX 261-270

ILLUSTRATIONS

PAGE

Patent granted to the author _Frontispiece_

A popular idea of an inventive genius 2

Where the big idea really originates 3

A model self-inking printing press 9

A velocipede scroll saw with boring attachment 10

A standard single cylinder air pump 11

A horizontal steam engine 12

A fireless cooker 13

A loud speaking telephone largely used on ship-board 14

A common electric bell 15

An ordinary telegraph sounder 16

A telautograph 17

The gyro compass of a ship 18

A twelve inch rule 19

A pair of cheap compasses 19

An isometric perspective drawing of a box 20

Top, side and end view of same 20

Cross-section of same; drawing of hook 21

Side view of a steam engine 22

End view of same 23

Top view of same 24

Cross-section of same 24

The side valve shown in detail 25

An isometric perspective drawing of a steam engine 25

A sheet of isometric drawing paper 26

First step in isometric perspective drawing 27

The next step in isometric perspective drawing 27

A crank shaft drawn on isometric paper 28

A drawing board; a triangular scale 29

A set of inexpensive drawing instruments; a protractor 30

The position of the protractor on paper 31

The proportion of an isometric ellipse 32

How ellipses stand out in relief 33

How an isometric ellipse is drawn 34

Shading and lettering chart for drawings 35

Chart of electrical symbols 37, 38

A simple wiring diagram 39

Aids to drawing a manikin; proportions drawn on cross-section

paper; trial positions of manikin 40-42

Cardboard model of a gyro engine 44

The Official Gazette; Patent specifications; Index to Patents 53

A lever of the first class; a pair of pliers 63

A lever of the second class; wire splicing clamps 63

A lever of the third class; a pair of sugar tongs 64

A bent lever 65

A compound lever 65

Wheel and axle 66

A train of wheels or wheel works 66

A fixed pulley 67

An incline plane and one of its uses 67

A simple wedge; a printer’s quoin 68

The theory of a screw; a screw clamp 68

Some useful mechanical movements 70-73

A steady direct current; an interrupted direct current; a

pulsating direct current; an alternating current; alternating

current changed into an interrupted direct current;

a periodic oscillating current; a sustained oscillating current 76-78

Some useful electro-mechanical devices 80-81

An ammeter; a voltmeter 82

A resistance box 83

Side and end view of a winding device 84

Making a ruby by chemistry; ruby boules as they come from

the furnace; synthetic rubies after they are cut 85

Some useful chemical apparatus 87

An electric furnace showing parts and in operation 88-89

Rough model of an electric motor drive for a locomotive 92

A scale model of an aeroplane 93

A toy helicopter 94

A working model of a locomotive 95

Some useful jewelers’ and machinists’ tools 101

A small hand drill press 102

A foot power screw-cutting lathe 103

A vernier for accurate measurement 103

A micrometer 105

A standard wire gage 106

Useful stock materials made by automatic machinery 107

A standard for a telegraph sounder 109

Pouring a mould 110

Rules of Practice of the Patent Office 116

A page of drawings 121

Specification of one of Mr. Collins’ patents 123

The Claims of the same patent 123

The U. S. Patent Office, Washington, D. C. 129

Certificate of Incorporation 139

Stock certificate 141

A seal press 142

A gas furnace 150

A grinder and polisher 151

A plain lathe for turning metal with hand tools 152

An engine lathe 153

Pillar type of power drill 154

A planer for surfacing metal work 154

A shaper for shaping up metal work 155

A universal milling machine 156

A jig saw 157

A band saw 158

A time stamp 162

A high frequency machine 163

From manufacturer to canvasser, to consumer 167

From manufacturer to order agent, to consumer 169

From manufacturer to his agent, to consumer 172

Selling direct from factory to consumer 173

Selling through the trade 174

Old style and improved tooth brush 182

The old and the new way in sweeping carpets 183

A labor saving painting machine 184

A quick figuring and bookkeeping machine 185

A rubber dagger 186

Bumping-the-bumps 187

A novel, life-saving gun 188

The Owen magnetic clutch 189

A gyro stabilizer 189

A liquid air machine 190

The cheapest form of light 190

A tube system of electric light 191

The high tension electric generator 192

Cutting steel girders with oxy-acetylene 193

Apparatus for prevention of mine disasters 194

A steel plate engraving machine 195

An attempt to improve the movies 196

Tesla’s tower at Wardencliffe, L. I. 197

A perpetual motion machine 198

Perpetual motion as seen by a patent attorney 199

The first telephone 205

The first typewriter 206

The first phonograph 207

The first incandescent light 210

Collins wireless telephone 214

Design patent 216

A registered trade mark 220

Application blank for copyright of a book 222-223

Cross-section of gear 238

The four chief thermometric scales 251

INVENTING FOR BOYS

CHAPTER I

GETTING AN IDEA

Almost every one has had, at some time or other an _idea_ for a new

_invention_ or of how some old _device_ could be improved.

To get an original idea for an invention is in itself a mark of genius,

but it is not enough to make it a success and if you do not know how to

develop it you are almost certain to give up before you have completed

it.

And to give up a good idea and then find that some one else has thought

of the same thing later, worked it up and made money out of it gives a

fellow a most uncomfortable feeling about what might have been.

Now my purpose is not to tell you _what_ to invent as much as it is to

tell you _how_ to invent and, if when you get an idea that you believe

worth while you will follow it up step by step as I have outlined in

this book you will at least save yourself time, worry and money and you

stand a chance of winning fame, glory, and a bank account.

~How to Get an Idea.--~There is only one way to invent a new thing or

to make an improvement on something that has already been invented and

that is to get an idea.

[Illustration: FIG. 1. A POPULAR IDEA OF AN INVENTIVE GENIUS]

And what, you may wonder, is an idea? It is easy to say that it is a

_notion_ that comes into your head, or a thought that springs into your

mind. But I doubt if even a _psychologist_ could explain just what an

idea is or how one originates in the mind any more than a _biologist_

could tell how the germ of life is retained in a seed and how it grows

when it is planted.

One good thing about an idea, though, is that we don’t have to know

what the mysterious thing is or how it springs into being in the mind.

In this way an idea is very much like electricity--we don’t know

exactly what it is but we do know a good deal about how it works and

this is enough for our present purpose.

~The First Raw Idea.--~There are several ways by which you may get an

idea for an invention but in any case the first raw idea, or _inductive

discovery_, as it is called in _philosophy_, must and does come from

something outside the mind, something that you have seen, heard,

smelled, tasted or felt, and when your mind is in the right condition

to receive an idea of this kind you will know it when it comes and

grasp it very quickly, that is if you are a real inventor.

[Illustration: FIG. 2. WHERE THE BIG IDEA REALLY ORIGINATES]

There are many kinds of raw, or original ideas and they show themselves

in various ways. You may get a very vague idea of an invention, or

of an improvement, or it may be a clean cut one on the jump; it may

be a very valuable idea or it may be a wholly worthless one, but it

is generally easy after you get one to enlarge upon it, as we shall

presently see, and to build up in the mind’s eye a structure so

that you can guess pretty nearly whether you will have a palace, an

architectural monstrosity or a chicken-coop when it is done.

A first, or raw idea may come to a fellow, who is on inventing bent,

in any one of several ways but chiefly when (1) he is conjuring up

in his mind something which he has seen or heard; (2) when something

happens by accident which shows him an effect or a result that is new,

and (3) when he is looking at or working on some device or machine; and

this last way is the one that is most productive of ideas for useful

improvements.

As an example of getting an idea behold a young man rocking in a chair

with closed eyes; he is thinking of nothing in particular but of a

good many things quite vaguely. A thought of his sister packing her

trunk--in the way a woman usually packs a trunk--comes into his mind

and then an idea strikes him that it would be a good scheme for a trunk

to have drawers in it like a bureau. The result of this raw idea is the

_wardrobe trunk_ as we know it to-day.

~Accidental Discoveries.--~Once in a long while some one hits upon an

invention purely by accident.

A good illustration which covers the point was the discovery of

_vulcanized rubber_. The story goes that Charles Goodyear happened to

drop some crude rubber and sulphur on a hot stove at the same time with

the result that it was made much stronger and more elastic than before.

Experiment showed that the vulcanized rubber could be made as soft or

as hard as desired by using more or less sulphur and applying more or

less heat. From this discovery of Goodyear’s has sprung the gigantic

rubber industry of to-day.

Discoveries of this kind were often made in the early days of invention

but the principles which underlie all of the sciences are now so well

known that invention itself has been brought down to a scientific

basis; and instead of inventors being long-haired, dreaming Micawbers

they are generally men of education and genius too, trained along the

lines they are working in and who look like clean-cut business men;

and if they are successful inventors you may depend upon it they are

business men.

When I say that they are men of learning I do not mean that it takes

a college professor to be a big inventor; indeed very few college

professors have the genius to be inventors and too many inventors have

too little knowledge along the line in which they are working. Of the

two genius is the greatest for it is bred in the bone while any one can

educate himself.

To make the point clear here are three famous men of genius and who

were largely self-taught.

Faraday who made the dynamo and motor possible was a poor, uneducated

boy with a burning thirst for knowledge when he was apprenticed to

Davy at the Royal Institution in London. Edison had about as little

schooling as the law allows, but he taught himself science and he now

stands head and shoulders above all the rest of the great inventors.

And Marconi, a young fellow of 23, invented the wireless telegraph

while the greatest scientists of the world could not do it until he

showed them how.

~Thought Out Ideas.--~There are very few inventions which are complete

when the first idea of it comes into the mind, but instead nearly all

of them require thinking out, or _deductive proof_ as it is called in

philosophy.

This second process of thinking consists of turning the raw idea over

and over in your mind so that you can judge whether it is good or not,

how it will work out and other things about it, and to do this you must

know as many of the facts relating to it as you can and when you have

these all clear and catalogued in your mind your idea then takes on the

aspect of an invention.

The two usual ways to get the needed facts are (1) to read up on the

subject, and (2) to experiment along the line of your idea. Of course

if it is your regular work that has called forth your first idea it is

quite likely you will have all of the facts you need to go ahead and

work the thing out; but if your idea is about a device, or a machine,

or a compound you know nothing of your best plan is to read up on the

subject and follow up your reading by making a number of experiments.

~Reading up Your Subject.--~In this day of public libraries it is easy

to get books on any subject unless it is one on sunsets and sunsets

don’t count in inventing--in fact nothing counts except the big idea,

a shop or a laboratory to develop it in and burning the midnight

incandescent light.

It doesn’t matter very much what invention you are working on you ought

to read a _first book_ on _physics_ and one on _chemistry_ and what’s

more you should study them if you expect to ever invent anything of

magnitude.

A book on physics tells all you need to know in the beginning about

matter, force, motion, the principles of machines, the mechanics of

liquids and gases, electricity and magnetism, sound, heat and light.

Suppose you have an idea for an electrical device, if you will read the

chapters on electricity and magnetism in your book of _physics_ you

will learn what you ought to know first about these subjects and then

if you need to go deeper you can get a more advanced book.

A book of the elements of chemistry tells about gases, acids, alkalies

and metals and of their chemical changes, and you will find a little

knowledge of chemistry of considerable use in working out many ideas.

There are many books of physics and chemistry but _Avery’s Elements

of Physics_ published by the American Book Company of New York, and

_Remsen’s Elements of Chemistry_ published by Henry Holt and Company of

New York are good books for a beginner to read.

~Working Out Ideas by Experiment.--~Though you may think long and hard

and read everything you can find that has a bearing on your great idea,

you will soon reach a point where you feel you would like to try it

out, that is to build it up in reality so that you can see if it will

do the work you want it to do or if it won’t do the work where the

trouble comes in.

Generally speaking if it is a mechanical or an electro-mechanical

scheme you begin by drawing this brain-child of yours on paper and then

you make a model, or try to, and you add to it, take away from it, tear

it down sometimes and at others you scrap it and build an entirely new

one.

But usually it is some one part that needs patience and effort and

skill put upon it and as you try out idea after idea, plan after plan

and scheme after scheme you are not only almost sure to find just what

you are looking for but very often experimental work will lead you to

fresh ideas for other and even more important improvements.

Another curious thing I have found about experimenting is this: you may

start out on a certain line and find that the result you want is so

hard to get it seems hopeless to go ahead. Now if you quit it is all

off but if you go on and on trying everything you can think of, keeping

up your belief that the thing you are striving for must come and in

your own ability to do that which you want to do, after long hours,

or days, or weeks of constant work the result will come to you like a

flash and just as though the guardian angel of invention hovered over

you and put the desired thing right into your mind and hand. The moral

is that everything comes to the inventor who keeps on experimenting

and does not give up.

~Ideas for Inventions in General.--~Inventions may be divided into

three general classes and these are (1) _mechanical_, (2) _electrical_

and (3) _chemical_; and there are combinations of these classes as (a)

_electro-mechanical_ and (b) _electro-chemical_ inventions and your

idea may come under the head of any one of them.

[Illustration: FIG. 3. A MODEL SELF-INKING PRINTING PRESS]

~Ideas for Mechanical Inventions.--~Inventions of a mechanical kind

include nearly everything in the broad domain of physics but the term

_mechanical inventions_ is applied especially to devices that are

worked by means of pendulums, springs, weights, levers, wheels and

axles, pulleys and inclined planes, screws and pistons and which have

to do with force and motion.

To work out an idea for a mechanical device if the latter is a fairly

simple one, as a printing press, see Fig. 3, or a scroll saw, see Fig.

4, should not be a very hard thing to do because all of the parts

can be easily seen and if you add a few parts to it and it does not

work the fault can be readily picked and the part that is causing the

trouble can be redesigned and changed until the whole device is made

operative.

[Illustration: FIG. 4. A VELOCIPEDE SCROLL SAW WITH BORING ATTACHMENT]

Of course if the machine is a more complicated affair in which there

are pistons, valves and the like as in an air-pump, see Fig. 5, or an

ordinary engine, see Fig. 6, it is liable to develop internal--or

perhaps infernal would be more fitting--troubles that are sometimes

very pertinacious and hard to overcome.

[Illustration: FIG. 5. A STANDARD SINGLE CYLINDER AIR PUMP]

The easiest and best paying way to begin a career of inventing is to

hit on an idea to improve some simple device that either makes for

safety or for saving, for convenience or for lessening mental or manual

labor. But if you should happen to get an idea for something big and

hard don’t give it the go-by, but follow it up along the lines which I

have indicated in this book and you will stand a pretty good chance of

finally working it out to a successful conclusion.

~Ideas for Electrical Inventions.--~Ideas for inventions in which

electricity and magnetism are used are generally harder to work out

than those of a purely mechanical kind for the reason that the cause

in the first case which produces the result you want cannot be seen,

whereas the cause in the second case which sets up the effect you want

is always visible.

But electrical inventions are like mechanical inventions in that they

may be very simple, such as passing a current through the heating

element of an electric cooker as shown in Fig. 7, or it may be quite a

complex piece of apparatus as for instance a loud speaking telephone

for use on ship-board as shown in Fig. 8.

[Illustration: FIG. 6. A HORIZONTAL STEAM ENGINE]

Where an electric current is used for some simple device a thorough

knowledge of electricity may not be necessary but if your invention

requires that a _low voltage_ current be changed into _high frequency

oscillations_ which are in turn varied by the voice and these

oscillations are sent out from an _aerial wire_, all of which is done

in a wireless telephone, I should say that you ought to have a pretty

fair understanding of the theory of electricity before you begin your

experiments--that is if you expect to develop your invention into an

apparatus of utility and hence of worth.

~Ideas for Electro-Mechanical Inventions.--~There are many devices that

are partly electrical and partly mechanical, the _operation_ of the one

_actuating_ the other and the other way about.

[Illustration: FIG. 7. A FIRELESS COOKER. THE HEAT IS WHERE YOU WANT IT]

The electric bell, see Fig. 9, and the telegraph sounder, see Fig.

10, are types of simple electro-mechanical devices, while the

telautograph, see Fig. 11, and the electrical gyroscopic compass for

use on ship-board, see Fig. 12, are examples of the more complex

electro-mechanical devices.

To work out an idea by bringing both mechanics and electricity to bear

in the same device often makes the work much easier for sometimes the

armature of an _electromagnet_ or the plunger of a _solenoid_ will

operate to a better advantage than a combination of levers. But to use

mechanics and electricity in the same device you must of course have a

knowledge of them both.

~Ideas for Chemical Inventions.--~There is another class of ideas which

require neither mechanics nor electricity for their working out. They

are chemical compounds.

[Illustration: FIG. 8. A LOUD SPEAKING TELEPHONE LARGELY USED ON

SHIP-BOARD]

Suppose an idea comes to you to make a chemical solution for erasing

ink, or to make a new high explosive. While the idea might be a good

one you would have a long road to travel if you began experimenting and

had no knowledge of chemistry and your road in the latter case would

probably be straight up.

Trying out chemical compounds without knowing something of the

reactions they produce is far more wasteful of time and money than

puttering around with mechanical and electrical devices, especially

when one’s line of business is selling ribbons, and besides it’s more

or less dangerous too.

Should you get an idea for making an explosive more powerful than any

yet invented, either _dish_ the idea or pave the way by taking a course

in advanced chemistry and even then your idea is liable to perish with

you. Better let the Maxims or the du Ponts do it.

[Illustration: FIG. 9. A COMMON ELECTRIC BELL]

~Ideas for Electrochemical Inventions.--~Just as there are ideas that

call for the use of mechanics and electricity in a single device

so there are ideas for processes that combine both chemistry and

electricity.

The action of a common dry cell is electrochemical and so is

electroplating. But there are a large number of chemicals and chemical

substances that are produced by electricity such as _nitric acid_

from the air, _calcium carbide_ from which _acetylene gas_ is made,

_carborundum_ which is used as an _abrasive_ in the place of emery, and

then there is the _electrolytic_ refining of copper, the manufacture of

_aluminum_, besides a whole string of other electrochemical inventions.

[Illustration: FIG. 10. AN ORDINARY TELEGRAPH SOUNDER]

While it is quite safe to work along electrochemical lines still it

takes a considerable amount of technical knowledge in these days to

invent anything that the kultured German scientists haven’t thought of

and worked out.

~Protecting your Raw Ideas.--~Just as soon as you have an idea for an

invention write as clear a description of it as you can, read it to the

members of your family, have them sign it and file it away as this is

a record you may have to produce sometime in the future to prove your

_priority_, that is that you were the first in time to conceive the

idea.

As soon as you have your idea all thought out and have made a drawing,

an experiment, a cardboard or other model, in fact anything that will

show what it will do, at least to some extent, and so prove that you

have really made a new invention, invite two or three of your trusted

friends to see it.

[Illustration: FIG. 11. A TELAUTOGRAPH. A TELEGRAPH FOR REPRODUCING

WRITING AT A DISTANCE]

Having shown, explained and enthused over it have them go with you to

a _notary public_ and sign a statement to the effect that they have

seen it; then have him put his signature and his seal on it. You have

two years from the date you first showed it to develop and file an

application for a patent on it but should you fail to do this within

the above time limit any one else can take up your idea, if they know

of it, work it up and get a patent on it.

Finally keep a note book and write down every thought you have about

your invention, and every experiment you make in good black ink; draw

pictures and diagrams and make photographs if possible of your work

as you go along and put them in your book with the dates on them.

This kind of a record will furnish you with what patent attorneys

call the _evidence of conception_, and which will prove very useful

in establishing your prior rights if you should ever get into an

_infringement_ suit.

[Illustration: FIG. 12. THE GYRO COMPASS OF A SHIP. A GYROSCOPE TAKES

THE PLACE OF THE MAGNETIC NEEDLE]

Inventing for Boys · 第 1 / 12 章